#dev's rant
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anadius has made it so so easy and safe for people to obtain ts4 and all of its packs without paying for them and i really wish more people knew about this bc the only way to get EA to pay attention to the terrible state of the game is to literally stop giving them money, 🏴☠️ the packs to keep playing the game u enjoy but know they only care about appeasing their shareholders/investors/whatever they are and they're all driven by money and have very little interest in the playable state of the game in terms of bugs and features unless the game is so broken that people are actively demanding refunds in mass or just not buying the packs at all.
#i'm sorry i don't usually go on rants like this but i feel strongly about it when it comes to like#blaming ea devs vs blaming the ceo/investors etc.#i feel so bad bc i'm so sure there's a lot of genuine sims fans on the dev team#but they're so limited and their hands are forced to do the bare minimum or rush things out bc of the demand from their higher ups#and i only go on about this now bc apparently all this info is coming from an investor meeting or something#so they really DO NOT CARE about the genuine fans#they're just driven by money#idk ugh#.txt
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I finally actually watched the episode of the OG show where Peri and Irep do the egg baby assignment together. My main takeaway is “Peri’s singing is so relaxing to Irep that it makes him konk out in 3 seconds flat.”
My secondary takeaway is “oh so they were ALWAYS well-intentioned parents surrounded by other (worse) adults who were a risk to their kid but who had no idea how to actually take care of said child themselves. Good to know” but I’ll make stuff about that later
#perirep#dev dimmadome#peri cosma#irep anticosma#fairly oddparents a new wish#fairly oddparents#artists on tumblr#looney mooney rants#mooneyart#looney mooney art#messy mooney doodles
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I'm nosey and curious, what made people hate Timmy in the new FOP? He's not even in it right?
Won't get into it much because I just turn a blind eye to it nowdays LOL but I was just annoyed at all the most horrible takes about Timmy being the 'worst godkid ever' in comparison to the new kids Hazel and Dev. I'm certain people who genuinely think this barely even watched the og show to begin with, or at least only the later seasons and judge him only by the instances where he made selfish decisions. I don't deny that he can be selfish sometimes but people need to remember he was literally a neglected, abused kid like of course he's not gonna be perfect... plus its just funny when he gets to be a little shit. Anyways this doesn't even make him anywhere near being the "worst" godkid either because its literally shown multiple times in the og show that he has a good heart, and clearly loves and cares for Cosmo and Wanda (in contrary to people claiming that he doesn't, but that could be blamed on the poor/inconsistent writing in the later seasons anyways)
#artemismacaron#asks#thats all im gonna rant about it now i dont really wanna make this some huge thing on my account lol#also no shade whatsoever to hazel and dev they're likeable in their own right#im just doing my part defending my king GET BEHIND ME TIMMY
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#peri rants#fairly oddparents#peri fairly oddparents#fairly oddparents a new wish#fopanw#peri draws#dev dimmadome#gravity falls
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Splatoon 3: Side Order is good, but not great. I still highly recommend it, but if you care about the story, you're going to be disappointed. Quick review: spoilers ahead.
Side Order was the devs experimenting with Splatoon's gameplay loop. The campaign is a rogue-like, and it works amazingly well. Super fun, super challenging, building my deck and fighting through challenges with the stakes of resetting really scratched an itch in my brain. They did a great job with it.
Unfortunately, I feel like priority went to game design rather than story. Much of the mysterious artwork we saw in the first teaser trailer was completely unused; turns out, all of that was just concept art that never made it into the final product. Side Order failed to make me care about what was happening. I don't know why the protagonist had to be Agent 8; it could've been anyone else and the story would've worked the same.
Octo Expansion was the absolute peak of meshing story and gameplay. The campaign's hook is insanely strong; we immediately empathize with Agent 8 because we know from previous lore that octolings like her have been trapped underground for all their lives. We care about her fight to the surface because it's a fundamentally ideological fight for freedom. The plot stuff about Tartar and the Thangs is just nice set dressing; 8's fight for freedom is the real story.
There's none of that in Side Order. I don't particularly care about Marina's metaverse, even if it's tied to Octo Expansion's story. I don't know why Acht is there other than backstory stuff. It really feels like 8 is just told to do something and she does it because she's the protagonist; she has zero personal stakes or motivations in the conflict. This is a story blunder the devs did in Splatoon 3's default campaign––forgetting to give the protagonist a personal reason to fight––that I hoped would be fixed here, but alas.
What makes it worse is that the gameplay and story progression are completely out of sync. I beat the entire game on my third run in 4 hours. With each run, you get up to two keys to potentially unlock bits of story. That means you'll get about one piece of the story every two runs. There are twelve pieces of the story; I got the first and then beat the whole damn game. Now I have to go back and grind to see the remaining story when I've already beaten the final boss and resolved the conflict. I missed the entire story because I never had to reset because I blazed through the gameplay! It's just a real shame that I experienced everything without knowing... why it's happening. The final boss had me asking myself what the hell is going on because I don't know the backstory at all.
Again, I still really recommend. The devs did a great job, but Side Order remains in the shadow of Octo Expansion's incredible success. Like the default singleplayer campaign, there's just a lot of lost story potential here that, while not necessary, would have really elevated this DLC into something amazing.
#long#personal#rant#splatoon#side order#it's a shame too because I got SO FUCKING HYPED at the title drop#when I realized that the entire first 30 minutes of the game was JUST THE OPENING TUTORIAL and they hit you with the music#and the “nintendo presents” and the title drop to a slow mo explosion. I thought “holy shit this is gonna be huge”#alas it wasn't because it turns out i'm better at roguelikes than the devs anticipated so i beat it in 3 hours lol#octo expansion was a cultural reset. it did something to my brain. the entire rising action part of the story; the reveals the twists the#boss fights the upward climb. it was so incredibly hype and just upped the stakes over and over. nothing's come close
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*sigh* thoughts on Nintendo's botw/totk timeline shenanigans and tomfoolery?
tbh. my maybe-unpopular opinion is that the timeline is only important when a game's place on the timeline seriously informs the way their narrative progresses. the problem is that before botw we almost NEVER got games where it didn't matter. it matters for skyward sword because it's the beginning, and it matters for tp/ww/alttp (and their respective sequels) because the choices the hero of time makes explicitly inform the narrative of those games in one way or another. it matters which timeline we're in for those games because these cycles we're seeing are close enough to oot's cycle that they're still feeling the effects of his choices. botw, however, takes place at minimum 10 thousand years after oot, so its place on the timeline actually functionally means nothing. botw is completely divorced from the hero of time & his story, so what he does is a nonissue in the context of botw link and zelda's story. thus, which timeline botw happens in is a nonissue. honestly I kind of liked the idea that it happened in all of them. i think there's a cool idea of inevitability that can be played with there. but the point is that the timeline exists to enhance and fill in the lore of games that need it, and botw/totk don't really need it because the devs finally realized they could make a game without the hero of time in it.
#i really do have a love-hate relationship with this timeline#because it's FASCINATING lore. genuinely. and i think it carries over the themes of certain games REALLY well#but i also think it's indicative of a trend in loz's writing that has REALLY annoyed me for a long time#which is this intense need to cling to oot#and on a certain level i get it. that was your most successful game probably ever. and it was an AMAZING game.#and i think there's definitely some corporate profit maximization tied up in this too--oot was an insane commercial success therefore you'r#not allowed to make new games we need you to just remake oot forever and ever#and that really annoys me because it makes certain games feel disjointed at best and barely-coherent at worst.#i think the best zelda games on the market are the ones where the devs were allowed to really push what they were working with#oot. majora. botw. hell i'd even put minish cap in there#these are games that don't quite follow what was the standard zelda gameplay at their time of release. they were experimental in some way#whether that be with graphics or puzzle mechanics or open-world or the gameplay premise in its entirety. there's something NEW there#and because the devs of those games were given that level of freedom the gameplay really enforces the narrative. everything feels complete#and designed to work together. as opposed to gameplay that feels disjointed or fights against story beats. you know??#so I think that the willingness to allow botw and totk to exist independently from the timeline is good at the very least from a developmen#standpoint because it implies a willingness to. stop making shitty oot remakes and let developers do something interesting.#and yes i do very much fear that the next 20 years of zelda will be shitty BOTW remakes now#in which botw link appears and undergoes the most insane character assassination youve ever seen in your life#but im trying to be optimistic here. if botw/totk can exist outside the timeline then we may no longer be stuck in the remake death loop#and i'm taking eow as a good sign (so far) that we're out of the death loop!! because that game looks NOTHING like botw or oot.#fingers crossed!!#anyway sorry for the game dev rant but tldr timeline good except when it's bad#asks#zelda analysis
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I'm sorry but I find it insanely hypocritical how yall on Tumblr are like "NONO NO DON'T PLAY BLACK MYTH WUKONG THE DEVS HATE WOMEN NOOOOOOOOOO"
Yet continue to simp/kin for COD/Overwatch characters and play their games. Did yall really forget what happened with their devs years ago?
#If you truly hate misogynistic devs then why are you supporting games that are made by western ones while slamming eastern ones?#black myth wukong#call of duty#activision#activision blizzard#blizzard#overwatch#like either play both don't play either or just don't care at all atp#aaa games#or at least pirate it#Am I missing anything here tbh?#rant
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PROGRAMMERS OF ALL KINDS AND SHAPES, PLEASE UNDERSTAND THIS
A code that doesn't have comments, even if it's well written, is not always very good code. When you want to optimize your code, you're might have to write ugly stuff sometimes ! Look at what data oriented design can produce for example. When optimization introduces unreadability, even if everything else is amazingly written, you need to add comments.
Anyway, use your cli tools on me plz, im cool, im pretty, look at me, blip bloop, blip bloop ❤️💾
#linux#cool retro term#c programming#programming#c++#c++ programming#dev rambles#dev rant#rant post#robot girl
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fairly odd parents still infecting my brain have a redraw
og screenshot ^ im already working on stuff with backgrounds i dont need to make even more
#fop#fopanw#dev dimmadome#fairly odd parents#the fairly oddparents#fairly oddparents#development devin dimmadome#fairly oddparents a new wish#fop dev#fop a new wish#fanart#from here on out are my own tags#memo's constellations#✳️#:dev#ahhhh millions of different tags for one thing i did not miss you#I STILL GOT IT THO! it being creating actual full lined pieces#very fun drawing. back to the reference sheet and animation mines for me though#i dont think i said it but i'm actually animating in fopanw reanimated!!#this drawing was just a quick break and also to make a discord icon thats my own art#i havent been so hyperfixated on something since fuck. i dont even know#but this show is taking over my mind dogggg its all i can think about#i keep saying this but#if you told me like a year ago that id be being really ill about doug dimmadome owner of the dimmsdale dimmadome etc's grandson#to the point of adding him to my fucking kinlist which hasnt been updated in fucking months#i would not believe you#but. here we are LOL#if you think im insane. honestly i dont know what to say except watch anw cause Jeeeesus christ dev dimmadome is one fucked up kid#okay sorry for ranting in the tagsss certified memo moment of ranting in the tags. its over now BYE <3
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Not to be a negative nancy but ‘companions romancing eachother’ plays out like a filler. No substance, nada. They are superficial and sometimes it even feels like they disregard who these characters are entirely.
There, I said it.
(Footnote: this is not an invitation to hate on the characters, I am purely talking about the way the mechanics are implemented and how awkward the interactions tend to be)
#dragon age veilguard#dragon age the veilguard#veilguard critical#taash#lace harding#neve gallus#lucanis dellamorte#emmerich volkarin#dragon age#da: veilguard#datv#textpost#this is not an invitation to hate on devs and their work#just ranting outloud about the aspects that failed to deliver
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I'm going to make a few observations that should be obvious, but maybe they aren't. Anyway, this is inspired by some of my friends talking about DnD.
What you do with a game can have absolutely nothing to do with what the game wants you to do. And that's perfectly fine.
With that said, just because you do things with that game, does not make that game about those things. If I tell you that I use chess to woo strangers, this does not make chess an inherently romantic game.
A game is about whatever it lets you do with its mechanics. If the mechanics facilitate you doing a thing, then the game might indeed be about that. If they actively stand in the way of you doing a thing, then it is definitely not about that.
A game that does not help you contextualize your imaginative roleplay is definitely not doing you any favors. By all means, keep doing what you love, but there might be a game out there that absolutely helps you and facilitates the thing you want to do without leaving you out in the cold to make it all up on your own.
It is perfectly fine to houserule a game to oblivion and back to get it to facilitate the things you want to do. But at some point, you must admit you aren't actually playing that game anymore.
Don't encourage people to play a game without including the context that you are playing an entirely different version of it to have fun.
Read more games.
#ttrpg#dnd#dnd5e#ttrpg dev#ttrpg community#ttrpg design#ttrpg stuff#indie ttrpg#rant#please don't tell me how DnD is a queer game#also no DnD is not about found family#nor is about wooing the princess or running a tavern
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When Peri is delirious and dying, his only thought is Dev (ow) so it's not surprising that Dev was touched, this is the first time he's shown incondicional love in his life
#fairly oddparents#the fairly oddparents#the fairly oddparent a new wish#peri fairywinkle cosma#periwinkle fairywinkle cosma#dev dimmadome#peri fop#dev fop#rants
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Another pen doodles page I did last night! I recommend reading the alt text, since the image id helps guide you through a sort of narrative order to the doodles. I might write a fanfic, there's so many thoughts bouncing around my head about the character dynamics in this show and it's too many to put in just doodles!!
#fairly oddparents#fop a new wish#peri cosma#cosmo and wanda#dev dimmadome#perirep#fairy goddads#irep anticosma#hazel wells#artists on tumblr#looney mooney art#mooneyart#looney mooney rants#fanart#messy mooney doodles
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Ophelia Rants: Veilguard is Weird
I had another post (Review, Pt 4) composed about how much I love dragons, but the AMA kinda knocked me on my ass.
* * *
[INTRO]
* * *
I’m going to share the image I made collected from the results of my survey:
And while everyone only contributed one word for this, it IS possible for Veilguard to be ALL OF THESE THINGS AT ONCE.
Now. We need to take this with a grain of salt and remember that most of these responses came from tumblr, and often ones Social Media Frens are an echo chamber of ones own thoughts.
The words that repeat over and over are all similar; sanitized, shallow, underwhelming, trimmed, incomplete… Fun But Not Dragon Age.
And I could not agree with this more.
Caitie (YT: Ghil Dirthalen BS: Ghil Dirthalen), (Mythal’enaste her and her data-mining efforts) has released so much information from Datamining Veilguard. So much dialogue not used, paths ignored or forgotten, Keep choices abandoned, Lore identified.
Flipping through the Art Book shows how much time and effort and ideas have been put into DA4; all of its iterations. All the creativity, the different worlds, the different possible paths. YEARS of work, abandoned.
Which feels soooo… opposite. I’m not a writer. What’s the word for a complete opposite dichotomy in all things? Contradictory? Inconsistent? Irreconsilable? Antithesis?
How can Dragon Age be Sanitized and Shallow… but so much work be put into it?
* * *
[OPINION]
* * *
After I removed my emotional connection from Dragon Age, IMO, it really does feel like something is missing from this game. Even if one tries to lay down their preconceptions of what the game might have been in their dream world, this game, to me, could not decide what it wanted to be. Narratively, it’s a sequel to Inquisition. Solas’s story matters from Inquisition, the Inquisitor matters from Inquisition… and yet it spends so much time onboarding new players. The story feels simple, the world is straightforward, like its dumbed down for players new to the series.
Inquisition, even though in a gameplay sense it is different from Origins and 2, still feels like its building off of a complex world that the player might not understand. And when I played Inquisition, I hardly understood any of it. That’s part of the joy of Dragon Age. People who read LotR or Malazan or WoT or ASOIAF, don’t expect the author to hold their hand. They’re dumped, unceremoniously, into a world, and they have to figure it out themselves (figure it out through strategically placed tidbits from the author). Dragon Age (O through I), was a masterclass in this, I think. Somehow, no matter how deep you want to dive into the game, whether just playing superficially one-and-done, or playing it over and over to capture as much lore and depth as you can, Origins through Inquisition does that. It gives you just enough crumbs to keep you going, keep you questioning, and to point you enough in the right direction, that when you DID get a lore reveal right, you felt GOOD. Yes, plot-twists and subverting expectations are important, but so is letting your audience figure things out, giving them concrete answers. Veilguard drops you, sure, literally in Minratheous into a Gods Magic Ritual. But then it takes your hand, and skips with you through beautiful landscapes, phenomenal level design, and whirlwind combat, to place you right in front of the information you need. And then gives you a cutscene explaining, just in case you didn’t get it 😉).
We, as fans, need to realize that while the Personality of Veilguard is Toothless, the Lore, The Skeleton, is not.
Yeah, Epler said some things that hurt my feels during the AMA. (I’m ignoring the Solas stuff, because I really do believe Epler is speaking from a personal bias and not from a cannon-perspective. [edit: he just talked bout this on BlueSky]) But do you know why? Because they broke my personal headcannons. They proved MY theory crafting wrong. The real problem with Veilguard is that it came out too late. 10 years is too long to have people care so much about a game and theorize and craft worlds for themselves.
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[LORE]
* * *
Superficially, VG dropped a lot of lore. But Deeply? To the DA Lore-Core? I don’t think they dropped ENOUGH.
[Image Credit: Helena Hansen on ArtStation]
HOW did Soals cleanse the dagger? HOW can Elgy & Ghill control the blight? HOW do they control their archdemons? HOW does the veil work? (How can it be weak with Elgy & Ghilly holding it up but 100%-strong-no-holes-perfectly-good with only Solas providing power for it?) HOW do spirits work? HOW do souls work? WHATS the difference? HOW does a Dragon-thrall-bond work? WHY isn’t Lusacan a Great Dragon? HOW does the rite of tranquility work? WHAT happens to Solavellan in the Fade? Is it different from what happens to a tricked Solas in the fade? WHAT happens now to Hawke/Stroud in the fade? WHAT is an orb? WHAT is a cube? WHATS the difference? WHERE is The Black City? WHAT is the ‘real blight’? (Because according to VG Solas, it’s still in the prison and its still super dangerous and way more dangerous than the blight that’s out in Thedas.) HOW did Solas burn his Vallaslin off? WHAT is the Calling? WHAT is the NEW song in the calling? WHY did ‘Mythal speak the calling’? WHY does lyrium sing? How is lyrium mined? WHY can tranquil work lyrium safely? HOW did Dirth & Falon split? WHY did Dirth & Falon split? WHERE are the rest of the Evanuris? WHERE is the Abyss? WHAT is the Abyss? WHAT do you MEAN there was more than 8 Evanuris?? HOW did you make your lyrium bodies? HOW can Elgar’nan destroy a FEELING?
WHERES MY ELVHEN DICTIONARY.
Obviously not ALL. But SOME of these NEEDED to be answered, or at least strongly alluded to, IN GAME. NOT in an AMA.
“We're leaving that ambiguous on purpose…”
“We haven't been SUPER specific about this…”
“I'm so glad these stories have their hooks in you! We have to leave some threads to tug on for future stories.”
What DID get answered in game?
Some of the Evanuris hats. Archdemons/Old Gods = Evanuris. Solas (w/ Mythal?) tranquil’d the Titans. Solas (accidentally) created the Blight. Solas used a Blood Magic Ritual to create the veil. Solas regrets a lot of things & has mommy issues. Worm-Solas (which, do not get me wrong, a million thank you’s and blessings for werm-Solas… But…) That’s it. That’s IT?
Oh, and there’s a shadow organization that’s been pulling all the strings from behind the scenes but I am NOT getting into how much I hate that idea in this post we don’t have time. Do we? No, we don’t. You know what, fuck it. This is my blog. Once you introduce that idea there is no way anyone NOT the author can know how much sway the puppeteer has over the marionette. ‘Oh it’s just a nUdGe, just a *whisper,* ‘they still have their free will’. Bitch get fucked what does that MEAN. That doesn’t MEAN anything its just a lazy retcon-y way to tie in a new villain to old material. Completely erasing the autonomy of they characters your fanbase has come to love (and love to hate). Do not corporate-speak at me with synergy and circle-back and deliverables. WHAT is a WHISPER? WHAT is a NUDGE? Because unless you lay it all out in an ELI5, NO ONE CAN KNOW- EXCEPT FOR YOU.
Ok obviously I have feelings about that we need to move on.
You can argue Veilguard was about the Evanuris, you can argue that Veilguard was about Solas. You can argue that Veilguard was about Regret and Pride and letting it all go. You can argue that Veilguard was about the ~*Power of Friendship*~ But for me, who has been obsessed with whatever the ever-loving-fuck has been going on in Thedas since 9.30 Dragon, Veilguard is about the Blight.
Corrine from the AMA: What really captures my imagination now that we've resolved some of the mysteries pertaining to the blight and the Elven gods, is exploring the aftermath of this crisis in a deeply destabilized Thedas.
Sorry… What did you answer? We actually know nothing about the Blight except that Solas created it, and with Antonie and Evka claiming the song has changed… what does that mean? Is a Titan consciously controlling the blight now? Is it soothed because Harding Soothed it? Is all the blight from the Kal-Sharok Titan? Are all their orbs/cubes in the Black City? Do the Executors control the blight? What is a calling, then? Will the Wardens never be called to the deep roads again? The Blight is different in a Warden than it is in a darkspawn, or an Archdemon? How? WHY? The wardens are just going to fade from existence because… all the darkspawn are just going to disappear now? Where in game is this stated as truth? Actually, in fact, ZERO questions were answered.
But Wait…
I feel like the news of the AMA COMPLETELY overshadowed the two IGN articles that came out; 1 & 2. Because… holy shit you guys. There was A LOT of lore dropped here.
Unfortunately for Epler & Corrine, and this is a hill I will die on, ALL OF THIS SHOULD HAVE BEEN ANSWERED IN GAME. The fact that it was NOT? Is inexcusable. You cannot drop giant lore reveals like this outside of the game and hope it smooths everything over. The lore dropped in these interviews could have been a DLC, a side quest in game, or at the very least a novel or WoT Vol 3.
* * *
[What IS Dragon Age?]
* * *
I've used this photo before and I'll use it again I fucking love it so much
I wish Veilguard came out a year later, I would have waited longer, paid more for it, if it was a more a whole, inclusive game.
The problem with dumbing down a pre-existing franchise is that you’re alienating the fans that are carrying you on their shoulders. They carried you through a game-less 10 years, and through Andromeda. And you can bet your ass when they drop you, the new fans you roped in with VG are not going to be picking you up.
Dragon Age feels like it cannot find its identity. That Veilguard, inexplicably, does not feel like Dragon Age.
“But how can you explain what Dragon Age feels like when every Dragon Age that came before it was so different?”
New Protagonists, new companions, new locations, everything is different. On top of more meta things; new gameplay, new combat, new art styles, its all different.
So what makes Dragon Age, Dragon Age?
Well, when I was nervous about the game back in September, I asked Kala, when she got pre-access to the game, if she FELT anything.
“I’d love for you to touch on how the game made you FEEL… Did anything you played in Veilguard make you Feel™?”
She sent me a private message with 1 word: Yes.
We can go into the design decision to have the companions react with each other instead of Rook and how that can be alienating to the PC. We can talk about how shafted the romances were. We can go into how gentrified Minrathous and the Crows were. We can go into how child-locked the lore was. We can discuss the toothless-ness of Veilguard.
But Veilguard still made me Feel.
And, even if that emotion is anger, if Veilguard made you Feel, it did it’s job.
#Dragon Age Critical#Dragon Age Love#They are not Mutually Exclusive#Full disclosure the anon ask is not a real ask in my inbox but it is a real quote from a real person who wants to remain anonymous.#Ophelia Rants#Ophelia Talks#Ophelia Has Feelings (TM)#dragon age#veilguard#veilguard spoilers#i guess#Anyone who threatens Devs or Writers needs to go touch grass#And the Devs need to understand that the Fans have to mourn what could have been#And everyone wears grief differently#datv#dragon age the veilguard#dragon age veilguard#datv spoilers#da4#Bioware Critical#Fandom Critical
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#peri rants#fairly oddparents#perirep#peri fairly oddparents#fairly oddparents a new wish#fopanw#peri draws#irep fairly oddparents#dev dimmadome#dev fairly oddparents
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I’m bored and thought of another scenario to put in tension and angst for obey me characters to go through. I like this one by the way.
_______________________________
Sorcerers’ society find out the causes of earthquakes happening faster than usual was MC due to their magic potential (MC being the cause of all the natural ‘phenomenon’ in S2) and now want to investigate MC and call them in.
Drama has already started baby.
Solomon who’s against this but goes with MC to make sure they’re ok because it’s not a good idea to ignore a seemingly threat invitation I mean.
It’s explained the Ring of light was used to console MC’s magic and everything is fine now but they’re doubting it and want to investigate the Ring of light for themselves, if it’s actually successfuly tamed their magic or just a temporary device to tone it down- simply meaning if MC’s overflow of magic would still be leaking and not fully restrained.
[Also add overprotective Solomon drama who’s against this because that’s hot and more dramatic]
It’s found out the ring of light isn’t powerful enough to completely prevent MC’s magic from overflowing and now…
The sorcerers’ society have deemed MC a threat. A large threat to the human world.
Who would be better off dead. No. SHOULD be dead.
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「If only the story actually did have good drama like this~
Anyways I’m just describing the scenario since I can’t write at all lol if I had enough confidence I probs would haha」
#This idea sprouted from me just wanting to know more about lore the devs have trashed to the side#Like SPILL THE TEA what happened between Solomon and those lot#I feel like we’ll never get to expand on it other than the vague description we got#anyways back to this there’s so many more ideas that’s filling my brain I might write part two#also I only thought of this yesterday out of nowhere#actually while thinking back on S3#now I can stop ranting in the tags#obey me#obey me swd#obey me shall we date#obey me scenarios#obey me headcanons#obey me headcanon#obey me mc#obey me solomon#If I am going to write a part two it’s gonna include the other characters
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