#cinecam
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This is a replacement for various TS2 cutscene camera animation resources without bloom, grain, vignette and letterbox /OR with less of those/
NOTE: This mod is NOT an improvement of cutscene animations. It allows clean /or cleaner/ screenshots and that's it.
Less post effects in cutscenes
Download: SFS | BOX
Some effects might switch on and off, also - At the end of the cutscenes anims tend to look glitchy, Sims rapidly changing position etc. That wonkiness is normally hidden by letterbox blackout.
More under the cut:
The ugliest of the effects IMO, the filmgrain (especially in dark/night scenery), luckily takes up a few frames at most and was the easiest to get rid off.
Not all animations have all effects removed. To remove these, you need to click on each effect ('Joint') frame in cAnimResourceConst tab, Sub mesh: (dropdown menu) / Postprocessingmaterial and set parameters to zero.
Usually that's one, or a few more frames, but for some anims it's 60, 80 or even 289 frames (letterbox, enter college without parent anim) - so I've skipped most of those.
Replacement contains resources:
o-cineCam-alienAbduction_anim o-cineCam-proposeReject_anim o-cineCam-graduationParty02_anim o-cineCam-cinematic-EnterCollege-withParent-2_anim o-cineCam-firstKissTeen_anim o-cineCam-alienBirth-2_anim o-cineCam-homeBirth_anim o-cineCam-hotTubPlayInF2M-2_anim o-cineCam-hotTubPlayInF2M-1_anim o-cineCam-firstKiss_anim o-cineCam-cinematic-EnterCollege-withParent-1_anim o-cineCam-weddingReject_anim o-cineCam-graduationParty01_anim o-cineCam-moveIn_anim o-cineCam-alienBirth-1_anim o-cineCam-hotTubPlayIn-1_anim o-cineCam-weddingAccept_anim o-cineCam-a-cinematic-enterCollege-noParent_anim o-cineCam-ProposeAccept_anim o-cineCam-hotTubPlayIn-2_anim o-cineCam-returnFromAbduction_anim o-cineCam-ProposeMaleAccept_anim o-cineCam-playInBed_anim
In case of some effects, if they take up many frames - usually letterbox - it's not enough to zero frame parameters, you gotta go to raw view and zero leftover parameters in there too.
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Skibidi Toilet headcanons
When the camera-heads appear to be eating food, they're taking high-res photos of it; that's their way of enjoying it.
The TV-heads see in infra-red, because their heads are CRTs, which usually used IR for the remote controls.
The speaker-heads can't see at all, and use echolocation.
What looks like the hardware-heads' blood/oil is actually barbecue sauce. There's no basis for this; I just think it would be funny as hell.
The cinecam-heads (the large camera-heads) don't broadcast their recordings live; their primary purpose is to gather high-quality archival footage for analysis.
Part 2 / Add yours on if you want
#skibidi toilet#skibidi tags: hardwares#skibidi tags: camera faction#skibidi tags: speaker faction#skibidi tags: tv faction#lensman tags: ruminations
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Canon C200 cinema camera.Test at SET Expo in Sao Paulo.
#canon#C200#cinema#cinecam#camera#digitalcamera#filmmaking#filmmaker#DOP#directorofphotography#cinematographer#director#producer#videomaker#videographer#visualarts#design#24fps#film#movies#cameraman#RAW#HDR
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Sankyo 8 Y Kamera sinema Memakai film 8mm Kondisi bodi utuh Tutup lensa masih ada semua Fungsi belum dicoba Cocok utk dipakai pajangan atau dekorasi . Minat 085728394499 WA Lokasi Solo . #ready_lawassoke #sankyo #cinecam #cinecamera #kameravideo #kameravintage #8mmfilm #8mm #8mmvintagecamera #kameralawas #kameraantik #kameraanalog #kameramurah #barangvintage #barangjadul https://www.instagram.com/p/CdM9BKOvQEw/?igshid=NGJjMDIxMWI=
#ready_lawassoke#sankyo#cinecam#cinecamera#kameravideo#kameravintage#8mmfilm#8mm#8mmvintagecamera#kameralawas#kameraantik#kameraanalog#kameramurah#barangvintage#barangjadul
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#cinecamer #youngcineastesaward #newgenerationishere 🎥 (à Ministere De La Communication Cameroun) https://www.instagram.com/p/ChYFVZfLQla/?igshid=NGJjMDIxMWI=
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Hi, Midge! Do you think it's possible to get the game to keep a Sim who's delivering twins to stay in their maternity clothes and have their 3rd trimester bump go down to a 2nd trimester bump after they deliver the first twin? And then have the bump disappear and switch them into everyday clothes as the second twin is born? I was looking at the "Home Birth - Anims" and "Event - Change Clothes" BHAVs in Group 0x7F1D0F49 but I'm not sure if this is what I would need to edit. Thank you!
You'd need to edit the BHAV Interaction - Home Birth too because it calls Pregnancy State - Update, which will remove the maternity wear and bump. Home Birth - Cinecam is also important if you ever have cinematics turned on or plan to share this mod. You don't need to edit Event - Change Clothes if you instead change Home Birth - Cinecam and Home Birth - Anims so if the baby is the first of a set of twins that event BHAV isn't used in its anims.
Back to the Pregnancy State updating. If you don't use cinematics or plan to share the mod, you'll need Home Birth - Anims to not call Pregnancy State - Update Flags & Walk if it's the first baby in a set of twins. In Interaction - Home Birth do the same with its call to Pregnancy State - Update, and then add a call to Pregnancy State - Update with the same arguments after Home Birth - Anims (Stack Object's attribute 0x0006). That's a 6, i.e. the second twin, not 5.
To check if it's the first in a set of twins, in Home Birth - Anims or Home Birth - Cinecam first check if Stack Object's attribute 0x0005 == Param 0x0000, and if true check if Stack Object's attribute 0x0006 != Literal 0x0000. If both are true, avoid anims or pregnancy state updating.
In Interaction - Home Birth it's simpler, before the existing Pregnancy State - Update line add a check if Stack Object's attribute 0x0006 != Literal 0x0000.
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Today 4:30pm est/17:30 (Brasil) MTVBrasil will air the Video release and the Documentary of the video @mtvbrasil release day exclusive on MtvHits on May 15th alouuuuu meu brasil 🇧🇷 fiquem ligados !!!! @djchubbychub Ft @dynastytheking #comethisway prod @drow_mattos @greenandgoldmedia @dee4real @astylealive @don_p16 lets get it Team director @rodrigogiannetto and #cinecam
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Keep looking up! dream up future! #shooting #documentary #cinemagraph #filmmakerboost #filmmakerlife #zamansızeşyalar #antika #koleksyon #gramafonevi #docudrama #sethalleri #setarkası #sonyprimes #masterprimes #cinecam #zoom #rodemic #freeflysystems #freefly #a7s2 #atomosinerno #documentaries #shootermag #cinematography #cinemagraph #filmmakers
#cinemagraph#freefly#koleksyon#filmmakerlife#filmmakerboost#documentary#sethalleri#docudrama#shooting#setarkası#gramafonevi#documentaries#cinecam#cinematography#masterprimes#filmmakers#zoom#sonyprimes#freeflysystems#zamansızeşyalar#antika#rodemic#a7s2#atomosinerno#shootermag
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Unity tutorial: Lock On system using Cinemachine Part II - Camera Set-up
Part I
At this point we should have everything ready to collect and get the target you will be locking onto, aswell as the proper handling of the rotation for your character; now we need to set up our Cinemachine cameras, for this you’ll requiere two cameras, your main camera and your targeting camera, this depends mostly on what kind of game you’re making, but for this tutorial I’ll be using a 3rd person game approach (like Dark Souls).
So, for the main camera all you have to change is under “Transitions” you should set the Blend Hint to “Screen Space Aim When Targets Differ” and thick the “Inherit Position” option, that should do for your main camera:
Main camera
Now, for our targeting camera, we create a cinemachine Virtual camera; we leave the Look At option empty (since we will be assigning it via script), then we do the same as with our main camera “Transitions” and set the Blend Hint to “Screen Space Aim When Targets Differ” and “Inherit Position”; for the Body we select “Transposer”, the Binding Mode to “Lock To Target With World Up”, and in Aim select “Hard Look At”, everything else can be adjusted to your liking:
Targeting camera
Now we need to create an script to handle the enabling/disabling of the cameras, we name the script something like CameraManager (this script should go inside your player gameobject); inside the script we set the cinemachine name space with “using Cinemachine”; and also we declare our variables:
public GameObject[] vCamera; CinemachineVirtualCamera cineCam;
Once you assign your cameras in the inspector what we need to do next is get our targeting camera so we can assign a Look At target to it, we will do it in the Start() function of our script:
void Start() { cineCam = vCamera[1].GetComponent<CinemachineVirtualCamera>(); }
Now, all we have to do is in the Update() function we just need to enable/disable our cameras and also assign the Look At of our targeting camera to the boneToLookAt:
if ( LockOnTargetHandler.lockedOnTarget) { vCamera[0].SetActive(false); cineCam.LookAt = LockOnTargetHandler.boneToLookAt; vCamera[1].SetActive(true); } else { vCamera[0].SetActive(true); vCamera[1].SetActive(false); }
And that’s pretty much it, now you have a locking system :).
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Faltam só 2 dias pra vocês verem o motivo desses sorrisos gigantes aí! 😁😁 Tem single novo chegando e clipe lindo dirigido por esse cara iluminado e talentosíssimo, @leoferraz 🎬💛🎶 #Outroar (em Cinecam Locações) https://www.instagram.com/p/BxxgqLBhYBS/?igshid=1tuj22z5d73wc
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Happy New Year! In this blog Nic and Dean from Birmingham based video production company Creative Pie Films reflect back on their second year in business!
One of the first things of note is how this year has differed greatly from previous years. Having begun in earnest with one major client and focussing heavily on developing that relationship as well as our offering as a video content provider, 2017 has been the year of expanding and developing new relationships.
As a Birmingham based video production company we set ourselves annual targets, and as a relatively new business those targets initially tend to be client orientated. At Creative Pie Films we love people, we’re genuinely interested in them and we have a passion for the work we do.
Our aim for 2017 was to link with creative agencies and broaden the subjects of our films, push our creativity and work with new people.
In order to achieve this a huge amount of time was spent networking through platforms such as LinkedIn, starting conversations, arranging coffee dates, waxing lyrical with like minded people who all have common aspirations and goals.
Through extensive networking we have struck up relationships with a number of creative agencies and we even experienced shooting behind bars for a recruitment campaign for Sedexo.
Our drone filming service literally took off this year, shooting footage for Exensor, Cala Homes, ST Engineering and the RSPB.
We shot a number of large scale events at the NEC in Birmingham for FaceUp TV including Advanced Engineering 2017, IPEX and the Sensors Show. We also filmed at the Priory’s flagship wellbeing centre on Harley Street in London, producing 2 high end promotional films.
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Priory | Harley Street | 2 from Creative Pie Films on Vimeo.
This year also saw us expand our kit by investing in another cinecam and cinelenses which now gives us the ability to capture the same high quality footage on two camera’s instead of matching the grade from our old B cam to our A cam; thanks Sony!
2017 has been a whirlwind year that has taught us a lot about the world of business. It’s had lots of highs and a few lows, LOTS of sleepless nights (due to new family additions, both human and canine) but what remains is our passion, drive and enthusiasm for what we do. We’re living the dream one day at a time and as long as we stay true to ourselves and to our clients, we see no reason why it should end.
The post Lets ‘av it 2018! appeared first on Creative Pie.
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Weekend Studies -
Unreal Engine 4 + Substance Designer 6
I’ve been playing around more with Substance Designer and wanted to try building some heightmaps in it for terrain in UE4 (just as I think it’s a good platform to easily and rapidly present my progress in Substance Designer). My first initial test (the middle 2 images) were just forming a simple height map with a gradient I could use for masking. It worked well for a first test but a little too noisy (especially as I’m adding materials to this, I don’t need jaggy or super sharp locations).
The second test was following in the footsteps of Vincent Gault who did an excellent video series on terrain creation/generation in SD5. I’ve added or swapped a few bits (a few more slope blurs, nothing fancy) and will continue to experiment with this to produce a fast and fun terrain generation. (note: I add roughness and a base colour in SD6 just to make it easier for me to see).
Today I also started working on a texture or 2 in preparation. The 2 bottom images are the same texture just with a water level added (and some other minor tweaks). Force of habit but if things don’t go well with the texture I end up throwing water level on there to make yet another mud texture haha.
The plan is to create a texture series, get them basically laid out in UE4 with the help of some placement masks (similar to what you’d see in world engine), then some hand placed textures using instances of the same Substances I’ll import.
On a final note I tweaked the cinecam in UE4 to look a little more like my B+W photography! Also added a Track for another camera. Really exciting as I want to try and do a few cool sweeping landscape shots!
Not bad for my first 2-3 days in UE4 anyway. Looking forward to more!
#gamedev#textures#Substance Designer#texture#landscape#unreal engine#UE4#3d#rock#wip#development#learning#terrain#lgreatorex#lee greatorex#lgreatorex.com
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#off #cinecamer 🇨🇲 #africa #movies #collywoodcinema #actorswanted 🎥 (à Ministere De La Communication Cameroun) https://www.instagram.com/p/ChYEtNDrkjg/?igshid=NGJjMDIxMWI=
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Hi. ik requests are closed i am just asking if it possible. I play with male pregnancies but i don't like the animation used in the cut scene. It fits if the baby was alien but not human. Now i know you have a mod where the female animation for accepting engagement get replaced with the male. So assuming it's the same concept it should work(maybe,maybe not). Sorry for bothering, thanks for all the mods
The male cinematic actually uses two anims to the female’s one, so this should probably be a BHAV edit instead of an animation swap. The BHAV “Home Birth - Cinecam” in the pregnancy controller (group 0x7F1D0F49, unless you use CJH’s alternate pregnancy controller, in which case just find the BHAV of the same name in that mod) should be edited so “My Gender(0=male/1=female) == Literal 0x0000″’s true target is replaced with its false target.
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Still at country to country Regrann from @kikolatino - Estreia terça na @mtvbrasil release day exclusive on MtvHits at 17:30 May 15th alouuuuu meu brasil 🇧🇷 fiquem ligados !!!! @djchubbychub Ft @dynastytheking #comethisway prod @drow_mattos @greenandgoldmedia @dee4real @astylealive @don_p16 lets get it Team director @rodrigogiannetto and #cinecam (at Rio de Janeiro)
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A felicidade mora em um set lindo, com uma equipe foda, com muita vibe boa, muito amor, profissionalismo, respeito e entrega total! Que dia! 💛 (em Cinecam Locações) https://www.instagram.com/p/BxGHMfBBWOt/?utm_source=ig_tumblr_share&igshid=1hstf1otq972v
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