#card kingdom spamton
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Jevil and Spamton style swap
(Please, read further below!)
This is a fun idea that I had that if a darker enters a different dark world than their original one, they have to change their designs to fit in that dark world so that they don't turn into stone; I want to explain this in further detail in a future post, but the only thing that matters right now is that I'm redesigning Jevil to fit the style of Ciber Citty and Spamton to fit the style of Card Kingdom.
What I mean by "fit the style of" I will show you with our first case: Jevil.
Jevil is originally from the Card Kingdom, whose darkners are all based on toys; we all know that; it makes sense; that is the Card Kingdom's style, but the Cyber City residents are all based on computer programs, this type of Cyber City stile does not suit Jevil, so we'll have to change his design for him to fit in better.
Now, the first thing that we have to do is take the object that Jevil is based on, the Joker card, and see if it compares to something similar within computers; sadly, it does not.
Yes, there is the infamous Windows Solitaire, which is a basis for cards, but tragically, there is no Joker card in Windows Solitaire, so if he was in the Cyber City, he could not be the Joker card.
This is our starting point.
The problem is that Jevil looks very ugly so we need to loophole our way into giving him the jester stuff.
An idea that I really like is replacing his jester collar with a stack of CDs, I think that it looks really cool.
Amazing, now, let's fix the problem with him being bald.
Don't worry, I have figured out a way of adding his hat without really adding his hat, and that is by making his new hat hate him.
This new hat is not his size, it hates listening to him, never sits centred, always blocks at least partially his eyes, and if you missed bald Jevil, don't worry because it constantly falls off of him.
It would be really annoying to wear this hat, the only reason why he keeps it is because he hates the look of himself without a hat.
Now for the interesting part: if he can't be based on the Joker card anymore, then what can he be based on?
We will have to put computer programs that fit his personality, I think that the little joke programs that you use to prank your friends, the best use of the idea that I have is the classic "You are an idiot" trojan; I referenced that by making his face very similar to the one of "You are an idiot".
His whiter face and his round mouth and eyes might not be clear to some people that this is a reference, but it's really obvious when he laughs that it references the black and white switch from the original one because his face inverts colours every time he says "ha".
And with that, there are no more prank programs that I can think of, I seriously can't remember any, if you know a pretty iconic\well known prank program then let me know, I don't mind giving Jevil an update, I don't accept shock websites, thou.
But I can't end it here, barely feeding Jevil, so I'll add tiny references to chaotic little programs that fit with Jevil.
The first extra reference that I want to add is Shimojis; Shimojis are little creatures that can move around your desktop and annoy you, the annoying part fits Jevil in itself, but I really like how the Shimojis break the restrictions of a normal pop-up window and do whatever they want within your desktop, I admire that.
Shimojis don't have a specific look to them, so instead I'm referencing the mouse that Shimojis interact with; I made the end of his tail an arrow.
Shush, you did not see this in the animation earlier, you are mistaken.
Also, a quick one that I don't want to give much time to; the bored button is a chaotic little website and I'm putting it at the back of Jevil's sick jacket; it's at the back, no one sees it, but it's still there.
But something that people might be interested in is that Jevil is still himself a card, so I need to reference Windows Solitaire in some way, so I made a clever little move by making his neck a deck of cards and so when his head pops pout, it will jump around the screen like the Windows Solitaire one.
A lot of people forget about his spring neck.
Last thing that I want to add before I go to Spamton is that Jevil. instead of transforming into a scythe, he transforms into a hook knife, I think that it fits better in the futuristic Cyber City.
And now we go to Spamton.
Spamton was a more difficult case because his design is so simple, there are less things to change, I'm pretty sure that some people won't be happy to see his redesign.
But let's not get over ourselves here, the first thing that we need to do is to take the object that Spamton is based on and see if it compares to Card Kingdom's toy style.
Spamton is based on spam mail and puppets; puppets, perfect, but let's take a closer look at the spam one:
Spam email-email, email like mail, mail is made of paper, can we combine paper and puppets? Yes, we can, there are paper puppets, and we can reference them by adding little brads to his joints.
I'm sticking to the mail theme by putting him in a little mailman outfit.
And I'm changing the details to his face by giving him a haircut, making his cheeks square to contrast with the new circles and adding a comically small mailman hat.
And that is kind of it, there is nothing else that I have changed; in reality, I changed a lot of Spamton's design elements, but he has so little of them that it feels boring compared to Jevil.
Well, what's done is done and now it's time for the final reveal; time for us to see what Jevil and Spamton look like within each other's dark world:
Well, that was interesting; if you found this interesting, it would be kind of you if you shared because you can guess that it took a bit of time.
I would be very interested if you have something to say, and if you like that idea but want to put your own interpretation of these characters (Spamton really needs the creativity of someone who knows more about him) or want to try this out on other characters, feel free to try this out, it's a pretty simple idea, I won't take credit for it, I just think that it would be interesting if someone saw this and got curious.
Okay, enough of the end-of-video talk, goodbye.
#jevil#spamton#deltarune#my art#special long posts#cyber city#card kingdom#cyber city jevil#card kingdom spamton
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Thinking of Seam's hint to the 3rd secret boss again
REAL What does the shadow cloak do Seam. What does it do. Why would we need it had it not been stolen
#Ask#deltarune#seam#And how does Seam know this future secret boss if Seam is a Card Kingdom resident......#I'm already curious abt how they know Spamton
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i really want to know when jevil and spamton met each other because spamton changes a lot from regular spam email, to celebrity, to the strange puppet he is now. jevil changed too but i don't think he changed as much, at what point in their lives they said 'you know what, lets date'
#i also want to know if they met because they are part of the secret boss club but#i dont know? because seam knows spamton too????#i mean if queen used to be part of the card kingdom does that mean spamton and others were too?#unless that joke i made about jevil bringing seam to a club meeting is true#deltaruneundertale
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Secret Boss Idea: 'Rose'

-Invisible Sound designer of Mike Rook Tower, worshipper of the 'Light'.
-Not to be seen or understood: Lacks even a corporeal form to interact with Darkners.
-Can be heard; but cannot speak - makes harmonies, not words.
-A hypnotizing idol - despite the lack of body, or 'self', it is impossible for most darkners to listen to her sound without falling to her will; if she wants you to dance, you'll dance; if she wants you to fight, you'll fight; if she wants you to freeze, you'll freeze.
-Takes pity upon the old flowers gifted by Asgore to Toriel - much like her, these too can no longer meet their purpose to maintain the sanctity of the Dreemurr family. Instead, they've been doomed to rot away and disappear, piled like trash in the gutter.
-But she can save them, you see - she can use the power of her will to turn the spotlight on them, give them a taste of the pure joy that is purpose and success: they are the star of the show now, growing beautiful, fruitful, and aromatic for the young Dreemurr kid and their friends.
-(She functionally traps Kris & co. in a room until they play her garden simulator, and finish preparing the garden. The plants in the garden are just plants - they are alive (like plants), but lack sapience the way Mike, Tenna, Lancer, or even Rudinn & Werewires have.)
-(Once you leave the room, you can continue straight ahead and finish your adventure - or....)
-(You can return towards the end of chapter 3 - if you wanted to see your gardening handiwork one last time, you can return to do so, but the garden is...)
-Overgrown. Rose's music has the power to maintain and keep flower's growing - but dedicated as she is to her single task, she has no ability to judge when she (and the plants) should rest. The plot of land that gated in various bushes and vines, had now been engulfed by a jungle of fruits, pencils, and miscellaneous weapons for the Squad.
-(Not that any of them are useful... They actually kind of suck.)
-The original plants Rose set to save have now fused into a 'core' tree; A colorful intertwined trunk from flowers, holding up a circular mirror decorated to imitate a rose. The mirror works like a screen, telegraphing the next note to play, sometimes mixing and matching to express Rose's emotions. Two sets of paper have been drawn as leaf imitations, moving every which way to better clarify Rose's movements - she is the flower orchestra's conductor after all.
-All the better to bring these poor little dark things to light, after all - She, who is Holy; She, who is Free; She, who was never given the Darkner form of her fellows and transcends space and time to align them correctly and give them purpose in service of Kris - Rose will lead these useless plants to their end, in choir worship.
-(Alone? Maybe not... It was thanks to HIM that she now knows how to use her voice for good.)
-Is this not what the Dreemurr Kid wants, after all? Rose exists to serve the Dremurr Family - and no one else. She does not give a care if anything happens to Susie or Ralsei - but then, of course, Kris wouldn't want them to get hurt after all, since they ARE Kris's friends. Hmm...
-(Rose basically kidnaps Kris in order to 'protect them', isolating them up in a flower bud, while Susie & Ralsei try their best to free them. Mostly Susie - Ralsei is split in helping Susie free Kris, helping Rose hypnotize Kris with comfort, and having a mini identity crisis over the existence of Rose, a weird Dark Being so consumed by her worship.)
-(Susie herself is trying to keep determined in her goal to protect Kris, versus getting distracted in her own beatdown of Rose's hypocrisy; what a stupid flower being, after all, that wants to beat down and swallow Susie's own identity, contaminate her and corrupt her away from herself, make her an accessory to Kris when she is her own person - But Susie can't win this battle without saving Kris, first, she can't let her impulses get the best of her.)
-If you can free Kris, if you can get them to stand their own - Kris will immediately tell Rose to stand down and breathe, that they don't need her to make herself their savior.
-And Rose will immediately do so, freeing up and letting the flowers in her grasp rest - she wants to make things better for Kris in the end. If resting will do that then... she'll rest.
-She will contemplate on her next step for a moment then - she might need to rest her chaotic orchestra, but staying still... it doesn't suit her.
-The flowers that Rose originally tried to save are dead now - the jungle falls apart without her will. Was it already dead? Was the only thing keeping it together Her? They cannot be flowers, anymore. Perhaps the petals can be repurposed for a new project, maybe the items can be shared away to different Lightners/Darkners, maybe the seeds can be kept and resown - but the original bouquet of reconciliated marriage is gone now.
-Much like the other secret bosses, Rose settles on becoming an item - this way, she can ensure Kris and their friends have power on their side, the power to make their own choices and free their own will. Is this not what Toriel would have wanted, in the end? To watch them grow up?
-The mirror that expressed Rose's will is blank now - she is no longer using it. It might find its way back to Castle Town, repurposed for the community by Seam for something.
-('Rose', the sound designer, used to be a melody before the flowers - she was written in the book of Hymms, what used to be Toriel's favorite book, from which she would sing to the family for rest and prayer. Then the divorce happened - words were had, decisions were made - and Toriel could no longer stand the song of her old evangelical religiousness. She threw the page describing Rose out, hid the book in a corner to gain dust, and never looked back. But the memory of the old hymm still remains in the house, with her, with her kids - the sound designer of the Dreemurr family still exists, repurposed to serve Mike & Tenna instead.)
#deltarune#deltarune fanfiction#deltarune chapter 3#toriel deltarune#deltarune secret boss#...i forgot the shadow mantle subplot... Whatever.#soilai's labyrinth#fanfic#Rose knows Spamton and has heard of Jevil - she's better acquainted with Seam tho#She hates Spamton for being an open bastard and heavily dislikes Jevil for his disruptive chaos (selfishness)#She is however fond of Seam - she hopes his mood might someday get better - he was a fun friend#(Seam used to travel before Card Kingdom - he spent quite a while in the Dreemurr household)#Rose would never say a bad word to Spamton & Jevil though - Cheater Secret Bosses Rule!!!!#Rose would also try to start a cult with Spamton - the Light is theirs now!! (Jevil does not need to do silly stunts like that)
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I FINALLY POST ABOUT MY DELTARUNE AU
(Fun Gang/$%&! Squad/Lancer Fanclub + Noelle refsheets & more info in desc)
(Read desc for infodump about my au if you wanna 😭)
The faded headshots next to each colored pic is their past selves from when the game took place
part 2: main & secret bosses Uh anyways au yap sesh starts below:
It's called Lost Pieces, and basically it's a deltarune au where Kris and Susie forgot about the prophecy and stopped going to Castletown & exploring dark worlds after they came back from the cyberworld— and then remember about it later when they are all Asriel's age & in college and stuff, and have to reinstill hope in everyone and reform the Fun Gang/@$%& Squad/Lancer Fanclub (in this au, it's called the Lancer fanclub).
Other info that I may or may not have briefly mentioned in the ref sheets/other random info:
(TW: mental health stuff, familial issues, charecter death, child abuse)
General:
This au takes place after a true route (not a wierd route/snowgrave route, Noelle nor the others killed anyone.. exempt Spamton but like that was on accident 😭) (he is still technically around guys dw)
In Lost Pieces, Kris and Susie discovered the darkworld while they were in middleschool (they were 12-13yrs), Ralsei was around their age as well, and Lancer was two years younger than the three (10yrs).
The lighteners first arrived in 2018, since that's when Deltarune came out. The events of chapter one took place on 12/11/18 and chapter two on 12/12/18. That was the last day Kris was in the darkworld— however Susie's last visit was in 2020. She didn't visit super often, but would try for once a month.
Worldbuilding-specific stuff:
The town that Kris and Susie live in is in the northern midwest of the U.S.
In Lost Pieces, the darkworld have different names— The darkworld that contains 'Card Kingdom' is called Kaardarke (pronounced "card-ar-kay-"), The Cyberworld is technically called 'Cybertopia', but nobody really calls it that anymore.
Each darkworld had their own offical language before The Knight showed up— after that, they all switched over to the language that the knight spoke. That's the only reason that Kris and Susie were even able to understand the darkeners.
Each darkener species is bound to the world they came from (EX: Maises to the Cyberworld, Hathy to Kaardarke), but before the knight created each world's respective fountains, they could crossover into eachother's worlds using The Pure-Fountain in the then-empty Castletown as a portal (This was because the spare classroom used to have a small computer lab). Only after the fountains in each world were created, they couldn't crossover anymore due to the energy from the opposite portals turning visiters to stone. Eventually the computer lab was removed from the spare classroom and all of the old supplies were moved to the library. Darkeners who have one parent from each of the two darkworlds are bound to the world that they spend the most time in, which is why Lancer was bound to Kaardarke rather than Cybertopia.
While The Cyberworld uses a lot of more-lightworldish concepts, such as the months being January-December like they are in english-speaking countries & understanding social refrences (like how Queen understands lightener internet humor, and how Addisons understand how buisness works, like how a lightener would)— Kaardarke is a lot less connected to the lightworld. They had some vague connections through back when Cybertopians could travel there, but lost a lot of them during the time since then. They have their own calender system, social pyramid and their society functions very differently than Cybertopia's, or the lightworlds'.
Darkener species list time!
First up is Kaardarke:
Hathy
Rudinn
Clobbes (pronounced "claw-bes")— the clubs, basically think of Clover
Tribril (pronounced "trib-rill")— the spades, basically think of King and Lancer
Bloxers
Jigsawra— the puzzle piece lookin' dudes, basically think of the tutorial masters & jigsawry
Rabbick
Chescheckes (pronounced "chez-check-ees")— the checkers guys (C-Rounds & K-Rounds) and Mr. Elegance/Mr. Society
Starwalkers— the starwalker birds .......and of course nobody could forget about my guy The Original Starwalker
Species list for Cybertopia:
Tasques
Swatchlings
Pluggids— plugboy, werewires, werewerewire technically
Maises
Poppups
Addisons
Ambyu-Lancers
ViroViroKuna
Musiks— basically, think of Sweet, Cap'n & K_k of whatever their names are 😭
Mascottics— everyone else, (basically the thing about Mascottics is that they are all unique)— think Nubert or sum idk
Okay no more species lists, back to notes.
The knight-made fountains can cause darkeners to have vivid nightmares and visions if exposed to them closely for a long period of time. It can influence their behavior too (canon).
The knight showed up in Kaardarke at some point in the late 90s, and in Cybertopia in 2008
Kris:
The player stopped controling Kris after they came back from the Cyberworld, and seemed to fade out of existance. Kris was left being unable to make desisions for themselves for awhile afterward, since they were so used to the player doing it for them. They also had memory issues after the player left, and barely remembered anything about the darkworld.
Now that they are older, they have learned how to live again, but still feels like something's missing. That's when the player makes it's return, which leads Kris to remember about the prophecy and about their freinds that they accidentaly abandoned.
Susie:
Susie remembered about her freindgroup in the darkworld better than Kris did, and went back many times before she graduated 8th grade and went on to highschool, which was in a different building. She stopped visiting by that time, since she couldn't just walk over there anytime anymore. Eventually she forgot about it too. But, she still remembers Lancer somewhat, since she viewed him as a younger brother who understood her struggle with her family, he was her favorite out of him and Ralsei.
Susie's parents were not kind to her— or to eachother. They fought all of the time, and physically abused eachother. They did not respect Susie at all, and they hated Noelle when Susie finally told them about her. When Susie graduated, she moved out as quickly as she could.
She has two tattoos— one on each shoulder. They aren't super visable on this ref sheet but one of them is a spade and the other is a heart with Noelle's name in it. Yadda yadda they are lesbians..!
Ralsei:
Ralsei hated being alone, and would spend as much time with Lancer as possible when the lighteners weren't around in order to distract himself from thinking about whether or not they had abandoned him. As a result, Lancer and him became good friends and Lancer hired him as the new royal magician of Castletown. Ralsei did his duties the best he could, until he eventually let it hit him that Kris hadn't been around for a year now.
Since Ralsei was basically made for the prophecy, and only existed so that it could be furfilled, he was very terrified of everything falling apart— as kris was the only one who could seal the fountains.
Ralsei vanished after Susie visited for the final time, and ran off. He is still registered as the royal magician, but hasn't been in Castletown for five years now.
Lancer:
As I mentioned in his ref sheet, Lancer is Queen's biological son in this au— which causes some issues for Lancer. For starters, he overheats very easily since his mechanical parts are already warmed from his bodyheat (he does not do well in hot weather, which is part of the reason he was so socially isolated when Kris and Susie met him.
Kaardarke has a relatively warmer climate, (the school forgot to close the heating vent in the spare classroom 😭) which makes it hard for Lancer to leave the castle.
The other reason was that most kaardarkeners hated him because he would cause disturbances frequently when he was out and about.
Lancer also can't tolerate water very well, King understood this and still made him shower excessively whenever he cursed (that last part is canon I swear I am not making this all up)
Lancer had no idea why he was so different from all of the other Tribril, but after the lighteners brought Queen and the Cybertopians to Castletown, Queen told him the truth.
Lancer nowadays is kind of untrusting of Rouxls and Queen, since both kind of coddle him and are kind of helicopter-parents— but then sgain, it's a huge jump from how neglectful King was towards him.
King would often forget to feed Lancer, which would often lead to Rouxls feeding him worms (also canon). King, if he did remember, would give him very.. for lack of a better term, insane dishes that you could barely even consider a full meal.
An example from canon being how Lancer thought that three glasses of milk was a normal dinner (poor Lancer).
King would also harshly punish Lancer over very small issues, like how I mentioned the cursing thing earlier.
King's treatment of Lancer worsened when King had a darkfountain-induced vision/nightmare that lighteners were going to return, and sent Lancer to 'dispose of them', seemingly ignoring the fact that Lancer was ten and by himself.
While Lancer knows that King is more stable now, he cannot forgive him for how he treated him when he was younger.
He is desperate to stop himself from becoming as narrow-minded & hateful as King, but in doing-so, he is adopting some of his mannerisms & has picked up his opinions on lighteners.
You can probably tell who my favorite deltarune charecter is by now...!
Also I should mention that Lancer's full name is Lancer II, his dad's Lancer I.
Noelle:
She still thinks the Cyberworld was a dream, and doesn't think any of it actually happened due to what Susie told her when they were there.
Meanwhile, her father passed away when she was a sophomore, and since then she has dedicated herself to learning medacine. She feels like she can/should help save others, since she couldn't save Rudy.
CONGRATS, YOU REACHED THE END!
I will make more posts about this au, secret bosses next since I already have ref sheets for them too. Then the actual bosses and other canon charecters. Maybe I might introduce some of my other little guys by then too. (I made some enemy ocs 🤯🤯) (theres a lot of them too) (and by 'enemy' I don't mean they are antagonists, I mean they are like, species of enemies in the game.. like rudinn and stuff)
if there are any spelling issues then my bad, I wrote this up very quickly 😭
and suselle is canon in this au, rahhh lesbian apocalypse (they are so me)
i tried to make this as adhd friendly as possible as someone w/ adhd, but it might still be hard to read just cus there so much text 💔
#deltarune#deltarune au#deltarune fanart#my art#kris dreemurr#kris deltarune#deltarune kris#susie deltarune#deltarune susie#ralsei#ralsei deltarune#deltarune ralsei#deltarune lancer#lancer deltarune#noelle deltarune#noelle holiday#deltarune noelle#suselle#alternate universe#utdr
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what do you think of secret boss items not turning to stone when in different darkworlds? because we know that jevil IS the devil's knife/jevil tail, based on flavor text that noelle gives when you equip it to her, and because of spamton complaining and putting himself in a chest when your inv is too full.
is it because they're assisting the lightners, so they 'obey the will of the fountain' even if they don't fit the theme? (which also be why ralsei doesn't get petrified - he's got the privilege of the prophecy)
i think they're fooling the system much more than playing into it like ralsei! no equipment statueifies or becomes obsolete between chapters (not counting tea which is a special case); you can wear whatever from card kingdom and eat the dark candy just fine. equipment and items and other non-"alive" dark stuff transfers without a problem. jevil and spamton have figured out how to use that to basically pass themselves off as normal items and so get ignored
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going back over my thoughts once more and i'm so interested in how queen seems to know almost every other major darkner in the game — not just swatch and spamton from her cyber world past and the folks she meets during ch2 like ralsei (for all he slips into the background) and rouxls and lancer, but the old card kingdom court as well. the "how" of how she knows them at all is oft-theorized-on, but what i've been thinking about again is the "who" — what were her relationships like with the old court? how did they feel about one another? how did those relationships play out? how will they continue into the future now that the queen has indeed returned?
#ooc#queen#deltarune#if i had the strength i would be writing long fantasy epics about the past of the card kingdom but alas...#at least i have my google doc of little half-finished fics#it's also always funny to remember roulxs is a relative newbie to all of the court drama. no one knows who this guy is
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something i think about a lot. spamton has a TON of lore. like, a TON a ton. his quest is incredibly in-depth, he has a ton of secret dialogue, he's the main antagonist of the weird route, NPCs all over the cyber world talk about him, there was an entire sweepstakes event about him, and we STILL don't even know all of his lore because we haven't met mike yet.
but jevil? he has like, nothing. he met a strange someone, went crazy, got locked outside, and that was it. it's a very straight-forward story, and seeing how much lore spamton got kind of made me retroactively disappointed that jevil got barely anything. especially since he's the very first secret boss you fight, and has an important connection with seam, who is clearly going to have more relevance later on.
but i think jevil actually does have more lore that we haven't seen yet! but unlike spamton, whose lore was pretty much entirely contained within his own chapter, jevil's lore is going to be spread out through the entire game. after all, we learned more about him in chapter 2! in chapter one, the only people who acknowledged his existence were himself and seam, but in chapter 2 more characters talk about him, and we learn that he was capable of traveling between worlds, and caused chaos in more than just the card kingdom.
i reckon this trend is going to continue, and we're going to learn a bit more about what he did before he was locked away in each chapter. and we'll probably learn a lot in the chapter we fight seam in!
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KAY SO !!! this is in response to a comment from @blackheart-6 on this post !!

and i wanna start by saying i agree with one point you made here — there is no way kris could have created a dark fountain between the time of noelle and berdly being in the library and kris and susiw entering it. thats simply not possible.
but i don't agree the fountain was necessarily created once noelle and berdly were already in the computer lab, and there's a lot i could say on this (and probably will at a later date), but for the sake of simplicity and not letting this become a 3k word essay, im gonna stick to the points presebted and debunking them.
so, to start, my biggest argument against this is the fact we really have no proof that people have to exit dark worlds still in the same place they were in the light world begore entering it.
in chapter one, for example — kris and susie enter through the closet, but return into the unused classroom/supply room. sure, this could be because castle town and card kingdom have two seperate dark fountains, theyre different worlds, but even rhen — kris and susie didnt necessarily return by the rooms entrance as you might expect. the lights are off at first, and we hear movement and stumbling before its turned on. we have no way to be conclusive on where they were in the room, nor if they were sitting or standing upon return.n
susie even goes on to ask if any of what happened within the dark worlds was was real, even questioning if it was a dream — a conclusion that wouldn't make full sense to draw if theyd been standing the whole time (which i'll semi-elaborate on in a moment).
moving forward though, in chapter two, we can conclusuveky say kris and susie Aren't by the door when the dark fountain closes, they're stood by the desk. wouldnt it make sense, if your position in the lightworld depended on whether or not you were already in there upon creation of a fountain, that they'd be by the door where they entered?
but of course, thats all highly speculative !! SO lets look directly at berdly n noelle, now ive established the lack of certainty between positions in the light and dark world in relation to each other.
in particular, i wanna look at the books first, since I've already discussed the positioning of characters. and for this, well, its a lot more concrete, id say — its already established that objects in the light world are directly connected to the dark world. kris' pencil changing based on what sword you equip them with, one of the computers blue-screening after the defeat of spamton NEO, kris keeping noelles watch, and so on so forth. that, and most items brought in by a lightner change within the dark world, either into a n equippable item or a consumable.

we know the books dont become equippable items, as we would have been able to see such with noelle in our party, assuming she didnt lose it beforehand — but we can't confirm that in any shape or form (and its most definitely a stretch but im tryna cover all possibilities here). we can say with decent certainty however that it didn't become a consumeable item — the only item we see do this is the chalk becoming light candy, which gets explained by the fact, well, susie eats chalk. it is but a haha funny the chalk.is firever edible. but i sure hope nobodys seriously considers eating a whole book becayse that cannot be food grade?? jokes aside, my point is — the books most certainly don't have to be as they were when noelle and berdly entered the dark world. either noelle lost it, which would explain it's movement, or it was unaffected by the dark world, which would only highlight the fact that not everything has to line up 100% every time.
because, from a storytelling standpoint — the books don't matter. noelle and berdly could have been sat at a computer and the same point would have gotten across, the same uncertainty as to whether they were already in the room or not would remain. the books, them being open, is not narratively important.
and so, i wanna scoot back to the point i was making with kris and susie before, abd focus a bit on the key aspect i think gets overlooked a lot when discussing this kinda thing — the storytelling aspect. even ignoring what i said about positioning not being a concrete or entirely consistent factor — from a standpoint that's very clearly trying to set that noelle and berdly aren't sure this is real, with how noelle believes even while actively in the dsrk world that its a dream, does it make more sense to have the two of them sat at a desk like they fell asleep? i feel that it does. its so much more believable thst none of it was real if they return as if they were just waking up from a dream. that is the necessary outcome for thst scenario to make sense. deltarune is a story and character driven game — for direction the game is taking with this, they need to believe none of it was real, at least to a degree. i dont think these scene is any kind if clue, really — its a conclusion to the adventures, and a final way to soludify where the story intends for berdly and particularly noelle to be in the short term.
but those are just my thoughts !! maybe i convinced ya, maybe i didn't,,, prolly not, but EITHER WAY i had fun diggin into this :D first three deltarune screenshots were found on the deltarune text project by @afewbitsandpieces, with the two inventory images being found and edited together by my sibling (who,, ion think has tumblr so i can't tag </3)
#deltarune#utdr#kris dreemurr#noelle holiday#susie deltarune#berdly#deltarune knight#kris knight theory
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I just remembered I have a blog and can post whatever I want fuck you Knight ramble
So to establish what we know/my HCs about the Knight. First off I think the second voice that interrupts Goner Maker and (somehow) shoves the soul into Kris was the Knight. Judging by this we can assume that Gaster and the Knight are opposed to each other. After Goner Maker, the Knight made the Card Kingdom dark world, and I believe entered it and enlisted King to guard the fountain.
After that we have chapter 2. People are generally split on whether this fountain was made the night before chapter 2, or during chapter 2, after Noelle gives Susie the chalk. I believe the latter, with the course of events being the Knight hiding in the closet, waiting until Berdly and Noelle fall asleep, making the fountain, and leaving before Susie and Kris show up the library.
Lastly some notable things. They have a hand, use a blade, Toby mentions an intro cutscene where they're the final boss looking down from atop a staircase, their fountains make their respective main bosses more aggressive and authoritarian/controlling, and are associated with 'communion'. Let's get into some candidates now
Mayor Knight is who I believe is most likely. She has motivation (finding Dess), she's already built up as scary, she has direct ties to Kris and Noelle, and her being the main antag would be a natural way to incorporate her into the main plot. Plus her being a mother could contrast the chapter 3 adventure with Toriel and be interesting for Susie given that she at the very least has a bad relationship with her parents. The Holiday family also has ties to the church, given that they regularly attend, explaining Spamton's [Communion] and the Knight's ties to the Angel. It would be a little odd of her to put the red soul into Kris. From what we know, she's a cold woman who's had a falling out with the Dreemurrs, but even then, hard to imagine someone doing that to this kid
If it turns out she isn't the Knight, it's a little hard to see how she'd come into the main plot. I suppose she could be introduced in a church or Holiday manor dark world. She could also come out to lead the town during the Roaring. I think regardless of where she comes in, her introduction will establish her as a cold person who asks a lot of Noelle.
Dess is also a potential Knight candidate. She has stronger narrative relevance, also has an established connection to religion, would make a great foil to Kris, has strong motivation in wanting to return home. It's also just really easy to see the twist that Noelle's sister was the villain all along. That said, it's a little hard to imagine how she could make fountains around Hometown if she's stuck in the code. I suppose it's possible she's like, sparking fountains from another plain, and they're just appearing in the Light World. It's also a little odd the fountains made from her will to return home would make darkners more aggressive. Her meeting King wouldn't make much sense, unless her being in a different plain made her appear like an actual otherworldly presence, which I guess could work.
If it turns out she isn't the Knight, I think she could still serve an important role alongside another candidate. To put it into Undertale terms, I think the Knight would be like the the Asgore equivalent boss we hear about throughout the game whose actions are those that actively cause conflict within the story, while Dess will be more like the Asriel equivalent, or the final boss who's kinda in the background the whole time. I would prefer this set up over Dess just being the Knight because I like more characters than less, and Dess' plot importance is assured.
Papyrus is a candidate you see around a lot. He has almost zero connection to Kris, Susie, or Noelle, but he does have connection to Gaster, which is the main reason he remains a plausible candidate in my eyes. There's also been a couple potential nods to Papyrus Knight in recent official stuff. He has some motivation as being a friendless loser who'd create dark fountains to feel like a hero and befriend darkners. I do think it's a little weak as a motivation though. It's not something I can see him willingly risking the apocalypse to do like with the Mayor or Dess' possible motivations.
He also has already had the spotlight in Undertale. There are a couple mysteries surrounding the skelebros that haven't been answered in UT, which could be expanded on in DR. Especially with the implication they world hopped to Undertale.
If he isn't the Knight, I can see his hangout session Sans asks you to go on could serve plot importance by foreshadowing Gaster stuff, especially if Gaster turns out to be their dad or brother. In that way it could be similar to Onion San's weird quest. If not, it could also just be an optional side quest with not much larger plot importance, like the Mettaton side quest.
New character Knight. This is predicated on the idea that the Knight isn't supposed to be some big Whodunnit for the fandom, and that they just are their own character. I mostly enjoy this option because of my desire for ther to be more characters rather than less that I mentioned above. Dess, the Mayor, Papyrus, your preferred candidate, they are all going to exist regardless of if they are the Knight or not (Besides Oberon Smog or Undertale Chara lol). But if the Knight is their own character, then we get all those guys, plus another guy. This by definition has no evidence, I just think it would be cool
Quick rapid fire round
Gaster: I think it's unlikely because one of the only things we probably know about the Knight is they are on the opposite side of Gaster
Kris: Judging by King's non reaction to Kris and how I said I believe the chapter 2 fountain was created, I don't think they are possibly the Knight. Also I think there being an active antagonist alongside Kris struggling with the player is more likely than just focusing on the latter
Asriel: Explicitly not in town, and also you already had a game where you were the antagonist. Get outta here. Go Asriel, shoo
Any other Undertale character: Same issue as Papknight, except unlike him they don't have gaps in their story to tell, aren't world hoppers, and don't have ties to Gaster. Bad
Multi Knight: Cope
Vessel: Ehhhhhhhh maybe??? Though given that the Roaring was prophesized, I assume the Knight existed before Gaster tried to intervene, which the Vessel didn't
Alvin: Unlikely but it could be neat. Would make Berdly's death hit harder considering his working with Alvin's sister
Catti: I can maybe see it. Would be cool if the Knight was someone in Kris' class. Though I dunno if I can see her being the person in that cutscene Toby dream of
Gerson: Incredibly unlikely I think
Third entity: Would complicate the simple dynamic of Kris and the player, and would also erase a lotta Kris' agency in a way that makes the plot less interesting
Geno Chara: I don't think Deltarune is going to be Undertale 2
Geno Chara possessing Kris: See above two
Final verdict
I think Mayor Knight is the most likely candidate. I'm also gunning for new character Knight. Pap Knight and Alvin Knight would also be neat even though I don't think they will happen
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Why are A CYBER'S WORLD and WELCOME TO THE CITY... Like That?
[Title text: "Why are A Cyber's World and Welcome to the City.... Like that?" with the track names in all caps. End text.]
I know now is a weird time to come down with Deltarune Brain-Wormes (affectionate), but as is always the case when I come down with the Brain-Wormes, I rewatched the Andrew Cunningham video on Gaster's Theme, as if this time I'd make a new connection that somehow eluded me all six or so times before. Except... this time, I actually did realize something!
For context, Andrew identifies a Gaster's Theme reference in Welcome to the City with "low-ish" probability of brainrot, ie a relatively reliable quote of the leitmotif — and he finds this mildly vexing, as did I. Because Scarlet Forest has a very strong Gaster quote, and that makes two consecutive "second areas" in Dark Worlds with Gaster-y music, yet no clear thematic connection to the good doctor — unless you presume Gaster to be the egg man, who appears in both areas — but then A Cyber's World immediately quashes that connection, by sharing the Gaster-adjacent melody that Welcome to the City has, and we all know Cyber Field has no egg man.
So, like... that clearly begs the question, what's up with that? Waiter, there's some Gaster in my Cyber World! Is this not a reliable Gaster's Theme sighting after all? Did Toby just let it slide in by accident?
Well, I don't think so. And upfront, I don't actually have a lore explanation for the Gaster hints. But I do have evidence that Toby did it on purpose, for some reason — and that we might need to pay more attention to Cyber Field and Cyber World going forward. Because, I mean, just look at this:
[ID from alt: a screenshot of the 6th and 17th tracks in the Deltarune official soundtrack. They are A Cyber's World? and Welcome to the City respectively, both written in all caps. End ID.]
I don't even know where to begin with the weirdness of these two tracks, as they appear on the soundtrack. I mean, they're capitalized! They're the only capitalized tracks from Chapter 2 that aren't Spamton-related!
Gaster talks in all caps! The secret bosses, which are rife with musical and textual Gaster references in their own right, talk in all caps! The only Chapter 1 tracks in caps are Another Him, The World Revolving, and The Holy! Almost as Gaster-y as you can get! Yet while we're back in the Card Kingdom, neither Field of Hopes and Dreams, nor Scarlet Forest, are in all caps! So why are their analogues?
And if that wasn't weird enough... Cyber Field and Cyber City have the sixth and seventeenth track, respectively! You know, like stats of 666, like fun values in the 60s? Like Entry Number 17? Chapter 1's sixth and seventeenth track, Cliffs and Checker Dance, are neither in caps nor otherwise reeking of Gaster! Genuinely, what the hell is going on here?
...Did Toby literally just happen to notice these tracks were 6th and 17th respectively, and throw in the caps to fuck with us? The Gaster motif sightings make me seriously doubt it. And the fact that Kris and Susie's first foray into the Cyber World, walking on green platforms that by all means look identical to the Cyber Field proper is suspiciously silent, with no sign of the Cyber Field theme — until Queen shows up with two whole tracks, ensuring A Cyber's World gets pushed back to Track 6 — well, it could absolutely just be to build an unsettling atmosphere while the player is presumably disoriented. But there's so many Gaster-colored flags here that it needs to be examined, right?
The only other thing I can think of is how Gaster really put emphasis on "fields" in the Chapter 2 announcement... but that doesn't explain why Field of Hopes and Dreams isn't equally suspicious, nor account for the weirdness of Cyber City:
[ID from alt: a tweet from Gaster, via the Undertale account, reading: "The second field. The second connection." in all caps with a link to deltarune.com. End ID.]
Truly, I don't know. This seems like something we might not be able to solve with the information we have as of Chapter 2, but it's simultaneously hard to leap to that conclusion when this doesn't even look that much like a recurring pattern from Chapter 1. Is Gaster or a related entity naming these tracks — like how Gaster names certain "devices" in the code all caps, for things like the Goner Maker sequence? I mean, maybe, but then why? I have more questions than answers.
In summary, I guess... you know how Deltarune showed us that in hindsight, Waterfall in Undertale had been really freaking suspicious, in some ways we recognized but other ways that were right under our noses? I just think that Cyber Fiend and Cyber City might wind up in a similar position, after future Deltarune chapters.
#deltarune#deltarune theory#long post#i noticed the 6/17 and caps thing when ch. 2 dropped actually#but i didn't realize there was actual legitimate youtuber-verified (/hj) gaster inside those tracks yet#anyways! feels like something to at *least* put a bookmark in
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Hoooiii!!!! Do you have any deltarune hc? Like for the Fun Gang, Addison’s, Chaos Duo? Just wondering 🙃
For me, Jevil has a soft spot for kids (ex, Lancer)
aaaa i have so many, though not much for the fun gang as we approach more dr chapters, but i've mainly thrown headcanons onto the darkners here
for the addisons, i feel like all of them are night owls/never getting much sleep. They work a lot, but the transition to castle town has given them a bit of a break. Spamton, out of all of them, never/barely sleeps, being kept up by his own plan-making and next attempt at getting his sales to skyrocket, though always to fail. This only got worse in his post-big-shot years where constant attempts on the mansion kept him endlessly busy. He doesn't rest, and so he'll work himself until he crashes.
jevil is the opposite, at least to me! i'd like to imagine his time in the card kingdom (prior to his imprisonment) he would sleep often, since the joker card isn't used in many games (if at all). He'd sleep in the scarlet forest mainly, where i headcanon he got approached by the same being that helped spamton out. Seam set him up a little hammock near the ceiling so that he could sleep while they worked on mage-type stuff. Post-imprisonment, it was entertaining himself with solo-led games, perfecting his fighting patterns, and sleeping a lot. It would be kind of cool if, in contrast to spamton meeting their shared benefactor over the phone, jevil met him in a dream, until waking up and finding the dream was real.
Though i do like that headcanon that jevil has a soft spot for kids, i feel it's incredibly rare nowadays as he doesn't care much for anything anymore, rather than pure fun and chaos (he did try to kill three of them after all, and not out of desperation like spamton had but just because of the game). Like, his mind has cracked since his imprisonment, but he sees the potential for others to see past their own imprisonment and stir up some trouble for the nature of things. I feel he'd really like Susie especially, and Noelle for her ability to disrupt the narrative (like her objecting the player's snowgrave command at first). Though i do like the idea prior-imprisonment him trying to play games with Lancer, and Seam joining in. Though Jevil does not care for rouxls whatsoever and pities his existence above anyone else's. Something about being tied to "Rules" just doesn't sit well with him.
I definitely side on jevil knowing about the roaring, and the knight, but telling us would spoil the fun of the player finding out before the real fun has began. On the other hand, spamton desperately wants to tell Kris, to help them get an upper hand on us controlling them, but can't. I feel he's been conditioned in his time being puppeted to short out mentally whenever bringing such a topic up as seen in-game.
speaking of jevil, i headcanon he took a liking to spamton immediately, seeing how different he was from the other addisons and wanted to see what route his fate would start to go down as they both discovered more and more about what was really going on in their universe. Spamton was too focused on everything else to bother to care what jevil was or what his purpose was, but Jevil would return home to excitedly tell Seam everything about the puppeted salesman from the digital world.
onto darkners from the digital world, i feel like swatch took the brunt of the work preventing spamton from getting too close to neo, so when they physically couldn't take his wacky antics anymore, they reached out to Tasque manager, who helped them set up all the traps in the basement. She's dealt with spamton a handful of times, and one time had him captured so Swatch could try and talk to him and make one final attempt to reason with him, but he was too far gone at that point, deadset on neo.
that's all i got so far! just a few that have been swirling around in my brain for awhile lol, ! it keeps this 2+ year time without a new chapter just a little more fun :D
#dr!hc#asks#srry for the length of this i just love talking about these darkners sm#sadly don't have many for the fun gang so i'm open to a lot of headcanons
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Something I do really wonder about is Seam's knowledge of the other dark worlds and the secret bosses....
Like the mental timeline I have of them in my head is "Court magician -> imprison Jevil -> Seap" but honestly that's probably a really long time to run a (literal) hole-in-the-wall shop. They already knew who Spamton was, they knew Queen, and they know whoever it is we'll be fighting next and were the only one that had the Shadow Mantle necessary to fight them.
Along with that, they stick out pretty heavily from the rest of the Card Kingdom. Everyone else is made of board games and card games, and some miscellaneous small toys here and there, but in the light world Seam is incredibly distinct from everything else-- their stuffed animal sticks out like a sore thumb compared to the nonspecific cards and game pieces.

Were they maybe a traveler of some kind? Did their old owner carry them around everywhere, which translated into exploring the different dark worlds? Did they learn about these other characters through Jevil when his descent first began? Were all of the dark worlds connected at some point, and the separation we see in the game is a recent development?
This cat holds so many questions. What is their deal
#cricket chirping#deltarune#seam#seam deltarune#deltarune seam#Hey yknow how I just made a post about how I've said all I have to say about Seam?#I lied apparently.#I don't have any specific theories or ideas for this thread I noticed-- I just have thoughts bouncing around my head#I like the idea of Seam's old lightner carrying them around everywhere in the light world#Though the idea of the dark worlds all once being more connected presents a really interesting take on deltarune's narrative
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A potential idea for Deltarune's chapter 3 secret boss
I think this post might get me some weird looks, but fuck it we ball.
I'll just stop beating around the bush and propose the idea (ramble): Chapter 3 will have a Sonic-like secret boss.
You have Woody Theory, now get ready for Sonic Theory.
Now please, hear me out.
The core idea here isn't to just rib at all the bad Sonic OCs in the internet (okay, maybe it was), but I wanted to reflect a theme that fits Chapter 3's take on a TV themed world well (a Hollywood-like setting); stardom, or the loss of it in this case.
For context, in the 90s, due to Sonic the Hedgehog's success, there was a trend where every mascot platformer tried to emulate Sonic (mainly his US portrayal at that time, an effort to make him appeal to the American market more) as much as they could; high speed/fast paced action, a mascot with a cool and snarky attitude, and advertising focused on just how fast the game could go and/or how cool and edgy the mascot is. As with all trends, it eventually died out, with a majority of the titles fading into obscurity (though the Sonic series it self is still very relevant and thriving) if not remembered for how tacky they were.
Basing a secret boss on this fits with the currently known secret bosses’ theme of forgotten and/or discarded objects (Jevil = jester card, Spamton = spam mail). In the context of Chapter 3's Hollywood-esque setting, this makes for a character that was once a star. They were the talk of the town, a household name until they suddenly fell from stardom, mimicking the fast but short lived success of the trend. Now, they wish to reclaim the fame and star power they once had, no matter what and how.
All the secret bosses are heavily tied to the theme of freedom and control. Jevil, believing that he's the only free person in the Card Kingdom, feels like he can do anything (as in being in full control). Spamton constantly seeks freedom and to release himself from his strings. Making the Chapter 3 secret boss an in-game game character also reflects the themes of freedom and control; game characters tend to be played (or controlled) by something beyond their world (players). As a game character, this secret boss's take on freedom and control could be interesting. Instead of wanting to no longer be controlled, they want to be controlled, to have a direction for them to go along with. Now abandoned, they have nobody to follow and be guided by. This mimics a game; playable characters only do something when you move them, let go of the controller and they just stand there, waiting to be moved again. This can also play with the theme of you, the player, and your dynamic with Kris, the character. Kris, someone who's haunted by the idea of all their actions not being in their control, being met with someone who wants to be controlled all the time, their antipode, can make for interesting encounters.
The Dreemurr household has a game console with two controllers; one official and the other a knockoff/off-brand one. Toriel mentions Asriel liking a character who is essentially the Deltarune universe's version of Yoshi in its version of Super Smash Bros. As 'Super Smashing Fighters' is a clear reference to Super Smash Bros, which as a series is played on consoles, this further confirms that there's a game console somewhere in the house. As the game console is something that Asriel have ties to, this gives Toby the chance to further explore Kris as a person, their thoughts and fears, and dynamics with others (especially family) even with Chapter 3's more lighter and gameplay focused take. The console is currently tucked under Asriel's bed which, while it looks like a problem, I'll get into a bit later.
Video games can still make sense in a TV World that puts emphasis on performance; they're entertainment played on television by connecting a device onto it (at least home console games). The secret boss being the main character of a game can be translated as an actor, someone who carries out the directions provided by a 'script' of sorts (the game itself or you/the player). In a way, video games are movies or shows that the player themselves have full control of; they share several elements with other forms of media, only this time with giving the consumer more liberty in enjoying.
The Deltarune status updates reveals what the OST calls a 'Green Room'. A Green Room is a "a room (as in a theater or studio) where performers can relax before or after appearances". Fitting for the direction that Chapter 3 takes for a world themed around TV entertainment. Not only does this reinforces the actor and performance theme that Chapter 3's direction goes for, which can especially be applied to the secret boss, but it confirms something; the Dreemurr house's second floor being involved. Before this sneak peek, a lot of fans assumed that only the living room will get Dark World-ified, but this single screenshot seems to be saying otherwise. We get a loose layout of the second floor's hallways, the potted cacti are the same in shape, the couches mimic Kris and Asriel's bed, the starry wallpaper comes from Asriel's side of the bedroom, and some even say the box of (prop?) swords represent Asriel's pencil box. This still gives the chance of the game console as a secret boss, or any other things in the second floor to be referenced as well.
In one of Spamton's QnA answers, we may have the elements of the next secret bosses revealed. Spamton himself have the Puppet/Cat element, sharing it with Tasque Manager according to the game's files. We can assume that Death/Scythe in this answer belongs to Jevil (though the game's files lists it as Chaos/Chaos, possibly as a joke), as the JevilsKnife is basically a scythe and Spamton dislikes him. This leaves us with Thunder/Light and Dark/Star. Thunder/Light fits well with the secret boss being a Sonic expy, as both are very fast things, while Dark/Star could refer to what this possible secret boss is; a star that fell from fame into obscurity (or darkness).
Now, onto fan theory territory.
1. Memoryhead: There's a theory suggesting that the Memoryheads represent the currently known and future secret bosses. Here's the Memoryhead itself, along with the circled parts showing Jevil (red) and Spamton (yellow):
Obviously these aren't the only faces on the Memoryhead as we also have this face:
Should look familiar right? Of course this isn't really definitive proof of the concept being plausible. I wanted to point out just how eerily similar one of the faces on the Memoryhead is to Sonic's conjoined eyes.
2. SOUL colors: A more common theory is that each secret boss would have their own SOUL color/modes based on the Undertale Genocide Route bosses in reverse order (Sans = Jevil = Red, Spamton = Mettaton = Yellow). On top of this theory, another theory from Reddit says that the secret bosses reflect an inversion of each color's virtues; in the case of the currently known secret bosses, Red for Determination, Yellow for Justice. Jevil accepts the truth with no resistance and deludes himself into believing he's free to do anything (the opposite of Determination) while Spamton is a crooked salesman who pressures Kris into making bad deals and scams his customers (the opposite of Justice). Following this pattern, the Chapter 3 secret boss's SOUL color/mode is either Purple or Green. Let's talk about how this could work for our Sonic ripoff.
Purple is the color of Perseverance. Inverting Perseverance could give us something along the lines of Apathy. To persevere is to stand tall even against the odds and the many trials of life. As the trend of Sonic-esque platformers lived for quite a short time, it can be said that it didn't persevere through the tests of time. Maybe we could have someone who's long gave up their dreams of returning to the spotlight, where they consider their current state as being eternally lost, until an opportunity (Kris and their SOUL; something to control them) presents itself. This sends them in a more frenzied and desperate state that makes them do whatever it takes to become famous again, no matter what they'll face in their path to have 'freedom' once more. This portrayal can both invert Perseverance as well as display a twisted version of it.
Instead of spiderwebs, the lines could be TV scan lines, tying the chapter's TV theme with the secret boss' basis of a video game character. The lines could also refer to game consoles and controllers, with both using wires to connect themselves onto the TV.
Alternatively, this secret boss uses the green SOUL, the color of Kindness. Inverting Kindness gives Selfishness or Meanness. This still lines up with the secret boss being a Sonic clone, as the games that tried to ride and capitalise on Sonic's success tend to forgo Sonic's kindness and heroism for being cool and edgy for the sake of being cool and edgy, ending up with a character whose only defining trait is 'being totally rad' even to the point of self-centeredness. With that interpretation, the secret boss can instead be selfish and shrewd, disregarding others and doing whatever they can no matter what to get their hands on Kris' SOUL. On the surface, they still try to keep a kind and heroic persona (but not without the snark) despite no one remembering them. All of this to reclaim the image that they once have, their stardom, and their life. Why should they matter? They're not the ones who have their lives and acclaim suddenly robbed from them right?
While it skips the Purple SOUL, the Green SOUL returning in Chapter 3 can be inferred from Seam saying that the "next opponent" (presumably the secret boss) is impossible to beat without the 'Shadow Mantle'. A mantle can mean many things, for one it could mean a cape of sorts or a covering. As Seam says that we need the Shadow Mantle to fight the next secret boss, it can be inferred that it acts as a second shield for the Green SOUL, covering the area not protected by it.
3. Heaven and Hell: So far, all the known secret bosses have made references to Heaven or Hell. Jevil, besides being a demonic jester, says “MY HEARTS GO OUT TO ALL YOU SINNERS!” before one of his attacks. Spamton have made several allusions to Heaven (“ARE YOU WATCHING, [Heaven]!? IT'S TIME FOR SPAMTON'S [Comeback Special]!”) and has an angel theming (the mini Spamtons that heal half your health, Spamton NEO). Making the Chapter 3 secret boss a star past their prime by basing it on a dead gaming trend still fits this theming. They’re a star that fell into obscurity. In other words, Lucifer, the morning star, a fallen angel.
Okay, all of this is cool and weird. But then, what about the flowers? The ones Asgore gave to Toriel? Wouldn't that, a discarded thing that sits fairly near to the living room, also be secret boss material?
Simple, they can still be a part of this potential secret boss, just not as the boss itself.
Instead, the flowers can be the stage for the boss fight. A lot of Classic Sonic games (read: Sonic games at the 90s) start off in places with a fair amount of vegetation, especially trees and flowers. I can see the flowers also acting as the trees. In short, the trash can itself will be the stage for the secret boss's fight.
And now, some personal ideas.
1. Speech quirk: As an embodiment of a long gone fad, this secret boss's speech quirk would be speaking in 90's slang frequently while putting certain letters in bubbles, as if they're buttons on a game controller, with T being replaced with a + to evoke a D-pad. Something like so:
2. Gaster design motif: It's heavily implied that Gaster have some involvements with the secret bosses. They also have design motifs that they share with Gaster; Jevil have Gaster's eye cracks (or is it just clown makeup?) while Spamton have Gaster's fashion sense. I think, for a character that plays into the theme of a former star that long for their fame to return, the Chapter 3 secret boss will have a hole on each hand, just like Gaster's hands. On top of rings being the main collectible of every Sonic game as well as loop-de-loops being a common feature in Sonic level design, hands with holes can symbolise grasping for something (in this case fame/stardom), only to fail.
3. Amusement park ride: Each secret boss so far seem to have an amusement park ride theme of sorts, with Jevil's fight being in a carousel (or at least similar to) and Spamton's fight taking you on [[a ride around town]] on a rollercoaster. As the rollercoaster is (unfortunately) taken, I'm gonna have to go with a pendulum ride. Besides being a very fast ride (some even swinging in a full circle, just like a loop-de-loop), it can symbolise this character's arc of wanting to reach their past stardom only to slip away.
Of course, I wouldn't be surprised if the entire cowboy thing ended up being a hint to the actual secret boss itself, but, knowing Toby Fox, I also wouldn't be surprised if it isn't. If this ends up being inevitably deconfirmed by Chapter 3's release, I can still claim him as an entirely original secret boss complete with an orange SOUL mode. All in all, I just needed to put this out somewhere, for some unfortunate souls to read.
TL;DR: The Chapter 3 secret boss is a Sonic expy as a riff on the Mascot with Attitude trend from the 90s and to parallel a movie star past their prime (according to Chapter 3's direction), desperate to be guided and to have fame once more.
#deltarune#deltarune secret bosses#deltarune secret boss#deltarune fan character#deltarune oc#deltarune chapter 3#deltarune theory#deltarune au#well it's a crack theory for sure#sorry if it came off as rambly#i've been holding on this for some time#sonic theory#woody theory
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heya, mod rake here. just wanna provide some clarification for the time frame, i guess?
spamtonincorporated takes place after chapter two, and before chapter three (when it comes out)
the story so far is:
•kris and co. defeat spamton neo, kris receives the dealmakers
•kris seals the cyber fountain, and everyone in cyber world moves to castle town (much like card kingdom in chapter 1 did)
•castle town gets expanded, i suppose? i'd say the center area doubles in size, gaining 2 more buildings on each side of the main road, so now there's 4 on each side.
•anyway, kris takes the dealmakers to mallius (i think that's the name of the toy hammer blacksmith guy). mallius, with some help from ralsei and perhaps seam, "upgrade" the dealmakers
•the "upgraded" dealmakers basically allow spamton to reform his body, or at least his pre-NEO body. the dealmakers are now unable to be removed from spamton's face, as the glasses now contain his "soul," but he is able to change between having a body and being a sentient pair of glasses.
•the addisons are in castle town, but they do not know that spamton is there. neither do queen, swatch, tasque manager, or anyone else from queen's mansion.
•spamton has set up shop where mr. society was, as it is 1) out of the way of people he wants to avoid, and 2) close to where the lightners enter.
HERE IS A SHITTY MAP I MADE:
addison supershop is where the addisons are
hackerman is where hacker is; he sells any item you missed from a previous chapter, but it is a much worse version of it
queen's super awesome relaxation spa is just a random house that queen took over and put her shit in
sweet cap'n cakes is their shop, self explanatory
#deltarune ask blog#spamton g spamton#spamtonincorporated#spamton#deltarune spamton#deltarune#spamton deltarune#deltarune chapter 2#deltarune chapter two#not an ask#ask me anything#ask blog#mod rake#mod post
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Deltarune Lost Pieces au post number two, electric boogaloo:
The main bosses/Secret bosses: King, Queen, Jevil & Spamton!
I am hoping that tumblr doesn't obliterate the image quality 😭
This a sequel post to this post I made about the Lancer Fanclub, if you wanna learn more about my little project you can read my other yap sesh there.
More super cool lore below:
(totally not trying to get you to read my massive infodump rn)—
My deltarune au is called Lost Pieces, and basically it's a deltarune au where Kris and Susie forgot about the prophecy and stopped going to Castletown & exploring dark worlds after they came back from the cyberworld— and then remember about it later when they are all Asriel's age & in college and stuff, and have to reinstill hope in everyone and reform the Fun Gang/@$%& Squad/Lancer Fanclub (in this au, it's called the Lancer fanclub).
if you saw my other post then you do not need to read all of this, you can just scoll to King's section
Other info that I may or may not have briefly mentioned in the ref sheets/other random info:
(TW: mental health stuff, familial issues, charecter death, depictions of violence, religious themes, manipulation)
General:
This au takes place after a true route (not a wierd route/snowgrave route, Noelle nor the others killed anyone.. exempt Spamton but like that was on accident 😭) (he is still technically around guys dw)
In Lost Pieces, Kris and Susie discovered the darkworld while they were in middleschool (they were 12-13yrs), Ralsei was around their age as well, and Lancer was two years younger than the three (10yrs).
The lighteners first arrived in 2018, since that's when Deltarune came out. The events of chapter one took place on 12/11/18 and chapter two on 12/12/18. That was the last day Kris was in the darkworld— however Susie's last visit was in 2020. She didn't visit super often, but would try for once a month.
Worldbuilding-specific stuff:
The town that Kris and Susie live in is in the northern midwest of the U.S.
In Lost Pieces, the darkworld have different names— The darkworld that contains 'Card Kingdom' is called Kaardarke (pronounced "card-ar-kay-"), The Cyberworld is technically called 'Cybertopia', but nobody really calls it that anymore.
Each darkworld had their own offical language before The Knight showed up— after that, they all switched over to the language that the knight spoke. That's the only reason that Kris and Susie were even able to understand the darkeners.
Each darkener species is bound to the world they came from (EX: Maises to the Cyberworld, Hathy to Kaardarke), but before the knight created each world's respective fountains, they could crossover into eachother's worlds using The Pure-Fountain in the then-empty Castletown as a portal (This was because the spare classroom used to have a small computer lab). Only after the fountains in each world were created, they couldn't crossover anymore due to the energy from the opposite portals turning visiters to stone. Eventually the computer lab was removed from the spare classroom and all of the old supplies were moved to the library. Darkeners who have one parent from each of the two darkworlds are bound to the world that they spend the most time in, which is why Lancer was bound to Kaardarke rather than Cybertopia.
While The Cyberworld uses a lot of more-lightworldish concepts, such as the months being January-December like they are in english-speaking countries & understanding social refrences (like how Queen understands lightener internet humor, and how Addisons understand how buisness works, like how a lightener would)— Kaardarke is a lot less connected to the lightworld. They had some vague connections through back when Cybertopians could travel there, but lost a lot of them during the time since then. They have their own calender system, social pyramid and their society functions very differently than Cybertopia's, or the lightworlds'.
Darkener species list time!
First up is Kaardarke:
Hathy
Rudinn
Clobbes (pronounced "claw-bes")— the clubs, basically think of Clover
Tribril (pronounced "trib-rill")— the spades, basically think of King and Lancer
Bloxers
Jigsawra— the puzzle piece lookin' dudes, basically think of the tutorial masters & jigsawry
Rabbick
Chescheckes (pronounced "chez-check-ees")— the checkers/chess guys (C-Rounds & K-Rounds) and Mr. Elegance/Mr. Society
Starwalkers— the starwalker birds .......and of course nobody could forget about my guy The Original Starwalker
Species list for Cybertopia:
Tasques
Swatchlings
Pluggids— plugboy, werewires, werewerewire technically
Maises
Poppups
Addisons
Ambyu-Lancers
ViroViroKuna
Musiks— basically, think of Sweet, Cap'n & K_k or whatever their names are 😭
Mascottics— everyone else, (basically the thing about Mascottics is that they are all unique)— think Nubert or sum idk
Okay no more species lists, back to notes.
The knight-made fountains can cause darkeners to have vivid nightmares and visions if exposed to them closely for a long period of time. It can influence their behavior too (canon).
The knight showed up in Kaardarke at some point in the late 90s, and in Cybertopia in 2008
King— and a bunch of Knight-era Kaardarke bs:
King was a very strict ruler, and a very strict father. He forbade Lancer from many seemingly normal things— such as eating dark-candies (canon). King was influenced heavily by the dark fountain when the Lancer Fanclub rebeled against him, which is why he acted so bizzarly during the fight, and why he carlessly threatened to kill his own son. King knows Lancer will never forgive him for how he treated him.
King had prior experience with lighteners before the Lancer Fanclub arrived, that being with The Knight.
This next part is crazy long, whoops..!
When the The Knight, it entered Kaardarke through the new fountain it made— which happened to be in Eastern Kaardarke, which was the Tribril Kingdom. The Tribril kingdom was ruled by King's father at the time, but The Knight wanted things to change.
It purpousfuly inspired fights between the four kingdoms; North (the Rudinn Kingdom), South (the Hathy kingdom), and West (the Clobbes kingdom) in order to determine which kingdom was the one who would inherrit the entirety of Kaardarke, as The Knight didn't want the fact that there were four leaders rather than one, to get in the way of it's plans to bring about The Roaring.
Eventually, the four kings reached a stalemate— which prompted The Knight to make their own desision, choosing the Clobbes Kingdom as the one true kingdom, which enraged the other three; they sent their armies to attack the Clobbes castle, killing their Queen (who's name was Queen Brutus) and chasing off their young Princess (Thats Clover, you know her!).
The Knight made it's next desision, choosing The Hathy kingdom as the new true kingdom. The two kingdoms who hadn't been damaged yet— Rudinn North and Tribril East, attacked the Hathy Castle next, killing their Queen. The hathy kingdom didn't have an heir to dispose of at the time.
By this time, the Rudinn King (who's name was King Diamidi I) and The Spade King (Who's name was King Tolius IV) became extremely distressed about who was going to be chosen next. The two kings were particularly close, and knew that they would turn on one another because of this. But who cares its the prophecy, right?
Next, The Knight nominated the Rudinn Kingdom. The kings knew what would happen next, as the Rudinn Queen was killed, along with the Rudinn prince, who was soon to take the throne. The kings were all still around and free at this, but were extremely stressed. Their kingdoms were in ruins, as the townsfolk were panicked and terrified, scattering and fleeing.
The Knight declared that the Tribril Kingdom was the true kingdom at last— and by this time, the other kingdoms were to weak to fight back. There was finally a winner in this fight.
King Tolius was unsure of what to do know that he had inherrited the entire kingdom— he was getting old, and he didn't have a prince to make into the new King in his place. The Knight eventually would propose a solution to this issue, stating that he should choose to have one of his daughters— Princess Tolia and Princess Espera, to come with it to search the remains of the kingdoms for a new King to replace their father.
(Context: in Kaardarke, the formerly four-way-monarchy worked in a very specific way. Each kingdom had a King, which acted as the main ruler of said kingdom, that kingdom would also have a Queen— but rather than being the King's wife, they were the king's sibling or cousin and they work together like coworkers. The King's wives were the Queens from other kingdoms that weren't their own. For example, the Hathy King's wife was the Tribril Queen and the Hathy Queen's husband was the Clobbes King, if that makes sense idk)
Anyways, King Tolius IV chose his least favorite daughter— Princess Espera to go with The Knight to search.
Haha but this was a diversion..!
The Knight's true motive was to get Princess Espera into power, as the overuling Queen of the entirety of Kaardarke, which was unheardof in Kaardarke society, as the Queens were usually just semi-rulers of their own kingdoms, and didn't usually get involved with the whole of Kaardarke's affairs. The Knight was new here though, it didn't understand anything major about how Kaardarke's government worked. It just knew that it wanted to have a say in it— and it could, by using Espera as a pawn.
Eventually, The Knight convinced Espera to present her (The Knight's) plan to her father, who was furious. That didn't matter though, it was the prophecy.
Princess Espera (not in her own will) eventually locked up her own family, and the former kings in the Tribril Kingdom's royal prison, and took her place as ruler of the whole darkworld. But she wasn't really in change, she was just a puppet for The Knight to speak through. She didn't really have any power over anything at this time.
That's when The Knight drew into the fountain, retrived an object from within the pure darkness and offered it to Espera. This item was called the dark mantle. Yadda yadda she takes it and now she is greatly influenced by the dark fountain, yadda yadda.
The Knight departed after this, but now-Queen Espera still acted on 'it's wishes'. She did what she thought it wanted, she didn't want the knight to abandon her— she didn't know what to do with herself anymore. She executed her father and sister in a fit of desperation, since she knew The Knight wanted her to have complete control over her world. She continued to spiral until Kaardarke was distracted by a rebelion, as some of the surviving former princesses of the three other kingdoms began to protest the Tribril rule. Eventually, it was sorted out through various threats from their new Queen.
One of the former rebels, Princess Ruebi of the formerly Rudinn Kingdom of the North, was a former friend to Espera and her family. Ruebi knew that Queen Espera wasn't in her correct state of mind, and offered her help to Espera. While she hesitated at first, eventually the two put aside their differences and tried their best to preserve their friendship.
Eventually they were lovers (wowza!), and also Espera transitioned during that time.
(King doesn't talk about it, and Lancer doesn't even know about it either. Nobody really remembers it anymore, they don't care either.)
Their relationship didn't really last long though, this also bleeds into Queen's backstory at this point, so I'm going to start her section now.
Queen— and a bunch of Pre-Knight/Knight-era Cybertopia bs:
I took a lot of inspo from old computers and PCs when I developed her. She whirrs constanly, but it gets louder when she's focused on something, or when she's overwhelmed. Her algorithm is based on trending topics online, which affects her vocabulary and what she displays on her visor. She tried to keep her algorithm as up-to-date as possible.
Her story is also pretty long, so buckle up I guess,
And it involves all of the Kaardarke lore I was just yapping about before this too. Believe me, that was all relevant 😭
The Cyber World, or Cybertopia as it's known, is a relatively new darkworld. It was created by 'HEAVEN'. (Heaven represents humanity guys.. thats what Spamton was talking about!)
'HEAVEN' gave the world it's inhabitants, it's land, everything.
But, the world was in chaos when it first appeared, so it had to send down a ruler.
(...That was Queen, guys I swear I am taking this loredump seriously...!)
Basically she was sent down in pieces to each Cybertopian darkener species as little microchips— but they didn't know how to utilize them, so they sent a single representative of each species and each threw their species' pieces into a pool of acid.
Yadda yadda she rose out the acid, (she looked way different back then, basically think of her concept art since that's kind of what she looked like at the time) and everyone panicked because that doesn't.. you know.. normally happen. They went to tell others about what happened but by that time she had vanished.
Then a war broke out because half of the population was pissed that they 'wasted HEAVEN's gift' and the other half claimed it was a flawed gift. They fought for years, building a wall that stretched across the land, splitting it in two compleatly demolished halves— until a mysetrious being appeared and tried to convince them to stop fighting.
When they refused, it simply gave up and said that 'the better side was right after all', and left.
Then the two sides began to fight over who was better, and decided that whoever cleaned up their half of the world was the better side. Eventually, both sides were clean, and the being returned to see the two sides inspecting eachother's handywork— compleatly ignoring their previous conflict.
Eventually they all realized Cybertopia needed a leader, and they decided the being would tske up that role.
It was unsure of how to go about it at first, and didn't understand what it was doing— eventually it met someone who could show it how.
Many, many years later, the word that The Knight of the prophecy appeared in Kaardarke prompted the being to venture to the purefountain and and observe it's changes by speaking with it's Kings. It left with a small party, consisting of it's head guard: a tasque-manager named Terabyti (guys it's tasque manager!), it's head butler: a swatchling named Indigo (guys it's head swatch!) and it's castle vendor & head of buisness: an addison named 5Fb5ea (we will find out about him very soon) (its Spamton).
When it and it's party finally arrived at the empty Castletown, and looked upon the purefountain, it saw another face looking through it from within Kaardarke. That face, would help the being learn how to be a leader.
The being was shocked to learn from the newcomer that there were no longer four Kings, but just one ruler. The newcomer introduced itself properly as that ruler, King Lancer I. (Guys it's King!)
Because there wasn't a knight-made darkfountain in Cybertopia yet, King Lancer I could travel to the Cyber World for the time being, and him and the being became great freinds.
However, the being was still uncertain as to who it wanted to become, it had so much responcibilty now. What was it going to do.
It's new friend always spoke about the prophecy, and The Knight— and how it wished for it's return so desperatly. Was the prophecy really that big of a deal?
Yadda yadda they fall in love (T4T moment!)
Through their relationship, the being discovered itself— it knew exactly what it wanted to be, who it really was. So, now we have Queen..!
But there was an issue— King Lancer I was already married to the now-Queen Ruebi, who became worried about her husband since he hadn't been in Kaardarke for some time. She discovered that she had been cheated on and she & Queen became mortal enemies.
King didn't really know what to do about this— he, Ruebi and Queen fought, and he simply left Cybertopia with Ruebi & never really saw Queen again until modern-era. Queen doesn't really like his ass anymore 😭
(They are so divorsed 😭😭)
She is kind of on & off with Rouxls now-a-days. (kind of a queenkaard moment?)
Jevil:
Back in the day, Kaardarke had 2 court-jesters. One for the North & South kingdoms, and one for the East & West kingdoms.
Jevil was the jester of the East & West, while Seam was the royal magician of the same two kingdoms. The two would preform together and were incredibly good friends.
Jevil would also frequently visit Cybertopia, as he was good friends with their head-of-buisness & castle vendor, 5Fb5ea (Spamton in his 'Big Shot Era'). They eventually fell in love and got married (spamvil real???), but that also didn't last long.
It all changed for worse when The Knight arrived.
As the kingdoms were torn apart by the king's jealousy towards eachother— Jevil was approached by The Knight, who told them the truth about the world they lived in. And, how it was all just a game. How nothing mattered at all, it was all in good fun. None of it was real.
Jevil didn't belive it at first, but after witnessing how The Knight played it's cards right and destroyed Kaardarke in just a matter of weeks, they became sure of it. The Knight was right, nothing mattered.
Jevil quickly changed, they lashed out at their co-workers, at everyone. They lost their mind.
They stopped visiting 5Fb5ea and couldn't bring themselves to care anymore. It all came to a boiling point when Seam confonted Jevil. They tried to reason with them, they tried to convince them that it was all untrue. Jevil lashed out again— this time, it was just towards Seam, their best friend. Seam knew what they had to do. They had them arrested, and sent to the Tribril Royal Prison, along with the four former Kings.
Anyways more modern Jevil lore—
Jevil never 'died' in their fight because they simply just transformed into the devilsknife; but because it was a true route (which doesnt involve violence, making the devilsknife useless in combat), Jevil was never really utilized & spent most of their time in Kris' inventory.
Jevil nowadays is still struggling with taking things seriously, and with caring about anything at all. After all, what's the point when everything's just a game.
and if you're wondering if they recognize Spamton now, they don't. They don't realize it's the same person as 5Fb5ea was (Because they aren't really the same person anymore).
Spamton:
Spamton wasn't always Spamton, back in the day he was just 5Fb5ea.
Just a normal addison, named after his hex code, with a normal life. But, he wanted so much more, he wanted to be great.
5Fb5ea attended buisness school, with other addisons— including their friends, FF88FF (pink), 81bEED (blue), etc. They had dreams that weren't on par with his. He would always gloat about wanting to make it big, but his sales were never good enough.
Until he got that phonecall.
Eventually, his life came together. His sales were skyrocketing, his dreams were coming true. He had been annonced as 1997's salesman of the year, and Queen herself had appointed him as Cybertopia's head-of-buisness. Everyone loved him (he married Jevil around this time too), he kept soaring higher and higher— His life couldn't get any better.
The Knight arrived.
Then, he stopped getting calls.
His buisness empire began to crumble, he fell from the sky, his dreams were unreachable again. It hurt more now, since he now had tasted that life. He crashed hard, he didn't understand what he did wrong. He waited by the phone for hours, days, months, years. Queen got tired of him, and threw him out. The public didn't love him anymore. Jevil lost their mind, they acted strange now. They were careless, they stopped visiting. Now 5Fb5ea had nobody.
They took a walk to clear their mind.
They got too close to the edge, they fell hard.
He was changed into something— someone new.
He didn't recognize himself anymore.
He wasn't 5Fb5ea anymore.
He broke into the royal basement in Pandora Palace frequently. He wanted to taste that life again— when he found it. He found what he wanted. He wept and prayed at the sight of it, before he was dragged away from it again. He could never reach his dreams.
And, when he did. It was all the same after all, the strings were still there. He was just a puppet. He was just a thing to be used. Then, he was offered freedom, but he was dragged away again. He could never be free. He was not truely alive unless he was bound by his strings— unless he was chasing that dream.
Okay now for more modern Spamton lore—
Spamton kind of 'died' in the NEO fight— but he is still kind of alive (his existance is complicated). Because Kris did basically destroy him as a result of his battle with the Lancer Fanclub, what was left of his 'life' basically became bound to the dealmaker, and doesn't really exist unless someone puts it on, (For non deltarune nerds, the dealmaker is basically an armor item, in this case its his glasses) when a person does put on the dealmaker, he can see and speak through them, now becoming 'the puppeteer' instead of 'the puppet' (Spamton's 'original' body was destroyed when Spamton 'becomed NEO').
When Kris specifically last left castletown, they emptied their inventory and left the dealmaker and a lot of other stuff behind just kinda in their room in the castle.
Ralsei found the dealmaker and decided to try to keep it on the Blue Addison's maniquin, because of the dealmaker's ablilities, Spamton uses the maniquin as his new body and styled it to look like how he used to look, sort of.
Spamton works at the Top Bakery, trying to make enough money to get himself off the ground again, but it will be awhile before he feels the wind on his wings again.
Spamton doesn't remember his days as 5Fb5ea very well, his memory was affected by the acid exposure. (His skin was also melted off?) (in my au, all addisons look like puppets under their skin??) (the acid also shrunk him, his legs especially since they were in the acid the longest) (His skin was originally blue in my interpritation as the hex code 5Fb5ea suggests, he matches the pipis..!) (I know about the poster featuring canon big shot spam.. this is my au though, so he's blue here 🔥)
Okay infodump over, you survived!
I will make the vendor's refsheets next, and rouxls..
#deltarune#deltarune au#deltarune fanart#my fanart#my au#alternate universe#deltarune chapter 2#deltarune chapter one#deltarune spamton#spamton#spamton g spamton#spamton deltarune#jevil#jevil the jester#deltarune jevil#jevil deltarune#spamvil#deltarune queen#queen deltarune#deltarune king#king deltarune#big shot spamton#I mentioned rouxls like once..!#Implied queenkaard??#Sometimes??#utdr
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