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#cc0 textures
lotpixel · 1 year
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LOTPİXEL - DEVASA+
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Lot Pixel is a website that offers a vast collection of CC0 textures and 3D models for 3D designers and artists. Their collection includes a variety of textures, including concrete texture that come in different variations such as mossy, smooth, damaged, dirty, painted, slab. Additionally, they offer thousands of free and premium textures in resolutions ranging from 1k to 16k, as well as high-quality 3d model, including highpoly, lowpoly, and realistic models. Among their extensive PBR texture collection are a range of smooth concrete textures that can enhance the realism and lifelikeness of 3D models. Using Lot Pixel's resources can provide numerous benefits for 3D designers. Firstly, their cc0 textures and 3D models are free to use and do not require attribution, making them an accessible and convenient option for designers who need high-quality resources for their projects. Additionally, their textures and models are available in various resolutions, allowing designers to choose the level of detail that best suits their project's needs. The variety of textures and models available on lot pixel also means that designers can find the perfect resource for their specific Project. Lot Pixel's collection of concrete textures can help 3D designers create realistic and high-quality 3D models. Their seamless PBR textures can be used to create concrete wall designs, with options for damaged concrete textures that can bring designs to life. Incorporating Free Dark Grey Concrete Textures from Lot Pixel's library can also help designers achieve a realistic atmosphere in their scenes or games. By exploring their extensive PBR texture collection, designers can find a range of smooth concrete textures that can enhance the realism and lifelikeness of their 3d model library. Overall, Lot Pixel's offerings can provide 3d textures with the resources they need to create high-quality and realistic 3D models.
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grandadofrad · 8 months
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RESOURCES FOR ARTISTS VOL 1
In the spirit of gratitude for the plethora of free resources out there for artists that I've been gleefully ransacking my entire life, I want to share some of them that I've compiled.
smithsonian open access: this is a HUGE one! lots of images that are absolutely free to use, as well as an incredible set of 3-D resources. Their collection spans the same breadth that their multiple museums do-- natural history, gems, fine art, aerospace/engineering stuff, etc. so do not sleep on this.
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(screenshot is the 3-D digitization page, one of my fav sections)
2. The League of Moveable Type is a resource for free fonts, but not just any free fonts-- professionally designed free fonts. Some of the bigger sites can be a lot of wading through sub par stuff, but every single thing here was very carefully and lovingly designed, and is free.
3. Unsplash is full of great free to use images. Seriously, huge collection. Portraits, textures, 3-D renderings, you name it and it's probably here and free to use. ALSO cool because images will note whether their creator is for hire if you like their work. You can also submit your images to this platform. (I think it has a premium section but I haven't needed to engage with it yet)
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(screenshot of unsplash.com with a search for 'y2k render')
4. rawpixel's Public Domain collection. They've been high quality scanning public domain images for a while. They're free to use under a CC0 license, which is basically without restriction. They've got lots of categories, I personally love the Graphic Design and the Vintage Illustration sections.
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(screenshot of the 'patterns' section of the Public Domain collection on rawpixel)
5. Photopea is a free Photoshop alternative that runs in your browser. It's got a few quirks(especially if you run a non-chromium browser, but stay strong anyway) and is ad-supported, but really powerful and robust. It also opens PSD files, supports smart objects and basically all of the Photoshop asset filetypes(.abr .grad .pat etc), as well as has filters, even a couple that Photoshop itself has gotten rid of in their more recent versions. You can use the fonts on your machine, export transparent pngs, and do generally anything that the big guy does. You can also donate a small amount to remove ads and support the singe person(!) who created and maintains it.
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(screenshot of a .psd file with smart objects/smart filters open on photopea. The 'file' dropdown menu shows exciting options such as 'export' and 'save as psd')
6. Brusheezy.com is a great place to get free brushes, vectors, and photoshop assets in general(which can all be used in Photopea, btw).
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(screenshot of the 'categories' page of brusheezy.com)
7. dafont.com Last but not least, I will include this huge font site but assume most people already have it on their radar. Free fonts! No account needed to download! Tons of categories! Many are demo/limited versions, so pay attention especially if you plan to use numbers or special characters as those are often the things left out of the free to use demo versions. It's nice to have a lot of options but to the discerning eye a decent amount of the fully free fonts here will fall a bit short/feel unpolished. That's not to discourage you from it, as I have a huge collection of types from here and routinely check it when I need something specific.
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(screenshot of dafonts.com with the 'sci-fi' section pulled up)
So that's what I've got right now for visual art resources, I hope you can find something useful in here. Feel free to share this list and keep an eye out for the next one! Thanks to everyone out their with a love for sharing in their hearts, it's really inspired me to make some things with no other intention than to put them into the world as tools for others!
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babsontheway · 10 months
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Quick Tip For Game Devs: Free Textures and Materials
Hey devs on the lookout for awesome textures and materials without breaking the bank! Today I'm here to share with you a collection of CC0 textures and materials websites to use on your personal and commercial projects. I've bookmarked all of these sites and it makes a lot easier to search for high quality materials and even models to breath life into my games!
These sites are like a playground for game developers, giving you the goods to spice up your virtual worlds. Get ready to level up your creativity in the gaming scene! 🚀
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A free CC0 public domain ground, path, stone path, stone road, stones, sandstone, textured stones, grey stones, sand stones texture, 3D model and blender texture
(via A free CC0 public domain ground, path, stone path, stone road, stones, sandstone, textured stones, grey stones, sand stones texture, 3D model and blender texture
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vrubpatel · 8 months
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"Shine a light through the darkness, And you'll see gemstones shine, The stars still burn in the middle of the day,"
-Survivor
Honestly, this song is not the best I've ever written. But this bridge? Absolute banger. 10/10 would write again. Also the poster is cool.
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devsgames · 6 months
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HOT GAMEDEVS DON'T GATEKEEP
Inspired by this post by @midwinterhunt, here's a compilation of all the game dev resources I have come across, most of which I use fairly frequently. Most of these are free, some are paid but fairly cheap. Feel free to add your own resources. ✌️
Important reminder: When using basically any works or programs someone else created in your games, make sure you thoroughly understand the licenses and terms it has been shared with. If you don't know what the terms are, reach out to the resource and ask. Don't be lazy about this; it's not only dishonest but it can come back to bite you.
Engines
Unity - Best suited for mobile and multi-platform.
Unreal - Tailored for shooters and high-fidelity experiences.
PICO-8 - Virtual console for simple games
Godot - Open source and free!
GameMaker - Good for 2D games
Bitsy - Great little engine for making simple games and experiences
Construct - Never used but have heard nice things
Scratch - If you've never coded before, this is the best place to start. Great for young devs and those who want to get their feet wet.
Adventure Game Studio - Best suited for adventure games
RPG Maker - Best suited for top-down classic JRPG style games
Twine - Text-centric games like Interactive Fiction
Assets
OpenGameArt - Many assets, various licenses, and plenty of CC0 content.
Unity Store - For Unity only. Some free.
Unreal Store - For Unreal only. Some free.
Godot Asset Library
Jean Moreno's Toon Effects - Some of the best effects available on the Unity store. Unity only but I've used them in basically every project.
Steamworks.net C# Wrapper For Unity - Unity only C# wrapper for integrating Steam compatibility to your game
Itch.io - Plenty of free art assets and game dev resources
Kenney - Kenney makes tons of open-source assets for devs to use.
Art
Mixamo - Generates rigs for your humanoid models and lets you apply a library of free humanoid animations to them. Super helpful for prototyping. Adobe.
Blender - Free, open source and fully featured 3D program.
XNormal - Free offline normal map generator
Normal Map Online - Free online normal map generator
Crocotile - Cheap tool for building 3D models from sprite sheets
MagicaVoxel - Free voxel modelling tool
Piskel - Free online sprite drawing tool
Aesprite - Paid sprite drawing tool
TurboSquid - Not always great quality, but can be good source of free placeholders.
Textures.com - Limited texture downloads per day but free for personal use.
Pexels - Free stock photo resource. Most are free for commercial use. Check licenses.
Clipstudio - Good for illustration or graphic design. One time payment.
GIMP - Image editing program a-la Photoshop. Free.
Audio
Audacity - Free and fully-featured DAW/audio editor.
sfx.me - Free 8-bit synth-style sound effect generator for games.
CastingCallClub - Easy forum to find amateur voice talent for your project (p.s.: you should pay them).
FreeSound.org - Free sounds, searchable by license. A go-to for my audio needs.
Incompetech - Royalty-free music by Kevin McLeod.
Scott Buckley Music - Royalty free with conditions. Generally more on the cinematic side of things but very good stuff!
SoundCloud - 'Search -> By Track -> Filter: Use Commercially' leads to songs posted with allowance of commercial use. Always reach out to the artist to understand their terms and confirm that it's okay to use with your project.
Project Planning
Keymailer - Handy for mailing keys to influencers (don't expect a lot of traction unless you're paying for some of the features though).
Trello - Kanban board. Great for organizing tasks, managing bugs, etc. Free.
Notion - Private text and wiki page editor. Good for project organization, note taking, and fleshing out ideas. Free.
Obsidian - Alternative to Notion, with similar features.
Miro - Free whiteboard for organizing thoughts, images, brainstorming, etc.
Wave - Free Bookkeeping site. Great for keeping finances organized.
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shelandsorcery · 28 days
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my latest oil pastel experiment is this painting of three pine grosbeaks, referencing a CC0 photograph shared as part of an observation on inaturalist.
this one was created on illustration board, with a full under painting in watercolor first, which you can see in the third image. The illustration board texture has a wonderful grain and could be a very satisfying surface for oil pastel, but it tends to warp pretty dramatically when painted on with water-based media. you can see any image on the right how much it has bowed out while wet; what you can't see is that it has an inverse warp in it once dried. clamping it down to draw on it released some but not all of it. unfortunately this means it's just not a good solution for anything with a watercolor under painting.
inaturalist has been a really exciting thing for me to explore, and once I discovered that you can search observations by image license I got really excited. if you're also looking for reference, especially of specific animals, it might be a great place to start.
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ranidspace · 1 year
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im bored so im explaining 3d art/video game texture maps now hi.
Colour/Albedo
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A colour map represents what colour of light is going to be reflected off a point, or basically just what colour the point is. An albedo map is the same as a colour map but with all shadows and highlights removed. This is more important if you want things to be extremely physically accurate, so you need to have things without any shadows already in there.
Normal/Bump map
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A normal map represents the "normal" direction of any given point, and tells which direction the light reflects, basically the 90 degree angle away the surface. Basically "what direction is this point facing". This is really important for adding very small detail without needing to add more geometry. It uses 3 colours to show the x/y/z direction of the normal(you can use 2 and calculate the third with math though). A bump map is similar in how it can make micro details, but instead represents how high a point is off the ground, and uses black and white to mean lower and higher. Phased out in support of normal maps, since they're much more powerful, but bump maps are easier to make procedurally.
Roughness Map
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A roughness map is how rough a point is. Yeah. on a scale from black to white, black is a completely smooth surface which is mirror like, and as it gets higher the refections get blurrier until it seems very uniform. It's a lot more noticeable on metal, however i've included both a metal and non metal reference.
If the art style you're going for is ANY way realistic (most cartoony nintendo games use these, realistic is very loose in this definition) you're going to use at MINIMUM these three. however there's situations where you need more.
Metalness Map
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Represents whether a given point is "Metal" or "Non-metal". If you're being physically accurate it can only be 100% metal or 0% metal, however you can cheat it a bit and use grey values in certain situations. This type of map is really useful on metal textures with rust, scratches, dirt, or if an object has both metal and non metal parts. Pairs extremely well with a roughness map. The second image is a metalness map only, third image is metalness with roughness
Displacement Map
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A displacement map represents the height of any given point. Instead of a bump map which changes the way light reflects, it's used to change the actual geometry. Displacement maps can be used for large details and normal maps for smaller details. The second image is displacement only, and the third image is the same displacement combined with a normal map
Created using assets from ambientCG.com (CC0).
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psychicparsnip · 7 months
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Hey, hello! Welcome!
I'm a blogger, artist & designer. This is my space for artisting and designing. Sometimes, I illustrate; sometimes, I make stickers. I dabble in collage. Right now I'm spending 90% of my creative energy designing stickers to match my personal water bottle (as you do).
As far as collage/design stuff goes, I do my best to make sure that all elements (fonts, textures, illustrations, photographs, etc.) are appropriately licensed, 99% are CC0. If you notice anything amiss, please let me know! (Also, I do not use AI generated design elements in my work at this time.)
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kickair8p · 1 year
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Infinity Symbol Art for Autism Acceptance Month
I made a couple of mobius Infinity Symbols on transparent backgrounds, one using the Neurodiversity rainbow colors and one in gold for Autism Acceptance Month (inspired by this tumblr post).  CC0 Public Domain -- want, take, have.
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I modeled, textured, and rendered these in blender (free, open-source 3D program), if you want the .blend file (also CC0 Public Domain) it's in this post at the Blender Artists Forum. 
Crossposted to Dreamwidth and Pillowfort.
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A free CC0 PBR public domain woodboard, light brown chipboard, brown plywood, wood, wooden texture, 3D model and blender texture for Photoshop, Blender, and 3D models. Created by ambientCG and released under a Creative Commons Public Domain License.
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vrubpatel · 8 months
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professorbananacrew · 8 months
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blingmoney-png · 11 months
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Ankha's last minute Halloween costume
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She did not know what to be for Halloween.
This idea came to me at like 11pm Halloween night so i was too late for Halloween, But I really like how much detail this model has. It's a full rig with 2D face rig and boob and butt physics. I used a mixture of the original animal crossing new horizons game textures, texture painting, and cc0 pbr textures. I may do an animation with her if there's any interest.
The idea of a cat being a cat for Halloween is still really funny to me lol
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Finding Reference Images for Product Animation
When you're working on product animation projects, having access to high-quality reference images is essential for achieving realistic and accurate results. Here are some valuable sources where you can find reference images tailored to your product animation needs:
1. Online Image Repositories:
Google Images: Utilize Google's image search by entering relevant keywords associated with your product. Filter results for image size and usage rights, ensuring they meet your requirements for product animation.
Pinterest: Explore Pinterest for curated collections and boards featuring product images, which can serve as excellent references for your animations.
2. Stock Image Websites:
Shutterstock, Adobe Stock, iStock, Getty Images: These platforms offer a wide range of high-quality, royalty-free images that are well-suited for product animation. While some images may require payment, the investment can be worthwhile for professional results.
3. 3D Modeling Forums and Communities:
Polycount, CGSociety, Blender Artists: Visit these online forums and communities to discover sections dedicated to sharing and requesting reference images. Members often provide references relevant to product modeling and animation projects.
4. Texture and Material Libraries:
TextureHaven, CC0 Textures, TextureLib: These websites offer textures and materials that can be used as reference images for product animation, especially when you need specific surface details and finishes.
5. Books and Magazines:
Explore books and magazines related to your product's category at your local library or bookstore. These publications often feature high-quality images that can inspire and guide your animation work.
6. Museums and Art Galleries:
If your product animation involves historical or artistic elements, consider visiting museums and art galleries. You can capture your reference images or purchase official reference materials.
7. Photography Websites:
Websites like Flickr or Unsplash may have photographers who share their work under Creative Commons licenses. Ensure you check the usage rights before incorporating these images into your product animation.
8. Creating Your Own References:
When feasible, consider photographing the actual product or its components to create custom reference images. This approach offers full control over angles, lighting, and details, resulting in highly tailored references.
9. Online Tutorials and Courses:
Some online courses and tutorials related to 3D modeling and animation may include reference images as part of their content. Explore platforms like Udemy and Coursera for such resources.
10. Social Media: - Search for relevant hashtags on social media platforms like Instagram and Twitter to discover artists and photographers who share images related to your product. Engage with these communities to access valuable references.
Remember to always respect copyright and licensing agreements when using reference images for your product animation projects, especially if they will be used for commercial purposes. Properly sourced reference images will help you create stunning and accurate product animations.
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