#d&d elves
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beatx-mavie-archangelx · 6 months ago
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you cannot convince me that corellon larethian is not teen-coded at least on some level like.
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dwarf-posting · 1 year ago
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blackinkroses · 1 year ago
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Hey DND community, I have a quick question about elf aging. See, I want my elf dnd character to be physically in their mid-fifties, specifically around 56. How old would that be in elf years?
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prokopetz · 1 year ago
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Dungeons & Dragons style elves are great because you'll have a character who insists he's a brooding loner who doesn't need anyone for anything walking around with a hairstyle which cannot possibly be maintained unassisted.
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lemongrace · 8 months ago
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Cyliene for @andreaavidya
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wingbuffet · 7 months ago
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Species openers for Dwarves, Orcs and Elves that I got to paint for D&D's new Revised Player's Handbook! :D
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likesdoodling · 2 months ago
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Behold~ Maglor being the drama queen I think he would have been~ (he's famous for being the best elvish singer around. No way he wasn't at least a lil melodramatic).
Side note - I know they didn't technically have a 'sun', but I wanted to draw a sunrise, so eh.
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sakasakiii · 4 days ago
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new year new m... aedhros 🥳 yahoo!! i think i hv to return to my roots and devote entire sketch pages to him again bc i was checking my archive and realised the last time i drew him properly was exactly one year ago holy moly..... anyways the sketches are divided into valinor -> angband/recovery -> himring and amon ereb eras so i could experiment w/ how i think he may differ in each :D
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maleficore · 5 months ago
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local Warden devastated that his boyfriend is not actually elf-blooded
(he doesn't know!!!! 🫢)
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3d34-2 · 8 months ago
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anim-ttrpgs · 25 days ago
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Eureka is an absolute masterpiece of a ttrpg with so much thought and care put into it. I really can't say enough good things about it. I do want to know if you have made/plan to make any other ttrpgs? I would love to see more genres besides supernatural urban mystery from you because of how quality your work is (but it's completely understandable if you have no plans to do other things).
Thank you! It’s taken us years to refine Eureka’s rules to this level of polish, and I do think it shows! A warning to all other aspiring TTRPG designers, though, don’t make your first project something this big! Keep it short! Not “one page rules” type of short, but don’t be like us and make your first real project a full-on trad TTRPG with this many different moving parts.
If you have aspirations to make something as crunchy and fleshed-out as Eureka, maybe try to execute the concept in a more simpler “OSR” style, and then after you’ve gotten more experience under your belt, maybe made some money and/or gotten a team together, then maybe try that concept again with more crunch. Call it “Advanced [Your Earlier Game Title]”
As for the future of A.N.I.M., we are planning to continually release adventure modules for Eureka, and probably also add-ons like extra Traits, Monster Traits, etc. I would love to include some playable monsters from cultures outside “the west” too, but I wouldn’t want to half-ass them, I’d want to give them as much research, attention detail and themes, etc. that I’ve given to all the other monsters. That’s just a lot harder when the best sources aren’t always in English.
Speaking of shorter games, I already wrote a little tiny game on the side called Edge Hedge Arena.
This is a game where you google “[Your Name] the Hedgehog��, choose one of the many Sonic OCs that are likely to come up, then give them stats and battle them against those of other players using the rules provided.
Since I basically have no more rules to write for Eureka: Investigative Urban Fantasy and I’m mostly just waiting for other members of the team to finish working on their parts, I’ve partially moved on to working on A.N.I.M.’s next big game, too!
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We’ve learned our lesson, it’s not going to be anywhere near the page count or crunch level of Eureka, even though you know I love crunchy games. Well, actually, it’s probably only slightly less crunchy than Eureka, but it’s about much more specific scenarios, so it’ll still overall have less mechanics. The scope is much smaller.
This is a dark comedy/satire game that kind of takes the Forgotten Realms “evil sexy matriarchal bdsm slavery society ruled by warriors who fight in lingerie” dark elf concept and asks the question of “What kind of society and circumstances would actually produce this?” (Though it doesn’t actually take place in Forgotten Realms or any other D&D setting)
And then makes the comparison to 20th and 21st century American capitalism. “No, these aren’t slaves, they aren’t chained up and are allowed to leave any time they want. But they only get food so long as they keep working, and if they disobey then can get beaten.” It started out as a joke, but we are probably going to add "media literacy" to the list of requirements alongside dice and stuff hahaha, like, the ability to understand that the world of this game is not supposed to represent the author's idea of a perfect society. We might add that to Eureka too.
Silk&Dagger is about class, gender roles, different ways that forced labor can manifest in a society, and most importantly surviving all of those things.
Going forward to understand what I’m saying you have to know that in this setting, “Drow” is a title, referring to the ruling warrior caste. Most Drow are dark elves, but not all dark elves are Drow. This society is structured a bit like ancient Sparta, with a very small ruling caste of warriors, and a very large servant caste. Social mobility between these castes is possible, but rather than getting into it in detail and making this post super long, let’s just say that many servants consider themselves temporarily embarrassed Drow.
A typical “party” in Silk&Dagger is will consist of one Drow PC and any number of servant PCs working for her. There are regular chores that need to be done around the palace, which provide challenges, but scenarios will also throw major issues into the mix.
A Drow’s Reputation is everything, if the Drow PC’s Reputation stat reaches 0, that is the failure state for the entire party, because it basically means no more food. (Even the servants, for lore reasons that I also won’t get into)
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So a typical scenario will be like “Somebody very important is coming to visit, but the lower floor of the palace is starting to flood for an unknown reason.” We’re going to have multi-part tables where you can randomly generate these, but we will also have more in-depth adventure modules for it in the future.
We ran a playtest the other day basically based on this scenario. The intended comedy of the game really came out as we kept switching perspectives, with the Drow upstairs having to constantly come up with new ways to impress her guests and explain away that splashing sound while the servant worked down below trying to find and plug the leak.
So, the PCs will have to deal with all that while also making sure that all the chores get done, and the kicker is, they can’t easily communicate with each other. The massive gulf between the two castes is the real enemy here, along with the behavioral expectations placed on each.
They could’ve gotten a head start on dealing with the flooding if the servant had had permission to speak earlier and could’ve told the Drow that the lower floor is flooding, but
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There’s a big list of behaviors that a servant has to fulfill when interacting with a Drow, which are basically designed to be impossible to follow and just get them in trouble, and a Drow who doesn’t strictly enforce this etiquette risks losing Reputation for it.
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On the other side, Drow also have to constantly embody a list of six features, which basically means acting as evil as possible, their Reputation depends on it.
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One other unique feature of Silk&Dagger is that it is a two-GM game. One GM does most of the normal GM stuff, while the other GM represents the ever-present societal expectations weighing on all the characters, subtracting Reputation points and important things every time the PCs do something that makes them look bad in the eyes of this society.
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There may come times where PCs will just have to take the hit to get things done, or find clever ways to make it look like they’re upholding the status quo while secretly treating each other like equals when nobody’s looking.
You can expect, like, an alpha or beta version of this game to come to the patreon in probably January or February, and maybe even itchio if it is far along enough by then. It was actually supposed to be out on the patreon in December, but some personal issues and illnesses really held it up. I am really going to try and make it less than 200 pages.
I'll end the post with one of my favorite little bits from the setting/lore. One of the reasons that Drow dress like that is because it helps them identify each other by thermal vision in the pitch black tunnels. Unique patterns of covered and uncovered skin serve as a sort of personal heraldry.
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Elegantly designed and thoroughly playtested, Eureka represents the culmination of three years of near-daily work from our team, as well as a lot of our own money. If you’re just now reading this and learning about Eureka for the first time, you missed the crowdfunding window unfortunately, but you can still check out the public beta on itch.io to learn more about what Eureka: Investigative Urban Fantasy actually is, as that is where we have all the fancy art assets, the animated trailer, links to video reviews by podcasts and youtubers, etc.!
You can also follow updates on our Kickstarter page where we post regular updates on the status of our progress finishing the game and getting it ready for final release.
Beta Copies through the Patreon
If you want more, you can download regularly updated playable beta versions of Eureka: Investigative Urban Fantasy earlier, plus extra content such as adventure modules by subscribing to our Patreon at the $5 tier or higher. Subscribing to our patreon also grants you access to our patreon discord server where you can talk to us directly and offer valuable feedback on our progress and projects.
The A.N.I.M. TTRPG Book Club
If you would like to meet the A.N.I.M. team and even have a chance to play Eureka with us, you can join the A.N.I.M. TTRPG Book Club discord server. It’s also just a great place to talk and discuss TTRPGs, so there is no schedule obligation, but the main purpose of it is to nominate, vote on, then read, discuss, and play different indie TTRPGs. We put playgroups together based on scheduling compatibility, so it’s all extremely flexible. This is a free discord server, separate from our patreon exclusive one. https://discord.gg/7jdP8FBPes
Other Stuff
We also have a ko-fi and merchandise if you just wanna give us more money for any reason.
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
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beatx-mavie-archangelx · 7 months ago
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rip corellon larethian, you would've loved they/them as a gender-neutral pronoun option
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dwarf-posting · 3 months ago
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tiktok has released this sound from limbo so i can finally show yall my favorite thing ever
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oldschoolfrp · 9 months ago
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The Silvanesti elves isolate themselves from the world and dismiss most outsiders as inferior (George Barr, AD&D supplement Dragonlance Adventures, TSR, 1987)
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ohshinytrinketsmine · 9 months ago
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Us the Series (Trailer)
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probablybadrpgideas · 10 months ago
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Elves but there's a fuckton of them.
Like, they're immortal, magical and can asks plants to give them food. Their population growth has got to be massive. There's got to be so many elves. They're everywhere. Open your closet and ten pour out, singing prophecies of what is to come.
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