#brothership idle
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mochalaxy · 3 months ago
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~ MERRY CHRISTMAS!! ~
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and alt versions~
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You can use this as a pfp or wallpaper if you want, just credit me <3 <3
AS WELL AS AN ENDGAME VERSION BELOW!! (which is actually the version I started with, but I figured i'd make a spoiler-free version as well~)
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i love them very much your honor
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blueberrybluestar · 2 months ago
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more brothership art because i'm still going insane over this game and these characters
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mysteryman-17 · 2 months ago
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THAT'S RIGHT BITCHES, I'M BACK WITH A VENGEANCE >:D My first new AU concept in three-and-a-half years, and it's my longest one by a country mile! This started as @art-tea-chill and I discussing how undercooked Adaphne (and thus her route) is in Brothership, and things spiraled delightfully out of control from there. Was a ton of fun working with her on this variation of the AU, and I hope y'all enjoy!! :3 P.S. Keep an eye on Ari's AO3 page. At some point, there's going to be some *Add-Ons* to this duology of AUs. >;)
Also HOLY SHIT HUGE THANKS GOES TO @yoyosdoodles FOR THE AWESOME CONCEPT SKETCHES I LINK IN THIS WRITE-UP, THEY DID A FANTASTIC JOB BRINGING CERTAIN CONCEPTS TO LIFE AAAAAGH!!!
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clownkure · 4 months ago
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I'm sure Luigi will come around later.
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dreamyluigi · 2 months ago
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GO TEAM IDLE!
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segakat · 6 days ago
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brothership madness for mar10 day!!!
forgot i wanted to include this also but here's art that was made for junior's birthday
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technikki · 2 months ago
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alright kids i'm going to fire a rocket who wants on
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r0yalstar · 2 months ago
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The new members of IDLE!!
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mimikabii · 3 months ago
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Merry Christmas & Happy Holidays! 🎄
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aquapede · 23 days ago
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the kids should get to fish too...
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sludge-wizard · 7 days ago
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Ever wondered about the size of your special little guys? I Calibrated everybody's size in comparison to Mario, and then using Tracker, I've found out how tall each of the characters in Brothership are! From shortest to tallest, exluding hair/hats/similar, in CM and also converted to esoteric feet and inches:
Snoutlet and Starlow: 60 cm / 2' Connie: 95 cm / 3'1" Arc, Buddy, Ireen, (typical small child) Ecks*: 100 cm / 3'3" Leydon, Vulko, Willma, Ireen's mom(Elderly, Middle aged): 115 cm / 3'9" Loog, Billdit, Maykit(Standard model), Zok Troopers: 130 cm / 4'3" Burnadette: 140 cm / 4'7" Ellow, (Rotund model), Bowser jr: 165 cm / 5'5" Luigi, Dulles, Chilliam, Cozette, Technikki,(Lanky model), Zokket when 'seated'(assuming a straight posture): 170 cm / 5'7" Reclusa's VR size: 200 cm / 6'7" Zokket when hovering: 250 cm / 8'2" Ecks, measured cape end to top of crest: 260 cm / 8'6" Shun: 270 cm / 8'10" Ten, Gorumbla: 290 cm / 9'6" Reclusa's boss model: 370 cm / 12'2" Bowser: 400 cm / 13'1" Great Conductor: 470 cm / 15'5"
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maddiebrj · 2 months ago
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Go, Team IDLE!
The Colorful-Sea was definitely my favorite sea in the entire game. And a lot of it has to do with these four crazy yet well-meaning kids. Especially Ireen and Ellow. I found their arc really endearing. Seeing them go from a silly wannabe heros, to helping Mario and Luigi rescue Peach (or Luigi) in Lottacoins, to then helping peach heal Dorrie, and finally helping the heros get past the barrier at the Great Lighthouse by...... launching themselves on giant rocket that's set to explode on impact. Ah yes, Mario and Luigi Brothership, the game where they nearly send FOUR LITERAL CHILDREN TO THEIR DOOM. Still can't be they did that. But the fact that the four of them were willing to blow themselves up in order to help save their world just shows how much they care. And, of course, their relationship with Peach is very sweet. I also love their more distinct facial features.
Also, also I am the only one who sees some parallels b/w IDLE and the Extension Corp. Like, their team names are just combinations of their own individual names, they're all very silly, and IDLE at very least starts out kinda incompetent and then gradually get better, meanwhile the Extension Corps just get more ridiculous as time goes on. But I'll talk about them another time.
There is another character I have been itching to talk about for a while now.
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peanut-tyrug · 4 months ago
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CAUTION: This post contains spoilers from Mario and Luigi: Brothership. If you haven’t beaten the game yet, don’t read beyond the cut
I feel like not enough people have talked about the symbolism and themes within Brothership
I noticed it as I played. It unfurled before me… and I couldn’t help but be absolutely impressed by it. This is by far the most in depth M&L story I’ve ever seen
I would also like to mention that this is based on my own personal interpretations/opnions
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— Theming and Symbolism in Characters and the World —
Most M&L games have a theme to the world we visit, this is most noticeable in Superstar Saga and Dream Team. Superstar Saga’s theme is humor and laughter, while Dream Team’s is sleep.
Both games have their own original species to match with these themes. The Beanish and Pi’illos. There’s not much to it other than that. There isn’t any reason for why these peoples were chosen, outside of theming
Brothership feels the same way for a time. It doesn’t seem like there’s a reason for why the Concordians are all cords or outlets outside of theming… but there’s more to it
Late into the story, Bonds become more prevalent in the plot. Yes, it’s a pun, but it’s also symbolic. Bonds refer to relationships between characters, Mario and Luigi included. Connections (also a pun) are part of this symbolism as well
Connections and Bonds are generally the same thing. And they both add a symbolic reason as to why the people behind Brothership chose for the Concordians to be plugs or outlets or cords
Not only is it theming, it’s also symbolism
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— The Power of Friendship, but cooler —
“The Power of Friendship” is a trope that’s used a lot in shows, generally being used for younger audiences. The trope has been clowned on due to how corny it can be
I will not deny that Brothership is in the same boat… but what makes it feel unique is that the “power of friendship” trope, in this game’s instance, has symbolism
As mentioned before, Bonds are symbolic of relationships between characters. This makes the story feel nowhere near as corny or cheesy (Imo) as it would if it *didn’t* have this symbolism
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— In-depth characters… the Bros. included —
Most M&L games don’t go too far in depth with their characters. Not that they always need to… but character depth is always welcome
Brothership goes far beyond what any game in the series has done, and gives most of the main cast some level of depth. They were given more to enhance their characters, and make them more interesting
This also goes back to Bonds, which also allow for more interesting characters. Willma and her family, Chilliam and Burnadette, Connie and Cozette, Junior and Buddy, and the IDLE Crew (plus Peach and Starlow) are all notable examples… and so are the Bros
M&L’s whole gimmick is fixating on the Bros. and their brotherly bond. It isn’t just the original characters that are tied into the story by Bonds, it’s also Mario and Luigi. Part of the whole plot is their powerful bond, and how easily they are able connect other Bonds
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— An Unexpected, yet welcome, Turn of Events —
This isn’t necessarily a theme, but something I thought was really cool and eye-opening
Something that I didn’t expect to do was visit the Extension Corps when gathering Bonds… because why would you? Why would you go back to the people who wanted you gone and ask for their Bond Power? Why would the plot have you do that?
The Great Conductor says that Bonds don’t just come from good people… he’s right. It’s not just good guys who have bonds. It was a point in the story I didn’t expect at all, but gladly welcomed. It’s honestly very profound and bold to me
When we go back to the Extension Corps, we see them grow as characters. After the Bros. walloped them, they went back to Slippenglide and reformed, being tired of doing evil
Never did I expect them to have any ounce of depth…. But they do, and it’s great :)
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— A Combo of Nature and Tech —
This is more on the smaller side, but I thought it was cool
Brothership combines tech (plugs, outlets) with nature (plants, trees), two things that don’t necessarily go together, but makes them compatible. They aren’t always used in positive ways either
Connie and Cozette utilize nature in a positive and healthy way, protecting and caring for the Uni-Tree, while Reclusa does the opposite
Reclusa summons the flowers that stick onto people’s heads and creates their own isolated paradise. He creates the Soli-Tree. I may be over analyzing this, but I like to think this ties into real life, in a way
Nature, or specifically plant growth, can be both positive and negative. Not all plants are good for organic life, some are harmful or deadly, much like the Doom Blooms or Weeping Reclusa
This isn’t really too organized, but I just really wanted to discuss all of this and get it out of my head
Thank you for coming to my silly Ted-Talk :)
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yourdailymariogif · 3 months ago
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Your (third) daily Mario gif.
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tipotimido33 · 13 days ago
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ok so like i see a bunch of gijinkas of connie, cozette, the extension corps etc... but NOT THE IDLE KIDS???????? like hello???? am i going insane??? ive seen a GRAND TOTAL of ONE idle gijinka piece and that makes me MAD. i LOVE these STUPID CHILDREN they are SOOO GOOFY AHAHAHHAHA!!!! ive had these designs for a few months now, but i feel like i need to clean them up a bit before i make a proper drawing of them one day... anyway ahhhhh idle explodes
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me after exploding from idle obsession
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songhai-sunny · 3 months ago
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FEAR THE MIGHT OF IDLE!
Mario and Luigi brothership spoilers?
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This was a difficult one for me. I started this drawing when i was having a bad day and ever since, I've never felt motivation to finish it since every time I tried, those memories would come back to me.
But hey, even though it was hard, I finished it and here it is! I love them a lot and I feel like they deserve the world.
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