#dice set 21
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gobs-o-cs · 1 year ago
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"Look at that sky, that horizon! Smell that air! Feel this grass beneath your feet! Feel that warm sun! And have you tasted this bread stuff?! I can't believe we were never told about all this!"
Zoeyan Renillath
(She/Her)
Triton Paladin of Melora, Oath of the Open Sea
[Possibly with a slight re-flavour to Oath of the Open Sky conceptually, but mechanically still the same for simplicity]
Lawful Neutral
Far Traveller Background - Emissary
Dice Set #21 - Blue and White w/ Red Numbers
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demodoggonetired · 1 year ago
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" I'm Batty 4 U "
For the @steddiemicrofic September Prompt: Charm || 548 Words || Rating: T || Warnings: implied verbally absuvie parent, implied period-typical homophobia
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It sweeps through the group like wildfire after the whole Vecna ordeal. Something about everyone trying to go back to normal, re-engaging with non-world-ending topics.
Out window shopping, El happens upon a charm bracelet display and within the week convinces Hopper to buy one for her and Max. And who’s to deny the girl that's suffered through so much. 
El states it as her “momento of who she is, and those who helped her find that definition.” All while thumbing the rainbow and sunflower charms. 
So it’s no surprise when Robin, Nancy, and Erica are seen wearing their own charm bracelet designs after Girl’s Night. Then through a spidering chain of conversations and convincing, the rest of the party soon each have custom bracelets.
For Steve though, the issue is that he’s just not a bracelet sort of guy. The occasional pinching when it doesn’t sit right. Constant jangling and shifting every time you move. It’s not for him.
(Plus he knows his Dad would make him throw it out if he ever saw it. “Jewelry isn’t for men.” and all that. (Of course I don’t agree, Robin. But I still don’t want to risk it getting tossed.))
Until Robin solves the problem for him. Turning his bracelet into a keychain for his car keys. And he didn’t realize just how much he’d come to care for said keychain once it’d stop pinching his wrist. 
Exactly as El had painted it from the get-go; a constant reminder that he’s more than the harsh words his dad sneers as “encouragement”.
Of who he matters to and of who matters to him. His family. 
But it’s not for another few months that his keychain gains a companion.
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“Hey, uh. Hey, Stevie.”
They’d danced around one another for weeks. From exchanged glances at the hospital, to touching under the guise of lending a hand, pulling excuses to spend time together.
“Yea?”
Finally culminating in Steve getting fed up and testing the waters with a kiss ‘hello’. 
“I know we’ve only been technically dating for a month now. But I’m pretty sure I remember you being a big relationship guy back in high school, and I figured well ‘Stevie probably never had someone buy him the cheesy anniversary gifts he bought for others’-”
“They weren't cheesy, they were well thought out-”
“And so, I got you something as a faux sort of ‘Happy One Month Anniversary’ gift.”
Eddie shoves the little trinket into Steve’s hands, forcing him to drop his book. 
“Small towns, especially Hawkins in particular, suck and so I figured this is as public as we’d be able to be. And I know the bat was maybe a bold choice considering the bites and all that shit but- Actually maybe this was a bad idea- Ya know what, give it back right now, Stevie. This was stupid- I’m gonna do something else.”
Deftly leaning away, Steve hooks his arm around his boyfriend so he can’t lunge for the keychain again.
“Oh hell no. My boyfriend gave this to me, it’s mine now. You can’t take Ozzy from me.”
“Ozzy? What?”
“Yeah, the little bat charm. His name’s Ozzy, he told me so himself.”
“What-?? Shit- Jesus Christ, you’re so lame. Come here so I can kiss your lame, adorable face.”
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gobs-o-dice · 1 year ago
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Old Dice Staging Methods: Batch #5
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failbettergames · 3 months ago
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We are giddy to announce that we are working with tabletop roleplaying legends Magpie Games to create Fallen London: The Roleplaying Game, a fully-fledged, custom tabletop roleplaying system for Fallen London, in a big book and everything!
In Fallen London: the Roleplaying Game, players create their own characters by drawing on the factions, archetypes, and settings of the city — cutthroats, socialites, radicals, academics, and other, stranger creatures. They are brought together by a shared ambition; a very nearly unachievable goal. Such ambitions may destroy or drive mad those who pursue them… or they may change London forever. The Heart, as they say, is Destiny’s engine.
Fallen London: The Roleplaying Game is slated for release in late 2025 along with a supplement, Fallen London: Secrets of the Neath. In addition, players will be able to complete their tools for gameplay with the Fallen London Dice Pack and Fallen London Gamemaster Screen. Gameplay will consist of proprietary game mechanics currently in development by Magpie Games. We're going to introduce the project in full on August 23rd at 16:00 EDT/21:00 BST in a live stream, hosted by friend, scholar, journalist, streamer and Doctor of the Internet Kat Brewster on their Twitch channel! [PLEASE NOTE: Dear friend Johnny Chiodini has had to drop out at the last minute so utter hero Kat is picking up the host mantle and therefore the location of the Q&A has changed, go to that link instead!]
Guests will include Mark Diaz Truman and Brendan Conway from Magpie, and Fallen London creative lead Bruno Dias and me, Hannah, the one who sends the emails.
Fallen London is turning 15 in 2025 and this is our big anniversary project. We wouldn't have got here without you; we hope that this is a suitable anniversary present. 
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prokopetz · 1 year ago
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Your long and arduous journey has led you to this, the final confrontation. You thought you knew what to expect, but just as you struck the final blow, your ultimate foe's eyes gleamed with unnatural light as they proclaimed…
THIS ISN'T EVEN MY FINAL FORM
A game for 4–6 players
Introduction
This Isn't Even My Final Form is a GMless tactical minigame for 4–6 players. You'll take on the roles of a party of heroic adventurers nearing the end of a world-spanning quest to defeat a great evil, the Final Boss. Unfortunately for them, each time they think they've won, the Final Boss assumes a new, even more horrifying form, and the struggle begins anew. Is there any end to this conflict? There's only one way to find out!
What You'll Need
This Isn't Even My Final Form requires a dozen six-sided dice, as well as a way of keeping track of a few important numbers – a shared text document or some scrap paper will suffice.
Update 2023-10-30: Print-and-play card decks are available here:
http://penguinking.com/this-isnt-even-my-final-form/
Character Creation
Choose two of the following actions to be your Party Member's Class Actions: Strike, Heal, Buff, Debuff. If you'd rather determine this randomly, roll on the following table.
1. Strike, Heal 2. Strike, Buff 3. Strike, Debuff 4. Heal, Buff 5. Heal, Debuff 6. Buff, Debuff
Give your Party Member's Class a name which suits your Class Actions. Also give your Party Member a name; it is traditional but not obligatory for your Party Member's name to have exactly five letters.
Playing the Game
Play is divided into a series of Phases. During each Phase, one player takes on the role of the Final Boss. That player's Party Member does not participate in this Phase; they're trapped, lost, incapacitated, or otherwise separated from the party or unable to act for the duration of the Phase. All other players take on the roles of their Party Members.
The Final Boss player's first order of business is to describe what the current Phase looks like. The Final Boss player can roll 1–3 times on the following table (re-rolling duplicates) to decide on a theme, or use it as inspiration for their own theme. To use this table, roll a six-sided die twice, treating the first roll as the "tens" place and the second roll as the "ones" place, yielding a number in the range from 11 to 66.
11. Beasts 12. Bells 13. Blood 14. Bones 15. Chains 16. Chaos 21. Cubes 22. Eyes 23. Fire 24. Flowers 25. Food 26. Games 31. Gears 32. Glass 33. Gold 34. Hands 35. Holes 36. Ice 41. Iron 42. Light 43. Mazes 44. Meat 45. Mirrors 46. Music 51. Orbs 52. Order 53. Plague 54. Shadow 55. Slime 56. Space 61. Spikes 62. Teeth 63. Time 64. Trees 65. Weapons 66. Wings
Once the Phase has been defined, set the party's Momentum to zero. Momentum is a value which will increase or decrease over the course of the Phase; it has a minimum value of zero, and no particular upper limit.
Play proceeds in a series of rounds, as follows.
The Final Boss Attacks
The Final Boss always goes first in each round. Roll one die:
1–3: The Final Boss chooses one of the following actions. 4–5: The Final Boss chooses two of the following actions. You may not target the same Party Member twice; however, you may use the same action on two different Party Members if you wish. 6: The Final Boss does nothing this round. On its turn next round, it does not roll and instead uses its Ultimate Attack.
Wound: Inflict the Critical Condition on a single Party Member. If the chosen Party Member already has the Critical Condition, it's replaced with the Down Condition and the party loses one Momentum.
Imprecate: Inflict the Cursed Condition on a single Party Member.
Envenom: Inflict the Poisoned Condition on a single Party Member.
Bewilder: Inflict the Confused Condition on a single Party Member.
Counter: If you're targeted by the Strike or Debuff actions this round, after resolving that action, perform the Wound action on the Party Member who targeted you. You may counter any number of actions in this way.
Dispel: Remove the Buffed and Protected Conditions from any number of Party Members.
Enrage: The Final Boss rolls two dice and takes the better result on its next action. The party may cancel this benefit with a successful Debuff action; doing so removes the extra die instead of forcing the Final Boss to roll twice and take the lower result.
Ultimate Attack: This action can only be chosen by rolling a 6 during the previous round. When the Final Boss uses this action, choose Cursed, Poisoned, or Confused: you may perform the Wound action AND inflict the chosen Condition upon any number of Party Members, in that order. (i.e., Wound each targeted Party Member, THEN Curse/Confuse/Poison any who remain standing.)
The Final Boss player describes the outcome of the chosen action(s) in as much or as little detail as they like; control then passes to the other players.
The Party Acts
After the Final Boss has attacked, each Party Member who doesn't have the Down condition chooses one of the following actions, in any order the players wish. After choosing any action other than Defend, the player rolls their dice pool, which is a handful of six-sided dice constructed as follows:
Start with a number of dice equal to the party's current Momentum (initially zero, though it will grow over the course of the Phase)
Add one die if you're performing one of your Party Member's Class Actions
Add one die if your Party Member currently has the Buffed Condition
Add one die if your Party Member currently has the Critical Condition
Roll all of the dice together, and find the highest result. Ties for the highest result have no special significance; for example, if you rolled four dice and got 1, 3, 5 and 5, your result is 5. If you'd ever end up with zero or fewer dice for any reason – either because your dice pool was empty to begin with, or because some effect obliged you to discard every die you rolled – you receive an automatic result of 1.
If an action requires you to target a specific Party Member or make other choices, you can wait and see the result of your roll before making those decisions.
Strike: You attack the Final Boss. Roll your dice pool:
1–3: Nothing happens – either the attack misses, or the Final Boss turns out to be immune to whatever you just did. 4–5: The attack strikes true. The party gains one Momentum. 6: Critical hit! The party gains two Momentum.
Special: If you roll triples or better (i.e., at least three of the same number) on a Strike action, the Final Boss' current Phase is defeated, and you move on to the next Phase. It doesn't matter what number comes up triples.
Heal: You attempt to restore the party's strength. Roll your dice pool:
1–3: You may remove the Critical Condition from a single Party Member. If no Party Member has the Critical Condition, nothing happens. 4–5: You may remove the Critical Condition from any number of party members OR you may remove the Down Condition from a single Party Member. 6: You may remove the Critical and Down Conditions from any number of party members.
Buff: You attempt to bolster a party member. Roll your dice pool:
1–3: You may grant the Buffed Condition to a single Party Member OR remove a Condition of your choice other than Critical or Down from a single Party Member. 4–5: You may grant the Buffed Condition to a single Party Member AND remove a Condition of your choice other than Critical or Down from that Party Member, if they have one. 6: You may grant the Buffed Condition OR remove a Condition of your choice other than Critical or Down to any number of Party Members. You may choose a different option for each targeted Party Member.
Debuff: You attempt to weaken the Final Boss. Roll your dice pool:
1-3: Nothing happens – it turns out the Final Boss was immune to that effect. 4–5: The Final Boss rolls two dice and takes the lower result on its next action. 6: The Final Boss rolls two dice and takes the lower result on its next action AND the party gains one Momentum.
Defend: You may grant the Protected condition to a Party Member of your choice. Do not roll.
Based on the outcome of your roll (if applicable), describe the outcome of your action in as much or as little detail as you wish.
Once each Party Member has acted, return to "The Final Boss Attacks" to begin the next round.
Ending the Phase
As noted above, rolling triples or better on a Strike action results in the immediate defeat of the current Phase. Alternatively, if all Party Members simultaneously have the Down Condition, the Final Boss player's Party Member suddenly breaks free or arrives on the scene and rescues everyone in a stunning deus ex machina; this also ends the Phase, but does not count as defeating it.
In either case, reset the party's momentum to zero, remove all Conditions, and move on to the next Phase. The role of the Final Boss passes to a different player, with preference given to those who haven't yet had a chance to be the Final Boss; the previous Final Boss player resumes playing their Party Member.
Continue until the party has defeated a number of Phases at least equal to the number of players, or until mutual agreement has been reached that all this has gone on quite long enough.
Conditions
Some actions can impose Conditions upon the individual Party Members. Conditions can be positive or negative, and last until specific conditions for their removal are met.
Buffed: Your strength has been boosted. When rolling your dice pool, you roll one extra die.
Confused: You've lost your wits. When the party acts, your action is determined by rolling a d6 – 1: Strike; 2: Heal; 3: Buff; 4: Debuff; 5: Defend; 6: do nothing this round AND remove this Condition. This Condition is also removed if you gain the Critical Condition while under its effects. You may choose targets normally if the rolled action requires them. Confused Party Members always act before their un-Confused peers; if there are multiple Confused Party Members, the Final Boss decides the order in which they act.
Critical: You are badly wounded. Desperation lends strength, and so this Condition adds one extra die to your dice pools; however, if you suffer the Critical Condition a second time, it becomes the Down Condition instead.
Cursed: You've been afflicted with misfortune. Discard your highest result after rolling your dice pool, but before applying your chosen action's effects. If there's a tie for the highest result, discard all of them; for example, if you roll four dice while Cursed and get 1, 3, 5 and 5, your result is 3. If the Condition causes you to discard your only set of triples of better on a Strike action, the Phase does not end.
Down: You are incapacitated by injury or foul enchantment. When the party acts, you may not choose an action; your action remains lost even if this Condition is removed before the end of the round. When you gain this Condition, remove all other Conditions, and the party loses one Momentum. (This is not in addition to the Momentum loss noted by effects which inflict this Condition – those are just reminders.) You may not gain other Conditions while this one persists.
Poisoned: You're afflicted by a poison, plague, or death-curse. If you have the Poisoned Condition after resolving your action for the round, you gain the Critical Condition. If you already have the Critical Condition, you instead gain the Down Condition, and the party loses one Momentum.
Protected: The next time you would gain any Condition other than Buffed, remove this Condition instead. You also remove this Condition if you take any action other than Defend on your turn.
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probablybadrpgideas · 3 months ago
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On top of the standard set, I bought irregular dice numbered 5 through 21
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I've always thought about using the d11 as part of a Spinal Tap game, but I couldn't think of a good mechanic to go with it
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thewriterg · 1 year ago
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𝐤𝐢𝐬𝐬𝐞𝐬 𝐟𝐫𝐨𝐦 𝐭𝐡𝐞 𝐝𝐞𝐯𝐢𝐥
pairing(s); tom holland x fem!reader, sub!tom x dom!reader
summary; Tom hadn’t been to a costume party since he was in college but thanks to his brother Harry he’s broken his record but the actor quite say he regret making a deal with the devil —kinktober day; 21—
word count; 1.5k
warning(s); SMUT, spanking, face riding, oral (f receiving), tail job?, edging, kisses, pet names, and language
playlist; glory box by portishead
A/n:—GIFs; @ffckedup & @erensbitch— It’s kink mf tober
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“Oh fuck you Harry” Tom muttered watching the banquet come into his view and suddenly his urge to crawl up into a ball and have his driver that was made to sure he entered the establishment by his dear brother of course take him back home while he inched closer to the party it was VIP, invite, and celebs only but the didn’t seem to make the brunette go jump off a cliff any less
If anything it could make the urge stronger
“Is there a problem Mr Holland?” The chauffeur questioned as he opened the brunettes door a little underlying urge to his voice and the actor took the hint stepping out of the black Porsche patting the man on his suit covered shoulder shaking his head with a small smile
“No, thank you” Suddenly not really so for the suit secure on his toned body not expecting the familiar white flashing lights shoved into his face as multiple questions were thrown his way he tight lipped the pap before getting rushed into the building flashing changing colored lights and blaring music taking over his senses and he heard different greetings from all over the place
“Spidey!”
“Oh Tom hi!”
“Is that the real suit man!?”
it was definitely college nostalgia to say the least
He smiled and waved at all of who he could making his way toward the bar a whiskey on the rocks imbedded in his mind greatly he had been mingling for less than twenty minutes and he already wanted to leave the least he could do is indulge in a little drink to treat himself for not already crawling under a rock
“Need a drink?” Tom heard a voice directly by his ear and when he turned to his head to look at the direction of sound just to turn around and find nothing before he reset to his usual position you were in front of him horns coming from your forehead your eyes crimson fangs peaking through as you spoke
“Pretty boy can’t handle loud noises and flashing lights?” You questioned lowly a teasing underlying tone thick on your tongue as you took a glass from the counter setting a cube in the glass and pouring Jack Daniels in the glass passing it to the brunette swiftly
“That’s cute, well aren’t you adorable” He hummed before taking a swallow of the bitter liquid falling into his mouth and down his throat eyebrows furrowing when he looked up from his glass and you weren’t there in front of him like you were
“Willing to make a deal with the devil Tommy?” You hummed in the actors ear making him shiver his mouth agape at the sudden change his eyes darting from behind the counter back towards where you’re standing now his heartbeat staring to beat a bit faster
“I-I um, guess I’ll roll that dice” He whispered before jumping in his seat as something wrapped around his leg before retreating and looked down to see a very realistic looking tail swinging back and forth at his feet before you were walking away a dramatic sway in your hips
“That one’s a looker who’s your designer? Woah where you going darling?” Tom was out of his seat following after you dodging dancing bodies until the music was dying down in his ears the lights no longer flashing in his eyes the actor felt a fog take over him clouding his senses until he was somewhere he completely didn’t recognize
“Gonna ask you one more time, willing to make a deal with the devil” He could see you fully now his head spinning his sense fully clouded of you his pupils dilated and his control felt compelled to you
“Whatever you want.. Miss whatever you want” He uttered dropping to his knees in front of you while your tail swayed against the back of your calves while you circled the brunette your heels clicking against the floor before you took a seat behind him your head tilting at the sight of his toned back
“You’ve done this before?” You interrogate him not moving from your position on the end of the giant bed frame while pressing a heel on the surface of his back pushing him to all fours while he goes down without a protest
“Yes mam” You hummed in response he’s obedient and pure with just with a little dark underlying it was… refreshing to say the least
“Go across the room strip I want everything off and then, crawl back to me” The brunette scurried away and he thanked the years of rushing in and out of the suit all over the world while he heard you heels against the floor the sound imbedded in his mind while crouching back down to his knees slowly returning to the spot he once was this time his carved face looking up into yours with those doe brown eyes filled with just about zero thoughts, jaw sharp enough to cut a sheet of glass, and the slight bump on his nose that would hit the spot
“You’ve ever been punished Tommy?” You whispered and he felt the presence of your tail against him again this time a thousand more times pleasurable causing him to let out an uncontrollable moan slipping from his lips his cheeks heating up tinting a soft pink before he could open his mouth for a response something whipped down on his lower back and the crack of his ass a whimper tangling in the brunettes tongue his curls sticking to his forehead
“I asked you a question” You hissed patience wearing blatantly thin
“Yes miss I have” He winced at the crop coming back down on his ass the sting subtle at first before cracking a burning punch and it continues tears brought to his eyes dripping onto the floor his backside battered and bruised and the actor knew sitting down would be a challenge for the next few days to come
“You think you should apologize for your manners pup?” You come into his view now only in a set of black lace that didn’t cover much he could feel himself salivating in his mouth
“Yes, please let me I’ll make it right I swear- I’ll do anythin-” He quiets at the look of you hand in the air aiding him to stop your presence demanding attention and affection God by the looks of it to Tom you deserve to be prayed to a temple built directly off of your body You slip down the pair of underwear your cunt bared to him while you took striding steps towards his frame and the pale boy took a small second to dart out his tongue to wet his lips before you hovering directly over his face like a dog with a bone
“Look at you finally learning being a real good boy, stay, stay, eat.” You hummed as he dived into your clit at your call his tongue dipping into you fold collecting the build up of arousal and your hand slithers up to his head and into his hair pulling and tugging roughly causing Tom to whine coyly the vibrations shooting up your spleen causing you to close your thighs on his head a borderline pornographic moan spilling from you while your rolled you hips against his face the bump in his nose hitting your clotting causing your hips to stutter
Toms hips suddenly bucked up into nothing a muffled groan that would’ve shook the room otherwise coming from his throat your tail wrapped around his cock stroking him the same pace he was stroking your clit with his tongue and the brunette began to come to the realization that it really wasn’t a prosthetic as he circled your clit flattening his tongue against your bundle of nerves while you hissed in pleasure your knees shaking on either side of his head he takes this time to finally attack your bud like a shark in a pool with a drop of blood and your eyes snap open while you let out a scream your coating rushing down to Tom’s tongue dribbling down his chin while he lapped up all the juices he scientifically could and then some the action riding you through your high almost putting you into overstimulation until you finally lift up your knees a little wobbly and your stance a little more slouched and the look you explain on the man’s face is drunk to say the least
You smirk while he whines your tail coming of his flushed cock his release slipping through his fingers like sand
“Didn’t think it’d be that easy did you?”
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©2023 thewriterg spooktober do not copy, translate, or modify.
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adventure-time-news · 6 months ago
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The Kickstarter campaign for Adventure Time: The Roleplaying Game has entered its final week, and over the past few days a flurry of new stretch goals have been met.
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The biggest news of the past week is the final list of 21 species that will be available for player character builds. They are:
Human
Vampire
Goblin
Slime Person
Candy Person
Flame Person
Cloud Person
Lumpy Space Person
Wildberry Person
Mushroom Person
Nut Person
Hot Dog Person
Animal (including Penguin, Bear, Squirrel, Fox, etc)
Life-Given Object (perhaps including Neptr-like robots)
Undead (including Zombie and Ghost)
MO
Rainicorn
Demon
Grey Alien
Martian
Party Bear
Interestingly there isn't really a species that covers Jake. You could be a dog under the Animal species, but maybe shapeshifter will be a class or maybe it will be left as something only Jake can do.
In other gameplay news, the Princess class has been unlocked, Flame Princess and LSP have been added as "Algebraic Allies," and eight pages of Nightosphere monsters have been added to the core book.
New merch unlocks include a bunch more item cards, some art print postcards, forty more random encounter cards, a set of "Prismo's favorite recipes," a character journal cover, a Marceline dice set and bag, and some premade character sheets.
And they've finally made this graphic to more easily show you what each support tier gets you. It was very confusing before so this is useful.
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Adventure Time: The Roleplaying Game is currently aiming for a March 2025 release.
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footnotesaregreat · 9 months ago
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Hua Cheng's Simp Diaries 101
*a list of his simp moments bc you've never seen a man so deeply in love*
1. found and kept xie lian's earring from the first time they met when he was 10
2. plays with it a lot
3. kept the umbrella xie lian gave him when it was raining at his shrine
4. only ate from the offerings at the shrine when he was certain it was xie lian himself who told him to
5. was one of the few people who didn't kneel to pray to xie lian bc it was what he asked
6. he brought fresh flowers to the shrine everyday for xie lian's statue to hold
7. he tied the red string of fate on the finger xie lian had tied his own hair around to protect him in the cave
8. he turned his ashes into a ring which he gave to xie lian
9. told him it was nothing important
10. made him his reason to live because xie lian told him to
11. he built thousands of statues and shrines for xie lian
12. he challenged the 33 gods that ridiculed xie lian beat them in battle and burned down their temples *girlboss*
13. he's been drawing xie lian's picture from when he was a child from the first day that he saved him
14. made a big ass door for the shrine so it'd be better protected
15. when xie lian was blown away by the sandstorm at ban yue pass and accidentally grabbed onto him he only said: gege there you are don't fly away again
16. literally sucked venom out of xie lian's hand and then proceeded to explode the snake that stung him
17. made sure to give xie lian the ferns that did not grow with humans as fertiliser to heal his hand bc he knew he would feel bad about that
18. killed hundreds of ghosts at ban yue pass in seconds before xie lian came down there
19. protected him from the snakes leaving mu qing alone to fight them
20. taught xie lian how to play dice just to hold his hands bc the motherfucker definitely just changed the dice himself
21. he gave xie lian dice that would always bring him to xie lian as long as he wanted to see him
22. when he fought with qianqiu and accidently hurt xie lian he felt so bad
23. eming was crying actual tears
24. he came into the heavenly capital to take xie lian away immediately bc he rolled the dice he gave him and he wanted to see him
25. once he saw how much qianqiu didn’t know about the gilded banquet he took them to qi rong's lair and forced him to tell the whole story so there would be no misunderstandings
26. he built a literal temple in the ghost city for xie lian specifically for the mid autumn festival so he could "make things interesting" for xie lian's "amusement"
27. he lit up 3000 blessings lanterns for xie lian from the temple he made in the ghost city
28. spent billions in gold to get the lanterns
29. *twice*
30. he captured the fetus ghost before xie lian bc he couldn’t let him hurt himself and to do so kissed him in the pretence that they shouldn't have their mouths open
31. brought xie lian back to paradise manor and instantly made him feel so comfortable that he actually let his pain show while removing the needle he'd stepped on
32. he went to puqi village to bring xie lian’s hat back bc he mentioned it while rambling after their first kiss
33. he cleaned puqi shrine and took qi rong out of the house along with the rest of the trash
34. when he saw he xuan come in with qingxuan he threatened him bc he didn't want xie lian involved with the whole thing with he xuan and the wind and water masters
35. got his people to watch over qi rong and lowkey lang ying and guzi and also probably to look after the shrine while they would be away with qingxuan and he xuan
36. when xie lian FINALLY asked for his private communication array password his eyes legit twinkled
37. he purposefully set his password to sth very much embarrassing so that no one but xie lian would dare reach him
38. the only time xie lian actually used it himself was when he was legit imprisoned by jun wu
39. he actually found xie lian's password funny and the poor thing got the validation he wanted for his joke after 800 years of having this password
40. he constantly changed outfits to watch xie lian struggle to keep his eyes off him
41. while qingxuan was in xie lian’s body he wouldn’t hurt him so he punched he xuan into the ground to release his frustration
42. totally sailed across black water's domain with xie lian's dead body in a coffin
43. the worst suffering for him is watching his beloved get trampled and ridiculed which he experienced when xie lian descended and the people turned against him
44. also watched him get stabbed a hundred times
45. and saw him drunk in a graveyard crying and breaking down
46. he thought he hadn't won xie lian over yet but he had even though xie lian himself hadn't realised it yet
47. he made a new donation box for xie lian while shirtless and sweating even though he's a literal ghost and doesn't sweat
48. he pretended to be unconscious even though as mentioned he's a literal ghost just so he could have a laugh and totally freaked out when xie lian attempted to perform cpr *on a literal ghost*
49. proposed to xie lian and for some reason said he was kidding
50. he’d already given xie lian his ring and wore the string of fate (smooth bro)
51. built a coffin to safely cross the sea with xie lian and successfully caused him a boner (erectile dysfunction cured great success)
52. went along with xie lian to the east sea to protect him from black water but still didn't interfere with his choices
53. when xie lian did the soul switch he sucked his power from his body so that he could bring xie lian's soul back and again freaked out when xie lian kissed him to get the powers back
54. he only practices writing with a specific poem that specifically describes the specific feelings he has for xie lian
55. when he lost control of himself he *intensely* kissed xie lian and afterwards he was so worried that he had hurt him
56. he turned into lang ying even though xie lian told him to not be with eachother for now since they would both be busy
57. even though he was with him he sent the litter to carry them
58. had yin yu gather all the ghosts and the clothes while searching for the brocade immortal so that xie lian could work faster
59. he tattooed xie lian's name on his arm but his handwriting is so awful even xie lian himself couldn't tell what was written for the longest time
60. he ignored xie lian telling him to not do all the chores and did them for him while maintaining lang ying's form
61. he refused to change even when it was clear that xie lian had figured it out and was struggling to write whatever he’d asked him
62. he tried to make himself look good when xie lian asked him who is the prettiest, strongest etcetc
63. he was definitely crying tears of joy whenever xie lian picked him up and told him who cute he was
64. he shared his ✨feelings✨ about looking weaker than he is and feeling powerless
65. did not want xie lian to have to protect him but still listened to him and accepted the help
66. went with xie lian to mount tong'lu to protect him and make sure no one messed up with him
67. he told xie lian anything he wanted to know about whatever they encountered at mount tong'lu
68. he changed the bloody rain to red flower petals so he wouldn’t get xie lian wet
69. he brought him under his umbrella and shielded him from the boulders refusing to help anyone else
70. he tied THE FUCKING RED STRING OF FATE to xie lian's finger to make sure the two would always find their way back to each other
71. he quoted a line from the oldest known chinese novella literally meaning "not even death can do us part"
72. he showed xie lian what happened between yin yu and qi ying so he could better understand their situation
73. he was very ok to just hang around inside the mountain and told xie lian that if it was with him he wouldn't mind staying there
74. he heard and comforted xie lian's worries about his guoshi and told him exactly what he needed to hear
75. it later helped xie lian remain calmer when the identity of white no-face was about to be revealed
76. when the rest of their group where being loud he told them to shut the fuck up bc xie lian was sleeping
77. when pei ming was being a little shit and commented on the red string tied on their fingers he covered it with an illusion
78. then he showed it to xie lian who was worried that it was gone completely
79. he said to xie lian: "i know you can’t die, and you’re not afraid to die, but no matter how tough you are, don’t think yourself incapable of getting hurt.”
80. and: “not dying doesn’t mean not getting hurt, and it definitely doesn’t mean it doesn’t hurt. when you see something strange and dangerous, don’t just touch it. find me. let me take care of it.”
81. when xie lian replied with: “...you too. if there’s something dangerous, you don’t touch, i won’t touch either, alright?” he was downright giddy, giggling, eyes twinkling, hair twirling
82. he built tens of thousands of statues and painted all of his encounters with xie lian throughout the years
83. he also sculpted the two of them boning (my guy was so sexually deprived)
84. he was so so scared when they ended up in the cave bc he didn't want to make xie lian uncomfortable in any way
85. he never wanted to make any kind of move that would frighten xie lian
86. he healed xie lian's frostbite wounds that even xie lian himself hadn't noticed
87. honestly can't separate the moments at this point the man is a ball of affection
88. when xie lian hugged him and showed him that his feelings were reciprocated he said: "your highness, you really will be the death of me." BRO IS LEGIT LIVING IN A SAKUATSU FIC WHAT THE FUCK
89. his eyes would not stop twinkling the whole time xie lian held his hand
90. he was in such a good mood that he didn't even say anything *extremely* insulting to mu qing and feng xin
91. he is just a little bby
92. he loves xie lian so much
93. when xie lian asked him about his ashes he once again said that they were absolutely safe and if the place he kept them was destroyed he wouldn't want to continue existing anyway
94. he basically turned into a ghost for the sole purpose of protecting xie lian and being with him
95. he twirls his little braid and fidgets with the coral pearl from xie lian's earring
96. he KISSED xie lian before they jumped into the kiln and this time without any false pretence of "transferring powers” or performing cpr" *once again on a literal ghost*
97. his spirit stayed in the mortal realm after dying in battle for xie lian and when he saw him told him once again that he will never forget him
98. also referred to xie lian as his beloved
99. also said that he wanted to protect him
100. and that he is his most devoted believer
101. and if his beloved felt bad that he stayed to protect them he would just not tell them
102. very slay of him
103. he was still so young there i-
104. they are the death of me
105. in the form of a literal ball of ghost fire he followed xie lian and did his best to warm him up and protect him even though he couldn't do that in that form
106. when white no-face held him and forced him to stay still while people stabbed xie lian a hundred times he couldn't take it and transformed into a vengeful spirit
107. he found xie lian in yong’an and offered to fight for him again as wu ming
108. while in yong'an he protected xie lian multiple times
109. the best and most beautiful statue of xie lian he built was inside the kiln and ended up being the one that broke xie lian out thanks to the powers he’d transferred to him
110. he continues to give xie lian spiritual powers by sticking his tongue down his throat and xie lian is going for it ofc
111. sent out his people to find the humans xie lian needed for the spiritual array
112. immediately noticed someone extra joined the array and told xie lian to check it out
113. when xie lian had to go to the heavenly capital with jun wu and his guoshi he asked him for a kiss bc staying back to take care of the spirits and the people in the array was just so hard to do without
🎐🍒🔥✨gege✨🔥🍒🎐 at his side
114. when xie lian connected with him through the spiritual communication array he instantly knew sth was wrong bc xie lian would never say his password unless it was an emergency
115. he gave qingxuan spiritual powers to have a way to connect with xie lian and sent help immediately
116. came to the heavenly capital despite knowing that jun wu would find him
117. talked with xie lian's guoshi and even spoke respectfully to him *mostly*
118. he sent he xuan to the array to give qingxuan his fan and transfer powers maybe bc xie lian cares for him or maybe bc he tolerates qingxuan *guess we’ll never know*
119. let's be honest from this point on, even more than the rest, every moment should be added
120. the man is a ball of love
121. he quoted himself while he was evaporating into butterflies because he's just such a poet and a romantic
122. he dies 3 times for xie lian
123. three
124. separate
125. times
126. he came back on the same day they first met
127. he lit another 3000 blessing lanterns for xie lian
128. "they spent eight hundred years running towards each other. this time, it only took an instant to fall into each other’s embrace."
129. he turned puqi shrine into a gay monument to xie lian
130. he left an essence of evil inside xie lian *successfuly caused mu qing and feng xin strokes*
131. he asks xie lian to call him 🧧🥟🗡️✨san lang✨🗡️🥟🧧 bc it means husband so xie lian has been calling him his husband all along
132. he got spoiled by xie lian and tried to bone every chance he got *fair*
133. when someone goes to pray to either one of them, for the prayers to be successful they must pray to both of them *together*
134. treated xie lian to yuanxiao and he finally remembered how it tasted after 800 years
135. he was definitely shaking from happiness when the answers to the riddles from the ghosts wrote "my husband is hua cheng" *even though the ghosts didn't know grammar*
136. when xie lian temporarily lost his memories he followed him everywhere to keep an eye on him
137. it's implied that mu qing and feng xin found him to tell him the situation with xie lian and then he went to find him so maybe he trusts them more now
138. he immediately sent yin yu to capture the creature that ate xie lian's memories
139. he loved every second of making fun of him
140. he made xie lian call him 🧧🥟🗡️✨gege✨🗡️🥟🧧
141. you bet his eye was twinkling the whole time
142. eming is used to taking baths with xie lian but when he went to him while he didn't have his memories hua cheng slapped it *save eming*
143. when he got sick he didn't want xie lian to have to take care of him but they talked about it and agreed to let the other take care of them whenever they needed it
144. when the whole fiasco with xie lian’s statues happened they made statues of hua cheng to keep them company
145. he has given up on learning calligraphy since he can just turn xie lian on and he forgets about everything
146. no one is doing it like them
147. hua cheng is insane for all of this
148. and very valid bc xie lian is gorgeous
if anyone made it here here's some tgcf playlists i'm quite proud of
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adairtrashart · 20 days ago
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cotltober day 21 lanolin
the goat is pretty upset that they dont produce lanolin in general (a huge part of why their wool is so itchy and dry)
how are they supposed to benefit off of it easily if theyre not the one making it??????????????????
full text:
Stupid cat!!! Why can't he seem to recognize my greatness?! MY power?! MY SUPREMACY!!! Hell, even that la- waitwaitWAIT!!! It's the lanolin, isn't it?!
How dare they... I'm the one who gets to cheat!!! Not them! I'm the edgy one! I don't care if we're both cult leaders. This is so dumb! Stupid fucking- dumb...
Nah, don't need to bother. The cat is such an asshole anyways. If he really can't see why I'm so amazing, he doesn't deserve me. I don't need some smelly grease to prove myself! I have better stink! So great, in fact, that I can safely say that I-
NO NO NO! That's even dumber than that whole "Greatest Vase of All Time" idea! Ugh... How do I-what do I want?! Why are emotions so weird?! I've felt them plenty of times before, and this never happened. Demanding respect, kissing, even sparring with those beneath you! Those are just normal things!
Gotta ask if the Lamb's feelings are infecting me somehow. There's no way all of these are MY emotions! I'd never let myself be this weak.
Maybe I should steal some lanolin... It would be pretty idiotic to not use their advantages to my advantage, at least until I go back to normal. The Greatest of All Time must not let their ego lessen said greatness!
_____________________ Cat Bone Stew ~ Serves 5
Ingredients: 5 large cat bones *preferably from the arms and/or legs 1 cat liver, diced Half of a pumpkin, mashed 1-2 leeks, chopped 5 tbs lard (any source) 3 large clumps of Anchordeep kelp *can be substituted with other kelp combined with 2 tsps sea salt A pinch of Emeril's Essence *see pg. 15 for recipe 6 cups of water 2-3 potatoes of your choice, sliced Leftover rice (optional)
Instructions:
Set a large pot of water above your campfire. Keep the lid on so that it starts boiling faster.
Heat up a separate pan for the liver, using some of the lard to grease it
Soak the kelp in any spare water you have to remove excess salt
Once the kelp is ready, the pan should be hot enough to cook the liver properly. Stir fry it until slightly under cooked
Cut the kelp into bite sized chunks
Throw all the ingredients, including the remaining lard,into the boiling water for 3 hours covered.
When the stew is done, make sure to remove the bones before serving.
(Tip: Depending on how healthy the individual was before death, you can reuse the bones 1-3 times for similar flavor)
_____________________ Fuckity fuck fuck fuck I am so gay. WHY am I so gay The booba... so amazingly (cut off) Barkbarkbarkbarkbarkb barkBARKbarkbarksnarl Why must you be so very (cut off) wHYYYYYYYYYYYYY AAAAAAAAAAAAAA
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peacekeeperangel · 9 months ago
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The CRK Pirate OC Challenge!
Hello everyone! So I've set up a little list of prompts for writing/drawing for all these Pirates I've been seeing wandering across my field as of late. But I'm going to make it a little more interesting.
If possible please either pick up four Six-Sided dice or use this dice generator and roll out a random number- that number will be your prompt! Cause pirates live on chance y'see?
If you take this challenge please do not read your options before you roll, but if you are uncomfortable with the result do go ahead and re-roll. Thank you and I hope you enjoy these prompts
1. Lunch! Your crew is having a meal in the ship’s mess. Do they behave themselves? What are they eating? BONUS: you show either the Cooking process or the cleanup
2. Dead End Race- your oc is sailing in competition with other oc pirate crews! (Bonus: What is the prize at the end?)
3. Your Crew have somehow made it to the Vanilla Kingdom! Costume swap for the win? (Note: If you don’t follow the CRK game/lore feel free to re-roll)
4. Soon May the Wellerman Come~ pick an appropriately sea-themed song for this prompt!
5. UNO REVERSO! Your OC has done a complete 180! What do they look/act like now?
6. Someone on the Crew has done a Naughty. How does your OC punish their sailor? 7. Sea Monster Attack! It’s up to your OC’s crew to save their ship. How does it go?
8. Your OC has gotten sick. Who looks after them and do they behave as a patient? BONUS: How’d they get sick anyway?
9. Your Crew have somehow made it to the Hollyberry Kingdom! Costume Swap for the win? (Note: if you don’t follow the CRK game/lore feel free to re-roll) 10. Someone needs to look after the Cannons. Does it go well or does it go poorly? 11. Bananas and Coconuts. No I will not explain further, your OC must deal with Bananas and Coconuts.
12. Your OC encounters a pool of water that turns everything it touches into solid gold. How did they discover it and how do they deal with it? 13. Your OC encounters a very snooty treacherous noble who has your OC dead to rights. How does your character Jack Sparrow their way out of this one?
14. Draw your OC as a human/meme. If you’re doing this as a writing challenge then you must write a story with as many dad jokes as possible!
15. Drinking Contest! Team up with a friend and have your OC’s in a drinking competition! Decide the winner by rolling a six-sided die, the winner will be whoever rolls higher! (Note: if you’re too nervous to ask anyone, please re-roll)
16. Your OC got into a bind and now must use their Charisma to escape. Are they successful or cringey?
17. Your Crew have somehow made it to the Dark Cacao Kingdom! Costume Change FTW? (Note: if you do not follow the CRK game/lore feel free to roll for a new prompt!)
18. Things are getting Lovecraftian around here. How does your OC cope with the squishy horribleness of it all?
19. A Captain must go down with their ship. Depict the last stand of your OC
20. Mutiny on board! What does your OC do? 21. Your Crew has Made it to the Golden Cheese Kingdom! Costume change for the win? (Note: if you don’t follow CRK game/lore feel free to re-roll)
22. GIANT BOULDER! AKA, your OC’s Indiana Jones moment. How do they handle it?
23. Depict your OC’s proudest moment.
24. Time for bed. Depict your OC sleeping (Bonus: Make it Wholesome/spicy as you see fit) EDIT BONUS: If you have Completed all 24 Prompts you must have the dreaded CABIN FEVER! Draw/write your OC concequences suffering Cabin Fever
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matchalovertrait · 8 months ago
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Uh oh, it wasn't Dulce, was it? She is known for being.. well, Dulce. Find out in the next segment.
Previous / Next (Transcript under the cut)
(1.) [Carlo] This is...
[Mia] Dulce-
(2.) [Sofia] It's amazing! And with the added bacon bits? There's added flavor and crunch. I like these a lot.
(3.) [Mia] Yes, and somehow everything altogether isn't overwhelming. Every ingredient shines in harmony.
[Carlo] Delicious, but personally, I feel like the bacon bits make these a bit heavy for an appetizer.
(4.) [Dulce] Thank you, judges.
[Andrea] Next, here's Rubiya's appetizer!
(5.) [Rubiya] Okayy, Dulce! I see you. She's setting the bar high and I'm older than her. Well, we're the same age right now, but I'm in a grade above her at school. Anyway, my goal is to impress all three judges. Let's do this.
(6.) [Rubiya] Judges, I present to you: Spaghetti with merguez sausage meatballs and shakshuka sauce with a side of garlic flatbread with pea shoots.
(7.) [Carlo] The meatballs are a bit dry... but I suppose if you put enough of the sauce on them they're not so bad.
(8.) [Mia] Oh hush now, Carlo. That's what the sauce is there for.
[Carlo] It's good, though. It's good.
[Mia] Rubiya, let me add that I thoroughly enjoy the texture of your pasta as well.
(9.) [Rubiya] Thank you, judges. I appreciate the feedback.
[Andrea] Lastly, we have Chef Alex's appetizer.
(10.) [Alex] It's time.
(11.) [Alex] Judges, I give you a raclette with merguez sausage, pea shoots, vegetable flatbread, and a side of shakshuka sauce.
(12.) [Sofia] Lovely presentation, Chef Alex.
[Carlo] It seems lazy to me, but at least you didn't try to replace marinara sauce with shakshuka sauce and call it a day.
[Mia] I can't wait to try everything.
(13.) [Mia] I was a bit hesitant about the sauce being used as a side, but whatever you added to it really made it more complex. Everything is delicious.
(14.) [Sofia] The type of cheese you chose too... it's interesting.
(15.) [Carlo] I wish you did more with the pea shoots, but the dish itself works.
(16.) [Alex] Thank you, judges.
[Andrea] Thank you, chefs! Please proceed to the room next door so that the judges can begin their discussion.
(17.) *Muffled voices*
(18.) [Lewis] Well, it was nice meeting everyone. Do you guys want to share phone numbers to keep in contact with each other?
[Rubiya] Lewis! Don't say that! It's not certain that you're the one who's diced.
(19.) [Dulce] For sure it's not you, Rubiya. Chef Mia stood up for you and this is basically her show. That spaghetti did look awesome in every way.
[Rubiya] Thank you! So did your pizza wedges.
(20.) [Alex] Yeah, everyone here has talent and technique... and make company. It would be cool to get everyone's number.
[Lewis] Yes! Let's do it.
[Rubiya] Yay!!!
(21.) [Alex] Well, I'm not some heartless monster. I do feel bad for Lewis, I guess.
(22.) [Andrea] Welcome back to the judges' table, chefs. Our judges have made their decision.
(23.) N/A
(24.) [Mia] Chefs, thank you for the appetizers you have prepared for us. The various dishes we had were splendid.
[Carlo] We had much to discuss, both good and bad things despite there being an obvious choice regarding who should be diced.
(25.) [Sofia] However, we discovered something... turns out, we have a bigger issue than burnt croutons.
(26.) [Mia] Somebody here did not fully follow the rules of Diced Junior.
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soturisi · 9 months ago
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Hey HEY THE NEW DICE DROP IS UP!!!🎉🎉🎉🎉🎉
I added 21 new sets to my shop!!
Do you want to take a look? :D 👉👈 👀✨
Run and grab your fresh and absolutely NOT EDIBLE clickity clackity! 🏃💨
👉 sleeplessalchemist.etsy.com
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gobs-o-dice · 1 year ago
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Dice Set #21: Blue and White w/Red Numbers
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swiss-mrs · 5 months ago
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PORTALS (Intro)
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Eddie Munson x Reader/OC - Intro, Next Entry
This AU takes inspiration from The Witcher Series and DND, but prior knowledge of The Witcher or DND is not needed.
AU "Warnings": Violence, Angst, Adventure, Gore, Supernatural Elements, Adult Themes and Language. No Use of Y/N
Reader/Unnamed Character Description: Medium-Long Hair, No Mentions of Race, Ethnicity, Age, Etc.
Synopsis: The events that take place in Eddie's life are a prime example of “be careful what you wish for.” Eddie used to dream of experiencing DND outside of the tabletop game, actually live in his fantasy world. That was before The Upside Down happened. Now, he can barely look at his dice set or DM journal without getting chills. He needs to get away, go on a different adventure. No more Vecna. No more Demo-Bullshit. Instead, maybe he will fall in love, maybe become an overnight metal sensation. Maybe he will find his place in the world. By adventure, he meant maybe a nice cross country road trip. He did not mean this. He swore off this portal travel, alternate dimension bullshit. He was done with it, but it apparently was not done with him.
Eddie is no stranger to dimensional travel. Something he once thought was awesome was now something he prayed he'd never have to see again.
Following his blackout, after his final battle with the Demo-Bats, he swore off bringing his DND fantasies to real life. No more Vecna. No more Upside Down. Seriously, Fuck. THAT. He’s sticking to Lord of the Rings from now on. He’s graduated, finally, yet, much to Wayne’s (and Dustin’s) dismay, he ditched Hawkins and hit the road.
He gave himself a year, 365 days, to venture out and “find himself.” He already started his adulthood late. He was nearing 21 for god’s sake. The thing is, he didn’t think he’d survive 18, yet here he is, very much alive, with no direction.
New York is his first stop. He feels his heart in his bones. He promised Wayne he would stay out of the Big City. The old man had read one too many papers about the crime rate over there, but what Wayne doesn’t know won’t hurt him. How could a guy like Eddie NOT experience New York at least ONCE. Even with that mindset, he couldn’t help but feel a bit anxious, like a kid who did something bad and is just waiting to get in trouble.
Though it’s dark, the city is still lively as ever. Since it’s his first night, he decided to drive a little ways out of the city to rest. He was far too exhausted after 13 hours on the road to really enjoy himself.
He drives a bit into Upstate to get out and away from all the people. Eddie pulls into an obscure campsite/RV ground that was practically barren and parks as far into the site as possible. As soon as he parks, he gets out to stretch. Suddenly, the past 10 hours seated and a whole 12 pack of Dr. Pepper catches up with him, and he is reminded that he really has to take a piss.
He makes sure to grab his jacket and keys and locks up before speed walking into the tree line, far enough to be hidden by the brush but still within eyesight of his precious van.
On his way back to the van, he pats down his pockets in search of his keys, soon realizing they're missing. Shit. He retraces his steps, but it’s near pitch back, and they are nowhere to be found.
On his 4th round of walking the path he took, he thinks he sees something just beneath a bush. Eddie sighs in relief and steps forward only to trip face forward over a tree root he failed to avoid.
Everything seems to go in slow motion as he falls, only to land on his back. He wheezes, trying to regain the wind that was knocked out of his lungs. Looking around, he finds his keys shining right next to him. Shining?
He grabs his van keys on his way to stand and notices a warm light through the trees. Confused, he squints his eyes to get a better look. That wasn’t there before, right?
He purposefully parked in the back of the site, away from the one or two RVs that he’s almost positive were occupied by their owners. He surely would have noticed a campfire this close…
Just as he takes a step forward, he’s suddenly back on the ground. He tries to catch his breath but quickly realizes he can’t. There’s a heavy pressure on the middle of his chest and the feeling of cold metal on the side of his neck. “You better have a good reason for me not to kill you where you lay.”
-🦇-
This is just a HC I was talking about with @madelynraemunson so why not get it out of my drafts LMAO I have no idea where I'm taking this but I just like this AU 😫
Swisslist (General Taglist): @rosecentury @solacedthistest
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prokopetz · 10 months ago
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Code Green
A game for 3–7 players, about being where you're not supposed to be.
Last night, you were suspended in a tube of brightly coloured goo in an underground research facility, operated by an organisation whose three-letter initialism's meaning is strictly need-to-know. This morning, someone noticed your tube was empty. Nobody has determined how that happened yet, and you're not inclined to stick around until they figure it out!
Or, in other words, it's been nearly a whole week since I got that massive revision to Space Gerbils out the door, and apparently my brain has decided that's enough of a break. This thing was written start to finish in under 12 hours, so let the circumstances of its authorship guide your expectations. Special thanks go once again to Caro Asercion, whose micro-RPG Dwindle introduced me to the design space I'm fucking around with here. Go buy their stuff.
Anyway:
What You'll Need
Code Green is a tabletop RPG for one game moderator (GM) and up to six players. Each player will need a copy of the Profile Grid, below, as well as three tokens of some sort: dice, coins, beads, etc. You'll also need at least five six-sided dice (for the whole group, not per player, though it's fine if each player has their own set). If you're using dice for tokens, it's recommended that the dice you plan to roll be visually distinguishable in case they land on someone's Profile Grid.
Rolling Dice
There are two ways you'll be asked to roll dice in this game: rolling d66, and rolling a dice pool.
To roll d66, roll a six-side die twice, reading the first roll as the "tens" place and the second roll as the "ones" place, yielding a number in the range from 11 to 66. For example, if you rolled a 3 and then a 5, your result is 35. You may also be asked to flip a d66 roll; to do this, take your result and swap the digits without re-rolling. In the preceding example, if you flipped your roll of 35, your new result would be 53.
To roll a dice pool, pick up the indicated number of six-side dice, roll them, and take the highest individual result. Duplicates have no special significance. For example, if you rolled a pool of three dice and got a 2, a 4, and a 4, your result would be 4. If you would ever roll a pool of zero or fewer dice, roll two dice and take the lowest instead.
Character Creation
Each player should create their own character. There are three things about your character which are always true:
You are newly born into the world. You may know things about the world (e.g., from your programming, having read them on a computer terminal, etc.), but you haven't experienced them.
You are implausibly good at remaining inconspicuous; unless you're deliberately drawing attention or doing something which requires a dice roll, humans will almost always fail to spot you.
You are not human. You can decide what that means.
To find out what else is true about your character, roll or choose three times from the Form table, and three times from the Function table, placing your results into the correspondingly labelled slots on the Profile Grid, below, in any order you please. Your three results from each table should be different; if you elected to roll and get the same entry multiple times, flip your result, and re-roll if it's still a duplicate.
Think about what your three Form traits and three Function traits imply about your character's physical makeup, but don't set anything in stone just yet – you'll see why not in a moment.
Finally, roll a six-sided die five times, and record the results in the order in which they're received. The resulting five-digit number is the only name your character has when play begins.
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Table 1: Form (d66)
11–12. Blood 13–14. Bones 15–16. Brain 21–22. Claws 23–24. Ears 25–26. Eyes 31–32. Guts 33–34. Hands 35–36. Heart 41–42. Hair 43–44. Legs 45–46. Lungs 51–52. Nose 53–54. Skin 55–56. Tail 61–62. Teeth 63–64. Tongue 65–66. Wings
Table 2: Function (d66)
11–12. Accelerated 13–14. Autonomous 15–16. Auxiliary 21–22. Cryogenic 23–24. Cryptic 25–26. Elastic 31–32. Electric 33–34. Entropic 35–36. Invasive 41–42. Invulnerable 43–44. Kinetic 45–46. Magnetic 51–52. Phasing 53–54. Polymorphic 55–56. Projectile 61–62. Pyrogenic 63–64. Telescopic 65–66. Toxic
Playing the Game
Play proceeds in a series of scenes. In each scene, the GM will set the stage: a challenge to overcome, a peril to escape, a mystery to investigate, etc. Given the nature of your characters, most things will be mysteries to you!
Initial Token Placement
Once the stage has been set, place each of your three tokens on a different square on your Profile Grid. If you have no preference, you can roll d66 for each token and place it in the square whose marked numeric range contains the number you rolled, flipping or re-rolling your result if you get a square which already contains a token. The placement of these tokens represents your initial state when the scene opens. Depending on the nature of your character, this may be reflected by a shifting of internal focus, or by a physical transformation.
Participation
To participate in the scene, simply tell the GM what your character does; the GM will describe how the world responds, and ask what you do next. Whenever you wish – or are forced – to do something more than lurk and observe, you are obliged to make a test.
Making Tests
To make a test, first choose a pair of traits – one Form trait, and one Function trait – with which to face the challenge. For example, if your Form traits are Legs, Tail and Teeth, and your Function traits are Cryptic, Invulnerable and Phasing, you might test your Invulnerable Legs against the trouble at hand.
Next, count the number of tokens present in the rows extending from each of the chosen traits. The illustration below shows which squares would be consulted in the preceding example:
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Next, roll a dice pool containing a number of dice equal to the number of tokens present on squares extending from the chosen traits. Do not count a token twice if it's on the square where the two traits intersect (e.g., the green square in the illustration above). In the event that no tokens fall on squares extending from appropriate traits, remember that you are allowed to roll a pool of zero dice by rolling two dice and taking the lowest rather than the highest.
Finally, compare your result to the following table:
1–3. Less than human. Whatever you'd intended to try still happens, but it cannot overcome human opposition (or adversity which would challenge a typical human), and any lasting effects are transitory and easily explained away. 4–5. Mostly human. Your effort can contend with human opposition (or circumstances which would challenge a competent human), and its lasting effects make it obvious that someone (or something) has been interfering with matters. 6. More than human. Your effort easily brushes aside any human opposition, and its lasting effects are impossible to rationalise as anything other than the intervention of inhuman forces.
Without Applicable Traits
In the event that you're forced to make a test and no possible pairing of your traits is applicable, you don't get to roll anything, not even with a pool of zero dice; simply resolve the outcome as though you'd rolled a result of 1–3. Other characters may attempt to preserve you from this fate by assisting you, in which case you roll one die per assisting friend; see below for more details.
Assistance
If you wish to assist another character in making a test, consult your own Profile Grid, considering only those squares which contain tokens. Only the specific pairs of traits represented by the squares on which your tokens fall are eligible for assistance; for example, if one of your tokens falls on the intersection of Cryptic and Teeth, you may assist with Cryptic Teeth, but not any other pair of traits involving Cryptic or Teeth unless those squares also have tokens on them.
If you're able to identify an eligible pair of traits that seems applicable to the test at hand, explain how you're using it to help, and hand the player making the test one extra die. Any number of characters may assist on a given test.
Providing assistance neither requires nor permits your character to adapt (see below) – it needs to be your own test for that!
Adapting
After resolving a test, your character adapts, shifting focus or form to reflect what they've learned. Take one token of your choice from your character sheet, and move it to a different square which doesn't already contain one. You can move any token you wish, but it must end up on a different square than the one it started on unless no valid destinations are available. Adapting is not optional, and must be carried out after every test.
Suffering Strain
If whatever you're making a test against is particularly strenuous or dangerous, you might suffer strain as a consequence. Strain will often be incurred on a result of 1–3, and rarely on a result of 4–5; only the most foolhardy efforts will incur strain even on a result of 6!
To incur strain, roll d66, and place a small X on the square on your Profile Grid whose indicated numeric range contains the number you rolled. If there's a token on that square, immediately move it to an empty square of your choice, unless fewer than three unmarked squares now remain; in that case, simply remove the token entirely.
For the remainder of the scene, tokens may not be moved to any marked square. In addition, if you suffer further strain, and the square indicated by your d66 roll is already marked, your character is incapacitated, and may not participate in tests at all until they recover.
All strain is cleared – and any discarded tokens restored – at the end of each scene. Incapacitated characters also recover at this time.
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