#but if there were new side quests or bits of dialogue to make the game feel more lively
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Out of morbid curiosity Iām lowering a mic into the pit to task, if OoT did get a modern remake what would be the main thing u would hope to see changed/updated/reworked?
#Iām still on the fence whether Iād want to see another remake#if there was one Iād hope it was like the links awakening remake#where in principle itās the same game but everything is just better#and made to feel like a modern game#but I donāt want to see any new story which has an effect on thr main plot#cuz I feel that ship has sailed#but if there were new side quests or bits of dialogue to make the game feel more lively#Iād be all for that
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David Gaider on Kieran, under a cut for length:
"CHARACTERS - DAY TWO: Kieran (Technically this is an addendum to yesterday, but I make the rules here so nyah!) Heading into DAI, I had a bite-sized problem on my hands. I knew Morrigan would feature. I also knew we were importing previous choices. So now I had to contend with: the Old God Baby. Here's the thing about honouring previous game choices, from a design perspective: it's a sucker's game. What many fans picture, when you mention it, is divergent *plot* -- the story changes path based on those major choices. How exciting! But you will never be able to deliver divergent plot. You can deliver flavour differences (usually in the form of divergent dialogue), character swaps (character X appears instead of Y), and extra content (such as a side quest) -- but plot branching, particularly the critical path? It's a question of resources, and there's never enough to go around. "Here Lies the Abyss" in DAI was about as good as it gets, and even that was a far cry from how I originally pictured it (hello last-minute insert of Stroud when a DAO Warden import got cut). The Old God Baby was one of the main choices from DAO -- Morrigan has a baby? With the Archdemon's soul?! Most DAO players who flagged that choice surely expected *monumental* consequences. World-shaking consequences! And we talked about it. We did. There were, like, three different designs of the DAI ending where OGB Kieran could cause complete divergence: new path, cutscenes, the whole nine yards. But it wasn't going to happen. It was a decision from *two games ago* that only a small minority (hello telemetry) would even choose. To the rest, they probably neither knew about it nor cared... so how many resources could you invest? To do what? Set up an even bigger divergence for the NEXT game? The other writers acknowledged my anxiety with a grim nod every time it came up, but they had no solutions. Finally, I realized there WAS a solution, and that was changing how I thought about the choice: don't make it about Kieran. The players don't know him, never have. Make it about Morrigan. Thus began a feverish three days where I wrote probably the most complicated scene of my career: Morrigan's reckoning with Flemeth in DAI and the fallout after. Three different versions (OGB Kieran, non-OGB Kieran, and no Kieran), each with branching for other choices (like the Well of Sorrows). I did it all at once. There was no other way to wrap my head around the complexity of it. It was also a tough sell to the team, considering the amount of cinematics work, but they agreed we had to do *something*. And still it felt... underwhelming, insofar as divergence goes. But it was also good. I remember when I first spoke with Claudia, about how this was Morrigan's story. This was about how motherhood had changed her, how she'd grown up. Claudia got a bit teary-eyed. It was a journey she was familiar with, she said. Her first son, Odin, had been born in 2005 not long after DAO came out. And, man, she killed with that performance! Kate, too, but I'll get to her later. Claudia dug down, and that scene where Morrigan tells Flemeth she'll never be the mother Flemeth was to her? That came from someplace very raw. It was devastating to witness in the booth. There were tears all around. Not long after, Claudia called and asked if maybe - just maybe - Odin could play Kieran? He was a bit young (not yet 5, then), but it felt... right? We agreed. Claudia was in the booth, gently coaching him through his lines, and I think that was the first moment I felt I'd done the right thing."
[source thread]
User: "Do you find it an odd choice that Kieran hasnāt been mentioned at all in Veilguard?" David Gaider: "If thereās less reactivity in DATV, Iām unsurprised. Continuing choice from up to 3 games earlier isā¦ unsupportable. Yet DA established the expectation they would soā¦ damned if you do, damned if you donāt?" [source]
User: "EA is one of the biggest game companies ever. I don't think more complex diverging plots are impossible." David Gaider: "Well, if only more writing was all it took. Sadly, it's also cinematics. Art time for all those reappearing characters you probably want to look *just* right. And let's not forget we have to test all those permutations! So I don't disagree with you in spirit, but I don't think it's the answer here." [source]
User: "is there a possibility of future kieran appearances in a book or something similar outside of the games?" David Gaider: "I'd have no way of knowing that." [source]
User: "Iām actually shocked so little people chose the dark ritual. That was basically the main reason Flemeth sent Morrigan with the wardens, no?" David Gaider: "The impression you get of what "most" players do - in almost any game, not just DA - is very different if you're online a lot. Consider here that it's not just the % of DAO players who chose the Dark Ritual, it's the % of DAI players WHO PLAYED DAO and cared to import that choice 5 years later." [source]
User: "Is there anything you wish you had done differently, in hindsight?" David Gaider: "Probably just to not ever do importing choices between games in the first place." [source]
User: "Kieran only existed in my DAI state b/c Morrigan as a mother really appealed to me. I wasn't expecting to be devastated by those scenes š I guess when we complain about lack of consequences from prev choices in DAV we must also ask how MUCH are we willing to pay for those branches to exist?" David Gaider: "That's indeed it. Content directed towards reactivity would have to come from somewhere else. So essentially a shorter game overall for the sake of those hardcore fans who'd import - who would, I imagine, REALLY enjoy that... but it's a tough cost/benefit analysis to make." [source]
User: "mr gaider im gonna keep it real with you if i had to choose between my hof and hawke i would've simply passed away" David Gaider: "Right? That was the ENTIRE idea! I was very excited, and for a while it seemed possible." [source]
User: "This has been a very interesting read but I have to ask why they decided to use Stroud instead of the HoF" David Gaider: "1) Complexity of providing means for a player to build a Warden (which they did in DATV for the Inquisitor). Also spoiled the surprise. 2) Weād have needed to give the Warden a voice. Add these to the cost and it was deemed not worth it." [source]
User: "Genuine question, not a critique - but what made the OGB decision one that couldn't be handwaved as canon no matter what was or wasn't chosen? Leliana and Flemeth being around no matter what come to mind. Was OGB simultaneously too major and too minor of a decision?" David Gaider: "Flemeth and Leliana being alive were easily explainable, and we knew we were doing it even back then. Circumventing the Dark Ritualā¦ that would be too cheap. We did talk about it, but it just felt too dishonest. Too high a price for what weād get in return." [source]
David Gaider: "If Iād known the Well of Sorrows would only see reactivity in the confrontation with Flemeth, Iād probably have made a much bigger deal of it." [source]
David Gaider: "We could maybe have gotten past the need to "reconstruct" the Warden, much like the Inquisitor was reconstructed in DATV (so I understand), but the need to give the Warden a voice was the final nail. Too potentially disappointing for the very people who'd be excited about it, aside from the cost." [source]
#dragon age#bioware#video games#morrigan#queen of my heart#long post#longpost#dragon age: the veilguard#dragon age the veilguard spoilers#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4
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Genshin SAGAU, Creator of Teyvat, but not Humanity Part 1
Playing around with the idea of The creator of Teyvat, not being the creator of humanity.
Masterlist | Next Part
~~~
You were never much of a gamer.
Not that you disliked games of course, but it never quite clicked with you the way it did others. Youād try a couple of games on and off, but there would always be a point where itād become boring.
Not that there was anything bad about the games themselves, you freely complimented the design and effort it goes into making these masterful pieces of art and code.
You just, weren't a gamer.
Until Genshin Impact
You can still remember the day you heard of it.
You were chatting with friends and one of them brought up this new game they saw a promotion for that they were interested in trying.
It was this anime-esque gacha game.
They showed you a couple trailers and promotional materials, and you must admit they were quite appealing.
However you didnāt intend to try it, knowing that youād eventually drop it and move on.
But your friend still pestered you, claiming that thereās no harm in trying and dropping another game, after all itās free anyways, so youāre not losing out on anything monetary.
Skeptical, you joined them in trying out the game.
And
Well
Letās just say your friend got more than a couple of āI told you soāsā that day
It was beautiful.
The art, the music, the characters.
Everything about this game just, clicked.
You understand why people got so obsessed with certain games.
Why they would be willing to pay for things such as this.
Why this is such a large industry.
Itās, well itās fun.
It was honestly quite frightening how quickly the game pulled you in.
You never understood the term ācompletionistā, until it started to apply to you.
Every quest, every domain, every achievement
You did it all
Every dialogue, every story, every entry in the archive.
You read it all.
You scoured the forums for bits of lore, and shrieked with your friend every time something new was dropped.
Genshin was all consuming.
It was honestly quite concerning, if it werenāt for the fact it was time gated with its resin cap and limited content, your outside life probably wouldāve suffered.
On some level you probably knew that this was not normal. Your friends who were all gamers as well were never as obsessed over a single game as you were over Genshin.
But you reassured yourself, this is the first game that made you feel this way, its natural for you to go a little overboard.
Iām sure itāll die down as I try out other games.
But you never really did.
No other game, no matter how popular or similar or highly rated.
Other games from Hoyoverse fared slightly better in terms of attention span.
But you always went back to Genshin.
Not that it bothered you.
Genshin was enough, considering you still had real world responsibilities to balance.
And that was that.
Until, well.
Until Fontaine.
You see, youād always enjoyed the characters of Teyvat.
But youāve never quite simped after them the way the fanbase did.
You admired their aesthetics and enjoyed their stories. But they never quite drew you in.
Even your main, was quite honestly determined by meta and whatever character youāve managed to get your hands on.
There was never a āwaifuā or āhusbandoā.
It was always the world and story that drew you in rather than individual characters.
Iudex Neuvillette was an exception.
The exception
He felt right.
You immediately knew you had to pull for him.
So you did.
And playing him was amazing. He was as meta breaking as youād hoped and, well, you just liked him.
āYour first official Husbandoā your friends would tease. You understand why they would go such lengths for a specific character now.
He was special.
He was a Dragon.
He felt, right.
You quite never understood why
Not until you entered the world of Teyvat.
That story,
Well,
That begins from the other side of the screen.
~~~
āI bet we can definitely open up a whole new sector in Fontaine if all goes well don't you think?ā Hu Tao chattered as she and Zhongli strolled back to Liyue Harbor.
Zhongli hummed in agreement, only half paying attention to the conversation. He could tell Hu Tao noticed, since she was keeping the topic of conversation to light topics that anyone with half a mind could parse through. Only enough relevance so that he wouldnāt get lost in thought, but not so much that he had to focus on the conversation.
She was considerate like that, he knew since she had let many of his oddities slide, especially when he was still adjusting to mortal life.
Not that he was free from old habits mind you.
Zhongli doubted he would ever truly be able to blend into a crowd of mortal without some level of adept arts concealing his presence, however he was able to blend in enough so that the average nosy person was able to wave off his eccentricities a simply a facet of his personality rather than something deeper.
He cannot forget that it was thanks to people such as Hu Tao who were willing to let him in without many questions that allowed him to get to this point. Something he will be forever grateful for.
Be that as it may, it did not change the fact that some things will forever be kept secret.
His near encounter with the Hydro dragon for one.
Even from the other side of Qiaoying village where heād made himself scarce, he could feel the amount of blessings placed upon the man.
He truly was favored by the creator.
Not that that was any surprise.
What was surprising was his own blessing.
Though much smaller, he still treasured the gift given to him by the creator of Teyvat.
Teyvat, after all, was a world of Dragons.
It was due to the advent of The Primordial One, did they lose their authority.
Not that many people knew.
Most people didnāt
The true History and creation of Teyvat was kept tightly wrapped, even the most learned scholars of the Akademiya could only infer at what truly happened, as well as the origin of humanity.
The true name of the creator was lost to time, only their title of the creator of Teyvat remaining. The mortals who lived on Teyvat darenāt give them another for fear of evoking their wrath.
They had plenty to be wrathful about.
Zhongli would only imagine his own rage, if anything similar happened to Liyue.
Imagine putting in centuries upon centuries of work only for an outsider to come in, destroy your work and reshape it for their own people. Before proceeding to have the audacity to name him as a contributor to their success and praise alongside such an usurper.
Just imagining it makes him angry.
That is why, the creatorās title is rarely evoked.
Names have power after all.
Names of gods even more so.
To evoke their name, their title, is to ask for attention.
Attention that would be safer left elsewhere.
Not that mortals knew the true reason.
The commonly accepted reasoning was that the creator of Teyvat has long turned their gaze elsewhere, satisfied with the current ruling of Teyvat, having entrusted their powers to Celestia and the Archons.
Zhongli would feel guilt at this blatant lie and rewriting of history if he could.
But he cannot, because to feel guilt would be to regret his actions and to wish something was different.
But he knew that he, along with all of humanity, Liyue Harbor, his Adepti and friends. They would not have existed, they would not have lived, has history played out justly.
The world is not just.
The world simply is.
He feared to an extent that the Hydro dragons would try to force a more cruel version of justice upon Fontaine, condemning them all as usurpers, when they had no idea, or even power over what had happened in the past.
Thankfully it seems that Focalorsās plan to integrate him into humanity worked. Stemming any sort of ājusticeā he may enact on humanity for the crimes of The Primordial One. In fact, he seems to have great fondness over humanity, absolving them of their sin and saving them from the prophecy that threatened Fontaine for so many centuries.
However, he knew that he was exempt from this mercy. Zhongli knew that when the time came, the Hydro dragon, or well Iudex Neuvillette would spare no effort in holding him accountable for his actions in usurping the original order of Teyvat.
Which is exactly why he avoided the man, dragon? as he did.
ā-ello, earth to Zhongli, ā
Zhongli blinked, Hu Taoās voice dragging him back to their situation at hand.
āAh, my apologies, I seemed to have been lost in thoughtā
She clicked her tongue at him, āAiyyaa, honestly Zhongli, I wonder sometimes if your age is getting to you, I was trying to get your attention for quite a whileā
āIs that so,ā
Zhongli couldnāt help but smile at her exaggerated groan.
āI was merely thinking about some old history,ā he started, preparing himself to finish the history of Qiaoying village that he was telling Hu Tao on their way over.
āOh no, thereās no need for that,ā she waved off, a slight grimace on her face.
He knew how bored she was by the story the way over, so it served as a perfect distraction on the way back to stop her from questioning any further.
āHonestly a girl can only listen so much about the different varieties of teas and their subtle notes and flavoring before she has to burst yo know,ā she complained.
āWell, the history of tea has a -ā
āOh look weāre almost there!ā She pointed out, most likely in a desperate bid to stop him from droning on.
He was being slightly unfair to her, he knows, but it never ceases to become unassuming when people try to fake interest in a topic, only to regret it when they realize just how much there is to know about it.
Of course it can never compare to when someone has a genuine passion for the topic and wants to engage further, but those mortals are rare.
More often than not, he can use his vast knowledge as a smokescreen too, well, as Paimon would most likely put it. Bore people into leaving him alone.
He waves off Hu Tao as she bounces back home, and allows himself to take a stroll through the streets of Liyue Harbor.
The Lantern Rite was ending, another celebration successfully done under the hard work of the Qixing
He gazed around at all the sights, the lanterns, the food stalls, the beautiful atmosphere of people enjoying the celebration.
No
He could never regret what he did.
Not since it lead to peace and happiness like this.
And
If things are as he suspects.
He may never have too.
He feels it once more.
The glow of the creator's blessing.
He can feel it swirling within him as he steps through Liyue Harbor.
He wonders if they can see it as he does. Sees the beauty and resplendence of humanity.
Look, he wants to scream
They are nothing like The Primordial One
They are good, kind and beautiful.
Humans may not be your creation, they may not have originated from this world but that does not mean they do not deserve to stay.
But he doesnāt
First of all because he feels that screaming these things in the middle of a busy street may attract some weird looks.
But also out of fear, fear that any attempt to disrupt this fragile peace could lead to destruction.
Because it is fragile, it has only been a couple of years since the creator has turned their eyes to Teyvat.
Those who have been blessed have been careful in their own way not to destroy this chance that the creator has given them.
A chance to prove themselves, not only as people deserving of their attention and blessing, but as a people.
To prove themselves just as worthy of the dragons of staying in Teyvat.
Because they all know, in their hearts of hearts, that what the creator has created, they could just as easily destroy.
While some may tease him for his age, there is no denying that with age comes experiences that the younger generation may never know.
He himself, whilst having been born long after the disappearance of the creator, witnessed firsthand how it had affected the world.
How Godly remains tainted the earth for far longer than it used to.
How miasma and abyssal energy started to leak forth.
How Leyline disorders became more and more commonplace.
Teyvat was breaking.
It was falling apart.
But perhaps.
With this new chance, it could be fixed.
He could still remember the day the creator first turned their gaze upon Teyvat.
Or well, more specifically, the first time they turned their gaze on him.
He had heard rumors of an outlander from Mondstatdt making their way to Liyue. Tales of their feats and defeating Dvalin with the wayward Anemo Archon were as prevalent as talks about the upcoming Rite of Descension.
He had taken note of it of course, outlanders were rare after all, but he hadnāt expected this one to be quite, consequential.
Not until he met them.
He felt their approach funnily enough, the unbranded aura they carried within them. While he couldāve written it off as an aspect of their outlander status, internally he knew it not to be true.
He was far too young to have ever met the creator, or even the original dragons.
But he has stumbled upon their remnants.
Pure remnants, unlike the gnosis which have been twisted and altered by the time it had spent in the hands of The Primordial One.
It was, indescribable.
Free, yet grounded.
Unwavering yet fluid.
Swift yet languid.
It
It simply was
It was the essence of Teyvat.
The essence of the land he lived and fought and bled and laughed in.
How could he not worship it.
How could he not fear it.
He had felt Childe walk in with bated breath, distracting himself with his cup of tea to settle his nerves.
What did this mean?
Was this the end of Liyue, of humanity, of Teyvat?
Over the centuries people have accepted the creatorās complacency in the affairs of Teyvat.
What does it now mean that they have focused their gaze once more on this land.
Destruction
Salvation
He darenāt hope or guess.
But
Well,
The Traveler was kind.
They had no ill will towards the people of Teyvat.
While it was clear they had their own mission to stove for, they did not hesitate in helping those they can along the way.
If the creator has blessed one such as them, one so kind to humans, one with no ill will.
Perhaps.
A seed of hope planted itself in him, and refused to budge.
As time went on, the seed grew.
Hope grew.
The tiny seed of hope that he tried so hard to ignore and deny could be ignored no longer when he received a blessing himself.
He could still remember it so clearly.
It was a normal day, nothing out of the ordinary. He went to work, had tea, chatted with passersby.
There were no great feats.
No great revelations, or offerings.
Yet he felt it for the first time.
A blessing.
A pure, gentle, powerful blessing.
He could feel the sentiment behind it, weak as it was.
Relief, excitement, apprehension.
He wanted to cry, to pray. To thank them for giving him a chance, for giving the people of Teyvat a chance.
But fear held him back.
It still does to this day.
Thatās the problem with gods, their pleasure and their wrath can often look the same.
Even as he compared notes with Barbatos and the Adepti, confirming that many of them have been given blessings.
While some like Ganyu, rejoiced in this blessing eager for a chance to prove themselves worthy of this world.
People such as him were still fearful.
Fearful of what this meant and what they wanted.
The straw that broke the camelās back was when he realized that xiangling was also blessed.
Not that the girl knew, after all the creator was very rarely spoken of, only ever mentioned in ancient rites and the most descriptive of history books.
But she had the blessing, a human.
From that point he saw so many others, so many humans, mere mortals given their divine blessing and gaze.
An exorcist, an author, a member of the Qixing.
It spread across Teyvat, whispers as people soon realized that there was a god, an unknown god blessing them.
Granting them abilities beyond their visions, oftentimes enhancing them to levels beyond previously known human limits.
No one dared to say their name, they were insinuations, and speculations, but no one dared disturbed the fragile peace that has settled.
It is an understanding between those who have it.
Those who know, know and those who donāt are kept in the dark.
But it seems that the Creator has turned their gaze to Teyvat and to humans.
~~~~
Masterlist | Next Part
~~~~
Tell me what you guys think!
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alright, i finally finished Dragon Age the Veilguard.
tldr; 3/10. I didn't like it.
If you enjoyed the game and would rather keep enjoying it, please don't click the read more section as what follows is rather critical.
I can finally sit down with my thoughts and put them together in a more cohesive structured review, touching on most things that I wanted to address. I'll start with positives and then focus on the negatives.
Warning, this is VERY long.
Overall, I had a neutral to negative impression of DatV, which got worse by the end of the game. It had some good moments, but they were entirely unexplored and underutilized, suffering from bad writing. While the game itself is rather pretty, it didn't outweigh the dialogues, the stories and the lore butchering that took place.
1. Environment and visuals. 8/10.
I think Veilguard is a very beautiful game. I enjoyed exploring the corners of this new world, the little bits of environment design and storytelling that it had. It felt magical, certain locations were mesmerizing! I couldn't stop staring at the valley where you go to with Harding, the carcass of a titan.
2. Combat. 9/10.
I love flashy combat, I enjoy hack and slash, so until the very end of the game I was having most fun in combat. Yes there was repetitiveness but I tried to combat (hehe) it with changing my abilities and weapons every now and then. I liked combos and I liked timed parries. Enemy tactics got a bit boring by the end, but a few enemies still surprised me and challenged me.
.... That's where positives end. Now on to the negatives.
1. Characters. 2/10.
I don't understand what happened. Almost all the characters in this game were tuned down to a two-dimensional personality, "good" and "bad" - and absolutely no nuance. This happened not only to the villains, but to the different NPCs and even our companions. Their interests got narrowed down to single points of interest (Lucanis and coffee being a prime example to me), their motivations got watered down.
This is not what I expect from a Bioware game. I want to be challenged, I want to dislike characters or approve of their choices. I like characters who are messy and complex and don't always have their shit together.
I like villains who may have other reasons for their choices, other than "ba ha ha, I am so evil and I will do evil things". Where is Alexius who sold himself to the Elder one, just so he could save his beloved son? Where is Samson, forsaken by the Chantry and turned to red lyrium with his addiction? Where is Calpernia, misguided in her choices, just to free the slaves of Tevinter?
Where are the slaves of Tevinter anyway?? That's another topic.
2. Rook. 4/10.
On one hand, I liked playing Rook. They were stoic but with a humorous side, ready to get the job done, compassionate to other people.
The problem is that it's the only Rook you can really play. The protagonist is set in their ways and their dialogues and there is very little to roleplay. Rook really does feel like a gentle manager, trying to get everyone to play along nicely, while providing therapy every now and then, and is excluded from the majority of friendly interactions with other people. That awkward glance everyone gives you after their banter is embarrassing. The way you can third wheel people, the way the game actively offers you to leave a couple of animated conversations between other people - why even include those? Why not make Rook a part of the 'team'?
I did like Rook's dynamic with Solas. They got to see a different side of him, one that's not presented heavily in Inquisition. But like everything else, it felt surface level and underexplored.
3. Story arc. 2/10.
I am left unsatisfied with the story. The pacing threw me off so much nearly every quest, it was hard to stay on track. From "we need to solve this NOW" to "actually, let's all slow down and deal with our problems", the plot's priorities were all over the place. We kept hearing about the gods and their destructive oppression, but we saw surprisingly little of it. Yes, there was the Blight, yes there were Venatori and the Antaam, but they felt more like a video game fodder and dressing rather than a part of the story.
Not to mention that all of those things made little sense to me. Why would the gods align with aforementioned factions? Why would the aforementioned factions align with the elven gods? In-game explanation was not enough for me, it did not make sense. Not with the established lore in the previous games.
I also did not enjoy the ending. While the idea of Solas binding himself to the Veil is good and does make sense, what was suggested as the good ending (inviting Mythal to deal with Solas essentially) actually left me feeling awful. I sent a man, full of regrets and self-loathing, on a lonely journey to figure himself out. That... did not sit right with me at all. Neither did the fact that Northern Thedas, supposedly the point of the gods' attack, gets to live and flourish, while Southern Thedas is dying of starvation and blight. That is UNHINGED to me.
4. Music. 1/10.
There was no music. I remember one track. It was not memorable whatsoever and I can't believe they hired Hans Zimmer to do exactly nothing. Just wow.
5. Lore. ???/10.
And here is the worst offender. What was done with Dragon Age lore is unacceptable. I was doing a head-in-hands every five minutes. This was a slap in the face of so many fans who enjoyed the three prior games and delved into deep, interesting lore of various races, countries, cultures and religions. Veilguard showed a big middle finger to all that.
Everyone has already touched upon the sanitization of different factions. From the suddenly slaveless Tevinter to found family Antivan Crows, everything has been scrubbed clean and made sweet and palatable and "good".
The Dalish clans have been removed from existence as we know them. The Antaam left the Qun? Don't even get me started on that. The Chantry has no influence in this game? Really? The Chantry? The biggest religion in Thedas? The one that we know has heavy presence in the Anderfels, the Black Divine in Tevinter? That Chantry?
I think it really hit me how disrespectful the game is during the quest of saving the Dalish elves, where apparently Elgar'nan's Venatori, uplifted to be his servants and chosen people, were trying to sacrifice them. It's a gross and oddly telling idea that the ancient Elven god turned to a faction of racist mages to sacrifice elven people. I actually can't believe I'm writing this. Just how much are you going to shaft these people? Mindboggling.
There is a lot more I have to say on this specific topic, and I probably will later, but the idea is this.
6. Romances. 2/10.
Whoever said this is a game with romance lied so hard. So hard. The romance was atrocious. From the badly written flirting to the lack of romantic scenes (I romanced Davrin), to the poorly timed and awkward 'final' romance moment... It was atrocious. I felt no connection between Rook and Davrin beyond what game was telling me. My actual companions got more screen time with their romances than me and my LI.
Damn, even Evka and Antoine, my single most beloved NPCs in this game, had more romance going on that my Rook.
---
All in all, Veilguard was a massive let down. After having enjoyed the first 3 games many times over, with multiple playthroughs, I was so excited to see how the story of the Inquisition, of the elves, would end. When I saw the first trailer for VG, I knew I would never get to see it. When I played the game, I was left with disappointment and disdain.
I'm glad there are people who enjoyed this game, genuinely. I'm sure there's something to find for anyone, but it was not for me. Nor was it for many other people. It was a let down. I feel like I'll never get the conclusion I wanted - so I'll have to write my own I guess.
I have more thoughts on this game that I might be sharing, but for now this is the review I wanted to write. Thanks for reading!
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DAI does that with a lot of things. Morrigan gets to claim to be a Elven expert, even though you know that is far from the truth if you've played Origins where she didn't know shit. Cullen gets final say in his dialogue options despite you knowing that he's lying. Grey Wardens gets shit on and the Inquisitor can wildly overstep.
DAI has this weird mix of a) expecting you to have read all the books/comics so that they don't have to explain anything and b) assuming that you haven't played the previous games so they can try to rewrite what happened.
Yeah, the required reading for DAI was ridiculous. WEaWH is always the big one because most of the others you can get by without it (even Cole's backstory isn't necessary to appreciate and understand the character, and enough of it comes up in-game to get by), but knowing what Celene and Gaspard did is kind of fucking important, Bioware. And then even when Celene purging the alienage comes up it's used as a mark against Briala for being in a relationship with her at the time even though if I'm understanding the excerpts I've seen of TME Briala breaks it off as a direct result of the purge and (as Dorian rightly points out) that'd be more Celene's scandal than Briala's anyway. Like, they try to make Celene purging the alienage into Briala's crime because she was sleeping with the empress at the time and that's just... ugh. But it's like, I would argue that it would be fair and honestly best practice to assume that people playing the third game in a series have played the first two games? DA has an overarching narrative even if the connections aren't particularly close, if someone wants to start partway through they can but the writing should expect people to be familiar with the games' stories. Maybe have some codex entries summarizing the previous games or a little intro cutscene, but... I don't know, I'm worried about the fact that apparently DAV doesn't need you to have played the first three games when literally all the setup for it is in DAI. Expecting people to have played all the games in a narrative-driven RPG series and not to have jumped in partway through is fair! Expecting people to have read five supplementary novels and two coffee table lore books to understand the plot is ridiculous. At least Tevinter Nights and The Missing so far seem to only be relevant to DAV in that they show some glimpses of what's been going on between games and give us a point of reference for some of the new characters...
The thing that gets me with DAI is that the game really wants you to side with the Templars whether it makes sense or not. Like... let's take the choice between mages and Templars as an example. The game wants you to side with the Templars. It really does, it tries its best to dissuade the player from siding with the mages if you go that route (Cullen's little "Oh... it's so dangerous... we shouldn't do it..." routine is notable when compared to Leliana and Josie, both of whom favour the mages, being very professional about you picking the Templars), it does its utmost to claim that the rebellion was unwarranted when it absolutely was not, the rebels are constantly framed as weak or mean or evil or stupid while the Templars were just misled (by... a guy who told them he'd let them murder all the mages and left out the "in service to Corypheus" bit, they still joined his little walkout to murder people, but the game doesn't get into that), it even lets you switch quests well past what should've been the point of no return if you're on the mage route (WHY CAN YOU SWITCH AFTER LEARNING THERE'S A FUCKING MAGISTER IN FERELDEN TRYING TO ENSLAVE A BUNCH OF MAGES, BIOWARE, WHY THE FUCK IS THAT AN OPTION) whereas with the Templars you can't even learn what your advisors' plan for getting you in alive is until you're locked in. And I'm not going to lie, CotJ is legitimately the better quest. I did it once to see and god damn it is quality, I don't dislike IHW but... yeah CotJ is definitely stronger.
But then you actually look at the story and... why the fuck would you side with the Templars? They left the Chantry because the Divine told them not to murder people. That's explicit, people tell you that repeatedly. They're making excuses for it, but there's always an acknowledgement that... yep, that's why the Templars left, they wanted to kill people and were mad about being told no. Leliana (the most familiar face among the advisors and given Cassandra's previous appearance was threatening Varric and Cullen's was playing yes man to Meredith for nine years and only changing sides once she became a threat to him/because not doing so would mean fighting Hawke Leliana's the one people are most likely to want to side with) is pro-mage and dismisses Cullen's claims that the Templars could help close the Breach as speculation. Which... it is. This situation is completely unprecedented, no one knows what's going to happen. But given mages are incredibly powerful and Templars are repeatedly portrayed as mostly useless in any sort of real danger that doesn't involve children or indoctrinated Circle mages (it is not a coincidence that the only people locked in the tower in Broken Circle who survive with their minds and bodies intact without the demons actively choosing to let them live for funsies are mages; the only Templar who's alive and unpossessed is Cullen, and the demons very obviously could've killed him at any time and just chose not to because they were having fun toying with him) I'm gonna say the mages are a safer bet. Also because... they invited Quiz. That could be a trap, but you know what's definitely a trap? Walking into a fortress full of heavily-armed mage killers who openly want you dead. Meeting with the Templars is really, really stupid (especially if you're a mage) and you don't even learn the plan for getting you inside unharmed until you actually select the quest. Also that plan is basically just "if there are witnesses with societal power the Templars can't murder you unprovoked" because reminder: the Templars are the absolute worst. Why would you ever want these people around. And then if you meet with the mages first like "Well I'll figure it out once I've heard what they have to say, I don't have to commit if I do things this way so I might as well" you learn that there's a Tevinter magister serving an evil Tevinter cult just chilling in Redcliffe and why the fuck would you go to the Templars at that point this needs to be dealt with. The game wants you to side with the Templars but it gives you no reason to do so, I really wonder sometimes if the writers weren't talking to each other at all.
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Dragon Age: The Veilguard - a full review
This is going to have extensive spoilers! the TL;DR is that I had a lot of fun with the game, a very good 8.5/10 overall, also be aware this is highly subjective to my experience as a DA fan
And I lied previously, I am actually doing a second run immediately as an Antivan Crow Rogue hehe
Gameplay
The Good
Actually functional map (I hated the Inquisition map that wouldn't actually let me know where I could walk)
Fun and dynamic combat, the animations are really pretty, the style is fluid
Combos are nice and a good alternative (at least to me) to the stilted strategy stuff. I liked not having to keep track of the companion's healthbar, only their attacks cooldowm
Not overwhelming with useless quests, everything feels tied up either to the companions storylines or to the main issues
Exploration feels nice, probably my favorite part
I realized fairly late in the game that I could boost the broken faction by selling valuables through the Crossroads ship! I think it's fun, and it makes sense, like you're giving supplies to the city that needs it! I wish the shop were in the city itself, but it was fun so I'll allow it
A bit of an occupational bias on my part but I enjoyed how easy the UI made things? Comparing new equipment as soon as you get it, ease in reassigning points in the skill trees...
It's not specific to this game but I really like that there isn't that many weapons/armors but that you gain levels on them. Also huzzah for getting rid of inventory limitation and allowing me to pick every single thing on the map like the gremlin I am. Also also, bonus points for the appearance override on stuff, love being able to be vain rather than wear whatever is stronger even when it's ugly haha
The Bad
The way some zones are blocked with no explanation or hint of when they will unlock is frustrating. I love backtracking when I get a new item/ability and that I can remember several places where to use it, not so much having to go back to random spots and just hope for the best.
Gift giving feels useless, there's barely one line of dialogue and no visible effect on approval. I really wish there had been more gifts and that you'd be able to help each companion make themselves at home throughout the game
I cannot understand the reasoning between making an early choice like the Treviso/Minrathous one lock the romance entirely. I wanted so badly for it to simply make things angsty, to make me work for the romance, only to be rewarded by Lucanis and Neve suddenly being a thing, even as I had been trying to get with either lmao (let me have polyamory if you want to play it this way??)
Aside from unlocking the shops and I'm assuming changing the result of the end battle, the factions were a bit useless. I expected to be able to really send out armies like in Origins maybe...
Dragon battles get repetitive I swear there was like ten of them or something
The final battle dragged a bit for me, it was long but not that hard, just wave after wave of fodder until getting to the main baddie, which. Could have been faster! (I would actually have loved if, for example, the factions allowed me to skip those boring battles lol)
World
The Good
The environments are amazing, Treviso is an incredible city, I liked the designs of the story cards and of the enemies
Some parts (mostly explorations of buildings) felt super reminiscent of DA2 in the best way
The Solas lore is driving me absolutely insane!!!
I really enjoyed the way some things were recontextualized
The choices in the ending feels weighted, like I had to really think through my actions
I really enjoyed the variety there was in terms of side characters and their dynamics
It felt very rewarding to go after the world's hidden secrets, both in terms of story and gameplay
The Bad
There is maybe too much magic. Like put some back.
Where are the consequences of the choices of the previous games? It doesn't even feel like it matters all that much whether the Inquisition disbanded or not
What happened with the Mage/Templar conflict?
Minrathous in the intro is all cool and futuristic why don't we see that for the rest of the game? Dock town is both poor and somehow super sanitized.
Speaking of sanitation... Like I disagree when people say the game is not dark, it has plenty of twisted shit, but there are ways in which the game feels retconed to avoid callouts. You put us in a city built on slavery, but we never really see that. You put us with the Crows, but the horrible, mafia aspect of it is reduced to nothing, smoothed until they're vigilante rather than people who buy kids out of brothels to train them to become assassin (notably through torture!) Also for a game with that much blight - where are the brood mothers? The horrifying concepts that existed in previous games feel like they're being either hidden away or forgotten entirely, to be replaced with only smaller chunks of darkness, if that makes sense.
It feels like the good guys are all good, and the bad guys are bad but really they had reasons to, rather than how it was in previous games: even the good guys are unbelievably morally fucked.
Characters
Just to start, I really enjoyed the variety of options in the character creator. I was able to do the same noses that elves had in DA2, which I really enjoyed as a design choice. I'm also super glad the game had options to be trans and non binary, with no restriction to what that looks like! I was already delighted in BG3, but I am not over having game characters use they/them for me <3
I wish the romances were better (longer, less formulaic, more involved) and that the characters didn't start up morally upright. They're all a bit too wholesome, they don't really have conflict, which I missed from previous games, though I have to say, I love the companions overall a lot more than in Inquisition!
Companions
It was nice to see Harding again, I flirted with her in Inquisition haha. Her questline with the dwarves and the titans ties up nicely with the overall theme of the game
From the trailers I expected to adore Neve and to have a lot of romantic tension with her, but uh the romance was rather underwhelming. I do like her a lot, and her calling Rook Trouble as a cute nickname made me giggle, but tbh I shipped her more with Rana. I already said it but I was not a fan of her and Lucanis, it feels unfair that she and my Rook were both shadow dragons but Lucanis only got mad at me lol. I don't really understand that design choice
Bellara is my surprise fave. She looked kinda interesting to begin with but ended up being sooooo relatable. She's brilliant and awkward and writes books? She got blighted in my run and it was so satisfying to get her back, and to see her exploit the blight for her own ends. I was afraid she was going to remind me too much of Merrill, but the similarities are only surface level.
Lucanis broke my heart and is the main reason I'm doing a second playthrough straight away. I did watch his romance and I think it is a tad underwhelming compared to how the writers were hyping it up, but as a demi, I actually really love the slow burn lmao. I wish his storyline had more conflict with Spite, and touched more on the darker aspects of the crows, but I really liked that they went countercurrent and made him a bit awkward and shy, and obsessed with food and coffee. He's a nerdy (affectionate)
Davrin gave me so many fuckboy vibes at the beginning hahaha he grew on me, his relationship with Assan is lovely and the evolution he has might actually be my favorite of the lot (then again, when have I not enjoyed a character that's just a little bit suicidal). He died in my first run and I cried, definitely changing that for my second run, RIP Harding
Emmrich was really interesting for the lore, but also tragically reminds me of my ex xD so he was off the table as a romance for me but I looked around and it seems he actually has the better romance of the lot! I loved his questline, I'm a sucker for spirits and skulls and green fire hehe. I wish the lich thing was a bit more problematic like. Yeah no I do not actually think turning into an immortal undead that watches over mortals makes any sense, especially when an overall theme of the game seems to be that immortals keeps fucking people over?? Such a weird take to make liches into good people imo
I know Taash is controversial, and I'm not gonna lie they weren't my fave to start with. I do find their storyline a bit too simplistic on the gender side, and plain weird on the cultural side. Why would they have to pick one culture or the other? It's bullshit and it feels tone deaf after the whole argument that they don't have to choose between being a woman and a man. Also (and that's more a general gripe I have with games that touch on dom/sub dynamics) why are the beefy tall people always the doms. Why can't my tiny Rook be the dom, uh?
Returning Characters
The Inquisitor felt like they really were there just to placate fans of Inquisition tbh. I did lookup the solasmancer scene and it is pretty sweet, but for me seeing my Inquisitor again did very little, especially since I had romanced Dorian but that barely seemed to matter.
Speaking of Dorian I was so hyped to see him again, and then felt kinda underwhelmed. His little fight with Maeveris made me feel like I was supposed to pick her over him but tbh I think he's right lol
It was nice to see Isabella again but my Hawke had romanced her so not really seeing her mentioned felt weird as hell. It also felt like Isabella was more a caricature of herself than a character tbh
I was sure Varric was dead from super early in the game because everyone was weird in his scenes hahahaha *sobs* I was sad but I also really liked the way they handled it
Solas is so much more of a dickhead hahaha I was tempted to do the bait and switch even though I had everything ready to reason with him one last time. I liked that I was able to change his mind, but I feel like I should have been allowed to kick him. Just because. His dreadwolf transformation was fire though, 10/10 no notes
Morrigan my beloved I kinda wish they hadn't brought you back. I guessed very early the meaning of her wearing Flemmeth's headpiece thingie, but I think it was underexploited! Their relationship was frought with angst from Origins on, and it feels like it's been retconned, and Morrigan made into someone overall way too nice??? Where is the sense of danger?
Characters that should have returned >:( (or be mentioned a couple times)
The Warden. How do we still not know what happened to their quest of ending the Calling?? In many ways, the game feels like a sequel to Inquisition specifically, and kinda ignores the first two games. (Yeah yeah they need to let new players come in, but still)
Zevran??? I have no words for how disappointed I am to have a game set in Antiva, and the only hints to Zevran are subtle and missable ( I did not get the banter about Crows no longer taking contracts in Ferelden). It would have been so interesting to have him, who comes from the worst, most violent houses of Crows, as a contrast to Lucanis, who was born into it (and whose worst times are glossed over in the game)
I would have liked a mention of Leliana, but I guess since they don't ask if she became the Divine, it was not going to happen. She already came back once so I guess it's fine but still.
A mention of Sven could have been cool (maybe I missed it)
I am so devastated that a game set in Mirathous makes no mention of Fenris, especially after the whole blue wraith thing????? And the design of the spirits like the Caretaker are so reminescent of his lyrium markings, come on, it's not like the devs forgot he existed??? I low key headcanon that a romanced Fenris with a Hawke left into the Fade created the Shadow Dragons, with the name being a wink to Hawke's love of dragons.
Speaking of Hawke. We spend so much time in the Fade in this game it would have been really easy to add their journal or something even if you don't want to have the character physically there??
I need Merrill and Solas to be in the same room. Come on. The blood mage ready to do anything to learn of the past, and the god of lies who despises the current Dalish culture? I need them to have a conversation. Also I always feel mad that she worked so hard on her Eluvian, and now they're mentioned and shown everywhere but she is seemingly entirely forgotten????
Josephine also feels like she could have been hanging around Treviso but I'm not that mad about it, I was never as insane about the Inquisition characters compared to the other games lol
Conclusion
Is the game perfect? No. Did I expect it to be? Absolutely not haha come on I love this franchise but there has been valid criticism of absolutely every single one of them, and retconned things all around. Plot lines dropped and abandoned.
Honestly I think my biggest disappointment has been the romance (I wanted the angst so bad lol) but I loved the story, loved the gameplay, and do not regret any of the 70 hours I spent on my first run. It never happens, for a game this long, that I want to replay it right after finishing.
8.5/10
#dragon age the veilguard#dragon age#panda plays#panda reviews#reblog later#this got so long hahahahaha
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my ideas for rewriting fallout 4
So, I've been thinking a lot lately about what writing changes I'd make to Fallout 4. Disclaimer that I've only finished the game once, siding with the minutemen, and I'm currently on a BoS playthrough. And I haven't finished any other Fallout game. So my knowledge is quite limited. But I still have ideas.
(This is gonna be sparse on precise details. I'm going big picture here)
Main problems to fix:
-Main plot is very railroaded, with little influence over how it goes, and lots of plot holes
-Missed potential with companions and NPCs
-Doesn't feel like an RPG. On one hand, it's clear Bethesda wasn't trying to MAKE a full RPG ā they wanted to make it more of a first-person shooter exploration game. On the other hand, this is a fucking Fallout game. We're making it an RPG.
-Factions are very one-dimensional
-Little to no meaningful moral choices
GAME MECHANIC CHANGES
We're using the skills, perks and traits system from New Vegas, because different options for using different skills in dialogue is so fucking choice. And yes we're also using the New Vegas dialogue system where you can see what you're saying, there's no percentages, and you get a stupider thing to say if you can't make the check ā no more of this four keyword bullshit. Also no more Radiant quests. We never needed those and they suck.
Also the reputation system from New Vegas. So you don't instantly become a faction enemy by shooting a guy once if you've helped them out a lot. (Cute minor detail: becoming friends with Piper increases your Diamond City reputation as she spreads pro sole survivor propaganda)
This reputation system should come with different raider factions. No more generic raiders. You should be able to be chill with the Gunners.
MAIN THEMES
Fallout 4 is set in Boston, arguably the birthplace of America. There's backstory of the Minutemen trying to start a sort of coalition Commonwealth government, which was ruined by the Institute. This is the perfect opportunity for the main plot to center around trying to build a government. How can these disparate factions of the Wasteland be brought together to create a nation? What sacrifices/compromises will you make? Who will you accept as allies, and who will you destroy? So that's one main idea: the creation of a new nation.
The other main idea: technology. What is the right way to use technology to build something new? What are the dangers of technology advancing too fast? How can government ethically use emerging technology to build itself, without misusing it in exercises of power? This meshes well with the synths. Which brings me to...
SYNTHS
Synths are no longer robots per se. They're genetically engineered clones with cybernetic components ā pretty sure that's what they're like in canon, but it's made more explicit here. They existed before Shaun's kidnapping, but this resulted in mutations because they were using irradiated DNA, and the Institute was obsessed with creating the perfect human. The Super Mutants are an offshoot of that effort.
So. You start the game. This goes pretty much the same, except Kellog is slightly more fucked up physically ā he has some sort of very obvious and distinct mutation, maybe looks a bit like a super mutant. This makes it a lot more plausible that people would recognize him by description alone.
Then things proceed as normal until you meet the minutemen.
THE MINUTEMEN
The Minutemen aren't a disparate collection of settlers + Preston anymore ā they're the last remnants of the provisional Commonwealth government. Preston has lost hope that peace in the Wasteland is possible, and is just looking for a safe place to hunker down.
The Minutemen fill a similar role as canon, in that they're a faction who's most compatible with other factions. However, this should be framed as a flaw. Preston believes that stability is the highest good, and is willing to sacrifice other values for that goal.
The Minutemen quests should be less black and white. Each quest to gain a settlement should have a complication. Maybe a settlement leader values their independence, and you can threaten them into joining the Minutemen. Maybe a settlement will only join you if you chase away a nearby band of ghouls ā but it turns out those ghouls aren't feral, and have finally found a place to settle down. Do you try to broker peace? Do you chase off the ghouls? Do you chase off the settlers?
Minutemen quests are no longer radiant, and offer opportunities to run across other factions. For example, maybe a settlement wants you help rooting out synths in their community, which brings you in conflict with the railroad. Maybe a settlement has been defending itself with pre-war technology which you can grab the blueprints for and use to defend other settlements, which attracts Brotherhood attention.
The ultimate goal of the Minutemen is to make the Commonwealth into a proper country, or as close as you can get to that in the Wasteland. To that end, they want to bring Diamond City and Goodneighbor into the fold, and get as many factions on board as they can.
Speaking of Diamond City and Goodneighbor...
DIAMOND CITY AND GOODNEIGHBOR
You come across Diamond City and quickly learn that the city used to have a population of ghouls, super mutants, and even synths. However, they were all recently run out of town by Mayor McDonough as a direct result of Piper's journalism pressuring him into taking action to divert suspicion from himself. Piper didn't like that this happened, but refuses at first to acknowledge the harm that her synth fearmongering causes, even though one of the people run out of town was a friend of hers ā Nick Valentine, a prototype synth who once looked human but had a mechanical skeleton and brain. His biological parts have since worn away, and he's replaced them with robotic ones.
There are several ways to go from here to find Kellogg. You can track down Nick in Goodneighbor. You can get help from Piper and the information she's been gathering on the Institute. Maybe even the Minutemen will have insight, because Kellogg had a role in the failure of the previous government effort. Whichever way, you find Kellogg, and...
He has no idea who you are or why you're after him.
KELLOGG
Kellogg is, like Nick Valentine, a prototype synth bridging the gap between meat and machine. He seems like a mutated human, but his brain is mostly cybernetic. However, unlike Nick, he wasn't built from the ground up. He started as a normal human. He came across the Institute when he still had a wife and daughter. And in exchange for his skills, the Institute promised him immortality for him and his family. Kellogg didn't realize that what the Institute really wanted was willing subjects for experimentation.
As time went on, though, Kellogg and his family began to deteriorate and mutate. Their cybernetics got side effects. His daughter was unable to properly age. So he jumped at the chance to help acquire better DNA, thinking the Institute would use it to help him and his family.
Once they had Shaun, though, the Institute no longer had need for Kellogg, and they certainly didn't waste their effort using that DNA to save his family. His wife and daughter succumbed to the horror that had been wreaked on their bodies, and Kellogg himself went into hiding. He went to the Railroad, who wiped his memory and gave him a new identity and shelter, where he now lives as a recluse.
When the player finds him, he doesn't know who they are. He has false memories. You are given a choice: do you let the man who killed your wife and is the only lead you have on your son live a peaceful life, forcing you to go far out of your way and do some other shit to find leads? Or do you bring back his memories and make him the murderer he used to be?
There's a third option: you can copy his brain, basically, and upload those memories into Nick in the memory den like you do in canon. But doing this permanently damages Nick, and you have to reckon with Kellogg slowly assimilating into his personality like canon was GOING to do and DIDN'T.
THE RAILROAD
The Railroad is pretty boring in canon. "Slavery Bad" is a noble motivation for a faction, but it doesn't offer a lot of opportunities for interesting moral choices. Moreover, their conflict with the Brotherhood is so laughably forced in canon I can't believe the game shipped like that. But I came up with a simple change that I think makes them better.
They're a bunch of Super Mutants. (With some synths and ghouls sprinkled in)
Due to their lack of bloodlust, they're not exactly welcome in other Super Mutant communities. But they also share the belief that super mutants are the next stage in human evolution. They believe that humanity should be free to evolve into many different forms, and see synths as an extension of this. After all, they say, it's clear that humanity can't progress in the Wasteland by clinging to its current form. They don't seek to destroy the Institute ā they seek to take it over, to offer super mutants and synths the ability to make more of their own. This makes them an inherent threat to the stability of the Commonwealth, even though they are sympathetic with a coherent ideology.
There's varying opinions within the Railroad on wiping synths' memories. Some object to it, believing it's unnecessary and dangerous. Some are idealists, believing that synths should have the option to live the normal life that Super Mutants can't āĀ maybe some of the railroad mutants wish they could become human again. (Maybe you even have the option to give them Virgil's serum). Some believe the memory wipes are necessary to cut off the synths' loyalty to the railroad.
(If you take Synth Shaun with you at the end, you can have the Railroad wipe his memory and replace it with memories of you as his father. Fucked up!)
The Railroad keeps records of synths they've relocated. You can access these records, either through gaining their trust or through bein' a little stinker. That's one way to find Kellogg. But the records are scattered and encoded.
So. You've found Kellogg. You've Dealt With Him. You've probably made contact with the Railroad. How do you get into the Institute?
I think there need to be more options for how to do this. But I don't know what they are. We're moving on.
TO THE BROTHERHOOD OF STEEL!!!
When you first meet the Brotherhood in the police station, you quickly learn that they've changed their secluded ways. They've decided that there will be no future society that will need their technology if they don't interfere now, and the Institute, which actually develops technology instead of hoarding it, has lit a fire under their asses. But they've overcorrected and overstretched themselves. Paladin Danse believes it's their duty to secure the Commonwealth to protect its citizens, but acknowledges that they don't have the manpower. Knight Rhys has beef with Elder Maxson, thinking that the Brotherhood needs to focus on securing its existing territory before expanding. And Scribe Haylen?
She's a ghoul. The first in the Brotherhood. She's pre-war, and got her way into the Brotherhood because they saw value in having someone who could actually remember the origin of the technology they seek...and because Paladin Danse vouched for her despite his own hatred of ghouls. That's why she's so loyal to him. Danse still obviously doesn't like ghouls, but trusts Haylen in spite of that.
The Brotherhood storyline I want is a McCarthyism allegory. When they start causing too much trouble for the Institute, the Institute strikes back. But not with Coursers and synths. No, the Institute works in the shadows. They "accidentally" let slip data that shows there are synths planted in whichever factions they're enemies with at that point (which depends on the players' actions, and if you side with the Institute, you help them do this). This includes the reveal that there's a synth in the Brotherhood.
Cue the witchhunt. Everyone's suspicious and paranoid. The Brotherhood can't get anything done, because they're self-cannibalizing due to their synth hatred.
Because the player isn't part of the Brotherhood, Maxson and Danse know that you can't be the synth. So they trust you to root them out. Even if you're not in the brotherhood but you're on good terms with Danse, he asks you to help him. He says that synths are tearing his organization apart, and he can't bear to see his trusted comrades in arms turn against each other like this. (If your speech score is high enough, at this point you can start convincing him that it isn't the existence of synths that's a problem, it's the brotherhood's own attitudes that have led them to this point)
That's right: Maxson doesn't find out Danse is a synth offscreen. You figure it out. Maybe you take that Institute data. Maybe you find out from the railroad. Maybe you get Nick or Piper's help. And then you get to decide what to do with that information. You can keep it to yourself and watch the Brotherhood tear itself apart. You can tell Maxson, initiating a more canon version of Blind Betrayal as Haylen tips Danse off. You can tell Danse...but unless you talk him out of it, he'll reveal his true nature to the Brotherhood, hoping to end the witch hunt. But if Danse is caught, it doesn't stop. Now that one synth is exposed, after all, who's to say there aren't more? To save the Brotherhood, there are a few options. You can kill Danse and convince Maxson there are no more synths. You can expose Danse and make him the new Elder, changing Brotherhood policy on synths. You can lie to the Brotherhood, saying there are no synths after all and the Institute was just starting shit.
If the truth about Danse becomes known, you and the Brotherhood find out that it was the Railroad who wiped Danse's memory and planted him as a junk dealer. If Danse was exposed and killed, this leads to the Brotherhood going after the Railroad, believing it's too risky to leave them around as they could plant synths in the Brotherhood again. If you change the Brotherhood, this is a possible way to ally them with the Railroad, if you can convince them that they should ally with the peaceable faction of their enemies and that their policy of super mutant/synth genocide isn't tenable for maintaining control of an area.
But yeah, Danse's arc is a microcosm of the Brotherhood's arc: blind hatred of the Other is incompatible with their continued existence. In the Wasteland, you either change or you die. Cling to the remnants of the old world, and even if you surround yourself with bunkers and power armor, you will be destroyed from within.
Anyway. That's all I have for now ā I'm still thinking about what to do with the Institute, and there are a lot of companions I haven't met, so I don't know what to do with them. But I think this is a good start. Feel free to add your thoughts/questions.
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I finally sat down and played Reed's path in Phantom Liberty and HOLY shit. Spoilers below the cut just in case kƶahsdfƶahdsf
MAN. I was like, 95% unspoilered for everything, the only things I knew was: you gotta fight against Kurt, there is a scene in So Mi's apartment, some Cynosure fuckery, and I had seen gifs of So Mi in the core at the end (and deducted HM. she isn't looking to good, I feel like this is an ending where she dies).
But so so so many things came unexpected and got me so damn good!! I had fun fighting against Kurt, his little knife-throwing sequences (though I still wouldve loved a peaceful solution more than this XD a third path where you side with him or sth like that). I did not expect that we'd be fucking with MaxTac alskƶdhfasf that little bit was so fun, from setting up to having to fight them (though I also really struggled with that at first, rightfully so xDD).
The level design of the Cynosure was amaaaazing, the creepy horror vibes, the voices the jumpscares aƶdshfasf I loved that so much. I was not at all prepared for the Cerberus mech, that was mean af xD But so fun, gameplay-wise, so creepy, too. I ate up the lore of the place (and how insane that something like this exists under NC - and how much more similar shit must exist as well for other corporations??).
How the apartment sequence was done blew my whole mind, the transition between the bunker and the apartment, the little flashbacks, and how everything slowly crumbled and fell apart. I love that you can hug So Mi ;___; and man, I was crying so much at the end, the pain... but the only thing that felt right in that moment was killing her and giving her her freedom, and it was so raw and gentle and horrible all at the same time (also V's reaction was ;____; aaaahhh my boy).
I loved that we got a chance to shit-talk Myers XD And that, after all that in the end, Reed may finally find his freedom too and get away from the FIA for good!! I was adskhfƶasf so feral about his and Vince's parallels again, losing everything and being forced to start over. I loved his line that went like "thanks to you I have a choice now, something I haven't had in a long time". And man, I hope he uses his chance to get as far away from Myers and Washington and all that crap as he can, while he still can (just how that whole experience has deterred Vince from wanting to go back to Arasaka for good xD).
Overall though, I gotta say. I felt like the villain the whole time xD From betraying So Mi (still so obsessed that the options are called "Betray XYZ", not "Side with XYZ" which I've seen much more commonly in games with choices - It's a small detail but it makes such a difference in tone!!), to chasing her down all along it always felt wrong xD I'm glad at least towards the end there were some dialogue options that went away from the patronizing "we just wanna safe you" and "this is all for your best", and felt more human again.
So, for Vince's canon, if he goes through with PL from start to finish, he would rather betray Reed - and in return be betrayed by So Mi in the end aƶshdajshf but yeah. Immersion and story-wise, her path felt more true to what he would do, even though I liked the outcome for Reed a lot in this. (and I guess that's really where the main difference lies in the end in all the choices, who gets to live and have their freedom in the end, and how much V is willing to sacrifice).
Also, since I went down the path of not handing So Mi over this time and not unlocking the new ending, instead I got new Mr. Blue-Eyes headcanons material O.O aksdfahsƶf highly recommend looting the Cerberus mech and crafting the Cyberdeck in the "Unknown Number" related quest after the credits, in case you always wanted two more or less creepy talking constructs in your head xD
#elven plays cyberpunk 2077#phantom liberty#phantom liberty spoilers#cyberpunk 2077#so many things to think about now aƶlskdhfads HHHH#I wanna replay so mi's path now aaahh#also I'm probably only half-coherent cause it's late. heading to bed now xD#but seriously: such a fucking good DLC from start to finish and from any angles I've looked at it so far#peak gaming and storytelling fr
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Ok after playing through Veilguard twice and having some time to sit on it, here are my final thoughts. Under the cut due to length and mild spoilers.
Tl;dr: Overall I think I would give Veilguard a 6/10. I think its biggest issue is just straight up inconsistency. There are bits of this game that I absolutely love and am so happy I got to experience but then there are bits that just make me wring my hands in frustration.
What I liked:
The overall story. I liked Solas being trapped in his own prison and Elgar'nan and Gilan'nain escaping. I liked the connection between Solas and Rook and having to begrudgingly work with him. I thought the big story missions were really fun and were some of the craziest things we've ever had to do in a Dragon Age game. El and Gil felt really intimidating and it makes looking back at the Archdemon in Origins kinda funny - he's so cute. Act 3 was super intense and had really strong writing. I genuinely cried multiple times, laughed, had fun, got heart broken, got pissed off. I was moved and the end left me wanting another game. I don't want to give up Thedas yet.
Out of all the Dragon Age games, I enjoyed this combat the most. I'm not a combat girlie and it's usually just something I have to trudge through to get to the next story point but it was less of a drag in this.
The environments were interesting and beautiful. I appreciated the move away from the giant empty maps of Inquisition. The side quests were more satisfying because they contributed to your reputation with the faction and weren't just meaningless fetch quests.
What I think could have been improved:
The companions and romances. I didn't like the move away from Inquisition and not being able to talk to your companions whenever you wanted. They went back to DA2 where you only get to interact with them after completing missions. I didn't really feel like I got to know the companions as well as we did in Inquisition and Origins. And even though DA2 was also like that I still feel like we got to know that group better, maybe because that game took place over 7 years whereas there is no sense of a timeline in this game. The companions all interact with each other more than you get to interact with them. And I think because I didn't feel like we really got to know them, the romances felt lacking. It was really unfortunate because I actually like the companions, I liked the romances, I just wish there was more to them.
Dialogue and Rook. Sometimes the dialogue feels very Disney Channel. Rook is always so nice, so supportive, so morally straight. Not that I was expecting to be Durge from BG3, and not that I usually play an asshole but it felt like this game would have benefited from some kind of Paragon/Renegade system and that maybe not all your companions would like you but respected that you can get shit done in this world ending situation. I mean, you can play as a Crow ffs - do you think everyone would be ok with that? There should have been more tension depending on your background with some people. I almost expected everyone to burst out and sing 'We're All in this Together' at some points. This is supposed to be a mature, dark fantasy game and sometimes the dialogue just didn't fit that.
Solas and the Inquisitor. I'm not a Solavellan, but I just straight up wished there was more of these two because I love them so much and I still wish we had gotten to play as the Inquisitor again in this. I wish they had gotten to interact more. I wanted more angst. I wanted the Inquisitor to haunt Solas's narrative more. But a lot of that comes from headcanons so I understand this probably was never going to meet my expectations as long as we were playing a new protagonist.
Pacing. Some parts of the story feel like they go by too fast, or aren't really explained well. El and Gil feel like they amassed followers like the day after they got out. How did they get the human elitist cult and Qun defectors to follow them so quickly?? Both of those groups would be super against doing the bidding of elves just on principal. I know they can mess with your mind and take advantage of greedy and power hungry people but it just felt too quick. Did you know we were stuck in the Fade for weeks after Solas switches places with us?? I sure didn't when I played because the only person who actually mentions that is Bellara during her romance scene (which I watched on youtube). I was very confused on how they managed to make a replica dagger in what I thought were the few hours I was stuck there. How did they find us? What else did they do while we were there?? It's all just glossed over.
Catering to new players vs established fans. This game definitely feels like the existing fans were put on the back-burner a bit in favor of trying to attract a new audience. I get that it's been 10 years since the last game, and you want to get those older teens/early 20s who have maybe never played the games before but I think they could have done a soft reboot of the franchise without dismissing us as much as they did.
Enemy redesigns. I get the reason for the darkspawn and really my main issue is with the demons. C'mon - the pride demon design was so iconic and you just made it look silly!
#dragon age#datv#dav#veilguard#bioware#ok this will probably be my last dump of thoughts about this game
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Thess vs Companion Quests
I have to give Veilguard credit for this if nothing else: they make absolutely zero bones about the importance of companion quests. Like, they literally come out and say, "Your companions have other shit on their minds that will cost them their focus; if you don't take care of unfinished business, you're all fucked". I guess some people didn't take it all that literally. Hell, even people who played ME2 and should understand that Bioware uses the "Everyone needs to be on their A-game or you're fucked" mechanic every once in awhile did not take it literally, at least according to Reddit. Then again, Reddit says a lot of things.
One thing I did discover is that it is still worth wandering up to companions, even if there's no actual option to speak. I first noticed that you get ambient dialogue if you approach two companions talking around the Lighthouse, and noted that sometimes they're around on their own and will talk to you. So I wandered up to Lucanis after eavedropping on a Bellara / Tash conversation ... and lo and behold! There was a "Press E To Talk" option. I did, and got the answer to a question I'd been asking myself pretty much since I recruited the suave bastard: "WHY THE HELL DO YOU LIVE IN A PANTRY?!?"
(Because he's paranoid. That's why. I'd say "whatever helps him get to sleep at night", but he doesn't because a) we apparently don't have night at the Lighthouse, exactly, and b) Spite.)
(Also because "it means I'm closer to the coffee". I feel you, man.)
Anyway, I've spent most of the early afternoon running around Dock Town. I was going to do the Hossberg Wetlands stuff first, but I felt bad for putting Neve's stuff second. Anyway, I thought, "It's just the one quest, and then I'll get to Taash's stuff and maybe even sell all the darkspawn crap I'm somehow carrying around to the survivors of Weisshaupt!"
(Side note: Weisshaupt was insaaaaaaane, especially the final fight there. I thought it was going to be just an archdemon - and doesn't it say something when I can say "just an archdemon"?!? - but I began to have doubts when my ultimate one-shotted it because ... no. I've seen tougher mini-bosses. And then ... Taash is right; TOO MANY HEADS!)
Point is, I thought it was going to be just the one quest, but Veilguard quests never just have one. I tripped over several more, a couple of which were two-parters. But hey, I did murder a lot of Venatori, ended a demon of Desperation under the city (which ... I wish I'd been able to pay more attention to the names of the adds but I was kind of dodge-rolling for my life half the time), found out a little bit more about Neve's "personal business", and saved not one but two iterations of Matt Mercer from Venatori. (The Viper is one; the other is this busker we tracked to a dive bar in the city. We don't get quiiiiiiiiite as much NPC!Matt as we did in Pillars of Eternity, but it feels close sometimes.)
So Minrathous is a little less awful, and I was just going to come back to the Lighthouse to give Harding a present, but then other people wanted to talk to me and hey, now not only have I got stuff Taash wants me to do and the "new quests available in this area" I saw when I hovered over Hossberg on the map, but Emmrich wants to visit a manor outside Nevarra, Bellara wants to hunt up some demon in Arlathan, and stuuuuuuuuuuuuuuuuuuff!
Anyway, seriously, I've seen people complete this game in 40 hours and I have no idea how. ...Actually, yes I do. They don't do companion quests and end up like in ME2, without even a Joker to play Ishmael.
#Thess plays video games#Thess liveblogs DA: Veilguard#dragon age the veilguard#dragon age veilguard spoilers
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Moar Asheera image šš?
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Well, I decided to start a very fast Asheera run through with some mods. Basically "play this game in the easiest possible way so I can focus entirely on Asheera's feelings about the companions' reactions and motivations" for some writerly inspiration. Plus, I've been feeling the need to re-experience everything and get some Act 1 and 2 screenshots/saves.
I know there's some nasty quest item related bugs right now, but I completely avoided any sort of bugs in my first playthrough so fingers crossed!
Anyways, where was I? Ah yes.
Nautiloid business. Freed Shadowheart. Woke up on the beach, etc.
I'm trying to focus on roleplaying Asheera here, and she was definitely tempted to look at the artefact but this Shadowheart - what a strange name, Asheera would think - knew a fair bit on the nautiloid. So, awake she goes. They naturally decided to group up for safety in numbers. Shadowheart's cagey about a lot of things, but now's not the time to think about it.
Next, the pair had a run-in with a few intellect devourers, but they were no problem. A few sword slashes and mace hits and they were good as dead.
Also, this is where I mention that I cheated in a bunch of gear because I really don't want to interact with anything but the companions, a few NPCs (like Rolan) and the main quest. I plan on doing this run in a few big sessions over a weekend or two!
When it comes to Gale, Asheera's first impression is that he's a strange, strange man. She thinks he needs to just get to the point sometimes. She of course said #2 here. (Again, pay no mind to the get up lmao)
But a wizard is a fine companion on a dangerous journey, even if he's a bit odd. Then again, aren't all wizards?
Up next, they had a little run-in with the warrior from the nautiloid. How curious, she's all stranded up in this cage? It's no matter, Asheera convinces a pair of tieflings to go away so that she can talk to this woman again. She's even more knowledgeable about the mind flayers than Gale or Shadowheart it seems.
Asheera is naturally convinced of a cure and committed to finding one, which immediately makes Lae'zel warm up to her. Even just a little. (Side note: I hate Lae'zel's new dismissal to camp dialogue. Why is she soft right away?)
Side note pt. deux: Shadowheart is starting to regret trusting Asheera after this whole... let Lae'zel out thing. She says she trusts Asheera, but I think at this point she's starting to reassess things.
The group follows the tieflings' directions to the camp they called out only to find a band of adventurers being attacked by goblinoids. They call out a war cry to "the Absolute," whatever that is. After they're dispatched, the party meets another friendly tadpoled face.
Wyll is familiar to Asheera because of his moniker, and it's nice to put a face to the name. It's also a bit odd to find out someone she considers a real Hero is a fair bit younger than her. He's teaching a young tiefling how to distract someone in a fight long enough to run away, and Asheera thinks that it's A) super wholesome and B) clever to focus on the child's ability to confuse and confound if things ever got to be that bad.
Also, Asheera is beginning to see all these refugees and after talking to them she realizes they're likely from Elturel. As a Baldurian, she should be a bit frazzled by them. Some part of her probably is a bit annoyed to be helping people from what is essentially the rival school equivalent. But seeing children potentially in danger tempers that a fair bit.
Side note: Asheera laughed at this line from Shadowheart (there's a couple very fun, jokey lines Asheera says this early on for sure)
Asheera decides it's time to talk to the leaders of this place, and she gets wrapped in a whole thing with some girl named Arabella (side note: seeing her with her parents again legit almost made me cry)
I think this is a great time to talk about the fact that I'm using an Approval Dialogue mod. I want to see options when they conflict with companions' approvals and what the weighting implies. This won't always work since I'm going with my "canon" paths for everyone again, but it's something that I want to be able to see and think about from time to time.
This one where you talk to Kagha comes up after you can persuade her to let Arabella go (+1 to a bunch of approvals, but for right now I want to focus on Shadowheart for obvious reasons)
She has nothing to say about 1 or 3, but she gets a huge boost from 2. That's definitely the Sharran in her speaking through, but I do think part of it is her current mindset of pure survival instinct. If it was strictly "I'm a big evil Sharran" rather than whatever fucked up cocktail her brain is at this moment in the game, I think she would have some disapproval for 1 and IMO she might even enjoy 3 a little bit. But she doesn't necessarily mind 1 in particular, which is what Asheera says. It's a bit surprising to Asheera that Shadowheart doesn't have a comment on that. Worth noting for our half-orc.
She gets her hand pain here for the first time, but when Asheera asks about it the topic is stonewalled pretty quickly. Same with Shadowheart recognizing Dark Justiciars in one of the druids' wall murals. Fair enough. Asheera's a fair bit suspicious at this point, but they've got a unified goal and a paladin can cross that bridge when she comes to it.
Oh, and I got the wolf saving throw here which I didn't expect her to fail! It was fun having Asheera and Shadowheart talk about that so quickly. They're still a bit wary of each other, it's after all only the first (second?) day that they've even known each other. I think that Asheera would hear someone ask for comfort in a deep-seated fear and she would offer the simplest thing she can: protection. Shadowheart likely just sees it as a simple kindness given the way she words this, but I think it's very telling that just being... barely nice to her warms her to Asheera so quickly.
This is where Shadowheart's internal calculus shifts back to trusting Asheera again. Maybe she's a bit foolish about trusting Lae'zel, but there are worse people to have as a de facto leader in a situation like this.
(Also, I caught Asheera blinking lmao)
Summed up, Asheera's thoughts so far...
If this ceremorphosis is so deadly and swift, why are they all still alive?
The refugees need her help, and she's going to drag half this party into helping them if she has to.
Helping Elturians is not what she expected to be doing, but she also didn't expect to have a tadpole crammed in her brain so. You know.
Shadowheart is curious, secretive, and more than a little untrustworthy. She also approves of helping out the refugee children and seems a bit surprised to be offered basic kindness. So there's definitely more to her than the cold exterior shows, but Asheera can't quite figure it out yet. It could all be a faƧade. Asheera also has a thing for elven women with a little bite and wit.
Gale is an odd man with useful talents. He's been all right so far, being it's barely been a few hours, but of course a wizard would know to hide any ulterior motives right away. Asheera's suspicious of him and his kind demeanor.
Wyll and Lae'zel are the two that Asheera finds refreshing because it's clear what they want. Wyll wants to kill some devil, and Lae'zel is blunt about curing the parasite and going back to her people. They're easier than Gale and Shadowheart, even if Asheera is very lukewarm about Lae'zel. Wyll's a legend though, so she's just hoping this isn't a "don't meet your heroes" type situation.
Anyways, it was late when I decided to do this and I have other plans for the night. Next time, meeting Karlach and vampire boy and who knows what other fun moments! Toodles.
#hey you can ask me things!#oc: asheera#asheera replay posts#bg3 is a very easy game to begin with but I figured fuck it and I'm full sending a swift playthru#Hopefully I'll have time to play on the weekends? My Path of Exile fixation has ended for the league so there's time now#I actually had to jump back into an autosave for the Lae'zel screenshots because I'm still not used to taking them for myself lmao
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9.) if your story got a video game adaptation/spin off, what would it be like? if your project is already a video game, do this for a novelization.
Ohh, what kind of game? Hm.
Jeeze. This is tough. I want to do all the things, but trying to do that would make for hopelessly unfocused gameplay. š
A game set in the Spire could be anything from action adventure to real time strategy to RPG (speaking of D&D campaigns, hah) to friend/dating sim to visual novel to social or community sim (along the lines of the Sims, Stardew Valley, Animal Crossing)ā¦ depends on what dynamics you want to focus on. Heck, I could see something like the Fire Emblem games ā Radiant Dawn is the one with which Iām most familiar ā being a really good fit.
I think if there were going to be only one video game adaptation, thoughā¦ Iād be on the fence between two options.
One would be a visual novel type game, or maybe something a bit along the lines of Night in the Woods ā heavily dialogue and interaction focused, where who you befriend and the choices you make or the advice you give kind of shapes the broader community and certain plot events. Itād probably focus on some specific plot arc within the Spire, and be relatively short, or else itād be kind of an anthology style ā maybe thereād be a roster of player characters whose short stories you could play?
For the otherā¦.
Okay. So. Look. Fallout 4 has a community mechanic where you can refurbish settlements, build structures, assign people to various roles, etc. Andā¦ I have never once completed a playthrough of Fallout 4, because I always get completely and utterly side-tracked into settlement-building. ^_^;
So I think something like that would also be really neat! Itād be rebalanced ā the settlement of the Spire would be the main focus of the game, the construction and community management mechanics would be pretty powerful, and most of the main characters would be people living in the Spire, with dialogue, specific needs, role preferences, relationship mechanics, etc.Ā
Thereād still be an action and resource-collecting element, but instead of being the main plot itself, it would be how you gained the resources you need for the main plot. Quests to appease various characters, or to establish trade relations with an off-Spire community, or to defend some Spire residentās homeworld, or to collect research to build new things, or to beg borrow or steal resources necessary for a specific critical project, etc.Ā
And it would maintain the core problem of the Spire: people can never completely cut ties. Any individual or group that isnāt willing to keep working with you becomes a major complicationā¦ and possibly a threat.
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Just got done playing Echoes of Wisdom and head full many thoughts. Needless to say, I will be spoiling a couple things so feel free to skip this if you'd prefer go in blind, also very long so tldr is I love this game and can def recommend playing it yourself, just go in blind and discover everything yourself as that's so much better
I honestly thought it was really cute, not just because of the art style (Link's Awakening holds a special place to me so it was really nice seeing them reuse the style but polish it up a bit more) but the characters and their interactions with eachother and Zelda. Each character felt rather fleshed out, and I'd often get a good chuckle or two from the dialogue.
And it was pretty nice to see it still being open world while having a linear story. Don't get me wrong, I LOVED BotW and TotK, still do. But I can absolutely see why folks weren't a fan of how the story played out, with how alot was told via memories but you still got some from current events. But with EoW they kept the story happening in present, keeping the exploration open and letting you still take on everything at your own pace, look around as you please.
On a similar note, I really liked there being full on dungeons with puzzles again. And they were perfectly balanced, not too hard but not too simple, just right. Some dungeons admittedly were a little trickier for me, but honestly I'm happy with that. I want to be struggling to figure dungeons out, instead of just breeze right on through, it makes it that much more satisfying.
The bosses were, for the most part, pretty easy. Keeping with usual Zelda fashion, there'd often be something that clues you in to whatever you gotta do to defeat them, although there is a couple that it takes a bit more than a quick glance to figure out (like that one side quest boss, I forgot the name but that cloud dude, I had to look it up and I would've never guessed you'd have to corner it and send arrows flying to it's eye) but that's perfectly fine because again, a good challenge is always nice.
Speaking of bosses, the final boss. While I'm glad we got a new villain (who I honestly LOVED as a villain but I'll touch back on that), it was a bit easier than I expected? I was thinking it would be harder, I mean I still struggled a little (lost a couple fairies and was running out of smoothies but I was locked in nonetheless) but after I had defeated it I was just there like "damn, that's it?"
But, Null. We finally got a new villain, I was worried it was Ganon again but I was wrong. I know others may not share the same sentiment, but I really liked Null as an antagonist. It wasn't all cynical, boisterous or anything like other villains. But calm, collected. And it actually felt like a threat, once it got ahold of the piece of the triforce and started spreading those chasms all over. That's something I've always loved in games, when the villain doesn't feel like just another obstacle but a real threat to those in the game.
And then of course, the soundtrack. As always, the soundtrack was a banger. I really loved how as time went on and you'd progress further, eventually when you'd step out into the world again, it'd start with a little bit of Zelda's lullaby and then get back to the usual overworld theme. And then when you battle puppet Zelda and Null, there's motifs of Zelda's lullaby but slightly, distorted for lack of a better word and I adored that.
I don't think I really have any gripes, but I may eventually think of something after thinking on it more
#echoes of wisdom#zelda echoes of wisdom#loz echoes of wisdom#loz eow#echoes of wisdom spoilers#eow spoilers#i really mf loved this game#everything about echoes was just gold#the music. the characters. everything#also totally didn't cry at the end idk what you're talking about#someone was just cutting onions near me that's all
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I had a bit of an RPG itch and wanted to play something, so I ended up giving Outer Worlds a chance. I remember it was touted as a "Fallout new vegas, but in space" back when it released, but got a lot of poor reviews and some folk said it was bad, so I never played it. Until now. And honestly? Not a bad bite sized RPG.
The Outer Worlds is an RPG much in the style of Bethesdas Fallout games set in space, where you are just some guy who gets revived by Rick Sanchez and you get wrapped up in a lot of nonsense. Nonsense dosed with plenty of humor and over the top capitalism. This being an RPG you of course get to make your character, choose a set of skills for them and take the story into several different directions.
I feel the way you build your character is pretty impactful, and you can tackle missions in many ways depending on your set of skills. I'm sure a hacking/stealth oriented playthrough is very different from a combat focused one. I went for a 100% pure melee build with some intimidation on the side and it was fun, although the combat got a bit stale after a while. Depending on your skills and choices I felt like your decisions were meaningful. Especially once you see everything when you beat the game.
I was most impressed with the sheer amount of dialogue in the game and your companions. There are at least 5 different companions who all have dialogue between each other, and their own reactions and thoughts to whatever is currently happening. I loved the fact that your companions would comment on what you're doing, join in on conversations and NPC's would actually acknowledge your party members. It made them feel really involved and adds some replayability depending with who you wanna run through the game.'
Although I appreciate meaningful choices, clever NPC's/companions and such and such, I felt like the game was lacking on certain aspects that I found more meaningful. For one exploration felt very dull. I'm sorry, but my enthusiasm for exploration died out in the Emerald Vale. Walking everywhere and looking through every house only to find just endless amounts of trash and ammo. I never felt: "WOW what a discovery! This new weapon/armor is so cool, I'm glad I explored the random cave!". Even in the DLC's I really didn't find anything. On Eridanos I found a hotel workers uniform that was pretty neat.
You're not really rewarded for your exploration. Because I knew you barely find anything out there I would just run to my objectives, and if there was a house or something I'd quickly skim through them (only to find junk, once again) and be on my merry way. I think I can only remember a few moments in the game where I found something by exploration, like at the start of the game you can find a minigun in a nest of big apes. But most things are either handed to you, you find them on a linear mission on an NPC for example or you just follow a quest. Like for the science weapons. You do have to look around a bit for info, but once you get it the game will tell you where the weapon is. If they make a sequel I hope they improve the loot and sense of reward for exploration.
I also found the side quests mostly dull. A lot of talking and dialogue with somewhat interesting stories, but for the most part they were very boring. The closes thing to an interesting side quest was when you had to solve a maze in the DLC and decide who gets the prize in the middle of said maze. The companion quests were probably the most interesting of all side quests, because they had interesting stories. Like helping Parvati get a date, or reach enlightenment with vicar Max.
The lack of enemy variety was also very off putting. Even in the DLC's you fought just reskinned versions of main game enemies. You fight the same 5 monster types + humans and robots throughout the whole game. There's also just one boss in one of the DLC's and even that is just a resized worm enemy that you've been fighting all game, haha.
Quickly about the DLC's: they were alright. More of the same, and not very interesting. Gorgon felt no different from the main game and I didn't care much for the mystery. Murder on Eridanos was a bit more interesting with a whole DLC centered around you trying to figure out a murder, it was fun! Especially with the banter from your magnifying glass gun.
Overall it was a fun experience, even with it's flaws. I did start feeling a bit worn out by the game around at 35 hours, so I'm glad the game wasn't any longer than that. I know there's a sequel coming, so I can only hope they don't neglect exploration, side quest and enemy variety.
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Harvestella credits rolling... Time to give my thoughts on the game
Spoiler free thoughts:
Genuinely terrific game, I will bite the hand of whoever at squenix's marketing department declared this game to be "just a farming game" instead of the cosmic horror jrpg it actually is
Cry count was somewhere in the 15-20 range, had some of the most heart-wrenching side quests I've ever experienced in my many years of playing jrpgs. Main plot made me go "what? Hello? Huh?" Almost every cutscene, but in a good way.
A solid 10/10 game I love it to fucking pieces
Soundtrack was a genuine 11/10 I want to inject it into my brain
Characters were 10/10 love them so much
Combat was a 9/10 I didn't mind it being on the simpler side, though the final boss dragged a bit
Inventory and crafting gets a 10/10 I love how the inventory/storage works
Farming and ranching gets a 9/10 just cuz I could never get a hang of crop placement and had to axe so many plants OTL (skill issue)
Environment is a 13/10 I love the scenery and towns they're so incredible
Game performance on switch gets an 8/10 it was really solid for like 80% of the game but once u get more than 2 farm upgrades it rly starts to struggle on frame rates on the farm. Overworld also had that issue towards the very end. It was on switch tho so I'm not docking it too much for that, it did rly well (though I did suffer two crashes so OTL)
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I will say, the ending didn't get me as teary eyed as I was expecting, but I felt it did a good job and didn't let me down. The final final boss could have had better line delivery as well as a bit of reworking of her final lines cuz by that point it felt a bit hollow to me. Though maybe I was just jaded from fighting the dream of man's end. That boss fucking sucked
(NVM loaded up my new game plus and getting the letter in the mail saying "humans, I love you" made me cry. I love you too, Omen.)
Favorite boss was by far Aria. She had incredible dialogue and I loved seeing her character getting pushed into a corner and the very human way she lashed out. So incredible I love her so much, and it felt so rewarding to give her back her diary and bringing her back from the brink of despair. She's such a relatable character.
I will say it's also incredibly funny that the minute I got to the American flag in Heine's quest I instantly put together where the plot was going, the fact that it was so warn, the way no one knew what it was, what an incredible morsel for them to give.
Favorite quest was probably a close tie between Istina and Dianthus. I loved that istina was given a "traditionally feminine" role, but was by no means treated differently for it. There was no hint of "you'd calm down if u just had a kid" type shit u see from so many pieces of media. Instead she got to have a storyline about learning how to be happy, how to help others have a happy childhood when she never got to have one. And Dianthus just... I fucking ugly cried at her quest I'm ngl. Her deciding to create art, as inspired by Emily... Makes me feel so much.
I also love that Geist went fucking crazy trying to realize his full potential with the metaphysical, meanwhile Dianthus is like "I'm simply built different" and handles it no problem.
I love Dianthus so much. She was my fave when I first picked up the demo and she stayed my fave the whole way through. Can't wait to date her in post-game.
Harvestella is so fucking good I'm gonna eat my hands
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FF7 spoilers under the break you've been warned
So hereās my official writeup on my thoughts and feelings on FF7 from start to finish. Iām sure Iāll skip some parts but I just neeeeeed to talk about this and I have nobody to talk to about it now bc my irl friends are not the fandom girlies I typically associate with lol. For anyone who reads this, bear in mind that I have somehow not been spoiled for literally anything in the OG game (and havenāt played it) aside from the one obvious big thing (and even then, I didnāt know when it happens or any of the circumstances surrounding it).
The start of the game is hype and exciting because WOW NEW LOCATION!!! But honestly I had a bit of doubt going in. I was incredibly excited just to get back into the world I hold so dearly to my heart but thereās always this nervousness that comes with any piece of media you look so forward to because if it sucks then it justā¦ ends. You donāt get a redo of something, ya know? So thereās always that preliminary anxiety when Iām starting something new because Iāve really put all of my emotional eggs in this basket and I need it to be good.Ā
But yeah you start off in Kalm and let me tell you the fucking cornfusion I was having with Cloud retelling this story to all of his friendsā¦ The Nibelheim Incident. And the whole time heās retelling the story Iām like man I just donāt remember any of this and Iāve played the hell out of Crisis Core and I could have sworn this was Zack, Sephiroth, and Cloud (as a hidden shinra soldier, not out as Cloud). Like I remember the photograph they took with Tifa on the way up the mountain and it was Zack and Sephiroth and Tifa, no big Cloud moment. I remember thinking āBut wasnāt Zack paired up with Sephiroth?ā so I was incredibly confused by the end of this segment. But then Tifa validated my confusion by being incredulous herself so I was like oh okay, Iām not fucking crazy. Although I was still super confused!! Like why are they both remembering different things and not mentioning Zack at all (that comes later) and is Cloud lying? And is he doing it on purpose? Thatās not the Cloud I know, the Cloud I know is a SOLDIER and seems pretty honorable (thatās my fucking bad by the way, I do NOT understand how playing Crisis Core three times, watching Advent Children countless times, and consuming so much fanfic and other media around this universe has allowed me to blow past the fact that CLOUD WAS NEVER A FUCKING SOLDIER. He couldnāt pass the mental test so he was just a regular Shinra grunt this whole fucking time and the only reason he has the Mako eyes is because of that fucking four years of tube testing Hojo did on him and Zack!! And then he just mentally checked Zack out after the trauma of his death and was like āyep, actually I did all of these things and Zack isnāt realā. LIKE WHAT??!?!?!?!!?!?! HOW DID I MISS THAT LMFAO)
To be honest the first half or so of the game kind of blurred together because it was very very very light on the story and that was really brutal for me. I think the first time I played Remake when it came out I blew through the story in likeā¦ 25 hours. I didnāt do AAAANY side quests because I was just so excited for the story stuff. So this time I really wanted to enjoy the story correctly and play it right the first time so that first half of the game was me doing the Rumplestiltskin toe gripping thing while I fought my way through all of the little side quests. But they felt fulfilling honestly. I really do love building a relationship with these characters but holy farking ship, I kept talking to Tifa all wrong and I was so scared lol. I swear every time Iād have to make a dialogue choice I picked the wrong one and he would say some dumbass shit to her. I was building a relationship with Barret easy fucking peasy we were just a couple of guys being dudes. And boy do I love Barret. Iāll always love the trope of a big scary man with a heart of gold and heās honestly the model for that now. Every time heād mention Marlene Iād feel my heart swell with joy that this imaginary character has so much love for that little girl. And I love Red XIII so much too, although slightly less now that his personality changed COMPLETELY, but I still canāt help but love him. I spent the whole first half of the game anxiously waiting for Cid or Vincent to show up (AS WELL AS FUCKING RENO, and although I understand why they cut his character for the ENTIRE GAME I cannot help but be heartbroken that one of my favorite characters was just left out) and forgot completely about Cait Sith!!!! So when we got to the sauce and I saw him my little heart completely leapt out of my chest I was so excited!! He was such a really truly amazing and wonderful little guy and I canāt believe I forgot about him. I didnāt know he was a little robot though which was shocking to learn, but it doesnāt matter. His little sacrifice at the end of the game made me tear up regardless of that. Yuffie was there too but she made me sooo mad at first lmao I ended up enjoying her character a lot though!
Queenās Blood fucking rocked btw, that was insanely addicting and I wish they had more people to play lol.Ā
Cloud is insanely loveable and crushable. I absolutely adore him and always have and always will. Heās such an endearing protagonist and to see him go through so much in this game was a lot to take in. The scenes he had where he was feeling joy were so important and added so much. I also love the Tifa cat side quest.Ā
So yeah the story is kinda slow up until a little after the halfway point Iād say? It was a lot of just moving from place to place and slowly building things up but I think it worked. I will say that the Zack segments were short and confusing because of their scarcity and length. I would play as him for 3 minutes after 20 hours of doing other shit and then be like āwow! I still know nothing!ā lol. Which isnāt a bad thing necessarily but it was disappointing when I felt like there was a lot of marketing in this game about Zacks part of the story. But once the story picked up I was so fucking in dude. Also once I got my Cloud/Tifa date outcome on the first try it was like the game allowed me to give 0 fucks about finishing the rest of the side quests I had left by the wayside lol. Which was nice. And their date was absolutely everything my shipping heart wanted. The Loveless Play was SOOOOO AMAZING OMG the set and how they put all of the characters into it! Was so good. And Iām a sucker for that kind of thing. AND THEN THE FERRIS WHEEL?!?!?!?! Their entire conversation the entire date was so like warm and ānaturalā for them and it was so nice to see Cloud be a little more open and see Tifa also be more vulnerable. And the kiss was so magical I felt like a little fly on the wall and I cheered and cheered out loud when it happened cause I really did NOOOTTTT think theyād actually put a kiss in the game since I know thereās a lot of āAerith vs Tifaā drama in the fandom (always has been). Ahhhh Iām so happy lol it was so awesome.Ā
By the way I didnāt know that Cloud had this possession/degradation thing going on either. So when that started happening that was totally alarming. When he knocked Tifa into the mako reactor in his evil little way I was fucking shocked. I truly thought they were rewriting the game to kill Tifa off or something, but that whole segment was absolutely gorgeous and Iām surprised they didnāt touch on it more later on. Just because it seems like it would be a life impacting moment for Tifa. And also cannot believe that after that incident Tifa didnāt go to the others and say āhey uhh somethingās fucking wrong with him right now, if he starts being super weird make sure you stay away from him cause he might actually try to kill youā lol. But man it broke my heart sooo bad seeing Cloud like that. Especially because in this game I feel like they really let his goofy personality shine a little bit more so it felt like he was truly not himself.Ā
Meeting Vincent and Cid was a dream. Iāve played Dirge of Cerberus ages ago but I donāt think I beat it, but I love Vincent and Cid lol. Cid is just a goofy redneck so that always resonates with me and everybody loves a super serious vampire. Cait Sithās betrayal stung like a bitch because he was kinda my favorite ānewā companion and I loved his positive attitude and outlook. But like I said earlier, his redemption was really beautiful.Ā
Leif was so convinced they would change Aerithās death to Tifa to just subvert and change things but I donāt think he was quite understanding of the impact Aeriths death has. Her sacrifice because sheās a Cetra and how she can change the fate of the world and her friends with this one incredibly selfless decision. Sheās never had a normal life and finally makes the friends she wanted so badly and went on an incredible adventure and now she has to give all of that up after not enough time with them? Powerful and painful. And like I said, I didnāt know the circumstances surrounding it or when it happened so the entire game I was on edge wondering if it would happen this game or not and wellā¦ sure did lol. I figured it would be at the end of this game to give them all the motivation to really end it all in the next game but it still hit me like a train. That entire sequence at the beginning of chapter 14 where Cloud and Aerith are in the sort of āafter lifeā or the āacceptanceā area had me crying like a baby. The way everyone was just happily accepting their fate and their one last chance to do the things they did in regular life. Blegh. And when they got to the church and he was still confused and she was just thanking him and telling him not to blame himself and he falls into consciousness again as Sephiroth is walking into the church in the background. I made this weird audible sob because I knew it was coming and I was so scared for her. Iām telling you this game was really immersive. I have never felt myself just totally disappear in a game like that ever.
So yeah, then that happens. And it was such a sad scene but really so beautiful and impactful. Bro Iām tearing up again just typing this out hahaha. And the quick time events they have you do to try to stop Cloud from being the one who kills her was so difficult and that just added so much to the immersion, and then itās all kind of for nothing (or so it seems? But yes for nothing) when sephiroth kills her, and it shows everyone crying and the music is insanely gorgeous during this entire time by the way. From the second they took to the afterlife in Midgar together to now the music has been non stop amazing. And then Iām just thinking back to Aerith singing her song on the Loveless stage and her crying and GUHHHHH. I truly wanted to destroy Sephiroth, fuck that guy Iāve had way more than enough of him. The whole scene was devastatingly beautiful. I canāt put it into words at all.Ā
And then to see that Cloud is still poisoned at the end of the game was also heartbreaking. Watching them all prepare to fly away and āleaveā Aerith behind was heartbreaking. Watching Aerith become their guardian angel was heartbreaking. But my god what a fulfilling game. I feel broken on games forever.Ā
But that part where you have to throw boxes as Cait Sith and Fat Moogle? Fuck that shit.Ā
Anyways 10/10
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