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[belated] Christmas Gift for @winterdeepelegy
Merry Crisis!
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#brida#caern#rautaluu | iron bones#contents: blood#fields of valhalla#deer#oc#rukaan#i'm really pleased with how the crows and turkey vultures came out
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Caern deve indenizar morador em danos morais após cobrar valores indevidos na fatura de água
A Companhia de Águas e Esgotos do Rio Grande do Norte (Caern) deve a pagar indenização no valor de R$ 3 mil, por danos morais, a um morador que sofreu cobranças com valores exorbitantes em suas faturas e teve o fornecimento de água suspenso. A decisão é da juíza Andressa Fernandes, da 2ª Vara da Comarca de Areia Branca. O morador alegou ser consumidor dos serviços de abastecimento de água…
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Acesse: www.portalonlineparnamirim.com.br #caern #agua #esgotos #Parnamirim #riograndedonorte (em Parnamirim, Rio Grande do Norte) https://www.instagram.com/p/CoAXrrOu_17/?igshid=NGJjMDIxMWI=
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Alphabet Squadron
Wyl Lark, Nath Tensent, Kairos, Caern Adan, I-TO, Yrica Quell, and Chass na Chadic
I was inspired to update these figs when Lego released the bright green mohawk piece, which is perfect for Chass
#lego#lego minifigures#alphabet squadron#yrica quell#wyl lark#chass na chadic#nath tensent#caern adan#kairos#ito#custom minifigures#purist minifigures#star wars#lego star wars#shadowfall#vistory's price
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Okay. who in Alphabet Squadron gets the most
Yrica Quell: Does okay I think. She's mentioned having at least one long-term girlfriend and boyfriend, and "sharing a bunk" with a couple squadmates in Shadow Wing. She mostly has sex when she's in a bad mood
Wyl Lark: Has only had sex once, but he gets propositioned a lot. He's totally the kind of guy to only fuck when he has an intense emotional connection with the person. He's also way younger than almost anyone else in the battle group
Nath Tensent: Drowning in it. Coming in from all sides. Everyone loves a bear. He's the kind of guy you have sex with as a friend and it doesn't make things weird
Kairos: Does not fuck. Has no interest in doing so
Chass na Chadic: I think everyone assumes Chass has tons of sex because she's hot, but she has a lot of trauma that prevents her from being intimate with people, even casually. She's had sex maybe 6-7 times and hated it every time
Caern Adan: Gets zero dick. Gets negative dick. Has a force field that actively repels dick. Even IT-O won't fuck him
#atlas entry#I've been watching BSG '04 and the parallels are obvious. but it's made me think about Alphabet's sex lives lmao#sorry if that's weird#alphabet squadron#yrica quell#wyl lark#nath tensent#kairos#chass na chadic#caern adan
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New game! “Werewolf: The Apocalypse — The Book of Hungry Names” — Unleash Rage and wield spirit to heal the land and rebuild your fallen pack
Werewolf: The Apocalypse — The Book of Hungry Names is now available on Steam, iOS, and Android!
It’s 25% off until May 2nd! Furthermore, as a special offer, if you purchase "Werewolf: The Apocalypse — The Book of Hungry Names" by 11:59pm PDT on April 26th, we'll give away the "Wardens and Furies" DLC, featuring the options to play as a member of the Black Fury tribe or the Hart Warden tribe, for free.
You and your shattered werewolf pack must save the living Earth with Rage and spirit! In this interactive novel with hundreds of choices, can you defeat a Wyrm Spirit who manifests as a lie that you want to believe?
Werewolf: The Apocalypse — The Book of Hungry Names is an interactive novel by Kyle Marquis set in the World of Darkness. It's entirely text-based—1.8 million words, without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
Shapeshifter. Mystic. Hero. Monster. You are a werewolf, and you are all these things. Werewolves are the living earth's last guardians, created by Gaia, given the gift of shifting between human and wolf forms, and called to stop humanity from destroying the world.
But you have failed.
Three years ago, packs of werewolves worked together as a Sept in Broad Brook, Massachusetts, battling the Wyrm, the enemy of Gaia. While other Septs fell to the Wyrm or tore themselves apart with fratricidal Rage, Broad Brook thrived. Some said they would be the ones to stop the Apocalypse.
But in one night, a Wyrm Spirit called "the Answering Tiger" destroyed the Broad Brook Sept and defiled its caern. In fact, Broad Brook had never been thriving at all. The Tiger had deceived their senses, disordered their thoughts, and turned them against one another. Where the different tribes saw trust, in truth there was resentment and growing Rage. Where the different packs saw safety, there were security flaws that could be exploited. Where they saw the Wyrm, there were innocents that they massacred, before reporting to other Septs about another glorious victory.
Their cruel pride allowed the Wyrm Spirit to deceive them, and they mostly destroyed themselves. The Answering Tiger had servants, too, monstrous Banes and fomori, and even werewolves sworn to the Wyrm. But they were only there to pick off whoever was left.
Now, the Stormcat, once the Patron Spirit of the Broad Brook Sept, has called upon you to rebuild a pack from the survivors and fight back against the Answering Tiger. In the savage woods and decaying towns of New England, you will forge your own legend.
Build Your Pack. Human and werewolf survivors haunt the woods and hide in the cities: find them to learn what happened and to rebuild the werewolf nation. But not all werewolves can be trusted: shun those wolves consumed by Rage, and pity those who have lost the Wolf and become empty shells.
Survive the Wilds. A desperate exile, shunned by those of your old pack who have abandoned their oaths to Gaia, you'll have to survive by your wits. A winter night can kill as surely as any monster: find shelter, seek allies among spirits and humans, and learn how far you'll go to survive.
Unleash Your Rage. You are one of Gaia's monsters, a living weapon, herald of horror and death. Now the Apocalypse is here: wield your Rage with savage cunning and keen discretion, or it will swallow you whole.
• Play as male, female, or nonbinary; befriend or romance werewolves and humans of all genders.
• Shapeshift among five forms to slaughter your enemies, or outwit them to take what you need.
• Choose your auspice (moon-sign) and your werewolf tribe: Bone Gnawer, Child of Gaia, Glass Walker, Shadow Lord, or Silver Fang
• Claim your territory and heal the spirits there to unlock Gifts that let you summon animals, see into the past, or enter the spirit world.
Buy it now!
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Why the Apocalypse in the title matters and how W5 fails to address it
Even if it is by this point a joke, all WoD games have a title what creature it lets you play and then one of the core elements of it.
Yet, it is odd that a werewolf game puts the end of the world as one of its most central concepts. After all, werewolves aren't really associated with the apocalypse in myths. The closest is Fenris-Ulf in Norse myths, but Fenris was a monstrous wolf, not a werewolf. Shouldn't Changing or Fury be a better descriptor?
Well, WtA's werewolves draw from older material than the movies and the focus is not on being a werewolf. The focus is on the state of the world, the way nature is being destroyed and such. In the game, being a werewolf is more akin to a spiritual guardian than a cursed being.
The Apocalypse in the title not only refers to the literal end of existence but to the little apocalypses happening every year. Species dying, people losing touch with their ancestral cultures, etc. WtA is about looking at the state of the world and feeling the horror of just how hard it is to fix it if not impossible. Never mind the sadly now very real horror of greed over care and ennui towards your fellow humans and nature.
This genuine approach and call to action has, of course, created an opposite reaction that calls WtA's tone childish. More recently, as we actually start seeing the effects of climate change, the reactions have also become ones of denial, apathy and fear of doing the wrong thing.
It is the latter that W5 shows the clearest in its depiction of the apocalypse.
The apocalypse in W5 is invisible to normal people and other supernaturals. At most, it is the fall of the garou nation as the climate change happening in the real world. Despite this, W5 is very clear about discouraging its PCs from taking action further than locally.
In effect, W5's apocalypse and what it wants the players to do about it is toothless. The game spends page space detailing what not to do, but very little on what to do and what the apocalypse looks like. Because it is afraid to take a stand, instead focusing on passive-aggressive remarks here and there.
W5, despite its blurb stating it is about striking back at pollution, isn't willing to have its PCs be eco-terrorists (though some do slip through) and actively calls direct action the wrong method.
It isn't just what W5 tells the PCs shouldn't do, it is also how much the PCs don't have to do. It's the end of the world as we know it and you can still go to McDonald's in peace. The world is lost and you still have to go to work. If we weren't told the apocalypse was raging, we'd assume it was still in the future. The game is, intentionally or unintentionally, saying that there is no need to do anything. Even if the world is ending, it won't inconvenience you.
To put things plainly, W5's apocalypse is the way it is so there won't be paid sick days for the employees. It is an end that preserves and protects the status quo.
Of course, an apocalypse that changes nothing is not really an apocalypse. Indeed, W5 wears the apocalypse label more out of legacy than any real intention of addressing it. It wants to focus on werewolf packs and caern tending, not something as serious as the fate of the world.
In fact, I'd say W5 doesn't want to be about the garou at all but instead about werewolves. It wants to be Werewolf the Fury.
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so I've been considering running a W5 game for some friends of mine who have been having a blast with our V5 campaign. We'd have to use a *severely long* list of houserules and lore to make it anything other than a massive trash fire of...well, everything that W5 is now. Unfortunately it's likely to be W5 instead of W20 due to the players bouncing off the x20 rules HARD. Any suggestions as to what gaping holes I should focus on first, rules-and-lore-wise?
I apologize for this essay of a response. In terms of the major mechanics holes to focus on, a friend of mine, Kaidan, was a game playtester that ran a number of games at Gencon, and has done the emotional labor of reading through the entire W5 corebook and identifying ways to make the game playable. For house rules, I'd start there.
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The rest of this post is LONG, so buckle up and get a drink before reading on under the cut.
Regarding Gaia's Howl, which isn't addressed in the book, I'd look to the Mind's Eye Theater: Werewolf: the Apocalypse, the last corebook in OWoD that furthers the world metaplot. I believe the mark that was missed in a big way in w5 was that the Age of Apocalypse in that book more or less encompasses exactly what they were trying to achieve in terms of the worldwide destruction of caerns, the death of many old canon NPCs, and the Last Words of Gaia, which was a prophecy laid out by King Albrecht in his final moments of life while destroying the Storm Eater:
“Hope is not sundered; wake me, and a new age of harmony shall begin.”
Nuff said there. You shouldn't really need this corebook to play, but if you can find any information on the Age of Apocalypse online, I recommend using that as your kickoff point to explain how we got here.
Now, on to lore.
As the Storyteller, there are few ways around it; you'll have to read some old materials to construct your own chronicle. A little-known piece of information is that no one edition of Legacy Werewolf was ever meant to supersede the other. All the editions contain uniquely valuable information and were meant to build upon each other, requiring a holistic approach to the old materials: take what matters and use it.
I don't blame your players for balking at the old materials. The first editor that volunteered to help with my big project had never picked up a WoD book in xis life, and when he signed up I asked xim to read enough of the W20 corebook to grasp how to make a character. After struggling with the material for a week, they returned and said, "I'll be honest. That's almost a hundred pages. I'm not reading all that." And I don't blame them. And I don't know if you noticed, but W20 also includes no tools for Storytellers to construct game chronicles. Indeed, no 20th-anniversary edition book across all the splats really does. Since the writing team at PDX didn't use any book other than x20 to construct W5, that only further deepened the reality that Storytellers have been completely forgotten. All Meat, no Potatoes. For all the good content W20 includes, a broad number of items would be decidedly unfair to force players to wade through if you wanted to, and there's also so much of it. If you have yet to notice, the old books have laughably useless indexes, so researching and knowing which books to research to create a good game is incredibly complicated. So, you're right that your players shouldn't have to read any of the old stuff, and you shouldn't necessarily have to run a legacy game to provide a game of meaning.
Now, on to the stuff, you, the Storyteller, need to put together a bombastic chronicle. I have a bibliography of books across multiple editions that really get to the heart of the deepest lore and covers the full width and breadth of what the game has to offer. You don't need to read all these books, but having them gives you all the reference material to have a top-down overview of lore you can pull into your game world that you see fit.
Werewolf: the Apocalypse Storytellers Handbook (1994)This edition was published during a time when White Wolf was still establishing what the World of Darkness represented. It was drafted during 1st edition and came out shortly after the 2nd edition core rulebook came out, making it a hybrid that shares stats between both editions, including renown conversion guidelines between 1st and 2nd editions. You’ll find three essays and a section from it reprinted in this very book, but even those are just a fraction of the value this book offers Storytellers. Beyond what I carry over here, this book includes expanded Garou culture, setting, and enemies, dedicated sections on kinfolk and kami, and a dedicated chapter on making talismans (fetishes). It even includes a dedicated section for 1st edition to 2nd edition renown conversion and a chapter dedicated to building a custom chronicle suited to your tabletop! Definite must-have and must-read.
Werewolf: The Apocalypse Storytellers Vault Style Guide (2018)Beyond a collection of well-written tales, this book includes a chapter devoted entirely to metaplot. In that way, this section serves as a roadmap towards getting a good feel on which books across which edition may best serve you. It breaks down three different approaches to Metaplot (Passive, Reactive, and Proactive), the pathos driving each edition, and following those threads, one can more easily find which books and editions are best suited to each purpose and tailor their own Storytelling library to best suit their style accordingly.
A World of Rage (2000)
This book is indispensable for learning about the world at large where the game is set. It covers every region published and really cuts out the fat in terms of delivering setting information and systems just about anywhere you’d like to set your game.
Players Guide to Garou (2003)This one’s a home run for any table. Expanded tribe societies and unique gifts? Check. Merits and flaws and expanded fetishes? Check. MOOT MECHANICS? That’s right, check. Moots are the lifeblood of Garou society, and there are structures for this! If you ever wondered what the typical phases of a moot look like, what roles different auspices play, and what your pack of players may be doing during any given time, it’s all laid out here in plain words. Even the Ragabash has (arguably the best) role to play during these events.
Guardians of the Caerns (2000)Ever wondered what exactly werewolves do all day? Wonder no longer. Guardians of the Caerns is the sourcebook of septs and caerns, detailing the sacred places and the Garou communities that guard them. It contains information on sept offices, tribal septs, caern logistics, defensive tactics--even an in-depth look at those who must grow up strictly as Garou, the crinos-born. This is the book for anyone who wants to understand what they're fighting for.
Book of the Wyrm (1st Edition, 1993)While acknowledging the latest edition of this book, this gives a lot more specific insight into the ins-and-outs of the Urge Wyrms and Maejlin Incarna, who have taken a faceless investment in this chronicle. Understanding the ubiquity of their influence helps to understand not just these entities themselves but also their hierarchies, as they are mirrored across each of the many heads of the Wyrm.
Book of the Wyld (2001)It includes information on the naming of spirits, stats on the Nameless, information on caern abscession, and the not-so-subtle recommendation to write a chronicle surrounding the final days of an ancient caern. It offers insights into this not-understood aspect of the Triat, including many that aren’t in print in the 20th Anniversary Edition. Some enemies come from the woods, after all.
Rage Across the Heavens (1999)
Meet the Gaian Pantheon, all the celestial incarnae to be found across the Tellurian may be found across this book, including unique powers associated with them. This also includes a chronicle encompassing the emergence of the red star Anthelios, believed to be a portent of the end times.
Hearthbound (2023)
That's right, ya girl wrote a cross-edition book this year, and I highly recommend it! This is a good answer for players looking for a drop-in solution to confront the systemic issues in the lore directly in-game. The problematic features of the Garou nation were always meant to be confronted by the tabletop, and this sourcebook offers a turnkey approach to doing just that. It details many of those issues up-front and lays bare many of the not-so-pleasant aspects of the Garou Nation in plain English, including several story seeds on how to work this new tribe into any chronicle.
Lastly, on language and tabletop terminology. It's best to treat U****a and W*****o as tribes separate from the Galestalkers and Ghost Council. They are different enough that you can't easily move the names over and call them such. That said, they are named after things considered extremely inappropriate to use in a tabletop setting, so I recommend presenting them using two Conlang terms I constructed for my games. For U****a I recommend Hapil, and to rename their patron to The River Serpent. For W*****o, I recommend Kalaril, and to rename their patron to Old Windtooth.
Lastly, if you'd like to know how to scare the piss out of your players' characters, I wrote an essay on how to do just that. Good luck!
#world of darkness#werewolf: the apocalypse#werewolf the apocalypse#werewolves#world building#werewolf#w5#storytelling#werewolftheapocalypse#gorechords#hearthbound#Ask a Storyteller#long post#no tl;dr just read it
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WODTOBER
Days 1 - 2 - 3 | Monster in Me - City by Night - Bloodlines
To start off this year's month of darkness, we have Bear!
A new wolf on the scene in his homecity, where his Glass Walker father is the leadership of the local Caern. His entry into the world of spirits and doomsdays has been a little rocky so far, and it's not clear yet if he can hold up under the pressure...
With W5's omission of kinfolk from the equation of Garou births, Bear has become something of a miracle-cub for having slaughtered the statistical odds of a Garou father having a Garou child.
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Werewolf: The Apocalypse—The Book of Hungry Names will be out April 25!
There's a free demo up now!
youtube
You and your shattered werewolf pack must save the living Earth with Rage and spirit! In this interactive novel with hundreds of choices, can you defeat a Wyrm Spirit who manifests as a lie that you want to believe?
Werewolf: The Apocalypse — The Book of Hungry Names is an interactive novel by Kyle Marquis set in the World of Darkness. It's entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
Shapeshifter. Mystic. Hero. Monster. You are a werewolf, and you are all these things. Werewolves are the living earth's last guardians, created by Gaia, given the gift of shifting between human and wolf forms, and called to stop humanity from destroying the world.
But you have failed.
Three years ago, packs of werewolves worked together as a Sept in Broad Brook, Massachusetts, battling the Wyrm, the enemy of Gaia. While other Septs fell to the Wyrm or tore themselves apart with fratricidal Rage, Broad Brook thrived. Some said they would be the ones to stop the Apocalypse.
But in one night, a Wyrm Spirit called "the Answering Tiger" destroyed the Broad Brook Sept and defiled its caern. In fact, Broad Brook had never been thriving at all. The Tiger had deceived their senses, disordered their thoughts, and turned them against one another. Where the different tribes saw trust, in truth there was resentment and growing Rage. Where the different packs saw safety, there were security flaws that could be exploited. Where they saw the Wyrm, there were innocents that they massacred, before reporting to other Septs about another glorious victory.
Their cruel pride allowed the Wyrm Spirit to deceive them, and they mostly destroyed themselves. The Answering Tiger had servants, too, monstrous Banes and fomori, and even werewolves sworn to the Wyrm. But they were only there to pick off whoever was left.
Now, the Stormcat, once the Patron Spirit of the Broad Brook Sept, has called upon you to rebuild a pack from the survivors and fight back against the Answering Tiger. In the savage woods and decaying towns of New England, you will forge your own legend.
Build Your Pack. Human and werewolf survivors haunt the woods and hide in the cities: find them to learn what happened and to rebuild the werewolf nation. But not all werewolves can be trusted: shun those wolves consumed by Rage, and pity those who have lost the Wolf and become empty shells.
Survive the Wilds. A desperate exile, shunned by those of your old pack who have abandoned their oaths to Gaia, you'll have to survive by your wits. A winter night can kill as surely as any monster: find shelter, seek allies among spirits and humans, and learn how far you'll go to survive.
Unleash Your Rage. You are one of Gaia's monsters, a living weapon, herald of horror and death. Now the Apocalypse is here: wield your Rage with savage cunning and keen discretion, or it will swallow you whole.
Play as male, female, or nonbinary; befriend or romance werewolves and humans of all genders.
Shapeshift among five forms to slaughter your enemies, or outwit them to take what you need.
Choose your auspice (moon-sign) and your werewolf tribe to learn what sort of monster you are. Play as a Bone Gnawer, Child of Gaia, Glass Walker, Shadow Lord, or Silver Fang.
Claim your territory and heal the spirits there to unlock Gifts that let you summon animals, see into the past, or enter the spirit world.
Play free demo
Wishlist on Steam
Preregister on Google Play
Preorder on iOS
#werewolf: the apocalypse#kyle marquis#world of darkness#choice of games#interactive fiction#if wip#interactive novel wip#choicescript game#text game#horror if#Youtube
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the Tree of Freedom. A scene from our chronicle, from when we met and old spirit of the abandoned caern. We spent the day under it's roots and then Charlie gave the tree his eye in exchange for its help
#charlie#vtm#vamily#wod#vampire the masquerade#world of darkness#malkavian#gangrel#dakota#mohammed#This illustrations took a whole month#I need to chill now x_x
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#fields of valhalla#cant imagine im going to do a lot of FoV art any time soon but one or two yeah.#brida#rautaluu | iron bones#caern#safiiri | crow#doodle
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Semurb promete rigor na apuração de derramamento de esgoto em Ponta Negra
Foto: Reprodução O secretário de Meio Ambiente e Urbanismo de Natal, Thiago Mesquita, afirmou que o derramamento de esgoto em trecho da engorda da praia de Ponta Negra vai ser ‘rigorosamente’ apurado. Por meio de publicações nas redes sociais nessa quinta-feira (24), Mesquita afirmou que a Caern foi intimada para realizar a limpeza completa da faixa atingida e uma multa que pode variar de R$ 5…
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found out that Werewolf 5 is out and it looks rlly prtty and i want to run it eventually but the blurb is giving me pacified twitter advertisement... that is NOT what werewolf is about!!
werewolf is about how Gaia is fucking dead.
The icebergs are sliding into the sea. Coastal cities are ravaged by the strongest fucking typhoons and hurricanes humanity has ever experienced.
The forests are on fucking fire while your corpse of a politician is wondering how else they can justify sending soldiers to the Global South to cut down trees and steal oil.
What does this fucking look like to you, huh? The Apocalypse is here? The Apocalypse has BEEN here. The Wyrm is fucking feeding on the corpse of the Divine Mother.
And what are you doing about it? All sad, languishing in your fucking desks.
Don’t you hear it? Your heartbeat? The only thing left of Gaia is wrath. Your heartbeat is her heartbeat now. Your heartbeat is her ANGER. Her MADNESS. Her FRENZY.
YOU GAROU, WARRIOR SHAPESHIFTERS, SO-CALLED CHAMPIONS OF THE EARTH! Choose: a fucking desk job, or your closest friend ripped apart by techgnomachinery? A normal family life or a huge fucking caern where your lover will mourn you potentially the next day? A little piddly gun or a huge fucking klave?
CHOOSE ANGER. CHOOSE FRENZY. CHOOSE DELIRIUM. LEAP AND FUCKING KISS THE MOON. DIE IN A HEAP OF SILVER BULLETS AND BLADES. TEAR DOWN THE GATES, SHATTER THE SKYSCRAPERS, BURN DOWN ESTABLISHMENTS, RIP APART WALL STREET, CHOOSE THE WORST FUCKING MARIJUANA, CHOOSE A SHITTY 10 YEAR OLD TSHIRT AND SOME DUSTY ASS COMBAT BOOTS
You’ll die either way. So,
will you choose to take this shit on your knees, or will you CHOOSE TO RAGE RAGE RAGE RAGE RAGE
#RAHHHHHHHHHHHHHHH#RIP OFF YOUR CLOTHES AND RAGEEEEE#CRINOS AND SMASH AND EVISCERATE#TEAR DOWN THE SKYSCRAPERS#REMEMBER WHAT GREED AND CAPITALISM HAS TAKEN FROM YOU#ALL THE IMPERIALISM ALL THE COLONIALISM#RIP IT AWAY AND TOSS IT INTO THE WYRM'S MOUTH#also i did not get this thru legal means im sorry it does not feel right supporting this game after learning abt its drama and backstory#CHOOSE FRENZY#CHOOSE ANGER#CHOOSE THE WORST FUCKING T SHIRT#CHOOSE THE WORST BRAND OF MARIJUANA#THE SHITTIEST FUCKING CIGARETTES#THE COOKING THAT YOUR MOTHER GAVE YOU AND#RAGE#RAGE RAGE RAGE RAGE RAGE
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Are you familiar with the Goblin Roads? cause if so. i’ve got a concept for you.
a Malkavian could make a great psychopomp if they’re the type who can subconsciously pick up on non-vampiric supernatural elements. plus there’s no risk of them “going mad and running off into the weird” cause the things they see are just a normal Wednesday for a Malkavian. They might not consciously understand what a caern is or what the umbra is but they know it’s a source of something of great importance to werewolves and by getting too close to them werewolves think their Very Important Thing is at risk. they may not understand exactly why the fera hate vampires so much but they know that they have an important mission that’s more or less the reason they exist, and a vampire being nearby is a threat to that divine mission.
like how my Malkavian in my current chicago by night game would put it, “the weird is a bed of hot springs. but it’s not water that flows from it. something else. it’s something we can’t see and its power is not something we can utilize. it is of no use to us but it’s incredibly important to the werewolves. perhaps their version of vitae. but it’s so important, no one is allowed to get close, let alone cainites. we are undead, we are like rot metaphorically, and we will poison their well by getting too close. we stay away from the hot springs, and we’re safe. from the wolves at least”
I haven't actually read Beckett's Jyhad Diary, Chicago by Night, or any WtA (or MtAs?) material, so I had to google a bunch of these terms, but this does sound like a cool concept. Kind of a shame it's restricted to *checks notes* a tiny corner of Lake Michigan?? ...Or can goblin roads be anywhere?
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