#computer roleplaying game
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prokopetz · 1 year ago
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I decided I was going to get cute and add little "Fig. 1.1", "Fig. 1.2", etc. prefixes to the captioned illustrations in a game I'm working on, and promptly ended up spending two solid days trying to figure out why my figure numbers were properly incrementing in the game's HTML and EPUB versions, but not in the PDF. It turned out to be a fucking difference of opinion between popular browser vendors and the developer of the tool I'm using to generate the PDF regarding how to correctly interpret the CSS specification for counters.
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thefalloutwiki · 1 year ago
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Fallout Release Date: October 10, 1997
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On October 10, 1997, exactly 26 years ago from today, the first Fallout was officially released!
Happy 26th anniversary Fallout! And thank you to all the developers who have worked on the series as a whole to create something we all cherish! 💜
Here are some excerpts from the development team leading up to the game's release, from the old Fallout website!
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You can read more about the first Fallout here:
https://fallout.wiki/wiki/Fallout
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probablybadrpgideas · 2 years ago
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Scion but the Visitation is just done over email. 
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vintagerpg · 1 year ago
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OK, stick with me here. I bet you’re looking at The Hawaiian Computer Mystery (1985) and thinking, “well, that looks like a crummy pick-your-path book.” And you aren’t wrong! But you’re also not correct, either.
First off, the whole Making Choices series is built around teaching Christian lessons through their narratives, with characters who tend to exclaim things like “Lord Jesus, save me!” Even setting that to one side, this book has a deep commitment to aw-shucks corniness that I find hard to bear. What is sort of mystifying about the book, though, is that, Tardis-like, it seems to have an improbable number of storylines packed into its 150 pages.
Core concept: you won a videogame design contest and your prize is a trip to Hawaii and, maybe, a contract with the competition-organizing company. As soon as you arrive, however, a number of seemingly disparate mysteries try to intrude on your vacation. There’s a volcano and monsters in the volcano and spies and rival programmers and a haunted house and a giant bird and an angry whale and just a constant succession of new branches in the story. Amusingly, you can avoid all of them and focus on learning to surf at the beach in a sequence that is long enough to actually feel like a genuine ending rather than a time wasting gag. The substance of all of these various stories is questionable, but their construction is super interesting. I can’t think of an American gamebook with such a quirky and complex structure. Shame your character spends so much time praying, though.
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arconinternet · 6 months ago
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Bureau 13 (DOS, Take-Two Interactive, 1995)
You can download it here (Click SHOW ALL under DOWNLOAD OPTIONS for the .bin and .cue files), or download it pre-packaged to run on modern versions of Windows here.
Based on a tabletop RPG - you can digitally borrow one of the novels based on it here.
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mcprincess-official · 3 months ago
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Pearl What does your computer wallpaper look like?
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canmom · 1 year ago
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mmo rp is kind of fundamentally not so different from RPing in any messaging program, something we've been doing since the days of IRC. the story you co-create is primarily driven by what's written in the text box. no matter how well made the emote animations are, they are not communicative enough to really tell a complex story, so you always fall back to prose. your character's voice will be limited to a handful of nonverbal expressions - a laugh, mm-hm, uh-huh. you are constantly having to reinterpret bits of game jank as you construct your mental version of the 'real story'. and yet
these visual aids do make a really substantial difference in how you experience it i think. to honestly a kind of surprising degree. of course having a character design on screen helps avoid writing tons of descriptive prose - but there's also a lot that can be done with simple movement through space, like a character positioning themselves besides another, retreating to sulk, getting up to dance.
like in visual novels and manga, you have essentially a set of codified, symbolic expressions - but in FFXIV, every race has its own set of very charming and polished animations for nearly every emote, which adds a huge amount of info in how you interpret that character (and slot them into the otaku database). a roegadyn will by default be loud and brash, a viera refined and dreamy, a lala mischievous and childlike. a mi'qote is a cat. since all of these are chosen by the player, they act as a strong signal of what your character's deal is - their body language comes across even if it's not like the actual scene fully acted out.
and what's fascinating to me is that even when i know what the player looks like irl, i still find myself responding to their game embodiment in how i think about them, i don't picture them irl... but also, having the embodiment helps me get into character. I have two alts, and with each one i feel drawn to a different style of roleplay. just like a list of prompts in a ttrpg sourcebook, the embodiment you've chosen gives you something to bounce off when you're improvising.
roleplaying is very similar to improv comedy, and many of the same analysis concepts - 'offers', 'yes, and' - apply. we're essentially improvising a digital puppet show. building up an RP venue and customising our model is a way of laying out props to help that process roll smoothly.
i often dream about an mmo animation system that would be less janky - more control over camera placement, better handling of interactions between player characters and characters with their environment, more ability to plan out timing and blocking and so on - essentially trending towards multiplayer source filmmaker.
the problem is that such a system would probably have way too much cognitive overhead to be usable in real time improv. i think what something like ffxiv shows is that even very simple elements - besides the emotes, your character looks towards your target and moves their lips when you talk, you can adjust their expression and there's animation hooks all over the place line chairs you can sit on - can actually be a very expressive palette and people are pretty good at filtering out the jank when they want to create a story together.
indeed, it becomes a skill - knowing what animations you have, how to reinterpret them, how to line yourself up with other players. and in the end you don't remember the time spent shuffling forwards and typing /hug again and again, or standing up and sitting down repeatedly until it lines up right. you remember the cute sight of your character sitting beside your friend, looking fondly at each other.
there's also another angle which is like... i find real life 'going out' very difficult - usually hitting a point of information overload very quickly in a pub environment, and while music is easier to manage than a wall of conversation, i never really learned how to interact with strangers at a club, concert, convention. I'm not good with alcohol. when i try to a pub, i usually end up retreating into myself and ducking out. in mmos, though... i find prose much more easy to be expressive in, and the limits of the animation system kind of level the playing field a bit in terms of The Autism when it comes to body language and the like.
still, sometimes it feels like a very sad existence - i rely on this simulacrum, pretending i am being intimate and social with people i can't touch through a computer program that draws triangles. everything in an mmo is muted, blunted by the medium - which makes it 'safe', but also tinges it with a loneliness that can't really be broken. but for now, i guess the simulacrum is all I've got, you know? and i can appreciate how it's put together, all the effort that has gone in from devs and players alike to realise this alternative channel for connection.
but yeah. i guess it comes back to this again... there's a reason my online 'face' is a low poly approximation of an animal!
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foxsketch6543 · 9 months ago
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grimlock · 1 year ago
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there really is a genre of post of people who's online experiences are Not Universal making some wild claims
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noir-spider-noir · 2 months ago
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download roblox and plauy with me parker and gabi
I don't know what "Roblox" is.
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divinekangaroo · 5 months ago
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Vaguely/tangentially on the topic of the terrible dissonance that peaky merchandise causes…
if I’d designed the Peaky computer/console game, character player choices would’ve been:
-Theresa the s4 sex worker
-Billy the S4 Midland Hotel concierge
-one of Moss’s constables
-Sandra the S5 housemaid
-the S5 Swan
-the S6 Miquelon police commissioner
-Harry the s1 barman
-Jessie Eden XD
and the gameplay would’ve been something like the horrific grind of Papers, Please!, presented with an endless series of ambiguous choices revolving around supporting or debunking the Peaky operations and major players, where ‘good choices’ leave you starving manipulated occasionally rewarded abused and constantly terrified the house of cards is about to collapse, and ‘evil choices’ leave you flush manipulated occasionally rewarded and constantly terrified the house of cards is about to collapse.
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prokopetz · 2 months ago
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just for absolute clarity, does 766502126807580672 mean you're archiving the RPGs in whatever state they exist in on December 1st, from the authors' reblogs? or in whatever state they exist in on the day you reblog them, from the @200-word-rpgs sideblog? the wording makes me think the former, but the effort part makes me think the latter
(With reference to this post here.)
It's actually less effort to scrape them from their original URLs; that way I can use the Tumblr API to grab the post content directly, without needing to piss around with reblog chain.
(I had to learn Node.js for this stupid project because server-side Javascript is literally the only dialect in which tools for converting Tumblr's proprietary NPF markup to basic HTML seem to exist, for some fucking reason. I hope you all appreciate it!)
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fabuloustrash05 · 1 year ago
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If you haven’t played Wizard 101, feel free to skip this one. Or if you want, pick a magic school you’d be apart of if you’d would play it.
Magic Class Descriptions
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zetasxphotos · 10 months ago
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Dungeons and Dragons
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Blue Eye Samurai
RPG
(Screams of frustration)
Jus5 to warn yall chrome os seems to have trouble with this. Could just be me but 'house of ninjas' keeps showing up on my browser. On both phone and laptop.
Haven't a clue how to use this...
Better luck next time mothy....
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lunarprincegarbo · 9 months ago
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I think the C in CRPG shouldn't stand for 'computer' that's dumb considering that crpgs have evolved to be played on more than just a personal computer. It should stand for 'Character' since your character is the one influencing the world through the decision they are making.
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