#combat is improved
Explore tagged Tumblr posts
Text
i have to keep living with hope in my heart no matter what.
#just finished my base file#oh wow. this is easily atlus’ best work to date#managed to get every trophy (barring the NG+ super boss obvs) and it’s such a stunning game#immediately jumped into ng+ to experience it with knowledge of how it ends#best cast they’ve written yet#insane music#beautiful art direction#ENG voice cast was stellar#combat is improved#metaphor refantazio#metaphor#atlus games#if this doesn’t win game of the year idk we all have to die
25 notes
·
View notes
Text
drew this trio again after I hadn't drawn them for a long time
#“THANKS FOR THE LAUGH BOYS”AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH#madness combat#hank j. wimbleton#mc sanford#mc deimos#myart#me in 2021 would be happy to see that my art get improved
416 notes
·
View notes
Text
Uhh post canon Barney
Man who has not had a break since the rescas and refuses to start now. Alyx and Gordon are hiding his gear as we speak while Kleiner distracts him.
I was sposed to do Alyx too but I blinked and it was 3 am so. Next time
Oh also I forgot to make a note but he does carry a sidearm
#no reposting#ok ramble time because i have some Thoughts#subject to change..#okay so like#Barney is a few things. imo. one he's s good leader and protector. two hes a creature of habit.#Barney has always kind of stuck in one area of work.. from security guard to civil protection officer to white forest sentry#hell even as a field commander during the uprising half of his combat is essentially point defense and backing Gordon up#which like yeah thats just gameplay stuff but this is an intentional reading of his character so just. shh#anyways#Barney never really stops being some kind of guard. the context in which he operates changes of course but its still the same general role#maybe its a subconscious attempt at maintaining normalcy. maybe its just all he feels hes good at. regardless its what he does.#and its what he continues to do.#that's what feels right to him thats whats natural to him so he might as well do it.#i think part of Barney's brain hasn't really caught up to the idea that things really are improving.#like he Knows it and he's happy about it but it doesn't feel natural after spending half of his life under the combine.#his body still thinks hes in danger#okay im eepy#half life fanart#barney calhoun#half life 2#half life furry au#half life
87 notes
·
View notes
Text
Insane how many problems are caused by the fact that "RPG" can refer to a game with certain gameplay mechanics and to a game in which you roleplay a character and how the overlap of people who are fans of these 2 things is getting smaller and smaller and also now both these groups hate each other.
#sister issue to how ''playing dnd'' for some people means like. strategy combat gameplay and for some people means#freestyle improv session
116 notes
·
View notes
Text
regarding sanford ..
#digital art#fanart#doodles#art practice#madness combat#madness combat sanford#madness combat deimos#sanmos#art style#art study#human design#i wish to improve again
90 notes
·
View notes
Text
UNSTOPPABLE NEVADEAN CHAMPION
#My art#HAPPY MADNESS DAY EVERYONE#I GOT THIS DONE AT THE VERY LAST MINUTE#Madness Combat#Madness Day 2024#MadCom#Tricky The Clown#Tricky#I wanted to try to make a fake movie screenshot and I'm rlly happy with how this turned out!!!#god its been so long since i last drew this fat green bitch#I improved so much since then I should post a comparison eventually
39 notes
·
View notes
Text
Thought I'd dump more old MadCom art/stuff here from between 2021-23 because it worked so well last time LOL
Breakdancing Tricky at the request of an old friend. Nowadays, I don't like drawing floating feet.
This was a map I made for an RP event I was trying to host, I might take some parts of this as inspiration for the bandit trio OCs.
Random enemy design I made, would be cool to see it come to life some day! The file is titled "star fragment" but I can't remember the significance of it.
I'm pretty sure I posted this here before but I still love how I drew Skinner here lol
Old Sheriff art, including some concepts of Sheriff clones who existed for a reason I've since forgotten.
Finally, here's some unfinished art as well as a logo for a faction made in collaboration with an old friend for the same RP I mentioned earlier. MBI was intended to be a multiversal agency similar to the FBI tasked with keeping instances of multiverse shenanigans in Nevada under control. Ultimately, none of this came to fruition.
#madness combat#madness project nexus#madcom#madness combat oc#madness combat sherriff#madness combat clone#madness combat rp#madness combat skinner#madness combat tricky#my drawings improved a lot because a lot of this makes me cringe now lol
24 notes
·
View notes
Note
I love Emilia... her design is so fun
THIS IS FUCKING INSAAAAAANNEEEE HI GEN!!!!!! IT'S BEEN SO LONG!!! YOU'VE IMPROVED SO MUCH I'M JUMPING OFF THE WALLS RN RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGHHHHH!!!!!!!
#madness combat#madcom#madness combat oc#madcom oc#Madcom Emilia#mc oc#art#oc#my oc#ask#flowey-apologist#I wonder how it feels seeing me in the same fandom lmao#you've improved so much bro it's insane#It's so lovely seeing you again!!#thank you so much for the art!!!!
51 notes
·
View notes
Text
i tag dlc spoilers but i dont bother filtering them myself because I like seeing little morsels of what ive got ahead of me on the dash tbh ^u^
#i almost never filter spoilers for stuff in general. like. either ill see it eventually anyways or i wont either way its fine by me#i hear theres a scary forest where you have to hide. i want to find it sooooo bad i LOVE to be afraid#im currently slightly lost in the shadow keep. like i found the ruins of rauh but then hit a dead end sorta#now i doubled back and entered thru the church district and im there now trying to progress despite falling into the water many times#i really shouldnt play this stoned. my combat ability and sense of wonder are improved while high but i get so lost lol#shadow of the erdtree spoilers#haley plays elden ring
28 notes
·
View notes
Text
it's so fuckin funny to me that one of the devs was like "oh the combat in veilguard will be ACTUALLY FUN" like... bitch i LIKED the combat in origins and 2! it was actually fun for me! the issue was that you fucking CHANGED it for inquisition, and now you're changing it again! it doesn't even feel like dragon age combat anymore! what is wrong with you
#origins was my favorite but da2 combat was still like... tolerable at least#and i still managed to enjoy it y'know#but inquisition completely dumbed down tactics to a point where i couldn't actually effectively strategise#and i fucking hate how they handled the mage skill trees#ik archery was better in 2 and inquisition than it was in origins but like#they could definitely have improved archery without taking away from the mage abilities!#“oh yeah let's completely remove the entropy/spirit/healing trees and expect everyone to be fine with it” please just go die in a hole rn#origins skill trees were my fucking favorite they were so versatile while still being well-organised and the mage abilities were the GOAT#ik some people didn't like origins combat but i think for veilguard bioware could've made like#a standard mode and an advanced mode for tactics and by default it would be set to standard but for those of us who like tactics#we could like go in and toggle the advanced mode and it would be completely separate from the difficulty settings so that if we just want t#have more control over the tactics we totally could. y'know. instead of bioware comepletely overcomplicating the combat#but then only giving us THREE (3) FUCKING SKILLS TO HAVE EQUIPPED AT ANY GIVEN TIME LIKE THE FUCKING DUMBASSES THEY ARE.#LIKE THE WHOLE CONCEPT OF VEILGUARD COMBAT HAS STRAYED SO FAR FROM DRAGON AGE COMBAT IN THE FIRST PLACE. UGH.#oh yeah that's right i got carried away but i do still need to tag this as dragon age lol#dragon age#dragon age veilguard#dragon age the veilguard#datv
25 notes
·
View notes
Note
I'm curious. I've seen your art and something that's come to my mind is what actually got you attached with the Subway brothers. Your narrative on their different AU forms is so unique which is what brought me to that question
Alright, rat history time.
So basically back in 2021-2022, I was working on an old OC storyline (about 3 years old by then) and I was in grade 9 so I was like “A new Pokémon game? Pfft, like I care” and just didn’t watch any of the stuff related to PLA when it dropped. I still got recommended Twitter posts about it on Instagram and I ended up seeing this one.
I tried looking up Ingo cause I was like "oh, funky design, looks like a captain or something" but I didn't end up finding anything so I didn't press further. Anyways in March break of 2022, I got bored and decided to put some game streams on in the background while I drew. I saw Alpharad's PLA video and decided to watch it for a bit when I saw Ingo.
I was like "Hey you're the guy from Twitter!" and since I knew his name now, I looked him up and found his Bulbapedia article. I found him much more interesting than the rest of the PLA cast since he had history outside PLA, and I ended up reading up whatever I could find on him. I also by extension discovered Emmet this way, which only served to suck me deeper down the rabbit hole. By the end of March break I had a fan OC and 2 AUs made with more on the way, as well as a YouTube recommended page with nothing but theory videos on Ingo and decade old Submas content.
Around May I decided to decommission my OC storyline for personal reasons, and by this point Submas was starting to occupy more of my creative work anyways. Since I didn't have my storyline to put my energy into, I started funnelling literally any story ideas into Submas. This led to nonstop content for a shockingly long time, and ofc I'm still coming up with stuff now.
Long story short, I got attached to them by accident! It was a "right place, right time" sort of thing since they came in as I was starting to get sluggish with my original content and I ended up being more interested in writing for them.
As for narratives, I am effectively playing dolls with these guys. Usually the kind of stuff that I write for them is meant for OCs, but I dumped the 60+ person cast so I put that energy into them instead.
Most AUs will either have a core theme, an out of pocket idea, or both to make things interesting. Usually I just come up with a dumbass idea like "what if we brought ReBURST back for a rerun" or "what if Emmet signed a contract with an eldritch space spider" or "what if Submas could see into the future" and stuff like that, then it picks up themes as I keep writing. For some silly examples:
Burst is based on Pokémon ReBURST and the idea of human-Pokémon fusion, but there's focus on skill, how characters misperceive it, and resentment as a result. There's also a spotlight on inferiority complexes, bottled up guilt, and blind confidence depending on which main character you look at
Journal is about a diary that helps Ingo to regain his memories, and it focuses on remembrance and regret as a result of him reading it. Spotlight on lacking awareness vs hyper awareness and the monotony of living as people around you leave
Oracle is exactly what it sounds like, with the twins being able to see into the future. It focuses on cooperation and the importance of working together, but also learning how to work alone. The spotlight's on jealousy and gratitude for this one, though the latter greatly outweighs the former in this case
I also just have AUs I made to try deranged shit for funsies, like Sapioflora, Cybernetic/Z-Λ, Team Supernova, and Idol. Those are mostly for exploring goofy ideas that may or may not go anywhere.
Right anyways basically I just saw Submas after watching PLA gameplay and found the twins more interesting to write about than the project I'd exhausted by then. The narratives are like that because the AU ideas I make are actually OC concepts that I modify to fit Pokémon specifically for these two or ideas about the two that I'd like to explore. Hope that answers the question ^^*
#submas#submas au#au#ingo#subway master ingo#ingo pokemon#nobori#emmet#subway master emmet#emmet pokemon#kudari#Fun fact: my old AUs were actually focused on Ingo if you could believe it#I know that must sound impossible because of how much I write on Emmet but it's true#Also‚ even though I never released it for the public fully‚ Stelleret is an AU that fits in the example list. It's about monsters‚#deals with eldritch beings‚ but it focuses on appearances‚ love‚ self worth‚ and self sacrifice. It's also like 1/3 shitposts by volume#Now that I think about it I have a lot of unreleased content#It's probably going to stay that way#WAIT I JUST REALIZED I NEVER RELEASED BATTLE ADDICT#uhhhhh what if I did a doodle dump 😳👉👈 I unfortunately only have pictures of Emmet with the strait jacket#It also has. 3 variants. But they get the happy ending in one of them I promise!!#I think it's funny how basically the only AUs where I have Ingo and Emmet in an ideal relationship is the one where they can see the future#and the one where they are diagnosed with Hyper-Competitive Combat Mania as unfit for battle due to the damage they cause#“We get along because we rely on each other” vs “We help each other improve to destroy the opponent on every level”#Anyways hope this answered your question ^^ if not sorry for the ramble 👁👁💦
29 notes
·
View notes
Text
I’m surrounded by so much creativity and artistry and I take so much inspiration from that! I’ve got such amazing talented friends and acquaintances and that pushes me to improve my writing as well. But I’m in the state of emotional fatigue right now where my brain just keeps repeating “Now if only we can get you to have a single creative idea! Maybe then you’ll be a little closer to the kind of writer you wanna be! Alas…” and it’s very annoying and very difficult to shut down.
Even so, I’m already seeing improvements! Not even a year ago that voice would overtake me and I’d just wallow in my own sorrow. I wouldn’t even think to challenge it. Though my insecurities still get the better of me, I’m succeeding against them more and more each day. And even if today’s not the day I overcome them once and for all, I’m getting a little closer each day.
Admittedly I’m not really sure where I’m going with this. 😅 My brain’s been working overtime against me and I’m not as useless against it as I used to be, and maybe it sounds pathetic, but I’m still kinda proud of that!
#I am going to piledrive my fucking brain!#I’ve accepted that I’m not creative and that I make up for it in other areas! it shouldn’t still be making me sad!#WE HAD AN AGREEMENT THAT WE WOULDN’T BE SAD ABOUT IT ANYMORE THE FUCK ARE YOU DOING#deadass though… it’s gotten surprisingly easy to stop those thoughts in their track#and say ‘okay. let’s get some dr. pepper and a snack and just put that thought on hold for a bit’#just like… letting it run its course. if I can’t combat negative thoughts I can at least let them come and go without holding onto them#minuscule improvement is still improvement! right?
20 notes
·
View notes
Note
How game going?
my computer is weeping
#i have to play on lowest graphics settings and i still get very noticeable lag :(#but i'm into it! the gameplay loop is very different from previous entries which can honestly only be an improvement#i thought the new more action focused combat was going to eat me alive but i'm having fun with it. it's very fluid and responsive#asks
4 notes
·
View notes
Text
Creatation's Types, Stats and Classes
This is a semi-long post going into some Creatation game mechanics – namely, the different kinds of Types that both Creatatures and moves can have, a Creatature’s different stats, and the different Classes of moves available.
TYPES
In Creatation, there are a whopping 27 different elements, or types, that a Creatature can be, having up to two of them at a time.
While some types are more common or rarer than others, they’re found across many different Creatatures across the world. For example, Forest biomes are likely to have more Plant, Fungus, or Bug types in them; Deserts and Canyons have plenty more Earth or Fire types, and Creatatures found deep in the Underground or Caverns are likely to be Stone, Dark, or Undead type, to name a few.
Creatatures’ moves have types as well, and some types are stronger against others. For example, Fire is weak to Water, Plant is weak to Fungus, Dark is weak to Light, and so on and so forth. (More details about Creatature’s moves, both attacks and utility uses, will be in a later post.)
STATS
Each Creatature has 8 stats. While Creatatures of the same species will have generally similar points in each stat, between training, randomization and the strength gained by increasing your level, no two Creatatures will be exactly alike! However, don't be put out if your Creatature doesn't have the best stats it possibly could - you can always get the absolute best out of any one you catch with the right training! I'd never stick y'all with a subpar 'mon just through sheer bad luck, these are your partners in crime! The stats are as follows:
HP: The maximum amount of Health a Creatature has. When a Creatature’s health hits 0, it will be incapacitated and unable to battle until manually healed. Corporal Attack: Calculates the amount of damage a Creatature deals with Melee and Ranged moves. Corporal Defense: Calculates the amount of damage a Creatature takes from Melee and Psionic moves. Ethereal Attack: Calculates the amount of damage a Creatature deals with Magic and Psionic moves. Ethereal Defense: Calculates the amount of damage a Creatature takes from Ranged and Magic moves. Speed: How fast or slow the Creatature can move. Stamina: The total amount of Stamina a Creatature has. Each move a Creatature uses takes away a bit of stamina from it. When it runs out of stamina, it will need to stop battling until the meter fills back up. It will slowly refresh over time, but keeping your Creatatures from getting exhausted is a top priority. Intelligence: This stat controls how smart the AI of the Creatature is. Smarter Creatatures will prioritize more effective moves, using non-damaging moves to buff allies and hurt enemies, keeping its Stamina from dropping too low and using the surrounding environment to their advantage. While it does the least in the mathematical sense, Intelligence is arguably the most important stat for a Creatature to have.
CLASSES
In addition to types, damaging moves also come in 4 ‘classes’ that determine the type and effectiveness of the damage. Each class uses one of the Creatature’s Attack stats, compared against one of the opponent’s Defense stats. As a result, a Creatature with a high attack stat in one category is strong in at least 2 classes, while a Creatature with a high defense stat in one category is able to resist at least 2. However, further specialization into classes will largely come from the moves each Creatature has access to.
Melee moves: the most close-ranged of the four, this uses Corporal Attack against Corporal Defense. Ranged moves: dealing heavily with throwing or firing projectiles, this uses Corporal Attack against Ethereal Defense. Magic moves: a class that involves mystical energy of the elemental variety, this uses Ethereal Attack against Ethereal Defense. Psionic moves: focused around aura, physic abilities and resonant frequencies, this uses Ethereal Attack against Corporal Defense.
There will be plenty of moves of different types and classes, making sure that every Creatature can stand out and find its own ‘niche’ making it worthy of bringing with you. However, with Creatation’s wide open plains making it more likely you’ll run into situations where your current Creatatures are less effectual, it's encouraged to catch and train many different Creatatures of a variety of uses and niches, instead of only training one singular 'team' that you bring everywhere. Keep on collecting!
#creatation#vee-creatation#creatation game design#types#stats#classes#if yall have any questions or notes id love to hear em. the combat system was something i spent YEARS working on and i think ive gotten it#to a place im happy with but. always room for improvement!#(also im trying to add image IDs to make this more accessible but. tumblr's UI is jank as hell so let me know if I did that properly :P)
9 notes
·
View notes
Text
"I shall be the instrument of Armageddon."
#My art#Madness Combat#Madness Day 2023#Madness Day#Jebus#Jebediah Christoff#Jeb#HAPPY MADNESS DAY YALL#I've been in the fandom since 2021 but I finally am participating for Madness Day this year!!!! :D#This fandom is such a tight knit community and I love being in it#I also made some great friends (u kno who u are ^^)#(Who have also been huge inspirations to improve my art skills tremendously)#Like seriously I wouldn't be where I'm at now without all these awesome art peeps#I never got so involved in a franchise before this one...I love this fandom SO MUCH#(shoutout to beemer - azazel - shroomoid - sienna - norskasai distressedwalnut - greeny - pestgremlin)#(SURGE - Dottie - Jackie Draws - TinyCatOwl - Doc - EVERYONE ON FRIENDS SERVER YALL KNOW THE ONE!!!)#(MORE SHOUTOUTS - 2bhankfan - Forest-wolfie - sealed-valkyria - outcast-shadow - aokicyber - ur-m0nster - zepumpkineater and krinkels!!!)#(and everyone in the MPN team/voice actors/etc!!!)#YALL ARE SO FUCKING COOL!!!#Ok I'm done now enjoy Jebus being a fucking badass
70 notes
·
View notes
Text
I know nothing about how video games are created so as always and forever my words need to be taken with a grain of salt. I'm speaking from my limited and ignorant POV.
It's not the end of the world but I did notice some wonky lighting and especially animation in the gameplay trailer - and I'm wondering if they'll have time to fix that if the plan is to have the game be released this fall.
#this is not me beings like BOOOO BIOWARE BOOO#but as I've understood things...the creation of this game has been.....a struggle#and I'd have to say that I believe the people who say that the game has been scrapped and restarted several times#and I just don't want them to push out an unfinished product because there's been a long wait...you know?#anyway - I loved the look of the combat and Rook seems fun. A real bioware protag.#The old characters had good and heartfelt dialogue but the new did suffer from the 'cool one liners' curse. Hopefully it improves#as the game goes on.#ME BEING LIKE* Gods I hate typing on my phone
7 notes
·
View notes