#combat is improved
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habunshu · 21 days ago
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i have to keep living with hope in my heart no matter what.
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mersei47 · 3 months ago
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drew this trio again after I hadn't drawn them for a long time
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ohnoitsz1m · 3 months ago
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Uhh post canon Barney
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Man who has not had a break since the rescas and refuses to start now. Alyx and Gordon are hiding his gear as we speak while Kleiner distracts him.
I was sposed to do Alyx too but I blinked and it was 3 am so. Next time
Oh also I forgot to make a note but he does carry a sidearm
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princehendir · 2 months ago
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Insane how many problems are caused by the fact that "RPG" can refer to a game with certain gameplay mechanics and to a game in which you roleplay a character and how the overlap of people who are fans of these 2 things is getting smaller and smaller and also now both these groups hate each other.
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jeebits · 5 months ago
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regarding sanford ..
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mav-the-artist · 2 months ago
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UNSTOPPABLE NEVADEAN CHAMPION
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yamperzzz · 2 months ago
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Thought I'd dump more old MadCom art/stuff here from between 2021-23 because it worked so well last time LOL
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Breakdancing Tricky at the request of an old friend. Nowadays, I don't like drawing floating feet.
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This was a map I made for an RP event I was trying to host, I might take some parts of this as inspiration for the bandit trio OCs.
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Random enemy design I made, would be cool to see it come to life some day! The file is titled "star fragment" but I can't remember the significance of it.
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I'm pretty sure I posted this here before but I still love how I drew Skinner here lol
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Old Sheriff art, including some concepts of Sheriff clones who existed for a reason I've since forgotten.
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Finally, here's some unfinished art as well as a logo for a faction made in collaboration with an old friend for the same RP I mentioned earlier. MBI was intended to be a multiversal agency similar to the FBI tasked with keeping instances of multiverse shenanigans in Nevada under control. Ultimately, none of this came to fruition.
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distressedwalnut · 1 month ago
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I love Emilia... her design is so fun
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THIS IS FUCKING INSAAAAAANNEEEE HI GEN!!!!!! IT'S BEEN SO LONG!!! YOU'VE IMPROVED SO MUCH I'M JUMPING OFF THE WALLS RN RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGHHHHH!!!!!!!
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amygdalae · 5 months ago
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i tag dlc spoilers but i dont bother filtering them myself because I like seeing little morsels of what ive got ahead of me on the dash tbh ^u^
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seriouslyseravellan · 5 months ago
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it's so fuckin funny to me that one of the devs was like "oh the combat in veilguard will be ACTUALLY FUN" like... bitch i LIKED the combat in origins and 2! it was actually fun for me! the issue was that you fucking CHANGED it for inquisition, and now you're changing it again! it doesn't even feel like dragon age combat anymore! what is wrong with you
#origins was my favorite but da2 combat was still like... tolerable at least#and i still managed to enjoy it y'know#but inquisition completely dumbed down tactics to a point where i couldn't actually effectively strategise#and i fucking hate how they handled the mage skill trees#ik archery was better in 2 and inquisition than it was in origins but like#they could definitely have improved archery without taking away from the mage abilities!#“oh yeah let's completely remove the entropy/spirit/healing trees and expect everyone to be fine with it” please just go die in a hole rn#origins skill trees were my fucking favorite they were so versatile while still being well-organised and the mage abilities were the GOAT#ik some people didn't like origins combat but i think for veilguard bioware could've made like#a standard mode and an advanced mode for tactics and by default it would be set to standard but for those of us who like tactics#we could like go in and toggle the advanced mode and it would be completely separate from the difficulty settings so that if we just want t#have more control over the tactics we totally could. y'know. instead of bioware comepletely overcomplicating the combat#but then only giving us THREE (3) FUCKING SKILLS TO HAVE EQUIPPED AT ANY GIVEN TIME LIKE THE FUCKING DUMBASSES THEY ARE.#LIKE THE WHOLE CONCEPT OF VEILGUARD COMBAT HAS STRAYED SO FAR FROM DRAGON AGE COMBAT IN THE FIRST PLACE. UGH.#oh yeah that's right i got carried away but i do still need to tag this as dragon age lol#dragon age#dragon age veilguard#dragon age the veilguard#datv
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ratwithhands · 8 months ago
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I'm curious. I've seen your art and something that's come to my mind is what actually got you attached with the Subway brothers. Your narrative on their different AU forms is so unique which is what brought me to that question
Alright, rat history time.
So basically back in 2021-2022, I was working on an old OC storyline (about 3 years old by then) and I was in grade 9 so I was like “A new Pokémon game? Pfft, like I care” and just didn’t watch any of the stuff related to PLA when it dropped. I still got recommended Twitter posts about it on Instagram and I ended up seeing this one.
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I tried looking up Ingo cause I was like "oh, funky design, looks like a captain or something" but I didn't end up finding anything so I didn't press further. Anyways in March break of 2022, I got bored and decided to put some game streams on in the background while I drew. I saw Alpharad's PLA video and decided to watch it for a bit when I saw Ingo.
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I was like "Hey you're the guy from Twitter!" and since I knew his name now, I looked him up and found his Bulbapedia article. I found him much more interesting than the rest of the PLA cast since he had history outside PLA, and I ended up reading up whatever I could find on him. I also by extension discovered Emmet this way, which only served to suck me deeper down the rabbit hole. By the end of March break I had a fan OC and 2 AUs made with more on the way, as well as a YouTube recommended page with nothing but theory videos on Ingo and decade old Submas content.
Around May I decided to decommission my OC storyline for personal reasons, and by this point Submas was starting to occupy more of my creative work anyways. Since I didn't have my storyline to put my energy into, I started funnelling literally any story ideas into Submas. This led to nonstop content for a shockingly long time, and ofc I'm still coming up with stuff now.
Long story short, I got attached to them by accident! It was a "right place, right time" sort of thing since they came in as I was starting to get sluggish with my original content and I ended up being more interested in writing for them.
As for narratives, I am effectively playing dolls with these guys. Usually the kind of stuff that I write for them is meant for OCs, but I dumped the 60+ person cast so I put that energy into them instead.
Most AUs will either have a core theme, an out of pocket idea, or both to make things interesting. Usually I just come up with a dumbass idea like "what if we brought ReBURST back for a rerun" or "what if Emmet signed a contract with an eldritch space spider" or "what if Submas could see into the future" and stuff like that, then it picks up themes as I keep writing. For some silly examples:
Burst is based on Pokémon ReBURST and the idea of human-Pokémon fusion, but there's focus on skill, how characters misperceive it, and resentment as a result. There's also a spotlight on inferiority complexes, bottled up guilt, and blind confidence depending on which main character you look at
Journal is about a diary that helps Ingo to regain his memories, and it focuses on remembrance and regret as a result of him reading it. Spotlight on lacking awareness vs hyper awareness and the monotony of living as people around you leave
Oracle is exactly what it sounds like, with the twins being able to see into the future. It focuses on cooperation and the importance of working together, but also learning how to work alone. The spotlight's on jealousy and gratitude for this one, though the latter greatly outweighs the former in this case
I also just have AUs I made to try deranged shit for funsies, like Sapioflora, Cybernetic/Z-Λ, Team Supernova, and Idol. Those are mostly for exploring goofy ideas that may or may not go anywhere.
Right anyways basically I just saw Submas after watching PLA gameplay and found the twins more interesting to write about than the project I'd exhausted by then. The narratives are like that because the AU ideas I make are actually OC concepts that I modify to fit Pokémon specifically for these two or ideas about the two that I'd like to explore. Hope that answers the question ^^*
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peaches2217 · 9 months ago
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I’m surrounded by so much creativity and artistry and I take so much inspiration from that! I’ve got such amazing talented friends and acquaintances and that pushes me to improve my writing as well. But I’m in the state of emotional fatigue right now where my brain just keeps repeating “Now if only we can get you to have a single creative idea! Maybe then you’ll be a little closer to the kind of writer you wanna be! Alas…” and it’s very annoying and very difficult to shut down.
Even so, I’m already seeing improvements! Not even a year ago that voice would overtake me and I’d just wallow in my own sorrow. I wouldn’t even think to challenge it. Though my insecurities still get the better of me, I’m succeeding against them more and more each day. And even if today’s not the day I overcome them once and for all, I’m getting a little closer each day.
Admittedly I’m not really sure where I’m going with this. 😅 My brain’s been working overtime against me and I’m not as useless against it as I used to be, and maybe it sounds pathetic, but I’m still kinda proud of that!
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bear-do-well · 28 days ago
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How game going?
my computer is weeping
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vee-creatation · 5 months ago
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Creatation's Types, Stats and Classes
This is a semi-long post going into some Creatation game mechanics – namely, the different kinds of Types that both Creatatures and moves can have, a Creatature’s different stats, and the different Classes of moves available.
TYPES
In Creatation, there are a whopping 27 different elements, or types, that a Creatature can be, having up to two of them at a time.
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While some types are more common or rarer than others, they’re found across many different Creatatures across the world. For example, Forest biomes are likely to have more Plant, Fungus, or Bug types in them; Deserts and Canyons have plenty more Earth or Fire types, and Creatatures found deep in the Underground or Caverns are likely to be Stone, Dark, or Undead type, to name a few.
Creatatures’ moves have types as well, and some types are stronger against others. For example, Fire is weak to Water, Plant is weak to Fungus, Dark is weak to Light, and so on and so forth. (More details about Creatature’s moves, both attacks and utility uses, will be in a later post.)
STATS
            Each Creatature has 8 stats. While Creatatures of the same species will have generally similar points in each stat, between training, randomization and the strength gained by increasing your level, no two Creatatures will be exactly alike! However, don't be put out if your Creatature doesn't have the best stats it possibly could - you can always get the absolute best out of any one you catch with the right training! I'd never stick y'all with a subpar 'mon just through sheer bad luck, these are your partners in crime! The stats are as follows:
HP: The maximum amount of Health a Creatature has. When a Creatature’s health hits 0, it will be incapacitated and unable to battle until manually healed. Corporal Attack: Calculates the amount of damage a Creatature deals with Melee and Ranged moves. Corporal Defense: Calculates the amount of damage a Creatature takes from Melee and Psionic moves. Ethereal Attack: Calculates the amount of damage a Creatature deals with Magic and Psionic moves. Ethereal Defense: Calculates the amount of damage a Creatature takes from Ranged and Magic moves. Speed: How fast or slow the Creatature can move. Stamina: The total amount of Stamina a Creatature has. Each move a Creatature uses takes away a bit of stamina from it. When it runs out of stamina, it will need to stop battling until the meter fills back up. It will slowly refresh over time, but keeping your Creatatures from getting exhausted is a top priority. Intelligence: This stat controls how smart the AI of the Creatature is. Smarter Creatatures will prioritize more effective moves, using non-damaging moves to buff allies and hurt enemies, keeping its Stamina from dropping too low and using the surrounding environment to their advantage. While it does the least in the mathematical sense, Intelligence is arguably the most important stat for a Creatature to have.
CLASSES
In addition to types, damaging moves also come in 4 ‘classes’ that determine the type and effectiveness of the damage. Each class uses one of the Creatature’s Attack stats, compared against one of the opponent’s Defense stats. As a result, a Creatature with a high attack stat in one category is strong in at least 2 classes, while a Creatature with a high defense stat in one category is able to resist at least 2. However, further specialization into classes will largely come from the moves each Creatature has access to.
Melee moves: the most close-ranged of the four, this uses Corporal Attack against Corporal Defense. Ranged moves: dealing heavily with throwing or firing projectiles, this uses Corporal Attack against Ethereal Defense. Magic moves: a class that involves mystical energy of the elemental variety, this uses Ethereal Attack against Ethereal Defense. Psionic moves: focused around aura, physic abilities and resonant frequencies, this uses Ethereal Attack against Corporal Defense.
There will be plenty of moves of different types and classes, making sure that every Creatature can stand out and find its own ‘niche’ making it worthy of bringing with you. However, with Creatation’s wide open plains making it more likely you’ll run into situations where your current Creatatures are less effectual, it's encouraged to catch and train many different Creatatures of a variety of uses and niches, instead of only training one singular 'team' that you bring everywhere. Keep on collecting!
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mav-the-artist · 1 year ago
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"I shall be the instrument of Armageddon."
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sebille · 6 months ago
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I know nothing about how video games are created so as always and forever my words need to be taken with a grain of salt. I'm speaking from my limited and ignorant POV.
It's not the end of the world but I did notice some wonky lighting and especially animation in the gameplay trailer - and I'm wondering if they'll have time to fix that if the plan is to have the game be released this fall.
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