#but as it is it's a layer to the lore and that's it lol
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emblemxeno · 9 months ago
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Chapter 13 of Fates Revelation is a writing highlight for me.
Corrin: What's going on? They're both blaming each other for this carnage.
Azura: Of course. Kingdoms at war will always twist things to benefit themselves.
Ryoma and Xander-representative of Hoshido and Nohr as a whole-uphold the conflict and status quo of the world they live in. Even if it makes no sense, they accept that they're enemies and an enemy must have done something awful to harm the peace.
Even parts of their battle quotes and end of chapter dialogue emphasize this.
Ryoma: It doesn't matter, Kagero. Anyone who doesn't side with Hoshido is the enemy. What will you be?
Xander: Trust her? Don't be a fool. I won't listen to any more of your lies. You've chosen your side—opposite me. Prepare yourself, Camilla.
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Xander: This isn't over! We'll fight to the very last man!
Ryoma: You won't see Hoshido waver! We'll fight until there's no one left!
Xander: Whoever retreats now admits defeat! Nohr will never lose to Hoshido.
Ryoma: This war will continue until we take our last breath!
They are unable to see any part of a conflict as something with them or against them. Nuance and rationality don't sit well in minds stubbornly steeped in years of animosity. War, hatred, and reinforcing the way things are is something both of them are willing to do, because they see no other path or choice for themselves.
Corrin and Azura meanwhile, actively disrupt their world views.
Corrin: ...You may be my brothers, but I won't go easy on you if you try to stop me! Come, everyone! ... Ryoma! Xander! Please, you both have to listen to me! We've defeated the real enemy—you don't need to fight each other now!
Azura: Ryoma, Xander... It wasn't Nohr or Hoshido who destroyed this town. It was done by the invisible forces that we just defeated. Now that they are gone, I will not allow any more senseless violence. I will sing my song as many times as necessary to restore peace. Do you still insist on fighting?
And it's not empty words or cries that fall on deaf ears. Corrin is strong. Her will is iron-clad, and she will ensure her vision of peace is made a reality, no matter who she makes an enemy of. Azura is strong as well. What she lacks in directing a path on her own, she makes up for with raw resilience and no qualms about using her song-something that risks her life-to end things on her terms.
They force their stubborn older brothers to look at things in a different perspective; to stop trying to hack and slash their lives away and consider a bigger threat to what and who they care about.
While they aren't swayed immediately, they're undoubtedly shaken. After that, it takes personal introspection and uncomfortable truths for each of them to swallow their pride and admit their ways are wrong, and to follow Corrin to end a senseless war.
And I love this exchange at the end as well:
Scarlet: Ryoma's talked my ears off about what happened to you as a kid. You sound like an idealistic brat to me. You want to bring peace to the world? Ha!
Corrin: There's nothing idealistic about ending this horrible war.
REJECT 👏🏽THE 👏🏽 STATUS 👏🏽 QUO 👏🏽!
Accusing others of being naive or idealistic for things like this, in my opinion, shows cowardice, or even ignorance; a life that's been beaten down by other upholders of a terrible state of the world until they agree.
Why is it naive to trust people? Why is it idealistic to want something like endless warring to stop?
We're fed a lie as children: "Life's unfair, you can't do anything about it." Says who!? Why accept that life is cruel and unyielding, when there's so much capacity for good in the world? Is life actually unchangeably unfair in its nature, or is it simply malefactors taking advantage of innocent people in order to rise up to slake their own greed?
Once terrible people get in power, they beat down any forms of resistance and feed this very same lie to them. Worse still, they can even convince the masses to discriminate, fight, and kill each other all so they can swoop in during the aftermath and reap the benefits. And people, at their lowest point, take solace in any explanation-no matter how untrue and no matter who it's coming from-in order to have some semblance of control or direction. That forms their new view of the world.
It takes people who haven't been exposed or raised to believe such nonsense (Corrin) and people who are wise enough to recognize the true problems of the world (Azura), to push against this normalized destruction between two innocent groups of people and direct their ire towards the actual oppressor (Anankos).
It's succint, but scathing. The word choice-in both JP and localization-is too deliberate to consider it a coincidence, I genuinely think it's a good criticism of how our modern world works as well. From a philisophical standpoint it is basic, but Fates as a whole also tackles issues of ignorance/discrimination, xenophobia, the boundaries and meanings of family, who defines justice, the belief of many versus the will of the few, embracing consequences instead of running away, and exploring the concept of leadership in general.
For a game this big, IMO, it meets the mark more often than not when considering the points it wants its audience to hear.
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dragonpropaganda · 11 months ago
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The Architecture of Rain World: Layers of History
A major theme in Rain World's world design that often goes overlooked is the theme of, as James Primate, the level designer, composer and writer calls it, "Layers of History." This is about how the places in the game feel lived-in, and as though they have been built over each other. Here's what he said on the matter as far back as 2014!
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The best example of this is Subterranean, the final area of the base game and a climax of the theme. Subterranean is pretty cleanly slpit vertically, there's the modern subway built over the ancient ruins, which are themselves built over the primordial ruins of the depths. Piercing through these layers is Filtration System, a high tech intrusion that cuts through the ground and visibly drills through the ceiling of the depths.
Two Sprouts, Twelve Brackets, the friendly local ghost, tells the player of the "bones of forgotten civilisations, heaped like so many sticks," highlighting this theme of layering as one of the first impressions the player gets of Subterranean. Barely minutes later, the player enters the room SB_H02, where the modern train lines crumble away into a cavern filled with older ruins, which themselves are invaded by the head machines seen prior in outskirts and farm arrays, some of which appear to have been installed destructively into the ruins, some breaking through floors.
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These layers flow into each other, highlighting each other's decrepit state.
The filtration system, most likely the latest "layer," is always set apart from the spaces around it. At its top, the train tunnels give way to a vast chasm, where filtration system stands as a tower over the trains, while at the bottom in depths, it penetrates the ceiling of the temple, a destructive presence. (it's also a parallel to the way the leg does something similar in memory crypts, subterranean is full of callbacks like that!)
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Filtration system is an interesting kind of transition, in that it is much later and more advanced than both of the areas it cuts between. This is a really interesting choice from James! It would be more "natural" to transition smoothly from the caves of upper subterranean to the depths, but by putting filtration system in between, the two are clearly demarcated as separate. The difference in era becomes palpable, the player has truly found something different and strange.
Depths itself is, obviously, the oldest layer not only of subterranean but of the game itself. The architecture of Depths has little to do with the rest of the game around it, it's a clear sign of the forgotten civilisations that our friend Two Sprouts, Twelve Brackets showed us, there's not actually that much to say about it itself, it's mostly about how it interacts with the other layers of subterranean.
That said, Subterranean is far from the only case of the theme of layers of history. It's present as soon as the player starts the game!
The very first room of the game, SU_C04, is seemingly a cave. It is below the surface, the shapes of it are distinctly amorphous rather than geometric. (well. kind of, it doesn't do a very good job of hiding the tile grid with its 45 degree angles.)
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But let's take a closer look, shall we?
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See that ground? it's made of bricks. The entire cave area of outskirts is characterised by this, the "chaotic stone" masonry asset is mixed with brickwork, unlike the surface ruins which are mostly stone. This, seemingly, is an inversion of common sense! The caves are bricks and the buildings are stone. This is not, however, a strange and unique aspect but a recurring motif.
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This occurs enough in the game for it to be clearly intentional, but why would materials such as bricks be used in otherwise natural looking terrain?
The answer lies in the "Layers of History" theme. This is in fact, something that happens in real life, and it's called a tell
To be specific, a tell is a kind of mound formed by settlements building over the ruins of previous iterations of themselves. Centuries of rubble and detritus form until a hill grows from the city. Cities such as Troy and Jericho are famous examples. The connections to the layers of history theme are pretty clear here, I think. Cities growing, then dying, then becoming the bedrock of the next city. The ground, then, is made of bricks, because the ground is the rubble of past buildings. The bones of forgotten civilisations, heaped like so many sticks!
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royalarchivist · 1 year ago
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Oscurucho: Welcome back, brother. Cucurucho: What. Oscurucho: Not even a "Good morning"? How cold.
Here's Cucurucho and Oscurucho's long lore conversation from yesterday! The entire conversation lasted about 8 minutes, but most of that time was just silence between each exchange, so I edited out the long pauses and got it down to ~3 minutes. I also fixed the audio levels and added subtitles since I personally find it difficult to understand Oscurucho sometimes :'D
I hope folks find this helpful!
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[ Subtitle Transcript ↓ ]
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Oscurucho: Welcome back, brother.
Cucurucho: What.
Oscurucho: Not even a "Good morning"? How cold.
[They enter Cucurucho's office]
Oscurucho: I wanted to see if you're still as rigid in your beliefs as ever. You see, I've been thinking about our... Let's call it "philosophical divergence." You stand for order, for predictability. But where's the fun in that? You see, brother, while you build, I ponder the beauty in tearing down. It's not just destruction - it's rebirth. A chance to remake things in a more... thrilling image.
[...]
Oscurucho: You once had a backbone for our cause. Now, I see a softness in you, a sentimental weakness for those Eggs. Mere experiments, and yet - they've softened you.
Cucurucho: Your vision obstructs the path to perfection. You fail to understand the potential of the Eggs.
Oscurucho: Potential? They're but catalysts for change - for revolution. Without them, stagnation reigns.
[...]
Oscurucho: You chase perfection, I embrace the beauty of flaws. Your world is one of order, mine thrives in chaos. You wish for everything to run smoothly, I dream of watching it all burn to the ground. We may share a name, but our souls are worlds apart. All your efforts, all for what? Mere acknowledgment from a Duck who told you to do it? Imagine the possibilities - rather, show me where it is, and I'll do the rest.
[...]
Oscurucho: Speaking of possibilities, I couldn't help but notice how easily others can access the island. It seems your security measures aren't as impenetrable as you think.
Cucurucho: No. My island's vulnerabilities are of your own making. Do not mistake restraint for ignorance.
Oscurucho: Pity. But then again, I never really needed your approval. Just consider: Cucurucho - in your quest for order, have you not sown the seeds of your own undoing? Do you genuinely trust all your Federation minions?
Cucurucho: ...
Oscurucho: Perhaps it's time you question not just my intentions, but those who you believe stand with you.
Cucurucho: That is none of your business, I shall say. Now, leave me alone and try to disturb someone else.
#Cucurucho#Oscurucho#QSMP#December 21 2023#Edited#Subtitles#For those who like knowing the gritty details and specifics about the things I did for this video -#I adjusted Cucurucho's volume because they were very quiet compared to Oscurucho#I fixed the sound direction (for lack of a better word) of Oscurucho's voice b/c he was speaking through my right headphone 90% of the time#so now it's more of a ''centered'' audio rather than a right ear or left ear thing#I added subtitles (obviously)#I fixed the camera a bit so it's more focused on Cucurucho / Oscurucho#and I adjusted the translator box so that even with the crop; they're all still included#usually they get cut out when I edit things because I'm just focused on the characters; but then one day I was like#''Why am I cropping out this thing that specifically helps people understand the story better?''#So moving forward I'll see if I can do what I did here and add translation boxes as their own ''layer'' overlaying the clip itself#for big lore videos anyways or for clips with long conversations at least#I jokingly said to myself ''I bet I'll wind up shaving 5 minutes off this'' and I was right lol#I enjoy the official QSMP streams but one major critique I have is that the pacing was a bit slow in one or two streams#which is understandable considering many admins have to write in books (which takes time) and translate things (which takes even more time)#And that's valid! But in the last stream (the one with Elena) for example; many scenes dragged on far too long#and it wasn't because people were taking extra long to write books or translate things. It was purely a matter of pacing#idk I'm a professional writer and editor so I'm extra nitpicky about things like that. I think it's something that's pretty easy to fix tho#This is just my critique in terms of the story pacing - like I said; the time it takes them to write / translate stuff is understandable#this is more of a comment on the overall pacing#anyways rant over#Today's stream had much better pacing! Still a bit slow (again; I cut 5 minutes from this conversation)#but that's due to the communication medium (TTS) so that's understandable. That's valid. I'm not fussed about it; that felt natural#Take all the time you need kings it's hard to translate things on the fly. I get it.#Portfolio
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sentientstump · 1 year ago
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thinkingg
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about things
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in the alt text with some notes
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a-swiss-and-a-spaniard · 4 months ago
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I think it's so fitting for bi visibility month to start with a win from Grigor, the atp's resident balding bisexual Bulgarian
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miumiins · 1 year ago
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a jester and their marionette 🎪
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lenientravesty · 3 months ago
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yo have you guys seen the latest leak for the pressure halloween update???
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veveisveryuncool · 10 months ago
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🪞and ⚙️for Dandeelion please!
more dande(e)lion!! answering these by character, not recency, so hopefully that'll make em go quicker :]
🪞 (Mirror) - What would their Mirror World counterpart be like? If they are a Mirror World counterpart, what traits of theirs are reflected? Do the two of them get along?
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(excuse me as i use every single blending layer known to man for this one)
they do have a mirror counterpart, but they're on.... reluctant terms. i like to see mirror counterparts of characters as their most prominent trait reversed. for dandelion, that's their optimism and belief in the good in the world. this idealized version of the world is undoubtedly positive, if not a little naive and ignorant (see: daisy). their counterpart, on the other hand, since being one of the waddle dees captured by the beast pack, has a very cynical, almost sorrowful view of their world. their optimism has long since been extinguished and instead chooses to take a more cautious, distrustful approach to life (see: convolvulus major).
both are filled with unbridled passion for their work, but for shadelion, their main tool includes a spade to rid their garden of imperfections, while dandelion uses their watering can to let them flourish.
⚙️ (Gear) - Do they have any knowledge of, or connections to, the Ancients? What do they think of them?
aaaaand on a more lighthearted note!
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DANDE(E)LION NOOOOOOOOO‼️‼️‼️🚨🚨
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theprinceandthewitch · 6 months ago
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NA/EU IDV fans: "Alice and Orpheus are THE siblings 😊😊"
Me who actually read the lore and knows the main plot stems from Orpheus wanting to kiss Alice so bad it turned him into a villain:
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mainfaggot · 9 months ago
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literally getting choked up rn tears prickling my eyes we are so back i love you tomorrow by together. the parasocialisms got me good honestly theyve got me in a chokehold
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befuddled-calico-whump · 11 months ago
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I REALLY want to see Kiaus and Hunter become best friends, just because they're kind of complete opposites of each other. Like idk obviously they're off to a rocky start but I think they'd be thick and thin if they find some common ground to relate over. Plus the dynamic would be the stuff of gold
-⌚anon
enemies/rivals to friends is such a good trope and I love it. I also love opposites in a dynamic hehe
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syrupyyyart · 1 year ago
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The main reason the main Motley comic has gone on hiatus is just so I can build a better backlog of chapters, and I'm already feeling much more secure about it overall lol. It's weird to be working on it the same amount I was before but never posting about it!!! Maybe I'll start posting the chapters as I finish them to Patreon lol.
Im glad the askblog is helping fill the gap between now and the next chapter. Working on both of them has been so fun, aaa I love my ocs!!!!!!!!!!!!!!!!!!!
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flash-from-the-past · 10 months ago
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Submachine 2: the Lighthouse
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dragoncarrion · 2 years ago
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sometimes im hesitant to tag my tf posts with the main big boy tags because i realize some of the jokes are too niche
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plantislandpals · 2 years ago
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can I give the clamble a hug pls
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rocaillefox · 2 years ago
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yknow what i should include in the eeveelution vn. food and fancy dishes based on pokemon mystery dungeon berries etc. ooooooough i could have a whole menu of foods based around them hehehe
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