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colitco · 3 months ago
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St George (ASX:SGQ) Secures Global EPC+F Partner and $8M Strategic Investment for World-Class Araxá Niobium-REE Project
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St George Mining (ASX:SGQ) has delivered a transformational March quarter, advancing its flagship Araxá Project in Brazil – one of the highest-grade undeveloped REE-Niobium deposits globally. The Company has locked in Xinhai, a Tier-1 global EPC+F provider, and attracted a major A$8M strategic investment to fast-track development.
Quarterly Highlights:
⚙️ MoU signed with Xinhai, a world leader in critical minerals processing and mining project delivery 💸 Xinhai and its nominees to invest $8M in SGQ via cornerstone participation in recent $20M raise 🧪 Commencement of metallurgical testwork with SENAI and EMBRAPII – focused on niobium and REE recoveries ⚒️ Planning underway for integrated beneficiation and hydrometallurgical processing plant 🧱 Ongoing exploration over 20km² tenement package with high-grade mineralisation at surface
Project Strengths:
Exceptional grades: Up to 17.7% Nb₂O₅, 16,600ppm TREEs, 21.6% P₂O₅, and 36.3% BaO
Located in the Araxá Mining District, Brazil’s premier REE-niobium province
Overlies the same mineralised carbonatite corridor as CBMM’s mine – the world’s largest niobium operation
Open pit potential with surface mineralisation and excellent metallurgy
Team & Strategic Partnerships:
⭐ Niobium industry veterans from CBMM including Ricardo Nardi and Carlos Araujo now lead SGQ’s Brazil ops 🧬 Strong technical alliances with Brazil’s top innovation institutes (SENAI, EMBRAPII) 🤝 Strategic offtake MoU signed with Liaoning Fangda Group, China’s largest ferro-niobium producer
Path to Development:
Pilot-scale testwork and design of Phase 1 demonstration plant
Definitive Feasibility Study planning underway
Long-term project vision includes high-value products: ferro-niobium, REE oxides, phosphates, and barite
Strong ESG positioning – critical minerals aligned with global decarbonisation goals
Investor’s Outlook:
St George Mining (ASX:SGQ) is currently trading at $0.023, reflecting renewed investor confidence in its global-facing niobium-REE strategy. With a world-class asset, tier-1 partners, and robust cash position, SGQ is advancing toward near-term production and long-term critical minerals supply relevance.
Metallurgical testwork, pilot plant planning, and strategic offtakes in progress position 2025 as a potential breakout year.
World-class resource. Global reach. Clean energy focus. St George is unlocking Brazil’s critical mineral future.
🔗 Read the full announcement: https://www.investi.com.au/api/announcements/sgq/6c59c3be-8df.pdf
Disclaimer: This is not investment advice. Please conduct your own research before making any investment decisions.
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caxyanalysis · 2 years ago
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The Rise and Fall of "Skill-Based Matchmaking" in Games
There's a term in gaming. All kinds of gaming. Sports, board games, video games. It's a concept that's been around as long as games have had a competitive side to them. The term itself may not have been around that long, but the concept of it has been. It's always been there, even if this specific word wasn't used since the beginning. That term is...
Matchmaking
Matchmaking is the process of deciding an opponent. It can be done manually by the players of the game, or it can be done automatically by some third party force. But it must be done, or the game can't be played.
Matchmaking can be anything from a tournament ladder to a privately issued challenge to a roll of the dice as to who gets to face off against who.
In the modern age, with the rise of digital gaming and competitive video games, matchmaking has come to be known most commonly by two variants, described below.
Connection-Based Matchmaking
CBMM or Connection-Based Matchmaking is a variant of Matchmaking wherein the quality of network connection is prioritized when deciding who you'll face in a game. In a CBMM system, you'll be matched with players as close to your local network as possible, to reduce latency and other network-related issues.
The benefits of this system are that players will never have to worry about lagging to the point of being unable to play, or any player lagging in such a way that it's an unfair advantage. CBMM reduces the network struggles, and allows for players of all skill levels to come together to play the game in the same environment.
The downsides of this system are that players who are within the upper echelons of skill often wind up making the game unfair or unfun for those of lower skill. Because there is no safeguard preventing masters, experienced players, and "sweats" (term refers to those who treat every match, even casual matches, as if they are competing for a million dollar prize) from being matched against brand new, casual, and unskilled players, those of lower skill often suffer in "curb stomps", which are matches where one team or one player so far outplays the other team or player that the outcome is clear and unavoidable within the first minute or so.
Skill-Based Matchmaking
SBMM or Skill-Based Matchmaking is a variant of Matchmaking wherein the ability of the players is prioritized when deciding who you'll face in a game. In a SBMM system, you'll be matched with players as close to your determined skill level as possible to reduce the amount of unfair or one-sided games.
The benefits of this system are that low-skill, brand new, or casual players never need to worry about "curb stomps", or facing off against "sweats". They can enjoy matches within their skill level, and will have a fair, fun time against people who have equal chance to win or lose, all depending on how each team plays rather than depending on which team was assigned more "sweats".
The downsides of this system are that the upper echelons of players, the "sweats", begin struggling to find entertaining matches after a time. SBMM introduces a system where high-skill players can only match other high-skill players, and so eventually the top 1% will stop being able to connect to anyone except the top 0.5%, and the top 0.5% will eventually stop being able to connect to anyone except the top 0.1%, and so on. This system heavily benefits skill improvement, until that improvement reaches a pinnacle point where the only matches you get are against the same set of people, every time, until every game is a boring replay of the last.
But there is a third variant, which has sub-variants of its own. Which is...
Hybrid Matchmaking
HMM or Hybrid Matchmaking is when the game considers both skill level AND connection. This system combines the strengths of BOTH other variants, but execution is everything.
In one sub-variant of HMM, we have CBHMM, which prioritizes connection, but will allocate players in such a way that once connection has been determined, you will be matched with the player or players closest in skill to you.
In another, we have SBHMM, which prioritizes skill, but will also seek players with good connection so that you don't wind up facing the same exact people every single time.
And in yet another variant we have THMM, or True Hybrid Matchmaking, which usually involves a skill tier rather than a skill rating, like the common Silver 1, 2, and 3, Bronze 1, 2, and 3, etc, instead of the ratings like "1500 ELO" or "2300 ELO", etc.
THMM will assign players a skill tier to determine the pool of players they are able to match with, and then prioritize connection within that pool of players. This combines the greatest strength of CBMM (shortest possible wait time to find a match) with the greatest strength of SBMM (not facing off against opponents you can't beat).
To go over some real examples, let's cover some games that use these systems. I'll stick to games I am familiar with to avoid any misinformation.
Destiny 2
In Destiny 2, the type of Matchmaking is determined by the mode you play. In Competitive, it's SBMM, but with the tier system of THMM. More on that in a moment. In Quickplay, it's CBMM, with a tier system used for reward progression rather than any SBMM purposes. In Trials, the ultimate competitive PvP experience in D2, it's a very unorthodox form of Hybrid Matchmaking.
Comp SBMM in D2 functions like this: You have a skill tier (Bronze, Silver, etc), and the game assigns a point total you must reach to move up to the next tier. You earn points based on wins, and lose points based on losses. This system has one major flaw. In Comp, you have 2 teammates that can win for you.
This means that even if you personally are standing in spawn dancing, you can still hit the maximum possible rank with the right teammates. Personal performance means nothing, only the outcome of the match.
Quickplay being CBMM is problematic, as the fact it's quickplay (which is designed to be the "casual" play mode) is lost on a notable amount of players. The "sweats" run rampant in quickplay, actively reducing the amount of fun players can have in what is designed to be the "for fun" PvP mode. If it were one or two sweats, it would be fine, but entire squads of them (3-6 players working together) will queue into a match and, while the game tries to match squads to other squads, it does not change the fact that casuals ALSO squad up, and a team of 3 sweats will still perform significantly better than a squad of 6 casuals. CBMM in the "for fun" mode means no safety for casual players to simply load up to play for the fun of it, and forces everyone into a highly competitive environment even in the "casual" mode.
Trials is a unique system. Trials of Osiris bears a mixture of SBMM and CBMM, making it Hybrid Matchmaking, but of a strange sort. In Trials, you have a "Trials Card", which tracks your wins, up to 7, as well as whether or not those wins are "Flawless", a term used here to mean "consecutive". Players with 7 consecutive wins are considered Flawless players for the sake of matchmaking. Trials considers the following, in this order, when considering how to match you to other players: Flawless (yes or no), Win Count, Connection, Skill Tier. By this system, it should first check for Flawless status (no losses recorded on the card) followed by how many wins are recorded, filter out poor connection players, then find players in your skill tier within that filtered pool. Starting on Sunday of every week, it first checks to see if YOU are a Flawless player first, and if you are, it applies a hidden "Flawless" tag to you, preventing you from matching with anyone that does not have this Flawless tag. Once the game has set your pool (Flawless, not Flawless), it seeks out players who have the same number of wins on their Trials Card. However, because the Card only tracks up to 7, and because you can reset your card, a player can reach 6 wins, reset, and be treated as having 0 wins. This means a player can "farm" easy wins by simply resetting at 6 wins every time without going Flawless (7 consecutive wins), meaning they remain outside of the Flawless pool and continually match against players with 0 recorded wins. Once the game has set the pool of players based on Card-Recorded Win Count, it seeks out players within that pool that have a solid connection quality. This means you will be matched against players with similar win-counts that have solid connection. After that it finally considers Skill Tier, putting you against the closest possible skill tier. This is a huge problem, as Skill being considered last means BOTH of the following can happen:
Player A queues up while Player B is waiting in queue. A is Skill Tier 6 while B is Skill Tier 1. A has a 15% winrate while B has a 98% winrate, despite both having over 1,000 matches played. A has 0 wins recorded, 0 losses, as they are just now playing for the first time. B has 0 wins recorded, 0 losses, as they just reset their card for the 9th time today after reaching 6 consecutive wins for the 9th time today. Neither A nor B are Flawless, so both are in the Non-Flawless Pool. A and B each have 0 wins, 0 losses recorded, so both are in the 0/0 Pool. A and B have strong connection, and so the matchmaking filters them into the same pool. The two players closest to A in Skill Tier are in Tier 5, the two closest to B are in Tier 2, and are the only other players within the filtered pool. A is now matched with 2 Tier 5 players, 2 Tier 2 players, and 1 Tier 1 player, making them the lowest Tier player in the lobby, and making B the highest Tier player in the lobby. D2 has a "Lobby Balancing feature" which tries to balance skill levels among teams. This causes the game to be a team consisting of either the highest AND lowest Tier players accompanied by one of the Tier 2s or 5s, OR a team consisting of the lowest player accompanied by the two Tier 2s opposing a team consisting of the highest player accompanied by the two Tier 5s. Both of these result in a curb stomp, as one team lacks the ability to overcome the odds against them. This system is heavily flawed, as the priority of filters and the fact that they are not SOLID filters means that while matches are often found quickly, they are often OVER just as quickly due to unfair balancing of teams and an imbalance in the skill of players matched.
Fortnite
Fortnite, casual, is simple CBMM. Regardless of mode, it is pure CBMM with one caveat. It is CBMM within the selected region. This means if you live in the USA and set the UK as your region, it will match you with the players that have the strongest connection to you that are also on the UK region, even though you live in the USA. This means you will usually have a good connection, but is very easy to cheat connections to give yourself some level of intentional latency by playing on a region you have inherently poor connection to.
However, the Ranked mode does have SBMM, of sorts. Ranked mode SBMM is determined entirely by the placement you reach in your matches. If you win a match and get 1st place, you will be matched with other 1st place players. Over time, it averages out your placements, and will put you in matches with players that have similar placement averages. So if you play 1,000 matches and your average placement is 43rd place, you will be matched with other players who have ~43rd place as their average. However, if you play 1,000 matches and your average placement is 2nd place, you'll be matched with other players who have ~2nd place averages. This is a problem due to the fact that one can reach as high as 15th, 10th, or even 2nd place doing absolutely nothing at all except moving from hiding spot to hiding spot and waiting for other players to kill each other. Meaning if you're a cautious player, you can achieve the higher skill tiers by simply not engaging, even if you die the moment you do encounter another player. To rephrase that... You can get an average placement of 2nd place, and maintain that average (thereby maintaining that "skill level"), without ever getting a single kill. This poses the problem of being able to "cheat" the SBMM system. Players with no business being in the upper echelons can be matched with the highest skill players simply due to luck, which can be a massive problem for those who don't WANT to reach unearned "skill levels".
DNF Duel
DNF Duel uses a SBMM system which accounts for player preferences for their ranked mode. When queueing for Ranked, the game first considers player preference, then Skill Tier (Which are Bronze 1-4, Silver 1-4, Gold 1-4, etc), and you can choose "Any Skill", "Similar Skill", or "Same Skill" for player preference.
However, this is not entirely accurate. "Any Skill" allows the player to be matched with ANYONE of any Skill Level. This of course IS accurate, but the others are less clear.
"Similar Skill" does not mean "Same Class, different Tier". Similar Skill sounds like it would allow anyone Bronze 1-4 to match against anyone else Bronze 1-4. This is not the case. It means "Within 1 Class of each other", meaning anyone at all ranked Bronze 1-4 can match with anyone at all ranked Silver 1-4. This poses a problem. In order to reach Bronze 4, you must win 4 matches in Bronze 1, 4 in Bronze 2, and 4 in Bronze 3. This means you need to win 12 matches in order to reach Bronze 4. Once you're at Bronze 4, you need to win 3 out of 5 Advancement Matches to hit Silver 1, which takes 12 more wins to reach Silver 4.
This means, at minimum, Similar Skill allows you to face off against an opponent with 0 victories, and at maximum you can face off against an opponent with a difference of 38 victories between you. That doesn't sound like a lot, but remember: Every victory, and every loss, is experience. At 38 more wins than your opponent, you have not only the full experience of 38 victories, but all the experience of the losses, the practice, the hours put in between those victories. At 38 less wins than your opponent, you have drastically less experience than your opponent.
And finally, we have "Same Skill". "Same Skill" sounds like it would pit you against the same Class and Tier. Bronze 1 vs Bronze 1. Bronze 2 vs Bronze 2. This is not the case. "Same Skill" pits you against anyone in your Class. Bronze 1-4 vs Bronze 1-4. Silver 1-4 vs Silver 1-4.
This means, at minimum, you face an opponent with 0 victories, and at maximum, an opponent with 16 more victories than you. That is still a significant amount of experience difference. What this means is that a brand new player who is only now playing Ranked for the very first time, rather than being matched with a player in Bronze 1 like they are will instead be matched with a player anywhere between Bronze 1 to Bronze 4.
EDIT: Easier than re-writing the entire section above, I've gained a new understanding of DNF Duel's ranking system. You need CONSECUTIVE wins in order to rank up. I just matched with someone, I had 2 medals out of the needed amount to rank up, lost, and my medals disappeared. It's worth noting my opponent had 48 battles fought with 6 of those being wins, while I had 14 battles fought with 3 of those being wins.
Why is all of this important?
Skill-Based Matchmaking...does not exist. In every variant of SBMM, your actual personal skill level is not used to determine opponents.
In Destiny 2, all that matters is your wins and losses. Even if you get 0 kills, 0 assists, and a dozen deaths, as long as your matches end in victory for your team. This means players with no business being in Platinum can obtain Platinum, resulting in their solo-queue matches being nightmarishly hard for them, as they are unable to compete at all and not only lose their own fun, but ruin their teammates fun as they now have to work much harder to make up for the lack of a skilled player on their team.
In Fortnite, if you get lucky every game you can reach top rank without getting a single kill, which means you'll eventually have to rely ENTIRELY on luck and hiding just to maintain survival. You'll eventually be unable to win at all.
In DNF Duel, you can play for weeks without ever getting a win due to being consistently matched with players VASTLY more experienced than you.
And why?
Because none of these systems actually take your performance into account.
In Destiny 2, SBMM would be considering your wins, losses, average K/D, average damage dealt, average assists, and weapon accuracy in order to compile all of them into a singular Skill stat (all of which are already tracked, btw, and could easily be factored into an equation to determine Individual Skill Level). For example:
Player A has 100 wins, 50 losses, an avg. K/D of 1.3, avg. damage dealt (per game) of 900, avg. assists of 2 per game, and an avg. weapon accuracy of 68%. We can use these numbers to determine they have an Individual Skill Level of
How? Here's how:
Guardians have 200HP, and at 900 damage per game, we can determine Player A gets on avg. 4.5 kills per game. With a K/D of 1.3, they kill 1.3 times as many times as they die. So 4.5 kills per game, 3.4 avg. deaths per game.
100 wins, 50 losses, 4.5 kills per game, 3.4 deaths per game, 2 assists per game, 68% accuracy.
150 matches total, 4.5 kills per match, so that's 675 kills total. 675 kills, with an avg. of 3.4 deaths per game, that's 510 deaths. 675 kills, 510 deaths. Even with a simple equation of match total divided by win-rate times (K/D times dmg per game) divided by accuracy would give us SOME value we can use.
150 / 66.66 (1.3 x 900) / 68 150 / 66.66 x 1,170 / 68 2.25 x 1,170 / 68 2,632 / 68 38
We could even go a step further and, instead of rounding to nearest whole numbers aside from the win-rate, include up to 2 decimal places and add in a "x 100" at the end to get something like this:
150 / 66.66 (1.3 x 900) / 68 x 100 150 / 66.66 x 1,170 / 68 x 100 2.25 x 1,170 / 68 x 100 2,632.50 / 68 x 100 38.71 x 100 3,871.
This gives us an estimate of a player's Individual Skill Level, and this is just an off-the-top-of-my-head idea for how to calculate it.
With this, we could establish a SBMM system in D2 that operates on this value, with a player only being able to be put into games with those falling within a short range (say ~50-100 points) of their own rating. With this system it would guarantee NO player is ever in a match with anyone greater than 100 points of skill higher than the lowest skilled player in the lobby.
This ensures the highest-skill player in the lobby isn't SO much higher that the lowest-skill player has no chance, and everyone falling in between them is on relatively equal footing.
Unfortunately, D2, which already tracks and maintains accurate statistics on all of the things used in that formula, would rather simply track match wins and use that to determine how "skilled" a player is.
And Fortnite? What of that?
Well, Fortnite already tracks the following: Placement at end of match, accuracy, kills, assists, dmg dealt.
So what could be done is another simple equation like above. Maybe...
A player who has played 370 matches with an average placement of 8th place, average kill count of 6 per game, average assist count of 4 per game, an average of 1,375 damage per game, and an average accuracy of 72%.
So that's 370 matches, avg. placement 8th, avg. 6 kills per game, avg. assists 4 per game, avg. 1,375 dmg per game, avg. accuracy 72%.
((370 x 8 / (6 x 4) + 1,375)) x 0.72 ((370 x 8 / 24) + 1,375) x 0.72 ((2,960 / 24) + 1,375) x 0.72 (123.33 + 1,375) x 0.72 1,498.33 x 0.72 1,078.79 Round to nearest whole number 1,079 This gives us a skill rating we can use to get SOME level of accuracy (far better than just "how high did you place?") as to how skilled a player is, and if we only allow them to matchmake against players within 100 points of their skill rating, it maintains fairness.
DNF Duel is a little trickier, but still doable.
Avg. Match Time (not currently tracked but would be incredibly easy to given all matches in Ranked have a set time limit, and one can find match time by subtracting time remaining from max time), avg. HP remaining (Also easy to track), winrate (easy to track), and total matches, combining those into a skill stat.
Say someone has Avg. Match Time of 45 seconds, avg 23% HP remaining, a 37% winrate, with 78 matches total.
(45 x 0.23) x (0.37 x 78) x 10 10.35 x (0.37 x 78) x 10 10.35 x 28.86 x 10 298.70 x 10 2,987
Only allow them to match with people that are within 100-150 points of them. This prevents players with too great a difference in stats from connecting to each other. No more instances of someone with several dozen more matches than you, and therefore far more experience, facing off against you. No more instances of you getting matched against someone with several dozen less matches than you either.
Why does it matter?
Because games are supposed to be fun, and competitive modes are supposed to be fair. There should never be an instance in competitive modes on any game where one player has absolutely zero chance of beating the enemy, and in the current systems so many games use, that exact thing happens far too often.
Comp should never be an easy win, but it should never be an impossible fight either. And the fact games have moved away from accurately tracking individual skill, and have never implemented a system for truly fair SBMM is a travesty.
The systems I presented are not perfect. But they were done in several minutes by a single person with very little effort, and are still more fair evaluations of skill than what most games use today.
A team of dozens of people who are supposedly professionals in the field, paid hundreds to design matchmaking systems and given months to come up with a working one should never come up with something so much worse than what I, a single person with no noteworthy mathematic skill, paid nothing, could come up with in minutes.
Matchmaking has never been perfect, but in recent years the idea of "everyone is a winner~!" has gone from "everyone has a chance to win in comp because we pit you against closely skilled players" to "everyone has a chance to see the high-tier play because we match you with players based on unfair criteria so you can experience high-end comp even if you haven't gotten that good"
Including lower-skill players in high-skill play is not how comp is supposed to work, in any game, and it only punishes the lower-skill players.
And that honestly just makes me sad, because players like me who know exactly where we lie (just above casual, but just below the lowest skilled sweats in my case) are suffering most by being forced into boring matches with no challenge when we're matched with casuals, but forced into infuriating and unfair matches when we're matched with sweats.
I can only imagine how the casuals feel when paired against sweats.
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the-golden-vanity · 4 months ago
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THE CHESAPEAKE BAY MARITIME MUSEUM??? They have my wife ship right now!
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Picked up a really cool book at Freedom House Museum in Alexandria, VA this weekend—excited to learn more about this part of history!
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postsofbabel · 2 years ago
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falamatogrosso · 19 days ago
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Ações da Operação Incêndios 2025 da PF iniciam pelo Pantanal
Bioma registrou maior ocorrência de crimes ambientais em 2024 – Agência Brasil – © Fotos: CPA-CBMMS / Mairinco de Pauda A Operação Incêndios 2025, da Polícia Federal (PF), atuará nas regiões onde houve maior ocorrência de crimes ambientais no último ano. O planejamento das ações foi anunciado nesta quarta-feira (25). A PF informou que elas começam pelos estados de Mato Grosso e Mato Grosso do…
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edusessionlive · 27 days ago
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St George Mining: Unlocking Brazil’s Next Niobium and Rare Earth Powerhouse
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St George Mining Limited (ASX: SGQ) is positioning itself at the forefront of the global critical minerals revolution through its high-grade Araxá Niobium-REE Project in Minas Gerais, Brazil. Strategically located next to CBMM—the world's largest niobium producer—the Araxá Project offers exceptional grades of up to 8% Nb₂O₅ and 33% TREO, placing it among the most promising critical mineral assets worldwide. In a market dominated by just three global producers, this project provides a rare, de-risked opportunity for breakthrough development.
The Company recently secured $20 million in capital to fully fund its 2025 drilling and development programs, ensuring accelerated progress toward production. Backed by a seasoned in-country team, St George is poised to become a key supplier of niobium and rare earth elements—vital to clean energy, electric vehicles, and advanced manufacturing technologies.
Complementing its Brazilian operations, St George also advances its Mt Alexander Project in Western Australia, targeting lithium and nickel to diversify its portfolio across battery and critical minerals. This dual-asset strategy strengthens its role in the energy transition economy.
With world-class resources, robust funding, and a clear strategic vision, St George Mining stands out as a high-growth opportunity for investors looking to gain early exposure to the critical minerals supply chain essential to a sustainable future.
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busrent5 · 1 month ago
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St George Mining: Delivering a De-Risked, High-Grade Opportunity.
Located adjacent to CBMM, the world’s largest niobium producer, the Araxá Project boasts ultra-high grades of up to 8% Nb₂O₅ and 33% TREO, offering a de-risked opportunity in a market controlled by only three global producers. Backed by a strong in-country management team with deep industry experience.
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ifitechsol · 2 months ago
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IFI Powers End-to-End Security for CBMM with Azure
With IFI’s support, CBMM improved its cloud security across mining, aviation, and supply chain sectors using Azure.
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datastring · 2 months ago
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Hafnium Market set to hit $1345.5 million by 2035
Industry revenue for Hafnium is estimated to rise to $1345.5 million by 2035 from $659.3 million of 2024. The revenue growth of market players is expected to average at 6.7% annually for the period 2024 to 2035.
Hafnium is critical across several key applications including nuclear reactors, semiconductors, alloy additives and flash memory devices. The report unwinds growth & revenue expansion opportunities at Hafnium’s Purity, Application, Production Process and End User including industry revenue forecast.
Industry Leadership and Competitive Landscape
The Hafnium market is characterized by intense competition, with a number of leading players such as AREVA, ATI Metals, Alkane Resources, CBMM, China Minmetals Corporation, Eramet, HC Starck, NioCorp, Treibacher Industrie, Westinghouse Electric Company, Xiamen Tungsten and ZZK.
Detailed Analysis - https://datastringconsulting.com/industry-analysis/hafnium-market-research-report
The Hafnium market is projected to expand substantially, driven by the advanced semiconductor industry and the growth of the nuclear energy sector. This growth is expected to be further supported by Industry trends like Catalysts in Chemical Industry.
Moreover, the key opportunities, such as hafnium in microelectronics, hafnium in nuclear energy and hafnium in aerospace applications, are anticipated to create revenue pockets in major demand hubs including U.S., China, France, Russia and Japan.
Regional Shifts and Evolving Supply Chains
North America and Europe are the two most active and leading regions in the market. With challenges like high production costs and regulatory restrictions for hazardous material, Hafnium market’s supply chain from mining & initial extraction / refining & processing / manufacturing to end-use industry is expected to evolve & expand further; and industry players will make strategic advancement in emerging markets including India, Brazil and South Africa for revenue diversification and TAM expansion.
About DataString Consulting
DataString Consulting offers a complete range of market research and business intelligence solutions for both B2C and B2B markets all under one roof. We offer bespoke market research projects designed to meet the specific strategic objectives of the business. DataString’s leadership team has more than 30 years of combined experience in Market & business research and strategy advisory across the world. DataString Consulting’s data aggregators and Industry experts monitor high growth segments within more than 15 industries on an ongoing basis.
DataString Consulting is a professional market research company which aims at providing all the market & business research solutions under one roof. Get the right insights for your goals with our unique approach to market research and precisely tailored solutions. We offer services in strategy consulting, comprehensive opportunity assessment across various sectors, and solution-oriented approaches to solve business problems.
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colitco · 1 month ago
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St George Mining Kicks Off Major Rare Earths & Niobium Drill Campaign in Brazil! 🇧🇷💎
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St George Mining Limited (ASX: SGQ) is electrifying the critical minerals sector! They've launched a 10,000+ metre drilling program at their 100%-owned Araxá Niobium-REE project in Brazil. This marks their first campaign, aiming to unlock a globally significant source of essential metals! 🌍⚒️
Why the Hype? ✨
High-Grade Potential: Expecting more near-surface, high-grade rare earths and niobium. Previous hits include 43m @ 1.5% Nb₂O₅ and 60m @ 11.1% TREO! 🔥 Massive Resource: Already defined JORC-compliant MRE: 40.64 Mt @ 4.13% TREO and 41.2 Mt @ 0.68% Nb₂O₅, with valuable NdPr. 📈 Strategic Hub: Located right next to CBMM's world-leading niobium operations, with established infrastructure. 🛣️ Global Demand: Perfectly timed to meet the urgent need for diversified critical mineral supply amidst rising geopolitical concerns. 🌐 St George Executive Chairman John Prineas is on-site and thrilled, anticipating significant additions to their high-grade tally. ⛏️
ASX: SGQ has seen investor confidence soar: +27.27% last week and +12% YTD! 🚀📊
Araxá is poised to become a cornerstone in the next generation of critical minerals supply chains! 🌟
Read More: https://colitco.com/st-george-mining-launches-major-rare-earths-niobium/
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danielwege-blog · 3 months ago
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IMERSÃO INDÚSTRIA É UM MARCO DE INOVAÇÃO E CONCECTIDADA PARA O SETOR INDUSTRIAL
News https://portal.esgagenda.com/imersao-industria-e-um-marco-de-inovacao-e-concectidada-para-o-setor-industrial/
IMERSÃO INDÚSTRIA É UM MARCO DE INOVAÇÃO E CONCECTIDADA PARA O SETOR INDUSTRIAL
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Nos dias 3 e 4 de abil, o BH Shopping se transformou nenhum epicentro da indústria com uma realização de 6ª Edição do IMERSÃO INDústria, um evento que o marcou o cenário de negócios e o inspiração, o trazendo do 45 horasdo -horados, especialmente o que foi o insinado. O Evento Contou com 3.838 Participantes, Que Tiveram Uma Optunidade de Se Conectar, Compartilher Conhecimentos e discutir como Principais Tendênias e Desafios que Moldarão o Setor Industrial nos Próxxos Anos.
AO LONGO DOS DOIS DIAS, OS Participantes Foram Agraciados com 43 Palestras, APRESSENTADAS POR 103 PALESTROS RENOMADOS, Abordando Temas Cruciais Como InovAção, Sustentabilidade Eo Futuro da Produção Industrial. Entre OS DeStaques, Gun Murilo TROXE PARA O Encontro Uma Reflexão Provocadora ROGÉRIO MARINHO Ressalto o Papel Fundamental Das Instituições Brasileiras Na Construção de Uma Democracia Sólida.
DURANTE O Evento, um fiemg tambemam Lançou o Programa Fiemg AnjosVisa Conectar Empresárrios e investida para Fomntary O Empreendedorismo Inovador. Além Disso, a Nuu alimentos foi reconhecida com o Selo Indústria RespovelDestacando Suas Prático Sustentáveis ​​EO Compromisso com uma adesão de Energia 100% Renovável.
O ponto de Grande relevante é um Rodada de Negócios, que contém uma participação de 41 Empreas fornecedoras, proporcionando aos participantes a Chance de Gerar Novos Conexões e Parcerias Estratégicas.
DURANTE O EVENTO, O PRESIDENTE DA FIEMG, Flávio Roscoe, Fez Uma Reflexão Sobre Uma Importação do Papel do Empresárrio na Construção de Uma Sociedade Mais Próspera. “Ó Brasil tem muitas carênias, mas um mais delas está na educação e na saúde. Precisamos focar na qualidade do atrendimento ao aluno, ao paciente. Disse.
Para -fechar com chápeio de ouro, o iMerSão Realizou A palestra magna Sobre O Sistema de Precedentes Das Cortes Supremas do Pais, com uma Presevença ilustre da ministra do STF e Presidente do Tribunal Superior, a parte de TseaMaMain (Tse), Cármen do Lúc. Ministro Gurgel de Faria, do Tribunal Superior de Justiça (STJ), os ministros e os ministros do Tribunal Superior do Trabalho (TST), Alexandre Ramos, Brono Medeiros e Evandro Valadão.
O encerramento ficou por Conta da Provesa e influenciador Cíntia chagasQue deu dicas valiosas Sobre Oratória, Etiqueta e Comtornto Estratégico, Capazes de Transformar Religações Profissionais e pesoais.
Com um evento repoto de Conteúdo, interra -e Novas Possibilidades de Negócios, Esta Edição do Imersão Indústria cumPriu Seu Papel de Impulliation A Transformation do Setor e Gerar Optunidades para OOS. O Futuro da Indústria Começa Aqui, Nosi Dias Intensivos de Troca de ideias e conhecimentos.
Leia Tamboma: ROGÉRIO MARINHO Defende Fortalecimento da Democracia em Evento da Indústria mineira Ministros do stf, stj e tSt Debatem Sistema de Precedentes e Proteção de Terra Brasileiras Cíntia chagas encerra o iMersão indústria com aula-show Sobre Como se Destacar
Sobre o Evento – O IMERSÃO INDÚSTRIA ESTÁ SENSENHO REALIZADO NOS DIAS 3 E 4 DE ABRIL, sem compras. O Evento é uma realização da Fiemg, sesi e senai e contabily com patrocínio mestre da arcelor mittal e vale e apoio mestre do Sebrae mg. O Evento Tem Tamboma O Patrocínio Ouro da Herculano Mineração, Gerdau, Usiminas, do Sicob Central Crediminas, Sicob Credifiemg, CAIXA Econônica federal federal federal federal. Nenhum patrocínio prata Estão Anglogold Ashanti, Bemisa, CBMM, Copasa, J Mendes, Grupo Avante, Kinross e Rhi Magnesita. O Evento Ainda Conta Com Apoio da Federaminas, do Centro Universitário una, da Rede Minas e da Rádo inconfidênia.
Ana Paula Motta Imprerena Fiemg
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shamelesshologramdetective · 4 months ago
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Hydrated Niobium Oxide (HY-340) Market, Global Outlook and Forecast 2025-2032
Hydrated Niobium Oxide Market Size,Demand & Supply, Regional and Competitive Analysis 2025-2031
Hydrated niobium oxide (HY-340) is a niobium compound utilized as a ceramic precursor and catalyst support in various industries such as petrochemical and chemical processing.
Market Size
The global market size for Hydrated Niobium Oxide (HY-340) was estimated at USD 15 million in 2023 and is forecasted to reach USD 23.27 million by 2032, with a CAGR of 5.00%. In North America, the market size was estimated at USD 4.25 million in 2023, expected to grow at a CAGR of 4.29% from 2025 to 2032.
Download a free Sample Report PDF
Competitor Analysis
Among the major competitors in the Hydrated Niobium Oxide (HY-340) market, CBMM stands out as a key player with a strong market share and influence. The company's focus on innovation and product development has enabled it to maintain its competitive position in the market. CBMM's strategies include partnerships with key industry players and a robust presence in both catalyst carriers and catalyst segments, showcasing its dominance in the market.
Other competitors in the market are strategically positioning themselves through pricing tactics, product differentiation, and market expansion. These players aim to capture niche segments and enhance their market presence. Key strategies include investment in R&D, strategic partnerships, and geographic expansion to cater to diverse market needs.
Market Segmentation (by Application)
Catalyst Carrier
Catalyst
Market Segmentation (by Type)
Hydrolysis Reaction
Esterification Reaction
Condensation Reaction
Dehydration Reaction
Alkylation Reaction
Other
Key Company
CBMM
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FAQ
Q1. What is the current market size of Hydrated Niobium Oxide (HY-340) Market?
The global market size of Hydrated Niobium Oxide (HY-340) was estimated at USD 15 million in 2023 and is projected to reach USD 23.27 million by 2032.
Q2. Which key companies operate in the Hydrated Niobium Oxide (HY-340) Market?
The major players in the market include CBMM, XXX Company, YYY Corporation, ZZZ Group, and more.
Q3. What are the key growth drivers in the Hydrated Niobium Oxide (HY-340) Market?
The main factors fueling market expansion are increasing demand in the petrochemical and chemical processing industries, technological advancements, and the growing application scope.
Q4. Which regions dominate the Hydrated Niobium Oxide (HY-340) Market?
The market is dominated by North America, Europe, and Asia-Pacific regions in terms of demand, supply, and market share.
Q5. What are the emerging trends in the Hydrated Niobium Oxide (HY-340) Market?
Emerging trends in the market include innovative applications of Hydrated Niobium Oxide, increasing investments in research and development, and strategic collaborations among key players.
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colitcollp · 4 months ago
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St George Mining’s Araxá Niobium-REE Acquisition Sparks Major Advancements in Brazil
St George Mining Limited (ASX: SGQ) (the “Company” or “St George Mining”) is accelerating its push into the critical minerals sector with the 100% acquisition of the high-grade Araxá Niobium-REE Project in Minas Gerais, Brazil. This pivotal acquisition positions the company in one of the world’s premier niobium-producing regions, directly alongside industry leader CBMM, which dominates nearly 80% of the global niobium market.
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Since finalising the deal on February 27, 2025, St George Mining has swiftly initiated metallurgical testwork. This study, a key component of the company’s development strategy, focuses on optimising the recovery of niobium and rare earth elements (REE) through flotation processing. It is being conducted in collaboration with Brazil’s leading scientific institutions, EMBRAPII and SENAI.
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marketindustrydevopment · 5 months ago
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Market Dynamics of Nano Metal Powders: From Manufacturing to Sustainable Solutions
Market Overview
The Nano Metal Powder Market is witnessing significant growth, driven by its wide-ranging applications across industries such as electronics, aerospace, automotive, healthcare, and energy. Nano metal powders, typically composed of metals like aluminum, silver, gold, copper, and nickel, are characterized by their ultra-fine particle size and unique physical, chemical, and mechanical properties. These attributes make them indispensable in advanced manufacturing and innovative technologies.
The Nano Metal Powder Market CAGR (growth rate) is expected to be around 5.48% during the forecast period (2025 - 2032).
For In depth Information Get Free Sample Copy of this Report@
Nano Metal Powder Market Companies Are:
Anglo American, Almonty Industries, Tianqi Lithium, Giyani Metals Corporation, NioCorp Developments, CBMM, Niobec, East China Mineral Exploration and Development Bureau, Wheaton Precious Metals, China Molybdenum
The increasing demand for lightweight, high-strength materials in industries like automotive and aerospace is a major driver of the market. Additionally, nano metal powders are extensively used in electronics for conductive inks, coatings, and sensors, owing to their superior electrical conductivity. In healthcare, their applications in drug delivery systems and antimicrobial coatings are further boosting demand.
Drivers, Restraints, Opportunities, and Challenges (DROC)
Drivers:
Rising Demand in Electronics and Semiconductors: Nano metal powders are critical in the production of conductive inks, adhesives, and microelectronics, driven by the growing electronics industry and advancements in semiconductor technologies.
Growth in Aerospace and Automotive Industries: The need for lightweight, durable materials with superior thermal and electrical properties in aerospace and automotive applications is fueling the demand for nano metal powders.
Advancements in Nanotechnology: Continuous innovation in nanotechnology is expanding the applications of nano metal powders, enhancing their performance and cost-effectiveness.
Healthcare Applications: The use of nano metal powders in drug delivery, imaging, and antimicrobial coatings is growing due to their biocompatibility and efficacy in medical applications.
Restraints:
High Production Costs: The manufacturing processes for nano metal powders, such as chemical vapor deposition and physical vapor deposition, are expensive, limiting their adoption in cost-sensitive applications.
Health and Environmental Concerns: Potential toxicity and environmental risks associated with the production and use of nano metal powders pose challenges to market growth and necessitate stringent regulations.
Opportunities:
Expanding Use in Renewable Energy: Nano metal powders are increasingly used in energy storage systems, fuel cells, and solar panels, presenting significant growth opportunities as the renewable energy sector expands.
Emerging Applications in 3D Printing: The growing adoption of 3D printing in manufacturing is driving demand for nano metal powders as they enable high-precision, lightweight components.
Focus on Sustainable Solutions: Innovations in eco-friendly production methods and the development of biodegradable nano metal powders align with global sustainability goals, offering new market avenues.
Challenges:
Scalability of Production: The complex manufacturing processes for nano metal powders present challenges in scaling production to meet growing demand.
Regulatory Hurdles: Stringent regulations concerning the safety, handling, and environmental impact of nano materials can slow market growth and increase compliance costs.
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titanicfreija · 7 months ago
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Normally I attribute complaints about the crucible to malfeasance, but Matchmaking really is just shit right now.
I remember the days of CBMM, and I was on Stadia before Cross-platform, so my basis of comparison is pretty generous
But I'm feeling the yo-yo and inconsistency is pronounced.
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edusessionlive · 28 days ago
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St George Mining: Powering the Future with Niobium and Rare Earths
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St George Mining Limited (ASX: SGQ) is rapidly emerging as a significant player in the global critical minerals sector, driven by its flagship Araxá Niobium-REE Project in Brazil. Strategically located adjacent to CBMM—the world’s largest niobium producer—the Araxá Project offers exceptional grades of up to 8% Nb₂O₅ and 33% TREO. With only three major niobium producers globally, this presents a rare opportunity to develop a de-risked, high-value project vital to clean energy, electric vehicles, and advanced technologies.
The Company recently secured $20 million in capital to fully fund its 2025 exploration and development programs, accelerating its path toward becoming a key supplier of critical materials. Backed by a highly experienced local team and operating in a mining-friendly jurisdiction, St George is well-positioned to deliver scale, sustainability, and long-term value.
Beyond Brazil, St George also maintains exposure to strategic battery metals through its Mt Alexander Project in Western Australia, targeting lithium and nickel. This dual-focus approach enhances its resilience and broadens its relevance in the energy transition landscape.
With high-grade resources, robust funding, and a clear development strategy, St George Mining stands out as a compelling opportunity in the fast-growing critical minerals market.
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