#but i REALLY liked some new dlcs and wanted to get them so i deleted that version and tried to get the one with all dlcs
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linabirb · 1 year ago
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once a month i get the urge to pirate sims 4 with all dlcs but then i remember how i did that once and my pc almost exploded
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sweetmage · 10 months ago
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The recent announcements regarding Larian no longer doing big updates and passing the rights to the characters back to WotC has basically all but killed my already waning interest in BG3 atm. I don't care about DLC or anything like that, I care that they did not fix their one and only black companion. I care that their past two games prior to this have had NO black companions and that the one that does have one he gets changed due to them taking feedback from racists then gets sidelined and abandoned. I care that I and many others have endured constant racism and anti-blackness in this fandom for month which was validated and emboldened by Larian's silence on the matter, mockery/sexualization of Wyll's story with Mizora (his white woman slaver and abuser), and their refusal to address or even acknowledge the very large and vocal feedback they've gotten. Sure, they could drop a huge patch unexpectedly despite everything they have recently said to the contrary (no more character stuff, no more story content, etc.) and I am more than willing to delete this post and eat my hat if so, but that is absolutely not the way it sounds at all in the recent statements. They have yet to even be bothered to address it, which would at least be something even if they don't fix it. I get wanting to move on, but the fact that after 6+ patches and 20+ hotfixes they never made time or effort for their one black companion before throwing in the towel is frankly disgusting. Time and time again, media creators show that black people and characters are not worth the same time and effort as other characters/fans and that hurts. This game, its characters, and the friends I made in this fandom are all very important and special to me and it's likely that after some time to process recover I will feel up to engaging with it again. Absolutely no shame and judgement to anyone still playing it, I genuinely hope you are having fun! I hope to again one day as well. I just personally have no desire to interact with it right now because, as a black person so used harsh fandom treatment and media that doesn't care about us, I let myself believe this time would be different and I was burned in the end like usual but even worse because they were taking active feedback and piling more new content on to their white characters.
It's been really hard for me to put this into words and I am very sad about it so this is probably the only thing I will say on the matter. Do not bother sending further feedback to Larian as it is useless now. But DO continue to make fan content to fill the gaps and continue to address anti-blackness in your fandom communities. Peace and love ✌🏾💖
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boingyboof · 11 months ago
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Insane rambling about Side Order
ok so now that I seen other people talk about the dlc and the hype from the release calmed down a bit for me, I can say that the story in Side Order is very shallow and it makes me very sad :( As much as I love all the Pearlina and dedf1sh stuff they given us, its just that. Lesbians crushing on each other. WHERE IS ALL THE STORY !!!!! AND THE STAKES !!!!!! I feel that Splatoon 3 with Side Order specifically showing it, is that it really holds itself back. There is SO MUCH potential for Splatoon and all the unused content for player customisation and the game not adding a whole lot of new stuff, just proves it. Side Order is specifically holding itself back to the point that it feels like 70% of the story is cut / done at the last moment. AND IT SUCKS cuz I expected a lot of story and lore from Side Order but there is barely any and its shown in a very simple way :( There was so much they could have done here but its just not there. And while I love dedf1sh will all my heart and I would be sad if they werent here I gotta say... they do fuckin nothing If you deleted dedf1sh from the dlc completely then NOTHING WOULD CHANGE AT ALL !!!!! They play no important role in the story and just sit in the elevator the entire game. And while it can be explained by their personality (which is ok) they have very little dialogue, almost all of it just being informational. Also you would expect that there would be some backstory and lore about dedf1sh now that they are here in person right? well too bad you get nothing It really feels like just fan-service (which clearly worked on me, I love em) and its a shame I do love Splatoon and Side Order with all my heart, but knowing that all this potential and story we should have gotten from this is wasted, as I doubt there will be another story focused on them, makes me want to cry :( And if it really is as some people say, the finale to end the whole Splatoon story so far then I just think REALLY???? THIS???!! I would actually sob if this was the end, not only because its the end but because its fuckin Side Order's story as the end.
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eurofox · 7 months ago
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Like a dragon/Yakuza: The man who erased his name review
This was way better than ishin!. Lot's of spoilers
I had low expectations for this because I'd heard it was just planned DLC that was quickly turned into a full length game but it's great.
The story moves along at a far quicker pace than usual but that was to be expected, it's a small timeline that's confined to 7 and 8's story. I saw people say they didn't understand why this existed at all and that kiryu's story should have ended with 6 but frankly I'm glad we're getting more. I found 6's ending to be kind of shitty and I want to know how the bodyguard situation came to be
Kiryu is so fucking miserable in this game and the voice actor does a great job conveying it. Even all his little ordinary task phrases are just so fed up sounding. The end scene were he's breaking down actually had me tear up a little, first time in the whole series.
Akame is basically the Florist again, but less annoying. I was meh on her at first but she grew on me
The baddies are pretty good with how short the game is and shishido was a good rep for all the guys at the bottom who are left floundering with the dissolution. Tsureno was a great character, I'd like to see more of him. The kpop nishitani guy was ok, but I'd prefer they just killed him off instead of having him repeatedly survive.
The plot itself is the usual over the top nonsense, and it does tie it all in fairly well. Kiryu swanning about in the world's shittiest disguise required a serious suspension of disbelief though. As well as characters not using guns when they should have. I know some characters saw through the obvious bullshit but still. The castle ship not being found by police was also kind of silly but we've already had purgatory so whatever (i prefer castle to purgatory, more flair). The whole daidoji thing was strange at times, but I guess they'll flesh them out more in future games. The big final battle alonside the jimas' was cool, even if kiryu couldn't really acknowledge them. Felt bad for Daigo though, only one shocked he's alive and he isn't allowed to speak to the guy. Also LOL at Watase getting stabbed in his Peter griffin fit, so unnecassary. Also he didn't delete the footage he just broke the phone screen
Combat was really good, agent was a nice change of pace and yakuza felt powerful, exactly what i wanted after Ishin and it's low damage dealing. Rocket shoes are my new favourite thing, drones were a bit shite though. Progression is straightforward, no fuckign around with random trainers, just pay with your yen and get the moves. Did seem like my grabs failed most of the time though, but I did rush things. Some great Long battles, again an area I felt ishin was lacking
Music is fine, mostly the long battle themes that stood out. Can't remember most of the boss themes. Good karaoke selection.
Still lots of mini games despite being a kind of filler entry. Lots of master system games, although i found them all a bit shite. Live action hostess clubs are uncomfortable and weird. Sonic the fighters is great still. The joryu clan thing wasn't bad but I'm glad the DLC characters were included in the sale I found because fucking hell they were not worth it. All this time I wanted playable Daigo and when they finally allow it he only has a bare bones move set. The fucking AI daigo has more moves so what the hell?
Sub stories only being through the Akame network is odd. Half are really good ones with lots of throw backs to earlier games and half are tedious 'go there and fight this guy' for your colosseum team missions. I couldn't get one to trigger despite fulfilling conditions so there's that. Also the walk around missions are boring.
The akame network and the colosseum were used as filler during the story and that got old very fast.
Really enjoyed this game and I'm hyped for 8.
Things I liked:
Emotional gut punch of an ending
Cool throwback substories
Ghost substory
Akame isn't bad as far as female yakuza characters go and they didn't kill her off/send her to her planet that needs her at the end
Ties up things
Great long battles
Agent style is a nice change
Finally get Playable Daigo!
Things I didn't like:
Some tedious substories (red peacocks anybody?)
Kiryu's dumbass disguise
Obvious filler missions
Playable Daigo isn't very good!
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starrycometmoth · 10 months ago
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UPDATED AS OF 12-25-24
Intro!!
☁️ My name is Echo (you can also call me Shiho or Minori). I use they/xe/moon/star/bean/boo pronouns!! If you want any more information about me or my pronouns, then visit my pronouns page :3
☁️ Formerly pennysno1fan (I still love her, I just wanted to make sure people don't get jumpscared with my new name and pfp 😭)
☁️ Currently hyperfixated on PJSK (Hatsune Miku Colorful Stage) and my favorite characters are Mizuki, Minori, and Shiho (I love the Hinomori siblings in general and I'm the secret third one >:3)!! I also like Pokemon and Mouthwashing!!
☁️ Trying to learn how to speak Spanish better, so if you can speak Spanish you can speak to me or send me things in Spanish!! (Traducción: intentando aprender cómo hablar Español mejor, así si puedes hablar Español puedes enviar cosas o hablar a mí en Español!!)
☁️ I've been very busy lately with work and school, but I promise if you send me things or tag me in something I'll respond eventually (although if you send me asks that say something like "send this to _ other people" or if you spam the same ask multiple times (even through different accounts) I will delete them /nm). Also, as a warning I may reblog things that some may find disturbing (no NSFW tho) or ships you may not like. If there's anything that makes you uncomfy please lmk and I can tag it in those reblogs (so far the only thing I have tagged is nemopen)!!
My DNI criteria, tags, + things I don't like!!
⭐ DNI (unless I interact first): People who hate any of my comfort characters (especially Penny and Shiho haters), Nemona x Penny haters, Drayton x Kieran shippers, Jimmy (Mouthwashing) supporters, people who f3tishize and/or don't support agere and petre, proshippers or anything else along those lines, DSMP fans, basic DNI criteria (homoph0b3s, transph0b3s, r4c1sts, etc.).
⭐ Tags:
#echo 📎💚 - stuff I post in my usual state (not regressing) (not counting reblogs).
#little echo ☁️✨ - stuff I post while regressing/about regressing (not counting reblogs) (this is an inactive tag cuz I haven't been able to regress in forever).
#the lyrical bane - stuff about my Mochi Mayhem (Pokemon SV DLC 3) AU.
#pinterest repost - self explanatory, my posts from Pinterest (that was once my main social so there's a lot of content from there that I might put here).
#brightstarshipping - Lumi (my oc) x Penny (pokemon) content. (Idk if I'll actually use this tag more than once but I'm putting it here anyways)
#lumi hinomori - EVERYTHING LUMI (my oc)!! That's their name in the pjsk universe, but I'm using it for everything cuz that's the only universe where they had a full name sooo...
⭐ Things I don't like: I get really uncomfy at the mentions of things like SA, gr0p1ng, or any other forms of unwanted touching. Also (more recent discovery) I don't like f3tishes or k1nks, specifically any sort of imagery depicting them. Stuff in my DNI aren't cool, so please keep that away from me pretty plz.
⭐ I have a Minori rp account if you're interested :3 - @minorinrin-mmj
My account is meant to be a safe space for everyone non-toxic!!
If I ever do anything wrong, plz let me know and I'll fix it!!
Banner is by @cinnamon-card-edits :3
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maryellencarter · 2 years ago
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So! Being as I am spending so much more time at work lately, I'm running out of entertainment options. Specifically, I'm looking for recommendations for video games.
Relevant information:
* Switch only for now. I don't have any other console and I don't have room for my gaming laptop at my workstation. Eventually planning to buy a PS5 if there's a game you think I'd really enjoy.
* Must be fully pauseable at any point, including at any point during combat or platforming sections. Breath of the Wild handles this especially well -- press a single menu button, set aside the controller, and nothing changes in the game until I come back to it. Animal Crossing timescale, where time passes at a constant rate whether I'm in a menu or what, is acceptable only if there's no way to die while AFK. Minecraft, where you can get attacked and die while in the pause menu, is right out.
* Replayability strongly preferred. In Animal Crossing, Breath of the Wild, and Pokemon Scarlet, I'm in a basically endgame state where most of the remaining objectives are collectibles sidequests, completing X ludicrously large/grindy task, max ranking all your inventory items, etc. I don't want to have to delete my saves in order to get back to a point where I can make progress on achievable goals in a reasonable time. Sometimes I want to have those endgame saves available, but I also want to be able to create infinite character profiles on the same player profile, like in Minecraft or Mass Effect.
* If combat/dying exists, easy mode availability preferred. I don't enjoy dying over and over again figuring out how to beat a particular fight. There's a DLC shrine in Breath of the Wild where you basically die at least a few times in every section and get sent back to the beginning, so by the time you actually reach the end, you probably have a repeatable strategy for each section. I hated it.
Games I've played, in approximately alphabetical order, and how I felt about them:
* Animal Crossing New Horizons. Do enjoy: Terraforming, town design, wide variety of activities available, realtime seasons and holidays, villagers do not die or despawn unless I tell them they can leave, multitude of customizable options for almost everything. Do not enjoy: Only one island per Switch, cannot access certain items without having friends who play the same game (although that might be limited to just fruit species now?), limited options per day for just dicking around on your island, no practical use for cooking.
* Breath of the Wild. Did enjoy: Fucking gorgeous, amazing open world with good signposting of where to go, lots of customizable clothing, the voice acting is really solid in the parts where it's voiced, plenty of very practical use for cooking, can tank through the combat with sufficient armor and hearty meals even though I do not have Leet Gamer Skillz and cannot consistently flurry or parry most enemies (I flurried a stalkoblin once, which was hilariously beyond useless), the story is really neat and very layered as you piece it together, it's possible to play in the world for thousands of hours without seeing everything.
Did not enjoy: Anything about the handling of gender with the Gerudo, especially how their women's clothing is some of the worst armor in the game and doesn't even give you heat resistance unless you wear the full set, while the men's armor (which you have to buy at the kink club next to the bondage hood) is basically a necessity for desert travel. The whole Gerudo storyline is practically unplayable for me while I'm female, it's so aggressively gendered. Also do not enjoy the bottomless pits in many shrines, or the drowning animation if you run out of stamina while swimming -- this game does nothing for my phobias of either heights or drowning. Would really appreciate an easy mode, although once I bought the DLC, Majora's Mask turns most monsters peaceful (until they see me kill something), so I can focus on the open-world exploration shit.
* Dragon Age. Played the intro section of Origins as each race and gender, got fairly far in with (I think) a human warrior. Was extremely unimpressed by the way the male town elf's story is rescuing your kidnapped girlfriend but the female town elf's story is *being* the kidnapped girlfriend with a massive helping of threatened sexual violence the whole time you're fighting your way out. Also found the handling of religion boring and did not care about most of the characters. Found the reputation system very confusing. Did enjoy the section in the mystical setting -- what was it called, the "Fade"? -- where you morph into different forms in order to solve puzzles, sort of like how Lego Star Wars has you hot-swap characters to progress through certain areas. Have not tried the other Dragon Age games.
* Flight Rising (browser petsite focused on breeding and decorating dragons). Do enjoy: Dragons will not die or despawn unless I sell them or remove them from the game, thriving in-game player marketplace with a healthy and balanced economy, unlimited fairly mindless resource grinding option (for most resources) when I feel like mindless infinite grinding, turn-based combat with well-understood recommended builds. Do not enjoy: I'm basically endgame there too, the only remaining objective is one that receives ongoing updates every month so I'd never truly finish it and I'm always further behind when I wander back, only one resource grinding option exists and I'm pretty burnt out on it.
* Kirby and the Forgotten Land: Enjoyed the demo, played a few levels, discovered I don't enjoy platformers. Being very precise with button pushes and joystick control is not my skillset. I tend to flail wildly, get stuck to walls, and over-prepare massively for boss fights so that I can win without actual Gamer Skillz. Did enjoy the artstyle and music, very cheerful little game.
* Lego Star Wars: The Complete Saga (first six movies version). Did enjoy: Silly Lego artstyle, easy availability of cheats and walkthroughs so combat/progression wasn't frustrating, very strong aim assist on blasters, getting to do Star War things like tow cable an AT-AT with my snowspeeder. Did not enjoy: Vehicle combat segments (I get so carsick on the podrace especially), platforming segments requiring too much precision (I still haven't beaten Mustafar), repetitive stuff like having to tow cable *fifteen* AT-ATs to beat the snowspeeder level, the part where after I collected a certain assortment of characters I couldn't walk around the hub area without getting constantly aggro'd on by whichever characters were my enemy.
* Mass Effect trilogy/Legendary Edition: If it was available on Switch, I'd be set, but it's not. Do enjoy: Near infinite replayability with different story and teammate options, open world/galaxy exploration options (especially driving the Mako on uncharted worlds in ME1), full player character customization including gender, massive assortment of found-family characters, easy combat options, high aim assist and auto squad combat options, combat pause HUD which can be maneuvered while paused, amazing high-quality full voice acting, incredible modding community.
Did not enjoy: The almost stereotypical gamer-dev sexism on display in practically every treatment of a female character, including occasionally the player character. (On PC, I now have mods to eliminate a lot of that! I haven't been playing the PC version much though, because I was trying to stream it for some friends, and there were audio issues and I'm also struggling with the mouse sensitivity. I'm honestly considering getting a PS5 just to play Legendary Edition on my TV while at work, but that's gonna be another couple paychecks at least. Although if there are other PS5 games that sound like they'd be right up my alley, let me know, I guess?) Would not have enjoyed Virmire if I hadn't been warned in advance.
* Minecraft. Do enjoy: The infinite number and size of open worlds, obviously. The simple, distinctive artstyle. The infinite modifiability of each world. Do not enjoy: Fall damage. Drowning. If you play on Peaceful, there is no use for cooking, and you can't get certain resources such as blaze powder. (I'm too much of a klutz to play on non-Peaceful difficulties for very long.) The confusing nature of multiplayer/servers/Realms?
* Pokemon Go. Burned out around generation three or four. Did enjoy: Learning about Pokemon cultural references, the outdoor component. Did not enjoy: Inability to get most non-desert types, slow development of the assessment tools so that I eventually turned out to have put in tons of effort on Pokemon that were retroactively revealed to be pretty crappy, requirement to have a strong multi-person raiding party in order to get any of the legendaries, limited-time events, increasing requirements to buy things like raid passes in order to stay relevant, inability to beat boss battles due to type imbalance due to living in desert...
* Pokemon Let's Go Pikachu (remake of Pokemon Yellow). Did enjoy: Learning more Pokemon cultural references, especially the towns and NPCs that everyone else knows from the anime I didn't watch, catching a whole bunch of the same pokemon and then going through to consider which had the best stats. Did not enjoy: Impossible to finish Pokedex unless you trade with a local friend who has the other version (Let's Go Eevee), I was so disappointed I couldn't get a Gengar that I quit entirely.
* Pokemon Scarlet. Crashes more than any other game I've ever run on hardware it was intended for -- it doesn't crash quite as often as my first Mass Effect trilogy playthrough on an *incredibly* underpowered laptop where I had to turn off things like search indexing and the print spooler to keep it from crashing to desktop every time there was a lens flare, but that bar isn't just on the ground, it's down in the *asthenosphere* somewhere! Did enjoy: Having a large but finite collection of little critters to work on, having all of their stats be adjustable (with use of resources) so I didn't have to worry about putting too much effort in on a critter that turned out to be of poor quality, ability to get Gengar from an NPC, surprise trades are very fun, turn-based combat is easy to "pause".
Did not enjoy: The pseudo-open world? I'm really damn glad @tabbiewolfreblogs warned me about the non-scaling gym system, because I would have been terminally frustrated if I hadn't known to look up a list of what order to go in. I realize measuring other open worlds against Breath of the Wild is a high bar, but that was a weird way to handle it. I also really disliked the way the game forces me into unexpected battles at certain points and doesn't allow me to change my team before fighting, which meant I wound up in several situations where I realized right away I couldn't win but wasn't allowed to flee, so I had to just battle through and get my ass thoroughly kicked, which was very discouraging.
Also considering:
* Link's Awakening remake for Switch. I've watched a complete playthrough, it's a cute little thing, love the artstyle, but it's very... slight? I don't know that it would be worth the $50 price tag. Not sure how pauseable it is, doesn't look like it would have much replayability.
* Hyrule Warriors: Age of Calamity, a hack-and-slash (I think that's the genre name?) Breath of the Wild tie-in prequel. Tried the demo, it's pretty button-spammy and I suspect it would hit some of the same "I do not have the amount of experience holding a controller that this game expects" that platformers do, but I've also seen a playthrough and I really love the story. It also has some serious "you're expected to replay the same maps several times with different characters to grind levels and loot" that might be a good console substitute for Mass Effect 3 multiplayer, I do enjoy grinding on repeatable maps sometimes. Definitely has the amount of content that would make it more worth $50. I'm not sure if it even *has* a pause button though. And all the online guides for it assume that you're going to play in exactly the specific ways they like best, so they're like "The unequivocal best and worst characters/builds! Don't even bother with defense, just never get hit!" and so forth, which annoys the hell out of me because it's so gatekeepy and does not acknowledge that people can have different playstyles.
Anyway! That was a lot. Any recommendations of other games I might like, though?
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angremlin · 5 months ago
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I hate to tell you but for Evangelion at leats, this is way WAY more common with Japanese media in America (maybe vice versa too) bc international licensing agreements are completely separate from the domestic ones (not even just for music!) and rarely get the same terms. To me the most egregious example is that the original 2012 release of Dragon's Dogma is the only American one with the kick ass original theme "Dangan ~Into Free~" - all later releases and Dark Arisen replaced it with an okay but extremely disappointing fantasy-churchy song, and also while later editions include "all DLC" for free they actually remove all of the equipment based explicitly on Berserk characters bc they don't have the license for that either. The reason these things "became more common" is that we weren't really doing these kinds of things with products before? Like all the things OP talked about are HD re-releases which. Didn't happen before HD was really common which was at least the late 2000s. Before that if you bought a 're-release' it was either just a reissue of the exact product or it was a new version that was explicitly supposed to be changed, buying a new copy of the same program that was supposed to simultaneously be the same AND better is a new idea so of course all the issues that could come out around it are new. I deleted a REALLY long segment about the technological, legal, and production realities of what "the same show" even is and how music gets there, but the short version is: if you liked the show because of that song, do you think SPN should be able to make you pay to hear the song again WITHOUT paying some of that money to the people who made it? Yes the machinations of capital twist this around a bunch but at the end of the day that's the governing logic here. Wayward Son is not in SPN anymore because the rights holders of SPN did not want to pay the rights holders of Wayward Son the amount that the latter thought was fair for the former to release a NEW PRODUCT using it, based on estimates of how much money releasing a new version of SPN would probably make them, and the knowledge that having the song would almost certainly increase that amount. Which side was right is not something we really have insight into and is probably debatable even with all the facts.
you know how you can go and watch a movie you watched a bunch as a kid and the version of a song in it is different? like they actually changed it since you were a kid? that isn't normal. we didn't do that until like, the last ten years. it's fucked up.
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inkabelledesigns · 2 years ago
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Splatoon 1 and 2 Amiibo/Amiibo Cards: What you need to know about using them in Splatoon 3
Hey fellow lovers of Splatoon! It’s your girl Kat Alyst, here with some funky fresh findings about amiibo cards.
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These are the mini amiibo cards! Very small, am I right? I got them from ebay (link for those of you who want to see for yourself: https://www.ebay.com/itm/195386966549?ViewItem=&item=195386966549), and I’m happy to report that they work! But there’s a few things I think are important to know if you want to use them on multiple consoles/get the gear faster.
So a little background info: I share my amiibo collection with my little brother, who has a switch of his own, so I had to make sure that I could use these both for myself and for him (he really wanted Pearl and Marina’s gear). We ran into some interesting complications though, with both the figures and the cards, and this is where my advice comes in.
If you have a copy of Splatoon 1 or 2, register your amiibo there first. Here’s why.
Number 1: When you register an amiibo on Splatoon 3, you will only be able to get gear from it on your account. When my brother tried to borrow my amiibo and cards that were freshly registered on 3, he did not receive the option to get gear like I had, he could only take photos. If you want to share you amiibo with your friends/siblings/cousins/pet rabbit so all of you can get the gear, this is crucial. You can just go and delete the amiibo save data every time you want to use it on a new console, but it’s still better to register them on an older game, because of the next point.
Number 2: If your amiibo reads as having save data from 1 or 2, it will give you all three pieces of gear right off the bat instead of having to level up and tap them multiple times to get all three pieces. We found this out because I decided to use 2 to overwrite the data to see if that would be enough to get them to work for my brother’s switch, and unlike when I tapped them on 3 for the first time and got one piece of gear, he got all three of them. The only amiibo we haven’t gotten this to work with are Callie and Marie, and that’s because I never beat the story mode of 2, and you can only use those amiibo in 2 once you’ve done that. I imagine if you have story mode beaten, the same can be said for them. I say this having tested it with regular amiibo from 1 and amiibo cards from 1 and 2.
Here’s the downside: You won’t be able to take pictures with any of your amiibo in photo mode unless they’re registered in 3, which is a bummer, but I get why. Important thing to know: using amiibo in photo mode is the only way you can pose your player character, so that’s one reason why people are searching amiibo and amiibo cards out. So do everything you want to do with them in the way of gear with save data from 2 before you register them with 3, and you should be golden. I’m actually gonna keep mine with 2 save data on them for a bit, since I have a sister that also plays 3 who’s visiting soon, and it makes more sense to re-register them with three once she’s gotten the perks. The only thing I will say is that if you register them with an older game first, you miss out on what the character dialogue is in 3, which is unique and different from the previous games and for each individual character, but if you don’t care about that, then it doesn’t really matter. Though I will say, it’s very interesting on the Octoling amiibo that came when 2 got Octo Expansion, their dialogue has changed significantly, screenshots below.
Octoling Boy in Splatoon 2:
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Octoling Boy in Splatoon 3:
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I didn’t know they spoke like that, totally missed out on that last game! And it makes sense if you know what the DLC story is in 2, what an interesting detail to tie it all together! Also he is so sweet and I just want to hug this guy so much!
One thing to note if you’re new to Splatoon amiibo is that some amiibo have the same function. For Splatoon 1, there was a second three pack introduced with a green inkling girl, purple inkling boy, and orange squid. I don’t know why they did this, but I happen to have those figures since I didn’t know any better, considered using them for customs at some point. These three amiibo give you the exact same gear and dialogue as the original three from 1 and are completely unnecessary unless you want those colors/are sharing with a friend. Unfortunately on my set of mini cards, the renders for green inkling girl and purple inkling boy are incorrect. They’re both wearing gear that isn’t featured on their amiibo, and the boy has the wrong skin tone. Also, my set of cards includes 17, and that’s because there’s an extra orange inkling girl for some reason? No idea why, but hey, I’ll take it!
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In conclusion, the amiibo cards are well worth your time if you want to get the gear and take fun photos without having to pay the astronomical scalper prices for the previous game’s amiibo (or if you just don’t want/don’t have room for the statues themselves). All 17 cards cost me about the same as one regular retail price amiibo ($12.99, not including tax and shipping), that is an absolute steal. I haven’t collected amiibo in a long time, not since Smash Bros where I was casually on the hunt. It’s actually kind of ironic, I first got an ebay account because of Smash Bros amiibo, my other sister found a set of Sonic and Shulk from Japan that was a good price,  so one character for me and one for her, and that was my journey into looking for stuff preowned online. I’m really happy with these, can’t wait to throw on the witch gear for spooky month. Hope you found this helpful! Have fun out there squiddos and octokids, see you on the turf!
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siofra-river · 3 years ago
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My thoughts on Halo Infinite!
Not spoiler free!
Ok so I’m just gonna preface this just in case, with that this is MY OWN OPINION! These are MY thoughts on the game, playing through the story once, on Normal difficulty, without 100% completing the game. And I’m going to organize this by a few categories- The Story, Setting, Characters, Gameplay, & Final thoughts.
THE STORY-
I’m going to be blunt about this, I find the main story to be kind of average. It’s a fix-it plot bandaid for Halo 5 that relies mostly on the mystery of both original Cortana and Atriox. Nothing about it really had me on the edge of my seat, the Banished felt very tonally different than how I remember them in Halo Wars 2, and the new leader never had me invested. Several major plot points felt rushed and then forgotten extremely quickly- especially the one about The Weapons deletion. She’s mad at Chief for about 5 minutes and a boss fight before you both stumble upon the memory of original Cortana destroying the Brute home-world, then the Weapon thinks she’s as bad as Cortana? For some reason? And then that never gets brought back up, from what I can remember. Once you figure out the mystery, and get to the marvel style end-of-credits scene with the reveal of Atriox still being alive (somehow), I feel like a lot of the intrigue in the story dies, and that’s when the confusion starts to set in more. How is master chief fine after 6 MONTHS of no food or water? What was The Weapon doing all those 6 months, especially if she doesn’t know anything about Cortana or the Banished? How in the ever loving fuck did Atriox survive? How is Echo-216 able to walk and pilot a pelican so soon after excruciating torture? Why did both the Weapon AND Chief ignore the Weapon being scanned? Why are we just ignoring everything about the Created and the many, many implications that come with them? We even see some of the guardians! So we know they’re still there!! What’s going on!? How did that teleport at the end of the story use 3 days of their time? I get that some of these are probably going to be mysteries for DLC or whatever they plan to do for Halo Infinite to continue the story but it’s still frustrating, obvious sequel bait is never fun.
I did have a friend point out something to me about the story I thought was quite interesting though, he said that the subplot of Halo Infinite could be Master Chief realizing his action’s consequences on other people, and that was an angle I hadn’t really considered but as I got further in the story I agreed more and more. Through Chief’s actions, Echo-216 gets captured and tortured, and The Weapon is forced to start what the Harbinger wants. But also through his actions countless marines are saved, FOBs are reclaimed as miniature safe havens, big banished outposts and their productions are stopped, and Banished communication hubs are destroyed. A great and subtle way the game shows this is through the grunt on the Banished Comms. As you beat bosses, reclaim FOBS, and destroy outposts, the grunt notices and will have really funny lines about bosses being moved to another location and totally not dead, or that all the high ranking mini-bosses are all dead and that the Banished should be worried.
The Setting-
Zeta Halo is beautiful, no bones about it. I think this was a perfect way to integrate open world concepts with what Halo fans know and love. I really like all that’s packed into the areas, it does eventually start to feel extremely tedious and mindless but grapple-shotting up a mountain to see the view feels rewarding enough for me, the variety is greatly appreciated and I think really helps with keeping exploration fresh. I do like the fragmentation and blocking off of portions of the ring, even if it doesn’t follow reasoning from the books which were set on the same ring (which I do find disappointing). It lets you have good gradual opening of the map, and if you want to explore and find everything in one single area, you can do that by simply not progressing the story and finding all the secrets there. The UI also keeping track of your collection progress in each fragmented area is very useful. However, later in the game, once you unlock the aerial vehicles, especially the WASP with it’s on demand availability, I find that exploration for the sake of collectables like the Spartan Cores, Banished communication towers, or Multiplayer unlocks essentially becomes trivial, unless the game places the item underground in a cave.
I really enjoy the Forerunner architecture, it feels like a perfect combination of all of what we saw through the original trilogy and is consistent throughout the game and story. Going through the dark, ambient, and cramped spaces reminds me of levels like The Library and Sacred Icon. Even the infamous Halo 2 gondolas and chutes returned, that put a little bit of a smile on my face. I think they did a good job of showing the fragmentation of the ring internally in some of the Forerunner levels and areas, using them to change the pace and have some platforming instead of shooting. I do miss some of the unique and high-tech look of Halo 4 Forerunner architecture and technologies, but I think at this point including them would stand out even more if they tried to go back from going back.
The Characters-
I think the dynamic between Chief, Echo-216, and The Weapon to be interesting. You’ve essentially got: someone who has very little regard for himself outside of fighting, a regular schmuck who wants to go home, and a 5 year old who’s a genius. But outside of that dynamic, and the same interaction of: Chief goes off to fight and is a grizzled old man, Echo-216 freaks out and yells, and The Weapon acts naive and/or selfless, their relationship feels shallow. I know you could chalk it up to them knowing each other for a short amount of time, but with how this game focuses it’s major emotional moments between these 3 character, I can’t buy that excuse. I really want them to actually seem like actual friends, since they spend a good amount of time together either on a pelican or talking on comms.
I do enjoy the overall characterization of Chief in this game. He seems slightly more friendly, but not too much it would seem out of character. And I do like that they have actually acknowledged his indoctrination in the games, having him mention that fighting is “his programming” . But beyond those few mentions in dialogue that’s all there is to it, which is both disappointing and understandable. On one hand I am getting tired of Halo trying to act like it’s core has always been deep emotional storytelling, when it’s truly been badass characters and cool combat, and I know they can’t go full force on topics like these, but I still find it frustrating they only tease the concept of him trying to acknowledge his indoctrination and wanting change. His relationship with the Weapon beyond “he cares but is still scared” rings pretty hollow, all they really have is Chief acting like a semi-distant uncle to the Weapon. Caring when something seems to go wrong, but otherwise quiet and letting her do all the talking with his occasional sarcastic or witty remark. And , they can only reuse infamous Cortana lines such as “they’ll pair you with another AI” so many times before we get tired of it, especially when they don’t actually explore the ramifications of lines like those beyond “Chief doesn’t want a second rampant Cortana”.
I think a majority of the bosses and enemies to be lackluster at best. The new leader of the Banished, Escharum, is especially disappointing. To me, he rings out as another “Your humanity make you weak and stupid but I am strong” type villain, which I frankly find boring and done to death, and they don’t execute it well enough to have him play off of Chief as a parallel, which I think they were trying to do right after you killed him. The other main baddie, The Harbinger, honestly just confused me. The whole time she was showing up I was just thinking what she even was. She was preachy and annoying and I just really wanted her to shut up about how evil the Forerunners were and how the Endless are so good and cool and need to come back. I think setting up some species of alien that we never heard of and that were so bad they were sealed, to be a really cheap move just to set up a sequel to show us what the Endless actually are.
The Gameplay-
The gameplay is fun! It really shines in the open world when you’re doing something like reclaiming an FOB or fighting your way to a collectible. But once you get inside cramped areas like Forerunner levels I think it starts to show it’s backside a little bit, being inside really hampers your ability to move around, which is what really was the best part of open world combat. Being able to grapple to advantage points or pull fusion coils towards me made me feel like I am much more in control of the battle than the battle has control over me, but narrow Forerunner hallways and cramped Banished corridors really kill your maneuverability. I really didn’t ever feel the need to change away from the grappleshot though, even if it was harder to use in narrow spaces. Once I upgraded it with the shock capabilities I would just throw myself at enemies and then melee them, I never used abilities like boost or drop wall, and can only think of twice when I used the sensor.
But the guns feel really good to use! I think the sound design is spot on and makes you feel powerful, especially when you’re using the special unbound weapons that you get off of mini-bosses on the open world. I think being able to pick up energy similar to ammunition was actually a really good change, and certainly saved my behind in several sticky situations. The new ammo type of shock was also an interesting addition, I like the concept of it, but I honestly didn’t find much use of it in practice, except to try and pick off groups of skimmers or grunts.
I think the bosses are the lowest point of the whole game, but especially gameplay wise. They kill any flow you had, since they usually have or appear right after a cutscene. You barely have any time to prepare, the only boss I was able to have a weapon on hand to deal with was bassus (by accident) since I had gotten the arcane sentinel beam at a FOB to beat his level with. But they just, aren’t fun. They usually can kill you in a few good hits, even on normal, there’s usually not a lot of space to move around or cover to hide behind, and they’re very cookie cutter. You’ve got great bosses like, a brute with a hammer, a brute with a chopper, a brute with a ravaged, the sub-monitor..twice, elites who go invisible. Bosses like the sub-monitor and Harbinger were especially frustrating to me, having to stop what I’m doing to deal with the waves of enemies they summon, or their special places you have to hit. It still baffles me they decided to bring back bosses AGAIN, after being one of the most controversial parts of the games they were in (besides the whole story of 5), and I seriously wish they’d just get the hint at this point. They’re not fun! Especially on the higher difficulties, they just seem to become impossible without doing some glitches.
Final Thoughts-
I think Halo Infinite has really high highs and really low lows. Grappling across beautiful lakes and mountains? Really good! Fighting that fucking sub-monitor again? Bad! Annoying! I really wish Infinite was more consistent, but I do still enjoy it. I know I’m going to do a second or third play-through to make sure I get everything like the skulls and audio logs, but part of that is more out of obligation for the achievements than genuine desire to scour the levels and the world at this point. The game is honestly kind of confusing and feels like two separate games at points, but I suppose it’s a step in the right direction, sorta. I won’t be staying up at night wondering what the next story on Zeta Halo is gonna be, but I’ll keep an eye out.
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jumin-deserves-better · 4 years ago
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A troll post on Jumin's BE2 After ending DLC 👀
I am late, right? LONG POST
Note : I haven't played this DLC and I never will, this is based on the spoilers that I have read from other blogs . I am not trying to bring down neither Cheritz nor the people who enjoyed this DLC. This is BASED ON MY OWN OPINION. I have nothing against people who have their own kinks , I actually respect it and I do know that Jumin and MC can be in a kinky HEALTHY relationship . I don't want any hate comments in my posts ( I had enough of it) . If I did offend anyone, please tell it respectfully. Thank you.
⚠️If you are in the idea to play this DLC, warning! Subtle Spoilers ahead ⚠️
Yeah, he bit ALRIGHT 😏💀
First of all, I am not a big fan of BE2 , I mean, because of this damn ending, he is portrayed as the 'daddy dom' guy in the fandom eventhough it was MC who asked for this whole thing ,not Jumin 🚶‍♀️, I still don't understand this mystery. Like I know why cheritz did this, you know for money & fan service for the thirsty fans who are only fans of Jumin for his BE2 and not for his complex characterization. Now, Jumin is definitely KINKY 😏👀 ,but they could have explored his kinky side in a more healthier way cuz there were some parts in the DLC that scared the hell out of me (especially pinning the MC down cuz she tried to get close with other members) . I don't like controlling men at all. These parts made me so uncomfy .This is the biggest reason I didn't even try to play this DLC eventhough I had hourglasses stored in my account . Btw , for you info,I have deleted the app 7 months ago.
Seriously, if you didn't find that 'pinning MC down' part scary and uncomfortable, y'all need Jesus 🤡 ✝️
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The meme was edited by me, so repost it with credits 👀
I am sorry guys 😂, but when I saw this CG this was what I thought, my brain is weird.
Jumin becomes controlling only when MC is enabling him to do so, but still inhibiting MC from getting close with others 🚨HELL NO TO THE NO NO🚨 he thinks that this is how he should show their affection to their S/O but hell no..it's not, Jumin. That bitch of an MC was totally manipulating him for her own sexual pleasures, THIS IS NOT LOVE, GODDAMIT. I had to control myself from swearing over this MC, the options were shit, like none of them were caring, SHE WAS A SELFISH BITCH , just like Jumin's mom, and you knw what? Jumin doesn't even care about this, because she is the only one who shows love to him ( it's not love, my boo, it's pure lust she has over you ). Jumin's and MC's relationship in this DLC reminded me of Rika and V, where V and MC were enabling Rika's and Jumin's "inner darkness". Ughh....All i want is Jumin to be happy, not to be this mess, is that too much to ask? Jeez..
👏 JUMIN DESERVES BETTER THAN THIS DLC CONTENT 👏
And , OH ! another thing I forgot to mention lol, YOU GET A GOOD ENDING FOR A BAD END DLC 🤡 ( Golden & Green , something like that, that's what I saw )
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Whatever...
BUT, on a positive note,
This DLC did provide us some new information regarding his past, so this DLC escaped from my slander which I have already done though hehe
◇ We got to see Jumin's vulnerability ;;
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Look at him 😫, I am gonna cry, he begs MC to show and teach him about love in this scene, but you knw what MC does ? , 🤪 SEX GO BRRR 🤪...She was keeping Jumin like this FOR 2 MONTHS, WTF. Imagine his mental state, JESUS CHRIST, it's just heartbreaking to see him like this.
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◇ We get to knw about his MOM ( I would kill you, if i see you again .Get the hell out of Jumin's life..😃🔪) and for the first time in my life,I actually thought Chairman Han is much better than this creature haha..🙂.Yes, he did treat his own son as an employee, but the chairman is much better than Jumin's 'mom'. No wonder Jumin hated women..
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◇ We also got some smexy CGs, like OMG! 😏, I hate this approach, but got to say, cheritz, you made me droll over him because of these CGs, why didn't you do this in a healthy approach ⁉️⁉️ god..sometimes i have a love-hate relationship with Cheritz.
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🚨 I AM SCREAMING 😝 🚨
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Overall, the DLC doesn't seem to be that bad, they did not romanticize this ending too much, otherwise I would have gone to korea and riot 😃. We did get some amazing CGs and something about his past,
But this whole DLC idea...
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Cheritz : Cuz, MONEY 🤑💸💲
Can I not expect Jumin's fluffy side?, I mean, the fandom treats and has concluded that he is a dominant daddy, it's a well known fact now, I don't really have a problem with that, I am used with this label that he has got. But Many fans could have known that Jumin is such a softie too through that . But cheritz wanted 💸 I guess, can't blame them 😃
Anyways, I am thankful that CHERTIZ has decided to give content for Jumin eventhough it was unnecessary, atleast we got something, right, guys..? let's be happy that we got some smexy CGs 😏
Thank you for reading through this !
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bryan360 · 4 years ago
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My reactions through my Nintendo E3 2021’s highlight picks
Hey guys! You know me from what been checking on E3 announcement last week. I even did my other posts to mention it of 🐰Mario + Rabbits sequel game and 🏁🏎Forza Horizon 5 as my interests picks.
June. 13th, 2021 - Link Here
June. 14th, 2021 - Link Here #2
Now it's finally time that I can talk through Nintendo E3 2021's announcement of games and content; after reveals back in June 15th that I should've bring this sooner, but due to working on my other tasks that I'm gonna save it til today. Hoping that I had time for free time to explain of what I feel for Nintendo E3 2021 Direct reveal for this month of June; especially which one that I finding most interested so I could added through my wishlist on eShop app. So today, here's my interesting picks for Nintendo E3 reveal this year; whether you agreed or disagree of how it goes when you suggest other was. I know if everyone so close to look forward the Switch Pro reveal, but it seems that it didn't happen anytime soon. Anyways, now get into my picks that I screenshot and edited through last week's Nintendo Direct I've managed.
First top left - ✊😈Kazuya Mishima joining Super Smash Bros Ultimate
First off, I knew that there will be at least one Super Smash Bros DLC Fighter reveal; before saving the last one for coming months this year soon. What's really unexpected to see though is a second Bandai Namco fighter after 👻PAC-MAN, but sadly its not Lloyd that if everyone hoping he would've upgraded from a Mii Costume to a true fighter yet. (Like we ever getting another sword fighter once again. 😒) No, it was actually ✊😈Kazuya Mishima from the Tekken series. My reaction was caught my attention since it started when he carrying Ganondorf to the lava pit and so does other fighters that is really dark. Except for Kirby that thankfully knows how to get away, but still. If I remember his origin through reading wiki site though, at time he used to be good until his father Heihachi sees him as his weakness. Later when Heihachi kills one of the family members that Kazuya been fond of and being thrown by his father in the cliff until he eventually climbs back up when his devil gene activates. Ever since then, Kazuya is now antagonist for the recent Tekken games so far and seeing him to match fight against Smash was an unexpected sight. I remember the time after hearing Masahiro Sakurai's interview where he consider Heihachi to be playable for Smash 4, but pass over due to implement his moveset to be difficult. But here we are seeing for Kazuya instead that it really sure takes time to deliver. After his moveset through his reveal could be challenging to work it out on command. Let's just wait to figure out once Sakurai will finally bring us his next presentation next week, but for now knowing this Tekken fighter joining Smash was a unique idea that Sakurai managed to work it out.
Second top right - 🌟Mario Party Super Stars
How about that when where seeing the next Mario Party game brings us? Despite the recent 2018 Super Mario Party, this will be the twelfth installment to be heading Nintendo Switch this year's 🎃October 2021; this time having 100 remastered minigames like I've seen them before on previous Mario Party games. My reaction was good to see how it continues on, but sure miss that time I remember from my childhood for the original first Mario Party game on the N64 console. So what's get me attention is the recognized boards such as 👑🎂Peach's Birthday Cake makes a comeback! It looks the way that I remember from playing the N64 game when the layouts off frosting goodness and the song to match as well. It was really something when it comes from Nintendo and their past N64 games I have memories fond of. 🙂👍🏼
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I give this Nintendo a good move when trying to bring back Mario Party again as a E3 reveal, but maybe just maybe if it will be this good from previous Mario Party games in terms of selling copies. Who knows? *Shrug*
Third middle left - Metroid Dread
However, if you really looking forward a new Nintendo game coming to October 2021 early is a most recognized franchise making a return....meanwhile Metroid Prime 4 is still in development. At least knowing this game can take us time before the fourth prime game can be finished, but man that everyone went crazy after the reveal of Metroid Dread! It the return of 2D Metroid game in action after the success of Samus Return for 3DS back in September 2017. My reaction was surprised and impressive for the looks and feels about this game's tone; especially the haunting part where the robot named "EMMI" (but don't be confused with the word Emmy as an Emmy Award like if would funny. 😅) trying to catch up with Samus and it's game over....😵 I think I could add this into my wishlist and it would be the first time I'll be owning this Metroid game for my Switch system. Fact: Metroid Dread was originally plan as a Nintendo DS title way back in mid 2000s, but sadly being cancelled due to technical limitations.
Fourth middle right - 💣WarioWare Get It Together
I was hoping if Warioware could come back for the lastest Switch system and they finally called. However, this game will take a different approach than doing minigames of yourself, but with your characters do it for you. For this latest Warioware game of picking noses, it'll be having one of the characters such as Wario, Mona, Jimmy T, 9-Volt, and others to do on all minigames with their strengths and skills they can managed. My reaction was pretty good knowing that Nintendo is making this a unique idea than doing a same microgame gameplay style from previous ones, but in a fun way. Cross my fingers if I'll be saving this as a digital download version. Like that time I actually got "Warioware Touched!" for my 2DS/3DS handheld system back in April 2016, but sadly lost it of deletion unfortunately....😧 Link Here #3
Fifth middle bottom - Game & Watch The Legend of Zelda
And finally is something that we're hoping to expect during almost halftime of their E3 direct reveal. Knowing this year is The Legend of Zelda 35th Anniversary, you probably hoping they can bring something to celebrate one of the most recognized series run. While it was shocking to know they won't be having plans to do; even for me that I finding baffling for Nintendo would do this. At least they wanted to make up for it by having to released the HD remastered version of Skyward Sword coming next month and giving us a second look for the upcoming Breath of the Wild sequel until it'll be released next year....eventually. What's my pick though is the Game & Watch version for The Legend of Zelda; the same thing of what it made for Super Mario and during its 35th Anniversary run last year. For this next one will have 3 related Zelda games: 1987 original, Zelda 2: The Adventure of Link, The Legend of Zelda: Link's Awakening, and a special Game and Watch version of Vermin, but playing as Link as he trying to clobbered the octoroks instead of moles. Looks like it'll be a different take from what the Super Mario version have, but hoping it won't be the limited edition once maybe I could get one of those a try. So for my reaction was pretty alright. 🙂👍🏼
Overall:
Man that is the list for my interests picks I gotten, but after watching Nintendo E3 Direct for this year sure worth it at the end. It was very impressive direct despite of absent games not being showed like Bayonette 3 or Metroid Prime 4, but with other announcements such as Metroid Dread and Mario Party Super Stars does give us something for the win.
What did you think about this list of my interesting picks for Nintendo E3, though? Give yourself some likes and reblogs for this post I bring. Anyways, I'm just gonna check on my P-Pal's secret art trade part for me that I should've done it early. Sorry about making this post that I took hours to finished, @murumokirby360
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an0nymousghost · 4 years ago
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simblr asks v2
here are my answers! find the questions here.
i wrote soo much ahaha. like however much you think i wrote, i wrote more than that. imo everything i write is gold though
1. are you going to buy the new pack (cottage living) when it comes out? no, it looks really nice but i legit never ever buy packs at launch, especially cause this one is a expansion and it will probably go on sale at some point
2. do you p*rate your dlc or buy it legitimately? buy it legitimately 👌
3. what’s your favorite world? brindleton bay, it gives like seaside cottage vibes. willow creek is good but it’s boring. 
4. if you use a queue, how many posts per day do you set it as? 3 or 4. i used to do like 12 lmaoo what even was wrong with me
5. do you watch sims on youtube? yes, i watch mainly malixa, oshinsims, and msgryphi
6. what are your thoughts on the most recent pack? (dream home decorator) those sectional couches look good! but honestly im kinda annoyed because now it’s even harder to have all the items filled in when i place lots from the gallery. like i’m just saying like a lot of builds will use that pack probably and if i don’t get it then i can’t really use builds/save files 
7. how many packs/kits do you own? lemme count
expansion: all - 10/10 game: 5/10 stuff: 9/18 kits: none xo
24/38 - 63%
8. what’s your origin id? is it the same as your url? 🤗 it’s in my title, it’s celeschul. it doesn’t look that nice in my title but i use celeschul in my package files and i’m guessing people search things like, “celeschul penny hair” or something like that in order to find my cc- so i keep it in there so the search results are easier. i do want to change it though..
but no it’s also not the same! well i mean it’s the username i use for cc. my origin id used to be an0nymousghost but i changed it. i wonder if anyone’s taken that one?
9. is your simblr your sideblog or main blog? main blog ✌️ my old blog @stardze​ is a main blog as well.
my old old simblr was a sideblog but it had like 1 follower and it literally a bot so i don’t think that counts. i have a multifandom sideblog though 
10. do you have a cc finds blog? i wish. i was thinking bout it earlier and that would be sooo neat but sometimes i download stuff that doesn’t have a tumblr post attached to it, and also it’s stressful to keep up with so nah
11. are you wcif friendly? yes sir. in fact i bring the trouble of wcifs onto myself but doing them even when nobody asked.
12. what’s your favorite sized household to play with? (ex. 1 sim, 4 sims) gonna have to think on this one, honestly 1 sim is really fun and stuff goes by so fast. doing stuff with astrid when she was on her own, it was much more efficient. 
for families, i haven’t done that in a while actually. 5, 2 parents and 3 kids is cute tho. why did i write this this is honestly such a hard question
13. if you have c&d, do you play with pets? i feel like i haven’t played with cats and dogs in forever. honestly i just have no paitence. noelle fae was supposed to get a cat (there’s a food bowl + cat bed in her house) but when summer vacation started, the amount of time i spent playing ts4 decreased a lot. (this doesn’t really make sense, i have a lot more time. honestly it just has to do with my recent obsession with a certain anime/manga and some other personal thing)
i did random nightmares in may though and i had pets frequently. g5 didn’t because sofia scarlett lived in an apartment, but g2/3/4 had cici, and g1 had all the cats. but that was back in march so it’s been a while.
14. what lifespan do you use? i really want to do aging off but then i feel like it drags on. but aging legit stresses me out, sometimes i just want to sit down and do some cas stuff but i only have 2 hours in real time and there’s like 4 days left till one of my sims’ birthdays. 
15. if you own a lot of packs, how many of them have you actually played through? just so everyone is aware this question was made for me
i feel like eps require a specific save made for testing them out, but the only save i’ve ever made for an ep is noelle fae’s get famous save. 
that is literally a lie - i made a save for island living with one of my 100bc kids, maisie acapella. i did actually post it on tumblr BUT then i deleted all the posts BUT i reblogged them on my alt account BUT i privated my alt account so i honestly forgot about it
i have never played through discover university or watched anyone do it on youtube, i’ve read gerbits’ story about it so i think i’m pretty qualified. i’ve always wanted to do one with periwinkle acapella but i never got around to it
another ep i know nothing about is get to work
i tried doing a eco life playthrough but i hadn’t watched any videos and i was like..what is going on. so i quit lolx d ;;;;; i mentioned it but the whimsy stories legacy was the first time i had played with the eco lifestyle features so technically i think i know what im doing
i got outdoor retreat literally on monday of this week so i haven’t played through it yet. 
jungle adventure i still don’t know what’s going on. i remember last year before i bought the pack i was brainstorming, and wanted to do a ja playthrough with luna and cedar, who are a couple who i did a random legacy with and it was all queued to post when i deleted everything (if you’re wondering why, it’s because my queue was literally 200+ posts). except this time i didn’t save them to my sideblog so i lost them. 
i still havent had a restaurant in dine out 
also never did the vet thing from cats and dogs
i have no idea what that rock climbing thing is from snowy escape but i did most of the other stuff because rn g5
city living i did through psc stage 5 and also it was the first pack i bought anyways
the rest of them are either stuff packs or i ended up playing them through casual gameplay (seasons, parenthood)
16. what do you do as you play sims? (ex. listen to music) i listen to music most of the time, or listen to commentary youtube videos because i am an alpha chad. i also used to talk with my friends on voice call but i don’t do that anymore 🥲
17. which sims challenges have you tried? random legacy, whimsy stories, perfect sim challenge, 100 baby, legacy (just the plain get-to-10-gens one), random nightmares, berry zodiac, astrology legacy, apocalypse
i feel like im forgetting some.. honestly most of the stuff i did before simblr was either 100 baby (i love that challenge) or random saves that lasted for 2 seconds. 
18. do you like the new(ish) hair swatches? nah. 
i do appreciate that most cc hairs have a true (ish) black, thank god! and the fact that the hair update is what inspired me to update and fix a bunch of hairs with different issues is pretty nice. but will i use them? no. 
plus it takes up like 5 gb? depending on how many packs you have.
19. post the latest screenshot you took 📸
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i live in cas
20. what is the cc/ingame hair that looks the most like your own? i think that dream home decorator side part hair looks a lot like my hair. honestly i havent see much like my hair but that one is kinda-? close
21. who is your favorite sim of yours and what is their story? noelle and alari fae i think! 
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noelle is blonde and has blue-grey eyes. she wears purple contacts pretty often though (because she wants to 😌)
alari has light brown hair that is kinda curly, and she’s got pretty vibrant blue eyes. 
they’re sisters, alari is 3 years older than noelle. noelle was 19 and alari was 22 when they got spotted
they worked as models when they were young adults. their jobs involved dyeing their hair blue/pink, and they would model like clothes and stuff. anyways, they were pretty successful. like not ultra famous but they had enough money to not work for the rest of their lives. 
their modeling group was made of 4 girls, the others were named paisley autumn and they were green and red, respectively. some things are: 
paisley and alari started dating during this 
autumn was a single mother to a little girl named destiny
noelle dated many people during this but never ended up finding the one <3
when their contract ended after like 6 years, paisley and alari went to go live together and noelle decided to get into acting. so thats when get famous playthrough started!
there’s more but basically they’re like oc’s with sims on the side. xoxo
22. if you use cc, are there any cc creators that you have like ALL of their items? this is such a good question! i hoard hair very heavily (my folder is 11gb) i so i have like 97% from most of the popular hair creators. 
i think i had legitimately EVERYTHING from simstrouble though, i went through multiple times to check and i also have all of her retired stuff. 
i have everything from ridgeport i think-? because of the fact that she uploaded all her stuff in one big zip. 
i think that’s it.. for a long time i also had everything by clumsyalienn, but then i ended up deleting it and only keeping my faves. 
and looking at my collection, maybe ah00b? i might be missing a couple but i at least have like 99%.
23. what’s one pack you think is underrated? dine out, it’s laggy af yes but it’s such a nice thing for my sims to do. 
24. what are your favorite sims stories/legacies? melons by gerbits always and forever
this question was inspired by this ask anyways so��
25. if you could change one small thing about ts4, what would it be? most of my suggestions are pretty complex but literally just - when you add tray files, they appear at the top. my life would be so much easier
this took me literal hours to answer
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comfyspookyburrito · 3 years ago
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doki doki what now....
Forgot about this?
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That is understandable.
It has been 3 years since it was posted to the steam workshop only to be removed so quickly that nobody has had the chance to experience it ever since.
Who could’ve removed it? Why did they do this? Was it because of copyright infringement? Did the person remove it because they got called out for reusing somebody else’s artwork? Did they get canceled? What?
Well..... no. I explained beforea brief summary.
I deleted all of my artwork, my videos, and went on a hiatus. Back then I had no other choice.
The person who removed it, was me. (EDIT)
Here is the truth.
I deleted my artwork, accused innocent people of things that are completely and factually wrong from my end for no reason whatsoever. I was an insecure coward to the point where I even made up stories about me “stealing” “copyright infringing” artwork when in actuality the only thing I really did was hurt hundreds of people in the end when I could have avoided doing everything that ended up happening.
Afterwards, I started making up excuses to try and make myself sound like a victim when that was entirely my fault.
Now. I am by NO means, an art thief, tracer, or anything of sort! Some of my oldest artwork was just flat out GARBAGE. I’ve improved slowly at a poor rate of ten years. 
The truth is, I dedicate myself into my drawings as follows.
I don’t use any references or even go on google unless I need to know a character or other reference to work on. Most of the time, I already know what pose, anatomy, character, and even clothing I want to create.
I make sure I put my absolute honest work, and personal style into ALL of my drawings, artwork, and content. I respect art, I respect artists, I have always been inspired by people that put in the work to get to where they are, just as I have. Maybe not at a fast pace, but nowadays, I have no issues with my drawings, and never struggle the way I used to.
I could go into detail about modding, and reskins, but in short, that is NOT art theft, using a base AND giving full disclosure and credit, WITH permission is NORMAL.
I encourage everyone, to only listen to me now, not from the past, because I am going to do everything from now on in teaching my identity, and how I want people to view me going forward.
I ALWAYS INTENDED TO BE KIND AND HONEST, I ALWAYS CREDIT MY SOURCES WHEN NECCESSARY, AND I ALWAYS RESPECT WHEN AND WHEN I SHOULD NOT AND WILL NOT POST OR TALK ABOUT ANYTHING I’M NOT ALLOWED TOO.
I have done bad things, but I really do strive for everyone to be a good person, not copy the shitty things I’ve done. I will set the bar straight going forward, the correct way for anyone inspired to follow my footsteps if they wish to become the content creator that I am from now on.
I’m sorry to everyone and going forward I will show the way of genuine honesty and atonement to undo my wrongdoings and pushing myself to become trustworthy again.
.....
Now I’m back and better than ever. And promised to bring back that lost content via expansion, remade to look better, or reuploaded in higher res.
And while I’m here after 10 long years I also have an anniversary about myself for us to celebrate before this year is over.
And what you’re seeing below is a part of that content being restored.
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Steam workshop Crypt of The NecroDancer/Doki Doki Literature Club Mod is coming back!
That’s right! These sprites are still a work in progress because things could change once I actually start putting them into the workshop data folder.
Below here is a stack of portrait placeholders using the images from the remaster doki doki plus.
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The real portraits I’ll be making will be made in a different art style than in NecroDancer but filtered to resemble the game. Two versions of them will be created for those wishing to play with the mod without the dlc.
Here is a post that goes into more detail.
I even have a great idea that will please both old fans who have played the mod in the past and new fans jumping in for a fresh experience.
However I won’t talk about it until next time. Let’s just say that I wasn’t kidding when I said I would be expanding some lost content that I’m restoring!
With that said, thank you for spending the time reading this.
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retphienix · 4 years ago
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There are so many fucking games I want to play for the blog and I hypothetically have the time, but the energy, the attention span, the drive?
In more positive terms here are some various titles I plan to give a shot for the blog.
Let's do a 5am state of the blog kind of thing to clear some thoughts, eh?
Morrowind (Current Game ramble)
For the moment the blog is more or less on break with me playing Morrowind ""For the blog"" but mostly for me, because that's just a game I've wanted to explore. Not that every other game on the blog isn't that, just that I looked at Morrowind and said "That'll be a terrible game to present naturally. That's a stream game, or a condensed video, not a liveblog" and then did it anyway.
I'm loving Morrowind! Honestly the sense of mystery, fantasy, and adventure is just chef kiss levels of perfect to me.
But it's terrible in a photoset, I'm not particularly interested in doing another format for the game, and it's a game with less 'intense narrative themes!' and more 'Incredibly different game design compared to modern Bethesda' in terms of discussion material and let's all be real here:
We're all fucking tired of that conversation lol.
So there ain't much to talk on in depth, it's more of a "Here's a newbie seeing new things!" playthrough with nothing to talk about after the fact, which ain't a strong point for the blog- again- that's a stream/video kind of thing.
ANYWHO- Morrowind fun, about the only news I can offer on that series is that it might abruptly end and become a 'for me' series because I'm not particularly interested in beating the game nearly as much as I'm interested in exploring aimlessly and seeing what happens.
I'm not playing Morrowind for the end goal of beating the main quest, or beating the DLCs. I'm playing it to wander into caves and find new pants, so if I reach a point where I'm satisfied with what I've shared and my motivation has not borne a new end goal then I'll end the live blog and move on to a new game :P
Backlog
The short statement I'll make is that this blog is a hell for my backlog.
Even without infinite money on hand I've ended up with so many physical and digital games just sitting here waiting to be played either because they caught my eye or because of recommendations by various people over the years.
I keep sitting down, cataloguing my backlog, realizing it's pointless to catalog, deleting it all, and then starting over yet again.
The fact is, if anyone recommended it it's probably still sitting in a text document somewhere, or physically on my shelf, and I don't remotely know when I'll get to it.
I've yet to hit the point where I decide to turn this blog into work, so I have never sat down and gone "Well, Retphienix NEEDS to post! Sit down, 8-12 hours minimum, let's play the next game!"
And part of me wishes I'd do that, but the fact is this isn't a job. There's no money here, there's the opposite even! I don't remotely see it that way, but if you squint and tilt your head I've spent a lot of money on this blog over the years.
Capture devices (a lot of them!), consoles specifically bought for the blog, controllers out the wazoo, I've gone through multiple computers for this thing, and the games, my lord the games- so many games.
And that's fiscally, what about manpower? So many hours have gone into this blog, so many hours poured into the background of making all this work, researching shit, putting my all into formulating my opinions clearly for posts, writing, hell video shit even though it's mostly clips as my one step into edited content became an impromptu awkward hiatus from doing more lol.
What was I on about.
Despite all that nonsense, Retphienix is a passion project. Not a job.
If I lack the passion in some sense then the work doesn't get done "just for the sake of the work". And I don't mean lost passion as much as "No motivation on x day; tired on y day; interested in doing something else on z day" etc.
If things aren't clickin' I don't force it, so the blog has all this backlog and isn't put together in a way that facilitates burning through it quickly.
I do sometimes wish things were different though, I know I'd still enjoy such a playstyle, but I can't justify "faking it til you make it" in a format that literally isn't built to pay and was never intended to.
I can't work myself for nothin'.
Hypothetical "Next" games
While the backlog is a wild wasteland of titles, there are some that just kinda guarantee their spots sooner rather than later.
Yakuza 6 and 7 along with Judgment, obviously. The series is one of my all time favorites and I generally have some of my absolute most fun on the blog side of things with those games, so it's a winner on two fronts. It's just fun to react to, post out of context things for, and talk with other fans about and for whatever reason tumblr has a healthy enough fanbase for the series that my meager blog gets some attention there.
Dragon Quest has a strangely weighted chance all things considered. DQ has many of the same advantages as Yakuza- it's a series I adore, it's fun to talk about in this format, and the fandom is big enough to occasionally spill my way making the blogging experience a bit more fun. It's also a series where I don't know what'd come next to be fair. Probably DQ4? I mean, might as well continue on from that point since I have 1-3 done. I can't exactly justify replaying the entirety of DQ11 no matter how much I want to! Turning on the games above gave me DQ goosebumps which kinda settled how likely it is to show up sooner rather than later, lol.
Jeez. I looked at one of my surviving lists and that's like all that's popping out at me.
Other series feel like giant leaps with no gas in the tank, like do I want to start playing Kingdom Hearts? Not really, not right now. Do I finally play Lisa? Eeeeeeh. Persona? Hmmmm.
I haven't the fuzziest. There are so many one off interesting titles, but if the drive ain't there they might as well be textbooks.
Perhaps instead of any major next game I'll just do some afternoons exploring random titles for a bit here and there with no intention of beating em.
The idea is enticing as hell, but the feeling of not giving the game's a "real shake" feels bad.
We'll see. The only certainties seem to be Yakuza and DQ, as much as I'd prefer far more.
Side project hypotheticals
Outside of the basic live blog stuff I'm still interested in exploring scripted stuff. Mostly to prove to myself that I can overcome some anxieties and break from the meandering pace the last effort gave- I can write! That much I know! So just gotta trick myself into writing for a video and then make the video after the fact lol.
Current thoughts are on a video exploring the monster taming sub-genre. It's a genre near and dear to my heart, and one I know some weird things about as is- but mostly it's a genre I KNOW I know very little about despite that, so I'd like to give it an overall look, or perhaps just explore some random entries, I haven't a clue lol. I'd mostly like an opportunity to talk about some interesting entries in the genre, things like explaining my adoration for DWM while explaining how the flaws make it really rough today, or the interesting mash of genres that is Lost Magic, or the more modern take that mashes idle-like mechanics with Siralim Ultimate.
Won't lie, playing the demo for Monster Hunter Stories 2 threw a wrench in that plan because it made me want to talk about it and how the genre might have a new breath of life after really grinding to a halt as pokemon became what it is today, but all to be seen or not lol.
As far as other things like streams? Not really.
The concept of writing a bit more on games is tickling the back of my head lately, but that mostly just means "more posts that aren't live-blogging" as I haven't the fuzziest where I'd share such nonsense.
Really it's all up in the air as far as retphienix content is concerned, beyond the live blogging obviously.
5am closing
It's fun to explore what games have to offer, both on the individual level, the personal level, and as a whole- as a medium.
So I like Retphienix.
And I like all I've made here.
I hope to continue for a long, long time- no matter what future formats might look like.
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ducktastic · 4 years ago
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2020 Gameological Awards
Over on the Gameological Discord, we have an annual tradition of writing up our games of the year not as a ranked list but rather as answers to a series of prompts. Here are my personal choices for the year that was 2020.
Favorite Game of the Year
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I didn’t know what to expect when I walked into Paradise Killer. I knew that I liked the vaporwave resort aesthetic from the game’s trailer and figured I was in for a Danganronpa-style murder mystery visual novel with an open-ended murder mystery at its core. Those assumptions were… half-right? The game definitely plays out like the exploration bits of Danganronpa set on the island from Myst but with far simpler puzzles. What I didn’t expect was to fall so deeply in love with the environment—its nooks and crannies, its millennia of lore, its brutalist overlap of idol worship, consumerism, and mass slaughter. It makes sense that the world of Paradise Killer is its strongest feature, since the cast of NPCs don’t really move around, leaving you alone with the world for the overwhelming majority of your experience as you bounce back and forth between digging around for clues and interrogating potential witnesses. And despite what the promo materials indicated, there IS a definitive solution to the crimes you’re brought in to investigate, the game just lets you make judgment based on whatever evidence you have at the time you’re ready to call it a day, so if you’re missing crucial evidence you might just make a compelling enough case for the wrong person and condemn them to eternal nonexistence. Am I happy with the truth at the end of the day? No, and neither is anybody else I’ve spoken to who completed the game, but we all were also completely enthralled the entire time and our dissatisfaction has less to do with the game and more to do with the ugly reality of humanity. I’ve always been of the mindset that “spoilers” are absolute garbage and that a story should be just as good whether you know the twist or not and any story that relies on surprising the audience with an unexpected reveal is not actually that good a story, but Paradise Killer is a game about piecing together your own version of events so I feel that it’s vital to the gameplay experience that people go in knowing as little as possible and gush all about it afterwards. Just trust me, if the game looks even remotely intriguing to you, go for it. I’ve had just as much fun talking about the game after I finished it with friends just getting started as I did actually solving its mysteries myself.
Best Single Player Game
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I honestly missed out on the buzz for In Other Waters at launch, so I’m happy I had friends online talking it up as Black Friday sales were coming along. The minimal aesthetic of his underwater exploration game allows the focus to shift more naturally to the game’s stellar writing as a lone scientist goes off in search of her mentor and the secrets they were hiding on an alien world. It only took a few hours for me to become completely absorbed in this narrative and keep pushing forward into increasingly dangerous waters. In Other Waters might just be the best sci-fi story I experienced all year and I’d highly recommend it to anyone who enjoys sci-fi novels, regardless of their experience with video games.
Best Multiplayer Game
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Look, we all know this year sucked. 2020 will absolutely be chronicled in history books as a fascinating and deeply depressing time in modern history where we all stayed inside by ourselves and missed our friends and family. It was lonely and it was bleak. Which is why it made my heart glow so much more warmly every time I got a letter from an honest-to-goodness real-life friend in Animal Crossing New Horizons. Knowing that they were playing the same game I was and hearing about their experiences and sending each other wacky hats or furniture, it lightened the days and made us feel that little bit more connected. Sure, when the game first launched we would actually take the time to visit one another’s islands, hang out, chat in real-time, and exchange gifts, but we all eventually got busy with Zoom calls, sourdough starters, and watching Birds of Prey twenty-two times. Still, sending letters was enough. It was and still is a touching little way to show that we’re here for one another, if not at the exact same time.
Favorite Ongoing Game
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Zach Gage is one of my favorite game designers right now, and when I heard he was releasing a game called Good Sudoku I was sold sight unseen. The game as released was… fine. It’s sudoku and it’s pleasant, but it was also buggy and overheated my phone in a way I hadn’t seen since Ridiculous Fishing (also by Zach Gage) seven years ago. Thankfully, the most glaring bugs have been fixed and I can now enjoy popping in every day for some quick logic puzzle goodness. Daily ranked leaderboards keep me coming back again and again, the steady ramp of difficulty in the arcade and eternal modes means I can always chase the next dopamine rush of solving increasingly complex puzzles. It’s not a traditional “ongoing” game the way, say, Fortnite and Destiny are, but I’m happy to come back every day for sudoku goodness.
Didn't Click For Me
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With Fortnite progressively losing me over the course of 2020, finalizing with my wholesale “never again” stance after Epic boss Tim Sweeney compared Fortnite demanding more money from Apple to the American Civil Rights movement (no, absolutely not), I dipped my toe into a number of new “battle pass”-style online arena types of games, and while Genshin Impact eventually got its hooks into me, Spellbreak absolutely did not. With graphics straight out of The Dragon Prince and the promise of a wide variety of magic combat skills to make your character your own, the game seemed awfully tempting, but my first few experiences were aimless and joyless, with no moment of clarity to make me understand why I should keep coming back. Maybe they’ll finesse the game some more in 2021, or a bunch of my friends will get hooked and lure me back, but for now I am a-okay deleting this waste of space on my Switch and PC.
"Oh Yeah, I Did Play That Didn't I?"
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I remember being really excited for Murder By Numbers. Ace Attorney-style crime scene investigation visual novel with Picross puzzles for the evidence, art by the creators of Hatoful Boyfriend, and music by the composer of Ace Attorney itself?! Sounds like a dream come true. But the pixel-hunt nature of the crime scene investigations was more frustrating than fun, the picross puzzles were not particularly great, and the game came out literally a week before the entire world went into lockdown which makes it feel more like seven years ago than just earlier this year. I remember being marginally charmed by the game once it was in my hands, but as soon as my mind shifted to long-term self care, Murder By Numbers went from hot topic to cold case.
Most Unexpected Joy
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I was looking forward to Fuser all year. As a dyed-in-the-wool DropMix stan, the prospect of a spiritual sequel to DropMix on all major digital platforms without any of the analogue components was tremendously exciting, and I knew I’d have a lot of fun making mixes by myself and posting them online for the world to hear. What I didn’t expect, however, was the online co-op mode to be such a blast! Up to four players take turns making 32 bars of mashups, starting with whatever the player before handed them and adding their own fingerprints on top. It sounds like it should just be a mess of cacophony, but every session I’ve played so far has been just the best dance party I’ve had all year, and everyone not currently in control of the decks (including an audience of spectators) can make special requests for what the DJ should spin and tap along with the beat to great super-sized emoji to show how much they’re enjoying the mix. Literally the only times my Apple Watch has ever warned me of my heightened heart rate have been the times I was positively bouncing in place rocking out to co-op freestyle play in Fuser.
Best Music
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Only one video game this year had tunes that were so bumpable they were upgraded to my general “2020 jams” playlist alongside Jeff Rosenstock, Run the Jewels, and Phoebe Bridgers, and that game was Paradise Killer. 70% lo-fi chill beats to study/interrogate demons to, 20% gothic atmospheric bangers, 10% high-energy pop jazz, this soundtrack was just an absolute joy to swim around in both in and out of gameplay.
Favorite Game Encounter
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It’s wild that in a landscape where games let me live out my wildest fantasies, the single moment that lit me up in a way that stood out to me more than any other was serving Neil the right drink in Coffee Talk. Over the course of the game, you serve a variety of hot drinks to humans, werewolves, vampires, orcs, and more, all while chatting with your customers and learning more about their lives and relationships. The most mysterious customer, though, is an alien life form who adopts the name Neil. They do not know what they want to drink and claim it doesn’t make a difference because they cannot taste it. Everybody else wants *something*. Neil is just ordering for the sake of fitting in and exploring the Earth experience. It’s only in the second playthrough that attentive baristas will figure out what to serve Neil, unlocking the “true” ending in the process. Seeing the typically stoic Neil actually emote when they tasted their special order drink? What an absolute treat that was.
Best Free DLC of the Year
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It’s still only a couple of days old at the time I’m writing this, but Marvel’s Avengers just added Kate Bishop, aka Hawkeye, and THANK GOODNESS. Almost every character in the game at launch just smashed the endless waves of robot baddies with their fists and that looks exhausting and uncomfortable. Hawkeye (the game calls her Kate Bishop, but come on, she’s been Hawkeye in the comics for over 14 years, let’s show her some respect) uses A SWORD. FINALLY! Aside from that, I’m just having a blast shooting arrows all over the place. She and Ms Marvel are the most likable characters in the game so far, so I hope they keep adding more of the Young Avengers and Champions to the game, and if the recently announced slate of Marvel movies and tv shows are any indication (with America Chavez, Cassie Lang, and Riri Williams all coming soon to the MCU), that seems to be what Marvel is pushing for across all media
Most Accessible Game
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Nintendo is, first and foremost, a toy company. They got their start in toys and cards long before video games was a thing, and they still do more tests to ensure their video game hardware is childproof than anybody else in the industry (remember how they made Switch cartridges “taste bad” so kids wouldn’t eat them?). This year, Nintendo got to rekindle some of their throwback, simplistic, toys-and-cards energy with Clubhouse Games: 51 Worldwide Classics, a Switch collection of timeless family-friendly games like Chess, Mancala, and Backgammon, along with “toy” versions of sports like baseball, boxing, and tennis for a virtual parlor room of pleasant time-wasters. The games were all presented with charming li’l explainers from anthropomorphic board game figurines, and the ability to play quick sessions of Spider Solitaire on the touch screen while I binged The Queen’s Gambit on Netflix made Clubhouse Games one of my most-played titles of the year. Plus, local play during socially-distant friend hangs was an excellent way to make us feel like we were much closer than we were physically allowed to be as friends knocked each other’s block off in the “toy boxing” version of Rock’em Sock’em Robots.
"Waiting for Game-dot"
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I get that everyone loves Disco Elysium. I saw it on everyone’s year-end lists last year. I finally bought it with an Epic Games Store coupon this year. This year was a long enough slog of depressing post-apocalyptic drudgery, I didn’t want to explore a whole nother one in my leisure time. I’ll get to it… someday.
Game That Made Me Think
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Holovista was an iPhone game I played over the course of two or three days based on the recommendation of some trusted colleagues on Twitter and oh my goodness was I glad that I played it. What starts as a chill vaporwave photography game steadily progresses into an exploration of psychological trauma, relationships with friends and family, and the baggage we carry with us from our pasts. In this exceptionally hard year, I badly needed this story about spending time alone with your personal demons and finding your way back to the people who love and support you. Just like with Journey and Gone Home, I walked away from Holovista feeling a rekindled appreciation for the people in my life.
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veinereastath · 5 years ago
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Far Cry: New Dawn was a disaster, and here’s why.
Okay, just to be clear - this is my personal opinion, not pure, cold facts that I’m trying to push down people’s throats. I just felt the sudden urge to break down piece by piece my utter hatred towards this game. So, let’s go. What exactly went wrong with it, and why Far Cry 5 was way better? I will try to present my ramblings and point of view by putting both of these games side by side. So, when reading every sentence in this... thing, add in your head a “it’s vei’s opinion” bit to avoid misunderstandings. Thanks in advance! First thing, to make everything clear - Far Cry 5 was not a perfect game. No, actually, it was far from so; there are many games much better plot-wise, with more entertaining gameplay, bigger world, more interesting side quests and so on. But, one thing for sure, this game has a spirit, an unique aura that makes many people want to come back to it and replay it over and over. The way Ubisoft portrayed Hope County is absolutely fantastic - the music, the landscapes, the characters. It was something new, something fresh, and despite quite a lot sceptical voices when the first trailers came out, it turned out really well, and in general, people really liked this game, or loved it even. Yeah, some people hate the endings, the fact that every single one of them is bad one way or the other and that you can’t basically win (I always thought this was fantastic, because, hey, you can’t be a perfect hero every time - even so, I love how this game, Seeds especially, mock the “hero attitude” that protagonist tries to have). But even so, Far Cry 5 was mostly a success, right? And the canon ending when the nukes get dropped seemed to leave a perfect opportunity for a sequel. So, what could go wrong? Well, about that...
1. How long is this game? New Dawn is short. It’s fucking short, because I installed it right after it became available (fun fact, this was the first and the last game I ever pre-ordered, so imagine how excited I must’ve been), and started playing it as soon as I could. In my case, it was around 2-3 am. I had a break then, woke up at 7 am and continued playing. I was playing it slowly - completing the side quests, because I wanted to know what has changed in Hope County, and, of course, I was looking for some easter eggs regarding the Seeds (surprised pikachu - there weren’t any, Old Compound, John’s bunker and Ranch are too obvious).  Took me around 5 hours to move on and actually start playing the main story. I was pretty sure that it will take me at least 10-15 hours to complete it (why was I thinking so, don’t ask me, I guess I still have way too high expectations after what Witcher 3 expansions have shown me). Again, surprised pikachu! I finished the whole game in 16 hours. Sixteen. Including liberating all the outposts (1 star in each, didn’t bother to get 3) and finish all side-missions + driving around the County just to look around. The hell? And it wasn’t a DLC? Just for a little comparison, because, yes, FC5 can also be completed pretty damn fast if you rush it, but my 1st playthrough of it, with all the quests and admiring the landscapes took me 33 hours. Which leads us to the next point on this god forsaken list, and that is... 2. The map.
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The next reason why I am shocked this game wasn’t a DLC - the heckitty hecck they did with the map in New Dawn. Radiation zones? Sign me the hell up, they make sense, are cool and stuff, but adding them just so you could bite off half of the original map is stupid, and extremely lazy thing to do. Okay, you can take off some parts, but if you’re doing so, add something new - some new paths, caves, mountain routes, something. And no, expeditions don’t count. To make it worse, the parts that were deleted were one of the best parts of the FC5 storyline. Faith’s Gate, Drubman’s Marina, Jacob’s Armory, Wolf’s Den, and the fucking Veteran’s Center. The opportunity to make this a haunted location with an entertaining quest in it was HUGE and it was absolutely wasted. It’s not like they couldn’t done it, we’ve got the mission in old Joseph’s statue, and the crocodile pikachu in Inquisitor’s Grave (which, by the way, shouldn’t actually exist - this bunker was blown up to pieces, but it seemed pretty decent in New Dawn, there are barely any sings of explosions, not to mention that “The Confession” room is untouched!). You bought this game with an intention to actually go back in time and find out about something that FC5 didn’t tell you? Kekus maximus, you don’t. Have some photographs instead (which are a nice addition, but seem lazy). To give this post even more personal hatred - I really don’t like the Henbane River region, so you could literally hear my heart breaking when I saw that we got 50% of the River, 80% of the Valley and 10% of the Whitetails, which were my absolute favorite. So fun!
3. The Villains. I must admit, in the trailers, back when the hype for this game was insane, Mickey and Lou seemed to be quite interesting. Even though back then it was obvious that Highwaymen won’t have that kind of depth that Eden’s Gate had, it was still something I was looking forward to, even though those vibes aren’t really my cup of tea; but most of my excitement was born from my love for Far Cry 5, so if course I had to try out the sequel. So yes, the trailers were quite nice (just not the live action one - that was a fucking disaster, and killed my hype for a few days afterwards).
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Mickey and Lou were quite fun, but to little extent, sadly. I liked their sister-sister dynamics, they really seemed close, and it was nice that shey were so different from each other - Mickey was more calculating, while Lou was living for the action and brutality in itself. The Highwaymen as a faction in itself wasn’t really that great for me, because their only purpose was to cause mayhem, and I simply don’t like something like this. But the sisters were something different, right? No, they weren’t, and that’s the point. I felt like there was little to no depth in their actions - it was all for fun, and I find this just boring and pointless (pr maybe I’m the boring one). I know that this is often how the world works - people take and destroy simply because they can and because it’s considered cool. We suck as a species, that’s official and well known, but I expected something more entertaining from a videogame. Maybe I shouldn’t, but I did. And Mickey and Lou were literally Highwaymen members with a VIP crown above their heads and nothing more. They left their mother? Okay, that is something that could lead to other interesting things. They killed their father for power? Huh, alright, I can work with that. The point is, it didn’t give them that much depth, their main purpose was to plunder everything. Which would be all good and nice if they were some kind of a side-faction. But this was The Villains™, and I wanted to feel something more towards them. And to be honest? I didn’t even hate them. I felt absolutely nothing, they just existed and I didn’t care, because they didn’t make this game interesting. What I will say now may sound brutal, but I will say it: I don’t consider two young people (they were around 19/20) just wanting to blow everything up “for lulz” a good villains. I fucking don’t. It was a huge downfall after what FC5 has given to us. I was just so bored when fighting the Highwaymen, because they were shallow, and their personalities were only focused on one thing. 
Of course, there is also Ethan. Yes, I hate him (he even has a very punchable face, what a coincidence!), but I admit he was somehow a nice touch in this game. Yes, he was a prideful, irritating kid, but while I was just utterly bored by the Twins, Ethan actually managed to make me hate him. The only thing that I’m quite bothered by is that I don’t believe that he’s actual, biological son of Joseph. To put it shortly, and say it louder for the people in the back - The Twins were just meh. Boring. How was the situation in FC5 better? Oh boy.
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Putting their obvious... Attractive physical appearance aside, and focusing purely on their personalities, because that’s what I’m trying to explain - they were something else, and something new. Ubisoft took a risk with creating four villains for a single game, because it’s extremely hard to give each one of them the screentime they deserve, and make them interesting and unique. Did FC5 succeed? In a way, yes. I’m not saying that Seeds are absolutely perfect villains (they aren’t), but they can eat Twins for breakfast and still stay hungry. To show you what I mean, have some short descriptions: JOSEPH: Cult Leader, “The Father”, a person who claims to hear the voice of God himself. Someone from a broken family and difficult life, who was in prison (according to song dedicated to him), lost one job after another, lost his wife, killed his daughter, and then formed a religious cult. JACOB: military veteran suffering from PTSD, with a massive knowledge about history and psychology, someone who literally brainwashed nearly half, if not more of the County, and manages to combine religion (something he clearly isn’t really fond of) and personal, darwinistic look on life. JOHN: former lawyer, a person skilled in adapting to any environment, charismatic manipulator abused as a kid, forced to spend most of his life pretending to be someone he hated to be, battled with addictions, emotionally unstable and with sadistic outburts. FAITH: young woman devoid of purpose in life, also battling with addictions in the past, probably on the verge of suicide at some point, who was manipulated (and quite possibly drugged) in order to comply; a broken girl hiding her pain behind lovely smiles. Sounds pretty diverse, right? And I bet that at least one member of this family was somehow entertaining for everyone. Now, here’s what New Dawn has given to us: MICKEY: the more calculating sister; young girl who followed her father and chose brutal life, creating entertainment for herself by making others suffer. Shows some kind of regret when you defeat her by the end of the game. LOU: the more brutal sister; young girl who followed her father and chose brutal life, creating entertainment for herself by making others suffer. Doesn’t show any regrets towards her actions.
And honestly, that’s it. I really tried to write something more for the Twins, but I couldn’t put my finger on anything. That’s all we know. And yes, I know that there is a major difference between them and the Seeds, which is the age gap - FC5 villains are simply older and have more life experience, but honestly, this doesn’t make it better. Mickey and Lou could have much more depth and be far more interesting despite them being young. Age is not a problem in such a case. I suggest to compare Mickey and Lou’s descriptions with the Faith one, since she’s just few years older. There is a difference, isn’t it? And even when playing both of these games, the Seeds just seem to be better developed than the Twins. Ubisoft did something weird, because they managed to focus on four villains and make each one of them interesting in their own way, but made just two main villains flat, and nearly identical. 4. Radio calls. This is a continuation of the point above, because it’s also something I wanted to point out and is connected to the villains of both games. The things you can hear directly from The Twins can be mostly described as “hey rabbit, you’re pissing us off a bit”. Same with the things they say at outposts and direct them to the Highwaymen - it’s always about the same thing, and there isn’t a single line that I found interesting or worth remembering (okay, my bad, the fact that Mickey and Lou seemed to be dissapointed after Nana chose to stick with the Captain rather than them was a nice touch). Meanwhile, I can recite most of the dialogue lines from the Seeds from my memory, and it’s something I could do after 2 playthroughs. They seem to be on a whole different level - and yes, it is true that to some point, the “rabbits” thing is similar to “the weak” theme of Jacob, or “the sinners” in case of John, but it didn’t seem to be that much tiring to hear about. Faith’s radio calls were interesting, because with each one of them you could hear her demeanor towards the Deputy changing - in the beginning, she was friendly, but after you destroyed Joseph’s statue, she was scared, and at the final confrontation - maliciously hostile. Jacob started his radio calls history with a threat towards you, and kind off keeps that all the time, but the closer you get to the final meeting with him, the more... Okay, how the fuck do I describe it in a non-thot way amused (I guess we can call it this way?) he sounded. He was still far from friendly, you still didn’t have any doubts he’s your enemy, but there was something in those radio calls, something that suggested he actually sees the Deputy as something more than just enemy, as a tool he crafted all by himself and he was proud of it. John welcomes you with this cheesy ad at the beginning of the game, and as time goes on, he goes even more obsessed with making you atone and confess; not to mention his absolutely fantastic reactions to stealing his house and destroying his sign. His calls are something unpredictable, because once he’s all official and charismatic, but suddenly he switches to this ominous mode that actually makes you want stop for a bit and look around you, as if he was lurking somewhere. To sum it up, this game made you feel like if you were actually developing some kind of a relationship with each one of the family member. But the radio calls from the Twins seem to be always the same, it’s all about “rabbits” and “problem solving”. Yes, it might've been better if only one sister was all about it, and the other one had something else on her mind, but making them nearly identical was a lazy move.  5. Landscapes.
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Far Cry 5 was amazing, because every region was different and had something else to offer. Henbane River was full of Bliss, which created weird hallucinations, Faith dancing around you was also pretty interesting addition, and The Pilgrimage was also a nice touch (I recommend going with it, it’s a really nice experience, actually). Holland Valley was the pure definition of Montana countryside, and it felt fantastic to walk around and see those little farms, cows, windmills and so on. Whitetail Mountains were also something unique, with less open spaces, a huge amount of wildlife, combining massive mountains with deep forests. And even though the colors of this game could be simply described as beige-green, I didn’t really feel bored when wandering around. New Dawn had a cool concept, actually - makind the post-apocalyptic world colorful, instead of making it a grey wasteland was something new and I was excited. And, honestly, I really liked how it all looked like during the first 2 hours of playthrough. After that... I was just so done. The pink colour in itself wasn’t bad, really, but the way they added it everywhere made me feel sick. Those flowers were nearly everywhere and they were always the same. And while I love screenshoting landscapes in games, New Dawn didn’t really felt like something I wanted to spend time on. I like to admire the views of FC5, but not in ND. Combining the small as hell map with nearly the same flowers on your every step was a bad solution. 6. Other. To mention other things - well, I guess we could mention the music, but I feel it isn’t fair, actually. Both games did this well in some way, FC5 songs are certainly something unforgettable, and I mean both the cult ones as well as the OST. New Dawn did what it could - gave Highwaymen music that fits them. The OST, however, isn’t that good. Maybe because it just doesn’t feel unique to me, while the different type of music in each region in FC5 is, for me, unforgettable in many ways.  I won’t really talk about The Deputy >> The Judge metamorphosis, because everyone sees it in a different way. I personally don’t consider it as a bad thing, it’s quite a nice plot twist, and I like it (even though I went with a totally different path with my deputy OC).
Okay, I think it’s time to get to the main point. Why I consider New Dawn as a disaster? The Villains were devoid of any depth and felt exactly the same, the map was small as hell, the story was way too short (and these two things should be enough to make this game a DLC, not an actual installment of the franchise), the landscapes were repetitive, 90% of what was left from FC5 (locations, for example) didn’t get a chance to shine. Just imagine how much more entertaining this game could be if we would find some old recording of the Eden’s Gate songs somewhere. If there were mentions of some terryfingly huge wolves roaming around, if the members of Prosperity actually mentioned something about John Seed (which house they are living in!), if we could visit the remnants of the Faith’s Gate, hear the ominous “Only You” when approaching the Veteran’s Center and read some old notes about experiments that were happening in there, and so on. Basically, the main opportunity that got wasted was focusing on continuating FC5 legacy in a more respectful way. The things I mentioned above seem like small details, but they really could make the experience something else entirely. So, yeah. I hate New Dawn, in case someone didn’t notice. :)
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