#but it was fun to make and I still think the storyboard's cool so
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pandapear-art · 2 months ago
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youtube
I'm alive :D
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keeps-ache · 7 months ago
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ggghhg i hate vehiclessssssss ghghghhghhhhh [dies dies dies forever]
#just me hi#i'm going to get right back to it but i need to complain or i'll turn into a stale loaf of Bread lmao :3👍#so here it is. why's it gotta be so hard hhghfh#okay buildings suck i hate buildings. but also they don't make me want to immediately explode at the merest hint of actually drawing them#vehicles?? Vehicles ???? i am going to just. what if i just put everyone in magical cardboard boxes and did that huh. what is the point !!#i have to draw motorcyclessss and carssssss and i'm okay with bikes to a degree actually <3 and horsessssssss and truckssssssssssss#god forbid you pick an older model with like 20 articles on it cuz most of them are going to only have a side profile and 3/4s view of that#dang thing. which yea sounds manageable 'why is this a problem keeps' i cannot properly see the FRONT#i have to guess?? i have to Guess ???? my dearest wish i think i'm just going to live in the sewers. with the sewer creatures#GGHHHHHHHHHHHH#i am going to practice drawing this stupid thing that i'm going to use for like 7 panels MAX and then i'm going to commit a FOUL crime. lik#rearranging someone's usual playlist without them knowing so they're confused every time they listen to it afterwards#//okay enough of that. we're good hbfhsfh :3#i have done other things today ! i've actually made a rough timeline for pi.e so thaaaat's cool :D#that and found a cool artist to follow on pillowfort. i. forgor their user but they have cool art .w.#/also i'm past the halfway mark on this first chapter which is !!!#i don't want to jinx myself cuz i know i'm really good at that hfhsv - but i think i'll start storyboarding the next part if i can get a#couple more pages done :D#//also the cowboy au grows stronger everyday hhhgfshvbh#i kind of knew some sort of au was inevitable but i did not think it would be an old west one loll :3#still trying to figure out the logistics#i wanna find some good historical fiction from those eras (1860s-70s) but i do not have the brain space for it rn fbhs - so this will do :>#it won't have any of the magic or gods i think bc of that but i'm having fun regardless :D#it Does have some occult though. because i was playing the story for my brother and i Do enjoy scaring him hhbvhfhsfvh#there are devils on the ranch!! or are they devils?? he hasn't gotten that far yet lol :>#//i also may have some sort of weird lean towards the spooky because Somehow each of my stories end up containing some sort of thriller#element?? lmao rip my siblings#but it never happens on purpose. again; rip my siblings hfhhvsh#//oo running out of tag space lol <//3#i shall return. probably with more wip stuff cuz i started like 4 canvases in 2 days hhghghdvs - toodles !!
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tossawary · 6 months ago
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Honestly, I don't think the Ents were scary enough in the LOTR Jackson films when they attacked Isengard. Like, it's great! It is great! It was amazing to see the first time; the effects are incredible for their time and they still hold up pretty well! I don't need to be told that they had various animation limitations. (More size variation in the Ents could have been nice. They could have been even bigger. But animation limitations and time constraints and such, I know!)
It's just that a lot of the camera shots were looking down on the battle (they're using bigatures and such, I know), so the Ents looked tiny, stomping on tinier orcs, or the camera is sitting with Merry and Pippin on Treebeard's shoulders, and that angle doesn't really get across how HUGE and NON-HUMAN trees are. I think the best shots in this battle sequence are the ones from the perspective of the orcs, where it's just utter chaos, and then some walking tree appears out of nowhere and it's ANGRY WITH YOU. Ideally, I think it would have been great if the storyboarding had leaned more into that bewildered and terrified human perspective more, getting more into the dirt of things, before then zooming out for the overview of the Ents overtaking Isengard for the end of the sequence. The boarding in the film does a lot of jumping in and out in regards to size and what's happening.
Like, have you ever been next to a massive tree in a windstorm? The sort that looms over the roofs of houses? When the whole tree starts swaying in the wind, hundreds of branches twisting like some kind of tentacled beast? And the rustling starts to sound like a dull roar? And you think to yourself, "Oh, if that tall tree ever goes down, it is taking that entire house down with it, cracking open the roof and bashing down the walls. It would smash that car flat. It would crush me easily and I don't even know how I would begin to get out of its way as it falls, because its branches and leaves would just swallow me."
And if you're ever in a heavily wooded area during a windstorm, it's even worse, because the old trees all around you are bending and shaking like they're about to pull up their roots and start walking. Like, you didn't forget that they're alive, did you? And it's beautiful, of course, but it's also dangerous. It looks like they're dancing in their own way, but the amount of wood being thrown around means that one good branch breaking could seriously hurt someone. And it's just a branch to the tree, the tree might be fine, it might just grow another, but that branch could easily be longer and heavier than a person.
It is cool to see all of the other Ents coming out of the woods to back Treebeard up and then go marching forward. But it does raise the question of "Wait, how did the other Ents get there so fast? Aren't they kind of slow?" (If there is lore explaining this, general movie audiences will not know it.) So, it would be fun if Treebeard made his call and the dramatic speech, all alone, and then we could cut away, so we have the plausible deniability of a time skip. There's also the tension of: "Oh, no, is Treebeard going to attack Isengard alone?"
And THEN we could pick back up with orcs on the walls of Isengard, boredly watching the industry below, before the ground starts shaking and the stone beneath their feet cracks. And a huge shadow looms over the wall as a MASSIVE TREE climbs over, basically falling over, and letting its sheer weight take down everything in its path. Followed by dozens more of these creatures. Making the machinery of Isengard look and all the orcs within feel very, VERY small.
If Ents are ever depicted again in any visual adaptation, even an illustrated version of the novel or a graphic novel, I feel like it should be a goal to really capture that feeling of being small and mortal by comparison. Some of the earlier interactions with Merry and Pippin and Treebeard get this feeling well enough. The LOTR films are over and done, obviously, and they did pretty well. But it could be better! I want to LEAN into those moments of smallness just a little more in future adaptations of Middle Earth. I would love to keep the camera LOW as much as possible and utilize advancements like more detailed models and better leaf animation. (Like hair, leaves are hard!)
We are not the Ents here. We are just witnessing them. You have to go out into a forest and ask yourself, "What WOULD it be like if trees walked around me?"
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amiizuki · 8 months ago
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watched the pilot storyboards, albeit only 3/4 of it, and I like how the pilot made Luz seem more like an outcast eccentric weirdo, which is what she's supposed to be, rather than an ignorant asshole who is borderline terrorist
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instead of her waltzing into school with dozens of spiders, snakes and fireworks, that she all planned to use INSIDE the building with a smile on her face and not a care in the world, here she instead only brings one snake to school and that's it. a snake that stays with her and her only, doesn't bite anyone, and whom she also later sets free OUTSIDE school. sure, she mentions that Azura is going to "explode out of the snake's stomach", but I heavily doubt it meant that, if the teacher hadn't stopped her, she was gonna pull out a big pack of fireworks, like the ones she had in the show, stuff them inside the snake's mouth and blow it up, especially considering she called the snake "friend" and seemed to treat it like an actual living being, instead of a book report prop, since she had a bag of food for it in her locker.
honestly they should've kept this scene in the 1st episode, at least partially.
like, the start of the episode would play out the same as in the pilot, except Amity isn't here and doesn't stand up for her, so Luz just quietly sits down at her desk in embarrassment and maybe pets the snake while looking upset or something. it then continues the same, up until she opens her locker.
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(by the way, I feel like this scene would work better to show the audience that Luz is a nerd, by looking at all those things in the locker, that are usually considered as either nerdy, childish or both, rather than having Luz herself just tell us that she likes to do nerdy things)
in the pilot, that's where Amity walks by and Luz tries to talk with her, but since she wouldn't be able to be here in the actual show, instead Luz would hear an announcement from the principal that he needs her to go to his office. cut to her sitting in the office with her mom already there, and then it generally plays out the same way it did in the 1st ep – the principal says that Luz's been disrupting classes often and have been making her classmates weirded out and disturbed by her antics, which also simultaneously lead to her having no friends. no spiders in class and fireworks inside building ��� only her acting overly eccentric and weird, to the point where she might accidentally ignore some of the social norms, like with that book report in the pilot and the school play in the show. then the principal mentions today's geometry class that Luz interrupted and says that this was the final straw – not only because something like that happened however many times before, but also because this time she brought a live snake to class, and while it didn't bite anyone (unlike in the show, where her snakes bit MULTIPLE people, and Luz was just like "oops, guess that's where the backup snakes went haha lmao"), it was still a very dangerous thing to do. Camila would react to it in surprise and ask "Mija, where in the world did you even get a snake?" or something like that, with Luz just kinda awkwardly shrugging in response, while looking down at the floor. after that, the principal offers for her to go to a summer camp, to "get her head out of the clouds", and everything else plays out the same way it did in the actual 1st episode.
if it was like that, then, once again, it would actually make Luz look like just an eccentric nerd, who doesn't actively try to harm or disturb anyone, and just does things that she thinks are cool or fun. sure, she might come off as a bit ignorant, with her occasionally ignoring classes and social cues, but it would be just because she's too passionate about the things she likes and gets so much into them, that she might forget the real world in the process.
but uh... the 1st episode Luz isn't exactly that
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letting dozens of small spiders inside class, while not giving a shit about people who are scared of those is not cool or fun.
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letting however many snakes roam free and bite everyone, while, again, not giving a shit about them being bit is not cool or fun.
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and, fucking hell, setting off fireworks inside the school without a second thought is NOT cool or fun
so yeah, that's all I've got
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also I wish the "Why would anyone throw it away?" moment with Eda was somehow kept in the show, because it's honestly beautiful and I love it. I don't know how they'd be able to pull it off in the actual show, since Amity was never able to go to Human Realm there and thus Luz wouldn't be able to make that drawing of them, but oh well, it's good that we're able to see this scene at least in the storyboard form.
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kassandrasdisciple · 19 days ago
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Thoughts on:
The New Avatar Rumor
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If you haven't heard Knight edge media has claimed to have seen the first 2 finalised storyboards for the Avatar tv show that'll follow the avatar after Korra.
Here's the link to their og article
There's also an article detailing a scene
Just in case any of this is actually true here's your chance to back out now, if your still here let's get into it.
The Kyoshi Parallel -
This post will mainly be me covering what jumped out to me from their two articles. The first thing that jumped out to me was how eerily similar the outline was to the Rise of Kyoshi novel. In RoK Kyoshi is a close candidate for being the Avatar, she's overlooked however, with Yun being chosen as he's a bending prodigy. Kyoshi struggles to survive as a maid/street rat, eventually being discovered as the avatar and thrust into the plot.
Our new avatar (possibly called Pavi) was also thought to be the avatar, passed over for her more adept sister, who's raised as a false avatar, and, whilst the imposter lives in luxury, Pavi struggles on the streets.
Obviously as more information comes out this correlation could strengthen or weaken. I don't mind it, and it could be a good "the Cycle repeats itself" otherwise it might be lazy recycling, time will tell.
Seven nations -
I..... hate this I think.
I love the fith nation and it's implications in RoK, and how it's spiritually lives on in Republic city, however 3 new nations?
I think it'll dilute the potents of what made the original great. The 4 elements are literally iconic, not just in Avatar but in, like, everything. History, alchemy, medicine, ect.
Avatar's cousin, The Dragon Prince, also tried using an expanded elemental system and I think it was weaker for it. Also what will set these 3 new nations apart? Will we have 3 new elements?
Now what could happen instead is that this is a post-apocalypse, and instead this is 7 new city states. THAT I don't hate. Infact it could be really interesting to see 7 last remnants of the Avatar world, after a massive disaster.
In that sense I think our survivors would be:
The Northen Water Tribe
The Southern Water Tribe
Republic City
Caldera City
Omashu
Ba Sing Se
The Southern Air Temple
I could also see any of the other temples, not just Aangs. Kyoshi island could also be a contender.
If this new world is just these last remnants that could be incredible.
Korra's feat -
Let it be said I hate power scaling fights. So the article saying this makes Korra the strongest seems weird. Secondly, this seems out of the scope of the Avatar world. I don't think Korra will actually rip apart the tectonic plates, more likely, a meteorite or such will threaten the world, and as she mitigates the damage it'll cause these new divides.
Twins -
Watch the DearFutureMe video on twin avatars for why it better not happen. Also if it turns out one is the Dark avatar I will chew my way through the floor until I land in the depths of hell.
If its neither of those I think it'll be a fun dynamic, similar to Zuko and Azula.
Hoverboards -
O H N O.
So, I've bitched about this to my friends constantly. I have always thought a third avatar show might be impossible. Aang's era is pre-industrial/industrial revolution and then Korra is the 1940~ plus a mech.
From this you get two meh options.
Either you kill Korra very young and aim for the 60s tech wise. That'll retroactively spoil LoK however. Otherwise you let Korra live and have it set roughly in the 2000's which just feels ... wrong.
This looks like we'll get the worst of both world, with 2000's era tech + future tech alla Kuvira's mech. Along with Korra dying tragically when the 7 nations disaster occurs.
I am hopeful that the disaster might create my pet theory. Where to avoid a Y2K avatar they create an apocalypse to reset the world.
Misc -
She's a girl and an amputee, that's cool, Avatar usually handles disabled and women characters well, I know they'll be discourse™ because diversity but that's only a problem if your a bigot sooooo.
Cat companion LETS GOOOOOOOOO can't wait to get plush of it.
Possible angsty teen airbender? Cool.
All in all I'm pessimistically excited, I want to hope it'll be great but I think that type of worship will just set you up to be disappointed. Either way, time will tell.
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sepublic · 7 months ago
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Homesick!
I just gotta say I love the pun of this episode’s title; I thought Homesick would allude to it being about Luz missing home, but it was actually a joke on Hooty being sick!
That said, we DID get what would’ve been our first look at Manny, as well as an early version of Camila lore! Turns out she was going to be a nurse, but in the end I think I like veterinarian better. Still, I remember discussing healing back during S1A as a potential track for Luz because of this, so to see that theme be apparent with both parents was cool!
Manny’s face being shrouded also seems to indicate that the dramatic reveal behind him -the illness- was always planned, at least since the pilots. Luz said he drove an ambulance, past tense, which seems like some dark irony given he probably needed one at one point. Remember how some of us theorized after Reaching Out that the Abomaton alarm reminded Luz of an ambulance siren related to her father? Man… On the plus side! We can guess Camila and Manny met through their professions, so we could try applying that to canon as well! Compassion is such a Noceda trait I love it.
Likewise, I appreciate how these two leaked storyboards have Luz and Eda covering for each other! One sticks their neck out because something means a lot for the other, but the other decides it’s not so important they’d sacrifice the one for it… With this episode, Eda doesn’t want Luz to look like a dunce but Luz is honest and can’t bear to see her mentor be mocked either, and is trying to take responsibility for what she feels is HER mistake too! It’s really sweet seeing Eda inadvertently teach Luz the Healing glyph.
Speaking of, it seems we would’ve gotten individual glyphs for all spells, as the fandom once assumed! I guess the show did glyph combos to explain why Luz doesn’t immediately find everything, as well as create a sort of fun system behind Luz having to mix and match things. And we even got to see what we always wanted; Luz making an ENORMOUS glyph around her enemy! Goes to show my speculation that since glyphs rely on the magic around them, they aren’t physically taxing; Something we see brought up with Eda’s own magic.
Caduceia reminded me of an early Hermonculus, being a teacher who didn’t really care much for the actual students and even seemed to enjoy mocking them! She looks like Raine, so much that I wonder if the design was repurposed for them because it was such a nice one! I dig the play on Caduceus, with Snakeslie as a palisman! Snakeslie looks so much like a worm on a string. Given Luz and Caduceia are both healers, it’s neat they have a snake in common, though Caduceia’s seems to allude to her being a snake (liar); Her palisman’s name is literally Snakeslie. Snakes lie. Glad to see Stringbean with the positive rep!
I also love the gag of King calling himself the King of whatever’s convenient, and it was really cute seeing him want to prove his own worth! Because two witches, it’d be easy to feel like he has nothing to offer, which is part of Sense and Insensivity in canon! There’s parallels between the A and B-plots, with Luz and King feeling ineffectual and their owl friend supporting them, only to be helped as well! Eda and Owlbert are linked and hell so are the demon hunters and Caduceia!
The House Demon lore was neat, even if it was stuff we already figured out with canon; House Demons being like hermit crabs, and also rare! Seeing healing magic be used to make someone sick and even control their mucus/phlegm was disgusting yet fascinating! And I was delighted to see the demon hunters again, they’re underrated side characters imo and we even got a crew nickname for another one of them!
I also like the bit of the moral here; That sometimes, it’s not that a student is bad or isn’t trying, sometimes the teacher is failing them. Maybe some people think this generation is raised too soft and coddled, but I think it’s an important reassurance for a lot of kids who struggle and blame themselves for it; I’ve taken teaching classes before, and we were taught to be vigilant with ourselves as potentially inadequate for students. It’s the onus of the teacher to adapt to a kid’s needs after all, and actually care!!!
What an unexpected delight! I never imagined the crew made storyboards for additional episodes and not just the pilot! This one has no voice alas, but it’s better than nothing and I feel storyboards have such a nice charm to themselves as well! I really thought the pilot would be my last episode review, but I keep getting pleasantly surprised and gifted by this show…!
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oddygaul · 4 months ago
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Zenless Zone Zero
Well, I’ve been playing the shit out of this game, so fair warning, there will be significant brainrot ahead.
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Overall, I really dig it. I’m a huge mark for character action games, and well-done life sims tend to suck me in; Zenless Zone Zero is nailing both those aspects pretty damn well. In fact, it’s nailing them well enough that… how do I put this… it starts to slip into the territory of being A Good Game Generally, rather than just a gacha. And while this is a big accomplishment for ZZZ, this also puts it into direct conversation with other full-price games, resulting in its gacha elements causing more friction than Honkai Star Rail’s ever did*.
*I’ll be comparing this to HSR a lot, because I play way too much of both and they’re made by the same developer. I recognize that it is pretty odd and potentially even problematic to A / B compare them when I could be looking at the game through the lens of, you know, Gaming At Large. But hey, that’s why this is a subjective journal and not a holistic review blog! It is what it is.
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So, the aesthetic of this game fuckin rules - it’s like, late 90s to early 2000s VHS-core. The main characters run a Blockbuster, for Christ’s sake. Presentation-wise (and systems-wise, and, hell, music-wise), ZZZ is obviously borrowing a lot from the Persona series, but like… great? I’d love it if more things cribbed that style and made it their own, from the confidant hangouts, to the small but comfy explorable areas, to the dynamic menus with edgy character poses. The character design itself is all superb, all the way down to the crowd NPCs - some the shopkeepers here have cooler designs than the main characters of some other games. Even aside from the designs, ZZZ is doing a lot with lighting and color desaturation that really lends it its own unique vibe. They actually have a cohesive artstyle in here! wild.
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The presentation of the story is also killer. Sure, a decent chunk of the conversations are just models lip-flapping at each other - although they at least emote and pose a bit here, unlike the Star Rail dialogue scenes with their demure princess waves. In the main story, though, we get not only a heap of fairly lengthy cutscenes, but also this really cool comic panel-style presentation.
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I feel like there was a bit of a trend in the PS3/360 era of games to present a game’s story in this comic panel / storyboard style. I understood the motivation: games increasingly demanded a more involved, consistent storytelling approach, rather than the ‘One big rendered cutscene at the beginning and end’ they used to get away with, and the generation’s increased visual fidelity meant that doing even basic, in-engine cutscenes took a lot more resources to make something half-decent. In Spyro the Dragon on PS1 you could get away with a fun little 15-second gag with a barely animated polygonal yeti or whatever; in the PS3 era, you were going up against tryhards like Metal Gear Solid 4. Amidst this landscape, the pitch of having your illustrators pretty up some storyboards and put them in the game sounds like it’d save a lot of work - plus, consoles were finally outputting a high enough resolution that this sort of flat image wouldn’t be compressed to hell.
Thing is, I always kinda hated that approach. In some cases, I think that’s the popular opinion - I fuckin love Bayonetta, but I don’t think I’ve ever seen anyone defend its weird slideshow cutscenes. Even in games where the execution is perfectly fine, though, it rubbed me the wrong way. I think of Infamous - objectively, the art’s solid and fits the tone of the game, and the motion graphics aim to capture some of the dynamism typical cutscenes would provide. Despite all that, it still feels cheap to me - all of the panning, effects, and graphic imagery feel like they’re trying to polish up something that inherently doesn’t fit.
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In ZZZ, though, I’m loving every one I come across. It’s obviously still done for efficiency reasons - there’s already a handful of characters that exist only in these panel scenes, saving the team the effort of having to model and rig them. But the freedom this allows for staging and storytelling is huge; the characters are more expressive here than anywhere else in the game, and we’re able to see situations with huge crowds and new locales much more often than would be possible in typical cinematics. And the illustrations are genuinely good, too - full of character, cool poses and creative compositions/angles.
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if everything actually had to be modeled, there's no way we would've gotten Legally Blonde Nicole
Plus, the cutscenes are constant, and boy do I love the animation here. It feels so rare nowadays for a high-budget game to do stylized 3D animation of this ilk. Your biggest budget games are all going for the cinematic look, and pushing realism as much as they can - and while I know an immense amount of work and craft goes into animating something like The Last of Us, boy, I just could not care less about something so lacking in flair*. Even bigger properties that use a stylized artstyle these days, like Breath of the Wild, still tend to lean towards fairly naturalistic animation. Zenless Zone Zero’s cutscenes, on the other hand, spin and stretch motherfuckers around like we’re back on the PS2, are filled with forced perspective, and I am absolutely living for it. It’s not even reserved only for bombastic action scenes, either - we get honest to god character acting-focused conversation cutscenes.
*Seriously, take me back to the Naughty Dog that animated Jak & Daxter. Jak’s hero animation is top tier to this day
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Of course, the combat animation slaps too; each of the playable agents is absolutely dripping with character. Even characters whose designs initially left me cold won me over once I saw the amount of care put into their movement and combo strings. It’s honestly shocking to me that this is the same studio that made Genshin Impact, a game I dropped after about 2 hours because of how lifeless all the animation felt*. Unique run cycles for every character, actual non-human designs, the flourishes everyone has when stopping mid-combo to snap them back to idle, the absolute synergistic audiovisual bliss of the parry… it’s really impressive stuff from a young team.
*Same studio in name only, totally different team, I know, but still
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Mechanically, I have some mixed feelings about the combat as a whole. Zenless Zone Zero is, without a doubt, aiming to present complexity and depth as a team battler - that is to say, it’s more about team synergy, tag combos, and knowing who to use when, rather than soloing as any particular character. Nonetheless, I really would’ve appreciated individual characters having a bit more depth to their movesets; a jump, a launcher, cancels, anything. As outstanding as all the animation work is, there’s some characters that only have a normal attack string on square and one special attack on triangle. Like, sub-Dynasty Warriors level of complexity here. It’s rough.
This is where ZZZ’s gacha nature gets a bit ugly: so far, more complex kits and skill expression are mostly locked behind rarity, which is kind of scummy. In Star Rail, for the most part, 4-star characters are defined as such due to their numbers: they still have mechanics and complexity, they just aren’t tuned as high as the limited characters. Hell, in some cases they have more complexity. Ruan Mei is an almost incomparably stronger unit than Asta, but Ruan Mei’s play pattern is fucking boring: you use skill every three turns when it runs out. Asta, meanwhile, basically has her own risk & reward minigame that demands more thoughtful SP management.
In ZZZ, on the other hand, the lower-rank characters straight up have less going on in their kits. Nicole has like… one tech, sorta. Anby has one single animation cancel to chain her normal into her special quicker. Lucy’s only skill expression is choosing whether to tap special or hold special. Meanwhile, Zhu Yuan, a limited character, has a normal string that bounces between melee and ranged attacks, can be dodge-canceled at any point in the combo to branch into variations of the string, and a hold-normal attack string that’s completely different and has the same branching dodge-cancel tech.
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It’s one thing to lock raw damage and meta viability behind a gacha, but locking the characters that are mechanically more interesting to play straight up sucks. If I hadn’t been lucky enough on the standard banner to pull exactly the two characters I find the most mechanically satisfying, I don’t know that I’d still be playing - and this is the point where ZZZ begs comparison to other, non-live service character action games. Sure, it’s probably not fair to compare a random A-rank’s moveset to Devil May Cry V’s iteration of Dante, a feature-creeped nightmare of a kit 3 console generations in the making. But what about Sengoku Basara Sumeragi, my personal character-action GOAT? By all accounts a mid-budget title, yet it offers 40 full characters chock-full of more unique mechanics and animation cancels than you can shake a stick at.
Fuck, can we please get a new Sengoku Basara? Please? I’m desperate out here. I’ll take anything, y’all.
There’s also the inherent issue that plagues every action RPG (usually deftly avoided by the character action genre), which is the delicate balance of player success depending on the numbers vs actual mechanical skill - a balancing act made even more noticeable due to the gacha genre-standard of characters taking weeks of grinding to level up. This is a topic for another day, but suffice to say, a big part of the reason Honkai Star Rail works for me as a very pretty version of Cookie Clicker is because of the Autoplay option. In Zenless Zone Zero, if you’re not willing to grind out the same mob fight for a week or two, you’re gonna hit an endgame roadblock of doing chip damage to a boss you’ve mechanically mastered because you’re underleveled, and boy, that never feels good.
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For all those issues stemming from the gacha, I will say, it’s great that the story missions let you use the characters that are actually supposed to be present for those missions, even if you don’t own them. Aside from how nice it is to have an opportunity to put the whole roster through their paces, it goes a long way for actually getting invested in the story. Honkai Star Rail’s storytelling is a hot mess for many reasons, but it’s always particularly jarring rolling up to a sidequest at like, a local theater troupe with a wanted space criminal, the sitting president of a completely different planet, a ten year old child, and a shirtless cyborg cowboy, none of whom have canonically met each other; ZZZ’s approach sidesteps this issue. The proxy angle even provides a pretty valid diegetic explanation for why agents that don’t know each other might be working together.
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Now that we’ve sort of meandered back to the story after talking about animation led us on a long detour - the story is surprisingly solid. In particular, I really appreciate how straightforward the writing is. I don’t know if the issue lies with the original text or the localization, but Star Rail’s dialogue, even in simple missions, tends to be incredibly meandering and overstuffed; ZZZ is a lot better about letting all its characters talk like actual humans. It also helps that the plot so far is a lot more grounded, and spends more time focusing on each faction’s group dynamics rather than the overarching plot. These games live and die by their characters, so leaning into those strengths is a smart move.
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Zenless Zone Zero is, unfortunately, fully in line with Hoyo’s weird conservative politics - in particular, 1.0 and 1.1 are absolutely stuffed full of copaganda. With how many safety regulation jokes they made at the construction company, I initially hoped they’d lampoon the police faction a bit, or make a commentary on how comically heavily armed New Eridu’s police force are. In a vacuum, Zhu Yuan shouting combat lines like “Stop resisting!” or “Freeze, hands up!” while blasting someone with her gigantic, ‘JUSTICE’-emblazoned rocket launcher shotgun feels like it ought to be satire. Every time we talk to the officers, though, it’s just line after line about their solemn duty to protect the people of the city, how essential and important they are for the community, and so on and so on.
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This wholehearted embrace of the world’s current power structure is something Zenless Zone Zero approaches in nearly the exact same way as Star Rail. In both games, your playable character is someone that’s sort of operating outside the law - in Star Rail, as the maverick organization that is the Astral Express, while in ZZZ you work as an illegal proxy. Despite this setup, any time the protagonists come into contact with a governing body, they are no less than thrilled to help them enforce the will of the law.
In Star Rail, you aid the local governments (one of which is an undemocratic monarchy) in committing massive cover-ups to hide their failures from the populace not once but twice. In ZZZ, you aid the police to an obsequious degree - playing along with them to not arouse suspicion is one thing, but helping them organize a fucking community day on Sixth Street? Fuck that. Hell, said community day is even shown to initially be DOA because none of the local residents trust the police - and you best believe we get two full scenes of the MCs changing the resident’s minds, resulting in them spouting shit about “Oh, it was our fault for judging the police too harshly - they really do have our best interests at heart!”
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is it tho
There’s an argument to be made that the N.E.P.S. are a little different, given that they exist in a post-apocalyptic world with monsters popping up every day - and ZZZ’s copaganda is certainly a little less flagrant than something like Spider-Man helping the NYPD install civilian surveillance networks in Insomniac’s Spider-Man. And, sure, perhaps this can help excuse why they post fully armored, rifle-wielding soldiers in the Lumina Square DMV, and provides some justification that their existence is more helpful than the real world’s civilian-murdering property guards.
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Thing is, though, at every turn you’re hit with dialogue and situations which make it clear that, no, they’re the normal cops. Every other sidequest seems to involve calling the N.E.P.S. in on somebody or helping with an investigation, and for every time we see them handle ethereal activity, there’s two instances of them being called in for petty property theft or something similarly minor - even the playable character has heaps of dialogue choices threatening to call the police on someone*. Much like Star Rail’s reactionary politics were strangely at odds with the ‘blazing a new path’ ideals of the trailblaze, Zenless Zone Zero’s obsession with the police puts a damper on its underground, counterculture aesthetic.
*Including a case where both options threatened this, leaving me without a non-narc dialogue choice.
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illustration by Lv01KOKUEN
And finally… I don’t know where to fit this in, so I guess it just goes in its own little section at the end here. Lots of people, myself included, have touched on the Persona inspirations - and they’re certainly significant. One thing I’m surprised I haven’t seen anyone mention as a huge influence is Yasuhiro Nightow’s Kekkai Sensen / Blood Blockade Battlefront. From its sense of style to its worldbuilding, ZZZ damn near feels like fanfic to me. Hell, it’s right in the name - BBB? ZZZ? And this is on top of the dimensional crossover / big city vibe, the retro fashion, the different factions. Victoria Housekeeping might as well be Libra 2.0 - Von Lycaon is a damn near perfect 50/50 expy of Klaus and Stephen Starphase. And then Belle / Wise, who assist these powerful fighters in a noncombat role just like Leo, also turn out to have some sort of special magical eyes granted to them by untold powers from within the dimensional rift??
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I’m here for it, don’t get me wrong - love Nightow. But that can’t be coincidence, right?
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thekingofthenameless · 2 months ago
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Could you tell me your process in designing Merlin and Charlie, both in aesthetics and personalities? You mentioned in your Q&A post about the design changes so I’m intrigued in your thought process!
Thanks for the ask! :D
My memory is shit so I had to go through old Discord messages for this lmaooo, but it was fun! …When I wasn’t dying due to cringe.
For those who don’t know, these two are Tales of Arcadia’s Merlin, and Tales of Arcadia’s Charlie! Aka the two that started all this.
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Merlin:
Back when The King of the Nameless was still a ToA fanfiction, (titled Emerald Embers), I didn’t have plans to change Merlin that much at first, besides giving him a long white ponytail (inspired by his concept art), some earrings, and the outfit that @tenyai drew in some storyboard explorations!
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After some time passed, I decided to make him look more intimidating to better fit his role as someone who’s been through war for most of his life. I was inspired by this concept art! I thought he looked really cool, and it’s still my favorite storyboard version of him.
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A few months later my Artbreeder era started when I wanted to make him myself. We don’t talk about that.
Eventually, I got a design commissioned!
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By this point, I’d had the idea to depict him with darker skin, but he didn’t have a defined race (I accepted @aaronwaltke’s headcanon/idea of him being so old nationalities weren’t a thing yet.)
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Time passed, and I went on my unintentional but helpful hiatus for several months before coming back.
Once I started revisiting the yet to be retitled Emerald Embers, I had the idea to redesign Merlin again.
I had watched this TikTok, and afterwards, for some reason, got curious and decided to look up if locs with white hair exist (they do, of course, I was just making sure I wasn’t being stupid).
The idea was also partly from me realizing that Merlin being ambiguously brown without a defined race wasn’t… good, even with his “age”. The trope of characters without a defined race is really common, and a bit problematic, so it would be cool to have a clearly Black protagonist. I was already getting heavily attached to the concept when I approached my boyfriend with it, and I tried to convince him to tell me redesigning him again was a bad idea, but I don’t think I would’ve listened even if he had told me lol.
I also remembered Once Upon A Time’s Merlin, who’s Black, and that helped convince me more!
About a week later, I was making Picrews while planning to commission someone eventually!
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I finally approached his original artist after searching for one a bit, because I saw one of their posts on Reddit and loved their art style!
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After a few renditions, Merlin had a set design at last!
Or… so I thought, lol. I’d wanted Merlin to have an undercut on every side of his head, like an au of Adora where she has the hairstyle, and his locs actually going halfway down his back. I basically gaslighted myself into forgetting that when his first artist drew it short. 💀 Maybe he started growing it out and shaved the rest of his head after he turned immortal or something lol.
Anyways, got into contact with his current design’s artist. While looking up references for his body type (even though I had one already, so I don’t know why I did that lol), I found his current body type and was like “Perfect”.
And his hair is actually longer than I’d planned! :D Fully down, I think it would reach his knees or possibly longer.
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Then him being a transgender man grabbed me by the throat, and I eventually came up with a design for how he looked when he found Charlie!
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He was physically twelve at this point, but chronologically sixty-four. (Almost thirteen and sixty-five lol. He transitioned when he was sixteen physically, chronologically eighty.)
So, in a summary, Merlin has gone from cisgender white ➡️ cisgender ambiguously brown skinned (glad I changed that lol) ➡️ cisgender Black ➡️ transgender Black.
He’s changed so much lol.
And something I find funny about DR!Merlin's design vs TKN Merlin: the latter Merlin is just. ONE inch taller now. 6'8" compared to 6'7".
Also I’ll end this with the point that technically, his appearance is never described in original Arthurian text, so he can look like whatever I want him to. ;)
Charlie:
Finally onto the best boy!!
After getting my first adoptable, a dragon named Mantis, I looked at ToA Charlie again and just went “😬”
Alongside him being a little bit too humanoid for my taste, (and his neck proportions taking me out, lol) his wings being leathery with holes in them made me annoyed because they logically should have repaired themselves; as long as a bat has proper rest and nutrition, tears in their wings can heal on their own without medical attention. With as many holes as he has, he obviously shouldn’t be able to fly.
Anyways, thought of redesigning him for a bit, but never had any fleshed out concepts of anything since dragon Picrews are unfortunately hard to come by.
Then I got this dragon adoptable!
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Apparently about three minutes later, I thought: what if that was the redesign for Charlie? I ran with it, and that’s how this dragon became Charlie! Still ToA at this point, lol.
(Me deciding an adoptable is perfect for a character design, actually, was what happened with Morgana too but we’ll talk about her later.)
Later, I saw an awesome unicorn adoptable and wondered if it was still open, so I contacted Charlie’s second artist! It wasn’t, so I asked if I could get a commission instead since some slots were available.
If I remember right, I asked for him to be in a flying pose, and after a traditional sketch I loved immediately, it was onto digital, then coloring! He got a little bit of a redesign, lol; I love how his colors seem far more vibrant, and how his wings actually look like lava! :D
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Somewhere along the line, I decided the swirls and leaves on his leg would be his familiar mark!
Time passed, and The King of the Nameless started coming to life. I asked Reddit for new name suggestions for Charlie because I thought I shouldn't/couldn't keep the same name; got absolutely great suggestions like Fred, Scorch (also fun fact that's referenced in this oneshot lol), and... Jarred. No, I'm not kidding. Gave up on Reddit and Googled male dragon names before going to a generator. That gave me the amazing name Tyson, and hell yeah, I'm absolutely gonna name an ancient dragon after chicken nuggets! (It's actually derived from the Old French word "tison", or "firebrand", but admit it, the chicken nuggets is funnier.) I even thought of naming him Falkor after the dragon in The Neverending Story lol.
But Falkor didn't stick. No matter how hard I tried, my brain refused to latch onto the name, and I always kept internally referring to my dragon as Charlie. I tried to think of more new names, but nothing would come to mind, and at one point the only name I could think of was Adam. Eventually my boyfriend just said "as long as you don't name him Charlemagne from Tales of Arcadia you'll be fine".
So after all that, Charlie he stayed!
Some more time passed, and I got my first commission of Merlin and Charlie in the same picture!
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He was unintentionally drawn as pretty small since I forgot to send size references at first lol.
Got two more pieces! He was pretty much consistent size wise for these two.
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I started getting a fourth piece of them together, using an incredible sketch I made for the artist to have as a reference that I should post against the final art like this post lol.
And when I got the sketch, Charlie was BIG, far bigger than before.
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Debated on it keeping it his new size or not for a little bit until I was like: "fuck it we ball the other arts are in the past and this is present". (Also Merl's hair isn't long in most pieces anyway lol.)
Bro's like. the size of a car now.
Something I thought funny that applies to both of their designs: just like Merlin’s hair got longer and longer (although I wanted it halfway down his back in the first place and forgot) Charlie’s gotten bigger and bigger lol.
Commissioned another piece with Charlie's new size!
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Another thing about Charlie's design I find funny: he's bigger than ToA Charlie now.
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That concludes the epic saga of their design changes, and now they're both set in stone! They really are. I promise.
Artist credits: @undeadchestnut, @honeyxmonkey, Soberana Art (on Artstation), @cat-gh0ul, NaldThal (on Ko-Fi), @heropaws, @biposi, @honeyxmonkey, @theeio, @azurewildflight
Picrew credits: djarn, romanapologist/hotvanilla, brightgoat
Links to their individual posts, if applicable: ToA Merlin’s concept art (1, 2, 3, 4), Merlin’s original hair (1, 2, 3), ToA Merlin’s medieval outfit, The Original Tiktok, White locs (1, 2, 3), Adora undercut au, Merlin’s original body type, Merlin’s current body type, Current Merlin, Trans Merlin, Mantis the dragon, Original Charlie, Charlie's name fiasco (on Reddit), Forest, Cuddles, Sploot, Embrace, Meadow. (also a few more links throughout the post lol)
Taglist: @gaylightisminetocommand, @the-arson-author-gamer, @honeyxmonkey, @danhengsbestie
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jnstudios2 · 16 days ago
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So i may get some questions about shadow vlad and Jordan.
Well the idea of shadow vlad and Jordan actually came from the Duck tales Reboot with Lena and magica. I liked the idea of Jordan being like Lena and plasmius in his new shadow form to have her help him get his sweet revenge on jack Fenton like magica did to Lena to get her revenge on Scrooge mcduck. I think it totally fits him to do something like this since he still wants to get jack for what he did to him.
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And like magica, he can do this and create whatever form or shape he pleases. ( I haven’t drawn yet but there going to be fun to give it a go 😁)
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He even still can use his powers in this form as well which makes him dangerous since you won’t be able to see or hear him. But with Jordan, that makes his sweet revenge hard to get since she doesn’t want to destroy jack using her powers and following his plans and jack has ghost security system which makes it hard for him to be sensed. So he has Jordan to stay in her human form to not trigger the system or any ghost senses like a certain ghost boy has to stay hidden even though he can’t be seen or heard except by her.
And despite being evil, he actually does his best to help Jordan and his promise of being her friend who never leaves her side with his offer he gave her when he found her in an abandoned building when she ran away from home after learning the dreadful truth about her parents turning her into a monstrous weapon and never caring about her one bit with their obsession of power and treasure ( harsh).
Plasmius has given her advice, ideas, or just have a conversation with her to help her feel comfortable and tell her that he will always be by her side, but He can be annoyed by her kindness and her good instead of showing her evil lol.
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Designing him was a challenge by trying out shades of colors and how he will be outlined.
It wasn’t until I found this shade of pink and the pink glow to make me happy with his design. I also gave him shadow claws cause why not? Plasimus with claws is just so fitting to me and to learn we almost had that design in a scrapped storyboard of Bitter Reunions, made me want to give him claws that we could’ve have.
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And @thesoulspulse
It’s funny that you mentioned the shadows of him in Eye for an eye, cause that too was an inspiration for him when I was designing him. I saw the shadows and wanted to make a shadow form of him but to give a outline and a few other details to make him look cool 😁
And yes he can also transform back into his ghost form and be with her as well and will mess with her. But for sweet revenge plots and to stay hidden, that’s his shadow form time.
( i apologize for those who have seen this already, but i unfortunately had to redo it cause it somehow disappeared on my feed and now I can’t find it 😞 but it’s here now and I will make sure it doesn’t disappear on me again 😁)
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ducktracy · 8 months ago
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Does it ever feel pressuring (no pun intended) to work on a show with such a legacy and history as SpongeBob?
VERY much so, but in a good way, if such a thing exists! one of our mantras on our little storyboard plussing team is “pressure makes diamonds” and it is a very applicable saying
when i first started, i was TEEEEERRRIFIED! i really felt like i had no idea what i was doing, and there have been so many times where i’ve turned in a section and genuinely thought “oh my god they’re gonna fire me for this it’s so bad.” working in animation is frazzling enough! but not only are we working on a cultural mecca, with not only the kids of today to entertain, impress and inspire, but to maintain the integrity of the series and entertain/impress/inspire the kids like us who grew up with the show, we are also working with literal animation legends and animation veterans!! it’s pretty surreal to be working on the same show as someone like Bob Camp, who’s been in the industry for 40+ years… and even more surreal when he says he’s a big fan of your work 😵‍💫‼️‼️‼️‼️
THANKFULLY, i’ve made a lot of strides in curbing some of my storyboarding stage fright. it used to be really bad when i started, like genuinely panic attack inducing! the constant patience and guidance and encouragement of my peers and consistent practice from these past three years have really allowed me to grow and blossom. now, when i feel a bit claustrophobic in remembering the pure scale of what we’re doing, i weaponize it for good!!
i think of how inspired and amazed and obsessed with SpongeBob i was as a kid. how it inspired me to draw, how i remember drawing along to episodes and commercial breaks. my brother and his wife are both elementary school teachers and routinely update me about how their kids are still crazy for SB (and they both brag about me to their kids heheh). i think of all the kids watching, all the kids realizing that getting to draw these characters and interact with them and live in their world is something you indeed can do, all the kids who religiously catch each new episode like i once did… it just fills me with so much confidence and hope and love, and that motivates me to deliver and do my best and try to do what i can to help make each episode be better and more fun than the last
SpongeBob is for everyone, obviously! that’s one of the great things i love about working on it: i get just as much enjoyment watching our finished episodes as our target audience. but i do bring up the kids particularly often because, at the end of the day, that is who we are doing it for and i also just can’t help but think back to how my SpongeBob obsessed self as a kid would have had her world rocked to know i’m doing what i’m doing. i want to give those kids, who i used to be and still essentially am, the same joy and spark and all consuming inspiration i felt and still do
there are definitely some days where the gravity of what we’re doing hits harder than others! some days are a lot more difficult than others. this is an absolute dream job, i’m not just saying that, i always fantasized about maybe one day being able to work my way up to working on SpongeBob and now it’s my first animation job—but it is very easy to get overwhelmed by just how big of a legacy we’re carrying on our shoulders! how many other mega talented people work on this show! there’s a lot to juggle. but we juggle it well. there is so much love and heart and care poured into this show. we do everything we can to maintain the integrity of the characters and the show’s core, and it just makes me love what i do all the more and makes me more determined to do it
TLDR: YES! but i’m much better off for it, because it reminds me of why we’re working so hard to begin with. we all want this show to be the best it can—to maintain its core 25 years later, but still have fun doing it. i mentioned this on Twitter, but when i met Bill Fagerbakke last month he was saying how cool it is that fans who grew up with the show are now able to work on it and i couldn’t agree more. it’s the greatest honor imaginable being able to carry such a monumental torch, and i hope i’m able to keep at it for a long, long time.
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tiny-vermin · 9 months ago
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I want to know more about the m9 artist au!! I remember reading a post or two about it a billion years ago (and would love to read them again) 💜
hi jess!!!! thank u for being interested hehe :")
so ever since i drew that lil thing of essek painting a frank stella inspired painting (or even before), ive been thinking of what kinds of art each of the m9 would do. essek ofc is inspired by a minimalist show that i went to here, all the big names from that movement were shown, but those really dark, sinkhole-like paintings are speaking to me. another artwork of boxes made of mirrors also seems like the thing he would do too
there's a kiln here that we visited which was huge, and surrounding it were artists' studios and some other ceramic sellers, i imagine the clay family having a place like this in the middle of nowhere amongst the trees, and caleb would do his work there
anyways because at heart im a shadowgast luver its centred around them,, they meet at an artist residency or something like that and its an incredibly slow burn that involves talking and not-talking and looking and not-looking. in the end i am but a simple wong kar wai fan so. that kinda vibes would definitely influence this, i would describe it as a quiet burning i guess?? time skipy and words that are not said
i think im gonna rant a bit more about their different mediums and styles so i'll keep it under the cut
i think caleb sculpts figures and portraits, but in a sad, kathe kollwitz charcoal vibe. maybe some funky looking animals, perhaps some pots and vases to look at the pretty glazes. he's interested in using fire to burn texture into different mediums, like ive seen it being used on shellac to make a really cool net of ink looking structure.. but yknow, just seeing the aftermath of glazed ceramic from the kiln is enough, and probably better for him to keep his distance anyways
the clay family produces most of the ceramic to sell, vases, pots, plates, cups, teapots, yknow just a whole array. and its really colourful too, depicting every family members different style. i think caduceus would do some matte glazes with a lot of different colours, theyre all a little wonky but theyre better off that way anyways. he does some really mean ink calligraphy and painting though
jester definitely does,, everything, whatever her heart desires kinda thang. she makes pastel textile installations and lighthearted cute paintings, but theyre always so contemplative and soothing. she gets m9 a lot of work cus her mom has connections, etc etc. i really love the idea of jester creating works that talk about the female body and femininity (definitely not projecting no)
beau is a printmaker and photographer who's really experimental, she loves cyanotypes and printing flowers (for yasha), idk she seems like she would put fabric and rocks into the washing machine to see what would happen. u would probably catch her in someone elses studio learning about what they do or in the library learning about what old people did
veth works in a museum as a curator, getting beau to help her sometimes with gathering artworks and artists etc. she probably organises community art projects for kids and public art installations. her house is full of m9's artworks and various other artists shes worked with.
yasha does bouquets as her post-retirement part time job, prior to that no one really knows what she did ("she probably murdered a bunch of people and is now hiding from the government"). fjord draws comics for fun but is also not a job for him, molly is a question mark for me. but these guys probably wont be in it as much anyways
im still not sure what format i wanna do this in, im actually having fun just writing it in my notebook now (digital does not facilitate the creative juices) but i do want to do some visuals like fake movie stills or storyboards. maybe they will work together well???? dunno. working on the other shadowgasty thing im doing made me realise how much easier it is to draw when there's a script already there, so im writing the script for myself
im definitely not as practiced in writing as i am in drawing, but idk im just gonna have some fun and see where that takes me, meanwhile try not to feel too bad that its fanart HAHA (very bad habit)
edit: i just saw my previous thoughts on beau being an art journalist, but i kinda like this better.. but maybe she can do both muah
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absolutebl · 2 years ago
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This Week in BL
June 2023 Wk 2
Being a highly subjective assessment of one tiny corner of the interwebs. Organized by which ones (in each category) I’m enjoying most.
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Ongoing Series - Thai
Step By Step (Tues WeTV & Gaga) ep 7 of 10 - I really adore the family/household dynamics in this show. All the relationships between siblings are so well executed. All the tension and sub text and covert glances in the first “modeling” sequence was so good. I really want to watch the BL within this BL. Bruce is THE BEST. Jeng shutting down everyone with a cool few words is genius (especially given the curt sharp flat way he speaks Thai). Why does nobody have parasols or sun hats or sunshades or sunglasses or anything? I’m actually not mad about seeing an attempted reunion with the ex, bc we are getting to see both that (and how) they once were good together, and also the cracks that drove them apart (and will not allow them to ultimately be together a 2nd time around). I do feel sorry for Jeng, he moved too slowly and lost the 1st round. The captions were not good in the trunk seen, but trust me it was totally hilarious. 
La Pluie (Sat iQIYI) ep 7 of 10 - I finally figured out why I am so tense around this show. In openly taking to task and challenging the soulmates trope, this narrative is telling viewers not to trust it’s core trope - which means we cannot trust the main couple to end happily, nor can we trust those characters who believe most strongly in fated mates (Pat & Mai). This means I, personally, not only can’t rely on an HEA but (as someone who also does not believe in soulmates) I am not entirely sure I even WANT an HEA. This has NEVER happened to me before. It makes me uncomfortable because that’s a core part of my identify with these shows. I mean, good job La Pluie, but also.... huh. Back to this ep: Uh oh. The crush is obvious and the soulmate knows what’s up now. The sex scene twist was v interesting, v gay, and v unusual in a BL. Unfortunately it’s still a BL so the faen fatal just HAD to appear. Will there ever be one out of Thailand where this trope doesn’t show up? Next week is the tried & true uke damsels off into the woods alone. Sigh. 
Our Skyy 2 (Bad Buddy & 1k*) eps 12-16fin - Jimmy, baby, why so hot in an engineering smock? Please have mercy. Aw, Marc is back in yet ANOTHER BL. Definitely the current record holder for most BLs at any one time. (His filming schedule must’ve been insane at the beginning of this year!) PatPran are still great, and their eps this had me hooting with laughter (startling the cat). I forgot how much I enjoyed this show and cast. (Ohm looks great with longer hair, but also he’s lost a lot of weight. I hope he’s OK.) OhmNanon give pitch perfect LTR energy. Throwing EarthMix into the, erm, mix is fun if awkward. NO SINGING. 2 damsels in the forest! Also PatPran = geniuses at mock fighting. So much flirting. It was all quite adorbs. But me-thinks Chief & Tian have been eating moonlight chicken. Full review below. 
Be My Favorite (Fri YouTube) ep 3 of 10? - was enjoying it up until the last bit, why so digusted by smooches? Bad GMMTV no green tea for you. Trash watch here! Rollercoaster about to go DOWWNNNN. 
Luminous Solution (Sat Gaga) ep 3 of 6 - I still only like the high school characters + Dome (WHY so gorgeous?). Is he a magical spirit too? Also, the subs were well off kilter. 
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Ongoing Series - Not Thai
Our Dining Table AKA Bokura no Shokutaku (Japan Thurs Gaga) ep 10 fin - God they’re so cute. This show used the manga as a storyboard, so I knew the “crisis of faith over possibility of loss” would happen. Still in live action this felt tonally off. While understandable given Yutaka’s character, and ultimately particularly important for the dad and a relationship with the family, I don’t know we needed it in this BL. The book does have a better ending second scene, but it wouldn’t be possible to do it on screen easily. Ultimately, this show had a simple, touching, quiet end to it. That’s very like the show as a whole. I did love it - it’s been top of my list all along. Full review after the special airs. 
Love Tractor (Korea Weds iQIYI) eps 1-2 of 8 - I LOVE IT SO MUCH. IT IS EVERYTHING. SHUT UP I AM FERRIL FOR THE BEAUTIFUL CITY BOY AND THE YOUNG FARMER. Come on. Korea. SRS? Plus some language play? I just go die now. 
Star Struck (Korea iQIYI & Gaga) ep 7-8 fin - Man this was a difficult show for me. I know we’re supposed to identify with HanJoon but I really felt for YooJae. I’ve been in his position more often than I care to count, and it’s terrible to lose a friend because they caught feelings and you did not. It’s an awful thing to hold a friendship hostage on condition of a romantic relationship. Especially if the other person is not sexually interested in you! All that said, the boyfriend ep was okay. Not sure I believed in this relationship, but it was cute enough. The final ep was (how do I put this?) a loser. We spent a lot of time with terrible home lives and then a semi happy for now final scene? Whatever. Full review below. 
Vian the series (Vietnam YouTube ) ep 6 of 12 - somehow I keep missing this one, I’ll catch it next week. 
Naked Dinner AKA Zenra Meshi (Japan Fri Gaga) ep 9 of 12 - I think the Taiwanese boss is my favorite character. Japan rarely (if ever ) trots out the faen fatal trope. I mean I named it with a Thai word for a reason, it’s not from origin yaoi at all. Yet still there she is. Sigh. This show. 
Stupid Genius (Vietnam Fri YouTube) ep 1 of 6 - RL Studio (Stupid Boys Stupid Love) bringing us yet another high school set VBL. It’s actually not bad. I see a lot of common faces whom I’ve enjoyed in past VBLs. 
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It’s Airing But ...
House of Stars (Thai Mon iQIYI) 12 eps - I bounced at ep 3. Will binge if told it is worth it at end.
Stay (Pinoy YouTube) 7 eps - It’s mostly in English and set in LA so I’m not bothering but the first one did drop.
Ever After (Pinoy ????) - I got nothing. 
Takumi-kun Series 6: Nagai Nagai Monogatari no Hajimari no Asa (Japan Sun ????) 10 eps - NO ONE ASKED FOR THIS and no, I have no idea where to get it, why would I? (Say it with me everyone: Oh Japan, must you?*)
Boys Love Omegaverse (Japan ????) - honestly tho? Who tf cares? You’ll still tell me if you find it, because inquiring minds... Irony of this airing at the same time as Takumi-kun. Full circle much, Japan? 
Tin Tem Jai Special (Thai ????) - honestly I checked Gaga & iQiyi in my territory (craptastic hotel) and neither had it listed so I quickly gave up. I mean OF COURSE I WOULD LIKE TO SEE Lee Long Shi in a bathtub, who wouldn’t? But... 
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Just because I didn’t watch the special doesn’t mean I can’t gank Lee Long Shi wearing nothing but soap bubbles for you. 
I’m not a monster. 
Ended This Week 
Our Skyy 2 final 4 eps thoughts: This was an interesting combination, and don’t get me wrong I very much enjoyed it, but it felt like the story was carried by PatPran’s characters while the setting and narrative followed an ATOTS arc - ultimately disjointed. OhmNanon are so bold and vibrant they’re too stark a tonal contrast to EarthMix’s more refined and elegant approach, so for me the screen presences and the style of story clashed. It was like a bouquet made up of tulips & roses: they are both flowers and they’re both pretty, but I feel like they actually belong in different vases. Still, enjoyable. And I got a crying kiss. Always makes me happy. Definitely the best of this bunch, and probably the best Our Skyy (and I genuinely loved both the NLMG historical installment and SOTUS.) 8/10 
Star Struck. A friends to lovers story that felt more friends to tolerant yet disinterested partner. It was more about challenges with parents and class strife. I would’ve been disappointed if the show hadn’t come out of nowhere so I had no expectations. But as KBLs go, don’t bother. 6/10 
Next Week Looks Like This:
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Starting:
6/15 Tokyo in April AKA Shigatsu no Tokyo wa (Japan Gaga) 8 eps - Based on a yaoi, this is a reunion romance that takes place in an office. Japan does Our Dating Sim? Yes please.
Still Coming - June 2023
6/22 About Us but Not About Us (Pinoy movie from 2022 on Prime) - A professor grieving the loss of his partner meets an ambitious literature student.
6/24 Why You (Khmer BL ????) - Billed as a horror romance, not sure if this is a movie or a series where it will air... nothing except that it exists.
6/24 Tie The Knot AKA Under the Same Sky (Pinoy movie on Prime) Trailer - I guess Prime is coming for our Pinoy BL? From OXIN Films (Rainbow Prince), announced for 2022 based on a true story, Briggs's family runs a bridal business but he has never had a chance to fall in love until he meets Shao, a groom to be.
6/25 Dinosaur Love (Thai iQIYI) Trailer 5 eps - from Ultimate Troop about a uni student, Rak, whose partner cheats on him with Rak's best friend. This gives bad boy hazer Dino an opportunity to hit on Rak at last. From The Yearbook people so I will not watch this as it airs. After Remember Me? Never again with them.
2023 forthcoming BL master post (see comments, some are inaccurate, NOT KEPT UPDATED)
THIS WEEK’S BEST MOMENTS
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Bruce is so damn fantastic in this show.
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Consent comes in all different forms. (both Step by Step) 
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Fight fight fight!
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Sex sex sex blow job! (both La Pluie) 
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Smartest boy in the show. 
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Not enough InkPa... never enough. Never never never! 
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Love the suit.
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All from the Our Skyy 2 BB + ATOTS cross over. 
(last week)
Current Kpop earworm? IVE’s I Am
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skeletonpunching · 2 years ago
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Buddy Daddies director interview
Interview with Asai Yoshiyuki (director)
Interviewer: Director Asai, how did you first get involved with "Buddy Daddies"?
Asai: At first, I had the idea that it was a "parenting story", but when I got to meet the scriptwriting team and read the plot, I found out for the first time that it was a "buddy story". (laughs) And so I wondered what sort of worldview I wanted to have for this "buddy story" - if it was going to include parenting elements, I figured it might be better to go for something a bit more comedic. From there, together with the rest of the production staff, I developed the characters' personalities, the overall worldview, and so on.
Interviewer: I hear that you had very clear images of Kurusu Kazuki and Suwa Rei, right from the start…?
Asai: I spent ages pondering Kazuki and Rei as characters - what sort of thoughts they'd have, how they'd talk and behave. That's how fascinating I felt they were as characters. So, rather than my image of them being fixed from the beginning, I'd say that I kept randomly fantasising about how Kazuki and Rei's story might unfold, and figuring out how that might tie in to the plot… I guess. They're in the assassin line of work, and at the same time, they're raising a child - so how can I make that enjoyable for the audience? I thought about that a lot.
Interviewer: Did you have any specific suggestions for the design process?
Asai: Kazuki and Rei's appearances were developed through discussion with the character designer, Enami Katsumi-san, but I also drew a rough sketch of my own early on, just for fun. I wanted to go for the vibe of a contrasting duo, so the sketch was along those lines. I requested a design from Enami-san based on that. As for how much of it carried over to the final version - honestly, at this point I don't remember my own sketch. (laughs)
Interviewer: Was there anything you paid special attention to in portraying a "buddy story"?
Asai: Personally, I think in a "buddy story", it's important for the two people to have a finely calculated balance of contrasting aspects and complementary aspects. For example, they may clash verbally, but they have little gestures which are perfectly in tune - it's great to show that sort of thing. And besides, this series "Buddy Daddies" focuses a lot on how the roles of the duo change going forward, as they "play happy families" with (Unasaka) Miri. How does the Kazuki-and-Rei duo grow through meeting Miri? It was important to keep that in mind while depicting the two of them.
Interviewer: This series contains contrasting elements of hard-boiled stories and sitcoms - was it difficult to maintain that balance?
Asai: That was incredibly tough. They're cool assassins, but the fact is that they're still criminals. At first, I struggled with how to handle such a worldview, where guys like that would end up raising a child, even just by chance. The fact that they deal with matters of life and death, versus the slapstick comedy of Miri jerking them around - I feel like I had to fret over that and make up my mind again with each episode. You could say it's a worldview where "anything goes", but I wanted to be conscious of the significance of "life and death", and to not make light of human deaths too much. Otherwise, the parenting thing also gets a lot less convincing. So I drew a line for myself.
Interviewer: Amidst all of this work, was there anything you personally got hung up on?
Asai: When producing animation, I essentially place a lot of weight on the characters' expressions. This time, I especially wanted Rei to have distinct "on" and "off" modes - he's "on" when he's being an assassin, but when he's "off", he's just a shut-in lazing around at home. So it was vital to have those differences in his expressions and gestures. And there was also the question of how to portray Kazuki's subtle expressions whenever he's tenderly doting on Miri. We had to be careful with that during the storyboarding process. How do Kazuki and Rei's expressions change during their family roleplay? I really enjoyed myself, coming up with the depiction of their emotional states.
Interviewer: Speaking of Kazuki and Rei, what do you think is appealing and interesting about them?
Asai: They're an assassin duo that first start out as simple roommates, but after a child is added to the mix, they basically get cast in the roles of mother and father - and as the story progresses from there, their relationship becomes more than just a duo. I think that's what's interesting about them. Since we always wanted the series to have comedic elements, we made Rei and Kazuki quite clear-cut yin and yang character types, but in fact, the yang-type character has a deep inner darkness, and the yin-type character has all sorts of problems. Ultimately, both of them are outlaws, so we also wanted to bring out the charm of this duo when they're being uncouth and slinging insults at each other. I found myself surprisingly fond of these characters, so I'd love if the audience looks at them and goes, "What the hell, are you two a married couple?!"
Interviewer: Toyonaga Toshiyuki-san, who plays Kazuki, and Uchiyama Koki-san, who plays Rei, are both perfect casting. Were your impressions of the characters enhanced by the cast's performances?
Asai: For sure. After the casting was decided, the instant I heard the first words of the recording session, I thought, "So Kazuki's that sort of person," and "So Rei's that sort of guy." It reconstructed my internal conception of the characters. I produced the animation materials with a thought process of "give them such-and-such expression; have them talk like this", so in that sense, the cast members were a huge help. I really got the feeling that these characters were being made to grow and develop in various ways.
Interviewer: Miri is the key to this story. How was she developed?
Asai: It was a process of trial and error - both with whether to make her a shy girl or a lively one, and with her appearance. I figured that if she was going to be brought up by those two, it'd be better for her to be a lively girl, but after Enami-san's character design came in, that was when I could really see what direction I wanted to take this character in. That was all due to how incredibly powerful Enami-san's design was. But Enami-san went through countless attempts before settling on Miri's final design - that ended up taking the longest. We'd decided on "a 4-year-old girl", but we tried all sorts of different things for her hairstyle, the look in her eyes, and so on. We really spent ages coming up with that.
Interviewer: And what about the performance of Kino Hina-san, who plays Miri?
Asai: When it came to Miri, we requested that Kino-san not speak in the usual style of anime child characters - we wanted a performance that was a little more true to life. During the audition, we ran through a number of different styles, and in the end we asked Kino-san to read the lines in her own voice, without trying for a child's voice. Somehow, that came closest to my impression of Miri. We didn't use that exact same voice in the show itself, but when playing a pure and innocent character who believes firmly and with zero doubt that two hitmen are her dads, that's the level of expressiveness you need - or else it won't be convincing at all. Kino-san was a real help in that way.
Interviewer: Please tell us what you think are the selling points of this series "Buddy Daddies".
Asai: Speaking as director, I'd love if the audience can fully take in the entire series, but simply put, I'd like you to pay attention to the characters of Kazuki and Rei. If you observe their little gestures and behaviour, I think you'll find a lot to love about these characters, no matter how things play out. If you're amused by these two men who aren't cut out for parenting at all, that would make me very happy as a director.
Interviewer: Finally, please give a message to everyone who is anticipating this series.
Asai: Miri is going to get even cuter going forward. As the story progresses, there'll be more of Kazuki and Rei and Miri acting as a trio, but there are still some mysteries about Miri, so please watch how she gets Kazuki and Rei wrapped around her finger from now on. I hope you'll enjoy seeing how our one and only heroine, Miri, manifests her cuteness.
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parachutingkitten · 3 months ago
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Recently watched through your ducktales video and wanted to share a cool tidbit of the production of the show, since i was present during the production of the second season. this is a very interesting story about the time i (kind of) voiced webby. I did actually try to get in touch with you via DM, but since i never received a DM back i'll just share the story here haha
Here's the story enjoy:
My friend, who at the time was working at Disney; he now works at Illumination, called me (since at the time i was still trying to get into voice over) and asked me about ''ducktales.'' I at the time had only heard snippets here and there about the reboot and had only seen the original show. He asked me if I wanted to come and do temp voices for the scenes he's storyboarding. I asked ''which character am I voicing'' and he said ''Webby'' who ''Kate Miccuci'' was playing. I will admit that I kind of got a bit carried away when I heard that. ''Kate miccuci? heh.  I think I can do a better Russi Taylor impression than Velma!'' not realizing that the reboot uses a completely new take on her. So he sends me the storyboards and tells me the usual things you hear for a temp voice job: ''Try to make it good but not too good.'' I record my lines, then send it over to him. And what is probably the funniest interaction I have ever gotten? I receive a phone call from him, and he flat out says, ''Maya, What the fuck is wrong with you? I had sent him the lines using a Russi Taylor impression and NOT a Kate Miccuci impression. Not completely my fault, seeing as he's supposed to give me a voice to match. So he sends me clips and tells me to voice match. I don't recall exactly what the scenes were, but one of them was Webby yelling ''You're back! You're back! You're back!'' over and over again, and then she gets cut off after, like, the 14th you're back. And another was her giving a speech about how happy she is to be with her friends and ''eat cake?''.
So yeah, that's pretty much it. If you do happen to check out the DM I sent you, I have a cool scrapped episode to show you that only made it to the boarding stage. sort of a homage to the OG series, as if the reboot wasn't enough.
Sorry! I've been pretty booked with a one off job this week, so haven't really gotten the chance to go through messages.
This is a great story though! Behind the scenes stuff is always fun to see.
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accirax · 5 months ago
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so... exciting announcement... i was hired to work on Reality Resort as a storyboard artist!
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for those of you who haven't heard, Reality Resort is a Total Drama-inspired show on YouTube, produced by Cove and animated by Odd Nation Cartoons. its pilot episode just dropped a few hours ago!
to be clear, i didn't contribute at all to the first episode-- i was only hired about a week ago to contribute on episode 2 and beyond. speaking of, it'll be a lot easier for us to make episode 2 and beyond with more support for the show, so please consider checking out the pilot if the show sounds up your ally. the team is super cool and welcoming, and i've had a ton of fun with what i've worked on so far.
as for this blog, given that i'm now part of the show's staff, i won't be making any sorts of speculative content about Reality Resort or any of the other planned shows in the Reality Gauntlet. this is obviously because i know things the average viewer doesn't, and because i wouldn't want anything i was genuinely blindly speculating on to be interpreted as fact/a hint. however, Disventure Camp content (as well as all of the usual stuff) will continue as normal! (other than that i now have a bit less free time :,) )
anyways, i hope any of you who do decide to check it out will enjoy! as Cove has said in the comments, the first episode isn't perfect, and there are still plenty of quirks to iron out in the future. but, i think that the future of the show is looking bright, and i and the rest of the team appreciate any support you're willing to give. :)
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sa1808fi · 8 months ago
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thinking abt how in rex's case, the age-old question of "is it better to have loved and lost, than never to have loved at all?" would for once have the answer of "yes"
cause if he had been trapped on undar before tlm1, he wouldnt have suffered as much as he did sure, he still would suffer, but he wouldnt have felt abandoned by people he held dear. cause he didnt HAVE anyone to hold dear you cant feel abandoned and forgotten by people you dont have
but as it stands, in canon he went back to being alone like he'd been his entire life before meeting his friends. only difference is, for the first time it actually stung
so paradoxically if emmet had never met the gang, rex never would've happened - nevermind the fact that he wouldn't go out into space at all, if he DID get trapped on undar through some other means (like how rex was in the original storyboards, when he was still a random guy - the alien attack knocked him off the bricksburg table), he wouldn't have broken nearly as much - if at all. and rex specifically would have no reason to exist as a persona, cause he wouldn't have anyone to prove himself to
Hmmmm, intresting take you've got here.
See i'm going to assume you meant yes to the 'it being better to have never loved at all' part of that saying, cause that's what I'm getting from this. And all in all, I do agree.
I mean at this point it's been shown many times that the main thing that motivated Rex to try and bring about armageddon was because of his hatred towards his old friends and the way they 'betrayed' him, they way they treated him when they first met, and all of the other times after that.
I've mentioned this plenty of times in previous posts, but the betrayal Rex feels during Undar isn't just from being left there alone, it's also the pain of having the people closest to you not trust your ability to take care of yourself (or them).
Emmet is a person so full of love and happiness, he always wants to help the people around him, and this fact is made evident in the few scenes we see of Apocalypseburg where he goes around and tries to spread joy or help them, especially his friends.
And while there were some good times during those few years, it's debatable if those few instances were really worth all of the mistreatment he experienced outside of that, and then the 5 year isolation in Undar.
I still think that even without meeting Lucy, he would still develop that hatred that fuels him in Undar, it's just that this time, he doesn't have anyone there to betray him. Since he doesn't have any relationships this time round, the pain of being left behind wouldn't sting as much because he no longer has any of those people to miss.
But he's still going to want to get out of Undar and get tougher as a way to stick it to everyone who ever ignored him and become so cool that he feels much more 'powerful' than everyone else.
I guess in this timeline, he's focusing on himself more than the rage he's feeling (it's still there alright, just not as destructive as in the og timeline), he's trying to make himself unforgettable to make up for those years of conformity.
Yeah no but this is fun to think about
The angst of him turning out better after Undar because he never had any friends to be mad at is doing things to me.
(Rex my bby :( )
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