#both the Prince Class and Void Aspect have ties to horses
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into-the-fraymotif · 3 months ago
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hello again! i am here with another Fraymotif request, chipping at the total of Knight of Light fraymotifs because i love your writing So, what are your thoughts on Knight of light + Prince of Void ? whatever it is, i hope you have fun writing it, thanks again for your time!
Hello again! you keep my inbox warm for the winter /pos! We got another Light/Void combo on our hands, which is tied for the most extreme Aspect opposites with Life/Doom. This also isnt the first Knight-Prince Fraymotif, as Dave and Dirk had Discordant Unison.
Knight of Light [one who protects and protects through information, relevance, and fortune] + Prince of Void [one who destroys and destroys through uncertainty, emptiness, and absence]
The Prince of Void is exceptionally powerful here, due to the "destroying through Void" application of their abilities. You see, the Prince uses absence and emptiness and gaps as a focus for their destruction, so literally any gap or hole in the Target's defenses is where all of that is headed. On top of that, the Knight's ability to protect information and through information, would sort of allow the Knight to put like... metaphysical blinders on the Prince?
//Hold on drawing some doodles this one is getting silly
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So the Prince is completely focused on wrecking the Target. This is not just for the Prince, also, but for the rest of the Knight's allies. You see, because the Knight and the Prince have opposite Aspects, their Classes basically get souped up, to the point where the Prince is Voiding all sorts of stuff. Because the Classes are resonating, the Prince commands the Knight in a way, which is supplemented by the Prince being one who destroys the Aspect which opposes Knight. So while the Knight 'raises the shield' for the Prince, the Prince appears to foster that which the Knight requires very much in a Prince-Knight relationship. That is to say, the Target is immesurably screwed, because any gap in their defence, physical or metaphorical, results in their loss. The Knight keeps the relevance of the Target in place while the Prince simply goes ham on them.
This one kiiinnnd of got away from me a bit, so I really hope you could follow any of that. There is a real possibility that I come back and redo this one at some point, but I am laughing too hard at the damn horse analogy to let it go anytime soon. Look forward to your next request!
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jinjojess · 4 years ago
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超高校級の英雄 V3: Danganstuck Classpects V3
Okay, okay. 
Enough waiting around; let’s get this up and ready to go.
These are obviously just my own opinions on things, and as such are very closely tied to my own personal interpretations of both the V3 characters and also of the classpects themselves. For clarity’s sake, I based the aspect rationalizations from the official lore here, and I used the MSPA wiki for direction with the classes.
Just as a quick note, I used some of the FTE info (which is debatable in its veracity) for some of the assignments. Sorry, gotta work with what I have to work with. Also, if anything is expanded on in Homestuck 2, I have no idea, as I haven’t read it (or the epilogues, for that matter).
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Akamatsu Kaede Prince(ss) of Time Derse Dreamer The Land of Sharps and Flats
Going off the canon description of Time, it makes perfect sense for Akamatsu. She’s goal-oriented, wants to skip to the credits, and would rather take a leap of faith than wait things out. To say nothing of the strong associations between Time and music. I went with Prince for her as a class since it’s the destroyer class--Akamatsu very literally destroys both Amami and herself (and her goal of getting everyone out alive) thanks to her own impatience in wanting to stop the one responsible for the killing game. I had her sleep on Derse since she’s supposed to be a bit of a protag subversion in that she hatches a literal murder scheme. Her equivalent of the Beat Mesa is a big metronome. 
I also have an alt land name for her in The Land of Ninths and Eighths to reference the time signature of Claire de Lune (which is 9/8). 
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Saihara Shuuichi Page of Doom Prospit & Derse Dreamer The Land of Glass and Fingerprints
I considered making Saihara a Rage player at first given how the ultimate conflict is (supposedly going to be) solved in Chapter 6, but the description of Doom players as being commiseraters rather than healers really stuck out to me as appropriate for Saihara. Of all the characters in the game, he’s one of the few that doesn’t actually push anyone to heal, and his ultimate gambit in the 6th trial is to counteract the audience trying to self-medicate with catharsis at their expense. He takes a while to come into his own, which is the signature trait of the Page class, too. As a Doom player, he dreams on both moons, which for reasons I can’t quite articulate just clicks for me. The glass in his land name references not only magnifying glasses but also mirrors, since his is very much a journey of self-reflection.
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Amami Rantarou Seer of Breath Prospit Dreamer The Land of Sails and Nail Polish
I really like what I came up with here for Amami. Breath is linked pretty strongly to his FTE reveals about how his desire to explore led his sisters to disappear into the ether (and changed his direction in life), and the angst he feels over wanting to reunite with his sisters hints at his trouble with bonds (the Breath inverse Blood’s territory). I incorporated the boat stuff into the theme with the idea of sailing for his world name, while the nail polish is for his sisters and that extra scene with Akamatsu. I went with Seer as the class since Amami Knows Things, and there’s that bit about Seers “having a strategy guide in their head” that I wanted to be a callback to the special map and the fact that he’s the Shogo Kawada of this operation. Prospit as the dream moon just felt right, so there it is.
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Iruma Miu Thief of Space Prospit Dreamer The Land of Caulk and Nuts (and Frogs)
I don’t care if you have to have Frogs somewhere in the Space player’s land name, I will stand by that pun! So Space is all about creation and seeing the bigger picture, and to me that jived with how Iruma is an inventor. While Time is deeply linked to music on a conceptual level, Space is linked to nurturing, including growing plants, raising animals, and parenting. The Space and Motherhood parallels fit well with Iruma’s canon aspirations and goals. I went with Thief because Iruma is very much out for Number One, and wants to hog up all the creation ability for her own ends. Prospit dreamer because she’s the type.
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Ouma Kokichi Bard of Heart Derse Dreamer The Land of Kings and Horses
There’s a lot you could do with Ouma, and I’m sure that plenty of people peg him as a Void player because of the lying. For me though, I read Ouma has being primarily concerned with his own identity, and how he’s perceived by others. Fractured senses of self are a Heart concept, after all, and it seems that Ouma likes trying on identities to see which one ultimately fits him best. I made him a Bard because they’re unpredictable and all about helping or hurting a session in random turns, but also because Ouma himself is allowing his own identity to be destroyed thanks to his paranoia and inability to let anyone get close to him. He dreams on Derse with all the other schemers, and I went with a name pun for the planet that can also function as a chess reference (ala his bandana and his 5d chess approach to life).
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Kiibo Sylph of Mind Derse Dreamer The Land of Shells and Ghosts
Since Sylphs are healers, I wanted to have Kiibo in that role, since he’s usually trying very hard to smooth things over and fix problems. I went with Mind for him for a few reasons: one is that Kiibo’s self-identity is subsumed by his “inner voice” that later turns out to be audience suggestions, meaning that he’s healing things through the choices of others and doesn’t have as much of a Self as it were. Another reason is because I made Naegi a Mind player and Kiibo is clearly meant to be a bit of a callback to him (up to and including the fact that Naegi very much functions as an audience insert in the first game). I made Kiibo a Derse dreamer because he literally hears the whispers of the audience members telling him what to do. The land name was me having a little fun and poking at his aspect a bit.
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Gokuhara Gonta Heir of Light Prospit Dreamer The Land of Pins and Wings
Light is all about knowledge, and Gonta has, while specific, quite a lot of knowledge. He likes learning, and is open to new information to re-evaluate what he knows. I made him an Heir since the speculation is that they are subsumed in their aspect, and Gonta is very passively knowledgable. He often offers helpful suggestions based on things he just happens to know, for instance, and what ultimately undoes him is Ouma showing him the “truth” of things, which Gonta doesn’t even think to question. He’s a Prospit dreamer who’s been awake for awhile, unwittingly watching the clouds for signs, and his land name is a reference to pinning butterflies into a collection.
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Shinguuji Korekiyo Mage of Light Derse Dreamer The Land of Scrolls and Masks
Meanwhile, on the other end of knowledge for knowledge’s sake, we have the other scholar, Shinguuji. Unlike Gonta, he’s actively out there seeking knowledge, rather than being drawn to it, and his motives are undeniably selfish in nature, so I wanted him to be an active class (I’m assuming Mage is the active counterpart to Seer, shhh). Shinguuji uses his understanding of his field--humans--to progress his own goals and wants. He’s also smart enough to know what pieces of information to share and which to keep hidden behind a convenient zipper. Made him Derse because shemey as all hell, and I went with some general imagery for folklore for the land name.
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Chabashira Tenko Knight of Breath Prospit Dreamer The Land of Sweat and Flipping
I think we can all agree that Chabashira is probably not a Derse dreamer. Meanwhile, I chose her aspect for a couple of reasons: first, because aikido is generally about evading attacks which strikes me as a windy kinda deal, even if Neo Aikido is a bit different; second, because her central conflict in the game is about learning to let go of a bond she desperately wants to forge with Yumeno (which, again, is a Blood-related matter); and third, because flipping somebody would create a gust of air movement and that image made me laugh. I went with Knight for Chabashira, since the most common interpretation of Knight is that it exploits its aspect, and I think that Chabashira is able to exploit the various currents of influence (especially in Chapter 3) to great success. I also think that she exploits The Breeze to nudge Yumeno’s path out of danger by taking her place in the kagonoko ritual. The land name is the sweat of training in martial arts, and the flipping is not just about said martial arts, but also about being flung off a see-saw.
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Toujou Kirumi Knight of Life Derse Dreamer The Land of Sticks and Carrots
Life players are generally known to be trying to fix everybody’s problems, whether they want that to happen or not, and if that doesn’t scream Toujou to you, I don’t know what will. I went with Knight again for the exploitation aspect of it, where Toujou uses her position as authority in the group to further what she believes to be the greater good (hedging my bets here since we don’t know if Knight is active or passive). She’s clearly a Derse dreamer, because even if she wasn’t schemey, she’s droll as fuck. Her land references the two main ways to motivate someone: threats and rewards.
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Harukawa Maki Knight of Time Prospit Dreamer The Land of Beans and Demons
I know, I know, but really, if you think about it, HaruMaki and Dave do kind of have a lot in common (and not just the fact that they have red eyes). The part about Time that fits well to me is that a Time player’s life is marked by strife and struggle, which HaruMaki has in spades. Like Akamatsu, she’s impatient and often acts rashly, in an attempt to cut out the middle man or advance what she thinks should be happening. She’s the last of our Knight squad, exploiting Time (or more broadly, destruction/entropy) to try and help out, such as trying to off Ouma or attack the Exisals head on. There’s also a bit on the Wiki that’s speculated that Knights often try to conceal their insecurities by acting tough, which is HaruMaki’s M.O. While she doesn’t have the music theme, assassination is very much about timing. I had her dream on Prospit because she’s not really a plans person, deep down, and her land name is a joke about her name/birthday referencing Setsubun.
HaruMaki doesn’t have a Beat Mesa equivalent, but she does have a tool specifically for causing a Scratch: a huge, unwieldy kantana.
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Hoshi Ryouma Prince of Blood Prospit Dreamer The Land of Grass and Clay
Here you go, anon, what you were waiting for. I personally peg Hoshi as a Blood player, through and through. He’s stubborn, values bonds with other people, can lead via inspiration rather than direct command, and feels grounded. I think he’s a Prince thanks to the fact that he ended up destroying the very people who meant so much to him, and in the aftermath continued to push people away and pre-emptively destroy any possible future bonds. He’s a Prospit dreamer because he can see flashes of the future, though he often doesn’t read them correctly. His land is a reference to different types of tennis courts.
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Momota Kaito Rouge of Hope Prospit Dreamer The Land of Wishes and Stars
The key part of a Hope player is that they can dream up a better world than the one that exists, and that can definitely be said about Momota. Like Jake, he’s a bit in his own head and immersed in his fantasy version of reality, where he plays the hero and is able to save everyone else. He’s somewhat gullible, to a point, and he’s the most superstitious of the bunch, showing how much stock he can put into the thing he believes. The sheer power of Momota’s belief is infectious, hence why I made him a Rogue--he’s out there trying to impart his sense of belief into those around him, for everyone’s benefit. He dreams on Prospit because of course he does, and I made his land name reflect literal space in conjunction with his talent, and to riff on that inspirational poster about shooting for the moon and landing among the stars.
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Yumeno Himiko Heir of Doom Prospit & Derse Dreamer The Land of Death and Magic
While most people who played V3 picked up on Saihara being depressed, not everyone has noticed that Yumeno also suffers from the same bleak view of the world. Similarly to Saihara, Yumeno is not a healer, or a doer. She’s here to sigh and complain and tell you that’s rough, buddy. Because of that, I can definitely see her as a Doom player. I made her an Heir, as one who is consumed by their aspect, since Yumeno is very much doom and gloom a lot of the time. She’s also subconsciously drawn to death, as she gets close to both Angie and Chabashira before their untimely demises. It’s through their deaths that she comes more into her own, hence why it’s also part of her land title (I don’t think I have to explain the other part). She dreams on both moons because Doom players are implied to do so.
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Yonaga Angie Witch of Hope Derse Dreamer The Land of Prayer and Idols
Like Momota, Angie has intense faith on her side; if Angie thinks it’s true, it’s true. She’s also similarly not looking at the same world as everyone else, instead seeing something slightly different and colored by her own beliefs. However, unlike Momota, Angie is not interested in helping others find their own faith, and would rather use the power of her belief for her own gain. Hence why I made her a Witch, an active class that manipulates its aspect. The other characters may not believe in Angie’s religion, but they sure do believe her when she tells them to sacrifice their autonomy for safety. I put her on Derse since her god could very easily just be a specific horrorterror, and the land name is connected to religion. 
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Shirogane Tsumugi Maid of Void Derse Dreamer The Land of Scripts and Swatches
I went through a lot of possible Classpects for Shirogane, including Light, Space, Seer, Heart, etc., but I think that this is what I’m going to settle on. Derse Dreamer because not only is she schemey, she’s listening to whispers of her bosses and the ratings, albeit in a less direct sense than Kiibo (what’s more horrorterror-y than a focus group!). Void as an aspect works well to me, since Shirogane is always going on and on about being plain and forgettable, about how she hides in plain sight, and even her talent is about becoming somebody else rather than herself. She’s also the one who in the end throws the “truth” into question, instead concealing it in favor of ambiguity. I went with Maid since one of the speculated interpretations is one who creates or creates through their aspect: she not only (arguably) erases the casts’ identities and memories, she does this in order to have “blank pages” on which to write the killing game’s drama. Whether Maid is an active or passive class is unknown, but if it’s active it makes sense since she’s using other people for her own gain, and if it’s passive, it could be argued that she’s doing it in service of Team DR or the audience.
Speaking of...
Bonus!
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The V3 audience Muse of Space The Land Beyond the 4th Wall
I don’t like assigning Master Classes unless I have a really good reason, and here I think it works. The fans are the epitome of the “wait-and-see” model, and their crime as it were is their general apathy toward the very real subjects of the killing game. They’re all big picture and no important details or nuance. You can’t get much more passive than being an audience member, hence Muse class, yet it’s their desire to recycle the series over and over that leads to the killing game’s very existence (they’re also not too upset about letting the kids’ past lives be sacrificed for this act of creation). The V3 audience is collectively in the real world as opposed to the Medium, hence the “planet” title for them. In the context of an actual Sburb game, they’d likely be Exiles.
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Yeah, no Rage players in V3. I couldn’t find my notes the other night when I got home, so I just went ahead and reworked all of the classpects from there.
The Aspects were fairly easy to assign, but the Classes really had me scratching my head for a good long while. Maybe it’s because it can recontextualize the Aspect elements depending on what it is, or maybe it’s because we don’t have as much information about how Classes work. 
Anyway, whew, that’s it! Hope you enjoyed!
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read-me-loud-and-queer · 5 years ago
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I thought about the classpects of the mh characters because im Double Trash™
Jay - Knight of Light Light represents luck, insight, and information. Knight is an exploiter class (like how we see dave exploit time for everything from money laundering to combat). Jay exploits what information (like tim’s medical records wtf jay) and luck he has until it runs out lol rip me and jay and, like most knights, is prone to self-destruction at the hands of his own aspect (dave dying in doomed timeline after doomed timeline until he stopped fucking with time, karkat undone by his relationships and loyalty even when it was foolish in [s] game over) - it was knowledge he previously didn’t have that undid him and caused his luck to run out. light players also seem to have an affinity for explaining and story-telling (as we see in both aranea and rose) and jay is determined to get to the bottom of things and explain and give commentary throughout the series
Alex - Prince of Blood Blood is the aspect of loyalty, interpersonal relationships, and who you are tied to. Prince is a destroyer class (for example: we see eridan, the prince of hope, destroy the hope of his team). when faced with that which he doesn’t understand or doesn’t know how to handle, Alex’s first instinct is to push everyone away - and when pushing them away didn’t solve the problem, he betrays his friends and starts removing those he’s tied to by the events of Marble Hornets by horse - by killing Sarah (?) (and Seth??), trying to kill Brian and Tim, driving Jay out of his life, switching schools, burning bridges. And when his ties to the Operator finally catch up with Amy, he kills her, too. he destroys not only his own ties, but attempts to destroy the others’ as well - like trying to keep jay from getting into contact with jessica.
Brian - Mage? Page? of Void? Mind? Heart? rage? - page of mind? mage of
TTA - Seer of Void? Doom? Mind? Heart?  We don’t know who the third is for sure, but we know a bit about them like how they’re an extra ho with a thing for water and the color red lol. Seer is a very passive class, and it’s all about understanding - they see shit, they inform others what they see, hopefully to the benefit of their team. tta’s a little shit, but does use their insight to try to guide the others - jay, tim, hoodie - to accomplishing their (mostly shared) goal (kill alex)
TTA is definitely a Seer of some sort. while the identity of the third is isn't confirmed (personally i'm on board with the seth theory, but lately i've been toying with the idea of jessica being the third) we know a bit about them (like how they’re an extra ho with a thing for water and the color red lol). seer is a very passive class, and it’s all about understanding - they see shit, they inform others what they see, hopefully to the benefit of their team. tta’s a little shit, but does use their insight to try to guide the others - jay, tim, hoodie - to accomplishing their (mostly shared) goal (kill alex). the question then, comes down to aspect. i'm torn on whether that would be mind - associated with logic, reasoning, and consequences, which makes sense for what tta is trying to do (give insight to the consequences of fucking up, of being too slow, of ignoring their problems, of not killing alex). however, heart could also work here - since it's associated with the soul and who you are as a person, and tta is big on reminding our boys who they are, and encouraging them to realize that who they pretend to be, or who they think they are, might not be who they truly are.
Tim - Heir of Doom? Void? rogue of doom?
i flip flop a lot on tim's classpect - i feel like he's an heir of either doom or void. i lean to void because of it's association with missing/obscured/destroyed knowledge, and emptiness, while i lean to doom because of its association with destruction and sacrifice. tim’s life is plagued by both of these themes - they’re what he’s got and what he’s accepted he’s become. they’re what he’s inherited. but, at the same time, i’d also consider rogue of doom a possibility - rogue is a passive sponge of its aspect, and doom follows tim like stink on a skunk. rogue is also described as a the ‘robin hood’ class - take from one, give to another, but it’s hard to say if we actually saw tim take doom from one person and put it on another (unless you want to swing the argument of him taking jessica’s potential destruction and putting it on jay)
(and/or himself, arguably. if he hadn't taken jessica out of the picture, it's unknown if jay would have reached out to tim again. season 3 would be fundamentally altered, and it would probably be jay and jessica searching for clues together, rather than jay and tim)
Jessica - of Breath? mage of breath? maid of breath?
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