#cast conversion
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thestuffedalligator · 1 year ago
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My brother-in-law has a Thing where he gives me increasingly rare copies of The Bee Movie and it’s long since gone from “Goofy running gag” to “I don’t know how much money he’s willing to commit to this bit and it Scares Me.”
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Where the fuck can we go from here
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castorochiaro · 2 years ago
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the most attractive traits you can give a fictional man:
good with kids
good cook
fat
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gunsatthaphan · 1 month ago
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4 boys, 1 braincell 😌🧎🏼‍♀️
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ohithankyou · 3 days ago
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enitsirk · 2 years ago
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hot ladies who can fight and are squatting at a dead womans castle
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travelling-hydaelyn · 1 year ago
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it's just light murder
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c1trvs · 3 months ago
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what yall say fuck me for?
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hotdaemondtargaryen · 3 months ago
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FABIEN FRANKEL AND MATT SMITH DISCUSS THEIR CHARACTERS FOR FORBES MAGAZINE.
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frankel talking about criston and daemon:
“They both have a great kind of violence inside of them, and they’re good at it.”
“So, with that kind of mindset, you’re therefore drawn to putting yourself in situations where you can let that violence out, to some extent.”
“I think they’re also kind of both suffering great loss.”
“I think weirdly for Criston, it’s like his loss of freedom.”
“I think once he left being a solider and became a member of King’s Landing, he lost his freedom in his head.”
“Then obviously for Daemon, it’s his brother - loss and violence, I suppose.”
matt smith added:
“I would sort of echo those sentiments, really.”
“I think strangely, as well, when you look at them, they are both at times - they are both kind of frightened little boys, aren’t they, without any real guidance.”
while seated beside frankel during our conversation, matt smith said to his house of the dragon co-star:
“You never really hear about your sort of family back home at all, do you?”
“Perhaps they were quite isolated as young people.”
“There’s a scene in the first season where [our characters] get together and there’s a mini sort of standoff, and I think there’s a recognition in them both that they’re probably more similar than they let on.”
matt smith on daemon targaryen in s2:
“Well, I don’t really judge his decisions too much.”
“I just try and engage in the behavior as truthfully as I can on behalf of him, so to speak.”
“I don’t think, ultimately, he’s very interested in power.”
“I think he’s more interested in chaos and disorder and the thrill of - I don’t know, it’s like being on a jet ski with an axe in your hand, riding towards an army.”
“He lives for whatever that feeling is, if you could kind of bottle that up.”
“When he’s not feeling something akin to that, he just causes problems.”
“He’s outlandish.”
when asking frankel for his thought process as an acting partner with olivia cooke during those heated scenes, he said:
“I don’t want to speak too much to sort of what Olivia and I have spoken about, because I think that it’s for the audience to decide what they see as the sort of justification for the relationship - be that the genuine love or infatuation, or whether it’s a strategic move on either of their parts, because there’s benefits for both of them, I suppose.”
“What I will say is those scenes, in general, really come down to having an amazing director and Clare Kilner, who helmed sort of the majority of mine and Olivia’s kind of romantic-type scenes, made that such a collaborative experience and such an easy one.”
“Thankfully, Olivia is a great friend and very easy to work with.”
i was curious as to what smith and frankel would say to their somewhat enigmatic characters, if only they could.
instead of answering for his own character first, smith jokingly said of frankel’s criston:
Well, I’d go up to Criston Cole and I’d go, ‘Mate, you need to change your wardrobe. You’re always in that.’
frankel added with his message for criston:
“I think I’d say - take a holiday, son.”
“I think he’s just like been - he needs to get out of there for a moment.”
“That trip to Essos sounds pretty lovely, really.”
“Get himself some fresh oranges and make a mimosa.”
matt smith concluded:
“I’d say to Daemon - have you thought of going dark?”
“Hair color, really.”
“Have you thought of a ‘new hair, new you’ sort of thing?”
“It might change your perspective.”
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flanaganhorror · 6 months ago
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GRAVE CONVERSATIONS with David Dastmalchian
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cosmicquilt · 1 year ago
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Practicing piercings with Chuuya
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puppyeared · 5 months ago
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i feel like im not making any sense but does anyone else feel like there are stories that let u run with them and ones that spell everything out for you
#im reading that post that says artists are directors of audience reaction and not its dictator:#'you cannot guarantee that everyone viewing your work will react as you are trying t make them react. a good artist knows that this is what#allows work to breath. by definition you cannot have art where the viewer brings nothing to the table ... this is why you have to let go of#the urge to plainly state in text exactly how you think the work should be interpreted ... its better to be misinterpreted sometimes than#to talk down to your audience. you wont even gain any control that way; people will still develop their opinions no matter what you do#im thinking abt this again cuz i was thinking maybe the thing that lets adventure time work so well the way it does is cuz it doesnt#take itself too seriously that it gives the audience enough room to fuck with subtext and then fuck with them back yknow. i think it was#mentioned somewhere that they werent even planning to run with the postapocalyptic elements that are hinted in the show but changed their#mind after the one off with the frozen businessmen and dominoed into marcy and simons backstory. on the other side there are stories that#explain too much to let the story speak for itself and i think it ends up having to do more with the crew trying to lead ppl in a certain#direction than expand on what they have and i see a lot of this with miraculous. like when interviews and tweets are used as word of god in#arguments and it becomes a little stifling to play around with it knowing the creator can just interject. u can say its the crews effort to#engage with its audience but it feels more like micromanaging. and none of this is to say there ISNT room for stories that spell things out#theyre just suited for different things. if sesame street tried abstract approaches to themes and nuance itd be counterproductive#a lot of things fly over my head so i need help picking things apart to get it- but it doesnt have to be from the story itself. ive picked#picked up or built on my own interpretations listening to other ppl share their thoughts which creates conversation around the same thing#sometimes stories will spell things out for you without being so obvious abt it that it feels like its woven into the text. my fav example#for this might be ATLA using younger characters as its main cast but instead of feeling like its dumbed down for kids to understand why war#is bad its framed from a childs point of view so younger audiences can pick up on it by relating to the characters. maybe an 8 year old#wont get how geopolitics works but at least they get 'hey the world is a little more complicated than everyone vs. fire nation'. same for#steven universe bc its like theyre trying to describe and put feelings into words that kids might not have so they have smth to start with#especially with the metaphors around relationships bc even if it looks unfamiliar as a kid now maybe the hope is for it to be smth you can#look back to. thats why it feels like these shows grew up with me.. instead of saving difficult topics for 'when im ready for it'#as if its preparing me for high school it gave me smth to turn in my hands and revisit again and again as i grow. stories that never#treated u as dumb all along. just someone who could learn and come back to it as many times as u need to. i loved SU for the longest time#but i felt guilty for enjoying it hearing the way ppl bash it. bc i was a kid and thought other ppl understood it better than me and made#feel bad for leaning into the message of paying forward kindness and not questioning why steven didnt punish the diamonds or hold them#accountable. but im rewatching it now and going oh. i still love this show and what it was trying to teach me#yapping#diary
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sunflowerhythm · 4 months ago
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finally have time to make Tay new expression pack from SAG-AFTRA😁
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castorochiaro · 2 years ago
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not ignoring canon nor strictly adhering to it, but a secret third thing (taking the small bits and crumbs canon barely spent time developing and running absolutely hogwild)
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justjensenanddean · 1 year ago
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Jensen Ackles (and Nathan Mitchell) | A Conversation With The Boys Cast [x] 
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heybiji · 5 months ago
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In reference to the last ask you posted! Do you mind going over your tips on role-playing as that active-type character and/or digging up the thread of conversation it seems the original asker was referring to? I'm so interested in your experience role-playing for both prep in possibly joining a game someday and also bc it sounds like such good character creation and general writing advice!!!! I tried checking you blog but didnt turn up anything that touched pn it more (No worries if not though!)
Sorry for this late response!
My advice is make characters that create opportunities for story.
Reacting to a story is fun! Reacting to a character is fun! But if you're always reacting then you're creating opportunity for other characters to react, so sometimes you gotta Act to let the other characters and the story React.
To do this, characters should all want something. And not something vague (like "to be happy"), it should be something more tangible, more specific, and everything else can stem from there. It'll guide your character naturally. It's their Motivation.
More under the cut (or skip to the end for more standard advice)
For example, my dnd character Dandelion wanted more than anything to go home. "Going home" meant a lot of things, yeah it means being happy, it means he wants to be with his family, it means he wants to be loved, it means he wants to feel safe, it means he wants to belong somewhere, but the tangible idea is "go home."
Because I knew this is what he wanted most of all it guided all his actions, and his actions for better or for worse all made sense because of it (and I made it clear that was what he wanted "on-screen" on multiple occasions). So anything that involved the idea of getting home would activate him, and he'd also deeply empathize with anyone and anything else away from home/away from family. Giving him one strong, clear motivation instantly made him an active participant in the story. This made him active with other characters too, any mention of home, any mention of family, any idea of not belonging, it drew him toward them.
(as a DM now this is also what I need more than anything, what's your hook? how can I tempt you? how can I make your character move forward? how can I make your character react? also characters that create opportunity for story take a LOT of work off the DM's shoulders in my experience, it shows you're engaged and it feels less like dragging a cat around on a leash haha like "are you enjoying this? do you want this? i don't know! please give me something!")
my more standard advice?
Be a good listener
Be present (in the moment)
Be curious
Be the biggest fan of all the characters
Put your story on-screen frequently, give people the opportunity to react to it and join in on it (this can be as simple as "my character's body language changes at the mention of 'home')
Create opportunities for the other characters to have their story on-screen (ask them questions! if you know what the character's buttons are and it makes sense in the moment, press them! listen to what they're saying, pay attention to what they're doing, and react to it)
Interact with the world! Interact with each other! And make these things mean something to your character!
Your character should make mistakes. Mistakes create opportunity for everyone.
If there's a genre, or theme, play toward them earnestly.
The more you RP, the better you'll get at it! It's a process and that's okay!
my little tip for knowing whether your character is Active vs Reactive: if the story were a musical, do they have an I Want song? do they have multiple moments for songs within the narrative? have they shared a duet with another character? do their songs change, evolve? songs happen for important moments in a musical so if you're not contributing to important moments, it may mean you're reacting more than you're acting. which is fine if you're playing a game solo and are granted access to the narrative by virtue of being the designated main character, but because RPing is collaborative storytelling, everyone should be doing their part!
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jinxed-sinner · 4 months ago
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Headcanon: Alastor doesn't like speaking French unless he's close to everyone in earshot. He isn't fluent, and he's heard Angel speak fluent Italian a few times and he's heard Husk speak multiple languages fluently, so the fact that he isn't fluent in French is an insecurity of his and he's afraid of being teased or mocked for it.
Additional headcanon, apparently both Husk and Angel are fluent in Italian. They've had multiple conversations in Italian, much to the irritation of everyone else who doesn't speak Italian lol
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