#cool jail
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themegachessatron · 6 months ago
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A Review of my time in Skyrim's Prisons (Featuring some followers): The Chill
This is the (much delayed due to work) eighth part of my Skyrim Prison Review series. In this post I explore The Chill, the only thing in Winterhold other than the College of Winterhold to hold any significance whatsoever as this jail contains much do discuss.
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First arriving in the prison and we are greeted with what I can only assume to be a claustrophobe's worst nightmare. The guards had thrown the entire squad into a single tiny cell. Space to move around was effectively non-existent for us. I imagine a singular convict would fare better, but not by much. Also worth considering is our surroundings. We were tossed into a frozen cavern in the middle of nowhere and locked in a sharp metal box. Needless to say the Winterhold judiciary were making their attitudes to prison life clear. They wanted convicts to suffer.
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Shuffling myself through the rag-tag squad to better observe the cell interior we see a single bed roll and lantern for illumination. This all aligns perfectly with how Winterhold want their prisoners to leave review scores of one Ancient Frost Atronach out of ten Ancient Frost Atronachs and not even risk stealing from Winterhold because of how badly they'd be treated. Needless to say there was a LOT of debate in the team as to who would receive bed roll privileges and who would have to huddle to each other for warmth. As can be expected from a squad comprised of a drunkard, a donkey, a recovering Skooma addict, a barely housetrained Reikling and a Skyrim Tumblr Sexy Man, yelling eventually evolved into its stage two form: Violence. Just before proper conflict could be instigated though I noticed something.
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I still had my equipment on me. At no point did any of the authorities strip me of my gear and as such there would be no prisoner belongings chest in this prison. This can be interpreted in one of two ways. Either the guards that brought me here are largely incompetent and simply forgot to remove my belongings (which seems unlikely given the complete lack of a prisoner belonging chest) or the way I personally interpreted it which was "These guards have the biggest kahoonies in the entire country". They are SO confident in their defences that they don't even bother taking away prisoners' gear. They think even with it all convicts can't escape.
Now it is worth noting that not having their things stolen is nothing new for my companions. I am unsure as to why every hold lets them keep their gear while I lose mine, but I suspect that the answer is very complicated, personalised and more than likely involves Slaughterfish in some capacity. This aside, thanks to our shared equipment not being stolen, picking the adept lock on our cell before any blood was drawn proved simple.
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Looking outside my cell I can plainly see where the confidence of the Winterhold Guard derives from. Instead of sending good men to freeze to death guarding pickpickets that also freeze to death, they hired out Frost Atronachs from the College nearby. This proved to be a very effective source of fear, muscle and worry in convicts, so much so that I temporarily deployed the Super Special Dragonborn Information Vision (S.S.DIV) that every Dragonborn has to keep track of my health, magicka and stamina (It's a dragonborn thing, look it up). The atronach was patrolling a small area with only three cells including ours and some barrels inside. Given how small I imagine the life expectancy for Chill inmates is thanks to the cold, I suppose it makes sense to not bother decorating. Once we had properly stepped outside of our cell, the Atronach got to work immediately and began an offensive on our group.
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No points for guessing how it went.
A small incline to the right of the cell we were put into let out of the prison, where we were greeted with both a sharp realisation and, surprisingly, a welcome party.
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Three additional Frost Atronachs ambushed us the second we stepped out of The Chill, as well as a lone Horker which appeared to be there just to feel included. This troublesome trio posed a triple threat to our squad and even managed a decent hit on me in the ensuing battle, though once again through the power of friendship, magic and Jordan we pulled through (at the cost of Teldryn's Flame Atronach).
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It was following the defeat of the Atronachs that we came to a realisation. We were not in the city of Winterhold. We were not even CLOSE to the city of Winterhold. We were, as the less eloquently spoken would say, in the middle of fucking nowhere. We were dragged onto a tiny island in the middle of the ocean in freezing weather (heavy armour and all) by the guards and simply left to die. This goes beyond simple prisoner negligence or torture for military/political information. They were actively trying to kill us because I punched a single guardsman once and immediately surrendered. That is... a very commendable attitude. These guards are even more no-nonsense than the Windhelm Guards and this further supports my arguments about the aforementioned kahoonies.
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In conclusion, this was easily the best prison I have seen so far. It fully commits to its cold attitude to prisoning with zero compromise, makes effective use of powerful Frost Atronachs to save on manpower, is incredibly cost efficient in terms of cell upkeep and manages to keep convicts out of the city streets better than any other hold capital by simply imprisoning them several miles away from the city itself in a sub-zero climate that would kill most escapees alone. This facility is beyond exceptional.
Final Score: Ten Ancient Frost Atronachs out of Ten Ancient Frost Atronachs
Thank you for reading this review. I hope that the conclusion to this saga arrives with a smaller gap than the last two did. This is especially important since I've saved by far the biggest for last.
"No one escapes Cidhna Mine"? Yeah right.
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chaosandwolves · 8 months ago
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Honestly I think it's hilarious
they let Ryan out of press jail and he immediately causes chaos
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Please, I need more interviews with him.
Article here
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icarusredwings · 1 month ago
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No one:
Logan's brain when Wade says some corny nasty joke in attempts to flirt:
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Bros fear is just in a constant state of
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baalzebufo · 3 months ago
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honestly the funniest gideon to me might be immediately post-show. where hes fresh out of jail on parole and trying to be a better person. my headcanon is they commuted his sentence to a mixture of therapy and community service (they uh. had no choice after the decision to both ignore weirdmageddon and also the prison got destroyed) and he accepted this in his attempt to Be Nicer
but also it means hes walking around town like this for a while
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todayisafridaynight · 4 months ago
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erinwantstowrite · 2 months ago
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i want financial compensation. i just finished reading the chapter bc work but goodness gracious i think i cried throughout the entire thing but i had to pause and go cry for about 20 minutes when i read this. and i think you should go to jail for that too. one with wifi so you can keep updating the fic. but i need you behind bars. seriously.
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"my baby." fucking criminal is what that was.
i'm so glad that this part has destroyed everyone the way it's meant to 💖 writing the entire first half of this chapter healed and broke me at the same time (´▽`ʃ♡ƪ)
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sableeira · 1 year ago
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whoever edited that bsd official art to make it look like chuuya is holding onto dazai’s arm will be put on trial for irrevocably changing my brain chemistry and making me so much worse
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the original and the edit in question. this artwork really makes me crave a mid to late 19th century historical au where Chuuya is a swordsman struggling with changes to his job due to the meiji restoration and with Dazai as a detective/private investigator who hires Chuuya as his bodyguard when a seemingly harmless investigation turns dangerous. they kind of hate each other (as per usual) but Chuuya needs the job and Dazai, while he proclaims to dislike chuuya, is also very smitten with chuuya’s fighting style and temper (as per usual).
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humanityscompaniondaily · 3 months ago
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day 30: counterfeit phantom
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om0000 · 3 months ago
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that fucking mindfreak that i hate @catfacedcat why did u create her
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themegachessatron · 8 months ago
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A Review of my time in Skyrim's Prisons (Featuring some followers): Riften Jail
Part 5 of my Skyrim Prison Review series. This chapter finally breaks the "every interior looks the damn same" chain by looking at Riften, Skyrim's capital of corruption, inequality and... fishing. I think that last one might be important.
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Since my last review the inner circle has grown a few notches. Joining me this time is Dunmer heartthrob Teldryn Sero, Whiterun's finest donkey Lydia, Jordan the peak Riekling specimen and the returning Inigo and Sofia. Actually getting arrested and put into the cell here proved surprisingly difficult. We first tried punching one of the homeless people on the streets unprompted but nobody batted an eye when we did. Then I tried stealing food from a nearby cart but again, nothing. So for the third attempt I thought of a real humdinger. I went into the orphanage and suplexed the old lady running it so hard that her spine broke and she died instantly. The children in the orphanage were naturally very happy and- wait, happy!? I was shocked to find them all celebrating her death! I mean she was called Grelod the Kind for Diagna's sake! I swear, kids these days are so ungrateful! Nobody even called the guards! I murdered an innocent old lady without consequence and I have no idea why. In the end we had to literally beat a guard to death to finally get in enough trouble to warrant an arrest. So much hassle, and for what? Well let's see...
Riften's cell is oddly nice, with a full bed provided in each cell as well as a desk, lighting setup and chairs (no rug though, unfortunately). It was also quite cramped inside the cell with all us inside of it due to the relatively small floor size. Had we all not decided to investigate as a group this would've likely been far more adequate of a cell. There are even multiple other cells in this jail, so it's clearly built for capacity (Maven has a lot of enemies it would seem).
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Attached to the back wall was a pull ring. The ring in question somewhat blended in with the dark colouration of the walls and pulling on it opened a secret entrance and revealed a secret tunnel behind the prison walls. The actual outline for the secret entrance was quite clearly visible so identifying it as a possible escape route was easy. Normally in this situation I'd leap at the opportunity to criticise the laziness of the guards in not being able to identify the obvious avenue for escape, likely by making some joke about them being more blind than a Falmer or the like, but given the very obvious and deep-rooted corruption in Riften hold (which on fear of my life I know nothing about), it's more likely the guards know about it but are paid to turn a falmer's eye. This isn't as bad as the guards being incompetent at their jobs. It's worse. It shows just how tarnished the internal systems of this city are and is beyond shameful.
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Further down the path we were greeted by... a bathing spot? Excess water flow point? Fishing training spot? Given the large Riften fishing scene I'm inclined to assume it's the latter (See? Told you the fishing would be important!). Unfortunately when we arrived there were no fish in the water or indeed fishers-in-training doing their practice reels. Perhaps they were taking the day off?
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The path continued downward to eventually lead to a sewer grate (very original, Riften. Veeeeerrrry original). We sent Jordan ahead first to ensure the path ahead wasn't too mucky and/or filled with waste. He (She? It?) was hesitant at first but a quick reminder of her (His? Its?) position in our tribe proved convincing enough to put its (I'm going with its) mind at ease.
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We were dropped out of the grate into the depths of Lake Honrich. Hardly the most glamourous escape but it sufficed. Inigo wasn't particularly happy getting his fur so wet but the damage had already been dealt. We took this opportunity to return to the jail normally using guard armour and a few brilliant false moustaches as disguises to look at the space outside the cells.
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As previously mentioned, there are a lot of cells in this jail, significantly more than most and the building is well-designed to accommodate these large cells. Though if the rather pompous-looking man in the top left corner is any indication some of the more well-off prisoners can quite easily obtain certain luxuries for their cell. It's also worth noting that (while not pictured above because I forgot to take a visual illustration of it at the time) the prisoner belonging chest is in a wholly separate room in the jail, multiple rooms apart from where the cells are located so no optimistic burglar is picking their cell lock, breaking into the belongings chest and retrieving their beloved Nightingale Boots easily, that's for sure!
Overall... wow. This jail is something else. Much like Riften itself it's simultaneously a brilliant location that operates highly efficently or the biggest sack of Chaurus droppings I've ever encountered. Much of it's defining strengths only exist due to deep seated corruption and the influence of one particularly angry middle-aged woman making them so (which again, I reiterate, I know *nothing* about). As such I can't in good faith call Riften Jail an adequate prison.
Final score: Three Nightingale Boots out of Ten Nightingale Boots
Thank you for reading this review. Next time we go slightly more formal and investigate Imperial HQ, Solitude and the Castle Dour Dungeons
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chambers003 · 1 year ago
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happy ace week
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vertigoartgore · 4 months ago
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1981's Amazing Spider-Man Vol.1 #219 cover by artist Frank Miller.
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sad-leon · 1 year ago
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@intotheelliwoods
im so normal about the latest update
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waywardsunlight · 7 months ago
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let's go lesbians
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thanatika · 4 days ago
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yeah i agree with your point about survival mechanics and i feel the same way about the lack of combat mechanics. "why would an educated city doctor need a weapon" because shit is hitting the fan in every way impossible and pretty much everyone is walking around armed... also why am i supposed to believe the the fact that he's a man of intellect will somehow provide him with food? i don't think anyone is going to be too eager to share food during an outbreak intellectual or not...
+ follow up for the previous ask but actually my favorite quest from the original pathologic is the day 11 bachelor quest that involves shooting down soldiers. i think it really drives the point home about how this random fuckass guy who is supposed to be battling a plague doesn't even have the time to do that anymore because the people in charge are asking completely irrelevant things of him now and he's at a position where he cannot refuse what is being asked of him. like i think it was good storytelling that even as the guy who lowkey wants to deal with the plague and solve its mystery you still have other, more pressing, less interesting and or pleasant tasks to complete
i agree! honestly, i feel this way about the combat mechanics even more than i do about the physical survival (food, health, illness, sleep) mechanics. because sure, i can see how it makes sense for daniil's position of authority to mean that his basic needs are somewhat provided for -- although i don't think it makes more sense than what we got in the original game. i've never seen anyone bring up "isn't it kind of unrealistic that the bachelor isn't given lots of food during a massive food shortage?" as a plothole that needed to be resolved. the townspeople generally don't like him much, and most of the people with power don't either, except for the kains. sure, maybe it's kind of weird that you can go see the kains while broke and on the verge of keeling over from hunger, and they won't do anything to help you, but... the kains are pretty self-centered, and they're so goddamn weird that maybe they forget that you need to eat food to live anyway. and it's half-implied that the powers that be are ultimately giving daniil this role as a convenient way to kill him, so it makes sense that they would put no pressure on the town authorities to keep him alive.
(and honestly, artemy is taken under the olgimsky's auspices as much as the kains take daniil's under theirs! which is to say, selfishly, with ulterior motives that are more important to them than the well-being of their healer, but... the olgimskys are set up as the wealthiest of the 3 families financially, as well as the ones with the most access to food, given their control over the meat industry. so if anything it's "weirder" that artemy isn't more materially provided for, though to be clear i don't think there's an actual plothole there either way.)
but anyway, you could handwave it and say that daniil's position of privilege and authority gives him more perks than he got in the original game, but the amount of fighting you have to do to get through town is... kind of an unavoidable physical reality? like you're given so many sidequests that you often wind up walking around town after dark, and that's when the bandits come out. is the idea that the bandits would be too scared to attack him because he's so important? because that doesn't make a lot of sense to me, and even pathologic 2 establishes that he's seen as a valuable target by the bandits:
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and then there's the quests where combat plays a more direct role in the story itself, like getting involved in saving andrey from the firing squad, or killing guards to break artemy out of prison, or the quest where you have to kill var in attempt to stop the arsonists (which i include on the same tier as the other ones because i really like the quest journal entry he has if you complete it where he blames himself for willow's death. it's a good character moment.)
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hell, even in pathologic 2 itself, one of the biggest Bachelor Moments is on day 11, when you have that big dramatic convo with him after he killed a soldier for the papers he was delivering. plus one of bad grief's idle dialogues in patho 2 is commentary on the bachelor being "quick on the draw" and that he "already shot someone". like he just straight up is not living a combat-free existence. and overall, combat isn't just a good tool from a mechanical perspective, heightening the stakes and placing pressure on the player (though it is), it's also pretty important for him on a thematic level imo, almost as important as artemy and his "rivers of blood". in patho classic, daniil has this early interaction with the inquisitor:
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which, thinking about it from a doylist perspective, was probably the writers' attempt to make it sound more plausible that this random medical researcher from the big city was competent with multiple types of guns. and i appreciate them coming up with that hint of backstory to cover their bases a bit, but with those bases covered, i think the fact that daniil ultimately spends more time shooting people than he does prescribing medicines for them actually does a lot for him thematically? i mean, if his whole thing is that he's this "tempted destroyer", someone who frames his career as a combative battle with death rather than a quest to save people's lives, whose "default" solution is to raze the town with artillery because he's too limited by his rationalist worldview and military upbringing (and bitterness over being manipulated and sabotaged) to come up with a solution that saves the any remaining infected survivors on his own. plus the way that clara frames artemy and daniil as two sides of the same coin in being violent destroyers and killers, who without player intervention will immediately devolve to running around chasing each other down in what's either an insanely dedicated tom and jerry LARP or some really elaborate foreplay. imo, that whole dichotomy (which is pretty core to the game, as the idea of dichotomies are core to it in general) works so much better with the way they're both presented in classic, stalking around with gun/scalpel in hand. hell, not to mention the effect that spending 12 in-game days trying not to starve and getting killed by bandits or guards or worms or soldiers every day would have on the player, and the way it would make them feel about the town and their natural projection of those feelings onto dankovsky, who is a perfectly fitting vessel for them as the avatar actually undergoing those virtual experiences.
ultimately i think they are mainly going this direction out of a desire to do something more creative and original, which is fine... it just seems a bit silly to me that they keep saying "well obviously that doesn't really work for the bachelor's scenario", when, well... even as recently as patho 2 in 2019, they seemed to think it fit his narrative pretty well! i'm also guessing that a lack of combat won't be that bandits are just no longer roaming the streets at night. it sounds more like pathologic 3 is set to be more of a nonlinear experience, where you'll probably fast travel from place to place instead of having to walk across town so much? so you'll be avoiding bandits just in the sense that the gameplay will be avoiding them. i guess i'm hoping that at the very least, there's still the implication of the crunch of not getting enough sleep or food and the threat of being stabbed to death while trying to get through town occurring to dankovsky in the background, even if those mechanics are deemphasized in favor of more macro-level town resource management, time control, and sherlock holmes fruit ninja or whatever the hell they were on about back in 2022 lmao.
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spidey-webs · 2 months ago
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ok ok hear me out
Things go slightly differently. Just slightly. Kon doesn't settle down in Gem World and decide to wait. Maybe he just doesn't meet fake wife. Maybe he impulsively whoops ass before Evil Gem Dude even thinks of grabbing some Kryptonite. The council still goes, "wow thanks but also please leave". Kon says, sure, if you have a way to send me home.
And that's how Kon finds out his universe is gone. Erased. Wiped out. There's nothing left--if it exists at all still, it was remade into something completely different, different enough that there's no identifying it from any of the other worlds in the multiverse.
He's not from anywhere still in existence.
Right. Cool. Kon can be so cool about this. He is not going to be all Superboy-Prime about this. He's cool. Everything's cool. Maybe everything and everyone he's ever known is gone but it's fine. He'll figure something out. There's gotta be a way to fix this.
So, they send him to an Earth. Any Earth is fine. Because he's got this.
It's Earth-3.
And instead of a way back home, Kon finds a kid trapped in a volcano.
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