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#but here's what i can find so far
captain-krow-drozdov · 2 months
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Danny Is An Alternate Version Of Ra's Al Ghul And Flash Already Called Dibs On Adopting Him
Danny In All His Sleep Deprived Slightly Scuffed Up From A Fight Glory Is On His Way To Clockworks Tower To Hopefully Get A Nap And Maybe Some Homework Done When A Natural Portal Opens Up In Front Of Him And Proceeds To Unceremoniously Drop Him In The DC Verse Just Outside Of Central City Before Promptly Closing Leaving A Tired Danny Behind In A Run Down Abandoned Parking Lot.
It's Times Like This When Danny Regrets Putting Off Learning How To Make His Own Portals, Cause Now He Is Very Much Stuck For The Foreseeable Future And He Has No Idea Where Or When He Is. Luckily For Him However Central City Isn't Too Far Away, Unlucky For Him However Is That Once In The City He Realizes This Isn't His Dimension. He's Pretty Sure He'd Remember Something Called The Justice League.
So What Do You Do When Supernatural Bullshit Fails You? You Fall Back On Your Mad Scientist Roots And You Make A Portal Gun. So That's Exactly What Danny Plans To Do.
Unfortunately Staying Alive And Building Questionably Safe Portal Technology Requires Money And Supplies, So He Ends Up Wandering From City To City Doing Odd Jobs/Fixing Up Busted Tech For Cash Or Unwanted Electronics For His "Operation: Get Home" Needs. This Obviously Ends In A Few Superhero Encounter Shenanigans.
Though He Always Ends Up Back Near Central City, Both On The Off Chance The Natural Portal Will Open Up Again And Because Out Of All The Superheroes That Apparently Exist In This Universe The Speedsters Are His Favorite (Red Robin Is Solidly His Second Favorite Ever Since The Gotham Vigilante Gave Him A Large Coffee Filled With Enough Caffeine To Kill A Man).
Unbeknownst To Danny However Is That Every Hero/Vigilante He Has Encountered Has Come To At Least One Of The Following Conclusions; 1. Run Away Meta Who Is In Desperate Need Of A Good Meal/Adoption Bait. 2. Possibly Red Robin/Tim Drake Clone 3. A Good Kid But Could Possibly Be A Future Rouge If Left Unsupervised. 4. Did Bats Get A New Kid And Why Is He Here?
All Flash Knows Is That He Saw The Kid First And Therefore Has Dibs. Suck It Bruce.
Fast-forward A Few Months And Danny Gets Hurt During A Rogue Attack While Trying To Help Some Civilians Get To Safety (Old Hero Habits Die Hard (Ha Die Hard) And All That Jazz) And He Nopes Out Once Everyone Is Safe And When The Paramedics Are Busy With Other People Unaware He Left A Blood Sample Behind.
One DNA Test Brought To You By Paranoid Bat Concerns Of A Possible Red Robin Clone Later And They Find Out That Dannys DNA Matches One Ra's Al Ghul.
They Now Think Danny Is An Escaped Ra's Al Ghul Clone.
Memes For The Vibes:
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#captain's posts#this has been haunting me#the flash/any of the speedsters:*exist*#danny:*can feel the speedforce on them* i like your vibe funny man#basically danny is actually an alternate version of Ra's Al Ghul and gets chucked into the dc vesrse#because natural portals are bitches hijinks ensue#and while i do love batfam adopting danny i think its very funny for flash to just yoink him while the big bad bat isn't looking#i desperately need him and tim to be besties tho specifically before they find out danny is an alternate Ra's Al Ghul#danny:*sitting in a park and tinkering with some circuitry* oh hey flash :)#flash: hey kid! great news i might be adopting a kid soon!#danny: oh really? thats cool-#flash:*holding out adoption papers and doing his best puppy eyes* its you. sign here.#danny:*vague memory of clockwork complaining about speedster pops into his mind* hmmm#danny:*deciding to be a little shit cause what else do you do when you're almost a year into being stuck in an alternate dimension* >=)#danny: sure why not? soooo full name or what?#flash:*didn't expect to get this far* uh-#i also really like danny being clockworks apprentice/time line clean upper so danny just remembers cw bitchin about the speedsters#also cause im a sucker for tim x danny...#tim:*having a crisis cause the cute meta kid he befriended/has a crush on may or may not be a vlone of Ra's Al Ghul* aaaaasaaaaaaaasaaaaaaa#dick: you okay buddy?#tim:*aggressively points at the dna match of danny to Ra's Al Ghul on the bat computer* AAAAAAAAAAAAAA#dick: Oh-#dc x dp#dp x dc#dp x dc crossover#dp x dc prompt#dpxdc
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benevolenterrancy · 1 month
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just started reading SVSSS and so far I'm very amused by what seems to be the dynamic...
Shen Qingqiu: aggressively overthinking everything in a desperate effort not to literally die Luo Binghe: thinking absolutely nothing except "😍" which is bouncing around like a little screensaver
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detectiveneve · 1 year
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Please,,,, please more rambles about astarion and him healing and his slowly changing relationship with (-tav-) Sex and intimacy and choice and-
LISTEN BUDDY...
Okay gonna talk about the Grave Scene. this scene truly lives in my head rent free. I've been rewatching it a few times and every way it plays out is so touching. Especially the way he.. hmm... expresses himself here? There's such earnestness to him that frankly is unimaginable to the person we met in act 1. He really went from being both so sly & yet obviously lying ("[you trusted me...] an objectively stupid thing to do.") to someone who admits and lists the way Tav makes him... feel.... SAFE? and held? and I understand why it's not something a lot of people focus on but I actually am so heart-touched by how complex and intricate his journey to reclaiming sex and desire is at the end of this conversation. None of it is gratuitous. None of it is for show. The blending of the nonsexual intimacy, and openness (the grabbing of the hands, the showing of the grave, the raw admittance of so much vulnerable material he gives to Tav; all things he would never have even CONCEIVED of offering up in even act 2.)
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("I've been dead in the ground for long enough. It's time to try living again." ... "With everything that life has to offer.")
It's an extremely nuanced and thoughtful approach to an SA survivor rediscovering & reclaiming what they want to make of their desires, their sexuality, in the aftermath of what was done to their bodies without their consent. It's so thoughtful & beautiful imo. Finally here at his grave, he tells Tav that they're someone he feels safe & accepted with, & he can experience intimacy on both sides with someone who has put forth the effort, the time, the willingness to learn and wait and watch and care for his own desires in a manner no one else EVER has.
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("I feel safe with you. Seen. And whatever the future holds for me, I don't want to lose that.")
It REALLY... gets me in the heart here. It doesn't avoid the difficulties of sexuality in the aftermath of abuse, and it ultimately shows one individual's journey toward reclamation and reconciliation with autonomy on their own terms. That's so vital here, that he reaches out, chooses to make the step forward, HIS choice. There's no lingering gratuitously on the trauma, if that makes sense? the descriptions and vulnerability are raw; Tav is grounding person here, Tav gives him room to speak. The true balance of intimacy in verbalizing his feelings, intimacy in being close physically with Tav, intimacy in discerning for himself what he desires, intimacy in accepting touch, contact, affection, togetherness. It's all so... [BITES INTO FIST SCREAMING]. And the ending. Where he and Tav get to set off on another adventure. Get to explore who they are truly now, with each other, without any higher powers looming over and putting a yoke around their necks. I'm personally partial to the "finding a way for you to be in the sun," ending myself but all of them are just ... so delightful. He really SHINES in a way that exceeded my expectations so completely in act 3. he went from totally closed off and locked away and unaware of how to navigate his own personal relationships, no idea what a "relationship," even was, no idea how to express boundary or unravel his complicated ideas and feelings around his body, what it was forced to do for Cazador, to:
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("For nearly two centuries I stalked the streets like a ghost while the person I was lay here, dead and buried. Now I need to figure out who I am. What I want.")
also laying a flower on his grave and all he says is "cute." but there's such a minor moment of tenderness there. I weep I wept I will weep.
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thormanick · 6 months
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All the Kavetham/Haikaveh ideas I don't have capacity to currently write, a very detailed list:
(Which I am humbly placing here before you. Be warned: this post is an incredibly long one!)
1. Fatui!Kaveh AU, where the night before the meeting happens between Kaveh and Alhaitham at the tavern, Kaveh gets a deal from Fatui representatives to work on a huge project in Snezhnaya. Kaveh is sceptical about it, but decides to accept the offer during the dialogue with Alhaitham (seeing himself as a burden, Kaveh decides that he will cause more trouble to Alhaitham than the Fatui, thus he decides to accept their offer even if it seems too good to be true). He tells Alhaitham about his decision to leave for Snezhnaya, and so the two relatively amicably/peacefully part their ways (not without Alhaitham testing Kaveh's reasoning a bit, but Kaveh's resolve remains strong).
And so, Kaveh leaves for Snezhnaya, where he gets to work on several huge projects for the next several years under Sandrone. Most of them are related to construction, engineering and reverse-engineering of Khaenri'ahn and Khaenri'ah-inspired technology, and he gets barely any time to work on his personal projects (he's overworked and exhausted and doesn't get much time and opportunity to be creative; however, the payments are good and he's on his way to getting out of debt, which is practically the sole reason driving him forward. The projects get progressively more complicated and, in a way, unhinged - engineering military equipment is alright, but working with the remains of Khaenri'ahn technology, dead gods and such proves to be... mentally taxing. Everything happens very gradually though, so Kaveh does not immediately notice the true scale of where the Fatui are ready to go to achieve certain goals). Kaveh doesn't really like the work environment of the Fatui, but he does his best (the Harbingers creep him out whenever he gets to see them on a rare official occasion (he might specifically dislike Pantalone because the Harbinger keeps picking at him for his debt, given a chance), but Sandrone's a decent boss who is somewhat encouraging and invested in his work and personal projects. She might be especially interested in Mehrak's existence and operation). Overall, everything goes quite smoothly for Kaveh, even if he doesn't feel quite at home in Snezhnaya and is aware of how dangerous the Fatui can be. He does not consider himself to be paranoid, but the other shoe has to drop at some point - and that happens when the new Acting Grand Sage of Sumeru gets to visit Snezhnaya on a diplomatic mission (aka: Kaveh reconnects with Alhaitham & Co for the first time in what feels like forever). The situation gets complicated when Kaveh realizes that Sandrone encourages the reestablishment of his connection with Alhaitham specifically - and she never encourages an action if she doesn't directly contribute from it.
Feelings, emotions and shenanigans ensue.
TLDR: Kaveh's doing his best despite being restricted in his ways of work, prevented from realizing most of his creative projects and slowly but surely building emotional walls around himself because Fatui and Snezhnaya; Sandrone being a kind of decent boss with sorta good work ethic but horrendous morals who is not exactly a good influence on Kaveh's idealistic tendencies and guilt complex; Fatui being contextually horrifying but kinda normal coworkers if you don't look at them too close; Alhaitham trying his best as a political figure (Nahida help him) while also trying to get Kaveh to return home with him (because he misses him); the main conflict revolving around Kaveh and his life choices with Sandrone and Alhaitham being kind of foils to each other (with Sandrone gradually destroying Kaveh's idealistic morals and playing on his guilt to get the most out of his potential as an innovator, and with Alhaitham actively trying to resolve Kaveh's guilt and show him that, despite their arguments, Kaveh's idealism still has place in the world and can co-exist with other philosophies). There might or might not be some macguffin-esque Deshret relic that both Akademia and Fatui hunt for that eventually brings the whole crew back to Sumeru. Kaveh might or might not get a chance to meet a fragment of Deshret's spirit within the mentioned relic. But there definitely will be a happy end for everyone here (Deshret will make sure of it).
2. Calamity!AU. The new Cataclysm comes, enveloping all Seven Nations, and so Sumeru does its best to survive. The cities are ruined, and the people gather together in random places to survive. Alhaitham gets to live within one of the settlements, established by the Akademiya. While trying to survive the first wave of the new Calamity, he is also looking for Kaveh; after an argument between the two the architect left for an expedition to the Desert, right before the new Calamity began. Unfortunately, the news comes that his group should have been around Tunigi Hollow - one of the spots in Sumeru where the first wave of the new Calamity hit the hardest. There is no concrete information on whether Kaveh's group survived or not. Alhaitham, not loosing hope, does his best to find any information on Kaveh's whereabouts, but due to Sumeru becoming extremely dangerous to traverse and disjointed as a result of the new Calamity, the search stretches out for almost a decade.
One day Alhaitham helps a caravan, traversing the forests to get to one of the settlements, to fight off the monsters. Unexpectedly, Kaveh turns out to be one of the members of the caravan. Their reunion is almost cut short by the caravan's need to keep going, but Alhaitham convinces Kaveh to join him instead. The two return to the new Sumeru city settlement, where Alhaitham lives and works under the watch of Akademiya and Lord Kusanali. It appears that during his years of travels around the destroyed Sumeru Kaveh learned new ways of architectural construction that would be more efficient against the monsters, born by the Calamity. He also seems to behave quite differently, hardened by the experiences of the past years. Alhaitham proposes for Kaveh to stay with him in the city, and Kaveh accepts. The feelings, new routines, dealings with the changed versions of each other and attempts to find new pace of life in the new world ensue.
TLDR: The world might be ending and impossible to live in, but even so each new day is brighter when the person one loves is by their side.
3. Another Cataclysm!AU, where Kaveh and Alhaitham get assigned separate missions in the grander scheme of things created to prevent the coming of a new Calamity. The plan succeeds and the world remains safe, but not without heavy losses: amongst many others, Kaveh does not survive while carrying out his mission.
Decades pass as Alhaitham goes through his grieving process. Eventually, one evening on the anniversary of the Calamity's prevention, Alhaitham wanders to a place he and Kaveh used to visit together. A Ley Line disruption occurs, and he gets to see a glimpse of Kaveh through it. They have a conversation; the Ley Line apparition (a memory of Kaveh) is convinced that Alhaitham is from the future, and so they talk a lot about the Calamity, whether it was prevented, and about each other's futures. Alhaitham can't bring himself to tell Kaveh that he does not survive the Calamity, but he does tell Kaveh that his architectural legacy lives on. Kaveh commends Alhaitham on his achievements (though not an acting grand sage for a very long time, Alhaitham kept playing an important role throughout Sumeru's history, helping to keep it safe).
Eventually, their time runs out. Ley Line disorder starts gradually disappearing. Alhaitham urges Kaveh to be careful and stay safe, knowing that the Calamity (on Kaveh's side) is yet to come. Kaveh laughs and tells him that on his side, Alhaitham just told him the same words after they finished the debriefing session, related to the Calamity. He says that he was feeling very nervous, but that seeing future-Alhaitham made him convinced that they are on the right path.
And so, the Ley Line disorder disappears. Alhaitham spends some more time at the spot before returning home. Despite painful memories having been brought up, his heart feels a bit lighter.
TLDR: closure comes unexpectedly, takes many forms and does not erase the pain in an instant, but, nevertheless, it heals.
4. AU! where Kaveh and Alhaitham are both magical birds that can transform into humans (and half-humans).
They live together in the depths of Sumeru forest - a domain of a long lost God of Wisdom. Kaveh's feathers are rumoured to bring blessings, while Alhaitham's feathers, on the contrary, are said to bring bad luck or even curses. Humans, living at the edge of magical forest, kinda worship them, but also prefer not to interact with them, primarily because Alhaitham is not happy when others trespass on his lands, and because searching for Kaveh is extremely hard (he's often off working on his projects deep within the forest), and the magical forest is very dangerous on its own. So, the humans build their cities outside of the Sumeru forest, and Alhaitham and Kaveh peacefully live together in the depths of it.
Despite Kaveh and Alhaitham living together for a long time, their opinions on humanity are diametrically opposed: Alhaitham barely tolerates humans, finding them to be reckless, meddling, cowardly and deceitful; Kaveh, on the contrary, finds humans to be creative, inspiring, free and beautiful in their own way. Throughout the years, Kaveh manages to build somewhat of an amicable relationship with the humans, living at the edge of the forest: he learns more about their traditions and arts, while the humans receive his guidance and blessings in various matters of living, craftsmanship and arts. Eventually, Kaveh's knowledge and magical powers catch the eye of Lord Sangemah Bay, who resides in and governs one of the bigger settlements at the forest's border. She makes a deal with Kaveh that, despite providing him with valuable (in his eyes) experience of working with humans on some of his grandest architectural projects, costs him a lot - meaning he has to give away lots of his blessed feathers, which makes his remaining magic much weaker (and generally undermines his health for a bit). Alhaitham is not a huge fan of such approach (in his eyes, Kaveh is wasting his powers and time for nothing, endangering himself), and so a conflict between him and Kaveh breaks. As a result, Kaveh flees their home, secluding himself while he's focusing on other projects he finds curious. Kaveh keeps working with humans, and though Alhaitham certainly keeps an eye on Kaveh's wellbeing, he does not make it easy for humans to reach him. So what if there are new random magical seals, obstacles, almost-traps and riddles appearing here and there when people try to get to Kaveh? It's a magical forest, things happen! (Kaveh knows that Alhaitham does this on purpose, and Alhaitham knows that Kaveh knows, and it leads to them indirectly, and then directly bickering and arguing. The magical forest quite possibly grows very tired of them. Their friends Tighnari and Cyno certainly do, but alas.)
The new equilibrium, found by Alhaitham and Kaveh, is challenged once more when Kaveh leaves to the Lord Sangemah Bay's city to direct yet another one of his grand projects. They do not see each other for a long while. Despite all the challenges, Kaveh's relationship with Dori gradually grows stronger - the two value their partnership - and Kaveh ends up making friends amongst humans. However, not everyone is happy about Lord Sangema Bay's growing friendship with the "deity of blessings" personified. As some people come to despise her for her wealth, influence and ever growing power, so do they come to despise the bird of paradise.
When the project is complete, the time for celebration comes. Kaveh gets to attend a feast by Dori's side as a guest of honour, and is invited to stay the night in her palace before returning to the forest. Kaveh agrees: he's been spending all his days and nights at the building site, and resting a night before returning home would be nice. As the night goes on, however, Kaveh begins to feel weary and unwell - the new type of wine he was served did him no good. He excuses himself early for the night and, as soon as he gets to his bed, he's out cold.
After an undetermined amount of time (in what appears to be the middle of the night), Kaveh wakes up because of immense pain in his back.
As he gradually comes to his senses, he has a horrible realization: one of his wings was cut off when he was asleep. Alerting the guards and Dori yields no results: the intruder escaped, presumably with Kaveh's wing, and there are no traces of them left. While Kaveh gets immediately attended to, he goes in shock and, eventually, loses consciousness.
When the messengers form the city arrive to the forest, Alhaitham receives them reluctantly at first, but as soon as he hears of what happened, he rushes to the city. He ends up taking Kaveh back to the forest, hoping that its healing magic will help restore his wing. However, nothing seems to work: neither spells, nor the powers of nature, not even Tighnari's medicine. Though the wound is slowly healing, Kaveh remains unconscious for days. To get more information on what happened, Alhaitham returns to the city to question Dori together with Cyno (who's also to continue the investigation within the city once Alhaitham returns home), while Tighnari stays with Kaveh.
Though the questioning concludes that Dori knows nothing and is willing to assist in the search of the perpetrator, Cyno concludes that she was not thorough enough in ensuring Kaveh's safety and overall security of the celebration in general, revealing that Dori recklessly cut corners here and there. Furious, Alhaitham leaves Dori his cursed feather, giving her an ultimatum: she has to find the perpetrator and give them to Alhaitham to deal the final punishment. Until then, her city is doomed to slowly crumble into decay and oblivion. Dori accepts the deal.
Alhaitham returns to the forest to look after Kaveh, while Cyno remains in the city to continue the search. When Alhaitham comes back, Kaveh is finally awake. However, he remains extremely closed-off, practically a shadow of himself. The recovery process is slow and challenging, but Alhaitham does his best to support Kaveh in all ways that matter. Kaveh struggles with healing: the loss of a wing affected not only his body, but also his mental state and magic. He cannot transform, he can barely use any of his magical skills, and he cannot fly anymore, which hurts him most of all. It takes a while for Kaveh to get on his feet (quite literally), even longer to finally leave his room. He also feels guilty for being in Alhaitham's care, because he remembers all of the Alhaitham warnings about the humans he didn't listen to, and so lots of internal conflict ensues.
Meanwhile Alhaitham does all he can to try and navigate the situation. He looks after Kaveh's healing process; brings back his blueprints and equipment from Kaveh's place so that he has enough to work with if he wishes; he also (to the best of his ability) remodels their home to make it more accessible to Kaveh. Given that their natural method of moving around their house was flying (whether in form of birds of half-humans), Alhaitham now implements more adjustments for walking or climbing. (When Kaveh feels good enough to leave his room, he's amazed by what Alhaitham managed to achieve. He also helps fix some of the constructions, given he's the one with the experience in architecture.) Alhaitham and Kaveh grow closer, slowly unpacking and mending their relationship, turning it into something new and beautiful.
At the same time, Alhaitham continues to watch the forest borders - to make sure that no intruders interrupt Kaveh's recovery and their peaceful life together. One day he notices an interesting sight: a small, but beautiful shrine appeared right by the forest. He decides to investigate; upon approaching the shrine, he meets Nilou (whom he saw in the palace when he visited Dori). She explains to him that, after he and Kaveh left the city, a group of people decided to organize a shrine, dedicated to Kaveh, to pray for his recovery. Nilou explains that in their eyes it's the least they can offer for all the help that their city received in the past and as amends for the pain they have caused. Alhaitham warns her not to get any closer to the forest, but the action of people leaves a lasting impression on him.
Meanwhile, Cyno's investigation progresses. Cyno writes to Alhaitham that together with Dori they managed to find and capture the perpetrator. Questioning reveals no useful information, but Cyno suspects that there might be more to the attack on Kaveh than they anticipated. To uphold his end of the deal Alhaitham goes to the city to deliver the punishment to the attacker and to undo the curse he put on Dori's city. Before he leaves, Kaveh, scared of what might happen to Alhaitham, sews into his cloak a blessed feather for protection (because Alhaitham wouldn't accept it outright). While Alhaitham is away, Kaveh begins working on a new project: a mechanical wing.
When Alhaitham gets to the city, he is led to the cell where the attacker is being held. Cyno and Dori are by his side for the final questioning. The man - a mere mortal (with strange red-ish eyes), one of Dori's citizens - keeps talking in circles, making less and less sense with each new word. Alhaitham lets Cyno and Dori go before rendering the punishment. When the curse (one of Alhaitham's darkest yet) is finally prepared, suddenly, the tables are turned. The perpetrator attacks Alhaitham, but his movements seem unnatural, almost like those of a puppet. Alhaitham realizes, that the man is being controlled by someone with prowess for strong, incredibly dark magic that seems similar to that of the Desert. The strange puppet manages to overpower Alhaitham in a fight, but cannot harm him (due to the protection from Kaveh's feather). The perpetrator manages to escape, taking with him Alhaitham's cursed feather (they seemed to be pleased to receive it. Alhaitham fears to think what they will use it for).
Dori and Cyno pick up the investigation, with Cyno going straight to the Desert. Dori begins reinforcing the city (her people discover that Alhaithams curse (now lifted) awakened Miasma deep under the ground. The Miasma begins to slowly spread, seemingly in the direction of the Sumeru Forest). Cyno sends back a message, confirming that strong and dark magic seems to be gathering within the Desert, possibly for the purpose of destroying the magical forest.
Alhaitham manages to get back to Kaveh and tell him of what happened in the city. In order to be able to protect the forest together with Alhaitham, Kaveh doubles down on his efforts to create a mechanical working wing. Everything works, besides the golden feathers - they need to be blessed in order to allow the mechanism to work as intended, but Kaveh does not have enough power for it. Alhaitham takes a risk and brings the feathers to the shrine, created by Nilou and other humans, so that they could bless them for Kaveh. (They are short of one feather eventually, and Alhaitham gives Kaveh one of his own, his first blessed feather, to complete the wing.)
TLDR: Kaveh works on restoring his wing and faith in himself and humanity; Alhaitham learns that humanity is not always evil. Dori and Cyno discover that the escaped perpetrator (caugh controlled by Dottore caugh) used Kaveh to get to Alhaitham to gain his cursed feather for completing some sort of ancient ritual to unseal the forbidden knowledge magic deep within the Desert in roder to unleash it on the magical forest, slumbering God of Wisdom and human cities. Kaveh learns to curse his feathers (while opposing Dottore in a final fight), and Alhaitham learns to bless his. Humans and Sumeru Forest continue to coexist peacefully. Alhaitham and Kaveh live together happily ever after.
5. Pacific Rim!AU, where Kaveh and Alhaitham used to be pilots of a Jaeger, but during one of their battles they suffered too much damage. In order to save Alhaitham and what remains of their Jaeger, Kaveh takes most of the damage by severing already unstable connection between Alhaitham and Jaeger's system. Both barely survive the encounter, but meanwhile Alhaitham manages to recover fast, the damage Kaveh has taken leaves him in a critical condition, eventually resulting in him being unable to ever pilot a Jaeger ever again (and putting many new restraints on his usual daily life).
As soon as Kaveh comes to his senses, the two have a huge fight about Kaveh's rash decision, and eventually break off their friendship. They don't see each other for a long, long time.
As the time goes on, Kaveh learns how to live with the changes that his body sustained with the help of his service dog Mehrak. Eventually he takes on a job at one of the Jaeger construction facilities (together with his friend Tighnari), studying Kaiju and creating new Jaeger modifications - though no Kaiju has been seen in the past several years, the world is still afraid of their return.
When the suspicion of the new Kaiju appearance arises, new pilot recruits and ex-pilots are summoned to the facility. There, Kaveh meets Alhaitham for the first time in years. After their fallout, Alahitham resigned from piloting Jaegers, yet now he had no choice but to return to train new recruits (and possibly resume his role of a Jaeger pilot). Now once again the two have to work together as a part of a team in face of approaching danger, trying to resolve their past conflicts and overcome their fears and insecurities along the way (when deep down they simply want to keep each other safe).
TLDR: Kaveh & service animal Mehrak is a neat concept I'd love to see more of, just as a concept in general. I think this one could be an interesting story idea centered mostly around Kaveh's day to day life. Additionally, Alhaitham who used to be only drift compatible with Kaveh but now suddenly discovers he's drift compatible with Cyno. I need more Cyno & Alhaitham camaraderie I think it would do them lots of good (at least in this specific AU setting lol).
6. Oxenfree!AU where Kaveh and Alhaitham are two ex-best friends turned reluctant coworkers (photo-journalist and journalist respectively) working on writing a piece about the disappearances of a group of teenagers that happened at the Edwards Island several years prior (timeline somewhere between the first and the second games). The radio shenanigans ensue, making the two face their past, possible futures and, most importantly, their present. (In Oxenfree tuning into certain radio sequences can temporarily mess up time-space shenanigans, just fyi).
TLDR: I just think that this setting could facilitate some character exploration that would be very fun.
7. Modern MermanKaveh!AU, post-fallout, where it's a little bit more about haunting Alhaitham (and the narrative), than being a merman. Due to an unfortunate set of circumstances, Kaveh drowns one day, trying to save someone from the water. Due to an unfortunate set of circumstances, he doesn't really die, being stuck in between (existence and death, normal life and the necessity to live in water). Kaveh manages, for quite a while even!
But of course Alhaitham has to come back and turn his world upside down once again.
TLDR: can you tell Alhaitham's quote about drowning stuck with me huh (and I made it literal lol). On a serious note... Idk, vibes??? I want to see the "stuck in the middle" Kaveh, whatever that entails. Some existential explorations. And the development of his relationship with Alhaitham, of course. // Kaveh is a merman unable to fully live the life he used to have, and Alhaitham doesn't know that he survived (for a while), alternatively "let me help to save you from metaphorical and literal drowning" Alhaitham and "I learned to live like this, this is what my norm now looks like" Kaveh.
8. Another Modern MermanKaveh!AU/DrownedGhostKaveh!AU, because I apparently have no self-control (I feel like I should also clarify that whenever I mention a mermaid, I think of them more as of ghosts of drowned people and less as mermaids-mermaids, the half-human half-marine creature ones). This idea was initially prepared for chili/zhongchi but it's been sooooooooooooooooooo long and I still haven't done anything substantial for it so I'm borrowing it from myself for myself and tweaking it for kavetham because I figured it could fit them. So here it goes,
Alhaitham is a scientist/marine biologist that moves from the city to a much smaller port town, getting himself a place in a local partially repurposed lighthouse. Kaveh is a merman, who has been dead for a long while and who's been living within local waters ever since he drowned. Alhaitham leads a very isolated life, going through a rather rough patch emotionally (maybe a badly ended past relationship and relocation from an established group of friends to a remote place brought up past negative emotions related to loss that were bottled up for a while. who knows, not me). Anyways, Alhaitham's not doing too well, but seaside walks help him unwind, even if for a short periods of time. During one of such walks, he finds an old pendant washed ashore. He picks up his find, hoping to do some research on it outside of his work time (because research is his fun-time).
He expects this to be a brief excursion into local history. He does not expect to become haunted by the ghost of a man to whom this pendant belonged to way back when.
Kaveh, in turn, is extremely excited to finally, finally be able to get out of the sea to the surface. He intends to stay ashore as long as possible and, well, if he just so gets to amuse himself by haunting a grumpy marine biologist that refuses to believe in merpeople, ghosts of drowned and other supernatural occurences - who's he to say no?
TLDR: this AU can go two ways (in my eyes): the happy ending way and probably more gothic-horror-story-esque ending. So, Alahitham is cursed to be haunted by Kaveh: for a while he's the only one who can see him, with Kaveh being something akin to a ghost. However, the longer Kaveh haunts Alhaitham, the more human he becomes (others can see him, he cannot phase through walls anymore, etc.). The curse in itself goes something like this: the cursed thing, after being picked up/taken in, cannot be thrown away and will always come back. The ghost, tied to the haunted thing, shall haunt whoever picks the cursed thing (the thing should be tied to the ghost, but may not necessarily belong to them) and drain their life energy. The ghost can become free and human again if the haunting goes long enough and they kill the human who picked the cursed object in the end during a very specific time that doesn't occur too often (proverbial blue moon, idk). If they don't kill the human and decide to let them go, then the ghost will seize to exist and the human will regain their strength. (An alternative option to the ghost dying for a less angsty au: the ghost voluntarily takes back the cursed object and returns to the place where they died, but then they will never be able to haunt anyone ever again. The effect of the curse on the haunted remain, but much weaker).
In this case, let's say Kaveh and Alhaitham stay by each other's side from half a year to a year, idk. They grow closer, eventually becoming friends and maybe more (the usual kavetham shenanigans Kaveh falls first but Alhaitham falls harder). Alhaitham's mental state gradually improves, yet overall he becomes weaker because of the curse (to the point that it becomes a serious concern), which Kaveh blames himself for. The appointed time approaches (both Kaveh and Alhaitham are in on the details of the curse), and Kaveh, seeing it as an opportunity to set Alhaitham free, manages to separate himself from Alhaitham. Kaveh is ready to return to the sea/merge with it (ah yes the classic Little Mermaid influence does anybody feel it lol). However, Alhaitham sees through his plan and arrives just in time to stop him. They have a confrontation. Eventually, they manage to lift the curse (as you can see I have not figured out exactly how this can happen but! it definitely can!) with Kaveh becoming human again and Alhaitham regaining his health. The two continue to live together happily ever after.
The other scenario is practically the same, but it's more ghothic? and abstract (and probably more suitable for the og pairing it was made for, but i'll throw it in anyways). I have not engaged with gothic literature much and thus don't have much experience in how it works/how to write it, but the idea is that Kaveh is more of a projection of Alhaitham's grief than a ghost fo a drowned person (in other words, he's definitely a ghost, but his presence is also much more symbolical). The story follows quite similar beats, except the setting of the curse is a bit different: it's more of a "kill first or be killed" thingy with a deadline. Kaveh earnestly tries to drown Alhaitham at first through various means, but the more time they spend together, the more Kaveh sees of Alhaitham's life and pain and feels sympathetic for him. Despite the curse, Kaveh tires to help Alhaitham in various ways; and it works! Alhaitham gradually begins to feel better; the two grow closer to each other (more in a platonic way).
So now the precedent is that though Alhaitham's overall doing better, the curse still preys on him, hindering his life in various ways that become more and more serious/dangerous (the curse's deadline approaches, and it tries to survive the best way it can through Kaveh's influence on Alhaitham). Eventually, Kaveh lets Alhaitham go, merging with the sea (once again, yes, it was partially inspired by the Little Mermaid). Alhaitham realizes what happened and tries to look for Kaveh, but it is in vain.
Eventually, life goes on.
Bonus Elden Ring AU (because guess who suddenly went on a lore video watching spree): Kaveh is a craftsman and one of the inhabitants of Castle Morne who managed to escape before it was overrun by Misbegotten. He's a follower of St. Trina and Miquella (he doesn't follow Miquella at first, but slowly he comes to suspect that the two are one and the same). After escaping from Castle Morne, he finds his way to Jarburg, where he is welcomed to stay and be the new Potentate.
Alhaitham is from a distant branch of Carian royal family and a scholar at the Academy of Raya Lucaria. Quite possibly explored an area of studies similar to Sellen's. Eventually he separates himself from both Academy and his family, becoming a wandering scholar.
The two meet somewhere nearby Jarburg when Kaveh gets ambushed by the same people who were trying to get to Alhaitham. The two fight them off. Kaveh, trying to help injured Alhaitham, leads him to Jarburg. The two continue living together there ever since (not without hiccups, but they're doing their best).
TLDR: this one is short and very simple because I just started diving into the Elden Ring's lore, but I just. Really wanted to make some AU for them. I also desperately wanted it to be peaceful and happy one despite it being a seeming impossibility for anything dark souls/elden ring related, but one can dream. If I were to make this one darker I'd probably expand on the duality of their two characters here, and how Alhaitham probably used to conjure spells on humans (with gaining knowledge being his sole life purpose for a long time) and has challenges with comprehending the world outside of a framework of pure logic, and how Kaveh gets an increasing tendency of escaping to the dream world/wherever Miquella is in order to alleviate his mental turmoil (maybe he witnessed too much during his escape from the Castle), and how the two have opposing perspectives on the idea of worshipping gods, and- like, there's a lot that can be done. But I also just really really really want them to simply be happy together in a jar village, leading a peaceful life.
That's it for now! Thank you for reading all of this, I can't commend your patience enough if you got to the end of this list!!!✨🎉✨
Maybe in the future I will unpack some of these aus. who knows.
#if you made it till the end you're officially a hero#sorry for so many words lol#genshin impact#afinna explores teyvat#genshin impact kaveh#genshin impact alhaitham#kavetham#haikaveh#alhaitham x kaveh#genshin impact writing#genshin impact writing ideas#magical birds au my beloved (can you tell lol)#maybe one day#one day i might write it#i was sure i'd never write the inquisitioner x witch kavetham AU but guess what#istg the first chapter should be ready sometime this year. probably. i hope. i dream of it...#pacific rim au is also something i just cradle gently in my hands. weird apocalyptic-esque setting but make it more a piece of life thing#in order to better unpack the relationships between people and various internal turmoils#and the fatui au!!! i want fatui to be weird menacing coworkers that end up being weirdly decent!!! sometimes!!!#idk i just think kaveh and sandrone could be a great work duo#and just the interactions with others could be sooooo much fun#anyways hope these ideas are. decent#also lowkey i need more dori-kaveh-alhaitham shenanigans#like alhaitham is canonically banned from seeing dori as far as i remember [well. blacklisted from the market or something similar]#granted it's probably bc he's with the Akademiya but like. Are We Sure [glances at Kaveh's debt]#anyways i just think there can be some exploration done here lol#also a hot take probably but. we need more 'Dori the Scary Businesswoman that Seems Inhumane But is Actually Wise'#like I want her to push others to their limits for mutual/personal gain BUT doing so knowing exactly when to stop and not cross the line#she is The Monkey's Paw for people who come to her. anyways i just find her interesting#yay that's it thanks for reading all of it have a great day byeeeeeeeeeeeee!
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naradreamt · 5 months
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The only known captures of hide's live.co.jp website as found on the hide 1998 COMPLETE WORKS CD-Rom
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copia · 5 months
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i'm going on exam season lockdown as of today, which means no more gifs/edits/anything else because i spend way too much time on them for an engineering student in the trenches lmao. posting this not because i think anybody will notice or care, but so i can hold myself accountable and get embarrassed if i break the pledge. see you on june 3rd for a ghovie creativity extravaganza
edit: besides the ghovie trailer 😭 i cant restrain myself from that one
#actually june 4th because i will be drinking on june 3rd from the moment i close my semiconductors paper#cold turkey on gif making KHBJDGVSCDH RIP#genuinely its such a relaxing thing to do that i find myself prioritising it#and unlike other chill activities it gives me the illusion of productivity#i really need to be getting that from my work and not silly bands#anyway. see u#also in my 4 years of making edits like this in many different circles i've never once felt the need to mention a like/reblog ratio#and i'm fully of the opinion that people can do whatever the hell they like and i never expect interaction#i'm grateful for what i do have#but what primarily motivates me to do this is people sharing their love for whatever is on the post#in the tags or elsewhere#i'm not talking praise or thanks or anything to me i mean 'i love this song' or 'papa looks great here' skdcvkdgvs#'this is my favourite band' u know? it's sharing passion with other people and having them share theirs with me#and in all the 4 years and many many fandoms this (ghost/st) is by far the worst for interaction like that#i'd say ghost especially skhjcsd#and this tag rant isn't a request or a 'please interact more!' or anything like that it's just#a reason as to why i'm a bit discouraged that i'm chatting about to nobody#oh yeah and especially seeing photos posted with no source and no edits get 5x the notes you'd get#the quantity of notes doesn't matter to me but the discussion and tags do#just checked my notes in the middle of typing this and someone rbed some papa ii gifs with#'hope he's steady on his feet the way i would run into him'#KDSGKDSD that's what i'm on about 😭😭😭😭😭#makes me smile knowing something i posted made somebody feel joy abt a silly band and then shared that with me through the tags#i'm aware i've been here for just over one month so shouldn't be making judgements just yet#but sometimes i wish there was more of that
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pardonmydelays · 5 months
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my job makes me want to kill myself but maybe spending all my money on theatre tickets is the way
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feline-evil · 5 months
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Dick or no dick confirmation Pickles was always going to be trans to me anyways; if he's swingin' somethin that's phallo babes, if he's not then his t-dick fat. What's not to get.
#metalocalypse#jay talkin#I'm sorry they wrote that awful gross little man far too likeable and relatable to on a trans level#for me not to hoot and holler and cheer for the trans pickles agenda#changes nothing about his character arc or any of the show anyone is capable of being the kind of person he is#don't make the mistake of thinking thats exclusive to cis men#his transness wouldnt change that#only adds on an extra layer to him that i think works fantastically.#Listen that dude was rejected by his family driven to drink and drugs young to escape that ran away to be in a band#is called fucking Pickles of all things and refuses to tell anyone his real last name;#over the span of four seasons and two movies he slowly starts to learn to be for others what he never had#he becomes more caring more supportive#it's not a stretch to say he undoes some of the toxic masculinity he's been keeping himself shielded behind#and learns how to be a kinder man.#all of which have no contradictions with him being trans!#In fact it doesn't take much extra thought to find ways a lot of this can line up with some trans masculine experiences#i mean. Did no one else have a younger phase where they swung as far as they could into crass rude and uncaring ways#to try and assert their masculinity only to grow and realise that you can be a man and be more caring.#Did no one else have father issues. 1 800 come on now i know those are both shared experiences a lot of us have had LOL.#at the end of the day this show aired nearly 20 years ago and is finished. we're not getting more of it#so nothing is altered nor changed if pickles is canonically trans or not ok. its fine#i mean hell i dont even need canon confirmation hes trans to me and thats all i care abt#but i think if yr getting suuuuuper weird abt needing him not to be canonically trans you have some issues#and bio essentialist ideals of gender if you think only a cis man can act like he does#again. anyone can be like that. its not exclusive. him being trans would not change him in any way shape or form lol#AND ALSO GODDDUUUGH for once i love getting to see a guy pushing 50 whos depicted as trans#do you have any idea how dire and barren it is out here. we never get to see a trans guy older than 30 and whos not a pristine model#I WANT MORE OLD SHLUBBY SHITHEAD TRANS GUYS IN MEDIA
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peridots-pixiwolf · 2 years
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[Start ID. A digital drawing of Minos Prime from Ultrakill, who's wearing a strapless slit dress and sandals of the same deep purple. He faces towards and slightly to the right of the camera, his head is tilted further right. With one hand he gestures in a vague pointing motion, his arm folded and held close to his body. There is nothing in the background, but bracing himself on one arm, Minos is implied to be leaning against something about the height of a countertop. The background is a blank purplish black, save for three diagonal stripes in the colors of the bisexual flag. End ID]
Shading study that quite literally came to me in a dream two weeks ago, after this post apparently beamed itself into my mind
(also a few edits below the cut! they're very slight but whatever :])
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[Start ID. Three different versions of the previous drawing. The first changes the tone of the lighting from blue to pink, and similarly the shading from pink to blue. The second replaces the faint black border with pink, purple and blue, syncing with the stripes in the background. The third combines both these changes. End ID]
#the tags got NERFED so let's try this again.#peridots-art#minos prime ultrakill#ultrakill#ask to tag#organs#...? gore maybe? for the whole ''transparent chest/visible cardiovascular system'' thing. not very detailed/realistic though so#i don't think this has all of the same charm as i usually find in my posts. but i tried my best to make it work so i don't think it matters#also ''not too happy with how this turned out'' is something i've seen tacked onto posts worthy of being preserved in museums#i heard someone say his snakes should be ball pythons. i'm not autistic about snakes so i decided to listen to the masters#i still have seven levels to p-rank before i can meet this guy!! halfway there (lust/greed and 1-3 remaining) i've only had my own copy#of ultrakill for a week and i already have 33 hours in. anyway he's grown on me i think. absolute bi king and only monarch i respect <3#i think it's interesting how i now define my queerness by being gray-ace and trans when i first only identified with bisexual. it's still#an important part of me even if sometimes i forget. sorry that sounds completely unrelated but it's related to my feelings on this piece#anyway (i wonder how many ''anyway''s i've slapped on so far) i also find it interesting how often people draw him with this body type.#i think it's cool there's variety in how people draw the uk characters. it just kinda feels right here? i know i unfortunately don't draw#fat characters often at all (partially due to being a primarily fandom blog who likes to stick to canon designs. i wouldn't say i have#trouble with drawing a realistic amount of fat even on rather thin people though lol) but i try! also genuinely unsure what counts as like.#fat vs chubby? or whatever? i don't know exactly how the terminology works and a fair amount of minos' bulk is muscle anyway but. yeah 👍#men are pretty in dresses my final message. goodbye
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northwest-cryptid · 3 months
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You know what, no I'll go on record and just say that;
Mabinogi hands down IS the best MMORPG.
Now sure, you can immediately call me bias; and I can literally tell you that is an overused argument. Truth is, yes I have a bias, I have a bias as someone who has played literally hundreds of MMOs, and has never found one that can hold a candle to Mabinogi. Yes this includes games like WoW or FFXIV, and even lesser known but still popular titles like Path of Exiles or Warframe or even Tree of Savior.
But why exactly do I say that Mabinogi is the best MMORPG on the market? Well I think a good MMORPG does a few things, firstly I think any game that wants to be an RPG that lets you make a character needs to give you a sense of identity. Second, I believe an MMO needs to create an interesting environment for playing alongside others; whether they're directly in your party or not. Lastly, no good RPG is complete without going on a grand adventure with proper noticeable growth.
Now, before we begin to really dive into this essay of a post, I want to cover something real quick because I think it's important. When I say Mabinogi is the best MMORPG, and I'm saying that I've played games like WoW or FFXIV. I'm not trying to say those games are bad. I will concede that direct translation and definition would suggest I believe they are "worse" than Mabinogi, and yes I do believe that. However I'm not trying to tell you that your favorite MMORPG is bad or garbage or whatever. Please do not take my personal opinion to be slander of your favorite game. For a lot of players, an MMORPG can be special to them, the characters and the world can mean something to them; and I don't want to be some hater when it comes to your favorite place on the internet.
I'm not coming into this as someone who's naive about the world of MMOs, I know the good and the bad of them, not ALL of them; but a good lot of them. However I want to make something clear; if I went into why other games were "worse" than Mabinogi I would immediately be ignored. Let's say you really like FFXIV, that's fine; it's a good game, I play it myself and am excited about the latest expansion coming out in a few days. Now if I tell you that I think it's kind of ridiculous how much they've simplified the game to the point no class feels truly unique mechanically, or how I used to like AST more before they took away our card's uniqueness and such. It's entirely possible you would stick with me and understand that, even if our opinions differ; what I'm saying is true to me even if it's not to you. Sure maybe you hated having RNG in the RNG healer class, maybe you disliked having to decide if you wanted to spread that buff to the whole party, or enhance that buff for one person, or extend the buff. Maybe you like it more now that everything sort of does the same thing. I'm not talking down to you or being sarcastic when I say, that's fine. We just feel differently about it. Thing is, I've very likely lost you; It's unlikely you hear all of that and not think I'm just some FFXIV hater. I'm not, but it's unlikely you think that way after hearing all my gripes with it. I wouldn't blame you for thinking someone who just tore into a game likely dislikes the game, that's a fair assumption.
If at any point I do sort of dig into a game for it's changes, mechanics, or just how it works. I want you to understand I only feel that way because I do enjoy those games and wish they didn't do things that made playing them feel less fun to me. Those last two words are possibly the most important there; this whole post is strictly opinion, it's my opinion. We don't need to share that opinion, but I hope you find what I say to be at least interesting. I don't see much reason to sit through the whole thing otherwise.
Oh... and one more thing, if you follow this link and download the game now it should be done roughly by the time you finish reading this, probably; maybe? <- That's not even an affiliate link; I'm not sponsored to say anything I'm saying here, I wish I was though.
Game Website Link -> Right here, if you need to make an account.
Now without further delay, let's get into my first key point of why Mabinogi is the best MMORPG on the market right now.
The first order of business in any MMORPG will also be the first thing we talk about here, creating a character. You can't step foot into a world of fantasy without having an avatar to represent yourself. If this individual is to be your fantasy self then the game better have enough customization options to really let you be you. Mabinogi has plenty, from skin color, player weight, and even age; to the colors of the garments you wear.
Let's start with that first bit I mentioned in the introductory paragraph, creating an identity. Mabinogi is a game that truly allows for a diverse cast of characters, when you first make a character the system will unfortunately be fairly limited. Yet when you're released into the game proper and complete the tutorial you will soon find that it's extremely open ended. Your character will start at an age between 10 and 17 (but can go to 25 and even further if you wish), which you'll be able to select once per day, or once per week depending on your level. Age has a very slight almost non-existent effect on your stats, but will mostly determine how tall you are. As a quick example, here is my human main at 18 (left) alongside 2 other players. While I cannot see their age, I can tell their race is human; which allows me to at least guess one is roughly 10 - 13 (middle) and the other is likely anywhere between 15 - 16 (right).
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When it comes to skin color, Mabinogi is one of the few games that has a great selection. From the realistic to the fantastical; there's almost certainly something for everyone here.
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I've seen light skinned characters, dark skinned characters, tanned and red skinned characters. I've partied up with fantasy demons and zombies. I buy my dyes from a player who's literally pure black with blinding white eyes; a small imp-like character who's style I absolutely adore and who's dyes are top quality. While it doesn't even begin to cover the extensive list, I thought I'd take a few screenshots to help show what I mean.
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Now I understand a lot of you may feel like your character doesn't truly reflect you as a person unless you can be the right weight for you. Mabinogi has you covered here as well, albeit with a slightly convoluted system. I will openly admit that this game is flawed, it is by no means a perfect game; but I take this as a sort of "better than nothing" approach. Food in Mabinogi will grant slight stat bonuses, but underneath those stat points and flavor text there's a hidden mechanic.
Food provides players with Upper and Lower muscle gain or loss, as well as a Weight gain or loss. While food is not the only method of gaining or losing both weight and muscle, it is the most common, and arguably easiest method. Players have many guides on the internet that explain which foods to eat in which order to gain the body type you want, this even includes the wiki.
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It's also important to note that weight does not effect your stats, the food you eat absolutely does give a small temporary bonus. However your character can be as fat or skinny as you'd like without ever effecting your ability to perform any task.
I would be remiss not to mention another feature of creating an identity, and it does feel like this is an appropriate place to do it. Every day, or every week (depending on your level) you can preform something called a Rebirth, your level will return to 1 and you will be allowed to change some things about your character or leave them as they are.
This will unfortunately readjust your weight settings, which is why we see so many guides on how to get the ideal weight you're looking for. Thankfully it is by no means difficult to achieve this weight gain once more and will take no more than a few minutes after rebirthing.
As a quick note I won't spend too much time on, for my fellow genderfluid and NB friends out there; you can actively change your gender whenever you rebirth (though obviously you don't have to be NB or Genderfluid to enjoy this feature) and there is a good amount of items specific for crossdressing if that is something you'd prefer. That list of items is far more than your generic maid outfit for men; including everything from dresses to common skirts, with women getting suits, hoodies, and everything in between. If you switch genders you will even get an achievement specifically titled "Genderfluid" which I genuinely appreciate quite a lot.
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Speaking of clothing, Mabinogi allows you to use a Style Tab when putting on gear. Your style tab won't give you any stats, but allows you to use the look of whatever is equip to the selected slot over the actual gear worn under it. The Style Tab is free for all players, so you can look your best no matter what you might be doing. Though I suppose those clothes wouldn't really be your own unless you had some kind of say over how they looked right?
Thankfully Mabinogi features a robust dying system in which you can actually use hex coded colors on just about any part of an outfit. You can also preview these changes directly on your character prior to using a dye.
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There's a specific, and short; list of items that can't be dyed. Otherwise it's common for every item in the game to have at least one or two dye slots where you can customize their colors however you'd like.
You can do the same for your weapons, even giving them skins to change how they look; and then dying those skins to look just how you want them. A good weapon should match your best outfit after all, right?
Clothing items additionally come in the form of helmets, gloves, boots, main body, robes/back slot, face accessories, and then two more accessories that typically float to either side or behind you. This means you can mix and match everything you wear. You're not stuck trying to make some minor hat fit the entire rest of your armor that came as one solid piece, and you're certainly not struggling to match colors when only a small part of your armor actually dyes to the color you want.
Your identity in Mabinogi is what you see fit to make it, and while it would make this segment incredibly long, more so than it already is; the customization doesn't even end here. To give you an idea of what I'm talking about, you can actually customize how often and how many times your character will blink. There is no other game on the market that lets you create a character the way Mabinogi does, not while still being an entire world outside of your character for you to explore. Speaking of that world, before we get to exploring just what this game has in store for you on your adventure; I'd like to talk about the characters who aren't you. No I don't mean the NPCs, I mean the other players, and how they impact the game you play even when they're not in your party.
Speaking of other players, to really hit home just how different everyone can look I ran around and took a few pictures of players I found in just this one small town.
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You may be wondering how much these other players actually matter, in a lot of MMORPGs other players are merely there to fill out the party for dungeons or assist with world encounters. In Mabinogi they do that as well, however there is a constantly evolving economy both on the player ran Auction House, and for things like the Commerce system. Players can also run their own shops, join you for a jam session to play some music together; and even burn some items for a campfire spirit summoned at a group bonfire.
While the NPCs in this game are fantastic, the players are the lifeblood of the game, as is the case with any good MMORPG. From guilds and parties running content together, to the occasional camp you'll come across while exploring the world. Players populate Mabinogi and their effects are felt whether or not you're actively a part of their game.
One of the features most effected by this is Commerce; a trade system which lets players transport trade goods between major cities and towns. If an item is being traded to a town more than others, it's price will drop and you may find better deals by taking it to far away cities. Though you'll encounter bandits on the road, and due to carrying heavy trade goods you'll be a good bit weaker than you usually find yourself. This makes traveling in groups much easier, with those who use air travel particularly; in need of parties thanks to the dragons who will come after your hoard of trade goods. If a bandit is to steal your loot, you need not worry; as other players can take up the role of bounty hunters and track down these bandits at their hideouts to get your stuff back. Bounty Hunting is an easy way to make some cash and also help out your fellow players who may have been wronged by a poorly placed bandit or two.
What about production? Surely I don't need anyone to assist me with making my goods. Though, a second opinion never hurts; you will actually get a boost to production success rate while in a party with other players who also have production skills. In fact, this is a great way to make some strong gear; as products you make will get bonus stats over those found in stores. This does mean that the player economy is largely populated by products made by other players. If you do a good enough job on the item you're making, you'll even leave a signature behind which can be seen by the individuals who buy and use that gear. This is a minor touch, but it's one I greatly appreciate. Anyone can have a really cool demon sword, but only I have a blade forged specifically by my good friend; in hopes it would aid me in my quest. The connection between myself and my party is ever so slightly more apparent, even when they're not around; I always have a small piece of them with me.
Players attending the banquet, an event held weekly that awards free EXP and a lottery raffle at the Tara Castle; can actually donate their food to the catering tables. This is a great time to hang out with fellow players, get some free levels; and of course eat significantly too much food.
Surely that's all, right? Well no, believe it or not players actually have a hand in many things. If you want to enchant some gear but you don't have the enchanting rank to do it yourself; you can request another player to assist you. Perhaps you're an alchemist needing to create alchemy crystals of special magic skills; another player can cast that magic nearby and let you synthesize it into a crystal. If you're using the Jam Session action other players can join you with their own instruments when you play music; automatically matching whatever song you're playing. There's a fashion contest where the winner is put on display in full costume right in the middle of the major cities for all to see. There's even mechanical changes to things like magic, if you're casting Ice Bolt while I cast Fire Bolt next to you; we instead both gain a charge of Fusion Bolt. This form of magic combines the properties of your Ice Bolt and my Fire Bolt into a more powerful version of our respective magics, all because we happened to cast at the same time nearby each other.
If you enjoy music then you might find yourself reading through the Bard Bulletin Board, where players can post the compositions for their custom music. You can transcribe this music yourself and play it whenever you wish, though you can also use the MabiNovel Bulletin to read books written and published by your fellow players as well. This does in fact mean that you too could become a composer, or even an author and post your works to the respective boards.
Players can also obtain their own small piece of the world via Homesteads. These function as a sort of player owned housing system, and they allow you to do everything from growing farms to hosting your own production stations with boosted success rates. Of course the owner of the Homestead can allow either friends, or anyone; to come and gather from their herb patches, farm animals, and various logging, mining, and production sites. Meaning that other players not only offer you an expanded world to explore, but potentially gathering and production spots that may not otherwise be available at your current location.
While Homesteads start quite small, they're nothing to scoff at when fully upgraded; allowing for even a proper house, pets, and partners; to be placed on the fully customizable property. Some items will even passively grant you bonuses to your stats or provide your gathering and production stations bonuses to gathering and success rates.
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Alright great, so you have a character who's uniquely you; you even have a place in the world among other players. However what good is that if you don't have a world worth existing in. You're here to play an MMORPG, if you wanted to simply dress up an avatar and exist in a space with others; you'd play something like VRChat or Second Life, or maybe you'd go download that Sims multiplayer mod. You want an RPG! An adventure! A living world to explore and be a part of!
Well Mabinogi's got you covered there as well believe it or not. Now where you fall in terms of enjoying the story is fairly up in the air; I know some people who love it and others who could take it or leave it. That's entirely fair and I don't blame them for feeling that way. To avoid potential spoilers I will be saying up front that if this has been enough for you and you're willing to trust me that this game is worth your time. Skip ahead to the Q and A if you think you need it, or go download and play the game now if you didn't already do that. Hell you can even add me in game if you want some people to play with who are going to be chill with newbies. If you need a bit more though, then keep reading because you might just like what I have to say about this game's journey.
When you start Mabinogi you'll be told you're this being from the stars, something that cannot die; and therefore has importance here. You may literally be an immortal entity, but you won't feel like it. You'll start with only a handful of skills, and with this game having no real class system it's not so straight forward how to get more of them. You'll stumble upon a few while just exploring the world, but others might require you to actually engage with the world around you. If that sounds exciting, don't worry; we've only just begun to explain the whole system of interacting with NPCs.
See the game of Mabinogi is before all else, the story of you; your character the journey you go on. So it's fitting that you keep notes in a Memo, this Memo is written in the perspective of your character; and will keep tabs on what you've been through. Each entry in the Memo is given a Key Word; and these key words will be given to you as you experience new places and things. Whenever you engage with an NPC you can start a conversation, this allows you to flip through your Memo and select a Key Word to speak about with them. Asking them about their private story will reveal this character's lore and backstory, at least; if they like you enough to share that information with you. NPCs do actually contain a system of trust with the player, and if you befriend an NPC they'll even let you access a secret shop where they sell exclusive items. Other Key Words include things like Nearby Rumors where you can obtain gossip and quests; or perhaps you want to ask about Part Time Jobs. Whether you're working for the town blacksmith to deliver some refined ore, or you're gathering wool to make bandages for the town healer; Part Time Jobs offer you fitting rewards for the work you perform, and allow you to even unlock various skills down the line if you perform well enough. Which brings us to another Key Word, the Skills Key Word. Skills is a Key Word that will ask an NPC if they believe they could teach you anything, if you see a knight you can ask them about Skills and maybe learn a new technique for your swordsmanship. Asking a chef about skills may result in them giving you a quest that has you running out to make flour and bake some bread. These methods are meant to immerse you in the world and teach you how the mechanics behind these skills works, rather than just saying you're level 16 so now you can bake bread.
Some NPCs will even react to your title, thanking you for the deeds you've done or perhaps judging you for why you'd do such a thing. This is because every NPC in the game, no matter how minor; has a story to tell. They all have unique theme music that contains a name referencing something about the character and their story. The more you talk to these NPCs and they open up to you, the more you'll learn about the world you're a part of.
However, small NPC stories don't amount to much in the grand scheme of an epic adventure do they? Well don't worry, now we're getting into the main scenario quests, and the lasting impact they have on you as a character. Have you ever felt like you should have maybe gotten a new power, or been recognized for the deeds you've accomplished after you literally save the world; only to return to business as usual? Well Mabinogi actually considered all of that, not only do you get a title that NPCs might react to, as I mentioned previously; but the Main Scenario Questline actually gives you everything from transformations to special unique items. This is again the last chance to not have spoilers as I will be covering at the very least Generation 2: Paladin and Generation 10: Goddess of Light through Generation 12: Return of the Hero.
Okay now that everyone who doesn't want spoilers is gone, allow me to tell you about just a few of these MSQ rewards; of course jumping right to the good stuff without context makes it meaningless. So let's start with a quick summary of Generation 1 that's roughly spoiler free.
Generation 1: Advent of the Goddess starts with The Goddess asking you for help, then you save her. See I kept it spoiler free! You're given the title "[Player name] Who Saved The Goddess" for doing this which grants you some nice stats, but the real reward is that you get to move on to Generation 2: Paladin. Well wow, that's kind of an underwhelming title isn't it? You just finished Advent of the Goddess and now you're on... Paladin? Huh okay, well this quest line is all about a Paladin of legend. You spend the generation becoming someone worthy of the Paladin's armor, searching for his old armor, and even reliving some old memories of his. All to figure out who he is and solve the grand mystery that sparked this whole generation in the first place. The political drama of a potentially puppeteered prince who may actually be dead from the start... Okay yea listen it's more interesting when you actually play it. The real plot twist of this whole generation however is when you figure out who that old Paladin actually is, and more importantly that they're still alive. In the final dungeon of this generation when you face off against the final encounter he is not the one who saves the day. Rather it is you who gets to don the armor of the legendary Paladin and in a moment I love, you get to save him. This transformation is actually a fairly minor stat boost at first. You're not some overpowered god, you're still you; just powered up. When you complete the generation you will find yourself with a wholly new power available to you, the power to become that very same Paladin; now with it's own skills to rank to make it even stronger than it already was.
Yes, just for clearing Generation 2 you now have an entirely new power unlocked for you. The power to, once a day in game time; transform into your Paladin form. If you're an Elf you transform instead into a Falcon, and Giants transform into a Beast. These new forms come with their own unique skills and properties. However you don't lose access to the skills and abilities you already have. This will be a running theme throughout Mabinogi, you only get more; you don't get locked out from being you. If the Paladin aesthetic isn't your deal, and you want things a little different, don't worry; Generation 3: Dark Knight might be more your style. However, this begs the question; are Dark Knights and Paladins the same thing flavored differently? Nope. Sure they are both the same Transformation at the end of the day, but their inner workings are very different. To give you a quick example of what I mean, Paladins always get the same stats every time, but they have no specialized skill they can use while transform. They're essentially your generic stronger form, with buffed stats and nothing more, dull but reliable. Dark Knights instead roll for their stats every time they transform, meaning sometimes you're going to have much stronger physical defense, and other times a much higher magic damage stat. If you're interested in the specifics, here you go:
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Dark Knights also don't get forcibly removed from their transformation when their timer is up, rather they go into a state called "Disarmed" where they will take heavy damage over time, but this can be healed if they wish to power through it and keep fighting in their transformed state. They additionally obtain Control of Darkness which lets them tame an enemy to fight for them for a short time.
The Generation 2 transforms (Paladin, Dark Knight, Falcon, and Beast) all have 4 tiers of their transformation, dependent on the skills rank. Each boasting it's own unique title and appearance that builds on their central aesthetic and motif. This means a player who's max ranked Paladin will transform into a Champion, or for Dark Knights, they'll become an Infra Black. I do enjoy the morals of the game being muddier than to just say Paladin is bright and shiny and good, and Dark Knight is well, dark and edgy and bad. As you go through the game you'll learn a lot about the politics of the gods, and understand their moral values a lot better. Which leads us to our next major upgrade.
In Generation 10: Goddess of Light, we take the fight to the gods, and between Generation 10 and Generation 12, we'll even obtain the Sword of the Gods, a then usable sword weapon which ironically may not even be as powerful as some of our own gear by the time we get it; but more specifically we'll decline godhood and become a Demigod. However it's a bit deeper than that, as you'll find that at the end of Generation 10 you're confronted by your doppelganger. Upon defeating it, you gain the power to assume the form of a Demigod; which yes, you can in fact transform into while also transformed into your Generation 2 state. Not only does this form regen your HP, MP, and Stamina; but it additionally allows the use of special skills that depend on which of the gods you're allied with. Those who are being supported by the Goddess Neamhain will obtain skills such as Spear of Light, and Fury of Light; however if you decide to be supported by the Goddess Morrighan you instead obtain Wings of Eclipse, and Wings of Rage. Of course you won't have a choice right away, when you first obtain the ability to become a Demigod, you'll be defaulted to working with Naemhain's skills. They're not bad, but Morrighan isn't going to just give you her skills so easily so if we want options we'll need to get her to work with us. Once we clear Generation 11: Sword of the Gods; we in fact obtain the Sword of the Gods itself. This is important since we'll need it if we're going to fight the gods. Now in Generation 12 we are asked to fight alongside Morrighan to bring down the King of the Gods, Nuadha. For clearing this generation, you'll obtain the right to be supported by Morrighan; which is kind of funny since if you're a Dark Knight it shows you've actually betrayed her by giving up the path of the Paladin in favor of following Dark Knight. I guess she can overlook that given you just helped her defeat the King of the Gods.
Surely the upgrades stop there right? Well no, actually; but you probably knew that already. See there's actually currently, up to G25, with G26 on an active countdown to release as I make this post. With even more transformations, special skills, and some really incredible upgrades that change even the way we engage with crafting; the generation quests are more than worth your time and leave you feeling more powerful with each completion.
Mabinogi isn't just having you go through these quests to complete the story, it's also actively making you more and more the proper image of this immortal hero of legend. It's giving you a power boost on par with some silly shonen anime. As much as you may cringe to hear me make a stupid joke from the early internet; yes the Milletian could beat Goku. Sorry I had to make the dumb joke after making the shonen anime reference you know? These powers aren't ever restricted from you either; it's not as if you suddenly can't use your Paladin transformation in a dungeon, nor are you locked out from using Demigod to regen some stamina just to pick some flowers. Mabinogi is the story of your character, and it gives you so many upgrades and power scale boosts because it genuinely wants you to feel like a powerful hero going up against powerful enemies.
Now I will admit there's something to be said about the balance in some of the later Generation quests, especially because you can skip over a lot of them. They absolutely do plan for you to have the full arsenal of Generation specific skills by the time you reach Generation 20+ but dare I say, I think that's fair. We actually see this in other games too, it's just more allowed from other games because they do a better job of hiding their barrier to entry.
What I mean is that FFXIV is like Dark Souls 3, it's not going to let me go somewhere I'm not actually ready for, because it knows I won't have any fun getting my ass kicked but it's really linear. While Mabinogi is like Elden Ring, it looks at me saying "I'm ready I'm ready put me in coach!" While facing down against an actual god well before I'm... you know, actually ready. Yet it just says "go get 'em champ!" Only to watch me become a pancake two seconds later and think "yea this balance is garbage." Truth is, if I go back and do the content I'm suppose to do first; I will be more than ready for this content when I reach it. However I might actually be able to clear this content when I'm not supposed to yet, and Mabinogi; much like Elden Ring, lets me try. We see this same type of barrier to entry in how FFXIV says "hey man you can't run this until you're Item Level 280 sorry." That feels boring when you just want to run the thing, you don't want to go back and "grind" for item levels, but in reality it's just stopping you from trying and failing repeatedly. Which makes sense for the type of game FFXIV is, where other players are a requirement, and you don't want to hold them back because you thought you could do it with less.
The other truth is, with Mabinogi; not every path to success is going to look the same. I might spend my time training my combat skills, slowly saving up the small stat gains to get to where my base strength is at 500 and I can deal some nice damage. My friend who doesn't want to touch combat skills can absolutely focus on his cooking, slowly but surely becoming a master chef as I've become a master warrior. Now he can make a catering dish that boosts his strength to 500 all the same. We're not going to be dealing the same damage since things like weapon type, and skill ranks will come into play; but this does mean he could achieve the same goals as me in a totally different way. Personally I'm a huge fan of this, it lets every single character feel unique; you can truly become your own kind of player here.
Whether it's weaving your magic skills into your archery gameplay, or becoming an apothecary bard who uses musical buffs and potions to level the playing field. Perhaps you want to train your Ninja and Chain Blade skills to keep you at a distance, debuff enemies, and set explosive traps. You could even just play the game with life skills, relaxing by the pond as a master fisher; before tailoring a new outfit. All of these methods are entirely valid ways to play the game, they all give the necessary stats to enjoy whatever content you wish to, and yes they all give you levels.
It is for these reasons, and honestly; many others. That I have played this game since it's beta, for literally half my lifetime; and why I believe this is genuinely hands down the best MMORPG on the market right now. I urge you to give this game even 15 or 30 minutes of your time, don't get caught up on the old dated graphics, don't fret if you don't understand everything right away. The game is complex, it has a ton of mechanics that mix and intertwine to create a unique experience. The things you might find troublesome at first are exactly what makes the game so fun and unique when you understand them. Given the average internet speed and size of Mabinogi, should you have downloaded this game at the start of this reading it should be about done by now. If not, you've got the Q and A down there for any potential follow up questions you may have. So go ahead and jump into the world of Erinn, if you stop by Dunbarton on Channel 9 you might catch someone from the Landsbetween guild, feel free to stop and say hi; we're a friendly bunch.
A quick Q&A for things I've been asked frequently and might answer some questions or possible concerns you have about the game.
Q: I see a weird banner with P on it, does that mean I require a premium account to use that skin/hair color? A: No. That symbol signifies that it would cost Pon. A cash shop currency that is given to the player fairly regularly. You in fact get a gift box with about 20 Pon when you reach an early level milestone such as 50 or 100. It costs anywhere between 3 - 5 to change eye, hair, and skin color. Of course it only costs you to change to a color that uses the P banner, if a color you would like doesn't have any symbol (either a P for Pon or a B for a Beauty Coupon) then it's completely free. Q: I see a lot of cool characters, how much of a grind is it; or do I need to pay real money to customize my character? A: You can play Mabinogi entirely free to play, gacha boxes do contain high end loot and good in-game items. However the Auction House easily allows you to buy these items from players using entirely free to play gold when a new gacha comes out. While it might seem intimidating to make 1m at first. You'll quickly learn you can make 1m passively per week + any actual activity you do in this game earns you quite a lot. A single run of a dungeon will net me between 50k - 350k depending on drops and my actual in game luck stat. This is on top of the 160k I can make for free just logging in and doing Fynni Blossoming for the day. Of course, the higher your skills and total level; the easier it will be to make money. Q: I don't want to do a specific part of this game, can I still enjoy the other features? A: Yes. Entirely, in fact; I'm doing a challenge run on a character who's not allowed to rank up any combat or damage skills. I've already completed the first major questline of the game without any problem. I will say that your ability to play the game will directly reflect how much knowledge of the mechanics you have. This isn't to say you should scour the wiki for days on end, unless you're into that. However I would argue that having a few friends to play with, or perhaps actually taking the time to read through skills and practice with what you do enjoy doing; will help you to get by not doing the stuff you don't want to. You really can play this game however you want, it just may require you to have a better understanding of it's inner workings. You're always welcome to ask me about stuff whether that's here on tumblr or in game.
Q: My UI and HUD are this weird plastic blue color and I kinda hate it. Can I fix that or am I stuck with this? A: In the settings menu the game allows you to change the color of the UI and HUD to fit your liking. You can also enable various hotbars and disable others. Additionally you can change the game's resolution, and even pick out which version of the OST you'd like to use of which there are three distinct versions.
Q: Does this game have a meta I should worry about?
A: Yes and no, yes it has a meta; no you shouldn't worry about it. If you're really concerned I recommend picking Giant as your race and Close Combat as your starting Talent. I didn't go over Talents in this essay but they're sort of specializations, not classes. They don't limit anything you can do, but rather give you 2x EXP towards the skills they govern. Giants have a fair bit more strength and HP, they're your standard tanky race. While they may not be as fast on their feet as nimble Elves; they can take a good few more blows, and even have racial skills specific to gathering up enemies. Close Combat doubles down on what Giants are already good at, giving you more HP and Strength. Start out by ranking your essential basics, those being Defense, Smash, Counter, Windmill, and honestly throw Assault Slash in for good measure; since you'll want to often combo these skills together. DO NOT SLEEP ON DEFENSE, it is a heavily overlooked but extremely powerful skill. If you feel like you're struggling in combat, grab a shield and rank your shield mastery; even light armor mastery will be more than enough so long as you have a decent shield and the necessary ranks in the skills. You'll soon feel like a steel wall of defense that not even major storyline bosses can put a dent into.
Q: What are the differences between Elves, Humans, and Giants? Can I change my race after I make my character, since I can change my gender?
A: First off, no; sadly you cannot change your race after making a character. This is become of the racial differences. The major ones are as follows...
Elves can use invisibility to hide themselves, they'll fire 2 arrows as opposed to 1 when using archery; and they obtain a unique poison arrow that spreads to nearby targets when fired. They move faster than other races and have stats better geared towards Magic and Archery; though that won't matter too much. They become a Falcon after Generation 2 letting them use Elven Magic Missile, and cannot use 2 handed weapons nor can they dual wield.
Giants can use stomp which is a fairly week AoE ability, they also get Taunt, Stampede, and Wind Guard as unique skills. They can use two handed weapons in one hand letting them use a shield with them, and can dual wield blunt objects. They have stats geared towards a close combat play style, though again that won't matter too much later on. They become a Beast after Generation 2 letting them use Giant Full Swing, they cannot use bows but have thrown spears instead.
Humans cannot learn the specific racial skills of the other two races. They can dual wield swords; and don't have equipment restrictions outside of not being able to dual wield blunt objects and not being able to use the throwing spears. They have stats geared to an all around play style, which as you know; doesn't really matter much. They become a Paladin after Generation 2, or they can become a Dark Knight which gives them the active skill Control of Darkness which lets them tame an enemy to fight for them.
Q: Is this game Pay to Win?
A: Is any MMORPG not Pay to Win? Alright, real answer; let's break it down. Does Mabinogi have Pay to Win properties? Absolutely it does. Most if not all MMORPGs do. FFXIV has the paid level boosts just like Mabinogi has paid gacha boxes with end game loot. I'm not trying to pick on FFXIV here, it's just what I'm familiar with because I also play it. Truth is, Mabinogi gives you a lot of gold for just doing content, whether you're a crafter who can sell your wares for millions, just doing daily Fynni gems for 1m a week per character, or combat focused and running your Lord missions with boosts for a few million in a couple hours. So while I'd argue that it absolutely is pay to win, not only do you not need those minor boosts from the gear until long into the later generations; you also will have the money to buy it off players long before you actually need it. That's if you need it at all, since you can easily get ahead in this game by just engaging with the many skills and mechanics. If I had to give this a simple yes or no, the answer is yes; but I really don't think it's nearly as bad in Mabinogi as it is in other games. Especially considering how small the PvP scene in this game is. You don't need to pay to win when someone else in your party absolutely did, or maybe you just pay in gold to win. However I'd argue that it's pay to win FASTER than others. Just take it slow and enjoy the journey. Every game is pay to win, Mabinogi handles it better than most.
Q: Is there any reason for me to not like this game?
A: Yea the devs haven't hired me to write articles like this for their marketing. Boycott worthy honestly; they should pay me for this, or at least make me a soul streamer, you know? (┬┬﹏┬┬) ^ This last one is a joke, you know; in case reading comprehension.
#mabinogi#mmorpg#fantasy rpg#rpg#yes I'm putting a bunch of tags I want people to play this game.#Fantasy MMORPG#Okay I lied that's all the tags I can think of actually.#Wait are you actually reading the tags on this? After reading ALL of that?#You're ALSO gonna read the tags? Wow okay hi I guess lol uuuh you're pretty cool if you made it this far#I hope to see you in game :D#I have too many characters so I'm serious when I say just swing by Dunbarton on Ch9 and find the Landsbetween guild#That's the guild my partner and I run#So yea like... that's kinda all I got#Man I didn't even talk about the skill books and stuff#man I love this game so much#Man I Love F-antasy Games like Mabinogi... You thought I was gonna put that tag here?#Nah but I'd probably die if she ever played this game not gonna lie#especially if they did what they did to Ironmouse and stuck her with a Soul Streamer who doesn't care#it was physically painful to watch that guy completely ignore Mouse and she shit she enjoyed about Mabi#like genuinely I could have done better but like I'm not a soul streamer so you know whatever lol#My partner and I watched that whole stream just screaming at that guy like I'm not gonna name names but good lord#He outright ignored her several times despite and then dragged her through high end content as a newbie what the hell man#Regardless I hope YOU reading this come play Mabi because I think you'd really enjoy it#come find our guild and hang out some time#I'll be glad to be your guide through this really bizarre and fun game
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blessphemy · 1 year
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once in a while when i'm in the murderbot fandom tag i see a shark fin of ship discourse and i'm like wrow... i guess there's shipping out there. so anyways.
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nevbisvevbis · 7 days
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posting normal imagery
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purpurussy · 2 months
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#tw suicide#idk i feel like i am probably gonna kms after TIT#i would do it sooner but i asked one of my friends to come with me and it would suck if i made him go alone#and it is something to look forward to which is helping me hang on i guess#but ughhhh once uni starts again in september i know everything is gonna fall apart.#i already got an extension on my thesis due to being a useless shell of a person who can't motivate themselves to do anything atm#but i was supposed to get some work done over the summer and have so far done nothing#hence why i want to kms before i have to talk to my fucking supervisors again and admit yet again that i simply cannot do this 😭#and it's not just this. my executive dysfunction has been so bad over the past couple of years and it's only getting worse#to the point where i can't imagine being able to work at all. and if i can't work i can't get out of my parents house#and then what the fuck is the point.#every time i see someone on here talking about bonding with their parents over dnp I'm like damn what's it like#to have parents who actually want to talk to you DSFGJJKL i know they let me live in their house at my big age#but that's only bc id literally be homeless otherwise and they're not like evil. they just don't love me#also went through a deeply embarrassing breakup recently#tl;dr ive been in love with this person for over a decade and i thought they were the dan to my phil or vice versa.#then after 10 years they left me and i'll spare the details but it has me wondering if they ever loved me#i thought it was a “let's live together and get a cat one day” relationship#but now i feel like for them. it was just a “sex and video games” type situation#i am trying soooo hard to at least be creative bc that makes me happy sometimes but it's hard to not be overly critical of myself#and now im getting to a point where i can barely even find any joy in this space any more. for a bunch of reasons#most of which revolve around me being extremely sensitive. and this is like my last bastion of dopamine so that fucking sucks#idk i don't see the point in my life any more. a social worker actually told me recently that i should consider euthanasia so.#it's just completely over for me i fear#this is not even mentioning all the damn migraines. and all the other ways in which my body simply doesn't work properly#sorry for this weird ass vent I'm not in therapy any more bc i couldn't find a therapist willing to treat me+all my diagnoses at this point#and im scared my friends will stop wanting to talk to me if i talk to them about this. several of them already have#the 2 friends i have left anyway. that's a whole other thing. when they said it's hard for autistic ppl to make friends i took that persona#so uh at this point it's vent here or develop a substance abuse problem. and im already halfway to having a substance abuse problem#anyway dan and phil for the love of god please fucking post something tonight. unfortunately you are my only hope
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hermesmoly · 3 months
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Gaia promising Hebe as a wife to Porphyrion (you know, the giant who tried to rape her mom) is not something I'd expect to read but here we are
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doctorweebmd · 4 months
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i love the comments on the latest chapter of the path to paradise where people are like 'akutagawa leave those crabs alone!'
because that's something I do
literally traveling the world's oceans, harassing all of God's crustaceans
for example took a weekend trip with my partner for our 6 year wedding anniversary a few days ago and spent a solid multiple hours searching for and harassing crabs
here is photo evidence of the largest and most in-chargest one I found:
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toastsnaffler · 10 months
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in a hilarious turn of events my flatmate didn't even know I use any pronouns....
#i thought when she was talking abt how her parents thought i was gonna come out as trans and kept checking my name/pronouns-#that the joke was that im ALREADY trans but in ways they dont know abt.... but nope she genuinely didnt know 🤭#to be fair. i dont rly let anyone in on my gender business unless we're close enough to be dating or its an anonymous online space#like im legally cis and thats fine. idc abt ppl using my name + she/her bc thats not my gender identity its just AN identity that i use-#to navigate the world without ppl being fucking nosy bc i pass as + am sociopolitically treated as a woman (if butch lol)#to ppl who are friends ill joke that my gender is dyke (true) and to friends whose gender falls on a similar spectrum-#or who are transmasc ill talk a little more honestly abt it bc theyre usually able to understand better than anyone else#other butch dykes w a weird gender going on are the only motherfuckers who actually Get It but theyre hard to come by tbh#to be frank i dont fucking know whats going on w my gender. and i dont rly care enough to do the introspection to figure it out rn#i have so many other problems in my life and im lucky that most of my beef w gender can be solved by presenting butch + binding#and using any pronouns around other queer ppl. its actually incredibly funny to me when ppl she/her me bc its like tch. this chump hasnt#unlocked my level of gender yet. pronouns and names in general are so far disconnected from the way i exist in the world...#its just smth thats fun for me to play around with + makes me feel weird sometimes but in ways i havent distilled yet yknow#and this has been my approach to gender for like?? 4-5 years now??? and likely will continue to be for a long while..#anyway. its not actually that surprising my flatmate doesnt know bc shes cis so ive never felt compelled to have a deeper conversation#abt gender with her. but also i could sweeaaar its been mentioned bc almost all our other friends are trans lol#and also ive been introducing myself at queer sports socials w any pronouns and i swear i talked abt that w her..... whatever#and my pronouns are on discord and shes def seen my tumblr before but maybe i didnt have them in my bio at the time... i digress#i kind of prefer cis ppl she/hering me tbh. theyre not able to they them or he him or whatever else me in a way that matters.....#altho i do find it fascinating when she or other ppl elect to use neutral or masculine terms for me. raising an eyebrow and taking notes#like when she got a job and joked abt me being her househusband.. pulling up the fem/masc tally chart and chalking a line up#a la nona the ninth.... ive been trying to figure out whos inhabiting this body my entire fucking life with no luck girl#ANYWAY just smth to think abt. im so tired i think my brain is gonna start seeping out my eyeballs#im gonna watch some more pluto and read and then -> 🛌#another 6:30 start tomorrow woohoo#.diaries#zzzzz
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