#but still...he's rarely a storyteller (at least imo)
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oooh i wanna hear your interpretation of little freak
I think it's a fascinating song because a) it's him being his most hyper-literal self, and like my tags say here, the reactions I've seen about it (gender???? whut) truly underline his Cassandra curse, people forever thinking he's being deep or whatever, but really, he's literally SAYING it as it is (I'll plop some other examples in the tags), b) it's the only time he's been overtly mean (or at least petty or at least that I can remember) in a song, just ouch, what a read, and c) me as him, truly #annoyed with the typical LA party vibes, he really took a swing with the golf club trampoline of it all
#this just does not read as a gender song--he's written them! they are quite literal!! as is given his wont!#anyway: examples of hyper-literal harry styles that I can think of off the top of my head#zayn leaving biggest pita: the paperwork#what he's doing right now: wearing fishnets and gold hot pants (bicycle shorts)#how many people has he slept with (at time of asking): two#what's stockholm syndrome about: a nympho#i feel like some shit DOES get buried in lyrics--a part of it he wrote (that's true) and a part someone else wrote (that's true)#but still...he's rarely a storyteller (at least imo)
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So I finished Veilguard a while back, and of course I have thoughts. I'm sure none of them are original and have been plenty stated, but hey, we all need to mourn a game when we're done with it for better or worse, so here's mine.
Note: I wrote and queued this before I was aware of the layoffs at Bioware today. This is, in no way, meant to rub salt in the wound or point fingers. If anything, I'm gutted for the people who poured their heart into this game only to be found jobless today. I'm in the exact same position myself, and have nothing but empathy for the situation. To spoil what's below - I enjoyed my time with Veilguard. It could have been better, and if you're a dev that worked on it, you probably know that. I'm sorry it's turned out the way it has, but thank you for the experience regardless. It was a fun game.
Spoilers after the break, obviously. Be aware there will be discourse, but I'm not here specifically to bash. If anything, I'm actually still grateful for the experience.
Overall, I did enjoy my time with Veilguard. After all, my final save file was around the 85 hour mark, so clearly I had no issues continuing to sink time into the game. I itched to play when I wasn't, and I got my Solavellan ending I've been waiting 10 years for, and I damn near 100%'d the whole thing (including getting the hidden cinematic after the credits). So what went wrong? What did I not like? Why do I feel so⊠empty now that it's over?
If I were to summarize my issues and feelings with Veilguard, it's that it felt like it gave just enough to be passable content, but never committed to being a truly exemplary experience. In every way, from system design to companion design to overarching story to itemization, everything is fine⊠but not great.
Knowing that DAV went through development hell contextualizes a lot of these issues. If the art book is to be believed, the project had two full blown restart buttons pushed and many leadership handoffs. I've been in conversations, though, where folks ask "Why on earth could DA2 pull off a great storytelling experience, but DAV couldn't?"
There's something else at play, and after my own experiences in the game industry and squinting between the lines to try to glean what I think may have gone wrong, I have a hunch. Pure speculation ahead: I don't think leadership ever fully agreed on a committed vision.
The broad strokes are there, and they are strong:
The Lighthouse is a cool fucking hub. It grows with your group, responds to their needs, and shapes itself around you as you experience the world. The concept of this is dope AF.
The goal is closure on all the questions left unanswered after DAI. It does get to most of these, even if not as fully and as satisfying as some of us lore nerds would have liked.
Combat is fluid and pretty engaging (at least at first). It's simple, fun, and generally fulfills power fantasies well (for context, I specialized as a full Veil Jumper Archery Rogue).
WE GET TO EXPLORE NORTHERN THEDAS. This is so cool and a place we've all wanted to go for ages. TEVINTER. NEVARRA. WEISSHAUPT. All exciting prospects.
Level design and map design are pretty A+, imo. Landscapes and set dressings are beautiful and artfully crafted. Even if there are aspects of the visual design you disagree with, they committed to it and fulfilled it well.
Exploration is fun. I rarely hunt down every chest in a game. I could not stop treasure hunting for the life of me, and some of those hidden treasures felt really special and rewarding to uncover.
The cast of characters and factions you interact with are interesting and very different - from one another and from previous casts. It's nice to see some new tropes that either haven't been used or have been out of rotation for a while.
Solas is a good antagonist. He was before, and he still is, and biased Solasmancing aside - I always looked forward to the breaks in the game where I got to banter with the Egg.
Voice over cast is fantastic. I know some folks were less fond of non-British/American accents, but honestly, I was very fine with it. It reinforced that this part of Thedas, and this time in the overall storyline, is new and different. Thedas is changing, and so are its people.
All these things said - every single positive I have above feels like they were baseline requirements for a AAA Bioware RPG. That they don't go above and beyond these bare minimums is where the game feels like it fails, especially as a payoff for a critically acclaimed entry that's 10 years old and has a passionately dedicated fanbase.
A phrase I've been using a lot with folks is that DAV feels like the Lacroix of Dragon Age games. It's got the branding, it looks like Dragon Age, and it kind of tastes like Dragon Age, but⊠just barely. It leaves you feeling like it's lacking. It's a hint of it, and going back to drink it again doesn't quite satisfy you.
What we call this in game development is minimum viable product (MVP), which is usually trotted out at the point by production and/or leadership when you realize you've meandered on the project for so long that you just gotta ship something. This works if you're actually going to commit to polishing it up and continuing to make it better after launch for a live service game; fix it later is fine when that's a reasonable expectation.
But Veilguard walked back on that concept. It no longer was going to be live service, but a one-and-done, and the final, late pivot meant it just had less time to cook in its final form and likely a ton of wasted work that got chucked out. There are so many places where the experience feels like an alpha or beta version of what they actually wanted to do. The Lighthouse and Companions as a whole both exemplify this; they feel and look cool, but the experience of both are shallow and underdeveloped. They felt like they were missing something.
The most egregious issues, in my opinion, in no particular order:
Apologies in advance if they're your favorite, but Rook is probably the worst protagonist we've ever been given. Not because their concept is inherently bad, but because I couldn't really make them mine. Rook has no arc, makes few decisions that truly matter, and no moral conundrums barring maybe the Treviso/Minrathous decision. Even thenâit feels like there's a right answer to that decision.
To explain: Minrathous gets fucked at the end of the game anyway. If you pick to save Minrathous, you've just doomed two metropolis level cities to excessive death and destruction AND locked yourself out of a potential romance option for no particular reason.
Rook's actions in Thedas also matter the least. The end state of the game is the same no matter what: the Evanuris fall, and the Veil is preserved. How you do it is largely immaterial. In every other game entry, shit can seriously go sideways and it's always directly because of your decisions.
Companion arcs are largely shallow and so reliant on Rook, they fail to feel real. Some of these arcs are more egregious in this manner than others, and some of them have truly excellent stories to tell (oh, hi there Emmrich). But even with the best arcs, this person asks you to make utterly life-altering decisions for them and you've probably known them for like a month or two at best. It just doesn't feel like I, as the PC, have the right to make that call, or that I've earned it. There's not enough time nor enough high stakes prior to those moment.
I won't beat this one to death, but the limited amount of previous choices not mattering in this entry hurts, and I know how complicated it would have been to explore all of them. That said, there were a few that had a ton of specific investment that deserved better resolution: Kieran in particular would have mattered so fucking much if he existed as canon. I understand that's the crux of the problem, but it makes it so that if he was part of your world state in both DAO and DAI, his absence is all the more noticeable.
The South being destroyed off-screen through text will never not bother me. The Inquisitor is apparently faffing about doing fuck all with the resources they've built over time, especially if they chose not to disband the Inquisition. They didn't chase after Solas, who they knew was going to be a problem, and then they ALSO let the South fall? I'm sorry - it does a hero that the majority of this fandom is most likely heavily invested in the worst service no matter which way you look at it.
Veilguard feels like a game that couldn't get out of its own way. The part that has me grieving the most is that you can see under the surface a great game was there, but just not fully realized.
Without being one of the people who made the game, we can only speculate and can't presume the cause for why we got what we did. Hell, as someone who works in game development, sometimes you never get the answer yourself as to why things went so horribly sideways. The larger the game and studio, the more blind spots you're likely going to have on the overall project. That said, I have nothing but empathy for the Veilguard team. It's very clear that at least the majority of folks working on it poured in a ton of work and cared a lot about it.
It's not my place to blame anyone in particular for it, because I don't have the first-hand knowledge necessary to cast that judgement. I hope the folks who worked on this don't let it get them too down; you still made a fun game. And I'm sure you're just as disappointed it wasn't the love letter to Dragon Age that you probably wanted it to be, as much as any of us fans who feel it didn't meet the bar.
You had an impossible job to do; the expectations here were so high, and you had more obstacles than any dev team should reasonably have during their project, regardless of the expected fires we all run into during development. Despite that, I still had fun, and I still care quite a bit about these characters.
That's worth something. Thank you for the experience.
#veilguard critical#veilguard critique#dragon age the veilguard#dragon age#critical analysis#Dragon Age Lacroix#i have lots of thoughts and feelings#you don't have to read them#feel free to scroll on by without it#bioware#bioware critical
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10 Disney hot takes/unpopular opinions (Part 8)

As usual, these opinions of mine are something that the Disney fandom may or may not agree with. I think some things here might poke a nerve or two. If it does--see title of this post. Check out part 7 here.

The fanbase is kinda overrun with toxic nostalgics--Probably my most argumentative hot take. While I disagree with Disney doing live-action remakes for most of their films and would LOVE to see a return to 2D animation (without neglecting 3D animation), I feel like some people just dislike remakes and 3D simply as a concept. I've ran into people who say a Disney movie would've been better as 2D, and while that's up to personal taste, I never really understood why they say it like it's a fact, like having 2D automatically makes for better storytelling. And I remember talking with people who say Disney "isn't as good as the renaissance." I think it's VERY clear that we're not gonna get another renaissance, but that doesn't mean successive works aren't as good (plus the renaissance did have flaws, imo; still one of Disney's best eras, though, if not the best). While Disney has had some creative issues since the 2010s with writers/directors/songwriters, when they're allowed to explore and create, they soar.

2. Disney should make another superhero film--I know superhero fatigue has been present since the mid-late 2010s (ironically, this is also the time when some people fell out of love with Disney Animation), but making it animated would probably get some attention. Given the success of "The Incredibles" and "Big Hero 6," Disney making another superhero film has great potential--though it should probably be an original film, since BH6 was a rare case of a short-lived, mostly unknown comic (as far as I know). And personal bias, but I'd prefer they have superpowers; it's more engaging for me, personally. And a unique and distinct costume is a must!

3. Kingdom of the Sun could've prevented the end of the renaissance--When "The Emperor's New Groove" was still being planned as an epic musical called "Kingdom of the Sun," it was noted that Disney execs were iffy about the concept. They felt like doing ANOTHER epic musical would've made the studio feel redundant after the 90s, as well as "Pocahontas" and "The Hunchback of Notre Dame" not making as much as they hoped and making them feel concerned about undertaking another one. Post-renaissance Disney films ended up staying away from musicals, and were either underperforming serious films or comedic kid films that most people stereotype with animation. That said, if KotS had been released as intended and brought successful musicals into the modern age, I think the trajectory of the post-renaissance would've changed, with some films never being made and others being changed to ride the successful coattails of KotS. Can't say how or where it'd stop, though.

4. "Brave" should've either been moved to WDAS, or at least kept Brenda Chapman--As many Pixar fans will tell you, "Brave" felt more in-line with the fairy tale/medieval fantasy stories that are made by Disney. It doesn't feel ENTIRELY Disney to me, but I do agree that it felt more Disney than Pixar, especially keeping in mind that Brenda Chapman said it took influence from the Brothers' Grimm and Hans Christian Anderson stories. I definitely would've enjoyed seeing Disney accept this project over Pixar, though the odds of Disney accepting it and it not being a musical nor having a love interest at that point in time were kinda unlikely (to be fair, "Frozen" came out the next year and Elsa was single, but Anna had romances; we didn't get a non-musical, single-at-the-end Disney princess until Raya in 2021). Or at the very least, I would've preferred Pixar kept Brenda Chapman on the film as sole director, rather than bringing in Mark Andrews, who removed a lot of fantasy elements because he felt it affected the environment.

5. Petty vendettas shouldn't affect creative output--I'm talking about two situations in particular, even though I'm sure there are more: "The Prince of Egypt" and "Tam Lin." Originally, Disney had Stephen Schwartz doing the music for "Mulan," but when Disney discovered he was working with Dreamworks on TPOE, they gave him an ultimatum of working on their film or working on Dreamworks'. When Schwartz refused, Disney kicked him off the project, and while I LOVE the 4 songs we got, I do wish we'd gotten to see what he would've done with the film. Then there was the situation of "Tam Lin," where the director of "The Lion King" pitched the fairy tale to Disney, but CEO Michael Eisner rejected it since he was in a corporate struggle with Roy E. Disney and saw the film as Disney's baby. Such a shame that their quarrel resulted in a film being rejected despite it being pitched by the co-director of their most successful film (at the time). Ironically, the film did move to Sony with Brenda Chapman working on it, but it didn't end up being made.
6. Pixie Hollow was a missed opportunity for a theatrical film--While I'm not saying we need to directly connect this with Peter Pan, it astonishes me that Disney hadn't decided to make an animated theatrical film about fairies. I'd EASILY take this film over "Bolt" (which came out the same year as "Tinker Bell"), and with some polish, it could've definitely been a memorable epic film, perhaps something nostalgic with 2D animated like "The Princess and the Frog."

7. Disney should look into more (grown) adult leads--This is kind of the crux of my other issue that major animation film companies in the west don't really cater to young adult/adult fans of animation, and this is something that ties into it. I really wish we'd get more Disney adults, perhaps some in their 30s. Life doesn't end at that age, and you can still have an epic adventure (and you don't need to already be married/have a family, but there's no shame in depicting the lead as such).
8. Disney needs to stop shoving comedy into their films--I'm not saying every film needs to be dark and brooding, but it does feel like they just use comedy for the younger audience, and they don't do it well. The only time I really enjoyed their comedy was when it was with "The Emperor's New Groove." It's almost like comedy is a prerequisite for Disney, Dreamworks, and Pixar. NGL, even some of Disney's classic films have comedy that I either don't care for, or I like but suspect it may be tied to nostalgia (like would I still like it if it was made now?)

9. Disney needs more serious opening songs--I CANNOT stress this enough. I feel like "Wish" really showed me this. Upbeat opening numbers can be very addictive, ie "Where You Are" (If you count that as the opening song instead of "An Innocent Warrior") and "The Family Madrigal," but I feel like some of Disney's musicals could've been better-suited for a more serious vibe. I rave about the openings for the "Frozen" films, but it's true; I want something haunting, something soaring, something that sets the scene for an amazing tale.
10. Disney making a new movie every year isn't helping them right now--They've done this for decades now, but I don't think it's helping them to make a new film almost every year now, seeing how so many films seem to be sabotaged during production. I feel like it'd be less stress on their teams to have a bit more time between movie releases, especially if feedback can be used to better the next movie.
(Oh, and don't get excited about this image; I pulled this off of Deviantart, and Penelope/Bluebeard have just been rumors for a few years now. Of course, Jennifer Lee said in 2023 that 10 projects were in development, so they could be possible--but "Bluebeard" is SUPER unlikely to me unless they massively change the story. It'd make for a good parody film, but I'd prefer we get a "Rumplestiltskin" musical; it fits with Jennifer's desire to make a Disney movie about a mom.)
#disney#disney animation#hot take#unpopular opinion#pixar#pixar animation#the emperor's new groove#kingdom of the sun#disney renaissance#big hero six#big hero 6#bh6#marvel#marvel comics#tinker bell#pixie hollow#brave#tam lin#strange world#raya and the last dragon#bluebeard#penelope
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Finally started making some headway into HSR 3.1. So far, I'm just past the grove section.
The resolution of Strife's trial was... a bit lol in how short and simple it turned out to be. I'm not necessarily upset about this, but I do have to say that 1) this is an example of how the gacha patch-based model impacts the storytelling and imo not in a good way, and 2) the black screen after Phainon's reappearance was indeed weirdly abrupt. It happens again after the grove too. I don't understand why they have these really sharp cutaways as soon as a section ends. Like, what happened there? Budget issue? Skill issue? What?
The Kremnos timeline seems to be quite recent, surprisingly. There are some kids born after the fall of the city, but they are very young, and the guy who was entrusted to look after Mydeimos by his mother is still around, albeit old. All indications seem to be that Mydei has aged at a normal person rate and is probably like... 30 or under. At this point, I'm not even sure he came to Okhema before Phainon.
Krateros having the shorter male model with the usual Hoyo "old" face details is a bit funny.
I do like Mydei, though he's quite milquetoast.
We leave his plot very quickly to go to the grove instead. Now, the grove... I did not care for. The Castorice and Calypso interactions in particular felt very forced and pointless, like they were just padding out the segment without bothering to put in the effort of writing a more interesting storyline. Pretty cringe, and also padded out with stupid puzzles (the Mem aside was just... why).
Calypso design was nice tho. An extremely rare bespoke NPC.
Alternate edgy Phainon is indeed super edgy. The way they animated some of his motions is just so... "cunty", to use a certain slang. His little sickle looks a bit silly tho, and him getting bodied by possessed Anaxa and then a magic toddler was not a particularly good introduction, honestly. I don't feel like he has nearly enough presence or menace, after that. Rip.
I guess the only other thing to comment on so far is Anaxa. Obviously, he's going to have more scenes after this, but so far he's... how to put it. He feels a bit too blatant? At the very least, there's something about his specific combination of traits that I find off putting. It's the way he's almost crazy in how determined and driven he is, he's ready to rip apart his soul, he doesn't hesitate no matter what might happen to him... BUT it's all in service of extremely upright goals, and he's also extremely caring toward others, being so respectful of the sacrifice of the other scholars, prioritizing speaking to their families, etc. Truly the haikaveh lovechild. There's nothing fundamentally wrong with all that, but I found the combination of crazy level disregard for his own well-being but all for a very good goal to be a bit much, not sure why.
So overall, kinda not great. I didn't care much in regard to the Strife trial, and I'm obviously more interested in the myphai storyline, but the grove stuff really missed the mark for me.
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Is it possible to a musical artist that people project things on for thirty years? /
I was trying to think of a musical artist who's had success using that blank slate strategy and I instead have a very long list of artists who have not used that strategy. I know for some reason fandom hates to admit this, but at the top of any list when you're thinking about pop artists with long, successful careers is Taylor Swift, especially when you're focusing on post-social media revolution (which, imo, combined with the streaming revolution, is really important to consider). Personally, I'd argue that Taylor Swift manages to combine approaches, telling consistent narratives about herself and her life in a way that still leaves room for people to project things onto her, which is reflected in lyrics that feel both deeply personal and deeply relatable (and interestingly, there are also at least two major stories about Taylor Swift being told - Gaylor is arguably a bigger thing for Taylor than Larry is for Harry).
But that aside, Taylor Swift did manage to remind me of one very commercially successful artist who definitively did not tell a story about themselves, and let people project onto them - Linda Ronstadt. I can't find it again, but I read a fascinating article awhile ago discussing the potential legacy of Taylor Swift, and that article brought up Linda Ronstadt as someone who'd had comparable levels of commercial success, but had very little long-term cultural impact and cultural memory (I love Linda Ronstadt and think musically she had an impact, but no one is remembering her the same way they're remembering Madonna or even Dolly Parton).
So, I think that might point to the answer - yes, it's possible (if rare) to have a long, commercially successful career where you don't have a narrative about yourself and let people project things onto you, but when it comes to a cultural legacy past the commercial success, that approach doesn't work. And intuitively, that makes sense to me as well - their story is how artists are remembered.
Thanks for your thoughts anon - this is really interesting. I have been struggling to think of artists who were blank canvases for people to project onto in the past - and this is a really compelling theory as to why.
Agree with everything you say about Taylor Swift. I think she is the absolute master of narrating and renarrating her life in her own work - when I think of storytelling and contemporary artists she is very much the exemplar. I think you make a really good point that telling a really strong narrative about yourself and your life doesn't prevent people from identifying with you and projecting onto you (in a lot of ways it facilitates it). She also shows that even if you are telling a lot of very specific stories, you still leave enough Blank Space for people to project into.
As if to demonstrate your point the name Linda Ronstadt is one that is only vaguely familiar to me. And I think the idea that if your main appeal is what people project onto you that will limit your long term cultural impact - sounds very likely.
The question then for Harry becomes - what does he want? One of the reasons that I'm fascinated by the way he talks about 2022 changing his life, is because I think he's had to come to terms with getting what he wants and the questions it raises about what comes next. But any answers are going to be a long time away, as most of this year is going to be dedicated to commitments that were already made last year.
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Can we have some unpopular Sonic opinions?
I tried to cram in a lot, so I hope this satisfies you. :P I tried to stick to the ones that I haven't brought up quite as often, since by this point, we all know that I think IDW's storytelling is dire, SA2's story is overrated, X Eggman is an embarrassing portrayal (at least from season 2 onwards), Blaze shouldn't be handcuffed to Silver, Shadow's backstory had issues with or without the Black Arms, Neo Metal Sonic looks silly, etc. But anyway, here we go:
- Knuckles may be tricky to incorporate into plots that don't relate to Angel Island, but making him obsessed with his duties is no better than having him forget about Angel Island entirely.
- I like Marine, and never found her annoying. Oh, I understood what they were trying to do with her, but I honestly wasn't put off by her, and found her Aussie lingo more endearing if anything. Since her debut was during the period in my life where where I couldn't stand Sonic himself, I instead thought he was irritating (and hypocritical) for getting annoyed with her for doing shit he would often be guilty of.
- Silver is just as guilty of being shoehorned into games and plots as the Deadly Six are. Having more fans than the latter is irrelevant, since we're still talking about a character who constantly has to time travel in order to be present.
- Speaking of Silver, if he has to stick around, please do something different with him. They've pulled the doomed future routine multiple times now, and it's been boring every single time. I wasn't interested when it involved Iblis. I wasn't interested when it involved Knuckles drinking the edgy Kool Aid. I wasn't interested when it involved a council of dumbasses... give it a rest already.
- The Tails Doll can work as a mildly creepy thing, with maybe more to it than meets the eye when it's time for a boss fight or what have you. But the memes about him stealing your soul are just dumb, and I thought it was dumb even back in my teenage youth.
- âEggman is supposed to be clownish!â Yeah, well he's also meant to be a genuine villain with a 300 IQ. These qualities don't have to be mutually exclusive.
- âSonic is supposed to have attitude!â Yeah, well that's not the same thing as being an absolute cunt. Sonic was only ever meant to come off as having an edge compared to Mario. He was never meant to be a GTA-tier protagonist.
- Rouge is not a villain, and never was a villain. Literally the whole point of her role in SA2 was to reveal that she was working against Eggman and Shadow the whole time, albeit using sneakier tactics to do so. You'd think all those people who exult SA2's story would remember this, but apparently not. She barely even qualifies as an anti-hero, since aside from stealing the Master Emerald, she rarely does anything morally questionable otherwise. She's got a lot more good in her than people give her credit for.
- Captain Whisker is a better Eggman Nega than the actual Eggman Nega. And as far as robot characters in this franchise go, Johnny's design is pretty underrated.
- I don't like Iblis or Mephiles, but I DO like Solaris, and it annoys me that it was out of focus for most of the story due to all the time spent on its less interesting halves. Had they kept the backstory with the Duke and his experiments, and worked from there, I think they could have provided an interesting contrast with Chaos (since Solaris can also qualify as a monster with a sympathetic backstory) instead of recycling the surface level schtick.
- Black Doom may technically be just as bad as Mephiles, Nega, Scourge, Mimic, etc, since he's yet another villain with one-note characterization and fucked over Eggman. But because he never gained a disproportionate fandom, he doesn't annoy me to the same extent. It's easier to ignore him by comparison, and his Dr. Claw voice and face shaped like a lady's delicate part make him enjoyable to mock.
- Likewise, while Lyric is also on the same level as these other villains, it's easier to dismiss him because I was never invested in the Boom games anyway, and being an obvious alternate universe (compared to Sonic X or IDW, which retain the Modern designs and plot elements), it never had an effect on the main series. I also unironically like his design, and if nothing else, at least this snake didn't start a hypnotism fetish across the internet.
- Sally - and the rest of the Freedom Fighters for that matter - have had their importance in the franchise severely inflated. They may have been lucky to be the face of popular media (SatAM and Archie), but they're not these magnificent entities that the game characters are but a speck of dust in comparison to. Having a âlegacyâ doesn't make them more entitled to shit than any other character, old or new.
- Conceptually, the treasure hunting gameplay is one of the better alternate gameplay styles IMO. But it was let down in SA2 by its one track minded radar (the levels may have been big, but I don't think that would have been an issue on its own if the radar was better). If they brought it back and made it more like SA1's treasure hunting, I'd be all for it, although it would probably be better suited for a spinoff title.
- This goes for a lot of games, but when it comes to 2D, I prefer sprites over models. Not that the Rush models are bad (though the ones in Chronicles sure as fuck are), but the sprites in Mania and the Advance trilogy are just so charming and full of character.
- I actually like Marble Zone. Yeah, the level design is a bit blocky, but I love the concept of an underground temple prison, mixed with lava elements in a zone that otherwise isn't a traditional volcano level.
- I also like Sandopolis Zone. Again, completely understand why it's not the most popular zone around, but I've been a sucker for the Ancient Egyptian aesthetic since childhood (you can thank Crash 3 for that), and Act 1 is visually stunning.
- I prefer the JP soundtrack for Sonic CD over the US version overall... but I also prefer Sonic Boom over You Can Do Anything.
- SA2's soundtrack isn't bad by any means - I love Rouge's tracks, and The Last Scene is one of my favourite pieces of music - but as far as variety goes, it's a step down from SA1's soundtrack.
- If Sonic X-Treme had been released, it probably would have been unenjoyable and confusing. Whatever your thoughts on SA1, it was probably the better option between the two as far as Sonic's first legitimate translation into 3D goes.
- I have no qualms with Modern Sonic and the other Modern designs and characters, but I also fully acknowledge that changing gears from Adventure onwards - and doing it with a great amount of fanfare - was always going to create one of the biggest divides in the fandom, and fans shouldn't act surprised that this happened. The fact that they felt the need to hype up a new design and direction in the first place (compared to Mario, who has mostly been the same since the beginning, with only the occasional minor change with little fanfare) also indicates that they weren't confident enough in Sonic and his universe being the way it was, which often gets ignored by all the âSEGA have no confidence!!!â complaints you see with their recent games.
- Unleashed did not deserve the incredibly harsh reviews it received back in the day... but it doesn't deserve its current sacred cow status either. It had more effort put into it than '06 to be sure, and I can respect that, but much of it was misguided effort, and even if you like the Werehog, you have to admit that the idea came at the absolute worst time. The intro cutscene may be awesome, as is the Egg Dragoon fight, but 2% doesn't make up the entire game. Chip was also quite annoying, and I wasn't particularly sad when he pressed F in the chat at the end.
- On the other hand, while Colours definitely has its shortcomings, and people have every right to criticse those shortcomings, a lot of its most vocal detractors tend to have a stick up their arse about the game because people actually enjoyed it, and it had a gimmick that people actually liked. Yes, it may have been the first game to have those writers everyone hates, but then SA1 was the first game to give the characters alternate gameplay styles and have other villains upstage Eggman, so...
- Forces is absolutely not on the level of '06. It's nowhere close. A game being flawed does not make it the next '06, clickbait YouTubers. Or should I say, the game they want to retroactively apply '06's reception to, since they've been trying hard to magically retcon '06's own quality...
- To echo @beevean, ALL of the 3D stories have their issues. SA1 is probably the most well-rounded of them on the whole, but even that one isn't perfect.
- To echo another opinion, although I do love SA1, I'm not crazy over the idea of a remake, and would prefer them to just take Sonic's gameplay from SA1 and work from there. Because with a remake, you're stuck in a hard spot: Do you keep it the way it is bar the expected graphical upgrades, and risk accusations of not doing anything to actually improve the experience? Or do you try to address past criticisms, and risk the wrath of the fans who will inevitably go on a #NotMyAdventure crusade about it? What people fail to consider is that the Crash and Spyro remakes were accepted gracefully because their original iterations were still unanimously beloved for the most part, whereas SA1 - and especially SA2 - have always been divisive, and have only gotten moreso over the years.
- People take their preferences for the character's voice actors too seriously. I have my own favourites like anyone else, but I don't make a big deal out of it.
- And with fandom voice actors, they usually focus too much on doing a basic impression of their preferred official voice actor, and not enough on the acting. So you end up getting a lot of fan voices who sound like decent impressions of Ryan Drummond or Jason Griffith on the surface, but they sound utterly empty beyond that impression, because there's no oomph or depth to the actual emotions. They think about the actor rather than the character, when it should really be the other way around.
- The thing with Ian Flynn is that he is capable of telling a decent story, and he can portray some characters well. But he's proven time and time again that everything will go off the rails if he's given too much freedom (ironic, given how quick he is to point the finger at mandates when something goes wrong).
- Ian Flynn and Shiro Maekawa are not the only people in the world who are allowed to write for Sonic. I understand that one should be cautious when seeking out new writing talent, but for all the fandom's accusations of playing it safe, they sure aren't in a rush to experiment outside of their own comfort zone.
- And of course, the big one: You don't fix the franchise's current problems by crawling back to its previous problems. It's much more helpful and constructive to discuss the good and bad alike with each of the games. Less âTHIS GOOD, MODERN BADâ, and more âThis could work, but maybe without that part...â
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can i ask u to elaborate on ur feelings/notes about swallow? i rly liked it and i would love to hear another personâs thoughts!!
yes! iâm so glad you asked, i was just writing about it actually!Â
the main two things i think this movie has going for it are the visual appeal and the strength of the acting. every shot in this movie seemed intentional and considered thoroughly, none of them seemed unnecessary or even boring to look at. everything from the set and costume design to the camera work was well done. i think thatâs really impressive! most films donât have that kind of intentionality. it felt kind of like âwes anderson does a psychological thrillerâ lol but not in a way that felt distracting to me. also the actress who plays hunter, haley bennett, did such a good job of conveying her as a character, and with so much nuance to her emotions. i also think itâs thematically interesting, the way it explores ideas about health, bodily autonomy, financial inequality (this is another ârich people suckâ movie), gender, i could go on but you get the idea. itâs very gothic in a lot of ways, discussing the confinement of and violence towards women in the domestic sphere, especially the entitlement to their bodies and ideas about motherhood. iâve also rarely seen stories about pika but i think here itâs framed in a sympathetic and respectful light that points out its seriousness but doesnât place the blame on the person who struggles with it, which is a good way to handle any mental health issue in stories imo. i also think itâs rare to have abortion portrayed as a neutral choice that is right in certain circumstances so i think it did that well enough (there have been several movies/tv series in recent years that also discuss abortion without bias so itâs hardly revolutionary but i still like the way they went about it). however, i didnât love the direction the movie went, i was hoping for more horror than that, in fact the only reason i think itâs labeled a psychological thriller is because people arenât used to seeing pika portrayed and while itâs a scary problem to have, i donât think the movie as a whole feels like a thriller. it feels more like a drama about marriage and mental health, if maybe a little bit more intense for that genre. like you can tell itâs intended to be a thriller based on the tone and everything, but the story itself doesnât back that up. also it only really gets at surface level issues, and gives you a clear reason and solution for her problem (reason: guilt about the method of her conception + problems with her home life + pregnancy. result: pika. solution: confront father + leave husband + abortion. i wish it hadnât been that simple)
which brings me to: the things i wouldâve changed about it or liked to see more:
1. they opened the movie with several close up shots of food and i thought that would be a motif that they carried through the movie, which it was with the items that hunter ate, but not with actual food. like i thought in the birthday party scene, they would have a close up shot of the tray of sandwiches she was carrying, for example. i wouldâve liked to see that and how by treating both the food and the objects the same way visually it would blur the line between the two, also i just think it would be visually appealingÂ
2. iâm uncomfortable with the way they portrayed getting mental health help, with the therapist breaking confidentiality and the family of her husband coercing her into checking into an inpatient facility, even though imo thatâs exactly where she needed to be (she almost died! she shouldâve been in more intensive treatment). i donât mind the therapist thing as much because it shows how money can open any door and how alone hunter was, but thereâs nothing wrong with having to go to a psych ward even if it feels like an extreme step so it kind of felt bad to me but maybe iâm just hypersensitive about that kind of thingÂ
3. again, i wanted it to go darker. i wanted for her to snap at the end and do something fucked up to her husband or his family. honestly i didnât mind the ending, i thought the bathroom scene under the credits was a very strong final shot, but the narrative after she leaves the hotel feels like it diverts into soap opera melodrama territory. in some ways i like the ending but i wished it had something else to it
4. i wish we got to see more of hunterâs real personality but i think thatâs difficult when sheâs so isolated. maybe in some of the therapy scenes she could open up more and weâd see more past the facade (besides when sheâs having a breakdown, which is also not indicative of her ârealâ personality)Â
5. the fact that we get to hear from her father and very little from her mother - none of which is positive - is a little bit questionable to me given that he raped her and we see him humanized and her - maybe not dehumanized, but sheâs framed as not being a very good mother, at least to hunter, despite what she says about it. but itâs also surprising and moving in unexpected ways to see her confront the real person face to face instead of literally carrying around the image that she has of him and never really dealing with it, and it also shows that what he did and who he was when he did it was truly pathetic and entitled and massively harmful to both hunter and her mother and potentially to the family he has now, and also thereâs not some magical line that separates ânormalâ people from people who do terrible things to other people, theyâre also just people, which isnât to say âwe should forgive them and give them another chance! theyâre only human,â more like âyou are a person who is capable of hurting others so think about your actions and hold yourself accountable for them.â so i donât know if it works or if it doesnât work for me, i maybe have to sit with that one a little longer
6. while i think this movie is better, it does feel like itâs potentially getting into promising young women territory with the pastel aesthetic, focus on women, and shallowness of the storytelling (everything in either of these movies stays very surface level imo). i think itâs a much better movie but still there were parts that felt pretty meh in the same ways
that having been said, itâs a movie i think is going to stick with me and i definitely think itâs worth a watch for anyone curious, but if youâre not already curious, i donât think youâre missing out so terribly much if you skip it
if you enjoyed this movie (or even were just interested in its themes) hereâs some things i would recommend checking out: the yellow wallpaper by charlotte perkins gilman (a woman experiences a mental breakdown after being shut away in her room to recover from âhysteriaâ while suffering from postpartum depression), white is for witching by helen oyeyemi (also deals with pika as well as horror in domestic spaces), the invisible man 2020 (i feel like these movies have a lot of overlap - isolated glass houses on a cliffside, abusive/possessive men that they have to escape both of whom threaten to - or actually do - hunt them down, a woman experiencing a serious problem that no one takes seriously and is threatened with - or actually experience - institutionalization, commentary on wealth and autonomy), wide sargasso sea by jean rhys (after reading jane eyre of course! follows the character of bertha from jane eyre during her childhood, the early days of her relationship with rochester, and the breakdown of that relationship - similar in relationship with her husband, etc)
anyway yeah thatâs all i have to say about it for now but iâd love to hear what you think about it!
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My BBTAG ideas and the Fate series
Long talk under
I have been looking into the Fate series mostly because I heard of people wanting it to be the next Fate/series introduced into BBTAG, specifically Fate/Grand Order.
I mean Iâve heard of it and I did watch Fate/Zero a while ago, and the idea was interesting. A bunch of wizards summon Magical Warriors based on legendary and/or historical figures from all over the world, all with a cool unique special ability based on their legend.
But HOLY SHIT this series is way more complicated.
I mean youâve got almost 11 or more parallel universes, as more than that are separate entries in the series just going by different canon, and F/GO is a fusion of ALL of them plus some of Nasuâs other works.
Also the series seems to have a bad habit of just assuming youâve seen everything in it prior to any entry, so youâd need to start at the VERY beginning I bet in order to start understanding shit.
But I am bringing this up for a specific reason. The reason I can not, or rather will not be trying to add this into my BBTAG ideas is not just that the Fate series is too much, it is too GOOD.
Good, as in itâs writing is MUCH better than the other four main Fates in BBTAG. I mean given Blazblue is in there that is kind of a low bar I mean. But by good storytelling I mean a bunch of deep and dynamic characters and specifically world-building that expands so much.
Like at the very least the four initial BBTAG worlds are REALLY bad at showing how their powers work, because either they are too vague or the writers are just lazy.
Blazblue has Ars Magus which is a fusion of magic and science, whatever the fuck that means, since youâd need to specify the difference between the two, (imagine the Magus Association in Fates losing their shit over this). The Power of Order (sort of the Blazblue Universeâs version of the Counter Force it seems) is vague as fuck and really doesnât seem to be all itâs cracked up to be.
Personas seem to rarely be talked about since outside of gameplay they arenât really talked about. Like in P3 Iâm sure many people wondered why anyone with healing spells couldnât have healed Shinji when he got shot. Also, no one brings up how the personas take the names of famous mythical and historical figures. Like with some minor rewrites, specifically for P4 Arena, you could literally take the power of Persona out of the story completely, or completely change it into something else because of how much the actual workings of Persona are NEVER brought up in-universe. Even the Shadow Operatives, who use Personas professionally and have the Kirijo Groupâs research, donâ do anything we haven;t seen almost ANY other Persona do, this is where Arc Sys couldâve flexed their usual BS and I wouldâve been fine. I mean you COULD say a reason that they haven;t gone more into the Power of Personas in0universe is that Mitsuru doesnât want to go down the same path her grandfather did which resulted in the Dark Hour and The Fall.
EXS is Under Night also is rarely explained. Look at the wiki it seems VERY simplistic and doesnât always match up to what we see when we look at the story modes, which also has a shit load of vague terminology that makes Blazblue look cohesive. I mostly blame the fact that Under Night hasn;t actually moved itâs story foreward for this though.
Lastly: Aura, Semblances, Dust, and Magic in RWBY. From vague terminology, to outright retcons. Semblances and Aura are literally just Rule of Cool. Semblances and Magic are VERY vague in their differences sometimes. Even in-universe they keep saying how much of a mystery aura and even the Grimm are (in the World of Remnants videos) which just seems to be a lazy way of wanting to keep things way too vague so they can have it do whatever the fuck they want.
But looking at Fate: magic circuits, Prana, Counter Force, the Magus Association and how nasty they can be, the Holy Grail War, etc. They SHOW and TELL. Is it complicated? Yes, but you just canât drop into all of it right in the middle. The level of detail that Nasu gives itâs characters and world is LEAGUES above the other series in BBTAG who rely on vague terminology, reducing a lot of it to background information, never explaining anything (and when they do it is very bad explaining), or a bunch of other issues.
Like, you can talk all about the Fate seriesâ individual aspects and bring up multiple examples of every little detail. Can you do that with any other the other four series?
Like, Iâm sure a competent crossover fanfiction author COULD fill in the blanks and give any of these four worlds the depth needed to stand equal to the Fate universe, but really it just seems like everything is incompetent compared to the Fate universe. Iâm sure not every aspect of the Fate series hits bullseye every time, but it is still much better imo, just from sticking my toe into the series a bit, than these other four series.
#bbtag#blazblue#persona#persona 3#persona 4#p4#p3#p4a#persona 4 arena#persona 4 arena ultimax#under night in-birth#unib#uni#rwby#fate series#fate/grand order#f/go#fgo#crossover
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meowmeowmeowkins Are you enjoying the show? :) Itâs one of my favs. The books donât read... all that great imo. Did you read them?
Yeah I like the show, its actually one of those rare adaptations where I think its better than the source material. Iâve read the books and Iâm like.....eh, theyâre hit and miss for me. The earlier books were better but the more the authors widened the scope of their narrative, the worse their characterizations got overall, I think. They traded strong character work for ambitious storytelling and I mean, it wasnât without dividends, they definitely manage a âholy shitâ factor at times, like I did NOT see that ending with Earth in Nemesis Games coming despite the writing being on the wall in hindsight. But I think the show actually has so far managed to balance the scope of the story with more contained, concentrated character work in ways the books havenât.
That said, thereâs still some elements of the books that have an edge over the show for me.....like the way they brought Havelock back from a bit character in the first book to being a major player in Book Four.....and then they went and cast Jay Hernandez as Havelock in S1 and I was like yesssssss because I thought he did a great job with the character despite it being a relatively small part.....and heâs a big enough actor that casting him for that role really only made sense by factoring in that he had a major role upgrade coming once they got to the storylines of Book Four....except by the time they DID get there in the show, like, theyâd lost Hernandez to his own show as he was off starring on Magnum PI by now, and thatâs just the downside of casting a bigger name with an eye towards the future but the possibility of him moving on before then. They took a gamble with that casting and lost, which meant Havelock ended up left out of the Ilus stuff entirely, which was kinda a bummer but like. The book version still exists so its all good.
And then thereâs some parts where Iâm like, I enjoy the show and I enjoy the books but in totally different ways. Like book Bobbi and show Bobbi come across extremely different to me but in very hard to define ways....its more of a feel than anything....but I like both versions just in different ways? Like Bobbiâs dynamic with Chrisjen on the show is similar to their dynamic in the books but also with its own ticks and nuances on the show, and I just appreciate both versions for entirely different reasons.
I actually have always really liked Thomas Jane though, so I think they really lucked out by getting him for Miller on the show, because Miller is just UNBEARABLE for me in the books, lol, like I can not stand the guy and have wanted him to die since book two, which is awkward because like....he did. And it, yâknow. Didnât help. hflakhflahflafhal
But Jane brings just enough of like....idk, maybe even self-deprecation to the role? Whatever it is, its enough to make his scenes kinda more poignant than just omg can this be over already, can he be gone now. Like, those moments where he kinda glitches and you remember that for all his romanticized soliloquies, heâs not really MIller, heâs just a kind of self-aware program that remembers being Miller even though he wasnât ever really? Ouch. And those moments would never land like that for me in the books, like I think Jane really did just bring something to the role that then informed how the writers wrote his depiction of Miller moving forward. And I really enjoy when an actorâs performance like....then feeds back into how a showâs writers write future material for them. Gives the role a life of its own beyond what the source material ever envisioned for that specific character.
Also, the show does a good job of not over-using the character, which I think goes a long way towards making his appearances actually resonate. Frankly, I think the booksâ writers are just too in love with their version of Miller and took full advantage of the narrative loophole that basically made him damn near accessible for every part of the story even when he reeeeeally didnât need to be there, and like yeah.Â
But yeah, I like the show, and its had enough near misses with cancellation that Iâm really glad its been planned to end with season six since before season five even started, because it gave them two full seasons to work in everything they needed to give the show a satisfying ending instead of just a cliffhanger cancellation. That said though, I really have no idea how they intend to fit the rest of the major storylines into just this last season now, like, theyâre going to have to trim some fairly sizable plots, I just have no idea what theyâre gonna pick to do that.
Like, Season 5 isnât over yet, and the finale has the fairly ominous title of Nemesis Games, and is written by the bookâs writers so I think its safe to say at least what the S5 cliffhanger will be.....which makes me think that S6 will mostly be a mash-up of Babylonâs Ashes and Persepolis Rising.
And so Iâm tempted to think that like, maybe theyâre planning on just ending it there, instead of trying to bridge the practically seismic shift in tone from Persepolis to Tiamatâs Wrath? Because I mean, in the books, Tiamatâs Wrath basically completes the gradual evolution of the series from nearish-future space exploration to full-on space opera. Like.....Leviathan Wakes is space opera in the sense that like, Battlestar Galactica was space opera, but Tiamatâs Wrath is space opera more in the sense that Star Wars is space opera, yâknow? Like, theyâre both space opera but in ENTIRELY different ways and with completely different feels.
And so Iâm wondering if the showâs plan is to like just end things with the conclusion to Persepolis and like, set up the potential for the later books like lay stuff with Duarte in motion, etc...but then try and springboard that into another project entirely, like a sequel show? After all, there is a thirty year gap between books there so thereâs a built in development breather for production to almost take a break and then try and come back later with a successor show that picks up with Tiamat.
The only thing keeping me unsure about that is like.....in the books, the threat from whatever destroyed the Protomolecule Builders, like....still very much has not been shown or dealt with as of Tiamat, and its pretty much a given that final conflict will be the focus of the upcoming final book, Leviathan Falls......so thereâs no way to end the show with a potential bridge to be crossed later with a sequel about Tiamatâs Wrath, etc.....unless you leave the Who Killed the Protomolecule Builders mystery still unsolved as well. And I donât know if the showâs going to want to do that, because that will leave some very dissatisfied fans....but I mean, the show does like to take risks so maybe that is the plan. I donât know. Iâm definitely interested in seeing what they decide however.
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My FINAL (Happy) Thoughts on Reylo and Bendemption
This will be a good post for anyone who is scared about Reylo because I am hoping to show you it will end HAPPILY!!
I was kinda cynical this past week and thought we wouldn't get a Reylo HEA, but I just want to say that I still expect a happily ever after because it thematically makes sense (and thank you to @reylo17 for contacting me when you noticed I was discouraged, I really appreciate your kinds words in contacting me more than I think you know) that I still have confidence we will get what we want. If we dont, then I think thats just a major fuckup on JJs part because I dont see this story as making sense any other way. Â
Really because, the whole story makes no sense as a completion of the 9 episode saga (what with rectifying what, in part, by correcting went wrong with Anakin and his possessive love for Padme AND Anakinâs losing Padme (after all Ben will âstart what his grandfather startedâ...in more ways than one I think, because I think this line will be seen to be correct from many points of view). Ben will show a wholesome love with Rey, and this will be rewarded with true love and forgiveness as well as the chance to start over and be healed by love, because being alone won't heal either of them. Also, Anakin must refind his Padme for this to be a FULL CIRCLE. Why end the series more sadly then it ended in ep 6 if not to CORRECT and bring things FULL circle to heal the rift that occurred in Ep III? The rift that had not been healed among Force users from the General audienceâs perspective was romantic love. What will be the point of the OT characters having their lives and happy endings upended otherwise? it had to be worthwhile in some way.Â
Also, the Jedi need to change, Rey and Ben being a couple would be visual storytelling representation of this that we never had with Luke. We dont live in a culture that thinks that repressing sexuality and romantic love is healthy anymore, so why reinforce this line of storytelling that was popular in the middle ages? I mean, we know this was a big part of the emotional flaws that Jedi just didn't understand human attachment nor make room for it, causing Anakin's ability to love to become a negative thing (when his love should have been a positive thing!) and boil over in hatred and fear. Viewers need to see the wholesome message that romantic love can be fulfilling and safe if done right. A refuge for the lonely heart in need of the support of someone who truly has their back in life, a life partner (why do Jedi always go in two? You always need a partner).Â
Finally, Rey and Kylo are lonely. JJ wrote TFA, he knows whats up. Rey being alone without at least the hint of starting of a new family of her own would be tragic indeed. I don't accept the friends are a family argument for one because she is not 12 years old, and because only the rare human adult accepts this about their own life (i.e. the thought that âI don't need a romantic partner because my friends are enough for meâ). Also, when Leia is prob going to die, Poe only has one line of dialogue with Rey so far, and Finn has found his own love in Rose, can we really expect the Resistance to be her new family when its gonna disband anyways when the FO is defeated?Â
Also, wouldn't Ben be better to atone by helping young force sensitives/maybe young orphans like Rey and abused children like himself than by just abandoning the galaxy to fuck off somewhere and sulk alone in exile? Help them avoid the dark side? That's how atonement should, imo, doing actual good work where it matters. And in this ST it matters most in the lives of the young children that are being mistreated and thrown away. Â
Also I think a HEA it just makes from a financial standpoint.Â
If this movie DOESNT end this way then I will think that they majorly fucked up in understanding what they were doing/writing/what needed to happen for the story to be fully bookended. And because I don't think JJ is that incompetent, I have decided I will be going into the theaters optimistically.Â
May the force be with you, comrades!Â
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Why (most of) the 2010s Marvel legacy characters didnât work

For Marvel characters I think it comes off as profoundly undermining when they get legacies, at least in the specific way Marvel attempted this throughout the 2010s.
To explain this we need to actually first look at DCâs characters in order to compare and contrast why legacies for them tend to work out better than they do for Marvel.
Simply put back in the 1930s-1950s (if not even later) DCâs characters were almost always created as powers first, people second. Wish fulfilment fantasy figures over flawed mere mortals.
Consequently you could legacy Green Lantern and the Flash in the 1950s and then do so again in the 1980s-1990s because so so long as you had a guy with a ring and another guy with super speed you were retaining the essence of both characters, the fundamental point and appeal of them.
But the Marvel characters were the other way around and practically deliberately designed to be so.Â
Thor was the story of the life and times of Thor Odinson. Spider-Man was the story of the life and times of Peter Parker. The Fantastic Four was never the story about a brainiac who stretched, a girl who could go invisible, a kid who could burst into flame and a guy who looked like a rock monster.Â
It was about a stern scientist obsessed with his work. A nurturing young woman who loved him but was frustrated by his tendency to get lost in his work. Her younger brother interested in sports cars, girls, excitement and other typically hot headed teenage endeavours. And an average Joe who was tortured and depressed that he was no longer human.Â
Ben Grimm couldâve looked like any kind of monster and the central point of his character would have been retained. The F4âČs specific powers, complemented their personalities, but they were not the driving point unto themselves.Â
In contrast let us consider Captain America, probably the Marvel character whoâs done the âreplacement legacy heroâ storyline the most (at least within 616 canon). How comes he lends himself so much better to this type of story than the other Marvel characters?Â
Simple, because unlike most of the big name Marvel characters you know of, he wasnât created in the 1960s or beyond. Cap was the product of the 1940s and was a peer to those same early days super heroes from the Golden Age, including the original Green Lantern and Flash. Like them he began fundamentally more as a symbol and powerset than a person.Â
But now flashing forward to the 21st century many (most in my view) Flash fans were upset (and continue to be so) Wally Westâs ascension to the Flash mantle was undermined and ultimately undone for the sake of restoring Barry Allan to the spotlight. The reason for this upset when Wally himself had replaced Barry? Wally had proven himself a far more flawed, nuanced and complex character than Barry had ever been.Â
He demonstrated a degree of characterisation in the Flash role that Barry never had. It wasnât even that he simply had more of this than Barry, but that Barry, just like Jay Garrick preceding him, had little to speak of in the first place. Thus the contrast between Jay and Barry was mostly superficial but the contrast between Barry and Wally was as stark as comparing Spider-Man to 1950s Superman.*
But Wally West, and the entire DC Universe from Post-Crisis onwards in fact, were in that mould precisely because they were trying to be more like Marvel comics has been since the 1960s onwards.Â
DC in effect began prioritising the people beneath the costumes over the powers.** But Marvel starting in the 1960s had pretty much always been like that with their heroes.
Consequently when legacies popped up and those new characters were pushed as being just as good, just as worthy, or (in some cases) lowkey pushed as being better than their predecessors it naturally rubbed those fans with decades of emotional investment the wrong way. OBVIOUSLY a woman or a POC can be just as worthy and just as capable as a man or a white person as a superhero. But series to series, character to character, it was almost like Marvel was taking away your beloved pet.
Imagine for a moment you had a pet named Rex that youâd known and loved for years.Â
Then Marvel insisted on taking Rex away from you when there was nothing wrong with him. In his place they give you another clearly different pet with Rexâs collar, who gets Rexâs bowl, Rexâs food, Rexâs toys, Rexâs bed and even Rexâs name and asks you to treat them not as just a new dog but straight up the new Rex.
Except he isnât Rex. Rex is Rex. The ânew Rexâ playing with Rexâs toys, doing the same tricks as him or having his collar doesnât change that.***Â
Because Rex was more than a collar, his toys or his tricks. He was an individual that youâd known and loved. And even if you know Rex is going to come back âeventuallyâ having Rex taken away from you at all, having the new Rex supplant them (especially if old Rex was screwed over for the sake of new Rexâs arrival) and having so many people insist new Rex is just as great or more great than old Rex (to the point where many people loudly proclaim they donât even want the old Rex back and the old Rex was kinda lame and boring) is going to create a massive dissonance. Maybe you wouldâve been chill with the new Rex is he was just another additional pet called Rover or even like RexY who was similar yet different to Rex, but not actually promoted AS Rex or as his replacement.Â
Maybe you wouldâve been okay with the new Rex if the old one got too old, died naturally or accidentally. But you arenât okay with it because there was nothing wrong with Rex, you LOVED Rex and Rex had been with you and been around generally forever. So the new Rex felt like he was undermining him, especially undermining Rexâs individuality.Â
Thatâs how I think most Marvel fans felt about practically EVERY legacy situation thatâs ever cropped up from the 1960s onwards, not even the ones just from the 2010s. I remember the outrage when Bucky was announced as the new Cap. I know there were people salty about Eric Masterson as Thor and the Spider-Man Clone Saga speaks for itself.
Compounding the situation is that more than a few media outlets (despite imo not representing the feelingâs of the majority at all) promoted (and in some cases still promote) the new characters as not just better than they are (see the dozen or so lists talking about how great Riri allegedly was) but along with many fans tear down the older characters whilst doing so.Â
See every article ever talking about why Peter Parker in the movies (and sometimes in the comics) NEEDS to die for the sake of Miles becoming the new Spider-Man in spite of their rationales rarely making sense from a creative/financial POV and utilizing misrepresentations of both characters to varying degrees. Even fans that appreciate the social/political relevancy of the new characters are going to naturally be upset in response to that and angrily voice opposition when the character they love gets dragged through the mud like that. And that then gets exacerbated when they are labelled as bigots for feeling upset by the changes or reacting against the character they love being dragged through the mud.****Â
Especially considering they wouldâve reacted the same way regardless of who was the replacement hero. Again, fans at first didnât take kindly to John Walker or Bucky as the new Captain Americas so the idea that backlash against Sam Wilson was entirely or primarily racist was itself profoundly ignorant. Especially when you consider black reviewers such as those on the Hooded Utalitarian were calling it out as bad storytelling and bad representation for black people. SpaceTwinks went issue by issue through Spencerâs Sam Wilson run and called it out as racist, ignorant and naive. NONE of which is me saying that there isnât more than a little bigotry going around detractors of these new characters nor that there arenât obviously bad actors.
But those people did not and do not represent the majority and framing the situation as though they do is disingenuous and highly unethical. In conclusion, the backlash against the 2010s Marvel legacy characters was entirely natural, understandable and for the vast majority came from a place of love for the original characters not a bigoted hatred for the new characters skin colour or sex.Â
It was a testament to Marvelâs, and the wider media, misunderstanding the psychology of most comic book fans.Â
P.S. In regards to that, though it isnât exactly talking about what Iâve spoken about Iâd highly recommend checking out this video which touches upon the disenchantment Star Wars fans felt over the Sequel Trilogy, which itself could be viewed as doing the same thing Marvel did with itâs replacement legacy characters.
P.P.S. The reason I think the likes of Miles Morales or Kamala Khan succeeded where others failed is chiefly due to their rise to the role of legacy replacements stemmed from their predecessors not being sidelined for their rise to the spotlight. Miles never ever replaced the 616 version of Peter Parker, widely considered by most fans and Marvel internally as the true and legitimate version of the character. Kamala Khan meanwhile picked up the Ms. Marvel only when Carol Danvers discarded it and became Captain Marvel. She was still in the spotlight in her own right, Kamala simply got her own spotlight using Carolâs obsolete name. Which isnât all that dissimilar to fan favourite Cassandra Cainâs rise to the Batgirl mantle now I think about it.
P.P.P.S. A possible counter argument to all Iâve said is the success of the Superior Spider-Man/Otto Octavius. After all why was he embraced when Sam Wilson and Jane Foster wasnât? Was a double standard rooted in bigotry at play?
No, but the answer isnât neat and simple.
I think Ock as the new Spider-Man was more embraced partially because Ock had been around essentially as long as Spidey himself. But more poignantly pre-Superior Spider-Man was so atrocious that a sizzling and sexy idea like Superior (which generated tons of cheap novelty) felt utterly refreshing, even to people who had actually LIKED pre-Superior Spidey under Slott. Itâs like how people praised the early Big Time stories despite their problems because compared to BND they were genuinely better.
Plus Superior, for all itâs god forsaken writing, didnât exist to clearly workshop potential movie ideas or chiefly in aid of a social/political cause. Someone can agree that there should be more black or female superheroes but disagree that the older characters should be sidelined in the attempt to achieve that.
Especially when there were better alternative options such as introducing those newer characters within and alongside the established heroâs narrative or simply introduce them independently as has happened recently with the likes of Lunar Snow.
*This is also why I suspect Superman, Batman and Wonder Woman survived from the Golden Age into the Silver Age. Because they were the DC characters who (more than any of the other ones) had actual personalities/substance to them. **Of course this didnât begin wholesale with the post-Crisis era. But noticeably the characters who had worked with this new shift in priorities prior to Crisis on Infinite Earths stayed generally the same thereafter (E.g. the Titans, Batman) whilst characters who had largely vacillated or struggled (e.g. Superman and Wonder Woman) were given fresh starts which proved critically and financially successful. Â
***Not even if he does everything just as well as Rex did or does some stuff differently thatâs still good (although the overwhelming majority of the time new Rex is clearly not as good as the old Rex).
****Iâve seen people be called racist and misogynists for calling out Riri Williams honestly ridiculous degree of competency as a hero/tech genius in spite of her age. This is not an invalid criticism, yet disliking the character because of those reasons is grounds to be labelled as something ugly by another (imo minor yet also vocal) contingent of fandom.Â
Hell I was called a Trump supporting Breitbart reading bigot for calling out Marvel as two-faced due to never putting a black writer in charge of Sam Wilson as Captain America or a woman in charge of Jane Foster as Thor. It isnât exclusive to comics either as I and other people have been accused of racism/misogyny for disliking the Last Jedi in spite of that film to my eyes being itself racist and sexist anyway.
#Marvel#Marvel Comics#Marvel legacy#DC#DC Comics#Spider-Man#Captain America#Flash#The Flash#Green Lantern#Barry Allan#Jay Garrick#Wally West#Riri Williams#Iron Man#Iron heart#Star Wars Episode VIII: The Last Jedi#The Last Jedi
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My thoughts on Final Fantasy VII Remake
I should preface this with saying that Iâm not a game reviewer and this is going to be my subjective opinion on the game and Iâm writing this because Iâm feeling the urge to just ramble about my experience.
So to start with: I love this game so freaking much.
It gave me what I expected: great characters, it took me on an emotional roller coaster, it made me smile, it made me cry, it made me bounce in my seat in excitement.
The graphics are phenomenal. As is the environmeltal storytelling. I walked through Midgar and thought âThis is a real placeâ and that happens so rarely for me in games. For all that I love FFXV, that one didnât manage to convince me itâs world could be real. This game however, did, and thatâs a big part of why I love it so much.
Characterisations have been spot on. Barrettâs willingness to go in guns blazing, his bluster, but also the care he has for Marlene and the members of his Avalanche cell.
Jesse, Biggs and Wedge are finally real characters and we learn at last of Jesseâs motivation to have joined a band of eco-terrorists. The inclusion of her backstory was spot on imo. I find it sad that Biggs got the least screan time of the three.
Aerith was perfect in this game. She was quirky, she was flirty, she had personality that went beyond this holier-than-though thing she had going on in most of the compilation. And by Yevon does she have cheek. I love her.
Now Tifa, I have one gripe with, and itâs really more a pacing and tonal issue during the train graveyard. Tifa was really close to a panic attack thinking about what Corneo said and then there comes this hour long ghost dungeon where sheâs a scared damsel. I feel thereâs a disconnect here and thatâs literally the only ânegativeâ thing I have to say on her character. I like her confidence, her moral dilemma on how Avalanche is doing things, how her motivations are very close to Barrettâs, but she manages to (mostly) keep a level head.
Now for Cloud I was kind of sceptical in the beginning, but I feel they did him so well. Heâs got this cool and collected facade of being a SOLDIER 1st Class, but itâs just that: a facade. Beneath it he has a deep willingness to help other people, and also an insecurity that I can appreciate.
Non of this would have really worked, if the voice acting hadnât been as good as it is. I can only really speak for the German voice acting, but itâs phenomenal. Cloud, Aerith, Reeve and, funnily enough, Roche are my favourites. All others are really good as well, Barrett just threw me off for a bit because the same voice actor does Gladio in FFXV and for the first hour every time Barrett opened his mouth I was seeing Gladio. The only voice I donât really agree with is Rufusâ. I donât know, the voice actor does a good job, itâs just not what he sounds like in my head.
On the game play side, overall I really liked it. Itâs fluent, the materia is spot on and the technical RPG elements are there. The only gripes I really have concern the spell casting, the AI of the characters you donât control at the moment, and the ATB.
I have nothing against that my spell casting can be interrupted. What I didnât like that the ATB bar used was gone and also the MP, even if the spell hadnât been cast. This made it really difficult to judge when ti use level 3 spells because you could potentially loose a large amount of MP with no spell cast. The AI is kinda dumb in a lot of places, which I think is partly to force you to switch characters often, but I donât like how theyâre doing it. I would have really liked something like the Gambit system in FFXII (if less complex) or something like what Kingdom Hearts does. Just... some amount of control would have been nice. Also I would have liked if the ATB bar filled just a bit faster.
Sometimes it was hard to judge which enemy attacks could be blocked and which couldnât so I hope in the next game they can do something with that. And improve on the dodge roll. Because right now it has no iframes whatsoever.
Iâll tackle the story (and the ending) in another post because this is already getting long enough, but safe to say I loved it.
So. Dungeons. Theyâre not bad. And they really sat down and thought them through. In many of them are little game play quirks to make things more interesting like the hand crane-thing and the pump in the sewers. But I feel like the train graveyard and the dungeon in chapter 17 (the secret lab, got no idea what its name is in English) slightly overstay their welcome. Especially, like I said earlier, the train graveyard threw the pacing off which is sad because the original game had such great pacing.
Which is why Iâm so ambivalent on how they used Sephiroth in this game. New players who never played the original or any FF ever, wonât ever experience the same tense build-up on who that character is and the truly iconic horror scene in the tower after you escape the prison-cells. Iâm sad for new players missing out on that. (But I can see that the bloodbath would have pushed the rating, so I can see why they didnât keep it in. Still sad about it though.)
The music in this game is great, and when you really listen it can spoil the hell out of the story (for people familiar with the compilation). Most tracks are so well redone and the production value and quality is insane. Not sure what more I can add since Iâm practically tone deaf on my best days, so Iâll leave that here.
Lastly, I donât mind the linearity. I think the closest I can compare it to are FFX and FFXII. Yes, those games are also full of âcorridorsâ, they just trick you into thinking they arenât. And while the Remake cannot fully trick me, since it is taking place in a city, the places we can go to are so large, I did not feel it even being remotely close to approaching claustrophobic. (That sentence sounds wrong for some reason, but I cannot see why. English wrangling is exhausting.)
So thatâs it for now. Feel free to message me or reblog or whatever. I would love to hear other peopleâs opinions on this game and discuss it.
#ffvii remake#ffviir spoilers#geist rambles#not a review#just my opinion#needed to get this out#I love this game
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The Doctor Who showrunner wars is still in full swing despite the three Doctor Who showrunners being friends IRL, and some things theyâve done and implemented can all boil down to preference.
I wanted to weigh in with my thoughts on this.
I like some things RTD did in his time in Doctor Who, I am very grateful to him for bringing the show back from the war but I also remember slowly getting disgruntled with his writing.
He is a drama writer, and one of the best; RTD has a way of turning a phrase that just fires up the imagination like:âSkaro Degradations, the Horde of Travesties, the Nightmare Child, the Could-Have-Been-King with his army of Meanwhiles and Neverweres.â
He has also written and help re-write my favorite two-parter of Revival!Who Impossible Planet/The Satan Pit, Midnight, Turn Left, and Children of Earth. The problem is as much as he loves both camp (sometimes the results can work, sometimes it doesnât), RTDâs cynicism does leak through.
He tried to fight against those instincts in Doctor Who but you can see the strain show as he struggled to keep that cynicism away from the show.
Thereâs also the part where his frequent joke targets are middle aged women. And TBH, I was tired of Tenâs God Complex (âI am the final authority!â) and how the narrative rarely call him out on it. Unlike Nine, he started to believe his own press and the press of other people
I wasnât keen on the way he joked about appearances of women above thirty, and tbh, I was tired of Tenâs God Complex (âI am the final authority.â) and how the narrative refused to call him out on it.
Ten believing his own press could have been interesting if the narrative didnât think he was right. For example, The Water of Marscould have been interesting but I thought WoM resolved Tenâs Time Lord Victorious moment far too soon and easily.
I thought they could have explored more about the âTime Lord Victoriousâ moment for at least another episode, or have The End of Time comment on it.
Apart from series 1, all of RTDâs series finales were heart-wrenching; each finale I ended up feeling like I was going twenty rounds against a meat grinder.
It was why I loved and will continue to love series 5 and how refreshingly happy the ending was.
No one was trapped in another dimension! No one had to single-handedly stop an apocalypse and have their family enslaved, or mind-wiped.
In the scheme of things, I think in certain aspects, Moffatâs storytelling style is more on line with my tastes. The fairytale seasons. Even Twelve becomes a fairytale Doctor, and I wager that his arc in series 8 is remembering the joy and becoming the fairytale Doctor again.
Another reason why I love series 5, coming directly from Tenâs Lonely God thing, was that a lot of people called out the Doctor on their God Complex and made their self-loathing a lot more text. I also loved the fairy tale aspect of his seasons.
But like with RTD not everything Moffatâs done is my favorite, there were some stories that had missteps, and one of those missteps was Moffat trying to out clever himself. Credit to him for swinging for the fences but he also started to spread himself too thin working on two shows, and the seams showed.
One of the criticisms about Moffatâs writing is character work, and he had no interest in the Companionsâ families.
Iâm in the middle. I have issues but also (especially after rewatching) I was more forgiving, as an example, in the end I didnât care as much about the state of Amyâs parents.
No, thatâs wrong, I did care.
I cared the first time I watched Angels Take Manhattan, I cared so much that when Amy and Rory disappeared I was so angry because all I could think about was Amyâs parents and Brian (Roryâs dad). I cared to the point that it was one of the reasons why I stopped watching.
On subsequent rewatches, Iâve reconciled with the idea that Companion families and family dynamics (the Companionâs parents) isnât something Moffat was interested in. It took Chibnall to give Rory a dad (interesting that parent-child dynamic is really something Chibnall is drawn to).
Honestly, if family dynamics isnât something he is interested in, thatâs fair. Also, Amyâs parentâs werenât a factor since series 6 and Amyâs parents might have well fallen back into the Crack for all we know.
Rewatching also helped me come to terms with some narrative choices I wasnât fond of. Binge (re)watch tended to sand down any rough parts and I find rewatching can help me hold the shape of a story more.
Still, it took a while to realize Eleven acting big and bombastic was deliberate. Moffat needed Eleven to be big and loud, and full of himself so he can also go crashing down. It falls in line with what River describes the Doctor she knew: âNow my Doctor, Iâve seen whole armies turn and run away. And heâd just swagger off back to his Tardis and open the doors with a snap of his fingers.â
One of the things I wasnât satisfied with Moffatâs writing (and there were plenty) was how series 6 dealt with child loss. Or, how s6 initially didnât deal with child loss. The writing would eventually address it, and most prominently in The Wedding of River Song in a fantastically chilling scene between Amy and Kovarian.
But even then I felt it wasnât enough. Emotional continuity during this time was very low.
This brings me to River. I loved her the moment she stepped on screen in Silence in the Library but my love for her character cooled because of series 6. My theory is Moffat wrote himself into a corner trying to out grand series 5.
For those taking notes at home, I watched Doctor Who sporadically during series 7 and then stopped watching at Angels Take Manhattan. I stopped watching until Day of the Doctor happened.
**DotD* reignited my love for Doctor Who! So much so that I went back and binged series 7.
I liked s7 well enough except for how Amy and Rory left, that still sticks in my craw. I would have been okay if the Ponds left at the end of the Power of Three. Unfortunately, for Revival!Who, thereâs an expectation now that Leaving Stories should be hard and tragic, and breaks your heart. I donât always need grand leaving stories.
TBH, with the exception of The Day of the Doctor, Series 7B is one of my least favorite Moffat seasons.
One of the many factors was the way the writers kept giving Matt Smith big speeches. The writers know he can do big speeches so they kept writing big speeches for him. It was their default.
Also, as one podcast speculated series 7B could have been where the writers realized (belatedly) that Smith was actually quite hunky. This and Moffat being too busy to manage the next half of the season because of The Day of the Doctor can explain the disaster that was the Time of the Doctor.
TotD remains as one of my least favorite Doctor Who episodes ever. (Well, not ever, there are some series 2 and 3 episodes that stand above it).
And then the Capaldi era.
This was the turn around where I started loving Moffatâs work again. It wasnât easy to get to that point though, and like the previous series, there was a time I fell off the Doctor Who wagon because the first half of Capaldiâs season didnât click with me.
I found him far too mean and unlikable which broke my heart since I loved Capaldi.
But a binge, again, sanded down all sins (well, notall) and now the difficult and prickly series 8 is something I really enjoy because knowing where Twelve ended up in his character journey helped.
This is why, I donât mind getting spoiled about a show, as long I only get the broad strokes but not the details. I love finding out what his journey was and I donât think I would have come back if I didnât know where he ended up.
I think I saw snippets of Zygon Inversion speech on YouTube, and then I decided to give Husbands of River Song convinced me to finally watch all of Twelveâs run.
And now Twelve is my favorite Doctor.
Moffatâs writing didnât magically become perfect (to me) but I loved the themes he chose to tackle for Twelve. Twelve is another PTSD!Doctor but unlike Nine, he had an opportunity to grow from that trauma. (And get fresh ones â thanks Time Lords!).
I love that Moffat used Twelveâs stories as a way to interrogate Tenâs stories culminating in Heaven Sent/Hell Bent.
IMO, Twelveâs relationship with Clara is similar to Rose and Donna. Twelve and Clara developed quite a co-dependent relationship by the time series 9 rolled around. They never quite achieved the height of smugness that was the first minutes of Impossible Planet nor have they ever been as obnoxious as Ten and Rose were in Tooth and Claw. Possibly because the Doctorâs older at this point and knows the perils, and similar to Donna because of how Donna kept Ten grounded. And, of course, because of the mindwipe argument that was definitely Moffatâs answer to the mindwiping of Donna, and as Moffat said in the War Games commentary, to the mindwipe of Zoe and Jamie.
And then we have Bill with Twelve, showing the very final form of the Twelfth Doctor. Twelve as a grown-up, feeling settled with himself, finally. He learned a lot of lessons and committed himself to stay in one place.
I love the relationship he built with Bill and while I do love, love, love Jodie Whittaker, I was sad to have only one season of Bill and Twelve. Especially since after Lie of the Land Missyâs story began to have more prominence over Billâs.
(And thereâs the whole Missy thing which tbh would make this a longer post than it already is!).
TLDR. Both showrunners arenât perfect, sometimes their views donât align with mine. I loved series 1 because it was my entry point into Doctor Who but there are also things about RTDâs run I wasnât happy with. Same with Moffat there were things I adored and things that really didnât sit well with me.
There were points during both showrunnerâs time on the show I had to take time off.
Now with Chibnall, the same thread runs through: I like most of his stories in series 11 but it also isnât perfect and has a lot of room for improvement.
/EDITED
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Sun and Moon and character dynamics - a.k.a Ashâs unbelievably many varied types of friendships in this series like holy s
sit down friend, i am about to ramble on about sun & moonâs brilliance in its character writing. i center this mostly around ash because heâs my fave. i love all of them but i have biases from my childhood and i tend to gravitate towards main charact- i mean anyway here we go. (warning: gettin a bit personal but not in a negative way)
one of my many fave things about sun and moon are the characters. the entire main crew of classmates are all different and fun in the own individual ways and they all manage to hold an episode very well, even though they rarely have to do that (and thatâs good, because itâs a story about friends and support and family!! never put them alone to deal with a new, scary situation tbh, thatâs too dark for me). everyone in the main cast have all managed as the emotional core of the episode, not necessarily because they are all very likeable, which definitely isnât necessary for good storytelling, but iâd argue that itâs valuable especially in childrenâs tv, showing good people making mistakes and showing how far a supportive environment goes to help them over that. every individual dynamic between ash and another member of the sumo team is so unique to each other. ash isnât at the forefront of everything, heâs not âtheâ main protagonist, and he isnât what makes this series compelling, but he IS an excellent tether between this group of friends to me, personally, and i think this show has a lot of new ash content i havenât gotten in many, many series run (ash is great, alright? you guys are just mean.)
im especially glad of sophoclesâ and ashâs friendship because their complementary differences are in such a good balance, and i have such a soft spot for sophocles. sophocles is smart and not-sporty, but he isnât a know-it-all stereotype. i was afraid there would inevitably be a fat joke or nerdy joke, but i donât remember seeing anything too demeaning or harmful in the light tone they handle sophoclesâ nerdiness and roundness. i still remember watching the very early episode where ash and sophocles are still getting to know each other and they get stuck in the mall. even before all the fun character beats as they scramble in the dark (and get short with each other) in that episode, i remember with GREAT fondness when sophocles was very hesitant to admit heâs in the mall to indulge in ice cream. heâs shy about his sweet tooth! i found the excecution very delicate and sweet (pardon the pun), because i donât think iâve related in that specific way to a character before in a show? because being fat means that there is an awkwardness and hyperawareness whenever you so much as think about stepping into the candy aisle, and sophocles not wanting to admit to his new classmate-soon-to-be-friend that heâs indulging was, deliberately written that way or not, very real. (not to be a sophocles stan, but heâs a good kid and deserves everything good since episode 1).
but i digress. sophocles steps in to teach his classmates sometimes because he loves learning. he rarely acts condescending to his friends. be the everyman in some crazy situations ash and others get into sometimes (that shrinking episode?? itâs still one of my favourites mostly because of the group of characters they chose for the main conflict. the daredevil pokemon loving duo that is lillie and ash vs. sophoclesâ anxiety about the hectic and kinda perilous situation!! it was hilarious). sophocles, to me, seems to value ashâs friendship for similiar reasons clemont used to, in XY. it seems more warm and mutual in this series, thanks to ashâs characterisation. sophocles saves ash in several occasions, which, just! hello!! is the best thing and i love that all these kids are heroes and worthy of admiration. they also remain good. theyre all good. all rangers are equally important. theyâre all amazing. okay? alright.
its heartwarming and supportive. they also are like, bonded through their main pokemon being electric mice. isnât that the cutest?
ash and kiawe on the other hand, theyâre a powerhouse couple that egg each other on. they push each other forward and have similiar sense of drive towards pokemon and battles. ever since kiawe gave hint that he battles he found common ground with ash. also heâs such a goofball who gets SUPER emotional about so many things (his sister!! mountains!! determined people!! so many things! he cries openly!) even though he comes across as serious at first, which kind of gives us a character with some similiar traits to ash but who couldnât ever be mistaken for ashâs personality. they both get fired up in tandem about competing, but they also come from very different lives and backgrounds. I donât ever think to compare their dynamic to anything else, theyâre really unique! they are also mutually supportive, but it has a distinct flavor compared to sophocles and ash. maybe kiawe is a little bit more relatable to ash because of their similiar interest in battling and competing?
ash and lillie are super lovely and i like that lillie has her own story that ash is driven to help her with. and they are similiar in their excitement about pokemon (and yet, in a wholly different way than ash and kiawe are?? lillie has great drive in wanting to help pokemon with knowledge and books, because a hands-on approah wasnât possible to her in so long, but i think when sophocles learns about stuff, itâs his studious nature and interest in tiny details.) and self-sacrificing hero-type stuff. we got to see lillie fulfill her potential after she figured out her way through her trauma, and we could see that out of her shell, lillie and ash are super similiar, AGAIN in a different way from the others, but never in a less important way. lillie is just a ray of sunshine. she also knows he limitations and works toward overcoming them. her and ashâs frienship comes from going through some very important and life-changing things together. i think ash really wanted lillie to be able to touch pokemon because itâs important to him and it clearly used to be to lillie, which he realises when he sees her old photos.
ash and mallow have this very sweet and family-oriented sibling relationship. theyâre not often paired up but i think the times they are, they remind me of my sister and me, which is such a big part of my love for mallow, even if she doesnât get imo enough spotlight in the big plots. on the other hand, her personal journeys within her own family are so good i cannot be mad at anything. she guides, sheâs patient, sheâs enhusiastic in a similiar way to ash, but has a more level head. but she also eggs her friends on with her boundless energy. the more i think about her, the more i love her. mallow is awesome!! not least of all, she has such good relationships toward her female classmates. sheâs nosy and protective, but not in a smothering way. sheâs very supportive and very good at it. (the episode with the mom? killed me.) the way she takes care of her peers in the school is amazing.
ash and lana are both adventurous, i think they really like to get in trouble together lol. lana is also strong and they both ooze main character material with the way they have with pokemon in the wild. itâs awesome. i kind of feel like these two could use a more emotional episode together, but i think iâll have plenty to be emotional about when this crew parts ways :(((
i made myself sad, but i can confidently say that this show has the most unique and varied and developed set of characters and character dynamics of all pokemon, in a cast this size. the fact that theyâre good friends and have none of that bordering-on-mean banter from any of the previous seasons is in fact, a big bonus for me. i love this class, i wish i could hang out in alola indefinitely.
#i ramble about sophocles for two paragraphs just a warning#here i go talking and not proofreading#if i write bad (and i do) please try to decipher the meaning#i also put this in my drafts like at least half a year ago and decided to edit and finish writing it#sorry if i missed some points that i thought of before new exciting episodes happened
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garyâs writing workshop: lesson 5: point of view, part 1
Defining Points of View
Points of view, which Iâll refer to henceforth as POVs, is the narratorâs position in describing the events unfolding in a story. POV filters everything in a story, so if you get it wrong, the entire thing is compromised. There are four types: first, second, third limited, and third omniscient.
First, letâs go over why theyâre named as they are. Linguistically, grammatical person is the distinction between who is participating in an event. If a person is by themselves, to whom would they speak? Themselves. They are alone, thereâs just one of them, so they are the first person.Â
If they are speaking directly to someone else, instead of one person, there are two. The other person is the second person.
More than that, by default, is three or more, so if the individual narrating isnât first or second, all thatâs left is the third person, of which there are two kinds1.
Note: This explanation is solely to explain how the terms came to be called this. It does not mean that scenes with one person must be done in first, with two people in second, and 3+ people in third.
So what does all of this have to do with us? What does it mean to us as writers of fiction?
Narrative Modes/Voices
POVs are also known as narrative modes or narrative voices. Iâm still going to call them POVs to make it easier for us, though.
1. First person:Â
 When the story is told by the narrator, filtered through the protagonist as if theyâre telling it themselves. âIâ tells the story. The character relates the story directly, using the pronoun âIâ but also sometimes âweâ if the narrator is part of a group. âWeâ should only be used very sparingly.
Pros: It mirrors real life, as we experience our lives only from our own POVs and think of ourselves in terms of âIâ and âweâ. It creates a clear and direct connection with the reader, and thus also sense of immediacy and intimacy. Excellent for getting the protagonistâs opinion of their own appearance â you get a front-row seat to how they sees themselves, through the filter of their own experiences and conditionings. Their looks could cause them pain⊠or pleasure, if they think theyâre hot stuff.
Cons: Like all limited POVs, youâre pretty much restricted only to scenes showing what the protagonist experiences. Using âIâ all the damned time can quickly become redundant and repetitive, and thereâs no effective way to make substitutions for it. Itâs harder to establish who, exactly, âIâ is so you have to take care to pinpoint the protagonistâs identity at the start of the story, and it can feel awkward2.
Thereâs also a risk of too much introspection, to the point of claustrophobia since we lack exposure to any other POVs besides the primary. The character has to be particularly strong and compelling to sustain interest throughout the story. Thereâs a danger of the author inserting too much of themselves because itâs easy to slip into that when youâre writing a lot of âIâ statements.
Examples: The Hunger Games series, The Adventures of Huckleberry Finn, Jane Eyre, To Kill a Mockingbird, The Great Gatsby, Moby Dick, and Rebecca.
2. Second person:Â
When the story is told to âyouâ, where âyouâ are one of the characters. Itâs pretty rare to see this in published fiction, usually just when someoneâs trying to be artsy, but more frequently in fanfiction, where itâs used in âyou are the OFC paired with (Favorite Hot Dude) stories that donât even try to be anything but blatant self-inserts. Gotta give them points for honesty, at least.
It works best, IMO, in an epistolary story, such as Part Two of my None But You series, where the characters were writing letters to each other. The letters were written in second person, with the assumption that the lettersâ authors were directly addressing the recipients. Dracula by Bram Stoker is primarily an epistolary novel and much of it is written in this way as well.
Pros: It creates a feeling of closeness and intimacy between the narrator and reader; itâs as if the former is speaking directly to the latter. It makes the writer less likely to yammer on about backstory or engage in overlong or unnecessary flashbacks.Â
If your aim is to render the narrator oblivious to or disrespectful of boundaries, or to describe a dynamic between two people that is intense and encompassing, this is an excellent way to create that ambiance and hammer home the point without having to use the narrative itself; the POV does a lot of the heavy lifting in this regard.
Cons: That closeness and intimacy is kind of intrusive and can feel uncomfortable and downright unpleasant to the reader. It can seem like an assault, relentless and exhausting, since youâre dictating what the reader is supposed to be experiencing, thinking, and feeling. Itâs harder to develop secondary characters, and subplots featuring them, because the focus is inherently on the narrator-and-reader duo. Itâs weird and uncommon and can be distracting and hard to get through.
Examples: Bright Lights, Big City and various shorter stories by Margaret Atwood, Nathaniel Hawthorne, William Faulkner, and Leo Tolstoy.Â
3. Third person:Â
When the story is told about one or more characters: âheâ or âsheâ or, more rarely, âtheyâ. The two main kinds consist of:Â
a)Â Third omniscient: This POV has been extensively used in some of the most famous fictional works of all time. The story is presented by a narrator with an overarching, all-knowing POV that sees, hears, and knows everything that is happening at all times, including the thoughts and emotions of each character.
The narrator may not be a character in the story, even, merely acting as an observer from a distance whoâs recounting events as they progress. Think of it as someone describing a movie they watched; they werenât in it, but they know everything that happened, regardless of whether various characters were present in a scene or not.
Pros: It can feel âtraditionalâ in the manner of great works of literature. It gives the author freedom to explore multiple characters in a way that sees the âbigger pictureâ instead of only what each character would be able to perceive; a forest-instead-of-the-trees perspective. Your voice as the author will end up coming through more strongly than that of the characters; if your intent is to give a sense of godliness, that the story is being relayed by a superior figure who sees it all, this would work well.
The author, and therefore the narrator, is not restricted only to what the character would be able to know because there is no filtering3 through a character to begin with. It can create an âepicâ format of storytelling because it grants the author the ability to dart back in time for a flashback, or ahead in time to hint at or fully reveal the repercussions of current events in the story, thus contributing to the forest-not-the-trees big picture feel.
It creates a lot of distance between narrator and reader, thus permitting a more effective and easier-to-write description of events since you donât get bogged down with as much need for showing instead of telling. If your aim is to create a more remote dynamic between characters and reader, this is the best way to go about it.
Cons: The same distance that makes it easier to describe events can weaken the sense of intimacy and how personal the story feels to the reader, and since third person omniscient is already pretty distant feeling, that can make identification with the characters take a big hit.
Can lead to info-dumping; feels a lot like âtellingâ instead of âshowingâ because, as an omniscient narrator, they might know everything thatâs happening, but theyâre not really feeling as the characters feel, as they act and react to events. Thus it can significantly reduce the visceral feel of the story, and whatever connection the reader makes with it.
If you do try to âzoom intoâ a characterâs feelings, you then have to âzoom outâ again so you can either return to omniscient narration or zoom into another character, and all that back-and-forth can create not only a sense of literary vertigo but also make the story feel uneven and disorganized. That same strength of voice, with the author being stronger than the characters, can become a problem if it feels like the story is more about you than them.
Examples: The Da Vinci Code, Little Women, Pride and Prejudice, Brokeback Mountain, the Discworld series, the Lord of the Rings series, and The Scarlet Letter.Â
b)Â Third limited: The story is restricted to narration by only the main character(s). In mainstream literature, itâs usually just the single, main protagonist, but in popular fiction, including many romance novels, there are two or more characters who narrate from their POV4. The huge majority of stories are written in third limited.
Pros: This is the best of all worlds; you get the âbigger pictureâ benefit of distance that first and second persons lack, but also have access to the thoughts and feelings of the characters in an effective, less distant way. Since the majority of fiction is written in this way, it feels effortless and doesnât force the reader to stretch to comprehend whatâs happening. Since the scope of narration is smaller, and the characters only know whatever is filtered through them, the author can write them in ways that make it easier for the reader to identify and connect â enhances intimacy between character and reader.
Cons: Likewise, with the smaller scope, narration loses that all-encompassing sense of time from past through present to future, and of space from events unfolding in a number of places â youâre limited to only what the narrating character perceives in their particular time and space until and unless you switch to someone else.
Examples: the Harry Potter series, the Song of Ice and Fire series, 1984, Cloud Atlas, Enderâs Game, Fahrenheit 451, The Old Man and the Sea, Alice in Wonderland, and The Cask of Amontillado.
Homework
Your homework is that, if you have any questions or are confused about any of it on the first read-through, write out your thoughts to help organize them, and then try to answer them on your own through in-depth scrutiny of the lessonâs contents â see if you can figure it out for yourself, without explanation from me or anyone else.
Iâm hoping youâll have epiphanies because if you can catch on without assistance it will have more meaning and youâll get a deeper comprehension of the issue. Itâs so important, I really want to you get it as well as possible.
Endnotes
1Â There are actually more than two but they fit under the umbrellas of either omniscient or limited and only literary analysts actually care and none of us are here to write a dissertation about this shit so letâs just narrow it down to the main two.
2 Many a Mary Sue and Gary Stu is born because a less-than-deft author favorably describes their protagonist in a way that irritates the reader. Plus, how to go about it? Many fall into the trap of the olâ âlooking in a mirrorâ scene, which ends up seeming narcissistic more than not. Itâs been done and done and done a zillion times since the invention of fiction a few thousand years ago â itâs gone beyond trope to clichĂ© and now is universally considered by good authors to be lazy, shitty writing.
3Â Weâll be going over filter words in more depth in a later lesson but for our purposes here: they are words that arenât strictly necessary and act as a layer, or filter, through which the reader must pass to get to the storyâs meaning. This meaning as well as urgency and intimacy can create distance between the character and the reader. Words like âsawâ, âthoughtâ, âwonderedâ, âfeltâ, etc. are filters.
4Â Having numerous POVs in a single story is very difficult to keep organized and maintain, and I advise against it until you have mastered just doing two of them, as in a romance novel. I took on five POVs for Desperado, and donât think I donât regret that choice every damned time I have to write another chapter.
© 2019 to me
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âIf you could pick 5 members to be on your team in the dark tournament, who would it be?â
So while I was going back through my archives trying to see if I had any incorrectly flagged content (I scrolled all the way to 2015, found three, and gave up/went to bed lol), I kept getting distracted and rereading old posts out of amusement. One of them was this 21 Questions Yu Yu Hakusho meme - and one question in particular made the gears of my brain clank so I thought hey, why not? Letâs answer it.
I'm going to tackle this question from two angles.
A) If I could pick ANY characters in Yu Yu Hakusho to form a team.
B) If I could only pick characters who appear during the actual Dark Tournament.
As soon as you see my first list, you'll understand why I was like, âoh.â and opted to do it again from B lmao.
(Oh yeah my tags spoil everything but oh well. Hope the rationale makes up for it hahaha)
VERSION A: Fun times

Raizen.
I'm sorry, the tournament is over now, thank you for coming. Seriously though, he's Yusuke with a million times more firepower and brains/experience. Also, one of the appeals of Yusuke is that he makes fighting fun, which is why everyone wants to go up against him. Raizen's friends express the exact same sentiment repeatedly. Raizen in his prime in battle would be a sight to see. He'd be all DID SOMEBODY SAY FIGHTING?? YEAH I'LL FIGHT ALL THE FIGHTS WAHOO and nobody would be able to get him off the arena platform. If there is an arena platform left. Or an arena. Or anything.

Enki.
Jolly uncle/all-round good dude, I love him. He also loves fighting, so he is also lots of fun. He seems much more cool-headed and practical than Raizen, and definitely takes the lead in coordinating the rest of Raizen's pals. Thus, he's a great wingman for Raizen. If you somehow actually manage to defeat Raizen- haha, what am I talking about? OK, if Raizen slept in or something, then you can fight Enki. And in that case the tournament is still over.

Kokou.
LOVES FIGHTING AND WILL KICK YOUR ASS. Even Enki was relieved he didn't have to face her. I firmly believe after Raizen she's the strongest - or at least one of the strongest - out of all of Raizen's already insanely powerful friends. Honestly, between Raizen and Kokou they'd probably just take everybody down, including each other, and have a blast.Â

My perfect noodle husband Hokushin.
Obviously no one is surprised at this pick on my blog. Also loves fighting, plus super duper reliable, he's perfect support for anything. Along with Enki, he'd help temper Raizen and Kokou's wild party. And somebody needs to clean up after all the mess and make sure everybody gets first aid and whatever. Well, first aid for the other team they just massacred, I guess.

One more Raizen friend: Natsume.
We could put another one of Raizen's friends here, but I pick Natsume because we know a lot more about her and she's so badass and we should have more women. Also, because she's very clearly another great mashup of LOVES FIGHTING and NOT STUPID, as a fifth member, she can easily step in to fill any of the others' shoes, whether it's happily beat the crap out of everything in sight or be calm and strategize. If anybody ever actually needed to be filled in for some reason.
I call this amazingness Team Old People. IMO this team is flawless because they would just be so damn entertaining on so many levels. You have five extremely powerful and smart warriors with centuries of experience who have nothing to prove aside from sheer enjoyment of battle. Every one of them has expressed a passion for fighting because it's simply a joy for them, which means they wouldn't be playing it safe/boring. Seeing a master in action at practically anything is awesome, and not only that but theyâd be willing to experiment and take risks and do things that are out there. A tournament is also a form of entertainment for the audience (both the real life audience and the one in the show), and that combined with their expert level combat skills means that I think they'd be so fantastic to watch. And all of them have distinct personalities that balance "I am an ancient demon with wisdom and stuff" VS "I love punching people (or getting punched) in the face!!" in different enough ways that they still offer really interesting character dynamics and interaction opportunities. And they would also be incredibly supportive of each other while still allowing for plenty of snark.
That said, FUN FUN FUN aside, the very obvious problem with this team is that they seriously break the question. And everything else. Even if they donât intend to flat out obliterate everything, thatâs what would probably happen, and that unfortunately can easily head towards its own kind of boring. Everyone would be like "why are we having a tournament, we're going home". So, we must leave Team Old People behind and move on to version B.
VERSION B: Serious business
Dark Tournament characters only. I will exclude members of the Toguro Team from my selection for obvious reasons. NO MORE FUN TIME. This is me pretending that I'm some rich underworld dude or whatever putting together a team I'm betting on to get through the tournament. You're going to see a clear pattern emerging from my picks.

Genkai.
The veteran. Intelligent, experienced, very powerful and pragmatic. I'd shell out big bucks to get her to come back to be my team's captain. No question for me, she's a must, even if all she does is sit on the sidelines and coach the rest of the team. With a group of serious, motivated and talented fighters, she'd be the best mentor and my team would be well-positioned to MAKE ME LOTS OF MONEY SO IN YOUR SMOKY SCARRED FACE SAKYO

Hiei.
Those who know me may find it shocking that I'm including Hiei but not Yusuke, Kuwabara, or Kurama. Hiei doesn't appear on my tumblr very often, and of the four main characters he's probably the one I'm least emotionally invested in. But if you're assembling a team for the Dark Tournament, you're IN IT TO WIN IT!! And Hiei is the best bet. I shall explain.
Hiei is efficient and effective, and his success ratio is the highest out of all Urameshi Team members - the most number of individual fights without a single loss or draw. Granted, he sits out for a chunk of the tournament, but he rarely appears worn out at the end of a fight. The only time he overexerts himself is against Zeru; after his recovery, he never seems to break a sweat. Even against Bui, he had no real issues. From a betting perspective, his odds are very, very good. Kuwabara and Kurama both experience multiple losses - Kuwabara often because he's young and overconfident or becomes so personally involved that he cares more for a positive outcome for other people than for winning; Kurama often because (as Hiei notes) he tends to overcalculate the situation and draw things out so long figuring everything out that it turns into a disadvantage. Yusuke's very strong and has huge potential, but he's also focused far too much on the experience. This makes his battles fun to watch but would give a strategist heart attacks. Many of his fights involve near-misses or less-than-ideal situations stemming from amateur errors. And finally, he gets dinged with a draw in his match with Jin, in part because his dawdling on the field made the deception feasible. Yusuke's great for drama and storytelling, not great for the comfort of my pocketbook. Having him on a team is risky when I know the other underworld bosses I'm competing against are not above using underhanded tactics.
As a result, based on a purely practical evaluation, Hiei is the most reliable choice. He's very focused on, and very good at, the one thing I want - DEFEAT THE OPPONENT UNEQUIVOCALLY. He comes in and tears people apart and there's no chance of an ambiguous referee call. He just needs his team members to be people he can respect to keep him in line. With Genkai as captain, that shouldn't be an issue. Nor with the rest of my picks.

Ryo (Kai in the anime) / M-3.
This is the Dr. Ichigaki member with the invisible claw powers. After their fight, he offers to be a replacement for the seriously injured Kuwabara (Yusuke appreciates it but has to turn him down because it's against the rules unless Kuwabara actually dies). He seems to be the strongest of the three students who were brainwashed by Ichigaki, and without Genkai's intervention and his own struggling against Ichigaki's mechanism, he would very likely have wiped out Kuwabara and Yusuke. He's extremely serious and dedicated, and with someone like Genkai steering the helm I think he'd go far. I'd be comfortable putting money on him. I also like him a lot and wish he had more involvement in the story - I've always felt that if Togashi didnât need to get Koenma in for story purposes Yusuke hadn't been so freaked out and completely lost mentally when Genkai died, he probably would've asked Ryo to be the replacement fifth member. SOMEONE WRITE THIS

Touya.
Stronger than Gama, less arrogant than Risho, more reliable than Jin (who has many of the same problems as Yusuke), and Bakken sucks and will never be considered by anybody. Touya's powers are also very flexible. Somebody just needs to tell him to NOT TALK TO HIS OPPONENT. Don't talk to them, don't listen to them, don't let them distract you, don't let them get into your head, JUST GET IN THERE AND EYE ON THE PRIZE AND BEAT THE CRAP OUT OF THEM OKAY lol. I also think when Genkai was training everyone for Kurama, Touya was probably the one who gave her the least hard time. I mean, out of Touya, Jin, Chuu, Rinku, Suzuki and Shishiwakamaru who do YOU think would bellyache the least? I thought so.
The fifth member is actually a backup/alternate who doesn't necessarily see action (if you recall, this is why Chuu was mad). For my final pick, I took a while to decide, so I'll tell you about both of the last two people I was considering since I enjoy any excuse to talk about characters I donât usually see mentioned.

5a is Zeru.Â
OK, partly I considered him because nobody remembers him lmao - he was Hiei's first victory, obliterated into a shadow by Hiei's training-wheels Kokuryuuha. But if you look at my other picks, I think you'll appreciate why he's on my radar - he fits the profile of what I'm looking for very nicely. I want someone in control of themselves; who is a reliable, consistent, focused fighter unlikely to get distracted by other things; who clearly demonstrates power and is committed and has potential to grow really fast with the right direction/team captain. The only thing is that with Hiei already on the team, this may be duplicating the skillset and the mental profile a bit too much. And I think it's clear Hiei already has the upperhand in baseline power. So,

5b is Suzuki.Â
His strength isn't fighting. It's his ingenuity in adapting, augmenting, and outfitting his team members with really good, really creative tools. He's honestly more a tinkerer and an inventor, imaginatively tweaking things to be even more useful, and whenever he realizes and accepts this about himself instead of trying to be just another fighter in the limelight, he'll be rich lmao. Anyways, this skill makes him a hugely valuable asset. I don't need him to be in the ring, I'm fine having him support with cool gadgets to amplify the rest of the team.
I HOPE YOU LIKED MY PICKS lol
#yu yu hakusho#meme#21 questions yyh style#raizen#enki#kokou#hokushin#natsume#genkai#hiei#ryo#touya#zeru#suzuki
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