#but at the same time BioWare has almost too much going on
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BioWare doing an AMA was always going to be a shitshow but like. The shit they’ve come up with? Idk man but since when have ppl listened to the “canon”. They have two conflicting codexes about Hawke’s staff from promotional material. Cailan’s age has been incorrect since DAO. They added in the Orsino boss fight “to give players something to do” with no further explanation on the Harvester form. Anders’ writer used her own experiences with her ex who had BPD, intentionally portraying Anders and Justice’s relationship negatively. Gaider loves to try to stay relevant and say controversial things, particularly about companions like Fenris and Dorian, and killing them. Ventus, also known as Qarinus in all material published up until 2018, was Ventus all along, didn’t you know? (Don’t look at maps). Redcliffe is sitting in the wrong position geographically. Haven in DAI, also sitting geographically incorrectly. Same with Calenhad Circle. And Kal-Hirol. And Kal-Sharok. They forgot what keeping a genetically similar clutch of griffon eggs would mean for the future until they included it. Breaches opened up all over Thedas during DAI. Somehow only the south had a person with an anchor to rely on, but everyone else was fine and closed them.
And that’s from the old guard writers. Not considering people who’ve come in to the corpse kept alive on 6 second promotional material for the past 10 years. Like. Dang.
#*#idk why anything they say is shocking#and there is a DIFFERENCE between the story in your head and canon#but at the same time BioWare has almost too much going on#it’s all lost#to them trying to slim it down#or they conflict continuously#they can’t do maths#idk I guess largely from outside in on ppl suddenly caring SO much more than 10yrs ago#is bc it has been a long time - I get that#but the story presented was never gonna match the one in your head#and they were going to skip things or ignore things or wave it away#and I mean. hello. human reaper. where tf did that come from as far as plot.#BioWare is cyclical when it comes to TRYING to find continuing plot points#they land on their feet with their first game#and then fall face first
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Just Sweet Enough
Pairing: Lucanis x f!Rook
Summary: Rewrite of the relationship lock in scene
Notes: I need them to kiss here and I need it to be sweet and this happened. Bioware please hire me to write a dlc for u I'll do it for free I swear. Spite dialogue in italics.
"Emmrich, I need your help."
Emmrich looked up from the tome he'd been reading. A fascinating history on Arlathan that Bellara had thought he might enjoy.
"Lucanis," he said jovially, glad to see the man was feeling better, looking slightly more rested.
"Rook told me about your little fade expedition," he said. "Is there something amiss?"
He'd ached to go and ask Lucanis and Spite about exactly what had been going on with them, but Rook had told him not to. Told him to let them get some rest, so he'd settled for grilling her about it instead, until she'd been all but falling asleep on his shoulder.
He did think sometimes she indulged him a bit too much.
"No," Lucanis said, pulling Emmrich back to the present, "I think we've... reached an agreement. Somehow."
We have. A deal. Spite sounded different. Not happy, persay, but... Emmrich struggled to think of a word for it.
Determined?
The younger man's hand went to the back of his neck.
"With Rook's help, no doubt," Emmrich said. "Remarkable young woman."
"She is," Lucanis said, and Emmrich did not miss the way his voice softened when he did.
"That is... actually what I wanted to talk to you about," he said. He gestured at the couch next to Emmrich.
"Of course, my dear boy, sit!" He scooted over slightly. It was his favourite place to sit, beneath the astrolabe in the library. Oh, he could spend hours on that couch, provided Manfred brought him enough tea.
"Is something the matter with Rook?" He asked.
"No," Lucanis said quickly. "No, nothing is the matter, not that she has told me. I just... want to..." he trailed off, his hands clenching into fists on his lap.
Faintly, Emmrich could hear Spite talking.
Thoughts are too loud when he thinks of her. Feel. Too much. Honey and lightning and home. He's stupid.
"I want to do something for her," he said finally, quietly.
"And I'm sorry to ask you, but Davrin would talk to me in hunting metaphors as if they are even remotely the same thing, Bellara would start talking about something else entirely, and Neve wouldn't know about any of this if it stabbed her in the neck."
Emmrich supressed a grimace. An accurate summary of their travelling companions, if a tad unsympathetic.
"She is- she deserves- " he sighed, he ran a hand across his face in defeat.
"Well, then," Emmrich said, taking pity on him, putting a hand on Lucanis's shoulder. "I'm sure she'd be delighted. If it came from you."
"But that is the problem," he said, almost panicked. "I am an assassin, Emmrich. All I know is death. What could I ever possibly do for her?"
He looked down at his hands, open now in his lap.
"How could I ever thank her for... " he closed his eyes, blew a long breath out of his nose.
Emmrich thought about it for a moment. Oh, there was no question that young Rook was infatuated with him, and he with her. No question at all. But how could they prove it to each other? To themselves?
"Hmmm," he hummed as he thought, and then an idea came to him.
"Surely," he said, his brows raising innocently, "You can think of one other thing you might be good at?"
Lucanis looked at him, lost. Emmrich almost laughed at him.
Good at making. To eat! Slice things! BURN THINGS! HA!
"I think Spite has the right of it, there," he said with a grin. "Sort of."
"Cooking?" Lucanis asked. "You think I should cook her something?"
"I think our Rook has a lot of worries," he said. "I think that she would appreciate someone taking the time to think of her, and do something special. Romance, or whatever you would like to call it, Lucanis, is about the small details."
"I know that," Lucanis replied. "But cooking? I cook every day. Almost every day."
"Do you make something with her in mind? Something to bring her some comfort? It's no small thing, making a meal for someone."
Lucanis sat for a moment, frowning at the floor in front of him, then his expression lifted.
"Emmrich," he said, grinning, "I think you might be right. I'll see you at dinner."
We go to Burn Things! For Rook!
He stood and walked to the door, then turned with his hand on the handle.
"You wouldn't... happen to know a dessert that pairs well with coffee, would you?"
***
Lucanis was just adding the last sprinkle of chopped hazelnuts to the torte when the door opened.
"Rook!" He said, his voice pitched too high. He cleared his throat.
Oh, mierda. He should have put someone outside the door to keep her away. Spite should have told him she was coming. Damned demon.
"Lucanis?" She said uncertainly, frowning at him. She walked toward the kitchen, and he tried to stand in front of the stove so she wouldn't see what he was making.
"What are you doing here?" He asked.
"I was... hungry?" she said, one eyebrow lifting.
"I wanted to see if someone had started on dinner already. What are we having?"
She peered over his shoulder, and he could see her expression change as she beheld the pot, smelled the contents and connected the two things. He'd realised when he'd started cooking that he'd never made anything special for her before. It was always other people asking him for things. Katchapouri for Neve, spiced rices for Taash, turnips for Harding.
She never asked for anything, not even her mother's rabbit stew. It was Orlesian, she'd said, and the library had helpfully provided him a recipe.
A part of him felt ashamed, because it was such a small thing, the simplest thing he'd cooked since getting here, but he'd been so busy thinking about Illario, and Caterina, and Minrathous that he hadn't thought about what it might mean to her to have something from home.
A different part, a bigger part, the part that her presence in his life had woken up, that part was determined to make it up to her, no matter what.
"Wait..." she said slowly, her eyebrows lifting in surprise, "Is that...?"
"You said it was your favourite," he said, and he couldn't help that his voice became soft as he said it.
"In a passing comment weeks ago," she said, shaking her head. His heart broke when she looked at him, because there was disbelief on her face, as if he wouldn't remember everything she'd ever said to him. As if he'd dare forget any little thing that added up to who she was.
"You remembered?" She asked, her dimples appearing as she smiled. Her voice was so small and fragile that he almost couldn't bear it.
"Of course," he said, trying for a grin. "And a hazelnut torte for dessert. It pairs well with the coffee you like."
"You- " she stopped, shook her head. "You made all of this for me?"
"There is enough for everyone," he said, trying for levity. Immediately, he knew it was the wrong thing to say. She wilted slightly.
Wrong, wrong, wrong! It made her smaller!
Of course he felt like saying something now, Lucanis thought, annoyed. More at himself.
"Well," she said, and he heard how she tried to hide how much it meant to her, crossing her arms in front of her chest like a shield. Mierda, he didn't want her to hide anything from him, ever again.
"As long as they're fine with having my favourite meal."
"They won't complain."
She was quiet for a moment, frowning at the stove.
"You didn't have to do anything special for me," she finally said, quietly.
You are. Making it. WORSE. Make it. BETTER.
"Yes, I did," he said quickly, and she looked back at him. Maker's blood, he was listening to a demon tell him how to talk to her. He wasn't used to this, to holding something as fragile as her heart. "I still don't know how to apologize for... everything."
And there was so much to apologize for. To thank her for.
"And you- "
"You made Orlesian stew, and dessert," she said, cutting him off because she knew, of course she knew he didn't know how he wanted to finish that sentence. She gave him a grin that punched straight through his chest. Mierda, she was still trying to make him feel better.
"Just for me."
"It's nothing," he said, earnestly. Just then, Emmrich's idea felt decidedly laclustre. He felt decidedly laclustre.
"Or, not enough."
"It is."
Her smile was soft. Soft enough that he almost believed it when she said,
"And you are."
And you are.
Then her grin turned more crooked, her eyes sparking with mischief.
"And I'm perhaps too easily bribed by sweets."
"I'll... keep that in mind," he said, smiling back. He realised he could stare at her forever, if she let him. He also realised he'd been doing it too long, and quickly cleared his throat.
"Thank you, Rook," he managed after a moment. "I suppose that is what I wish to say."
"Oh," she waved a hand dismissively, her grin turning decidedly crooked. "What are friends for, if not to break you out of your mind... fade... prison... thing?"
He looked at her, and those weeks of trying to pretend that he felt nothing, that it was just Spite, that he wasn't good enough, that an assassin should not get attached, worried that her kindness and trust was something to be wary of, piles and piles of excuses, all went through his head. Weeks of being so worried about Illario and Caterina that he'd missed the fact he'd never made her dinner before.
For once, he agreed with Spite. Because he was an idiot.
She changed everything. And perhaps the world might end, and he might have to kill his cousin, but just then, looking into her eyes, he wasn't scared anymore. Not of this.
"Friends?" He asked softly.
She blinked. Then frowned at him.
"What else- "
Her eyes widened, and her mouth dropped open.
"You mean- ?"
Then her expression melted, and his heart broke, because before she turned away from him, he could see her write this off as something she didn't deserve, as one more thing that could go wrong. As if there was anything she could do that would change what he felt for her. As if she wasn't the best thing he'd ever been given a chance to know.
"You don't have to- "
Whatever she was going to say was cut off, because he kissed her.
Despite his fears and excuses and dissmissal of his feelings for her, since that first coffee at Cafe Pietra he'd pictured this moment so many times it had almost become rote. He'd pictured it happening in Treviso, at Cafe Pietra. On the beach in Rivain, beneath the stars, or in Arlathan, with drops of rain falling off the leaves they were sheltering beneath. In his dreams, there'd been lightning, and fire and ice and butterflies after he'd said exactly the right things, done exactly the right things, charmed her the way Illario would charm someone, and given her a first kiss worthy of a romance book.
This was not that.
It was a peck, and he hadn't even thought about it, and she was looking at him like he'd grown two heads.
"I want to," he said, breathless. Maker, he wondered if a proper kiss would kill him.
Hesitantly, he cupped her cheek with his hand. To his relief, she didn't pull away.
"You know my mind better than anyone," he said. From this close, he could count the little brown specks floating in the grey of her wonderful eyes. "I've wanted to. But I was... scared. And an idiot."
Her hand came up and closed around his wrist, like she was trying to find something to hold on to.
Or trying to keep him from leaving.
"What changed?" She asked, and if he didn't know any better, he'd say she looked scared.
"You," he said simply. "You change everything."
Rook opens locks.
She smiled hesitantly, and the only thing he could compare it to was the first breath of fresh air he'd taken outside of the Ossuary.
It wasn't in Treviso, beneath the lantern light, or on the beach beneath the stars. He hadn't said the right things, not the way he wanted to, but she'd understood. And when she leaned forward, her soft lips were warm against his own. Warm, and unsure, and sweet.
Not what he'd dreamed. Better. Because this was real.
He wondered where he should put his hands. He wanted to pull her closer, or perhaps run his fingers through her hair, or maybe he should keep a hand on her cheek...?
"What is it?" She asked quietly, pulling away slightly, her eyes filled with uncertainty.
"I don't know where to put my hands," he said, stupidly. But then she laughed softly, and suddenly it seemed nothing else in the world truly mattered.
She took his hands and put them around her waist, and her own arms closed around his neck, pulling him close again.
"I think this is good," she said, and Maker help him, he could smell the lightning on her hair she was so close.
"So?" He asked her, allowing a satisfied grin to steal across his features, "How would you describe the taste?"
She looked up at the ceiling, considering.
"Just sweet enough," she touched her nose to his, then frowned, as if in thought.
"With a hint of hazelnut."
He laughed, breathless.
"You're blushing," she breathed when he stopped, grinning, her eyes filled with wonder, a finger gently tracing along his cheekbone.
"I'm happy," he said, realising he meant it for the first time in a very long time as his hands splayed across her back. "You make me happy."
He kissed the grin off her face, deciding that was a better use of both their breaths than talking.
"Oh!"
Lucanis almost pulled out a knife when Rook pulled away, startled by the noise.
Neither of them had heard footsteps, and he realised belatedly that the door was still open from her earlier entrance. Sloppy, dangerous, but just then he'd never felt further removed from Caterina's strict lessons on discipline.
"Bellara!" Rook said, staring at the elf, who was staring at them. Lucanis watched as a blush spread across her cheeks, and couldn't help but feel a strange pride at it's appearance.
"We were just- " she looked to him for help.
"Finishing dinner," he said, aware he was still smiling, aware he still had his arms wrapped around her, aware he didn't care, not in the slightest.
"Oh, that's ok!" Bellara said, striving for casual and not achieving it in the slightest.
"I'm... gonna go. And come back later!" She said, "And definitely not tell Neve!"
She was gone before either of them could say another word, the door closing behind her, leaving them alone together in the firelight.
Rook turned back to him, her head dropping onto his shoulder as she laughed tiredly.
"Who's blushing now?" He asked her softly.
She lifted her head and levelled a playfull scowl at him.
"Shouldn't you be cooking?"
He grinned, pulling her closer to him.
"In a second," he murmured, before he kissed her again, and somehow, every time, it seemed to get better.
#is this anything?#i should have maybe made this from her perspective#i always feel like im not writing him right#and I really do struggle with spite#lucanis dellamorte#lucanis x rook#rookanis#my writing#dragon age#veilguard#datv#lucanis dragon age
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The Inquisitor failed where Rook succeeded.
These games aren’t about Solas and the Inquisitor and it would actually make the story incomprehensible and worse if that was the case.
Or my breakdown of why having the elven agents would have been a no good, very bad terrible idea.
So right off the bat my first problem with this is that I don’t care about Solas’ loneliness. It’s his own fault. He killed his friends. I like the character. I understand his motivations. I redeemed him. He is compelling. He’s still the antagonist. He still committed atrocities. You can ship him all you want. I do.
But you cannot uncouple what he’s done to rationalize his actions. He willingly got a body. Sure Mythal might’ve manipulated him but he did in fact make the choice. Same with the Titans. For that alone he’s a monster. Forcing all the blame onto Mythal ignores the text and no it’s not surprising some people latched onto the nearest woman to excuse a man’s actions. She is culpable and he is culpable. They’re both Evanuris no matter how much that chafes Solas’ mythology about himself.
Solas also let the elven gods out then lied to Rook when he blamed them because it’s his whole m.o. He fucked up a ritual he shouldn’t have been doing in the first place. Hell even if Solas didn’t fuck up his own ritual a second time, it’s still his fault. If he had asked for help a single time none of this would have happened. Varric would still be alive as would all of the people Elgar’nan and Ghiln’nanin killed.
Forcing in elven agents, where we would mostly likely be forced to battle and kill them, would be the worst way to handle the elves in DA. Like it’s an exceptionally bad idea. Which is why I’m so glad they didn’t do it. You cannot tell me that you like the elves and understand the lore then have them start what amounts to a holy war in retaliation for past holy wars on behalf of a man who wants to openly destroy their world. Then turn around and say BioWare hates the elves. Or that they handled the Dalish badly because they sure did a better job than you did. It’s a level of cognitive dissonance that is truly baffling.
This story is not about the Inquisitor either. The Inquisitor, oh wait another holy figure, I don’t care how much you said shem in your fanfiction. The narrative has already set up the Inquisitor to be like Solas you don’t need to enforce this yet again, it was done well the first time. The Inquisitor failed to capture him because they think too much like him. Which is what Trespasser was about.
Rook is well established in the first major scene with Solas both visually, thematically, and narratively. Knocking down Elgar’nan’s statue. Thinking of a strategy no one else did because they let Solas set the terms of the match. Varric, knows all this, and knew he was most likely going to die talking to Solas, set Rook up in his place. Varric who found the lyrium dagger and set all of this in motion. Varric who sets Rook on the board to belabor the chess metaphor. Rook, because of all this, is a much better narrative foil for Solas because they are just a mortal and all but nameless and not some mythical divine figure sent from on high for Solas.
Solas has killed and driven away all his friends including your beloved Lavellan. He sure didn’t love her enough to tell her the truth when he should have. Rook knows they need help. They could never do anything else.
A mortal willing to stand against gods? That’s what’s compelling. Good people pulling together to fight tyranny is always going to be a better story than a man who betrays the people he loves at every turn.
Dragon Age has such a rich and interesting lore and frankly at this point twisting everything to be about one character is disrespectful to almost 20 years of crafting on the part of the writers and creative team. It actually makes me angry that their hard work is being torn apart because people want to force everything to be about one character. Not only did you completely miss out on a beautiful story to force an interpretation like this, you don’t even know what universe you’re in.
TLDR: The story is called Veilguard because it’s about Rook and the Veilguard. Hope this helps.
#dragon age#veilguard#veilguard spoilers#solas#solavellan#rook#dragon age inquisition#da:i#datv#tw abuse#tw solas
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Bioware had continuity issues before...
...but with Veiguard, I feel like this time it just didn't care and was in a hurry to bury the DA world as fast as possible, so it could proceed to finishing Mass Effect off the same way.
Spoiler-y nitpicks and thoughts below
Once again, I'm all for the premise of almost none of the higher beings and deities of Thedas being kind or benevolent - and all of them turning out to be not what they seemed or were promised to be.
It fits the undergoing theme of every group in Thedas subtly believing that their true gods will come and fix everything, and every atrocity, every bloodbath, every sacrifice will be worth it. For the plot to take away that hope and expose how deep the wounds go, how absolutely wrecked this world is (and you can never un-wreck it , would have been absolutely logical and very in tune with the general tone of the series.
The Old Gods
If Archdemons contain not the souls of the Old Gods, but the key to the Evanuris mortality, why was Solas mad at the Grey Wardens for killing them? Why did Mythal/Flemeth needed to preserve the soul of an Old God? Wouldn't she, a betrayed and angry goddess, want to sever her traitors' connection to immortality? Instead, she wanted it "a piece of what once was, snatched from the jaws of darkness". Something, that meant to be saved from corruption and destruction. But now Solas dismisses it by saying that Old Gods were never a thing, it has always been the Evanuris using dragons as their conduits and immortality placeholders?
Then why did you give Grey Wardens so much crap for killing these dragons, Solas?!
Yeah, we can argue that Solas was worrying about the Evanuris not being able to sustain the Veil due to losing their immortality, but he was going to bring it down anyways? So what difference would it have made anyways?
Something doesn't add up.
I think, the most logical thing would have been to leave the Old Gods as the raw magic incarnate - truly a relict from the world back when magic was everywhere. So, it would have make sense for Flemeth, Morrigan and Solas want to preserve it - despite all the destructive potential, it has always belonged to this world. It would have also explained why darkspawn need to infect the slumbering Old Gods - as ancient magical beings, they are attuned to the world, and the taint means to exploit that connection.
2. The taint and the Blight
If the taint is the product of the Titan's anger and desire for vengeance...why can Ghila'nain use it like her own personal Play-Doh? I'd imagine, the pure concentration of wrath and anger should be particularly deadly for the Evanuris - because it's directed against them, first and foremost. I don't mind the Titans being as the general source of the plague - it would explain the Deep Roads and darkspawn behavior. A twisted wish to be whole again, an unfulfilled desire to keep fighting - a constant, never-ending call to arms. It also would have been a nice callback to the state of the Mother from Awakening: she woke up only to realize and remember what has been done to her, which broke her mind and made her desperate to either die or return to that mindless state of rage and destruction. So do the Titans feel, knowing they were mutilated and plundered, broken apart, and are in too much pain to ever forgive or know peace.
If Titans were so connected to the physical world, the taint changing everything it touches would have made sense: life itself twisting and contorting into a weapon, against an attacker it can't see or find. This is truly tragic, horrifying and realistic - taint as a wound that cannot heal, that festers, and rots but never closes. It's a very accurate depiction of trauma caused by a genocidal war.
Therefore, it would have made more sense if the Evanuris were fucking terrified of the taint and the darkspawn because of how devastating it was to them and because they had no clue how to destroy it - they could only contain it and hope it works.
Maybe Ghila'nain tried to master it but barely survived and went mad, modifying her body and "perfecting" herself as a result. It would still have been possible to keep her obsessed with taint - mostly out of pure denial that something can be beyond her control as she believes herself to be the Goddess of Creation.
Also, you can still have your scarier version of more active and virulent taint - just make it change in response to the gods appearing in the physical world. Make it spread more actively, make the darkspawn go into frenzy, make it look like the new Blight is starting - but now it's as if blindly searching for something or someone. Wouldn't that be fucking creepy?
Maybe, for the first time in a long while, the South of Thedas isn't the one to take a hit - instead, the darkspawn are flocking to where the gods are.
(Of course, the question is, why the taint doesn't target the elves specifically? Because of them losing their immortality - the taint isn't exactly sentient, so it perceives them as part of physical world)
It would have posed such an interesting and controversial option for the player: to weaponize the Blight to end the gods.
3. Maker
I remember that the developers mentioned that the Maker never meant to be real. It was meant to represent the humanity's ability to believe in a symbol. But the Veilguard's "the legend about the Maker was actually about magister's breaking into the prison made by Solas and accidentally blighting all around the place" is such an underwhelming conclusion. After all, the Ashes of Andraste meant to imply that there is something. That it's not just a collective gaslighting - but something else.
I feel like they could have made so much with it:
In the context of the taint's connection to the Titans, what if Maker has always been somewhat of an emissary of the taint? It was cut off from the dwarves and locked away - but it needed a way out, right? Even subconsciously, it knew that it has to get out. It was the music that kept playing, the song that called. So, it reached out to other beings of the physical world, whispering to them and beckoning them. Andraste, due to probably being a Dream Walker or extremely sensitive to the Fade, caught a glimpse of that events, but was never able to make sense of it, which led her to fill in the gaps, which led to the creation of andrastianism. Therefore, Maker didn't leave the Golden City - once the taint was released, it fulfilled its purpose.
What if Andraste willed the Maker into existence? Since Fade is attuned to people's dreams, thoughts, and inner worlds, maybe Andraste's connection to it was so strong, it channeled her pain, her wish for justice and salvation into a figure that she believed to be the Maker? What if she was even able to perform miracles with the Maker as her avatar, turning people into believers? So, logically, when she died, the Maker stopped responding: she was no longer there to sustain him. No amount of prayers and sermons, of repressions and murders, of crusades and chats would have made the Maker return - because the only person actually capable of that was burned and killed long ago. This would have also explained why some spirits believe in Maker because they saw him in people's dreams - the Maker never existed in any other shape and it couldn't manifest completely because his image differed based on individual person's imagination and convictions.
After all, the true horror of living is realizing that nobody is control. Nobody is coming to fix things for you. There is no hope - only the consequences you are forced to live in.
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✹ ▬ 𝐓𝐄𝐍𝐃𝐄𝐑𝐍𝐄𝐒𝐒 𝐈𝐍 𝐂𝐑𝐀𝐌𝐏𝐄𝐃 𝐒𝐏𝐀𝐂𝐄𝐒
rating: Explicit pairing: Female Shepard x Garrus Vakarian summary: the Mako breaks down in a snowstorm on Noveria. Shepard is stuck with her turian friend after some things went sideways in one of the research labs. warnings: first time gone wrong (but then so right), sex pollen, so much kissing, just pure smut (what do you want from me??), does doing it in the Mako is considered car sex?, interspecies sex, love confessions, so much fluff, Garrus is too sweet for his own good word count: 3831
a/n: I had Mass Effect Legendary Edition on my PC for like a year and I'm now cursing myself why I've waited for so long to play the trilogy. The Bioware brainrot took me once more under its influence so I guess I'm going back to my roots. This is almost entirely is pure smut, I guess I can't write anything else nowadays but I'm embracing it now. So have this very rusty, messy love scene I wrote in a frenzy after finishing the trilogy. <33
MASTERLIST | ARCHIVE OF OUR OWN
Noveria is cold and white and still beautiful in that strange way only death can be. It became the noose woven around Garrus’ own neck too, when it twirled his fate and Shepard's own together in form of a messy string.
It only started becoming strange when Shepard started to tear her armor off of her body, but by then all common sense was out, laying dead in the relentless snowstorm. She became feverish, smelling so sweet, like summer, like sun-warmed earth, like arousal that Garrus had realized all too late. They were warned by the dangers of the labs surrounding Peak 15, the tower that was like an old pine ringed by fungi, all the rot and unethical discoveries blooming under the disguise of neat little buildings that twinkled in the darkened landscape—a constellation hiding in a thick cloud of dark matter.
He knows she was curious. He knows she only wanted to help, but Spirits, it will be the death of her one day, N7 or not, she’s only human. And she’s fragile, a goddamn glass cannon that can blow up the whole universe and crumble from hands that grip her a bit too tight at the same time.
Liara’s warning came too late, they had to cut to the chase and there was no time to think about the consequences of Shepard's stray shot breaking open the containment cell of an unnaturally lush, succulent little flower in one of the labs. It didn’t set in until they were in the Mako and she steered the dumb tank even more recklessly than she did it stone cold sober. A boulder came, then the half of the mountain too, raining down thick globes of fresh snow until the Mako was good and well stuck. She was sweating by then, skin hot and wet and her eyes wild and Liara offered to get help from one of the nearby labs, leaving Garrus to protect his commander with his life. From what, he didn’t know. There was nothing, only snow and wind and Shepard’s warmth all around them for miles. But time trickled by like water on a glass window after a storm, slow, sluggish, and Shepard couldn’t keep herself in line anymore.
She pleaded for a caress she always wanted from him and he wanted to give her everything instead.
(Maybe he loved her all along.)
And now, now Liara is gone and has been gone for hours, and Garrus pushes Shepard into the Mako's seat, his forehead meeting hers, something akin to a kiss only lovers do. Her skin is damp, her hair sticking to her face in messed up crimson ribbons and he tries to trace the constellations under her eye with a blunted talon when blood floods her cheeks, making them twinkle like stars adrift a sea of nebulae. The Mako is dark but not dark enough to hide the fire flickering in her gaze, shielded by a series of curved, dark lashes. Humans and their strange hair—eyebrows and lashes and thousands of fair fuzz that stand up as he moves his hand lover, to the vulnerable skin of her throat, swiping a thumb over her pulse that jumps wildly at the touch.
"Kiss me," she whispers, barely audible for the translator to pick up, and it almost sounds like music like this, a series of hisses and high notes, so he nuzzles his way closer to hear it once more, now pleading, the sound buzzing in her throat.
It's beautiful in a way.
"How?" he whispers against the side of her jaw, warm plates against cooler skin, and she puts a hand to his face, five fingers splaying over his colony markings, urging him upwards until her lips can brush over his mouth. It's strange. It's unbelievably soft. Then— wet as her tongue darts out and tries to coax his mouth plates apart.
He takes the leap and lets her in. Even if he has all the sharp teeth, even if it's wildly different from his own experiences. And Spirits, it feels good. It's tender—even though they started to tear at each other's armor before this, even though he has to clench his fingers into a fist before he scratches her in his hurry. This has to be gentle where nothing in the world is.
His tongue meets hers, and now he understands why humans like kissing so much. He does now too. Shepard makes a sound as he tastes the inside of her mouth, the blunt edge of her teeth and sucks in a breath when Garrus pulls back to gaze down at her and find her looking dazed.
"Alright?," he checks, always, afraid of fucking this precious thing up and Shepard has the audacity to smile. Full of teeth and curving lips, a flash of white in the darkness.
"I'm good," she knocks her forehead against his, nuzzling him, "really good."
Garrus kisses her again as an answer, bolder now, so much braver, and he kisses and kisses her until there's no more left to give, until there's no air in her lungs. Something new shines in her eyes, in the pool of darkness that is her pupils, dilated beyond belief, ringed by a thin strip of wild green, a black hole with a halo. Want. Need. Something more. Something unbelievable.
Garrus rumbles deep in his chest, a sound so low she can only feel its vibration against her sternum, the crook of her neck where his face finds a home. His subvocals sing so many things at once, a confession she can't understand, not yet. Contentment. Gratefulness. Lust. Love.
(Maybe I love you.)
She drags her hand across his face again, that delicate, soft hand that is only calloused in places where wielding a gun made the skin harder. She touches his fringe, and under it, where plates turn into the most vulnerable patch of hide he has on his body. His voice grows louder, more like a growl than a purr, and she smiles again, so pretty something under his keelbone jumps and bursts and flickers—a star being born.
"That's—," he starts and he's not proud of the way his voice trembles. "That's one way to give the night a quick start."
Shepard's fingers stop in their movement, but before she could pull away he takes a hold of her forearm and soothes a thumb over the inside of her wrist, guiding her back to that spot.
"Am I hurting you?"
"Spirits, no," he flicks a mandible at her, his way of smiling, and Shepard puts her mouth to his jaw as her confidence grows. Garrus can feel the plates at his sheath slowly parting and somehow he's hyperaware of her body trapped against his, her knee brushing his own, warm even through metal and ceramic plates.
They have to strip down that damn armor, like, right now.
But Shepard knows this, feels this too, and her hand disappears so she can grab the waist of his pants and tug on it, even though turian armor is not designed in a way that it could make it come off easily.
"Help me, will you?" she asks against the side of his mandible, face and incredibly soft lips still so close, her eyelashes brushing his jaw as she looks down between them in the dark and Garrus desperately wishes that he could feel that fluttering. Instead, he's stripping. The rest of his undersuit that was hanging by his hips goes lower when he unfastens every little clasp and belt he has around his spurs.
Shepard licks his mouth. He rumbles again, louder when the thin fabric of protective weave finally pools on the Mako's floor, and he's right up there against her, pressing close, so close, until his keel digs between her breasts and his side is framed by her knees and he kisses her the human way, with so much tongue and want it leaves her breathless.
"How much time do we have?" he asks against the underside of her ear, finding a soft spot there, one that pulls a whimper from her.
"Barely any," she hisses and lets him nibble on the curve of her neck. "Gonna make the most of it?"
"Trying to," he smiles, mandibles catching her messy hair, blood red on silver, hands going up to cradle her nape, to get lost in that soft sea of crimson.
Shepard likes this, likes the feel of his hide on her skin and she wants more, wants no barriers in those minimal, quiet gaps the differences of their bodies create. Negative space filled with heat and some unintelligible emotion, something like summer, something like home. She melds her body to his and Garrus can't help the low resonance his subvocals start to make.
"Am I hurting you?" she whispers as she lays tiny kisses on his neck, just beside the edge of the plates shielding his spine. "You're trembling."
"No, I just—," his breath hitches as those kisses turn into gentle nips. Right where a bondmark would go. Spirits, he's slipping. She can't know this, she can't— "You just found all the good buttons to push."
He feels her smirk on his hide. He wants to have her mark here, even though the thought terrifies him.
(Maybe I love you.)
"You know I'm good at pushing buttons."
Garrus chuckles but it comes out rasped. He doesn't care. Not when he can feel her body vibrating, shivering as his hands finally roam downwards, onto her sides, her hips, the soft of her belly that is so blessedly bare.
He slides a talon along the muscles leading down, around the small divot in the middle, lower still where Shepard's already lifting her hips up to let him free her of her undersuit pants. There's still some fabric that remains, covering her most intimate parts but she grabs his hands and makes him grip the fabric of it in a hurry.
"Pull this down too," she whisper-commands and he obliges, skims the tips of his blunted talons over the jut of her hipbones, a feature all too familiar on a body made of infinite curves. It traps his gaze, the small hills and valleys, freckled here too, and hairy when he gazes lower, a trail of tiny red curls disappearing between lush thighs as he reveals more of her skin.
The undergarment only gets down one leg, dangles on the other by her knee when he pries apart her thighs, makes himself at home right in the cradle of them. This is all too fast and all too hot, but none of them complains as they meet in another heated kiss. She smells different like this, stronger, sweet and tangy and something else, pure arousal he realizes, and Garrus can't hold himself back any longer, can't will the swollen edges of his sheath to stay closed.
"Show me how to touch you," he asks, almost pleads, because damn, he can't be selfish with her, not when he trusts her with his life and wants all the happiness the world can offer for her. That too, is a confession he's not ready to make, not for himself and not for her, but Shepard stops him in his thoughts as she puts her hand back right under his fringe, driving him wild.
"None of that right now," she pants, breathless as his hands go bruising on her hips. "I just want you inside me."
Fuck, this was not the way Garrus thought he would die.
"I don't want to hurt—" she interrupts him with another kiss, then a hand on his stomach, low enough to almost graze the plates on his groin.
"Please, Garrus," it's a plea. Broken and rasped. Raw, like a fresh wound. Why is she suffering?
"Don't let me hurt you. I could not live with myself and the consequences."
"You're sweet," she smiles quietly, looking up at him from under the shadow of those long lashes, eyes burning with fire and want and that same thing that eats his heart alive, while it still beats a wild rhythm only for her.
Garrus touches a hand between her legs, follows the trail of fascinating hair to where it parts in a seam of flesh, soft folds hiding a hot, wet warmth. It's familiar enough, so much more slick and so much smaller, but there's give in the muscle lower, where his finger finally dips inside her. Spirits, that’s—
She angles her hips, and moans, right beside his ear when his finger slips deeper, almost to the last knuckle in one go and damn if that's not something he'll remember for the rest of his life.
"C'mon," her lips brush the word against his mandible. He puts his forehead to hers and pulls his hand away, moving her instead, three fingers splayed on the jut of a hipbone.
It takes a little more shuffling, a little more angling and gripping for him to slot himself right at the apex of her thighs, her warmth scorching here, a sun, a red giant star, her wetness smearing on the bare hide of his stomach and then he's holding her firm and letting his sheath finally, blessedly open, his cock sliding out and into her in a slow, perfect motion.
Shepard doesn't breathe. She can't. Garrus can feel her shuddering against his keel as he keeps filling her, making way for himself inside her even though there's barely any. He never thought she could— that she would have all of him, like this, with her leg cramping up around his hip, with her throat full to bursting with unsaid curses and whimpers. His subvocals scream, his mind fogged by the feeling of her oh so close, so perfect, so beautiful like this, with her hands bruising his neck and her lips open on some silent shout.
"Fuck, Garrus I—," there's a hitch in her breath, then a fluttering squeeze right on his cock, her muscles clenching up. He's gonna lose his mind just like how he lost control of his voice.
(I love you.)
“I got you,” he murmurs instead, eyes half-closed, hands still gripping her waist. “I got you sweetheart.”
Shepard squirms, pulls his face right down to her, then lower, into the crook of her neck and a deep urge surfaces in him, an instinct buried deep under centuries of civilized life and culture, yet it was never erased from his genes. He evolved like this, with the want, the need, to bite, to mark something that he wants to forever keep his own. Turians mate for life. If she leaves now, he thinks he will die. Can another soul be ripped from his own? He would gladly lay in a cold grave with her. Would follow her to the end of the universe and back, just so he can protect her. Shield the one that wants to keep the world from crumbling. Travel through all the stars and Mass Relays laying dormant, see all the wild emptiness and beauty of the galaxy and it would still be nothing compared to the way she looks up at him now.
There’s water collecting at her pinched brows; sweat, he remembers, and he lifts a hand there to swipe it away. Her eyes are wet too, glossy, glinting in the low light like a starry night sky over home.
“Garrus—” she presses out between her teeth, her face scrunched up in a frown of pain-pleasure he assumes, because she never makes a move to push him away, to halt this perfect joining. He hopes it’s okay. He hopes he’s not fucking this up. Losing her after this would be a killing blow. A heart-shaped bullet hole right on his heart.
“Just tell me how,” he takes her cheek in his palm, angles her so that he can kiss her. Slowly. Softly. It’s a fleeting thing that ends with her nipping on his mouth, his tongue, just to get his attention. Like his every nerve was not focused on her anyway from the start.
“Please move,” she murmurs against his mandible, her body squeezing him tight, making him groan. He pulls back a little, testing, careful, always so afraid of hurting her, his tough girl, but Shepard smiles and it’s enough to make him thrust shallowly into her. “Yeah, you feel so good.”
Garrus’ vision whites out for a second as her insides tug him back inside, so warm and so wet that a messy patch is already forming between their bodies, his sheath hitting her folds, the friction blinding, and the sight even more as he looks down, fringe tangled into her hair, and in the darkness he finds himself nestled deep, her cunt stretched around him, glistening in their combined want.
He moves, spirits, he moves. And his chest rumbles and his hands shake and his mandibles twitch at her cheek and his heart aches so damn hard it makes his breaths get stuck in his lungs like trapped creatures in a bone cage.
(I love you so damn much.)
She moves with him like a tide, like water rising on an endless black ocean alight with stars, then falling back, and even though he knows she's the most horrible dancer the galaxy has, she follows the steps of this tango by heart. Maybe because it's wanted. Maybe because it's with him. He desperately wishes that it would be true.
"I won't last long like this," his voice is barely picked up by the translator and he knows this, hopes that she doesn't mind the sounds he makes. They're real. So perfectly clear in their meaning, so sure in expressing something he's not yet ready to say when she can understand.
(I love you, I love you, I love you.)
She puts a palm to his stomach, just above his sheath, five lithe fingers mapping out the narrow lines of his sides, and damn, it makes his cock twitch, makes him thrust in roughly for the first time. There's a sound of delight. It comes from her, head tipped back and lips smeared with spit and red strands of hair, like fresh blood after a good brawl.
"Yes," she breathes out, dragging him down to her, clinging to him tightly as he finally moves his hips in a hard, steady rhythm. His knees are gonna kill him later but it doesn’t matter because he’s with her, joined like lovers, like mates.
She takes his hand, leads it over her body, to the divot of her collarbones, her sternum, the dip of her stomach, then the soft of her belly where she makes him press down a little, makes him feel the distinct shape of him moving inside her. That's something entirely new.
It makes him even more aware of the fact that this small, fragile woman would take up a krogan in a fistfight and come out alive. It makes him lose his mind. It makes some sick, posessive part of him growl and rumble and hold her so tight he's sure her hips are gonna bruise.
"Shepard," he hisses, one hand gripping the seat behind her to find more leverage, her sounds getting louder, out of breath and high-pitched, his name a silent mantra only muttered with gaping lips. “Show me how to make you come.”
She whimpers, clutches his fingers tighter on her navel. The talons of his other hand tear the Mako’s seat behind her. She drags his palm over the mound of hairy flesh where they join, and he enjoys carding his talons through the curls, then she takes a thick finger and places the pad of it just above where he’s stretching her open with his cock, on a small bundle of swollen flesh that instantly makes her tighten around him. This is something he could never get used to—the tight warmth clinging to him like a second skin under Palaven’s unforgiving sun. He swipes his thumb over it, then draws a slow circle. The tightness becomes almost unbearable. He keens.
“Damn clever turian,” she hiccups, grinding into his touch, into his unsteady thrusts, her hand gripping his wrist instead, not guiding but trying to steady herself. “I’m so close, Garrus.”
He nuzzles her jaw at that, forehead meeting forehead after, then lips with plates, tongue with tongue. The kiss breaks off in a series of desperate gasps, and Garrus murmurs against her, “let me come with you. Senna, please I—”
“Love you,” she pants into the crook of his neck, teeth grazing him, and then biting in when he pushes his whole length into her, the stretch unbearable, her words ringing in his ears like endless echoes in a hallway made of dark matter and stardust, and he claims her, puncturing her shoulder and filling her cunt, his tie growing, the taste of her blood bursting on his tongue. Sweet. Salty. Iron. Just like her.
She tightens on him impossibly so, and then there’s a fluttering, her muscles spasming violently in an orgasm that makes her legs shake and her stomach jump. His thumb slowly stops moving on the bundle of flesh she showed him when her short nails dig forcefully into his forearm.
(I love you, I love you, I love you—)
Subvocals screaming, his whole body trembling, he finally releases her flesh, knocks his nose against hers until her eyes flutter open, dazed and unfocused, brimmed with tears, pupils dilated to infinity. She smiles, blunt teeth flashing white and blue in the low light, and it takes him a few seconds to realize that it’s his own blood on her lips.
He leans down to lick it off, to embrace her tighter, to feel the taste of her tingle in the back of his throat. She bit him. She marked him for life.
“I love you so damn much, baby.”
It’s out and it’s his own shot right through his heart, a shard of metal carved out just in the shape of her, and Garrus knows that nothing ever will be the same. The marks, the blood, his tie cradled by her fluttering warmth, his heart laying bare out in the snow, thawing in her warmth.
Turians don’t like the cold, but Shepard scorches and it's just the right way.
“Thank you,” she whispers, weak now, entirely spent, but not influenced by the poison of want anymore. “I know this was… not how a first date should’ve happened but…” she bites the bruised swell of her bottom lip and he smooths a hand over her cheek, brushing away sticky hairs from her face. “Can we… have a next time?”
Garrus flicks out his mandibles in a smile and hugs her tighter, reassuring, eyes full of hope and wonder and her own disheveled reflection, “I want all the next times with you.”
“Good,” her grin tickles his hide, mischievous now. “I’m looking forward to it.”
(I do too. I do, I do, I do.)
#mass effect#mass effect fanfiction#shakarian#shepard x garrus#garrus x shepard#garrus vakarian#commander shepard#oc: senna shepard#mass effect 1#mass effect legendary edition#mass effect fanfic#shakarian fanfic#so um i wrote this while being sleep deprived#i'm so rusty#but heyy new babies i can obsess over#i cried so hard at the end of the trilogy i had to do something about it#you call it coping i call it the writer's muse
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From your recent posts on what taking down the Veil would mean (which, btw, thank you for seeking out those opinions and writing your own as well - I've also been very interested in those consequences lately): "The plot of Veilguard is, I think, when taken in a vacuum, very good. It's a unique perspective taken from many old tropes, but it is simply not executed with gravitas, in my opinion."
This is putting into words something I've been struggling with over the last few days. I've played VG twice now and have a third save going, though I've mostly been spending my time back in DA:I as I feel more at home there. But my feelings on VG have begun to move from "it's fine" to "I'm indifferent" to "I can't really interact with this in a way that's satisfying to me." And I think maybe a lot of that is about the lack of gravitas with which the story is told.
If we don't truly know the stakes of our actions (whether that's what it means if the Veil is gone, or whether magic is in any way as dangerous as the South has always made us believe), we cannot make informed choices. Uninformed choices are fun too, and they have their place - not knowing what drinking the Well of Sorrows would do to my Inquisitor is still the most frightening choice I've made perhaps in any game.
But I never get the sense with VG that the writing is intentionally leaving a choice ambiguous to scare us or to leave us with mystery - or even to remind us of a parallel between Rook and Solas, who are each trying to make impossible choices without fully knowing the consequences of their actions. Instead, it just feels like we are handed a choice without context and are expected to trust that what appears to be the correct answer actually is the correct answer.
That's not very Dragon Age (and not very BioWare) to me. Rather, it's a much less robust and mature vision of Thedas - a setting that has always taught us there is much more lurking below the surface. Long-held beliefs are to be examined, challenged, traced back to their beginnings. VG, unfortunately, is not particularly interested in these things.
Yes, I totally agree, and I do feel that Veilguard is a somewhat unserious game. I understand why it really embitters a lot of people. Part of my complaint about Rook's obstinate, almost unshakable air is that I don't have the opportunity to really get into her emotional state of mind. She's REALLY quippy, and that's fun, but idk. I enjoyed playing as a kind of passionate, brave Lavellan, who did not always know what she was doing, but who did everything because she believed that to win was not only possible but necessary, and that she was, in some ways, chosen for a reason. I liked playing a true hero, who was exceedingly valorous and beloved despite having little experience in the fray. With my Rook, I do really love her, in my way, but I want to throw her into a blender lol. I want her to feel things! To express fear, genuine confusion, heart, love, regret, anything. She is too in control at the risk of seeming noncommittal. Even while in the regrets prison, I do not recall feeling as if she actually lost something. Now, that may change in my second playthrough. I am only about halfway there.
BUT, perhaps the game takes on this same noncommittal state of mind, for me at least. It wants to be light on its feet in some ways, which, I think, is honestly fine for a video game, BUT, Dragon Age has crafted for itself a long tradition of heavy and beautiful games, though they are always flawed. While I think that Veilguard is visibly beautiful, and I think the Solavellan ending does live up to the sort of gravitas established by Bioware games in the past, I do mean it when I say that the rest of the game is just little bit preposterous lol.
The reason I brought up Silence of the Lambs when talking about Veilguard in that other post was really to show that I think it has a lot of potential, and that it could have fit neatly into a very interesting canon of texts that hardly exists anymore. Everybody is so into antiheroes that we have sort of forgotten about heroes altogether, that sometimes, heroes only feel like antiheroes, or villains, or they are struggling, not because they are morally compromised, or weak, but because they are shamefully misunderstood, and much of that is due to their own personal failures. That is how I view Solas. The entire thing with Solas as this inconceivable master, exceedingly dangerous to his enemies, but locked away into a prison of his own making, constructed by his regrets of loss and love is enormously interesting.
I also think he is massively heroic. He is brave, unshakable. He makes countless difficult decisions, and while I know we all love to joke about his failures, I found that Morrigan's defense of his decision with the Veil was really inspiring. It is, perhaps, now this sort of "wound" or mistake, but at the time, it was the only choice. It's interesting to me that Veilguard utilizes this trope that we see in Silence of the Lambs, but the man behind the bulletproof glass is not a villain at all. He COULD be the hero of the story, if the writers would let him.
I would have loved a game where Rook starts to see Solas as the hero and herself as the villain, and what this does to her psychologically. Does it change her? Teach her? I would have loved to have some of Solas's point of view as well, in the Fade, and what he is going through. I would have loved a lot of things. But. The text is the text, in the end. It is what it is. In this age of the transformative, I have to choose imagination and just try to let it go. But that doesn't mean ignoring the flaws. I enjoy these discussions and asking these questions, because it helps me to grow a better understanding of what I enjoy in stories, and how to make better stories myself.
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A (mostly) Spoiler Free Veilguard Review! I did my best to avoid too many specifics, but also Read More for people who want to know nothing at all.
First, thoughts on all the companions:
Harding - Kind of a surprise to see when she was announced but I really liked her! They built out her story in a really fun way, I romanced her as a dwarf and her story is perfect for that.
Neve - Someone really cooked with the concept of Neve Gallus, but she as a character didn't really grow on me until the last act. Also her hat is stupid in a way that I just can't get over.
Bellara - I'm not gonna lie, I almost forgot to include her on this list. She's incredibly sweet, but I found myself falling asleep during her story. Super basic, super boring, but I saw that based on some decisions she can really grow in the last act, so maybe a second playthrough will have me see her in a kinder light.
Lucanis - What if we took Ezio Auditore and made him an awkward short king wife guy with a special interest in knives and coffee? Super fun, but I did traumatize him a little early on. :/
Emmrich - Undefeated. Far and away the best character Dragon Age has ever come up with and it's not even close. Manfred sweep.
Davrin - Listen, I love Griffons as much as the next guy, but Davrin was not an instant favorite. They rely a lot on Assan to carry his story at the beginning slow-play a lot of the sweeter parts until halfway, and even after I think there was way more that they could've explored with him (unfortunately a pretty consistent theme with DA characters). I did enjoy him in the second half, but I did him dirty, so I'm hoping the next time is a little better.
Taash - Genuinely would be the favorite if Emmrich wasn't around. Two character beats that have a common theme of accepting yourself, I thought it was very beautifully done and something I'm sure many people playing will relate to. Taash is like opposite-Karlach personality-wise and I mean that in the most affectionate way to both characters.
Ok spoiler free Plot:
Solas is a motherfucker in ways previously thought unachievable by one man, and the game knows it.
Seriously though, the best part of this game is Solas. Truly I can't remember the last time a video game made me hate someone as much as I hate Solas, and this game knows it. If you hated this dude in the first game, and you felt like things went a little unresolved, Veilguard has got you covered. If you hate him, you'll get to show it, and if you love him........ Well I hope you guys have a very happy life together far away from us.
Overall the story is... Fine? Its basically 70 hours of waiting to tell a couple gods to go fuck themselves. There's a lot of really fun moments and beats, but the connective tissue is the same as its always been in Bioware games.
Overall, combat and UI is a definite improvement over Inquisition but god I should hope so after 10 years. Dialog is pretty impressive and definitely made me feel by the end that the members of the Veilguard were actually friends. The pacing.... Is terrible. You're either doing nonsense side missions and fighting the same enemy 100 times, or blasting through the story at breakneck speed. They managed to do a pretty good job with returning characters, but if you're not HEAVILY invested in the series the moments where *insert character from previous game* appears feel like they're waiting for an applause break.
Final Review:
8/10 if you're a longtime Dragon Age fan
6/10 if you're just jumping in (which is insane this series is fully inaccessible if you haven't at least played Inquisition.)
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enda “rook” de riva // the last gambit p.5
extensive thoughts on the ending -
Before i reached the ending I was seeing vague snippets and critiques regarding “Solas’s quick turnaround.” I didn’t agree with that. I got the Mythal ending both times I played and I am not a solavellan, so maybe there is something to be said about other possible endings. But I felt mine was satisfactory, and I didn’t feel Solas’s turnaround was quick. I felt we’d been told multiple times over and over that Solas was prideful, too prideful to admit he was wrong, but in truth, he just needed a reason, the right reason, the exact right knife slipped into the exact right chink in his armor, for all of it to crumble. And that’s exactly what happened. I’m happy with that.
Perhaps it’s accurate to say that the actual set of dialogues and actions was quick, i.e., he very quickly cut his palm, tied himself to the Veil, and walked into the Fade. Maybe that’s what people meant by “turnaround,” so it could be semantics here—I don’t think it’s an issue so much of him abruptly changing his mind, as it is of the scene itself not taking perhaps as much time as it deserved.
So- Solas’s ending I felt was fitting (Solavellans seemed pretty happy too). The Inquisitor, though (not being a Solavellan) I am still miffed about, though in a “did I ever really trust bioware to do this in a way that would make me happy” sort of fashion. I was very attached to my inquisitor and there was so much I wanted out of this, and so many ways in which I really wanted it to be a direct sequel with the inquisitor as the protag, and so many interesting ways that could have worked, but unfortunately they just felt very bland, like a set piece. They didn’t even bother with a cool outfit for them (wtf was that grey monstrosity? ) and their prosthetic may as well have not even been a prosthetic. Something customized by class would’ve been so cool, and their outfit should’ve been an Inquisition endgame armor based on class too. I knew i was going to be let down the moment i got to the character creation for the inquisitor and it was, for some reason, dumbed down from the Rook CC, still had the same icky green lighting (what the fuck was that?), and you couldn’t choose their class or anything. I was like oh so the Inquisitor’s role is going to be WAY disappointing. Yay! (And it was.)
And as for Rook’s ending…Climbing down and then hero-posing on a ledge to the cheers of onlookers was honestly and truly the only part of the game that I thought was unbearably cheesy. I would’ve preferred almost anything else - especially a little whump would have been nice. Rook has been beaten up down and sideways fighting gods; we even see he’s clearly injured after being blasted away by Elgar’nan’s death, and struggling to get up. Let him collapse and be helped by his team—we got hints over time of the way Rook is impacted both emotionally and physically by ongoing events, but something more impactful at the end would’ve been perfect. He’s helped all his companions so much, of which they made a point—so let him crumble and be helped now that it’s all over. For that matter, give us one last romance scene, an “i can’t believe we made it through” piece! To me that would’ve made it complete.
Also, as much as I appreciate the art and understand what they were going for, the little post-game, pre-credits sequence about stories, with brief art stills about every companion…ehh. I would’ve preferred time taken to animate little scenes (in the CG style of the rest of the game, not the strangely cutesy paintings that appeared just here) showing what they’re up to. Or even in place of that, something with the team at the Lighthouse - or maybe a funeral for whichever companion/s you lost.
I honestly haven’t looked much into the secret post credits scene i will have to think further on that (i got it, just need to brush up on my lore). I have mixed feelings based on what i know. I don’t know if this comes with the secret post credits scene or if you always get it after the credits but there is also a note: “The Veilguard remains vigilant.” I’m reading too much into that but I want to be like, don’t imply that the Veilguard and Rook will be the protagonists of the next game. Not after you refused to make the inquisitor the protagonist of this one, seemingly just to have someone different every game. (That said……. I would not mind playing as Rook again to be honest. I got unexpectedly way attached to my Rook and like I already said I’m very disappointed by no dlc.)
Also re: the Veilguard remains vigilant - it seems in the art slides that they all went their separate ways to play their separate roles, sooo….vigilant in what way? I’m sure I’m overthinking it and it was just meant to be a sign off to the game which is fine. I just have PTSD from “did you disband the inquisition? Too bad it doesn’t matter” thing.
#oc: enda de riva#dragon age: the veilguard#datv spoilers#datv#dragon age the veilguard#dragon age#veilguard spoilers#datv thoughts#datv critical#datv fix
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I was sent a link to a ‘chat with Mark Darrah' interview video that I hadn’t seen before. [here is the source] link. the interview took place in 2022, so bear that in mind when listening, but it still has interesting insights and things in there.
the rest of this post is under a cut due to length.
this post is just some brief notes and a few transcribed quotes of interest from the video.
Mark ofc was in charge of DA:O, DAII, & DA:I, then, quote, “then a bunch of malarkey happened” and he ended up in charge of Anthem in 2017 in its final ~16 months
In AAA games narrative is a certain thing that was very much defined in a lot of ways by BioWare
There’s a BioWare story in Anthem (though certainly not its best), if you just ignore everything else
The average gamer puts way too much stock into what engine is used to make a game
Mark is pretty sure that the guts of Neverwinter Nights is underneath the Witcher engine
Moving DA from Aurora to Eclipse to Frostbite (engines) opened up more possibility spaces
Frostbite stagnated because it essentially was the engine everyone had to use at EA
Before DA:I, there was a game at BioWare internally codenamed “Blackfoot”. It was going to be a multiplayer DA game and was using Frostbite before DA:O, during the time of DAII’s late development but before DA:I started development. It never shipped as it got eaten by DA:I
For the MET, Casey was originally trying to make a Star Control-type game but cinematic. Echoes of this can be seen in ME1. But ME the IP itself wants to be a space opera. Ultimately the cinematic experience side of it won out
And some specific quotes:
“Something that I noticed is that, sometimes, if your studio is hiring only your biggest fans, which I saw at BioWare sometimes, those people are in some ways, they’re almost more, they have more zealotry towards the ‘old way’ of doing things than – that’s right, that [from a fandom point of view] is all they know. And they don’t necessarily know that this was awful or that ‘there could have been a better way, we just didn’t see it until later’. All they know is, ‘this is what you did, and you made this thing I love, so we have to do that too’, and, so that’s a danger that could happen is, you get the, you know the monkeys and the bananas, like, ‘I don’t even know why we’re doing this anymore, but I know we’ve always done it.’”
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“The biggest reason to consolidate on an engine is for the ability to share more work within your studio. In theory.” “The problem that often happens is that you end up with not nearly as much sharing as you would imagine. FIFA doesn’t share anything with DA. And in BioWare’s case it’s even worse than that, there’s very little sharing between DA:I and ME:A, and between ME:A and Anthem. A lot of troubles ME:A and Anthem had is [because of] not building upon the foundations of DA:I.”
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“My great frustration of BioWare from around 2013 to basically today [2022], there wasn’t a building upon the past.” “30% of DA:I’s tech budget was spent on tooling. On ME:A they didn’t build upon the tools that were laid by DA:I, partially because they started before DA:I shipped, but also for ‘Not Build Here’ reasons. They spent 10-15% approximately of their budget on tools. Anthem didn’t build on either of these foundations and they spent about less than 10% of their budget on tools. So it was like they were going backwards, respecting the engine less and less as they went forward, resulting in more and more struggles happening.” “I have the most sarcastic PowerPoint presentation ever which compares those two games, which are treated as if they’re widely different things. They’re pretty much exactly the same game, from the perspective of any external observer. ME is more like DA than it is like anything else. So it’s ridiculous. The answer is hubris, is the answer.”
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On endings and the future:
“I think you have to do something [about the endings]. ME was always conceived as being a trilogy, but I think what you actually end up with with ME1-3, if you kind’ve just stick them together into one ridiculously big game, that’s why it, in some ways, the complaints about the original ME3 ending are so hilarious because in a way, the game ME3 is the ending for this entire huge game, which isn’t awesome, because you know, the last Hobbit movie is also stupid because it’s all ending. So, that’s not necessarily the best, but that’s essentially what you have. So because it was intended as a trilogy, it, to some kind of degree it kind of takes its ball and goes home at the end, where its like, ‘I’m gonna render the possibility of a direct sequel to this sooo nearly impossible that it’s ludicrous’. It could be that, so we know that the Mass Relays are down, that’s also true, but, like, we have potentially, everyone’s a cyborg, potentially there are no robots, potentially, potentially, potentially, it’s bananas. But interestingly, if you look at ME1, ME2 and ME3 as a single game, and then you look at DA:O, DA:O was always, was originally envisioned as a standalone game. There was never even a consideration for a sequel made for that. If you look at DA:O and then look at what it does at its ending, so the ending of the game itself is fairly tight, it’s like, well you definitely have to kill the Arch Demon, and you’ve ended the Blight, but then you go through the end credits stuff, the epilogue screens. And it’s like, maybe there’s a civil war happening in Orzammar, maybe there are werewolves spreading across this entire part of Ferelden, maybe there are no werewolves at all. Like it’s similar. Now what DA, the way that DA approached the solution to that was to canonize some of those choices, but for the most part just move away, far enough physically, so it’s like, okay, well maybe there are werewolves down south there, that’s not my problem, I got my own problems. Or it moves through time, which is one of the reasons why DA2 moves through so much time is, it gives distance from DA:O. One of the major reasons why ME:A is literally hundreds of years in the future and in another galaxy, it’s like, okay, well, something happened, [shrug], we can react if we want to but we don’t have to worry about the consequences. DA has had the same problem that ME had, just to a lesser degree. DA:O did such a great job of building up the Warden that people are really attached to that and they keep wanting to see the Warden come back. People are never gonna let go of Shepard. DA, new player characters every time because it allows things to be done, but there are costs to that, if you don’t have nearly the [same] attachment. I mean, there’s a reason why every single Zelda game starts with you as Link getting bonked on the head. They’ve essentially solved the problem, reset button, either you have amnesia or you’re like the great-great-great-great-grandson. So it’s like, maybe there’s a way that they can do something like that, but Zelda’s jumped through a lot of hoops that probably a modern game can’t be allowed to do. You’re “Link”, so maybe there’s a way that you can be Shepard but, but Shepard, you can be “Shepard”, maybe there’s a way you can do that, but yeah, it’ll be interesting, it’s definitely a problem that they have. Because certainly, Ryder from ME:A is not the same character, nor could any character from a single game compete with a character from three games. Maybe the approach is, you canonize the choices from MET and you say, ‘and the choice we’re making is, Shepard made it, and you’re Shepard. [shrug]”
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“I think there is a lot of DNA of its older games still at BioWare, but you’re right. Every game needs to be a game in its moment. It needs to be appropriate to the time and space of what’s going on. So, I get it, you kind of just want to feel the thing you felt when you played ME2 or feel the thing you felt when you played DA:O.” “If suddenly you got an ME2 again magically appearing out of the ether, I don’t think it would be received the same way. The industry isn’t in the same place. BioWare needs to set a new bar.” “The sad truth is, the older you get, the less relevant a part of the buying demographic you are. So the reality is, I mean ME:A had a shaky launch unfortunately, but it’s a lot of peoples’ favorite ME. Mostof those people who it is their favorite ME are younger people because it targets, you know, it’s got a younger PC, it’s got a stronger, more. I mean, the MET is very much, Shepard is a hero from action movies from the 80s and 90s, for millennials. He’s stoic. Whereas Ryder is definitely, he’s much more a protagonist from a CW show. The reality is is that, sorry, but they’re not trying to make it for you anymore.”
[source and full watch link where you can check it out]
#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#mass effect#mass effect: andromeda#next mass effect#anthem#video games#longpost#long post#(ty for sending the link!)
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Comprehensive Veilguard Thoughts Part 1
SO first we're going to start with the positives while I consider how to phrase my misgivings.
Taking Veilguard as a game by itself it is fantastic. It's fun to play, the puzzles are difficult but not too difficult and while I'm not personally a huge fan of action combat the lower difficulty levels were actually almost too easy for my habitually playing on casual ass.
As someone with repetitive hand injuries and early onset arthritis the custom difficulty mode is great bc I can make all the shit I just can't do because of my shitty old grandma hands more forgiving while giving the enemies more aggression and longevity than they would otherwise have on lower difficulty modes. I actually have a chance to learn and execute the mechanics of the combat. It's probably one of the only action RPGs I can say I really, genuinely enjoy right now AND I can play for several hours without my hands locking up or needing to take a break. That alone is a really exciting feature.
It would have been hella if I could just turn off death and run everything on the most nightmarish difficulty possible but we as a society aren't ready for that yet.
It's amazing because the "game" aspects of the DA games have honestly always been kind of shit. DA games almost always come out with technology that's janky or actual decades behind their contemporaries. Narratives and characters have carried every Dragon Age game because it certainly hasn't been the combat mechanics or the visual direction. We went from that stupid fucking high ponytail with the curly cue at the end that was in every previous Dragon Age game to the beautiful one with HAIR PHYSICS that we have in Veilguard. Which brings me to the next point.
This game is beautiful. One of the early complaints I saw tossed around a lot is that Veilguard reused assets and they didn't put work into the environments and that's such bullshit. We have six visually distinct environments to travel through which is more than can be said for Inquisition where most of the maps in the same "biome" area looked so visually similar that sometimes I wondered why they even bothered to have different maps for them at all.
Dragon Age has always had such beautiful and visually distinct concept art that just never made it into the game for reasons I will never understand given how visual a medium videogames are. Veilguard is even devoid of the awkward janky bioware animations which is something not even Andromeda could claim.
The Veilguard concept art is, amazingly, what the game actually looks like! And because it's been Matt Rhodes pretty much the whole time there are indeed reused assets that make the environment actually LOOK like a piece of Thedas.
It is mechanically in every way superior to the previous games by a landslide in ways that go way beyond just the capabilities of the technology. The way upgrading works is better than every previous iteration's crafting mechanics. The levels are clearly built with an obvious progression in mind. The way exploration is rewarded encourages me to do it without feeling like a waste of time keeping me from another plotpoint. There's only a handful of encounters I went through that felt artificially harder than the obstacles around it for no real reason. One of them was really that there were so many cracks in the floor I couldn't dodge effectively and that was the only real frustrating part about the fight that couldn't be blamed on bringing the wrong elemental rock paper scissors into the ring.
The game has a clear ethos that it sticks to and expands with every new thing added. Every companion's story is relevant to that thesis statement the story is making and expands on relevant pieces of the game's plot. For the most part the faction storylines seem relevant and deliberate. You're never just running errands to gain faction points. The things they're asking you to do for them are also relevant to your interests. The Grey Wardens plotline is an especially strong one for not just this installment's ethos but as a call back to the way the story started. For the open threads of the series that did get conclusions in the game they felt satisfying.
It is an objectively good game.
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Been playing ffxiv, paid to skip HW but really enjoyed stormblood, saw emet-selch for the first time.
I'm very impressed that his first introduction to the player was to be shot and rag dolled down the stairs, it immediately differentiates him from the other ascians who just say ominous and vague nonsense that never amounts to anything. It was almost more sinister, because it really illustrates the point that the ascians are noncorporeal horrors piloting a meat puppet.
Also very minor detail but I noticed even back in stormblood, instead of writing a boring talk quest as "go talk to so-and-so", instead they say "go meet SOMEONE at such-and-such place". Like it's so very minor, but instead of straight up telling me who you're going to meet they just sorta hint and say how excited that person is to see you again.
Mechanically it's the exact same boring quest format, and maybe I don't otherwise even care about that character, but even that tiny bit of speculating who it is and the implication that they have any kind of emotional response AT ALL is already elevating the writing.
I get the majority of quest text boils down to telling the player to go to X or talk to Y or collect Z and there's only so many ways to do that, and clarity of communication is always top priority, but in something long format like an mmo where the player has likely plugged in a hundred hours already you can kinda assume they've been trained to expect a certain order of events and can play with the format a bit.
Also the last duty of sb was one of those "everyone shows up at the big battle as npcs and cheers at you to go on to the big boss while they hold back reinforcements" fights and it's very anime but honestly it always works on me.
Been leveling up dark knight, but I bought the level 80 warrior boost because I hate playing with other people and I wanted to solo a bunch of the main scenario raids instead of queueing. Also I'm playing dark knight because aesthetics, and tanking for a group is too much responsibility for me.
Honestly dk kinda sucks compared to paladin and warrior, way less mitigation and self healing, and though it feels like I'm doing more damage it's still not as much as a pure dps.
Also bought a bunch of clothes on the shop in a moment of weakness, but now my outfit is so cool I don't want to change into anything else! And I kinda miss wearing vanilla gear and seeing your outfit change as you pick up upgrades. Oh well atleast I'm cute and it avoids those awkward moments when a piece from a new set doesn't fit with your current fit.
Ffxiv clothing designs are so gorgeous, even the shitty low-level vanilla garbage is kinda cute. Ppl who buy store stuff obviously look good but I have way more respect for the glamours I see where people just got really creative with in-game items. The graphics are like 10 years out of date but the hair and clothes and faces are still miles better than some of biowares stuff (guys I love you I'm on your side let's figure this out you can't just make everyone bald)
Also I've noticed the cuts scene cameras do a trick anime does a lot to cut down animation costs, the framing and panning and angles do a LOT of the work when they otherwise can't get these limited models to emote that much. Or else they just fully cut away and let a sound effect imply an action took place and your brain just fills in the difference.
Anyway I'm addicted and am probably wasting a lot of time on things I should be doing instead but it's nice to have something to hyper fixate on for a while, and I haven't even started SB or EW and I've heard they're both life changing so maybe I'll just glut myself until I've wrung all the dopamine I can out of it.
Also I've realized there is such a jump in writing quality in SB that I'm only really emotionally attached to lyse and hien and the general, the rest of the scions are all kind of... idk unlikable?? They're all the same kind of snarky but not really funny, and speak intelligently but not really with any character or having much to say. Allisae being maybe the exception but I feel like she doesn't get much screen time compared to her brother.
It was very touching that she's the tough prickly one, but very honestly tells you she feels alone and sadly asks you not to leave her in a moment of vulnerability before the fight where she reaches for your hand desperately before her soul is teleported away. Like damn yeah this is manipulative but you got me! I'm invested now!
Also that little crystal cat boy was in arr and I never finished/paid attention to his quest line so idk how he ended up i SB, guess I'll find out.
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Do you hope the next mass effect will have the original Normandy crew or do you want a new protag and new companions?
(Also wanted to let u know, there's a game in the works by old bioware veterans called exodus: become the Traveler. Appreantly its gonna be a lot like mass effect with a big focus on companions and choices, and the original writer Drew who wrotr mass effect is also involved I think and many other bioware veterans from the golden days of bioware. I realy hope exodus and mass effect 4 wont dissapoint.)
I'm hoping for a new crew. I love the OG gang but ME3 showed me that almost all of them are used to this by now, they've become jaded and they each have their own spot in the galaxy to fullfill that we're stealing them from.
I'd love for them to do their own thing as we get occasional updates, and maybe they join as an extra companion in a mission or two, like how Wrex was in the citadel dlc.
I'd love to see Liara command a group of assassins as the shadowbroker that come to our aid. Garrus with his own special unit and ship that has a special room just for calibrations. Ashley and Kaidan preforming their individual spectre duties and having this friendly competition with Shepard.
All except Joker. Because Joker and Shepard feel like a package deal. There is no Shepard without Joker and no Joker without Shepard. Would love for EDI to be there but again, she deserves to actually go out and explore the universe and what it means to have a soul, not just stay glued under Joker's wings all her life.
Because there is so much potential for new companions! Maybe we get a reaper one? Maybe an asari matriarch? A female krogan? Humans who are the best of the best with their own individual quirks and personalities that were given to join the crew of the commander Shepard.
Hell, even a hanar! Maybe a volus, too. I still can't forget Thane's description of how deadly hanar are in water. Maybe a new species joins, and humanity isn't the new kid anymore. Maybe we even get to show off as this new species looks up to us for guidance bc we speedran getting a seat at the council. I'd love a batarian crew memeber.
I'd love to see more conflict. An asari civil war. A turian and salarian disagreement about who should be held accountable for the genophage that turns deadly quickly. For once I want it not to be the humans who are fucking shit up and have to call others for help.
Maybe even dealing with a blackhole problem. Like how that one sun Tali was investigating began aging quickly. A disease or something spreads that makes stars every wear age at an alarmingly rate and the whole of the milky way is threaten to be swallowed by blackholes from these sun and we have to defy physics and stop it somehow.
Or just a normal adventure without a galaxy wide threat yk? Something lowkey where you can take it easy at times and indulge in luxury or comfort rather than tighten your belt for the upcoming war in ME3. Discovering new planets, saving people and doing side fun side quests. Let us explore the world we saved goddammit! I want to see more of Thessia and we didn't even get to land on palavan!
Beach party at hanar homeworld let's go!! Using water guns against your crew and having a friendly match.
Also Shepard shines more when surrounded by new people who are impressed by you. Think of Brooks before the reveal, wasn't she endearing and made you feel special? Wasn't that how meeting Cornard in ME1 made you feel? Same with the interviewer?
Like imagine a bunch of side quests where you have to deal with your fame and the problems it causes. Because especially after the Citidal dlc, Shepard became a famous gamer with a record only you held. Now you're not just popular with military people but most of the common people.
Having to disguise yourself while shopping for groceries. Being asked for autographs at very inappropriate times. The hanar harassing you about Javik. It should be lighthearted and only happen during these side quests so it doesn't become annoying.
I want to see Shepard relax and be appreciated dammit! I'm tired of war. If one happens, it shouldn't be human related so that we don't feel necessary to go intervene.
Tho I think they should let you keep your romance around. Would love to get to import ME3 save. And ME4 starts with you recovering in a hospital. They did say that Shepard was already part synthetic right? So it makes sense to be able to repair them no matter how bad the damage even without Cerberus.
And it was Miranda who led the project last time, so maybe she could do it again since she got on good terms with the alliance or she gave her information to Liara in case she died.
What I would absolutely hate is a drastic time skip where Liara wakes you up and is like "Shepard, it's been 100 years" or some bullshit like NO. FUCK YOU.
Another fucking time skip? Where everyone thinks I'm dead again??? And all my loved ones died?? NO. BAD LIARA BAD.
If you want some feature timeskip nonsense then let the WHOLE crew join me. Maybe Joker accidentally steers the ship into a wormhole and we end up in the future. As long as everyone Is inside the Normandy when it happens then I'm fine with it. At least this time around we would get some catharsis while proving we're not dead again in front of the same companions who were mad at us for being dead.
Also I'd like more character creation options that influences lore and isn't just cosmetic? Like the background one or the psychology one.
It'd be cool if we got to pick one during each game to determine what Shepard has been up to while we weren't here. In ME4 maybe we get to decide if we setteled down and tried to have a family or if we kept exploring and fighting during the character creation before the game begins.
I don't want it to effect much besides stray dialogue and callbacks, maybe a special quest or two.
The biggest problem tho is the ending. I don't know how they're going to make ME4 without establishing one canon ending for ME3. In which case it sucks and makes the whole endgame choice feel pointless if it was predetermined from the beginning.
And if it wasn't predetermined but imported, then I don't see how it won't drastically change the game. They'd have to make 3 seperate whole games. One where we're hugging and kissing reapers, another where they don't exist.
But like ME2 having an ending where Shepard dies. Probably the only way to import your ME3 save is if you picked the red ending where it's the only one where Shepard lives.
That'd be disappointing but I get it. From a dev perspective I see why it would save them so many headaches.
There is also the possibility to play as another companion or a whole different person? Maybe we try to resurrect our space jesus Shepard? Maybe we're Liara as a Matriarch? Who knows.
Gonna keep it real. I don't wanna play as an asari. Literally okay with any other race. Because I saw how disgusting and weird other npcs get around asari and I don't want to be subjected to that sexual harassment again. The constant flirting gets very old quickly.
Otherwise asari seem really cool and it's a shame they aren't explored much besides "hot alien race"
I talked a lot man, I have to go to my doctor's appointment. Ah I hate doctors.
Anyway I did check the game you mentioned!
WE ARE AN ENGINEERED CHILD? FUCK YEAH!!! WE ARE SPECIAL WOO.
so much trauma potential! Just like Miranda.
It also follows a similar plot to Andromeda from what I've seen? We were in cryosleep for so long while travelling to another place and exploring?
There is also the rot thing, and apparently, we are the only cure. Makes me think if we're gonna play more of a healer saviour role rather than a war hero.
The mech suits look so fucking good, I hope we get the option to pilot one constantly like that one revealed companion.
I do like that we have established parents, please do not kill off my dad this time around :( please. But it leaves less room for customization and background ah. I'd hate it if we couldn't even design our own character and had to use premade ones.
It seems cool so far! Imma keep tracking its progress. The last update was 7 days ago and the devs are open about answering questions. It's a new title so they'll have to make new aliens and such, I hope they end up good.
I mean in a space game, it is the aliens that make or break the game. You either end up with high on life aliens or mass effect aliens.
I don't like the idea of having to re-explore parts about earth history because the player already knows all of that. I don't want to spend an entire quest just to dig up a gameboy or something and have these characters gawk and make bad guesses at what it is. It feels cheap to piggyback off of nostalgia and misunderstanding humour. Every character turning into Ariel and brushing their hair with a fork.
Or are we talking ice age, pyramids and such? It'd be more tolerable then but...also the players are familiar with these things in other games who milked the concepts.
I don't want humans reacting to past human inventions, I want aliens doing it at at least or just give me a whole new world to explore. Why are we so stuck in the past?
But maybe this is special to this one recently revealed character, in which case that's fair. It's a character and their quest is probably optional, plus that will definitely appeal to some people.
My hope is that they realise no one wants to do these massive collection quests in these planets with a massive map and please skip the fluff and stuffing. I'd rather the effort goes into handmade quests like in BG3 rather than "scan 50 plants because fuck you"
Yes I am irritated with Andromeda, am I a pathfinder or a fetch dog? I also hate the resources and crafting our own equipment system.
Like this is clearly somone else's job! what are you people even doing if I'm the one collecting material for my stuff and crafting them? Shouldn't this be your job while I just gave you the credits? Why would I even care about the arks and nexus if I'm fully self sufficient! At least in mass effect you were forced to go there to shop and get your stuff. It made the world feel not so useless.
Like I get it. You want us to feel like we're explorers who make the best of the world around us. We're tight for materials so we have to scavenge and survive! That would've worked if we were stranded in space and not doing fetch quests for the said scientists who can't even give me some uranium to craft my fucking grear and no one is selling it to me either! I hate it here.
I hope Exudes goes away from that direction. And the hacking games one too. I'm tired of soduko, it haunts me in my dreams. Mass effect had this problem too.
Games can be very fun without the fluff and stuffing in between actually interesting quests.
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Do you have any stories that you thought of a “better” plot point/twist/direction after the fact? Please tell me all about it/them.
Oh yeah, totally. I can't think of all of them atm but I definitely have one that I thought of for DAI years after Tearing Down the Heavens was finished.
Basically, canon gives us the Hawke vs (maybe) Alistair vs (maybe) Stroud choice, depending on your worldstate. I definitely didn't want to leave Hawke in the fade at the time because I just took at face value that canon says they're dead. So, Stroud plays his Captain Sacrificial Mustache role in that part in my fic, Hawke bounced off to Weisshaupt, and that's that.
I wish I'd done two different things to this . I've kind of come around to enjoying the inherent drama of leaving Hawke in the fade, and I think it would have been hilariously chaotic to have Lilly tumble back out at an insane moment sometime later in canon. I'm especially sad I didn't think of this now that I know that BW plans to do fuckall with such a fun source of drama, despite them expressing a rather amateur desire to do something "dramatic" with any returning character like a middle schooler whose concept of such things includes "death" and little else. (Can you tell I'm pissed off about things? I digress.)
Whether I would ultimately go back and change who I left in the fade or not, though, I do wish I'd chucked Stroud in the bin. He meant nothing to me, he barely ties into the lore overall, and so there's almost no impact to his sacrifice. But if I'd just swapped him out for Oghren? Oh man, it would have been so good. Oghren has connections to the warden, he'd have gotten along swimingly with Hawke (especially Lilly), HE KNOWS ANDERS DIRECTLY and I'd already put Anders back in the story. Plus, him putting himself on the chopping block *as* a sacrifice expresses a lot of growth in his character arc that I think would have really packed a punch. He'd also make a GREAT comedic/dramatic entrance later if I decided to have him tumble back out in the same way I would have done so for Hawke.
I wish that it had been Oghren that I'd brought into my fics and left in the fade because he matters more to me and to the story as a whole, and I think it would have taken that moment in canon from a cheap "gotcha" edgelord decision designed to make you sad without any real purpose, and upgraded it to something of merit and worth.
I also wish I'd done more with the "oh no someone has to stay behind" part of that scenario, because I didn't change much, and really "we can escape the skyscraper spider if this One Small Guy yells loudly enough in the opposite direction" is extremely stupid. I can understand that it was video game logic, but I'm sad I didn't think to finesse it a little more in fic, since I do that for so many other parts in canon. Especially bioware canons, full of holes and flat bits as they are.
Alas, my Inquisition fic was one of my earlier pieces of writing, and I am older and wiser now, so hindsight reveals such things to me too late to benefit from them.
#zombolouge writes#dragon age#ask games#thank you for letting use your ask to ramble about this jelly lol
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Omg, thank you for replying to my ask. (*/ω\*) Yay so excited to hear about your Lokane fic! Such a Heraklean effort! I have a similar problem with a novel-length WIP, actually near the same emotional peak and I really think it must be that last final push that's almost harder than anything else - in a way I don't want to finish mine! I had a similar rule about not starting other WIP's so I have a document where I've amassed everything I'm not writing, and that's helped me a little because it feels like I've 'done' something so I can do other stuff haha.
Regarding Solas/Lavellan: don't worry about a disappointing response, to be totally honest I was a bit worried you already didn't like it (though wanted to know what emotional chord didn't work for you), but the fact you're not familiar with it is almost kind of better!! It's one of those pairings for me that manages to hit the epic romance notes and actually consummate the romance and then affirm the narrative importance, which is already pretty hard to do with a video game (and often times I'm left disappointed by pairings grounded primarily in potential). I can't really reveal too much about Solas because learning about him is the journey but if you like your trickster god/vulnerability/concealed pain/the dinan'shiral (the Journey of Death) that love endures against etc. it's all there. A non-spoilery detail I like about him is that sometimes when he talks he speaks in iambic pentametre or the musical notes of Hallelujah, so there's a poeticism to him and subtlety to his character execution that I just love.
I think the only drawback to Solas/Lavellan is that because it's a game it's more of a time investment and you also need the Trespasser DLC for full effect, but honestly you can watch it on YouTube lol. There's a lot of lore that enhances the pairing as well. I don't think you need to really play the first two games to 'get it', but I generally enjoy Bioware games and I think they're both fun experiences. The Solas/Lavellan romance also doesn't have an awkwardly animated sex scene, if that puts you off like it does me, though it's not entirely lacking eroticism.
wank magnet tragic murder boy
I love this thank you hahahaha.
If you ever get around to playing Dragon Age or watching the romance on YouTube, I look forward to hearing your thoughts on it, though my curiosity is now successfully sated! Thank you! (Hopefully my ask doesn't come off as pressuring you to get into it... mostly I'm just surprised/happy you didn't know much about it hahah!)
Also, as one final departing remark, yes, I'm actually the same regarding genuinely Nice Guy/Ingenue/Bad Boy, but I don't really gravitate towards that dynamic because it can come off as a bit superficial to me and I cannot STANDDDD love triangles unless it was only ever a matter of who she 'should' be with versus whom she really wants, it has to be true love soulmatism or I cry!!!
Hope you have a lovely day and good luck with fic writing!
Yeah, I pretty much know some memes about Solas and that he apparently betrays the PC somehow. And people debate his motives and level of sincerity a lot. But I know so little about the plot that I've forgotten most of the details I ever came across. Poetry is a selling point! but I really can't say whether I will vibe with the ship or not based on what I know. The sad murder boy really has to hit a specific way for me.
Yes, exactly! I feel exactly the same way about love triangles. I talked about this before, but I hate them unless they're the forgone conclusion kind where it's not about who she actually loves (because this is never in doubt), it's about whether she's going to choose love over pragmatism or whether true love will conquer outside circumstances, etc. I think it was in my first ramble about Fated to Love You, which is a great example. All three characters know Mi Young is in love with Gun, the tension is always about whether they will overcome both the internal and external obstacles separating them and take the risk for true love or if she'll settle for playing it safe in a platonic pseudo-relationship with Daniel where her heart can't be broken.
If there's genuinely romantic feelings for more than one person and the middle point is not just in denial about where their heart lies, I'm out lol.
Ditto! ;)
#I see a lot of people complain they don't like love triangles bc both branches are clearly not equally valid options#but yeah that's the only way I tolerate them#when the dichotomy is idealism/pragmatism or true love/duty or scary true love/safe complacency then it's a great device#because those are great character struggles and set us up nicely for True Love Conquers All#but 'I don't know which boy I like better' is the worst fucking plot of all time#if that's really what's in question then I don't care you are boring#the triangle has to be actually about something else or it can fuck off#the conflict for me needs to be about whether the soulmates will get to be together and fully realised as people#not 'will this mundane relationship (other options are available) work out okayish?'#go big or go home#'we're compatible but I could take it or leave it' is the death knell for my interest in a ship#when people write fic like that about my OTPs it's the most weirdly demoralising experience#bring me the massive emotions and spicy melodramatic devotion or bring me death#there's nothing worse than beige unromantic romance#it's better to go way over the top than to be '''realistic''' like that
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I Finished Veilguard (Spoilers Version)
This is my spoilery Veilguard post! And also my screenshot dumping post, because I didn't want to have to worry about spoilers when I have an entire game worth of screenshots to share (I meant to make more posts while I was playing, but I wanted to finish before I had to go back to work, so I was on a time limit... and Firefox has been crashing my PC lately, so I had to keep it closed while I was playing u_u).
SPOILERS UNDER THE CUT
I have no idea where to even start.
Like I said in the other post, I really enjoyed the game. I've been waiting almost a decade for some of these plot threads to get resolved, or have literally anything done with them, and now it's over.
I played as a Mourn Watch elf, romancing Lucanis, with an Inquisitor that romanced Solas and vowed to save him.
And it was a great first playthrough! I loved my faction, I loved that I got to react to all of the elf stuff as an elf without any "What's Mythal?" moments*, and I absolutely loved what ended up happening with Solas and the Inquisitor in my playthrough. I expected nothing, maybe a throwaway line at most, but there was so much more than that.
(* speaking of this, it was funny to me how much elven Lavellan used while speaking to Solas. Making up for the past, I see. :P (Though she uses a fair amount in Trespasser as well, I suppose.))
The game was gorgeous, IMO, especially when it came to textures and lighting. I'm so glad a BioWare game finally has good hair, it's like a miracle.
I can't think of much I didn't enjoy, in the end, especially when thinking about the game as a whole. I do think it's too bad there's a forced sacrifice, I guess, but IMO that's necessary sometimes, unfortunately. I'm not sure how poorly everything could go because I got the "best" ending; I might experiment with it eventually, especially if it's needed for achievements.
I think the companion quests were pretty good, and I enjoyed the ones where you're just hanging out with a companion somewhere. Sometimes they got a little overwhelming? But that's probably because I was pushing myself to finish the game before I had to go back to work, at least partially.
Rook is a fun protagonist, IMO; a good balance between Hawke and the Inquisitor. I'm not sure how "same-y" Rooks will feel between playthroughs, but hopefully there's enough of a difference with tonal options that it doesn't feel like I'm playing the same character over and over again...?
My biggest criticism about Rook (and kind of the start of the game) is that I really wish they would have allowed players to play through The Incident that got them sent away from their factions for a while. It would've been a good intro to the factions and game mechanics, a good intro to Rook meeting Varric, and then you could've had a time skip to where the game starts now. It also would've provided the space for some of the roleplaying decisions you make in the meditation room in the Lighthouse, if they wanted.
That said! Rook grew on me very quickly, and I'm genuinely sad to leave them behind now. I would love at least one DLC or something, but I know that BioWare has said they've got everyone working on the next Mass Effect now... :( And I love Mass Effect, don't get me wrong! But I really love Dragon Age.
Like I said above, I don't know how poorly things can go in the ending, so maybe that complicates things too. The more variables you add, the more you have to account for when it comes to DLC, which means more time and money spent. The game coming out at all is a miracle, so hoping for more might just be greedy at this point. (Still going to hope, though...)
I read the comics and read through Tevinter Nights/the site's short stories, so I picked up on all of the cameo appearances. I think my favourites were Antoine and Evka (they made Antoine so cute), Teia, and Myrna, appearance-wise! I was happy to see Viago as well, but for some reason I imagined him being a little heavier?? So seeing him skinny was a bit of a shock to me haha.
I thought it was a bit weird sometimes to be making life decisions for the companions, but overall I was happy with my decisions. I was torn about the one for Emmrich, because my Rook could've gone either way... but eventually I went with the more emotional option rather than the straightforwardly intellectual one (my Rook is a compassionate, peppy, goth nerd (without the goth clothing options sob)).
I only felt bad about one decision I made... but I would have felt bad either way for that one, so... RIP me I guess. Well, actually, I felt bad about two decisions and both of them were ones I would've felt bad about either way haha (but one would've also locked me out of my Lucanis romance, which is obviously unacceptable).
The Lucanis romance was something that I loved, but definitely wished there was a little more to. Not enough to be upset about it, but... I feel like I'll definitely be glad it was my first romance once I do another playthrough, judging by comments I've heard. Even just one more scene between acknowledging that Rook was interested and them being together would've been fine, IMO! Or after them getting together but before the other stuff, I don't know.
In the end they're super cute together so I don't really care too much, it's just something that I noticed while playing. I'm definitely hoping there'll be fanfic to fill in some blanks... or I might have to actually write something myself (unlikely, but not impossible).
To be honest, there were some moments during Crow quests too where I thought Lucanis would speak up for sure and he just... didn't, so I'm not sure what's up with that, either. Bugged companion responses? Nothing written for some reason? Maybe he was half-asleep and Spite was bored. Who knows, I guess. (Again, though, overall I really enjoyed Lucanis and his romance.)
I loved the wing thing in his romance scene. Very cute.
Look at the cute smile on his face as he looks at Rook 😭Augh they're adorable, I just wish there was more... maybe I'll have to commission something. Probably them cuddling and drinking coffee or Lucanis napping on Rook's lap or something, idk. Something cute, more than likely. (If you know of any artists that might be interested and has comms open, let me know. >_>)
Getting sidetracked, oops...
I enjoyed all of the companions; if I had to pick a least favourite, it would probably be either Davrin or Taash. I enjoyed them both still! But the former has the problem of griffons being nearly his entire identity, and the latter has the problem of their... well, identity being nearly their entire identity. There's enough other stuff there that I don't dislike them, but in comparison to the others I just felt they weren't as interesting, personally.
I'm hoping that maybe their romances will add more to them...? But we'll see.
I swear I had more specific things to say, but I can't remember them at all, so I guess I'll end things here! I'm happy to answer any questions anyone might have, with spoilers or as spoiler-free as I can make it, and I guess now I've got to decide what to do next.
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SWTOR: Every Day I'm Smugglin
| Repost: Originally posted by Steve "Slurms" Lichtsinn on December 29, 2011
The title is half true. I was a day one purchaser of SWTOR, so while it wasn’t expected by yours truly that I’d get in on the first day of early access, it didn’t surprise me when I did. Every day since, I’ve logged some amount of time on my Smuggler, even on the two days last week when I was under the weather. I love him, but I'm not sure he lives up to the namesake.
My lack of posts on the blog have been largely due to the amount of time I’ve spent playing, which explains why this is the first post-launch write-up I’ve done regarding the game and I’m already level 26. I started writing numerous times over the past couple weeks, but either I didn’t feel like I was saying anything worth reading or I just couldn’t peel myself away from TOR long enough to post them. But today I’m making the time to share some spoiler free thoughts on the Smuggler and the game as a whole. Then I’ll work on getting back to more regular writing for your amusement.
Overall the game is blowing me away. Historically I feed off of the developer and player made hype a bit too much, so I kept myself from learning any of SWTOR’s inner workings during the development stage. Well, as much as possible. I hoped to go into the game on day 1 with as much of an open mind and low expectations as possible. This method has worked out well for me, or the game is just good enough that it didn’t matter. Either way, wow.
While I can’t put all of my thoughts on the game into a single post, I want to highlight some of my favorite and least favorite attributes thus far.
SPACE COMBAT
Like others, I hoped and dreamed of twitch space combat the likes of X-Wing vs Tie Fighter or X-Wing: Alliance, but it was not to be. Really, how could we expect BioWare to inject such a touchy system of online play into a much more massive game? I learned early on that what was going to be included was an on-rails-esque shooter, so I simply waited to see what they did with it. As someone who had great gobs of fun playing Rebel Assault and Rogue Squadron, the space combat in TOR clicked with me. It’s simple, yes, but it’s arcade-y fun that I can’t help but go back nearly every night. It doesn’t take much time and it gives me that taste of the off-planet Star Wars universe I desire.
PVP WARZONES
I’ve not done enough PvP to speak on the subject in detail. That will come later in my memoirs. But from the handful of Warzones I have participated in, I’m sold on the idea. Well… mostly. Having not played any of them with a full compliment of friends (though our guild hosted PvP nights will remedy that) I don’t think I’ve had the fullest extent of fun possible. Yet, I’ve been pleasantly surprised by the amount of teamwork present…
…except in Huttball.
MISSIONS
Welcome to the broken record part of the blog post. This is where you’ll find that, just like almost everyone who’s been enjoying the game, I find missions to be fun, but mostly the same. Yes, you’re still doing the same old kinds of quests… but…. DIALOGUE! It changes my attitude from, “I may fall asleep at this keyboard,” to “I’m doing something important!” Truth be told; even missions will one day get old, but the nice thing is that between space combat and PvP I may not have to rely on them to level.
CRAFTING
Not too complex, not too simple. While I wondered how the system would be seeing as my character wasn’t going to be performing the tasks himself, I love that it’s really no different. I’m still clicking on nodes to loot stuff, I’m still clicking icons to craft items from materials I got from the nodes (or from missions), but I can now run missions or whatever while stuff is being done. I think BioWare nailed the crafting system in SWTOR, but I wonder how the economy will end up being. With the ability to mod some items all the way until end game, I wonder if there will be any benefit to crafted gear in the end, or if the mods will be the only worthwhile commodity. Time will tell, but I’m really enjoying it at the current moment.
STORY AND MY SMUGGLER
This might sound strange: I love my Smuggler… I like the Smuggler’s story, but I don’t feel like a Smuggler. Let me try to explain:
First and foremost; I’ve never played a class in any other MMO that I’ve felt fits me better than the Smuggler. The mechanics of playing a Scoundrel, mixing stealthy DPS with healing sounds nuts, but I’m having a blast with it. Being able to sneak my way into a fight, shoot someone in the back with a shotgun, then kick them in the groin, and then hit them with the butt of my blaster all while my Wookie companion tears into them with his Vibroblade (hot)… I have to admit it feels good. All this and healing! So fun!
I’m not sure I’m totally on board with my class’ missions though. I think they start off strong by telling a story of a guy who got screwed and then spends a lot of time trying to get what’s his with a side order of payback. I’m not to the point where payback has been resolved yet, but I will say I don’t feel like a “smuggler.” What I was hoping for was someone with a more compelling story along the lines of a Zeerid Korr from the Deceived novel. THAT was a guy who had some rough stuff going on in his life and had to do some nasty work in order to climb his way out of a bad situation. Something I felt that was underlying with Han Solo’s story, but is missing from my character in SWTOR.
I think it can be broken down in two parts (remember, these are what I find to be shortcomings with the class on a personal level, I’m sure others see no issues even though those people are probably assholes):
1 – The rate at which you do class missions is too slow to communicate who you are in the world. When I do my class missions, I can almost see what BioWare intended me to be, but when I’ve got hours of gameplay in-between, which has nothing to do with my core story, the impact of it feels lost. Perhaps the bigger issue is that I was really hoping to play the Smuggler as someone who does some “not so on the level” shit, but when it came down to it, fought for the good of the republic. It feels more like I’m picking up someone else’s dirty work that really wasn’t all that dirty while trying to get back at him for inconveniencing me.
2 – My dialogue choices are far too binary. I’ve held issue with BioWare games in the past for feeling as though there is no gray area. I had hoped this would feel different, especially since by nature the Smuggler (this also applies to Bounty Hunters) is a mercenary style of character in spirit. They are out to do work that will get them fortune, with maybe a side of fame, independent from the warring factions of the Republic or Empire. Given this, I hoped to have more dialogue options that felt more “reluctant to do the task, but hey, money!” Instead I have 1: “I’ll do it for the Republic!” 2: “You’re about to see a real live hero in action” (a.k.a. many repeated lines that have no impact) or 3: “I’M A TOTAL DICK”
The worst offender is the third option. While with dialogue choices 1 and 2, you pretty much get the general idea that you’re being a nice guy, the text for option 3 will many times read like you’re going to be a smartass but then the voice track plays and often makes my jaw drop from just how much of an asshole I sound like. This works for people who are going in with the mentality that they’ll just pound on “3” to make a dark side character, but as someone who wants to mold a character based on the text presented; it’s shit.
What I really would have loved to see is option 2 be more of an “I’m a wise-ass neutral, but if you’re paying, I’ll take care of it with gusto.” Option 1 will sometimes yield me this result, but it’s too infrequent for my tastes.
I know it probably sounds like I’m shitting on the character. The funny part is that even though I don’t feel like the dialogue options presented are what would be best or most fun for the character I still adore my Smuggler and SWTOR as a whole. I love a lot of the stuff that happens in the class story, but not necessarily what my character is doing (except the [flirt] option. Those responses are almost always dynamite). It just seems I love him more for the class than for his place in the story side of the universe.
I’m only level 26 though…maybe my tune will change.
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