#bietjie
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omedapixel · 2 months ago
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This mod edits the models of fish so that when you place them in the world they don't turn into tiny grey fish! This should make it much more fun to create fish markets, supermarket displays and just for general decorating :) All fish can be placed on small slots.
This currently does NOT change the model of the fish that cats catch when they are hunting, I tried many times but couldn't get it to work unfortunately.
This mod only overrides the MODELS not TEXTURES so any default replacement textures you have will be compatible!
Thank you so much to @bietjie for helping with the huge job of adding geostates to all the fish!
»» DOWNLOAD «« » Mod (Required!) » Base Game Fish » World Adventures Fish » Late Night Fish » Supernatural Fish » Showtime Fish » Island Paradise Fish » Into the Future Fish
ps. sorry i've had this in my drafts for literal months i just never got around to adding download links!!
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singsweetmelodies · 1 year ago
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the way i just got stupidly emotional listening to an afrikaans christmas song, of all things... 🥹
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flotheory · 8 months ago
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Updated the "Nap in living chairs" mod with a "Set table" option, thanks to @bietjie once again who was able to edit the CC from the wonderfull creators, in an Override (original CC still needed).
There are 6 different tablesets and some of them have different presets.
DOWNLOAD at ModTheSims
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monocodoll · 18 days ago
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MonocoDoll's Vile Ventures 1.1.0 (OnlySims WIP Update #4)
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Hello everyone!
I know it has been a while since the last report. But I promise I have not been idle. Since the last report, I have been working on a side feature... Cosmetic Surgery. Miscellaneous features which would provide additional content. Alpha testing for bugs alongside a friend. And, I have been working on the guides as much as I could. They still need to be worked on more before they are completed. 🙂
Just a quick refresher, in past reports we have went over the main feature OnlySims. Some of the side features like Simstagram and LlamaPay. And a few of the Miscellaneous features, which include usable tumblers, Cannabis Gummies, and Cigars. In this report I will go over as much as I can that has been worked on since then.
Additional Miscellaneous Features
-New Drug Objects Introduced Into Vile Ventures
Weed Tray, this is an object where you could fill it up with a full cannabis baggy of a strain, rolling paper or swisher sweets, and a BIC Lighter. Depending whether you chose rolling paper or swisher sweets will determine whether the tray is filled with blunts or joints. Bietjie assisted me with setting up the geostates.
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Cocaine Lines, this is an object that can be created from selecting a Cocaine Baggy and choosing to create a line. You can then choose the amount of uses this line has and once you place it somewhere you can choose to do the drug together with other sims. They will route to it and snort it. The Cocaine Lines are from MochaSims. They will be added to the credits for vile ventures once the update is released.
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-Bubble Bar Can Now Be Filled With Cannabis
You may now utilize a Bubble Bar to consume your Cannabis. Simply have a full baggy of a Cannabis strain and fill up the Bubble Bar with it.
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-Addiction Predisposition
Sims may now become predisposed to addiction or not. This is assigned to sims who are teen and above. This can be assigned either when the world is loaded into or when the sim becomes a teen.
Being Predisposed or not Predisposed to addiction is dependent on a few factors...
Any sim has a base chance of being predisposed between 15%-20%. The chance increases by 25% for each parent that is predisposed. And each Susceptible trait to predisposition adds an additional 5% increase to this chance. These traits are Neurotic, Grumpy, Brooding, Unstable, and Overemotional.
Being Predisposed just means that you will obtain drug addiction sooner. Meanwhile a sim who is not predisposed to addiction will be able to consume a bit more of the drug before they become addicts.
-New Addiction Chance System
Previously, addiction was formed randomly. It was a roll each time your sim consumed a drug after their first use. The first use was always a guarantee to never cause addiction. Now there are new factors that take into account when a sim may become addicted to a certain substance.
First, when a sim takes a substance, what is determined is whether the sim is already addicted. If the sim is already addicted, then the addiction moodlet timer is reset. Prolonging their addiction.
If the sim were to not be addicted, then what will be considered is the amount of times a drug has been taken, the sims age, and whether the sim has been "Chain Consuming" the drug. As well as whether the sim is predispoed to addiction or not. This is all taken into account, before a dice is rolled to determine whether the sim becomes addicted.
Example A:
We have a female young adult named Monica. She is predispoed to addiction, Has smoked Cannabis previously 6 hours ago, and has smoked Cannabis a total of 3 times throughout her lifetime.
By Default: Addiction Threshold For Cannabis is 10 and Chain Consumption Threshold For Cannabis is between 8 Hours. These values are tunable.
-Monica Has Smoked Cannabis a total of 3 times in her life. So she will be given +3 points
-Since Monica smoked Cannabis before 8 hours have passed. She wil be given +2 points.
-Since Monica is a Young Adult she will be given +2 points
-Since Monica is predisposed to addiction she is given a 50% boost to the value of the amount of a Substance taken. So in this instance (3*0.50 = 1.5)
Total Points: 3 + 2 + 2 + 1.5 = 8.5
Threshold For Cannabis: 10
Since Monica did not exceed the threshold she will not yet roll a chance to become addicted to Cannabis. Once she reaches that threshold in her lifetime, then she will roll 20% to get addicted each time she consumes Cannabis.
Example B:
We have a male Adult named Davis. He is not predisposed to addiction, Has smoked a Cigar previously 10 hours ago, and has smoked Cigars a total of 8 times throughout his lifetime.
By Default: Addiction Threshold For Nicotine is 9 and Chain Consumption Threshold For Nicotine is between 5 hours. These values are tunable.
-Davis has smoked Cigars a total of 8 times in his life. So he will be given +8 points.
-Since Davis has not smoked Cigars between 5 hours of smoking a cigar previously. He will be given -1 Points.
-Since Davis is a Adult he will receive no additional points
Since Davis is not predispoed to addiction he is given a 50% decrease to the value of the amount of a substance taken. so in this instance. (8 * 0.50 = 4)
Total Points: 8 + (-1) + (-4) = 3
Since Davis did not exceed the threshold, he will not yet roll a chance to become addicted to Nicotine. Once he reaches that threshold in his lifetime, then he will roll 20% to get addicted each time he consumes Cigars.
-New Setting Options For Vile Ventures
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Remove Felonies, per popular request I made a setting where you can remove your sims felonies. Which prevented them from getting employment.
Set Opinion On Drugs, per popular request I made a setting where you can choose the opinion that other sims hold on drugs. Where as before the opinion was solely based on traits.
Set Addiction Predisposition, with the new Addiction Predisposition system, I also made a setting where you can set that up for a sim.
Check Addiction Predisposition, with the new Addiction Predisposition system, I made a setting where you can view whether a sim is predisposed or not.
-Big D*ck Problem Mod Integrated Into Vile Ventures
The BDP mod will be integrated with Vile Ventures. This is mainly because the associated traits could be utilized to obtain more likes and more subscribers from posting on your Simstagram and OnlySims.
The BDP mod that will be integrated has been updated to include better setting options and some changes were made to the Size Queen Gain method. Where previously it was a hidden skill. That is no longer the case. Also implemented tunable to disable BBC per request.
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-X-Change Pills
Basically X-Change pills are fictional pills that instantly change your gender. They come with a color, duration, and a flavor. There are many more, but I only implemented these so far...
Color:
Pink: Transforms From Male To Female Sex.
Blue: Transforms From Female To Male Sex
Duration:
Basic: Lasts for 24 hours and cannot get pregnant
X-Tra Strength: Lasts for a week and can get pregnant. If you get pregnant, then the change will be permanent.
Plus: Change is permanent
Flavor:
Bimbo: You'll be able to alter your appearance when you change. However, you'll learn mental skills much slower.
Choice: You'll be able to choose when you switch back. However, if you lose the second pill to revert the change, then your change will remain permanent.
Clone: Transforms you into a specific sim. Need their consent.
Continue: Temporary pill where every time you woohoo, the duration gets extended. For example: If you have a 24-hour Continue and have woohoo, it will last another 24 hours.
Breeder: Greatly increases fertility (Pink Pill)
Bull: Greatly increases fertility (Blue Pill)
Surrogate: Allows you to become pregnant but you turn back afterward.(Pink Pill)
Note: I may cut/delay this feature from this update. I'm currently thinking that it may be too niche. And, I think this feature would be better with an update that introduces a reproductive cycle. Which is something I would be interested in implementing. As it is lacking in the sims 3.
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-New Ways To Obtain Drugs
Kleptomaniac sims in the medical field in career level 3 and above may bring home substances after work.
Sims in the medical field from career level 5 and above may fill out fake prescriptions to obtain drugs in their mail.
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-Nicotine Products Production
Cigars and Cigarettes can now be produced. The steps are as follows:
1)Obtain a Tobacco License. This will allow you to purchase Tobacco seeds
2)Grow Tobacco Plants. You will need to obtain Tobacco Leaves
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3)Place Tobacco Leaves in Drying Rack
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4)Collect Dried Tobacco Leaves once they are dried
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5)Place Tobacco Leaves inside of an Aging Barrel and let the leaves age
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6) With Raw Rolling Paper or A Dried Tobacco Leave select the barrel and choose to collect product.
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7)Raw Rolling Paper will produce Cigarettes and a Dried Tobacco Leaf will produce a Cigar.
8)You can purchase Empty Cigarette Boxes or Cigar Boxes to fill them up.
-Sharing Drug For Interactions...         - Cigars         - Cigarette         - All 6 Strains For Blunts         - All 6 Strains For Joints         - All 6 Strains For Gummies         - Testosterone Enanthate         - Trenbolone         - Estrogen Blockers         - LSD         - Shrooms         - MDMA         - Xanax         - Adderall         - PainKillers         - Cocaine         - Meth         - Heroin
Under the friendly pie menu option, you may offer someone drugs. If they accept, they will take a use from your substance and consume it in front of you. The option only appears when the other sim is your friend.
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-Do Drugs Together Interactions For...
        - Weed Tray (For Blunts and Joints of all 6 strains)         - (Pack of Gummies)All 6 Strains For Gummies         - LSD Sheet         - Shroom Baggy         - Cigarette Pack         - Cigars Pack         - Testosterone Enanthate Vial         - Trenbolone Vial         - Estrogen Blockers Vial         - MDMA Baggy/Pill Bottle         - Xanax Pill Bottle         - Adderall Pill Bottle         - PainKillers Pill Bottle         - Cocaine Lines         - Meth Baggy         - Heroin Baggy
All these objects now have an interaction where you can consume the drugs together. You can select any nearby sim and so long as they aren't against drugs they wil consume the drugs alongside you.
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-Non Actives Autonomously Doing Drugs
Non active sims may now consume drugs while they are out clubbing at either of these two lots kEP3_DanceClubRave and  kEP3_CocktailLoungeAsian. The drugs consumed while clubbing include MDMA, LSD, Shrooms, and Lean
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Non active sims will also now consume drugs while they are at a Juice Keg Party. The drugs that non actives can consume at these parties are All 6 Cannabis Strains, Shrooms, LSD, MDMA, Cocaine, Adderall, Lean, Xanax, PainKillers, Cigarettes, and Cigars.
-Misc Objects
        - Bath Bombs -Usable on Baths
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        - Visa Gift Cards - Usable to redeem for cash
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        - Lip Stick Packaging - Simply made to receive as fan mail as an OnlySims model. Can sell product for simoleans
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        - Quencher Tumbler - Usable         - Simple Modern Tumbler - Usable         - Hydro Flask Tumbler - Non usable. Still sellable. So useful for extra funds when receiving it as Fan mail.         - Swell Stainless Steel Bottle - Non usable. Still sellable. So useful for extra funds when receiving it as Fan mail.
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Side Feature: Cosmetic Surgery
Surgery Options
At the Hospital Rabbithole, your sim could go over a few procedures to boost their appearance for Simstagram and OnlySims. Which include... BBL, Breast Augmentation, Liposuction, Tummy Tuck, Lip Fillers, Thigh Augmentation, Calf Augmentation, and Corset Liposuction.
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Custom Surgery Traits
These Custom Surgery traits are given to the sim once they go over a operation. These traits provide a boost to the likes and subscriber gain for their OnlySims and Simstagram.
Bodacious Booty (BBL)
Busty Beauty (Breast Augmentation)
DSL (Lip Fillers)
Bodacious Thighs (Thigh Augmentation)
Thick Calves (Calve Augmentation)
Flat Stomach (Tummy Tuck)
Small Waist (Corset Liposuction)
Natural Traits
Natural Traits are traits that can be earned naturally. And provide a boost to likes and subrscriber gain for their OnlySims and Simstagram.
Muscular: This trait is provided to a sim who has a high enough fitness Slider value. (This value is tunable)
Busty Beauty (Natural): This trait is provided to a sim who has a high enough breast slider value (This value is tunable)
Surgery Operation Steps
Although, Surgery is a great way to boost your engagement and earning potential on Simstagram and OnlySims. There are some steps to take into consideration...
First Surgery is expensive. For example, for a BBL the default cost is 20,000 Simoleons.
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2. After they are finished with the operation, your sim will be taken into the Plastic Surgery screen. Where if you have custom sliders you can customize your own operation. In this example we are getting a BBL.
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3. After they are finished with their surgery they will receive the associated trait and be thrilled about their new operation.
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4. However, with every new surgery there will be a recovery phase. Showcased by a sore moodlet. Until that moodlet expires, your sim will be going through a recovery phase.
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5. During the recovery phase they could face throbbing. Which can be mended with painkillers. Or worst death, as any procedure could go wrong. (Percentages are tunable.)
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6. However, once the custom sore moodlet expires, your sim will have officially recovered and they can enjoy their new body in peace.
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Bug Fixes
(Bugs That Were Present For First Version That Have Been Fixed)
- Implemented fix where if the world you were playing at had a Police Station in a combo rabbithole than the sim being arrested would be dropped off at a random location then take a taxi to the police station to be jailed.
 - Implemented fix where sims who obtained felonies were unemployable for all careers. Where they should have at least been able to join the Criminal, Culinary, Military, and Part time jobs
- Fixed bug where sims were able to deal drugs to their household members
- Made Tunable where you may disable receiving the Going Wild Moodlet for the MDMA, Shrooms, and LSD drugs. The going Wild Moodlet causes a temporary trait change. Which was reported to effect players who had KinkyWorld negatively. If you have KinkyWorld and face issues due to the temporary trait change, you may disable this feature through the tunable xml.
 - Implemented fix where a smuggling racket with the equipment upgrade was bugged. This bug caused you to be forced to hold exactly 25 packages or bricks to smuggle. Otherwise the function would not work.
-Implemented fix where arrests would sometimes repeat after a sim has been dropped off at the police station lot.
-Implemented method where your Drug Dealing skill can be carried over if you were to travel or move to a different world.
-Implemented cleanup methods when crafting drugs via chemistry lab, when drugs are confiscated when being jailed, while smuggling, when curing cannabis, when selling drugs to other sims. These functions simply removed the items from the sims inventory, but did not delete them. They were basically placed in no mans land. Without Nrass errortrap, these items would never get deleted and your save file would get bigger overtime. Now they are get deleted via my script.
(Bugs That Were Found During Alpha Testing New Version of Vile Ventures And That Have Now Been Fixed)
-Fixed Bug where two sims would recieve a woohoo tape after shooting a recording. Now only the sim that initiates the woohoo should get the tape
-Read and Respond to comments interaction now drains fun when on the phone. Just like the computer variant of the interaction
-Added null check when you try to make a Had Woohoo with... Post on Simstagram. This null check was necesarry, otherwise your game may crash if the sim you woohooed with would be deleted and you tried to make that post.
-Fixed bug where Add LinkTree would still be present on a computer or laptop. Even if your sim already has an attached LinkTree connected.
-Fixed bug where OnlySims skill and Simstagram skill would not transfer over when you move or travel to another world.
-Fixed bug where sims may get the option to whimper or brag about taking a big D*ck on Simstagram, even though they did not woohoo with anyone with the associated traits.
-Fixed bug where a sim who woohooed with a non active Big D*ck sim would not get the the sensual paradise or f*cking sore moodlet.
-Fixed bug where non active teens taking drugs would cause a script error.
So far we are almost done with everything in regards to the OnlySims update. Just a little bit more of Alpha testing to ensure that we fix as many potential bugs as possible and I need to finish up those guides for OnlySims and Simstagram. Next post regarding the update will most likely be in regards to it being released. I think this is a solid update. Especially with additional drug features to strengthen the update. Also, I know we all agreed on the next theme being a Sugar Baby update, but what if we took a small deteour and attempted a reproductive cycle update? Thoughts?🤔 Unless someone else is working on it. Then we will stick with the Sugar Baby Update. Also, sorry for all the limited photos. Was trying to fit the report all in one post, but tumblr only allows me to include 30 photos. 😣
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twinsimming · 1 year ago
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Breakfast At Twinsimming’s by Twinsimming 🥞
This mod adds six new breakfast recipes converted from The Sims 4, along with one new custom Avocado harvestable, and one new custom Butter ingredient!
The recipes, harvestable, and ingredient can all be placed in your Packages folder. They were created and tested on 1.69, but should work fine on 1.67.
(Yes, the title is a play on Breakfast At Tiffany’s, and no, I have not seen the movie lol)
Requirements
This mod requires CCLoader to function.
Overview
New Recipes
Avocado Harvestable
Butter Ingredient
New Recipes
All of the recipes are breakfast themed, but they’re enabled to be prepared at any time of day. They are also all Vegetarian safe!
Cooking Overhaul mods make the recipes require more ingredients, but they are not required to use this mod. Cooking Overhaul ingredients will have an (*) symbol next to them. From left to right in the preview photo:
*Edit: Cooking Overhaul mods are required for this version of the mod. If you do not have one, please download the [No Cooking Overhaul] version now included in the latest update.
Baleada (Level 2): Cheese, Egg, and Avocado
Fruit Salad (Level 0, under Dessert): Any Fruit x3
Avocado Toast (Level 0): *Bread, Avocado, and Butter
Eggs Benedict (Level 6, requires recipe book): Egg, Butter, and *Milk
Oatmeal (Level 0): Any Fruit, *Milk, and *Granola
Eggs and Toast (Level 0): Egg, *Bread, and Butter
Avocado Harvestable
The Avocado harvestable is a conversion from The Sims 4: Jungle Adventure. It can be bought at the grocery store for §6 or planted and grown at Level 6 of the Gardening skill.
Note: There is no auto soil for the Avocado tree at this time. Hopefully I can find a working tutorial and make this a reality in the future!
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Butter Ingredient
Butter is a new, non-plantable ingredient that can be purchased at the grocery store for §5. It can also be made using my Pasteurize Milk Mod.
If you have my Pasteurize Milk Mod already installed, you do not need the Butter file included with these recipes as it is the same ingredient as the one included in that mod.
Note: This Butter ingredient is different from the one included in icemunmun’s Baker's Basket Plants, Ingredients and Recipes mod, so both can be installed at the same time.
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Conflicts & Known Issues
This is a new script mod so there shouldn’t be any conflicts.
Credits
EA/Maxis for The Sims 3 and The Sims 4, Blender, s3pe, TSRW, Gimp, Milkshape, Notepad++, and CCLoader.
Thank You
A special thank you to @bietjie, @echoweaver, @zoeoe-sims, @simsdeogloria, @omedapixel, and @puffkins2000​!
If you like my work, please consider tipping me on Ko-fi 💙
Download @ ModTheSims
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olomaya · 11 months ago
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I need a poorer town.
I've been playing/testing a Volunteerism mod but I realize that everyone is too rich in my current town for it.
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Local residents can volunteer at the local school or hospital to do things like coach children's sports games or bring knitted items for patients. Or active volunteering at a park, library or community center.
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Here's my library volunteer hosting a storytime for kids. Except with no book.
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But I think my favorite library volunteer feature is being able to recommend books to other Sims to read and then showing them where it is.
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I'm trying to turn the community center into a bustling lot. There, my volunteers can host food drives, toy drives or soup kitchens. Again, no one fits the need criteria so we get a ton of donations but not many takers.
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She can even run bingo games...if I can fix the machine. Does anyone know why the empty/clear parts of the cage are showing up as black? (Fixed! thank you @bietjie!!) Regardless, my elders are about to rack up a lot of debt playing because winning is not easy the pot keep piling up.
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THIS took the longest time. I was trying to create a live class system similar to Uni but I wanted to have direct control over my teachers to be able to ask students questions or invite students to present, etc. I had to write and rewrite the code 3 times before I got something I was mostly happy with.
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This is going to give my elder and retired Sims so much to do. But now I'm on the hunt for a slum town with broke sims so this mod makes more sense rather than the Hampton seaside community to continue testing and fixing all the bugs. Maybe Twinbrook or the bad side of Lucky Palms? Happy for any recommendations!
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blistering-typhoons · 8 months ago
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ander highlights soos:
Captain Haddock - Kaptein Sardyn (WAT BEDOEL JY SARDYN SKSJSK)
Snowy - Spokie (dit is actually so veel ouliker, SPOKIE! dis so cute!)
Professor Calculus - Professor Fosfatus (ek hou actually baaie van hierdie een, dit voel reg)
Thomson and Thompson - Uys en Buys (nee rerig nou sksjsk)
General Alcazar raak net 'Generaal Alcazar' sksjk en Bianca Castafiore bly die selfde
EK HET VERGEET TINTIN IN AFRIKAANS IS NET 'KUIFIE' GENOOM, NEE WAT DE FOK
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echoweaver · 1 year ago
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New mod!
This is something I've been trying to do for literally a decade. I'm sick to death of the Birthday Inferno Cake, and not having matching cake slice drove me crazy. I've banged on this problem off-and-on for years.
With @zoeoe-sims an @bietjie, we finally figured it out!
Now you can make wedding and birthday cakes with matching slices. I also have a draft of a tutorial on how to make them linked in the notes.
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anzuchansims · 2 months ago
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Hi!! 💖 I’m absolutely obsessed with every single one of your cake replacements, like, I seriously can’t decide!! They’re all soooo cute! 🍰💕 Do you think there’s a way to have them all as adorable dessert recipes instead of replacements? I'd love to have a whole bakery line up in-game, hehe! Thank youuu!
Hello! I'm so glad you like them! I actually got really hungry myself while converting those cake models, haha😋
Since I couldn't quite understand the tutorials, I had to start by making them as replacements. But recently, I met an amazing teacher, Bietjie, who has been patiently guiding me through every step of the process.
I think I'll start by creating non-replacement cakes with matching slice models to see how it goes. If everything goes smoothly, I'll give making recipes a try!
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featheredsnek · 8 months ago
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Hey there! You don't have to answer this of course. I just came from Syonide's furry art commissions video- Was that a South African accent I detected?
Net 'n bietjie! More Namibian, actually, but close enough to a proper Afrikaner heh. I've been about for my parents work, but I was born and currently live in Australia!
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mookymilksims · 4 months ago
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Mmkay most of you probably won't understand this, but I am documenting my progress because I just like doing that on my blog. And if this post reaches anyone with experience willing to help that would be great lmaoo.
So the good news is I've got the ingredient model into ts3. The geostates are done! The mesh was originally 20k POLYGONS, but I got it down to 438 :). And it was very easy. @bietjie was VERY helpful to me in answering my noob questions and I did not want to bother them too much more! But their help and their guide probably cut my project time in HALF! I def would've stumbled over this part without them so TYSM for that!
Stopping the project here for now as it's getting late, but I got as far as making my event handler and buffs template. Since I really want custom moodlets with the ingredients. If you watched my cooking overhaul guide then you know you'd be able to use these buffs in any recipe in the game, which is the main function that I want out of the ingredients. I am stuck on understanding the STBL's and how to link them (and anticipate I will get tripped up on the thumbnail as well LOL), I will try again tmrw after work, thanks for coming to my TED talk!
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flotheory · 9 months ago
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Updated with geostates (half-empty sate) thanks to @bietjie
DOWNLOAD at ModTheSims
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bast-sims · 1 year ago
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PINTEREST
Go to pinterest and search: "celebrity", "outfit", "quote", "aesthetic". Post with the FIRST picture in each category that appears that is your vibe.
Thanks for the tag: @rollo-rolls @agnelid
Celebrity: For me, there are a lot of old memories associated with her (we don’t know each other 😆)
Outfit: I have always been a rebel…. And I will continue to be! I promise myself 🖤
Quote: No matter how hard it is, you need to move forward! No step back.
Aesthetics: This image is captioned "The Road Home." Everyone has their own path and their own home. There should always be a place where you can return. Where are you happy.
Tagging: @chojrak-making-things @hancyan @thesweetsimmer111 @nectar-cellar @gaiahypothesims @mathmodder @olomaya @daniel-fortesque @bietjie @mainlyjustthesims @nekrophoria @nonsimsical @6x7aa @twinsimming @aprilrainsimblr @pudding-parade @phoebejaysims @gifappels-stuff @maryjanesims3 @drawing-way-outside-the-lines @murfeelts3 @zoeoe-sims @aa6x7 @flotheory @rstarsims3 @rachel-homeanddesign-sims @solori @declaration-of-dramas @murfeelee @mayu-sims @purespirithorses @ratztom @pan-pixie-pixels @joojconverts @white-enamel-ts3 @satellite-sims @aisquaredchoco @danjaley @greenplumbboblover @omedapixel @anitmb @venusprincess-ts3 @descendantdragfi @technicallyswagpizza
And everyone who wants it! Feel free to ignore if you’re not interested.
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daniel-fortesque · 2 years ago
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Garden signs by SABBORA JCDC
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Gardens signs for creators various plants by SABBORA JCDC.
JUST garden signs, not plants (Plants by icemunmun and douglasveiga)!
 (PINEAPPLE SIGN from bietjie IS NOT available temporary!)
List plants:
Broccoli;
Vanilla;
Mustard;
Hibiscus (yellow and red);
Walnut;
Melon;
Jasmine;
Spring onion;
Green chili;
Coconut;
Brussels sprouts;
Cashew;
Cranberry;
Swiss chard;
Almond;
Chichpea;
Okra;
Frangipani;
Dragon fruit (pitaya);
Leek;
Aragula;
Celery;
Asparagus;
Pistachio;
Hazelnut;
Cauliflower;
Zucchini;
Black beans.
DOWNLOAD LINK - https://mega.nz/file/5MpG3JoC#l30wqY02MFYv9myjfaOv_gFRcWbkvyhHmeaxwxBY14Y
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olomaya · 2 years ago
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More Cereal!
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I told @bietjie that I could update the Quick Foods and Snacks cereal boxes so you could change which cereal it produces in light of @aroundthesims new cereals. This doesn't override or require my previous mod as it's a separate script with a Cereal Box abstract and then 6 cereals that have tunable characteristics. If you have Retuner (and know how to use it), you can change the number of servings, the cereal you get from the box and... that's it. It's not a complex mod. Get cereal, eat cereal. That's about the whole of it!
You'll find these in BB in Appliances/Small Appliances or at the grocery store in the General section (take advantage of those sales to get a discount!)
The boxes are included in the download below, and separated out by cereal type but you need to have the custom cereal files from Sandy which you can get here. You'll also need CCLoader for the custom foods.
Download here
Credit/thanks: All objects and thanks goes to @aroundthesims for consistently keeping us metaphorically, and our Sims literally, fed with good content.
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monocodoll · 1 year ago
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Drug Dealing(MonocoDoll's Vile Ventures) Mod Report(Weed Edibles, Marijuana License, Felony Consequences, Smuggling, Cocaine/Meth Rackets, Heat System, Steroids, Doctor Appointments, Lean, Possibility of PMA in MDMA, and small update to Adderall) Part 1
This month I have been all over the place. From implementing new features to going back and enhancing some small features. The main things that have been worked on this month have been Weed Edibles, Marijuana License, Felony Consequences, Smuggling, Cocaine/Meth Rackets, Heat System, Steroids, Doctor Appointments, Lean, posibility of PMA in MDMA, and a small update on Adderall.
Weed Edibles
Weed Edibles are another form for your sim to get high from Cannabis.
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To First Create Weed Edibles, you will need to cook a dish. After cooking the dish you will need to place it inside your sims inventory. Select the weed bud that you wish to use. Then Select Create Cannabis Edible. It is recommended to select a single serving. You can do it on group servings, but the sims will not recieve the high effects. Since the group serving is not consumed.
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Your dish will now contain the Cannabis that you have selected. You may now place it down to have your sim consume it.
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Upon consumption, your sim will begin getting high. They will get the effects of whichever bud you had decided to use. I want to say thank you to @bietjie and @Moonmallow, as they had suggested looking into making weed edibles work similar to how honey works. Previously I was going to make a few custom weed edible dishes. However, it would have been a small number of dishes. With this method you can make any dish into an edible. Even Custom dishes.
Marijuana License
Marijuana License will allow your sim to legally obtain Cannabis buds and grow them on their property.
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To obtain a Marijuana License, your sim will have to apply for one at City Hall. Which will cost them 5000 Simoleans.
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After obtaining the Marijuana License, you will be notified.
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Your sim can now legally obtain Cannabis Buds at the Grocery.
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With the Marijuana License, your sim can grow the cannabis on their home lot Legally. Otherwise without it, the sim would gain heat. Which overtime with a higher heat level there is a chance of a police raid occuring at your lot. Confiscating all the drugs on the lot, and arresting any sims who has a felony on file.
Sims will lose their Marijuana License if they are arrested. Additionally, sims with a felony cannot apply for a Marijuana License.
Felony Consequences
Any time your sim gets arrested for dealing, they will now obtain a Felony.
Obtaining a Felony will cause your sim to be unable to aquire a Marijuana license.
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Additionally, it will limit your career prospects greatly. If your sim has a felony, they will only be able to work in the Culinary, Military, Criminal, or any of the part time careers. Otherwise if they get a career elsewhere, they will eventually be fired due to having a felony.
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Smuggling Racket
The smuggling racket will be used to smuggle illegal goods for a large sum of dirty money. As of this moment you can smuggle Cocaine Bricks and Meth Packages.
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To first establish a Smuggling Racket, you will need to fully own a rabbithole property.
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After you become an owner of a rabbithole property. You will have a couple of options in terms of which Rackets to set up. Money Laundering, Cocaine Production, Meth Production, and Smuggling.
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In this case we will go over the smuggling racket. The sim which established the Smuggling Racket, can smuggle 20 Cocaine Bricks or 20 Meth Packages between 8:00PM - 12:00AM. When selecting the smuggling option, the sim will spend 8 hours inside the rabbithole. After the sim completes the 8 hours inside they sell off either 20 Cocaine Bricks or 20 Meth Packages. If the sims Heat Level is high enough, then the smuggling could turn out to be unsuccesful and cause the sim to be arrested. Sims with a Drug Dealing skill of 9-10 will not have to worry about smuggling going wrong.
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Smuggling Racket Upgrades, are another feature with these new Rackets I implemented. There are currently a total of three upgrades. Equipment, Staff, And Security.
Equipment Upgrade,
The Equipment upgrade for the Smuggling Racket will allow sims to smuggle up to 25 Cocaine Bricks or 25 Meth Packages instead of 20.
Staff Upgrade,
The Staff Upgrade for the Smuggling Racket simply cuts down on the time it take to smuggle goods. So Instead of it taking 8 hours, it now only takes 6 hours to smuggle goods.
Security Upgrade,
The Security Upgrade for the Smuggling Racket now makes it less likely for Smuggling to go wrong.
By Default there is a total of 5 Heat Thresholds. Low Heat: 20, Low Average Heat: 40, Average Heat: 60, Above Average Heat: 80, and High Heat: 100.
If your heat level is below Low Heat, then your sim has a 5% chance that the smuggling will lead to an arrest, below Low Average heat is a 10% chance, and below Average Heat is a 15% chance, below Above Average Heat is 20% chance, and below High heat is 25% chance of being arrested for smuggling.
The Security Upgrade will make it so any heat level below the Average Heat Threshold, means no chance for the sim to be arrested when smuggling. Therefore, if your sims heat is 60. Then they will have a 15% of smuggling going wrong, and anything between 60-80 will have a 20% of smuggling going wrong. 25% for anything between 80-100.
Also, the cost of each Racket and Upgrade is tunable.
Cocaine Production Racket
The Cocaine Production Racket will produce Cocaine Bricks for you. To first establish a Cocaine Production Racket, you will need to fully own a rabbithole property. Upon owning a property, you will be able to establish a Cocaine Production Racket.
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Once you establish a Cocaine Production Racket. Every Sunday, you will obtain the ability to make a phone call to order your supply of Bricks.
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Upon making that phonecall. A sim will stop by your home to deliver the package. They will ring your doorbell and quickly run off into their vehicle and drive off. A package will spawn next to your mailbox. The sim that ordered the package is the only one that will be able to open the package. Upon opening the package the sim will gain 20 Cocaine Bricks of Normal Quality per each Cocaine production Racket owned.
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The Cocaine Production Racket also has upgrades. Equipment, Staff, and Security Upgrades.
Equipment Upgrade,
The equipment upgrade for the Cocaine Production Racket will now make the racket Produce High Quality Cocaine Bricks instead of Normal Quality Bricks. Additionally, the equipment upgrade will allow you to make two phone call deliveries, instead of just one. Every Thursday and Sunday you will be able to make these calls for a supply.
Staff Upgrade,
The staff upgrade for the Cocaine Production Racket will now make the racket produce 25 Cocaine bricks instead of just 20.
Security Upgrade,
Everyday, if your sims heat is high enough, they have a chance of their Rackets being Raided. Without a security upgrade Heat between 10-20 has a 5% chance of your rackets being raided, 20-40 has a 10% chance of racket being raided, 40-60 has a 15% chance of being raided, 60-80 has a 20% chance of being raided, and 80-100 has a 25% chance of being raided. If your racket is raided, your sim will lose the entire racket and it's upgrades, and your sim will also be arrested.
With the security upgrade, Heat between 0-59 will have a 0% chance of getting your Racket Raided. At Heat 60, there will be a 15% chance, and Heat between 61-80 will have 20% chance. And 81-100 will have a 25% chance.
Meth Production Racket,
The Meth Production Racket works the exact same way as the Cocaine Production Racket. Except it produces Meth Packages instead of Cocaine Bricks.
Heat System
Heat System is a system in place to determine how much attention from Law Enforcement your sim has. The more attention they have, the more annoyances that can occur regarding law enforcement.
[Increasing Heat]
Heat can be increased by being arrested, using Dirty Money without Laundering it, and Having Illegal plants in your property. Such as Cannabis(If someone in your household has a Marijuana license, then no heat will be gained from those plants), Opium, and Coca Plant.
[Decreasing Heat]
Heat can be decreased by the Laundering Money moodlet and Laying Low moodlet after they expire.
[Potential Consequences of Having Heat]
-Rackets Raided By Law Enforcement
-House Raid:
-When Smuggling goods, your sim can get arrested
Steroids
On a previous report, I had mentioned Steroids. However, they were not fully developed back then. I have decided to go back and work on their effects and consequences. As of this moment there are two kinds of Steroids. Tesosterone Enanthate and Trenbolone.
[Testosterone Enanthate]
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Testosterone Enanthate is the weaker varient of Steroids, but also the safest. While injecting this substance the positive effects is that your sim will gain the pumped moodlet. Which will help them gain the athletic skill much more efficiently. As well assist them in gaining muscle. The negative effect is that injecting this substance will increase the Enzyme Levels of your sim by a total of 5.
[Trenbolone]
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Trenbolone is the strongest varient of Steroids, but the most dangerous. While injecting this substance the positive effects is that your sim will gain the pumped, Adrenaline Rush, and gain a skill boost multiplier to all skills categorized in the physical category. Which will greatly help the sim increase their Athletic skill, Gain Muscle, and increase any Physical Skill. The negative effects of injecting Trenbolone is that it will increase your Enzyme Levels by 15.
[Side Effects]
While taking Steroids, your Enzyme levels will increase. Once your Enzyme Levels reach a certain Enzyme Level threshold(60-100), your sim will begin to experience Side Effects. Such as Roid Rage, Nauseous, Dizzy, Headaches, and being "Inexplicably Excited". Additionally, if your sims Enzyme levels ever reach 100. Then your sim will gain Permanent Liver Damage. Which is unreversable. And, every morning your sim will have a chance of dying due to Liver Failure.
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[Treatment]
Before temporary Side Effects or pemanent Liver Damage takes effect. Your sim has a few options to treat their increase of Enzyme levels.
-Letting The Liver Repair Itself.
As long as your Enzyme Levels are below 60, the Liver will repair itself. To let the Liver Repair, simply stop injecting Steroids and for each day that steroids are not used. The Enzyme Levels will decrease by 5.
-PCT(Estrogen Blockers)
First, you will need go to the Hospital Rabbithole and attend a Doctors Appointment. If the Doctor finds that your Enzyme Levels are 60 or above. The Doctor will recommend that you take PCT and provide you with Estrogen Blockers to take. Afterwards you can take the Estrogen Blockers and it will provide you with a moodlet. Once that moodlet expires. Your Enzyme Levels will decrease by 10. If you already have Permanent Liver Damage, then the Estrogen Blockers will be useless.
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Additionally, Estrogen Blockers can be offered by your Drug Dealer NPC
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