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#chetney doesn't have time for this#he's got toys to make dammit!#critical role#critrole#critrole memes#bells hells#bell's hells#chetney pock o'pea#santa claus#christmas wishlist#perfect man#cr memes#cr spoilers#courtesy of me#cr campaign three#crit role#critrole meme#cr3#cr c3
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Since Critical Role's big endgame battle has begun (as of ep. 113) and looks to give us a fair handful of Lv. 20 combat across the board with VM and later the Nein - and also since the Omen Archive are yet to do a level up overview for Bell's Hells to Lv. 15 like I expected them to do after ep. 112 - I find myself optimistically and curiously wondering how Bells Hells would shape up should they reach Lv. 20.
Admittedly, I do remain worried about how underleveled they are; I know it's intended since the Hells are the 'underdogs not meant to be in this position' group but still, for comparison Essek debuted at Lv. 15 in C2 and Vox Machina ended their campaign at Lv. 18 when the stakes were slightly lower than what we have with Ludinus, the Vanguard, the Imperium, and Predathos. Still, with nothing we can do but pray they make it out alive - and I hope they do - I've decided to indulge that rare bout of optimism and deep dive into what would their Lv. 20 state look like? While also considering what they may add during this final arc should they level up in between like they did the last time they were on Ruidus.
We're gonna go through each character one by one for this, so I'll start with my favourite (aka the one I wanna talk/ramble the most about).
Ashton is perhaps the easiest endgame build to tell class-wise, it's likely Tal will have them go the full 20 since Grog has already done the Fighter dip and there's not many other multiclasses that can be of a greater benefit to them; the intrigue however with Ashton focuses on the ASI they get at levels 16 and 19, the first one particularly if there's still a level up mid-battle. The obvious route for the first ASI is to get back the CON they lost in the shard incident - which I still find an unfair penalty since they gained nothing from surviving the bold and deemed impossible action, 'your reward is you get to live' doesn't stick with me given that the 10 rolls (well, 9 plus the resurrection ring) are proof of survival anyway - and absorbing Dusk Hunger sadly didn't give back, adding to their DEX instead - which, also kinda stubborn of Matt, adding 1 AC isn't exactly worthy of absorbing a legendary item especially compared to what Orym got with Ishta, they were better off trying to dual wield it if Matt's not gonna give stats that'll suit Ashton's wheelhouse, STR and CON, and let the tank be a tank - so it will likely fall into Tal's hands to get Ashton's stats to where they want them to be. Either way, Ashton's STR and CON are going up if they hit Lv. 20 as pure Barbarian, Primal Champion adds 4 to both and increases their max to 24, so without ASI Ashton will have 22 STR and 20 CON by Lv. 20 anyway, with ASI however Ashton can go 24/22 in either direction - and we can't rule out more absorption in the future, since Legendary loot may be yielded from this endgame battle plus Otohan's Backpack, Zathuda's storage cloak and maybe any other armour from the two could be Legendary items just gathering dust among the group, but if Ashton were to take any of them they'd have to wait a day since the Harness only grants 1 permanent and 1 temporary buff per person, and each person who uses it on the same day risks it breaking by 20%. However, we also can't rule out Ashton taking a feat instead of ASI, it's a slim chance but there are some feats that can be of use for Ashton in general or specifically vs Ludinus; Mage Slayer, Strike of the Giants (Hill or Stone Strike, of the two I'd go for Hill because of it causing the prone condition, which will help Ashton and allies, like Orym with that 1d6 extra Force Damage, stack critical damage), and Great Weapon Master could be powerful if they don't focus on ASI. The Tough feat is always good for being tanky too, but such a feat would likely only be used at the Lv. 19 ASI/Feat domain to get the most out of it. The only other places Ashton can get major potential buffs - outside of any new enchanted items that aren't armour - are from Dunamancy and their Titan powers, but neither have provided a clear opening for improvement as of yet. Ashton hit their final Dunamancy path at Lv. 14, where they got Mark of the Messy End (which compared to Essek getting access to stuff like Reality Break doesn't seem to balance out but I guess Wizards are glass cannons so Dunamancy does more with them), but there is a quiet, lingering mystery over how Potions of Possibility and Luxon Beacons will behave if Ashton and their Dunamancy brain interacts with them, given how they have many potions on hand, in general and gifted to them by the Kryn Dynasty before they met with the Nein, and Ludinus using Luxon Beacons as power sources, there is potential for Ashton's Dunamancy to increase that way - or simply through Matt adding an extra Dunamancy path in place of an ASI/Feat, a Dunamancy-based feat, or swapping Primal Champion with something else. The Titan Form could also improve by level, and I kinda hope it does, it's powerful but given the time limit and Exhaustion it's still below the level of Grog's Titanstone Knuckles in terms of utility, if more power or less limitations are imposed the higher their level it could scale Ashton up further in a similar manner to having a Vestige or, in Orym's case, a Relic of the Red Solstice.
Speaking of Orym, you'd assume that he'll also go for the clean 20, but this is Liam O'Brien we're talking about - he gave Vax a Druid level for his love of Keyleth, so you can't put it past him to add a level in Bard for Dorian. Like Ashton, Orym has 2 ASI waiting for him at levels 16 and 19, due to maxing his DEX - and absorbing Ishta overclocking it (a DEX increase that actually makes sense as a Finesse blade Fighter, adding +1 to AC and attack rolls and a higher DC for enemies to save against superiority die attacks) - Orym has already dipped into feats a lot but could always find room for more. Great Weapon Master, Shield Master, Mage Slayer, and Tough again at level 19 are viable options for Orym and his build, but there's also a unique option of, instead of taking a level in Bard, Magic Initiate: Bard in lieu of Dorian; taking the feat lets him gain the 4th attack Lv. 20 Fighter yields while adding some handy Bard magic such as Friends, Thunderwave, Command, Bane or Cure Wounds - all of which are Level 1 Bard spells. While adding a level in Bard would be a nice gesture, the Magic Initiate feat would probably work better for Orym's build if he wanted to reference his connection to Dorian this way, since he doesn't need 4 extra 1st level spells and he already has a lot of proficiencies and bonuses to cover his rolls anyway, plus he still carries the sending stone if he doesn't want to do either. If he went for ASI, Orym could try to rival Ayden's passive perception by buffing his WIS, but I doubt anybody would hold it against him to be less perceptive than a god. Regardless of ASI and feats, a pure 20 in Fighter does up Orym's lethality immensely, getting a potential 12 attacks with two Action Surges - the second gained in Lv. 17 - in one round (16 attacks if hastened and 17 if hastened and a Time Rage Mark of the Messy End - which I believe allows you to attack with Bonus Actions - is used on an enemy), which would make him an extra efficient killer and protector for combat, which suits his character as well. While multiclassing is an uncommon trait to reference a partner, in Orym's case it's probably moreso cute but unnecessary flavouring.
Adding an element of their partner into their build is something Imogen has done already with decent effect, however. Imogen is another pure 20 likelihood; she has 2 ASI, a Metamagic choice, her final Origin Feature - Warping Implosion: essentially you teleport and anyone within 30 feet will be caught in a gravity fissure - and Sorcerous Restoration - 4 sorcery points restored per short rest - waiting for her at the full 20. As alluded, she already has Laudna influences in the Shadow Touched feat and a vial of her blood in her equipment so she needn't use a feat or a multiclass in further reference to her, which means it comes down to what options she chooses for her ASI/Feats and future skills. With her CHA maxed out already, the two ASI would need to go elsewhere or to feats; War Caster could be used to help her concentration spells, such as the reskinned Hunger of Hadar, Telekinesis, and Investiture of Lightning, unused spells such as her mother's Reverse Gravity, Hold Person, or Globe of Invulnerability, or future 8th-9th level spells such as Dominate Monster, Gate, and Mass Polymorph (turn them all into horses!). Otherwise using one of those ASI to add 1 to INT and WIS will add to saving throws of those stats (+1 for INT and +2 for WIS), she can also remove all her stat negatives by adding an ASI to her STR in place of a feat. Imogen also has options with choosing a final Metamagic from Sorcerer; she has Quickened, Distant, and Twinned Spell already, so the next one needs to also be helpful in combat; the potential of Extended and Transmuted Spell are decent, but Heightened Spell may be the best fit for her - spending 3 Sorcery points to impose disadvantage on a spell save can be very useful when using Imogen's spells such as Psychic Lance, especially against powerful magic users like Ludinus. Going a little extra meta with things, Imogen at Lv. 20 is only going to exist in one-shots or guest appearances - which means short rests aren't likely to faze her as much, also recovering 4 out of a total of 20 Sorcery Points per short rest isn't a lot when you get all of them back after a Long Rest. If Imogen were to pull a swerve and multiclass she could simply sacrifice an ASI for an 18/2 split or just take a 19/1 dip without it doing any negative effect to her current build. Of the multiclassing options, I find that the Tempest Cleric could gel pretty well with her build; connecting her lightning magic and her storm analogies (and her attempt to reach out to the Stormlord) from a narrative perspective, while combat-wise she'd get to use Wrath of the Storm to damage anyone that attacks her (as many times as her WIS, so 1-3 depending on her ASI usage) and, if she goes for the 18/2 split, she can use the class' Channel Divinity to max out a spell's lightning damage - which if used on a 9th Level Lightning Bolt is 76 damage without enhancements! - she also gets some minor healing to add to her repertoire, and with a group without a pure Cleric you can't really have a shortage of players who can heal even if it's a little bit. I can't see any other dip doing her as much benefit, so the full 20 is more likely, even if the maxed out Lightning Bolt would work wonders.
You know who also knows Lightning Bolt? Well, a fair amount of players and NPCs but also Dorian! Let's talk our Boy in Blue - no I did not say 'Blue in Boy' in my head when typing, shush! - he's our last PC likely to be a pure 20 of the group, also because the rest have already multiclassed, but like Imogen there is also the opening for a little bit of multiclassing. The ASI in levels 16 and 19 are probably best put into maxing his CHA stat that's currently at 16, DEX could also go up to 20 for additional Gambolcleft damage but the sword is pretty powerful as it is - it depends if Robbie wants Dorian to focus on Spell or Melee output for stats, but casting is probably the better way to go. Not many feats would help Dorian outside of maybe Tough and War Caster, perhaps Slasher but they do seem like minor additions he can go without, so ASI is likely the best route to take for him. Unlike with Orym where a dip in Bard wouldn't do much good mechanically, Dorian could easily take a dip in Fighter and have it be a solid investment; the Bard's Lv. 20 ability Superior Inspiration only helps if you've used up all of your Inspiration, and as said with Imogen that probably won't come up in a one-shot scenario where Lv. 20 Dorian would likely appear, but by Lv. 19 he will already have added spells from any magic class via his final dip into Magical Secrets - and honestly I have no clue what one he could take because like, all of the spells! Wish is probably the go-to one but Dorian doesn't want anything from the gods so maybe not? - and he'll already have a 9th level spell slot from earlier levels. A 1-level dip in Fighter can give Dorian Second Wind for some self-healing and another Fighting Style to choose from: either Superior Technique - like Orym has - or Duelist would suit best, and if Robbie sacrifices an ASI he can go up to a 2nd level for Action Surge, which is handy should he focus on melee. There aren't many other 1-level dips that would suit Dorian narratively, there was probably Warlock potential in EXU: Prime when the crown was in play but since, again, the group lacks a pure healer, Dorian is probably better off investing his stats and skills towards Bard spells - which in turn bolsters DPS as well as healing.
From one Bard/DPS healer to another, Braius debuted with some pretty high stats to begin with, with only WIS being a negative modifier. As a 12/3 multiclass he can go a few different directions - much like his character arc and selection of deity - but it leaves him at a crossroads - also like his character arc. The 12 levels in Oath of the Ancients Paladin means he's locked out of getting Bard's Magical Secrets, if he maxes out his remaining levels in Bard he gets 2 ASI, a College of Tragedy feature (make crits be at rolls 18, 19 and 20 after an ally is hit with a crit plus a '+10 on a roll but a -10 penalty on the next' skill), Countercharm, and his Bardic Inspiration dice will go up to 1d8, but all of those are kinda covered by Dorian's higher level Bard class and Ashton's Mark of the Messy End while in Luck Rage to a higher or better extent. The 3 levels in Bard however has locked Braius out of Paladin's Aura improvements and the big Elder Champion buff, which is a big loss, if maxed out in Paladin they'll get Cleansing Touch - end a spell on yourself or anyone you can touch as many times as your CHA, one ASI, a 5th level spell slot (handy for Banishing Smite, Circle of Power, Destructive Wave, and Summon Celestial), and Undying Sentinel - which is just a once-a-long-rest Relentless Rage with no CON save. Build-wise, it would be best for Braius to go one of three different paths; either go for a 15/5 split - so no 5th level spell but he gets 1 ASI, Undying Sentinel, and Font of Inspiration for the 1d8 inspiration - a 14/6 split - where we swap Undying Sentinel for the college feature, or go the unique path and add a third class - while the 5th level spell slot has powerful spells Braius' combat is much more melee-based so it is a less likely option. A 14/3/3 triple split sacrifices his ASI/feats but 3 levels in Fighter gives him another Fighting Style, Action Surge, Second Wind, and a Fighter subclass to add to his combat prowess. One unlikely Fighter subclass that could suit Braius is the Rune Knight; with 3 levels Braius will have access to 2 runes, which can be tied to his character's artistry, to add to his gear - the Fire and Cloud Runes being the most useful to him from what I see - they would also get Giant's Might as a skill for an extra 1d6 of damage once per turn. Fighter isn't the only class Braius can benefit from though; he would only need to dip 2 levels in Cleric or Druid to gain their subclass-based abilities; a Shepherd Druid would give the group a slight benefit with the Hawk Spirit skill, using a reaction to attack with advantage and having advantage on perception checks, but similar to Imogen he'd probably benefit a bit more from dipping into Cleric - particularly Grave, War, Ambition, and Peace Domain Clerics, who each have abilities that can further empower him. A dip in Barbarian would be handy for Danger Sense - not so much Rage because you can't use spells - maybe opting for the Zealot path subclass, which also suits narratively, for an extra 1d6 damage, or a dip in the Monster Hunter Ranger to aid in picking out weaknesses. A 12/4/4 split could also work, forgoing Cleansing Touch to grant Braius 2 ASI or feats if Sam wanted them; with that they can balance their WIS to 10 and then max out their CHA and another +1 elsewhere, or just do a feat like Fey Touched - since he was touched plenty by a Fey Hag all across her manor - to max the CHA and gain a spell like Hunter's Mark to aid in combat.
Speaking of Hunters, Chetney may not have been designed to survive the campaign but with Travis rolling the fatal 0 when playing as Grog that old man is still, somehow, kicking. If Travis doesn't pull a Bertrand and allows him to continue defying the odds and live to Lv. 20, Chetney would be in a similar position to Braius - having gone the Tealeaf route and locked himself out of the full 20 in Blood Hunter by having a dip in Rogue - in being in a crossroads of classes. If he invests his remaining levels in Blood Hunter to 19, he still gets a lot from the class; 2 Order Features (advantages on bloodlust saving throws and on any branded creature, then unlimited hybrid transformations on the next feature), 2 ASI, and an extra Blood Maledict. Chetney's 1-level dip in Rogue however means he could also invest into any Rogue subclass for a 17/3 split (or a 16/4 split if he sacrifices a Blood Maledict for 2 ASI over one) instead; Assassin would help his damage output especially since he likes going Invisible, but the Revived subclass would be funny implying that he died but miraculously came back and no longer needed to risk dying in his sleep because he doesn't need to sleep anymore. Chet could also triple class like we suggested with Braius; 3-5 levels in Artificer - since he's a toymaker his toys can be infused beyond the enchanted distractions, going for the Armorer subclass can also be handy for the Thunder Gauntlets ability too, 2 levels in Fighter - for Action Surge, 2-4 levels in Monk - which has decent potential if his chisel is made a dedicated weapon plus the possible boons from Kensei, Mercy, or Open Hand paths, or even 3 levels in Ranger - where Hunter, Gloom Stalker, and Monster Slayer subclasses each have skills that could help Chet in combat, can all be seen as options, but it can also run the risk of being overcomplicated. Despite a Feat sidestepping Chet losing control in his Hybrid Form, logic says that Chet would likely stick with the 19/1 route since the feat only imposes a disadvantage against losing control and he can still do collateral damage, character-wise he'd likely want to keep his Lycanthropy on lock as much as he can. Plus, going to 19 Blood Hunter levels yields unlimited transformations and the second ASI hits at Lv. 19; with the two ASI - which he cannot get from triple classing - he can max out his STR and buff up his CON, DEX, and/or CHA for any additional bonuses, he has no negative stats so any are fair game. I don't see any feats that'd be too helpful, but outside of AC or DC boosts from increasing CON or DEX, upping CHA could also help with persuasion and being persuasive and tricksy.
Persuasive and Tricksy are some of many words you can use to define Fearne, who is also a Rogue multiclass. Her current 10/5 with Wildfire Druid as the majority allows her some wiggle room for her to go a few different directions. The 5 levels in Rogue have locked her out of a second ASI in Druid, the timeless body (not really a big deal for a fey), additional Wild Shape perks, and the 9th Level Spell Slot though, but if she invests only into Druid levels for the full 15 she does still gain one ASI and her Wildfire Feature 'Blazing Revival' - where once per long rest Mister can sacrifice himself (I don't think it's a permadeath sacrifice just like an 'off the board until resummoned' sacrifice) to revive her to half HP if she's downed - alongside a 6th, 7th and 8th level spell slot. If she goes for an even spread of 10 levels each with Rogue's Arcane Trickster however, she gains 2 ASI, 2 more proficiencies, Evasion, Magical Ambush, and a few more lower level spells. Both have valid directions - and as much as Fearne is a 'collector' I think a third class probably won't suit her and will perplex Ashley further - for her character even with mixing the level splits; a 12/8 split will grant her 2 ASI and a 6th level spell slot, while a 14/6 split grants one ASI, a 6th and 7th level spell slot, the Blazing Revival, and 2 proficiencies. Since Fearne doesn't do many sneak attacks and uses her Rogue abilities more for pickpocketing, it would probably be sensible to lean more towards Druid; a 15/5 split if she wants that 8th level spell slot for Sunburst, Incendiary Cloud, or Feeblemind, but a 14/6 split if she can do without - Plane Shift could narratively be on her radar so she can travel to the Feywild as she pleases, but Fire Storm is still a mighty 7th level spell that can be additionally buffed by her titan form which as mentioned with Ashton could also potentially scale up with levels - would give her more stuff to work with, plus extra Druid Levels buffs up Mister's health so he could be looking at 75-80 total HP (5+(Druid Level x 5)) depending on whether Fearne goes level 14 or 15. Since Fearne took War Caster already from her last level and her WIS is already maxed out, ASI to CON could be looked into to add health, AC, and DC, while also improving her chances at holding concentration for her saving throws, alternatively she can up her DEX to improve her pickpocketing so she can finally claim one of those eggs, since she's tragically 0-2 on that. Feat-wise, there is still the Elemental Adept: Fire feat to bypass enemy resistances to Fire too, lots of enemies will have Fire Resistance after all, so if she doesn't want to use ASI there is still that to use it on. So level-wise there is some wiggle room but class-wise she is better off picking one to focus on.
Our final member of the Hells Laudna has already picked her focused class; on a 12/3 Sorlock with her patron bound to a soul anchor - get fucked Delilah - she has implied to go pure Sorcerer from herein. Marisha has previously stated that she saw no gain in any more Warlock levels even when Delilah was still active and while a 6th level in Warlock would grant her an ASI at Lv.4 and unlocks Grave Touched - change damage to Necrotic plus 1 extra damage die when in Form of Dread, which is pretty solid - it does indeed suit narratively for Laudna to avoid more Warlock levels. The 3 levels she has gained from Warlock though have (war)locked her out of her final Sorcery feature of Umbral Form - which would've made her resistant to everything but Force and Radiant Damage, so like Braius' Primal Champion it's quite the loss - but she still looks to get Shadow Walk which aids her mobility, providing that there's darkness or shadows in the vicinity, as well as one ASI and another Metamagic option by continuing the Sorcerer's path, not to mention a dangerous 9th level spell slot. Unlike Imogen, Laudna opted for Empowered Spell in her current Metamagics alongside Quickened and Twinned, doing Heightened or Transmuted probably wouldn't suit Laudna like it does her partner though. Instead, Careful Spell could be a good choice for Laudna since her CHA is maxed out, so she could pick 5 creatures to auto-succeed a saving throw to a spell she sends, but since she doesn't have many AoE spells Extended Spell may be the better fit to keep up concentration on spells like Animate Objects, Mirror Image, or any future powerful concentration spells she'll have access to like Eyebite, Globe of Invulnerability, Reverse Gravity, or Blade of Disaster - which Delilah used pretty effectively in Aeor - ongoing. Even so, the one ASI remains; the Amulet of Health puts her CON to a fixed 19 so if she added one CON it'd be 16 without attunement, which is still pretty good but worthless if she just keeps using the amulet, she could put +1 in her woeful STR so it's a -2 rather than -3, or opt for feats such as War Caster - for those powerful concentration spells - or another Eldritch Invocation with Eldritch Adept, such as Armor of Shadows or Eldritch Spear, which may be more fitting for her fun scary nature.
And that's all of them, for a TL/DR I expect Ashton, Orym, Dorian and Imogen to do the pure 20 for their classes, while Chetney will go 19/1, Braius and Fearne go 14/6, and Laudna goes 17/3. But if it were me, the only ones I'd adjust from those would be Dorian (19/1, adding Fighter), Imogen (18/2, adding Tempest Cleric), and Braius (14/3/3, adding Rune Knight Fighter) just from a meta/fun perspective. Either way I'll just be happy to see them make Level 20, so fingers and every other digit I have stay crossed for whichever route they choose.
#critical role#bells hells#cr spoilers#cr speculation#c3 spoilers#spoilers up to c3e113#ashton greymoore#fearne calloway#orym of the air ashari#dorian storm#imogen temult#laudna#chetney pock o'pea#braius doomseed#matthew mercer#taliesin jaffe#ashley johnson#liam o'brien#robbie daymond#laura bailey#marisha ray#travis willingham#sam riegel#yes I'm still miffed Ashton got a DEX increase from Dusk Hunger it just feels like they got something an enchanted uncommon item would give#the 3d6 fire damage per short rest and +1 AC doesn't balance vs Orym's +1 attack +1 AC +1 Maneuver DC and +1d6 Force damage on Proned foes#Orym can trip attack 6 times per rest to get prone but Ashton only gets to add fire damage (which resistance drops to 1/2-9 damage) once#the shipper in me definitely looked into shared dips/feats for Ashton and Fearne but Barbarians can't do spells while raging so sadly not#they still have the titan form though - which I do hope improves by level we're still yet to see a titan combo attack#2 levels of tempest cleric for Imogen though is so out of pocket I know but somehow it works pretty well#and 3 levels of Rune Knight Braius would still be pretty awesome he and Imogen were my deep dives into multiclassing
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One of the things that gets me about Bells Hells unilaterally deciding to reorder the world based on what they think is the best third option (and for the sake of argument right now let's assume it actually is) of having the gods turn mortal to hide from Predathos, is I don't have any confidence that most of the party is going to be willing to knuckle down and do with the work of dealing with the political specifics of mortal gods. How will religious institutions handle this in the day to day? How will we deal with the fact that the Betrayers are now going to be on the mortal side of the Divine Gate with armies at their command? How are we going to manage the practicals of constantly reincarnating mortal gods?
Bells Hells are notorious as an adventuring party for constantly dragging their feet about actually going to go save the world, with Laudna in particular constantly fielding the idea that they could just ripcord out at any time and leave this all behind. With the threat passed, would she be willing to stick around and help deal with the particulars? Imogen seems like she would be willing to work on these things, and indeed would have to as the Vessel, but she would be doing it, as she has all campaign, with Laudna whispering in her ear that she could just leave it all behind to go live in a cabin in the woods if she doesn't like the pressure. How long could her resolve hold out, especially since she is also restraining the god-eater? Would Ashton, a nihilistic punk who didn't believe they'd live this long have enough vision for the future to help sketch it out once things have burned? Would Fearne, who just wants to explore the Material Plane and have fun with her friends, be able to deal with the monotony of politics? Would Chetney, who is most interested in creating a legacy through his craft, be willing to give up spending whatever remaining time he has honing it to manage institutions?
Honestly, of Bells Hells, I can only see Braius, Orym, and (due to some personal breakthroughs he made last episode) Dorian actually willingly taking up a role in the managing of a reorganized world. Braius, devoted as he is to Asmodeus, would probably take it upon himself to help his lord adjust to mortality and continue expressing his will on the Mortal Plane. Orym is dutiful, incredibly so, and since he started all this he would see it through, whatever that demanded of him. And Dorian, having recently reconciled himself with the fact that he is royalty, and that with Cyrus's death leadership will be demanded of him, will have to tend to the people of the Silken Squall, especially since the Squall's representation in the Exandrian Accord indicates it's going to be less isolationist going forward than it once was. These three I can see doing the work, but they're also a minority of the party, the others seem like they'd set the gods up as mortals, and then just leave it at that. Even though that is just step one of making a new Exandria.
#i also strongly suspect that the narrative won't demand any more work of bells hells after the gods are made mortal#as much as i think it should#it's been propping them up too long for me to think it would make that kind of demand of them#especially when so few of them seem like they'd be willing to step up to that#critical role#critical role spoilers#cr spoilers#bells hells
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List of the truths shared in Nana Morri's Honesty trial (C3E79):
Imogen: I am genuinely scared to meet my mom again.
Laudna: Deep down inside, both Delilah and I want the shard...Fearne should have it, but I don't know anymore what's my opinion or desires or feelings, or hers.
Imogen: I love Laudna deeply but I'm disgusted at the thought of Delilah looking at us all the time.
Orym: I'm super lonely all the time, especially at night. It doesn’t matter if I'm bunking with one of you guys.
FCG: Sometimes I pity some of you because you have beating hearts and opportunities and you don’t do enough with them...Chetney, you have so much love to give and it doesn't seem like you're interested in anything other than wood! There's people out there who you could love and experiences you could share with someone else, but all you care about is wood!
Orym: I've always kind of laughed it off but I guess I do kind of wonder if Chetney is my dad.
Ashton: I am the reason that the Jiana Hexum robbery went fucking wrong, and the reason why I got thrown out of a fucking window.
Fearne: I feel like we’re very ill-equipped for this job and we're going to fail at saving the world. (Laudna: Honestly that's probably true, I'm right there with you.)
Chetney: While wood may be the superior material to metal, I do fear that, with the dwindling interest in it, that children will find my toys - and thereby myself - obsolete every year I grow older.
FCG: I think it's something buried deep down in my circuitry, but every time I hurt or kill something - it feels really good. It makes me sort of relax a little bit and some of my stress goes away.
Imogen: I know we're supposed to save the gods, but I've tried talking to them my whole life and none of them would ever respond. I think I'm tainted. I dont know if I want to save gods that don't love me.
Laudna: You know we could rip-cord out of [saving the world] at any moment...right? And sometimes I fantasize about it all the time.
Fearne: I sometimes do stuff to you guys while you're sleeping - not weird stuff, I just like to look at you closely...and maybe like, twiddle your hair or braid it. Nothing bad!
Ashton: Whenever it starts to get quiet, I start worrying that one of us - most of us - are going to end up killing another one of us accidentally...I have panicked thinking about when one you kills another one of us.
Orym: I have all the faith in the world in you guys...and I have also spent time thinking of how to neutralize each of you.
FCG: I kinda worry that I put all my eggs in the Changebringer basket and she might betray us all. I had a really weird conversation with her and I think she's just out for herself and she might not really care about me - but what if she does? And I'm saying horrible things?
Imogen: Fearne, I was really disappointed in you for running away from your power. You should take the shard!
Orym: I really miss Dorian, and sometimes I think that's okay, and sometimes I think it isn't.
Ashton: I feel fucking worse that I just fucked up Fearne's life way more than mine and I should've died instead of that happening.
Chetney: I grew up in the Bramblewood outside of Westruun, and when I was a kid, I came back from learning how to make toys and found that my whole family had left. All they left behind were toys. They ran when Errevon the Rimelord was running across the plains, and so I'm kind of afraid of dragons. And I had five siblings - Alabaster, Pepper, Sugarplum, Hermey, and Chad - and I was so mad that they left I never looked for any of them, and now I'm pretty sure they're dead. So I think any family I have is just gonna look for a reason to leave me. That's why I don't get attached to anybody.
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I know we keep joking about how Bells Hells will relate to the frantic planning of the divine avatars, but in all seriousness I wonder how this party - notably Imogen, Ashton, Fearne, and Dorian - will respond to seeing people with complicated familial relationships they cannot quite break off even if it would make things much more simple. I wonder how Chetney and Laudna will react to seeing the gods flee a destroyed home, and how Orym will take the gods being attacked in a place they thought of as beautiful and safe. I wonder how a group that recently lost FCG after spending their time with them fighting to make them believe they had a soul will react to the slights and limitations placed on SILAHA. I wonder if those of them dealing with arguments in their relationships, or who have lost others close to them, will see something of that in Asha and in Trist. What will Chetney and Laudna think of a city that doesn't respect a gift? What will Orym have to say about Trist and Ayden trying to remain patient and forgiving despite the numerous slights? The Lawbearer explains that this love takes the form of keeping what obligations she can; Asha is driven to violence by something primal and unending even outside of emotion; will Ashton see their own distaste for those who change the rules midgame and their own response to chronic pain? Will Dorian find commonality with the difficult of responsibility and remembering who you are after the fall of your people?
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"There were no consequences to Bell's Hells' actions!"
Oh my sweet summer child, ramifications of the end of an age don't happen in a single game, even an 8.5 hours long on. C3 is similar in that way to ExU: Calamity, in the sense that it described events leading to the end of an age, but didn't spend much time detailing the new one.
Still, there were plenty of indications that the story didn't end there for many characters. Braius, Opal, Morrigan, Vax, and Pike will all have to deal with mortal Gods at a point or another. Disgruntled mortal Gods could try to hunt down Bell's Hells if they're really unhappy about their situations (thankfully, it'll take a decade or two for that to happen aha). Some religious folks will have an issue with them, but let's be honest, Team Issylra will ask you "when do they not have an issue with us?".
Yes, there will be a few religious crises around Exandria. Those don't happen nor get resolved in a single game though, so maybe we'll see more of that in post-campaign one-shots and future campaigns. We'll have to watch and find out! The new ExU mini-series will already be dealing with a similar theme, as Divergence will come up right after a significant change in the relationship between mortals and Gods. That'll give us an idea of what could be or what can differ.
"But Divine Magic doesn't seem to be impacted! That sounds like a cop out!"
Well, Matt mentioned a few times that the assumptions on the metaphysics of his fake world may not be true. My understanding is that the realms of the Gods haven't changed, so mortal souls should get through a similar process than before. Maybe divine magic draws powers from those worlds instead of directly the Gods? Clarification can be asked in fireside chat and wrap-up aha. But also it's a fake world, Matt can change it as he wants, it's fine.
"What about other consequences?"
Well, I'm expecting Imogen to help for a bit with Ruidians on Exandria. Ashton will have to deal with the Kryn at one point or another. Fearne might get into trouble with the Unseelie court. Dorian is definitely still getting into trouble. Who knows whether Chetney's deal with Nana Morri will bite him in the ass at some point? So many one shot opportunities for Bell's Hells, I think we'll see them quite a few more times. I guess that's a consequence of having C3 being so focused on the overall plot and less on individual character arcs: the story of those folks is far from being over...
#critical role#critical role spoilers#bells hells#cr spoilers#c3e121#c3 finale#i miss them already#i want to see my cottage lesbians again#imogen temult#ashton greymoore#fearne calloway#chetney pock o'pea#braius doomseed#laudna#orym of the air ashari#dorian storm
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While I'm on the subject of Bells Hells' reactions to the events of last episode, I'm extremely interested in what's going to happen with Ashton. After all, only DAYS ago in-game, Ashton had their own mishap that resulted in the whole party being furious with them to varying degrees. And C3E78, their apology tour for that event, came with plenty of statements and promises on their part that have an awful lot of relevance to current events.
Ashton has always shown a high degree of awareness that this is a group teetering on the edge of darkness at any given time. His apologies in episode 78 tend to be loaded with assurances that he will forgive the others when it's their turn to make mistakes just as he hopes they will forgive him. Here's what he said to Chetney:
TALIESIN: Well, I'm glad you stopped. And I don't know, I'm processing a lot right now, but if I do stay, if you let me stay, the day something happens and it goes bad for you and you hurt a lot of people because, for any reason somebody gets in your head, something bad happens, something pushes you over the edge, something just fucking stupid. Stay or go, I promise that I will stick around, help clean it up. You will get no shit from me. None.
And here's what they said specifically to Laudna when she confronted them:
TALIESIN: I will, no matter what we do, no matter what mistakes we make, no matter what we have, I will stay and I will be there and I will not-- I will not walk away. I don't know what love is, but I'm going with this.
And they seem to be sticking to that promise! At the end of last episode they were very strongly by her side. He clearly sees (understandably, given his past) the act of sticking with someone no matter what to be one of the highest expressions of love. But sticking by someone doesn't mean signing off on all of their behaviour unchallenged, either. I also think it's relevant to look at what was in his mind when Imogen tried to read it:
TALIESIN: I think I've seen a pattern in my life and I've-- I'm going to just describe it instead of-- Just the realization of hubris and temptation and blame and this sudden realization of this epiphany of violent levels of projecting responsibility. Just this very wide thought of so many moments in life of not being responsible for what happened and suddenly going through that one by one of just, it took one week of vaguely knowing where I came from, and the only thing I really knew about these people was that they fucked up in this very particular way and it took me one week to do the exact fucking same thing. Because I was so desperate to have it and so desperate to have something that I lost so that I could be mad at someone for taking it.
They immediately took a step back and saw their responsibility for the way in which they hurt their friends, and so they expressed regret and apologies for that. He also saw how his actions were a way of reflecting his hurt back out into the world in the same way he was hurt. His father failed him, and his pain and trauma led him down the path of making a very similar mistake. I suspect all of this was on his mind in that moment where he took Laudna by the shoulder and whispered to her that she should start with an apology. They were hoping she would respond to it with that same introspection, but unfortunately a few things--not the least of which being Delilah--are in the way of that.
The question is what does he do next? He made a promise to walk beside, but (as I said above) that isn't necessarily a promise to unilaterally co-sign all of someone's actions, and I'd like to see a step forward in which Ashton uses their experience with the shard and what happened after to perhaps try and further encourage Laudna to make amends and communicate and come into the fold of the group instead of isolating herself. But I wonder if perhaps they do not feel that they have the right to say anything negative to her at all only days after the shard incident. But how does one reconcile that with a group member who risks becoming genuinely dangerous to your other loved ones if she continues down the path she's on?
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I keep lingering on the fact that Chetney says that the only thing left when he came home was toys, because on its face it's such a strange detail.
He says it as though he feels like it was an indication that his family left the one thing that was associated with him, that he cared about, that he has essentially crafted his whole identity around, which indicated to him that they were left there because the family didn't want them—and by extension, didn't want him.
But what if there was something else? What if he'd misinterpreted? What if they were trying to leave them as a point of connection, like a coded note that they were thinking about him as they fled? What if a misunderstanding left Chetney alone for his entire life, and it was entirely his fault?
It's like, god, his confession feels so concrete (in a way that Travis is very good at when talking around backstory) such that it really starkly outlines what he doesn't say. And gnomes live such long lives that, yes, you could have relatives walk in and out of your life with some regularity and spend a lot of time independent and distant without ever severing the connection, and it doesn't feel like the circumstances in the family were so bitter that the family cared so little as to simply abandon him entirely, at least not without extenuating circumstances.
I just keep thinking about it and the more I think about it the more I want to know what happened, because there's something else there—but the thing is, a large part of Chetney as a character is that sometimes you do feel such resentment for so long that by the time you even think to reconsider, things (or people) have changed or passed, and there isn't always a satisfying answer to be had.
#kinda like. opposite of fjord actually.#with fjord you have the idea that you can change and things can change but sometimes you CAN go back and find someone who loved you#anyway like. yeah I keep thinking about how much the vibe also feels like how essek talks about his family.#just so distant and very much the black sheep of the family but there's still genuine caring even if there's not understanding#I do think about longevity so much okay. do not get me started about long-lived characters I will not stop#critical role#cr meta#chetney pock o'pea#cr spoilers
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Lack of agency is different than a lack of power. Bell's Hells has agency, they make plenty of choices and decisions. The whole of c3e121 only happens because of their choices. But they are younger as a party and less influential than either Vox Machina or The Mighty Nein, both groups who have strong ties to major organizations or governments which Bell's Hells, as a group, do not have. So in the conference about what to do with the Ruidians, they have less they can bring to the table or offer, not because they lack agency but because they lack power.
Orym isn't going to speak for the Air Ashari because Keyleth is there.
Caleb and Beau can speak for both of their institutions because they are employed in official capacities.
Vex is on the Tal'Dorei Council. Percy, in addition to his tinkering skills, is one of the leaders of the city of Whitestone.
Jester and Fjord are business owners.
Pike is both a business owner and has her role with the temples to the Everlight.
Cerkonos is the leader of the Fire Ashari.
And so on and so forth.
By comparison, only Dorian and the aforementioned Orym among the Hells has any connection to or influence with a major institution on Exandria. Imogen, Launda, Ashton, Fearne, Braius, and Chetney have nothing but their own minds, hearts, and bodies to offer to any plan. They've been adventuring for sixish months. They've not had time to do any networking for a life after the not-end-of-the-world and they didn't start out this journey with those kinds of connections. Even Fearne, who is technically a Fae princess, can't actual use that status to bring any power to bare for a cause she cares about. And in a situation that needs the buy-in and logistical support (not to mention money) of major Exandrian institutions, Bell's Hells doesn't have that to offer. Expecting them to is, frankly, unfair.
#critical role#bells hells#c3e121#the mighty nein#vox machina#critical role spoilers#cr discourse#I have thoughts about Imogen's insistence that BH had no choice about Predathos because I think that's complicated and nuanced#But the discussion about the Ruidians and who was involved with that is pretty straight forward and easily explainable
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c3 has certainly been the least satisfying campaign so far, but the interesting thing about that is that i don't think you can point to any single point of failure and say "there, that's where it went wrong." it's been more of a death by a thousand cuts. this is going to be criticism, but very broad strokes from a narrative perspective.
first off: to try and play out a campaign with such monumental stakes is already quite ambitious, and unfortunately the player characters for this campaign were exactly the wrong mix for dealing with divinity. bells hells never really had a reason to do the right thing; vox machina's story was very clear cut good-and-bad, along with the personal investment of seeing their homes and people they care about under threat. the mighty nein floundered at times, but had enough self motivated and strongly opinionated characters with outside ties to keep the game moving even when they weren't sure where they were going. molly's death also galvanized them to Give A Shit about consequences and what was going on around them in a way they hadn't before.
bells hells, on the other hand, has never had any personal stake in any of this; laudna, chetney, ashton and braius are functionally alone in the world, with nothing to fight for and no close relationships to see threatened. (sure, braius is ostensibly a paladin of asmodeus, but sam himself has admitted he's not good at staying committed to evil characters. i appreciate the intention behind bringing a religious character back into the campaign after fcg's ending, but braius has been flaky, at best, about his loyalties.) fcg was just beginning to forge those bonds when they died. fearne's family is safely squirreled away in morrigan's piece of the feywild, away from consequences, and she doesn't give a shit about her father. imogen only had her mother, who she always kept sort of holding out hope for and keeping at arms length at the same time. aside from her, orym is the only one with emotional stakes in of all this, and even that was more attached to ludinus himself than the larger plot of predathos being released.
ergo, none of these characters except imogen and orym have personal investment in the story they're spearheading. obviously this is accidental; with them going into campaigns blind, there's no way they could have predicted they weren't going to mesh with the plot. in a story like c1 (largely black and white apocalypse scenarios solved by stereotypical hero work) or c2 (some political maneuvering, but, again, straightforward "stop this tyrannical flesh city" consequences) these pcs might've worked fine, but having characters who are not only disconnected from the gods, but from other mortals, means they never really figured out who or what they're fighting for. each of them is too caught up endlessly ruminating over their own isolation; none of them played a character with enough purpose and/or stability in life to really bring the team together for any common goal. fcg, again, almost got there, and their loss re-fractured the team. chetney sometimes steps in, because travis is a player with great instincts, but it would be playing against his established personality to always have him take on this role. no one else has the emotional intelligence or social skills to encourage the others on paths of personal growth, and with the plot essentially being on a timer for so long, there hasn't been room for the sorts of side trips and time skips that both c1 and c2 had to allow offscreen character development to happen. they've been hurtling at their goal for most of the campaign with no opportunity to work on themselves, and it shows. the characters have largely remained stagnant.
then there's the lack of meaningful npcs. this is partially because they've been all over kingdom come, and partially because they've never really committed to being on anyone's side long enough to form bonds with npcs. they have no "home base," no faction loyalties except orym's loyalty to the ashari and fearne's loyalty to morrigan, and again, few personal ties that would easily translate into recurring npcs. given that the purpose of npcs is largely to keep the plot moving forward . . . you can see how the hells have suffered without them.
this next part is going to piss some people off, because it's (gentle) criticism of matt, but it needs to be said. i do not think he should have told this story. i'm not talking about technical ability as a dm, i mean more from a philosophical, anthropological, religiological perspective. exandria is a world the opposite of ours, in which the existence of gods is unilaterally accepted and observable, but their "right" to act as such is now under debate with the revelation that they originated elsewhere, came to exandria, engaged in cultivation of exandria's raw materials, & killed the titans who technically had the "right" to the land but wanted to wipe their creations off the face of the earth. then things devolve into polytheistic dualism, a pantheon of good gods and a pantheon of bad gods, and they spend a long time warring with each other and killing each others' creations before, eventually, mortals figure out how to kill them, and they join forces to stop that before agreeing to withdraw their presence behind the divine gate.
then he includes this confusing angle that "divine" magic isn't actually divine in origin, it's just another kind of magic that exists and the gods have taken credit for it. then he becomes vague as to what sort of "cultivating" the gods actually did--whether they're responsible for life as it's known on exandria, or whether or not they've just taken credit for what was already there. which is a level of ambiguity that's deeply unsatisfying in a setting where any sufficiently devoted priest can directly talk to their god. the conclusion, then, is that the gods withhold the truth from mortals--not because mortals can't comprehend it, it seems, but because it is beneficial to the gods to withhold it.
there is no real world religion (that i know of) that is in any way comparable to this sequence of events. dualism as a concept does not play well with polytheism as a religious structure, and titan-type figures, aka superentities that are "othered" from the gods, are generally considered as fearsome forces that cause problems but aren't specifically interested in wiping humans off the face of the earth. and the gods themselves, it is understood, are of this world; typically they're either inhabitants of it in some abstract way, or they live in a plane of reality adjacent to it and are directly responsible for making it what it is. but they also, it is understood, cannot be held to human standards; that's why they're gods.
the reason exandrian religion crumbles under interrogation is that real world mythology is metaphor, and exandrian mythology is not. in the real world, mythology is a reflection of humanity, struggling to make sense of big concepts; in exandria, it's objective fact, but there's not really any theological rhyme or reason to any of it. when we tell stories about gods and demons we are not speaking of literal things that our great grandparents experienced, we are telling the stories for their deeper meaning. when you try to do that with exandrian mythology, it becomes a story of how the natural world has to be conquered and die in order for mortals to survive and the underpinnings of the universe are one big illusion, but they can still grant you real, tangible power. when you try to take it as a metaphor, it kind of sucks.
i'm not suggesting matt did this on purpose; i think it largely happened by accident. in c1 they started out using pathfinder deities, and then he transitioned into a sort of half-original version of them, then solidified them into a specific pantheon with clear influences from preexisting deities, but with his own explanations for why they exist. i also think he deliberately avoided making them too much like real world deities in order to avoid stepping on any real world toes, which is understandable. it is the struggle of any high fantasy enthusiast to have tangible gods make sense without being world breaking. but the point is that all these little changes and additions and careful avoidance of real-world issues added up to paint a poor picture in their own right, and then he drew his entire audience's attention to it by choosing to do a campaign about whether or not the gods should be allowed to exist. and even so, this might've worked out okay, had the players come to the game with a different mix of characters. we can see the difference in how vm and m9 reacted to the situation; a different group could've taken this story down a much more compelling path than bh did.
in the same vein, i think another ongoing issue in how this has played out is matt being anxious about people projecting their feelings about real world religion onto the plot. i don't blame him; he's under immense pressure to perform with the size of their fanbase nowadays, and i remember how many people were shitting their proverbial pants over the traveler's offhand comment about how there's no purpose to the universe back in c2. i get why he doesn't want to deal with that again. and i think the players are also afraid to be seen as either condoning religious oppression or condemning personal belief, so they've been hesitant to take a strong stance on anything, for fear that no matter what they choose fans will bring their own feelings about religion into their reactions to the game. the only exception, really, has been taliesin, and we see how much anger and criticism he gets from fans every single week who assume he's using ashton as a mouthpiece for his own ideals, even though he played an explicitly pro-god character last campaign.
and matt, presumably realizing this was becoming a problem, has backtracked instead of doubling down on the stance of "this has nothing to do with reality, stop projecting," both to his players and the audience. instead, he's grown increasingly vague about what, if any, the actual consequences of all this will be. there was no question of the consequences in c1 or c2 being catastrophic. but now we're working with a plot for which, it seems, there are no real consequences either way. apparently, everything will stay the same no matter what the bh choose, because apparently, saying "there will be catastrophic consequences for releasing a godeater" is the same in some people's minds as "mortals need religion in order to be good." it's the issue of our real-world religious metaphors running into the exandrian religious literalism again.
the problem then becomes that, in order to not take a stance of either "religion bad" or "religion necessary," he has had to create a plot for which all outcomes are the same, so bh just have to make the moral, philosophical decision on behalf of the entire world of whether or not the gods "deserve" to live. which is crazy! no wonder the players have constantly been plagued by indecision, second guessing, and lack of direction. by removing any distinct outcome either way, they've avoided making a statement that anyone might be upset by--and also created an ending with no substance or emotional impact.
honestly i feel like i could dissect this more, but i think the point has been made well enough: this campaign has died a death by a thousand cuts.
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Bells Hells Episode 95 Morning After Thoughts
SPOILERS BELOW!!! (This has become a weekly thing for me to help digest the episodes and I'm probably gonna keep doing it. really helps with my episode memory as well)
New favorite Campaign 3 episode unlocked!!!! The title of this episode has been released on Beacon (I won't spoil that), but I will personally be referring to it as "Shopping and Shipping" in my own head. It just had the perfect amount of everything and felt so incredibly cathartic (then stressful in the best way) after everything that's happened in recent episodes.
Let's break it down:
The Essek v Astrid verbal showdown!!! Essek appears to hold all the grudges that Caleb doesn't (or at least didn't really at the end of M9). When Astrid dropped the "Ludinus has an itch in the back of his neck" lore I was thinking back to when they first learned more about the harness and someone (I think it was either Marisha or Laura) wrote in their notes "We cut off Ludinus's head!!!" that was later read aloud. After that convo, that action seems like a decent play. That or maybe the Cadeuces-style Dispell Magic to the back of the neck. (side note: of course Fearne bought the Vasselheim version of the Kama Sutra 😂)
NEW CLOTHES FOR EVERYONE!!! We know there's new Dorian art waiting to be released since he rejoined the party, but everyone is getting an Aeor-ready makeover! It makes perfect sense, but I was still thrown off by the level of outfit upgrades and am so excited for the art!
Pumat is BACK! Well, his Simulacrum are at least. I don't care, just hearing that voice made me so happy. And also Dorian giving all his money to Orym so he can buy the armor? So what if I was squealing?
Downtime at the Cabaret ❤️ The Imodna kiss as Laudna went back upstairs. The Callowmoore flirting leads to Ashton, for the first time in a LONG time, successfully pick-pocketing Fearne. Dorian and Chetney banter back in full swing. Fearne leaving the EXU group hug to give Dorym a moment together. going back slightly but Iva Deshin made Bells Hells clock that YES, YOU ALL DO GIVE OFF POLYAMOROUS VIBES! So many character moments that have been needed in such a plot-heavy story
Ashton shows their head off to Essek! I have been waiting for this for sooooo long!!! Allura had given some answers, but talking more about how Dunamancy and the Assembly's manipulation of Dunamis has played a role in everything going on. While the cast know this info out of character, its good that they finally can do so in character as well
Laudna, Delilah, and the Sword-Shaped Elephant in the Room. Well, damn. First off, the acting in this last hour or so was AMAZING!! Also incredibly demonstrative of the level of trust at the table. Now to talk about the moment itself. The line between Laudna and Delilah has been getting blurrier and last night I don't think Marisha even knew fully where Laudna ended and Delilah began. The cast and many insightful Critters have been comparing Laudna to an addict and last night is an incredible example. The way Laudna handled it was wrong, this could have been a conversation rather than an initial attack. But was Laudna or Delilah the one making those choices? Or being manipulated into them? In the moment, the calm approach the group tried to take was the right one, but honestly, Laudna needs a harsher talking-to like what Chetney did with Ashton post-shard incident. Taliesin on 4SD said that's what saved Ashton from leaving the group. It might be something that, other than Imogen's love, may be enough of a wake-up call to help her break away from her Delilah-induced magic addiction
TLDR: The whole episode was full of amazing moments that were cathartic, informative, tense, and heartwarming. THE PERFECT BELLS HELLS EPISODE! again, that's just my opinion. I'd love to hear what everyone else thought too!
#critical role#cr spoilers#bells hells#laudna#ashton greymoore#fearne calloway#orym of the air ashari#dorian storm#chetney pock o'pea#imogen temult#new favorite bells hells episode unlocked#c3e95#so much fun drama and love in one episode
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Okay yeah I wasn't ever gonna be contained with just one post so, Callowmoore stuff that's on rotisserie in my brain from ep.94
Long and deep looks at each other and a hug right off the bat!
When asked by Laudna if they were okay in ep. 91, Ashton deflected with 'say that again?' and 'are any of us?', but when Fearne asks they give a genuine answer and then also ask her how she's feeling, because she's been quiet and they care
Ashton, despite hurting when they're touched and exhausted so the chronic pain is as intense as the first time, still wanting to cuddle with Fearne - and feeling at ease when they do
And like, the way they were trying to articulate it implies that they've wanted to ask for quite some time, but the timing has been off or situations have gotten in the way, and they don't want to wait any longer
But also they don't ask if they can cuddle they ask if Fearne wants to; they want to, but they ask Fearne if she doesn't want to sleep alone, because her comfort is as important or more important than their own
Fearne given her past experiences with people of course thinks they mean the other kind of company, which she notes she does want (so that's not off the table) but asks if they could just cuddle - to which Ashton doesn't entirely deny either, but notes that they're tired and in a lot of pain right now so they too was asking for the same
Also the fact that Fearne, who has been in a threesome inside a corrupted haunted wood, will later flirt with a dark echo of herself, and spooned with a ghost pirate captain, got so flustered about asking Ashton that she just wants to cuddle
Despite the awkwardness they still just laugh and joke together through it, they're awkward but it's in a sweet way
All of Ashton's immediate action the second they realised Fearne was missing - similar to how they wanted to find her after the shard incident but this time in a position where they could take action - no nonsense, no pissing contest with Chetney about her scent being on their bed, "Find. Them. Now."
And then still being soft after seeing Fearne again, because all that matters right now is that she's still here. And another post I saw said it better but, Ashton never seeks to change or 'correct' parts of who Fearne is; she can still follow cute animals just next time bring a buddy along (which given how they were in bed together would imply meaning them), they love her for her, fae and all, they just want her to be safe
Not entirely ep. 94 but given how on 91 Ashton pointed out that they needed to sleep and 'figure out who they wanted to be', and then here ask Fearne to be there beside them so they could have someone to wake up to, it to me at least says a lot about what Ashton has already decided; and how despite both of them having dealt with grief and anger and helplessness by bottling it up, hiding away, and shouldering it alone, this time they both wanted to just feel at ease with each other
#callowmoore#ashton greymoore#fearne calloway#fearne x ashton#ashton x fearne#ashley johnson#taliesin jaffe#critical role#cr3#cr3 spoilers#c3e94#cr spoilers#bells hells#did I mention that I'm not normal about them because AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA#shipper rotisserie brain go brrrrr#Orym's passive perception 'damnnn' was great too#I have been praying for 5 weeks for just a tiny bit of comfort between the two and I got a whole buffet!#I mean I trust Matt and narratively it was juicy but c'mon man you couldn't give them one night? The night of FCG blowing up??#I wonder: if Ashton was the big spoon would they have woke up with Fearne to join the walk/fight?#I ofc wish they returned to the same bed but she was extra exhausted - next time hopefully#Zathuda still needs to die - painfully - maybe they can do it together; steal his dragon and fancy cloak#Ludinus too - live show's a big stage (half expect Sam to debut his new player then) big post-fight kiss at Aeor maybe/please?#hopefully we can also see them pickpocketing each other again because it's their love language#but so is the softness and comfort and awkward giggling and innuendo#which is why I hate that most villains tend to look past/through Ashton - they don't see them but Fearne sees them; they see each other#tag reader bonus - Ashton always sleeps on Fearne's right: so she can see/poke their glass slab but also so their stone arm doesn't cut her
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The Prime Deities being stubborn and elusive, not wanting to admit that they need help, that they are fallible, that they are, in the grand scheme of things, weak.
But not Lloth. Lloth said, "fuck pretenses, I don't want to die", voicing her desperation and fear, especially to Opal. Admitting that she is weak enough that she needs Opal as her champion.
Her possessiveness over Opal, Opal is her champion, and Opal will fight for her and her alone. Compared to the Primes' willingness to simply move on if they don't like the options of people who can fight. They can find another. PLENTY of people, people of faith, would want to fight for them.
Melora rejecting Fy'ra rai's pleas to help save Opal, leaving her to be taken over by the Betrayer God. She doesn't have time to try and save Opal from being forced into being Lloth's champion, she has to find and prepare her own champions to fight.
Melora remaining silent toward Chetney and Orym, who she had previously aided, placing great emphasis on Chetney and Orym's importance. They contemplate the Gods' importance, their power, their necessity. Can't waste her time on people who question them.
Their pride and desperation; puffing out their chests and growling to remind everyone that they are the ones in charge while also demanding their champions to fight and sacrifice themselves and abandoning anyone who doesn't match up to what they want.
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Favourite parts of 3×95 (potential spoilers below the break)
PART ONE
▪︎ ashley's photo of sam
▪︎ chepeku ad. could have made me think it's a perfume ad.
▪︎ ESSEK THELYSS
▪︎ they got tusk love oh my days
▪︎ WOO HOO SHOPPING EPISODE
▪︎ oh my god, having parts of fcg/things that remind them of fcg in their outfits. i'm on my floor.
▪︎ lesbians with the matching corsets. it's a canon event i fear
▪︎ i just know that armoury went out for drinks that night
▪︎ the pumats + their existential crisis
▪︎ "HIGHWAY ROBBERY" (honestly surprised they didn't try to steal it)
▪︎ sugar daddy dorian storm (and Laura's face as he hands over 2,500 gold. I can just imagine imogen going 'mhm. that's gay'.)
▪︎ do the pumat's have a soul?
▪︎ "do you want- eh we're the same."
▪︎ chetney pock o'pea. maths wizz. high school maths teachers across the world are terrified of you.
PART TWO
▪︎ essek constantly misses leg day
▪︎ 28 persuasion to make essek join their sleepover
▪︎ DORIAN WANTS TO SEE THE SHOW SO HE WILL SEE THE SHOW
▪︎ matt's description of the show. i love it.
▪︎ laudna i love you, please come to the theatre with me and tell people to, respectfully, stfu with me
▪︎ ESSEK QUOTING CADUCEUS: it's not pain that makes people. It's love (crying)
▪︎ LAUDNA QUOTING FCG: it's good to make every day a smiley day (on my bedroom floor sobbing and throwing up)
▪︎ orym keeps looking to the right. (WHO'S ON THE RIGHT. SOMEBODY PLEASE REMIND ME I DON'T REMEMBER. LIAM O'BRIEN STOP MAKING ME SCREAM INTO MY PILLOW)
▪︎ YEAH, THIEVING IS THEIR LOVE LANGUAGE (why did i think ashton was gonna go for that fucking huge sword earring from the beginning of the campaign)
▪︎ "chetney's sitting in the front row, legs out, slumping in the chair, baguette in one hand, a bottle of wine in the other. fucking riveted." (that's an insight into my daily life)
▪︎ chetney and dorian are my two personalities while i'm zoned out
▪︎ love how they all thought it was kiri (i did too)
▪︎ chetney and his delusions + cloaca
▪︎ why did i think orym was going to get in the bag of holding
▪︎ i fucking love dorian storm. you don't know how much i love him.
▪︎ "i saw my mom mess with time." essek's internal monologue must have gone insane.
▪︎ marisha and robbie casually rping arts and crafts
▪︎ "you're kind of like his dad." "do not put that on me, please."
▪︎ ashley johnson doing the lords work. thank you. (essek thelyss you simp)
▪︎ wildMOTHER
▪︎ I KNEW THIS REMINDED ME OF SOMETHING. GETTING READY FOR A CON.
▪︎ YES ANIMATE OBJECT
▪︎ dorian's face when he's introduced to patê is giving: i have never wanted to be cyrus more in my life right now.
▪︎ emotional support faun and her damaged little halfling
▪︎ 17 strength let's go (beefy boy)
▪︎ laura bailey i am making the same face as you.
▪︎ WHO WAS MAKING IT RAIN. WHO.
▪︎ OH THIS BITCH. I HATE HER (delilah briarwood)
▪︎ nervously giggling
▪︎ travis willingham is a lover and instigator of chaos.
▪︎ liam o'brien giving advice. he loves this.
▪︎ i love this. orym, if anyone comes for you, get behind me. (he doesn't know this is laudna. he thinks he's getting fucked with in the middle of the night. HE CANNOT SEE FUCKING ANYTHING).
▪︎ YEE HAW INNER PARTY CONFLICT
that's all folks.
#critical role#dnd#matt mercer#travis willingham#marisha ray#sam riegel#robbie daymond#ashley johnson#laura bailey#liam o'brien#taliesin jaffe#essek thelyss#pumat sol#orym of the air ashari#ashton greymoore#chetney pock o'pea#laudna#fcg#dorian storm#fearne calloway#imogen temult#dungeons and dragons#bells hells#cr 3
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I like that the Raven Queen, who made the decision to take on an immense and (at least to her understanding at the time) unending responsibility is the one who calls Bells Hells out on their endless indecision.
It's been...interesting, shall we say, tracking this "party of NPCs," and tracking the fandom response throughout. The initial reception to "party of NPCs" was actually a rather cold one. This took place early in the campaign, prior to the Gnarlrock fight, and at the time a lot of people who shipped Imogen and Laudna were actually extremely resistant to the idea that Imogen was the "main character" of the campaign (as seen in the fallout from the gnarlrock fight, in which the bulk of attacks from the fandom were on Imogen). I've had complicated feelings on Taliesin's reads of this campaign specifically - he tends to have a very good understanding of his own characters that doesn't necessarily expand beyond them - but that phrase was indeed pretty valid. I think about the WBN interludes, in fact, in which the cast plays using NPC statblocks, and what a true party of NPCs for Bells Hells would look like, since it would be quite simple to draw up.
Allied NPCs in TTRPGs rarely act without guidance from the PCs. I've cast a critical eye in the past towards certain meta (particularly romantic in nature, regarding Yeza or Essek or Gilmore not making moves) for this reason, because while villains and antagonists move throughout the world generating obstacles, allies exist to be directed. They have their limits, of course; they have their own priorities and motivations and cannot be persuaded against their nature, but they can be guided at oblique angles from the GMs initial intent given enough work from the PCs. They're still people with thoughts and feelings and dreams, to an extent, but rarely do they make decisions that would conflict with those of the PCs.
That's the problem with a party of NPCs. NPCs take direction. They serve as support, but they're not in the driver's seat. And the Raven Queen has noticed.
The attitude within the fandom towards "Party of NPCs" became far more positive over time, and I wonder if it should have. People began to lean perhaps too heavily on how Bells Hells were people from nothing and nowhere, discarded. This is of course objectively false when comparing across parties (can we really say Imogen had a worse childhood than Vex? Chetney to Caleb? Even Ashton to Fjord?) but were it true, that in and of itself wouldn't be a problem. D&D backstories are often tear-stained and blood-soaked, full of unjust accusations, dead or neglectful parents, failure and regret. D&D is a game about coming from very little but a disproportionately good stat block for a commoner. It is unavoidably about amassing power. Starting off as a party of NPCs is fine. You should not still be a party of NPCs at the endgame.
I mentioned the gnarlrock, and I've mentioned an emphasis (or overemphasis) on this party's lack of agency and I think that remains the problem. Ludinus's villainy is rich, complex, and multifaceted, but a consistent element of it is his eternal false insistence that he - Martinet, founder and head of the Cerberus Assembly, Archmage - is just a little guy, chaff in the wind of the will of the gods, without free will of his own (he says, as he places his thread outside the reach of the Matron). That too is a theme in fandom discourse: free will and intent. Is Imogen justified in being angry at Laudna for breaking the rock if that wasn't Laudna's intent? (yes.) Is Orym on a quest of vengeance, with a death wish? (no, but if he were it wouldn't matter.) Was it wrong to pressure Fearne to take the shard instead of letting her make her own choices? (yes.)
Did any of you, perhaps in preschool or kindergarten, since that's about the age when this happens, have someone pull your hair and for adults to say "it's because they like you?" I find this is a good way to convey the importance, or unimportance, or intent. Because when your hair is being pulled, at least if that is the extent of the problem, it doesn't matter if it comes from the misguided affections of a four-year-old admirer who doesn't know how to use their words, or a six-year-old who just grabbed the most obvious material with which to test the limits of the safety scissors, or an eleven-year-old bully. Your hair is being pulled and you want it to stop. It doesn't matter if the person secretly likes you or if they want to hurt you; it matters that no matter the intent behind it, they are doing so. And if you reject the affections of your fellow preschool classmate because you think they might pull your hair, that's a fair consequence.
Bells Hells' indecision is some sort of cosmic hair pulling. They have reasons for faltering, and some of those reasons are understandable balking at an immense weight placed upon them and some of those reasons come from a deeply self-centered place in which their individual pain is used to blot out the suffering of countless others. But in the end, even that doesn't matter. Their histories don't matter. We don't need another series of introductions of where they come from and what they've done. We need people who can make decisions and who will act.
The Raven Queen seems to have been convinced they will. I'm not sure. But I think we are in agreement that inaction is, regardless of the intent behind it, no different than active harm. It would be irresponsible to continue to be a party of NPCs; if they truly are lost and forgotten fuck-ups, they have a responsibility (as the god of death once did) to abdicate and find a replacement.
#critical role#cr spoilers#bells hells#much as i remain intrigued by the February 11 2021 dropoff it feels a LOT of people hit a specific wall this week#and since i'm more aware of it i think it's a combination of last ep + tlovm airing#but i suspect some of it is the issue being stated so nakedly. should have happened a WHILE back as several people have mentioned#long post
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So like they've been talking a lot about how they're all a bunch of fuck ups. And while sure they're all a little unstable and unpredictable, I don't really think they are fuck ups? Outcasts sure. People who have had a lot of bad shit happen to them? Yeah. People who have made mistakes? Who hasn't.
Like Laudna didn't really fuck up. She had the worst things imaginable happen to her, then was given exactly 0 time to heal. All the while she was being manipulated by someone who was supposed to "care" for her.
Imogen was neglected by her father and ostracized by her town and honestly came out as normal as she probably could have. When she was out on her own, with Laudna, they seemed to do pretty well?? It's just, being the leader of a group is new to her. It takes a while to adjust.
Ashton was used as a science experiment by their cult leader father. Then was dropped in the middle of nowhere where they found a family that didn't love them as much as they loved them. They had to make a lot of hard decisions on their own and just because they're not lawful good decisions doesn't mean they were wrong or bad.
Fearne being classified as a fuck up because did meet her warlord fathers expectations is crazy to me. (I know what they were getting at by calling her a disappointment. Doesn't mean I have to like it) On top of that, she had years stolen from her as a price for her parents actions.
FCG was programmed a certain way and they fought against it at every point they could. Their literal programming. Being taken over by something hardwired into I don't think counts as fucking up?
Braius was lied to then excommunicated. it seems like letting Nott and Jester in was like the only thing he did wrong his entire life?? He was hella devout before that??
Chetney is 4,000 years old and fucked his way through exandria. He doesn't have a family to disappoint and hes been making children's favorite toys for like ever. He hurt some people along the way but like. Does that constitute as being a fuck up?
Dorian literally did what he was supposed to do. His parents had a rumspringa and to imply that he's a fuck up for literally doing a rite of passage is beyond me. (If you wanna talk about fuck ups ask me about Cyrus) And even on his rumspringa he became one of exandrias greatest hopes.
And Orym. His insisting incident? The thing that set him in this course? His husband and father dying. In the same battle that he fought in. That's the thing he "fucked up" on. Failing to save those closest to him. And idk I think it's pretty cruel to call him a fuck up for not being able to save them against Otoha. Who also killed him.
#silver sending stones#i know they probably mean by their 🤗wacky🤗 personalities#and they have done things that tear apart trust within themselves#but i can really only think of a few things that they REALLY fucked up on#sure theyre not great at confrontation or subtly and the play they put on made me want to tear my hair out#but being fuck ups. i think. has more implications and more repeated behavior than what we've seen from the group as a whole#they are not the most under qualified people to be doing this.#was it matt or brennan that said that normal people are lvl 1s their entire lives and the oldest wisest wizard in a village might be like#lvl 6? and bells hells are lvl 14??#and sure there are people stronger than them. but theyre all SO young. all the lvl 20s they know are grey or greying#or immortal adjacent#idk. they're not tactful. but they get their jobs done#bells hells#orym of the air ashari#dorian storm#imogen temult#cr laudna#ashton greymoore#fearne calloway#chetney pock o'pea#fcg critical role#braius doomseed#cr 3#cr 3 spoilers#ive seen#cr 3 108
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