#but building settlements is So fun
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girlfriendsofthegalaxy · 2 years ago
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i don't like the steam replay feature very much
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birdietrait · 1 year ago
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container home + shop
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potatoesandsunshine · 27 days ago
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Please share the Preston Garvey thoughts! 🙏
i wish they were more coherent but at heart i just love 'Character Who Knows The World Is Terrible And Tries To Do Good Anyway' & i think preston is the perfect example of that!! something about meeting him in concord and not knowing how close to the edge he is just makes me lose my mind. he truly believes he's failed everyone he's ever tried to protect but he puts a brave face on for these last four people because they don't need to see that, they need him to at least pretend there's a way out - and then there is, because the sole survivor arrives and it's enough of a foothold to keep going a little longer!! and then he builds the minutemen back up into something worth fighting for and being part of (and i do give him credit for that - yeah sometimes the quest-giving got annoying but literally what can he do. another settlement genuinely needs our help) and just 😭😭😭😭😭😭😭😭😭😭 thinking about him as the sole surviving member of the minutemen meeting The Sole Survivor is very 😭😭😭😭😭😭😭😭😭😭 and THEN there's the MAIN PLOT of FALLOUT FOUR coming to be SUPER ANNOYING -
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nthflower · 1 year ago
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Fallout 4 is a game about making cute little towns from trash and completing missions earning money to buy more trash and scavengering everything you found. Also collecting people to put into your towns. Or helping you collect trash.
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chocmoon-latte · 9 months ago
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I know the Atomic Shop isn't canon and microtransactions suck, but man what I would give for Fallout 4 to have some of the weapons/armour/clothes/C.A.M.P items that Fallout 76 has.
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straydogged · 4 months ago
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oh yeah its all coming together
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amywritesthings · 7 months ago
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hi i'm alive but fallout's tv series got the better of me and now i'm knee-deep in playing fallout 4 for the first time, so... it's really digging into my writing time 😬
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running-in-the-dark · 1 year ago
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I've been having some very.. not so good days.
and I just put it together that I've also been playing a new to me game (Timberborn) a lot every day for a few days. hm. am I doing that because I'm feeling bad (= unable to do anything creative or productive), or is this (part of) what's making me feel bad?
it's probably a bit of both. but I do know that doing that for like 5-8 hours a day without any breaks definitely makes me feel worse. so maybe I need to try not doing that.
I'm going to a couple thrift stores with my mother and my niece tomorrow - that should be fun (very exhausting probably, but I think it'll be good to just go out and do something). hopefully I'll have enough energy left to do something else when I come back.
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aveirix · 2 years ago
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i had a bad day today so i figured i'd destress by playing video games. so now instead of being stressed about life, i'm stressed about settlement building in fallout 4!
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stoat-party · 1 month ago
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Things Fallout 3 did better than 4, in my opinion:
Giving every character a canon age
On that note, a game guide revealing all the flirting going on when the player character isn’t looking. (Did you know Greta has a thing with both Carol and Winthrop?)
Dialogue tree instead of wheel. (1. It lets you explore every dialogue option, 2. You can avoid triggering unwanted quest paths without ignoring a character entirely, and 3. Maybe I want Liam Neeson to tell me he’s proud of me more than once, okay?)
Weapons and armor degrading. It keeps caps tight for longer, so there are actual stakes when you forego profit to do the right thing. Also makes looting enemies more fun.
Skills.
Notes and holotapes have their own tab, aren’t in the inventory, and are sorted chronologically.
You can get Rad-X from the health status tab instead of scrolling infinitely in the aid items menu.
The Wasteland’s so empty. In 4, you can’t go very far without running into enemies. In 3, you can watch the scenery and listen to the radio for a good long while before you run into anything. (Though the city does take up less of the map.)
I get that they had to sacrifice this so the settlement building and radiant quests could operate, but I liked it better when you fought through a location, and the location stayed the way you left it, with enemies dead, locks/terminals open, and containers looted. 4 feels more like a fighting game while 3 feels like it’s about exploration.
Followers being able to die. There are benefits to being able to leave them to their own devices, but the extra stakes are more challenging and realistic. But if followers could die in 4, you’d be able to fail every questline in the game right off the bat, so it’s understandable.
Tell me yours if you have any!
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antiquatedplumbobs · 10 months ago
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The Soddy
A CC Free Prairie Homestead
Lot size: 40x30 Price: §37,341 Lot type: Residential Location: Biscuit's Bastion, Chestnut Ridge
Homesteading and the settlement of the American west has always been a particular interest of mine and recently I've become very interested in sod houses! I toyed with the idea of recreating one in Sims but never had a good world or assets to work with. When I fell into my little building bender a few weeks ago I realized Chestnut Ridge was perfect for it and promptly hyperfixated.
This home is ideal for a couple or small family just trying to make their way in the prairie of Chestnut Ridge. The house can fit up to three sims and a baby or toddler, perhaps a bit snug for our modern standards but perfectly alright for the nineteenth century. Also comes complete with fertile fields, an empty chicken coop, a slightly decrepit horse barn, and a well stocked root cellar.
More info and download under the cut:
This house is heavily inspired by Prairie Homestead in South Dakota. When I started kicking around the idea of this build I started googling for reference photos and discovered this very cool historic site. I tried to match this build to its real life counterpart more than I usually do, as the interior that they have set up for that house was just so fun and unique feeling. The exterior is inspired by it, but sim lot constraints required more creative license. I highly recommend you look at some photos, it really is such an interesting place.
Sod houses, which were constructed by cutting hunks of the top layer of the grasslands (which were held together by the strong roots of the native grasses) were common throughout the latter part of the nineteenth century and began to peter out in the early part of the twentieth century. They weren't the most luxurious accommodations, but did have the virtue of being warm in the winter and cool in the summer.
Unfortunately as the walls were made from the earth, bugs could be an issue and I've given this lot the creepy crawlies bug challenge for ~realism~. It's also off-the-grid, and has a functional root cellar (meaning I put the fridge down there, have fun in thunderstorms).
This lot is fully playtested (might have been the most I've played in a while actually, I wanted to make sure the crib worked). Please please enjoy this build. I know I always say it but this one is actually my favorite, and making this work with the constraints of Sims 4 terrain tools was quite the undertaking and I'm so pleased with it.
If you use it please tag me in any photos, I love seeing what y'all get up to with my builds!!
Gallery ID: antiqueplumbobs
SFS | Google Drive
@publicvanillabuilds @twentiethcenturysims @maxismatchccworld @mmoutfitters
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wilwheaton · 5 months ago
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Do you play online games?
Whether it be like proper console gaming or basic games on your phone
I am so old, my formative experiences with video games were all single player. When multi-player online arrived, it was text-based MUDs (I helped run one, when 28.8 was fast) and that was all the social interaction I ever needed.
Put another way, I prefer my gaming to be quietly alone, or couch co-op with one of my kids. I have found every single online multiplayer gaming community to be so toxic and unwelcoming to new players, I honestly don't know how anyone can endure that shit to get to the good stuff, but like I said, I'm old.
For the last year or so, I've split my time among:
NHL 22 Create a Pro. Blaine Gretzky is in his 8th season of a game that was never intended to be an RPG, but EA vastly underestimated how far a weird nerd will go to make that happen.
Baldur's Gate 3. I'm in the final battle of my second play through because there is no such thing as too much Karlach. But I took a break because I loved the Fallout TV series, so...
Fallout 4 has been my jam for about a month. I loved New Vegas so much I have played all of it I think three times, plus I did all the DLC in a weekend awhile ago. But I never played 4, because I was playing RDR2 or something when it came out, and I never got around to it. I've been playing the hell out of it, and I'm completely obsessed. The world is so much bigger than I expected, and I love building, maintaining, and putting disco balls into all my settlements. I have no idea how far into the story I am, but every night something new and fun happens when I play.
And, finally, Stardew Valley. I am years late to the party, but I wanted something gentle, slow, and meditative for the change of pace from all those other things. I actually came to it because I wanted something like Animal Crossing that wasn't Nintendo-exclusive, and it was like 4 dollars on Steam. I think I have 40 or so hours in it. I'm about to start my first Fall season, and I fucking FINALLY caught a fish. I love how it forces you to pick one or two things to do each game day, so I'm like, "Well, we're clearing trees and rocks today, then I'll water the garden and go to sleep. Tomorrow, I'll take gifts into town." And so on. It shouldn't be as satisfying as it is, but it just works perfectly for me.
Thanks for asking. It's always fun for me to talk about stuff like this long after everyone has lost interest.
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ibbity · 5 months ago
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not-really-related update (but I was so excited I needed to post about it): I put up a settler-recruiting beacon in Sanctuary and immediately got 2 new settlers, and one of them is a little skinny ghoul lady in a worn but dapper suit :3 she immediately assigned herself to gardening so now Marcy has a gardening buddy. she's adorable and I love her.
I'm mad that you can't arrange playdates for the companions and make them be friends. you should be able to make them hang out and such. I know some of them would hate being made to hang out with certain others, but such is life in the Commonwealth
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ganondoodle · 2 months ago
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okay i typed this in a reply but i need to say this more detailed here too, the way totk dealt with horses (and stables) is bad and worse than botw imo (yes i can rant about that too, these weird choices are in every little spot in totk, its almost impressive)
in a game that lets you build cars and stupid flying maschines, towers that shoot you into the stratosphere AND teleporting points all over the place, the chance is already low that you use a horse- though i would be one of them bc i love horses and hate building and didnt find it fun at all-
(also i almost never used any parts i had with me bc you cant put them back and your dumb vehicles despawn as soon as you dont look at them- also a negative thing about that system that reinforces the feeling of actually using it being more punishing than rewarding with the added bonus of the good ol saving your health potions forever problem)
-and something i DID like was that you can have more horses and the ... one.. new color (the lil spots but only AFTER you do that one quest in the spy post)
the stable points seemed like a neat idea, but like so many things, are utterly cheatable, imo the system should have only given you a point when you visit a new stable, so you actually have to go around and visit them all
(also .. add new stables, like mini ones or sth that dont offer beds- you dont need that anyway- so you have more places in which you can get them ... why did they remove some of them anyway, shouldn there be MORE now that the land is supposedly healing/being repaired? especially the one next to the big canyon, its so empty there it would have the perfect place for sth like a new settlement or a big boss arena but no its more empty than it was before, why?? and then putting yet another repeating annoying quest there in that weirld empty place?? i just dont get it)
letting you farm points by sleeping at a stable or bringing in a horse gives you LESS incentive to actually go around the world bc you can just farm it there
(and if that was done so youd 'discover' the malanya talks to you in your sleep 'secret' ... that is literally told to you, and if its bc you dont want to force players to go around and find every stable to get all those rewards ... why do you have 140 or whatver caves then with the majority of them being the literal same thing over and over ... to make people actually use the sleeping thing there? .. why, who uses that anyway, and farming points by sleeping there .. what the hell does that add? AND THEN the stupid sleep over tickets, probably the most nothign reward ever, dont count?? i dont think i ever used one- it just all doesnt make any sense, everything plays against each other)
the upgrading system for your horse is .. once again, a neat idea horribly executed, you have to go find malanya to upgrade them, and similarly stupidly like the fairies, they only tell you what food you need for what upgrade when you are there .. or when you are sleeping in the special tm bed at a stable, randomly, one food, bc the quantity changes too
which is just so ??????????? let me go and do a quest that rewards you with a lil booklet in which you can look up what an upgrade costs, or let the stables have that, either as a list or in the menu when selecting a horse or something?? (also why the hell is malanya in a different spot anyway, like, it feels like a modder just plopped them over there, their og spot is just empty now - except for yet again a stupid filler quest for .. another big horse and a yaaaaaaaaays crystal shrine quest- ... the spot is even still called spring of the horse god .... its so stupid, just like the fairy shuffling around, like you really couldnt think of a better way to reuse that concept other than to ... move it to a different spot in the same map and map level???? and not change anything in their og spot except idk, put a hole in the map ... for one of them like .. its like they moved them around last minute just to have the semblance of things being 'changed' with no regard what makes a change actually feel like one and what just feels like, pick up thing, click on random spot on map, drop thing- its like that for the fairies and shrines too, its so dumb and .. feels disrepectful to botw and how much thought seemed to have went into these spots that were clearly built about those things)
and like it couldnt get WORSE, they cut off the paths that horses follow automatically with one of those miasma buttholes (sorry its just a hole cut into the map, it doesnt even look like miasma burst through, it just .. cut out) a monster camp (that RESPAWNS, i thought those camps you clear with a quest would stay clear, but that would make sense, so of course it respawns and you can do the frame rate killer quest over and over yippieee) or otherwise like, with a big rock or a broken bridge-
and there is NO WAY to create a new path or fix or move anything in a game ABOUT BUILDING supposedly, like you needed more reasons to never use a horse????? i liked jsut hopping on and letting them follow a path and chill looking at the landscape, you cant do this here, and you cant even excuse it with 'its bc of the theme' as in, stuff is destroyed bc calamity 1.5 or whatever bc nothing in the game makes it feel like theres anything actually at stake, but the real crime is to make it not be fixable. WHY??? link moves entire buildings with ease but cant move one freaking rock that fell into a river?????? you swing around logs like a club but cant fix a bridge so your horse can get over it??????????????????????????????
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afterartist · 2 months ago
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HELICALTALE MAIN CAST LINEUP!!
(Not ll of the characters but the most important ones to the plot)
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‘And now: AU Infodump
BUT BEFORE ANYTHING!!
I will be answering any questions (within reason) any of you have about the au, even if it’s about some random side character only three people have ever heard of before
I live world building and any chance to expand on this world are treasured
I’ll probably answer with fun little doodles as well lol
So ask away :D!!
Basic AU overview:
Helicaltale is NOT a classic based Timeline.
The AU is set in a world where Mt Ebott was destroyed during the war, leaving a desert crater in its place, no protection for the Monsters to retreat and nowhere to seal them underground. In response, the Human mages put a spell on Monster kind, ‘Helios’ Curse’, forcing them to be unable to touch sunlight or else they’d burn (think Vampires or Minecraft Mobs)
The main story takes place 87 years after the war ended and 29 years after friendly communications between the two races begun, with the Monsters settled in a camp like city, made of tents and canvas buildings, around the oasis that formed in the desert that was now known as Ebott crater. Humans and Monsters have achieved peace between the races, regular trading routes and communications set up between the two cities.
Now all that was left was for both Humans and Monsters to find a way to break Helios’ Curse for good.
(None of them can touch Sunlight (minus the humans) but the ones more lightly dressed (Gaster, Alphys, Asgore) all live in the city, with proper buildings not at risk of being blown over at any second so can afford to not be covered up 100% of the time)
Locations:
Ebott City-
The capital city of the country, Ebott is a massive human settlement, overshadowing old ruins left by the war. It’s currently the main base of conferences between human and monster relations.
The Oasis-
The Monster settlement, made from tents and interconnecting canvas sheets, from above it looks like a colourful cluster of a campground, large sheets stretched over the streets. From within it’s only lit by lamps and magic, the sky completely blocked out by tarps and canvas to avoid accidentally getting burned by sunlight, to those not familiar with the city it’s a labyrinth, others, its home.
(A major inspiration for the Oasis is the Kowloon walled city, for those interested in a more accurate visual of the Oasis)
The Great Fence-
While the name conveys grandeur, the fence is a simple chain link fence acting as the border around the entire Oasis, topped with barbed wire and adorned with tarps, it’s designed to protect the residents against wild animals like Coyotes and be a barrier against sandstorms more than it is to keep people out, one of the most regular jobs for the Royal guard other than being general peace keepers is to uphold the fence, often sending patrols out after heavy storms to keep everything in order.
Central Oasis-
A mix between Newhome and Waterfall, it’s the main hub of the town, the Royal family living there along with the majority of schools and recreational areas, most Water based monsters (ie: Shyren, Aaron ect ect) also live in this area, a large lake of water being the centerpiece of the city.
Lights district-
To the west side of the city is the main shopping hub, while much more open than the majority of the Oasis, many stores foregoing walls on their tents entirely, its full of stores and restaurants, the most well known being Grillby’s and Muffets joint restaurant, many visitors to the Oasis come for the night life of the lights district, the monsters that live in that area making the camp around them as flashy and attractive as possible, neon lights and dancing flames lighting up the darkness of the district, the Celebrities Mettaton and Nabstablook have also been alluded to frequent the region and perform for onlookers.
Sandbank-
The Snowden equivalent of the AU, having gotten its name due to its position at the east side of the city, being the least protected by the walls of the crater, Sandbank often gets the brunt of the sandstorms that hit the desert, leading many of the Royal Guards live in this area in case of an emergency during the storms.
Southside (the Black Market)-
Technically not its official name, the Southside of the Oasis is whispered about in the dark of night, rumours telling of an illegal market place and shady monsters working in the south, many a monster wandering in and never coming out. While most likely just old wives tales, its best you keep your distance, just in case.
(Yeah I made the Black Market an actual real marketplace because that will never not be funny to me)
Hotlands-
The north most section of the Oasis is best known as Hotlands, given the name as it’s the highest section of city but also the most shielded by the crater walls, leaving it boiling without any wind to seep out the heat’. There’s been speculation that Hotlands actually sits over an underground chamber of magma, adding to the blistering temperature.
Characters:
The Dreemurrs:
Frisk- (Any Pronouns)
Frisk is an 11 year old kid, a runaway from one of Ebott City’s Orphanages, known for its less than legal treatment of the children. Having joined Chara as the eldest helped them both escape, Frisk followed Chara into the desert, looking for shelter from CPS.
During the trek however Frisk falls sick with an illness, most common in Monsters but able to infect anyone with strong magic, called Icarus syndrome.
With Icarus syndrome being effectively Hyperthermia of the soul, any physical treatment is ineffective, needing a particular medication to have any hope of survival, leaving the crater as not just refuge but possibly their only chance of survival.
Chara- (They/Them)
Chara is 16 and the orchestrator of the escape from the Orphanage with Frisk, after having been in contact online with a kid from the Monster camp that offered assistance. During the escape Frisk fell ill, forcing Chara to locate and purchase the rare medicine. Ending up in the Monster equivalent of the black market, Chara found a monster begrudgingly willing to help, trading a magical glass eye, a prosthetic their grandfather made for both humans and monsters during the war, for a small vial of medicine. The trader warning them to keep out of the black market before dropping the two kids off safely at the center of the Oasis.
Asriel- (He/Him)
Asriel is the firstborn son of the Dreemurrs and heir to the Royal throne, at 16 he made contact and became friends with a kid online, the other telling him of the danger they and their sibling were in at the Orphanage. Quickly offering up his home, knowing both his parents had fostered and cared for many children in the past and wouldn’t turn away two more. Upon meeting them in the Oasis he makes fast friends with both Frisk and Chara, practically adopting them as siblings on the spot.
Toriel- (She/Her)
Queen of the Oasis at 143 years old, Toriel has seen her fair share of bloodshed and peacetime, giving her the knowledge to recognise that protecting young children is the best way to ensure their future, guiding them to Mercy and pragmatic solutions instead of Fighting. One of the first things she did after Monsters had finally settled into the Oasis being starting up a school, becoming the primary teacher for a good few years before other parents eventually began to join her staff. Though, with the two new children her son had brought to her doorstep, she’s begun to realise it’s not just the children of Monster kind that need protection.
Asgore- (He/Him)
King of the Oasis and 146 years old, Asgore grew up at the front lines of the war, the heinous acts shaping him into the pacifist he is today. Currently away from the Oasis, Asgore has turned his sights on communications with the Humans, staying at the city while conferences with the city leaders on trade routes and transportation commence. He is also overseeing the Monster half of the Science team, working closely with the Royal Advisor and Scientists Gaster in developing a cure to Helios’ Curse. He remains in frequent contact with the Oasis, making the trip back every weekend to see his now growing family and make sure Toriel isn’t overwhelmed with responsibilities.
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The Fonts:
Dr. Gaster- (He/Him)
At 140, Gaster has spent his life developing weapons for war (the Gaster Blaster being his pride and joy) and perseverance for Monster Kind, having a massive distaste for all Humans and most Monsters. The sudden change from war efforts to restoration efforts throwing his life in disarray. Jumping at the chance to use Human equipment on government funded experiments, Gaster didn’t hesitate to leave his sons Sans and Papyrus (9 and 4 at the time) back at the Oasis to move to the city and begin work. He’s had a hand in creating many inventions helping Monster kind (both helping with the medicine for Icarus Syndrome and a magic Sunscreen that can briefly minimise the effects of the sun) and the head of the Selene Project, the project to break the curse.
Sans- (He/Him)
28 and thriving, Sans has made a name for himself as both the comedic slacker of the Royal guard and the savvy businessman as one of the Black Markets best traders. Having been forced to raise both himself and Papyrus from a young age, Sans became intwined with the black market at the age of 12, after Papyrus caught Icarus Syndrome and receiving no help from Gaster off in the city, Sans was forced to find his own way of getting medication. At the age of 12 he found his way into the black market, ending up trading his right eye, and subsequently some of his shortcut abilities with an underground doctor in exchange for the medicine, to this day he hasn’t told anyone what happened to his eye. From then on he found himself going back and getting into trading as a way of making money as a side job while both he and Papyrus worked to get into the Royal guard, quickly becoming infamous in the criminal world of the Oasis, though he had a rule that no kids were to ever be found trading in the market. A rule that quickly got broken when a young human kid stumbled into his shop, begging for help, offering a magic glass eye as payment. Unable to send the kid off without help (or turn down the irony of selling the meds for an eye) he made the trade before guiding the kid and their sibling to the Oasis center.
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(Bonus:)
After dropping the kids off, Sans makes an attempt to use the prosthetic eye, yet upon fitting it into his socket, the magic activated and bonded with his soul, causing the eye to become fused with his being, immovable. Along with the eye he’s suddenly able to see things he, by all means, should NOT be able to see, including text bubbles from the creators (similar to error sans)
He also finds, magically in his pocket, a small golden key, only figuring out its use after stumbling across a door in the middle of nowhere, upon using the key on the door he finds himself in an entirely different AU, door closing and disappearing behind him.
This is what leads him to discover the Multiverse and travel between AUs (inconveniently ending up in Nightmares Castle more times than he’d care to count)
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Papyrus- (He/Him)
The Great Papyrus, second in command of the Royal guard at the younge age of 23 (you may applaud now)
Having grown up with just himself and Sans, Papyrus always wanted to become something great to make his brother proud, despite Sans’ insistence that he’s already proud of him. When he was 13, while Sans was out getting food, Papyrus had been targeted and hunted down by a group of bullies from the Southside of town, the group of teens taking turns in beating him up, eventually escalating to the point where one of them pulled a mirror from their pocket and used it to reflect a beam of sun directly onto his face, leaving a permanent scar,
He was saved however, when a teen he recognised from the Oasis center came charging out from one of the nearby tents, picking up handfuls of sand and hurtling it at the other kids before beating them up with her fists alone. Once over, the girl had turned, helped Papyrus up and took him to see her grandfather, the current head of the Royal Guard, a job she loudly proclaimed she was going to have one day,
Ever since then he attempted and eventually got into the Royal guard, along with Sans and the teen, Undyne.
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Gersons:
Undyne- (She/Her)
29, Captain of the Royal Guard, Wife of the best woman around, living the high life! Having been raised by her grandfather Gerson for longer than she could remember, she’s always looked up to the Royal Guard, no matter how her Grandfather told her it wasn’t all glory. She’d been sneaking out and training with one of the Royal Guards for 8 years by the time she was 19, stumbling across a fight, six of her classmates beating down on a young skeleton. She’d jumped to defense before she’d even registered it, helping the kid up and getting him patched up where eventually the kids brother, Sans, one of Alphys’ friends found them and thanked her profusely.
The three became fast friends, practically siblings, both of them there at her and Alphys’ wedding and her promotion to Captain of the Royal guard.
Alphys- (She/They)
27 and already one of the best Scientists in the whole country. Alphys’ having grown up in Hotlands would have never dared to dream she’d be working with a whole team of like minded scientists, especially not in the human city, though not being able to see her Wife as often was a dampener. Dr. Gaster was also a bit, overzealous, with the project, it was only a matter of time before the madman created some temporal superflux that blew up half the block, even if she wouldn’t be anywhere near as prestigious without his guidance, despite Sans’ reservations for letting them near him.
(I will be adding more to this AU btw, it’s in my top 3 faves lmao)
Bonus:
Animation I’ve done for Helical Sans to explain how his AU hopping works
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lady-raziel · 19 days ago
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Dear god I hope I'm remembering right and you play Fallout 4
Any mod recommendations?
My friend I not only play Fallout 4, play Fallout 4 a lot, but in fact play Fallout 4 to the point that thinking about this game keeps me up at night and has increasingly over time become something that has significant bearing on my real-world activities in a way that baffles and confounds. (It in fact is very beneficial to me that you, my treasured and beloved tumblr mutual, remembers me as notably being a person who cares about Fallout 4 completely unprompted.)
Anyways, here are a few mods that I tend to use most often:
Everyone's Best Friend (Dogmeat and Companion At Same Time - No Console - No Hack) at Fallout 4 Nexus - Mods and community
This is the one mod I use basically above all else, which is silly given how simple it is. Basically it just lets you have Dogmeat and another companion travel with you simultaneously, so you never have to choose between having your doggy and like, getting important relationship-building story bits and commentary on events. Also useful since it can make combat a little easier since Dogmeat also helps in fights.
Important NPC Essential Edition at Fallout 4 Nexus - Mods and community
I hate how I can meet a funny little NPC that I like a lot, assign them to a settlement, and then they get killed in some random mutant raid or whatever. This mod keeps that from happening! A win for funny little NPCs.
True Storms - Wasteland Edition (Thunder-Rain-Weather Redone) at Fallout 4 Nexus - Mods and community
This one adds cooler, more intense weather events that feel a little more immersive than vanilla edition. Definitely good for truly terrifying rad-storm experiences.
GRASSLANDS - A Fallout 4 Grass Overhaul at Fallout 4 Nexus - Mods and community
Grass! I kinda don't like how dead all the plants are since 200+ years post-apocalypse is more than enough time for greenery to return. This mod helps everything feel a bit more alive and so that it's not like the bombs just dropped like 20 years ago or something.
The Eyes Of Beauty Fallout Edition at Fallout 4 Nexus - Mods and community
This one is great for generally cooler eye options for normal colors, plus every insane color variation you can imagine. Fun for unique character design purposes!
How Convenient at Fallout 4 Nexus - Mods and community
This one gives you a set powerful weapons straight out of the Vault that normally you wouldn't be able to find until much later. I've found it most useful for repeat playthroughs where I don't want to take extra time away from whatever I'm trying to do and grind early-game stuff, and want to just be able to power through a little faster.
Dismiss Porter Gage To Any Settlement at Fallout 4 Nexus - Mods and community
If you have the Nuka-World DLC, the companion from there can only typically be dismissed to settlements in the DLC map, which is annoying if you're frequently swapping companions like I tend to. This way you can dismiss him to the same central settlement as other companions if you want to do this too.
Danse GTFO Power Armor at Fallout 4 Nexus - Mods and community
Normally you can't ask Danse to take his power armor on and off like you can do with other companions, and this quality-of-life mod allows that if you need to go somewhere and you don't want him clomping in a giant metal suit behind you.
And a few silly and fun ones that I enjoy:
Danse Danse Revolution at Fallout 4 Nexus - Mods and community
Changes the name of the laser rifle Danse gives you to Danse Danse Revolution. That's all.
Buzz Lightyear Paladin Danse at Fallout 4 Nexus - Mods and community
Turns Danse's power armor into Buzz Lightyear, and Preston Garvey's outfit into Woody the cowboy. Goofy but kinda fitting.
Star Wars - The Lightsaber at Fallout 4 Nexus - Mods and community
Adds lightsabers as craftable weapons. Not really lore compliant, but fighting in power armor with a lightsaber is sick as hell so who cares.
There are a few more I know of that are more intense story and quest-addition mods, but if you're just playing the game for the first time, they're probably best added later.
Thank YOU for asking and please feel free to send many more asks about Fallout 4. I have many thoughts, and unfortunately for the ENTIRE WORLD, I'm pretty willing to share them.
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