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utilitycaster · 10 months ago
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Hi there, I saw in one of your tags recently that "if you think the raven queen was being unfair, I'm not really interested in your opinions." I was wondering if you could talk a little more about that because I'll be honest, Vax isn't my favorite character but I've seen all of C1 and I really don't get why some people HATE the RQ, call her unfair, manipulative and pretty plainly say this moon conflict is mostly her fault because she took Vax and through a Domino effect Ludinus is releasing Predathos. Also, I enjoy your theories and analysis for CR so much you got me listening to Midst, so thank you.
Hi anon,
Great question! This is going to be a very long post, with a relatively short initial answer, because there is both the literal misinterpretation that indicates this is not someone with strong analytical skills nor knowledge of canon, and a number of potential mindsets that lead to this manner of thinking in the first place, none of which I respect. You happen to have sort of hit upon the foundational elements of my whole deal re: CR meta, so, buckle in.
The first part is simple: Vex died because Percy triggered a trap before she'd been healed up. We've seen this sort of trap elsewhere in non-divine contexts (Folding Halls of Halas); it's just a form of trap. A particularly nasty one, but this is for a very powerful relic she doesn't want falling into the wrong hands, and, moreover, the party could have likely disabled it either through rogue skills or magic had Percy waited. Vax, then, as the third part of the resurrection ritual, told the Raven Queen to take him instead of Vex. The Raven Queen did precisely as he asked. He did not need to offer this (Scanlan was going to make an offering, the other parts of the ritual had gone well, it was Vex's first death so the DC was low, and Vax could have made any number of other, less dramatic offers), and he did so with the understanding that he would die in lieu of Vex, right then and there. He did not. I think that's the only case, actually, where the Raven Queen was not 100% upfront with her intentions before Vax accepted something; but he offered it voluntarily. Vax was a person who formed extremely intense connections, to the point where it was perhaps unhealthy, and did not believe life without his sister was worth living, and was willing to sacrifice himself to a god.
Everything after that was extremely straightforward. Vax communed with the Raven Queen, who spoke very directly with him in his vision in the Raven's Crest. She was extremely clear when she met with him following his disintegration: he was given the option to refuse her offer, and he took it instead. It is not manipulative to give someone a difficult decision, and if a character you like makes a choice you don't like, it is not automatically the result of manipulation.
As for the moon conflict being her fault…that is, to put it bluntly, unhinged, and what's more, ironic given that that's the manipulative argument. Ludinus tried to commune with Ruidus using a random crystalline artifact beneath Molaesmyr, centuries before Vax was born. He was going to do this regardless. If he couldn't get Vax, he'd get some other sliver of divinity, and what's more, it's been all but stated that Vax is not actually supposed to be leaving the Shadowfell to protect Keyleth, and is disobeying the Raven Queen directly (and it's been stated that this isn't necessarily helpful for Keyleth, who is trying to grieve and move on). So: Vax made his choices with the knowledge of what they entailed, is trying to bend if not break the conditions to which he agreed with full knowledge in a way that probably isn't healthy for him or Keyleth, and it's bananas to be like "wow look at how the Raven Queen made Ludinus try to free Predathos." Like. Even if she had tricked Vax, which she didn't, Ludinus literally could have just kept on his racist imperialistic longevitymaxxing beat indefinitely and left the moon well enough alone. The domino meme is a meme. I mean, while we're at it, couldn't we trace it back to Vecna instead, for killing Vax with Disintegrate in the first place, since had he not done so, Vax would have either survived that fight or would have been resurrected normally? Or perhaps it's Percy for triggering that trap. Or the Chroma Conclave for being the reason why Vox Machina was seeking the Deathwalker's Ward in the first place…but that only happened because Allura and Kima didn't kill Thordak but rather sealed him, and because a priestess of Melora cursed Raishan so that she had reason to ally with Thordak. We can go on indefinitely; the point is, to assign blame specifically to the Raven Queen when Ludinus literally did not have to do a goddamn thing with the moon is a fucking stupid take.
Below the cut, I talk root causes behind why people might decide the Raven Queen was unfair and come up with the above nonsensical argument to support that, since I don't think people say stupid things just to be stupid.
I think one root cause for this mentality of this is that the person in question wishes Vax hadn't died and is looking for someone to blame because they don't want to blame Matt Mercer and Liam O'Brien, even though yeah, that's who to blame. The thing is, as we learned in Campaign 2, character death is quite literally on the table. Had Vax not made his bargain, either in episode 1x103 or his original one during Vex's resurrection? He might have simply remained dead. Had he not given his life for Vex's, he was pursuing paladin anyway with the Everlight, and we don't know what she'd have required of him. But more importantly, for all people like to bring up a PC-centric perspective (which, in Actual Play, is inevitable) Vox Machina's frequent use of resurrection spells was in fact a massive privilege most people in Exandria do not have. And, unsurprisingly for a table whose DM made up rules specifically to make resurrection more difficult, the Critical Role cast is open to a story where death exists. I do not think it's an accident that resurrection has been made even harder in the subsequent campaigns. I also happen to think that Campaign 1 is a far richer and better story with Vax's death, given the other events that occurred. Had Vax not been the sort of person who would offer his life for a god to take in exchange for his sister? Sure, he'd possibly have lived to the end. But he was, and that's the character those people who wish he were still alive loved. If he wasn't that person, they wouldn't have liked him in the same way.
D&D is fundamentally about exceptional characters becoming more powerful, and will be focused on those characters. I do not think D&D supports a story about characters who reject all power. They can give up political power (the Mighty Nein, for the most part, do this - certainly more so than Vox Machina, and Bells Hells is yet to be seen) but they will progress in levels, which is power. Even if unwanted, it is power, because most people in the world are commoners with 5 HP and 10 in all their stats. With that said, a lot of people desperately want a subversion of this power narrative. Vax is, I think, the closest we get. In D&D you are not going to get a player character who finishes a campaign and remains Just Some Guy. But you can have someone like Vax, who doesn't have any interest in power (compare to Vex, who very much is about power and who gets a much happier ending) who nonetheless ends up on the Tal'Dorei Council and the favored of a god…and yet, in the end, his equally powerful friends still can do nothing to save him. I think a Power Bad story is overly simplistic, but "there are limits to power, and ultimately none of us have complete control" is not. I think Vax's death gives the story of Vox Machina a finality and heft that it would lack otherwise.
A second possible cause is the "What if the gods are BAD" argument. I'm going to be totally honest: I did not see this in the fandom until Campaign 3, and honestly, not until EXU Calamity in any widespread sense, which does lead me to believe that most people did not come up with it as a reasonable idea on their own until characters started saying it, because it is so plainly in conflict with the themes of Campaigns 1 and 2 that to make this argument would be obvious projection. Do I think a nuanced view of the gods as flawed beings, rather than perfection, is warranted? Absolutely. Mortals, too, are flawed, and we don't kill them all for it. I think Vax's story makes them uncomfortable because it makes it clear divine favor is not, as Ludinus Da'leth tries to argue, the gods just bestowing and withholding their gifts arbitrarily, but rather that divine favor comes with a divine responsibility as well. Clerics and paladins do not study the way wizards do; but they must live lives in service, whereas a wizard can shut the book at the end of the day and do whatever. Clerics and paladins have powers that can be taken away; a wizard does not. That's the fundamental concept behind the Age of Arcanum - wizards trying to get around the fundamental rules of this world! Vax's paladin powers came at a price. His options are guided, but also limited, by the oath he took. He is far more fettered than a wizard, in the end, and I think that fucks with the narrative of the gods cruelly withholding their gifts from all but a select few, so they instead make their gifts into manipulative punishments…while still, contradictorily, arguing that characters such as Laudna or Ashton or Imogen were denied the mercy of the gods. Now, setting aside the obvious, that these characters have their backstories because Marisha and Taliesin and Laura decided they would because this is a story, and one in which someone had a perfect life would be boring and so the gods didn't intervene with Laudna because Marisha Ray wanted to play a Sun Tree corpse (see next section), it really is fascinating to see how people who hate the Raven Queen so neatly align with Ludinus. It's fine for sorcerers to have inborn powers, apparently, and Ludinus actually has himself tried to ape druidic magic; it's not about power, it's just about that power source. Honestly, they're not even above the gods as a power source - Ludinus used the crystal beneath Molaesmyr seemingly unaware if it were of the Archheart, and he's demonstrably using Vax, and everyone loves a resurrection from the gods, but heaven forbid you pay someone for the work you feel yourself entitled to. (Entitlement: this will also be a theme throughout the rant portion of this post.)
As a brief subsection to this: the idea that bad things happen to good people because the other side of that coin is free will is an ancient theological and philosophical discussion, and one we are obviously not going to solve here, though it is a little depressing I have had multiple rewarding conversations on this topic, thanks to an academically rigorous religious education, starting from the tender age of 9, and a lot of adults on Tumblr seemingly can't engage on the level of my third-grade classmates. I think, however, it tells a truth that fits in well with the wizard (and entitled fan) desire to control everything. People are terrified of random forces. Cancer, for example, is a matter of probability. There are things that can increase your chances of developing cancer, to be sure, but the simile I used when I was taught about radiation-induced cancers was that of lottery tickets: if you buy more, you have a better chance; but sometimes someone who bought a single ticket "wins" and someone who bought a ticket weekly never does. By believing the gods of Exandria are on trial for not intervening with every little hardship or for not taking Vax precisely as he intended, they reveal a profound terror of random chance and of the free will of people who are not them. Which is very funny when you consider we're watching Actual Play, where random chance is a deliberately induced element. I think the takeaway of all of this is "I think some of you guys are really mad this is a D&D game." But let's continue.
The third, and honestly most likely cause, is honestly sort of a continuation of the first but not centered around Vax so much as just a general, in my opinion deeply childish discomfort of any sort of tragedy or unhappiness in fiction. I've noticed this a lot lately, and I am not a cultural critic and don't have a high enough level view to pretend to be one, but as others have noted a lot of people seem affronted when whatever show they are currently watching does not meet their specific standards of "comfort media" or "hopepunk." It's a self-infantilization I don't care for, and it's certainly not limited to the CR fandom (see: any grown-ass adult passionately defending a choice to only watch children's cartoons and only read YA) or even fandom at all (see: the baffling popularity of the Mr. Rogers "look for the helpers" line which was intended for anxious young children, not for adults who can and should be the helpers). It really came into focus for me with CR when people referred to both EXU Calamity and to Candela Obscura's Circle of Needle and Thread as specifically "hopeless." They are, to me, deeply hopeful series. They are sad, and tragic, and many characters do not get a happy ending, but they are ultimately about how some people will endure, and will live on and find meaning after great loss. Calamity explicitly states that because of the actions of the heroes, while devastation will occur, total annihilation is mitigated. It's like the adage of how courage only means something in the face of fear; hope only means something in the face of darkness. Happy and fluffy tales are not hopeful; they are merely not things that require you to have hope. The root word of catharsis is that of cleansing and purgation and it originally related to physical excretion - cathartic stories are about getting those complicated and ugly emotions and fears out and feeling better for it by briefly feeling, perhaps, worse! Now, again, this has worsened with Vax's story with time. Shortly after Campaign 1, it was very common to see stories where Vex or Keyleth were utterly distraught, indefinitely, but those at least were engaging with grief, even if in a very shallow and unproductive way. But this has morphed into this idea that the fact that a work of fiction might make you even feel sadness makes it bad, and wrong, and hopeless, and the machinations of a cruel and heartless god. Which brings me back to the entitlement narrative: it's really as simple as "the story didn't give me what I wanted (whether that was a happy ending for Vax, or for Keyleth, or just a lack of sadness generally, or a narrative about the gods that validates my personal beliefs, or a way to justify Ludinus's actions), so it is bad." Which again is about being in control of the narrative, which again, in D&D, is simply not something anyone can claim. Why are these people here watching a D&D game? I don't know.
So that's really it: on a basic level, if you think the Raven Queen is unfair, you are profoundly ignorant of canon, so I'm already going to have to fact check anything you cite (if you cite at all), but there's a much deeper refusal to meet stories where they are and expand one's own comfort zone at play, and that means any analysis will never consider the possibility that your pre-existing beliefs were wrong (absolutely crucial in meta). You will always play it too safe and be uninspired and reactionary because the alternative is uncertainty and fear. I think a refusal to embrace tragedy in fiction is itself a profound tragedy; that is someone who is terrified to believe that life goes on.
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feliville · 4 months ago
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Character reference pages for the main people in my current story, mostly done because I wanted references for myself : -] but also because I love to draw people standing around.
In case the text isn't legible on the pics:
Zayd, 1.42 meters, él/lo/-o (he/him)..., 25 years.
Azalea, 1.70 meters, ella/la/-a (she/her), 28 years
Santiago, 1.53 meters, él/lo/-o (he/him), 27 years.
Candela, 1.82 meters, ella/la/-a (she/her), 29 years.
Paulina, 2.04 meters, ella/la/-a (she/her), 33 years.
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jadequarze · 1 year ago
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Ms. Arlo Black, I love you and I'm going to miss you
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bitchfitch · 1 year ago
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Sean Finnerty for @dimension20stuff :}
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ariadne-mouse · 1 year ago
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Excuse me Aabria I LOVE your SHOE LORE about the Periphery having heavy thick boots that make noise while the locals have soft quiet waterproof shoes and the difference between the sounds of them being a marked social consciousness
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geminison · 1 year ago
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i don't want new year to come early i want January 4th to come early so i could watch next candela obscura episode already 😤
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rebe-draws · 1 year ago
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"YOU'RE LIKE ME." "Oh, I'm like you? Hah! Yeah! I'm a monster too." I love Candela Obscura. I love it so much. It's seriously made such an impact on me and the story-telling is ... gahhhhh. I can't rave about it enough. Sean especially. I really wanted to capture Brennan's energy with him in this, it was a great scene!
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lethesomething · 8 months ago
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A classification of Candela Obscura series
As a liveplay, the different Candela Obscura series are interesting, because the Vibe changes every time with the different group setup. So if you're not sure where to start, here is my totally unscientific classification:
Series one: The Vassal and the Veil
The introductory one. Look at this new type of game we have! It is turn of the century inspired so there's street urchins and madams and prim ladies and weird professors, the kind of characters you find in a Dickens novel. Also it's narrated by Matt so Much Body Horror ensues. It's spooky and sad and American Gothic but weirdly, probably the lightest series of the four out now.
Series two: Needle and Thread
The PTSD edition. Now that you know the setting, let's dump a bunch of trauma in it! What is the value of a life? Of a soul? What is it that makes us human? How do fight you supernatural phenomena while still haunted by the ghosts of your past self? Your past life? This one has some of the better action sequences of all the Candela series. The vibe is Lovecraft meets Rambo and I will not elaborate on this.
Series three: Tide and Bone
In which Aabria turns the dial to eleven. There's body horror, there's monster fucking, there's that thing Sam does where he fucks you up with his character's backstory. The world is an unjust place even without all the supernatural horrors and capitalism is going to get all of us killed. The vibe here is a little bit more Dark Horse comics, because the characters themselves are Weirder and less grounded than in the other series.
Series four: The Crimson Mirror
In which Liam tries to murder the characters. As a dm, he has been given a Large Set of Knives with which to stab his characters but he's still just constantly swinging at them with a giant mallet also. This one is High Drama with lots of flashbacks and grappling with how to reassemble a life that has been torn to shreds. Heavy Edgar Allen Poe vibes. This one has some of my favourit acting in the series.
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elemental-plane · 1 year ago
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candela obscura: tide & bone | episode one | the antiquarian; a summary
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pocketgalaxies · 7 months ago
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IS THAT RONIN DKFJSKDJFKSDF CUTE
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floweroflaurelin · 1 year ago
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The description of Howard’s scar was so gnarly I just had to paint it. I love this spooky series so much 🕯️
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utilitycaster · 7 months ago
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for some reason i assumed the cr cooldown for candela obscura live would be onstage but no. it's the cast in the green room. Laura is taking what I can only assume, having worn similar hairstyles before, 97 hairpins out, everyone's talking over each other, someone's teenager is present in like 75% of the shots, Khary's having a bourbon, Spenser is like "this is a commentary on AI" at the VERY end and it almost immediately fades out, flawless no notes.
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saintmouthed · 4 months ago
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thinking about when Spenser asks Sean what he sees as he shoots the scary eldritch monster at the end of Eye for an Eye and Brennan doesn't start with "We received orders from Dr. Nero" or WHATEVER... he starts with "I hadn't seen Marion in over a year" and then—
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Luis drops his head down.
me too buddy me too. i'm in agony.
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chaosgenasi · 1 year ago
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An ancient cultural tradition. It’s been around for millennia. I never thought I’d try it myself, but it just... it was in the moment!
+bonus:
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i-lavabean · 8 months ago
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wardensantoineandevka · 1 year ago
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legit I feel like one of Travis's unique strengths as a performer within the CritRole cast is how he approaches the emotional, weighty, set-piece moments with an incredible patience and restraint and how unafraid he is of leaving things unsaid and of allowing a long pause. it often feels that he is very comfortable taking these narrative beats at a deliberately slow pace that leaves a silence for a moment to breathe or gain gravity. he is often perfectly content to take his time through a narrative beat and move at a measured rhythm.
he does this in monologues, solo scenes with the GM, in conversations with other player characters. I think this articulate patience and careful restraint Travis has gets lost in his reputation as someone impulsive and loud. his apparent comfort with silence and slow pacing feels uncommon in actual play at large even, and it's a truly skilled and admirable feature of his style.
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