#come here Nier get some kindness ;;m;;
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heartofzepp · 5 years ago
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@deathreversed​
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“Are you feeling fatigued?” his voice is deep and resonant, yet still gentle. 
His massive hand gently held her up, saving her from what would’ve been a nasty trip onto concrete. Potemkin’s hands are bandaged underneath fingerless gloves, even days after the whole phenomena. 
“Rest if you need to. The bus won’t be here for a while longer. I can’t really...fit on it, but I can stay with you until it’s here.” 
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something-very-special · 4 years ago
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"Yeah, I'm... kinda special that way."
Minding my own business, working on another observations/impressions post, and then I realize I've accidentally spent half an hour theorycrafting based on twenty seconds of dialogue.
This got utterly out of hand. NieR conjecture, possibly spoilers, presumptions of deep lore knowledge.
This bowled me over: BroNier goes to visit Emil and they have an entire conversation about how Emil hasn't aged. I mean he hasn't (don't know if you noticed, it's hard to spot) but this was insane to me for two reasons: one, they didn't discuss this at all in Gestalt, and two, has Brother NOT been visiting him?! Popola mentions the letter with a familiarity that implies that Emil's name has become a regular part of the parlance between herself and Nier. Presumably they've kept up correspondence regarding un-petrifying Kaine, but I got a feeling from Papa Nier that he had been regularly visiting Emil, not just writing letters. Maybe it's because Papa Nier didn't even mention the difference so it just felt verboten that obviously it had come up some time in the last five years and they both just shrugged, but... Obviously the two still have a really good relationship so at least they've been keeping up correspondence (between Emil's insanely upbeat letterhead and the warmth with Brother greets him, which really hits in a whole different way by contrast to Brother's constant, simmering anger), but it was peculiar, and I don't believe that line was in the original. I still can't read Japanese so I'm talking out of my ass here, but I just feel like the entire exchange was much shorter (fitting with the conversation Papa has) and like it was added for the benefit of the audience. Kind of a 'no, we didn't forget to give him a new model, this is deliberate'. It does vaguely upset me that there was apparently a need to clarify. One of my favorite gameplay experiences was going through this with my friend-- I had done the full Ending D run so I knew exactly what was going on, but I was introducing the game to her in a Labor Day marathon so I was getting a lot of first-time reactions. She'd fallen in love with Emil at this stage, too, and was very excited to see how he grew up after the five year timeskip. I recall her audible confusion, and to have it actually addressed and explained away feel like a deprivation of a wonderful moment. Although the initial reaction is still there. I think I like playing this game alongside other people because, while I'll never be able to experience it for the first time again, I can do so vicariously through others. The person I'm playing with now is familiar with the original (from years ago) and also had a moment of audible confusion. Even disregarding that, it's difficult to be too offended because it introduces another bit of intrigue that's always been kind of on the back of my mind; how long has Emil been awake? I had been under the assumption that he had been put into a similar hibernation as the Gestalts (or at least some form of sealing, having fulfilled his duties as a weapon for a nearly-extinct humankind) and woken up relatively recently-- recently enough that he wasn't aware of his effective immortality, and of course being so isolated from the world and having his memories wiped the fact that he wasn't maturing just might not have registered (or maybe just been rolled in with 'I dunno man I'm a cute gorgon I'm already kinda weird!'). However, here, it's not only acknowledged, but something that he actively tries to brush aside when Brother asks him about it. "Yeah, I'm... special that way." So he's fully aware that, basilisk gaze aside, there something ain't right about him and it implies, if not shame, at least some level of discomfort. Which in turn leads me to ask a question that hadn't really occurred to me before-- how would he have had the experience to know Brother or Father's age and build by the sound of their footsteps? Obviously he's encountered people before; can't learn that just by listening to the scrabbling of your giant spiders. And that ties in to the observation that, of course, he's wearing the style of Seafront. If he didn't have his memory from the weapons laboratory then he had to have realized more recently the nature of his petrifying gaze; the statues in the courtyard are consistent with the 3300-era styles, which could be discarded as just
reusing extant NPCs until again you remember that they made Emil this complex and knew he'd only be around for an hour. It wouldn't have been out of the question to just put the male statue in a semblance of a suit-- just some little oddity. It's an unmoving model, after all, a relatively minimal timesink; how many hours do you think went into programming the seals? (A lot of hours. A lot of love. Look at those boys roll away.) So he must have encountered other people, from Seafront. The manor is considered 'haunted' in modern times, so it must not have been particularly recent, although probably also not that far back (it's hard to imagine they just never went to the library for decades-- although I assume that Rubrum actually wasn't active until after Weiss had been awakened, it was her activation that attracted the Shades, and it was this factor that alerted Sebastian to the possibility of being able to find the petrification research in her pages. That's all pure conjecture on my part). So long has Emil actually been awake and active? A while. Given his response to Brother mentioning he doesn't age, probably much longer than he would care to admit. Which leads to further conjecture, and of course this was always an eerie question: how did those statues wind up in the courtyard? Who were they? If Emil didn't remember anything from the weapons laboratory and just his more recent memories... why would he be so ashamed of his power? What did he do? By the time we meet him he's already, um... not doing so well. Kaine pegs him immediately as being the same as her; blessed with a horrific power, frightened and ashamed of what he's capable of, quietly harboring feelings of worthlessness and self-loathing ("You told me that even a life such as mine has value!"), and perhaps not... entirely... dismissive of dying. (He is, like, super okay with putting himself between Rubrum and everybody else in the library-- and Replicant actually changes Weiss' line from 'Brave words, but I see your knees quaking in fear!' to one that says it's pointless because everybody else is already too dumb to retreat, implying that Emil wasn't necessarily being brave so much as he put the worth of his own life below that of people he met anywhere from five minutes to twenty seconds ago. That or he knows he has about ten times as much HP as Brother does and with his staggering M. Def can tank hits from Rubrum for days.) I don't think it's a particularly hot take (even from me, on this blog, probably) to assume that Something Happened in the past that caused Emil to brand himself a monster and shut himself away in the Manor. What's only just really sinking in for me is just how far back int he timeline that might have actually happened, and how different the circumstances were when it did. How long has he been in the Manor, then? I used to assume a few years. I figured the statues were from before-- more concurrent with the audio drama, 'present day' more or less. Thinking on it again? It's... been a while.
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meetthetank · 4 years ago
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Beast Code Chapter 1: The Twilit City
Rating: Mature Archive Warning: Graphic Depictions Of Violence Category: F/M Fandom: NieR: Automata (Video Game) Relationship: 2B/9S (NieR: Automata) Characters: 2B (NieR: Automata), 9S (NieR: Automata), Original YoRHa Characters (NieR: Automata) Additional Tags: Transformation, gothic horror, Android Lycanthropy...sort of, Inspired by Bloodborne (Video Game), Everyday i get closer to just writing a Bloodborne AU
Summary:  Break the vicious cycle with tooth and claw. Unleash the beast within and destroy your chains. But the strength to defy fate comes at a grave cost. Will it be enough, little doll? Or will you succumb to despair once more?
Ao3 Link: https://archiveofourown.org/works/31546982
The assignment to the Twilight Belt comes as a shock to 2B and 9S. Rarely, if ever, are YorHa units sent to this border of perpetual daylight and eternal night. Conditions are always reported as unstable by the infrequent scans by one of the other satellite bases that orbit earth, too dangerous to deploy scanners by themselves, and too depleted of resources for the Council to care about. The mystery surrounding the strip of permanent twilight goads curious operators and scanners alike to comb through files searching for nuggets of data, image or video files, anything they can get their hands on. All but a few pieces of data reveal tantalizing scraps and clues to the puzzle of the Sunset Belt. Photographs of dead machines with toothy, gaping maws that split their spherical heads in two and minerals warped in peculiar shapes. According to one of the situation reports from a scanner that had been sent there, there was an eerie, foreboding feeling about the place; that strange and frightening sounds would echo across the landscape and that he felt close to a forbidden barrier that separated this world from another. Though the file and its contents are now treated as a human “ghost story”, many androids, including 2B and 9S, believe at least some portion of the tale.
9S relays this story to 2B as they descend to Earth’s surface, his chattering easing some of 2B’s trepidation. The pair had fallen into an easy rhythm over the course of several assignments to Earth, most of which involved retrieving data from lost servers buried in rubble or clearing out an area of machine lifeforms. Despite her outwardly cold demeanor, 9S wormed his way past all of her defenses, forming a strong, solid relationship with the battler android. His voice is a centering point for her and assists in ignoring the gut churning possibilities of what could be waiting for them below.
“...What do you think, 2B?” his voice crackles from the comms system inside her flight unit.
“Hm?” she shifts her head to the side, glancing at his jet black flight unit cruising beside hers.
“What do you think made the target go rogue?”
She bites her lower lip. There are a thousand possible answers as to why a normally punctual, efficient YorHa Battle unit would suddenly stop responding to command and not checking in at required times. Only a few of those options were machine lifeform related complications.
“We’ll find out when we arrive, 9S.” she says curtly, eager to shut down the conversation, “Focus on landing protocol.”
He sighs, a sound of annoyance and frustration, “Yeah, yeah.”
“One affirmation will-”
“Fiiiiiiiine.”
The final phase of their descent is spent in silence. They pass through the Earth’s atmosphere in streaks of fire and light towards the border of day and night, and a continent that humans called Europe. Even as they descend, the outlines of ancient, massive structures come into view. Both androids are used to the thick vegetation eating away at the remains of human structures, but here the trees are gnarled, twisted, and void of leaves or blossoms. Their branches reach to the crimson sky and permanently setting sun like bony hands in prayer or a stag’s antlers. As 2B and 9S set their flight units down a few miles away from the outskirts of a sprawling, ancient city. It amazes 9S, as he exits his own unit, that the buildings are in such good condition considering the millenia that have passed it by. Great spires of countless cathedrals pierce the heavens, casting an ominous, looming shadow over the otherwise barren landscape. A well worn cobblestone road, lined with rusted iron lighting fixtures long since burnt out, leads into the city proper. 
2B and 9S stand at the precipice of this ancient beast of stone and metal in awe of its size, and terrified of what might lurk within. A hoarse bird’s caw, jolts the androids back into awareness, 2B drawing her katana and prepares for battle.
“Heh,” 9S laughs, trying to calm them both down, “Just a raven, 2B.”
“What?”
“A large black bird. Harmless to us.” He doesn’t tell her about the chill he gets down his spine as he watches the corvid gaze down at them with beady black eyes, or how humans saw these birds as ill omens or prophets of death.
They begin the trek into the forgotten city. 2B doesn’t put Virtuous Contract away.
Pod 042 alerts 2B to the presence of an unidentifiable android signal, marking the location on both hers and 9S’ map. Since the area has yet to be properly mapped out by satellite imagery (as inaccurate as that process is) only a vague street layout is available through a very low power scan. They have no way of judging what might block their path to the target beyond featureless grey masses depicting buildings, rubble, large trees, or whatever else may lie in wait. Their target, represented by a small orange dot on the map, appears to be near the city’s main gate and inside one of the larger buildings. 2B refuses to admit it to herself, but she’s relieved to not have to delve too far into this labyrinthine city.
“I’ve never seen the sky this color…” 9S muses as he stares up, transfixed by the blood red sky and orange sun hanging low.
Though hauntingly beautiful, she won’t deny, 2B keeps her gaze fixed on the wrought iron gate ahead of them. The heavens disturb her; they are the color of death. Of war. And the sun is… wrong. 
She snaps at 9S to keep focused as they approach the gate to the city. Though scans indicate there are no machine lifeforms, or any lifeforms beyond their target, she’s learned from countless combat assignments to not rely totally on what the support unit reports. She’s encountered and seen machines that mask themselves from scans or camouflage themselves in the environment, and in a place like this anything could be hiding in the shadows just outside of view. 
The iron gate lies ajar, worn from millennia of neglect. Clouds of rust particles burst from the hinges as 2B shoves it open further, the metal grinding against itself with a horrible grating shriek. The sound makes them both wince, and they slip through the partially opened gate as soon as they can.
Standing inside the city gates, 9S can’t shake the uneasy feeling that claws at the back of his mind. The great ancient human structures loom above them, and though he knows that the buildings themselves aren’t alive, he can’t shake the notion that he’s being watched by them. The windows are dark, but when he passes by the light of the setting sun reflects off of them, giving them the illusion of intelligence. Suddenly, 9S feels as if he’s inside a cave, or locked in a room with no exit. Suddenly… He finds it hard to breathe. 9S tugs at the collar of his jacket as if it's tightening around his throat. His synthetic lungs fill with air as much as he can take, then he releases it moments later. It calms him, if only a little.
2B’s gaze is fixed ahead on the building Pod 042 marked as the rogue android’s hiding place. It’s a much smaller structure than the others that choke the sky, but its reach stretches across the streets like a tree’s roots. Judging by the well preserved signs that hang from crumbled doors it looked to have multiple uses. 9S commands his own Pod to run scans on the words and symbols for later analysis. 
“The target’s in here…” 2B murmurs, holding her free hand up in a tight fist, signaling 9S to stop behind her.
This portion of the sprawling building is similar in structure to the massive spires above. It has the same pointed section on the roof, but much smaller in scale, and similar symbols decorate the exterior. A cross, winged humans, various flowering plants, and a number of human figures bowing their heads or supplicating themselves to the winged humans.
“This must have been a place of worship,” 9S muses aloud.
“Focus.”
He nods. Typically 9S argues with his partner about the necessity for recording data like this, or excuse his wandering attention to his designation as a scanner, but he knows the danger within the house of worship, or rather, he doesn’t know. Neither one of them knows what this rouge android is capable of. 
2B presses her hand against the wooden doors to the chapel and pushes it open as slowly as possible. It groans in protest, dust falls from its hinges and frame, but it swings inward. A rush of warm air washes over them carrying the scent of stale incense and dead machines. Clouds of smoke billow out of the doorway, rising into the red sky like twisted fingers. 2B enters first, sliding in sword arm first. She motions for 9S to wait for a moment, then commands Pod 042 to switch on its flashlight. 
9S peeks his head around the door, keeping a few paces behind his partner. He switches on his own Pod’s flashlight to illuminate more of the pitch black interior. Long wooden benches are pushed up against the walls, opening up the center space. Ornate candle holders, rotting books, charred incense burners, and pieces of artwork among other things 9S has no name for are scattered across the ground, each one a priceless human artifact that could fuel hours of study. Yet it’s not these that hold 9S’ attention, but the statue at the far back of the chapel, and the figure kneeling in front of it.
It looks to be made of some kind of marble, a pristine white stone that has been sheltered from time and the elements. The subject is another winged human, this one wearing splendid armor and wielding a great spear. Beneath them, a grotesque, writhing beast bares its teeth and claws at the warrior as the blade pierces its throat. 9S has never seen anything like it in person, and very few records of these kinds of sculptures remain at all. It’s both horrific and beautiful at once. He wonders what the human who made this saw that inspired it. Did creatures like these roam the world during their time?
2B steps in front of him, Virtuous Contract at the ready. The figure in front of the statue rises to their feet as the Pod’s flashlights center on them. A cloak made of feathers conceals most of their form but they appear to be a female android, perhaps a YorHa model. Though, if that were the case it would have been in the mission briefing. That is, unless... 
The android turns her head to the side, glaring at the pair over her shoulder.
“So, Command sent the wolves, did they?” She asks, a distinct rumble in her voice.
2B raises her blade and keeps her gaze steady. She hears 9S also ready his weapon, the golden katana Cruel Oath. 
Lazily, the android turns her body to face them. Her clothes confirm her origins; there’s no mistaking the sharp white embellishments and black velvet of a YorHa uniform; however each piece is ripped, tattered, and stitched together with other scraps of clothing or… animal hide. 
The rouge android drags the blade of a bloodied top heavy sword between her fingers, cleaning the gore from it. “It doesn’t matter, dog.” Her eyes shine with a strange, purplish light that refracts around her collapsed, twisted pupils. “You will fall like the rest.”
It isn’t until the rogue android rushes forward, sword raised, that 2B sees the corpses of YorHa units piled in front of the statue, and the blood that soaks it.
She dashes backward and shoves the bewildered 9S out of harm's way. The android’s bloodied sword crashes into the stonework floor, sending thousands of years of dust into the air. 2B lunges, her katana poised to take advantage of the enemy’s opening, but she sidesteps much quicker than anticipated. The rogue’s fist slams into 2B’s chest, distorting her internal sensors and throwing her off balance. 2B watches in horror as the rogue drives her sword towards her, but a golden flash knocks the blade away. 
“2B!” 9S shouts, brandishing Cruel Oath. “Are you okay?!”
She shakes her head as if it would clear the internal errors from her vision, but she assumes her battle stance next to her partner. “Fine.”
Both androids launch into an assault on the rogue, attacking in tandem. Despite 2B’s scrambled sensors, she and 9S have an undeniable synergy that comes with countless missions. 2B forces the rogue back with singular, powerful blows, while 9S jabs at any opening he can reach from the sides. However, even with their combined might the rogue deflects and maneuvers out of the way of each attack as casually as one would flick away an insect or step around a puddle. She looks to be expending no effort at all as she dances around the two YorHa. Anger and frustration rises in 2B, culminating in a harsh growl. She mimics the rogue’s tactic from earlier, rushing forward and feinting with a crushing overhead strike that is easily dodged but allows no time for recovery. She slams her fist into the rogue android’s face, sending her stumbling backwards. Before 9S can dive in with a horizontal slash the rogue dashes backward, putting crucial distance between her and her hunters.
The rogue android lowers her gaze at the pair, sizing them up, taking stock of their abilities and assessing their weaknesses. 2B watches her eyes dart back and forth between her and 9S, then linger on 9S. Sensing the rogue’s motive and deciding at that moment that the outcome is unacceptable, 2B dives in front of the strike meant for 9S. The rogue’s sword slices cleanly through her chest, coating the rogue’s clothes in splatters of fresh blood. The battler falls to her knees, clutching the wound with one hand while supporting herself on her sword. 
“No!!” 9S screams and lunges at their target. “2B!!”
“Hm. Interesting.” The rogue murmurs, easily deflecting the scanner’s wild strikes.
2B watches through blurred, error obscured vision as 9S drives the rogue back. If she didn’t know any better it’d seem that he has the upper hand, but the rogue’s eyes glint in a way 2B recognizes all too well. She’s baiting him. 
9S slams his blade against the rogue’s, pressing all of his power and weight into the strike. It’s the moment she had been waiting for. Suddenly she pulls back, letting 9S’ weight fall forward and forcing him off balance. She kicks his legs out from under him then shoves him into the floor. 9S lets out a startled, choked gasp as his weight and the force of the rogue’s attack cracks the stone floor, sending up more clouds of dust into the air. 
Clutching her chest, 2B roars and charges at the target with blinding speed. When she sees the smirk twisting the rogue’s lips and the pointed iron rod in her grip, it’s too late. With a flash of her crowfeather cape, the android meets 2B’s charge with her own, the skewer aimed at her wounded chest. 2B tries to divert her body away, but the momentum is too strong. It’s just enough to roll her body to the side so that the spike pierces clean through her shoulder, clear of critical systems. 
The pain, however, is agonizing. 
It’s different from the injuries 2B has suffered in the past. Countless machine swords, spears, and axes have torn through her body and of course all of those injuries hurt, but they were manageable. When the iron bar rips through layers of cloth, skin, carbon plating and frame, and synthetic muscle fibers it's as if her shoulder has been set on fire. She clenches her teeth, muffling a scream to a low growl. Her hand wraps around the skewer, close to the wound itself. Instinct tells her to tear it out immediately, but she knows that without treatment doing so would only worsen her condition. 2B doesn’t get to make that decision, unfortunately. The rogue grabs hold of the end of the iron rod and twists it side to side, driving it further into 2B’s shoulder. 
2B sinks to her knees and tries to hold back the cries of agony. Her injured arm stops responding to commands and lies limp and useless against her side. She swats at the rogue android with her weakening other arm, desperate to escape from this torment. Her strength fades along with her vision; it becomes impossible to even hold herself upright.
She must not fall, she must not… she must stay strong, she must stay alive.
She will not allow him to die… 
Not for the sake of a monster like her….
9S leaps into the fight as the rogue android prepares a killing blow. A flurry of Pod fire, sword strikes, and furious movement all blur together into a white, gold, and black haze. She fights to stay awake, she fights to stand, but her body begins to shut down non-vital systems and conserve as much energy as she can. First her tactile sensors switch off, leaving her in a numbing cold. Then her hearing, quickly followed by sight. A warning flashes across the last vestiges of her vision that she is entering a forced shutdown state, and despite her audio sensors being deactivated, she swears she hears 9S cry out for her.
….
….
…….
………
……….
……..
….
2B opens her eyes to the blinding, sterile white of hacking space. This itself is not shocking. Oftentimes she would run diagnostics on her critical systems when in a forced shutdown, both to manage critical systems and to keep herself busy. 
But now, in the distance, there is an anomaly.
A single figure, black as night, approaches her. It’s shape is human up till its head, which sports pointed ears and a long snout like that of a dog or wolf. It looms over her and leaves a black, fragmented mist in its wake. But most troubling of all in this world of stark monochrome is its eye…. or what 2B believes is an eye. In the center of its lupine face is a strange geometric sigil that emits a highly saturated purple light. It feels… malicious. The thought itself is insane to 2B. Light cannot possess intent or emotions, and yet… 
“This is an unacceptable outcome.” A voice booms in her head. Somehow she knows it is the entity speaking. 
2B opens her mouth to respond, but instead of words, thick crimson fluid leaks from her throat.
“You will die. He will die. You cannot abide by this.”
She shakes her head. Droplets of blood fall to the pristine floor. The entity is right. If she has any strength left, 9S will live.
“Stand, little doll,” the entity commands, “Stand and unleash y-...Be——…..d.”
The entity’s voice becomes warped and distorted with audio glitches, yet 2B understands its words with frightening clarity.
“Take-......l-...s within.” 
It holds a hand out to her, offering her something she can’t quite make out. The shape in its palm is amorphous, colorless, and flickers with lines of jumbled code. Somehow, she knows this piece of herself in intimate detail, yet cannot remember what this does or what its relation to the entity is. 
But it promises strength enough to save 9S.
2B reaches out and takes the code in her hand… 
….
………….
…………………………
………………………………………………………..
Her eyes snap open. A current of raw energy runs through her body, electrifying every nerve and sensor within her. She shakes with each pulse of her circulatory apparatus as a new, terrifying strength takes hold. 2B rises to her feet, flexing her hands, legs, arms. One arm’s movement is restricted by the iron bar still stuck in her shoulder. She tears it out with little effort, casting it to the floor. The rattling, hollow sound echoes against the stone chapel. 
The rogue’s head snaps up from her combat with 9S, who is barely able to hold his sword. Something in her expression changes. She kicks 9S and points her sword at 2B, her arms shaking in a way they had not before. 
2B lunges forward, her sword raised high. The rogue raises her own sword to deflect, but 2B’s newfound strength breaks her guard with one mighty strike. With blinding speed 2B slices through the rogue android’s body. Her crowfeather cape flutters to the floor, soon followed by her arm. The rouge android staggers back, an expression of shock and horror twisting her face. 2B drives her sword through the rogue’s chest, forcing her back further. Instead of drawing her sword back for another strike, a terrifying feeling takes over 2B. She leaves the sword inside the rogue’s chest and tackles her to the ground. With her bare hands and horrible strength, 2B delivers blow after blow to the android’s chest, shoulder, arms, head, and abdomen. Each piece is reduced to a pulp of flesh and metal one after the next until nothing remains but scrap. 
2B throws her head back as she straddles her victim, a horrible, twisted grin plastered across her face and arms outstretched. Her body feels wrong… horribly wrong, yet for the first time since she can remember, her chest is light. She gazes up at the morbid sculpture with an emotion she can’t quite describe. It isn’t the same as a combat high, she is intimately familiar with that heady rush. This is something akin to… euphoria. A laugh begins to bubble up in her throat-
“2B?”
She’s forced back to reality by the 9S’ voice, right beside her ear. Suddenly, the terrible strength from moments before fades from her body. Her arms go limp by her sides, and it becomes hard to sit upright. Even breathing is laborious. 9S wraps his arms around her shoulders and tugs her gently, laying her head and shoulders against his chest.
“I’ve got you. We… I think we’re safe.” His breathing is uneven and ragged, much like 2B’s. He swivels his head back and forth, searching for any lingering threats as quickly as possible. “Pod, run a scan for machine lifeform or android signals in the immediate area,” he commands.
Pod 153 is silent for a moment, then emits a grating, hideous garbled noise. Words try to break through the audio distortions but neither 2B or 9S is confident it isn’t simply what they wish to hear. 
“Alert:” Pod 042 begins, “Interference from unknown source is preventing accurate scans of the surrounding area. Proposal: Relocate to an elevated aaaaaaa…..a-r-....rrr……”
The same audio distortions come from 042, mingling with 153’s until they both cut off, leaving the androids in silence. “Pod?” 9S calls to the floating support unit. “Pod, respond. ... Pod?”
2B mutters weakly to her own Pod, but it's the same as 9S’. No response at all.
9S pulls up a small data screen, map data, from what 2B can tell. Or… where map data would be. Instead, there’s a blank, grey screen and a little message box that reads No Data. 
“What the-...” 9S whispers, flipping through different screens at a frantic pace. “Where-... There’s… all the data is gone!” he shouts, “No map, no signal scans… I can’t even connect to the Bunker…”
“We’re stranded…” 2B muses aloud.
Silence passes between them. Only the ominous wind passing through ancient wood and stone reminds them that the world hasn’t stopped moving around them. 
“We should move to a higher area, like your Pod said.” 9S suggests, rising to his feet. “Can you stand?”
When 9S offers a hand out to her, 2B takes it without thinking. His touch, even through his thick gloves, calms the beast pacing inside her. 
Beast? 
…..What does that mean?
2B rises to her feet, her hands lingering in 9S’ for a moment longer than she normally would. There’s a fog in her head that distorts her equilibrium. She leans on 9S for support, to which he wraps his arm around her waist and positions himself under her shoulder.
“I got you.” He says with a small smile.
2B feels just a bit lighter.
They exit the chapel and make for higher ground. 9S rationalizes that if they simply continue up stairs or inclines they would find a space clear of whatever is interfering with the Pod’s satellite connections. Perhaps it’s the fog that creeps across the cobblestone streets or the odd angle of the sun (not that it makes sense to 9S or 2B but they have to consider all possibilities), or perhaps it’s something beyond that. There’s a strange, eerie feeling about this city that neither can explain, and neither want to talk about. As if there’s a presence constantly watching over them.
They climb the stairs of one of the massive sprawling religious buildings. From what 9S assesses, it seems to have one of the tallest spires in the city. Only a larger time-keeping building looming in the distance is larger. If he could reach the top he should be far enough above whatever is interfering with the Pods. When he relays his plan to 2B who only nods, her eyes unfocused and breathing shallow, worry starts to lace its icy fingers through his chest. Something is wrong with her. 
9S’ first instinct is to prepare a data backup with the bunker, but the Pods are both out of commission for the time being. His next is to contact command and ask how they should proceed, to the same conclusion. Climbing the spire is the only course of action he can take, but first, he has to make sure 2B is safe.
He leads her through the castle of worship, now supporting most of her weight. That… frightening show of strength must have exhausted her power supply. There are plenty of well preserved wooden benches that stretch across half of the main worship chambers, at least it would be more comfortable than the stone floors. Under watch by the countless grotesque statues that sit in the rafters, 9S helps 2B onto a long bench, laying her on her back. She hisses and grinds her teeth as she moves. She must have sustained internal damage from that fight… 
“I’ll be right back,” he promises, “I’m going to go to the roof to get a clear signal.”
All 2B gives in response is a slow nod. He lingers by her side before leaving, a moment longer than needed.
Now alone in this spacious, hollow, human structure, 2B takes stock of her condition. There’s pain in her shoulders, particularly her right arm. Her legs are tight, most locking up from the strain of the previous battle and trekking up to her current location. Her back, as well, is tense beyond discomfort. It spasms and jolts if she breathes too hard. At least these are injury related, explainable. The black wolfman with purple eyes lingering in the corners of her vision, is not. 
She sees the entity in the shadows, lurking just out of view. 9S walks right past it, not even sparing a glance at the tall, gangly creature. It doesn’t respond to 9S either, instead focusing on 2B and only 2B. 
The sight of it makes her stomach turn. She tries to close her eyes, but the glowing, purple sigil is burned into her vision. With a groan she digs her knuckles into her eyelids as if she could carve the hallucination out of the air. Defeated, 2B lets her arms down once more. One hand touches the cool stone floor, decorated with elegant mosaics, and she suddenly realizes how warm she is. According to the warning messages displayed in her vision her body temperature is ten degrees above normal levels. 
“Pod,” she groans, forcing herself to sit up, “retrieve water from storage-”
“Report: Mail notification received from Command.”
The monotone voice of her support unit shocks her. Pod 042 had been silent up until now due to whatever interference was in the area, and now it’s getting messages from Command? 9S must have established a connection from the roof.
Her heart sinks. If that’s the case he would contact her. The first thing she’d hear would be his voice.
She opens the message, dreading its contents.
Subject has accessed confidential records. Eliminate the Target.
At the top of the spire 9S takes in the view of the entire city, the wind rushing through his hair. It’s breathtaking. It’s unlike anything he’s ever seen. The sky dyes the entire urban sprawl red, as well as the mountains on the horizon. His pulse races as he drinks in the terrifying awe of what the ancient humans were capable of, hoping to remember every last detail of the buildings, the streets, and the magnificent sculptures that litter the city. It’s all so well preserved that he feels as though a human might appear, walking down the cobblestone streets as if nothing were wrong. As if they didn’t go extinct. 
Reluctantly he draws his attention away from the splendor of humanity’s ruins, and shakes away the creeping emptiness that comes with that line of thought. He can’t think about that now. He and 2B are stranded. 9S produces a holographic terminal that mirrors Pod 153’s settings menu. Pod’s diagnostics on his end show buildup of foreign material in and around certain receivers, something that 9S expects, but that is only part of the problem. It seems that the atmosphere in this place is clogged with various chemicals and particles that make satellite transmissions more difficult. Considering all of the decaying metal and stone it’s no wonder that there’s so much particulate in the air. Once Pod’s receivers are clear 9S has Pod 153 hover just above the spire’s tip. It stays suspended in the air, the small light on the top of its body turning on and off at regular intervals.
“Connection established.” Pod 153 announces moments later. “Proposal: Contact the Bunker for support.”
“Great! Set up a relay connection for Pod 042 as well.”
“Affirmative.”
9S opens a data screen laden with information and begins composing his message to Operator 21O. With an unreliable connection a live call would be too risky, a simple text based message won’t be distorted or cut out. He records a brief message, attaches a transcription of his words, and sends it to the Bunker. Hopefully 21O would send something quickly-
A flash of movement in the streets below catches his eye. Something running on all fours... “Pod… run a scan for machine lifeforms…” He says, a chill creeping up his spine.
Pod 153 floats down to his side. “Alert: Multiple machine lifeforms detected. Proposal: Regroup with Unit 2B.”
“But-” 
That thing didn’t look like a machine…
“Alert: Anomalous signal detect-”
Pod 153’s words are drowned by a horrific, mournful howl that reverberates through the entire building. 9S clings to the ornate decorations on the spire and covers his ears with his free hand. His body runs cold. He’s never heard a sound like that before. Nothing the machines make comes close to that. The pain and sorrow in that noise is something that no animal could produce either. That left only one possibility…
Another roar wracks the building from within… 
2B clutches the sides of her head, the data screen long dismissed.
No…
Her chest strains under her panicked breaths. 
No.
She hadn’t been watching him. She hadn’t been keeping track of his questions and behavior…
No… No.
And now she…
No no no no no .
She has to…
no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no no.
NO.
She will not do this. Not again. 
Her skin feels… tight. 
She will fight off every single goddamn android Command sends until there are none left but her and him. She will not be a part of this cycle again. Her hands curl into fists as a surge rushes through her body, alighting her nerves with energy. With power.
A shadow moves across the stone floor of the castle of worship. The entity, its form inky black, its sigil emitting a baleful purple light, glides towards her. It bathes her in the highly saturated light, a light not even shielding her eyes can diffuse. It bores into her core, it peers into her mind. It speaks into her mind.
“You will not allow this to happen.” Its voice echoes off the hollow shell of where humans once sought God. “But strength comes at a price, little doll.”
The entity plunges its claws into her chest. Heat explodes throughout her body to the point where she fears she might self-destruct. The boiling tendrils of this ethereal monster sink into her artificial heart and her Black Box. Something activates, or… unlocks, and suddenly she feels… confined. Her body… it’s too small….
“Time to pay the toll…”
It rips its claws, now writhing shadow-like whips, out of her chest, then vanishes. 2B’s vision is obscured, but not by warnings and error messages, by blood. Red veins pulse on the edges of her sight in time with her heart. Each beat sends waves of heat, electricity, and agony through her body.
“Stand, little doll. Stand, and unleash your beasthood.”
A scream forms in 2B’s throat, but it cannot break through her swelling throat and gritted teeth. She takes frantic, shallow breaths. Her limbs shake, her fingernails dig into the stonework floor. It’s so hot… 
2B rolls onto the floor and rips away her tight uniform. Far too tight. Parts of her dress were already beginning to tear as her muscles swell. Blood trickles from various wounds where her skin has split, revealing the thick, synthetic muscle cords that lie beneath. Her blindfold is next, but removing it does not help her vision. One eye is unfocused, blurring all of her vision.
She drags her fingernails across her body and lets out a deep, animal snarl when she tears into her own flesh. Looking down at her hands, she recoils at the sight of long, black claws that split her fingers down the center. Skin falls from them in long strips to the point where the mechanical joints of her hands are exposed.
Something snaps inside her, somewhere in her upper back. She howls in agony, in sorrow, as her spine lengthens, twists, and grows too fast for her body to maintain. Her insides are compacted and grind against each other, sending sickening vibrations throughout her. Her throat finally opens up, allowing her to breathe. She watches as puffs of steam escape her mouth into the warm twilight air. 
Another crack and something explodes out of her lower back. Her balance is thrown off and she falls forward, smashing her face into stone. Another snarl, this one combined with the gnashing of fangs. Her mouth warps, splitting out of her face into a muzzle. Eyes follow, one swelling to fit its now spacious socket while the other stunts and refuses to change. She claws at the peeling skin of whatever she can reach, spilling more of her blood in the process. Everything hurts, everything itches, but oh god the power feels so good.
A growth springs from above her unchanged eye, weighing her head down and hunching her body over. She supports herself with one enormous hand, the other scooping the wires and tubing that spills out of her torn stomach and forcing them back inside her abdominal cavity. The twisting extension of her spine, a tail, thuds against the floor and counters the weight of her head. 
2B shakes the mane of bloodied, white hair from her functioning eye, turns her head to the sky, and roars.
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the-enzyme · 3 years ago
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My September and part of my October hauls are here. From October and starting far left: Square Enix Play Arts Kai Sephiroth Action Figure. September:   G.E.M. Series Demon Slayer: Kimetsu no Yaiba Palm Size Giyu Complete Figure (with bonus acrylic charm right in front of its box); GoodSmile Kingdom Hearts II Riku Nendoroid Figure; Square Enix NieR Replicant ver.1.22474487139... Acrylic Stand NieR; A3 Chara Acrylic Figure "NARUTO" & "BORUTO" 03/ Hyakki Yakou ver. Sasuke Uchiha; CAPCOM x B-SIDE LABEL Sticker Resident Evil Leon (Line Art), Chris, & Dimitrescu; Attack on Titan The Final Season Petamania M 01 Eren; Bell House Gyugyutto Acrylic Keychain Attack on Titan Eren Yeager; eStream Attack on Titan x PasuChara Acrylic Stand Eren Titan; eStream Attack on Titan x PasuChara Acrylic Stand Eren. 
For some reason, my camera wasn’t cooperating. It is older than dust, and I have dropped it right on its lens a few times. However, it usually tames semi-decent clear shots, as can be seen on the extreme close-ups here. The haul shot, I wasn’t able to get a single clear shot for some reason. 
I received Sephiroth today, Oct. 27! I wasn’t feeling so hot, but then I received him, and my mood immediately improved by a million. I’m so happy with him, I’ll do a separate post to add more photos of his gorgeous face and box.  I am happy with the September haul as well, but kind of disappointed Square Enix decided all other Kingdom Hearts should be exclusives, and I had to pay so much for Riku -- thank goodness for Amzn gift cards, otherwise I would be a lot more bitter right now. He practically comes with nothing...>_>;;
I was hoping my GEM Palm Size Giyu would come inside his brown shipper box, like the other GEM figures I’ve purchased recently, but he didn’t.  And it seems like now that I am kind of over getting over clear files, I’m into hoarding acrylic figures. I’m in love with the Sasuke one, I wish the made a figure based on that illustration, but it would probably be an exclusive or a Kuji of some sort... The Eren ones are of course adorable, the Nier one, I am glad I was able to still get the last one. I probably should stop now, but I’m probably going to keep getting a few more (acrylic figures, that is). The Resident Evil stickers are way tinier than I had anticipated, I guess I never read dimensions. DX
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alun-ura · 4 years ago
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🌻🌻🌻
Send me a 🌻 and I’ll just tell you whatever the fuck I want
We have only one braincell and it can’t stop howling about Automata so I’ll take thREE OF YOUR THINGIes to just ramble about how the song Weight of the World destroys my soul and why I can’t stop crying about sad androids but it also heavy spoilers for Nier: Automata so idk man
First time you hear it is when you finish the first route / 2B’s route, and the song feels a lot like it’s from 2B’s perspective and gross sob as you learn more about her, that she is actually called 2E.
The official designation...is 2E. Number 2, Type E.
This is a specific model for Executioner,  it is shown in some side quest that there was another types among these and iirc the one you meet kills herself for nor being able to bear with the guilt of having to meet people / make friends and eventually having to kill them at some point. 2B's role though was to be sure that 9S wouldn’t find out about the truth behind the YoRHa, so she’d have to kill him every time he ended up finding out about it because of the natural curiosity programmed on his model/type.  
Tell me God, are you punishing me? Is this the price I'm paying for my past mistakes?
Even though she knew the truth about YoRHa simply for her model, and having to deal with 9S finding out about it - where there are times where he even learns the truth about her.
(9S speaks while struggling painfully.) 9S: Damn ...! 2B, why?! Why did you ...! Pod 153 (narration): A wide, white sword penetrates 9S's stomach. Pod 153 (narration): As delicate, red blood drips down him. (2B hides her pained feelings.) 2B: You attempted to access highly confidential information ... therefore ... 9S: B-But ... 2B ... T-Trust ... me ... Pod 153 (narration): 9S's vital signs begin to fade. Pod 153 (narration): Heart rate decreasing, body temperature declining, motor functions failing, pupils dilating. Pod 153 (narration): As every one of his parameters breaks down, he chokes out his final words. 9S: I-It hurts ... It ... h-hurt ... s ... (His heart stops, and there is the sound effect of a flatline beep.)
So 2B was bound to ALWAYS be partners with 9S, and ALWAYS have to kill him *muffled crying* thinking back that they are Androids so god knows how many times she had to do it.
2B: Kh ... ngh ... (Unable to bear it, 2B begins to cry.) Pod 153: Pod 153 to 2E. Pod 153: Proposal: Delete 9S's personal data and reinstall default personal data. 2B: This is ... too much ...
And :D
2B: No ... Enough already ... Pod 153: Proposal: Unit 2B should carry out her assignment. (The sound of a heartbeat stopping, and a flatline's beep.) 2B: I don't want to kill him anymore ...
But also :D
Pod 153: The Commander has already denied the mission cancellation request submitted 64 hours ago. (The sound of a heartbeat stopping, and a flatline's beep.) 2B: Why ... do I have to ... Pod 153: Unit 2B was chosen due to her ability to adapt to harsh environments as well as her combat capabilities. 2B: I'm not suited for this mission at all ... Pod 153: Negative. 2B: Someone ... help me ...
When the first route starts, you get to eliminate a target which ends up requiring 9S’s help, they are very formal / military-ish while talking then, but as it goes, 9S gets more :D with her as in.
9S: You know, ma’am. I’m glad you are here. 2B: Why? 9S: Scanners like me mostly work alone. Scouting enemy lines and all that? I don’t usually get a partner. It’s kind of fun! 2B: ...Emotions are prohibited.
This is something that I ended up wondering the first time I played it, because 9S at first is very friendly and excited to have a companion in a mission, and in general just very warm towards 2B while 2B is big ol’ “Emotions are prohibited” and tries to brush him off / don’t really care about his attempts on trying to be more intimate? with her.
9S: Hey, 2B? 2B: Yes? 9S: People that know me well usually call me Nines, so... 2B: ... Oh. 9S: So... What do you think? 2B: Of? 9S: I mean, if you wanna call me Nines, it’s totally okay. 2B: ... I’m good. 9S: Oh, um... Alright...
gently I’m not crying you are crying So because of the nature of their relationship, and because 2B knew the truth, and knew that she’d have to kill him again sooner or later.
9S: Watch out for hostile enemies, 2B. 2B: Roger that, Nine...ze. 9S: Huh!? Wait, what did you just say!? 2B: Roger that, 9S. 9S: Wait, no! That’s not what you said! You said “Nines”! Or at least something close to — 2B: Cut the chatter, and engage the enemy.
So her acting like this was a way to try and shield herself and not get attached once more and get hurt again when she has to kill him, but thinking through the game after you learn the truth about 2E, you look back on all the way she acts and how thorn she was through all of it and just pain.
2B: From the moment 9S gains illegal access within the Bunker, it becomes my duty to carry out his execution. 2B: It's a duty that I must repeat ... over, and over ... without end. 9S: I'd be lying if I said I didn't feel something special towards 2B. 9S: But that sort of thing isn't allowed for us YoRHa troops. (2B, with a hint of pain in her voice.) 2B: Over and over ... I continue to kill 9S with my own hands. 2B: And every time, it feels like a void within me deepens. 2B: I wonder ... if it's okay for me to hope ... 9S: For the day ... 2B: For the day ... 2B and 9S: When my sins can be forgiven.
And with things like this, how Weight of the World applies to it like,
I feel like I'm losing hope. In my body and my soul And the sky, it looks so ominous. And as time comes to a halt. Silence starts to overflow My cries are inconspicuous
2B was going through this for many, many years. iirc she, along with 9S. were the first androids to be properly made - where during her first time as 2B she already had to kill 9S for killing their creator. 2B was always at the price of either killing 9S, or letting all that she knew - all of YoRHa - fall. All the Androids, and possibly even the war against the machines before they knew that there was no proper war going on anymore.
Cause we're going to shout it loud Even if our words seem meaningless It's like I'm carrying the weight of the world
So by killing 9S, 2B was avoiding the truth and end of YoRHa every time - while fighting machines that mostly wanted to wipe Androids too. She was fighting against both sides, while often being confronted with the fact that some Machines felt things too and didn’t even want to fight or were harmful at all, but she was still a soldier.
I wish that someway, somehow That I can save every one of us But the truth is that I'm only one girl
This wasn’t just about her and 9S, cause not killing him would lowkey just be treason, but saving all the YoRHa androids of this fate and lies behind it, and all the other common androids from also YoRHa’s fall and machines, /and/ the machine lifeforms that weren’t connected to their network and had a mind of their own. Because she knew the truth behind all of it and still couldn’t do a thing to even save herself or the most important person to her.
Maybe if I keep believing my dreams will come to life
I’m not even gonna get too much into the philosofical side Automata and how we see both androids and machine question things like their existence, reason and God™️
This is my redemption song I need you more than ever right now Can you hear me now?
But overall I think every one in this game suffers a whole fucking lot but I think none of them had it as hard as 2B, and by the end of the last route, when she finally dies due to a contamination spreading through all of YoRHa units. She meets A2 by the end, and offers her own sword to A2 - so she can keep 2B’s memories, and also end her before she goes corrupt by the contamination.
2B: Guess... This is it... (2B stabs the ground with her sword, offering it to A2.) 2B: These are... my memories. 2B: Take care of everyone for me... 2B: Take care... of the future... A2...
So yeah, 2B just wanted everyone to be good and nice and safe, and she couldn’t do that. She couldn’t save them, nor herself after trying to repair herself from the virus that was destroying her mind. She puts it on A2, the renegade YoRHa android and someone who knew all the shit behind YoRHa, that wouldn’t end up falling back on the cycle that was between those two. She honors what 2B asked of her, and proceeds to end her before she gets fully corrupted - while 9S is running to try and find 2B.
(A2 takes 2B’s sword, and proceeds to stab her with it.) 9S: 2B! 2B! 9S: 2B! Are you— (A wide, white sword penetrates 2B's stomach. As delicate, red blood drips down her.) 2B: Oh... Nines... 9S: This can’t... 2B... No... 9S: —A2! I’ll kill you!
:^) I’m not crying you are crying. This proceeds to 9S getting full blinded by rage and spending the rest of this route trying to kill A2 even though A2 is just trying to keep her promise with 2B, and try to save everyone, including 9S. This got into a biG RAMBLE SO I’m stopping here but *waggles hands* this and like, when you hear the chorus version of Weight of the World as if it’s all YoRHa singing, or when I got to hear the XIV version of it in the raid?? just watch how hARD I CAN CRY. Cause if this wasn’t painful enough, I’ll just leave this final bit here, when 9S finds a recording of 2B after she died.
2B: This is YoRHa unit 2B... 2B: If anyone’s listening to this, there’s something I need you to do. 2B: If you ever meet up with YoRHa unit 9S... 2B: I want him... I mean... 2B: I’m sorry. Please, just give him the following message: 2B: 9S... the time I was able to spend with you... It was like memories of pure light... Thank you... Nine...s.
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malarkiness · 4 years ago
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Finished Nier Automata, and I have many.... many thoughts.
I just want to start by saying that this game is aggressively bleak once you hit Routes C/D. Endings A/B are really the last bright spots in the story, and then it's just tragedy after tragedy from that point forward, and the worst part of it is that none of these tragedies result in anything good or even decent or even narratively satisfying. They just happen, and you're left thinking "wow, that fucking sucks" before you shake it off and proceed with the game.
Despite that, I kept playing because I thought all these tragedies would eventually result in something that would've made the characters' suffering worth it because that's just how a good story works, right? But that never really happens (at least, not within the context of the story itself), so when I finally got to Endings C/D, I honestly felt like I'd spent ~27 hours playing a game just to watch the leads die terrible deaths. It just felt really hollow and pointless.
But then I got Ending E, and that kind of changed my entire way of looking at this game.
So this ending shows the PODs deciding to try salvaging the androids' data rather than deleting it all as ordered. The game warns you that saving the data is risky and unlikely to work, then says "Knowing that, do you still wish for them to survive?" Choosing yes turns the credits scroll into a hacking minigame that is UNFORGIVABLY!!!!! difficult, but each game over screen reels you back in with something like "IS IT ALL POINTLESS?"/"DO YOU WANT TO GIVE UP?"/etc.
Now if you're connected to PSN, you'll also get little encouraging messages from players all over the world on each game over screen, but I wasn't connected for my first playthrough lmfao, so I just suffered through it for like 20 minutes and was starting to think the whole thing was deliberately impossible just to give the player one last kick in the teeth and show that yes, it really was pointless and that they're wasting their time trying to fix something that can't be changed. With the way this game's storyline played out, that really wouldn't have surprised me.
But then I restarted the segment and connected to """The Network""" when prompted, then died a few more times before getting a screen asking me if I'd like help. And I really wish I'd screencapped that prompt because that was when I started noticing all the little messages that other players left. There was one from someone in China that really got to me for some reason, and I can't even remember what it was lol, but it made me tear up. Once you restart after that, a bunch of other players' cursors will join in the fight to help you and the solo singer turns into a chorus, and I just.
😭
Every time you lose a player, though, you're told that "[name]'s data has been lost," which I thought was kind of sad, but it wasn't until I finally beat that segment that I realized what they all had actually done. After the credits wrap up, you learn that all the players who helped you finish the game gave up their save data to do it, and then you're asked if you'd like to do the same to help someone else. And while I've since learned that all this actually does is let you leave an encouraging message for other players and have your username show up during the ending sequence for someone else (sort of like an arcade game's scoreboard), the game presents it as an opportunity to really help other players finish the story, so of course I said yes. It wasn't a hard decision at all, and making that choice after playing through the credits was easily the most rewarding part of the entire game, or really any game I've ever played.
And I know I've spent like... 75% of this post talking about a credits sequence lmfao, but that really did change how I look at this game. When you finish the storyline with Endings C/D, the answer to this game's whole thematic question of "What's the point of living?" seems to be "There ain't one, chief." But finishing with Ending E, the answer leans more toward "The point is hoping for and working toward something better because you believe it's there." Add in the fact that you're given the option to "sacrifice" yourself to help someone else continue, and that the game makes this such a painless decision despite what an actual pain in the ass it is for you as a Gamer™, and it actually makes for a more satisfying ending than the in-story ending.
SE could've just had that one sequel-hook scene play at the end of the credits without the minigame at all, or just gone the typical RPG route and made that scene unlockable if you got 100% or whatever. But instead, they took this really creative meta approach that not only pushes you to do a task that's seemingly impossible, but also asks you to sacrifice something you've worked hard for just to help someone else get through that same task. And the fact that so many other players made that choice is just really sweet and honestly kind of touching. Like I'm sure plenty of people just got around it by saving their data on a usb lmao, but still. It's a nice thought. And for the record, my username is Larkey, and my message was "I bet you're having a tough time right now. But we've got this!"
Anyway! Other things about this game:
2B's history of killing 9S over and over or A2's backstory with Anemone and the YoRHa troops definitely should've been given actual screentime, and not just stated in the last 2 minutes of the story or shoved into some optional text. Watching 9S's grief-turned-madness was fascinating, sure, but 2B and A2 deserved just as much focus on their grief (which would've been way more interesting, just for the record. 2B purposefully distancing herself emotionally from someone she has to repeatedly kill, and A2 feeling betrayed by her own creators after watching her friends die needlessly, are storylines that would likely have a lot more emotional weight than "angry teenage boy goes on murder spree before finally getting his revenge only to fall on his opponent's sword and die like a dumbass." I know the Nier franchise has approximately 93 trillion pieces of supplemental material that fill in the gaps from the games, so it's possible that some of those cover 2B and A2 more, but come on. These characters are just as important to the story as 9S; They should've gotten actual in-game screentime devoted to contemplating their existences/grief/etc.
I talked about how bleak this game's storyline is, but the real kicker for me was the scene where all the children in Pascal's village commit suicide. That just seemed so needlessly cruel, and the fact that it happens (depending on how you play) maybe an hour after A2's shown to have warmed up a bit towards the machines is just... cheap? It really did feel like emotional string-pulling just for the sake of it, like the kind of silly edgelord shit I wrote when I was 14. It's so over-the-top that I almost couldn't take it seriously. And if all that wasn't 3edgy5me enough, Pascal then asks you to either wipe his memory or kill him because he can't live with the heartbreak. Fuck's sake. I think what really annoys me about this whole scene is that... This game introduces us to A2 by having her kill a defenseless baby machine, right? So you'd think there'd be some kind of reflection from her after Pascal loses all the children in his village. She fought an insane battle to protect them, too, and she's clearly horrified when she finds out what happens to them, but... that's kind of it. This incident is never brought up again, despite the huge impact it should have on her character. The only thing this scene really does for the narrative, I think, is set up a parallel between Pascal and YoRHa troops like 2B and 9S. And in that way, it does fit into game's overall theme of finding meaning for your life, especially after you've lost what you were living for in the first place (so Pascal's community, and YoRHa's "god worth dying for"). But like I said, the game never really seems to resolve that thematic question within the context of the story itself. And even if that parallel was the point, you could've accomplished it by just having everyone in the village die during the cannibal machine attack and Pascal + A2 failing to save them, no baby suicide needed. I dunno, I've gone back and forth on how I feel about this scene, but honestly, more than anything, it just comes off as a try-hard, eyeroll-worthy way for this game to earn its M-rating. And the fact that A2 gets 0 character development out of it just makes it seem lazy.
Characterwise, I'd definitely say A2 is my favorite. Her ending on the C/D routes was probably the most satisfying just because she essentially gets the only thing she's really wanted ever since she lost her friends, and I thought her unusual relationship with 2B was interesting (and again, deserved more screentime). 2B's also great, especially on the second playthrough when you know why she purposefully tries to get 9S to shut up anytime he innocently wonders something out loud. And I like 9S too just because he's so endearing in Routes A/B, making his stark personality shift in C/D that much more jarring. I'm a little annoyed that he never finds out why A2 killed 2B, though by the end of C/D, he's probably too far gone to actually take that in. I liked most of the NPCs, too. Anemone and Jackass are my favs, but 6O and 21O have some good moments, too. And while a lot of the female YoRHa designs are just... embarrassingly male, there are some really creative character/boss designs here and there. Simone's corpse dress is probably something I'll never forget.
The soundtrack is incredible. "Weight of the World/End of YoRHa" is a standout track not just because of the ending it plays through, but also just because of how cleanly it blends together the 8-bit sound from the hacking minigames and the English and Japanese versions of the song, and how it ends with the game's fictional "Chaos" language (which is apparently meant to be a futuristic blend of English, Japanese, Gaelic, and a few others). I definitely want to check out more of Keiichi Okabe's work, and that of the singers for all three languages. Some other favs are "Vague Hope," "Wretched Weaponry," "Alien Manifestation," and "The Tower."
I enjoyed most of the gameplay. The hacking minigames could be a little tedious sometimes, but overall, I found myself enjoying 9S's gameplay more than the other leads' because of it. I also actually liked most of the sidequests, too, and I normally don't like those all that much in other games (well, okay, I mainly just hate them in FF7R). I think I liked the machine quests the most because so many of them were just silly and low stakes, which was a nice change of pace compared to the main story. I remember the Father Servo one making me laugh a few times. And as for the androids, I liked 11B's memento quest and the Amnesia one (partly because 2B and 9S bicker so much through it, and partly because it's the first we hear about execution models).
I loved the voicework in this game, especially A2 and Anemone's. And whoever voiced 9S did his job perfectly.
I was crying through that whole Ending E sequence, but the part where the POD asks you something like "You put all that work into unlocking Chapter Select. Are you SURE you want to delete all your save data?" made me crack up. I'm doing a replay now, and Chapter Select is probably what I miss most from my original save data lmfao.
So... yeah? Overall, I liked it. I really do think that credits sequence was what sold me on this game as a whole, as weird as that sounds. I'd say the game's biggest faults are the unbalanced focus on the leads and its tendency to throw in pointless angst here and there, and I really wish those two things could've been smoothed out to make a good story even better, but eh. I'm enjoying my replay now, and I'm taking my time doing more quests and exploring areas. I'm going to try to get more of the joke endings, too.
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origamihoshi · 6 years ago
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| Day 31 | Your Choice! |
No.2 Type C (Caster, or Card), also known as 2C.
Was made by a half-orc woman from one of two villages who were at war with each other, they both wanted to call the land that lays in between them as their own. No one was gonna back down from the fight, and so they made machines, machines built to fight for them.
The war never seemed to stop, but as time past the villages fell into ruin. And with their homes gone, the villagers all left, leaving behind the warforged they made. They finally made up and chose to make a new village somewhere else, no longer will they fight, but instead be as one village.
It would be 3 months more of war between the warforged before they realized their creators weren’t coming back. With no reason to fight, no idea of what to do next, or even their own purpose in life is.
No.6 Type H (Healer), also known as 6H.
He was the first to speak up about the idea of gaining a purpose, of gaining meaning in life by turning to the gods. Some of their creators would pray to the gods, so if they were to build a place of worship maybe they’ll finally understand why they were made in the first place.
The remaining living warforged- there was about 35 of them left after all the fighting -all agreed to the idea, and so they all worked together to build their very own temple.
And so the Angels of Iron was formed.
AoI No.77 Type F (Fighter), also known as 77F.
She was the first to help them find something to worship, she pointed out the grassy fields all around them held life, and that life could be their god. And for a whole season they worshipped the grass, but they didn’t get much rain that summer and the grass dried up, losing it’s once lively green color.
Once again they found themselves lost, until 77F spoke up again. She pointed out the sun and how the world couldn’t live without it. And so for all of one day they worshipped the sun, but they forgot that the day doesn’t last forever, as day turned to night they felt betrayed by their new “god.”
Once again they were lost, but 77F spoke up again. She pointed out that with night also comes the moon, and the moon gave out it’s own kind of life. Happy with the idea the self-proclaimed angels worshipped the moon for all of one night, once again forgetting that just like the day the night doesn’t last forever, so came the sunrise, and the Angels of Iron left without a god once again.
AoI No.80 Type S (Song), also known as 80S.
Made a song for a fly they saw flying around in the temple, everyone loved the song so much that for all of 5 minutes they worshipped that fly. They were left heartbroken after they lost sight of the little bug, they didn’t understand why all of their gods kept leaving them.
AoI No.1 Type P (Paladin), also known as 1P.
He once found a rock, he believed it to be the prettiest rock in the world and should be their new god. For half a week they worshipped the rock, until 80S pointed out that there was nothing god like when it came to this rock. And when they wouldn’t sing any songs of it they all finally had to throw out the rock for tricking them into believing it was a god.
For three years they had no god, just random blood sacrifices made to nothing in hopes of drawing out a god. Many people were killed by the Angels of Iron in those years, and made people stay far away from the path that led to their temple.
After three years of nothing they came up with the idea that they could be gods, taking turns for one month someone will be god. And for once something was going their way.
AoI No.64 Type M (Monk), also known as 64M.
As their turn as god was coming to an end, they spoke of being the one true god and wouldn’t step down. They loved the power they had as “god” and didn’t want to lose it, they got others on their side and before anyone knew it there was a new war taking place in this field.
Those who believed 64M was their god. And those who believed everyone should be their god.
77F, 80S, 6H, and half of the warforged joined 64M’s side. They would only worship them, and only them.
1P, 2C, and the other half all agreed upon that they should all get to have a turn at being god.
The war of the Angels of Iron left many warforged dead, 64M being one of them. Only six out of the 35 still lived, and they agreed that they’ll leave and never come back here. Most found a place of worship that would take them in and teach them the ways of a real god, and that they were to not kill people and stop leaving blood sacrifices.
AoI No.2 Type C (Caster, or Card), also known as 2C.
The end of the Angels of Iron probably hit them the headiest, and they start traveling the land in hopes of finding some way to make up for the lives they took, and maybe find more cardcasters out there. But most of all they wanted to turn over a new leaf, to be friendly to those who would have been seen as nothing more than sacrifices if the cult was still around.
But even so, 2C still keeps the “AoI” as part of their name. It’s a reminder of the path they should never walk down again, no more trying to be gods, no angels, and they’re never ever joining a cult ever again.
Okay wow um... I did not mean for it to be that long. Anyway, I couldn’t think of what to draw for today and so I drew the D&D character I’m gonna be playing as in dragon heist. 2C is a Warforged Cardcaster~ And maybe one of these days when life finally gives my family a break we can finally play D&D again.
Oh right, today is the final day of October! So happy Halloween everyone, here take my Warforged character who was made when I was listening to a lot of NieR music an so that’s why they look like a machine from that game!
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How to get to Equestria
Hello my fellow bronies and pegisisters I hope I spelled that second term correctly just like to be correct is all
Any way I just wanted to send out a message out to all the pinkies and Luna's derpis and ditsies octies and vunyls and etc saying I m getting tired of just watching other be happy when will it be my turn I know it might sound selfish and I could really give a changlings horn if it does but I'm getting sick of this stupid planet I'm mean what does it offer war famin poverty we are decades no centuries away from actually being to use real magic like in mlp probably 50 % of the worlds pop doesn't even know the joy of love or kindness we have pepol who tear down buildings for luna sake I mean who in their right mind would want to live here do you know there is only one white rino left O N E . Let me say it again when hunted an animal down to a minimum so low that there are armed gaurds around the thing every day how do you think that poor thing feels alone and lost in the world do you know we dicoverd only ten percent of our oceans ask sciencetist how much of space theve dicoverd more than the ocean that's for dam sure there is no don't the life beyou human but with only ten percent oceans down the drain who knows we may never find out and don't even get me started on... Well I guess you can sea where I going with this
Earth is fucking dump a chaotic he'll hole that no one should have live through as for me well if I could move I'd go to Equestria
Ever since I started watching my Little pony I've falling in love so many of it residents my first love was rainbow dash just for the reason that she was so different but I very very quickly grew away from her and twords some... Well some pony eles Luna now I know it is not company proper safe or ... Well emotionaly helthy to have felling for a goddess but with all she had been through I felt like she need someone and that when no one was there for her it just angered me so well very much saddened me you see I can't even watch a video about Luna on YouTube without breaking in to tears
Now I know what you saying hey you get over self you sad sack shes a fictional chacter and your also how does know I'm thinking to that I say ... Peter peaker piper
Any way have you ever heard of multiverse theory ... Well it is believed that for every grain sand in the beaches of the oceans or the deserts of the world there lies an nier infinitismal aray of possible universes it not just a writters tool but an actual scientific theory as well now next have you heard of black holes and worm holes
An sipley as I can make it
A black hole has something call the something horizon or something like that basically it s like that layer of atmosphere where if your over earth you'll float but if you pass under you enter tearminal velocity
But with the line of no return LINR on the black hole it is completely different you see once you pass that line time starts to slow down
So let say 1:00 am on the outside of LINR
On the in side it also 1:00 am
Now while on the outside the clock is running minutes by minutes 1:01 am 1:02 am 1:03 am 1:04 am
On the inside the clock would still say 1:01 am
The closer the clock get to the inside of the LINR of the black hole the slower time gets
until all of time will exist in a single point
Now what does have to my Little pony well A F U C K I K N L O T !!!!!!
But first I have to explain worm holes
As said be fore there many many many universes out there the problem is getting them though
but a worm hole a ha
Basilcly when your on star trek and you up shit creek with no paddle the worm hole is your Deus ex machina
I likem me big words da haha
So a worm hole let say your in the milky way but you all out of comments you need a few don't ask why you just do but the nearest comet vineen cents store to ten Galaxies away also remember the word Galaxy
So you need to travel acoss the universe but you don't have light speed so what do you get out your worm hole you thought was for fishing
Whoops
Now normally itd probably take an eternity to travel ten Galaxies but with a worm hole you can get in minutes or seconds
Basiclicly think about like this and any scientist would probably explain the exact same way
You have two point both at at seprate ends of a sheet of paper instead of taking the time to draw that long tiresom boredom filled zzz
what oh just fold the paper in half
Now rember how I said to rember the word Galaxy well here it comes
I am thinking that no matter how strong the strongest worm hole it is not getting you any where nere a nother universe depending on where it is
Of course I'm not a scientist
And of course bigger is alwase better an it to be in control or at least hope you'd be in control how much controle could you have over a force of nature
Galatic
Any way if cern has managed to harness black hole energy ... And despite what they tell the public it would just be a matter of time
The best known way or at least most popular way to open a worm hole is to sling shot around the sun and apparently that was done pretty well the ufo cigar metor thing
But here comes the really really dangerous part the part that could either take us to a entirely different dimension and open the multiverse door or it could end all life as we know it
.....
They could open a worm hole next to sun and enhanced with the energy of a black hole if you were to travel through the portal at faster than the speed of light not a fraction of not the speed of light it would abso fucking lootly have to be faster faster faster than the speed of light
Giveen the fact your using black hole energy anything less a bigillion things would go wrong
And it the most bogus and unritchous case that things when bad
You'd have black hole that would swallow the and we'd all very slowly freeze death
Although with the black hole the sun going away that quick the earth reaching abolute zero that fast
... I guess I could give you some comfort and say if the earth when to ice most deaths might actually be rather quick
But like I said earlier
Earth who would miss it right
My Little pony my Little pony ahh ahhh.....
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nierly-amazing · 7 years ago
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yo talk to me abt 2b and 9s. i need friends 😭
You want me to talk about 2B and 9S? YOU WANT ME TO TALK ABOUT 2B AND 9S????? ARE YOU SURE?!?
OKAY FRIEND
THEY ARE BOTH SO GOOD I LOVE THEM.
THEY ARE SAD BROKEN IMPERFECT CHILDREN WHO NEED LOTS OF TLC.
And there are people out there who are too hard on one or the other and it makes me S A L T Y because they’re shoving their moral purity bullshit on two deeply broken characters and expect them to make the right decisions all the time.
Of course they’re gonna make mistakes, of course they’re going to choose the wrong options. They may be androids, but they are pretty damn human.
2B’s trapped in a cycle of killing the one she loves over and over and erasing his memories of her and everything.
Defecting isn’t really an option in her mind. She’s an E unit so she knows how successful they are; she probably wouldn’t think they’d last very long out there with no way to maintain and repair themselves. She doesn’t know of any successful defectors; command never tells them about A2 when she kills them, obviously, because they wouldn’t want to give anyone any ideas if they found out there was someone who’s survived years on her own out there (albeit falling apart and only surviving out of spite).
Plus, A2′s much less of a threat than an E-model and their best scanner model who is powerful enough to hack into the Bunkers defenses to dig out classified information. A2′s just some prototype who found out she was sent down to die yet continued to survive out of spite. 2B and 9S had the potential to cause a LOT of problems for YoRHa, since 9S found out one of the biggest secrets kept from all androids and other info that could possibly be very dangerous if the enemy got their hands on them. So it’s pretty likely they’d put a lot more effort into killing them than they did with A2.
A2′s circumstances are different than 2B and 9S’ anyway. Her only order was to die at the end of her mission. So for her it’s either let yorha kill her, or go on the run until she eventually gets killed by them or a machine. There are no other options for her. She has no one left to protect or worry about losing, nothing to tie her back.
And she was in a similar situation to 2B; they all did find out they were programmed to die after the mission but chose to see it through anyway instead of defecting.
So if command ordered her to kill 9S again and said they wouldn't reinstate a new one, who says she wouldn't take him and gtfo?
2B hates her job so much that she once chose death over killing him again, and the only reason she survived because he killed himself instead and made her promise to keep killing him. He wouldn't let her take the 'easy' way out because he knew that wouldn't solve anything.
That promise kinda complicates things too. Since it kinda invalidates what the next 9Ss might be feeling so now she’s even more stuck since she has orders from command AND orders from the 2+ 9S that made her promise.
Like, her job hurts her to the point where her own data corrupts in a way that’s ‘physically’ painful to the ‘touch’ (aka memory thorns).
She’s tried what she could to try to stop 9S from coming to the same conclusions as last time. She’s even tried to get command to retract their orders before but to no avail.
She’s cold and strict with him, but never outright cruel and mean. And, heck, maybe she could have been gentler on him, maybe she could have been herself more to make life easier on him. But like at what expense to her? The closer she gets to each of them the harder it is on her to kill him. Remember the whole “as close as possible yet eternally distant” thing?
So like, she could have made some better choices, but she was pretty stuck in what she was doing. She was stuck walking down a path where any decision she made could have bad consequences, so geez, give her a break for choosing the ones that had less terrible consequences (at least in her mind).
AND NOW FOR THE BOY
I already gushed about the poor boy at length [Here]
BUT I can still gush a bit more anyway. 
Some people are too hard on him too. Like do yall really expect someone who was:
A: Thrown into an endless war from the day he was born with no ability to quit. 
B: Given all the emotions and wants and needs of a human and then prohibited from expressing or trying to get those needs met.
C: Paired up with someone who’s emotionally distant to him and he doesn’t know why, falls in love with her anyway, only to find out she has to kill him over and over and is falling apart at the seams because of it. 
D: Has his memories wiped but some remaining something still draws him to her to the point where he’s willing to sacrifice himself for her after only ‘knowing’ her for an hour or so.
E: Programed to be incredibly curious then punished when directing that curiosity in a way YoRHa didn’t like.
F: Tortured and violated by some creepy humanoid machine and forced to face his complicated feelings about her and the world in a definitely not healthy way.
G: Thrown into traumatic battle after battle the moment after she starts reciprocating feelings for him.
H: Watched almost everyone he knows and cares about die in the span of an hour, many of whom he had to kill himself.
I: Watches the most important person to him get stabbed right in front of him, just when they were finally free of their cycle.
J: Wakes up thinking she was murdered in cold blood and fucking nobody thinks to tell him it was a mercy kill. Anemone knew, the pods knew, the weapons dude knew, A2 obviously knew and had multiple ways to take 5 minutes of her day and safely let him know 2B was infected, but didn’t. 
K: Intentionally tortured by the machine network because the Red Girls had some weird fascination with him. 
L: Had no real support network because androids in the middle of a 6000 year war likely dont have any grief counselors. 
M: The only time he’s had contact with A2 she said some cryptic bullshit that could be easily interpreted as taunting or something by him.
N: I could probably think of more to get all the way to Z but I want to do something else now.
Like yall really think someone who has gone through that much trauma with little to no support would be expected to behave like some morally pure uwu angel and make all the right decisions? Could he have acted better and made better decisions? Probably. But give the poor guy a break. He’s an endlessly fascinating character to study and relate to despite his flaws and mistakes.
Anyway I love them both so much despite their flaws and mistakes and they are an amazing pair because of the potential to grow and heal with each other after they wake up after [E]. They’re finally free to be as emotional and supportive of each other as they want and finally get t-shirts. 
And i just love who they are too. 2B is a gentle and kind person when she’s not forced to be cold and strict. 9S is just a curious ball of energy and is super sweet and respectful to 2B. He can be kinda snarky but he always backs off and respects her boundaries.
And just, I love the role reversal in this pairing. 2B’s the strong stoic one, where 9S is the bubbly support. It wouldn’t have half it’s charm if the genders were reversed.
There’s just SO MUCH POTENTIAL with these two. Like before I had no real intention of reading or writing fanfiction but then I played nier and I probably have written nierly (heh) 200k words over all my fics but now like, I just want to explore so much with them and their complex and unique relationship and uguh just
I
JUST
LOVE
THESE
LOUSY
GOTH
ANDROID
BABS
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zaggitz · 7 years ago
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VIDEO GAMES 2017: ONE MILLION GAMES ENTER, TEN GAMES LEAVE.
Well that sure was the best year in video games since probably 1998, wasn’t it? Nintendo put out a new console and 3 major franchise entries, basically every anticipated game of the early 10′s finally frickin’ came out, we got 4 new English Falcom games, 3 of which with good locs, and they made a new Nier? What??? 
What a time to be alive.
Let’s not waste any time getting to the list, lord knows VIDEO GAMES 2017 has already sucked out enough time from me for a lifetime.
Before we begin, here’s my lists for 2015 and 2016.
Honorable Mentions:
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Persona 5:
https://www.youtube.com/watch?v=jaIo82uT0qs
It’s insane that this game isn’t in my top ten, hell, it’s insane that it isn’t in my top five. It’s less a commentary on Persona 5′s quality and more that the games that did make the list resonated with me a whole lot more. VG2017 truly was too powerful.
P5 is mired with stiff localization problems, but even without the loc in consideration, the thematic through-line of the game gets muddled and becomes a toothless version of the promising rebellious first ten hours the game provides by the time you reach the finish line, which also just happens to come 20 hours too late, in my opinion.
What a great looking and feeling game though.
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Tales of Berseria:
https://www.youtube.com/watch?v=oYXwD2CfxOs
On the flipside we have this game, the first Tales game I’ve enjoyed since Tales of Vesperia back in 2008. This game has an amazing story and great characters with a thematic backbone that sticks to your ribs after you finish it.
Now if I didn’t hate the act of actually playing it and having to scour its way too big boring empty dungeons and crappily designed world, it’d be a list maker for sure.
OKAY NOW IT’S TIME FOR THE CERTIFIED BANGERS:
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10. Metroid: Samus Returns
https://www.youtube.com/watch?v=yhQWJG-_Oco
Somehow my least favorite Metroid game got two remakes that both made my list two years in a row?? This game is pretty great in it’s own right though it has a few control scheme imperfections and I could see a switch port easily being the definitive version to get.
The reason this game really makes the list though is because of how it lives up to its title. Finally an official Nintendo Metroid game that comes out and undoes Sakamoto’s vile character assassination of Samus back in Other M. . 
The queen is back, and she has been missed.
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9. Horizon: Zero Dawn
https://www.youtube.com/watch?v=FD0DByDxJBA
An engrossing open world, great stealth/hunting/gathering systems AND robot dinosaurs are just a part of what makes this first outing for what seems like an extremely promising series great.
No, what really sets this game apart from its contemporaries is how it fleshes out its backstory, culminating in the creation of what might actually be the most despicable piece of shit villain ever put to writing for a video game. And he’s been dead for a thousand years so you can’t do shit to him.
Fuck you, Ted Faro.
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8. Night in the Woods
https://www.youtube.com/watch?v=o2UUFFMGcgY
This game hit extremely close to home for me. Forced to come back home to a small, dying town full of people clinging to the good old days instead of doing anything for the generation after them, having this game to play and have it be said out loud that yeah, other people are living this nightmare too, was insanely refreshing.
For as much as we all need a bit of direction sometimes, sometimes what we also need to know being a directionless 20-something asshole trying their best is okay too.
Also Gregg rulz ok.
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7. Ys VIII: Lacrimosa of Dana
https://www.youtube.com/watch?v=dNgph1g422Q
Great gameplay, great music, fun characters, one of the most fun to explore worlds in an action adventure game. This game truly nails the sense of pure adventure Ys is known for.
It’s a shame then that it’s plagued with one of the most laughable translation efforts in the industry, much of the games personality comes from the fact that even a bad localization job can’t overwrite some character quirks, but this still leaves the rest of the script feeling extremely stiff at best and incomprehensible at worst.
I hope the re-translation patch is good. Until then, Fuck NISA and have a good day.
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6. The Legend of Zelda: Breath of the Wild
https://www.youtube.com/watch?v=fiU65nQdZE8
I would describe this game as a great first step in evolving the Zelda formula. That’s not even really that accurate, the real first step was in Link Between World’s item rental/no dungeon order systems. 
Nevertheless, BOTW amazes with a sense of scope and exploration no game has ever really come close to, and achieves it almost effortlessly by simply giving you the ability to climb anything.
More music, more proper dungeons, a deeper story and a few durability tweaks are basically all you need to make the next Zelda game the easy best in series.
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5. Yakuza 0
https://www.youtube.com/watch?v=MYB-D9qEwzI
This isn’t the best game this year, but it is easily, no question, the MOST video game this year. 110 hours in and only 60% complete, Yakuza 0 is the game that keeps on giving, with an enthralling true crime story that reshapes what we know about its protagonists. It’s pretty much a non stop emotional thrill ride to the finish line.
It effortlessly incorporates the best side story aspects from the many games in the series to come out before it, and utilizes them with a fantastical glee that keeps you with a smile on your face for the whole run. This is easily the funniest game I’ve played this year. Thank you SEGA.
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4. Hollow Knight
https://www.youtube.com/watch?v=1unm0LS10ao
God I can’t wait for this game to get ported to consoles. I bought a new laptop basically just to play this game and the absolutely enthralling metroidvania world design, hand drawn and animated aesthetic, and fantastic npc characters blew me away.
The encounter designs are tough but fair(except maybe the Colisseum) and the DLC so far has been great. I can’t wait for all the post release content to come out so I can play through it all again on Switch and probably PS4. 
It’s insane only 3 people made this game.
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3. Super Mario Odyssey
https://www.youtube.com/watch?v=PhciLj5VzOk
Nothing to say here that hasn’t been said by hundreds of others. SMO is pure joy distilled into video game form.
I can’t wait for Odyssey 2 to come out and somehow blow this one out of the water like Galaxy 2 did for Galaxy.
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2. Nier: Automata
https://www.youtube.com/watch?v=CKOM3lNFajE
An amazing contemplation on what it means to be alive, and a thoroughly satisfying conclusion to a story that, for me at least, has been told since Drakengard in 2003. Game after game of sad tragic stories with bad endings and characters fighting an imperfect world imperfectly and only making things worse while temporarily making things better for themselves.
And really even in those cases there’s caveats.
Caviats???? Anyway.
Ending E of this game finally brings some semblance of peace for this fucked up world where a deranged killer and his dragon fell through the sky and made things the worst for everyone for literally tens of thousands of years. Finally Devola and Popola can sleep. All is well.
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1. The Legend of Heroes: Trails in the Sky the 3rd
https://www.youtube.com/watch?v=wld2q4mLhYM
Another year, another Trails game at number 1. I’ll be real with you, I’m about to drop a bunch of personal rambly stuff about what this entire trilogy means to me so if you don’t wanna read that, that’s fine. 
This game is basically a perfect epilogue to a game that means a whole lot to me and serves as an amazing capper to an amazing jrpg trilogy.
When I first played Trails in the Sky First Chapter, it was the PC version in 2014. Now in 2014 I was coming off being in college for about 6 years, switching majors a few times and not really being into what I was doing but, yknow, you gotta major in something and then you gotta get a job, that’s kind of what getting started as an adult is. 
So I played this weird little jrpg that was, fundamentally, about a country and the people in it trying to move on from a tragic war years prior, hiding their still fresh wounds in plain sight and just trying to go on with their lives. 
It was an extremely interesting game, for how plot-light it was in the early goings, you got to really feel the struggle of these people and the unseemly past they were trying to run away from or avoid repeating. This underlying conflict builds and builds until we can’t ignore it anymore.
When I played Second Chapter a year later, I had been laid off from a job I got right out of College and had no employment prospects. I hated the fact that I’d spent basically my entire adult life up to that point doing something I wasn’t passionate about and then got let down by the system. 
At the same time, the shame of my situation lead me to close up and not tell anyone about the problems I had, I was broke, I owed two months rent, on the verge of getting evicted, I felt extremely alone.
All this to get to the point that Second Chapter was ultimately a game about pulling out the dark shit we don’t like talking about and saying “it’s okay to talk about this stuff, there’s always someone who will listen.” It got me to get over myself somewhat and actually reach out for help, and I’m really thankful for it not letting me hit rock bottom.
Two years later still, I’m in a much better place, I finally feel happy about where my life is and what I’m doing and oh boy here comes Trails in the Sky the 3rd.
Completing the journey I started back in 2014, I found myself playing a game all about how it’s okay to acknowledge the bad things that happened to us, so long as we learn and move on from them accordingly.
This trilogy has so much heart, and so many memorable characters, and so much to say. It’s so, so special to me, and I was openly weeping when all the characters I’ve come to know and love over 4 years finally parted ways.
Thank you Falcom for making these games, and thank you Xseed for bringing these games to us.
TL;DR
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asociologicalpath-blog · 5 years ago
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Social Issue Blog
A couple of weeks ago, while stuck in my house under quarantine, I finished the Japanese role-playing game Nier Automata. Your goal in this game, to summarize, is to fight a debatably evil race of machines for the sake of the human race, who has been driven into hiding on the moon after losing the earth to the machines. As you play the game, you frequently run into machines who don’t immediately attack you, but talk to you, and frequently share what they’re thinking. These machines don’t want to fight, but have found a purpose in life that they strive towards. Some are dedicated to philosophy, some form families with a father, mother, and child figure, others try to fight for peace between the machines and the humans. Whatever their goal is, they are dedicated to it. A notable example of this is in the quest “Speed Star”, where you meet a machine whose life goal is to be the fastest racer in the world. 
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It challenges you, confident that it’s the fastest, to 3 races. Once you beat it in all 3 races, the machine is defeated. 
“I have lived my  life in the pursuit of speed, and it seems my journey is at an end. Strange. I thought I’d be sad, but instead I feel… Peace. 
When I think back on how competitive I was before, it seems so very ugly.
But that was my life,and thus, I own it. I am content.”
It then kills itself right in front of you, in a comedically timed explosion.
What’s left of one without purpose in life, or control of what one can do? Rates of depression for college students have been rising, and it’s quickly becoming an issue [1]. College students have increasingly felt like they have little to no agency in their life. From financial to social, forces outside of a student’s control are affecting their choices for the future. Among other factors, this has led to a steadily increasing amount of treatment for mental health disorders including Anxiety and Depression. The mental health of today’s students is a pressing issue that needs to be addressed before it gets worse than it already is.
What do I mean when I say agency? For years, there has been a notable rise in the amount of people attending college. A common viewpoint is that because of an increased competition in the job market, students feel more compelled to go. College attendance has never been higher, but of that population, how many wished they never had to be there in the first place?
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The notion that someone needs to get a college degree to get a good job, no matter how true it may be, denies many people the choice to do what they want, pigeonholing them into a system that might not be a good fit for them. Even of those who went to college on their own accord, most are either unemployed or are working at a job that doesn’t require their degree. [2] This is especially common in colleges that have a large focus on non-STEM fields such as arts, writing, journalism, and other media-related fields.
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This inability to get the kind of job they want can lead to a belief that they have little personal control over where they can go and what they can do. This is labelled having an external locus of control, where all control over your life comes from the outside world, which can lead to depression [3]. 
Once students are out of college, what are they supposed to do? Suppose they find a well-paying job in their field. What now? Many college students find that once they get out of college, they don’t know what they want to do with their life. Some of them don’t even have a hobby outside of video games. The prospect of doing nothing but “Go to work, come home, sit on your computer, fall asleep, repeat” for the next 40 years of their life might be enough to break someone. If a person only has a couple things that occupy their time, their mental state can quickly deteriorate. 
A lack of purpose and agency can be a huge blight to a person’s quality of life, and can often lead to depression. Students without a purpose can develop destructive habits, and steps need to be taken to make sure this never happens. Aside from a greater focus on mental health, a curriculum that includes classes that might be outside of a student’s major, such as extracurriculars or hobbies, could give students a new way to spend their life, outside of college and a job.
After this blog has been graded for the last time, just like the machine from Nier Automata, it will be deleted. Nobody would be here to read it. Because a blog is created to be read, it will cease to have a purpose.
[1]- G. Henriques, “The College Student Mental Health Crisis (Update),” Psychology Today, 18-Nov-2018. [Online]. Available: https://www.psychologytoday.com/us/blog/theory-knowledge/201811/the-college-student-mental-health-crisis-update. [Accessed: 28-Apr-2020].
[2]- B. Plumer, “Analysis | Only 27 percent of college grads have a job related to their major,” The Washington Post, 20-May-2013. [Online]. Available: https://www.washingtonpost.com/news/wonk/wp/2013/05/20/only-27-percent-of-college-grads-have-a-job-related-to-their-major/. [Accessed: 28-Apr-2020].
[3]- W. M. Phillips, “Purpose in life, depression, and locus of control,” Journal of Clinical Psychology, vol. 36, no. 3, pp. 661–667, 1980.
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ntslttrspxls · 8 years ago
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Games I finished in 2016
(not necessarily from that year) Sooo, I’m a bit late when it comes to my personal gaming retrospective of 2016. BUT here goes. It has been a successful year when it comes to gaming for me. I completed a few titles that have been really fun, long overdue or just surprisingly surprising because I hadn’t heard of them ever before. I completed 16 games, which not necessarily came out in 2016 but were still on my list. So here’s what I played last year and below you’ll find detailed opinions on them. 
1.  Transformers Devastation (PS3)
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First game I finished in 2016 ‘cause I got it for Christmas in 2015. First things first: I love Platinum Games, although I don’t love all their games alike. But the company itself I appreciate a lot, especially for the Bayonetta series. And they made a Transformers game that looks like the old 80s cartoon and not the dark, modern Michael Bay crap the Transformers have become these days? ‘Awesome’, I thought and I wasn’t disappointed. Yes, the level design is very repetitive and has a lot of, well not back tracking but let’s say they recycle the setting a lot: there’s a city, one part is active for one mission, then you proceed to a different part for another mission and eventually come back to the first part for the third mission. Not exactly refreshing but you still get to shoot or punch Decepticons in the face with Optimus Prime, Bumblebee, Grimlock, Sideswipe or Wheeljack. Plus later in the game the settings vary a little more. The gameplay is classical Platinum games style: run around, beat shit up, collect stuff mainly to get stronger, proceed, repeat. Exactly what a proper Transformers videogame needs. It has the typical Bayonetta-style “witch time” effect where you evade an attack at the right moment just to enter a slow-motion mode for a few seconds where your enemies are slow and you keep on banging. All is well. It looks totally like the TV series which kiddo-me loved to death, the soundtrack is a mixture of badass metal, dubstep (ugh, I used the word) and neo-/modern metal. RAD! So: nothing to complain here. Sure, it could be more diverse and stuff, but it gave me exactly what I wanted and expected from the game. I had a hell of a time with this one. And you could even get more out of it because there is a looting and crafting concept where enemies drop parts and weapons which you then can combine into more powerful or more diverse weapons (take a strong machine gun and combine it with an ice-effect machine gun and you get a strong ice-effect MG; you get the point). It’s fun to experiment with different weapons and combine so many until you find the perfect weapon for every Autobot. So if you’re a fan of the 80s cartoon series: pick it up! Now! It’s become dirt cheap pretty quickly. No excuses. (picture credit: Steam)
2.  Yoshi’s Woolly World (WiiU)
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Got this as a present, too. For my birthday in 2015 by my good friend and gaming buddy Christian.  Not much to say here, either. It’s a Nintendo game. So naturally it looks gorgeous, the gameplay will work just fine and it will be a lot of fun. To be precise: yes, it did exactly this. But in a really great way. The graphics are extremely unique and innovative. The wool&yarn setting provides so many new takes on level design, art direction and gameplay ideas that the Nintendo team could just go nuts with it. With Yoshis tongue as a tool you can for example untie parts of the level to “unravel” (sic!) hidden passages it’s just adorable how you go “Aaahh”, each time you find something. Everything looks like good ol’ grandma knitted it herself with all the love she can put into a woolly stuffed animal or pillow. Everything looks organic and handmade which sets the game into a very graspable and physical world. Plus, typical for Nintendo: it’s not only for kids. Sure, it’s cute and all but the levels are actually pretty challenging. Especially if you want to collect all the thingamabobs and collectibles you can get in each level: collect five balls of yarn in each level to unlock a new colored Yoshi you can pick to play with. So the completionist really gets something out of this. Long story short: it’s a wonderful title and not just another Nintendo game but really creative, especially in game design and level design.  (picture credit: Amazon)
3. Everybody’s Gone To The Rapture (PS4)
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I heard about it shortly before I got a PS4 and I simply don’t play games on my PC or Mac that often. So I bought it right away because the idea and art style stoked me. The art style is not very, unique, since it’s basically pretty realistic. But the town they created is selling it. It’s authentic. You can visit the houses, they look as if people lived here a short time ago. Which is what actually happened.  It’s one of the slightly patronizingly named “Walking Simulators”. I don’t think that this genre specification is derogatory because it just says what it is: you walk around a setting and explore things without too much interaction. In the end the voice acting and the mystical story behind the game took me by the hand and led me through the experience and left me thinking. I love it when games make me think about what I’ve just witnessed. So here’s to a great Walking Simulator with wonderful sound, story and voice acting.  (picture credit: Polygon)
4. Fragile Dreams: Farewell Ruins of The Moon (Wii)
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This was recommended to me by a friend who told me that I’d love it because he knew my preferences in videogames, which he does. Farewell Ruins of the Moon is some kind of, well, it feels like a survival horror adventure at the beginning of the survival horror genre. Think early PS2 or Dreamcast era. The battle mechanics are dusty and wodden, the item management is tedious and a little annoying, the graphics are one step behind what was standard on the Wii. But still I grew to enjoy the game because of the beautiful setting, characters and story. Your main character is kind of left in a world where there’s not much left at all. He has to find out what happened and if there are others left, too. You find a girl which then runs away. From then on you try to find her. And after accepting that it’s like playing a good PS2 game instead of a polished Wii game I started loving everything about it (apart from the things I just criticised). I played it with original japanese voice and subtitles which made me enjoy the game a helluva lot more. I love japanese culture and it made the game better! Now it felt like an early take on what later became NIER, which I totally adore. The battle system is not really similar, but in a small scope I guess does have comparisons. But setting and look feel a little bit like Caviars masterpiece on Xbox360 and PS3 NIER. Over the course of the game you meet different characters and their respective background stories, which is really similar to NIER.  All in all I recommend this game to anyone who can overlook the obvious flaws and who still enjoys PS2-era action-adventure games in an anime setting with a great story. (picture credit: Romulation.net)
5.  Until Dawn (PS4)
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Well, this is interesting. I heard a (german) podcast (Insert Moin) about Until Dawn before I owned a PS4 and heard them speak about this horror game with stereotype story, stereotype characters and overall very flat features. But they still said that the looks and the execution of these uninspired basic ideas totally hooked them. So I tried it and MAN was this a good horror game. And not only because they hired so many good actors to play the parts of the characters (like Rami Malek from Mr. Robot) but because the horror just kept up with the pace of the game. Each time I thought, “All right, brace yourself for the next expectable jump-scare” - it didn’t happen. The setting was just about right, the sound, the camera angle, the tension and then… nothing. “Whoops, okay. Maybe lat— BOOM”, and there it was. Shocked me to the core. Every_flippin’_time! I love myself a good horror game. But I’ve played so many that most of the “scary effects” just don’t touch me anymore. So here’s Until Dawn which actually has an intriguing storyline that makes you want to find out what’s behind all of it, with it’s stereotypical characters who actually react pretty well to each other depending on how you decide to play each and everyone of them. It’s a little like Heavy Rain with more characters that you can all play and a more horror setting (and with less shitty controls and a less shitty ending). Any horror game or -movie fan should play this! (picture credit: Until Dawn Wikia) 6.  Uncharted 4 (PS4)
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Well, it’s Uncharted. It’s like Indiana Jones but without Nazis and, well, that’s about it. I loved Uncharted 2, didn’t care for part 1 too much and haven’t played 3 because everybody said it’s boring and focused too much on the failed 3D-TV feature. But part 4 really got me again. I think it’s the best Uncharted after 2, as far as I can compare them all. Pirates, wonderful graphics, good ol’friends and foes, nice acting… A very good game.  (picture credit: Playstation.com)
7.  ABZÛ (PC)
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I already posted something about this game right after I played it. Short: It’s JOURNEY underwater. But it’s not just that. It’s very beautiful, a lot of fun to just swim around and for every diving-fan a must play. The more you play it the more gorgeous it gets. Wonderful game.  A story told without words. Always totally gets me. Plus like its spiritual predecessor Journey the soundtrack was written by the amazing Austin Wintory (link in the next bit). (picture credit: abzugame.com) 8.  Journey (PS4)
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There’s not much to say about JOURNEY these days. Anyone who hasn’t played it yet misses out on one of the best and most artistic approaches to videogames in the entire history of the medium. It is the first video game that was ever nominated for a Grammy for its marvellous soundtrack by amazing composer Austin Wintory (it didn’t win, but it was nominated!). It has one of the best online-multiplayer experiences ever where you meet other players along the way through the game who are in the same level as you and you then simply meet. Since there is no teamspeak, nor can you see the gamertag of that person, you have to communicate (if you want to approach the other player) through jumping, making a noise and walking and waiting if the other player follows you. Play it. Please play Journey. I finished it about 4 times now since release and in 2016 for the first time on PS4. It’s always a unique experience.  Here the story is also told without any words, spoken or written. Absolutely my joint. (picture credit: thatgamecompany.com) 
9.  Love You To Bits (iOS) 
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This little 2D-puzzle adventure on iOS comes from a few artists behind Tiny Thief (which is very visible, but not in a negative way). You are are guy who’s in love with a robot girl. She gets destroyed and you have to search the whole universe to collect her bits and reassemble her. It’s incredibly detailed and shows a great deal of thought they put into the level design, little anecdotes and reminiscenses to other games. For example in one level there you go to an arcade and have to collect tokens from the arcade machines in order to exchange them for a prize that you need. These arcade machines are all teeny tiny games on their own. One Zelda-style, one Metroid-style and one other classic I just forgot about (I think it wasn’t Mario but something similar). Also it has the classic point-and-click humor to it that you want to click on a person or an item more than once because it’s just funny to watch what happens each time. There’s not only one single reaction. Each level has so many different layers of obvious beauty, deeper design of the puzzles and incredible re-defining ideas of how the level design and game design can be altered in order to keep up the playing experience. Very well done and it has a lot of levels that kept me playing for a long long time for a mobile game. Plus there are some collectibles that are actually fun to discover because they mostly are incorporated in little extra puzzles that you don’t have to solve to complete the level but if you like the challenge it’s great.  Again: story without words. I LOVE it to bits.  (picture credit: loveyoutobits.com)
10.  The Bug Butcher (PS4)
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Buddies of a buddie of mine made this Super Putty-like game. It kinda looks like some sort of Super Meat Boy in space with the Super Putty game mechanics. It’s good, short fun with very well animated enemies, a good weapons and upgrades system and a nice fast paced gameplay. Definitely a recommendation for all of you old school gamers out there.  There’s really not much more to say about it. You play some sort of pest-control bug smasher and have to rid a lab from alien bugs and other creatures. Level by level you eliminate waves of bugs, trying to keep up your combo and collecting nice temporary weapon updates. It’s good fun and also a great co-op title, I suppose (haven’t played in two player mode yet). (picture credit: awfullynicestudios.com) 11.  Shovel Knight (WiiU) 
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Wuahahaha, Shovel Knight is SO MUCH of everything I loved about the NES. It’s Mega Man, Castlevania, Metroid, Contra, Faxanadu and Zelda II in ONE GAME COMBINED. I love it a lot. The gameplay surely is inspired by all the aforementioned games but Yacht Games made it clear that they simply took everything they loved about these kinds of games and forged something beautiful out of it instead of just copying the good. It’s highly detailed in art style, music, game design and feel of the game that I couldn’t leave my hands off of it until I finished it. Some levels were actually too challenging so I left them out (well, the optional ones, naturally; otherwise I couldn’t have finished it) but overall it’s never too frustrating. Like in Super Meat Boy (my go-to example of perfect game design) Shovel Knight lets you know where you went wrong when you die and gives you a chance to make things right in collecting the loot that you lost dying. All in all it’s a great game for all the NES-lovers out there. Play it! No matter the system (Wii, Vita, PS4, 3DS) - it’s awesome! Oh, and check out the soundtrack by Jake Kaufman who also did some wonderful soundtracks for my beloved Shantae series, Double Dragon Neon and Mighty Switch Force. Get it here on Bandcamp for name-your-price (and please pay a buck or two for it; it’s totally worth it). (picture credit: yachtclubgames.com)
12. Pony Island
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Yeah… one of the weirdest and still most intriguing games I’ve ever played, I’d say. It makes you think that the game actually f*cks with your computer. It’s fascinating how for example it tricks you into thinking that your computer does something regularly only for you to realize that it was a decoy. Overall the coding sequences, the weird jump’n’run passages and the general “genre”… it’s one of a kind. I also wrote a seperate review on this one. For that check this older post.  (picture credit: giga.de) 13.  The Vanishing of Ethan Carter (PS4) 
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Yet another “walking simulator”, but with a twist. We have some strange meta-puzzles going on here, some David Lynchian shenanigans going on and overall a sad but interesting story to unravel. You’re a detective or PI of some sort who tries to find out what happened with Ethan Carter. The story is told via ghostly visualizations of past events of the former townspeople. Setting/graphics is good and the whole game is always good for a surprise. Check it out.  (picture credit: theastronauts.com)
14.  Adventure Time: Finn&Jake Investigations (PS4)
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“Who wants to play videogames?” I love Adventure Time and this game feels basically like playing Adventure Time. It’s an adventure (duh!) and this genre suits the TV show very well. The dialogues are funny, the voices are real (except, I’m not sure and too lazy to google but Lumpy Space Princess didn’t sound quite right; she might have been voiced by someone else) and the graphics are beautifully detailed. Just as in the show. And you have Marceline, Ice King, Tree Trunks, Finn and Jake of course, Beamo, LSP, Cinnamon Butler, Starchy, Bubblegum Princess, Flame Princess… everyone you love. The puzzles are rather simple and overall it’s a game for kids, I’d say. Still I had a lot of fun with it.  (picture credit: Steam)
15. Shantae and the Pirate’s Curse (3DS)
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Now here’s my discovery of the year! I actually downloaded the Game Boy Color game on my 3DS before after a buddy of mine recommended it to me. But I haven’t spent much time with it. Then Humble released a 3DS bundle, so I got Shantae and The Pirate’s Curse, too. And this is one of the best (even if it’s not the deepests but still good) Metroidvania games I have played in a long long time. The setting is utterly fresh and unique with Shantae being a half-genie who protects an island from pirates and such. The graphics are like a mixture of anime and Disney and the characters are adorable, even the bad ones. The level design is beautiful and very diverse. There’s Metroidvania-typical back tracking which is still fun because of the great level design and art style: you can remember where there was that one particular item you could only get if you are able to jump higher, if you know what I mean. The boss fights are great, the items are good, the only thing I would have wished for is more character development as in Super Metroid or Symphony of the Night. There are some permanent improvements of Shantae but some of them I didn’t use that much. But I guess that’s true also for Metroid and Castlevania.  I fell in love with the franchise, bought XSEEDs boxed version of the new “1/2 Genie Hero” for PS4 (finally HD sprites) and the older versions from Limited Run Games. I’m happy that Shantae is in my life now. :) Awesome Soundtrack by Jake Kaufman again. (picture credit: Playstation Store)
  16.  Dragon’s Crown (PS3)
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And finally I completed Dragon’s Crown. I simply adore Vanilla Ware’s art style. It’s perfect. It’s manga style with a traditional japanese AND a traditional medieval touch. It’s so unique. Although the overly lascivious looks of some female characters in the game stirred up quite the discussion. I myself think that it’s beautiful and not sexist. The women characters are just as overly exaggerated as the male ones and just so they are equally strong. But it’s not just the looks of Vanilla Ware. They make astonishing games, too. The gameplay of Dragon’s Crown is basically a simple side scroll hack’n’slash like Castle Crashers or Golden Axe. There’s much more character development though, like in Diablo. With the use of Runes you can use magic, you grind for nice weapon drops and stats increase and you constantly mix up your party with the revived warriors whose bones you brought back from your battles. The story is told well without cinematics but with great slightly animated still pictures of the characters, each of which you could print and hang on your wall easily. So well made. Plus after one complete run (it took me 18 hours) there’s the new game + with new tasks, side quests, harder enemies and basically the same levels in more difficult if you want to get the most out of the game. I highly recommend this to any fan of the aforementioned games or any real time RPGs. 
(picture credit: dealspwn.com)
 P.S.: all pictures I took from teh internets. I credited each page where I got the pics from. If any owner of these pictures wants me to take them down, just let me know and I’ll follow accordingly. 
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meetthetank · 3 years ago
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Cruciamen Chapter 11: A Touch of Honey
Rating: Mature Archive Warning: Graphic Depictions Of Violence Categories: F/M, Other Fandom: NieR: Automata (Video Game) Relationships: 2B/9S (NieR: Automata), A2/A4 (NieR: Automata) Characters: 2B (NieR: Automata), 9S (NieR: Automata), A2 (NieR: Automata), A4 (NieR: Automata), Emil (NieR: Automata), Kainé (Nier) Additional Tags: Alternate Universe - Fantasy, genre typical violence, On the Run, Monster of the Week, 9S is a half demon, 2B and A2 are shapeshifter Dragons, Other Additional Tags to Be Added, Smut in the future, inaccurate depictions of medical procedures, Fantasy Biology, A2 is Nonbinary Ao3 Link: https://archiveofourown.org/works/25104214/chapters/79358422
The art in the thick, leatherbound tome is unlike anything A2 has seen before. Great warriors, their mighty weapons, and the monsters they slew dance across the page and intermingle with the precisely placed text. They run their bandaged fingers over the linework and imagine the rough splinters of the carved woodblock. Each image is rendered with exquisite detail and transferred to the page with expert skill. The ink doesn’t even smear when they touch it.
The door to their sickroom swings open. A4 strides in, black curls bouncing with each step, carrying a basket of supplies and a plate of food. The dry beige stuff, “bread” and soft yellow stuff, “cheese” have been mostly replaced by fresh fruits, but there’s still small pieces of both hidden underneath. The nun regards A2 with a bright smile that makes her emerald eyes shine. For the past three days she’s greeted them this way, always the same smile, the same twinkle in her eyes. It’s weird, but A2 doesn’t mind.
“I didn’t take you for a scholar,” she says, placing her basket down and coming to their bedside. “Oh, no offense.” A4 scans the page open on A2’s lap, then sighs wistfully. “I always love this story. The Sword Saint is one of my favorite heroes. What about you?”
A2 blinks, their expression neutral. “I can’t read it. I just think the pictures are cool.”
“Oh.” The nun turns her head and makes a strange coughing noise. When she turns back her face is red, making the smattering of freckles across her cheeks stand out.
“What?”
“Nothing!” A4 yelps. “Just ah-... Dry throat is all.”
“Okay…” A2 mutters.
“What’s your favorite picture then?” A4 asks, eager to change the subject.
Their expression lightens a bit. “The weapons.”
“Oh, really?”
A2 nods. “Yeah. Never seen some of these before. They look cool.” Their fingers trace across an image of a wicked looking serrated blade. “Back home, the elders said that weapons told stories. I never believed it as a cub, weapons couldn’t talk.”
“Interesting,” A4 muses. She looks at them, lying in bed, clearly bored out of their skull. Their leg bounces under the covers, their eyes dart around only to settle on her face for a few moments, then find something else to be interested in. The book is long forgotten, and A4 guesses that sitting here telling stories would be as ineffective as trying to get them to change their bandages regularly. Then,  suddenly claps her hands together.“I have an idea!”
They close the book and tilt their head to the side. “Huh?”
“I bet you’re tired of walking around the infirmary. I could take you around some of the other buildings, if you’d like.”
A2 grumbles to themself. Though they feel better after walking with A4, they despise being led around like a lost cub. Not even the prospect of new scenery will change their attitude.
“There’s lots of sculptures and art, and even relic weapons I could show you,” she says with a coy smile.
That… gets their attention. “... When are we going?”
“Whenever you’re ready, I think.” 
A4 offers her hand out to A2 to help them out of bed. They wrap their bandaged fingers around hers and allow themself to be pulled up. Though the sharp pains and aches that ravaged their body have dulled, they still wince and hiss under their breath as they stand. Parts of their skin, particularly in their shoulders, elbows, lower back, and legs, feel too tight, as if their bones are a tanning rack. A4 places a worried hand on their shoulder. They give a dismissive wave but don’t reject the touch. 
“I’m fine,” A2 says, forcing themself to stand as tall as they can. “Just a bit stiff.”
The nun sticks by their side as they leave the infirmary. A2 grumbles that they’re not about to fall over, but A4 remains adamant that she’s here in case they need some support. They glance around at the other rooms that happen to have the doors open. There aren’t many other patients housed here; A2 counts at least three or four patients and one other nun. This place must not get many visitors, or much outside aid for that matter.
The sun blinds them temporarily as they step onto the worn path that leads from the infirmary to the rest of the convent’s grounds. Straight ahead is an old stone chapel, decorated with symbols and iconography A2 recognizes from the book they were reading. Immediately left of that is a building similar in structure to the infirmary from which other nuns come in and out. The scents of unfamiliar foods drifts out of the open windows, and A4 giggles when A2 stares at the building as they pass.
As they approach the living quarters and the chapel, A2 notices a distinct change in the atmosphere around them. There’s an energy in the air that sends a chill up their spine, something unseen that makes the downy feathers beneath their hair prick up. 
A4, noticing their tension, puts a hand on their shoulder.
“What is that?” they ask, stormy eyes darting around in search of a threat. “Something’s weird here.”
“It’s the blessed grounds,” A4 explains. “The area surrounding the chapel and our dormitory have been consecrated to ward against demons and other creatures.” 
A2 nods along, not understanding at all. At least this place has some kind of protection. The only thing preventing an invasion is The Bog to the north and dense woods to the south. A fence or stones would be preferable, but a magical barrier will do, they suppose.
A4 brings them to the chapel first. She stops in front of the heavy wooden doors with A2 by her side and clasps her hands together in front of her chest. Though she mutters a prayer in a language A2 does not recognize, they can tell the words are full of reverence. She bows her head, makes motions across her body with her hands, then leans forward as far as possible in an exaggerated bow. A2 stands and stares, unsure if they should be following along or not. They fold their hands clumsily, only for A4 to giggle at them once again. Heat floods their face and they cross their arms over their chest with an indignant huff. 
She pushes the doors open much more easily than A2 thought she would. Cool air laden with fragrant incense rushes out and rustles their hair. There’s barely any light inside, only the sun’s rays and a few candles illuminate the interior of the old building, but it’s enough for the colorful glass windows to shine in brilliant greens, reds, and blues. They follow A4 with their head on a swivel, trying in vain to take in everything around them. Each window has an image inside it of different colored glass, giving the depictions of strange beings and holy figures an otherworldly quality. In between each window are statues depicting all manner of weird and awe-inspiring creatures. There are many beings that seem to defy the laws of nature, each one brandishing instruments of war such as swords, spears, and great shields. One winged creature with a long, featureless face that ends in a point unnerves A2. Despite it having no eyes, it seems to stare at them. 
“What are these…” A2 murmurs, finding themself staying close to A4.
“Angels,” she explains, slowing her pace to match A2’s
They shiver. “I didn’t think they would look so…” So much like demons? They don’t dare say that aloud. “... Monstrous.”
A4 giggles. “Angels and other heavenly bodies aren’t from this world.”
“Oh.” They scuff their shoes against the stone floor, feeling a little silly. Of course they wouldn’t be from this world. “Where are they from? Has anyone seen an angel before?” 
They don’t mean to be rude, they’re only curious, but the frown that sours A4’s soft features makes them rethink asking questions like that again.
“We call their world Paradise,” she says, forcing her expression to be neutral again. “There are a number of thinkers that theorize that it’s somewhere high above the clouds or among the stars. The few times we have seen angels, they’ve descended from the sky.” She sighs and thumbs the fabric of her dress. “It’s... been a long time since anyone has seen an angel. The last recorded sighting was during the time of the Hellwalker, thousands of years ago.”
A2 hums and searches for anything to change the subject. A statue close to the small altar catches their attention. An armored human, or something that used to be human, holds out his arms as an angelic warrior erupts from his split chest. Though graphic and morbid (the scene sends chills down A2’s spine), none of the more gruesome details are rendered in the stone. Even the human with his chest agape seems to be enraptured by the holy warrior emerging from his decimated body.
“Wh-” 
They stop short of asking about the sculpture, but ever observant, A4’s head whips around to face them. She looks from their face to the statue and back again, easily piecing together the question A2 was about to ask.
“This was Saint Agustus, an Ascended,” she explains. “Exceptional people of the Faith are sometimes chosen by the Bishops to give up their body to an angel. They become holy vessels of divine will.”
A2 only nods along, watching as A4 clutches a charm that dangles from their prayer bead necklace. They can’t make out the shape, but it looks like a similar design to what the statue of Saint Augustus has tied to his belt. Before A4 can catch them staring they avert their eyes, making sure not to linger on anything for too long. The last thing they want to do is make this sweet nun feel like she has to educate them on every aspect of the Faith.
“The weapons look cool,” they say in a desperate attempt to avoid any prying religious based questions.
It seems to work, as A4 smiles. “They are, but the real ones are even cooler.” For the first time since coming into the chapel, she looks genuinely excited. It’s infectious; A2 can’t stop themself from grinning as well. “Would you like to see some?”
All A2 has to do is nod once for A4 to grab their hand and lead them through the chapel and down a stairwell. A few other nuns scowl at her but it doesn’t seem to bother A4 in the slightest; in fact she seems to smile wider once she does notice. That little act of mischief from the woman A2 thought was a good and pious girl makes her smirk, just a bit.
Another set of oaken doors separate the basement of the chapel, used for storing unused furniture and holiday paraphernalia, from the Order’s armory. The array and variety of weapons is impressive enough, but the decoration and detail on their ornaments is dazzling. Each sword, spear, axe, mace, and bow is embellished with holy symbols, geometric designs, and mosaics of brilliant gems and stones. A massive sword in a glass case catches A2’s eye. Its intricate lattice work and inlaid jewels outline the polished and gilded blade. It’s ostentatious and far too gaudy for their tastes, but A2 can’t deny that it’s impressive.
“That’s Teresa’s Ecstasy,” A4 explains. “Or, a replica of it.”
“Cool…” A2 says, staring at the sword with wide, awestruck eyes.
A4 goes around and gives a little lesson on each weapon or replica and who used it. Teresa’s Ecstasy might be the largest and shiniest, but the brutal headsman axes wielded by Holy Executioners would be their choice out of the lot, hypothetically. There’s a pair of swords that look strangely familiar to A2, two serrated black iron swords devoid of the elaborate decorations or the others. A4 explains them to be the favored weapons of someone known as the Sword Saint.
“This is what I take into battle,” A4 says and takes what A2 thought to be a censer off of a rack, but it is adorned with the wicked blades and spikes of a flail. “I burn a sacred herb inside that emits a smoke that suffocates demons.”
She demonstrates her skills with several wide sweeps and a downward strike to finish. A2 steps back to give her room to swing the flail. It almost looks like a dance and it astounds them that A4 doesn’t lose control of the weapon and smack herself in the face with it. It's enchanting in a way they didn’t expect, and they find themself watching her with enough intensity that when A4 catches them staring, her face flushes red and she falters, allowing the golden chain to catch on her arm. She sputters a half explanation, half apology as she hangs the thurible back on its rack. 
A4 clears her throat. “S-so. Which one would you pick?”
They can’t help but smile. Her question carries the same excited innocence that a child has when asking a friend what their favorite lizard is. A2 scans the racks and shelves filled with weapons, relics, and replicas. Most of these are far too flashy or strange for them to latch onto, but there is a rack of simple wooden weapons. At first they mistake them for harmless training weapons, but one catches their eye. They pick up a heavy dark oak club with spikes crudely hammered into the rounded end. It’s hefty, top-heavy, yet well balanced and cruel. They give it a practice swing, then a more powerful one and smirk at the simple brutality of the spiked club.
“This one. If I didn’t have my sword, of course.”
She giggles. “I thought you might pick the Club of Saint Gertrude.”
A2 decides that Saint Gertrude had good taste. They set the club back in its place with much more reverence than before. 
The pair don’t stay down in the armory for very long. An older nun whom A4 refers to as Sister Beatrice (who also lingers behind them as they leave) scolds them for playing around with holy relics. A4 tries to defend herself but quickly absconds with A2 in tow before the old woman could get too angry. As they exit the chapel and A2 has to walk past the statues and windows once more, they can’t shake a certain observation of the convent’s art and iconography that sticks in their mind. Everything here, despite being holy and images of purity, is very... sexual. Even the people or demons being skewered or torn apart have expressions of pure ecstasy and pleasure. They shove the thought away as they and A4 exit the chapel and the fresh air fills their lungs.
Along with the calming scents of grass and the woods, something else catches A2’s attention. A savory smell, like searing meat but not as sharp or oily, drifts from the building A4 had identified as the dormitory. It’s a wholly unknown scent to them, but it makes their mouth water nonetheless. Thankfully that building is A4’s next destination. 
Since there’s no ritual she needs to perform for entering the living quarters, A4 walks right through the much less ornate wooden door, holding it open for A2. The entryway is sparsely decorated: only wide, featureless windows that let in natural light and potted plants of various kinds sit among neatly lined pairs of boots. Other belongings and clothes sit on small tables and vanities near the door: several woven black shawls, prayer beads, and simple leather satchels. It’s hard to tell just how many nuns live here, but A2 figures at least twenty based on how many pairs of boots they can see. 
A4 leads them through the halls of the dormitory, which is relatively uninteresting aside from the different paintings of what A2 assumes to be saints that adorn the walls every so often. The smell grows stronger and stronger until they reach a large, open kitchen and dining area. Well-used pots and pans hang from the rafters, a pot of water boils on an oven with a small cookfire crackling inside, and plates of breads and cheeses sit on the center table, ready for lunch time. 
The young nun bustles back and forth, checking on the pot of something she calls “pasta” that boils on the stove while A2 idly examines the different foods lying about. Some of them they recognize, like cloves of garlic, from the witch’s house. Others they have to sneak a bite of to decide whether or not they like it. Most of the powders and dried plants are far too strong, and it takes all of their self control not to vomit after biting into a thin stick of… something.
A2 finally comes to the loaves of bread that have a white decoration on top of them arranged neatly on a tray. While A4 fusses with organizing some utensils and complaining about how messy one of the other nuns is, A2 picks up a small loaf. It’s much softer than they expected, and denser. It must be a different kind than the ones A4 brings them. It crumbles easily when they roll a piece between their fingers. The white decoration turns to a sticky liquid when they touch it. Cautiously, they take a bite.
It only takes two bites for A2 to eat the whole loaf. 
Whatever this is has to be the sweetest, most amazing thing A2 has ever put in their mouth. It reminds them vaguely of honey, a rare treat back home, but with so much more added to it. They taste a bit of fruit and some of the spices they had sampled in there as well. Suddenly they feel like they’ve been missing out on so much of the world, a feeling that causes tears to well up in their eyes. 
A4’s laughter snaps them out of their religious experience. They try to wipe their eyes as nonchalantly as possible, but the nun sees right through their ruse.
“I never thought anyone would react like that to my baking,” she says, smiling from ear to ear.
“Y-...” A2 looks at her with wide eyes, “You made that?”
“Yes,” she giggles. “It was one of the first things I learned to bake. It’s sweet bread.”
A2 thinks they might like this place after all. They reach for a second loaf only for A4 to smack their hand.
“Hey! Save some for the rest of us!” she scolds them, but the smile plastered across her face lets them know there’s no malice at all. A4 leans in close to A2 and drops her voice to a whisper, “If you cooperate with your treatments and behave yourself I can sneak you some.”
Her excitement is infectious. A pleasant warmth rushes through A2’s body as they laugh with her. “Okay, deal.”
...When was the last time they felt like this?
They don’t linger in the kitchen for very long. A4 tugs them along by the hand once again, eager to have A2 meet her mentor at the convent (or to get them away from the food). She says this is the final stop of their tour, which comes as a secret relief to A2. Their legs and arms are starting to ache and despite eating an entire loaf of sweet bread they want to lie in bed for a few hours. Even walking through the dormitory halls takes the wind out of them. They try to hide it as best they can, but A4 gives them a concerned look when she hears them wheeze.
The final stop turns out to be the dormitory’s infirmary. Why the nuns have their own separate medical wing confuses A2, but the group seems eager to keep outsiders away, considering all the strange looks A2 has been on the receiving end. The room is devoid of people aside from two older women. One wears the same plain black dress and white headscarf that the other nuns wear. She hunches over a much more decrepit woman, dressed in a black robe with an intricate geometric pattern on the front, denoting a higher rank, and tends to a wound on her face. As A2 walks closer, they can smell a harsh potion similar to what A4 has been giving them to clean their sores. 
“Sister Margaret!” A4 calls and waves, then bows to the older old woman. “Good afternoon, Mother Superior.”
“Good afternoon, sister,” both women answer in unison.
A2 gives a shaky wave, standing behind A4 as if this tiny woman would protect them from awkward social encounters. 
“Is this the girl we rescued from the Bog?” Sister Margaret asks, only sparing a glance at A2 before turning back to the wounds on Mother Superior’s face.
They’re about to chime in with their usual response to that assumption, but their words catch in their throat as Mother Superior turns to face them, allowing A2 to see the full extent of her disfigurement. 
Her eyes are gone. The only thing that remains are her eyelids, sewn shut, and two circles of thick scar tissue over them. Sister Margaret gently dabs a sharp-smelling cream over the wounds. 
“Speak, child,” Mother Superior says, her voice severe but worn with age. “Does my penance frighten you?”
“P-...” A2 stammers, their aloof personality vanishing in an instant, “Penance?”
“Mother please.” Sister Margaret playfully taps her elder on the shoulder. “Don’t scare the poor girl.”
A4, Sister Margaret, and Mother Superior chat while Maragret finishes up with her treatments. The three women all seem to get along, from A2’s perspective, but A4 and Margaret seem far closer. A2 lingers on the edge of the group, waiting for and dreading when attention turns back to them. All the while, they can’t stop looking at Mother Superior and her wounds. The word “penance” echoes in their head over and over and over. They see an iron mask sitting beside the matriarch and swallow a lump forming in their throat.
It isn’t long before Mother Superior stands to leave. She waves her goodbyes, A4 and Sister Margaret bow in return, and the old woman hobbles out of the infirmary, leaning on a wooden cane for support and navigation. 
As soon as Mother Superior exits the room, Sister Margaret claps her hands together and approaches A2. “Now! Let's take a look at you…”
This woman has no sense of personal space, A2 thinks. She pulls at their lips to check their teeth, runs her wrinkled hands over their scales and bandages, digs through their hair like she’s looking for ticks, and holds their eyelids open to examine them. They let out a low, annoyed hiss, but allow the old nun to pick them apart like an experiment.
“Looks like you’re doing a good job so far, 4!” Sister Margaret praises. A4 beams with pride. “Keep up with fresh fruit as her main diet, change the bandages daily or more if needed. How are you feeling? Be honest, girl.”
“Uh- I’m not…” They stop, unsure if correcting Sister Margaret about their gender would cause problems. “I’m... still sore. Get tired easily. Get sick if I eat too much.”
Sister Margaret and A4 nod in exactly the same way. “Well,” Margaret begins, “Rest, walks, and a proper diet should put your humors back in check. Don’t keep your condition a secret, there’s no room for the sin of pride in these walls.”
A2 nods, then suddenly chokes on their own spit as Margaret grabs at their upper arm and squeezes their bicep. 
“Hooo boy!” she hoots, giving their arm another squeeze, seemingly pleased by how hard the muscle is. “She’s something alright!” Margaret turns to A4, whose face already begins to flush red. “I’ll say this, if she cleaned up, she’d be a snack and a half!”
She laughs at the red faced A4, while A2 stands there with the blank stare of a confused cub.
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meetthetank · 4 years ago
Text
Cruciamen Chapter 8: In the Shadow of the Primordial Lords
Rating: Mature Archive Warning: Graphic Depictions Of Violence Categories: F/M, Other Fandom: NieR: Automata (Video Game) Relationships: 2B/9S (NieR: Automata), A2/A4 (NieR: Automata) Characters: 2B (NieR: Automata), 9S (NieR: Automata), A2 (NieR: Automata), A4 (NieR: Automata), Emil (NieR: Automata), Kainé (Nier) Additional Tags: Alternate Universe - Fantasy, genre typical violence, On the Run, Monster of the Week, 9S is a half demon, 2B and A2 are shapeshifter Dragons, Other Additional Tags to Be Added, Smut in the future, inaccurate depictions of medical procedures, Fantasy Biology, A2 is Nonbinary Ao3 Link: https://archiveofourown.org/works/25104214/chapters/7522249
A2 wakes to a searing pain in their wrists and ankles and a disorienting sinking sensation, as if their stomach is about to drop through their back. Their body sways back and forth, dangling from whatever holds their arms and legs in place. They slowly open their eyes, fighting past exhaustion and caked mud, and see a mangrove canopy come into focus, along with their hands and feet bound to a thick branch with rough, hempen rope. Panic shoots through their body and they try to tug at the ropes with what strength they can muster in this position. All they succeed in is digging the coarse rope into their skin further.
They hiss quietly as they become more aware of their pain and the world around them. There’s multiple sets of footsteps that break through the din of nature, the clattering of wood and bone against each other, and whatever language their captors are speaking. Some of the women, clad in bone and hide armor, glare at A2 as they struggle but make no move to stop them yet. 
Despite the hopelessness of the situation, a desperate escape plan begins to brew in A2’s head. If they can at least break through the ropes around their wrists then they could twist themselves around enough to undo the ones on their legs. They’d have to be quick; the witches are watching every so often, but seem to be confident that their prey can’t escape. Maybe A2 can use that to their advantage.
Straining their chest and arms, A2 pulls themself up to their tied wrists and bites at the ropes. Whatever the material is tastes horrific, like mud and rotten bone, but it’s brittle and easily sheared apart. With their mouth full of rope, they gnaw at their restraints like a desperate rat. Each bite makes the rope’s grip looser and looser, their teeth easily pulling it to pieces. The more success they find the more anxious they get, caution being replaced by frantic desperation. 
Suddenly, one of the large warrior women shouts something in her harsh tongue. A2 hisses a curse in their own native tongue, before the witch slams her club into A2’s skull. They don’t even get to finish their insult before their world slips into darkness.
This time, A2 awakens to a vile stench and an ache in their whole body.
There isn’t one source they can place the smell at. It is an acrid melding of mud, stagnant water, feces, and corpses. The sting of smoke lingers in the air as well, but it’s different than a typical campfire, more harsh. The witches aren’t burning wood.
A2 cracks their eyes open once more, this time to the sight of a strange village settled in a rare firm stretch of mud. A well-worn path of soft mud and stone twists through the mangroves into a clearing; a barren pit of sludge dotted with structures constructed of gnarled branches and uncut boulders and decorated with grim trophies; skulls, horns, skins, and dried organs. Animal hides cover the roofs and hang above doors; bones and skulls provide support for long leather pelts. In fact, whatever isn’t made of wood or stone is made from bones and hides. Crude benches and stools stand above piles of corpses freshly picked, bare of all meat and skin, leaving bloodied skeletons to dry in the sun. It doesn’t take long for A2 to discern what this means for them. 
The witches don’t seem to notice that they’re awake, and A2 plans to keep it that way for as long as they can. If they can get their bearings and search out some kind of escape route, then at least they’ll have a plan in some capacity. 
Exploiting a weakness in the guard patrols doesn’t seem like it’ll be viable. There are countless women wandering around the village doing every sort of task available. Some are weaving, carving bones, and mending furniture; others watch the few children that scamper around the proud huntresses and their catch, yelling at the kids if they get too close; and even more skin and gut fresh kills, tossing the bones aside to the ever growing piles. Though only a few of them have weapons, gruesome crude blades and spears similar to the ones the huntresses carry, there’s enough to give A2 pause while they contemplate just fighting their way through the village. There’s no telling how many of the witches are competent fighters or archers.
A2 considers simply transforming and flying away as soon as their limbs are free. The canopy isn’t as dense here as it is in the untouched sections of The Bog, and even if they couldn’t fit through the branches they could at least jump from tree to tree and glide into denser portions. But with the witches’ pet rats and arrows that could be a problem too…
Before they can decide on a plan of action that wouldn’t immediately fail, something sinister comes into view.
A wooden cage, surrounded by skulls on pikes and inward pointing spikes, covering a gaping hole in the earth. The stench of feces, urine, and death attracts a swarm of huge flies that hover around the cage, enticed by the smells that make A2 gag. Another witch, this one wearing a mask made of a rat’s hollowed out head, grumbles something to the huntresses in a raspy voice before opening a section of the wooden cage. A feverish chill runs down A2’s spine as desperate, longing moans drift out of the pit.
The huntresses cut A2 down from the log suddenly; they land in the mud with a wet splat, before a brutal kick sends them over the edge and plummeting into the filth below. They land in a puddle of murk that seeps into their scales, clothes, and hair. Whatever the fluid is sticks to them in sick clumps of… A2 doesn’t want to know. It stinks of so many things that it’s hard to pin down a single source. 
It’s hard to stand. Whenever they put their foot down the ground itself gives, either sinking and engulfing their foot or sliding out from under them. It takes a few attempts, one of which has A2 falling face first into the grime, but they eventually manage to stand and get their bearings. Their first order of business is to toss away the scraps of rope that still cling to their wrists and ankles. The second, is to address the men huddled together on the other side of the pit.
If A2 didn’t know any better, they would have thought that the men were all the same person. Each one has the same terrified, starved, desperate look about them. Like rats, they think. The men are covered with festering sores all over their bodies, some crudely wrapped with scraps of cloth just as filthy as the rest of them. Only one still has hair, but not much. Whatever is left looks as if it would fall out at any given moment. The same can be said for their skin, discolored, sagging, barely hanging onto their skeletons. Each man looks like they’re on the brink of death, or on the brink of rushing A2 and devouring them whole.
“Poor soul…” One man, the oldest it seems, says and steps forward from the group. “What is your name?”
A2 stares at him, watching his gnarled hands and twisted fingernails. They say nothing, but they stand tall, unwavering. They can’t show weakness.
The old man looks at them with sunken, sad eyes. “Can you speak, child?” His voice is raspy but gentle and nostalgic. It reminds them of one of their village elders.
They nod, but still refuse to speak. The other men relax a little but still stay close together, shivering against each other. The old man shivers too, but manages a calm facade as he steps closer to them.
A2 can’t read this man, or at the very least there’s too much to read on his wrinkled sagging face. There’s a sadness etched into every crease on his skin, but he smiles with such warmth that they wonder how this kindness survived down here. “How long have you been here?” they ask, their voice low and cautious.
The old man sighs, “I have seen at least three full moons come and go. The others arrived not long after myself.” 
A2 watches as the other men begin to approach them and the old man as he explains his story.
“I used to be a cleric for the theocracy,” he says, sitting cross-legged on the ground. “I was escorting a group of Old Empire refugees to the Blessed Grounds and cut through a part of this place. Obviously, it did not end well.” His expression darkens, eyes fixated on the mud. “The lambs were the lucky ones. They were taken by the swamp creatures well before the Bog Witches found me.” He gestures to the other men, who now sit beside the old man. “These knights were snatched from their troop as they cut through the Bog as well.”
A chill runs through A2’s body, whether from fear or the cold mud seeping through their clothes they can’t tell. Part of their mind runs through escape plans while the other festers in a creeping dread that weighs down their limbs.
“Have any of you tried to get out?” they ask, though in their heart they know the answer.
The old man shakes his head. “I am afraid not. The walls are too slick to climb, even when the knights were fit. The witches only toss whatever rotten scraps they do not eat our way, to keep us weak.” His gaze shifts to a pile of shattered bones in the shadows of the pit. “Not even our dead can give us strength.”
A2 suppresses the bile that rises in their throat.
He rises to his feet, his joints creaking and straining under his emaciated body, and gently takes A2’s hand in his. “I am so sorry, child,” he says in a voice that wavers with the effort.
They rip their hand away, the old man’s warped fingernails scratching at their scales. He flinches away from their scowl and their bared teeth.
“I won’t die here,” they growl. “I am not going to die here.”
The starving men leave A2 alone for the rest of the day. It isn’t that A2 holds any malice to them, but to see these men waste away in a pit of their own filth is more than infuriating. There has to be a way to escape, and they won’t sit idle and wait to die. They pace around the perimeter of the pit, searching for stones, branches or roots, anything that the men could use to climb out. For a moment, they consider the broken bones of the consumed dead, but they refuse to touch them. Even looking at them makes A2 nauseous. 
A2 carves a rut into the ground with their pacing, but losing themself in their thoughts has allowed time to pass much faster. Soon soft rays of moonlight filter down through the trees into the filthy prison. The chatter of witches and their animals fades into the darkness as the nocturnal Bog creatures begin their own songs. The torchlight that surrounded the rim fades to embers that barely illuminate the wooden bars of the cage. All of the men huddle together in a strange sleeping arrangement, possibly to stave off the cold. Besides the spasmic shivers that run through their bodies A2 would mistake them for dead. 
If they are to escape, now is the time.
Their body feels tense. Each movement makes their bones creak and muscles strain. Perhaps it’s because they haven’t eaten in a bit, or the heavy, stagnant air of this place, but their mind feels clouded. For a moment they toy with the idea of waiting till they have a clear head, but they grit their teeth and launch themself into the air. 
With a brilliant flash of light their form erupts into feathers and claws. The wooden cage shatters into pieces as the dragonic form of A2 bursts from their prison. From below, the starving men gasp as they wake to find the cage destroyed and a red feathered dragon launching into the air. A pair of mange-riddled dogs tied to a post of the ruined cage jolt awake, howling and snarling at the intruding creature. A2 makes short work of them with their claws and beak. The meat still tastes like rotten mud. 
A2 takes stock of their surroundings as they touch down just beside the pit’s edge. Eerie silence replaces the din of nature. Whatever animals must have left at the sound of a larger creature, but soon A2 hears noises coming from the huts surrounding the pit. The moving of furniture, footsteps, and muffled voices. The witches would be coming out soon. 
“Hey! Wait!!!”
Just as A2 readies themself to take to the air, a pained, desperate voice calls out to them. From down below, one of the starved men looks up at them with wide eyes.
“Please!! Take us too!! Don’t leave us here!!”
A2 gazes down at the man and every part of their body begs to bolt and leave these men for dead. The starved men are dying anyway, they’d most likely die in The Bog from starvation or some hungry animal if A2 does pull them out. And yet they find themself crouching beside the edge and reaching down their neck as far as they can. The man jumps, his fingertips just barely brushing the tip of their beak. They growl and hiss, the urge to abandon the men growing by the second, but they dig the claws on their wings into the mud and lean further in.
Suddenly a bellowing voice echoes across the village and a massive shape charges them. A2’s head snaps up just as a large net is thrown above them. Just before the weighted net traps them again, they revert back to their human form and dive out from under it. They skid across the slick mud a few feet before pushing themself back to their feet. Looking behind them, A2 sees a witch that easily stands over eight feet tall lumbering across the village plaza to retrieve the thrown net. She locks eyes with A2, bloodshot, collapsed pupils filled with malice. Not keen on getting caught again, they dart around the side of the pit to put an uncrossable space between them and her. 
Something catches A2’s eye: the glint of black iron in the moonlight. A few strides away, discarded amongst a pile of filthy clothes, is their sword. The hulking witch seems to pick up on A2’s idea and bellows something they can only assume are slurs. She leans forward and in two thunderous steps launches herself over the mouth of the pit. A2 wastes no time, diving for their sword just as the witch lands. Mud and rotten plant matter splashes in all directions under the weight of the witch, but the bog’s floor gives too much, engulfing her feet in the soft mud. 
The witch lunges for A2, the mud holding her feet steady. A2 throws their sword up as a shield against her, but the colossal witch falls, her sharpened fingernails just inches from the black iron blade. With a short step forward and a burst of furious strength A2 drives the sword’s point straight through her shoulder. The witch shudders and slumps forward with a dying gurgle, blood and mucus pouring out of her mouth.
A grim, violent pride rises in A2’s chest as they wrench the sword free from the witch’s corpse. It surges through their veins like fire and urges them to unleash it upon the village. This place had captured them, wronged them, disempowered them, and the whole of this wretched coven needed to pay for it. All the huntresses, healers, artisans, and children. 
However, just as their rampage begins, a crude arrow dripping with poisons lands in their shoulder. Before the pain registers in their head, their arm goes limp. Their sword falls from their hand into the mud and no matter how much they try they can’t make their arm move. Then the pain ignites A2’s arm from the inside. They fall to their knees and scream, their arm thrashing wildly outside of their control. Their vision blurs and pulses in time with their rapid heartbeat, the poison and pain spreading further with each beat. Something yanks on their hair and with their body rigid with pain they cannot resist being dragged back towards the gaping hole in the ground.
Whoever found them, and most likely shot them, tosses them callously back into the pit. The first thing they see when they open their eyes are the sad, hungry eyes of the starving men they should have left behind.
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meetthetank · 4 years ago
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Cruciamen Chapter 4: Salt Statues
Rating: Mature Archive Warning: Graphic Depictions Of Violence Categories: F/M, Other Fandom: NieR: Automata (Video Game) Relationships: 2B/9S (NieR: Automata), A2/A4 (NieR: Automata) Characters: 2B (NieR: Automata), 9S (NieR: Automata), A2 (NieR: Automata), A4 (NieR: Automata), Emil (NieR: Automata), Kainé (Nier) Additional Tags: Alternate Universe - Fantasy, genre typical violence, On the Run, Monster of the Week, 9S is a half demon, 2B and A2 are shapeshifter Dragons, Other Additional Tags to Be Added, Smut in the future, inaccurate depictions of medical procedures, Fantasy Biology, A2 is Nonbinary Ao3 Link: https://archiveofourown.org/works/25104214/chapters/64353769
A2 comes to the realization that they hate sand. It’s gritty, nasty, it gets into their clothes every time the wind blows. The sun reflects off the dunes and into their eyes without fail, constantly blinding them. Most heinous of all the sand’s sins is the fact that it’s practically boiling in the midday sun and burning the bottom of their feet. For a brief moment, they consider wearing shoes of some kind. Instead they resolve to bitch at Kaine for sending them out here, looking for salt of all things, as part of their repayment.
The witch’s ability to mend A2’s injuries was far more than they had expected. Within a couple of days the wound left by Hegel’s energy blast had been reduced from a searing pain to a dull throb. All the bruises, cuts, and cracked bones they hadn’t known about were patched together with skilled, but brittle hands. When she wasn’t flying at A2 with two wicked swords, Kaine seemed like an unassuming old woman. Her hands shook when pouring tea; she couldn’t stand up for very long without complaining about her back. She would look out of the windows of her hut wistfully from time to time, her sunken purple eyes betraying an age beyond what her body could present.
That, and Kaine had all the ornery fury of an elder from back home. If “respect your elders” hadn’t been drilled into their being from the day they were born, A2 would have told the old witch to shove it. But A2 can’t in good conscience refuse someone far older than them, and someone who is giving them food, shelter, and medicine.
So they trudge through the scorching desert looking for ancient brickwork jutting out of the dunes. Kaine described these structures as easily spotted from a distance, the only splash of color for miles, but A2 has yet to see anything other than sand and sand.
Movement on a dune in the distance catches their attention. They instinctively reach for their sword’s hilt and crouch low to the ground. The heat of the sand burns their face and hands, but they grit their teeth and bear the pain to get the drop on whatever demon or predator could be lurking about in such an inhospitable place. They peek over the dune inch by inch, not wanting to make any sudden movements. Without any camouflage like foliage or rocks, their pinkish hair would attract the creature’s attention if they move too fast.
As their eyes adjust to the sunlight they can make out more than one humanoid figure, but just as their heart sinks they see at least three or four smaller ones stumbling through the sand to keep up with the rest of the group. Humans, a group of ten by their count, with what looks like everything they own strapped to their backs. Even the children carry heavy loads that make their legs buckle with each step. A woman catches one of the kids as they stumble down the dune and gives him a loving pat on the head before taking his hand in hers.
A2 debates on doing what they normally do when coming across rival vagrants, doing what earned them a bad reputation along their erratic path. It’s the kids in rags that gives them pause. Those children can’t be more than ten years old and they’re forced to suffer conditions like these.
So A2 lets them continue on. They have their own issues to deal with anyway.
With a frustrated sigh, A2 takes to the desert skies. They already did a sweep from the air before, but there isn’t any harm in trying again. Kaine won’t let them back into the hut if they don’t come back with her salt, after all.
Sure enough, the ruins they’re looking for were sitting right under their nose the whole time. Red brickwork like Kaine described juts out of the sand. It would be impossible to miss, that is, if A2 wasn’t stupid. They can’t believe they looked over the white spire of some kind of cathedral as many times as they did.
A2 lands on the ground next to the spire and the building it sits on, kicking up a cloud of sand with the beating of their wings. They screw their eyes shut and shake their head back and forth as they transform back to their human form to try and get the sand out of their eyes. When that doesn’t work they furiously rub their eyes with the back of their hand, and then their thumbs. That seems to do the trick, but they hiss when their eyes are still itchy. They huff quietly, resolving to blink the remaining particles away.
The ruins around them are unlike anything they’ve ever seen. Great walls of identical bricks emerge from the sand like the spines of a great beast submerged in the dunes. Spikes of rusted, corroded metals mark the remains of buildings that had their bricks striped away by sand and time. Whatever used to live here had a unique way of building. They were able to keep their buildings standing long after their people either died out or left the city to rot—though those people must not have been that amazing if they had all died anyway.
A2 rubs their face as they look around for… actually they don’t really know what they’re looking for. They’re supposed to be looking for salt, but where in this place would that be? All of the buildings that still have all four walls are filled with sand, or totally empty where parts are above ground. If they were going to have to dig for salt deposits, Kaine could have given them a damn shovel or something.
In the center of a cluster of ruins, a strange shape sticks out of the sand. It looks like a small pillar of marble, but that shouldn’t be possible considering how soft the rock is. The desert would have swallowed it long ago, but it stands in defiance of time or nature. A2 strides over to the little piece of marble to get a better look at it. As they close in, they see five appendages sticking out of the top. It looks like a hand reaching out for the sun, or cupping it in its hand. Maybe this was a statue of some kind?
They reach out and grab the statue’s hand, its sharp, crystalline edges digging into their palm. With a small tug the hand snaps of the arm. A2 staggers back, gasping and almost dropping the statue’s hand.
“What in the…”
A2 stares at the hand, at the desperate way its fingers curl into claws, at the subtle musculature in its palm and wrist, at the ripples on its fingertips…
“Th-... This is… “
With a dry gulp, they turn the hand over to look at where it broke off. Just as they dread, there’s bone, muscle, veins and tendons. The same thing is inside the remaining arm. A clean, but geometric break across the crystal faultlines, with minute anatomical detail rendered in salt. A2 even sees the marrow running through the center of the two arm bones. Their hands shake, barely able to place the piece of salt into the roughspun bag Kaine had loaned them.
They dig through the sand, uncovering more and more of the statue. The arm connects to a shoulder, the shoulder to a neck, and the neck to a twisted screaming face. Whoever this used to be was now a moment in time, frozen in the throes of pain and terror. The realization of what was happening is clear on the poor soul’s face as they reach for the heavens for help that will never come.
A2 takes a piece of the statue’s arm and its head, stuffing them both unceremoniously into the sack.
The contents of A2’s bag are emptied out onto the wooden table as Kaine looks on with little interest.
“What the hell is this?” they ask with venom lingering behind their words.
“Salt,” Kaine responds as she picks up and examines the hand A2 brought back.
“I know it’s salt,” A2 snaps. “Why is it shaped like a person?”
“Because it used to be one.”
A2 knew the answer when they found the statue at first, but hearing Kaine say it with the same indifference that she’d use when identifying an herb unnerves them to the point of silence.
“Wh… How?! What the hell did you send me to dig up?!”
Kaine sighs, her shoulders sagging as she shuffles over to a cabinet and produces a small wooden hammer and a glass jar before sitting at the table across from A2. She picks up the salt hand and eyes it with disinterest before setting it down in front of her.
“... They’re leftovers from an event that nearly destroyed the world. The Great Dying.”
“What?!”
“A sickness tore through the ancient civilizations that existed thousands of years ago. It turned the people who were infected by it into salt piece by piece until their whole body was nothing but a white statue.”
“That… “ A2 can only stare at Kaine with their mouth agape. It is the one thing that they actually remember from their history education. They guess only the stories of great atrocities and mass death could capture the attention of the rambunctious cub that only wanted to play with wooden swords.
“Those salt deposits out in the desert are what's left of that disaster,” Kaine says,
“What the fuck could you possibly want with salt made from people?” There’s no malice in A2’s voice, just simple curiosity and confusion.
She shrugs. “It’s good quality salt.”
With the force A2 saw the day they met her, Kaine slams the hammer into the table, shattering the hand into dozens of shards. Again and again she crushes the salt down into a powder, then brushes it into the jar.
A2 grimaces, “Yeah, but… It’s… people.”
Again, Kaine shrugs. “It sells well. People around these parts have always used things like this. I remember there was a town that mummified corpses in honey, then sold the honey as a cure for all kinds of diseases.”
“You’re joking.”
“Nope. I’m fucking serious,” Kaine says with a barking laugh, “You’d be amazed what people think will cure shit like limp dick and cholera. I’m old, I’ve seen some shit.”
A2 laughs along with her, albeit with a twinge of hesitation. They’ve eaten a lot of things, but they’ve always steered clear of consuming human flesh. But this isn’t flesh anymore, it’s salt. And the human has been dead for thousands of years. So…
A2 stops thinking about it too much.
“So, you sell this stuff?” they ask, twisting a salinified chunk in their fingers.
“Yeah, but some of it I keep for other shit. Some potions and salves have to use this stuff specifically. Regular salt doesn’t cut it. That and it makes some damn fine cured meats.”
“You shouldn’t talk about the dead like that… “ Emil says, setting his long overcoat on a hook.
A2 doesn’t think they’ll ever get used to seeing his body covered head to toe in bandages like that, but at least this time they don’t gawk at him like a fish gasping for air.
Kaine scoffs, “What are they gonna do, salt me to death?”
“You should know better than to speak ill of the dead. It’s bad luck!” Emil huffs, putting his hands on his hip bones.
“Well I guess that explains my whole life then,” She mutters bitterly, crossing her arms over her chest.
Silence passes between the three as what A2 brought back seems to fill the air with dread. Minutes tick by before Emil finally speaks.
“The Great Dying was horrible,” he says, his head hanging low. “One day everything was fine, but the next… It was like the whole world came crashing down in an instant. People tried to leave cities and towns to escape it but… You can’t outrun something like that.”
“You’re talking about it as if you were there,” A2 mutters.
He holds A2’s gaze with sad, lilac eyes. “People looked for something to blame. They hunted demons, dragons… each other. The Theocracy and their religion gained a lot of followers desperate for some sort of salvation or comfort.”
“That’s enough, Emil.” Kaine grunts and gathers up the chunks of salt. “What’s done is done. We can’t be burdened by the past our whole damn lives.”
A2’s chest tightens at those words, as if they were directed at them. Their eyes drift to their sword leaning against the wall and the black feather dangling from its hilt.
He’d be ashamed of them.
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meetthetank · 4 years ago
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Cruciamen Prelude: Yesterday was Better
Rating: Mature Archive Warning: Graphic Depictions Of Violence Categories: F/M, Other Fandom: NieR: Automata (Video Game) Relationships: 2B/9S (NieR: Automata), A2/A4 (NieR: Automata) Characters: 2B (NieR: Automata), 9S (NieR: Automata), A2 (NieR: Automata), A4 (NieR: Automata) Additional Tags: Alternate Universe - Fantasy, genre typical violence, On the Run, Monster of the Week, 9S is a half demon, 2B and A2 are shapeshifter Dragons, Other Additional Tags to Be Added, Smut in the future, inaccurate depictions of medical procedures Read on Ao3: https://archiveofourown.org/works/25104214/chapters/60817186
Summary: After the arrest, torture, and botched execution of 9S, he and the dragoness 2B set out for a hidden village of peaceful demons far to the north. In addition to the countless dangers that lie around every corner, something pursues the duo across the world. Their bond will be tested not only by demons, poachers, and a giant mutant ape, but by each other as well. Meanwhile, a vagrant searches the forgotten corners of the world for vengeance. 
Book 2 of 5
A/N: And so it begins
2B’s obsidian eyes pan back and forth across the entrance of the small cave she rests in. Any movement, even the twitching of a squirrel, has her head whipping back and forth. She curls her long, feathered body around a shivering soldier. The young man whom she had ripped from his home, whom she mated with, whom she killed innocent people for. Though innocent might be too strong a word for those who had condemned this boy for the crime of existence. They were bound to their duty. She couldn’t blame them for that; it wasn’t their fault that they were in her way. Yet for their crime of complacency in the face of injustice, she pushes the guilt from her mind.
She already has her burdens to bear.
A curious fawn receives the fright of its short life when it pokes its snout into the cave entrance only to come face to beak with 2B. She snarls at the little creature out of reflex and can’t help but feel a little bad when it bounds away to the comfort of its mother, (which bolts as soon as the fawn does) but she can’t be too careful. Not while those who lived are sure to seek revenge on the broken boy she now protects. The half demon scout, 9S.
It makes 2B’s blood boil thinking about what the people of Vigo had done to him. After saving their city, homes, and families, they had tortured him and sentenced him to death. If it hadn't been for the quick planning of Jackass the lieutenant, he would be dead. His head would have hung from the city gates with the rest of the half-demons who had shared his fate.
This once proud and valiant soldier now lies curled into a pitiful ball tucked safely beneath her wings. He hisses or cries out in pain whenever his weeping burns or open wounds brush against the ground or 2B’s scales. It amazes her that 9S remains unconscious despite the agony he must be in.
9S’ arms wrap around his chest as shivers wrack his thin body, his nails puncturing several blisters on his shoulder. Clear, watery pus oozes from the burns that are already red and swollen from infection. Even though his demonic blood allows him to recover from injuries quicker than normal, the wounds he suffers now are too much for his powers to bear.
A low whine escapes 2B’s beak as she nudges his arms away from his body. With gentleness ill befitting a warrior she gently licks the burns and angry red gashes that mar his pale skin. In moments the redness fades from the smaller wounds, but the larger ones only seep more blood and pus after being cleaned. 9S whimpers as her rough tongue scrapes across the sensitive skin of his shoulder. The lightest brush of her feather beard against blisters makes him wince.
His eyes open slowly, fighting against the blood and crust that cake his eyelids shut. His sclera are red and irritated, much like his infected wounds. 9S’ golden eyes listlessly search for something to focus on, moving from 2B’s eyes, to her feathers, claws, and beak.
“T….Tw….2B?” he whispers, his voice straining from the pain.
She leans her snout into his hands, nuzzling into his touch as gently as she can.
His eyes fill with tears as he starts to shudder. “T-...Two-..Be...2B…..,” 9S sobs. He clings to her snout with frail arms.
2B shifts herself around so that her wings shield his body from the cold of the cave and lets out a warm huff of air over him. His whole body quakes as he sobs onto her muzzle, his soft whimpers echoing against the stone.
“I-...I thought you- I was so-... s-scared...I-I thought yo-u woud-n’t...T-that I was-s....”
2B lets out a low growl like her mother used to do when she was a nestling. The sound makes her body rumble, and though she has no idea if it helps 9S or not, his breathing does start to even out. His sobs quiet to the occasional hiccup and ragged breath as he clings to 2B like a frightened child.
Once 9S’ grip weakens 2B licks at his wounds again, testing to see if the pain is too much for him to bear. He doesn’t wince or cry when her tongue brushes against the weeping skin, so she continues until the bleeding stops.
“2B…” he says weakly.
She looks at him with pitch black eyes that betray little emotion, but a single warbling sound indicates her concern.
“Thank you.”
2B presses the end of her beak against the unburnt parts of his chest and curls her tail around them both. She resumes her rumbling once 9S wraps his arms around her snout once again. He drifts off again, curled in the safety of 2B’s embrace. His breathing is still ragged, but softer and more even than before. She relaxes just a touch, confident that everything in the area got the hint to stay away from this cave.
Unfortunately the moment 2B relaxes enough to close her eyes something disturbs the pebbles near the cave entrance. She instinctively bares her teeth, but the only thing of concern is a pudgy raven. It studies 2B with inscrutable eyes before flying off in a flash of black feathers. Idly, she wonders if humans interpret this as an omen of good fortune as well. She’ll have to remember to ask 9S when he wakes next.
Her ears pick up the sounds of the raven’s distinctive quark, which alone gives her a strange sense of comfort, but the sounds that follow make her feathers stand on end. Footsteps. Two sets of footsteps. Someone praising the raven for finding their target quickly.
With as much gentleness as she can manage, 2B drags 9S to the back of the cave and obscures him as much as possible. She stands with her legs and wingarms far apart, using the large feathers on her wings to shroud 9S in shadows. Her beak opens slowly and a roar begins to rumble in her chest. The footsteps draw near and 2B digs her claws into the dirt. Her muscles tense, eyes narrow…
The moment the silhouettes of two humans approach the cave’s entrance 2B erupts forward, letting out the most intimidating hiss she can muster. She swipes her claws inches from the shadows and gnashes her teeth at them. It’s a threat display, but only a coatyl would understand the complex body language she puts forward. There's a very slim chance that these figures were her kind.
“Whoa whoa! 2B!” a figure yells, “2B, it’s me!”
That light, feminine voice is instantly familiar to her. 2B blinks rapidly to force her eyes to adjust to the change in light. Two women with blonde hair, one of whom has a raven perched on her arm, stand at the entrance of the cave. The shorter woman, who 2B now recognizes as her childhood friend 6O, boldly rushes forward once 2B visibly relaxes.
“You dumb bird!” 6O shouts as she throws her arms around 2B’s neck, “You almost bit me!”
2B bows her heavy head in shame as 6O frets over her.
“Are you hurt? You’re okay right? Didn’t get hit by any stray arrows?” she says while searching through as many of 2B’s feathers as she can reach.
“She’s fine.” 21O says, pushing past 2B and 6O. “Where is he?” Her cold, professional voice has the smallest waver to it.
With a low huff, 2B backs up and lifts up one of her wings to reveal the shivering body of 21O’s son.
“Oh gods…” she whispers with wide eyes that quickly fill with tears. All shreds of her stony facade fall by the wayside as she kneels beside 9S, cradling his head in her lap. “Oh, my boy… My baby boy, what have they done to you…” she sobs.
“M…” 9S whimpers, “Mom…” He curls into 21O, clinging to her like a frightened infant. “Mom...I was so scared...Mom…I th-thought I was gonna...”
“Ssshh...It’s okay,” 21O coos to her son, smoothing his bloodstained hair with a free hand. “It’s okay. You’re safe now. You’re safe. No one can hurt you here.”
Both 2B and 6O back away from mother and son. Even 6O seems as uncomfortable as she and 2B watch someone so calm and composed sob so strongly. 2B bows her head low enough for 6O to place a comforting hand on top, both women feeling a small relief from the gesture.
They let 21O have her moment with her son, but after a tense few minutes 6O has to step forward. “21O?”
21O takes a shuddering breath, “Yes, right.” she says as she helps 9S sit up, “Don’t worry. 6O is going to help you. Everything is going to be okay.” She reluctantly shuffles, allowing 6O to bear some of 9S’ weight.
“Okay, put the blanket beneath him and help me lie him back down.” 6O commands.
2B shrinks back from the three of them. She’s only seen 6O go to work a few times in the past, but she recognizes the tone in her voice. If she didn’t know any better she would have thought that 21O and 6O had switched places. It frightens her in a strange way, being this useless. The most she can do is keep watch over the entrance of the cave.
9S hisses through his teeth when his back touches the blanket. Even the wool can’t soften the stones of the cave floor when they dig into his burnt skin. 21O
“Right,” 6O says with a quick sigh and begins emptying her bag of supplies and lying them out beside her, “first we need to clean, suture, and dress these larger lacerations. 21O I need you to mix these two plants into a salve while I clean him up.”
6O takes a thin, well-used rag, and wets it with some water from the skin on her hip. She goes over each cut, scrape, and infected wound methodically and intently, making sure each one is free of pus and blood before moving on to the next. There are some that give her pause and make her brows knit together in worry. Those look to be the deepest and most infected of the lot. Once mashed into the proper consistency, she instructs 21O to rub the salve over the smaller cuts.
9S sucks in a pained breath and his whole body tenses up as soon as the salve touches his open wounds. Just the fumes of the thick, oil-like plant matter make 2B’s eyes water. The memory of the salve on scrapes and cuts of her own is fresh enough in her mind; its acrid smell and agonizing sting burns in her mind just as it did on her body. It’s unfortunate that this concoction can only cleanse the wounds of infection and impurities, for all the pain it causes. The red, swollen wounds seem to boil the moment the salve makes contact, turning the skin a milky white color. 9S grits his teeth as the infections are burnt away by the salve.
Once the cloth is thoroughly soaked in blood and puss, 6O tosses it aside for bandages, a spool of thread, and a needle. She quickly sews the largest of 9S’ lacerations shut, apologizing each time he squirms and cries out when the needle pierces his skin.
“Keep still. You really don't want me to mess these up,” she says as 9S begins to squirm with discomfort. “They’re going to scar, but not as badly if you let me do this right. Don’t make me have to get 2B to hold you down.”
With deft hands 6O sews a zig-zag pattern into 9S, closing up the largest of his wounds within seconds. First the gash on his forehead left by a stone, then the broken stitches that still linger across his chest. She snaps her fingers at 21O, wordlessly commanding her friend to assist in properly dressing the wounds with clean, crisp bandages. The smaller cuts are cleaned and wrapped with the cloth bandages as well, but without being sewn shut. Splotches of blood ooze out and stain the dressings a dark red.
“Alright, help me flip him over.” 6O commands both 21O and 2B.
2B finds use, finally. She lowers her beak down to 9S, allowing him to grip onto her feathers while 6O and his mother maneuver him onto his stomach without putting too much strain on his body. All of them wince along with 9S when the burns on his back come into view.
What isn’t red and swollen is white and dead or shades of sickly green and purple. There are spots that swell into blisters full of clear pus and patches of skin scorched black. 2B swears she sees pieces of flesh crumble to ash as 6O brushes her fingers across his back.
“Gods...this is bad,” 6O mutters, “there’s parts that are infected already…”
“What can be done?” 21O asks, a noticeable waver in her voice.
“Plenty.” 6O’s eyes spark with determination.
2B can barely keep up with the instructions 6O passes to 21O. A slurry of plants, some of which ooze a thick clear liquid, and water are placed into a clay bowl. 21O dutifully grinds down the ingredients into a salve, never once taking her eyes off her son.
6O gently prods parts of 9S’ back, asking each time if he can feel anything. He whimpers a soft “yes” when she pokes the angry red portions, but the dark and white sections earn no response. 6O’s brow furrows, and though she doesn’t have the extensive knowledge 6O does, 2B knows what 9S’ reactions, or lack thereof, mean. The nerves in his shoulder are dead.
“Right…” 6O mutters, taking the bowl from 21O, “This will calm the infections and make you feel better but...there’s nothing I can do to keep this from scarring as bad as it will.”
A lump forms in 2B’s throat. She’s never seen scars as something to be ashamed of, or something that takes from a person’s attractiveness. Quite the contrary actually; in her younger days she found herself daydreaming about warriors flaunting scars of their past battles like trophies. This is different. This isn’t the memory of a victory, this is a brand of hate, one that he’ll carry for the rest of his life.
21O instructs her son to breath evenly through the pain as 6O massages the salve into the burns. Even 2B has to look away whenever a blister bursts open from the pressure, but 9S’ cries are something she can’t escape from. He buries his head in his mother’s embrace, trying to cry but not having the strength to do more than wheeze. A strange mixture of sadness and rage boils in 2B’s chest at the sight. She digs her talons into the dirt as if it will help.
It feels like hours to 2B till 6O finally scrapes the last of the salve out of her bowl. She can only imagine what it must be like for 9S, but she keeps silently repeating that it’s for the best. Better the agony now than a prolonged death later.
There’s a brief sigh of relief that crosses both 6O’s and 21O’s face once their task is done, but it vanishes in an instant. Their gaze settles on the injury of 9S’ that they have been dreading. His warped, twisted left leg. From his knee down, the leg bends to the right before it tapers off in a desperate attempt to correct itself. A section in the middle of his calf is red and swollen, but not alarmingly so. With her limited knowledge of medicine 2B isn’t sure exactly what is wrong, but she knows something is. Obviously legs aren’t supposed to bend like that outside of the knee.
6O’s eyes are fierce, but her hesitant hands betray her true thoughts. 21O covers her mouth with her hand, her grey-blue eyes beginning to water once again.
“Right…” 6O says, her gaze downcast as she searches through her pouch, eventually retrieving a small, white tablet out of a cloth bag. There’s a bit of embroidery on the bag that 2B can’t make out, aside from the letter ‘W’.
“Nines,” she places a hand on 9S’ good shoulder, “I need you to turn over and swallow this.”
With the help of 21O and 2B, 9S rolls over to his back. Before he has a chance to get his bearings again, 6O all but shoves the white tablet into his mouth followed by the spout of her waterskin. 9S sputters and chokes at the first few gulps but with trial and error manages to swallow a few mouthfuls of water, along with the medicine.
“It’s…” 9S coughs, “bitter…”
“Just lie back and relax. Let me know when your stomach starts to itch, okay?”
“ ‘Kay…” 9S obeys without questioning 6O’s strange instructions. His eyes loll from his mother, to 2B, and back again. 21O gently lifts his head and places it in her lap, taking one of his hands in both of hers. To 2B’s surprise, 9S buries the fingers of his free hand into her feathers. He clumsily grasps at them like a frightened cub, and 2B feels...something in her chest. A strange feeling she can’t quite place.
21O stifles a gasp, breaking 2B out of her thoughts. They watch as, to both their horror, 6O produces a smaller version of a carpenter’s saw from her bag.
“I… I’m sorry but…” 6O sighs as she touches 9S’ twisted leg, testing for something 2B can’t see, “His demon blood helps him recover from injuries a lot faster than a normal human.” She points to the gashes that she had sewn shut only minutes ago. “See? It takes days for a wound that size to produce scar tissue. But that means… when his leg was broken… it… the sped up healing made it set wrong.”
Sad green eyes betray the pain that her professional tone hides. “...I have to re-break his leg.”
Grim realization hits 2B worse than she expects. The tablets, the saw… She’s seen her fair share of violence, she’s killed men before, but this… It makes bile rise in her throat.
9S’ grip on her feathers tighten, though he pries his other hand away from his mother’s to scratch at his exposed stomach.
“21O,” 6O says, “Can you put the leather strap in his mouth for me?”
Wordlessly, 21O obeys. She wedges the thick leather between her son’s teeth, his bright golden eyes slowly moving from person to person. His chest rises and falls slower and slower, but his eyes remain open.
6O chews on her lower lip. “His body must be diluting the effects.”
“Is it safe for him to have more?” 21O asks.
“No, not with that high of a dosage...I…” Her grip on the saw’s handle tightens as she searches 9S’ leg for the source of the deformity. “We can’t wait any longer.”
2B grinds the tips of her beak together as 6O places the saw’s teeth against 9S’ soft, pale flesh. He doesn’t flinch at the touch of the cold metal. The first stroke of luck they’ve had all day. 2B lowers her head down onto 9S’ stomach, replacing his view of the coming mutilation with one sorrowful black eye. She likes to think there’s something grateful in his lazy, unfocused expression. Unfortunately, her other eye can see the moment the saw’s serrated blade cuts into his flesh.
The metal teeth easily carve through his skin. It only takes one push from 6O for the saw to tear into red cords of muscle and the thin, white layer of fat. 9S gasps, but 2B doesn’t hear pain in his breath. She can’t imagine the sensations he must be feeling, of having his leg carved into without the agony. A defiant hope soars in her chest, that maybe this won’t be as torturous for him--and her--as she thought.
6O pulls the saw back, dragging frayed muscle fibers with it. She pushes it forward, tearing through strings of connective fat. 9S winces and hisses through the leather strap, but he seems to handle it as if it were a moderate discomfort. Sometimes he closes his eyes for a moment or two, only for 6O to shift the saw blade in a way that jolts him awake.
Then, just as both doctor and patient were falling into a tense rhythm, the saw comes to a halt with a horrid cracking sound. 9S jolts upright, groaning in barely restrained agony. His teeth grind against the strap in his mouth as his eyes screw shut and his body spasms. 21O wraps her arms around her son’s body to keep him from thrashing too much.
The breaking bone sounds like a brittle twig being crushed over and over again. It takes all of 2B’s strength to keep her head still despite hearing and seeing small shards of bone fly out of 9S’ ruined leg. 21O fights back tears along with her son, and 6O remains as grim faced as any warrior 2B had ever seen. She has to shut her eyes to maintain her position, but the creaking and cracking, the groaning...It’s too much for her to watch.
A final deafening crack and 6O slumps forward suddenly. 9S lets out a long, awful noise that's muffled by the leather strap. Even still, it’s a sound that echoes against the cave walls, amplifying it to deafening levels.
And still 6O persists.
2B keeps her eyes shut, focusing on 9S’ labored breathing and 21O’s gentle ministrations. She tries not to listen to the sick noises the saw makes as it tears apart the space between his two leg bones. She tries not to hear the awful grinding the teeth make against the second bone, or the way 9S sobs sound so tired and empty now. The worst is the fact that there’s nothing she can do but hold her head there and obscure the view from him. There’s no demon to throw herself in front of, no daring rescue. The damage has already been done, and all she can do is sit and hope that what she’s doing is enough.
Suddenly, with one last shifting of his body, it’s over. As soon as 2B hears the wet, sickening sound of fat and muscle being moved she opens her eyes. 6O withdraws the saw in one fluid motion and casts it onto the dirt. 9S’ jaw goes slack, his whole head goes slack. 21O holds him upright, gently slapping his face to keep him awake at least partially. She calls out his name whenever he starts to falter. 2B feels her heart thunder in her chest when she sees his eyes roll into the back of his head only for them to reappear seconds later. The next time it happens she shifts her head on his lap and nudges his chest with her beak as a small gesture of comfort (and so she doesn’t have to look at the inside of his bones).
His tired, golden eyes lock onto hers. Something unspoken passes between them, but what exactly that is escapes 2B. She never was good at understanding the complexities of human body language. There’s a desperation in his eyes, like a cub looking at a sweet fish they’re not allowed to have. A slight smile makes the corners of his lips quirk up before being replaced by pain warping his boyish features again. He groans through the leather strap, his fingers tugging at 2B’s feathers and crushing his mother’s hand.
“Almost done.” 6O reassures, “I’m putting your leg in a splint. A spell or two and it’ll be all over. You just have to stay awake a bit more.”
9S nods but keeps quiet aside from labored breathing.
Both of his hands find their way into 2B’s feathers, his fingers fumbling around with the roots weakly. He accidentally tugs too hard on a fistful, which earns him a low snarl that’s quickly suppressed before he can notice. 21O smooths down his untidy hair now that both her hands are free again. His platinum blonde hair is practically yellow with sweat and grime from his time in the dungeon. 2B can almost hear him complaining for a hot bath.
The cavern fills with a pale green light. 2B whips her head around and 9S whimpers at the sudden loss of her soft feathers. Everything is bathed in green as 6O begins chanting in an intricate, long dead tongue and shaking a bone chime. Her subtle tattoos glow with intensity, starting from her forearms suspended over 9S’ leg and spreading up to her face until her eyes are the same unearthly green.
A presence fills the cavern, one that both 6O and 2B sense, but only 6O can see. It’s old. Very old. It fills their tiny hideaway and coils around the four occupants like a vast serpent, but as thin as bones. The faint sound of creaking joints echoes in her ears whenever it moves. She feels its gaze shift from person, its unseen eyes lingering on 2B long enough to fill her with terror. It returns to its summoner as the green glow comes to a head. 6O places her illuminated hands on either side of the grisly incision.
Beneath the light, 2B watches as bone, sinew, and skin bridge the gap and knit 9S’ leg back together in the proper shape. Mysteries of anatomy unfold before 2B’s ignorant eyes, the finite details of bone marrow and muscle fibers, the intricate network of nerves that spark like lightning, the light jacket of fat that seals everything from the elements, the way his skin builds itself up in layers before capping in uneven scar tissue.
Once satisfied, 6O picks up the bone chime again and resumes her prayers to this entity. With a confident final shake the entity’s presence vanishes, leaving behind the faint scent of stale cinnamon in its wake. As the glow fades from her skin, so too does 6O’s energy. She falls to her hands, her breath heavy and ragged. She takes a deep breath and wipes away the sweat that drips from her forehead.
“Right...we’re done,” she says in between breaths.
With 21O’s help, 9S curls up against 2B’s flank, tucked safely under her wing. His eyes linger on 21O and 6O as the former bustles around picking up the rags and stray rocks from the ground as if this is her new home. 6O’s tired but firm hand on her shoulder makes her stop, and her shoulders drop. She retrieves something long wrapped in thin leathers from the entrance of the cave. When she brings it over to 9S who barely is able to keep his eyes open, the dull brass shaft of his spear is immediately recognizable. As the last piece of leather is pulled away, the blade of the spear glistens with a mirror shine. 2B can see herself in its milky silver reflection, but the moment 21O sets the spear close to her talons, she hisses and reels back from it.
“Ah…” 21O mutters, pulling the weapon away, “Siderite. My apologies.”
Though it has no smell, 2B swears the toxic metal stinks like death. Perhaps it's just the knowledge of how dangerous it is to her kind gives it an illusion of odor. Just a prick has the potential to kill her. How she hadn’t noticed this about 9S’ favored weapon, she wasn’t sure. Maybe she just hadn’t thought to inspect it, or maybe she had been too entranced by its wielder.
She gets up for a moment, just to move herself further away from the deadly metal, but 9S latches onto her feathers with frantic strength. She’s almost pulled back down to the cave floor. His eyes are wide with panic, his chest rising and falling rapidly with ragged wheezes. Somehow he looks more scared of her leaving than when 6O brought out the saw to mutilate his leg. With a reassuring huff, 2B settles back down next to him and covers his legs with her wings.
21O kneels down in front of 9S, taking his trembling hand in hers. “9S...Nines…” she mutters.
“Mom…?” 9S’ voice is hoarse, broken from the strain of the past few days.
“Listen very closely, 9S.” 21O forces her son’s fading focus onto her.
“Mom…” His head lolls to the side, “Mom remember that glove you had? The fancy falconry glove with all the beading on it? The one that got all messed up? That was me… I’m sorry. I used it to clean the latrines… ”
21O laughs a little, but it’s hollow and weak, “It’s okay, son. You were… gods, nine or ten.”
He hiccups, “I meant to tell you sooner… I was scared you’d be mad.”
“Shhh, don’t worry. It’s just an old glove.” she says with a reassuring smile. “You’ve destroyed far more than that. Remember what happened to your room when you were 13?” She and 6O can’t help but laugh at the way 9S tries to hide his face in 2B’s feathers.
9S pouts, but chuckles along with his mother after a moment, only stopping when he remembers that everything hurts. He looks up at 21O with wide, innocent eyes. “When can we...go home?” he asks.
21O winces. “You...you can’t.” She pauses to blink back the tears welling in her eyes, “They’re...The Senate is demanding every soldier submit a blood sample to be tested. They’re trying to root out any more half demons within the ranks.”
9S tries to sit up, but his waning strength only allows him to lean forward. “Wh-...but there’s-...so many…”
“Lieutenant Joanna is on top of it,” 6O interjects. “But...the city guard is going to be looking for you. And 2B. White… The Commander made the call to…” 6O lets out a heavy, exhausted sigh. “To discharge you.”
9S slumps back against 2B’s side, a pained breath escaping him. “I....What am I s-...What am I gonna do?”
The spark in 21O’s grey eyes returns ever so slightly. “There’s a place in the North. Far north. Past the Great Desert and The Old Bog. There’s a village of half demon and demon alike where all seek asylum from this endless war. My father resides there. It’s protected by a large demon named Pascal.”
2B stares at 21O, grateful that her current form hides her expression from her. From a very young age, 2B had been taught that the mountains far to the north were the domain of the Dragon God, the father of all dragons. It is a place that no demon should be able to approach, let alone live in.
So why is there a village of them in such a sacred place?
“You will be safe there,” 21O continues. “No one will know you, no one will be hunting for you. You will be safe, and when this war ends…” she trails off, biting her lower lip to keep from choking on her own words. “Perhaps we will see each other again…”
9S, under the influence of lingering pain and narcotic medicine, cannot contain his tears. “M-mom…” he sobs, “Mom, please…” His head droops, his whole body slumps against 2B as the medicine courses through his veins. He struggles to keep his eyes open even as 21O wraps her arms around her son.
Both 2B and 6O watch, unwilling to interrupt mother and son but unsure as to what to do. The sun’s first rays are beginning to peak out between the trees. Since 2B is not being used as a giant feather pillow, 6O busies herself with some bottles and pouches, setting them beside her.
“This is for Nines. Medicine to keep his wounds from getting infected while you’re traveling.” She pauses and looks 2B in the eye. “You are going with him...right?”
2B nods slowly so as not to disturb 9S or 21O.
6O sighs. “Good.” She runs her hands through the feathers on 2B’s snout. “Don’t be your usual birdbrain self out there… okay? Take care of him, and when you’re done… find A2.”
2B glances down at 9S, but nods again. A2 was the whole reason she had left her home in the first place, and though now she’ll be crossing the land with 9S, her original goal will remain the same.
She can’t imagine he’ll be thrilled about what that means for him, however.
Soft birdsong begins to filter into the cave. 6O puts a hand on her brokenhearted friend’s shoulder, “It’s almost dawn… 21O, we gotta go…”
21O can barely speak as she sobs into the barely lucid 9S, “Be strong. Be good. Nines… My baby boy…”
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