#character modelling
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reignofsiderians · 3 months ago
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Average male Siderian Demo version 2
Now with fur! See here the naked version
Also - if you're interested you can buy the workflow of Demo v1 here:
You can also buy me a coffee if you want to support my artwork ^^
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puppiiiowo · 7 months ago
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I love Chaos Walking so much I made a Mayor Prentiss 3D model hahaaha aahahahaha...
This fandom is a graveyard but if you wanna play around w this model and pose or animate him I can send you a ZIP file. Otherwise you can view him in 3D here! VVV
Honestly I MIGHT redesign him anyway ahaha, my headcannon designs are a bit 'complex' when in the books he's probably in the most simplest outfit ever like a white tux or something lol.
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narklos · 7 months ago
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DIIIIID YOU KNOOOOOW
that i also do 3D artwork? Well, now you do! Here's a sculpt I've just finished for my second year of uni! Took this bad boy through the entire character pipeline :,)
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pinatadoodles · 11 months ago
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Lil Axe guy
Finished this project for now, I'm quite happy with it.
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sabbitabbi · 2 years ago
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Mephisto (OC) Low Poly model
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ko-fi
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camerxn · 2 years ago
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Character concept - Yakuza Medics by Entei Ryu
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ikleyvey · 1 year ago
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3D polygon wolf, my first actual character modelling LOL!
And the first time I learned about ngons
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cloudy-encanto · 2 years ago
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Big Bang update 🥰☀️ topology and UVs
Now the pretty part of the workflow is over, we've entered the technical art. They don't look pretty again until we get to texturing (which I'm excited for because that means we get to paint them!)
This section is probably the most time consuming part, as there is a lot that has to happen so they can animate! It's also a different type of workflow, less creative and more logic now. In a big film studio like Disney, this section of the workflow might be done by a different department than the artists who did the character sculpts, then another department would later rig them, and another to animate them, another to render them, etc. I tried counting how many hours it took to trace out the grids over their bodies but I lost count after 20 hours, and I've done a couple more evenings since then! But they are both ready now, and I was lucky enough to listen to Taylor's discography a couple times over while I worked haha 🌈 Gotta get her that grammy!
Now we're up to the UVs - so think of a chocolate bunny for example - a 3D shape wrapped in coloured foil to look like fur and eyes etc - but when you unwrap it, it's just a lump of chocolate and all the colours were printed on a flat sheet of foil and wrapped around. That's how we paint assets in 3d - So I map out these meshes and guide the computer on where it would cut and unfold so it knows how to wrap over when we project on the detail and colours. See in the 2nd picture, next to Pepa are her UVs - those white outlines of shapes.
If you look at the 3rd pic - See the black and white checkers over Pepa's dress? That's how I know the mesh will receive it's texture correctly. If the squares are all twisted then the UVs arent good and I need to cut and arrange them in a better way so that they will be straight (See the cursed 4th pic for an example of bad UVs hehe - If I tried to paint her with those, the paint would stretch and warp, just like the checkers are doing)
I'm still going on this step and it'll take a few more hours, but once it's over we get to paint them 😉💛
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ohposhers · 4 months ago
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i think as a society we do not appreciate how epic vector is enough
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lowpolyanimals · 7 days ago
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Yoshi (Low Poly) from Super Smash Bros. Melee
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morganbedrawing · 10 months ago
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Showcase of some of my projects and art I made in 2023.
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bumbleboa · 9 months ago
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I saw one scruffy older Cora-san design and had to draw my take on it immediately, with a bonus Law to fill space.
You can say a lot of things about One Piece Odyssey, but it did give us a Law & Cora tag-team fight in which Law shambled to the location of Cora's bullets and that is just objectively cool.
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kazehita · 5 months ago
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He has entered the third dimension
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he is.. Kind of rigged. The cloak rig in particular is truly a disaster - so much so that for the statue i just poly-modeled it into shape. the topology is also a bit challenged in the joint areas - so he is far from perfect, but I love him and I learned so much making him!!!
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edievctd · 1 year ago
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Character head models I made in between years 1 and 2. Everything done in Maya
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sabbitabbi · 2 years ago
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camerxn · 2 years ago
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Selected works from "The Archangels" series by Marco Plouffe (Keos Masons)
Rafael // Gabriella // Michahel
...between those 3 posts, there's so many amazing images and 3D turntables I didn't share since this post is already a mile long.
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