#DRstuck
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Broke: Gonta's class is one of the normal classes in homestuck
Woke: Gonta's class is specifically the gag class of Gent that was mentioned by one of John's dad's friends fedoraFreak
#ndrv3#musings from the music manager#danganronpa v3#gonta gokuhara#yes i am watching the funk mclovin joke classpect video what about it#danganstuck#danganronpastuck#drstuck#ronpastuck#obligatory homestuck au#specifically i could see him by the funk mclovin description as a gent of light
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PART 2!!!!!!!!!! MORE GIRLS!!!!!!!!!
PART 1!
PART 3!
#danganronpa#homestuck#dr#hs#danganstuck#drstuck#aoi asahina#sayaka maizono#kyoko kirigiri#celestia ludenberg#celeste ludenberg#sprout draws
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超高校級の英雄 V3: Danganstuck Classpects V3
Okay, okay.
Enough waiting around; let’s get this up and ready to go.
These are obviously just my own opinions on things, and as such are very closely tied to my own personal interpretations of both the V3 characters and also of the classpects themselves. For clarity’s sake, I based the aspect rationalizations from the official lore here, and I used the MSPA wiki for direction with the classes.
Just as a quick note, I used some of the FTE info (which is debatable in its veracity) for some of the assignments. Sorry, gotta work with what I have to work with. Also, if anything is expanded on in Homestuck 2, I have no idea, as I haven’t read it (or the epilogues, for that matter).
Akamatsu Kaede Prince(ss) of Time Derse Dreamer The Land of Sharps and Flats
Going off the canon description of Time, it makes perfect sense for Akamatsu. She’s goal-oriented, wants to skip to the credits, and would rather take a leap of faith than wait things out. To say nothing of the strong associations between Time and music. I went with Prince for her as a class since it’s the destroyer class--Akamatsu very literally destroys both Amami and herself (and her goal of getting everyone out alive) thanks to her own impatience in wanting to stop the one responsible for the killing game. I had her sleep on Derse since she’s supposed to be a bit of a protag subversion in that she hatches a literal murder scheme. Her equivalent of the Beat Mesa is a big metronome.
I also have an alt land name for her in The Land of Ninths and Eighths to reference the time signature of Claire de Lune (which is 9/8).
Saihara Shuuichi Page of Doom Prospit & Derse Dreamer The Land of Glass and Fingerprints
I considered making Saihara a Rage player at first given how the ultimate conflict is (supposedly going to be) solved in Chapter 6, but the description of Doom players as being commiseraters rather than healers really stuck out to me as appropriate for Saihara. Of all the characters in the game, he’s one of the few that doesn’t actually push anyone to heal, and his ultimate gambit in the 6th trial is to counteract the audience trying to self-medicate with catharsis at their expense. He takes a while to come into his own, which is the signature trait of the Page class, too. As a Doom player, he dreams on both moons, which for reasons I can’t quite articulate just clicks for me. The glass in his land name references not only magnifying glasses but also mirrors, since his is very much a journey of self-reflection.
Amami Rantarou Seer of Breath Prospit Dreamer The Land of Sails and Nail Polish
I really like what I came up with here for Amami. Breath is linked pretty strongly to his FTE reveals about how his desire to explore led his sisters to disappear into the ether (and changed his direction in life), and the angst he feels over wanting to reunite with his sisters hints at his trouble with bonds (the Breath inverse Blood’s territory). I incorporated the boat stuff into the theme with the idea of sailing for his world name, while the nail polish is for his sisters and that extra scene with Akamatsu. I went with Seer as the class since Amami Knows Things, and there’s that bit about Seers “having a strategy guide in their head” that I wanted to be a callback to the special map and the fact that he’s the Shogo Kawada of this operation. Prospit as the dream moon just felt right, so there it is.
Iruma Miu Thief of Space Prospit Dreamer The Land of Caulk and Nuts (and Frogs)
I don’t care if you have to have Frogs somewhere in the Space player’s land name, I will stand by that pun! So Space is all about creation and seeing the bigger picture, and to me that jived with how Iruma is an inventor. While Time is deeply linked to music on a conceptual level, Space is linked to nurturing, including growing plants, raising animals, and parenting. The Space and Motherhood parallels fit well with Iruma’s canon aspirations and goals. I went with Thief because Iruma is very much out for Number One, and wants to hog up all the creation ability for her own ends. Prospit dreamer because she’s the type.
Ouma Kokichi Bard of Heart Derse Dreamer The Land of Kings and Horses
There’s a lot you could do with Ouma, and I’m sure that plenty of people peg him as a Void player because of the lying. For me though, I read Ouma has being primarily concerned with his own identity, and how he’s perceived by others. Fractured senses of self are a Heart concept, after all, and it seems that Ouma likes trying on identities to see which one ultimately fits him best. I made him a Bard because they’re unpredictable and all about helping or hurting a session in random turns, but also because Ouma himself is allowing his own identity to be destroyed thanks to his paranoia and inability to let anyone get close to him. He dreams on Derse with all the other schemers, and I went with a name pun for the planet that can also function as a chess reference (ala his bandana and his 5d chess approach to life).
Kiibo Sylph of Mind Derse Dreamer The Land of Shells and Ghosts
Since Sylphs are healers, I wanted to have Kiibo in that role, since he’s usually trying very hard to smooth things over and fix problems. I went with Mind for him for a few reasons: one is that Kiibo’s self-identity is subsumed by his “inner voice” that later turns out to be audience suggestions, meaning that he’s healing things through the choices of others and doesn’t have as much of a Self as it were. Another reason is because I made Naegi a Mind player and Kiibo is clearly meant to be a bit of a callback to him (up to and including the fact that Naegi very much functions as an audience insert in the first game). I made Kiibo a Derse dreamer because he literally hears the whispers of the audience members telling him what to do. The land name was me having a little fun and poking at his aspect a bit.
Gokuhara Gonta Heir of Light Prospit Dreamer The Land of Pins and Wings
Light is all about knowledge, and Gonta has, while specific, quite a lot of knowledge. He likes learning, and is open to new information to re-evaluate what he knows. I made him an Heir since the speculation is that they are subsumed in their aspect, and Gonta is very passively knowledgable. He often offers helpful suggestions based on things he just happens to know, for instance, and what ultimately undoes him is Ouma showing him the “truth” of things, which Gonta doesn’t even think to question. He’s a Prospit dreamer who’s been awake for awhile, unwittingly watching the clouds for signs, and his land name is a reference to pinning butterflies into a collection.
Shinguuji Korekiyo Mage of Light Derse Dreamer The Land of Scrolls and Masks
Meanwhile, on the other end of knowledge for knowledge’s sake, we have the other scholar, Shinguuji. Unlike Gonta, he’s actively out there seeking knowledge, rather than being drawn to it, and his motives are undeniably selfish in nature, so I wanted him to be an active class (I’m assuming Mage is the active counterpart to Seer, shhh). Shinguuji uses his understanding of his field--humans--to progress his own goals and wants. He’s also smart enough to know what pieces of information to share and which to keep hidden behind a convenient zipper. Made him Derse because shemey as all hell, and I went with some general imagery for folklore for the land name.
Chabashira Tenko Knight of Breath Prospit Dreamer The Land of Sweat and Flipping
I think we can all agree that Chabashira is probably not a Derse dreamer. Meanwhile, I chose her aspect for a couple of reasons: first, because aikido is generally about evading attacks which strikes me as a windy kinda deal, even if Neo Aikido is a bit different; second, because her central conflict in the game is about learning to let go of a bond she desperately wants to forge with Yumeno (which, again, is a Blood-related matter); and third, because flipping somebody would create a gust of air movement and that image made me laugh. I went with Knight for Chabashira, since the most common interpretation of Knight is that it exploits its aspect, and I think that Chabashira is able to exploit the various currents of influence (especially in Chapter 3) to great success. I also think that she exploits The Breeze to nudge Yumeno’s path out of danger by taking her place in the kagonoko ritual. The land name is the sweat of training in martial arts, and the flipping is not just about said martial arts, but also about being flung off a see-saw.
Toujou Kirumi Knight of Life Derse Dreamer The Land of Sticks and Carrots
Life players are generally known to be trying to fix everybody’s problems, whether they want that to happen or not, and if that doesn’t scream Toujou to you, I don’t know what will. I went with Knight again for the exploitation aspect of it, where Toujou uses her position as authority in the group to further what she believes to be the greater good (hedging my bets here since we don’t know if Knight is active or passive). She’s clearly a Derse dreamer, because even if she wasn’t schemey, she’s droll as fuck. Her land references the two main ways to motivate someone: threats and rewards.
Harukawa Maki Knight of Time Prospit Dreamer The Land of Beans and Demons
I know, I know, but really, if you think about it, HaruMaki and Dave do kind of have a lot in common (and not just the fact that they have red eyes). The part about Time that fits well to me is that a Time player’s life is marked by strife and struggle, which HaruMaki has in spades. Like Akamatsu, she’s impatient and often acts rashly, in an attempt to cut out the middle man or advance what she thinks should be happening. She’s the last of our Knight squad, exploiting Time (or more broadly, destruction/entropy) to try and help out, such as trying to off Ouma or attack the Exisals head on. There’s also a bit on the Wiki that’s speculated that Knights often try to conceal their insecurities by acting tough, which is HaruMaki’s M.O. While she doesn’t have the music theme, assassination is very much about timing. I had her dream on Prospit because she’s not really a plans person, deep down, and her land name is a joke about her name/birthday referencing Setsubun.
HaruMaki doesn’t have a Beat Mesa equivalent, but she does have a tool specifically for causing a Scratch: a huge, unwieldy kantana.
Hoshi Ryouma Prince of Blood Prospit Dreamer The Land of Grass and Clay
Here you go, anon, what you were waiting for. I personally peg Hoshi as a Blood player, through and through. He’s stubborn, values bonds with other people, can lead via inspiration rather than direct command, and feels grounded. I think he’s a Prince thanks to the fact that he ended up destroying the very people who meant so much to him, and in the aftermath continued to push people away and pre-emptively destroy any possible future bonds. He’s a Prospit dreamer because he can see flashes of the future, though he often doesn’t read them correctly. His land is a reference to different types of tennis courts.
Momota Kaito Rouge of Hope Prospit Dreamer The Land of Wishes and Stars
The key part of a Hope player is that they can dream up a better world than the one that exists, and that can definitely be said about Momota. Like Jake, he’s a bit in his own head and immersed in his fantasy version of reality, where he plays the hero and is able to save everyone else. He’s somewhat gullible, to a point, and he’s the most superstitious of the bunch, showing how much stock he can put into the thing he believes. The sheer power of Momota’s belief is infectious, hence why I made him a Rogue--he’s out there trying to impart his sense of belief into those around him, for everyone’s benefit. He dreams on Prospit because of course he does, and I made his land name reflect literal space in conjunction with his talent, and to riff on that inspirational poster about shooting for the moon and landing among the stars.
Yumeno Himiko Heir of Doom Prospit & Derse Dreamer The Land of Death and Magic
While most people who played V3 picked up on Saihara being depressed, not everyone has noticed that Yumeno also suffers from the same bleak view of the world. Similarly to Saihara, Yumeno is not a healer, or a doer. She’s here to sigh and complain and tell you that’s rough, buddy. Because of that, I can definitely see her as a Doom player. I made her an Heir, as one who is consumed by their aspect, since Yumeno is very much doom and gloom a lot of the time. She’s also subconsciously drawn to death, as she gets close to both Angie and Chabashira before their untimely demises. It’s through their deaths that she comes more into her own, hence why it’s also part of her land title (I don’t think I have to explain the other part). She dreams on both moons because Doom players are implied to do so.
Yonaga Angie Witch of Hope Derse Dreamer The Land of Prayer and Idols
Like Momota, Angie has intense faith on her side; if Angie thinks it’s true, it’s true. She’s also similarly not looking at the same world as everyone else, instead seeing something slightly different and colored by her own beliefs. However, unlike Momota, Angie is not interested in helping others find their own faith, and would rather use the power of her belief for her own gain. Hence why I made her a Witch, an active class that manipulates its aspect. The other characters may not believe in Angie’s religion, but they sure do believe her when she tells them to sacrifice their autonomy for safety. I put her on Derse since her god could very easily just be a specific horrorterror, and the land name is connected to religion.
Shirogane Tsumugi Maid of Void Derse Dreamer The Land of Scripts and Swatches
I went through a lot of possible Classpects for Shirogane, including Light, Space, Seer, Heart, etc., but I think that this is what I’m going to settle on. Derse Dreamer because not only is she schemey, she’s listening to whispers of her bosses and the ratings, albeit in a less direct sense than Kiibo (what’s more horrorterror-y than a focus group!). Void as an aspect works well to me, since Shirogane is always going on and on about being plain and forgettable, about how she hides in plain sight, and even her talent is about becoming somebody else rather than herself. She’s also the one who in the end throws the “truth” into question, instead concealing it in favor of ambiguity. I went with Maid since one of the speculated interpretations is one who creates or creates through their aspect: she not only (arguably) erases the casts’ identities and memories, she does this in order to have “blank pages” on which to write the killing game’s drama. Whether Maid is an active or passive class is unknown, but if it’s active it makes sense since she’s using other people for her own gain, and if it’s passive, it could be argued that she’s doing it in service of Team DR or the audience.
Speaking of...
Bonus!
The V3 audience Muse of Space The Land Beyond the 4th Wall
I don’t like assigning Master Classes unless I have a really good reason, and here I think it works. The fans are the epitome of the “wait-and-see” model, and their crime as it were is their general apathy toward the very real subjects of the killing game. They’re all big picture and no important details or nuance. You can’t get much more passive than being an audience member, hence Muse class, yet it’s their desire to recycle the series over and over that leads to the killing game’s very existence (they’re also not too upset about letting the kids’ past lives be sacrificed for this act of creation). The V3 audience is collectively in the real world as opposed to the Medium, hence the “planet” title for them. In the context of an actual Sburb game, they’d likely be Exiles.
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Yeah, no Rage players in V3. I couldn’t find my notes the other night when I got home, so I just went ahead and reworked all of the classpects from there.
The Aspects were fairly easy to assign, but the Classes really had me scratching my head for a good long while. Maybe it’s because it can recontextualize the Aspect elements depending on what it is, or maybe it’s because we don’t have as much information about how Classes work.
Anyway, whew, that’s it! Hope you enjoyed!
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This is my classpect master post for Danganronpa 2! It's been a while since my post for the first game, mostly because I was stuck on a few characters (it was much harder overall for some reason), but I'm finally done, god bless. I’m hoping to start and finish V3 soon to work on the next classpect post
Hinata Hajime- Page of Hope
-actively exploits and is served possibilities and positivity. Hope was easy for Hajime, because even though he's more of a "realist" than our other hope players, he's a fantastic beacon of encouragement to the people around him. Somehow he just knows the right things to say in order to lift people's spirits. He definitely didn't start out with much hope himself though. He was bitter and futureless, attending the Hope's Peak reserve course as more of a conciliatory prize than anything. But Chiaki bumped into him and gave him the belief that he's not any worse by not having a talent. And later, he was given a huge opportunity to take part in the "hope cultivation plan". There's a lot of self-denial going on with him, trying not to admit to others that he's only in the reserve course and trying to convince himself that he doesn't care that much, which runs rampant in pages and knights.
Kamukura Izuru - Muse of Hope
-passively embodies possibilities and beliefs. On my previous classpect post with the DR1 characters, I said I didn't do the master classes but I've changed my mind. I'm not going to go back and edit my post but I'm definitely sorting Junko as a lord and Izuru as a muse. There's nothing else he could be. Extreme passivity and preoccupation with personal belief and possibilities (what is interesting, what is boring, is there anything I can't do?). He *is* possibilities in that he has so many talents, he can do nearly anything. Also, this just goes to show that no class, aspect, or title is inherently good or bad. Some might be more inclined to, uh, moral confusion, but we all make our own choices.
Owari Akane- Mage of Life
-actively understands and guides energy and growth. Life seems a pretty solid fit for her, as she's basically grown up overcoming obstacles, metaphorically and literally as she does parkour and gymnastics. Her relationship with food is all about energy and not about quality (... she eats crushed flowers after Hiyoko tells her you get more protein when you crush the food). What really sold me on mage though, was her intuition. She's really noted for her accurate gut feelings; she can tell when someone is strong even when they don't look it and I learned after reading her wiki that in the "ultimate talent development plan" she could sense Mukuro and Maki weren't who they appeared to be.
Komaeda Nagito- Bard of Light
-passively destroys information and fortune. A lot of people say he's hope but while that could fit, light fits so much better. His cycle of good luck & bad luck makes sense as he's drawn to luck as a light player but then destroys it as a bard. Most importantly though, the way he wields information like a weapon to confuse and undermine people really solidifies it for me. Somehow, someway, he always knows (or acts like he knows) much more than everyone around him. His dialogue is endless exposition and self-centered but all his information is given to manipulate people and tear them down.
Pekoyama Peko- Knight of Doom
-passively serves systems, restrictions, and suffering. She serves the system she's always known. She is a tool to be wielded by Fuyuhiko and nothing more. Her feelings and desires are pushed down because there's no point in expressing them. She's very good at what she does though, she definitely exploits the rules she adheres by enough to be called an Ultimate. And even though she doesn't express her emotions, it's clear that her suffering has made her empathetic, as she's respectful and one of the few people who holds basic decency towards Nagito.
Kuzuryu Fuyuhiko- Prince of Blood
-actively destroys through relationships and bonds. He's destructive and he acts like it; heir was the only other class I was considering but he's very active and more into intentional destruction than unintentional changes. Obviously he destroys nearly any chance of close relationships with his classmates, but as a yakuza his job is to use his connections to lead, which often involves tearing down other gangs and ties. And finally, he destroys his only real relationship after Peko is executed after he orders her to kill Mahiro.
Hanamura Teruteru- Maid of Rage
-actively creates rage and limitations. I think maid fits well from the start, as he's a cook and that's all about creation. He definitely inspires rage in people, and the doubt and disbelief of rage is very evident in his constant denial of his surroundings. He created a lot of fear and negativity in himself because he wouldn't settle on believing or refusing what was going on- he needed to know the truth and that drove him to acting out. His insistence on being called "chef" and that he's from the city both fuel a sort of self-delusion that seems to be common with rage.
Nanami Chiaki- Rogue of Blood
-passively steals and relocates relationships and bonds. She is very focused on interpersonal relationships, and not just those centered on herself. To some extent, she's able to connect with everyone including reserve course Hajime, and black sheep Nagito. In the game, she's *really* good at redirecting people. If they're focused on arguing with someone, she manages to turn it around for the better, like with Hiyoko's shrine to Mahiru. She also fits the rogue archetype well, as in the anime she was an outcast in the beginning, and- this might just be my opinion- honestly I don't think anyone ever seriously got close to her as well as they did with some of the others.
Tanaka Gundham- Witch of Hope
-actively changes beliefs and possibilities. Honestly, I could see a bit of everything in him. I think witch fits very well with his aesthetic, but it also fits his choices. Witches are highly active but often off doing their own thing instead of cooperating with everyone; he spent more time looking for his earring than investigating for the first trial. Hope very clearly fits the zany belief system he has, but it also fits in other ways. It's not obvious because of his vernacular, but he has a crazy amount of optimism; he gets regular remarks ranging from "politely shunning" to "outright hurtful" and they never seem to seriously bother him. I view his act in chapter 4 as a grand example of changing his classmates' hope.
Sonia Nevermind- Knight of Breath
-passively exploits and serves through freedom and direction. While she is a princess, she definitely does not act like a prince. Instead she considers her title to essentially be a servant to her people. She isn't above them in anything but position, and she needs to direct them to a better future. She is cooperative and helpful to the rest of the class but not in the healer way a sylph would be, more in the useful motivator kind of way. She serves the team by keeping a composed head and encouraging everyone to stay calm and work towards the goal. She expresses the motivation and direction aspects of breath more so than freedom but it still shows in her detachment from everyone else due to her status. She's never really had close bonds before Hope's Peak.
Saionji Hiyoko- Thief of Time
-actively steals time. I went through several different titles for her in between analyzing other characters. She definitely fits the role of thief with a personality comparable to Vriska and Meenah. Dancing is a time activity as you need perfect timing for a routine, and traditional dancing even more so since it's lasted for centuries. Personally, I think because of her upbringing she is not quite acting as she wants to, and is ghosting the knight of space. She wants to be bold and confident, able to take up the time of others and act meaningfully, but she's hesitating; serving others space to keep them away and is pretending she's more capable than she is. She was kept spoiled and helpless growing up which means she developed the personality and drive of a thief, but not the skills needed for one.
Mioda Ibuki- Sylph of Heart
-passively heals emotions and sense of self. To me she is very clearly a heart player. She's very sure who she is and doesn't mind expressing it, and all of her free time events with Hajime are centered around helping him with his identity. She's friendly and gets along with pretty much everyone in some way, including "Byakuya", Mikan, and Hiyoko; all of which are not so easy to hold friendships with. I think it's interesting how much she likes "Byakuya" considering his constant identity crisis and I wonder if she can sort of sense that. She's loud and she stands out, but she's a pretty passive person concerning her actual actions and mostly helps people individually.
Souda Kazuichi- Page of Space
-actively exploits and is served space. I like space for him; I think the creationistic, physically-oriented, free-flowing structure of space suits his nature well. He's more concerned with the journey rather than getting to the perfect end results, as shown by the examples we have of his machines. One of his inventions automatically draws the lines on a soccer field but it had no stopping mechanism and escaped from the school grounds- it was quite a success to him though! He dreams of creating an incredibly fast bike that he can't even ride and he enjoys every step of the process even though it's taking him a while. He has created an intimidating physical persona for himself by dying his hair and wearing contacts to give him a punk look, but others comment that it doesn't quite match his jumpy, anxious personality. This is on-par for pages, who often feel the need for a mask, because he is now served space by strangers due to his appearance.
Koizumi Mahiru- Seer of Space
-passively guides and understands space. I struggled with her a bit as we really don't know much about her. She's kind of plain compared to the other outlandish personalities and she says she doesn't open up to Hajime as much as she would with a girl. Space is about creation, physicality, location, and enjoying the moment. Her interest in photography satisfied all of those especially with how she views it; she captures pictures of people smiling to create a record of the current moment. She's very level headed and is good at seeing the whole ~picture~ (hehe). She's not a very active person but she's quick to give her opinion and advice if she thinks someone is on the wrong track.
Tsumiki Mikan- Bard of Rage
-passively destroys through negativity and limitations. Rage was easy for her; she's surrounded in negativity and it tends to annoy (and occasionally enrage) those around her. It provides a unique contrast with Nagito, as she subverts the usual motive for killing (hope of getting off the island) and kills only for despair. It is, of course, expected for a bard to flip their lid, but she also acts as a bard before remembering her prior life. She does destroy some of the limitations through the first two trials by providing autopsies when the Monokuma files didn't cut it, and she very clearly represses her own rage at her abusers nearly 24/7. I think it's also worth mentioning that on a fictional level, rage and hope both are often associated with a sort of hand-wavey deus ex machina bullshit which I'd say applies to her ability to retrieve the memories of her past life due to the despair disease, even though it didn't work that way for anyone else.
Nidai Nekomaru- Heir of Mind
-passively changes actions and logic. The English translation of his ability is "team manager", but when he explains his skill, he doesn't focus on teams, he focuses on the athlete themself, so "coach" or "trainer" would be more apt I think. And a trainer is focused on changing your actions, getting you to perform better and better. Despite his loud and boisterous personality, he tends to be pretty level headed. He's able to clearly ascertain what each individual athlete needs to improve and create an orderly regiment for them. It took me a while to decide on heir, but it fits better than any other class I feel, as he does inherit the title from Daisuke, a team manager he shared time in the hospital with who later died, and his personality is similar to the other heirs we know in Homestuck.
Ultimate Imposter- Maid of Void
-actively creates nothingness and secrets. I was originally gonna go with heart because of identity issues, but after reading their wiki because I didn't want to rewatch the anime, most of their issues stem from feeling like they don't exist, feeling like nothing, which is spot on for void. Not to mention they need to keep their secret while impersonating someone, and they have to basically create secrets whenever people ask them personal information about whoever they're portraying at the time. They are made of nothingness, with no name, no background, and they create more of it when providing falsities to their classmates. Even without the pun of "made" and "maid", they're a very kind and helpful person no matter who they're posing as.
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thot itd be fun to make this :)
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So I spent way too much time editing DR and DR2 sprites into the troll ladies. I dunno what you’d use these for, but you can if you want to, as long as you credit me!
#Homestuck#Dangan Ronpa#danganstuck#drstuck#dangan ronpa sprite edits#dr sprite edits#Aradia Megido#Nepeta Leijon#Kanaya Maryam#Terezi Pyrope#Vriska Serket#Feferi Peixes#I dunno why Aradia is Owari#Ease of editing I guess#Nepeta is Fujisaki partially for easy editing#partially as a joke#cause of the whole 'Nepeta is weak' thing#which I've actually never heard anyone say#but whatever#Vriska is using her vision eightfold if you can't tell#her hair was a bitch to make because I couldn't just change Celeste's hair#It was a spiderbitch#specifically#BBBB)
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Nepeta and Junko would be the best matchmaking team
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Made the terrible decision to start thinking about my homestuck kokichi and how his design didn't really lean into straight jacket which led to me thinking about those straight jacket escape magic, which then led me to
"man i bet kokichi would be doing that, but how would the trolls do that?"
which then turned into
"he's the leader of his troupe so he needs to be pretty badass and take hilarious risks to keep his power and to keep people from looking deeper because literally only one member of his troupe is actually purple...and that one's the one pretending to be the slave rust"
"this song im listening to gives me like, dangling vibes? Oh!"
"hey youre being hanged in a straightjacket, either get yourself out to untie the noose, or fucking die coward"
Don't worry he'll be fine though, one of the members of dice will kick out the stool and he'll be out in like ten seconds. He's gotta put on a good performance for the crowd tonight, remind everyone just why he's troupe leader, and why he's the best damn clown on Alternia
#ndrv3#musings from the music manager#my art#obligatory homestuck au#kokichi ouma#danganronpa v3#danganstuck#drstuck#danganronpastuck#ronpastuck
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waves this in ur face. do u see this look at this. i have put. way too much time into making a drstuck au. there's so much shit ive got stuff for kids from all 4 games baybayyyy
PART 2!
PART 3!
#danganronpa#homestuck#dr#hs#danganstuck#drstuck#makoto naegi#toko fukawa#genocider syo#genocide jack#chihiro fujisaki#mukuro ikusaba#sprout draws
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Hey Jess, I see you're a Homestuck fan and that has me curious about what you think Hoshi Ryouma's God tier would be? I have a few ideas, but I generally lean towards him being a Mind or Heart player, class pending. I see others mark him as a Doom Player, but I feel like Hoshi ain't the type to just accept suffering and death despite everything. He's a bit too much of a nosy busybody for that, and I could argue that Hoshi's themes are around his feelings that came from tragedy rather than the suffering itself. I'd love to read your thoughts on the matter!
Okay, anon, let's do it.
Let's rip this bandaid off and get to work.
Next installment of DR classpects are going up This Weekend!
Gonna skip ahead and do V3 since that's the most requested.
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This is my classpect master post for Danganronpa 1! I just replayed the game so it’s fresh in my mind, and I tried to keep these fairly short so I cut out some of the smaller details. Feel free to tell me what you like or what you don’t. I will be reblogging with thoughts about Touko and Genocider Sho. Also check out @jinjojess post about the DR1 classpects! I compared a lot of my thoughts with theirs!
Naegi Makoto - Witch of Heart
-actively manipulates feelings and sense of self. He is not very confident in himself, we know this from the beginning, and I think that manifests as acting as a Seer of Mind pretty often. It gets him pretty far in the trials, but his true talent lies in getting people on his side. Sayaka was into him before she even talked to him, and throughout the game people come to him for help concerning things to do with emotions and sense of self (Touko & Byakuya, Kiyotaka & Mondo twice). Not to mention, he’s labelled “ultimate hope”, which is due to him being able to boost everyone’s spirits (change their mood).
Asahina Aoi - Sylph of Hope
-passively heals positivity, possibilities, and beliefs. I really wanted to go with life for her, but while she’s full of energy, she’s not all that concerned about growth or overcoming obstacles, she just wants things to turn out well and that’s more in the realm of positivity and possibility. When Sakura’s secret was out, Aoi was most concerned with how to get the rest of them to believe her and to believe in Sakura; she needed to heal the group’s faith. She consistently believes in everyone, even though she is frequently disappointed, and the only exception to this is Byakuya and Touko after they insult Sakura.
Togami Byakuya - Prince of Life
-actively destroys growth and energy. His manner is very, very prince-like, “I’m the best and I can’t understand why no one else sees that”, not to mention he’s basically a literal prince of his family. He’s very quick to shoot people down and destroy their spirit, their energy, and during investigations he’s either no help at all, or antagonistic. All of the life players we’ve seen in HS have been on top of the food chain, the Peixes blood color and Jane’s Crocker corporation, which are both comparable to the Togami family. Before the killing game, he was most concerned with growing stocks, owning businesses, and obtaining knowledge he will use when he is the monarch of his family, which all seem life-like.
Celestia Ludenburg - Heir of Void
-passively changes misfortune and secrets. Originally I had her as light, but she doesn’t really care about information, only keeping secrets. She doesn’t use fortune to her favor, instead she just *is* luckier than the others, i.e. changing everyone else’s misfortune. She’s not actually that active though- she doesn’t do it on purpose and she doesn’t do a lot in general as she prefers to get others to do stuff for her. But she does play into the heiress persona, changing her name to seem like nobility and wanting dozens of servants.
Fujisaki Chihiro - Page of Doom
-actively exploits and is served restrictions and suffering. She is very clearly doom, as she is very empathetic due to her suffering in life, in addition to being a programmer when doom is linked to coding. I really can’t see anything else. Her being a page is also pretty clear- a slow growing class that tends to put up a facade, and is linked to a servant archetype when Alter Ego was basically the team’s servant. Her main desire is to help the rest of them even after her death through the restrictions that Alter Ego has.
Yamada Hifumi - Rogue of Light
-passively steals information and substance. I considered a number of possibilities for him, settling on light first. He has the rambley, self-important dialogue of a light player, he collects information about his interests in anime and fanfiction, and he creates fanfic. While creation isn’t light specific, taking the info and substance from an anime and rehashing it into his own stories sounds like a rogue of light. He is later a servant to Celeste, who feeds him lies and misfortune; he could be called a Page of Void at that point, which is fitting with Celestia’s void aspect.
Ishimaru Kiyotaka - Knight of Time
-passively exploits and serves through time. He’s very strict about time, being on time and using time wisely. Not just for himself though, he wants everyone to hold the same policies he has. He wants to have an environment where everyone is able to give it their all- he wants to exploit the time he has in order to serve everyone. His inversion is Thief of Space, and I think we see this in “Kiyondo Ishida”, as he seems to steal Alter Ego’s creation to add another dimension to himself. And- this is just my opinion- I also think he ghosts his inversion pretty often even before that, due to the impact of the disreputation of his grandfather and his vehement dislike of “geniuses”.
Kirigiri Kyouko - Maid of Mind
-actively creates and heals logic and decisions. She eluded me for a while tbh. I thought light first, but while she focuses on finding the truth, other information isn’t as important, and she doesn’t seem to match any other markers of light. Instead she seems more like Terezi, a mind player who likes law and detective work. Kyouko creates a path of decisions that surround a crime, and she uses logic to help Makoto make the right choices. She is outwardly cold and focuses on controlling her emotions, which makes me suspect she ghosts her inversion as a Bard of Heart due to her lost sense of self.
Kuwata Leon - Rogue of Breath
-passively steals and relocates freedom and direction. I understand him to have only come into himself recently. I think for most of his life he was ghosting as a Page of Blood, getting served bonds and obligations that he didn’t really want but exploiting them so he was free to do things other than study. When he was accepted at Hope’s Peak, he finally took his freedom and decided that he was going to do what he was driven to do, which is pursuing music. Rogue also fits into the outcast archetype of his alternative/punk style of clothes and personality.
Oowada Mondo - Bard of Blood
-passively destroys bonds and obligations. Blood is everything to him, his brother and his gang are most important, and his word and his promises are solid. But his brother died for his recklessness, he lied about it, he killed Chihiro which exposed her secret even though he tried to cover it up, and he broke Taka’s spirit when he died. He destroys the bonds around him passively, without meaning to, and his secret and his act of killing were both fairly out of the blue. No one really expected that of him- certainly not Kiyotaka, and that fits a bard’s MO.
Oogami Sakura - Maid of Blood
-actively creates relationships and bonds. She is defined by her bond to her family and her bond to her destiny. She is devoted to growing stronger, which made me think life, but she’s growing stronger to fulfill her duty and keep the respect of her family, not to overcome obstacles. That aspect though, the desire to help everyone else become stronger too, that’s very maid/sylph. She’s fairly passive, but definitely not passive enough for sylph, and she tends to focus more on creating new bonds especially regarding ones with herself, rather than healing preexisting ones.
Maizono Sayaka - Mage of Void
-actively knows misfortune and secrets. She tells Makoto that she’s known from a young age that she will have to do anything to reach her dreams, and she acts on her understanding of that misfortune which leads to her death. She focuses more on the misfortune and nothingness part of void, acutely understanding that if she falls out of relevancy, she’s done for. She also jokes with Makoto about being a psychic, knowing his unheard thoughts, which plays into the prophet archetype of a Mage, and knowing the unknown.
**Fukawa Touko & Genocider Sho - Page of Heart & Bard of Heart
-actively exploits and is served emotions and self-identity. Touko… has some issues. She is very concerned about herself, who she is, and how she’s perceived, which is the trademark of a heart player. She is actually good at using emotions to get what she wants. She gets people to stay away from her but also be concerned about her at the same time, not to mention she managed to get Byakuya to let her tail him around which I still don’t understand how. She keeps a strong facade up due to her insecurities and necessary caution due to Genocider Sho.
-passively destroys sense of self and emotions. Sho destroys emotions in a literal sense, by killing anyone she “crushes” on, and she destroys Toko’s sense of self through emotions by leaving her to come to at murder scenes, therefore forcing her to stay paranoid and keep a huge secret. Doesn’t really do it intentionally, as Sho tells Makoto that it’s the same thing as a soccer player kicking a ball, it’s just nature.
Hagakure Yasuhiro - Seer of Hope
-passively understands possibilities and beliefs. Even when he’s pessimistic, he’s optimistic by everyone else’s standards. He is always able to see some better possibility��� whether it’s true or whether others believe him remains to be seen. He definitely fits the somewhat far-fetched but unshakable beliefs profile that Hope players have. And he’s definitely knowledgeable about his, uh, profession in a way that seers usually are.
Ikusaba Mukuro - Knight of Space
-passively exploits and serves through space. This was a hard one, partly because we don’t see a lot of her, so it’s long; I used a lot of process of elimination and, well, vibes. Space is about physical matter, size and location, creation, and beginnings. At an early age, she ditched her family in Europe in order to join an elite mercenary group in the Middle East. She is extremely proficient in hand-to-hand, melee, and ranged combat, though she admits that she was never good at planning ahead and strategizing. She was also able to accurately portray Junko, the Ultimate Fashionista. Those three things point me towards space, as her past is about location and beginnings, ranged weapons are about distance, planning ahead is about time which is her opposite, and acting as her sister is an act of creation and physicality, not to mention that clothes have a link to the space aspect as well. Most of the classes don’t really fit her, but the little personality she has is devoted to serving her sister, serving her organization before that, and in DR IF, serving Makoto. Knights are also fighters, obviously.
Enoshima Junko - Thief (Lord?) of Rage
-actively steals rage and limitations. Junko is a lot. Just, a lot. I’m actually leaning towards giving her the “Lord” title because honestly, the level of embodiment that she has over the rage aspect is unparalleled. But I just don’t know enough about the master classes for me to feel comfortable enough with that. So I’m going with thief instead. She definitely gets off on everyone else’s despair and sets them up so they have limited possibilities in the killing game. She takes from them and takes from them and leaves them with some hope just to finally steal that too.
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Tsumiki-medicinalPessimist Togami-dinerosConglomerate Twogami-anonymousHeir Souda-vividTechnician Kuzuryuu-enragedBasilisk Tanaka-eccentricDaemon Komaeda-hopefulLymphomatoid Mioda-individualAuditor[IA] Pekoyama-obsequiousWeapon[OW] Saionji-sweettoothHeiress[SH] Hinata-cynicalBeginning[CB] Nidai-vigorousColossal[VC] Nanami-analyticalGamer[AG] Owari-flamingBlossom[FB] Sonia-linguisticGullibility[LG] Kirigiri-enigmaticFog[EF] Naegi-obliviousOptomism[OO] Enoshima-despairingDefense[DD] Ikusaba-flawlessMercenary[FM] Fujisaki-electricalDelicacy[EM] Ishimaru-lawfulKendoist[LK] Yamada-doujinJustice[DJ] Maizono-effulgentEsper[EE] I came up with a few pesterchums for the DR and SDR2 kids awhile back and I was thinking about doing the rest of the DR kids but I'm contemplating doing the DR0 and DRAE kids :/
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Im still constantly rotating my homestuck au in my head for the record, i am doing that, interesting fact about Kokichi's tower, its upside down! specifically the derse of the v3 gang looks a bit like this
and that one on the very bottom? its kokichi! None of the other derse kids even know he's there! The Secret Sylph is known to to the dersites, but even they only whisper about him. They say he's not awake, but when he leaves his tower in sleepwalking he'll remember everything he hears and that's how he knows so many secrets. They say if you whisper your secret to the Secret Sylph in his sleep he'll keep it safe for you until it's time for it to be properly used to his aid
#ndrv3#my art#au art#kokichi ouma#danganstuck#drstuck#ronpastuck#danganronpastuck#obligatory homestuck au#derse
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AWWWW YEAHHHH last ones :3 i realized halfway thru that i highkey made byakuya look like a yugioh character but honestly??? not mad
PART 1!
PART 2!
#danganronpa#homestuck#dr#hs#danganstuck#drstuck#sakura ogami#yasuhiro hagakure#byakuya togami#junko enoshima#sprout draws
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come back to your blog after a time of just not touching it to find v3 classpects, I couldn't have chose a better time to get back to looking at this webpage
Glad to be of service, anon!
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Makoto is plenty confident what are you talking about. He is the most confident DR protagonist not counting Kaede
(I'm really sorry for not answering for so long, I didn't realize I actually had an ask until now)
He's very confident in some areas, you're right! He's confident in his morality, in his optimism and he's determined to help people- the strengths of a heart player. But when it comes to who he is, he's often insecure and unsure if he really belongs. He consistently underestimates the impact he has on people even though he's driven to empathize with them. In his very first lines, he describes himself as "hopelessly average" and says he doesn't have anything going for him even when it comes to personality. Like, I know he's in a world of ultimates but that's a rough thing to say 😅
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