#but everything Sheikah is Zonai now.
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If you played Age of Calamity and sneered at it for daring to interpret the story of Breath of the Wild a little differently and then went on to play Tears of the Kingdom, you owe Age of Calamity an apology.
#BOTW again#but everything Sheikah is Zonai now.#totk salt#AOC had SO much respect for BOTW that it included details that most people would have ignored#meanwhile TOTK just went#the devs explanation of the disappearance of the Sheikah tech boiled down to 'a wizard did it'
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a lot of people have already pointed out how totk has a lot of themes of imperialism and generally leans conservative ideologically, but what i think is interesting is how totk subtly redefines what a “researcher” is.
zelda wants to be a researcher in botw, and what this means in the context of botw is largely someone who works with sheikah technology. she wants to figure out ancient sheikah tech, she has an interest in botany and otherwise nature and biology (the whole silent princess and the frog thing), robbie and purah, the two characters who are the closest to us seeing what a researcher in the context of botw is are basically inventors. in totk, however, the main researchers who are presented to us are all historians.
this is an interesting pivot, because in botw zelda is not really interested in history. if anything, the one who’s deeply concerned with history is rhoam, wanting to preserve historical tradition and his uncritical reliance on said tradition and historical precedent is what leads them to their doom. in botw, zelda is narratively opposed to history, if anything, all the ancient tech backfires on them and traditions fail to awaken zelda’s power. zelda’s urge to be a researcher is in wanting to understand the world around her, not just blindly follow ancient plans but rather have agency within them.
totk, however, is obsessed with ancient plans. the only real moment where zelda gets to geek out in totk is her getting all giddy about finding out more about the divine origins of hyrule. all the researchers in the game are concerned with finding out more about the zonai. since all the mentions of ancient sheikah technology are scrubbed from the game purah and robbie read more as strange outliers, the sheikah slate is no longer, now it’s the purah pad, a product of purah rather than something larger. the whole game is literally about following an ancient plan, a plan most characters don’t fully understand as they sign up for it. totk’s main story is built on confusion, on the characters not knowing what’s fully going on but having faith in ancient sages telling them what to do. in botw, following ancient plans you don’t fully understand was the thing that doomed you. in totk, following ancient plans you don’t fully understand is the gimmick.
that juxtaposition between the two games has an ideological through line: botw posits that progress is necessary. mindlessly relying on tradition doesn’t work. prophecies are omens, not instructions. history must be learnt from, not repeated. the ancient sheikah aren’t a group to be emulated, but rather to be learnt from, considering their machinery backfired and the royal family betrayed them. totk, however, is obsessed with the mythical history of hyrule, a time where everything was idyllic until one bad man showed up, a time we must emulate in order to win. i already talked about how the past in totk is zelda’s life pre calamity but better here, but that also plays into the idolisation of that era and its royalty. in botw, even the myth of the first calamity preserves the fact that the yiga clan has origins in the royal’s family persecution of the sheikah, even the time when they successfully held back the calamity is tinged with mistakes that still affect the world ten thousand years later. in totk, ganondorf’s origins are nebulous. nobody provoked him, nobody did anything wrong, he’s just evil because he is.
a lot of right wing ideologies are hinged on preservation, but more than that: the belief in the nebulous mythical past in which everything was better. “make america great again”, the fascist’s idolisation of ancient rome which is represented largely inaccurately, look at any conservative rhetoric and you’ll see people complaining about how things nowadays are ruined or are being ruined, how in the past things were this way and they’re not anymore, which is bad. the belief in the fact that in some past period we were great and are not anymore, and the strive to emulate that past is a trait highly typical of right wing ideologies. and in totk the past as a great era is an idea presented completely uncritically, the narrative is entirely controlled by the game and doesn’t dwell on any of the inconsistencies in this idea.
now, obviously, not every story in which a great ancient era exists is fascist, right wing or conservative. but to me what’s interesting specifically in totk is this shift between the two games: botw is critical of the past. it’s critical of arrogantly repeating history, it’s critical of having blind faith in great relics of the past. totk isn’t. totk idolizes the past, totk tells legends and tells you to believe them without any doubts. botw believes researchers are those who seek to understand the world, innovate it and solve problems without relying on ancient ways. totk believes researchers are those who discover ancient instructions, ancient ways and relay them to great men in the present to be followed. the four mainline regional quests in botw are about discovering four ancient relics that are terrorising the land and fixing the mistakes of the past. the four mainline regional quests in totk are about discovering four ancient legends are true, and receiving instructions from an ancient sage on what to do.
totk is not simply neutral, it is ideologically conservative in stark contrast to botw, because of the things it chooses to leave uncriticised, notably the things botw was very poignant about examining critically. the way totk redefines what is a researcher is indicative of this, indicative of the way it chooses to idolize or present as an unexamined good that which was nuanced in botw. totk isn’t just conservative in the sense that it presents uncritically a “good king” and “evil conquerer”, it goes deeper, it’s notable because botw was starkly opposed to the thematic axioms totk presents.
i just think it’s very interesting that they made a sequel to botw, and completely redefined or otherwise ignored botw’s thematic core.
#totk critical#loz#botw#totk#legend of zelda#tears of the kingdom#breath of the wild#meta#analysis#my hot takes
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My notes taken while reasearching the Zelda Timeline lol, mostly cannon a little headcannon in places. Also my Zelink rating aren't how much I like them it's how likely they are in the narrative.
Power: Din ->Demise->Ganondorf. The Gerudo give birth to a male every 100 years, and it's only ever been Ganon. The 100 year system got screwed though because Ganon keeps not actually dying. Pigs. Fire. Red.
Courage: Farore-> heros spirit (fierce diety?)-> Link. Only the hero's spirit is reincarnated in Link, so he's not the same person. Not related at all, except for Twilight Princess where Link is a descendant of Ocarina of Time Link. Wolves and horses. Lighting. Green.
Wisdom: Naydra -> Hylia-> Zelda. Every Zelda is actually Hylia reincarnated through a consistant bloodline. Loftwing. Ice. Blue.
-there is a void called Null
-The three goddess create the earth and the triforce, and that's their only relation to Demise, Hylia, and the heros spirit. They're not reincarnations at all, more like patrons. (Unwillingly in Dins case). Din created the land, Farore created life, and Nayru created order.
-possibly Zonai and Sonia and Rauru founding the first kingdom of Hyrule. This would imply there is a Ganon unconnected to Demise sealed for the rest of everything and a dragon Zelda floating around. Rauru and Sonias light and time magic start off the royal family.
-a long undisclosed time with robots for some reason
-A battle between the Hylia, Demise and the races in Hyrule breaks out over the Triforce. Hylia takes the Hylian kingdom into the sky to protect them, then becomes a Hylian to protect the triforce. She also created a sword with a spirit named Fi with her godly power. With Demise sealed for now, she waits to be born.
-Sheikah are probably started around here, as like a Hylia cult.
-Skyward Sword: First incartion is Skyward Sword, when Hylia chooses to be born as Zelda and chooses Link as her champion to hold the heros spirit. They fight Demise who then curses them to reincarnate forever, and establishes his own incarnation, kicking off the rest of the series. Hylia, now Zelda, is shown to use her time powers. Link, Zelda, and a few Hylians from Skyloft restart the kingdom on the surface.
Link and Zelda are in love, Zelda chosing Link specifically for that reason. This could imply that Hylia and the heros spirit are soulmates in some way, and every incarnarion after is an extension of that. They don't end up together every time, but that makes it even more beautiful and heartrenching. (Just to specify, Links aren't related so don't worry about it) 10/10 Zelink potential this shit is cannon.
Kikwi present. Impa is there as part of the Shiekah. Impa seems to be either a repeated name or a title given to Shiekah warriors meant to protect the reincarnation of Hylia, not their own incarnation.
-another very long time gap
-evil sorcerors are after the triforce which is hidden in the sacred realm. A new temple of time (after the one in Hylias time used to hide the sealed Demise and Zelda) is built around the master sword, which has been holding in Demise this whole time.
-Another long time passes. Zelda's descendants have become the royal family. Princesses are named Zelda after the original incarnation (note, they aren't all reincarnations, just named after her). There is still a lot of magic floating around the bloodline.
-sheikah are sworn to Hylias blood and therefore the royal family.
-Hyrule is again in danger, a special species called the Minish come from the sky to protect them with a special sword, which was then wielded by an incarnation of Link.
-Minish Cap: a bitch named Vaati wants light powers, turns the current Zelda (actually an incarnation, you know because there's a hero) to stone, and that times Link turns the Minish's sword into the 4-sword. Zelda is the light power source, as the light power is still in the royal family. 8/10 Zelink potential
Gorons present
-Another time skip
- Four Swords: the four-sword is used to defeat Vaati again by another Link and Zelda incarnation. 6/10 Zelink potential
- time skip
- Giant ass civil war
- shiekah go into hiding but are still used by the royal family for sketchy shit. (Queue shadow temple 'nam flash backs)
- the first actual Ganondorf is born, or the second depending on if the Zonai are before or after.
- Ocarina of Time: Ganondorf is born as king of the gerudo, and pretends to be allied with the king to gain access to the triforce which is still in the sacred realm, sealed with the master sword. This Link incarnation pulls out the master sword as a child and opens the sacred realm, allowing Ganandorf access to the Triforce, the triforce of power attaching itself to him forever. This also gave Link the triforce of Courage and Zelda the triforce of wisdom. The sacred realm becomes evil and Ganondorf is sealed in it. There's a lot of time travel and it ruins just everything.
Zora, Kokiri, Gerudo, and Gorons present.
Great deku tree dies and is reborn.
and now shit hits the fan
Fallen hero time line
- Ocarina of Time: Link freaking dies and Ganondorf wins, taking the while triforce for himself. He still gets sealed in the corrupted sacred realm, but now he has the triforce. 0/10 Zelink potential long term, as Link is dead, but like 8/10 short term.
- time passes and homies keep going into the sacred realm to get the triforce but they never come back and monsters keep coming out. The sealed it again, at great cost of life and resources
-Echoes of Wisdom: a dark being called Null that was the nothing before the three goddess's created Hyrule starts taking over Hyrule with Rifts. Zelda gets kidnapped and Link is called to save her, but immediately after gets dragged into a rift and Zelda saves Hyrule from Null, who for a second owns a piece of the Triforce. At the end Null is defeated and the Triforce is restored. 10/10 Zelink potential it was glorious
- A Link to the Past: Agahim, some bitch, takes over the kingdom and the remaining sages to break the seal on Ganon. This reincarnarion of Zelda magically contacts the new Link. He kills Ganon and uses his newly acquired triforce to put everything back to normal. Now the royal family has the triforce. 7/10 Zelink potential. Same Link then has Links awakening acid trip. I'd knock down the Zelink potential but Malin like isn't real so.
Zora present
-Oracle series: same Link then has another acid trip but this time it's real, ending with Ganon being brought back to life as a mindless force of chaos. Ups Zelink to like 8/10, and confirms existence of other kingdoms beside Hyrule that aren't in another dimension.
- triforce splits again somehow, power returns to beast Ganon
- time skip
- A Link Between Worlds: new Link, new sages, Lorule exists so that's fun, opposite Hyrule dimension without a triforce. Ganon is freed and eats a man probably. Confirms this Link and Zelda have their respective triforces. Upon returning to Hyrule, the triforce is again in 1 piece and peace is restored to Hyrule and Lorule. 8/10 Zelink potential and like 9.5/10 Hildio potential.
- same Link goes to Hytopia, yet another kingdom in the same dimension.
- time skip. Great time, royal family again has the United triforce.
- King breaks up the triforce and sends Courage to the next Link incarnation, hiding its physical location from all except his daughter Zelda. New King puts that Zelda under a sleeping spell and regrets it. Tries to rule with just power of Wisdom but it doesn't go great.
- time skip
- The Legend of Zelda: same Ganon steals the triforce of power, new Zelda and Impa. New Link, without triforce of Courage, again postponed Ganon
- Adventure of Link : same Link is helping Hyrule not burn down, when suddenly he is given the triforce of Courage mark. He wakes up the old Zelda. I'd say the Zelda born in his time is the actual incarnarion, the older Zelda just a princess. 9/10 Zelink actually but like also he's a little weird with old Zelda to little odd but okay.
Child timeline
- Ocarina of Time: Link defeats Ganondorf and is sent back in time to relive the childhood he didn't have. He warns the royal family before Ganondorf can gain any power and therefore the events of Ocarina of Time never happen. Link leaves on a horse to look for Navi and has a Majoras mask acid trip. 10/10 short term Zelink and like 2/10 longterm, but also one of my favorite dynamics. This is one of the tragedy timeliness, where Zelda loved him before sending him back in time (Sheik was a simp). He could have ended up with this Zelda, but he probably didn't because his descendant in the next game isn't royalty like at all. Scrodingers Zelink, if the next Zelink happened then this one didn't, but we don't know if it does.
-Twilight Princess: Ganondorf is banished to the Twilight realm, where the wizard sent there a Hella long time ago got busy. He gains power with a guy named Zant who takes over the Twilight realm and breaks out to Hyrule. The princess of the Twilight realm named Midna finds the new Link incarnation, an actual descendant of the last one and holder of the triforce of Courage.
Link is trained by the like ghost of the hero of time, who is an adult and missing an eye. The hero of time means nothing to this Hyrule because Ocarina of Time never happened.
They kill Ganondorf finally holy shit and the Twilight mirror is shattered, forever separating the two places.
Like 8/10 Zelink potential, frick Illia freaking hate her. I follow that Zelink both had a crush on Midna but she's gone sooooo
Gerudo, Gorons, and Zora.
-big ass time skip
-Four Sword Adventure: new Ganondorf is born finally, but is like immediately sealed with the 4-sword by a new Link. I don't think there even is a Zelda so 0/10 Zelink potential
Adult timeline
-Ocarina of Time :This is what's left when Link gets sent back in time. Ganondorf is sealed in the corrupted spirit realm and the triforce of Courage shatters into 8 pieces, master sword is returned to the temple of time. 10/10 horribly tragic Zelink poor Zelda good lord.
-time passes without any reincarnations.
-Ganon escapes his seal in the sacred realm but there's still no Link or so Hyrule is effed. The gods flood Hyrule, society continues on mountaintops that are now islands and Hyrule is frozen underneath a giant ocean. The Triforce of Wisdom is split in two between Zelda, who stays on land, and her father, in the frozen Hyrule.
-Time passes badly
-Windwaker: Gannon escapes to the surface and kidnaps "girls with pointed ears", or descendants of Hylia. A new Link appears and gets the master sword from the frozen Hyrule, but it doesn't do shit until he fixes the triforce of courage. The king appears and bestows Links pirate captain the other half of the triforce, as she's reveled to be this time's Zelda. The triforce is restored and the old Hyrule gets genocided. Ganon is sealed, not dead, and Link and Zelda/Tetra go to establish a new hyrule. 10/10 Zelink potential this is some good shit. Rito, Kokiri, and Gerudo present
-Phantom Hourglass: Same Link and Zelda have a bit on their quest, no lasting consequences except for 11/10 Zelink potential. They discover New Hyrule.
-Spirit Tracks: some train shit in New Hyrule, new Link and Zelda have a soft romantic adventure with no lasting consequences except no more trains. 10/10 Zelink it's the whole plot.
Gorons present
After or before
-all the three timelines get just apocalyptic and society is just like gone, so the Zonai come from the Heaven's and with their arrival comes the merging of the three timelines.
-OR potentially Rauru and Sonias time is actually before Skyward Sword, as Ganondorf isn't actually a reincarnation. This would imply that every other game happens inbetween Rauru and Sonias time and Breath of the Wild, which i like better but it makes some leaps in logic, however it also explains the existence of both time and Light magic in the royal blood line.
-time passes
-Hyrule is once again reformed OR formed for the first time, by the last of the Zonai, Raruru and his Hylian wife Sonia. The incarnations are still going strong, so Ganondorf is born but their kind of hosed because there isn't a Link or Zelda OR the incarnations havent started yet and this is the first Ganon, before he was tied to Demise.
Luckily, either way, a Zelda comes from the future, and after a battle ending in the death of Sonia, Rauru uses himself to seal Ganondorf away and Zelda turns into a dragon.
-Time passes, the kingdom grows and hyrule castle is built over Ganondorf.
-Time passes and either all the other games happen or nothing happens, either way Zelda is still a dragon.
Definitely after
-a Link and Zelda are reincarnated to fight Calamity Gannon, whatever is left of the monster Ganon that was never killed in the other timelines. They, with the highly technogically advanced Shiekah, build weapons and postpone his return. We don't know much but like 8/10 Zelink I don't know could be cool. Shiekah go off, creating shrines and all types of shit.
-abreak off of the shiekah called the Yiga form, which is like the shiekah but for Ganon instead of Hylia.
-Breath of the Wild: a new Link and Zelda are born. They are so far ahead that they no longer have a grasp on the incarnations before them besides a few sparce legends. They know Ganon is coming back but they don't know who he is. They know Zelda is suppose to have powers, but they have no idea how she's gets them. Link finds the master sword in the lost woods, guarded by the great deku (the 2nd actually the first one died somewhere).
So they fail, whoops. Link dies and gets put in a Sheikah shrine for healing while Zelda holds of Ganon for 100 years.
-hyrule collapses and turns into almost a tribal society very unconnected.
-Link wakes up, wrecks havoc, and defeats Calamity Ganon, freeing Zelda and starting the reconstruction of hyrule.
10/10 Zelink potential. We got the before when Zelda cononicly loved him but we don't know Links feeling, and then Link might remember her and its like a reuniting thing and it's lovely or he doesn't and they fall in love again. Or possibly he didn't love her before and either way its a saga and his rubber band was in her study in "her" house thats all I'm saying.
-7 years, hyrule is being rebuilt by Zelda.
-Tears of the Kingdom: A sickness is spreading through Hyrule, Zelda and Link go to investigate and find what's left of the Ganondorf Rauru fought, who is either the first ganondorf or the most recent one. Zelda is sent in the past to Sonia and Rauru, along with the destroyed master sword.
Zelda is turned into a dragon and lives out thousands of years as one, potentially during every other game in the series. If so, the cloud layer established by Hylia was probably around until the upheavel, hiding her.
-The Upheavel happens and the world gets a little more cracked out, but Link defeats the Ganondorf and Zelda is turned back to her Hylian form. 11/10 Zelink potential and the dragon bit is so upsetting.
The three goddesses are present as dragons. Are they dragons? Are they just manifestations of their power? Idek but it's sick.
What the hell is Beedle? I read a fanfic once that he never dies because he helped Hylia once and it was really good so I highkey stand by that.
Sages kinda hop around, usually there's 7, one for each major group, even though not every race exists in every game. Are they extensions of the gods somehow?
(Rito, Zora, Gerudo, Gorons, Hylians, Shiekah, and whatever weird shit they got going on that game usually just Zelda)
One main issue with the Zonai before theory is that there's all the races when the Rito specifically doesn't seem to exist outside of the adult timeline.
There is a possible Kikwi, Kokiri, Korok pipeline.
I prescribe to the fierce deity as the original hero incarnation because it's just fits well and I'm obsessed with him, but it it doesn't really matter either way. I also read a fanfic once where the Fierce Deity loved Hylia and fought with her against Demise, but he died and the hero's spirit in each Link is what's left of him. Also read one where he saved Farore once from Demise and that's why he's specifically blessed with courage. Might have been the same one. I cannot remember it is 5:30 am and I haven't slept yet.
Ears are cool and plot relevant. The closer they are the Hylia the pointier their ears are, they get less pointy over time. Which adds to the Zonai being before because they got the pointiest ears. Also Gerudo ears get more pointy as time goes on.
Din gerudo pipeline? That's interesting. Farore and Nayru don't really have anything like that. Hylia has the Hylians but that's it.
Great Deku tree? Who? How? Why is he still kicking? Kind of adds to the Before Zonai theory or else he would have had to survive whatever apocalypse destroyed everything
In summary, somebody off me and therapy is probably a good investment.
#legend of zelda#legend of zelda timline#zelink#loz#tears of the kingdom#breath of the wild#ocarina of time#link#zelda#twlight princess#wind waker#skyward sword#nintendo
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I want to make it clear from the outset that having headcanons or theories is not a problem. Getting frustrated when they don't come true is not a problem either. But it is when people treat these headcanons as if Nintendo had an obligation to fulfill them.
I find it genuinely funny how some fans got so deep into their headcanons to the point of getting angry at the existence of Yona (poor girl) and the fact that Sidon is in a straight relationship, but that doesn't surprise me coming from people who claim to fight against stereotypes but are the ones who live and propagate stereotypes the most (the amount that most of the queer people I've met have been bugging me about being bisexual and aromantic is unbelievable).
I mean, as if canon would stop fujoshis from turning all the men in a series gay, no matter their sexuality, way of behaving or if they're in a relationship or not, so I don't understand why they say that Nintendo "removed the queer coding" when this was just a hc, Nintendo never implied that Sidon was queer, if they had said something like "a Zelda character will be queer" I could even understand, but that wasn't the case.
Now, in my opinion, the way Sidon talks and treats Link reminds me a lot of how my sister acts with the BTS boys, I think Sidon has a very idealized vision of Link, he talks about Link as if he were his favorite Marvel superhero and if we take into account that Link doesn't even seem to have frequented the Zora Region much during the time between Botw and Totk and that his ring doesn't even go on his ring finger.... anyway, it was cool to see Sidon's maturity, although his behavior is adorable, he's not a baby anymore.
I admit that Yona's introduction came out of nowhere, but honestly, TOTK introduces and disappears characters out of nowhere, Kass simply disappeared from the map, NPCs forgot about Link and the whole story of Sonia and Rauru also came out of absolutely nowhere. If Yona was the only one in this situation I would give her the benefit of the doubt, but that's not the case.
Not to mention that for a game ""with a hetero code"" I wonder why Nintendo didn't confirm right away that Link and Zelda are a couple instead of just saying this, I swear, how hard is it to formalize them? People will complain about anything, but no, Nintendo is afraid of I don't know what.
I will never forgive Nintendo for taking away the possibility of Zelda being a companion in the adventure or at least having a more constant presence. Thanks to that, I am living off of fanfics and fanarts.
P. S.: I wonder, if we ever get a remake of OoT, if Nintendo gives Malon a husband or canonizes OoT Zelink, how the fandom will react to that?
P. S. S.: Also, since people still complain to this day that TotK didn't turn Ganondorf into a "uwu boy who's just a poor victim of circumstances", a theory fueled by the appearance that the 10,000-year-old Hero had on the tapestry is because Ganondorf is a sexy man.
Although, on this last point I have to be honest, I was disappointed with the fact that Nintendo basically threw away the cinematics from the first TotK trailer and basically ignored the Sheikah technology, everything that Botw had hinted about the Zonai and the whole story of the Calamity from 10,000 years before Botw.
Anyway, it's just a question of how this fandom takes headcanons as if they were an absolute truth, and this ends up causing unnecessary fights because no one wants to admit that their hc may be unlikely to happen.
But that's just my opinion. Thank you for reading.
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I’ve noticed that a lot of people have some problems with the Totk narrative and was wondering what you thought about it! I’m personally pretty neutral but I can see why people don’t like it. Have a wonderful day!
Okay so controversial opinion here from me:
TotK > BotW
WITH A CAVEAT
I enjoy games IMMENSELY more when I'm not spoiled on them. Skyrim mesmerized me because I flat out was not expecting an actual execution in the first five minutes. I love exploring things for myself.
I went into TotK with ZERO proper spoilers, on purpose. All I had was my own speculation from my trailer breakdowns, and the barest glimpse of Sonia from a leak. The world fascinated me. The physics engine was insanely fun to play with. I got super excited with the return of caves and dozens of collectables. I loved discovering new recipes. I LIVED in the Depths. And the slow horror of figuring out what exactly Zelda did to herself—I saw Tear 3, felt a sinking feeling of dread, rushed into the Depths of the castle to break down that last mural, then panicked as I raced around Hyrule trying to get the rest of the memories. I got the final memory, and I stood on top of Zelda's head for half an hour in shock.
BotW, on the other hand, I spoiled myself on, and was let down by in terms of what I expected out of it. I think the story would have captivated me had I stayed off of Youtube and actually bought the game (was broke at the time, didn't get it until 2019) and experienced it as intended. But I KNEW all the cutscenes, so I didn't have a drive to chase them. Which left the mechanics of the game on their own for me to get used to; I liked cooking, I loved getting a house. I hated how few enemy types there were, I missed my pieces of heart and secret caves and collectables. It's a secret to everybody? Wrong. 85000 shrines.
I started Zelda with Twilight Princess. That's been the bar for me since the beginning. If lighting two unlit torches doesn't give me a secret chest, or beating a challenging minigame doesn't give me a better quiver, it doesn't feel like Zelda to me.
Everything in BotW felt samey because I'd taken the narrative out of its natural habitat and experienced it as a movie rather than as a game, and the most variation enemies really had was a color or elemental difference. No Redeads in the desert, no Toadpoli in the lake, no Freezards in the ice. Also the bosses had no individuality.
Now, I 100% understand why people who love BotW don't love TotK. A lot of what was set up in BotW was undercut in favor of telling the story of Ocarina of Time again. There's no moving past the cycle like BotW implied there would be, and the refusal of the devs to so much as show the ruins of the last game's pivotal pieces feels like they didn't want to commit to anything. It's like if Four Swords and Four Swords Adventures were said to be direct sequels; they've got the same flavor, the same mechanics, but why does NOTHING have continuity?
(I've kind of microdosed on this frustration myself in regards to the timeline; all that effort to say BotW was at the end of all three timelines and do away with the mess they released in Hyrule Historia, and they add Zonai tech in on top of the Sheikah tech with no continuity??? Rauru and Sonia vs Skyward Zel??? Rito existed at the dawn of time. What)
As a continuation of BotW's narrative, it fails. Not egregiously enough for fans to be able to disconnect them and call them their own stories, but badly enough that the overall story feels like it was meant to be two, not one. That's a frustrating point to be in; too much is intertwined between them to break them off and create for them separately, but it's also not intertwined enough that you can't see that it's fraying at the edges.
Anyways...
I liked it. A lot. I think the whole dragon plotline and worldbuilding is fascinating. I have my gripes with dialogue, as one always does with Nintendo games, but you know.
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I've deleted my Epilogue to my thoughts on Tears of the Kingdom post, basically because after a while, I realized that I don't quite feel that way at all, and was really only going off of what people said, so here's how I honestly feel about TotK. Spoilers ahead, so don't read if you haven't played it.
TotK is a fun game to play, and I enjoy playing it, but I have two major problems with it:
1. The game's mechanics and Zonai devices give the player unlimited freedom to the point of absolute ridiculousness. It's fun to play with, sure, but honestly I can't take it seriously as a Zelda game at all. It just looks too goofy... What I feel like they should have done is kept the concept of the Zonai as the Ancient Warrior Tribe of Faron (not bloody Ancient Aliens that practically replaced the Gods/Hylia, that was ridiculous) and made them magic users, while still keeping the Sheikah Tech from BotW... Sheikah Magitech combined with Ancient Warrior Zonai Magic... Now THAT would've been awesome!
2. The Story was shit. I'm sorry, but it just wasn't good at all... Not to mention that it makes a huge plot hole with Zelda becoming the Light Dragon for 10,000 years just so she could restore the Master Sword and return it to Link, like ??? Where was that in BotW then?
The total disregard for BotW that TotK has in general pisses me off so badly... I wanted a true sequel to Breath of the Wild, not a remake of it wiping out everything important before. Why is there still no Triforce? What the hell were these Secret Stones? Zelda doesn't need retconning like this (imo, it doesn't need it at all). Keep to the original driving force of the series, the Triforce. It's what's always been the center of the Zelda Universe.
... Maybe I'm just getting older and more set in my ways... I know that many of you out there love the game, and I'm happy for you, I am, and as I've said before, I like playing it too, it's fun to ding around with, but to me it just isn't Zelda. I know alot of older fans were really confused and let down by TotK. It was supposed to be huge, and, again imo, wound up being one of the biggest cash grabs Nintendo's put out there...
Hopefully Nintendo will learn from this mistake and combine some of the new elements with the older formula (cooking, multiple outfits, outfit dyeing, horse customization, multiple horses, ect.).
Feel free to comment and reblog. You think I'm wrong or an idiot? Go for it, tell me why. You agree with me or want to tell me something else? Go for it, tell me why. I welcome all opinions. Thank-you for your time in reading this.
#loz#zelda#zelda fandom#legend of zelda#Tears of the Kingdom#TotK#BotW#Breath of the Wild#opinion#opinions#discussion#comment your own thoughts
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I was at first in love with totk, and I still think mechanical wise, its quite impressive
And when I collected all the tears and saw the "story" I genuinely got upset in a good way (at first), because man! Did they really got the balls to go that far? Is there nothing I can do for her? Now I MUST do all the temples, see how it plays out and --oh, I've got this cutscene already. Why are all the people so dumb about Zelda, I KNOW where she is, Link say something-- Link??
After finishing all the temples and almost falling asleep, I stopped playing the game, looked up the last boss and remaining cutscenes and went "Thats it?"
Watching other people (including you) being critically about so many things, both character and mechanical wise, I've almost startled myself with a realization what the gnawing feeling I constantly had, actually was.
Totk feels like a fanfic.
And don't get me wrong, I love fanfiction, I think its great and important, I adore fanfic writers, I love finding gems, I love reading self indulgent stories, see new spins and interpretation of characters. I love the casual, the passion, the creativity!
But totk gives me the same feeling everytime I am reminded that Fifty Shades is a Twillight fanfic.
The world is there. The faces I know and grew to love are there. But everything is ever so slightly different, uncannily so. Just how some characters talk, how they act, how they were placed in the story. The Zonai appearing out of nowhere, but no, they always had been there you see, they were these super magical advanced people but they all died, the king is so tragic. And you see, the king is super cool and powerful and-- oh I dont get to interact with him outside of the tutorial. Did they try to do another King Rhoam-- but wait, that only worked because we didn't knew he was a ghost-- totk wait stop why do you take him out of the story, why couldn't he be a companion, he IS ABLE TO TALK THROUGH THE ARM LET THE OLD GOAT COMMENT ON STUFF?? If you bring up all this ancient stuff and you still got a ghost lingering, let him talk?? (I never ended up getting Mineru but I smell wasted potential as well)
Im not even mad, I am disappointed. It feels like the devs saw what all the lore hunters got attached to and talked about and then just... took the "cool". All the Zonai stuff could've easily been Sheikah tech, but got just reskinned to look more exciting instead of being its own thing.
Like... at this point I prefer what fans are doing over what Totk gave us. The characterization of Rauru (and everything Zonai), projects like you do of what totk couldve been, the little nuggets of actual highlights and details of love fans find in the game. I found much more enjoyment in these concepts than I got from a 70bucks game. And thats depressing.
I love fanfiction. I dont love it when my corporate 70 dollar, six year development, console exclusive game feels like a story that passionate fan couldve written miles better in a week (and I've already seen much cooler and interesting rewrites and ideas).
Zelda has been a huge part of my childhood and its depressing seeing it treated like that. It always was about the story, the epic, its The Legend of Zelda for crying out loud. To be courageous to enter a dungeon, to be wise and solve all the riddles. To become powerful over the journey you embarked on. Zelda to me is the campfire story you tell to others and go into the woods or the beach and imagine what monsters you would slay. Zelda is not the sandcastle you build in the sandbox and then add dinosaurs and star wars ships because you didn't had any other toys, and just stumble into and over some story to entertain yourself until lunch is ready.
I'd have an oracle of seasons over another totk any day at this point. They should've just make the mechanics of totk its own thing, but I guess they were scared it wouldn't sell if it doesn't have a Mario or Zelda skin straped over it.
Anyways, sorry for the mini rant - love your art, love your thoughts and insights, and I am looking forward to see more of it - Zelda related or not (your original characters look amazing, I adore your style sm)
Hope you have a great rest of the day!
*nods along through this entire rant*
idk how many of my rants you have read but yeah ... yeah ... and the further you think about it the further it all falls apart, the wasted potential of it all and the goddamn audacity of them to do those interviews in which they make it EVEN WORSE is just
i know the expectation for a direct sequel to botw was huge and understandbly so but i really REALLY think it would not have been that hard to make it a good follow up even taking into account that totk was originally a DLC, pretty much all of botws aspects could have been developed further, i dont know what could have happened to make totk have turned out like this .. literally it feels like something had to have gone wrong, its like someone who doesnt know zelda nor botw at all was given a few prompts and then just made some generic fantasy story while the rest worked on ultrahand for 5 years
the technical impressive things ARE technical impressive, but i dont think it was necessary nor served the game well in any way (and i LOVE building games- however totk is neither a building game nor a story game nor a zelda game nor an exploration game nor a sequel imo) but zelda, this zelda, is not made for that and i cant help but think it was mainly to encourage people to make some ridiculous mechs so it can go viral on tiktok (not trying to discredit them, it IS cool what they are doing but i .... have my doubts if zelda is the right place for that)
ill stop there bc i have ranted so much about everything i dont wanna repeat it here again; it just doesnt feel like a real game (derogatory), it feels extra bad bc i was not really into zelda when botw came out and while i did get it as soon as i could (months after release since i just started a minijob and didnt have the money) i only over time grew to love zelda this much again, devouring any theories and anything about it bc i loved it so much- i was never into it like this when a new title was announced and dont own any special editions so i bought the totk collectors bc i was just so damn excited for it after the 2019 trailer dropped (god i want that time back ... it looked so much more like it was going to be an actual sequel) even if i was already worried it wouldnt be good at that point given how much i started to sense stuff i dont like about the newer trailers
i recently sold it at our local gameshop bc it was like a thorn in my side given how expensive it was and how dissapointed i was in the game, i genuinely think that, technical impressiveness aside, totk is the onyl zelda i truly cannot stand (for alot of reasons) and im genuinely worried for the future of the franchise
i bought an Oki (Okami) figurine for what i got back and i feel much happier with that :3
(also on a note, i did finish the game two weeks after release but stopped playing it right then and hadnt touched it since, i also streamed all of what i played and its still up if you want to see my slow descend into madness fjkdhkdhjk though its been a long while since then and i by far did not talk about everything back then, just what my most immediate frustrations were while still playing)
(also the gameplay isnt as good as people make it out to be, so much is so frustrating and punishing to use i am kinda baffled it got through like that and most people call that its best aspect ..... though i guess if the rest is so much worse even mid gameplay can seem good ooooooooh how dare i)
also thank you for liking what i do!!! <3 it means alot to know it is appreciated by someone :D
#ganondoodles answers#zelda#totk#ganondoodles rants#in my playthorugh i genuinely tried to be super open to what its offering me#but i think its pretty clear that i could see were it was going pretty soon and tried to fight my fear#and then i ended up being right#like i even went out of my way to get the memories and dungeons in turns so i wouldnt spoil anything#and still you can see me get sadder and dissappointed with each new memory i got#and the time it truly all started to crumble was when i discovered what they did to the shrine of life#pretty sure after i got all the lightroots and all i got was a you did it sticker i jsut gave up and went to the end#and after that i found the endfight fun so i played it a few more times#but the last few streams were mostly me ranting jkdfngvkjdfnhgjkdf#for this price its pretty bad#idk why so many people are okay with this tbh#zelda fans deserve better#i think the wasted potential and insulting treatment of both lore - botw and even the player is what frustrates me so much#sidenote i love the username bc there sure are words#alot of them even#(good)#i have done so much ranting it feels good to read someone elses rant about similar frustrations
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Back on the AU where Master Kohga isn't Master Kohga but instead a Sheikah Monk.
Gonna go into HEAVY rambling thought territory here, because I have thoughts and may turn this into a story one day if I have the time, I'll put it under the cut if y'all ain't that interested in my brainrot for creating weird alternate worlds.
My version has Kohga keeping that part of his title for simplicity's sake, but instead he's something like Maz Kohga. He just hangs around Kakariko, doing monk things. Sooga's there too, he probably goes out hunting and stuff. I'd think he'd end up being Kohga's sort of apprentice, gets taught magic, all that fun stuff. Nothing much changes about their dynamic besides the fact they're on Link's side the entire time, and maybe Kohga willingly throws himself down a hole for all the Zonai/TOTK shenanigans when the time comes.
The reason he isn't leading the Yiga Clan in this world is simply because his ancestor chose differently, and a DIFFERENT person's ancestor decided they weren't going to throw away everything for some old king's comfort. That ancestor founded the Yiga Clan instead, and now someone else leads them in the present day.
The new Master's title is Ordona, because I didn't just want to switch Kohga and Maz Koshia around. And also because reasons. Like the main timeline, it's a title passed down to whoever succeeds the previous master, it's just a result of the original ancestor having a different name.
Master Ordona's moveset is pretty much the same, summoning balls, shields, teleporting. All Sheikah Monks learn the same magics, and I can only assume original Kohga's ancestor had been a monk and that's why he and Maz Koshia have such similar battles.
Anyway. Differences in all the Master Ordonas aside, the current Master Ordona is a technically canon character in the series, just not one that appears in BOTW/TOTK. All I'll say is that it's a twist of fate they ended up as Master Ordona, something that never would've happened if their ancestor hadn't been one of the original Yiga way back when. The current Master Ordona speaks only when necessary, is much more of a physical fighter when pushed, but much prefers appearing out of nowhere to spook an opponent and whisper cryptic lines in their ear. Repeatedly.
When did they end up as Master Ordona? Way too young, probably. The Calamity happened, they lived over a hundred years, and now in BOTW they steal the Thunder Helm just to lure in Link. It's a calculated move, but boy are the Yiga bad at math.
Not engineering though, seeing all the stuff they do just a few years later with Zonai tech. And perhaps their rivalry with Link is a little more playfully malicious, up until Master Ordona is genuinely upset. One can only hope that doesn't happen, it takes a lot to piss off the current Master Ordona.
And you really don't wanna genuinely upset the guy who has control over shadows and an entire clan of ninjas.
But, Link being Link, survives this. Because of course he does.
#master kohga#legend of zelda#totk#yiga clan#botw#sheikah#I'm not telling you who the character is#y'all have to figure that out for yourself#because I love a good mystery :)
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Hello,
Could I have a Rauru x Reader fluff/smut one shot?
Like best friend of Zelda gets thrown into the past with her and he is fascinated with her?
A Story To Tell
Tags: 3.4k words, casual nudity among friends, poly relationship (Sonia x Rauru & Rauru x You), outdoor sex, fingering, penetrative sex, Rauru’s Large Cock, gentle sex, playful teasing, cultural differences
The King was one of the Zonai, he said. He looked like he was covered in a think layer of fur. His ears were long and fluffy. His hair was white like the Sheikah, the only semblance of normalcy you could get from his appearance. Along his hairline he had four horns and it seemed on his forehead was a third eye.
The Queen was a hylian, though unlike any you’d ever seen. Her skin was a beautiful shade of brown, her hair almost cream in color with how pale the blonde was. Her ears were what threw you off the most, long and pointed in a way you’d never seen before. She was wearing clothing unlike any you’d worn before as well.
Though now you found yourself wearing clothes similar to it. It was a sleeveless white dress with the same green detailing. Sleeveless, bellowing styles weren’t common in your time but you were beginning to understand their popularity now. You actually felt very pretty.
It also helped that Rauru seemed to think so as well. It’d taken some discussion but eventually you started dating in the middle of all this chaos. Zelda had been so happy.
Today she even helped you pick out a different set of clothing. Another difference about here from your time was the difference it what was considered appropriate to wear. Sonia had been helping you both understand that.
“Would there be a way to wear something more similar to Zonai clothing?” Zelda asked her. “He is taking you on a picnic to introduce you to Zonai foods, right? It makes sense that you’d wear something more similar to his people’s wear.”
Sonia smiled. “That’s not a bad idea.” A soft smile graced her lips. “I actually remember the first time I wore Zonai clothing around him. It was a very,” she laughed, “a very memorable day.”
“Good or bad memorable?” you asked.
“Good, very, very good,” she said. “One moment. I’ll be right back.”
She left the room. The door clicked quietly when it shut.
Zelda turned to you with a mischievous grin. “What do you think she meant by memorable?” she asked.
“I don’t know,” you said, a blush coming to your face at her insinuation.
She moved to stand right in front of you and grabbed your hands. “Promise me if you have sex you’ll tell me everything. I want every last detail.”
“Zelda!”
“What? It’s not like I’m ever going to have sex with a god-like creature. I want to know what it’s like,” she said. “He looks like he’d be huge. Don’t let him break you.”
“He’s not going to break me,” you said, now avoiding her eyes, “and I don’t want to talk about this anymore.”
“Sure, fine, spoil all my fun,” she said. “You’re telling me every last detail though. Whether you like it or not.”
“Uh-huh. Sure.”
The door opened once again and Sonia stepped inside, holding an outfit in her hands.
“Here we are,” she said. “If you’ll take that off, I can help you put this on.”
You spared Zelda one last look and she simply smiled. Then you pulled off the dress.
Sonia walked over to you with the top in hand. She tutted to herself. “You can’t wear a bra,” she told you as she reached around your middle (almost like she was hugging you) and took off your bra. “It’s a very open look. Don’t worry, no one will think anything of it.”
She then placed the top so it rested just in the tips of your shoulders and clasped it in the front. It reminded you more of a shawl than a shirt. She grabbed a necklace as well and put it around your neck. It hooked to the shawl, further keeping it in place.
Her fingers hooked her fingers in the band of your underwear and then slid it down. “You won’t be needing that either,” she said.
Zelda snorted from her place leaning against your bed. She then made a very lewd gesture, very unbecoming of a princess.
You flushed as Sonia fasted the bottoms around your hips.
“We’re not having sex, Zelda,” you hissed.
Sonia’s movements haltered. “Unless you truly want otherwise, yes, you will be wearing this.” You flushed and Zelda laughed freely. “That’s the entire reason I suggested no under garments. It just gets in the way.”
She stood up and placed a hand on your shoulder. She brushed your hair out of your face. “You’ll be fine. He is a very gentle lover. Big he may be, in many ways, he won’t hurt you.” She placed a kiss to your temple. “Now go, you don’t want to be late.”
You walked to the spot Rauru had told you about. Your mind went a thousand miles a minute. You hadn’t— it wasn’t your intention to make him want to have sex with you but you weren’t opposed to it. You’d fantasized about it more than you’d admit.
It was more so the knowledge that Sonia and Zelda knew you’d be having sex before you did and where you’d be having sex when you did that made you nervous. You weren’t exactly sure as to why.
He was Sonia’s husband. She had a bit of a right to know if you two would be having sex. As for Zelda, well you’d been stationed outside of her room to guard when Link was indisposed. You’d heard what she sounded like when she orgasmed because she may be quiet sometimes but she wasn’t all that quiet.
Eventually there was no more time for stalling as you saw Rauru in the small clearing. His back was to you but a large blanket was laid out beneath him with many pillows scattered around. A table had a basket atop it on the outskirts of the blanket, likely due to the candles he was lighting to ward off bugs that were placed on it.
He finished lighting the last candle and placed it on the corner of the table. He sat onto the ground. His shoulders slumped as he exhaled. You felt your pounding heart calm.
You walked over to him and sat beside him. “Rauru,” you said.
He began to say your name as he turned to face you but he fell quiet when he saw you. He blinked several times, his hands clenched in his lap, his mouth stayed partially open. He seemed to (what was the phrase Purah used?) short circuit.
“You look beautiful,” he said.
“Thank you.”
“I only speak the truth,” he said.
He cupped your cheek and you leaned into the touch. You looked up at him and met his eyes, a look you’d seen only pass over his face stayed to settle. His thumb moved absentmindedly over your cheek.
Then his hand moved down. His fingers left a trail of awakened nerves as they brushed against your throat. He moved his hand down your collarbone and shoulders. You could feel the press of his hands through the thin fabric of the top before they halted.
“I would really like to have sex with you right now,” he said.
Your voice caught in your throat for a minute. “Yeah?” you finally managed to ask.
“Yes, I would,” he said.
“I’d rather like to have sex with you too,” you told him.
His eyes, once lingering where his hand was, looked up at you right before he kissed you, slow and soft. It was when he pulled back and could look at you that he began to act on his words.
His fingers touched your under boob. He cupped you, fingers pressing into the soft, moldable skin, before he brushed against your nipple. He glanced up when you sighed at the touch.
He lowered his head down until he was level with your breasts and took your other nipple into his mouth. He moaned as did you. His tongue flickered against the bulb as he sucked the skin.
Your hand tangled in his hair, wanting him close. He nuzzled against your skin in response. His hand boy fondling with your other nipple came around your body to support you as he guided you down.
With your back against the blanket, he pulled off you. He reached for a pillow and placed it underneath your head. He grabbed a different one and placed it beneath your hips.
“Just tell me if you wish to stop,” he said.
“I promise.”
“Good.”
He pulled up the fabric of your pants and you could feel the soft winds against your privates. That paired with the feeling of that same breeze cooling the saliva on your nipple, made you shiver and squirm.
“I didn’t take you for the type to go nude,” he said.
“It was Sonia’s idea,” you told him.
He hummed. “She is full of good ones.” His hand rested on your pelvic bone. “I’m glad you’re getting along.”
“She’s a wonderful woman.”
“Indeed but so are you,” he said, moving his hand so it pressed right against your privates, giving you warmth instead of a breeze.
“Seems like you have a type then,” you said.
“I suppose I do.”
He pressed a finger between your folds and you moaned loudly, without restraint into the air of the wilds.
There was a bit of a thrill here, not being completely away from civilization but far enough away that you could be as loud as you wanted, not behind four walls and instead exposed completely, having the warmth of the sun and Rauru but the chill that came with a breeze.
“You’re so wet,” he said, voice barely above a whisper. “Were you expecting this?”
You tried to wiggle your hips to get some friction but he merely had to put a hand on you to cause you to stop.
“No, yes, maybe. It wasn’t my intention but Sonia and Zelda insisted this world be the outcome,” you told him. “I’ve also never walked anywhere in public with my breasts and privates out so that was kind of thrilling.”
“It can be so easy to forget you’re from a different time,” he said, curling his finger so it was soaked in liquids. “Tell me, why would that be thrilling?”
“In my time, it’s taboo,” you told him. “If you have more than your thighs and stomach exposed it’s considered—“ he slipped a finger inside you and you moaned— considered indecent. You’re only supposed to have other things exposed if you’re having sex with someone.”
He hummed. “So walking here, dressed as you are was like you were telling the world you were coming to have sex with me?”
He moved his finger out and then back in as you managed to choke out a, “Yes.”
“Did anyone see you?” he asked.
“Uh-huh.”
“Did you want them to know?”
“Yes.”
He slid another finger inside you. “You wanted them to know we were having sex or you wanted them to know just the action of walking around so indecent made you so wet?”
“Both?”
“Maybe I should ask Sonia and Zelda to start spreading rumors,” he said. “So that every time you’re dressed like this people will know.”
You moaned at the thought. He curled his fingers inside you. You moaned louder. He slipped in a third finger and started scissoring them. Slow, careful, but with purpose. He kissed you when he added a fourth. His thumb pressed against your clit to help ease any discomfort and though he didn’t move his finger, it worked.
Your hand ran up his shoulders and pulled him close. He nuzzled against your neck, placed a kiss to it.
“I really want to mark you,” he said, “but I fear you’ll say yes to anything I’d ask of you right now regardless of later consequences.”
“You’re probably right,” you told him as you pet his ears.
“Ah, well, I’ll wait then,” he said, settling on lightly mouthing your neck without leaving any marks or bruises.
He spread his fingers again. Your fingers twitched before you relaxed again. He moved his thumb off your aching clit in favor of changing the angle of his fingers inside you. Then he curled them, hitting your sweet spot. He caught your gasp with a kiss.
“I think I’ve prepared you as well as I can,” he said. “May I?”
“Please.”
You whined when his fingers left you wide, loose, and wet.
He sat up. He carefully removed your hands from his ears and hair. He held them for a moment before he surged forward now straddling you and pressed them into the ground above your head. He gave you another kiss. Then he let go of your hands. He settled back.
With him straddling you, you could both see the imprint of him through the loose fabric he wore and feel him pressed against your stomach. He was large. Sonia was not lying, he was big. Zelda was right, actually. He was huge. You hadn’t even seen him yet.
“Breathe,” he told you. He ran his hands up and down your torso. “Relax.” He groped your breasts and helped you relax with him against you (not even in you, not even visible) by turning your anxieties into lust once more. “I’ll go slow,” he said.
He encouraged you to raise your leg so he could get an easier angle, something you allowed him to do. It was almost like he was puppeting you. Raise leg, bend it, keep it in place. Move other leg a bit to the side, bend it as well. Relax against the ground. Breathe.
He kept the fabric of his bottoms around himself, moved it so it covered your privates as well.
You could feel him brush against your folds. It was different than any dick you’d felt before, a bit blunt instead of round. It was also big but you’d already had that established for you.
He moved it up and down your folds several times. His eyes fluttered closed and his mouth hung open. Small noises almost drowned out by the sounds of nature exited his mouth.
You felt him press against your hole. He slipped in just the barest bit, not even his full tip, before he went back to stroking your folds with his dick.
The feeling of him against your clit made you clench. Your eyes fell shut. Your hands, still above your head, wrapped around each other, squeezed tight enough that you were sure they changed a different color.
“Oh, you feel so good,” you told him. “I can’t wait to have you inside me. Please, Rauru, please.”
He halted for a moment before he continued his demonstrations. “Please what?” he asked.
“Don’t make me wait,” you told him. You opened your eyes to see his own hooded ones staring at you. “Put your dick inside me and fuck me.”
He sucked in a breath. “How crude,” he said, “but if you wish.”
He placed the tip of his dick inside you. Even with his preparations and how wet you were, you still felt yourself stretch. It was a good stretch though that brought on an ache you knew you’d feel for days. You couldn’t wait.
Slowly he started rocking his hips. Moving inside you more bit by bit with each movement. It was gradual, good. It felt amazing as he filled you, stretched you, until he couldn’t anymore.
Then he halted. He stilled. Let you breathe.
“How are you feeling?” he asked.
“Good, so good. Goddess, I’ve never felt this good in my life. You fill me up so well. I feel like I’m about to burst but in a good way,” you tell him, a haze coming over you.
He did an experimental thrust. Your hands scrambled for something other than yourself to grab onto and you found the pillow.
“Is that still good?”
“Perfect. It’s perfect. Feels so good.”
He slowly started to make himself a pace. It wasn’t fast nor was it slow. He wasn’t completely soft and gentle. You could feel yourself being pushed up with every couple thrusts. It was perfect though.
You squeezed the pillow and occasionally his arm. Your mouth seemed to permanently be open with moans. You felt so loud. He made grunts and sounds of his own but he was quieter. His ears twitched with every noise you made and by comparison to him you were so noisy. There weren’t even walls to catch your noises. Instead they faded into the wilderness.
Your foreheads pressed together as he gave you a kiss, if one could call it that. It was more so his lips pressed against your open mouth and you moaned directly into his. Then he moved so he wasn’t so easy to grab.
In doing so he moved so he was pressing against your sweet spot far more often. You grew louder.
A hand moved to your chest. He grabbed one breast and then the other. His hands brushing against your nipples. He touched the necklace on your neck. He carefully thumbed them before he cradled your face. You moved your head to the side to kiss it before your moans grew so frequent you couldn’t force yourself to close your mouth.
One hand grabbed the pillow in a vice like grip while the other one slid down your body. You were close. You were so close. He felt so good inside you.
You moved to play with your clit, hoping to speed up this torture of being so close to the edge but not being able to cum. However, as soon as you did it was almost like it hurt. It was overwhelming. You moved your hand away and instead moved it under the fabric of his bottoms. You could feel the slide of him in and out of you. For a moment, that’s all you did, was bask in that feeling.
He sped up at the feeling of your finger tips against him every time he exited you. It only heightened the pleasure, the stretch and relaxation of your walks every time he entered and exited you.
You tried again. This time it was a bit easier. His hands moving across your body and settling on your hips to thrust into you faster helped ease the overstimulation you felt before.
You felt yourself spasm but not orgasm. You felt like sobbing. You just wanted to cum.
He went faster and faster. You were moving up and down with every thrust. Your noises grew louder and louder. You moved your hand faster and faster as he thrusted in and out.
You clenched around him. Your eyes closed so hard all you could see was white. You swore you screamed but you couldn’t eat it. Your legs tingled and kicked, too overwhelmed.
Rauru continued to thrust in and then out of you. Fast and faster. Harder and harder. Then he stopped. You felt him twitch and pulse inside you followed by a new sensation of warmth. Your eyes rolled back.
You both took a moment to breathe.
When he pulled out you whined. He moved behind you and helped you sit up. He brought a container of water to your lips. It was cool as it slid down your throat. He held you.
“Now seems like a good time to try the food I brought and perhaps talk about what is and is not allowed in our sex life,” he suggested.
Later that night, once the moon had taken its place in the sky, you stumbled your way to Sonia’s bedroom. There was dried saliva on your chest and cum inside and down your leg.
You opened the door to a very dimly lit room where Sonia and Zelda were looking over notes at a desk.
“So you wanted to know what sex with Rauru is like?” you asked Zelda as they both turned to you.
“Oh, I should have warned you. He likes to bite.”
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Thinking about possible totk dlc again... Listen, we all know we want it XD.
Thing is, I've read the interviews, and I think Nintendo is right. There's just no more mechanics they can add to the game without completely breaking it. Totk is maxxed out on mechanics and options and playability. There really is nothing more they can add ability wise without bogging the whole thing down and causing a million problems, both for themselves and players.
But that's not all there is in a game, is there?
There's master mode, for one. Gold enemies are missing from totk entirely, never mind all the craziness of regenerating enemies, new mob camps just floating around, the gleeok they'd probably put on the great sky island. People loved master mode in botw, there's no reason not to at least drop that button back in.
But... People do have a few complaints. There's stuff they're missing, stuff that leaves loose ends, stuff that wasn't explained well enough. It all mostly boils down to one thing.
Story.
We could have an answer to where the divine beasts and all the sheikah tech went. We could find a giant scrapyard at the bottom of a new/old chasm because hyrule tossed everything in that could be pried up. There could be like five remaining active guardians, just so we can mess them up like we did in botw. There's voids where water is on the surface, there's plenty of space! It'd solve both the 'where tf did they go' and the 'man I wish we still had guardians' issue in one fell swoop.
We could get casual dialogue that all the divine beasts were driven out to sea and sunk! I don't know! Some sort of closure! We could talk about generational trauma responses! The instinctive fear of sheikah tech if there is one! Link is certainly canonically traumatised, did you see him with the first sky tower??
We could get wolfie back! Update his teleportation code so he can keep up with our stupid endeavours and not get caught in crossfire! Make him immune to zonai tech, idk.
We could get a resolution to kass and Penn! That whole storyline ended so sadly, and the lack of kass is straight up disturbing. We could rescue him from the depths where he fell in or smth idk!! Just because you're a bird does NOT mean you can fly a kilometer + straight up in pitch black through a narrow cylinder with lethally toxic sides. Now he's got enough material for life! (and probably trauma. The only food down there is stuff the yiga brought, which - well, it's not like they'd worry about thieves down there.
That stupid chef from lookout landing who ran off to the castle. That's TOTALLY a quest come on :(. Let him come home.
More lookout landing expansion, if you're desperate for stuff that isn't 90% dialogue! Please let me install bigger towers and a bathing area and more shops or SOMETHING. Little outlet stalls from every capital! Let me rebuild the first home in castle town! I! D! K!
More newspaper news! We could randomise it like the spider man ps4 news feed, that was hilarious. Absolute hogwash rumours and stupid feuds between neighbours and the results of pumpkin growing competitions! Mix it up, traysi had bonkers stuff, it was so good. What does life look like from inside the world?
Hylia gossip? We know she doesn't keep strictly to her 'find shrine rewards for increased gains, link' thing. Let her ask link for random stuff for 'power buffs' and give him, like, a random buff that lasts precisely 24 minutes.
Maybe even a 'now we opened the plateau again, people want to investigate' side plot. No one wanted to see :(. I didn't like that the only people up there were yiga :((. Send some new research team dude to wax lyrical and beg link for photos of different areas or symbols.
Gloom hands should be able to attack link in the depths. This would solve nothing and in fact make things much worse, but it happened to me twice and it was so much worse than on the surface lol.
Maybe some idiot managed to make it to a Sky island with balloons but now they can't get down, whoops lol. Some of them really aren't that high up and there's a lot of very determined people XD.
Someone's been captured by the yiga and link has to do a full infiltration and smuggle them the keys to their cell. Come on, the yiga base is underutilised!!
The gerudo stable was being shut down because of the sandstorm turning away travellers. After we solve that, maybe we could help reopen it? It made me so sad...
Link vs the flower lady. She wants a sample of every single flower in hyrule to get it all nice for her majesty! She remembers his crimes...
Link and the new sages could have a silly bonding quest each! Let him test his mettle against them in a spar! I don't know!
The ability to pet dogs and horses! An idle sitting animation that makes link sit down properly to enjoy the view!
Heck, a master cycle equivalent....
There's just a almost infinite amount of options available for real, actual content, it doesn't just have to be new mechanics and new dungeons. Yes, it gets the adrenaline going, but neither the fans nor Nintendo want nor need more of that.
We know the story is more lacking in botw/totk than previous zelda games, an understandable and acceptable sacrifice when you're working with such a huge and complex open world as this, but this is the perfect opportunity to fix that, Nintendo, don't you see? Give that incredibly elaborate coding a break and give the writers something else to chew on.
Tag what quest line or question you want answered in the comments or tags!
#long post#I had a lot of ideas#loz#legend of zelda#tears of the kingdom#totk#loz totk#botw totk#zelda totk#botw#tloz#tloz totk#tloz botw#the legend of zelda#It'd probably be a lot cheaper than installing yet more mechanics into that poor incredible physics engine too lmao#loz tears of the kingdom#tloz tears of the kingdom#totk dlc#Totk ideas
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It's rambling time
*CRAWLS OUTTA WELL WITH A COMEDICALLY LARGE BACKPACK FULL OF NOTES*
I love totk. Don't get me wrong. I love it. But HOLY HELL TO I WANNA STRANGLE WHO EVER THOUGHT 'HEY MAN LETS GET RID OF ALL THE SHEIKAH TECH OTHER THAN LIKE- TWO GUARDIANS' LIKE EXSQUEEZE ME?? MY BABIESSSS/HJ
But on a serious note, I hate the fact how not only Zelda's character development go backwards, it forced a very black and white view on Hyrule. Rauru and kingdom of Hyrule good, Ganondorf bad. Like. What??? EXSQUEEZE ME.
Okz sure, Ganondorf did murder Sonia and steal a secret stone, and attack Hyrule, but like. Let's just- also note this. If the gerudo have a similar story to the sheikah, the kingdom of Hyrule, aka Rauru forced their hand into surrender.
Though I do like the 'keep your loved ones close and your enemies closer' trope (waiting for the ship art/j)
Let me note here, I am rather young, and Botw is what introduced me into LOZ. So. I still have a lot to learn. Anyway! On ward! (Also warning spoilers for TOTK jsndhdbdbdbd)
*sits down on a grassy patch, unpacking bag*
So!! Oh brother where to I start. Let's start with Zelda first because oh my hylia does it hurt.
Ok.
So, Zelda finds out about Zonai and the thing under Hyrule castle, it's understandable that she would be curious! It was established that she was a curious person.
Anyway, she gets yeeted into the past with a TIME power?!? WHAT. I mean it would explain why it took so long for her light power to wake the fuck up, but still?? It feels so random and forced.
Also in BOTW she spends one HUNDRED years keeping a calamity from destroying hyrule, and now suddenly she can't do jack in TOTK?!? EXSQUEEZE ME. WHAT. SHE MAKES A DAGGER GO BACK IN TIME. wOw- link mastered the power in a day- (I'm sorry but I have so many link rambles)
I just MY BRAIN HURTS. also I just- what the fuck happened to the sheikah?!
Yeah we are talking about this now. Like- fuckers are forgotten by EVERYONE- what happened to the shrines?! OR THE GIANT ASS DIVINE BEASTS LIKE WHERE ARE YOU RUDANA- *SOBS* Oh yeah and let's not forget the fact the champions have been forgotten basically. And Sidon moved the statue of his dead sister to make a statue of link riding him. Don't take that out of context. Also how the fuck did they get rid of the lynel up the mountain like?! Even if link killed it for them it would come back every time- endless building there made it so it couldn't come back there-??? Didn't know monsters had manners. I just- UGH.
Ah yes back to the sheikah tech. Everyone, even the sheikah have forgotten it like bruh. Even if it was like- 8 years since BOTW still- they couldn't have suddenly found everything and got rid of the shrines???
Like- the yiga clan (yes fucks I am talking about them) the yiga clan giving up learning about the sheikah for the Zonai makes sense- because the yiga clan has the depth now- and, they didn't have as much *known* access to sheikah tech. But like- PURAH FOR EXAMPLE- WHY WOULD SHE FORGET ABOUT THE TECH SKDNDJHR- IDC HOW HOT YOU ARE IM MAD AT YOU FOR THAT!
Oh and *SIGHS* lemme talk about the sages. No no, not the ones WE know now, I mean the ones of past. I hate them. The only one I like is the one of the gorons because of that one line he says
Me too buddy, me too/j
Anyway.
I wanna fucking murder these sages. Do they all share the same brain cell??? Other than you Mineru I like you.
Wait hold on that's meme potential. SOMEONE DRAW THE SAGES HAVING THE SAME BRAINCELL/HJ
But I just
I hate them.
So much.
Now let me talk about the best characters in TOTK. Besides kogha.
Farosh, Dinraal, and Naydra.
Dear golly I love these dragons. I vibe with them.
Now it's time for my personal favorite topic
THE YIGA CLAN
I love them. And. Yeah
Though I'm very sad about the missed potential for them. Also is it just me or is almost every yiga a dude..
Idk what to say. Just. I love them. And. Kogha better come back or I will cry/J he always comes back-(I'm sorry)
And the last topic of the evening
Link.
I have
Thoughts
Uhm
Ok less about link I love him but like the fact he's so chill about the fact he doesn't have a arm and now has the arm of a furry might say smt.
But at least in BOTW impa is like 'hey you sure your ready to take on what's next and save hyrule' but now it's like 'fucker go do this this and this and go look at the funny ass paintings on the ground' like. Damn ok. ;-;
I can't tell you how much I stalled playing totk. I had such a hard time finishing regional phenomenon. It just- wasn't fun. I knew what to expect, and what was going to happen. So. Yeah.
But I did really like Rito Village. And gorons town. They basically got addicted to drugs and I am ALL FOR IT (not drugs. Don't do drugs) but the Zora's felt... Boring. I mean they felt boring in botw but it got worse. Personally I thought the gerudo were the most boring in botw which is saying something because I got to sneak through the yiga hide out and Rob Kogha. But the zora felt- basic like. Yeah. At least everything else caused you damage or made things harder- the shroud made navigation hard, snow caused damage, the meat roast made conversion harder
But the zora? The sludge just- made you slower??? Idk man.
And omg. Do Sidon and yona make me mad. YEAH, HATE ME FOR IT SIDON FANS!! like people hate yona bc she's engaged to sidon. Personally I dislike them both. Like- Sidon lost the spark that made him- him! And yona- yona is just annoying. Like fuck off mipha copy.
And oh my hylia the MUCKDROCK- I hate it. No. No I loath it. Like what the fuck are you your fucking shrimp.
And it's fight wasn't even that hard. It was just annoying. Like- colagara in my opinion was the easiest, but it was super fun. But the muchdrock? He sucked.
Also btw- before the wrap up, has anyone found the smoldering coliseum and got zants helm??? Just me? Ok :') apparently it's the ice verison of the thunder helm. Now I think there is a fire one.. hmMmmm
Anyway! That wraps up the ramble!
#totk#tears of the kingdom#link#legend of zelda#zelink#totk link#zelda#loz totk#zelda totk#totk spoilers#botw link#loz botw#zelda botw#botw totk#the legend of zelda#botw#tloz#dotty rambles
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Any really weird or funny things in the LoZ games you think deserve attention in LU fics?
Oh, a bunch. Where to start?
Firstly: they should play more minigames. Especially dancing. Weird that the Gorons moved on to wrestling as their main sport by Twilight's era; frankly that's a downgrade. Legend and Time should remind them what tradition looks like.
And some minigames are just... ridiculously dangerous? They would make GREAT crack fics. Any myths of Sky being normal and well-adjusted would crack under the weight of that game where you get shot out of a cannon and then skydive down to slam your face into a giant roulette wheel. Or that game from Labrynna (Legend) where this Goron throws a whole heap of bombs at you to see if you can dodge them. Only slightly safer than a similar game involving cuccos.
And on the more serious side of lore that I think is under-explored: the Royal Family has a daaaark side. In a lot of ways, really, which are HINTED at in the games, but rarely actually detailed. For example, it's mentioned in Twilight Princess that the Royal Family have been exploiting the Twilight Realm since LONG before the Twilight Realm started fighting back. And in TotK's ancient Hyrule, we never did find out what happened with the rest of the Zonai, or how exactly Rauru ended up in charge of things.
Ocarina of Time has the darkest portrayal of the Royal Family - even though Zelda is the only member of that family that you ever actually see (the king is somewhere offscreen at the time you meet her). Although everything seems fine and normal at first - notwithstanding the giant war that happened before the start of the game and which left Hyrule Field SWARMING with undead - you eventually come across Bottom of the Well and the Shadow Temple, which uhh... don't paint the Royal Family or Sheikah in a particularly nice light.
And then there's Zelda II's background lore from the game booklet, which says that a king from long ago created the monsters that guard the Palaces:
Are we just going to skip past the fact that the King can create monsters?? That feels important! When and how did he learn to do that? Does that have anything to do with how Dead Hand and Bongo Bongo came into existence? Or anything to do with BotW's Guardians, WW's Tower of the Gods, SS's Lanayru facility or the transformative shadow magic in TP? Possibly not, but it's fun to think about. Teehee conspiracy brain go brr.
There should be more spooky scary horror fics, maybe. Maybe I should write this. (It's vaguely included as a plotpoint in my longfic, but I am SLOW right now.)
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begin again
a lot of change happens in between Breath of the Wild and Tears of the Kingdom. let’s fill in the gaps. zelda pov | zelink | totk spoilers | multichapter| rated T zelinkweek2023 | @zelinkcommunity [story index] [also read on ao3 ]
Again, I can't thank @zeldaelmo enough. It has been an absolute honor to have your eye and your ear! Thank you, thank you, thank you.
chapter 7
for zelink week "free day"
Her cot is gone.
Zelda stares at the empty spot on the second floor of Purah’s Lab, adventure pouch dangling on the very tips of her fingers. She caught it just before it dropped onto the floor. She had meant to deposit onto the cot, eager to relieve the extra tension from her tired shoulders when she noticed it was missing at the last second.
She narrows her eyes and glances about the room, everything ordinary and untouched, save for her trunk of belongings, which is also missing. She frowns at this, having wanted to spend her free time reviewing Tauro’s research notes again. In addition to possibly connecting the Thyphlo Ruins to the Zonai, he recently presented evidence that the Labyrinths in Akkala, Hebra and the Gerudo Desert are Zonai as well and hypothesized that the Zonai maintained a presence in the sky and below the ground.
Something about the Zonai has caught her attention, a tug on a line from the depths of the past. Sure, it could just be her energy shifting from one technologically advanced civilization to the next, but whereas the Sheikah Technology felt more like an escape, the Zonai and their ruins feel like a calling.
Who knows. The fact of the matter is, right now, it's all missing with the rest of her things.
Recently, Purah has been reorganizing parts of her laboratory at random. She claims it’s another bizarre side effect of her re-aging. Symin thinks it's the result of being held responsible for cleaning up after herself.
Zelda sighs and back peddles to the stairs, pulling the strap back over her shoulder.
“Purah?”
Zelda descends into the main floor and nearly trips over a box of scrolls. Dozens more clutter the space; filled with papers and construction parts and other miscellaneous items. Zelda spots fishing nets, a dozen yellow paper lanterns, and massive coils of hollow wire, but her belongings and the Sheikah Director are nowhere to be found. Link isn’t here, either. Not that she was expecting him, he told her early in the day he would be with the Hateno monster defense team, helping to clear out a hoard of bokoblins that moved into the Milda Woods to the west of the village. Since he’s teaching them how to properly handle the monsters and safeguard the woods with traps more efficiently, he estimated it would take a while.
She, on the other hand, spent the majority of the day helping a man Bolson with the final touches at the school. Zelda originally commissioned Hudson to help her build out Hateno School, but he wrote back with the recommendation his former boss be the one to handle it as he was responsible for the revitalization of Hateno following Calamity Ganon’s attack.
There is something to be said about starting something and being able to see it through, you know? Hudson had written.
Zelda formally nominated him for a position of leadership in New Hyrule the same day.
Bolson showed her how to put together the small chairs, explaining where to put the nails to create a lasting, sturdy joint. He also taught her how to hold the nails to minimize the risk to her fingers under the glare of a hammer. When they were done, he shook the sawdust out of his thick fur collar, kissed her on the cheek, and handed her the blueprints so she could put together more in the future. She’s got a few splinters she’ll need to dig out of her fingers, but they come with a sense of accomplishment and hope she hasn’t known in over a century.
Zelda peers into the kitchen. “Symin? Purah? Hello?”
The lab is completely empty. She crosses the room, pushes the door open, and steps back out into the fresh air. The village of Hateno is always busy in the afternoon. Today, there is a nice breeze turning the giant windmill blades lazily. There has been recent talk about updating the village face, specifically the market front to entice more travelers. There is a rumor that a new business owner, a fashion designer, has proposed integrating mushrooms into the architecture.
Zelda wonders if the windmills will stay.
She has a few books at Link’s place, so she decides to head that way while she looks for Purah. She’s almost immediately stopped by a group of children, the same she will be teaching once the school is open. One of the children asks about the first day of school and another formally requests - please, oh pretty please, Miss Zelda! - they have a designated time every day for coloring. Zelda sends them on their way, slips into Kochi Dye Shop, and asks if Sayge can donate some dye for her to make courser beeswax crayons.
“Basic colors, okay? Or, I could experiment and come up with an extensive palette for you, if you like?” Sayge says, filling up five small vials with concentrated ink.
“I think this is a great start, thank you so much. Perhaps you would be interested in presenting to the class in the future? I wo—”
“Say no more! An opportunity to share the traditional craft of Hateno dyeing with the younger generation? It would be my honor! ‘We live–”
“To dye!’” Zelda smiles and takes the vials. “I’m writing out a curriculum with Symin. I’ll let you know when it makes sense to have you come in.”
“Splendid! Oh, and–” He looks over her shoulder and she knows he’s searching for Link. Sayge continues in a hushed voice. “About that order we discussed. I’ve almost landed on the correct shade of blue. Should be able to replicate the tunic exactly. I do have additional armor I’d recommend to go with the piece, in order to protect it from wear and tear moving forward. How do you feel about leather?”
“If it will offer protection without restricting mobility, I think that’s great.”
“Come by in a week or so. I’ll send Link on an errand and then I’ll show you what I’m thinking.” He winks at her.
Zelda tucks the ink away carefully and smiles. “Perfect.”
Pruce waves her down as she passes the East Wind. He anxiously invites her into his shop, shuts the door to prospective customers, and immediately asks for her thoughts on phasing out the bomb arrows. Apparently, he had been threatened with a fee by Reede for improper dangerous weapon storage. Zelda can tell he’s offended and embarrassed, having previously displayed the explosive arrows in a straw basket for anyone, including a curious child, to handle. She gently reframes this as an opportunity to be a model business owner and that seems easier for him to stomach. He donates his entire stock of arrows to her for Link and the monster defense efforts. Luckily, she has a quiver in her adventure pouch that she pulls out and attaches to her belt so she can carry them safely.
Prima catches her just outside the shop and enthusiastically introduces Zelda to her fiance, Worten. They’ve met, many times, and Zelda was made aware, multiple times by Prima, of the engagement, and still she smiles and waits for Prima to finish telling the story of how he proposed.
She makes it a few more steps before a Zora warrior stops her. There has been more traffic from the Zora through the village in recent weeks, a source of massive curiosity with the children (and most of the adults, too) who had never seen the “fish people” from the north, except for during the Restoration Summit almost two years ago. They come up from the Necluda Sea from Hateno Bay, restocking supplies, sending messages back to their Domain via courier. Divine Beast Ruta was put to rest in the deep waters of the ocean, an arrangement struck with the settlement of Zora that call the seas home. Apparently, Prince Sidon had been hidden away there for protection for a time during his youth after Calamity Ganon’s siege and Mipha’s death. He formed a strong bond with the Princess there.
The Zora shares, rather cryptically, to be on the lookout for “exciting” news from Zora’s Domain, regarding Prince Sidon. There have been rumors of leadership following in Impa’s footsteps, whispers of the great Zora King finally stepping down from the throne. The Rito are already turning feathers. Most recently, Zelda heard Teba was the popular choice to ascend.
She parts ways with the Zora, who heads back in the direction of the bay, and picks up her pace to convey urgency. Not that she minds the interaction, she sees all the hands reaching for her now, and finds great purpose in the quiet ways she can nurture Hateno Village especially, but sometimes it takes her an hour, like today, just to walk from one side of the village to the next. And now that Purah has seen fit to move all her things without much consideration to the very specific order to her chaos or the possessiveness of what little Zelda has to her name, her cot feels more impermanent and insecure than ever.
If only she had a hidden place, like her study in the tower, where she could keep her things and be with her thoughts in peace without worry of interruption…
She spots Link’s house on the hill. Zelda glances to the west, at the empty spot in the horizon atop Marblod Plain where the Hateno Sheikah Tower once stood. When the shrines were finally all gone, they realized the blue flames inside the towers and the furnaces were dying off. Without power, the towers began to crumble in on themselves, leaving a pile of rubble and dust that will be dealt with in time. Purah intends to go through what remains to see if anything can be repurposed for the new towers, but by the looks of her laboratory, the design is better suited with materials that are new and synced to her Purah Pad. The skeletons of the Sheikah furnaces will be tossed off the cliffs and into their respective surrounding sea by the Sheikah this summer.
Like pyre ash.
She’s so distracted by the finality of it all and the comfort she feels that she almost runs into him.
“I’m sorry!” Zelda exclaims, and then upon recognizing who it is, grabs Link by the shoulders to steady herself. He laughs, a sound more frequent and unburdened since the Great Plateau, and steps into her, threading a hand up into her hair at the base of her neck.
He kisses her until she’s dizzy.
She’s not sure she’ll ever get used to this, or if she even wants to. The luxury of this closeness, the casualness with which he always seems to reach for her, like it’s always been the easiest, most obvious thing in the world for him to do.
“Hi,” she says when he finally pulls back. His eyes linger in a hungry way on her mouth, long enough to twist her stomach pleasantly.
“Hi.”
“I thought you’d still be gone? Did you clear all the monsters already?”
He tucks her hair behind her ears. “I lied.”
Zelda blinks. “You lied?”
He nods, looking a little smug.
“What do you mean, you lied?”
He steps back enough to sign. ‘I wasn’t taking care of monsters in the woods today. That’s tomorrow. Are those for me?’ Link slides his hand down the length of her side to her hip where the quiver full of bomb arrows sits. She shivers.
“The arrows? No–well, I suppose yes. I finally convinced Pruce to remove them from his store front. Bit of an odd and hazardous mix, you know, wheat, eggs, goat butter, explosive arrows. I suppose you can have them for the monster defense…which you said now is tomorrow?”
‘Always has been.’ He turns and starts walking them up to his house. Zelda follows him curiously, still a little too giddy from the kiss to be cross with him.
“Why lie about that?”
‘Didn’t want to spoil the surprise.’
“Surprise?”
Link pulls out a key from his pocket and unlocks the door. His house has been almost completely gutted. The weapon mounts are gone, a few empty picture frames hanging from the nails in the wall. The furniture has been cleared out, the table empty. He’s added a stove. She can see a few boxes under the stairs, perhaps where all of his things are tucked away or the restart of provisions storage for next winter.
“You lied so you could clean out your house?” She furrows her brow at him.
“Your house.”
“W-what?”
“It’s your house. Here.” He leads her around the space and then up the stairs. The bed is there, tucked in the far wall, still under the lone window for natural light, and guarded by painted vase on the nightstand with a single flower- a daffodil - to watch over her. She’s a little surprised it’s not a Silent Princess or another blue nightshade, but it's the first of the flowers to bloom after winter. A symbol of new beginnings.
“Purah’s going to forward all your correspondence until word gets around. I already wrote to Tauro and let him know he can send the next batch of his research here. Riju, too. You can keep the furniture or swap it out for something different. Bolson offered to help redesign the interior. Whatever you like.”
Zelda stands shell-shocked in the center of the loft. There is a desk to her left. She can smell the freshness of the cedar. He built it for her. Across the top, her research notes and books in the same chaotic order they were kept in on the cot at Purah’s. Her trunk sits ready at the end of the bed.
“It’s really mine?”
“Your home,” he says plainly. Like he’s giving her a cube of sugar for her tea. “I’ll leave you to it. Probably should survey the bokoblin camp before the team head’s out tomorrow. Make sure a Moblin hasn’t joined them.”
She feels him starting to move, but she can’t take her eyes off the bed. It's more vast than any cot she’s ever known, even with its twin frame, with four sturdy posts and modest pillow; there is enough room for two people to lay side by side comfortably, so long as they fit together.
Is having a bed what makes you feel rooted to a place? Is it the memorization of cracks in the ceiling to count when you're tired, or having someone who helps you heal the cracks buried deep inside you? Is it a kitchen to escape to in the middle of the night for a slice of fruitcake or a bowl of meat and rice, or having someone who knows how to make it just for you? Is home just having the people you love simply love you back?
She glances from the bed to the flower to Link and her heart leaps into her throat.
Zelda doesn’t feel any guilt this time, none at all, when she reaches for his hand and tells him:
“Stay.”
#totk spoilers#totk#totk fanfiction#totk fanfic#totk zelink#botw zelink#botw#breath of the wild#loz#legend of zelda#tears of the kingdom#loz totk#zelinkweek2023#zelinkcommunity#bahbahhhart#bahbahhhwrites#begin again
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So, now that I finished totk, I'd like to share my insight of the game overall with y'all. Fight me or agree with me, I'd like to know other people's opinions
PROS
The soundtrack is amazing. Zelda has always been about awesome music and this is not the exception. The soundtrack plays exactly what the environment was to convey. You're exploring the sky islands? The music is then calm. You're in the depths? the music will help you shit yourself. Going even more down, looking for Ganondorf? coolest music ever, full of mystery.
World exploring. I feel like this time totk forces you to explore the world, in botw you could directly go to Ganon and beat the shit out of him with a stick, but definitely not here at all. You find yourself needing bombs so you'll have to look for caves, then you need Sundelion, so you have to go to the sky. In a certain way, I hated that for the first days because I was trying to finish the game as soon as I could, but now I appreciate it.
We have our first disabled Link! At least until the end. It was nice to see him different for once. It'd be cool if he had stayed that way.
World development. In botw, you have this whole piece of land that's mostly monsters and ruins, but in totk things have changed after the calamity disappeared. We have more people around who're in contact with each other. The places don't seem as lonely as before and even people help Link. And, did you notice there's less trees? It's a nice detail, since there's new buildings made of wood everywhere.
Fusing mechanic. Tbh, I didn't love Fuse at first, but then realized how useful it can be.
Link's clothing. There's more clothes available bc they used the botw DLC clothing, which is cool! And the new designs are... slutty.
Zelink. No one can tell me otherwise. All the signs are there, bitches!!!!
CONS
Overall, it doesn't feel like a sequel. And I hated that. Nintendo keeps giving preference towards new players and in this case, it's not worth it. I dare to declare that at least 80% of people who purchased totk played botw and knew exactly what they were getting. This especially has to do with the point below.
There's no mention of the Champions at all, the Sheikah technology is missing, and where tf are the Divine Beasts?? I get that, yeah, maybe the Champions shouldn't be thaaaaaat important anymore, yet what about everything else? Where's my Sheika Slate????????
We were promised a dark game and this isn't it, not at all. Maybe I'm tripping? But I remember clearly on the first years of development people mentioning this game would be dark like Majora's, and going back to the first two trailers I could actually see it was kinda the case. However, with the last trailer, I made a bet that they probs rejected the idea and I was right. I'd like to have something like Majora someday again.
The introduction of a new race out of nowhere. The zonai.... they weren't my piece of cake at first. It seems cheap for me, I'm not sure. I don't know if they intended to introduce something, anything, from them since botw but ended up scraping the idea, but overall the whole experience I have of them from both games is that they took the zonai out of their asses and were like "yup, we got this!"
The end was TOO happy. Like I mentioned before, I'd rather Link have his arm cut. Purah can make another one if Rauru really wanted his arm so bad. Zelda transforming back was okay, but what I didn't really get was why did Sonia and Rauru didn't turn her back before????? They instead waited until Link fought his ass hard, lol.
I hated that Zelda was thanking ME at the end instead of Link. Don't look at me, bitch, look at your boyfriend! This has to do with this other post of mine about how Nintendo can't let go of Link being an avatar despite they themselves providing depth to his character.
I may edit this longer but rn I'm out of ideas and I'm at work, lol.
#legend of zelda#the legend of zelda#zelda#tears of the kingdom#loz tears of the kingdom#zelink#totk spoiler#totk spoilers#link#zelda totk#loz zelda#princess zelda#zelda tears of the kingdom
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Ngl… kinda wanna see Aaliyah and Zelda have beef. It could be from any timeline you want but I’m personally curious about the restoration period between games or even TotK. Those two times would probably have the most drama considering…. Literally everything that’s happened up until then. Only if you wanna share, though!
Yeah, sure! Those two absolutely have beef. Like Grade A, grain fed, free range, sirloin beef.
During the beginning Calamity it wasn't nearly as prevalent since the Sheikah were always hovering over Aaliyah's shoulder, so she had to remain proper, but she evidently didn't agree with the royal family at times. Sage, at the time, probably saw nothing wrong with it, so they probably had issues there too that rooted in them wanted to just defend where their loyalties lied.
After the Calamity and post BOTW her and Natura probably had quite the tension between them especially in regards to the beasts (I forgot the name for them oh my god), Natura wanted them gone, but Aaliyah saw them as part of a crucial history of the land and her people and the generations prior.
As we can see in TOTK, we know who won.
From that point on, they probably never got better. it would just be one thing after another. Since Natura is more focused on development and scholastics, Aaliyah probably did a lot of behind the scenes work in reconnecting the nations of Hyrule. People learned to trust her as the Sheikah champion like never before while Zelda was more focused on her readings. When TOTK went down, and lets say for the sake of argument Sage DID save Zelda in the end, would probably be a boiling point for all three of them.
I've established before that Sage is a still a Link. He's still unfathomably loyal to his person. Only, in this case, his person isn't Zelda or Hyrule. It's Aaliyah. And Aaliyah's already had rising tensions with the state of Hyrule and this takes the cake. Especially if after the fact, Zelda, instead of focusing on her people chooses to instead focus on studying the Zonai. There is where it would probably come to blows. Aaliyah would snap that no good ruler would choose a kingdom long past over one currently struggling without its ruler, while Natura would argue back that the Zonai shaped them and it would be beneficial to learn from them.
I'm not saying it would be a total breakdown regarding the hierarchy, but it would be a start. The Sheikah have lost all sense of Government sway because Aaliyah is no longer their bargaining chip, the royal family is all but devastated with a heiress that has no interest in ruling her kingdom, and the only two that could possibly step up in her absence have absolutely no interest in doing so and in fact want to destroy the very remains of the monarchy as it is.
I can't say i've decided where this would lead in terms of my world building but that's where it stands now.
But King! Sage and Queen! Aaliyah certainly is a thought.
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my thoughts on tears of the kingdom (on a non-zelda blog)
so here's the thing, I love Zelda.
I've been playing the series since I was a child, practically raised on it by my oldest brother whom I have a 10 year age gap with. One of my most cherished childhood memories was when he got me Wind Waker on the Gamecube as a birthday present, I would have been around 7 years old and he would have been 17. Zelda was and still is a huge part of our lives.
So skip to today, we both got Tears of the Kingdom on launch day. We're both busy adults now who live far away from each other so we've just been updating each other on our progress and sending memes.
But I've got a lot of thoughts about the game that I really want to get out, as someone who's been with this series for two decades. My brother started with games like A Link to the Past and that was practically my first exposure to the series as well as it's what I would watch him play, alongside Ocarina of Time and Majora's Mask.
There will be mild SPOILERS ahead concerning the gameplay and story, so don't click the jump unless you've already played the game or don't mind getting spoiled!!! LONG POST AHEAD!
So I guess let's just get on with this, yeah? I'm not gonna separate it into "good" vs. "bad" because I find everything in this game has good shit that comes packaged with bad shit. It's a lot of pros with cons attached, so trying to separate it cleanly between "good" and "bad" isn't going to be a very productive approach.
I've seen TOTK described as "DLC" for Breath of the Wild (derogatory) while on the opposite end, Breath of the Wild has been described as the "tech demo" for Tears of the Kingdom (positive). Frankly, I can see where both sides are coming from. There are lots of elements in TOTK that feel like they could have been in BOTW, whereas other elements can confidently stand on their own separate from that of BOTW.
One such example is the new Sheikah Slate, aka the Purah Pad. While there are some features from BOTW that are surely missed (Cryonis, sigh) others have been replaced with far more beneficial features such as Ultrahand and Fuse (the bread and butter of this game) and Recall, which - controversial I'm sure - is far more functional and has way more opportunities to be useful than BOTW's Stasis ability. The Ultrahand ability alone is a massive upgrade, allowing you to go wild with the game's physics engine. The shrine puzzles are a lot stronger in this respect, having more to work with by combining the Ultrahand ability with thematic Zonai devices, often times taking you through a gauntlet of rooms with similar puzzle-solving, each more challenging than the last. There's nothing more satisfying - and doubly frustrating - than seeing the solution to a shrine you've already spent three days on and going "Wait, I could have done that???" It just goes to show that the inventive creativity necessary to solving these puzzles from BOTW has carried over twofold into TOTK.
However, I feel like these new features are less rewarding as the game goes on. While mechanics like Cryonis and remote bombs made exploring feel unique and accessible in BOTW, the lack of these features in TOTK have made exploring feel far more difficult than it should be. What used to be an easy - albeit slow - endeavor such as crossing a river by creating ice block bridges with Cryonis has now turned into an exercise in futility and physics knowledge. You can't just cross a river, you have to build a boat out of whatever resources you can find or use to cross said river. And while this is a very inventive feature that has really stretched the creative bones of its players, it's a feature that becomes draining. Sometimes you really do just want to cross a river without having to build a spaceship or a ferry. Sometimes you do just want to be able to get up to the top of a cliff without needing to build a hot air balloon. Even with the Autobuild ability, these new mechanics do really start to feel grating after a while, especially for someone such as myself who struggles with executive dysfunction and doesn't want to build yet another boat or flying car just to travel 10 feet.
Regarding that last statement, I think the inclusion of the Ascend ability helps to combat tiresome climbing, but it never seems to be an option quite as often as it could be. I've seen people praise the ability stating that it helps them avoid climbing cliffs entirely, but more often than not, I've found the ability is only usable for a third of a rocky mountain where it happens to have a platform jutting out that's close enough for Ascend to reach - with the rest of it encouraging you to just climb up naturally, or, you guessed it, use the Ultrahand ability to build your way up. The Ascend ability - like Statis from the game's predecessor - is very specific and not accessible enough in the world's design to make it actually helpful. You know exactly when and where you're supposed to use it, and trying to use it outside of those instances won't get you anywhere. Of course, I'm not going to judge this ability too hard because it's still more than what we had in BOTW, but I find its application isn't quite as useful as it could be.
And boy, there are a lot of things in TOTK that don't have as strong an application as they could. I think there's no truer place this could be said than the expansion of the game's map, through The Sky and The Depths.
Disappointingly enough, just like in Skyward Sword, which suffered for having a strong premise but weak delivery with an open sky that had nothing to do in it, Tears of the Kingdom has barely fleshed out its Sky and Depths areas enough to make them feel memorable or worth going out of your way to explore. Once you've explored 10% of either, you've experienced all of it. While the Sky and the Depths each have their own dungeon, neither of them really feel justified enough to explain why they had to be there. The Depths don't add anything to the nature of the Fire Temple - by the time you're finished with it, you'll forget you're even in the Depths - and while the Water Temple does have the addition of lowered gravity up in the Sky, no other islands have this, so it feels like a random addition in the way of a gimmick that doesn't actually play much of a role in the dungeon's puzzle-solving.
As for the Depths, I do have to say that the game introduced it in the best way possible. No one spoke of them, outside of an NPC in Lookout Landing sending you on a quest to find a nearby one, but they still don't describe to you what you're about to come upon. It wasn't in any of the gameplay trailers. You see a big hole in the ground with gloom coming out of it, you know you can jump down into it, but it's not until you actually do that you realize you're diving down into the belly of a completely different beast. Link keeps falling and you're realizing how dark it's getting and hoping you can pull out your paraglider in time to hit a ground that you realize you cannot see - when the music shifts and the horns blare and your stomach sinks realizing just how dark and vast this place is.
The Depths are what I truly fell in love with in this game. I was struck with that primal fear in my gut that I hadn't felt since playing Majora's Mask as a child. For the first time in forever, I felt like the smaller species, like a speck of dust in unfamiliar territory. It was a welcome feature for a game that - if you had preceded it with Breath of the Wild - needed something to shake things up.
But, unfortunately, that initial thrill wears off eventually. The Depths become just that - a vast expanse with nothing in it. Aside from the odd treasure chest containing a piece of gear, the Bargainer's Statues, and a couple main story quests that take you down there, the Depths have nothing. Mapping them out is a feat in and of itself, even more daunting than mapping out the above ground with its tens of lightroots, but once you get at least 50% through the map, you realize that there's really nothing else to it. In fact, the map of the Depths exactly mirrors that of the map above you, with even less to do due to its lack of notable landmarks (outside of a central mining area, the Korok Grove, and the aforementioned Fire Temple), lack of biome distinction between areas (aside from the Eldin area created specifically for the Fire Temple), and lack of shrines. Once you figure that out, mapping out the rest of it is an unfortunately boring cakewalk.
I think both of these new inclusions in the game are unfortunately half-baked, making TOTK in and of itself feel like a tech demo for something that could have been more expanded upon. That said, it's a tall order, to ask for the game to run an in-depth open world map on three separate levels - the hardware itself already often struggles to load the Depths if you dive down into them too quickly, as the fall itself is its own cleverly hidden loading screen - but it's a shame to see it essentially repeat the mistakes of Skyward Sword, and it's where I feel that "this could have been DLC" complaint comes from.
There are features that feel like mild downgrades from BOTW, such as its new Fuse ability to fuse together weapons. While it seems inventive at first, the amount of inventory being carried over from BOTW makes the gameplay grind to a halt as you scroll through your pop-up inventory list to find the right thing to attach to your arrows or weapons, often times mid combat. While you can sort your menu into different sections - such as 'most used' and 'most powerful' - such a thing could have been fixed by allowing the player to create their own custom lists of items or just reducing what is and isn't capable of being fused. It feels like an unnecessary extra step thrown in to BOTW's weapon degradation mechanic just to make it feel more unique.
Moving on, this is where I want to talk about the game's story. Like the last game, it asks Link to piece together the memories of companions already gone. The story woven within these memories is a tragic one, with an emotional depth to it that I found myself relating far more to than in BOTW, which asked us to sympathize with characters who we had never met and were already gone. On the flipside, TOTK manages to tell a similar story with a lot more emotional depth, now using Princess Zelda as the tether between the present and the past, in a way that I feel works much better than in BOTW. Its climactic twist felt like something you would find in Spirited Away, and its one that I felt was appropriate for the game's setting and themes. That said, I still do not find myself compelled by this game's version of the Champions, similarly to what I experienced in BOTW. At the very least, it brings back cast members from BOTW for us to connect through, such as Purah and Lady Impa, who I was happy to see return.
And then there are the Sages.
I have a lot to say about the Sages.
The Sages have to be the single worst inclusion of this game. And that's not to say they ruin the game, but in a game full of wonderful moments and amazing gameplay, they definitely feel like a tarnishing C- on an otherwise perfect report card. Just like in Breath of the Wild, the game's main story gameplay is the weakest part of Tears of the Kingdom. While BOTW had Link conquering the out-of-control Divine Beasts, TOTK asks Link to unearth ancient temples and awaken the spirits of sages long gone for their powers to be reborn through their descendants, three of which happen to be the successors of BOTW's Champions: Riju, Sidon, and Yunobo. While the development team and press surrounding this game called these temples "traditional dungeons", they are fundamentally the exact same as the Divine Beasts, following the same 4-beat structure in which you have to activate 4 'locks' (themed around the dungeon's setting) to unlock the dungeon's boss. I found these dungeons were often even easier than the Divine Beasts of BOTW, essentially asking Link to solve four separate shrine puzzles to get to a boss that follows a simple mechanic loop. While the bosses are far less repetitive than the Blights of BOTW, they are also far less intimidating or punishing, barely requiring any extensive thought to figure out how to overcome them. The hardest boss in the game - the Gibdo Queen - ironically had one of the easiest dungeons out of the four.
But here's the thing - Tears of the Kingdom is built the exact same way as Breath of the Wild, giving the player freedom to choose the order in which they complete dungeons, if they even choose to complete them at all... but unlike past Zelda games which offered this freedom, TOTK fails in how it delivers these dungeons and the narrative surrounding them. I was miffed upon completing my second dungeon - the Fire Temple - and realizing that the cutscenes it presented were the exact same as the first one I did - the Wind Temple - and sure enough, that same cutscene played out from its respective sage for the following Water Temple and Lightning Temple. They are all the same. While one could argue this was their way of navigating around the freedom of choice - to allow the player to experience neutral cutscenes that won't be out of order or out of context - the memories themselves are also out of order and out of context so having the dungeon cutscenes be varied should be a feature, not a bug to patch out. Currently, with its repetitive cutscenes and what you gain from completing a dungeon, it makes them far less enjoyable to do, knowing you're essentially just doing one big shrine with a giant enemy (one you can find in the Depths for farming, which makes them feel far less unique or imposing) with the reward of a heart in the end.
Of course, I'm forgetting to mention the other reward you get after completing a dungeon. Sage abilities. The biggest downgrade from BOTW by far.
In BOTW, upon completing a Divine Beast, you would be granted with an ability from its respective Champion, typically a passive one - meaning, if you had the ability enabled, it would activate on its own or you could trigger it a specific way, such as Mipha's Grace which would automatically revive you once in between cooldowns (basically a fairy you didn't have to catch) and, the fan favorite, Revali's Gale, which could be triggered by holding down the jump button and would grant you so much more ease of exploring.
Tears of the Kingdom, instead, asks "What if we made all of the Champions their own characters who could run around you, get in your way, and offer even less useful abilities?"
The present Sages - Yunobo, Tulin, Riju, Sidon, and Mineru - are akin to a teenager taking way more dogs than they could handle out for a walk. They are five nuisances who will run away from you when you need them, and run around you when you're just trying to pick up an item, causing you to accidentally trigger their abilities which are simply mapped to the A button. Too many times I've had them trigger a fight with enemies I was trying to avoid, blow away loot I was trying to grab, or blow up explosives that I wasn't aiming at, killing me outright. While they can be turned off, I feel like it could have been far easier to implement them in a way that wasn't so distracting and obtrusive - currently, the way they're implemented basically demands you keep them turned off until you absolutely need them. Considering a map of the Switch controller buttons comes up with the A button highlighted, it begs the question, why even have the other three buttons visible onscreen if they can never be mapped? Why not make use of different buttons for different companions? Or make them passive abilities similar to that of the Champions from BOTW? Overall, their inclusion feels clunky and not well thought out, and their abilities aren't near beneficial or useful enough to justify this much headache. At most, Yunobo is helpful in blowing up rock walls when you don't have Bomb Flowers, and Tulin is helpful in gusting you towards a landing spot while gliding through the sky, but that's about where their usefulness ends. Unlike in BOTW, the efforts required to gain their abilities barely feels like a reward, but more of an obligatory chore, making the dungeons feel even less rewarding to do.
With all that said, unlike in BOTW, Tears of the Kingdom never becomes a smoother experience to explore. The effort you put into completing the dungeons and gaining better weapons and gear never feels rewarded with anything substantial or worth working for. The Sage abilities are a burden and give very little benefit to exploring or combat the same way BOTW's Champion abilities did, the dungeons themselves aren't experiences worth writing home about, and the story is so milquetoast and repetitive that once you beat one dungeon, you've experienced all of them.
That said, while I've done a lot of complaining, there are a lot of things about the game I'm enjoying compared to Breath of the Wild. One such thing are the sidequests - there are a LOT more of them in this game, and many of them feel far more engaging and rewarding than Breath of the Wild. Accessing the Great Fairies requires an actual sequence of quests now, in which you bring a travelling band back together, and from that point forward, you can always hear them playing their music at the stables scattered throughout Hyrule. Hateno has its own questline that rewards you with what's possibly Link's greatest piece of fashion ever, Cece's Hat. Even the small quests feel more rewarding to do because TOTK feels far busier than BOTW did. There are far more NPC's, and the world itself just feels more lively; I wouldn't expect any less in the sequel to BOTW which experienced a cataclysmic event that wiped out the population of the kingdom. It's nice to see the difference in how the towns operate in TOTK because you can feel it through its sidequests. There are still Yiga Clan members in disguise on the surface, but it's far less now compared to BOTW where you couldn't talk to an NPC on the road without getting shanked.
Of course, it wouldn't be a BOTW sequel without one of its most daunting sidequests of all - the Korok Seed quest. This time, there are 1000 Korok Seeds to find, with new puzzles to find them, most notably the escort quests, which require you to build whatever godforsaken Roman-era torture device you need to build to get wandering Koroks from Point A to Point B.
That said, the unfortunate news I have to break to you after finally seeing someone complete the quest themselves - all that awaits you in the end, once again, is "Hestu's Gift" which I have to say, isn't as quite as funny the second time around. While in BOTW it felt like a funny nudge at completionists, in the vein of "Haha, look at you! You worked so hard to get all those seeds and all that awaited you was a pile of poop! It's all in good fun! The real prize was the adventuring you did along the way!" but having that be the end prize again in TOTK where we're exploring regions we've already explored before feels far more passive-aggressive, like it's making fun of you for really doing what the devs expected you to do a second time, with a snarky, "Seriously? You're that stupid? You really thought there'd be something new this time?" Especially considering the Koroks exclusively populate the Sky and the Surface - giving players even less incentive to want to explore the Depths, further robbing this new expansive area of less identity. Ironic that the Depths, an area so big that it requires its own hidden loading screen, would end up having even less to do than the Sky itself, which barely covers any surface area in the game's overall map by comparison. It's a damn shame the devs couldn't be bothered to think of something to reward the player with for all their work. At least in BOTW it could be said the reward was the exploration, as so much of BOTW's map goes untouched by its main story and its world was brand new to us back then - it's not brand new now, though, and the areas that are new are going completely unused.
I realize this review is getting quite long, but I want to close it with one final point - Breath of the Wild and Tears of the Kingdom's place in the Zelda franchise.
There's a startling lack of one specific thing that makes a Zelda game truly Zelda, despite the dev's best efforts to return its old school elements such as traditional "dungeons" and its nods to previous games in the title through its referential gear sets implemented right into the game (vs. exclusively as DLC in BOTW) - and that's the Triforce.
It's said that a true Zelda game can't contain its core triad of characters - Link, Zelda, and Ganondorf - without containing the Triforce in the center of all of it, and yet Tears of the Kingdom did this, and frankly, it just proves that point.
Anyone who knows me knows I'm not good at singling out a 'favorite'. Whenever people ask me what my favorite Zelda game is, my mind races through all the titles I played as a child - Ocarina of Time, Majora's Mask, Wind Waker, Twilight Princess - and yet I rarely think of Breath of the Wild and likely won't think of Tears of the Kingdom either. It's not for lack of trying or consideration, I do think both Breath of the Wild and Tears of the Kingdom are respectable games, both inclusive and exclusive of one another, but rarely does my mind go to them because to me, they don't feel like true Zelda games. And I didn't realize why until I recalled that the last game we had featuring Link, Zelda, Ganondorf, and the Triforce as core setpieces... was Twilight Princess. A game that will be turning seventeen this year, and will likely be twenty by the time the next mainline Zelda game releases. And one could argue even Twilight Princess doesn't count because Ganondorf was a last second addition - if we want to be really obtuse about it, technically we haven't gotten a game featuring Link, Zelda and Ganondorf as our main characters since Wind Waker, a game that turned twenty years old last year!
I felt its absence especially in Tears of the Kingdom, seeing Ganondorf manipulate his way into stealing the sigh 'secret stones' (I'm sorry but that name is so fucking cringe, please just call them "sacred stones" or "mystic stones" or SOMETHING more interesting than "secret stones", we don't even get any sort of lore or hinting towards where they came from, they're just magical McGuffin's with a stupid name) but not once mention his true motivations prior to finding out about the stone's existence. There was no emotional motivation such as what can be seen in The Wind Waker through a Ganondorf scorned by his lost culture and the kingdom that he just wanted to see wiped out to make things even; or Ocarina of Time Ganondorf who sought to access the Sacred Realm and take the Triforce and all its power for himself. Shit, there wasn't even a mention of Demise, the massive plot-twister of Skyward Sword, which Nintendo attempted to make the ultimate explanation as to why the games and their stories experience the same warring cycle from generation to generation; an explanation that could have worked, if they had actually followed up on it through BOTW and TOTK - yet, despite having the opportunity to do so, seem to just be whistling around the issue, pretending like it's not there. Despite having an Ouroboros in its title art, this cycle of death and rebirth is noticeably gone in Tears of the Kingdom.
Look, I get it. The developers have already stated that they're intent on moving forward with its open world format in future Zelda games. It's making them a lot of money. It's refreshing. It's bringing new fans into the franchise. And it's bridging the gap between generations by re-introducing classic exploration elements of retro Zelda while trying to also balance the narrative elements that modern post-N64 Zelda fans have come to expect.
But when you tear apart all the original components of a franchise, of its themes, its characters, its stories, and replace them with new components only slightly reminiscent of the old... can that franchise really be called the same thing anymore? When people ask me what my favorite Zelda game is, I don't think of Breath of the Wild or Tears of the Kingdom because to me, they're just not Zelda games. They're just what they are - Breath of the Wild and Tears of the Kingdom. Nintendo had a huge opportunity to make Tears of the Kingdom into a game that could tie its predecessors together with a neat little bow, and yet it still took the half-baked way out, layering it instead with its own story that doesn't even really work or take advantage of the foundation it's standing upon. They're their own games, and that's okay, but I can't help but feel that the further we go down this road, the less it'll encompass what made Zelda what it was to begin with.
And yeah, I'm sure I'm just being a typical 'old Zelda fan' who's complaining about the exact same thing that people complained about in games like Wind Waker and Twilight Princess. But when your Zelda game featuring Link, Zelda, and Ganondorf does not mention a word of the Triforce, I think both retro and modern Zelda fans can agree to even a slight extent that you can't have Legend of Zelda without the Triforce. That would be like having Super Mario without Power Stars (or some equivalent of them) or Kirby without its existential nihilism or Sonic without Chaos Emeralds. Sure, you can have games in their franchises without their respective trademarks, but do it enough times and people will start to notice something's seriously off. I think we can all agree that while Twilight Princess and Wind Waker may be, aesthetically and thematically, completely different games, you can't deny they're Zelda games at their core because they still have that signature cast fighting over those pesky golden Doritos.
In this respect, Tears of the Kingdom feels like it's suffering from the same problem Star Wars is suffering from - it exists to spite the titles that came before it, but knows it won't succeed without the fans of those titles so it makes as many cheeky references to those titles as it can without paying actual respect to them. It even opens the game with references to things that retro gamers will recognize - Rauru, Ganondorf recognizing Link's name, etc. - but then all those elements are later revealed to be unique to TOTK, such as Rauru being the first King of a Hyrule that's exclusive to the BOTW timeline, or Ganondorf only recognizing Link's name because a time-travelling Zelda told him his name, not because it's the same Ganondorf of titles' past. It feels incredibly disappointing to have all this setup and so little payoff especially for these games that are claiming to be the 'next step' for the franchise. It feels less like a 'next step' and more like a complete reboot for a different audience. These games are not reminiscent of what pulled me and my brother into the franchise way back in the day.
But I dunno, maybe it's a weird hill to die on. I don't want to be one of those "not my Zelda" puritans but when the games don't even contain elements of what made them distinctly Zelda back in the day, down to its trademark features, it makes me wonder what exactly where the series is headed.
Anyways. That was a lot. I do want to make it clear that I am enjoying this game, very much so, but like many games that top the charts with solid 10/10's on release, I feel like there are definitely still places the game could have been further refined, despite the extra year it took to polish it. From the inconvenient gameplay halters like the inventory fusing, to the obtrusive butchering of the Sage abilities, so many things could have been tightened up just a bit more to further improve on what Breath of the Wild started, rather than trade out what BOTW did for weaker alternatives. It's a game of gimmicks, rather than one of substance. While Breath of the Wild lacked substance itself in many regards, it at least had the benefit of being a brand new format, with a vast world one could spend hours exploring - with that same world returning in Tears of the Kingdom, with very little done to flesh out the attempts to expand it, it very much feels like it's simply riding off the coattails of Breath of the Wild, and in that regard, I can agree to an extent with the "DLC" arguments, while also agreeing that there are things in TOTK that very much improve on BOTW and make it look like a tech demo.
One thing I will recommend in the end to those of you who might be reading this - do not play Breath of the Wild right before Tears of the Kingdom. Whether it's your first time playing BOTW or you're wanting to revisit it, don't do it. I was fortunate enough that my last time playing BOTW was several months ago, but I've seen loads of people not enjoying TOTK because they replayed BOTW in the days before its release, and let me tell you, this game is far less of a unique or fun experience if you play BOTW right before playing TOTK due to the world design. If you play them one after the other, you'll burn yourself out on it and not get to appreciate what TOTK adds to BOTW's world as much as if you had gone in partially or mostly blind.
And that's all I'm gonna say on that. Tears of the Kingdom gets a 8.5/10 from me. I am excited to see where the franchise goes next in terms of its open world concept, I hope Nintendo can at least stray away from this version of Hyrule so we can get something new like we did in BOTW. Tears of the Kingdom was by no means a negative experience for me, and I'm planning on getting back into it tonight and tackling more of its sidequests, which are probably one of my favorite parts of the game. I could very well be way too hard on it, so this opinion could change over time as I spend more time in its world, but these are my general experiences that have come up in the back of my mind over the past couple weeks since its release.
Thanks for reading!
#tears of the kingdom#tears of the kingdom review#long post#tears of the kingdom criticism#legend of zelda#TOTK#zelda#breath of the wild#BOTW#review#game review
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