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#customnimation
eventsindustry1 · 4 years
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Why Custom Unity Character Animation?
Unity 3D is called as the open-source game engine within the VR & AR segments, it is an easy-to-use interface, it lets user import files from major designing 3D software programs such as Cinema 3D (.c4d, .c3d), Maya (.mb or .ma), Studio Max (.max), and Blender (.fbx). Animations are usually created in two ways for Unity projects, the first is through importing the characters from external applications, once the files get imported into Unity, the files need to be set up appropriately. For instance, 3D characters will have a rig – a set of bones driving the animation movements. The import settings enable users to define the Animation type i.e. Generic or Humanoid from the rig.
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Setting up the Rig Steps:
• Any character you like can be imported from GameKit 3D Project into Unity, & select it in the Project window. • Then select the Rig tab in the ‘Inspector’. • Choose the Animation Type to either Generic or Humanoid.The Generic Animation type is only used for specific rigs characters & not creatures or any other type of character. The Humanoid Animation type is used for multiple humanoid characters. • Setting the ‘Avatar Definition’ as ‘Create From This Model’. • Choose Root node: as file name includes the word ‘Root’. • Checkmark on the option ‘Optimize Game Objects’ then Apply. • In the Project window, choose animation files for the character. • Select the Rig tab from Inspector. • Change Animation Type from the previous steps to match the character rig settings. • Pick ‘Avatar Definition’ as ‘Copy From Other Avatar’. • Select the Radio button for ‘Source’. • Choose the ‘Avatar Definition’ from previous steps & then Apply.
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Setting up the Animation Clips Steps: After the Rig set up, Animation clips set is important.
• In the Project window, choose Animation files for the character. • Select the Animation tab within the ‘Inspector’. • Rename the Animation Clip that describes your character animation. • Ensure for ‘Loop Time’ if it is looping animation. • Select ‘Root Transform’ parameters, enabling the ‘Bake into Pose’ to match the Animation clip from first to last frames. • Select ‘Based Upon’ parameter settings from the dropdown list. • Choose Apply. Then play to preview the animation in Editor.
Making Animation Clips Steps: Characters or almost any GameObjects can be animated in Unity using Animation Window.
• Choose Window > Animation option from the Menu. • Drag & drop the Animation window next to the Project window. • Choose your GameObject to animate in the Scene View. • Select the 'Create Animation Clip' button from the Animation window. • Save the Animation Clip in the destination Project directory. • Then click the Record button from the Animation window. • You can move the Time Slider to any frame location. • Move, Rotate, or Scale tool can be used to create a Keyframe on Time Slider’s location. • At the end of the animation, turn off the Record button.
Thus, customizing your characters in Unity, is you can see, adjust, and perform your animations directly in your scene with the real-time animation creation.
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