#crypt of the living dead
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weirdlookindog · 1 year ago
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La tumba de la isla maldita (1973)
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cosmonautroger · 3 months ago
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Crypt Of The Living Dead, 1973
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triste-guillotine · 3 months ago
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Teresa Gimpera (1936-2024) as Hannah, Queen of the Vampires, in "La tumba de la isla maldita" (1973) aka "Crypt of the living dead", directed by Julio Salvador & Ray Danton
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thevideodungeon · 1 year ago
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Crypt of the Living Dead (1973)
Fairly standard "Vampire is awakened from centuries of slumber and outsider learns that the superstitious locals were right all along" movie. Which is another one of those things that seems like it should be way too specific to be any kind of standard, and yet here we are. There are some interesting things going on, but it takes quite a while to actually get to them.
5/10
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collinsportmaine · 5 months ago
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Vampire Hannah (Teresa Gimpera), entombed on a remote island is accidentally awakened and begins to terrorize the island's inhabitants.
It starred Andrew Pine who appeared in a bunch of cheese sexploitation movies of the 1970s.
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moviesandmania · 1 year ago
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HANNAH, QUEEN OF THE VAMPIRES (1973) Reviews and now free to watch on YouTube
‘Queen of all… mistress of death!’ Hannah, Queen of the Vampires is a 1973 Spanish-American horror film directed by Julio Salvador (co-writer of Love Brides of the Blood Mummy) with additional footage directed by Ray Danton. Originally titled in Spain as La tumba de la isla maldita’ “The Tomb of the Cursed Island”, the film is also known as Young Hanna, Queen of the Vampires (with a comedic…
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brokehorrorfan · 10 months ago
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The official Return of the Living Dead shop has released a new Tales from the Crypt-inspired shirt designed by Casey Booth. It costs $22.
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martyrbat · 1 year ago
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batman #428 / batman: legends of the dark knight #100
It's over. It's begun. The end of the training and the worry that he wouldn't pass the tests and make the grade, the beginning of a life with meaning. Jason smiles. A bright smile. The kind of smile Robin, The Boy Wonder should have. And he is Robin after all. For now and ever more.
‘Part of me recalls him putting on his costume that first time... the look on his face... his smile... as if it were yesterday. That first time, I must keep it alive... the memory of it. Alive in my heart so that the memory of this... here now... doesn't destroy me. We're together at least. One last time together... as it should be.’
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x-cheyanide-x · 1 year ago
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Some of my newest setup changes 💗🕯️🖤🩸
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aanxii · 5 months ago
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I have the first four 16 x 20 prints being printed! If you're interested in a print of this horror character painting, DM me to let me know what size you'd like! 🖤💜☠️
16 x 20 - $50
11 x 14 - $30
8 x 10 - $10
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horrororman · 5 months ago
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🧟‍♂️Notable films that were released on August 16th...
#TheUnholyThree (1925).
#thriller
#TheBride (1985).
#TheReturnoftheLivingDead (1985).
#horror
#TheBorrower (1991)(Chicago, Illinois).
#scifi
#TalesfromtheCrypt Presents: #BordelloofBlood (1996).
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weirdlookindog · 1 year ago
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Teresa Gimpera in La tumba de la isla maldita (1973).
AKA Crypt of the Living Dead; Young Hannah, Queen of the Vampires
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sunlitmcgee · 1 year ago
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on grief, hunger, death, and providing sanctuary for departed souls.
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nightingale-prompts · 25 days ago
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Just your average coffee shop AU-DCxDP prompt
What do you do when you've been blacklisted from every coffee chain in Gotham?
You have to find other sources.
That is Tim's current predicament but he put out a few messages out and an informant got back to him about a new café that opened on the outskirts of the city.
There wasn't much else on it other than the fact that it was located in an old cemetery. No details or anything.
Desperate for the black icker that made up his blood by this point Tim went.
Walking down the cobblestone path Tim began to doubt if the shop was real. The decrepit tombstones seemed to be the only people here but as he passed the mausoleums he saw a single stone crypt that had a sign.
Hours:
Tues-Saturday 12pm-3:00 am
Sunday: All day
Mon: Closed
(Vlad Masters is banned)
Tim opened the stone door and heard the faint sound of violins and saxophones. A staircase led deeper to an aged wooden door.
The rusty door henge screeched as he opened the door like a doorbell. The room was a lounge with plush seats and smooth wood tables. A dance floor was in the center currently occupied by well dressed patrons. The scent of fresh dark roast coffee filled the air. A band played live music, it was a blend of gothic folk and Jazz. The booths were filled with a few patrons cheering for the performers as they drank coffee and played cards.
The counter where he could order his drink was a bar. Despite what you'd assume they weren't selling alcohol at least not yet. The man behind the counter beckoned him over.
The barista dressed in a white dress shirt and a black buttoned vest embroidered with a ribcage design. He had fingerless gloves with matching skeletal hand design. The man's face was a pale bit warm tone with a blueish green hue on his cheekbones. His lips were a dark ashen black with a subtle shine. It was probably just the aesthetic.
"Evening, traveler." His voice practically purred as he greeted the weary young man"The rhythm's alive, and the spirits are waiting—how can I make your afterlife?"
"Coffee. Black." Tim said gruffly despite to get it in his system.
"Oh, you got it bad, don't you? Let me get you something that will actually help." The bartender said turning to brew a cup.
Tim's eyes scanned the chalkboard menu that hung above the bar.
Hot Coffee Drinks:
Graveyard Brew – A rich dark roast with a hint of smoked caramel. (Tucker's pick)
Phantom Flat White – A smooth flat white with ghostly foam art. (Danny's pick)
Latté of the Damned– A spiced pumpkin latte with black cinnamon dust. (Jazz's pick)
Eternal Espresso– A bold, double-shot espresso.
The Velvet Casket – Mocha with dark chocolate and a touch of vanilla.
Sepulcher Spice – Chai-spiced coffee with a hint of nutmeg. (Val's pick)
Necromancer’s Nitro – Nitro cold brew with a dash of maple syrup. (Dan's pick)
Iced Coffee Drinks:
Cold-Brew Crypt– Smooth cold brew with a splash of sweet cream.
Chilled Cadaver– Iced coffee with coconut milk and a shot of hazelnut. (Dani's pick)
The Frosted Requiem – Blended mocha with chocolate drizzle.
Soulful Swirl– Iced latte with caramel and a swirl of blackcurrant syrup.
Moonlit Macchiato– Vanilla macchiato with activated charcoal. (Sam's pick)
Tim definitely sensed a theme here.
"I added a few shots of expresso and some dark chocolate liquor. It should get you right and some minor heart palpitations. I think I'll call it 'The Black Veil'." The barista smiled very cat-like.
"Am I getting my name on the board?" Tim quipped without thinking as he sipped the hot coffee. Actually, it was cooler than he thought it would be. It was the perfect temperature. And the taste was amazing.
"Only if you're a regular and I think your drink might be too much for anyone else." The barista laughed softly.
"So...this place is pretty um...gothic?"
"This place used to be just for the dead but we've recently over up to the living."
"Heh, I get it."
"Get what?"
Tim coughed awkwardly. He didn't want to stop talking to the goth barista yet and the quality coffee was convincing. Maybe it was the environment. It was like walking into a different world.
"So what's this place called? So I know what Im coming back to." Tim tried to sound cool but let's face it, he's been beat.
"This is the Catacomb Club. Where the spirits swing and the night never sleeps. You should come again soon, cutie. I think I got a good surge of inspiration just looking at you." He purred in delight as he leaned over the bar tapped Tim's cheek.
Tim felt his face burn, the touch felt like electricity tickling his skin. A string of babbling seemed to come out of this mouth as he tried to respond.
"Heh heh, don't keep me waiting dear," he laughed "Oh, and by the way. My name is Danny. Catch me in the early shift. My brother works the late shift mixing the alcohol. But if you want you can catch me on the stage or on the dance floor. I might even make you an extra cup or two." Danny said.
Tim found his footsteps on the way up lighter and only when he made it back the cematary gate did he notice.
He never paid.
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thewriteadviceforwriters · 4 months ago
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100 Vocabulary Words for Gothic Fiction | For Writers
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Hello Writers! I've put together a list of 100 words to help you expand your vocabulary for writing gothic fiction in October. I categorized the words for easy reference. I did some research using thesauruses and dictionaries to compile this list for you. I hope you find it helpful! 👻🎃
Atmospheric Words
Tenebrous - dark and gloomy
Oppressive - overwhelming and unpleasantly powerful
Ominous - suggesting evil or harm is imminent
Eerie - strange and frightening
Uncanny - mysterious and unsettling
Nefarious - wicked or criminal
Malevolent - having evil intentions
Sinister - giving the impression of evil
Melancholy - deep sadness
Lugubrious - mournful or dismal
Sombre - dark and gloomy
Dreary - dull and depressing
Desolate - empty and lonely
Bleak - cold and depressing
Dank - unpleasantly damp and cold
Character Descriptions
Pallid - abnormally pale
Gaunt - thin and bony
Haggard - looking exhausted and unwell
Cadaverous - corpse-like
Wan - pale and sickly
Spectral - ghost-like
Enigmatic - mysterious and difficult to understand
Brooding - appearing darkly thoughtful
Tortured - suffering mentally or physically
Macabre - disturbing due to focus on death or injury
Architectural Features
Gothic - relating to medieval style architecture
Dilapidated - in a state of disrepair
Decrepit - worn out or ruined due to age
Crumbling - breaking into small fragments
Decaying - rotting or decomposing
Ramshackle - in a state of severe disrepair
Crypt - underground room or vault
Turret - small tower on a building
Parapet - low protective wall along the edge of a roof
Buttress - structure built against a wall for support
Supernatural Elements
Apparition - ghost or spirit
Phantasm - figment of the imagination
Specter - ghost or phantom
Wraith - ghost or spirit
Revenant - person who returns as a spirit after death
Ethereal - extremely delicate and light
Otherworldly - belonging to an imaginary or spiritual world
Paranormal - beyond normal explanation
Preternatural - beyond what is normal in nature
Occult - supernatural or magical
Emotions and States of Mind
Dread - great fear or apprehension
Foreboding - fearful apprehension
Trepidation - fear or anxiety about something that may happen
Anguish - severe mental or physical pain
Despair - complete loss of hope
Melancholia - deep and long-lasting sadness
Hysteria - exaggerated or uncontrollable emotion
Delirium - state of confusion and hallucination
Madness - state of severe mental illness
Obsession - persistent disturbing preoccupation with an idea or feeling
Gothic Settings
Moor - area of open, uncultivated upland
Wasteland - barren or desolate area
Labyrinth - complex maze-like structure
Catacomb - underground cemetery
Dungeon - dark underground prison
Mausoleum - building housing a tomb or tombs
Sepulcher - small room or monument where a dead person is laid
Necropolis - large cemetery, especially an ancient one
Citadel - fortress that commands a city
Monastery - building occupied by a community of monks
Weather and Natural Phenomena
Tempest - violent windy storm
Miasma - unpleasant or unhealthy smell or vapor
Fog - thick cloud of tiny water droplets
Mist - cloud of tiny water droplets in the air near ground level
Gloom - partial or total darkness
Twilight - soft glowing light from the sky when the sun is below the horizon
Umbra - the fully shaded inner region of a shadow
Penumbra - the partially shaded outer region of a shadow
Crepuscular - resembling twilight; dim
Tenebrous - dark, shadowy, or obscure
Literary Devices and Narrative Elements
Foreshadowing - warning or indication of a future event
Omen - event regarded as a portent of good or evil
Portent - sign or warning that a momentous or calamitous event is likely to happen
Harbinger - person or thing that announces or signals the approach of another
Presage - sign or warning that something will happen
Doppelganger - look-alike or double of a living person
Grotesque - comically or repulsively ugly or distorted
Gothic double - character representing the duality of human nature
Unreliable narrator - narrator whose credibility is compromised
Frame narrative - story within a story
Liminal Spaces and Concepts
Threshold - strip of wood or stone forming the bottom of a doorway
Liminal - occupying a position at, or on both sides of, a boundary or threshold
Betwixt - in between
Interstitial - of, forming, or occupying interstices (small spaces between things)
Twilight zone - undefined or intermediate area between two distinct states
Purgatory - place or state of temporary suffering or expiation
Netherworld - imaginary subterranean world of the dead
Abyss - deep or seemingly bottomless chasm
Void - completely empty space
Chthonic - concerning, belonging to, or inhabiting the underworld
Miscellaneous Gothic Terms
Sublime - of such excellence, grandeur, or beauty as to inspire awe
Ineffable - too great or extreme to be expressed or described in words
Eldritch - weird and sinister or ghostly
Atavistic - relating to or characterized by reversion to something ancient or ancestral
Numinous - having a strong religious or spiritual quality; indicating the presence of a divinity
Happy writing, and Happy October! 📜🕯️- Rin T.
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tarnishedtwill · 2 months ago
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Nevarran Locations & Landmarks
Nevarra City– This is the capital of Nevarra. Home to the Grand Necropolis among other things. This is also primarily where most festivals and balls are held, as well as where the Palace of King Markus is located. Nevarra City is also home to the  residence of the Anaxas house, and location of the Duchess Games. [Though the current ruler of Cumberland hails from this family: Duke Sandral Anaxas.] It is also home to the Castrum Draconis as well as the Minanter River which carves through it.
Castrum Draconis– Vast Botanical Gardens with hundreds of statues depicting Royalty and Heroes of legend [Powerful Generals, Dragon Hunters etc.] Along the roadways leading up to the Castrum are stately columns of black marble amidst which statues of Kings & Queens of Nevarras past are on prominent display. In Autumn there is a festival held [ see Ancestral Pageant in my Nevarran Culture Post] where many great families hire performers to recreate famous moments in the statues lives by lantern light. Often draping the statues themselves with their house colors. Notably the Pentaghasts and Van Markhams tend to compete for the best show each year.
Blackthorne Manor– The estate was gifted to a family who then took on it’s name by Queen Vanneska the Fourth. [codex: ‘A Tale of the Blackthornes’] Twenty Generations have walked its halls, [meaning if a generation is estimated at 25-30 years, I would potentially date both the manner and Vanneska to 500-600 years ago, placing somewhere around 3:50 Towers to 4:50 Black.] That said, the codex this is from is annotated by Emmrich stating this must have been written in better days– that no one knows what horrible fate befell the Blackthornes. Noting rumors of suspicious deaths, untended crypts and salacious affairs. [This means that my date estimates could be to young and the manor could be even older.] At some point since its abandonment, it became the base for the Necromancer Johanna Hezenkoss.
Grand Necropolis– A large mausoleum sometimes said to be at the heart of Nevarra city while other sources say it's on the outskirts of the city. This is the main base of operation for all Mortalitasi, including the Mourn Watch. There are open-air gardens, crypts, and mausolieums. The structure is as large as a city in its own right, some royal burials being described as palaces of their own. [Lead concept artist Matt Rhodes remarked while designing the structure that, at least in early concepts, his inspiration was an inverted Tower of Babel. The Mortalitassi, instead of seeking knowledge from the stars, they seek it from their dead.] It is also of note that the geography of the Necropolis shifts quite a bit. Chambers are known to shift and change sporadically. [Note the Memorial Gardens being lost until Rook discovers they had moved to the Vault of the Beloved & also the lack of panic over the Basalt Hypogeum at first because it was thought they moved within the Necropolis, not that they were stolen.] Though Emmrich does say during the 'Walking the Graves' questline that it is unlikely for a section to move while people are inside of it, impling it's more common for less traversed chambers to shift. Unless I am mistaken it appears the cause of this is shift is largely unknown, if not gently implied that it's something to disuade tomb raiding. [I cannot remember which dialogue it is said in, I will search, but I am pretty sure looting deterents are mentioned at one point.] While some areas like the gardens are open to the public for days of mourning, many of the lower wings are heavily restricted even among the order.
Basalt Hypogeum– A vast section of the Necropolis that was stolen and transported to Blackthorne Manor to facilitate Johanna Hezenkoss’ experiments. Many Watchers were curious of its disappearance as it was sudden, though the Necropolis does tend to shift often. Myrna noted it was a ‘matter of strange obliquity’. Once Johanna is defeated Myrna notes a great magic will be required to attempt to transport and restore the wing to its place in the Necopolis. Design wise we know this is one of the more impressive and old sactums within the Necropolis, the basalt being shipped from Rivain in 4:57 Black. We also know the name of the Stonemason who crafted its impressive halls: Othmar Gerdebrand.
Cascades– One of the ‘Lost Watcher’s Wings’
Chamber of the Unforged– This is a hexagonal chamber with several small treasure caches on each spoke. Notably this is where Rook faces the Formless One when it possessed the body of a taxidermied high dragon. It is considered one of the ‘Lost Watcher’s Wings’. The hallway leading to this chamber seems to hold several important memorials, as statues, paintings and gated off rooms of gold and urns line each side. [Knowing that the Tanhausen family commissioned the high dragon to be taxidermied it could possibly be a wing for their quite prominent family. However we do know that the ‘last’ crypt of the Tanhausen’s is in the Memorial Gardens.]
Charnel Bridge– Mentioned briefly in banter between Bellara and Emmrich for good places to learn more about undead. It’s briefly mentioned that the ‘nightmare fog’ has overwhelmed it.
Charnel Pyramid– A section of the Necropolis that is ‘disagreeably cursed.’ [Codex entry: From Myrna, on Rediscovering the Gardens] Myrna recommended that the Pyramid should go through a lustration before the next Equinox. [Lustration: a policy that removes public officials or beings from positions of power associated with a repressive regime; this makes me wonder if it is similar to the situation with undead during the War of Banners.] The area surrounding the pyramid must also be quite sizeable as it was debated to be used as a backup location for public days of mourning in the event the location of the Memorial Gardens was not rediscovered in time.
Cobalt Ossuary– A resting place for skulls within the Necropolis. This is the location of the spiritual disturbance in the short story ‘A Flame Eternal’ in which a skull began to hiss and scream from it’s niche. [We know that some royal families and high nobility have full Palaces as their resting places. I would assume an Ossuary with skulls in niches more than likely is for lower nobility, or even commoners if they are able to be inturned in the necropolis, based oh how unextravagant in sound in comparison. But this is just a guess.]
Crescent Fane– Another chamber of burial, described vaguely as having sunken black walls, with bowls of silver flames [I am not sure if this is a descriptor for veilfire or something else entirely.] around each coffin. [‘A Flame Eternal’] The only known person interred here is a woman named Mathilde, whose husband’s skull became restless until they were once again joined together. [Fane, also means a temple or shrine, so it is possible this is a temporary resting place for the recently dead, maybe to prepare them or just until they are moved to a more final resting place, as Emmrich mentions Mathilde passed ‘in her sleep, last midnight.’]
Hollow Belfry– This seems to be a common area, or main spoke. Several hallways branch off into the other chambers of the Necropolis. The center has a lowered portion where Myrna and Vorgoth tend to be stationed, alerting watchers to hauntings & providing the guild market. It also has an upper atrium. Above the chamber sets a massive bell called the Sunken Star. It is responsible for keeping malign spirits from entering certain chambers of the Necropolis (but probably not 100% of them). A ritual is need to ring the bell, so more than likely it happens intermittently through the year as the wards weaken. The direct quote when pertaining to the Sunken Star’s ability: “…in fact any malicious spirit that hears the tolling of the bell will be banished back into the Fade.”
The Memorial Gardens– This is where public days of mourning are held, while we don’t know it’s original location we do know that this chamber went missing before appearing at the vault of the Beloved [Which, in my opinion is in some way the Necropolis foreshadowing Emmrich & Rook getting together (conditional) since this seems to be Emmrich’s favourite spot to wander, and well Vault of the Beloved… anyways I digress.] The Garden is a cemetery that spralls outward amongst an array of flowers and statues.  This includes the Tableau of the Dead, created from real skeletons in 7:20 Storm. As well as the large statuary monument ‘Love in Life and Death’ which displays two skeletons kissing among other posed figures, overgrown with a flower called shrouds kiss. This is a statue dedicated to the enduring passion of those bound by love. We know that the Rites of Rememberance can be performed by Watchers here as well as a meditative puzzle involving the cleansing bells. In addition to that, the only known/named people to be buried here are Rupert & Elannora Volkarin [Emmrich’s parents], and  the last tomb of the Tanhanhausen line. 
The Path of Glory– Just off to the Side of the Memorial gardens. It holds rooms featuring boardgames, grave mist, and such along with it’s skeletons. This is alo where Emmrich prepares an intimate dinner date for Rook if Romanced. [Trying to confirm]
The Path of Sighs– One of the ‘Lost Watcher’s Wings’.
Shrouded Halls– One of the ‘Lost Watcher’s Wings’.
Spectral Court– One of the ‘Lost Watcher’s Wings’.
Unspoken Valley- Mentioned briefly in banter between Bellara and Emmrich for good places to learn more about Spirits. It’s briefly mentioned that the ‘nightmare fog’ has overwhelmed it.
Upper Mortuary- in banter with Neve, Emmrich mentions he left several of his books in his apartment at the Necropolis. When questioned if most Mourn Watchers live on the Necropolis grounds, he simply replies that the ‘Upper Mortuary is quite pleasant.’ this to me signifies that he is not the only one, and/or this could be one of many more residential areas within the Necropolis. I would assume if this is an area for high up faculty, students and trainees may be housed elsewhere.
Vault of the Beloved– One of the ‘Lost Watcher’s Wings’. This is the new resting place of the Memorial Gardens.
Weeping Vale– We simply do not know much about what the Weeping Vale is, but dialogue between Emmrich and Rook (conditional to Mourn Watch) tells us that recently there was a problem solved by the Mourn Watch to stop wandering cenotaphs from appearing. [A cenotaph is a memorial or monument to someone whose body is buried elsewhere. This is typically done to honor those who died in war, but not always.]
Flora of the Necropolis– I cannot find much on plants related to Nevarra specifically, but some are mentioned directly: variegated weeping widower, shrouds kiss, & unknown willows capable of making their own noises [Codex: New Fauna].
Hunter Fell– A small city west of the capital. This is where King Caspar Pentaghast is from, as well as the location of the tea house that Charter calls a meeting of spies to discuss the movements and motivations of Solas. [Tevinter Nights: The Dread Wolf Take You] The only other thing to really note is that when Tylus Van Markham seized the throne from King Nestor Pentaghast [5:37 Exhalted], several surviving Pentaghasts fled to Hunter Fell. Eventually in 9:42 Dragon, the Inquisiton was called in to investigate Duke Tythas Pentaghst, ruler of Hunter Fell. He commanded a network of spies and warriors called the ‘Five Belles of Hunter Fell’ suspected of being tied to the Venatori.
Cumberland– One of the largest cities in Thedas, it sits South of Nevarra city, where the Imperial highway forks and portside to the Waking Sea. Not only does it function as a major trading port but also as a seat of immense knowledge. Home to the College of Magi, which is thought to bear the brightest mages and scholars throughout Thedas. It is also where many tournaments of combat, and archery are held. The current ruler is Duke Sandral Anaxas.
College of Magi– The college of Magi sits at the center of the city the Sun Dome’s golden exterior and massive spires making the city itself seem gilded and brilliant.  The palace itself was gifted to the Chantry by  a Nevarran Duchess. Keeping with the Nevvarran tradition of statues, the College of Magi is no different, the entryway featuring busts of ever Grand Enchanter from the last 600 years since this is the place from which they are chosen by a council of First Enchanters. The College of Magi is thought to bear the brightest mages and scholars throughout Thedas, some of which then move on to recruitment with the Mortalitasi.
Additional notes about historical events at the College of Magi [& some Dorian and Ashur lore]: In 9:38 following the Kirkwall Rebellion, the Chantry disbands meetings of the College of Enchanters [Based on context and what I am able to find, it seems the College of Enchaters is the name of the council of First Enchanters.], as well as any unsanctioned mage gatherings. This meant the dissolving of mage fraternities. This is also around the time that former Warden Fiona is elevated to the position of Grand Enchanter. [Wynne blames this as the reason the conclave was disbanded.] Grand Enchanter Fiona was quick to begin campaigning for independence, leading a vote among the College of Enchanters to secede from the Chantry entirely. Though the vote did not pass, the existence of the vote was enough for the Templar order to call for the dissolution of the College of Enchanters. More political unrest insues leading to Divine Justinia II calling for a meeting of the College of Enchanters, now disbanded, to the White Spire instead of their traditional seat in Cumberland. This lead to Grand Enchanter Fiona once again pleading for secession, causing High Seeker Lambert to declare the College of Enchanters treasonous. After a daring rescue of some of the enchanters, Fiona once again led a vote on succession in Cumberland. This time since too few first enchanters remained, some having died in capture, the fraternities casted their votes. This lead  ultimately to the dissolution of the circles and the movement towards mage freedom. The factions mentioned above include:
Aequitarians– This is the most dominant of the fraternities in the College of Magi. Their ideology is moderate, and thus popular. It is that mages must use their abilities ethically, and responsibly within society regardless of Chantry law. They believe mages have the power to help people, and should be doing so. Historically leaders of this group include Wynne & Rhys.
Isolationists– While less popular, this smaller faction simply believes mages should separate from the Chantry, and society as a whole. Creating their own systems and culture without any scrutiny towards the practice of magic or danger towards those without.
Libertarians– This group desires the Circle to become self governed and separate rom the chantry. While on the surface the Libertarians seek to do this peacefully, a subgroup of resolutionists within the faction have no issue usng violent means to achieve this. This group has been led historically by Fiona & Adrian.
Loyalists– As the name implies this group is the most devout, following the word of the Chantry. They are often viewed negatively by other mages for being apologists to the oppression faced by mages.
Lucrosians– the smallest fraternity amongst the College of Magi, these mages simply align themselves with the priority of gaining wealth, and political influence over any social cause.
In Veilguard we receive a conversation between Dorian Pavus and Ashur [who may or may not be Divine Aequitas II] in which Dorian comments, ‘Speaking of brash rebels, remember Cumberland? Spring of ‘38?’ to which Ashur replies ‘I wish I didn’t.’ This has had me so curious as to why they were present, were they part of the fraternities that helped vote against the circles since fraternities voted in the place of first enchanters? Or were they simply there as support to keep templars from intervening the College of Enchanters meeting. Either way. Super interesting additional lore on Dorian & Ashur. We know Dorian was part of the Lucerni [a faction dedicated to redeeming and restoring Tevinter] but that is a group exclusive to the Magistirium and not one of the fraternities of the College of Magi. In fact it is more than likely closer tied to the Shadow Dragons. [If you want a less summarized version of 9:38 Dragon, most of the information comes from Dragon Age: Asunder.]
Diamond Lass– in the ‘Dragon’s Den’ district of Cumberland, this is a luxury inn. Drinks are said to be served with crystal goblets alongside runes said to keep the beverage cold.
‘Dragon’s Den’– This is a walled off sector of town, adjacent to the more wealthy quarters of the city. It functions as a Dwarven trading hub and due to his most of the buildings are described to have distinctly Dwarven Architecture.
Forsythia Estate– This is the ancestral residence of the noble house Forsythia
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Thank you all for the kind words on my first lore post. In this next section I tried to break down several key locations. If there are ones you'd like to see that I did not explore please let me know! If there is anything I missed or got incorrect, I am open to corrections! Additionally I would love any additional descriptions or information about the sections of the Necropolis, information is scarce, so any additional notes are welcomed. For more posts on this topic, they will be marked on my page under the tag Nevarran lore.
I hope for this to be a resource for fic writers but also knowledge for my fellow lore nerds. More will be posted soon as feel sections become complete.
Update Edits: More insight on the shifting chambers of the Necropolis, and additional lore on the Basalt Hypogeum. Info on the Sunken Star.
Thank you guys for the feedback <3
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