#we could like go in and toggle the advanced mode and it would be completely separate from the difficulty settings so that if we just want t
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it's so fuckin funny to me that one of the devs was like "oh the combat in veilguard will be ACTUALLY FUN" like... bitch i LIKED the combat in origins and 2! it was actually fun for me! the issue was that you fucking CHANGED it for inquisition, and now you're changing it again! it doesn't even feel like dragon age combat anymore! what is wrong with you
#origins was my favorite but da2 combat was still like... tolerable at least#and i still managed to enjoy it y'know#but inquisition completely dumbed down tactics to a point where i couldn't actually effectively strategise#and i fucking hate how they handled the mage skill trees#ik archery was better in 2 and inquisition than it was in origins but like#they could definitely have improved archery without taking away from the mage abilities!#“oh yeah let's completely remove the entropy/spirit/healing trees and expect everyone to be fine with it” please just go die in a hole rn#origins skill trees were my fucking favorite they were so versatile while still being well-organised and the mage abilities were the GOAT#ik some people didn't like origins combat but i think for veilguard bioware could've made like#a standard mode and an advanced mode for tactics and by default it would be set to standard but for those of us who like tactics#we could like go in and toggle the advanced mode and it would be completely separate from the difficulty settings so that if we just want t#have more control over the tactics we totally could. y'know. instead of bioware comepletely overcomplicating the combat#but then only giving us THREE (3) FUCKING SKILLS TO HAVE EQUIPPED AT ANY GIVEN TIME LIKE THE FUCKING DUMBASSES THEY ARE.#LIKE THE WHOLE CONCEPT OF VEILGUARD COMBAT HAS STRAYED SO FAR FROM DRAGON AGE COMBAT IN THE FIRST PLACE. UGH.#oh yeah that's right i got carried away but i do still need to tag this as dragon age lol#dragon age#dragon age veilguard#dragon age the veilguard#datv
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'Night Slashers: Remake' Switch Review
However baffling it may sometimes be to process, just about every game you can name is someone's favorite. That's something I had to remind myself when trying to understand the very existence of Night Slashers: Remake. The original game is a passable arcade beat 'em up, a gory slice of DECOge that is a fun enough way to kill some time if it's all you have. It's fine, but not something I ever would have thought merited a full-on remake decades later. And yet, here we are. This must be a passion project, because I can't imagine anyone else wanting to put this much effort into Night Slashers. Well, let's see how this turned out.
So, the most obvious thing going on here is that the game has a completely new look. If I had to guess, the developers were inspired by the new style of Streets of Rage 4, because Night Slashers: Remake has a similarly cel-shaded 3D toon appearance. It doesn't look as good here, and I would go so far as to say that this game looks the way some feared Streets of Rage 4 was going to. Some of the models don't blend in with the 2D style properly, and most of them are so stiffly animated that it creates a weirdly inconsistent presentation. It feels really cheap at times, and it makes me wish I could switch back to the original graphics.
I'm also not sure this was the right choice for Night Slashers in particular. By tooning everything up, the gore and grit loses a lot of its power. And that's a bit of a problem, because that over-the-top WHOA gore was a big part of what Night Slashers had going for it. Mechanically, this is just about as standard of a brawler as you can find. Attack, jump, press both together for a special move that uses some of your health. As far as advanced moves go, you can dash, and you can charge up a more powerful attack. Guards are available, but only once your health is too low to do your super attack.
I'd have to go back to the original to check, but my gut feeling here is that the difficulty of the game has been significantly reduced in this Remake. Even at the highest difficulty level, the mob enemies can be ripped to shreds without much effort. You'll occasionally run into bigger fellows that can cause trouble, but they're not too hard to bounce around if you keep on top of them. The bosses are where most of the challenge lies, and even they only have a few patterns at most. The enemy AI just seems completely stupid at times, just standing around or walking in weird directions.
Really, Night Slashers was always a game best enjoyed with others, and it's the same case for the Remake. There's a fourth playable character (hopping over from another Data East game, Fighter's History) who is wholly new to the game, and she's a lot of fun to use. More importantly, she enables an all-new four-player mode. Regrettably, this is local multiplayer only. I guess I've been a bit spoiled by Streets of Rage 4 and Shredder's Revenge, but it's not easy for me to find enough people nearby to fill chairs to play Night Slashers in the current year. Perhaps it is easier for you, however.
While this isn't the fanciest of affairs, there are a few options here to play around with. You can toggle screen shake, character indicators, and bloom. There are some color palettes and filters to choose from. You can pick whether you want the new Remake soundtrack or the original tunes. There's a Music Room where you can listen to both soundtracks at your leisure, and a Custom Game mode where you can set various gameplay options to your liking. There are five different difficulty settings, and the game keeps track of your best scores and times on each.
Night Slashers: Remake is a decent but flawed remake of a game that could itself be described the same way. As beat 'em ups go, this version of the game is perhaps a little too mindless for its own good. I like the new character, the new soundtrack is nifty, and adding a four-player feature is a big boost. On the other hand, I don't know that the new look really fits Night Slashers and it's not pulled off very well at all. For whatever its shortcomings are, I think this is a very earnest effort at remaking a relatively lesser-known game. Maybe that's enough for some.
Score: 3/5
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Long Due Replies
Hi everyone! It’s been some crazy few months for me. Real life has taken over completely so I didn’t have a chance to pay attention to my inbox. There are lot of asks on troubleshooting and I apologise for not being able to help on time. I hope everyone who needed help has got it somehow >.< There’s a crazy amount of messages, so I’m going to hide it under the cut.
@shutupshirley said:
Hi Criquette, I’m sorry because this is dumb, but I don’t understand how to install your neighbourhood lighting mod on an installation of Ultimate Collection... do I change out every lighting.txt file I can find across all the expansion and stuff packs? :/
Thank you!!!!
Hi @shutupshirley! I’m not a big specialist on windows version of TS2 and UC but I believe there are two folders you have to look at and they are ‘Fun with Pets’ and ‘Open for Business’
Anonymous said:
What do you imagine residents of Feverfew are called? I keep doing Peruvian but like Ferfewian or some
Oh, yes, I was thinking about this matter at some point! Feverfewian is what I came up with. I even found a wiki article about different names for different town inhabitants to sort of made it up a bit, but I haven’t write down the result I had and now I’ve lost it. I think feverfewians sounds best, it can even have some silly derivatives like ‘fewies’
@3sushiroll said:
Hi Criquette, I'm getting into SC4 and have been getting the hang of it while using the sims 2 hood planner. I've been starting to use bridges and have been using yours. When I put in the tile measurement into the hood planner (ex: 15 tile = 8 in SC4), it doesn't exactly line up in game. Does this usually happen for you and you put in a piece of fake road in the middle or am I just doing it wrong and it should line up super nicely? Thank you for all your wonderful creations!
Hi @3sushiroll! Yes, TS2 parses SC4 roads this way. I always put some decorative road in the gap or I make the shores narrower so that the bride would overlap the road. But to make slopes where the road ends equal, you have to use TS2 terraforming tool to make this flat empty piece of terrain right after the road end into slope so that it would look like the opposite.
Anonymous said:
Hi there, hope you're doing well! I downloaded your simple walkways set and noticed that they float. They don't sit on the ground properly. Is there anything I can do on my end to make them sit closer to the ground? Any help would be appreciated, thank you!
Hey anon! Thank you! Yes, this old set of walkways was made this way. Maxis made neighborhood mode roads float, so I had to do the same with road related decorations. But now you can use these Cobblestone paths or side walks from the Rural Charm, they’re as close to the ground as possible.
Anonymous said:
hey! would it ever be possible for you to create recolors of the cobblestone sidewalks in red brick/cobblestone?
Hi anon! I don’t think so :| I can’t even find the time to fix some Ferverfew related issues >.<
Anonymous said:
Hi Criquette. I liked Feverfew very much. I would like to make some of the houses multi-unit, keeping your doors in place. Is it possible to add the function of apartments to these doors? :)
Hi nonne! As far as I’m aware, you can only default replace those apartment doors which is quite useless. What you can do, is to put an apartment door right behind the front door. This, obviously, would eat up the space but could work as a solution.
Anonymous said:
Hello! I just downloaded Feverview and it's gorgeous! I can't believe all the little details you added, the effort and love you put into this project is incredible. I just had a small question: a few residential lots are fake apartments, I was wondering if you know how to turn them into functional apartments
Hi anon! I’m glad you liked Feverfew! ^__^ In theory, you can use SimPE or Lot Editor to change lot type from residential to apartment and then implement apartment doors somehow, but since I don’t have AL in my Super Collection, I have zero experience in that.
Anonymous said:
Hi Criquette! :) I just realized recently that if I delete objects in game, I have to delete first the recolors of it. I've already deleted a bunch of objects without knowing about this, so now my downloads folders has houndreds of recolors without meshes. Do you know about anything I can do to find and delete these orphans? (Delphys download organizer just can't make difference)
Hi anon! I’m definitely not a helper on the matter of keeping Downloads folder organised, sorry ^^’‘ I would thing about finding sets of files with similar names keeping eye on the absence of the word ‘mesh’ in the names, and looking at the file size at the same time. And that would take ages, obviously.
@ardyyy4 said:
Hello Criquette. I love Feverfew so much. But I have a problem. The grass and NHood objects are flickering together and it looks bad. How can i fix it? Thanks.
Hello Arda! That’s because of the neighborhood camera you’re using. I’d recommend you to install this particular camera just to get rid of flickering.
Anonymous said:
Hello! First of great content! Always been a fan! I was wondering if you could give a bit of advice with hood deco, I have downloaded an Ocean floor from Gwenke, and in lot view it only shows up at the very far edges, around my lot it is missing (it does show when render is set to small though). And it shows on beach lots too, I was wondering if you know of way to make it so that it is seen no matter what the view distance is etc? (I have the relevant cheats on btw) Thank you in advance!
Hey nonnie! Thanks :) Have you ticked off object hiding in the settings? Other than that, it could be camera issues.
Anonymous said:
is there a way to stop neighborhood decor from fading? I know there is the „boolprop dontmergenhflora“ cheat, but I still get some fading. for excample when I look at the lot from the street the NH decor by the street fades
That’s definitely sounds like object hiding option from the game settings :}
Anonymous said:
Hey how are you ? I hope all is well. I was wondering how is it that ts2 has no ski deco but in ts1 we had ski slope and skate lake !?? I was wondering can you and the sim community make deco or interactive items such as a ski slope or even snow shoes or just something that goes with seasons n BV pack ?
Hello anon! I hope you’re well too! Ski slope and winter sports related decos is something I wanted to make since 2016, but never had enough time to do so. Sometimes I even think about available TS2 technologies to make an animated ski lift and umm.. may be in the next ten years? ^^’‘
Anonymous said:
hello!! i'm sorry if u already answered something like this (i searched but found nothing) but the better nightlife isn't working for me :(( i put the better nightlife+voielle water on download fold and the decorations still flashing in pink light, i did something wrong? (i use win10) sorry for the inconveniente
Hey anon! Sometimes you have to do these weird steps in order to make it work:
remove Better Nightlife + water mod from your downloads folder,
load the game, load the neighborhood, make some changes, exit game
put Better Nightlife with water back. Toggle day/night with ‘L’ key to see if it works. If it’s not, than the problem is somewhere else. Pink flashing also could be unrelated to Better Nightlife, so I’d recommend to check TS2 graphics setting for Win10 manuals available.
Anonymous said:
Hello there, I'm having a problem with the rural charm, on lot view the roads have yellowish boards (idk how to explain exactly). I saw that was because of CuriousB terrain, but I don't have it downloaded anymore so I'm kinda confused. What should it be? Sorry for bothering,,,
Hello, anon! What’s current season you’re having in your game? It can be the season lighting differences that make roadside and terrain grass colors different. If it’s not, I’d check the Downloads folder to see if there’s still some terrain DRs I’ve forgot about.
@pinkflamingosims said:
Hi criquette! I was wondering if you have any idea why some hood deco cc crashes on mac, like palm 1 to 4 from the tropical 4t2 set by leoz94. Leoz94 says the only difference is the high polycount, but I don't think that's it, it looks a bit high to me but not insanely so, I have other stuff in that range with no problem... Have a nice - evening?
Hey @pinkflamingosims! I hope you’re doing well! Yes, some hood decos are really make the game crash and frankly speaking, I think that’s jsut package related issues like broken references in the resource tree. The best way to fix this type of hood decos is to make a clean and stable new clone and replace mesh/textures again.
Anonymous said:
Hello and thank you for amazing Feverfew map! I have a problem... ground is flashing red and I cannot fix it, do you have solution for this problem? It's been soooo long when I last played Sims 2 so apparently I did something wrong when installed CC. :(
Hello anon! Thank you! Oh, red flashing could be the result of lighting mod not being installed correctly. I’d start with getting rid of any lighting mods to see if it helps.
@marv61 said:
Hi Criquette. I just downloaded your terrain of Forkshire, it looks great! I know it has been since 2009 that you uploaded the terrain but I was wondering if you have a completed Neighborhood with houses, trees and all for download? I would love to play your version. Thanks.
Hi Patchman! Oh, goodness no! :D That was 12 years ago, those TS2 files are long gone since then.
Anonymous said:
Hi Criquette, first things first, I love your work thank you so much, you inspire me! Now the question: I have been using the dirt roads from your Rural Lanes set and found that sometimes it is difficult if not impossible to fit them to the slopes of steep terrain. Would it be possible to instead create road pieces as a texture like your Neighborhood Decals? That way they would "stick" onto the terrain regardless of shape. Wondering what you think? Love!
Hello and thank you, anon! The problem with the decals – we can’t see it in lot mode yet. And it must be a DR only so we’d have to ditch one of the Maxis’ decals for dirt road, which isn’t great too.
Anonymous said:
Hi Criquette! Will Betternightlife mod ever be updated to work with lighting mods with dawn and dusk? Is there any that already works with it? I really want to use the light up hood decos!
Hey anon! You can use it with lighting mods that add dusk and dawn to the game. For instance, there’s one here by @dreadpirate.
Anonymous said:
Hey Criquette! I recently used your template to make lit-up hood deco buildings using the Better Nightlife mod. The day text was great! However, the night texture was being clipped by the day texture. That is, some parts of the day texture was showing through the night texture. Is there a fix for this?
Hello nonnie! I’d recommend to check the meshes to see if day/night parts clip through each other and if they aren’t I’d check if all the day/night TXMT data is correct.
@criquette said:
I've installed Fewerfew following all your istructions. Apparently it works but the night lamps are flashing pink even ig I've installed the mod better night light. It seems that this mod does not work properly. Any recommendation?
Being Criquette, you should know the solution to that issue yourself :P Just kidding, sorry, couldn’t resist! If it flashes pink only by night than you have to check your ‘Downloads’ folder for conflicts. If it’s flashing constantly day and night, than I’d better check graphics setting using some windows related guides available across the Internet.
Anonymous said:
Hello, I love Feverfew and it's amazing. I have a problem where Linden Tree 1A isn't showing up in my game even though it's in my downloads folder. Also the railroad tracks are flashing blue, and those are in my folder too. Thanks in advance! :)
Hello anon! What type of the trees you’re using? Stand alone or default ones? If you’re using defaults, you can find the trees under Maxi’s oaks accordingly. As for the flashing blue railway tracks, check if you have this set in your ‘Downloads’ folder :)
Anonymous said:
Hello Criquette, before asking for help, I came to say that the Brazilian community loves your creations. But, to get to the point, anyway, I have been thinking about creating a Hood (inspired by Rio de Janeiro), so I would like to know how to create Deco Hoods for my game (the statue of Christ), I can't find that anywhere, Would you help me?
Hi there! Ah, most kind, thank you ^^ Well, there’s no big deal in creating hood decos. You have to switch your SimPE to advanced mode and after that neighborhood decoration will be visible in the catalogue to be cloned. I assume you already know how to make lot mode objects and know how to create, edit or convert meshes/textures though.
@hideshio said:
Hello! I found your train set (and it's AMAZING) on mts and was wondering if you had a railroad crossing sign? With the lights, X, and the red/white hand that goes down. Or the lights that go across a pole above the railroads. Thank you! =D
Hello @hideshio! Well, there is a railway crossing sign with lights and red/white hand included in this set :D it’s not animated though. But still!
Anonymous said:
Hi criquette, I’m a huge admirer of you work and I was wondering if you had any advice regarding road placement. Specifically the difficulty of road pieces that are deco only being able to be placed underneath the actually roads leaving it looking a little off.. if there a way to raise them higher before placing them or some kind of work around?
Hey anon, thank you! Unfortunately, there’s no way to make decorative road pieces work for lot mode and neighborhood mode at the same time. If you lift them so they look okay in hood mode, they will float in the air in lot mode. Since my latest creations are lot mode oriented, I’ve decided to save my efforts on making road pieces even with neigborhood mode roads.
Anonymous said:
Hey Criquette. I noticed that in my Feverfew none of the buildings across the street of Feverfew Sports Hall show up. I know those are supposed to be hood deco and look like duplex buildings, but I can't figure out what I'm missing. I deleted and redownloaded everything and couldn't fix it. Also the river ends at the first bridge in front of the cathedral, so the boats next to it appear to be flying. What is going on?
Hey anon! There’s definitely some files missing. If you’ve checked and redownloaded all the files, try to replace the Feverfew neighborhood folder with initial one. The game never restores disappeared hood decos by itself. Even if they were placed in the folder after their absence is discovered.
@simping-simmer said:
Hi Criquette, am I remembering correctly that there is a trick you can do with SimPE to change the height of individual pieces of hood deco? I’m struggling with putting ships in my dock because if I change a CC ship’s placeability to be able to be on both land and sea, it just sinks, but if I only keep it on sea, it can’t get close enough to the shore to place it in my docks. Does this make sense at all? Lol
Hello @simping-simmer, you’re absolutely right. You can change the height of placed hood decos via SimPE. Things you need to do are described here and here
Anonymous said:
Hello! I love all your work. I was wondering if you had ever thought of making some desert roads along the lines of the Terrain Mod: Dusty Roads for Desert Neighbourhoods by Stev84? I love the way this looks in my desert, but unfortunately, this mod makes the road in live mode a floor, which then makes you unable to place driveways.
Hey anon! Thanks ^^ Frankly, I don’t have any plans on creating any desert related CC at all :|
Anonymous said:
Hello Criquette. I would like to thank you for all the amazing work you have done creating content for sims 2. Thanks to you all my projects are possible. My question is: Chainlink fences for neighborhood deco... Do they exist? Searching the web these past day only found for build mode. Do you know of someone who already make some for deco hood? Or kindly will you be able to make some if its not much work? My sports fields and Industrial zones will be pleased for sure! Once again, thank you! :)
Hey anon and thank you! I don’t think hood deco chainlink fences were created by someone yet, but they definitely would be a great addition to the game. I was going to create some while working on Feverfew, but never had enough time to do that. May be i’ll make one at some point in the future!
Anonymous said:
Hello, Criquette. Do you know of any way to place lots without the area around it moving? I downloaded Ousmeo's remake of your Dullsfielde and read his og post using the waytime machine. When viewing that post, Tumblr recommended similar posts, one of which seemed to be a tip to prevent good deco from moving when placing lots nearby, but that post wasn't archived, so I can't visualise it. My guess is that if anyone else knows about this, it must be the best hood decorator that ever was ;-)
Hello anon! Ugh, this TS2 ‘feature’ is driving me mad quite often too! Unfortunately, there’s no easy way to get rid of it. The only way to fix the consequences is to backup initial hood folder and when you finish placing lots, replace spoiled terrain with the initial one with SimPE or HoodReplace.
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a theory connecting minecraft to the real world
As we all know Minecraft doesn't have much in the way of official lore, but what bits and pieces they do provide is enough to tie together one heck of a crackpot theory of mine! That's right, I say that Minecraft and our planet Earth are connected.
"But how?" You might wonder aloud, well here's a lot of words to explain my reasoning. Sorry if I ramble or jump around.
Some time ago we left the world of Minecraft behind. Our flexible adaptive tech, our teleportation, our magic, our infinitely expanding empire complete with a Heaven and Hell we knew how to get to. We conquered whole dimensions other than our own overworld. We conquered a wide galaxy of planet after planet that we could live on, with every biome and every creature we could ever imagine. It wasn't enough for our hungry hearts. And so we left, left the entire universe behind. We already conquered one, why not conquer another. The pattern is so obvious in the fights for territory and discovery in our history and future.
And so it all starts from the beginning in a new world, we start all over again. Turns out that inter-universe travel is one heck of a drug. They had to start from square one and evolve their way up to where we are now. In the back of their mind ran thoughts of what they needed to do, how to move up in the world.
Here we are in the present, long since the first people came here. We always still remembered some old place, vaguely. There's always some thought of that home we don't remember ever being on. We were born on Earth, but we feel it deep in our bones. And so someone stepped up and was the first to say how homesick they were. They created a whole program from which to travel back home with. More people sprung up to help with its creation, and more still waited for it to be complete. We want to know what home is like again. It's not just a game, it's a gateway.
I think the end poem supports that in a way. Talking of how the game is a dream from which you must wake up. You aren't home anymore.
When we left our old planets we didn't bother to clean out the universe. We left behind structures and remnants, which gradually wore down as the thousands of years past by. Our old world turned to decay. New species were taking over, magic was harnessed inside the dead to reanimate them. It wasn't exactly the same, but we still knew.
Some of those structures were vital to the program. The player character for example. When we left the universe of Minecraft, we left behind vessels. Beings that were lifeless without some sort of control, robots of sorts. They had modes to toggle on them: hardcore for those who wanted to know the rough of life, survival for those more casual, and creative for those who just wished to explore. The vessel is still the same in any mode, it just determines hardiness and ability. A vessel in creative is invisible to creatures, a vessel in survival can get "hurt" but it never truly dies. It was one of a few pieces of advanced technology we had created.
Same as the world borders. We knew that our hunger to claim was boundless, so we sought to protect ourselves. The world expands beyond it, there's someone else's world on the other side, but you cannot go there so easy.
And even still we knew we would be lonely though too. But when we know that this society can teleport, is it any surprise that a vessel can be summoned to other worlds? Multiplayer worlds, where vessels gather and people meet each other. It really is like we're all home again, isn't it?
By the way, that teleportation isn't useful for just vessels. It does items too. Where do you think the items in that creative inventory come from? You summon them from another world. Those worlds are stripped of their every resource until all that remains is a Superflat. People then take advantage of this barren territory themselves to make their own world from it.
How about those updates? Maybe... They aren't actually updates, in the entire sense of it. The people who make Minecraft are like our explorers, our pioneers. When they discover something, they tell us all what it is. "We found foxes! We found more flowers!" and "We finally remember the process for making glazed terracotta, here look!" Now we all know how to do it. We never noticed these flowers before, we never thought too hard to look for foxes, and we never could remember how to make that terracotta. But now that they mention it? Maybe it's always existed. Mod makers are like mini versions of the game devs. They find things that aren't as often remembered or discovered too. It's just that not as many people listen to them.
Every game of Minecraft, vanilla and modded, from survival test to the 1.14 snapshots and anything beyond, exists in the same universe. They're all different planets within that universal system. When explorers pioneer and show us something new, many flock to new planets to see if they can notice these things there, or check through a planet they're on to see if they find it. But some stick to planets that happen to not have any of those things. Some planets have mod items, some don't. Some are "up to date", some aren't.
But why can't we teleport anymore on Earth? Why aren't we the same anymore? We haven't learned to be the same here. This universe isn't the same universe as our old one. We don't have the same items, the same creatures, the same resources. We don't even have the same shapes and sizes. The secret to teleportation, or interdimensional travel, or many other things might not even be achievable in this universe, but if it is who’s to say that it’s going to be found and used exactly as our old Minecraft universe used?
There are many, many ways to tie the two together, but one thing I think most of mineblr will know is how happy we all feel playing Minecraft. We feel cozy. Calm. At home. And that's because we are, this is where we all once lived. If only we actually remembered how to get back.
#minecraft#minecraft headcanon#minecraft lore#mineblogging#mineblr#mine#oc#worldbuilding#mojang#long#long post#lore#headcanon#gaming#original content#vanilla#mod#minecraft tumblr#minecraft theory#minecraft time#theories#crackpot theory#thank you for coming to my ted talk
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Pokemon Emerald Extreme Randomizer Nuzlocke Download Gba Rom
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Simply load up a preexisting save file in Uranium 1.0 and you will be asked if you want to transfer. Materi biologi kelas 11. Select 'Yes' and you will begin a new game with the same Trainer ID# and Online ID as before. Your old Pokemon will be transfered to the Pokemon Storage System. This process can only be done once.) -Online Lobby (You can battle and trade directly with other players online! Talk to the rightmost NPC in the top floor of the Pokemon Center to access the Online Lobby. Then, enter your friend's Online ID at the top.
You can click on their name to send battle and trade requests.) -Player-vs-Player battles (In the online lobby, you can challenge another player who is online. There are three battle modes: Singles, Doubles, and VGC. SINGLE BATTLES: Up to 6 Pokemon can be used in a one-on-one match. DOUBLE BATTLES: Up to 6 Pokemon can be used in a two-on-two match.
VGC BATTLES: Based on the Pokemon VGC Championship format, select 4 Pokemon out of 6 to battle in a 2-on-2 match.) -Direct Trading (In the online lobby, you can send a trade request to another player who is online. When they accept the request, you will be brought to a screen that shows both of your teams. Select one of your Pokemon to offer to trade, and they will do the same.
Choose 'yes' to confirm, and the trade will go through. After the trade is completed you will be returned to the Online Lobby.) -Mega Evolution (To unlock Mega Evolution, you need to beat the 7th gym) -Virtual Trainer Battle (You can access Virtual Trainer from the centermost NPC on the top floor of any Pokemon Center.
Create a virtual copy of your Pokemon team and battle other players' teams!) -Global Trade Station (Talk to the left NPC in the top floor of any Pokemon Center to access the GTS. Like the GTS in official licensed Pokemon games, you can trade with other Pokemon Uranium players. Deposit a Pokemon to trade or search for the one you want.) -Wonder Trade (You can send a Pokemon out and get a random one in return.
It could be useless, or it could be super powerful!) -Mystery Gift (From the main menu, choose 'Mystery Gift'. This is a Pokemon that the Uranium Team has made available to all players. Limbo 2 game download for pc windows 10. It will help you on your adventure!) -Nuzlocke Mode (When starting a new save file, you can elect to play in Nuzlocke Mode. This is a high-stakes mode where Pokemon cannot revive after fainting,and only one Pokemon can be captured per route. There are extra customization features in Nuzlocke Mode which can be toggled in the Options Menu.
Pokemon Randomizer Nuzlocke
Pokemon Randomizer Nuzlocke Rom Download
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'Dubious Clause' allows you to ignore duplicate Pokemon encounters. 'Healing in Battle' allows you to disallow use of items on Pokemon mid-battle. 'Challenge Mode' raises the average level of enemy trainers' Pokemon, but not their experience.) -Multiple Saves (Uranium allows for each player to have multiple save files. Simply choose to start a new game from the main menu and it will save into a new slot. There is no limit to the number of saves you can have!) -External Patcher (Included in the folder with your Pokemon Uranium download is a program called Patcher.exe. Uni-android tool v2.02 loader download. This is used to install bug fixes and new updates to the game.
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The MeshForce M7 Tri-Band Router Is an Easy Way to Improve Your Wi-Fi Signal
MeshForce M7 Tri-Band Whole Home Mesh WiFi System (3 Pack)
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The MeshForce M7 tri-band router is an excellent way to improve the Wi-Fi signal throughout your whole home. With sleek components and a straightforward setup procedure, it's suitable for any house and users of all abilities.
Key Features
SSID Broadcast
Beamforming
Smart QoS
Specifications
Brand: Meshforce
Range: 6,000 square feet
Wi-Fi Bands: Tri-band AC2100
Ethernet Ports: Yes
USB Ports: None
MU-MIMO: Yes
Mesh Network Compatible: Yes
Pros
Parental controls
Guest network
Aesthetic design
WPS
Dedicated backhaul
Cons
No USB ports
Lack of indicators on the unit
Cheaper mesh systems are available
Buy This Product
MeshForce M7 Tri-Band Whole Home Mesh WiFi System (3 Pack) amazon
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Wi-Fi networks can be a fickle beast. You might find that you have a great signal in one part of your home, but when you move a few feet in a different direction, the performance falls off a cliff.
Many factors can cause the issue. It could be the location of your router, the location of your walls, the materials used to build your home, or simply poor-quality equipment from your ISP.
When people encounter such issues, many turn to repeaters, powerline adaptors, and other inferior solutions. These solutions are rarely worth the money; the best approach is to buy a mesh router system.
Today, we put the MeshForce M7 Tri-Band Whole Home Mesh Wi-Fi System through its paces. Keep reading to find out more.
What's in the Box?
MeshForce sent us the three-pack version of the M7. Inside the box, you'll find three of the M7 units along with three power cables, a single ethernet port to connect one of the router units to your existing hardware, a quick start guide, and a small product registration card.
If you enjoy the "unboxing experience," you're going to be disappointed. There is nothing flash about the exterior packaging, and within the box, all the nodes are packed in regular cardboard plastic wrapping.
In fairness, considering this is a tri-band mesh router with three nodes for less than $300, it's not surprising that the company has opted to save on its packaging.
Product Design
The cylindrical three units are all identical, meaning you can connect any of them to your existing ISP's modem. Each is plain white with a silver disk affixed to the top. The silver disk helps to add a touch of class to what is otherwise a very plain design.
There are ventilation holes around the bottom of each unit, and underneath you'll find the two LAN ethernet ports, a WAN/LAN ethernet port, the power connection, and a tiny device reset button.
The side of the node has a solitary LED light. When it's solid green, your Wi-Fi connection is good; when it's yellow, your connection is average; when it's red, there is no connection.
The big drawback of the design is the size of each unit. Their bulkiness surprised me when I took them out of the box, with the router having a diameter of 5.3 inches (13.4cm) and standing 4.4 inches (11.2cm) high. Their size means the MeshForce M7s are not something you can discretely tuck away on a shelf or on your TV stand; people are going to notice them.
On the plus side, each router is extremely lightweight. There's no danger of it causing injury if it's accidentally knocked off a shelf by a pet or small child.
MeshForce M7 Specs
Here are some of the headline specs you need to know about:
Processor: Dual-core 900Mhz CPU
RAM: 256MB DDR3
Standards and Protocols: IEEE802 11a/b/g/n/ac, IEEE 802.3, IEEE 802.3u, IEEE 802.3ab.
Mesh Network Standard: IEEE802.11s
Speed: 2.4GHz, 300 Mbps / 5GHz, 867Mbps
Frequency: 2.4-2.4835GHz, 5.15-5.25GHz, 5.47-5.725GHz, 5.725-5.85GHz.
Antennas: Four, all internal
Security: WPA-PSK/WPA2-PSK
Firewall: VPN (PPTP/L2TP/IPsec) passthrough, prevention of TCP/UDP flood attacks
Internet Connection: PPPoE, DHCP, static IP
Virtual Server: Port forwarding and UPnP
Modes: Router mode and bridge mode
Setting Up the MeshForce M7s
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Perhaps the most significant benefit of the MeshForce M7s is the setup process—it is remarkably straightforward and means the product is the ideal mesh router system for anyone who does not consider themselves to be tech-savvy.
Sure, the Asus ZenWi-Fi AC CT8 might offer more power and some more advanced features, but it also costs more, and it is not as easy to get started.
To begin, download the MeshForce app onto your Android or iOS device. Next, connect your router's ethernet port to the WAN/LAN ethernet port on your M7 and hook up the power.
You then need to connect your phone to the M7's default network (you will find it printed on the bottom of the unit). Open the app and you will see a prompt to change the default network name and password.
To add additional nodes to your mesh network, you just need to plug them into a wall socket and the app should detect them automatically. If it doesn’t, open the app, go to Settings > Add a Mesh, and scan the QR code on the base of the unit.
Keep in mind that a unit should be within 32 feet of the next nearest node to optimize performance. You should also keep them away from fridges, microwaves, and other wireless devices.
Performance
Needless to say, setting up a mesh network and placing one of the nodes in my office made a huge difference to the Wi-Fi speed.
In the image below, you can see the speed results when connected to my old ISP router in the lounge (approximately 20 meters from the office):
And here are the results after setting up the mesh network:
Smart Phone App
Aside from using the smartphone app to perform the initial network setup, it is also the way in which you manage your Wi-Fi network remotely.
Using the app, you can set up a DHCP server, enable/disable UPnP, add port forwarding rules, enable QoS, control your parental settings, and a whole lot more.
Device Support
Although the product ships with three units in the box, you can connect up to six MeshForce M7s to your mesh network.
This is really useful if you want to get a strong Wi-Fi signal into a detached garage, guest house, or up a couple of flights of stairs and onto a roof terrace.
The mesh network itself supports up to 75 simultaneously connected devices. Unless you’re a massive tech fanatic or have an extremely large party, you are unlikely to ever hit the limit.
Tri-Band Networking
The tri-band aspect of the MeshForce M7s isn't just marketing lingo—it has a practical benefit.
By constantly assessing the traffic on each router, the system can automatically throw you onto another router in your system if one becomes too bogged down with users. In turn, this helps to optimize bandwidth and upload/download speeds to keep your network running as efficiently as possible.
Smart QoS
Smart QoS is a key feature for gamers and people who stream a lot of online videos. It will automatically reroute anything with high bandwidth usage to give you the best connection possible, and will thus help to eliminate staggering, lags, and buffering.
Guest Network
You can toggle a guest network on and off from within the smartphone app. It is ideal when you have visitors and do not want to grant them access to your main network.
Parental Controls
Like all MeshForce mesh router systems, the M7s come with a parental control feature. You can set it up via the accompanying smartphone app.
It has far fewer features like a dedicated parental control app (for example, you cannot block individual sites or apply age-specific filters), but you can pause the internet with a single button, create a user profile for everyone in your household, and create access schedules on a user-by-user basis.
Amazon Alexa Is Coming
At the time of writing, you cannot use your voice to control your mesh network via Alexa. However, MeshForce insists that the feature is close the completion and will be available to all users in the near future.
Repairability
We often like to refer to iFixit's repairability scores when assessing the viability of fixing a product. Sadly, iFixit has not reviewed the MeshForce M7s.
A quick inspection of the units reveals there are no accessible screws to get inside the device, and a search for spare parts on the web reveals that nothing is available.
If the unit does go wrong, therefore, there is little you can do other than buy a new unit. The units are available individually, so you will not need to buy another three-pack, but it is not ideal.
Should You Buy the MeshForce M7 Tri-Band Whole Home Mesh Wi-Fi System?
Not everyone is going to benefit from a mesh Wi-Fi system. If the Wi-Fi signal around your home is already strong and reliable, there is no need to spend $260 dollars on this system.
Similarly, even if you have a lot of dead spots but you live in a small house or apartment, you will not need the 6,000 square feet of coverage that the MeshForce M7 provides. You would be better advised to opt for one of MeshForce's cheaper options with a smaller range. For example, we reviewed the slightly less powerful MeshForce M3 in 2020 and found it to be excellent.
However, if you live in a large home with poor Wi-Fi coverage, you will be hard-pressed to find a better mesh Wi-Fi system at this price point. If you fall into this boat, the MeshForce M7 Tri-Band Whole Home Mesh Wi-Fi System will revolutionize the way you can use the web when at home.
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The Asus RT-AX86U Is a Wi-Fi 6 Router That Doesn't Sacrifice Looks for Power
Wi-Fi 6 has accelerated its creep into mainstream wireless networking, urged along by the similarly accelerating spread of gigabit internet. Until the last few months or so, purchasing a Wi-Fi 6 device has largely been a decision more about future-proofing and less about immediate gain. That’s quickly changing, however, with all manner of wireless device manufacturers releasing products boasting about blazing this and blistering that, and it’s finally time to take a serious look at 802.11ax routers.
The Asus RT-AX88U was an early entrant in the field, and the company now has several follow-ups, including our best gaming router runner-up: the RT-AX86U. There, I gave it credit for being extremely fast and for its restrained physical design. However, I took issue with Asus’s UI decisions. In the end, I concluded that I would recommend it to anyone looking for a good gaming experience. Now I’m taking an even deeper dive to find out: Is this router worth it for just any old person and not just gamers presumably reading this in a hoodie with some kind of RGB lighting and heat vents? I think so, and you should, too.
As far as the design of the Asus RT-AX86U goes, there isn’t much to say, and frankly, that’s a good thing. It’s neither a slab nor a monolith, neither an ancient alien artifact nor an air freshener chic pod (though it can be a Gundam, apparently). It’s black, it stands upright, and it has three stabby, removable, adjustable antennas jutting from the top. It has four outgoing gigabit ethernet ports—one of which is an auto-prioritizing gaming port—in the back, a gigabit WAN, and a 2.5-gigabit LAN/WAN port for those lucky enough to be able to make use of it. Two USB 3.2 Gen 1 ports give you a fast NAS if you’ve got a hard drive lying around.
Getting it set up is a quick process, refreshingly letting me choose up front whether to separate the 2.4 and 5 GHz bands. Knowing that I would need to reconfigure some real dumb smart devices, I opted for separation, and my network was up and running in about five minutes.
But it should be noted there are two ways to handle setup and management. One is via a lovely mobile app, and the other is via the browser, and I hate the browser-based UI of Asus routers. It’s just a weird, unfocused, confusing mess. If you’re the type of person who wants deep, granular control of your home network, but don’t want to shell out for expensive enterprise-grade hardware, you could do a lot worse than Asus, but prepare to hunt for the settings you need to adjust. Trudging through the settings reveals menus and submenus that stretch out seemingly to infinity, with an intimidating depth that would have most people regarding it with narrowed eyes and a feigned understanding, muttering, “Yes, I see,” as they slowly mouse up to click the X button on that tab.
The intro screen has a basic network topology map which gives you a diagram of what all is connected, and a section where you can split out your 2.4 and 5 GHz bands or update your network SSID and password. After that, you get the shiny feature-y stuff, the majority of which, like the specific data-type prioritizing Adaptive QoS, Traffic Analysis, and various media modes and security, is powered by Trend Micro.
Together they offer a host of security features in the AiProtection section, promising to block malicious sites, protect you from Distributed Denial of Service attacks, and network vulnerability attacks like Heartbleed, while also monitoring outgoing traffic for suspicious packets from virus-infected devices. Each tab under this section gives you reports of suspicious network behavior, with downloadable logs for your review. In testing at wicar.org, the router blocked all but two of 10 sites, with Safari catching the last two. It seemed to work well, though the experience is barebones, and unlike the rest of the settings for the router, there are no opportunities for customization, just toggles for each of the three categories of protection. But using this, or a few other key features powered by Trend Micro, will bring you eventually to this EULA notice:
It seems that in order to have access to Trend Micro’s features, you must agree to give them access to all kinds of data, which may include your e-mails or your web browsing history. It’s spooky stuff, as usual, but thankfully all fairly easy to opt in or out of, as well—so long as you can bear the ensuing message about the valuable capabilities you’ll lose out on. So, it’s not quite the deal with Ursula the Sea Witch I initially worried it was, and, in the end, the details in the EULA are perhaps not unexpected for security software like this. I reached out to both Asus and Trend Micro for their input on what sort of data they collect and how exactly it’s used, and we’ll update here when we get a response.
Deeper in the menus, you will find a surprisingly pleasant Open NAT section with pre-configured port reservations for specific games and consoles, and NAS options that include support for Apple’s Time Machine backup software. Most people will go wall-eyed looking at options past these, but it’s worth noting that if you want to use features like OFDMA and MU-MIMO, beamforming, and, I don’t know, the actual Wi-Fi 6 standard, you’ll want to push on into the advanced settings—just don’t expect to understand much of what you are presented with here, unless you have studied networking down to a very specific level. That said, if you have time and sufficient grit, you can sift through it and find some truly powerful options.
Now, for all the shade I throw at the browser interface, Asus actually does a pretty decent job with their mobile app. Appearance-wise, it’s far from the tidy design of most of Asus’s competitors; the app looks the way we might have imagined the UI of the future would in the early aughts or late ‘90s—all sci-fi space controls floating against a star field, complete with animations that are just there to look neat. While very silly, it’s a breath of fresh air after using the web interface, with more of the stuff you would want quick access to right there on the home screen, like Adaptive QoS mode switching, letting you quickly switch priority to games, video conferencing software, media streaming, and more.
While not quite as robust as the browser UI, the mobile app is far more user-friendly, even if it isn’t perfect. I greatly appreciated seeing signal noise shown for individual devices—also an option in the browser—which helps a lot when placing them for the best signal, which is especially important for things like smart speakers, which can be made or broken by your choices regarding network topology.
Looking at the feature list, it’s not unusual to wonder why in the hell you would want to command your router with Alexa. But, in the interest of being thorough, I grabbed my long-banished Echo Dot to test, and I did find some genuinely useful bits here—temporarily activating your guest network, for example, or pausing wifi. Perhaps the most useful of the bunch is the ability to change Adaptive QoS modes without going into the app.
The main shortcoming of Alexa Skills remains: Every command must be prefaced with “Alexa, ask my router…”, followed by a prescribed set of phrases you must memorize (or look up every time, defeating the purpose). The pricier RT-AX88U gives you a small selection of more natural-sounding phrases like, “Alexa, pause my wifi.” I tried anyway; not only did it not work, but Alexa pretended not to know who I was.
The rest of my smart home experience on this router, initial difficulties aside, was a good one—lightbulbs flicked on and off, routines ran, and my chosen smart assistant didn’t hesitate to respond to my requests.
The RT-AX86U is powered by a 1.8 GHz quad-core CPU with 1 GB of RAM and 256 MB Flash memory. Theoretically, it can transmit up to 4804 Mbps on the 5 GHz band, or up to 861 Mbps on the 2.4, but you’ll never see those speeds, nor should you expect them. It has four antennas—one of which is an internal, printed circuit board antenna, and works all the way up to the 160 MHz band, which is a key component of Wi-Fi 6, and necessary to reach the fastest speeds the router is capable of. It has a long list of other terms that describe how powerful it is.
As I’ve noted previously, the RT-AX86U is great for gaming. I wanted to take it further, so I decided to stress test the router, streaming music at the highest quality available on multiple devices, watching a 4K nature documentary on Apple TV, which is known for its high-bitrate streaming, conducting a video call with a friend, and playing CS:GO on official servers. This is a realistic scenario in my home, and the RT-AX86U aced it—I saw no sign of buffering or stuttering anywhere, my friend reported clear audio and smooth video, and in-game ping seemed unaffected. In raw numbers, I had to move into my back yard to get anything slower than the max I’m getting from my ISP, finding that I had good, usable internet even at the farthest reaches of my yard, which is about a fifth of an acre.
I tested file transfers with a 734 MB copy of Ernest Saves Christmas—a typical use case for network storage—and found the transfers to be very fast, with the limiting factor seemingly the actual read/write capability of the router. Transfer speeds reached as high as 465.79 Mbps, but averaged between 310 and 350 Mbps, and hardly budged at any distance. Write speeds were about half that.
After determining that the RT-AX86U was gross overkill for my needs, I thought I would look at Asus’s AiMesh, which lets you use multiple Asus routers to create a mesh network. Self-healing and pretty straightforward to set up, an AiMesh network can definitely get you that kind of blanketed internet plants crave.
I tested the mesh capabilities with the addition of an RT-AX82U, and for some reason, setting this up ended up actually being the only way I could finally get my “smart” bathroom light switch to join my new network. I came to this experience with the breezy setup of Eero already in mind and found it similarly easy with Asus. Network performance was as expected, with devices generally connecting to the node closest to them or, at least, with the lowest amount of signal noise, and no real noticeable changeover time. Basically, mesh networking is a revelation to anyone who hasn’t used it, and that much is true here, as well.
In the end, the Asus RT-AX86U is a great router, with speedy performance and easy setup, despite an annoying menu system. Actually getting down and dirty in the settings is a pain, thanks to confusing, incompletely explained technicals and messy organization, but basic and intermediate settings can be easily changed in the mobile app. Security and device prioritization for the router is decent, though I recommend you review the EULA before proceeding to make sure you’re comfortable with the exchange you must make to take advantage. The mesh setup was fairly painless. The RT-AX86U met and, in some cases exceeded, my expectations, at least where it counts. Of course, you’re going to pay for it, at MSRP $250—though you can find decent discounts at the usual online retailers.
Whether you just want lag-free gaming or you need something that can handle a heavy overall load, this router does it with aplomb. We are rapidly approaching the day when recommendations like this one isn’t just about future-proofing, but you will find in the RT-AX86U a router more than capable of meeting the unexpected demands put upon all of us this year. If you’ve got a smaller home that needs a lot of power and would prefer to check out mesh networking at a later date, this is absolutely the router for you.
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PUBG Mobile Cheats – Get Unlimited Battle Points Cheats For Android & iOS
PUBG Mobile Hack 2018 – How To Get Unlimited Free Battle Points For Android & iOS
Be the top soldier with this PUBG Mobile Hack and start changing your game play. Use this awesome cheat in playing the PUBG Mobile application that is available on Google Store or App Store.
This PlayersUnknown’s Battleground Hack tool that we are going to share to you can help you on different ways. By using this application, you can generate unlimited battle points (BP) for free. You will never have to run out of Battle Points to use in playing the game. This only means that you have an advantage to other players because you can just buy PUBG Crates whenever you want. Having this unlimited BP, you can get more sets of crates in the game. This crates may contain different items like sunglasses, shirts, pants or slacks, boots and caps.
Access Online Generator : https://resourcesboost.com/pubg-mobile-hack/
PUBG Mobile Hack also works for all iOS platforms and even on android devices, and root or jailbreak are not required. Another great thing is that it is safe from any account bans as you become untraceable in using the hack tool. We also tested that this hack tool developed by mmocheaters team has no defects and virus-free application!
Get ready to be the best soldier in no time!
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Available features for PUBG Mobile Hack:
Generates unlimited amount of battle points (BP)
This application is working for any iOS or Android devices
No need to Jailbreak your iOS devices or root your android phones.
This cheat for pubg mobile is virus free and has a proxy support connection
MMOCheaters also includes guard protection script which is also know as Anti-ban system.
How to properly use PUBG Mobile Hack tool:
Download the PUBG Mobile game app. You can check their official page.
Click the Online Generator button below.
Enter your username and choose from iOS or Android.
Fill-in the resources (Battle Points) that you desired on your game account and start the hack.
Wait for 10 to 30 seconds before running the game.
You may also want to check out some Advanced Tips for PlayersUnknown’s Battleground Mobile game:Best Places to Land
Right at the beginning of the game, it’s always useful to find a good location where you can find a lot of loot and where no one else is going to. But a location like this doesn’t really exist because if there is good loot then there will be other players as well. To begin with I can recommend you these 5 cities namely Zharki, Severny, Lipovka, Mylta and Primorsk. If you want to start the game in the city they provide you with good loot and from our experience, there are not as many other players in these areas. So if you decide to get into a city make sure to land at the edge of the city. If you land in the middle of the city you have to worry about other players from all sides. But if you are landing at the edge of the city you just have to worry about one side, the side right in front of you.
Safe Looting
Always take note that you have to be careful while looting. If you can see an open door at the building you have to know two things. The first thing to consider is that there is or at least was an enemy in this building. So be careful when you enter it. The second thing is since there was someone in this building you will probably not find any good loot in there. Because someone has just got it first. With that said close doors behind you to trick people into thinking that there is no one in the building so you can easily surprise them. Or if you are hiding in the building and you don’t look at the door all the time you can at least hear the doors opening and you know that there is an enemy approaching. But even if you get into a house with closed doors be careful as soon as you find a weapon without ammunition. This is a really good indicator that there is someone or that there was someone in this building. In the game there are no weapon spawning without ammunition.
Different Fire Modes
Another good thing to know is that some weapons can toggle between two different fire modes. First is the single shot. This fire mode shoots only one single bullet If you tap on the shoot button. While the automatic mode shoots the self of three shots when you tap the shoot button. There are pros and cons of both of the modes. If you are shooting with the single-shot mode you only shoot the single bullet but you don’t have to disadvantage of a lot of recoil. This makes the single-shot mode actually great if you shoot at an enemy that is really far away. Therefore if an enemy is close by you could use the automatic mode to shoot them down faster and it won’t matter that you have an accuracy disadvantage. Our recommendation is to try out both of the modes and play with the mode that you prefer. In our case we always toggle the weapons to a single shot to have a better accuracy.
Ammunition
If you are wondering what kind of ammunition you need for a specific weapon but you can’t remember what the ammunition has to look like just open up your inventory and tap on the ammunition. It will give you the information what weapons are used for that kind of ammunition. I would also recommend you to play the game with headphones or at least turn up the volume that you can hear every sound in the game clearly. You can easily hear the sounds of an enemy’s footsteps. You can also clearly hear that there is someone outside of the building. Or you might able to hear them walking around the building. You can try to find his position where he is. Make sure to turn up the volume so you can hear footsteps shooting and even cars approaching.
RedDot vs Holo Sight
In our opinion the RedDot is better than the holo sight. The holo sight actually covers a lot of the environment while the red dot doesn’t cover that much of the environment. Especially in duel or squad matches, the red dot isway better than the holo sight. Because if you actually face more than one enemy and you use the holo sight, you may cover the second enemy and you can’t see where the second enemy is going. If you use the red dot you have a better overview of the complete field. So the red dot is better than the holo sight in our opinion.
Parked Car
If you can find a car in a suspicious location or really parked you have to be careful. This is a good indicator that someone was using this car just a few seconds ago. If you can see a car parked you should be aware that there could be people in one next to the buildings or in the field. if you find a car parked next to a forest, you should be extremely careful because enemies could hide behind trees and be really difficult to spot.
Access Online Generator : https://resourcesboost.com/pubg-mobile-hack/
Extra tags :
Pubg mobile hack
Pubg mobile cheats
How to Get Unlimited BPHow to Get Unlimited SkinsHow to Get Unlimited PointsHow to Get Unlimited CratesOnline Hack for PUBG Mobile
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How to get FS17
Although simulation games have been around for ages, Farming Simulator kicked off the farming genre. Other farming games be, yet nothing competes with this iconic series. FS17 brings mod help with different pieces to Xbox Individual with PC, bar is to enough to help defend passing over your money?
The Farming Simulator series created with Farming Simulator 2013. Since then, sequels have appeared every a couple days for PROCESSOR and console. Farming Simulator 16 became a vent of 15 for mobile and PlayStation Vita.
Everyone understands this is a simulation game in which people make tractors and other farming machinery, grow plants and horses, and administer the financial aspects of a farm. So let's look at most of that year's new pieces and how much they improve the game.
Of the two included maps, Goldcrest Valley is make different and from the USA. The other map, Sosnovka, happens in Asian Europe. Originally released as downloadable matter for Farming Simulator 15, it has been remastered with better picture quality. Farming Simulator games always launch with barely two maps, which is a bit skimpy.
For the first time in the series, we can choose to participate like any a man or woman farmer. This could be the game more encouraging to modern audiences. That definitely a step in the right track. However, the game even holds area for more variety.
The two figures you can select through, individual per gender, are both white. You can't alter the skin color, but you can go for the colour of their shirts. Giants Software is located in Switzerland, a largely white population. In games like this, targeting a global audience, developers should think players of additional races as well as their own.
The overall objective with Farming Simulator has always been to buy all the areas on the plot and strengthen the farm so heavy as possible. Which rack in '17, but the developers insert a greeting dose of construction using the original mission system.
Each buyable chart of territory is held by the farmer that offers to pay you for finishing missions. These missions become a great way to earn money. When you've completed all a farmer's missions, he'll advertise the subject instead of a much worse cost than if you'd chosen to get it outright.
Drivable trains add a fun new component for the game. Players have access to several points by both place. You don't have to purchase them before pay maintenance fees, and you can jump straight in them from where on the place.
Cruising almost inside chains and having the landscape is enjoyable on a, but they're also a great way to transport wheat with timber for sale. You use a claw-game like crane to pack stuff onto the train and go to the next selling point.
Farming Simulator 15 was not a attractive match. The worst prison became the structure maps. Comparing ground textures between '15 and '17 on Xbox One, I detect a limited advance in feature. The textures in '17 are well below standards for the console, which is a real shame. Still, '17 does apparently have expanded mip road, so textures retain detail for a higher distance than now '15. Vegetation is a little bit more detailed, and strike has urged better too.
As for sound, Giants has added two in-game radio situations to participants can toggle while taking cars (and optionally, on end besides). The melody is nothing special, but it forms for a more varied experience than listening to the look of life for hours on end.
Mod column was pushed as a key story of FS17 ahead of their launch, especially over the schedule which mods for the PlayStation 4 variety of Results 4 were staring rocky. Now that the game is here, the hoopla appears to contain occurred used for naught – at least on consoles.
Mods are numbered right for the label screen menu, so they're easy to attain. The deposit number seven distinct classes of downloadable items, and some extra groups like Latest and Most Downloaded. Problem exists, between all those categories, the Xbox One story simply takes 31 total mods in current.
All but among those mods are purely farming tools not a lot different from those involved with the sport anyway, although some seem to offer enhanced performance. The lone non-equipment mod changes gameplay somewhat by disabling camera clash with vehicles. Its author is Massive Software. The Roads category doesn't even have a single item yet.
Like Farming Simulator 15, '17 supports 6-player online co-op. Players could pick who can get into their activity – random players, friends, or ask only. As a person wants to join the game, you'll receive a prompt questioning whether to allow them to participate or maybe not. Nobody will be messing around with your farm and account without authorization, that is good.
The ability to join sport is unnecessarily obscured by the game's holding of downloadable content (DLC). Should the host allow any DLC or mods enabled, players want just be able to join the game if they own the same DLC. People find yourself having to go DLC away (a option thankfully presented each time you load a stop game) so as to tease multiplayer, really so which other people can meet.
A far better implementation would put the data for all DLC to all players, even if they don't acknowledge it. And then they could contact the host's vehicles with multiplayer, but not on their own. Alternately, the game may trigger you to download any missing DLC about joining the game. As it is, you can't even tell that information you're missing - you just get rejected.
Upon successfully joining a multiplayer game, everyone shares the same vehicles, capital, and reserves that go on the number. You can leave doing together like a unit. It is fun in the relaxing, social system. But as with other areas on the activity, technical concerns and decisions threaten to spoil the entertainment.
For example, player character standards have laughably bad animation. When you shoot, that appears toward new players like a person basically hung up in the look with eat once again. The paradigm doesn't have a flying animation. Hiking and riding looks awkward as well.
The other great challenge with multiplayer is Achievements. Persons who connect the host's game can't earn Achievements, which is bad, but not entirely unusual. Some sports only allow the primary player to have them. But '17 goes a stage out of by not even permitting the number participant to generate Achievements during multiplayer. You can load in the exact same road from a single person game, but if perhaps one other person joins in, you won't be able to earn Achievements.
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Games like this really need Achievements to provide targets and construct to players, so arbitrarily not being able to earn them after playing with friends is fully unproductive. I talk with the developers about the topic at E3 shortly after Farming Simulator 15 stretched out, but unfortunately, they desire not to address the issue in this sequel. I doubt when the people the boss of '17 play many other games.
Farming Simulator 17 offers 17 Achievements / Trophies upon most platforms, a stage down from the 26 Successes in Farming Simulator 15. I guess they care for the Achievements count to match the year with the sport. Some are easy, like while drop down 50 woods or do a 3-point killed in the original (but bad) basketball minigame.
This year, players only have to acquire one million currency rather than five million. You can apply the Easy Money Trick to make that a cinch, as well as beat revealed the 'play for ten hours' Achievement. There is once again a Achievement for locating 100 collectibles, but you just should find 10 before the rest appear on the drawing. The rest involve breeding animals, harvesting 10 hectares of catch, with ending all activities for the NPC farmers. Stay tuned for our full Achievement Guide with tips for all these.
Farming Simulator 17, like '15 just before it, can be a key strike on COMPUTER. We can safely think a pale console audience as well. That could seems different to action-addicted gamers, although a match with very no violence may certainly fun. This a calm experience somewhat akin to performing Minecraft with Creative mode.
We know this series manages a lot of currency. I barely want more of these money might be seen for the show. Farm Games www.farmsimulator.eu There's no mind Farming Simulator 2017 should expression what dangerous because it prepares. The physics are extremely terrible in several places. And a lot of clunky gameplay components such as hitching trailers might certainly become strengthened, only if the builder studied other sports.
Really, I desire they'd spend some good hours in Minecraft and give some of the theories of which remain mainly average with new activity to Farming Simulator. One must deal with a lot of hard edges to enjoy Farming Simulator 2017. But if you can do that, that surely offers a deep farming experience and plenty of realistic licensed machinery.
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XiaoMi Roborock S50 S55 KLCC Kickass Rebate
Flip the Roborock S5 over and you're going to find two black rubber wheels on either side, a multi-directional wheel in front, and a three-spoke side brush to the leftside. Between the wheels are the mix rubber and bristle roller brush. Though like the brush on the Eufy Robovac 30c, the S5's roller brush remained free of hair and fuzz. Design The security firm AV-Test recently evaluated four different app-connected robot vacuums' security, including the Roborock S55 and the iRobot Roomba 980. The Roborock S55 performed the worst; AV-Test said this was"Due partly to gross safety deficiencies in data transmission, the transfer of data to third parties, the app's unexplainable thirst for information, in addition to a clear need for improvement in the statement on the handling of customer data." As per a Roborock representative, although the Roborock S5 uses the same app made by Xiaomi as the S55 (Xiaomi is an investor in Roborock), map information is saved locally on the robot, and just goes into the Cloud when a user views the map on the smartphone program.
As much as 20 maps are stored in the Cloud at any time and so are automatically deleted after a year. When users delete a map it's also eliminated in the Cloud. What the Roborock S5 lacked cleaning thoroughness, it made up for with speed, cleaning our hardwood and carpeting test region at an average of 15 minutes and 22 seconds, almost a complete hour quicker than the Roomba 690 and 45 minutes quickly than the Shark Ion R85. It wasn't quite as quickly as the Neato Botvac D7, which cleaned the evaluation area in an average of 10 minutes. We're excited about zone cleaning on the Roborock S5, since it's a great way to perform a daily cleaning of a hall or kitchen. From the primary display on the program, you can draw boxes. Contrary to the iRobot Roomba i7+ and also the Neato Botvac D7, you cannot save or title the zones, which usually means you have to redraw the area every time that you want to wash them. Adding to the confusion is a Edit Map button on the main screen which allows you draw on barrier tape and no-go zones. Among our favorite design elements of the Robovac S5 is its own"hood." Flip up the plastic bit that is and you'll find the ample dustbin hidden in the middle, together with a Wi-Fi indicator light and program reset button.
The S5 was the real robot vacuum we reviewed that had an space to hold the instrument for cleaning the brush roll, a way to maintain functionality whilst improving the aesthetic. An section near the back is meant to hold the microfiber mop module. At 63.8 decibels, the Roborock S5 was clearly louder than the Shark Ion R85 (59.2). We were able to have a conversation with another individual in the area although the vacuum worked around us but raised our voices. In our laboratory tests, the Roborock S5 performed well, but not outstandingly so. On hardwood and carpet, it picked up an average of 96.2% of the Cheerios strewn throughout the test region, which was marginally less than the iRobot Roomba 690 (99.5 percent), the Neato Botvac D7 (99.8) and the Shark Ion R85, that scooped a perfect 100 percent with this evaluation. The Roborock S5 steps 13.8 inches in diameter, more than an inch bigger than the Shark Ion R85; it is also larger than the 13-inch iRobot Roomba 690 and the 13.2-inch Neato Botvac D7. Installation and program We were hesitant to provide the S5 free reign to wash if it decided to try and wash our carpet, therefore we utilized the spot-cleaning manner, which sheds a 1.5- meter (4.9 ft ) area around where the S5 is put. Turns out our hesitations were unfounded. The Roborock S5 made about as much water on the floor as a wet Swiffer pad. If only it had cleaned as well as a Swiffer does.
Security concerns Picking up dog hair on both hardwood and carpet stymied many of those robot vacuums we tested, such as the Roborock S5;it picked up just 79.5 percent of pet hair--10 percent less than the Botvac D7 and 8.5 percent less than the Ion R85. On the other hand, the S5 did finest the Roomba 690's 73.3 percent pet hair pickup speed. Mopping performance Much like the app that accompanies the Eufy Robovac 30C, the Mi Home app is designed to control multiple home smart devices. The layout is not intuitive, while the vacuum section of the app is robust. Overall, the Roborock S5 gathered an average of 86.8 percent of all test debris on carpet--a performance on a par with the Neato Botvac D7, but well below the Shark Ion R85's 97.2 percent. The S5's hardwood performance told a similar story, picking up an average of 83.9 percent of test debris. The Botvac D7 bested it by 12 percent. The Roborock S5 distinguishes itself with a mopping feature that's unique one of the robot vacuums we analyzed, but unfortunately, its prowess is much more of a novelty than useful. A thin, half-moon-shaped disc with a microfiber pad attached with velcro clicks resides beneath the rear of the vacuum. Fill the dish with water, click it adjust the Cleanup manner in the program and you are ready to clean. The main screen displays the most recent map-cleaning area in meters, cleaning time and our favorite item of information--staying battery life. Along the base are icons for Go, Dock, Clean and Zoned Cleanup. In the center of this robot is a laser cap around the Neato Botvac D7 with a dab of beneath. Over the cover are bodily buttons for spot cleaning, on/off and recharging. Maybe due to the white color, the wall detectors on the front and side of the S5 are more conspicuous than on other models, but they don't detract in the bot look.
We were amazed with how the Roborock S5 approached walls and barriers. The bumper on the Roomba 690 seemed to announce it hit something with elastic clunk; the S5 was much more polite. The robot slows its own approach and its side brush before gingerly approaching an obstacleonce the S5 decided an item was approachable, it approached gusto. The S5 pushed seats and puppy bowl than the Shark Ion R85 and the Neato Botvac D7. It wasn't destructive, but I would not leave a vase on a plant stand around through a cleaning. When the Roborock S5 get its claws, it cleaned areas in a detailed back-and-forth snake pattern. The robot vacuum found its way through the maze beneath our dining room table, easily weaving its way to another. We appreciated how closely the S5 hewed to walls and chair legs;it tackled walls and borders closely as the Neato Botvac D7. The van was also smart enough to fully avoid a thick pile rug which felled additional robot vacuums, but its taller height meant it didn't fit under one of our seats or our low-clearance couch. Despite its larger size, the Roborock S5 deftly maneuvered through tight spaces. At 3.8 inches high, the S5 sits squarely between the 3.9-inch Botvac D7 and the 3.7-inch Roomba 690. While we do not adore the laser cover at the center, the characteristic was significantly less obtrusive than the one about the D7, that has a massive overhang and penchant for getting stuck under living room seats. You want it to look if it's docked on your living space if you're adding a robot vacuum cleaner to your home. The Roborock S5 eschews the black-and-gray color scheme embraced by other vacuums for white, with silver trim around the rim. If you guessed that the Go icon would begin a cleaning cycle, then you would be wrong. Instead, God directs the S5 into a user-chosen stage on the cleaning map for the bot to perform a place cleaning. By activating the icon, a general vacuuming cycle is initiated. Buried in the Settings menu are five distinct Cleanup modes : Quiet, Balanced, Turbo, MAX and Mop. The app, and by extension, the vacuum, retains the mode last used.
Cleaning performance The Roborock S5 may also be controlled via Amazon Alexa and Google Home. Don't expect to get some advanced features the only choices are On and Off, which prompts to bot to come back to its base. Google Assistant adds"Return to Dock," which sends the robot house, rather than Cease, which pauses the vacuum in its tracks. "Starting the cleanup," a cheery voice announces from deep inside the Roborock S5. Rather than a string of Morse code-like beeps and chimes employed by the Neato Botvac D7, the Shark Ion R85 and lots of modern appliances, the S5 announces what it is likely to perform in easy-to-understand terminology prompts. The Roborock S5 is mostly controlled through the Mi Home program (Android and iOS). Linking the robot to the app and also to our home wi-fi network took two triesbecause the directions for pairing the bot to the network were not very clear. Abstruse instructions turned into a theme of the S5. The guide recommends running a vacuum cycle that is normal within the region at least three times. We did this, but it didn't seem to help. The S5 left the mopped area dull and a little sticky. If it had been possible to use something along with water from the mop tank it could have performed better. The black-and-white pier for your Roborock S5 is only slightly taller than the vacuum. A large plastic mat attaches to the pier, but it is only needed if you're planning on utilizing the attachment. Notice that tabbed Saving Mode is currently in beta and must be toggled on separately under Vacuum Settings from the app. We spent several test runs re-mapping our first floor due to this map not saving mechanically. Both the iRobot Roomba and the D7 can save multiple floor plans.
#XiaoMi Roborock S50 S55#XiaoMi Roborock S50 S55 KLCC#KLCC XiaoMi Roborock S50 S55#XiaoMi Roborock S50 S55 in KLCC
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XiaoMi Roborock S50 S55 Rasa in a Push of A Button
In 63.8 decibels, the Roborock S5 was noticeably louder than the Shark Ion R85 (59.2). We had the ability to have a conversation as the vacuum worked around us but definitely raised our voices. Much like the program that communicates the Mi Home app, the Eufy Robovac 30C is designed to control home devices that were smart. The layout isn't instinctive, while the vacuum part of the program is robust. We were amazed with how the Roborock S5 approached walls and obstacles. The bumper on the Roomba 690 seemed to announce it struck something with clunk; the S5 was more considerate.
The robot slows its own strategy and its brush before gingerly approaching an obstacle. The S5 pushed chairs and dog bowl across the floor more than the Shark Ion R85 and the Neato Botvac D7. It wasn't destructive, but I wouldn't leave a fragile vase on a lightweight plant stand around during a cleaning. The Roborock S5 may also be controlled via Amazon Alexa and Google Home. But don't expect to get some advanced features using Alexa; the only options are On and Away, which prompts to bot to return to its base. Google Assistant adds"Return to Dock," which sends the robot home, as opposed to Stop, which divides the vacuum in its tracks. All in all, the Roborock S5 accumulated an average of 86.8 percent of test debris on carpet--a performance on a par with all the Neato Botvac D7, but well below the Shark Ion R85's 97.2 percent. The S5's hardwood performance told a similar tale, picking up an average of 83.9% of all test debris. The Botvac D7 bested it by 12 percent. If you guessed the Go icon would begin a cleaning cycle, then you would be wrong. Instead, Go directs the S5 into a stage on the cleansing map for the bot to perform a place cleaning. An overall vacuuming cycle is initiated by activating the icon that is Clean. Buried in the Settings menu are five different Cleanup modes: Quiet, Balanced, Turbo, MAX and Mop. The app, and by extension, the vacuum, retains the mode last used.
Flip the Roborock S5 over and you're going to find two black rubber wheels on both sides, a wheel at front, and a side brush to the leftside. Between the wheels is the combination rubber and bristle roller brush. Though similar to the brush around the Eufy Robovac 30c, the S5's roller brush remained free of hair and fuzz. Setup and app The main screen displays the place cleaning time and our piece of information--staying battery lifetime. Along the base are icons for Go, Dock, Clean and Zoned Cleanup. Exactly what the Roborock S5 lacked cleaning thoroughness, it made up for with speed, cleaning our hardwood and carpet test area at an average of 15 minutes and 22 seconds, almost a complete hour faster than the Roomba 690 and 45 minutes fast compared to Shark Ion R85. It was as quickly as the Neato Botvac D7, that cleaned the test region in a mean of 10 minutes, 22 minutes. The guide recommends running a vacuum cycle that is regular . We did this, but it did not appear to help.
The S5 left the mapped area dull and a little sticky. If it was possible to use something along with water from the mop tank it could have performed better. Layout According to a Roborock representative, although the Roborock S5 uses the same program produced by Xiaomi since the S55 (Xiaomi is an investor in Roborock), map data is saved locally on the robot, and just goes into the Cloud when an individual views the map on the smartphone app. As much as 20 maps are stored in the Cloud in any given time and are automatically deleted after a year. When users delete a map from the app, it is also eliminated from the Cloud. The security firm AV-Test recently evaluated four different robot vacuums' security, such as the Roborock S55 and the Roomba 980. The Roborock S55 performed the worst; AV-Test said that this was"Due partially to gross security deficiencies in data transmission, the transfer of data to third parties, the program's unexplainable thirst for information, as well as a very clear need for progress in the statement on the handling of consumer data." Note that Map Saving Mode is now in beta and have to be toggled on individually under Vacuum Settings in the program. We spent a few test runs re-mapping our floor due to this map not saving mechanically.
Both the expensive iRobot Roomba and the Botvac D7 can store multiple floor plans. Despite its size, the Roborock S5 deftly maneuvered through tight spaces. At 3.8 inches , the S5 sits straight between the 3.9-inch Botvac D7 and the 3.7-inch Roomba 690. While we do not adore the raised laser cover at the center, the characteristic was less obtrusive than the one about the D7, which has a large overhang and penchant for becoming stuck under living room chairs. The Roborock S5 performed nicely, but not outstandingly so. On hardwood and carpeting, it picked up an average of 96.2% of the Cheerios strewn throughout the test area, which was marginally less than the iRobot Roomba 690 (99.5 percent), the Neato Botvac D7 (99.8) and the Shark Ion R85, which scooped up a perfect 100 percent on this evaluation. At the robot's middle is a laser cover with a splash of orange underneath on the Neato Botvac D7. Above the cover are physical buttons for cleaning, on/off and recharging. Maybe due to its white color, the wall sensors on the front and side of the S5 are more conspicuous than on other models, but they don't detract from the bot look. The Roborock S5 is primarily controlled through the Mi Home app (Android and iOS). Connecting the robot to the app and also to our house wi-fi network took 2 attempts , largely because the directions for pairing the bot to the network were not very clear. Abstruse instructions turned into a motif of this S5. "Beginning the cleanup," a cheery voice announces from deep inside the Roborock S5. Instead of a string of Morse code-like beeps and chimes employed by the Neato Botvac D7, the Shark Ion R85 and many other modern appliances, the S5 admits what it's going to do in easy-to-understand terminology prompts.
Cleaning performance Security concerns You want it to look great -- particularly if it's docked in your living space if you're adding a robot vacuum cleaner to your house. The Roborock S5 eschews the black-and-grey color scheme adopted by other vacuums for white, with silver trim around the rim. The Roborock S5 measures 13.8 inches in diameter, more than an inch bigger than the Shark Ion R85; it's also bigger than the 13-inch iRobot Roomba 690 and the 13.2-inch Neato Botvac D7. When the Roborock S5 get its bearings, it cleaned areas in a thorough back-and-forth snake pattern. The robot vacuum quickly found its way beneath our dining room table, easily weaving its way to another. We appreciated how tightly the S5 hewed to walls and chair legs;it tackled walls and edges as the Neato Botvac D7. The vac was also smart enough to fully avoid a thick pile rug that felled other robot vacuums, but its taller height supposed it didn't fit under one of our chairs or our low-clearance sofa. One of our favorite design components of this Robovac S5 is its"hood" Flip up the plastic piece and you'll come across the ample dustbin concealed in the middle, along with a indicator light and system reset button. The S5 was the robot vacuum we reviewed that had an area to maintain the tool for cleaning the brush roll, a smart way to keep functionality while enhancing the aesthetic. An section close to the back is meant to maintain the microfiber mop module.
The black-and-white dock for your Roborock S5 is just slightly taller than the vacuum. It is only needed if you plan on using the mop attachment, although A clear plastic mat attaches to the dock. Mopping performance We were hesitant to give the S5 free reign to wash in case it decided to test and clean our carpet, so we utilized the spot-cleaning mode, which cleans a 1.5- meter (4.9 feet) area around wherever the S5 is placed. Turns out our hesitations were unfounded. The Roborock S5 made about as much water on the floor as a wet Swiffer pad. If only it had cleaned as well as a Swiffer does. Picking up dog hair on both the hardwood and carpet stymied many of those robot vacuums we analyzed, such as the Roborock S5;it picked up only 79.5 percent of pet hair--10 percent less compared to Botvac D7 and 8.5 percent less compared to Ion R85. On the other hand, the S5 did best the Roomba 690's 73.3 percent pet hair pickup rate. We're enthused about zone cleaning as it is a great way to perform a cleaning of front hall or kitchen. You can draw boxes. Unlike the Roomba i7+ and also the Neato Botvac D7, you cannot save or title the zones, which means you have to redraw the area each time you wish to wash them. Adding to the confusion is a Edit Map button on the display that allows you draw virtual barrier tape and no-go zones. The Roborock S5 distinguishes itself with a mopping feature that's unique among the robot vacuums we tested, but unfortunately, its art is more of a novelty than genuinely useful. A half-inch thin, half-moon-shaped disc with a microfiber pad attached with velcro clicks resides beneath the rear of the vacuum. Fill out the disc using water, click it in, adjust the Cleanup mode in the app and you're ready to clean.
#XiaoMi Roborock S50 S55#XiaoMi Roborock S50 S55 Rasa#Rasa XiaoMi Roborock S50 S55#XiaoMi Roborock S50 S55 in Rasa
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Breakthrough Technology for XiaoMi Roborock S50 S55 Shah Alam
Flip the Roborock S5 above and you're going to find two black rubber wheels on both sides, a wheel at front, and a side brush to the left. Between the wheels are the mix rubber and bristle roller brush. Though similar to the brush on the Eufy Robovac 30c, the S5's roller brush remained remarkably free of hair and fuzz. Design The security firm AV-Test recently assessed the safety of four different robot vacuums, including the Roborock S55 and the iRobot Roomba 980. The Roborock S55 performed the worst; AV-Test said that this was"Due partly to gross security deficiencies in data transmission, the transport of data to third parties, the app's unexplainable thirst for information, as well as a very clear need for progress in the announcement on the handling of consumer data." According to a Roborock agent, though the Roborock S5 employs exactly the exact same app produced by Xiaomi as the S55 (Xiaomi is an investor in Roborock), map information is saved locally on the robot and just enters the Cloud when a user views the map on the smartphone app.
As much as 20 maps are stored in the Cloud in any time and so are automatically deleted after a year. When users delete a map in the app, it is also eliminated from the Cloud. Exactly what the Roborock S5 lacked cleaning thoroughness, it made up for with speed, cleaning our hardwood and carpeting test area in an average of 15 minutes and 22 seconds, nearly a complete hour faster than the Roomba 690 and 45 minutes fast compared to Shark Ion R85. It wasn't quite as quickly as the Neato Botvac D7, that cleaned the evaluation region at a mean of 10 minutes, 22 minutes. We're excited about zone cleaning since it is a wonderful way to perform a daily cleaning of hall or kitchen where there is more foot traffic. You are able to draw boxes around the map regions you want vacuumed. Contrary to the Roomba i7+ and also the Neato Botvac D7, you cannot save or name the zones, which usually means you have to redraw every time to the place you want to clean them. Adding to the confusion is an Edit Map button on the primary screen that allows you draw on virtual barrier tape and no-go zones. One of our favourite design components of this Robovac S5 is its own"hood" Flip the plastic piece up and you'll come across the ample dustbin hidden in the middle, along with a Wi-Fi indicator light and system reset button.
The S5 was the real robot vacuum we reviewed that had an onboard space to hold the instrument for cleaning the brush roll, a way to keep whilst improving the overall aesthetic. An indented section close to the rear is supposed to maintain the microfiber mop module. At 63.8 decibels, the Roborock S5 was noticeably louder than the Shark Ion R85 (59.2). We had the ability to have a conversation although the vacuum worked around us, but definitely raised our voices. The Roborock S5 performed well, but not outstandingly so. On hardwood and carpeting, it picked up an average of 96.2% of the Cheerios strewn throughout the test area, which was slightly less than the iRobot Roomba 690 (99.5 percent), the Neato Botvac D7 (99.8) and the Shark Ion R85, which divides a perfect 100 percent on this test. The Roborock S5 measures 13.8 inches in diameter, more than an inch larger than the Shark Ion R85; it is also larger than the 13-inch iRobot Roomba 690 and the 13.2-inch Neato Botvac D7. Installation and app We were reluctant to provide the S5 free reign to mop if it decided to try and clean our carpet, therefore we used the spot-cleaning mode, which sheds a 1.5- meter (4.9 ft ) area around where the S5 is placed. Turns our hesitations were unfounded. The Roborock S5 produced about as much water as a wet Swiffer pad on the ground. If it had cleaned as a Swiffer does.
Security concerns Picking up dog hair on both hardwood and carpet stymied many of the robot vacuums we analyzed, including the Roborock S5;it picked up only 79.5% of pet hair--10 percent less compared to Botvac D7 and 8.5 percent less compared to Ion R85. However, the S5 did finest the Roomba 690's 73.3 percent pet hair pickup speed. Mopping performance Much like the app that communicates the Eufy Robovac 30C, the Mi Home app is designed to control home smart devices. The design is not intuitive, while the vacuum section of this app is strong. All in all, the Roborock S5 gathered an average of 86.8% of all test debris on carpet--a performance on a level with all the Neato Botvac D7, but well below the Shark Ion R85's 97.2 percent. The S5's hardwood performance told a similar tale, picking up an average of 83.9 percent of all test debris. It was bested by the Botvac D7 by 12 percent. The Roborock S5 distinguishes itself using a mapping feature that's unique among the robot vacuums we analyzed, but unfortunately, its own cleaning art is much more of a novelty than helpful. A slender disc with a microfiber pad attached with velcro clicks resides beneath the back of the vacuum. Fill the disc with water, click it adjust the Cleanup manner in the program and you're ready to wash. The main screen displays the place in yards, cleaning time and our piece of information--staying battery life. Along the base are icons for Go, Dock, Clean and Zoned Cleanup. In this robot's center is a laser cap on the Neato Botvac D7 using a dab of beneath. Above the cover are physical buttons for cleaning, on/off and recharging. Perhaps due to its white color, the wall detectors on front and side of the S5 are more noticeable than on other versions, but they do not detract from the bot's understated look.
We were amazed with how lightly the Roborock S5 approached walls and barriers. The bumper on the Roomba 690 appeared to announce that it struck something with elastic clunk; the S5 was more polite. The robot slows its own approach and its own side brush before gingerly approaching an obstacle. The S5 pushed chairs and puppy bowl than the Shark Ion R85 and also the Neato Botvac D7. It wasn't harmful, but I would not leave a fragile vase onto a lightweight plant stand around during a cleanup. When the Roborock S5 get its bearings, it cleaned areas in a thorough back-and-forth snake layout. The robot vacuum quickly found its way under our dining room table through the maze weaving its way to another out of one side of the room. We appreciated how hewed to walls and chair legs;it tackled walls and edges tightly as the Neato Botvac D7. The vac was also smart enough to fully avoid a thick pile rug that felled additional robot vacuums, but its taller height supposed it didn't fit under one of our seats or our low-clearance couch. Despite its larger size, the Roborock S5 deftly maneuvered through tight spaces. At 3.8 inches , the S5 sits straight between the 3.9-inch Botvac D7 and the 3.7-inch Roomba 690. While we don't love the raised laser cover in the center, the characteristic was significantly less obtrusive than the one about the D7, which has a massive overhang and penchant for becoming stuck beneath room seats. If you are adding your home and a robot vacuum cleaner, you want it to look good -- particularly if it's docked on your living room. The Roborock S5 eschews the black-and-grey colour scheme embraced by other vacuums for white, with silver trim around the rim. If you guessed that the Go icon could initiate a fundamental cleaning cycle, then you would be wrong. Instead, God directs the S5 to a user-chosen point on the cleansing map for the bot to perform a place cleaning. Activating the icon that is sterile initiates a general vacuuming cycle. Buried in the Preferences menu are five distinct Cleanup modes : Quiet, Balanced, Turbo, MAX and Mop. The program, and by extension, the vacuum, retain the mode last used.
Cleaning performance The Roborock S5 may also be controlled via Amazon Alexa and Google Home. Don't expect to access some advanced features the options are On and Off, which prompts to bot to return to its base. Google Assistant adds"Return to Dock," which sends the robot home, as opposed to Cease, which pauses the vacuum in its tracks. "Starting the cleanup," a cheery voice announces from deep inside the Roborock S5. Rather than a string of Morse code-like beeps and chimes employed by the Neato Botvac D7, the Shark Ion R85 and lots of modern appliances, the S5 announces what it is likely to perform in easy-to-understand terminology prompts. The Roborock S5 is primarily controlled via the Mi Home program (Android and iOS). Connecting the robot into the app and also to our house wi-fi network took 2 tries, mostly because the directions for pairing the bot to the Wi-Fi network weren't very clear. Instructions turned into a recurring theme of the S5. The manual recommends running a vacuum cycle that is regular . We did so, but it did not appear to help. The S5 abandoned the mopped area dull and a little tacky. When it had been possible to use something along with water from the tank it could have performed better. The black-and-white dock for the Roborock S5 is only slightly taller than the vacuum. A large plastic mat attaches to the pier, but it's only needed if you plan on utilizing the mop attachment. Notice that tabbed Saving Mode is now in beta and have to be toggled on separately under Vacuum Settings in the program. We spent several test runs re-mapping our first floor due to the map not saving mechanically. Both the iRobot Roomba and the Botvac D7 are able to save multiple floor plans.
#xiaomi roborock s50 s55#XiaoMi Roborock S50 S55 Shah Alam#Shah Alam XiaoMi Roborock S50 S55#XiaoMi Roborock S50 S55 in Shah Alam#XiaoMi Roborock S50 S55 Roomba#XiaoMi Roborock S50 S55 Roomba Shah Alam
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Maximize Your XiaoMi Roborock S50 S55 Lahad Datu
Flip the Roborock S5 over and you're going to discover two rubber wheels on either side, a multi-directional wheel at front, and a side brush to the leftside. Between the black wheels is the mix rubber and bristle roller brush. Though like the brush around the Eufy Robovac 30c, the S5's roller brush remained remarkably free of hair and fuzz. Design The security company assessed the safety of four distinct app-connected robot vacuums, such as the Roborock S55 and the Roomba 980. The Roborock S55 performed the worst; AV-Test said that this was"Due partly to gross safety deficiencies in data transmission, the transport of data to third parties, the program's unexplainable thirst for information, in addition to a very clear need for improvement in the announcement on the handling of customer data." As per a Roborock representative, though the Roborock S5 employs exactly the exact same program produced by Xiaomi since the S55 (Xiaomi is an investor in Roborock), map data is saved locally on the robot and only goes into the Cloud when an individual views the map on the smartphone program.
Up to 20 maps are stored in the Cloud at any certain time, and so are automatically deleted after a year. When users delete a map it's also eliminated in the Cloud. What the Roborock S5 lacked in cleaning thoroughness, it made up for with speed, cleaning our hardwood and carpet test area at an average of 15 minutes and 22 seconds, almost a complete hour faster than the Roomba 690 and 45 minutes quickly compared to Shark Ion R85. It was as quickly as the Neato Botvac D7, which cleaned the evaluation area at an average of 10 minutes. We were enthused about zone cleaning on the Roborock S5, since it's a great way to perform a cleaning of a hall or kitchen. You can draw boxes. Unlike the iRobot Roomba i7+ and also the Neato Botvac D7, you cannot save or title the zones, which usually means you need to redraw every time to the place you wish to wash them. Adding to the confusion is an Edit Map button on the display that allows you draw barrier tape and no-go zones. One of our favourite design elements of this Robovac S5 is its own"hood" Flip up the plastic piece that is thin and you'll come across the dustbin hidden in the center, along with a Wi-Fi index light and system reset button.
The S5 was the only real robot vacuum we reviewed that had an onboard space to hold the otherwise easy-to-lose instrument for cleaning the brush roll, a means to maintain while improving the aesthetic. An indented section near the rear is supposed to maintain the microfiber mop module. At 63.8 decibels, the Roborock S5 was noticeably louder than the Shark Ion R85 (59.2). We had the ability to have a conversation as the vacuum worked around us but undoubtedly raised our voices. The Roborock S5 performed well, but not outstandingly so. On hardwood and carpet, it picked up an average of 96.2 percent of those Cheerios strewn across the test region, which was slightly less than the iRobot Roomba 690 (99.5 percent), the Neato Botvac D7 (99.8) and the Shark Ion R85, that scooped up a perfect 100 percent with this test. The Roborock S5 measures 13.8 inches in diameter, more than an inch larger than the Shark Ion R85; it is also larger than the 13-inch iRobot Roomba 690 and the 13.2-inch Neato Botvac D7. Setup and program We were hesitant to give the S5 free reign to mop if it decided to try and clean our carpet, therefore we utilized the spot-cleaning mode, which sheds a 1.5- meter (4.9 ft ) area around wherever the S5 is put. Turns our hesitations were unfounded. The Roborock S5 made about as much water as a wet Swiffer pad on the ground. If it had cleaned as a Swiffer does.
Security concerns Picking up dog hair on both the hardwood and carpeting stymied many of those robot vacuums we analyzed, including the Roborock S5;it picked up just 79.5 percent of pet hair--10 percent less compared to Botvac D7 and 8.5 percent less than the Ion R85. However, the S5 did best the Roomba 690's 73.3 percent pet hair pickup rate. Mopping performance Much like the program that communicates the Eufy Robovac 30C, the Mi Home program is designed to control home devices. The layout is not intuitive, while the vacuum section of the app is strong. All in all, the Roborock S5 gathered an average of 86.8 percent of all test debris on carpeting --a performance on a par with the Neato Botvac D7, but well below the Shark Ion R85's 97.2 percent. The S5's hardwood performance told a similar tale, picking up an average of 83.9 percent of test debris. It was bested by the Botvac D7 by 12 percent. The Roborock S5 distinguishes itself using a mopping feature that's unique among the robot vacuums we analyzed, but unfortunately, its prowess is more of a novelty than helpful. A half-inch slender, half-moon-shaped disk using a microfiber pad attached with velcro clicks resides beneath the rear of the vacuum. Fill the dish using water, click it in, adjust the Cleanup manner and you're ready to wash. The screen shows the place in meters, cleaning time and our favourite piece of information. Along the bottom are icons for Go, Dock, Clean and Zoned Cleanup. At the robot's center is a laser cap around the Neato Botvac D7 using a splash of orange underneath. Over the cover are physical buttons for spot cleaning, on/off and recharging. Maybe due to its white colour, the wall detectors on the front and side of the S5 are more noticeable than on other models, but they do not detract in the bot's understated look.
We were amazed with how lightly the Roborock S5 approached walls and barriers. The bumper on the Roomba 690 seemed to announce it hit something with elastic clunk; the S5 was much more polite. The robot slows its strategy and its own side brush before gingerly approaching an obstruction ; however, when the S5 chose an object was approachable, it approached gusto. The S5 pushed seats and dog bowl than the Shark Ion R85 and the Neato Botvac D7. It was not destructive, but I would not leave a vase onto a lightweight plant stand around during a cleaning. Once the Roborock S5 gets its claws, it cleaned regions in a thorough, precise, back-and-forth snake layout. The robot vacuum immediately found its way beneath our dining room table through the maze weaving its way to the other. We appreciated how hewed to walls and around chair legs;it tackled walls and borders as the Neato Botvac D7. The vac was also smart enough to completely avert a thick pile rug that felled additional robot vacuums, but its taller height supposed it did not fit under one of our seats or our low-clearance sofa. Despite its larger size, the Roborock S5 deftly maneuvered through tight spaces. At 3.8 inches high, the S5 sits straight between the 3.9-inch Botvac D7 and the 3.7-inch Roomba 690. While we don't adore the raised laser cover in the center, the characteristic was significantly less obtrusive than the one about the D7, which has a massive overhang and penchant for getting stuck under room chairs. If you're adding a robot vacuum cleaner to your home, you want it to look good--particularly if it's docked in your living space. The Roborock S5 eschews the black-and-grey colour scheme adopted by other vacuums for white, with silver trim around the rim. If you guessed the Go icon could begin a fundamental cleaning cycle, then you would be wrong. Instead, Go directs the S5 into a point on the cleaning map for the bot to perform a spot cleaning. Activating the icon that is sterile initiates a vacuuming cycle. Buried in the Preferences menu are five distinct Cleanup modes : Quiet, Balanced, Turbo, MAX and Mop. The app, and by extension, the vacuum, retain the mode last used.
Cleaning performance The Roborock S5 may also be controlled via Amazon Alexa and Google Home. Don't expect to get any advanced features the only options are On and Away, which prompts to bot to return to its foundation. Google Assistant adds"Return to Dock," which sends the robot house, as opposed to Cease, which divides the vacuum in its paths. "Starting the cleanup," a cheery voice announces from deep within the Roborock S5. Instead of a string of Morse code-like beeps and chimes utilized by the Neato Botvac D7, the Shark Ion R85 and many modern appliances, the S5 announces what it's likely to perform in easy-to-understand terminology prompts. The Roborock S5 is primarily controlled through the Mi Home program (Android and iOS). Connecting the robot to the program and also to our house wi-fi network took two triesbecause the directions for pairing the bot to the Wi-Fi network weren't too apparent. Instructions became a recurring theme of this S5. The manual recommends running a vacuum cycle that is regular . We did so, but it did not appear to help. The S5 left the mopped area dull and somewhat sticky. When it had been possible to use something along with water from the tank, perhaps it could have performed better. The black-and-white pier for the Roborock S5 is marginally taller than the vacuum . It is only needed if you plan on using the mop attachment, although A large, clear plastic mat attaches to the pier. Note that Map Saving Mode is currently in beta and must be toggled on individually under Vacuum Settings in the app. We spent several test runs re-mapping our first floor due to this map not saving mechanically. Both the iRobot Roomba i7+ and the Botvac D7 can save multiple floor plans.
#XiaoMi Roborock S50 S55#XiaoMi Roborock S50 S55 Lahad Datu#Lahad Datu XiaoMi Roborock S50 S55#XiaoMi Roborock S50 S55 in Lahad Datu#XiaoMi Roborock S50 S55 Roomba#XiaoMi Roborock S50 S55 Roomba Lahad Datu
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Rapid XiaoMi Roborock S50 S55 Lorong Chuan Singapore
According to a Roborock agent, though the Roborock S5 uses exactly the same app produced by Xiaomi since the S55 (Xiaomi is an investor in Roborock), map data is saved locally on the robot and only goes into the Cloud when a user views the map onto the smartphone program. Up to 20 maps are saved in the Cloud at any time, and are automatically deleted after a year. When users delete a map it's also eliminated in the Cloud. Much like the app that accompanies the Eufy Robovac 30C was made to control multiple home smart devices. The design is not intuitive while the vacuum section of this app is robust. Exactly what the Roborock S5 lacked cleaning thoroughness, it made up for with speed, cleaning our hardwood and carpet test region in an average of 15 minutes and 22 seconds, nearly a full hour faster than the Roomba 690 and 45 minutes quickly than the Shark Ion R85. It was not quite as quickly as the Neato Botvac D7, that cleaned the test area in an average of 10 minutes. Mopping performance Among our favorite design elements of this Robovac S5 is its"hood" Flip the thin piece up and you will come across the ample dustbin hidden in the center, along with a Wi-Fi indicator light and system reset button. The S5 was the only robot vacuum we examined that had an area to maintain the instrument for cleaning the brush roll, a clever means to maintain whilst improving the general aesthetic. An indented section near the rear is meant to maintain the microfiber mop module. When the Roborock S5 get its claws, it cleaned regions in a precise, back-and-forth snake layout. The robot vacuum immediately found its way through the maze beneath our dining room table, readily weaving its way from one side of the room to another. We appreciated how hewed to walls and about chair legs;it tackled walls and borders as the Neato Botvac D7.
The vac was also smart enough to completely avoid a thick pile rug that felled additional robot vacuums, but its taller elevation supposed it did not fit under our chairs or our low-clearance couch. Overall, the Roborock S5 gathered an average of 86.8% of all test debris on carpet--a performance on a level with all the Neato Botvac D7, but well below the Shark Ion R85's 97.2 percent. The S5's hardwood performance told a similar tale, picking up an average of 83.9 percent of test debris. The Botvac D7 bested it by 12 percent. Notice that tabbed Saving Mode is currently in beta and have to be toggled on separately under Vacuum Settings in the app. We spent a few test runs re-mapping our first floor due to the map not saving mechanically. Both the expensive iRobot Roomba and also the Botvac D7 can save multiple floor plans. The security firm AV-Test recently assessed the safety of four different app-connected robot vacuums, including the Roborock S55 and the Roomba 980. The Roborock S55 performed the worst; AV-Test explained this was"Due partly to gross safety deficiencies in data transmission, the transfer of data to third parties, the app's unexplainable thirst for information, as well as a clear need for improvement in the announcement on the handling of customer data." The manual recommends running a vacuum cycle that is regular over the area at least three times. We did this, but it didn't appear to help. The S5 left the mopped area dull and somewhat sticky. When it had been possible to use something in addition to water from the mop tank, perhaps it would have performed better. The Roborock S5 distinguishes itself with a mopping feature that's unique one of the robot vacuums we analyzed, but unfortunately, its mopping art is more of a novelty than genuinely useful. A half-inch slender, half-moon-shaped disc using a microfiber pad resides under the back of the vacuum. Fill the disc using water, click it in, adjust the Cleanup manner and you are ready to clean. If you guessed the Go icon could begin a cleaning cycle, then you'd be wrong. Instead, Go directs the S5 into a point on the cleaning map for the bot to perform a spot cleaning. A general vacuuming cycle is initiated by activating the icon that is Clean. Buried in the Settings menu are five distinct Cleanup modes : Quiet, Balanced, Turbo, MAX and Mop.
The program, and by extension, the vacuum, retains the mode last used. In this robot's middle is a laser cap using a splash of underneath around the Neato Botvac D7. Over the cover are buttons for spot cleaning, on/off and recharging. Perhaps due to the color, the wall sensors on front and side of the S5 are more noticeable than on other models, but they don't detract from the bot's understated appearance. The Roborock S5 steps 13.8 inches in diameter, more than an inch bigger than the Shark Ion R85; it's also bigger than the 13-inch iRobot Roomba 690 and the 13.2-inch Neato Botvac D7. Cleaning performance Picking up dog hair on both hardwood and carpet stymied many of those robot vacuums we tested, including the Roborock S5;it picked up only 79.5 percent of pet hair--10 percent less compared to Botvac D7 and 8.5 percent less than the Ion R85. On the other hand, the S5 did best the Roomba 690's 73.3 percent pet hair pickup rate. "Beginning the cleanup," a cheery voice announces from deep inside the Roborock S5. Instead of a string of Morse code-like beeps and chimes employed by the Neato Botvac D7, the Shark Ion R85 and many modern appliances, the S5 announces what it's going to do in easy-to-understand terminology prompts. In our lab tests, the Roborock S5 performed well, but not outstandingly so. On hardwood and carpet, it picked up an average of 96.2% of those Cheerios strewn throughout the test region, which was marginally less than the iRobot Roomba 690 (99.5 percent), the Neato Botvac D7 (99.8) and the Shark Ion R85, that divides up a perfect 100 percent with this test. In 63.8 decibels, the Roborock S5 was clearly louder than the Shark Ion R85 (59.2). We were able to have a conversation with another individual in the room as the vacuum worked around us, but undoubtedly raised our voices.Security concerns The Roborock S5 is mostly controlled via the Mi Home program (Android and iOS).
Linking the robot into the program and also to our home wi-fi network took 2 triesbecause the directions for pairing the bot into the Wi-Fi network weren't too clear. Abstruse instructions quickly turned into a recurring theme of this S5. The black-and-white dock for the Roborock S5 is only slightly taller than the vacuum. A clear plastic mat attaches to the dock, but it's only needed if you plan on using the attachment. The screen shows the area cleaning time and our favourite item of information--staying battery life. Along the base are icons for Go, Dock, Clean and Zoned Cleanup. Despite its larger size, the Roborock S5 deftly maneuvered through tight spaces. At 3.8 inches , the S5 sits straight between the 3.9-inch Botvac D7 and the 3.7-inch Roomba 690. While we don't adore the raised laser cover in the middle, the characteristic was significantly less obtrusive than the one on the D7, which has a large overhang and penchant for becoming stuck beneath room seats. We were hesitant to provide the S5 free reign to mop in case it decided to try and wash our rug, therefore we used the spot-cleaning manner, which sheds a 1.5- meter (4.9 ft ) area around wherever the S5 is put. Turns our hesitations were unfounded. The Roborock S5 made about as much water as a wet Swiffer pad onto the ground. If it had cleaned as well as a Swiffer does. We're excited about zone cleaning since it's a wonderful way to perform a daily cleaning of a front hall or kitchen. From the primary screen on the program, you can draw boxes. Contrary to the Roomba i7+ and the Neato Botvac D7, you cannot save or name the zones, which usually means you have to redraw the area every time that you want to clean them. Adding to the confusion is a Edit Map button on the display which allows you draw virtual barrier tape and no-go zones. Setup and app Design If you're adding a robot vacuum cleaner you want it to look if it's docked on your living room. The Roborock S5 eschews the black-and-grey colour scheme embraced by other vacuums for white, with silver trim around the rim. The Roborock S5 may also be controlled via Amazon Alexa and Google Home.
Don't expect to get any advanced features the only choices are On and Away, which prompts to bot to come back to its foundation. Google Assistant adds"Return to Dock," which sends the robot home, as opposed to Cease, which pauses the vacuum in its tracks. Flip the Roborock S5 above and you'll find two black rubber wheels on either side, a multi-directional wheel at front, and a three-spoke side brush to the leftside. Between the black wheels is the mix rubber and bristle roller brush. Though similar to the brush around the Eufy Robovac 30c, the S5's roller brush remained free of hair and fuzz. We were impressed with how the Roborock S5 approached walls and barriers. The bumper on the Roomba 690 seemed to announce that it struck something with springy clunk; the S5 was much more considerate. The robot slows its own approach and its own brush before gingerly approaching an obstaclewhen the S5 chose an item was approachable, it approached with gusto. The S5 pushed chairs and puppy bowls than the Shark Ion R85 and the Neato Botvac D7. It wasn't harmful, but I wouldn't leave a vase on a lightweight plant stand around through a cleanup.
#XiaoMi Roborock S50 S55#XiaoMi Roborock S50 S55 Lorong Chuan Singapore#Lorong Chuan Singapore XiaoMi Roborock S50 S55#XiaoMi Roborock S50 S55 in Lorong Chuan Singapore#XiaoMi Roborock S50 S55 Roomba#XiaoMi Roborock S50 S55 Roomba Lorong Chuan Singapore
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XiaoMi Roborock S50 S55 Potong Pasir Singapore Huge Discount
In 63.8 decibels, the Roborock S5 was clearly louder than the Shark Ion R85 (59.2). We had the ability to have a conversation as the vacuum worked around us but raised our voices. Much like the program that accompanies the Mi Home app, the Eufy Robovac 30C is designed to control home devices that were smart. The layout is not intuitive, while the vacuum part of the program is robust. We were amazed with how lightly the Roborock S5 approached walls and barriers. The bumper on the Roomba 690 appeared to announce that it hit something with elastic clunk; the S5 was more considerate.The robot slows its approach and its own side brush before gingerly approaching an obstacle; however, when the S5 chose an object was approachable, it approached with gusto. The S5 pushed chairs and dog bowls than the Shark Ion R85 and also the Neato Botvac D7. It was not destructive, but I would not leave a vase onto a plant stand around through a cleanup. The Roborock S5 may also be controlled via Amazon Alexa and Google Home. Don't expect to access any advanced features the options are On and Away, which prompts to bot to come back to its foundation. Google Assistant adds"Return to Dock," which sends the robot home, as opposed to Stop, which divides the vacuum in its tracks. Overall, the Roborock S5 gathered an average of 86.8% of all test debris on carpet--a performance on a par with all the Neato Botvac D7, but well below the Shark Ion R85's 97.2 percent. The S5's hardwood performance told a similar story, picking up an average of 83.9 percent of all test debris. The Botvac D7 bested it by 12 percent. If you guessed the Go icon could begin a fundamental cleaning cycle, you'd be wrong. Instead, God directs the S5 to a stage on the cleansing map for the bot to perform a spot cleaning. A general vacuuming cycle is initiated by activating the sterile icon. Buried in the Settings menu are five different Cleanup modes : Quiet, Balanced, Turbo, MAX and Mop. The app, and by extension, the vacuum, retain the mode last used.
Flip the Roborock S5 over and you'll find two black rubber wheels on either side, a wheel in front, and a three-spoke side brush to the leftside. Between the black wheels are the mix rubber and bristle roller brush. Though like the brush on the Eufy Robovac 30c, the S5's roller brush remained remarkably free of hair and fuzz. Setup and app The main screen displays the place cleaning time and our piece of information. Along the base are icons for Go, Dock, Clean and Zoned Cleanup. What the Roborock S5 lacked cleaning thoroughness, it made up for with speed, cleaning our hardwood and carpeting test region in an average of 15 minutes and 22 seconds, nearly a complete hour faster than the Roomba 690 and 45 minutes quickly compared to Shark Ion R85. It was as fast as the Neato Botvac D7, that cleaned the evaluation region in an average of 10 minutes, 22 seconds. The manual recommends running a vacuum cycle that is regular . We did this, but it didn't seem to help. The S5 abandoned the mopped area dull and a little sticky. If it had been possible to use something in addition to water from the mop tank it would have performed better. Design According to a Roborock agent, though the Roborock S5 employs exactly the same program produced by Xiaomi as the S55 (Xiaomi is an investor in Roborock), map data is saved locally on the robot, and only enters the Cloud when a user views the map on the smartphone program. Up to 20 maps are stored in the Cloud in any time and so are automatically deleted after a year. When users delete a map it's also eliminated in the Cloud. The security company AV-Test recently assessed the security of four distinct robot vacuums, such as the Roborock S55 and the Roomba 980. The Roborock S55 performed the worst; AV-Test said this was"Due partially to gross security deficiencies in data transmission, the transfer of data to third parties, the program's unexplainable thirst for data, as well as a clear need for progress in the announcement on the handling of customer data." Note that Map Saving Mode is now in beta and have to be toggled on separately under Vacuum Settings in the app. We spent several test runs re-mapping our first floor due to this map not saving mechanically. Both the expensive iRobot Roomba i7+ and the D7 can store floor plans. Despite its larger size, the Roborock S5 deftly maneuvered through tight spaces. At 3.8 inches , the S5 sits squarely between the 3.9-inch Botvac D7 and the 3.7-inch Roomba 690.
While we do not adore the elevated laser cover in the middle, the characteristic was significantly less obtrusive than the one about the D7, which has a large overhang and penchant for becoming stuck under room seats. In our lab tests, the Roborock S5 performed nicely, but not outstandingly so. On hardwood and carpeting, it picked up an average of 96.2 percent of those Cheerios strewn throughout the test area, which was marginally less than the iRobot Roomba 690 (99.5 percent), the Neato Botvac D7 (99.8) and the Shark Ion R85, that divides a perfect 100 percent with this evaluation. At the middle of this robot is a laser cover with a splash of beneath around the Neato Botvac D7. Above the cover are buttons for spot cleaning, on/off and recharging. Perhaps due to the color, the wall sensors on the front and side of the S5 are more conspicuous than on other models, but they don't detract in the bot's understated look. The Roborock S5 is primarily controlled through the Mi Home program (Android and iOS). Connecting the robot to the app and also to our home wi-fi network took two attempts because the directions for pairing the bot into the Wi-Fi network were not very clear. Instructions that were abstruse became a recurring motif of this S5. "Starting the cleanup," a cheery voice announces from deep inside the Roborock S5. Rather than a series of Morse code-like beeps and chimes utilized by the Neato Botvac D7, the Shark Ion R85 and lots of other appliances, the S5 announces what it is going to perform in easy-to-understand language prompts. Cleaning performance Security concerns If you are adding your house and a robot vacuum, you want it to look good -- particularly if it's docked on your living space. The Roborock S5 eschews the black-and-grey colour scheme adopted by other vacuums for white, with silver trim around the rim. The Roborock S5 measures 13.8 inches in diameter, more than an inch larger than the Shark Ion R85; it's also larger than the 13-inch iRobot Roomba 690 and the 13.2-inch Neato Botvac D7. When the Roborock S5 gets its claws, it cleaned regions in a detailed back-and-forth snake pattern.
The robot vacuum found its way under our dining room table through the maze , readily weaving its way from 1 side of the space to the other. We appreciated how closely the S5 hewed to walls and about chair legs;it tackled walls and edges as closely as the Neato Botvac D7. The vac was also smart enough to fully avert a thick pile rug which felled other robot vacuums, but its taller height meant it did not fit under our chairs or our low-clearance sofa. Among our favourite design elements of this Robovac S5 is its"hood" Flip the thin plastic piece up and you will come across the dustbin hidden in the center, together with a Wi-Fi indicator light and system reset button. The S5 was the only robot vacuum we examined that had an onboard space to hold the differently easy-to-lose instrument for cleaning the brush roll, a means to maintain functionality whilst enhancing the aesthetic. An indented section near the rear is supposed to maintain the microfiber mop module. The black-and-white pier for your Roborock S5 is only slightly taller than the vacuum. A large plastic mat attaches to the dock, but it is only needed if you're planning on utilizing the mop attachment. Mopping performance We were hesitant to give the S5 free reign to mop if it decided to test and clean our carpet, therefore we used the spot-cleaning manner, which sheds a 1.5- meter (4.9 ft ) area around where the S5 is placed. Turns out our hesitations were unfounded. The Roborock S5 made about as much water as a wet Swiffer pad on the floor. If it had cleaned as a Swiffer does. Picking pet hair on both the hardwood and carpet stymied many of those robot vacuums we tested, such as the Roborock S5;it picked up just 79.5% of pet hair--10 percent less compared to Botvac D7 and 8.5 percent less than the Ion R85.
On the other hand, the S5 did best the Roomba 690's 73.3 percent pet hair pickup rate. We're excited about zone cleaning since it's a great way to perform a daily cleaning of front hall or kitchen where there is more foot traffic. You can draw boxes around the map areas you want vacuumed. Unlike the iRobot Roomba i7+ and also the Neato Botvac D7, you can't save or title the zones, which means you need to redraw the area each time you want to wash them. Adding to the confusion is an Edit Map button on the primary screen which allows you draw virtual barrier cassette and no-go zones. The Roborock S5 distinguishes itself with a mopping quality that's unique among the robot vacuums we tested, but unfortunately, its own cleaning art is useful. A thin, half-moon-shaped disc using a microfiber pad resides beneath the rear of the vacuum. Fill out the disc using water, click it in, adjust the Cleanup mode and you're ready to wash.
#XiaoMi Roborock S50 S55#XiaoMi Roborock S50 S55 Potong Pasir Singapore#Potong Pasir Singapore XiaoMi Roborock S50 S55#XiaoMi Roborock S50 S55 in Potong Pasir Singapore#XiaoMi Roborock S50 S55 Roomba#XiaoMi Roborock S50 S55 Roomba Potong Pasir Singapore
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Successful XiaoMi Roborock S50 S55 Gul Circle Singapore
Roborock S5 Robot Vacuum Review: Jack-of-All-Trades, Master of None
At 63.8 decibels, the Roborock S5 was clearly louder than the Shark Ion R85 (59.2). We had the ability to have a conversation because the vacuum worked around us, but raised our voices. Much like the app that communicates the Mi Home app, the Eufy Robovac 30C is designed to control home smart devices. While this app's vacuum section is robust, the layout is not instinctive. We were amazed with how lightly the Roborock S5 approached walls and barriers. The bumper on the Roomba 690 appeared to announce it hit something with springy clunk; the S5 was much more polite.
The robot slows its strategy and its brush before gingerly approaching an obstacle. The S5 pushed on seats and puppy bowls than the Shark Ion R85 and also the Neato Botvac D7. It was not destructive, but I wouldn't leave a delicate vase onto a plant stand around through a cleanup. The Roborock S5 may also be controlled via Amazon Alexa and Google Home. However, don't expect to access some advanced features using Alexa; the only choices are On and Away, which prompts to bot to return to its base. Google Assistant adds"Return to Dock," which sends the robot house, as opposed to Stop, which pauses the vacuum in its tracks. Overall, the Roborock S5 gathered an average of 86.8 percent of all test debris on carpeting --a performance on a level with the Neato Botvac D7, but well below the Shark Ion R85's 97.2 percent. The S5's hardwood performance told a similar tale, picking up an average of 83.9 percent of all test debris. The Botvac D7 bested it by 12 percent. If you guessed the Go icon could initiate a cleaning cycle, then you would be wrong. Rather, Go directs the S5 into a stage on the cleaning map for the bot to perform a spot cleaning. A general vacuuming cycle is initiated by activating the icon. Buried in the Settings menu are five distinct Cleanup modes : Quiet, Balanced, Turbo, MAX and Mop. The app, and by extension, the vacuum, retains the mode last used. Flip the Roborock S5 over and you're going to discover two rubber wheels on both sides, a multi-directional wheel at front, and a three-spoke side brush to the leftside. Between the black wheels are the combination rubber and bristle roller brush. Though similar to the brush around the Eufy Robovac 30c, the S5's roller brush remained remarkably free of hair and fuzz. Setup and app The main screen shows the area in meters, cleaning time and our favorite piece of information--remaining battery lifetime. Along the base are icons for Go, Dock, Clean and Zoned Cleanup. Exactly what the Roborock S5 lacked in cleaning thoroughness, it made up for with speed, cleaning our hardwood and carpet test area at an average of 15 minutes and 22 seconds, almost a complete hour quicker than the Roomba 690 and 45 minutes fast compared to Shark Ion R85. It was not quite as quickly as the Neato Botvac D7, which cleaned the evaluation region in an average of 10 minutes, 22 seconds. The manual recommends running a normal vacuum cycle . We did so, but it didn't seem to help. The S5 abandoned the mapped area dull and a little tacky. When it was possible to use something along with water in the mop tank it could have performed better. Design As per a Roborock agent, although the Roborock S5 employs exactly the exact same program produced by Xiaomi since the S55 (Xiaomi is an investor in Roborock), map information is saved locally on the robot and just enters the Cloud when an individual views the map onto the smartphone program. As much as 20 maps are saved in the Cloud in any time and so are automatically deleted after a year. When users delete a map it's also eliminated in the Cloud. The security company evaluated four distinct app-connected robot vacuums' safety, including the Roborock S55 and the iRobot Roomba 980. The Roborock S55 performed the worst; AV-Test explained this was"Due partially to gross security deficiencies in data transmission, the transport of information to third parties, the program's unexplainable thirst for information, in addition to a very clear need for progress in the announcement on the handling of consumer data." Note that Map Saving Mode is currently in beta and must be toggled on individually under Vacuum Settings from the app. We spent several test runs re-mapping our floor due to this map not saving automatically. Both the iRobot Roomba and the Botvac D7 are able to store multiple floor plans. Despite its larger size, the Roborock S5 deftly maneuvered through tight spaces. At 3.8 inches , the S5 sits squarely between the 3.9-inch Botvac D7 and the 3.7-inch Roomba 690. While we do not adore the laser cover in the center, the feature was less obtrusive than the one about the D7, that has a large overhang and penchant for becoming stuck under room seats. The Roborock S5 performed well, but not outstandingly so. On hardwood and carpet, it picked up an average of 96.2% of those Cheerios strewn throughout the test region, which was marginally less than the iRobot Roomba 690 (99.5 percent), the Neato Botvac D7 (99.8) and the Shark Ion R85, which scooped a perfect 100 percent on this test. In this robot's middle is a increased laser cap around the Neato Botvac D7 with a splash of beneath, very similar to this one. Over the cover are buttons for cleaning, on/off and recharging. Perhaps due to the white color, the wall detectors on front and side of the S5 are more noticeable than on other versions, but they don't detract in the bot's understated appearance. The Roborock S5 is primarily controlled via the Mi Home program (Android and iOS). Linking the robot into the app and also to our house wi-fi network took 2 attempts , largely because the directions for pairing the bot to the network weren't too clear. Instructions quickly turned into a recurring theme of this S5. "Starting the cleanup," a cheery voice announces from deep inside the Roborock S5. Rather than a series of Morse code-like beeps and chimes employed by the Neato Botvac D7, the Shark Ion R85 and lots of other appliances, the S5 announces what it is going to perform in easy-to-understand terminology prompts. Cleaning performance Security concerns You want it to look if it's docked on your living space if you're adding a robot vacuum to your house. The Roborock S5 eschews the black-and-grey color scheme adopted by other vacuums for white, with silver trim around the rim. The Roborock S5 measures 13.8 inches in diameter, more than an inch bigger than the Shark Ion R85; it's also larger than the 13-inch iRobot Roomba 690 and the 13.2-inch Neato Botvac D7. Once the Roborock S5 gets its bearings, it cleaned regions in a thorough, precise, back-and-forth snake layout. The robot vacuum quickly found its way under our dining room table through the maze , readily weaving its way out of 1 side of the room to the other. We appreciated how tightly the S5 hewed to walls and seat legs;it tackled walls and edges closely as the Neato Botvac D7. The van was also smart enough to completely avoid a thick pile rug which felled other robot vacuums, but its taller height meant it did not fit under one of our chairs or our low-clearance sofa. One of our favourite design components of this Robovac S5 is its"hood." Flip up the piece that is and you'll come across the ample dustbin hidden in the center, along with a Wi-Fi index light and program reset button. The S5 was the only robot vacuum we reviewed that had an area to maintain the otherwise easy-to-lose instrument for cleaning the brush roll, a smart way to maintain functionality whilst enhancing the general aesthetic. An section near the back is meant to maintain the microfiber mop module. The black-and-white dock for the Roborock S5 is marginally taller than the vacuum. It's only needed if you're planning on using the mop attachment, although A clear plastic mat attaches to the dock. Mopping performance We were hesitant to give the S5 free reign to wash in case it decided to try and clean our carpet, so we utilized the spot-cleaning manner, which cleans a 1.5- meter (4.9 ft ) area around wherever the S5 is placed. Turns out our hesitations were unfounded. The Roborock S5 made about as much water as a wet Swiffer pad on the floor. If it had cleaned as well as a Swiffer does. Picking up dog hair on both hardwood and carpet stymied many of those robot vacuums we tested, such as the Roborock S5;it picked up just 79.5 percent of pet hair--10 percent less than the Botvac D7 and 8.5 percent less compared to Ion R85. On the other hand, the S5 did finest the Roomba 690's 73.3 percent pet hair pickup rate. We were excited about zone cleaning to the Roborock S5, as it's a wonderful way to perform a cleaning of a hall or kitchen. From the main display on the app, you are able to draw boxes across the map regions you want vacuumed. Unlike the Roomba i7+ and also the Neato Botvac D7, you can't save or title the zones, which means you need to redraw every time to the area you want to wash them. Adding to the confusion is an Edit Map button on the main screen that allows you draw virtual barrier tape and no-go zones. The Roborock S5 distinguishes itself with a mopping feature that's unique among the robot vacuums we tested, but unfortunately, its art is more of a novelty than useful. A half-inch thin disk with a microfiber pad resides beneath the back of the vacuum. Fill the disc using water, click it in, adjust the Cleanup manner and you're ready to wash.
#XiaoMi Roborock S50 S55#XiaoMi Roborock S50 S55 Gul Circle Singapore#Gul Circle Singapore XiaoMi Roborock S50 S55#XiaoMi Roborock S50 S55 in Gul Circle Singapore#XiaoMi Roborock S50 S55 Roomba#XiaoMi Roborock S50 S55 Roomba Gul Circle Singapore
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