#decanter of endless water
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βοΈ π‘π²π πΆππ²πΊ! Tideborn Tridentβ¨Weapon (trident), legendary (requires attunement) ___ This regal trident has been fought over by merfolk and sahuagin for centuries. Its shaft is made of crystalline glass and filled with a never-ending fount of water. You gain a +2 bonus to attack and damage rolls made with this magic weapon. While you're attuned to it, you have a swimming speed of 40 feet and can breathe underwater. In addition, you have advantage on Charisma checks made to interact with merfolk and sahuagin. ππ£ππ‘ππ¨π¨ πππ©ππ§. The trident functions as a "decanter of endless water." The water it produces magically pours from one of its tines. ππ€π ππππ©πππ¨. You have advantage on any target you attack with the trident that's also within 5 feet of another friendly creature. While underwater, you can move up to 10 feet immediately before or after making a melee attack with the trident, provided that your speed isn't 0. This movement doesn't provoke opportunity attacks. οΏ½οΏ½ππ©πͺπ§π£ππ£π. Whenever you make a ranged attack with the trident, it flies back to your hand immediately after the attack. πππππ‘ π½πͺπ§π¨π©. While holding the trident, you can use an action to cause an orb of frigid water to amass at its top. The water remains there for as long as you concentrate on it (as if concentrating on a spell), up to 1 minute. You can amass more water to the top of the trident in this way for the duration using a bonus action on your subsequent turns, up to a combined total of three times. Any target hit with the trident while it's amassed water in this way takes an extra 1d4 cold damage from the attack for each time that it's amassed water. You can use a bonus action to magically launch the orb of water at a target that you can see within 60 feet of you, using a spell attack bonus of +9. On a hit, the target takes 4d4 cold damage for each time you amassed water to it. Any other creature within 5 feet of the target must also succeed on a DC 17 Constitution saving throw or take half as much cold damage. The effect then ends. If the target is underwater, you have advantage on the spell attack roll. ___ β¨ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon's Saddlebag on Patreon for less than $10 a month!
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ND Tech Week Day 2 - Comfort Person
Rating: General Audience Word Count: 601 Summary: When Tech has a nightmare, Hunter helps just by existing. For @neurodivergent-tech-week
Before Tech had known anything else, heβd known Hunter.
Hunter had been all he cared to know. Wrecker had yet to be decanted, taking two extra months to develop enough that his young body could support his own musculature, and Crosshair, undersized as he was in the tube, had taken even longer. In those earliest, fogged memories that even his enhanced mind had trouble fully materializing, he could see the cold laboratories. Endless tests of his abilities. Needles too big for tiny veins. Hunter had been the only thing that hadnβt in some way hurt.
It had been such a short period of time that they were alone together, CT-9901 and CT-9902 rather than Hunter and Tech, but only knowing that they would be returned to each other afterwards had gotten Tech through those early tests. Perhaps that was why even now, grown and far from the laboratories that now lay on Kaminoβs ocean floor, difficult nights still drove him directly to Hunterβs side.
This time had been a nightmare, every second saved in cruel clarity by a brain that couldnβt seem to forget anything, his greatest strength turned against him. It had begun as a memory. Omega slipping from her perch in the ipsium mine. Calling out to him for help. Vanishing into the darkness with a scream. Heβd jumped in after her, but in the nightmare heβd crawled from the water alone, searching, desperate, the minutes dragging out until he finally spotted blonde hair in the water, and an unmoving body-
Tech collapsed gracelessly to the floor beside Hunterβs rack, armor feeling heavy despite all the pieces theyβd removed in recent months. He leaned his head back against the edge of the rack, letting it dig into the strap of his goggles rather than his scalp. It was the only concession to comfort he bothered with.
Listening for Hunterβs breathing, slow and steady in sleep, Tech forced his own to synchronize. Every time his mind tried to flip back to avenues not worth considering - Omega was safe, asleep in her room, alive - he forced it back to maintaining that rhythm instead. Slow breath in. Short huff out.
If he werenβt fighting against his own memory, he might have noticed when the breathing pattern he was so studiously matching stuttered out of the even rhythm of sleep. But his own mind was the only one that could challenge him, and it could even make him miss the obvious, it seemed, because when a hand found his head and scratched sleepily through his hair, it was enough to make him jolt in surprise.
βTech?β Hunter barely sounded conscious.
Still, Tech leaned his head back into the touch like it was an instinctual thing, and Hunter took his silence as permission to continue. Those scratching fingers moved through his hair until Hunter could run a finger along Techβs hairline, from forehead back. Some of the tension slipped away, like water running down his neck.
βYou wanna talk about it?β
βNo.β
Hunter always asked, even though the answer was always the same, and heβd always accepted the answer when it was given. One of many things Tech appreciated about him. Silence grew between them, one of comfortable companionship rather than awkwardness, and Hunter continued his careful touch.
For a moment, the nightmareβs hold slipped away. Everything did, from the hard metal floor he sat on to Wreckerβs snores traveling down from the top rack. There was only the two of them, as theyβd once been. CT-9901 and CT-9902, the only two things in the world, together.
Tech finally let his eyes close again.
#NDTech2024#the bad batch#tbb tech#tbb hunter#slightly late entry but what can you do#sometimes a Tech week lasts some extra days you know how it Goes
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"My intention is to turn a Decanter of endless water upside down in the dirt somewhere, and come back in a few years."
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so sad that gale doesn't want to be poly with astarion and i. like they're so cute together and i care about both of them.
like gale says he wants the whole of my durge's heart, to choose.
but imo he's wrong in thinking love is like a container to be filled and poured. if it is one, it is like a flask that's enchanted to always be full (like a decanter of endless water).
saying they (my character) do not love him invalidates the love they have for astarion, because their love for both is full and endless. to assume a limit is turning love into a currency, rather than a feeling.
i do get that some people want to be monogamous. it's not bad or wrong to only be comfortable with one partner. hells, irl i would be (if i was dating anyone rn) bc i can barely navigate one relationship.
but his specific wording harkens to a way of thinking that can become toxic (operative word: can). that phrasing has been used to shame or delegitimize poly people. this doesn't mean the writers of this dialogue at larian necessarily think this way, it just means that his character feels that way.
with that said, i would be happier if larian had let me be in a polycule with my two power hungry boyfriends. and i know a bit about his and astarion's chemistry that i think, with him specifically, he could be open to dating the pc and astarion.
#bg3 durge#bg3 spoilers#bg3 astarion#bg3 gale#bg3 poly#polyamory#i don't wanna start discourse pls be chill about this yall#nuance exists#astarion#gale of waterdeep#gale/astarion#gale/tav#astarion/gale#astarion/tav#astarion/durge#gale/durge#polycule
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Losing my MIND over Mattis' trade inventory at the Last Light Inn
Ring of Being Really Invisible (common)
Ring of Infinite Wishes (common)
Ring of Resistance to Ants (common)
Ring of Lekinesus (common)
Arrow of Sparrow Slaying (uncommon)
Boiled Potato (common)
Decanter of Nearly Endless Water (uncommon)
Fishing Rod of Alertness (uncommon)
Sending Shell (uncommon)
SMOKEPOWDER BOMB (common)
Spoon of Saltiness (uncommon)
......I bought the smokepowder bomb
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Hello! I heard you like DnD!
What has been your favorite campaign so far? My current friend group is completing a 5e WotC one, but I have also seen some great homebrews done. Do you prefer WotC campaigns, or homebrews? What were some memorable moments? β¨
Oh god, you've got me started, now I'm never gonna shut up >:)
So, I've played in four games and ran one, all homebrew, over the course of my time. My first campaign I was a life cleric with a pet goat that I saved from being a sacrifice. I didn't really know what I was doing, as it was my first game, but I had fun. My second game, I was a rogue snakeoil (and crack) salesman, which started the trend of all my characters selling drugs. Game three, I played an evangelist artificer and fell in love with the class. I adore robots, what can I say? In my current game (which is an original story, but in the planescape setting), I play a barb/fighter hazily struck out of time. She's up to three mystery voices in her head now, one being the sword of Kas, sells drugs via cranium rats, and was in a pro-wrestling tournament.
Probably one of my most memorable moments was perma-killing my artificer, Gillaria. To start, Gillaria was a bit of dunce. She was smart, yeah, but had balls wisdom and even worse charisma. She tried to fly into a portal to hell once on a wooden broom so she could take an energy reading. She got kidnapped in like three separate alleyways and gave her full, legal name to a devil. This is all to preface with the fact that this character didn't make the smartest choices.
The other thing about Gillaria was that she was a priest of Relhan, the setting's god of innovation. She and her two robot buddies, Anatolius and Aenira, would preach the word of this dying god on street corners, since the main temple to him had been destroyed. Usually, given that the highest charisma score between them was an 8, this ended up with tomatoes being thrown.
Anyways, though the campaign was supposed to go a little while longer, our dm got a new job, so we had to end early. The party decided that our last hurrah would be to raid the Golden Trident, a rival faction we'd been eyeing for some time.
One Gillaria project she wanted to get done before the end of the campaign as well was the squirrel laser. The construction of such a laser is as follows:
The druid Awakens 6 squirrels with their magic staff. The squirrels are now sentient.
Our warlock signs these squirrels onto warlock pacts. The squirrels can now cast the cantrip Bonfire.
Gillaria has a Decanter of Endless Water and the spell Magic Mouth
Infinite steam power has been achieved
We did the math and we would've been able to power a railgun with this set-up, so our dm decided, fuck it, campaign's almost over, they can have a death laser. It was decided it would be a DC 16 dex save against being zapped into ash.
Anyways, cut to us raiding the Golden Trident. Our level 10 warlock is being chased by an anctient dragon, our barbarian fell off the airship (We had a dragon ghost powered airship. Long story, also Gillaria's fault) and we're being chased by the enemy's airship.
Gillaria tells Anatolius, her steel defender with an intellect headband that she treats like a son, to point the laser at the enemy skyship, ready to fire once it warms up in four rounds. Gillaria then flies over to the enemy ship, hoping to disable its engines. However, like any good artificer, she's immediately enamored by the engines themselves. At this point, I the player forget I have a four round count down.
Yeah, you can see where this is going... The dm has me pick high or low on a d100 to see what part of the ship my laser hits, and I invariably pick wrong. And that is how Gillaria got blasted to ash by her own automaton, wielding her own laser, atop her own airship. Her final consolation was finding out that her god was not, in fact, dead and being reincarnated into his steel and steam avatar.
This is one of sooo many dumbass stories for this character, she was a piece of work. Thanks for asking though, I love talking about dnd! Feel free to share a story of your own or ask any questions :)
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Context: The party are fighting a swarm of boggles that slipped (literally, they generate slippery oil as a bonus action) into the city as saboteurs ahead of the besieging fae army and are gleefully destroying ammunition stocks. One of the boggles has found a crate of flammable oil and has set fire to the storage shed.
In one of their earliest missions, the party fought a water elemental and took a Decanter of Endless Water from its lair. This has not come up since--but the paladin still has it.
Heroically, she uses her action to uncork the glass decanter and water sprays out over the fire.
I, the DM, congratulate her player on excellent use of a magic item and start to say,Β βOkay, the fire has been smothered, and--β
And then I stop.
β...Oh. Oh, no. Wait. No. No, it hasnβt.β
(Paladin: Wait, it hasnβt?)
β...This is flaming oil. Itβs a grease fire. You just poured water on a grease fire.β
The fire tokens spread to engulf half the board. My players are unanimous in the opinion that this is both entirely fair and the correct call on my part, and also that Iβm an evil monster. I uphold this assessment.
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Given the heat in Scrantz, any self-respecting noble family must have a pool in which to bathe and cool down, but fresh water is in short supply and reserved for the irrigation of the vineyards. Faced with this problem, a family ancestor decided that, rather than put work into redirecting what little water flow was available, they would ask a wizard to find a better solution.
That solution was a pedestal beside a pool at the family manor. Most of the time the pool sits empty, covered by an ornate grating. When a damp hand is run over the opals on the pedestal and an incantation recited, however, water fountains into the pool through various spouts. After use, rub a handful of dust -- always in plentiful supply in Scrantz -- over the opals and speak the corresponding word. The water is redirected through concealed conduits to water the rose garden.
It works through the use of a Decanter of Endless Water hidden within the pedestal and modified with the Control Water spell. The other Houses considered it a profligate waste of money at the time, but they don't object to having a cool, private oasis when on formal visits to Scrantz in the height of summer. The local temple objects more strongly, since they consider fresh water to be holy and argue that the pool is a blasphemous mockery of their own Sacred Waters.
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"I'm not really feeling it today.", he dropped his hammer with a sigh, taking a seat and grabbing the magical decanter. His endless source of icy water, his favorite.
It was not one of the days that motivation ran high...they were rare for him, but existed nonetheless.
"I think I'll take it easy, maybe teach Booby a few tricks, or check on Rogi. He also deserves some attention." Thankfully, thanks to his companions, he was never really alone or out of ways to pass some quiet, enjoyable time.
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Zinnya is sketching again, humming a nice tune to it. She's actually pretty damn good at art, even her quickest sketches tend to be quite realistic and highly evocative. Before, Lia had seen her sketchbook contain perfectly realistic studies of new plants and their insides, convincing portraits of people she found particularly beautiful, and even a dog juggling dog toys while riding a monocycle, among many other things. What could she be working on right now?
Suddenly, she looks up in enlightened realization! "Wait! Azarketi are ALWAYS wet!" And with newfound fervor, she starts a new sketch. She seems to be very absorbed in this one.
Wincing on the spot as Zinnya calls her out of her meditation, her tentacles slowly unfurl again. "Goodness, Zinnya, you gave me a heart attack!" She hadn't died enough times already, had she? She sighs, calming herself down, actually focusing on the statement.
"Well... we need to keep our gills nice and moist at all times, yes? That's the main reason I'm so attached to the Decanter of endless water..." and any trace of malice in that sentence is disintegrated.
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π-π ππππππ ππππ ππππ πππ ππππππ ππ πππππππ
πππ ππ.
Wanda Ashi
ππππππ:
Red - strength & courage
Black - protection & elegance
Brown - support & comfort
Silver - intuition & healing
ππππππ:
Earth, mud, and sometimes grass from fighting or sparring
Iron from her armor and weapons and occasionally her blood
Soft citrus notes, like lemon sherbet, with some fresh mint - her go-to fragrance (prefers fresh scents)
π
ππππππ:
Leather and cotton
Breezy clothes
Will choose practicality and freedom of movement over restricting fashion
Owns a lace lingerie set that she wears when she wants to treat herself or has a special night planned, which is very rarely unfortunately
πππππππ:
A small monkey's fist knot tied to the handle of her longsword - a memorabilia from her late father
A simple Celtic knot ring on her index finger - a memorabilia from her mother
Decanter of Endless Water whom she never parts with, found it on one of her first jobs as a mercenary
A bundle of letters from her mother and siblings, she keeps them all
ππππ ππππππππ:
Erect fox ears and raised tail - confidence
Fox ears turned outwardly - a playful, mischievous mood
Fox ears turned backwardly against the skull - there's a threat and she's ready to attack
Fidgeting with the mother's ring on her finger - discomfort, nervousness
Crossed arms under her chest and an unamused expression on her face - when she's hearing something that is definitely bullshit, but she lets you keep digging the hole deeper
ππππππππππ:
Grunge
Normcore
Edgy
tagged by: @architaciturn β€οΈ tagging: @narratingastory (Aerlia), @oathfcrged , @pactclawed , @altrxisme (both of them) , @wolfkcst , @emeraldruid , @scarbound
#* wanda :Β α΄α΄κ±ΙͺΙ΄Ι’κ±#tw: long post#please ignore the fact there are images with human ears showing#i like those images aesthetically and photoshopping them away would make them look very creepy
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C'est chaud...
Jeanneβs godhood came at a serious cost to her mortal body. The cauldron of ambrosia she was thrown into scalded most of her body resulting in third degree burns. While she was able to survive thanks to receiving immediate medical attention she had lost most of her sensation of touch.
Her skin is constantly dry and cracking and needed ointment and moisturization in order to keep it from bleeding and itching. The ichor that replaced her blood is hot to the touch making her body temperature much higher than a normal person. She describes it as feeling permanently sick or having hot flashes that never end.
To mitigate this, Jeanne must always wear her trademark jacket and hat which had been enchanted with ice magic to keep her body cool or risk overheating and going into hyperthermia and eventually go into shock.Β
When in this state of overheating, her body starts to emit steam from her skin instead of just releasing it with every breath. Her body takes on a red tint, her breathing increases to the point where she begins to gasp for air or worse hyperventilate, hallucinations begin to manifest, and she becomes delirious becoming a threat to herself and everyone around her as she perceives everything as a threat.Β
Any normal human being that touches her without proper protection risks suffering severe burns. If she does not find a way to regain her normal temperature the heat will become too much for her body and the ichor will boil her alive .
She also carries around a canteen which has been enchanted into a decanter of endless water to keep her hydrated as the ichor has made her body so hot that she had lost the ability to keep her cool through sweating. She also lost other bodily functions such as being able to cry.
Sometimes when she is by herself or when she thinks no one can hear her sheβll start sayingΒ βC'est chaudβ over and over. Itβs meaning being simply,Β βItβs hot.β
#medical tw#blood tw#trigger warning#content warning#(Please let me know if any more warnings should be added.)#world building (drabbles and ask)#can't escape from crossing fate (angst)
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Trick or treat!
Decanter of Endless Water
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i love d&d videos that are like "here's a really fun and cool build!" that's designed around being level 20 with very specific magic items, as though a campaign ever goes past level 7 or you get any magic items better than a bag of holding and a decanter of endless water
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Ngfl if a hot charasmatic vampire went "hey lemme have a bit of your blood, I'm weary from fighting and animal blood isn't cutting it" I'd tell them you can treat me like a decanter of endless water, drink whenever you'd like, I'll refill.
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OCs - Who the Hell is: Alexis Dalliance
(A short Original Character primer)
Universe:
Fighting Fantasy World of Titan
What does she look like?
At 3'4", Alexis is tall for an eshen. She has dark hair kept in braids, tanned and weathered skin, and dark green eyes.
She favours leather armour and crossbows. While she's had a variety of armours and magical items over the years, the supple black armour made by the giant Hephestion and the Decanter of Endless Water has been some of her favourites. Her crossbow, DraenenscΓ‘th, has been a longtime companion and contains many unique and potent enchantments.
What's she like?
Alexis started out sweet-tempered and gregarious, loving life and loving people. She was competent in her area of choice and had no problems knuckling down to business when needed, as long as it meant a party afterwards. While working for the Toreguarde Millita had been a necessity, the fortune and fame it brought were, at first, thrilling things.
While Alexis was extremely talented at things like trapfinding, sneaking, bluffing and sniping, she was always a terrible thief.
Over the years, she became a functional alcoholic, as well as paranoid and distrustful, even as she fought through issue after issue to keep the things she cared about safe, and to keep her sanity together.
After the Toreguard Edict was passed, she became more prone to melancholic slumps, isolating herself from those who cared for her, including her protΓ©gΓ© Elowyn, until her deity intervened, sending her back into the world to rediscover her love for it.
Who are the main people in her life?
Richard Tetherson (deceased) β One of her first companions, Richard was the rock that guided her until she realised his idea of justice had become corrupted and he was not someone she wanted to follow any longer.
Hextor Francis (deceased) β Hex was a longtime companion, whom Alexis saw as a brother. She may not have agreed with all his actions, but she knew at his core he was someone who would always have her back.
Selene Fridwake β A sister-in-arms, Selene may have started out as a green-ear, but she soon rose in Alexis' estimation to be someone dependable and secure.
Elowyn (nee Featherdown) of Toreguarde β Alexis' protΓ©gΓ© Elowyn came from a similar background of woe to herself, and so Alexis took it upon herself to teach the girl everything she knew in a bid to give her the caring hand she had lacked, hoping for a better and more stable future for the young eshen.
Can you give us a highlight reel of her life?
"" Highlight ""
Grew up in a close-knit community of eshen inside the Forest of Night with a loving family of blood-mother Cora and step-relations.
Was an older child when the community was decimated by a band of wargs and goblins. Alexis was one of the few survivors and was taken in by another community. The new community disapproved of the 'un-eshen' way she comported herself and things she'd learnt from her mother, an adventurer.
As a teen, tired of being treated like an outsider and bounced from home to home, Alexis left the Forest of Night and wandered the Pagan Plains. Life was just as hard, but many humans β having never seen one of the mythical 'woodlings' in real life β treated her like a child which allowed her to survive until she heard of the militia recruitment in Toreguard.Β
At 21 years of age began working for the Toreguard Militia under Captain Hengar.
Killed Zagor. Killed Zagor again. Killed Marr. 'Killed' Dire. Stopped the Demon Prince Muyrr from taking over Allansia. Stopped Murr from taking over Allansia again. Lost Richard, Victor with a Monocle and Bastet.
Gained Hextor. Defeated an army with poisoned slugs. Got turned into an Owl. Killed Zagor again. Got turned back into eshen.
Stopped Allansia from being taken over by Demon Prince Muyrr?
Killed Mordain Baelgrun. Killed Turay Lok. Went back in time. Saved Baelgrun. Travelled to Mechanus (dimension), killed Turay Lok, killed Mechanatos, killed Nathiril, saved Mechanus (and by extension, Allansia) from being taken over by Demon Prince Muyrr.
Gained Selene. Killed Karylax in vengeance for Kypris Copperflight. Killed Xanthril, Nathiril's son. Lost Hengar, gained Captain Issac Elmwood. Stopped a religious war, opened hellmouth under Toreguard (accident, result of religious war). Gathered an army to save Toreguard. Lost Hextor. Brought forth the three mighty druids of the land (purposeful), woke the elemental under Fangthane (accident). Killed Yagrin, saved Toreguard.
Rebuilt Toreguard. Told by Council to leave or stay, under the proviso that if she left, she could never return. Stayed. Was miserable. Taught Elo. Was even more miserable.
Sent away by Greg. Found old companions. Travelled to Fangthane (despised). Travelled to Mechanus. Regained Ivan JΓ€gerson. Travelled to Fangthane (less despised). Fell in love with King. Killed King (accident). Saved Allansia from being taken over by Demon Prince Muyrr. Travelled to Demon plain (dimension). Saved King (broke heart). Destroyed Demon Prince Muyrr for good(ish). Annihilated Dire. Annihilated Marr.Β
Died, aged 46, from the consequences of casting "Power word: Annihilate".
What period of her life are you mostly writing about?
Early life in the Forest of Night and Toreguard.
The interim years after the Edict is passed, and her training Elowyn.
The end of her life.
Who is she in real-world development terms?
Alexis Dalliance β the Shot in the Dark, the Last Resort, the Shadowy Puddle of Stabbing, the Woodling Whom Death Would Not Take β was my roleplay character from ~2006 β 2015 (on and off). Most of the above was roleplayed, the exceptions being her very early and very late life (which have been written about instead).
She was the only character in that 10-year span who survived until the very end of playing that set of campaigns before we did a "10 years later" gap and started with all fresh characters.
I'm very fond of my little rogue.
#meta writing#oc alexis dalliance#fighting fantasy#titan fighting fantasy#meta wandering words#character intro#I realised I'd never done one of these for 'Lex - a travesty now rectified#also there's a strong chance I've forgotten some details of what we did in the TTRPG#writing this reminded me how much I love her and how much shit she went through. I have *so many* stories about her hijinks tho#ADvEoT PC#series ADvEoT
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