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#but i tested out as a png
dragonflyxem · 2 years
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I love me a big boy
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codgod-moved · 1 year
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^3^
(there’s a bonus drawing under the cut that i don’t like enough to put in its own post but i still think it’s cute lol)
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fambily :]
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renxamamiya · 4 months
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Fire Emblem Engage [1/??]
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cenfitto · 7 months
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im playing
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dreamychaika · 2 years
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eepy boys
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orgonongurlz · 1 year
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finally drew something im happy with after weeks of lacking motivation!!
<333
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grass-s0fa · 10 months
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A shading test with xen ヽ(・∀・)ノ
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gynandromorph · 2 years
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this needs a Lot of cleanup to make it less buggy, but i added in crawling today and i’m VERY happy about it
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serenstars · 5 months
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new armor and camp clothes for Vesper. he has been fucking EATING act 3
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making-you-in-spore · 5 months
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pinned post
TRANS RIGHTS!! TERFS GET THE FUCK OFF MY BLOG!!!!!!!
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who are you?
i'm just a guy who likes spore [2008]
why do this?
i just really like spore and making creatures in spore. it helps me practice my creature creation abilities.
can you make my oc in spore?
as of right now i do not take requests. i generally find characters and creatures i want to make by them appearing on my dashboard. refer to the Request Beast.
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what is in your icon?
captain thunderhide, my main spore space stage captain.
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do you use mods?
i exclusively play this game with mods.
can i download the creatures you make?
only if the original creator of the design is okay with it and requests a png. please note that in order to successfully download the creatures, you will need to download every mod used to create them.
i will not always be able to say what mods i use to make something, so it's a gamble if you don't have all of the ones i use.
how do i mod spore/do advanced creature creation like you?
darkedgetv's FAQ is a very good resource to begin. i started there, and it's where i recommend you to start if you're interested in spore modding. it also contains many other mods i have not listed under the cut.
as much as i disagree with the process of using a discord server to contain vital information and resources, the davoonline spore modding community discord is also a good source of resources and mods that even i do not use.
what editor mods do you use?
a lot, so they'll be under the cut.
not mods, but highly recommended for enhanced playing experience
4GB patch - Tutorial - patches spore [and other 32bit programs] to be able to use 4gb of RAM. recommended if playing a highly modded copy, and makes the game more stable.
Reshade & ReSpore - post-processing injector & shader that alters the appearance of spore, giving it more detailed shading and vibrant colors. i use this for gameplay and screenshots. runs on GPU power, so excellent if you have a strong graphics card
HD graphics fix - this doesn't actually seem to work for my copy, but it alters the textures of base spore to be more high-quality.
mods that are absolute must-haves
these mods are ones that i use in almost every creation, and add a lot of QoL to the editors. if i forget a mod in a creature png i post, it will be one of these.
Dark injection - THE spore mod. it's likely a lot of other mods you'll download will mesh well with dark injection. you can turn off whatever you don't want to use through the installer.
Universal Property Enhancer - a library mod that many other mods require
The Smoother - a useful tool for building muscles and smoothing out your creatures' bodies
Enhanced Color Picker - a requirement for super detailed creations, enables hexcode color picking and color wheel selection beyond normal limits of spore
[UPE] Infinite Part Scaling - allows scaling of parts near-infinitely, beyond the limits of the original game
Project Skyncraft - adds new creature skinpaints
Unshackled - adds nodes and limbs for creating custom wings, heads, hands, etc. a little bit unstable, i mostly use this for wings.
Spore Stacker - allows stacking of any part
Subtle Rotations - reduces part rotation snapping
Advanced CE - adds building editor manipulators to the creature editor
Every Part Costs Nothing - self explanatory
Rotate Anything - lets you rotate anything, including feet and hands
Advanced Creature Paint - allows for individual coloring of parts on a creature, like in the building and vehicle editors
Ambient Occlusion Disabler - removes baked-on shadows for creatures
Delta Paints - adds new skinpaints
Valla's Skinpaint Switcheroo - adds duplicates of all vanilla, C&C, and GA creature coat and detail skinpaints into their opposite category
test drive related mods
these mods are not required to download the creatures i post, but are recommended for the test drive.
No More Creature Editor Animations - turns off the animations that play when you add eyes, mouth, feet/hands, etc
Sevan's TF2 editor animations - adds multiple animations from tf2 into the creature test drive.
Mx3's Dance Animations - adds a multitude of dance animations into the creature test drive.
Tenebris's Creature Test Drive Animations - adds many animations from within the game to the creature test drive.
EditorBG - adds extra editor backgrounds
Ramone Kemono's MMD Drag Ball - high-effort dance mod complete with special effects and a reverse engineered camera system
part mods
these mods add parts to the editors.
DroneParts 2017 - adds many mechanical and polygonal parts useful for machine creatures, i like to use it for building clothes and markings.
New Drone Parts - a sequel to droneparts 2017, compatible with the old version. install both at the same time if you want to be able to use creatures from the old droneparts mod.
Himeric Engine - adds horror-themed parts to the creature editor.
Spore Resurrection Next Steps - adds a few parts to the creature editor and several new textures to the building and vehicle editors.
Dinosaur Parts - adds parts based on dinosaurs and other animals. mostly heads.
Strange And Beautiful - a now-discontinued, reuploaded mod that adds unusual and unique parts to the creature editor
Bionicle parts - adds a few bionicle pieces to the creature editor
Little Box Of Horrors - adds many parts with an overall horror theme. some are animated.
Pandora's Toolbox [1.0] - adds a multitude of basic shapes and polygons to build with
Replicant - adds non-textured animating parts and non-animating parts in a separate tab. good for if you want to use hands, limbs, etc without them animating or adding stats
Armoured And Dangerous - adds a few high detail mechanical looking parts.
Delimbiter - increases the amount you can scale limb parts, and allows for more crazy movements of certain limb parts
Valla's Vanilla Style Parts - adds several parts which mimic the vanilla style
Wordsmith 2.1 - adds letters to the creature, building, and vehicle editors
Kaiju parts - adds several parts based on popular kaiju
Organic Help - adds many membrane pieces to the creature editor, for creating wing webbing among other things
Project: Mad Mannequins - adds many human body based parts. and a horse for some reason
A Mouth For All Seasons - adds alternate versions of all vanilla mouths [and all unused cell mouths] with alternate diets
Valla's Captain Badges - adds all space badge models into the captain outfitter and creature editor
Rock On! - adds rock props from spore into the building and creature editors
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bareee · 7 months
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Tav-Dex Template(or just Tav info card)
It is done! This took was too long to figure out… so after testing out a number of ways to do this with @0illipheist help, we found the best way to set it up was as a transparent pngs.
I’ve made one for each subclass(which is why this took so long) so no one would have to fight editin too much and just had to add text. I’ve categorized them in their classes, so ya aint gonna hunt for none neither, I’ve made a Google Drive with all the classes organized to hopefully make things easier to find then crammin em in multiple posts.
I left a blank one for those who wanna have more freedom or multi class, yal gonna have to work harder cause ain’t no way….i ain’t makin all those nuuuupe. I’ve also added the layout example for those who’d like to follow it
Hope Everyone Enjoys, Go wild, Go messy, and have fun with it~
Blank Layout Example
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Drive to All Classes:
*If there are any issues with anything, let me know*
EDIT: I wanted to add I’ll be makin a Tav-Dex blog(in process now) and would love to add anyone who wants their Tav added. I’m workin on some Tav entries at the moment to show what they can look like, but if anyone would like to be added DO NOT ADD IT BY REBLOGGIN IT ON THIS. I’d rather not have this sucker repeated on ever post. Instead use the tag #Tav-Dex so I know who’d like to be added. I’ll post an update on the blog here when I can. For now, I must nap…
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u3pxx · 2 months
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COMMISSION CARRD | TOS | SAMPLES OF MY ART
hi there :^D announcing that i'll be opening commissions on JULY 20! i'll be opening 4 SLOTS in total but i will have a waitlist! focusing on 4 things at a time just makes things easier for my brain (also, trying out a new method of collecting responses, just testing it out if this method is easier for me lol)
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on july 20, i'll be releasing a google form to collect responses, commissions are first come first serve, so if you want to be one of the first ones, i ask that you prepare a:
description of what you want me to draw (formatted in bullet points, not paragraph form)
character reference/reference pictures (you can send more as we go through the commission. send in either a png/jpeg file, a drive folder containing the reference photos, or even a google document containing the references)
if you have any more questions, feel free to look over my commissions carrd or send me an ask! reblogs are very appreciated, and thank you so much always for the support 🫶💥
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pluto-sims · 2 years
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PATTERN POP BEDDING
oi oi look who it is again...alas, nobody exciting, only me, BUT i come baring more garish furniture to make up for it! I loved the patterns for the bedding in the new Pastel Pop Kit, but, true to form, I want VIBRANCE. i want colours so saturated they'll burn your retinas if you look at them for too long. so, naturally, i remade the 80s-esque pattern with the original swatches and a BUNCH of super colourful variations, too - 32 in total. I'm sharing the patterns, too, for anyone to use however they want!
I've recoloured three bits of separated bedding (double, single, and toddler mattresses) by the forever incredible @myshunosun, and the meshes are included thanks to their exceptionally generous terms of use!
Details, swatch previews and downloads under the cut!
@maxismatchccworld @emilyccfinds @mmfinds @maxismatch @mmoutfitters
Details
Recolours of @myshunosun's double, single and toddler meshes - thank you so much for your open terms of use, and incredible content!
All 3 are BGC and can be used with maxis-match bed frames (of course, I totally recommend any of @myshunosun's - check out all of their amazing cc here!)
Recreation of the 80's pattern from the Pastel Pop Kit, plus additional colourways - 32 swatches in total, on all 3 mattresses
Custom thumbnail, correct colour tags
Swatch Preview
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I've included an optional folder containing PNGs of all the swatches, plus the Photoshop pattern set. You're free to use them however you want, as long as whatever you make with them isn't paywalled. Credit is always appreciated if you do use them, but you do you!
Anyway, I thiiiink that's all the info? Once again, all credit for the lovely meshes goes to @myshunosun! Thank you to everyone who tested these, and to the creators of all the CC used in the preview pics - if anyone has any WCIFs, let me know!
Download:
SFS │ Patreon (both 100% free to everyone, always.)
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maydaymainia · 11 months
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Hello, I love the basic mechanics infographic the World of Darkness Twitter posted the other day. But wanted a less ink-intensive page to print out. Spent way to long doing this so figured I'd post it. Should fit a normal US Letter Size (8.5x11) piece of paper 🦇
Download the full-quality pdf and png file from my Gumroad
UPDATE(s):
audsoll-blog pointed out that the Sneaking test was originally listed as Dex + Strength. I've corrected it to list Dex + Stealth. Thank you!
misterbatguano pointed out a typo with 1 on Hunger d10 being labeled as a success, this has been corrected to 10. Glad you noticed it, thank you!
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Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com
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aridridge · 2 years
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quick temporary fix to enable skin details, overlays, & default eyes for infants
for people asking how i figured out how to get things like skin overlays enabled for infants (namely @delicateism & @simminnikas on my post). 
this is not by any means a long-term fix or even probably the most convenient way to do this, it’s just what i ended up doing for the moment so that the babies would be cute. it’s also not a way to fix default skins; it’s just a way to get your infant to have the skin you like. whoever has a better way to do this, i’d totally love to know how! this is just how i jerryrigged it for the time being :)
first, i went into sims 4 studio, and went file > open > then i clicked the package file of the skin overlay i wanted. this has to be a nondefault version of a skin overlay—it can be set as a skin detail, or maybe makeup, whatever. if your favorite skin has a nondefault skin detail/makeup version, open that in sims 4 studio, and a window will pop up.
once the window pops up, i go to the tab that says ‘texture,’ where you’ll see a picture of the skin overlay. click export, and it will export this skin overlay to a png file. that’s the first part done!
after this i went back to the home screen of sims 4 studio. on the home screen, i selected ‘override’ under the blue tab that says CAS, then clicked on that blue CAS tab, which opened a window full of assets from the game. 
under the search bar, i typed ‘storkbite’ which brought up the skin detail asset that is the infant stork bite birthmark thing. once you select it & click next, it will prompt you to name the file before you make it, so name it something so u know what it is. 
after this, a window like the one from before with the skin overlay will pop up. under the same texture tab from before, you want to press import this time. you’ll want to import the png file that you exported from your favorite skin overlay earlier. 
click save, and the name you chose earlier will be a package file now that you should put in your mods folder. now, when you go into the game in create a sim and select the stork bite detail, instead of giving your infant sim a stork bite, it will give them the face overlay you selected. (you can choose to have your skin overlay replace the other infant skin details instead, like the birth marks on their backs and legs, but you’ll have to scroll through the assets during step 3-4 until you find the one you want your skin overlay to replace.)
this same process can be done with makeup, too. there’s no makeup tab for infants, but by following this same process, you can choose to make your favorite blush/whatever replace an existing base game infant skin detail (or maybe you can make the makeup be an added swatch of an existing skin detail without actually replacing the original, if while on the home screen during step 3 you select ‘add cas part swatch’ instead of ‘override’, but i haven’t actually tested this). 
if you follow a similar process, but instead of replacing a stork bite, you make overrides by changing both the texture AND the specular of the default base game eye color assets in sims 4 studio (which will be listed as yfeyecolor, but that’s fine, it works the same), you should be able to make your favorite default eyes work for infants, too, but it’s kind of an arduous process that i haven’t fully completed yet. i’ve done it with one eye color, which worked just fine, but it looks like you might have to do them all manually, one at a time?
if anybody knows a more efficient way to fix default eyes, please, please, PLEASE rb & tell me lmaoooo. if anyone has a good way to fix default skins, please rb with that, too! <3
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levshany · 2 years
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🧩🃏A bit about AJS development🃏🧩
While working on the first ep, I've collected some materials. Here you can see the most delicious concepts and wips which you will not see in any Shavs' video 👀👀👀
There are the initial and final character designs, the height ruler and all sorts of things~
The first episode is:
2 months of work
18 asks
~7 script pages
112 frames and
370 separate png image details for correct editing
Was it hard? Yes it was. Was it fun? Absolutely! But guys, we've only just started, and the whole first episode I was testing water, you might notice that even the coloring of some of the frames (not counting the final scene, it was meant to be that way) is different. That's because I was developing the color palette literally in process, and that's why it jumps during the episode.
I just figured out how to do things. And now when all the concepts are ready and I know all the work stages, I feel more confident! And this means that further episodes will be more holistic and eventful! >:3
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