#but this is also relevant to many a franchise
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if you’re ever worried that you’re being ridiculous about a piece of media you can just go on tumblr and find 50 people way more unhinged about it than you are and I think that’s beautiful
#this is about my current chicken run spiral#people making self insert art i see you i respect you i love you#and i’m feeling much more normal now thank you#but this is also relevant to many a franchise#any time i watch a movie and it makes me experience a feeling i go through this to some extent#fandom
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anyway my personal ranks of origins backstories just in the game by themselves is brosca and tabris at the top, aeducan at the bottom. cousland i will admit is pretty impactful but i still feel like, as wild as an option it would have been, that a cousland warden should had the option to solo rule. they are from the only other teryn in ferelden and it's even said that it was considered for bryce to rule so like! come on!
aeducan is at the bottom because it so tightly locks you into siding against bhelen, which i suppose is fair for brosca being so skewed in behlens favor bc of rica, but brosca is just Good so i forgive that, while aeducan is just suffering.
i still stand by my idea that the 'noble' dwarven origin shouldn't have been the second aeducan child, they should have been the second aeducan's second in place of gorim. that way there would have been more room for roleplay. also the second aeducan child would have been a secret third option for ruler of orzammar that you would encounter with the legion of the dead that they joined after being kicked out.
you would have to both do the legion of dead quest to give them a noble caste, and also have high as hell coercion for it to work but it would really cool and also so funny to do. that said the origin just by itself is pretty fun, love being backstabbed by my second favorite baby brother from the dragon age franchise
mahariel and the magi warden are in the 'i like them but they don't feel as impactful' as much as it hurts me. they're both just kinda there, however that said if the game let you recruit jowan into your party that would bring the magi warden up much higher. alas.
#ama mumbles#dragon age origins#dragon age#sorry for putting this in the main tags yall can ignore me this is for the followers who want to block the tags lol#magi warden is brought up higher on an 'entire franchise' scale bc they feel relevant while the others... don't#but in just origins i will heartbreakingly admit they can feel a bit disconnected and underwhelming despite all the ties they have.#to the broken circle and to jowan bc of how smaller scope the choices you get in those two areas are#you get two choices with broken circle more or less and you either run jowan off or get him killed. sad.#which is fitting considering the fact they were forcibly disconnected from the world as a child by the chantry. anyway.#what if broken circle just let me kill the templars. what then.#if you could recruit jowan then they'd be tied to a companion and would probably get special dialogue with him#also then id get to drag my miserable adopted brother with me to the ass end of thedas. i was robbed when they scrapped that idea. robbed!!#to be fair magi feels less 'disconnected' in world and more just in a player sense#bc so much of the drama in it is entrenched in the lore of the world and when you don't know That then it feels. odd.#its a origin i feel many new players would have the hardest time emotionally getting into#mahariel however feels Very disconnected from everything. tamlen showing up as a ghoul i feel was added to remedy that a bit#bc otherwise theres really only nature of the beast and later on velanna but it's not even their tribe or someone they knew. so. 🤷♀️#these are just personal thoughts tho#also why is tabris and brosca at the top? bc they go hard and i love underdog stories.#brosca also helps make paragon of her kind like. actually land. i never know what to roleplay otherwise bc Why Would I Care#tabris is just good baby#when will the city elf player background return to me#aeducan would probably be more bearable if they hadn't made harrowmount like That as king. or at least. foreshadowed it better#beyond just ambient npc dialogue bc at that point in game most pl are just running past#made paragon of her kind feel more well rounded. its very hard to get invested roleplay wise when youre not a dwarf pc#but that might just be my own failings i suppose#lots of tags#sorry i rambled again
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After a recent interview where Iizuka said it was possible for IDW characters to show up in the games, I've seen some discussion about how the characters need to be introduced "the right way" for people who don't read the comics. And, like, this is obviously true to some extent. You want to convey why people unfamiliar with them should care about these characters, instead of just assuming everyone already knows who they are and their whole backstories and everything. (Anyone who's watched Disney+ Star Wars already has some easy examples of times where they were like "you guys already know this character from the cartoons, right?" and casual fans were completely lost.) But I think people are overestimating how much work this would actually take, especially people who argue that the characters need full-blown reintroductions in the games that depict their backstories all over again and treat them as characters Sonic doesn't already know
I think it's easy to forget that not everyone who plays Sonic games has played every Sonic game. Kids especially. Every single major recurring character in the games debuted before today's generation of Sonic kids was born, and as such every new game is someone's introduction to those characters. The games with the introductions for the Chaotix, Blaze, Silver, Omega, Cream, the Babylon Rogues, Fang, Mighty, Ray, etc. are straight up not available at all on modern hardware without resorting to emulation. To many people picking up Team Sonic Racing or Mania or whatever, those characters are already some random characters Sonic apparently already knows from some previous story. These are not things that every single person who picks up a new Sonic game is intimately familiar with. And yet the games don't feel the need to stop and recount their entire backstories every time they appear.
Also, like, even if you have played every single game, Sonic already has a long history of introducing new characters with little to no fanfare, often treating them as characters Sonic has already met. Core characters like Tails, Amy, and Metal Sonic were really just dropped into Genesis era sequels with no explanation for people who didn't read the manual (i.e.: most players). Sonic has a kid sidekick and a girl who has a crush on him and a robot duplicate now, just roll with it. The modern era would continue to do this with characters like the reimagined Team Chaotix, or Orbot and Cubot, who just appeared in the games one day with no setup. We got along just fine.
(This is to say nothing of the nature of the creative medium the IDW characters originate from, where every new comic arc is treated as somebody's first and supporting characters are periodically given reintroductions to get newer readers up to speed. We've been over Whisper's backstory multiple times now.)
Again, obviously I do want characters like Tangle, Whisper, and Surge to show up in the games with compelling introductions that do the characters justice, but I think people are overthinking how much effort that actually takes. You do not need a whole elaborate adaptation of Whisper and Surge's backstories in the games just for them to have a cameo. You can have Sonic already know them, and if the details are even relevant you can convey that stuff in other ways - brief exposition in the dialogue, context clues, in-game character bios, new stories that showcase their important character traits without 1:1 recreating the stories that have already been told, out-of-game promotional videos and animated shorts like the ones they did to get people up to speed on who the hell Fang is, etc. This is pretty basic stuff when writing for a long-running multimedia franchise.
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Ok. I am all for giving Veilgaurd the space to be it's own game and appreciate it for what it is, but every time I see a person who openly talks about only getting in to dragon age this year or some other nonsense go off about how long term fans hate the game cause they cant handle change I see red.
I mean, to be a Dragon Age fan, you have to be able to accept change. Change is at the core of the experience. Whether that's a good thing or bad thing is a different question. But if you're a long-term fan of the series, you've succeeded in the task of accepting change.
The criticisms of Veilgaurd are, in my opinion, a little unique to the franchise. For all Inquisition tweaked certain lore and it irritated a lot of people- it did so with self-awareness and intention. I am thinking about how it did the Dalish dirty in many respects. For all I do not agree with that writing direction, the game itself atleast acknowledges it is 1. New information. 2. Dependent on the clan. 3. Gives you the room to roleplay your character according to previously established lore. This is just one example, of course.
Veilgaurd is unique in the fact it ignores much of the series pre-established lore and in no way owns up to it.
I have seen a lot of hateful comments about how Origins hasn't been the framework of the series since 2009. And yeah, sure to a degree that is true. The gameplay certainly got tossed out. But in many ways, Dragon Age 2 is a direct continuation of that world and setting. DA2 and Origins and the lore they established are solid and share a vision. Play as a Mahariel and engage with Merril's clan. It's the same world. The same npc's. Inquisition does not deviate that far from that vision when you look past the companions all playing devil's advocate.
I really don't think everyone disappointed with this game or finding it lacking are "blinded by nostalgia." Most Dragon Age fans will be the first ones to tell you the franchise is a mess. But acting like the games that established it as beloved to it's fans are no longer relevant is so nasty to me. You as a newer fan would not be able to play Veilgaurd if the older fans had not made the previous titles financial successes. If they had not kept the love for the series alive, this new game would never have made it out of development.
The game is good. It's enjoyable to play. It's not without its charms. It should be given room to shine for what it is. It's a miracle we have it given the development journey it went on.
But it's also a massive smack in the face to many people who loved all three previous titles. And that's a bad thing. And I hope future titles remember the lore and tone of the series better.
These two things can both be true.
#dragon age#datv#datv critical#dragon age critical#bioware critical#dragon age the veilgaurd#brekkie thoughts#i know some people are taking the negativity too far and ruining it for folks#but flipside is i have seen a lot of new fans with like a vengeful glee?? about making fun of old fans love of the old games#which ngl i have a bigger problem with that#and so many of these comments come hand in hand with#“i tried to play origins this summer and it's unplayable”#or “i couldnt even finish inquisition because of the fetch quests”#like great im glad you found a dragon age game that speaks to you#but you really dont have the credibility to tell long term supporters of this franchise that their disappointments are childish#like some of us waited over ten years to see these reveals and it's being significantly dampened by the bizareness of dock town being#less aware of it's position in the empire#than kirkwall was of its PREVIOUS position in the empire
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Hayes Madsen for Inverse - Game Changers: 'Corinne Busche Is the Ruler of RPGs, Conqueror of Haters'
The director of Dragon Age brings her personal journey to life in her games with a rich, messy tapestry of love, life, and romance.
[source]
"If there’s a single Dragon Age character that ever made their way to Super Smash Bros, it should be the lovable dwarf Varric Tethras – at least that’s what Dragon Age: The Veilguard director Corinne Busche thinks. “Can you imagine, in a game like Smash Bros, seeing him whip around the battlefield,” Busche tells Inverse, “You could smash someone back off the ledge by giving Bianca a good old toss, and don’t worry, it’ll ricochet, he’ll catch it. It writes itself.” Varric, always with his beloved crossbow Bianca, has been something of a poster dwarf for the franchise — a constant in a series that drastically changes between each entry. But Varric himself is also a perfect representation of Dragon Age at large. An emotionally complex character, Varric openly deals with deep trauma, but can still manage to be whimsical and uplifting. That holistic sense of character is a big part of what’s made Dragon Age so successful, and lasting. Its influence is clear to see, especially in the 2023 Game of the Year, Baldur’s Gate 3 – which heavily borrows from the world and party member design of Dragon Age games. It’s a connection that’s been pointed out by countless fans and critics — but what’s fascinating is how Baldur’s Gate 3 and Veilguard feel like they’re advancing different aspects of Dragon Age’s identity. “It’s not lost on me, and it’s not lost on the team, how important these games are in people’s lives,” Busche says, “Coming into this game, that’s a tremendous feeling of accountability and of needing to be true and authentic to what these games mean to people.” When it comes to authenticity in games, plenty of directors and developers talk the talk, but Busche is the rare game maker who delivers. From her time with The Sims to Dragon Age, Busche has always brought a deep sense of humanity to the game, putting characters first and never shying away from nuance or complexity in identity, relationships, and existential crises. It’s what makes Busche a leader in the industry, and why BioWare tried so hard to carry on the Dragon Age series’ legacy with Veilguard. But Busche isn’t finished yet. She’s come a long way in the industry and has wisdom to impart — and more projects to come."
"Varric himself is also a perfect representation of Dragon Age at large. An emotionally complex character, Varric openly deals with deep trauma, but can still manage to be whimsical and uplifting"
"The Days Before Fantasy Like many developers, Busche got her start from humble beginnings, working on a series that’s a far cry from a fantasy epic — Tiger Woods PGA Tour. In fact, Busche hadn’t planned on working video games at all, but using her digital animation degree she landed work on Tiger Woods as an environmental artist, and the desire to keep making games stuck like glue. But her love of RPGs started long before that, with some deep-cut classics like Heroes of Might and Magic 3 and Final Fantasy XII – which she argues is the best one in the series. An even bigger influence on her personal philosophy as a developer, however, was the Square Enix cult classic Xenogears. “That was the first RPG that really touched my heart, that made me cry, where I feel in love with the characters, and realize these games have something to say,” says Busche “They touch on deep socially relevant narratives through these fantasy setting and the complexity of characters.”"
"Xenogears was an incredibly influential game to developers like Busche. Its creator, Tetsuya Takahashi, went on to make the wildly popular Xenoblade franchise."
"Those specific RPGs have a lot to say about identity and personality, and that’s a topic that Busche has constantly wanted to explore in her work – how games can explore autonomy and choice. Busche has been open in the past about transitioning while at BioWare, and how much the studio helped her feel seen and supported. But there’s another vital piece of her career that directly played into Busche’s expertise with Dragon Age, and it might not be what you think. Before leading the charge on Veilguard, Busche honed her skills working on an even bigger mega-hit franchise, The Sims. For over five years she worked in designer and creative director roles. “Working at Maxis and on a game like The Sims, is an incredibly fortunate environment for a designer to really hone their craft, and the reason I say that is they’re deeply complex games,” says Busche, “You’re really exploring underlying systems that drive character behaviors, skill progression, game economies, all allowing for emergent gameplay.”"
"Busche cut her teeth on the Sims 3: Into the Future expansion."
"To Busche, games like The Sims, or even Animal Crossing, continue to flourish because of human nature, the inherent need we have to be social creatures and form connections. They’re deeply relatable games that reflect our real lives, but in a way, that same idea can apply to a complex RPG like Dragon Age — and Busche’s time with The Sims gave her a unique advantage going into Veilguard. “I love that marriage of simulation and these fantasy worlds full of rich, deep characters that feel lived in. I believe that as RPGs continue to evolve, what you’ll see is an increasing focus on that marriage between simulation and a fantasy storytelling layer,” says Busche “After all, it’s about immersion, it’s about autonomy and relatedness. These are deep common aspects between these two seemingly different styles of games.”"
"An Origins Story Dragon Age has been a lot of things over the years, an open world game, a mobile hero-collecting title, dozens of comics and books, and even a Netflix series. Fan-created works have flourished for nearly two decades – the fan fiction archive website Archive of Our Own even has over 13,000 entries for Dragon Age: Origins alone. That idea of player agency and identity is the very bedrock of what Dragon Age is built on. As such, Dragon Age has always been incredibly progressive. Origins liberally featured queer romances, and Inquisition, the third game in the series, has a whole plotline about a major side character being transgender. This allows the series to explore themes of identity and belonging in ways other RPGs can’t, and Veilguard certainly sticks to that idea. “I’m an openly queer, trans woman,” Busche says. “It shaped everything about who I am, and it’s been the source of a lot of joy, a lot of difficulty, and perspective. For me personally, one of the greatest gifts about being trans is the amount of introspection it forces upon you. You spend a lot of time deeply examining who you are, and why that matters.”"
"Zevran from Dragon Age: Origins was an accomplished assassin, but, more notably in 2009, a bisexual character."
"For Busche, great games offer a mirror that allows you to reflect on your own identity, preferences, and choices. When developing a game, Busche says she is “thinking about the role introspection plays on people in general, and how each of us go through our lives having these moments of crises, epiphanies, and those quiet moments when you’re alone. These are questions that are ripe for personalized experiences like RPGs, especially when you consider our biggest creative pillar: Be who you want to be.” To Busche and the team it “felt like the right time” to really take Dragon Age’s exploration of identity further, especially with a character like Rook that’s so molded by the player’s personal feelings and thoughts. But one of the more interesting strides Veilguard makes is allowing you to share experiences, including romances, with a compelling cast of party members — easily some of the most memorable characters BioWare has ever created."
"The Fight For Progress And Fate For Dragon Age Questions about BioWare’s future abound, especially with the team now pivoting to focus work on Mass Effect 5 — a similarly long-awaited comeback for a beloved franchise. But in the immediate future the studio has faced a different problem, a hate campaign that’s put Veilguard at the center of a kind of culture war on social media, along with plenty of hateful comments toward developers and review bombing on sites like Metacritic. “I think we should talk about it,” Busche says. “It’s hard. I grew up in a time when it really felt like we’re there to celebrate the games and to have these shared experiences, and that drive is still there. I think the discourse we see is the result of highly polarized times, and perhaps it’s a little naive. I know it’s hard when you have to ask the question, is this game for me? Do I belong here? And games are better for it when we can say yes, you do belong here.” Dragon Age is far from the only game that’s come under fire recently, particularly for inclusions of diversity, or diverse storytelling. For most of this year, Assassin’s Creed Shadows has been the constant target of a hate campaign, with Ubisoft’s art director recently condemning the backlash and harassment the studio and team has faced. The creator of the indie game Tales of Kenzera: ZAU, Abubakar Salim, has also been vocal about the “fever pitch” of racism the game and its team have received. These kinds of events seem to be happening more and more, but for BioWare and Busche, the focus is on celebrating what the team has created. “I know, and something that’s very important to me, is that games are inherently diverse when you think about the size of these teams and the specializations you have within them. When you have diverse, complex, large groups of people coming together to make something, of course, the game is going to be a reflection of those teams,” says Busche “I think we need to consider that we can make the most authentic, best experiences when we’re tying into what makes us as the developers, and you as the fans, when we can tie into those elements that make us distinctly human, and that means differences.” In Busche’s mind, not embracing the lived experiences of the development team would result in stories and worlds that feel less relatable, less alive. Game developers also need to feel safe in what they do, which ultimately means being able to see themselves reflected in their work. “We have an incredibly diverse player base, and what I mean by that is their motivations and expectations,” Busche says. “This becomes the biggest opportunity to continue that tradition of reinvention.” At the end of the day, gamers Busche believes gamers have so much in common, starting with a love for the game. “What I long for is just that opportunity for us as gamers to step back and get in touch with why we fell in love with games in the first place, and recognize how difficult and complicated and messy it is to make games,” says Busche, “To share these vulnerable experience and just approach it with a little greater sense of kindness and curiosity.”"
[source]
#dragon age: the veilguard#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#long post#longpost#lgbtq#mass effect#mass effect 5
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one of my favourite things about being as fixated on death note as i am is how i simultaneously can and cannot defend it at all. it is the greatest anime of all time but so ridiculously flawed, the characters are unique and interesting, but are often developmentally neglected, the plot is ingenious but also rushed and concludes both brilliantly and extremely poorly. it is a product of its time, which makes it impressive in how relevant it continues to be but can also be very short-sighted as well. i do love it dearly, but over the years, i think i have grown increasingly critical of it, and you know what? that's what i appreciate about it. it opens the door to so many moral and ethical discussions, hosts a cast of characters that can be loved in spite of their faults, and thus encourages more indepth considerations into itself as a piece of media. blindly defending death note feels like it does a disservice to the franchise, and i love it too much to consider it perfect.
#not all criticism towards death note is valid of course you still need to deal with ridiculous opinions#but at the same time#i think engaging with the aspects of the manga anime spin offs etc that are flawed is important#ESPECIALLY because it encourages fandom exploration through fanfiction and fanart and analysis#so yeah! death note is wonderful but it is also rubbish and that's great :)#death note#analysis
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so. Transformers ONE was a good movie
i HIGHLY recommend going in blind, i do think it's incredibly effective with as few spoilers as possible beforehand! seeing it on the big screen is really really nice too, i encourage you to watch it in theaters without reading up on it first if you can!
long full-spoiler review and dissection of elements below (i reached the text block limit a couple times oops):
general stuff:
gorgeous. just genuinely visually gorgeous. so many details, colors, textures, everything was so beautiful. the stylization itself may not be my favorite but it was executed so well that i ended up loving it. their optics! their colors! their movement! the way the visuals serve the lore and the story is extremely well done too, i felt like everything i was seeing was deliberate, relevant, and a treat for the audience instead of just "ooo visual noise look at how powerful our cgi rendering is" (which is how i felt about the "live action" Lion King prequel(????) ad they showed before). all the little cameos and repaints and everything in the background? mwah. GORGEOUS MUSIC TOO AAAA THE WAY THAT TFP'S MOTIF IS IN THERE AAAA
the visual effects and action, the way they USED their roboticness/transformation sequences/vehicle modes in fighting and moving and emoting, it was VERY GOOD. Orion grabs a Death Tracker and RIPS THEM INTO PIECES BY TRANSFORMING AROUND THEM AND FORCING THEIR FRAME TO SHATTER. insanity
this is ABSOLUTELY the origin story movie the fandom has wanted. even if it wasn't your preferred origin story, this movie SHONE with love and respect for the franchise and drew on so many influences to craft a powerful version of the beginning we all wanted to see
in some ways i wish we had more, i think it would've been extremely effective to see things expanded upon, especially D-16's emotional descent and maybe some more Quints. actually looking at the content and pacing of the movie though, and the audience it's aimed at, i don't think there's anything they should've cut in favor of other stuff. i understand why it wasn't dwelt on more, but hooooo i would've liked to see Dee breaking apart a little more thru the middle of the film. apparently the novelization has more scenes of this and i would love to read it
i had so much fun watching this movie. it was a rollercoaster. it was a TREAT. i was sitting there enjoying every second both times i saw it because it was a good film that rewarded me greatly for being a Transformers fan, giving me so many easter eggs and injokes, while also being perfectly understandable and fun for a complete newbie. excellently balanced appeal to old and new fans alike
there was no wink to the audience about how stupid and childish a movie about robots is, there was no lampshading of how silly sci fi is, there was no betrayal of the emotional tone of the film. so many stories now kneecap themselves by mocking their very concept, and the audience watching them, in a very cinema sins-style irony poisoned way. this movie never does that. its humor is fitting, its drama is real, its emotion is all SINCERE and i love how i was never mocked by any part of the movie for engaging with it sincerely
this movie loved being a Transformers movie
anyways. specific stuff:
love how Wheeljack managed to explode everything despite not even being a scientist. he's just THAT good
THE INJOKES AND REFERENCES. "you don't have the touch OR the power." calling them Gobots. the corny More Than Meets The Eye bits. "don't be a glitch" is a headcanon swear i've been using for years now and they canonized it!! "High Guard, eject". "paging doctor Ratchet." the new take on "all are one". the really interesting way that the term Transformers is an actual significant in-universe name, and how Orion and Dee ARE NOT Transformers at first!
the sheer number of cameos is ASTOUNDING. what an excellent mix of masc/fem designs too, they really made it normal on this Cybertron which i appreciate! apparently Blurr exists here, his name was on the leaderboard!!!!!! good job Chromia i am so proud of you for winning. and the shots of the bots getting cogs at the end was aaAAA!!! <<33 my HEART! Jazz's little smile looking at his new doorwings!!
I GOT ALL MY SILLY OLD DEMIGOD FAVES I GOT THE THIRTEEN EVERY SINGLE ONE OF THEM AAAAAA ALPHA TRION MY GRANDPA god i'm so sorry you're dead but i can't believe you showed up on the big screen <<333 you and your rockin rhino unicorn lion alt mode. and your superpowers. god you're so cool. "old timer" NUH UH HE'S STILL BETTER THAN YOU!!!!! using Zeta for the thirteenth was an interesting choice! i did think he was Overlord for a hot second. it's the lips. Solus wasn't fridged by virtue of everyone else died too yippee!! ALSO MEGATRONUS THE COOLEST ONE WOOOO HES NOT JUST A FIERY EVIL GUY!!!!
the way Dee himself was, in a way, the Fallen of this continuity.... 😭
the way Sentinel was handcrafting his downfall with each touch of the blowtorch. carving the sigil of the Decepticons into the one who will kill him. dooming Cybertron in a moment of petty mockery. AND HE DOESN'T EVEN DRAW IT WELL IT'S LIKE A MESSY CRAYON DRAWING CMON
planetformer Primus in a blockbuster movie? CANONICAL EXPLICITLY STATED PLANETARY ROBO MPREG BIRTH IN THE FIRST FIVE MINUTES???? THEY USE THE WORD BIRTH. BORN. we are never escaping the reproductive insanity in this franchise
Shockwave you whiny tantrum throwing wuss. let Elita beat him up more. it's good for him. also love how that could be construed as a ref to her G1 resistance force
CASUAL MIND READER SOUNDWAVE???????
Elita was perfect, no notes. i would not like her if i met her but i respect her so much. she really is better in every way and down to business. Best First indeed
so much cool implications and fascinating timeline confusion. 50 cycles since the Primes were slaughtered? the way Sentinel leveraged their reputation to make himself beloved, casting himself as their peer? the way he didn't choose to villainize them, the way he apparently openly admitted to the loss of the Matrix and how it impacted the planet? when did cog theft start, and how old is Orion since in the novelization it states his entire generation is cogless? who remembers the og Primes? who is in the know about it all?? hoooghhghhh fascinating.
the implication that the High Guard worked with the og Primes?? the possibility STARSCREAM was a loyal guard for Cybertron's DEMIGODS????
okay i was not expecting a backstory for STARSCREAM'S VOICE in this movie but holy. god. the shippers will be going insane over this one. hoogh holy fit. what is wrong with you. the utter contradiction of being both an instigator and a coward when he gets in over his head and immediately backpedals
also obviously this is the I Love Divorce movie and megop shippers will be having a field day but i DEEPLY appreciate just how solid a friendship Dee and Orion have and how badly they fall apart, even thru a strictly platonic lens. i also appreciate how there was no forced comphet attraction/romance!! i was dreading the possibility of it, i mean Oplita was RIGHT THERE but they didn't force it at all thank youuuuuu. i would rather have this dynamic with its zero intended romance than awkward, OOC attraction shoehorned in to detract from the plot
Bee was actually good! like yeah he's def the kid appeal character and i prefer it when he's in a younger gen and not OP's peer, but he was wayyyyy less annoying than i was expecting! i think he fit the movie and did his job in it well, and i absolutely laughed at him multiple times. "i get to work for the GOVERNMENT! :DDDD" bee. please. the fact that he's been going insane and desperate after isolation for so long really helps make his character work instead of being just irritating
Airachnid you are so cool. you are TOO COOL. PLEASE TONE DOWN YOUR COOLNESS. i adore how she is not good at facial expressions thank you evil autism moments. love how her signature move is stabbystabbystabbystabbystabbystabby
Sentinel. god. Sentinel. SENTINEL!!!!!!!!!!!!!
i need to draw him getting ripped in half. it's like they distilled the worst parts of every single iteration and combined them into a SuperBad version. horrifically realistic kind of guy. i love to hate him. real Metro Man from Megamind energy. and megachurch pastor energy. the IRONY that Orion and Dee were probably actually helping him, that he was probably being genuine in the medbay when he said he loved what they did by racing, that he may have been honest when he said he was gonna have them fixed up in his own facilities and had them tour the mines! because them racing increased energon production by 150% and Sentinel needed that!!! he needed that for the Quintessons!!! i think he was being genuine when he first met Dee and Orion and then Darkwing ruined everything!!!
Darkwing is the curly straw of this continuity
the Quintessons were hoooooooooooooooo. whoooooooooogh. hoohhhhhhhhhhhh. the biomechanical. the shapes. the textures. eugh. icky. creepy. excellent. the way their ships looked like the Nemesis. the way they're STILL a looming threat. i wanted to see more of them but i get why the movie wasn't about them. i hope we see more in the future
the way Orion is the kind of guy who, in an attempt to be selfless, keeps making selfish or thoughtless decisions was SO INTERESTING. it set up the dynamic of his and Dee's friendship very well, with Orion always wanting the best for his buddy but ultimately overwriting or ignoring what Dee says!! the way Dee clings to the social contract of protocol for safety because that's all he knows and his ANGER when it's broken, even when it's Orion breaking it, because that's not SAFE it's an UNKNOWN it has CONSEQUENCES WHEN YOU DEVIATE. and then it's revealed that the social norms have been a lie the whole time and Sentinel has "broken protocol" more than ever and Dee has no safety left because it was always broken. Orion wanted to be more, he could feel there was more. Dee just wanted security
Dee spent so much of the movie complaining and arguing and it was very funny and good characterization but it was also a hint at how much bitterness was under there the whole time. so much of his complaints were threats of violence. he always had Orion's back and then when he learns the truth he abruptly. stops. do you notice he doesn't really have Orion's back after this? he's no longer by his side? he's there, but he's not... there. he was the first to shoot an enemy and took joy in it. all of his emotions were so justified and then what he does with them is what makes it a tragedy. he didn't have to do this. augh
i really, really like the fact that they managed to pull off the ending without it fully turning into a "boohoo if we do anything violent we're as bad as the bad guys waaaa". the specific phrasing of "rebuilding cannot start with an execution" went HARD. and it's demonstrated in their actions too like, Dee was out for REVENGE and it was PERSONAL, Orion was fighting for JUSTICE and it was UNIVERSAL. Sentinel was beaten, everyone knew the truth. it was over. but Dee in his (very justified!) anger and broken trust was too overcome to back down. they were given the power to change their worlds, but Dee was thinking only of his world. Orion was thinking of everyone
ironic that as soon as Orion starts thinking of other people and considering what they need instead of forging ahead, Dee decides to center his own feelings and actions to the point of murder. even after Sentinel was dead, he just kept shooting, he did NOT AT ALL care that some of those shots were clearly hurting innocent civilians/going wide and shooting out into the city/damaging actual important infrastructure and not just Sentinel statues. i believe it's Bee who said "he's gonna kill everyone" and he proves it by attacking Elita and saying "I won't stop until every last one of his followers is dead". THE FACT THAT HE FELL SO FAR AS TO SEE ELITA, HIS PEER AND FELLOW FREEDOM FIGHTER WHO WAS THERE WORKING AGAINST SENTINEL WITH HIM FROM THE START OF THIS QUEST, AS ONE OF SENTINEL'S FOLLOWERS.... by the end of it, Dee really was nothing but blind anger
and the way kneeling was a common thread!!!!! aaaaaaa. Sentinel betrayed the world by kneeling to the enemy. Dee won respect by refusing to kneel. Orion gained followers by willingly kneeling to his peers. hooghh
Orion jumping and stumbling and falling this whole movie because he just THROWS himself into things because he BELIEVES in things, he's the one to take leaps of faith, to take that step out into the unknown! and Dee refusing to save him as one final nail in the coffin, so clearly feeling like Orion jumping in front of the blast was yet ANOTHER way Orion is forcing his hand, corralling him into doing something he thinks is best but did not consult him on, finally FINALLY saying NO and leaning in to the tragedy!! and in the exact same way Sentinel handcrafted his enemy in Dee, Dee has now handcrafted his enemy in Orion!! AAAAAAAAAAAAAAA and now that Orion took that last leap of faith and fell, now is when he RISES. ONE SHALL FALL AND ONE SHALL RISE. god. it reminds me of Spiderverse, the way they use falling and rising
the way the tragedy is worse for how well everyone was working together.... for one shining moment, the miners and the High Guard, the rescue mission, it was going so well. they were doing it. they were winning. it didn't have to turn to slaughter. if there was to be an execution it should've been by trial, by the voice of the people, not Dee deciding for Cybertron as Sentinel decided what truth was. augh.
in an abruptly different note, the way they have characters move and fly is so cool. i love the jetpacks. i love how flight is not "flyer" exclusive. it's fascinating and i think really fitting for the general city of Iacon itself. all those towers going up and down
THE TRAINS!! THE MOVING ROADS!! HOW COOL IS THAT!! LOOK AT THAT WORLDBUILDING IM OBSESSED WITH THIS CYBERTRON HOOGH. this movie was VERY good at building a rich, functional world of detail and making it very alien in a way i want to chew on forever. the moving mountains and greebled energon mines. the living planet. the deer!!! ooghghh. PRIMUS LOOKS LIKE A STAR
i do like this Primus actually, yeah it was a deus ex machina but that's the POINT. Optimus himself is an act of god and his presence heralds miracles. Dee couldn't bring justice to Cybertron because justice is restoration. justice is healing what was hurt and doing right by the wronged. yes that often means consequences upon the perpetrator but that's NOT what Dee was doing, he wasn't even THINKING of anyone else!! would killing Sentinel get ppl out of the mines? would it restore their cogs? would it bring equality to a clearly oppressive society? like he LIVED this (cogless bots with limited options, the talk of tiers as if they are social castes you can be demoted from, lower city levels where ppl can be banished, etc) but it was Orion who ultimately addressed this. i'm sorry if it feels like insult to injury to rub his Primacy in your face, Megatron, but stealing a cog just like Sentinel and declaring the age of Primes over, when it was the age of Primes ending that made you cogless and oppressed in the first place, is only an extension of your trauma, anger, and violence, and is not solving the problem!
a cog stolen from him at birth! and then he steals it from Sentinel in symbolic revenge, stolen again, but even that wasn't Sentinel's, it was stolen too! the way he discards the cog from Onyx, willingly gifted to him, to continue the trend of desecrating the dead! man. MAN. the name he took, the cog he took, the symbol he took, all from his hero, the one he looked up to, the coolest Prime, and THEN DECLARED THE AGE OF PRIMES OVER
the gilded pompous showmanship of it all was so gross, the way Sentinel's face was everywhere, the way he had instant access to everyone in Iacon via announcements that took over the media. but this was clearly derived from the previous Primes!! we see their statues, we see their stately tower, and unless Sentinel had all that built in "mourning" (which is totally plausible imho) he was really just setting himself up as an inheritor of that hyperwealthy standard! we don't know anything about the rule of the og Primes beyond that they're favorably remembered and loved (possibly because of propaganda but i think it was also genuine) and that they may have been losing the Quint war (considering that info was from jerkwad supreme i find it suspect) but just by comparison to Sentinel i think they HAD to be better rulers. there weren't cogless bots forced to mine for 20 shifts in a row back then!!! Sentinel is stealing their aesthetic as if that gets him the same power and acclaim. he's trying to steal their legitimacy. he paints himself across the face of Iacon to hide the fact the planet itself went into a coma because of him. he has ALWAYS been rejected. i call him a megachurch pastor but really symbolically i could say he's a fallen angel, and his visual design really fits too
i'm coming back to the deus ex machina thing bc i know it may be considered weak in a plot construction sense but i want to engage with it as literal. like, there is a literal in-universe god in the machine. they know it. they worship it, at least a little bit. i would consider this story to be analogous to Prince of Egypt, in that the deific is a real and tangible character with impact on the plot, and not a meta excuse to save the day. Orion made his choice, and as a result Primus made HIS choice. it's not necessarily a happy ending but if even Megatron acknowledges that GOD mandated this guy to be a Prime and the planet itself responds by COMING BACK TO LIFE.... i keep thinking of it like a cityspeaker, how they're the ones who commune with Titans to know their needs and tell them what needs to be done. is a Prime just the cityspeaker of Cybertron, able to help it remain healthy and functional?
the divine right to rule is REAL on Cybertron. you can like it or not but you have to contend with that when discussing fair leadership, political accountability, and representation of the masses re: Cybertronian government and Primacy
god i'm still so obsessed with the Thirteen i need to see them better i need to look at them. i love them. insane. i really need to invest in a chewtoy
also i know it may be a throwaway line but i'm very curious why Primus had to transform and sacrifice himself to save the universe. Unicron, maybe???
also how did Alpha Trion narrate the archival stuff telling the fake story of how the Primes died and the Matrix was lost. did Sentinel get a deepfake of his voice?? is that part of how he made the transition to power?? AUGH THE DISRESPECT KEEPS COMPOUNDING
Alpha Trion. my blorbo. my old man. holding you so tight. like an ancient rescue dog. im gonna groom you and give you treats and buy the biggest plushest dog bed from costco for you
anyways
good movie, guys
#transformers#tf one#tf one spoilers#macaddam#i loved it. mwah. yeehaw yippee excellent wooooo#ew canon
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Whelp, Lone Wolf looks like it's gonna be continuing the trends I've disliked abt recent Bendy releases pretty well. Here are some of the things I noticed in the trailer and my thoughts about it in general. Yes they are mostly negative. They will also be in order of when these things show up in the trailer and some with timestamps & pictures.
So Bertrum is back! So so glad to see him and Bendyland return, I'm pretty willing to bet none of the BATDR cast will ever be seen again considering how forgettable most of them are, so I wouldn't hold my breath on that. I also however wouldn't hold my breath on seeing too many returning batim staff either considering how many of them are related to controversy now.
Bertie mentions it seems like something else has captured Joey's imagination and he's not as interested in Bendyland. I hope this is something like the machine or something and not Yet Another random Joey motivation thing/project to add to the timeline. Like Joey wanted to appease gods, become immortal, get money, get a family and Also do something else? Please just keep him consistent for two games in a row I'm begging.
Fun thing while watching the trailer watch how the video goes from having grey borders to weird black line borders and then none at all a few times. Our very polished and not at all rushed trailer folks.
Boris is using his batim model instead of the kinda weird one he had in BATDR which he shared with Tom. I'm glad for that though it is also a little strange he didn't get a newer one for a release all about him.
Why why why, are we going sci-fi now with all the machines and stuff? The ink machine was only really relevant in BATIM as the thing that brought these rubberhose monsters to life, there was no hint of all this... Nonsense in that game and I preferred it that way! Why do we have to also be like FNAF and lose that interesting aesthetic we started out with to become more like other more generic horror games? Why why why is Gent now the main focus I don't even think Gent was properly mentioned in BATIM?? Idk, I just thought the interesting personal drama of the hell-ish studio and the tortured residents in it was enough to carry the franchise, I didn't need an evil sci-fi company in the mix. I know BATDR already hinted at this direction but that doesn't mean this isn't still a massive leap from that game. We got shows of subtle but yes more advanced tech here and now we just outright have what look like turrents in the 1930s animation studio. Whyyyyy...
This animation looks bad. I'm allowed to finally say that right? Like the fluid simulation looks bad, the ink looks all chunky and low res, I mean it looks like the shit you see in that animated Food Fight movie. What is with the red? Why are we so eager to break the iconic pallete and art style THAT MADE THE GAMES UNIQUE. If I wanted to see a sci-fi adventure with blood and gore, I'D GO PLAY THE HUNDREDS OF OTHER GAMES THAT DO THAT BETTER!!! Don't remind me of better games I could be playing Mike! Why does Boris have a weird, anime ink, demonic power animation?? What is that???
Why are those things alive now, wasn't the bendy animatronic not doing anything enough of a disappointment? Why are we deciding only now to do something with them when most people are probably now gonna just be confused. Why are the machines alive? Did the ink machine do that? Did gent do that? Did the evil sci-fi company really see a boris themed animatronic and go 'ah yes the perfect evil killing machine for our evil motives'?? I have so many questions.
Also that thing was not designed by Lacie. At least the Bendy animatronic was designed in a way to be eerie but you could see how kids would find it appealing same way the Bendy cut outs were unnerving but also cute enough to pass as something kids would love. This is just. Childlish edgy design without considering that these were supposed to be designed with kids in mind. I wouldn't be so hard on this franchise for that if it wasn't something that was better IN PREVIOUS GAMES, like I mentioned with the bendy animatronic and such. Esp since it now has more competition with things like poppy playtime. I'm begging you guys if ur pc can handle Unreal Engine 5 please buy that instead of this garbage.
Also it seem this was the actual animatronic Tom stole the arm of since its design fits the redesign his robot arm got for dark revival. I don't really care too much about that but it is cool.
Now however for the scariest thing of all! Bendy's declining level of polish and increasingly rushed products! You've heard of the uncanny and weird expression Henry made in the cage trailer!
You've heard of the graphic novel being published with an obvious coloring mistake!
Now get ready for the ink demon's hooves stuttering and twitching like it were a poorly made physics object in the trailer for a game! [using a gif from the steam page since it shows it off really well]
I mean I shouldn't have to say anything more right? Like that's just inexcusable. We've reached modern Pokemon levels of not giving a fuck how bad our trailers look and still expecting people to buy it.
Now I'm gonna go into some stuff on the steam page for the game and then I'll get into some more general points:
Why does this franchise have such a hard time animating faces and humanoid characters? What is this Malice expression-
Also hints to the Boris is a person/Buddy thing? Are we keeping that? Is there just a separate version of Buddy for the games without any of the compelling parts of him in his book? Or is this now being used to reference something else?
Sammy shown off uh- touching a Banjo in a way that resembles playing it? Uh guys, could we not have given this trailer and steam page more time to clean these up a bit why are his movements so slow-
"Bendy: Lone Wolf™ will tests your ability to survive against ever increasing odds. Monsters and obstacles emerge from every direction as you journey into the rubberhose halls of the world's most evil animation studio. Every day is a challenge." Lmao rubberhose? Animation? I forgot those were parts of the franchise, after all you sucked them all out of the ink demon a while ago.
One of the gifs which I didn't feature has a jumpscare/flashing lights, I hope it will have a warning for those since Secrets Of The Machine still doesn't. I also don't know why we're keeping the jumpscares since most people rightfully made fun of how bad they were in the og game but. Idk taking feedback has never been good with this team.
Overall everything just kinda, sucks. the polish is gone from even the trailers. The art style becomes less of a factor with each game and the lore is so hard to keep track of even for die-hard fans. The comments on the trailers seem almost purely positive so far so that doesn't give me much hope they'll ever learn though... The top comment is a quote from DCTL too which is hilarious. Also Boris still has NO facial animations, even in his own game he'll never be an interesting character, why am I supposed to care abt saving him in BATIM again?
I'll be playing and checking it out more but probably only because I'm getting it for free since I had dark survival. Besides that yeah I wouldn't waste my money on it. I'll probably rip the assets to look at though. Can we please make some more critical comments on the youtube upload? I don't want people buying this garbage.
Anyways yeah just wanted to say all this, I'm gonna be working on more positive posts soon I promise and they will be Bendy related! Not the canon-stuff but the fanmade stuff so stay tuned! Bye!!
#ramblez#batim#batdr#bendy the cage#bendy and the ink machine#bendy and the dark revival#indie horror#mascot horror
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Frozen fandom, I have a message for you!
Y'all really need to calm down on the asumptions cause it's possible that none of them turn on canon. I'm gonna adress the two big ones: Norse myth and Hans (by extension Helsa)
Unless, we've heard completely different speeches, Jennifer Lee never mentionned Norse myth. The castle in the sky could be Asgard as much as it could not. Let's not forget the question castle ruins in Ahtohallan. Ahtohallan already being its own entity. Norse myth could play a role in F3 and F4 as well as it could not. Yes, Frozen has inspirations and references to Norse myth, but it's not the only one . One thing you tend to forget is the great inspiration of Saami culture the Frozen franchise have, especially in the second movie. It would be more logical if they keep that way for the new movies instead of going after Norse myth as their main base. Nothing's confirmed.
Y'all have the right to make every theory you want but, keep in mind that at the end of the day, they remain theories. Mrs Lee told us to not hold onto that concept art. Let's consider all possibilities. It could be completely wipped off and we wouldn't know before 2027. Don't forget they were still chanoine the script a few months before F2 premiere and that Elsa was villian before Mrs got involved in the project. We're never sure with Frozen.
I'ma be fully honest, I don't want Hans to be a relevant character again and I'm quite fine with him being a joke along the franchise. The idea of a redemption arc with him having a positive role in the sisters' story, the possibility of Helsa even more make me sick. BUT all I'm about to say could also apply to my views on Honeymaren and elsamaren.
"Coming out of Frozen 2, we still have some questions. A lot of questions. That is just page one. Now you see why it will take two films to answer them. Just a tease, once again just a tease." These are Mrs Lee's words
This more looks like a list of the questions they've received. Rather than the ones F3 and F4 are gonna answer. Mrs Lee didn't say that. Considering the fact that the first two are already answered. Ahtohallan. The fifth spirit is the human spirit, Elsa and Anna are the bridge between spirits and humans (one side of each). Just watch Frozen 2 and the Myth short, please.
But let's say, all of these questions are gonna get answered. Some of them can just be mentionned a few seconds. And It's still not a confirmation of Hans's return and even less of a potential redemption arc. You can theorize what you want but Hans could also remain a blatant franchise joke. Or we could just see a memory of him in Ahtohallan showing what he became. Mrs Lee didn't confirm which characters are coming back for the sequels (even though it seems clear our five MCs and the Nokk are). We don't know anything about Hans's future.
1- Long story short, I'm not telling y'all what you should believe or not, I'm just asking to not act like what is NOT confirmed is. Don't hold too much on your asumptions cause you might end up not appreciating the actual movies if none of them happens. As an elsamaren shipper, I feel what I say.
2- I also fear y'all might start a new misinformation wave. Critical thinking and media literacy being concepts unknown in most of the fandoms, it can turn out really bad. I haven't forgotten how dirty some of you did Honeymaren just you didn't like the idea of lesbian Elsa. To this day, there are still being convinced she is her cousin. I remember really well how many people fall for that ai fake news made by a SATIRE disney account that Elsa was getting married to a woman in F3...
#frozen 3#disney#frozen#frozen 2#disney frozen#frozen elsa#elsa and anna#frohana#norse mythology#d23#hans frozen#helsa#elsamaren#kristanna#fan theories#critical thinking#misinformation#this fandom is exhausting#honeymaren
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Thoughts on Veilguard
TLDR: If empty calories were a video game it would be Dragon Age: The Veilguard. The game is a pleasant enough - if generic and unremarkable - action RPG that basically abandons the themes and feel of the previous games, resulting in a bland story that largely avoids dealing with anything that might remotely cause conflict in the party or force the player to consider anything other than surface level good-bad morality.
If this is the direction they're taking DA, then I think I'm done with the franchise. If I wanted a generic, thematically uninteresting, action RPG there are so many other games to play.
Spoilers in my detailed thoughts below
The good:
It looks very nice - I wish I could have spent even more time exploring the world areas.
Very few bugs or technical issues unlike Andromeda (or most new games in general). I had a few minor issues near the end but overall was very impressed.
Manfred and Assan are great secondary companions. If anyone knows where to find a skeleton and/or griffon friend please let me know.
I quite like Emmerich, Davrin and Bellara and romanced the latter two and (Generally) really liked both. Disclaimer: I tend to have different tastes than the majority of DA fandom when it comes to romances. I expected to have mixed feelings on Bellara because of my issues with Bioware and their cutesy awkward naive/inexperienced female characters but I thought they (mostly) got her right.
Some interesting lore stuff, though I quibble with how it was delivered at times. Still was fun to get a lot more info on the Evanuris, Solas, Mythal, the Titans, etc. And there's also some fun lore stuff in the codices, although again I question whether that's the best way to deliver them.
The final mission is a lot of fun and the clear standout quest other than Weisshaupt maybe. Both are a lot of fun and combine multiple story elements with good gameplay for a satisfying experience.
Combat is engaging although it does get repetitive once you "solve" it. I did a lot of grinding to complete content though so that might be my fault.
Solas is very Solas-y in the game and the highlight of the antagonists by far. I wish there had been more of him and I say that as someone who finds the Solas fandom somewhat exhausting at times. He was far more interesting and compelling than the "even-worse" gods and the fact he's a fuck up who keeps making things worse because he's an egotistical fuck-up who thinks he's the only one that can fix things was is both tragic and fun.
Neve-Lucanis and Taash-Harding are both very cute. I actually think they might be my favorite companion romances off the top of my head (Tali-Garrus does absolutely nothing for me, and I don't even romance either character with my Shepard).
The not good
Why is the Inquisitor wearing pajamas.
Bioware can fuck off for making me pop about a zillion blight pimples. It's really not that much fun after the first 1000
Extremely disappointed with how sanitized the narrative is. There's little attention paid to major facets of the DA universe that are directly relevant to the plot (religion, Tevinter slavery, racism toward elves etc.) and you also get stuff like the Crows now being far lighter of an organization than they were previously.
Just as an example - both Davrin and Bellara touch on what it means to have their gods be the villains but they're just topics for conversation and there's no meaningful impact (especially as the bad guys rely on Antaam and Venatori forces - oh and generic mercenaries). The Dalish are just there (or victims of the bad guys) for the most part. I've read comments from Bioware that confirm this but it seemed obvious Bioware wrote themselves into a corner with making Elven gods be the main antagonists, as you then run into the issue of having the elves not only already be a persecuted minority but also be worshipping evil gods - but instead of writing around it they just avoided dealing with it and acted like it's just the Dalish getting a big win by not joining them.
Speaking of enemies, lots of bland dialogue from the non-Solas big bads. And the Venatori/Antaam/mercenaries gave off major "Cerberus in ME3" vibes - nameless, faceless goons thrown at you in waves that got very boring very quickly.
The way a companion gets hardened because of a choice early in the game is mostly meaningless unless you wanted to romance them. People getting mad about that happening are being ridiculous - if anything the game is too afraid (as usual) to have it actual matter beyond them briefly being upset before moving on.
One of the big choices is to decide whether to protect Treviso or Minrathous when both are attacked by dragons, but it happens so early you might lock yourself out of quests without realizing it. Worse, the ensuing mission is incredibly short and boring (basically a couple of packs of generic enemies and then a very brief dragon fight)
Why is the Inqusitor wearing pajamas.
Why can't I be a mean/"bad" Rook? Even the jokey responses feel super tame compared to previous DAs (let alone the borderline assholish purple hawke). Basically you're only allowed to be slightly different variations of a heroic figure.
While the companions are all nice they all top out at "I like them", with none matching the story or emotional peaks of previous Bioware games. Emmerich comes closest (especially if you account for Manfred) but there's just enough meat to him.
Disappointing romances compared to previous Bioware games(especially but not limited to Lucanis.). Not a ton of depth dialogue wise and at times it feels like they put more time into the companion romance than the Rook version (this time I am definitely talking about Lucanis).
Speaking of which, Lucanis was the biggest disappointment of the companions. I didn't want a Zevran clone but you have a hardened assassin possessed by a demon who (if you choose not to save Treviso, which cuts off a lot of his content) just drinks coffee and likes Neve and uh....
Completely forgettable soundtrack which is a major bummer after previous installments. Also, while I didn't have many technical issues, the music not always playing was one of them (although maybe it doesn't really matter given the lack of quality!)
Bad to horrendous incorporation of previous DA story which was also incongruous with the general tone, especially with the handling of the Inquisitor and the treatment of southern Thedas (especially if you get the Emmerich and Harding picnic conversation at an awkward time like I did.)
Lots of disappointing cameos but especially from my Pirate Queen/Wife from DA2. Isabela's hat is indeed very nice but what is that outfit? And I get they didn't want to deal with too complex a world state but man was it a bummer to see her basically reset after everything her and Hawke went through in my main DA2 playthrough.
Why is the Inquisitor wearing pajamas.
What did they do with Harding? Why did she basically get Dagna's story, even if Titan lore is interesting? She's such a nothing character in this game which is such a weird choice given that she's clearly there because they know fans like her.
The "Actually Varric was dead all along" did nothing for me. He barely shows up in game anyway and the weird framing of every appearance and the fact no one other than Rook ever interacts with him gave it away (at least partially)
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im having a great time with Pluto despite not having seen much astro boy (been aware of it obviously just never sought it out) what would you recommend for someone to watch/read after pluto from the astro boy franchise that is similar in tone and content?
Oh boy oh BOY!
If the Pluto anime is your introduction into the Astro Boy franchise then you've been thoroughly acclimated to the most fervent reoccurring themes found within Tezuka's writings and as such a lot of the tone and story telling will be very similar - even if Pluto was written by Naoki Urasawa and not Tezuka himself.
What I personally would suggest for those curious about learning more about Astro Boy and this particular story is to read the Pluto manga (8 volumes) as an accompaniment - the anime is a very good adaptation but some things had to be cut for time (it's inevitable) and the manga was simply better at revealing some things than the anime to give you a broader sense of place that this world takes place in.
From there you have many options before you depending on your accessibility to some of the series below.
NOTE: There is nothing quite like Pluto other than Pluto, but in all versions of Astro Boy you will find the same themes and content found within Pluto but with a different narrative voice.
For the sake of simplicity I am not getting into the bigger Tezuka Star System I'm just focusing on Atom in the most direct way - no this is not meant to be a full complete list of EVERYTHING.
The 1950s Manga
Written by Tezuka himself, where it all started.
Contains all of the original core stories of Tetsuwan Atom (Astro Boy) which were adapted in various media.
Is available in English to purchase and is online.... in places...
Can get shockingly dark and gruesome and I do not have the spoons to list all the Content Warnings possible. Adults will find enjoyment from this series.
Is generally episodic.
Classic golden age sci-fi with themes relevant today still.
The 1960s Anime
Written and worked on by Tezuka himself.
Contains many of the core stories presented in the manga adapted to fit a single episode.
Episodic.
The first two years (104 episode out of 193) are available in English to purchase on DVD (with extras!) - I do not know if the 'missing 89' are available online with subs or if the original Japanese is available with subs out there.
Yes, inevitably the dubs sanitized a lot of the stories and Americanized them - but even so they are worth a watch.
The 1980s Anime
Also written and worked on by Tezuka himself.
Is available in English to purchase, but like the 60s dub, it has been cropped, chopped, and censored - in some ways worse than the 60s series. The DVDs at least do have the Japanese track with subs available.
You can find the 80s Japanese unedited online with subs.
Is mostly episodic but does have a subplot featuring a new character Atlas and his sister Levian.
Contains some of the core stories from the manga but this series is much shorter so some of your favorites might have been dropped.
The 2003 Anime
Tezuka did not work on this series as he was deceased at time of production.
Modern Astro Boy with a more modern lens and modern story-telling expected of anime of the time.
Contains a plot and contains the episodic spirit of the original shows and manga, but the plot is still referenced in modern anime story telling. The main plots being 1.) robot rights being established in a world where they have none despite having "kokoro" (heart) which is basically free will and sentience and 2.) who is that boy anyway?
Many of the most beloved Astro Boy stories from the manga are not present in this series.
American voices dictated the direction of this series from the start even in the original Japanese which is a big negative.
The English dub is heavily censored and altered from the original version - but it contains some amazing performances from people like Dorian Harewood whom I still to this day don't know HOW he agreed to play Dr. Tenma but my god he did an amazing job.
The unedited subbed Japanese version can be found online.
Despite the amount of butchering and meddling during production it is still a relevant part of the Astro Boy collective world.
Naoki Urasawa's Pluto Manga and Anime
You already know of this adaptation but it's a retelling of The World's Greatest Robot, the classic story from the manga and is present in all of the above series. It is also direct commentary about the American invasion of Iraq with some names changed so as to not hurt feelings. I generally suggest to adults to read this and if it connects with them then try on the original manga and maybe see if any of the anime gets their eye too.
A note on Tezuka and his extended works.
An American equivalent to him would be Jack Kirby however he had more creative control with his work, was credited for his creations, and had just about the same amount of influence on Japanese comics as Jack Kirby did with American comics (maybe even to a greater extent). Tezuka was incredibly prolific and is dubbed "The God of Manga" for a reason. Many of his stories all circle around the same themes; war, grief, the futility of hatred and the doom of mankind while also taking on blatant political sides including environmentalism, equal rights, gender rights and even playing with gender and expression (note they are products of their time and some of which are offensive today but for the time were groundbreaking).
If you wanted specific stories from the manga that might be more what you are looking for to refine your search, let me know! I've been needing an excuse to drag them out.
#astro boy#pluto#pluto anime#osamu tezuka#tezuka#tetsuwan atom#naoki urasawa's pluto#my niche interests#no i didn't include x thing on purpose
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i am bemoaning the length of the dongjae spin-off because i think it is very well done. the case is constructed in a way that it’s not boring, you just have to pay attention to everything said and shown because it is all relevant to solving it, and to the overall plot, duh, in a manner that’s very stranger-esque. dongjae being able to make a breakthrough due to a minor interaction in one of the first episodes is so the si-mok playbook that i couldn’t not love it and similarities between his team-up with police officer hyun-woo is also a nice callback. but the show is still distinctly dong-jae in tone and feel, he’s sometimes the butt of the joke but he also gets to succeed and win - we actually see him be good and sufficient at his work, which would explain why someone like him got to stay in his line of work for twenty years.
in that vein it is also great to see them put so many callbacks to his time as a character (third lead !!) in stranger into this show, which rewards longtime fans a lot. his relationship to won-cheol, showing how much medication he’s got prescribed after the events he went through, using his malpractice case from s1 as a hung-up and roadblock for him in the prosecution, and how scared he was when the internal investigator in ep7 said he’d want to interview si-mok as a witness and how dong-jae was vehemently against it right away. it makes sense to the audience that knows him while keeping first-time watchers curious what the deal with that and dong-jae is exactly.
then there is nam wan-seong as a villain. he only works as one because dong-jae is the main character. someone like si-mok wouldn’t give a man like ceo nam or his family the time of day, any temper tantrum would fly right over his head or go past him while he’d solve the case and prosecute him. but nam wan-seong can push every one of dong-jae’s buttons and so does the involvement of his son at the beginning of the case. dong-jae has two achilles heels: his opportunism and his investment in cases involving teenagers and kids. he loathes child-bullying and teenage delinquents, he doesn’t want to see teenagers (teenage boys specifically) go down this path because, for whatever reason, he is affected by that as a father himself. so he can’t let sleeping dogs lie in that regard and nam gyeo-re is the perfect segue way for him to start an investigation and that leads to him clashing more with ceo nam. ceo nam, who bribed dong-jae when it was still en vogue for dong-jae to indulge in that, and who knows how to play someone who is pliable. he’s the type of man dong-jae has to rise against because he is everything dong-jae was and somewhat is somewhere still inside of him, so to win against him also signals a character progression for dong-jae, which would also be signified in such a big case possibly getting him back to seoul.
it’s fun, even bordering on downright hilarious (the inner monologues, the soundtrack!, the physical comedy of dong-jae being dong-jae), it’s engaging and thrilling, it’s a cat and mouse game, a procedural, and more than anything it feels like a victory lap dedicated to the fans of a franchise who gave their time and energy to this character over and over again, honouring the original writing of the show as well as lee joon-hyuk’s best and most signature role. that’s our dong-jae indeed, and our show (and i wish it got the sixteen episode order to carry it home.)
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as follows: an excessive number of words on a topic i have frequently described as "pointless bullshit"
unfortunately i have the dialectics temperament and i ♥️ arbitrary categorisation so i have a lot of thoughts
i do like a pointless fandom argument it must be said. well argument is the wrong word for it i think because i think if you're getting genuinely heated about who kabutos tertiary is you gotta take a step back. but wrt secondaries/tertiaries it's interesting because what that is is a beloved fandom pastime of sorting things into boxes applied to a framework that doesn't really exist consistently throughout the franchise
cut because i rambled on this more than i thought i would
i like reading those threads because it's kind of fascinating to see how people interpret what "secondary" and "tertiary" mean & how they try to apply that when the setup isn't "two main guys, one marginally less relevant guy, and everyone else" because there's a lot of different approaches. i think on here most people will apply the logic secondary = second most plot relevant character with a rider form tertiary = third most plot relevant character with a rider form but there's also the logic secondary = guys who shows up second tertiary = guy who shows up third
which is where the kabuto argument arises because even though thebee is the third rider form to show up, like five different people use it and then it disappears. compared to sasword where he's like the fourth or fifth rider to debut but tsurugi is undoubtedly the third most plot relevant rider character (or gets the third most screentime at least)
continuing with kabuto this is where the second logic starts to wobble because you'll consistently see the argument that kagami isn't the secondary of kabuto because gattack doesn't debut until episode 20. that's where we get into the plot importance argument because no one is arguing he isn't the deuteragonist (well they are, they're arguing he's the protagonist but you understand this isn't relevant to what im talking about right now)
here's where blade and geats come in because these are the big two of slap fighting over the secondary title. in blade, garren appears before chalice and the plot heavily revolves around him for the first however many episodes before taking a backseat for mukki spiders for a while, with chalice's stuff is happening in the background consistently throughout.
geats has a kind of kabuto-like structure to start with where keiwa is our audience insert despite ace being the protagonist, so throughout the show even despite him spending big chunks off time offscreen you still kind of consider him the deuteragonist, even while michinaga has a lot more plot importance and there's more focus on his relationship with ace.
i think it's interesting to contrast how people talk about those two because the takes im seeing a lot will be "garren is secondary, chalice is tertiary" and "tycoon is secondary, buffa is an evil/rival rider" with naago as tertiary, but i don't ever really see "chalice is a rival rider" or "leangle is tertiary" despite chalice also existing as a third faction for chunks of the show.
(the reason for this is almost certainly that people were having these arguments while geats was airing and therefore opinions were formed before the plot shook out, in comparison to blade which is usually viewed as a complete work so people are aware of how the character focus changes after shou aikawa took over and wrote the greatest love story ever told)
these are the main two lines of thinking and they're probably the ones id also go by but the interesting part is seeing the ones that clearly come from people who get very different things out of the media than i do. a big one i see on reddit is that the secondary has the second most prominent final form after the primary. this gets applied to the garren/chalice argument too because while they both only have one upgraded form (until the story is continued in kamen rider outsiders) garren's jack form exists in the context of blade's jack form, which is then upgraded to king form, and wild chalice is framed as hajime's equivalent to king form within the narrative. the presentation is tha wild chalice is a final form whereas garren jack is a mid season upgrade. this isn't helped by the fact that chalice tends to eat shit less than the rest of the cast in general and that garren will still be tachibana sakuya no matter how many fancy capes you give him
most other lines of logic seem to be highly subjective. "i think this character is secondary because he has the coolest suit" "i think he's the tertiary because his fights were more fun to watch" "he has to be secondary because i, personally, believe he has the second largest penis in the cast" and so on and so forth.
ultimately though the final designations are up to toei because what these are are marketing terms applied to characters that take wildly different roles within the stories because the people writing the shows are more focused on nonsense like "dramatic tension" and "character arcs" than remaining beholden to rules decided by the council of r/kamenrider users that say secondary form must be second to debut. it's definitely a little frustrating in comparison to the 6th ranger categorisation which is fairly uniform with the exception of maybe five seasons tops. but then sentai is more formulaic to begin with
All this being said I will paypal five american dollars to anyone who can write me a convincing 500+ word argument on why leangle is the secondary rider of blade
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after @senhorita-girassol incredibly well worded post, i felt like i could finally come out & talk about how uncomfortable i feel in this fandom at the moment.
my favourite comic book character in history is wanda maximoff | the scarlet witch because she was the first comic book character i ever saw in the first comic book i ever had as a child, she is the character that began my love for comics, she is one of my ultimate comfort characters & i would always turn to scarlet witch comics or media when needing something joyful to fixate on to drag me out of my depression, but i don't really make that many posts about wanda on her own anymore because i don't want people to assume i agree with how members of a portion of her fanbase act & i have wanted to talk about this for sometime because i don't want people to assume the worst of me because wanda is my favourite marvel character.
i mean, i won't hide it, i personally hated the ending of multiverse of madness, i hate that the creators of multiverse of madness talked about how they didn't watch wandavision like it was some kind of a badge of honour that they hadn't because it seemed disrespectful to the phenomenal work jac schaeffer had done & i do hope that one day there's a way back for wanda one day because she's my favourite comic book character & i don't like that she ended her life, that felt too much to me, i found that incredibly difficult to process because that was my comfort character, who i'd look to content for to help dig me out of my depression & now the end of her story is that she ended her own life. i'd have personally rather she'd banished herself to somewhere with no way back but THAT DOESN'T MATTER!!! it happened, it was devastating to me, it breaks my heart just thinking about it similarly to how i felt when pietro was killed but he never came back & eventually i moved on, despite still being sad about his journey ended in live action. sometimes you can't always get what you want & that's normal, characters are killed off, that's just how it is, sometimes that's just how the story works out, sometimes the actor doesn't want to continue or the franchise wants to move on without that character, it's upsetting but that's the way it goes & yes, if it's your favourite character like wanda is mine, then it's a difficult pill to swallow, you are valid for feeling upset & valid for grieving the loss of the character you've loved so much but it's fiction, there's scenepacks, multiple comic books, there's fanfiction & currently ongoing comic books about the character, i am just grateful we had wanda for as long as we did & i can always go back & watch her content whenever i want to, to me at least now, to want anything more makes me feel like i'm being greedy.
there's also the fact that never did i think she'd have any relevance in agatha all along, other than various comments here & there, perhaps confirming without a doubt (that they have) that wanda is dead & gone & not coming back BECAUSE SHE SHOULDN'T, it's agatha's show, i mean to me, this show is a blessing because it's about agatha harkness, my second favourite comic book character ever & when i was a kid i never imagined for a second that one day my favourite comic book characters would be in live action like this, that'd i'd get all the content that i got on wanda & i especially never imagined that i'd get so much content on a supporting character like agatha or the mesmerising lilia & the gorgeous jennifer kale but we have a whole show dedicated to these characters, i am getting to see these characters i loved & grew up with be developed & explored in ways that just blow my mind, especially agatha, i mean she was the second comic book character i ever saw in my first comic, this is absolutely phenomenal.
then there's billy too & honestly i was blown away last night i mean, yeah i thought that it would have his backstory woven in with scenes of agatha, lilia, jen & rio on another trial as it's “agatha all along” & there's one thing to make a bunch of lighthearted jokes about the other characters being sidelined without being cruel. i mean wow, joe locke carried that episode beautifully, he embodied one of my favourite comic book characters in such a raw & emotional way, it is just fantastic to see him in live action like this & that he wants his twin brother tommy as the prize that waits for him at the end of the road because that's his twin brother, are you telling me that if wanda could find a way of reuniting with pietro that she wouldn't want that? tommy has often been shoved aside in the comics so to see him be the one billy wants is absolutely beautiful to me as, billy finding tommy first is what happened in the comics & to get the news that tommy, one of my other favourite side comic book characters may get explored in detail in live action is the most exciting news & more than i ever could have hoped for, what with again, the amount of times tommy has been shoved to off the side in the comics.
for me at least for me my passionate love for wanda extends to all the characters connected to her so to get any new content on the characters like agatha or billy or tommy or pietro or lorna or erik & vision makes me feel like the luckiest fan around. would i like wanda to come back, to have a project about the witches with agatha, meet lilia, jen & alice, reunite with her sons, vision & agatha so that they can have the relationship they had in the comics? yes, that would be an absolute dream to me but i wouldn't expect that to happen for YEARS & i don't really expect that to happen at all because to me at least: wanda is dead & there are no intentions to bring her back.
honestly it breaks my heart to see people be like this because it makes me question my love for the character that began my journey into comics when i was a kid & that i want to keep quiet & hide how much i love wanda because it'll make people think that i am just as bad & annoying as these “fans” who are being so cruel to others like me who are just trying to enjoy agatha harkness's, billy | wiccan's, lilia, jen, alice & potentially even tommy | speed's time to shine.
again, for me who's journey into comics began with wanda & agatha together, the character of wanda maximoff | the scarlet witch wouldn't mean quite as much without agatha harkness, without billy | wiccan & without tommy | speed. let people enjoy what the incredible, fantastic creator of wandavision & agatha all along, the person who understands so much about my favourite comic book characters & has adapted them wonderfully, jac schaeffer, is creating without being hateful because you're disappointed that it's not given you what you thought it would despite the fact it's been said time & time again by the creators & actors that it wouldn't.
i hope one day i can find part of the fanbase that wants to interact with me about a mutual love for wanda & loves my favourite comic book character as much as i do without dragging down my other favourite comic book characters because it really makes the fandom feel incredibly unwelcome & that i shouldn't have the love that i do for my favourite character & honestly that's not what fandoms should be about.
#wanda maximoff#scarlet witch#agatha harkness#billy maximoff#tommy maximoff#lilia calderu#agatha all along#wandavision#jac schaeffer#marvel#agatha all along spoilers
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IGN Articles out for DA DAY
Channeling my inner @felassan with this one.
SPOILERS ALL
With the dust settled, IGN sat down with Dragon Age Creative Director John Epler and Game Director Corinne Busche in a 45-minute conversation to dissect lore and talk spoilers for the conclusion of the game. This includes the chilling secret post-credit scene which features a group of sinister voices whispering their plans for the future of Thedas and, potentially, a future installment of the franchise.
Epler Re: The Executors:
The gods are a big unknown for them. No one really knew just until the Veilguard what was going to happen with them. So if you look back chronologically to Dragon Age: Origins, there's definitely a chain of events that leads from then to the gods being taken off the table. Solas' dagger is the red lyrium idol from the Deep Roads. Corypheus obviously had a big part to play in weakening the veil and setting events in motion. One thing that I think is fun to think about is Thedas has been around for a very long time, but these world ending events are happening with such incredible frequency all of a sudden. Why now? Why in this age, why this specific time? You start to get a sense of why that might be – not because anyone's going in and controlling kingdoms or taking over armies. Someone is seeing the end game coming and maybe they're setting up for it.
I know that some people were surprised to let go of the Keep this time around. Now that it's all said and done, are there more choices you wish you'd carried over or included?
Busche: The big thing for us is we wanted to make this story, every single choice you make, feel relevant to it. One thing that we could have stated more clearly or maybe alluded to more clearly in the game is the idea that just because these choices from the past library of games didn't necessarily impact this particular story, that doesn't mean they're gone. This is a chance for us to really key in to what matters with these events and what's happening in Northern Thedas. I do fully expect that these choices going clear back to Dragon Age Origins will again matter. So just wanted to be on record with that. Every one of your choices that people have made throughout their Dragon Age journey, those are still your choices. And if you've seen the secret 2D ending we talked about, some of these events being quite pertinent. It's easy to see how those choices can and will be relevant into the future.
[Seeker Ophelia Groans]
Click the article to read more
>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
There's Also this one:
Which I have feelings about that I will save for a reblog, in the essence of keeping emotion out of news (Felassan you are so strong)
#Dragon Age News#Dragon Age Day#dragon age#IGN#News#dragon age the veilguard#dragon age veilguard#veilguard spoilers#datv spoilers#datv#da4#veilguard#dragonageday#Dragon Age Creative Director John Epler#Game Director Corinne Busche#Epler#Busche#Devs#The Keep#The Three Choices#Channeling my Inner Felassan#Dragon Age: The Veilguard#Dragon Age: Inquisition#Dragon Age: 2#Dragon Age: Origins#Keep
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An allergy to the Prequels
While I'm putting together a post about the evolution Lucasfilm's transmedia strategies, this part kinda turned into its own thing!
So I'm not sure if anyone else noticed, but, uh... there hasn't been that much Prequel content since the Disney sale, right?
'Couple novels and comics, some episodes... but nothing meaningful.
The more I look into it, the more it feels like a deliberate avoidance to touch on anything Prequel-related - beyond the required quota, that is - to a point where they'd rather tell stories set during periods that are Prequel-adjacent (Dark Times, High Republic) than something set around Episodes I, II and III.
On-screen policy: "pretend they never happened"
I mean, this one's no secret. When The Force Awakens had been announced, with J.J. Abrams at the helm, everyone sighed in relief. "Finally, George Lucas won't keep ruining the franchise."
When Abrams had been announced as the director of Episode VII, I remember this cringey animated video started circulating online, titled "4 Rules To Make Star Wars Great Again" or "Dear JJ Abrams":
“Star Wars isn’t shiny and clean... Star Wars is a western.”
If you ask me, those two things are not mutually exclusive.
'Cause Star Wars has always been both, for many Prequel kids. Both clean and dusty, Coruscant and Tatooine. There was never a disconnect between the Original Trilogy (OT) and the Prequel Trilogy.
Even the documentary The People vs George Lucas shows Prequel-hating fans begrudgingly admit their kids felt all six episodes tied seamlessly.
Abrams, on the other hand, said: "I think [the "Dear JJ" video] was right on." Later on, he also said:
he considered "putting Jar Jar Binks's bones in the desert" on Jakku, somewhere, and
he intentionally made the lightsaber fights "rougher", "primitive" and "more powerful" unlike the fast-paced ones in the Prequels.
Later, we found out he wanted to blow up Coruscant.
It's clear he wasn't a big fan of the Prequels.
But y'know what? Not many fans over 20 were, at the time. And when The Force Awakens came out, most them celebrated it as a wonderful love letter to the OT.
Star Wars is cool again. Mission accomplished 🙌 !
However movies keep coming out, and references to the Prequels - if there are any - are literally just that... references.
Sometimes in the shape of a cameo ("hey look, Genevieve O'Reilly from the Ep. III deleted scenes is playing Mon Mothma again!")
Sometimes in a name (Luke name-dropped "Darth Sidious"!)
But nothing set during the Prequel era, and nothing treating the events that happened in that period as relevant or impactful, beyond subtextual nods.
In fact, the trend of avoiding anything Prequel-related continues as the final film in the Skywalker Saga comes out:
The Rise of Skywalker has a secret Sith society that chants the name "Palpatine" instead of his Sith name "Darth Sidious",
the film pretends the Kaminoans never existed,
and neither TROS nor Trevorrow's Duel of the Fates script even try to bring Hayden Christensen's Anakin Skywalker back on screen. Let that sink in, we're talking about the Chosen One, Skywalker Senior, whose sins caused this whole mess... and his name isn't even uttered once in the final chapter of what Disney dubbed the *Skywalker* Saga (or the entire Sequel trilogy, for that matter).
But hey, The Clone Wars got renewed for one last Season! That's cool right? So many stories had gone unfinished and somehow the animation looks even better than befo--
-- oh. It's not 22 episodes? Only 12?
Four of which had already been shown to us, but hey! We need to set-up the Bad Batch series, so let's shoehorn those episodes in there, and forget Son of Dathomir, Dark Disciple or Crystal Crisis.
*sigh* Better than nothing, I guess.
In other mediums: "just not a priority"
Now this is something that I'll explore more in the transmedia post (and purely my interpretation), but the noticeable change between Lucasfilm's transmedia strategy *post-ROTS* and the one post-Disney sale is that:
Before, the games, comics and novels were the main content. After all, Revenge of the Sith had been released, so that was it, for the movies. Thus, a variety of other content was being cranked out to keep the Star Wars franchise relevant. There were comics set 100 years after Episode 6, comics set 25,000 years prior, games set in the Old Republic era, other stories in the New Republic era, novels galore, a couple of parody films and an animated show, The Clone Wars, which sometimes received its own tie-in comics, novels and games.
After the sale and ever since, most of the transmedia products have had only one goal: promoting the films & streaming shows.
So while in 2015 you won't see an abundance of Prequel content... you'll see an avalanche of OT books and comics come out.
Why? Because the heroes of that era will be in the Sequel Trilogy movies. It provided context to the kids who hadn't seen the OT yet, and reintroduced those films to a new generation of fans, while priming them for the Sequels.
A multimedia marketing strategy that ultimately proved successful.
However, it continued even after The Force Awakens came out.
Don't believe me? Compare how many comics there have been set during the Prequel era vs the OT era.
If they make comics about the Prequels, they're limited runs.
Case in point: before the current Yoda series, the best any Disney Prequel-set comic series ever got was 6 issues.
Note: it's worth pointing out that the frequency of mini-series aren't just a Star Wars-specific thing, it's a comic book industry thing. The readership for comics is dwindling, many people are reading scans online, and so no publisher wants to commit to a story that lasts more than 4-6 issues. My problem is: there absolutely would be readership for a Prequel comic series to warrant an extended run instead of a mini-series.
Let's talk books. There have been give or 64 canon novels published since the Disney sale.
Only 11 of them are set during the Prequel era. And even those stories only came out when the planets were aligned.
Almost half of them were released while being a part of some bigger multimedia push.
Example:
Before the Obi-Wan Kenobi series was being released on Disney Plus, we'd had one novel and like two comic stories about him during the Prequels... released between 2012 and end 2021. That's about three pieces of content in almost ten years.
Clearly a low frequency.
Then, when the series is around the corner, two books and a comic story comes out in the space of months, plus an anthology book with an alt cover with his face on it and a comic with a story of him and Anakin in the first issue, all in 2022.
My takeaway: short of there being a film or series that needs to be promoted, you'll rarely get any Prequel comics or books.
And this is OBI-WAN we're talking about. The character who even the Prequel haters love. Imagine how little attention the other ones get.
Gaming-wise, Battlefront had no Prequel content at all (again, 2015 was the year where OT content was shoved down the consumer's throats to prep them for Episode VII), and Battlefront 2 only released Prequel content a full year later.
All that being said, we did seen some Prequel elements here and there. After all, some actors got to reprise their roles, books and comics came out featuring Prequel characters... but there's a catch.
The stories they appear in are set in-between Episodes III and IV, a time-period known as "the Dark Times" or the "Imperial era".
"Dark Times" being used instead of the Prequel era
It's easy to see the appeal of this era. You keep the same threat from the Original Trilogy - the Empire - but redress it with Prequel elements... while also cherry-picking the best characters of both the OT and the Prequels and giving them a chance to shine again.
The situation is more clear cut, as opposed to the complex one in the Prequels. Bad guys are stormtroopers, good guys are anyone else. And the stories no longer take place in the shiny capital, you're back on the frontier.
But at this point... it feels like a cop-out.
When you consider how much content has been set during the Dark Times, it's nothing to sneeze at. Since the sale, we've had:
2 movies (Solo, Rogue One)
4 series set in that time-period (namely The Bad Batch, Obi-Wan Kenobi, Andor, and Star Wars: Rebels).
2 video-games (Jedi: Fallen Order and Jedi: Survivor).
17 novels (such as Ahsoka, Lords of the Sith, the new Thrawn books, etc)
And just a whole bunch of comic book series & mini-series (like Kanan, Princess Leia, various Vader-centric comics including Darth Vader: Lord of the Sith, many tie-in mini-series promoting Rogue One, Jedi: Fallen Order, Obi-Wan Kenobi, etc).
There's been so much content made for this time-period that it feels like an unwillingness to do the work and create something set something during the Prequel era, let alone something that follows its Jedi.
After all, why make a story set in the Prequels (disliked by vocal fans) when you can just take the characters in that story and put them in an OT setting (which will appease the Prequel-haters)?
Maybe these stories get relegated to the Dark Times because:
there seems to be a perception that anything set in the Prequel era won't sell?
or maybe the current SW writers weren't fond of Episodes I, II and III, and don't find those Jedi characters likable, thinking they're too righteous and dogmatic which makes it hard to craft a story around them.
Or maybe it's because they're under the impression that the Prequel Jedi are bad. Like, canonically, in the narrative. Not just in a "I don't like them" sense, but also in a "the story is all about them becoming corrupted" sense.
Let's expand on that last point.
Retconning the Prequels as the "Fall of the Jedi" era
Somehow the rare stories set during the Prequels that we do get seem to automatically be about how "the Jedi lost their way/failed".
The series Tales of the Jedi is explicit about it...
... and I already explained why it contradicts what George Lucas established here and here.
You also see it in Rebels and the new season of The Clone Wars...
... in comics...
... in games...
It gets to a point where the Prequels era has now been redubbed the "Fall of the Jedi" era by Lucasfilm.
You wanna know what that period was referred to before the Disney sale? The "Rise of the Empire" Era.
Because - and I'll never get tired of saying this cuz it's factual - the Prequels aren't about the fall of the Jedi, they're about the fall of the Republic and Anakin, and rise of the Empire and Vader.
So in addition to being overdone, the "Jedi lost their way" is not even the intended narrative of the Prequels (if one puts any stock in Lucas' words). It's a minor subplot at best, hardly the focus of the films, let alone a whole time period.
But dubbing it "Fall of the Jedi" implies that there's another era in which the Jedi were in their heyday.
Because Star Wars authors are in luck! Yet another alternative has presented itself in the shape of a new transmedia initiative, and it's even better than the "let's set it during the Dark Times" solution:
A new transmedia initiative: The High Republic
You wanna deal with the Jedi before the Empire, but for some reason you wanna avoid dealing with the ones seen in the Prequels?
Look no further. Meet the Jedi of the High Republic.
Noble, adventurous, inspired by the Knights of the Round Table, they're everything the OT kids dreamed about when they heard ol' Ben Kenobi talk about the Knights of the Old Republic.
That's more like it!
Note: the High Republic was created for other reasons and has many more upsides than the ones mentioned above. Namely, a fresh new spot in the timeline that allows for creative freedom and a beautifully-coordinated transmedia storytelling effort where retcons are non-existent. However it does seem evident that not having to deal with the 'unlikable' Prequel Jedi and their "fall" is one of those upsides.
Another perk that the High Republic era offers is more freedom in terms of storytelling compared to the Prequels.
In 2016, Pablo Hidalgo tweeted he still quotes to authors the following excerpt of West End Games' guide for aspiring Star Wars writers, from 1994.
You can't write "this was the best day in Luke Skywalker's life", for example, because another author may want to write a better day than the one you just wrote.
My guess is that a similar approach applies to how all characters from the movies are treated. They're massively iconic. So you can't write a book that drastically changes how Mace or Yoda or Obi-Wan are perceived overall.
The stories need to be self-contained, disregardable if necessary, because you'll have dozens of writers coming up with new stories for those same characters, and you need to leave them some room.
Examples:
Notice how in the book Dooku: Jedi Lost we never see how Dooku turns to the Dark Side and joins the Sith.
Same goes for crossover comic book arcs of the Star Wars issues, like Vader Down or Crimson Reign... the characters don't really change by much in those comics. You could stick to just watching the movies and you wouldn't really miss anything.
But with The High Republic, you indeed can develop these characters as much as you want.
All stories featuring Avar Kriss leave an impact on her, you can nail down who she is perfectly in one book or one comic arc, both being just as meaningful to her character.
The fact that she's not as iconic/famous a character as Mace Windu means that authors can go to town on crafting an interesting and nuanced character arc for her that'll have a beginning, middle and end... something Mace will never really get.
CONCLUSION:
Back in 2015... let's not kid ourselves. The Prequels were unpopular and Disney is a multi-billion dollar corporation. Opting to make as much money as possible is what they do.
It's the same reason they decided not to go with George Lucas' original plans for the Sequels, in 2012.
I mean, imagine you're Disney. You just dropped 4 billion dollars, with a B, on this franchise. Your next Star Wars movie needs to be worth the price tag. Now, you can pick between two options:
Option #1 is uncharted territory and it explores the midi-chlorians (the cursed word…!) and the guy who presented you with this option also openly admits that a big chunk of customers won’t like it, but he wants this to be done because it’s his vision.
Option #2 is very simple: a soft reboot, that plays on nostalgia that the same chunk of customers (aka the 'boomer and Gen-X fans who grew up with the Original Trilogy and now have kids, grandkids and MONEY) will like.
It's a no-brainer. They gave the customers what they wanted.
But time has passed, the fans who were children when the Prequels first came out have grown up, and grew up with characters like Yoda, Mace, Plo Koon, Kit Fisto and other Jedi as their heroes, aside from main characters like Anakin and Obi-Wan and Ahsoka.
Can we maybe expand on them, flesh them out more?
No, let's either ignoring the storytelling potential of these characters or reducing it to them being "righteous, arrogant and dogmatic".
God forbid we get a story showing the Prequel Jedi in a *gasp* more positive light? One where their POV is more understandable, instead of the same old "we brought this on ourselves" storyline.
There's a whole decade between The Phantom Menace and Attack of the Clones... you're telling me there's no space to show us Anakin's training and how he formed bonds with the Jedi we later see in The Clone Wars? I tried my hand at it here:
Interesting or fun Prequel-set ideas from other pro-Jedi fans on Tumblr can be found here, here and here.
And y'know, part of the Star Wars intent is for fans to take the ideas in the movies and come up with their own stories. You're supposed to create headcanons.
What I'm saying is fans of the Prequels are being given less "imagination food" than the rest, and many of us who like the Jedi in particular are forced to rely on headcanons only. "Better than nothing" is no longer an acceptable standard.
There's a range of recognizable Jedi characters that have already been established in films and TCW, can we maybe expand on them, flesh them out more, instead of whole new ones?
#jedi order#star wars#sw meta#long post#meta#lucasfilm#star wars prequels#prequel trilogy#sw prequels#high republic#the high republic#dark times#imperial era#the clone wars#tcw#sw negativity
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