I would like to roll the dice and give Bahalt a kiss! I accept my fate 馃憖
You approach Bahalt, with a smile on your face.
Your eyes are already giving a hint, what you are about to do.
Yet, the Charr leans to you, as you lean to her.
But instead of your lips meeting, you feel pain coming from your nose.
Looks like your nose got chomped on.
Maybe you have better luck next time.
It was close, but the dice only offered a 9.
For a successful kiss it had to be a 10.
At least she only bit your nose and not your whole face. I would still count this as a kiss.
http://kck.st/3B8mur4
Follow the dragon footprints to find and tame your baby dragon. Get a set for $10.30 USD /$14 CAD on Kickstarter Seeking Baby Dragon Dice project. Project ends in 14 days.
Unleash the Mystical Powers with our Sorcerer Dice Tower! 馃専馃幉
Step into the realm of arcane energies and enchanting spells with our Sorcerer Dice Tower, a captivating addition to your tabletop gaming experience. Crafted with the finest craftsmanship, this dice tower embodies the essence of sorcery and the art of spellcasting. Let the power of magic guide your dice rolls and elevate your gaming adventures to new magical heights. 馃獎馃寣
# Define the player class class Player: def __init__(self, name, health, attack): self.name = name self.health = health self.attack = attack def attack_enemy(self, enemy): enemy.health -= self.attack print(f"{self.name} attacks {enemy.name} and deals {self.attack} damage.") if enemy.health <= 0: print(f"{enemy.name} has been defeated.") else: print(f"{enemy.name} now has {enemy.health} health.") # Define the enemy class class Enemy: def __init__(self, name, health, attack): self.name = name self.health = health self.attack = attack def attack_player(self, player): player.health -= self.attack print(f"{self.name} attacks {player.name} and deals {self.attack} damage.") if player.health <= 0: print(f"{player.name} has been defeated.") else: print(f"{player.name} now has {player.health} health.") # Main function def main(): # Create a player character player = Player("Player 1", 100, 20) # Create an enemy character enemy = Enemy("Enemy 1", 50, 10) # Display the menu print("--- RPG Game ---") print("1. Attack enemy") print("2. Quit") # Loop until the player quits while True: choice = input("Enter your choice: ") # Check if the player wants to attack the enemy if choice == "1": player.attack_enemy(enemy) enemy.attack_player(player) # Check if the player is defeated if player.health <= 0: print("You have been defeated. Game over.") break # Check if the enemy is defeated if enemy.health <= 0: print("You have defeated the enemy. You win!") break # Check if the player wants to quit elif choice == "2": print("You have quit the game.") break # Invalid choice else: print("Invalid choice. Please enter a valid option.") # Call the main function if __name__ == "__main__": main()
Was going for a warlock vibe with this set. I think they came out really cool but not quite what I was going for. Might try this again with different colors and see.
Creating a mutant freak
A player randomly rolling up a new character for The Mutant Epoch RPG. Some have said that this is like a game on its own, and I agree. Just wait until the Expansion Rules come out in a few months, then the oddities will be off the chart!
Art from page 9 of The Mutant Epoch RPG hub rules.
Grab a free sample here: https://www.outlandarts.com/The-Mutant-Epoch-RPG-Hub-Rules-DEMO.pdf
I want to roll the dice on... Successfully pranking Israfil by leaving a bucket of water above his door!
A red furred Charr helped you getting into the office of the black Oni's Leader Israfil.
But from that point on, you are on your own.
You take your little bucket, filled with cold water and try to position it above the door. You do this with a lot of care.
Everything has to be perfect!
And as you take a little step back, to nod at your perfect trap - you noticed someone standing behind you.
And as you turn, you are met with a pair of orange glowing eyes.
That is the point you should run. Fast. Very fast.
And as you do, you fell into your own trap. Getting all wet, while you run for your life.
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The dices wanted to see you fail with a critical failure (1).
And i try to look up that pressure test just to make sure i'm doing it right bc girl i'm getting worried and "ovulation pain doesn't get worse with movement" well i guess i'm just built different /neg
it's actually really fucking frustrating playing this game because it's like. everyone and their dog tripped over themselves to suck its dick. and this is inarguably one of the worst roguelikes i've ever played. 85% of everything you get is just unusable dogshit and there's no item synergy and bosses are just straight up impossible with certain guns. Awesome. Great job. Really glad I bought this dumb piece of shit.