#card game dev
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crunchetime · 1 year ago
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ME AND SOME FRIENDS MADE A CARD GAME
and I'd appreciate if you checked it out, especially if you like games like Magic, Yu-Gi-Oh or even D&D, but want an easy to learn out-of-the-box experience with some absolutely unhinged characters.
You can order physical copies of the game's first 100-card deck, as well as the new stand-alone expansion deck Wacky Waters, via TheGameCrafter.
Learn more at our Carrd site below!
I've been the creative lead on BBT for the past 6 years, ever since we started it as a TERRIBLE game using index cards with hand-drawn illustrations by yours truly.
In the distant future, we've now released the first deck as well as our first expansion, Wacky Waters, which is themed around pirates and sea monsters. And it's actually fun to play! We have testimonials! It's award-winning!
I've been cagey about BBT and my online presence colliding for some time, but I'm super excited for y'all to sink your teeth into this labor of love!
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boxsocialgames · 1 year ago
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This game is a culmination of years of trial and error with making a drinking game to play with not only huge nerd-dorks such as myself, but casual observers as well. I wanted a pick-up-and-play version of King's Cup where you don't need to spend 10 minutes deciding the rules before you start, and that allows great variation and chance between each game. Also, I wanted to get rid of waterfall.
Link Below:
https://www.etsy.com/au/listing/1656565414/the-demons-head-a-drinking-game
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calvincell · 7 months ago
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Critical PSA to Balatro or Mahjong or general Roguelike Deckbuilder Lovers for the amazing looking upcoming game ULTIMAHJONG!
ULTIMAHJONG is in the exact spirit of the likes of Balatro, Bingle Bingle & other casino/gambling-based roguelikes/deckbuilders that have been inundating the indie gaming scene recently and which I’ve personally been happily drowning in! In this case the base game is Mahjong & it’s straight up Riichi Mahjong based thankfully rather than the deluge of puzzle solitaire tile matching games that overwhelm Steam
Currently has playable demo on top of being Wishlistable. The dev predicts a release this year & I’m absolutely purchasing it on day one if for nothing else than to reward a halfway legitimate Mahjong game!
Speaking of the dev, they themselves ran through a few rounds of the early game to show it off:
youtube
Don’t know how many this post will reach but I’m happy to do my part to raise the population of Mahjong Enthusiasts out here on top of supporting innovative indie devs & their projects!
EDIT:
My luck finding out about these types of personally niche games seems to remain at an all time high because I’m obliged to update this post with a 2nd Roguelike Mahjong Deckbuilder on the horizon: AOTENJO
Similar to ULTIMAHJONG in intent but with its own distinct style & also has a free demo on Steam to try out.
One of AOTENJO’s major features is the inclusion of multiple regional mahjong variants to enrich the variety of the play experience!
Unlike in the case of ULTIMAHJONG, AOTENJO’s developer XO Cat’s YT channel (under the moniker NonToxicEel), lacks a similar in-depth breakdown of the game’s demo but does have a few videos attempting speedruns of the demo and are still a recommended watch to get the game flow & feel they’re aiming for:
youtube
Once again, I’m happy for the Mahjong renaissance we seem to be getting in the realm of gaming post-Mahjong Soul & Balatro!
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reachartwork · 5 months ago
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we're making an indie tcg boys
and we're looking for playtesters
<wip title> Project Card Souls is a TCG with an emphasis on tactics, positioning, resource management, and BLOOD. Summon forth an army of horrendous dark fantasy creatures, mind-destroying outer gods, or rag-tag peasants simply doing what they can to survive. destroy your enemies with a thousand wild boar attacks.
once it's done i will release it for free probably on itch.io since i don't really have the infrastructure to, like, make booster packs.
yet
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redspringstudio · 1 year ago
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Welcome to the Amaryllis District! The most fun you’ll ever have in your life, assuming you survive the night 😉
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jennifercrowart · 1 year ago
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I got to draw art for a virtual card game my brother is making! Excitingly, he had a few rat-themed cards for me to draw 😂 Rat, and Rat Attack!!!
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tearwolfe · 7 months ago
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contrary to popular belief, i work on other things that aren't ruikasa...
this past semester i've been working as the artist for a game called "coffee for cthulhu"!! i joined a team of two other people, our game designer + programmer, who had an idea to make a cozy coffee shop game that combined elderich horrors.. that are cute?
i've been grinding away at the art, and we finally released the game today!! it's on steam (windows pc) for $3.99, we've been working pretty hard on it, it's a cute and short game to play through.
it's our capstone project for our major, the first video game to come out of our specific program! super cool.
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chocodile · 1 year ago
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Some character-based face cards for the Cheat/Bullshit card minigame I programmed for Wishbone. It'll be playable in the next public beta, which I hope to put out at the end of first quarter 2024.
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cultofgalaxy · 9 months ago
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💖Happy Valentines Day!!💖
Sadly I didn't get to do all the ones I wanted to do but hopefully next year we'll get some starsprirtes in there!
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videogamepolls · 4 months ago
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Requested by @finlands-beret
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mikethinkstwice · 17 days ago
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Just held playtest #5 of my playing card Weird West Horror game! This time, the theme is REMOVING RULES FROM YOU GAME.
oooOOOoooo spooky I know!
But don't worry, you don't need to be afraid of removing rules. On the contrary, removing rules is a design tool in of itself.
How I learned this lesson was in my quest to improve The GM tools of my game. The tool I was tweaking was this:
Threats and Horrors
As a GM Move, the GM may foreshadow the presence of a Horror (supernatural) or Threat (mundane) in the narrative. When they do, The GM may put a playing card onto a index card labeled with tha Threat or Horror. Threats have their cards placed face-up, while Horrors have their cards placed face-down. When the maximum amount of cards is placed in the pile, the cards are used in my game's conflict resolution system against the Player Characters.
There are two major problems with my original approach:
1. It Takes Too Damn Long
Because each Threat or Horror is a separate pile and which can have a maximum of 3 or 4 cards, the GM found it difficult to naturally advance their presence. Often times we would end sessions with at least 1 Threat or Horror never even reaching its maximum! This would force the GM to work outside the guidelines of the game and just introduce the Threat or Horror's next step anyway.
2. It Kills The Suspense It's Trying to Develop
The main purpose of this system is to illicit suspense. As a player, watching a meter made of face-down cards slowly build up communicates that danger is brewing, but it also doesn't give you a lot of information. But I realized that by labeling each individual Threat or Horror, I was diminishing that suspense. Because.. it's labeled. The Players aren't stupid, they know exactly which Horror or Threat is going to appear when it reaches maximum card capacity.
So What Was the Solution?
Well, the premise of this GM tool definitely works, but the system is getting in the way of the tool's purpose. So something has to go. And I think now that I've written it out it's pretty clear what parts have to go.
Firstly, Threats and Horrors are just going to be a single meter of face-down cards. I'll let the GM choose what Horror or Threat they want to use when the meter hits maximum; whatever makes the most sense in that moment. No need to hand-hold there.
Secondly, let's do away with the labels. This is kinda already done by only have one, generalized meter, but it's worth saying that now the Players will have no clue what will happen when the card meter hits max. They just know that it'll be bad for them.
Conclusion
Don't be afraid to cut away parts of your game that are getting in the way of the narrative experience! But also, don't jump the gun and completely trash a tool. Instead, try to figure out what exactly that tool is supposed to be doing, and then troubleshoot from there.
Until next time!
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makiokuta · 5 months ago
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I got to do art for a friend's game jam game for pride month, Lesbian Card Battler GEMCARD.
Check it out :3! There's another CG I did, character designs by @itsasooz - and a fun card battler to boot by the wonderful Unity! (of weird and unfortunate fame)
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boxsocialgames · 2 years ago
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G'day,
I've been working on a drinking card game for a few years, and I'm now finally dipping my whole hog into it and launching it as a Kickstarter.
Inspired by King's Cup, it's a deck of 55 cards, each with a unique rule. Link below:
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transmisc2 · 1 year ago
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SURPRISE! Cabinet of Curiosities, my new party-style mini-TTRPG for two or more players, is now available for free/pay what you want.
Using the booklet and a 52 deck of cards, you and one or more friends play a Collector running a mysterious shop of haunted objects (for which you will pay a terrible price), and (a) Customer(s) chasing their heart's desire. Will you survive the Object, or will you be forced to pay the price?
[ENTER THE MYSTERIOUS SHOP->]
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buttercup-art · 1 month ago
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hey
#so i've been dealing with some irl stuff recently#nothing too bad. it was just really frustrating and exhausting for me. and really putting a damper on my mood and my art#and i'm sorry if i've been acting a little weird or not saying too much or anything#or if i've been kinda inactive for the past few days#but i'll be okay!#i just wanted to let you guys know what's been kinda going on#i'm slowly working on something really sweet involving Hugo and Noa. so that's been making me feel better#i need something happy and soft between them lol#also! I've been playing The Quarry recently!#the writing is kinda stupid and almost all of the characters act like they don't have a brain. but that's what makes it so fun!#and i'm pretty sure the devs did that intentionally. to make it seem more like a campy monster flick#i'm really enjoying it so far! the werewolves are really cool!#also it's really funny to me how they just pop like balloons whenever they're transforming#i thought it was gonna be a slow transformation. but no. their skin just immediately explodes off#and then they somehow get it all back when they turn back into humans? idk how that works but it's pretty rad#also also! the thing with the tarot cards is really cool!#i missed a lot in the beginning because i didn't know what i was looking for#and the fortune teller lady in between chapters kept getting mad at me for not finding any#but i eventually started to get it! when the game decided to really put one in my face in chapter 3 lol#and the thing with the tarot cards representing the different characters in the game got me thinking about what card Noa would probably be#i think Seven of Swords would be right up her alley#because it's associated with deception. dishonesty. betrayal. and acting strategically#and it could also signify self-deception and confessions. which is all very true for her character#aaahh now i wanna make a tarot card design for her!#but that's an idea for another day#anyway sorry for sorta rambling a bit#i hope you all are doing okay
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redspringstudio · 2 years ago
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We revealed one of our Kickstarter exclusive rewards yesterday! This is a postcard of our very first test illustration, to symbolize you all being here with us from the beginning 😳
All backers with physical rewards are eligible to receive it!
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