#dev's rant
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milkamel · 4 months ago
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Has been seeing a lot of Smilk hate cause of the polls and I felt bad so I quickly doodled him 💔
They could never make me hate you Shadow Milk Cookie
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moonhze · 10 months ago
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anadius has made it so so easy and safe for people to obtain ts4 and all of its packs without paying for them and i really wish more people knew about this bc the only way to get EA to pay attention to the terrible state of the game is to literally stop giving them money, 🏴‍☠️ the packs to keep playing the game u enjoy but know they only care about appeasing their shareholders/investors/whatever they are and they're all driven by money and have very little interest in the playable state of the game in terms of bugs and features unless the game is so broken that people are actively demanding refunds in mass or just not buying the packs at all.
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nicktoonsunite · 8 months ago
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I'm nosey and curious, what made people hate Timmy in the new FOP? He's not even in it right?
Won't get into it much because I just turn a blind eye to it nowdays LOL but I was just annoyed at all the most horrible takes about Timmy being the 'worst godkid ever' in comparison to the new kids Hazel and Dev. I'm certain people who genuinely think this barely even watched the og show to begin with, or at least only the later seasons and judge him only by the instances where he made selfish decisions. I don't deny that he can be selfish sometimes but people need to remember he was literally a neglected, abused kid like of course he's not gonna be perfect... plus its just funny when he gets to be a little shit. Anyways this doesn't even make him anywhere near being the "worst" godkid either because its literally shown multiple times in the og show that he has a good heart, and clearly loves and cares for Cosmo and Wanda (in contrary to people claiming that he doesn't, but that could be blamed on the poor/inconsistent writing in the later seasons anyways)
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looney-mooney-studio · 11 months ago
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I finally actually watched the episode of the OG show where Peri and Irep do the egg baby assignment together. My main takeaway is “Peri’s singing is so relaxing to Irep that it makes him konk out in 3 seconds flat.”
My secondary takeaway is “oh so they were ALWAYS well-intentioned parents surrounded by other (worse) adults who were a risk to their kid but who had no idea how to actually take care of said child themselves. Good to know” but I’ll make stuff about that later
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peri-bee-fairywinkle · 8 months ago
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bixels · 1 year ago
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Splatoon 3: Side Order is good, but not great. I still highly recommend it, but if you care about the story, you're going to be disappointed. Quick review: spoilers ahead.
Side Order was the devs experimenting with Splatoon's gameplay loop. The campaign is a rogue-like, and it works amazingly well. Super fun, super challenging, building my deck and fighting through challenges with the stakes of resetting really scratched an itch in my brain. They did a great job with it.
Unfortunately, I feel like priority went to game design rather than story. Much of the mysterious artwork we saw in the first teaser trailer was completely unused; turns out, all of that was just concept art that never made it into the final product. Side Order failed to make me care about what was happening. I don't know why the protagonist had to be Agent 8; it could've been anyone else and the story would've worked the same.
Octo Expansion was the absolute peak of meshing story and gameplay. The campaign's hook is insanely strong; we immediately empathize with Agent 8 because we know from previous lore that octolings like her have been trapped underground for all their lives. We care about her fight to the surface because it's a fundamentally ideological fight for freedom. The plot stuff about Tartar and the Thangs is just nice set dressing; 8's fight for freedom is the real story.
There's none of that in Side Order. I don't particularly care about Marina's metaverse, even if it's tied to Octo Expansion's story. I don't know why Acht is there other than backstory stuff. It really feels like 8 is just told to do something and she does it because she's the protagonist; she has zero personal stakes or motivations in the conflict. This is a story blunder the devs did in Splatoon 3's default campaign––forgetting to give the protagonist a personal reason to fight––that I hoped would be fixed here, but alas.
What makes it worse is that the gameplay and story progression are completely out of sync. I beat the entire game on my third run in 4 hours. With each run, you get up to two keys to potentially unlock bits of story. That means you'll get about one piece of the story every two runs. There are twelve pieces of the story; I got the first and then beat the whole damn game. Now I have to go back and grind to see the remaining story when I've already beaten the final boss and resolved the conflict. I missed the entire story because I never had to reset because I blazed through the gameplay! It's just a real shame that I experienced everything without knowing... why it's happening. The final boss had me asking myself what the hell is going on because I don't know the backstory at all.
Again, I still really recommend. The devs did a great job, but Side Order remains in the shadow of Octo Expansion's incredible success. Like the default singleplayer campaign, there's just a lot of lost story potential here that, while not necessary, would have really elevated this DLC into something amazing.
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ikeameatballspoisonedme · 3 months ago
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Just in case people still believed Locust City was an elaborate prank, ZA/UM confirmed that it was real
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blueskittlesart · 10 months ago
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*sigh* thoughts on Nintendo's botw/totk timeline shenanigans and tomfoolery?
tbh. my maybe-unpopular opinion is that the timeline is only important when a game's place on the timeline seriously informs the way their narrative progresses. the problem is that before botw we almost NEVER got games where it didn't matter. it matters for skyward sword because it's the beginning, and it matters for tp/ww/alttp (and their respective sequels) because the choices the hero of time makes explicitly inform the narrative of those games in one way or another. it matters which timeline we're in for those games because these cycles we're seeing are close enough to oot's cycle that they're still feeling the effects of his choices. botw, however, takes place at minimum 10 thousand years after oot, so its place on the timeline actually functionally means nothing. botw is completely divorced from the hero of time & his story, so what he does is a nonissue in the context of botw link and zelda's story. thus, which timeline botw happens in is a nonissue. honestly I kind of liked the idea that it happened in all of them. i think there's a cool idea of inevitability that can be played with there. but the point is that the timeline exists to enhance and fill in the lore of games that need it, and botw/totk don't really need it because the devs finally realized they could make a game without the hero of time in it.
#i really do have a love-hate relationship with this timeline#because it's FASCINATING lore. genuinely. and i think it carries over the themes of certain games REALLY well#but i also think it's indicative of a trend in loz's writing that has REALLY annoyed me for a long time#which is this intense need to cling to oot#and on a certain level i get it. that was your most successful game probably ever. and it was an AMAZING game.#and i think there's definitely some corporate profit maximization tied up in this too--oot was an insane commercial success therefore you'r#not allowed to make new games we need you to just remake oot forever and ever#and that really annoys me because it makes certain games feel disjointed at best and barely-coherent at worst.#i think the best zelda games on the market are the ones where the devs were allowed to really push what they were working with#oot. majora. botw. hell i'd even put minish cap in there#these are games that don't quite follow what was the standard zelda gameplay at their time of release. they were experimental in some way#whether that be with graphics or puzzle mechanics or open-world or the gameplay premise in its entirety. there's something NEW there#and because the devs of those games were given that level of freedom the gameplay really enforces the narrative. everything feels complete#and designed to work together. as opposed to gameplay that feels disjointed or fights against story beats. you know??#so I think that the willingness to allow botw and totk to exist independently from the timeline is good at the very least from a developmen#standpoint because it implies a willingness to. stop making shitty oot remakes and let developers do something interesting.#and yes i do very much fear that the next 20 years of zelda will be shitty BOTW remakes now#in which botw link appears and undergoes the most insane character assassination youve ever seen in your life#but im trying to be optimistic here. if botw/totk can exist outside the timeline then we may no longer be stuck in the remake death loop#and i'm taking eow as a good sign (so far) that we're out of the death loop!! because that game looks NOTHING like botw or oot.#fingers crossed!!#anyway sorry for the game dev rant but tldr timeline good except when it's bad#asks#zelda analysis
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gigifluidcat · 11 months ago
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I'm sorry but I find it insanely hypocritical how yall on Tumblr are like "NONO NO DON'T PLAY BLACK MYTH WUKONG THE DEVS HATE WOMEN NOOOOOOOOOO"
Yet continue to simp/kin for COD/Overwatch characters and play their games. Did yall really forget what happened with their devs years ago?
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cool-retro-term-official · 8 months ago
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PROGRAMMERS OF ALL KINDS AND SHAPES, PLEASE UNDERSTAND THIS
A code that doesn't have comments, even if it's well written, is not always very good code. When you want to optimize your code, you're might have to write ugly stuff sometimes ! Look at what data oriented design can produce for example. When optimization introduces unreadability, even if everything else is amazingly written, you need to add comments.
Anyway, use your cli tools on me plz, im cool, im pretty, look at me, blip bloop, blip bloop ❤️💾
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dustcrumbs · 25 days ago
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me again lol You asked how i'm like elliot being nerfed and all that Sighs...... why did they do Elliot like that man.... sighs...... rush hour was great for running from killers.... but it's gonna be a lot harder with how they redeveloped it... Honestly i think Elliot was fine with the abilities he had... idk why they did all that sobs RIP to Elliot lmao..
(why you gotta do that to him man....)
Elliot was perfectly fine how he was before the nerf
He was well balanced, and his gameplay fit his style
There was absolutely no need to nerf him..
I've seen people say that it's good that they nerfed him. It now makes people strategize with Elliot's abilities
Which would be fine if he was overpowered and could win every round with no skill. Issue with that, HE WASNT. His low health and only having one ability to help him escape danger was what kept him balanced. But also easily killable
Especially since many Elliots are targeted at the start of the round.
Also, they made Elliot free for beginners. Why would anyone need to strategize with this underpaid employee if its expected that new players are going to try him out..💔
His rush hour was also unnecessary to nerf, ANY killer could easily close in the distance that was lost before. Why make it so he's punished for using his ability, that's most likely used as a last resort to escape and lose a killer 😟
Also, most of the situations that Elliot is in with someone who needs a heal. That person needs an instant heal. NOW. Either to tank damage for a few more seconds or because they're literally on the brink of death, and one hit is enough to knock them down and the Killers charging at them with a fist of malice 👅
"Well, if your teammate can't resist getting hit for 5 seconds, then they're bad!!" That doesn't change the fact they need a heal RIGHT NOW. And not during those 5 seconds to be fully healed. Also, you're playing in a public lobby with people who sometimes aren't amazing at the game. Would you rather they add time to the round, which could be HORRIBLE if the killer is amazing at the game.. Or just give them a heal that allows them to tank damage for a bit longer before a sentinel comes in to save the day? THINNNNK
Look, I would even be fine with the nerf as long as the healing didn't stop when they got hit. LIKE UGHHH.. That kind of ruins his character a bit
Elliot is used for emergency heal most of the time. It's not good that one hit will cancel the heal. Especially since most of their gameplay consists of "SOMEONES ABOUT TO DIE RIGHT NOW." Lol
Anyone who thought this nerf was needed are people who probably lost a round to him and are petty about it
Elliot is still a good character, because he's our only healer that doesn't have you be vulnerable to attack just to heal.. (Like builderman and his dispensers or medkits)
He's just less life-saving and more of a burden on the team rather than a savior
Also John Doe's nerf was also unnecessary
Nerfing everyone, BUT Jason 😔😔
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captn3 · 10 months ago
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fairly odd parents still infecting my brain have a redraw
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og screenshot ^ im already working on stuff with backgrounds i dont need to make even more
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yourlocalgrass · 1 year ago
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I’m bored and thought of another scenario to put in tension and angst for obey me characters to go through. I like this one by the way.
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Sorcerers’ society find out the causes of earthquakes happening faster than usual was MC due to their magic potential (MC being the cause of all the natural ‘phenomenon’ in S2) and now want to investigate MC and call them in.
Drama has already started baby.
Solomon who’s against this but goes with MC to make sure they’re ok because it’s not a good idea to ignore a seemingly threat invitation I mean.
It’s explained the Ring of light was used to console MC’s magic and everything is fine now but they’re doubting it and want to investigate the Ring of light for themselves, if it’s actually successfuly tamed their magic or just a temporary device to tone it down- simply meaning if MC’s overflow of magic would still be leaking and not fully restrained.
[Also add overprotective Solomon drama who’s against this because that’s hot and more dramatic]
It’s found out the ring of light isn’t powerful enough to completely prevent MC’s magic from overflowing and now…
The sorcerers’ society have deemed MC a threat. A large threat to the human world.
Who would be better off dead. No. SHOULD be dead.
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「If only the story actually did have good drama like this~
Anyways I’m just describing the scenario since I can’t write at all lol if I had enough confidence I probs would haha」
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looney-mooney-studio · 11 months ago
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Another pen doodles page I did last night! I recommend reading the alt text, since the image id helps guide you through a sort of narrative order to the doodles. I might write a fanfic, there's so many thoughts bouncing around my head about the character dynamics in this show and it's too many to put in just doodles!!
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thevulturesquadron · 8 months ago
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Not to be a negative nancy but ‘companions romancing eachother’ plays out like a filler. No substance, nada. They are superficial and sometimes it even feels like they disregard who these characters are entirely.
There, I said it.
(Footnote: this is not an invitation to hate on the characters, I am purely talking about the way the mechanics are implemented and how awkward the interactions tend to be)
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peri-bee-fairywinkle · 2 months ago
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*raspy coughing fit*
It's been a long week (it's monday)
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