#best game 10/10
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pickedpiper · 11 months ago
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This is what my mind is like
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straight-edge-hippy · 2 months ago
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"[The Vaadwaur's] illogical obsession with fleet sizes."
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cannibalhabits · 1 year ago
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Actually the reason I'm bigender is because I grew up on a potent combination of winx club, ultimate spiderman, and only playing wii sports resort
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melody-magic · 1 year ago
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0.2 HAS CATGIRL AQUA??? WHAT????
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humming-fly · 10 months ago
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I only just now realized what a shame it is we never got to see Al and Greedling really interacting
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lightnersdream · 21 days ago
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i've been thinking about exactly why people portraying one of the other crew members successfully killing Jimmy as a "for what you did to Anya" kind of thing rubs me the wrong way a bit and it's because like..... this is just another form of taking agency away from Anya, in a way. it's kind of framing her as some meek, shivery woman-thing who's entirely at the mercy of the men around her, either to hurt her or save her.
(i understand these are mostly for wish fulfillment on the audience's behalf because everyone would like to see Jimmy pay for his crimes. whether or not this is the intention of the person writing it isn't really relevant, characterization happens with or without intent. i feel like it misses the point by portraying it as an 'ideal ending'.)
because... Anya is a capable person. she takes things into her own hands when she can. it was partially(?) her idea to get into the cargo,
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(before he interrupts her.. remember when she interrupted Curly in the dead pixel segment?)
it was her idea to get the code scanner from the cockpit,
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it was her idea to get the medication from behind the foam.
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(the chance to do these things herself is not given to her.)
she'd been keeping Curly alive for months in a critical state somehow, her psych evaluations at the start are only so useless because Jimmy refuses to take it/her seriously and Curly is obviously biased when he puts it into his own hands. he's known him a long time, like he said. "I'll just put good for that one."
there's not a lot of material to work with because of how the game is framed, but it's there. we are working with two very biased perspectives and neither one lends Anya what she deserves
there's significant changes in how she speaks post- and pre- crash, and depending on who she happens to be talking to. i recommend re-reading her dialogue, because the difference is drastic
she acts the way she does around Jimmy because he has tangibly done horrible things to her, is actively hostile, and physically could not escape him by any means. she can't take away Curly's agency herself, in my eyes. you have to remember that Especially in the post-crash segments of the game, it's entirely from Jimmy's POV, and he obviously does not (and has never) thought very highly of her or treated her with a shred of respect
i've seen a general idea that she can't bear to hurt other people for any reason, but that doesn't really track to me. this is the real point of the post by the way
it seems based on the parts where she says she struggles to give Curly medication. "It just hurts him so much, I can't stand the noise." "It makes me nauseous."
it's not really the same thing as, say, hurting someone in self defense
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this sounds like she did want the gun itself. this never felt worded like someone who would refuse to, at very least, threaten Jimmy with a gun, with violence. if she had been given the agency to make that decision on her own. she wasn't though
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she still tries to reclaim some of it even as she's denied it
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by the end she's still trying to keep that gun out of his hands
i think some people overly soften her, for similar reasons the game itself is trying to comment on. she's not a tender victim who couldn't cause pain to another out of the softness of her soul, she's a person who's had every last bit of agency ripped from her repeatedly until she couldn't take it anymore. that's the point. that's why framing her that way, "needing" someone to save her, is odd to me
she didn't need Curly to save her, she needed him to take responsibility
she didn't want to escalate things, but she's not an idiot. self defense was absolutely on her mind
but who knows im just saying shit *smiles serenely*
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boss-poss · 1 year ago
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See, Lethal Company's real genius is that it somehow marries two normally opposed genres, those being horror and comedy together into something greater. Mechanically it's a multiplayer looter extraction survival type game. It's designed to create stressful and scary situations by forcing you to speedrun mini randomized dungeons while monsters hunt your character to meet a certain quota (our asses are not making quota). That's not the clever part though, no, that's giving the players the ability to fuck themselves over and the hilarity that comes from it.
Anything you say into your mic is said in the game world and can be heard by certain monsters. Many items, similarly, can be used to make noise and you can bet there is little impulse control when a player finds an air horn or gets a walkie talkie. The sound of a distant honk somewhere out of nowhere is not something most players are prepared for while in a pitch black maze. Sound in this game has a doppler effect, which makes it harder to hear the further away the source is, allowing screams to fade into nothing and unintelligible yelling heard for a second before vanishing. You must rely on your senses but those are, by design, limited and regularly tricked.
Because level layouts, monster locations, and item spawns are all random, it's insanely easy to get lost or lose track of thigs, especially in the dark and especially when panicking. Seeing a bracken for the first time will almost certainly send a player running in the opposite direction and get lost, if they even see it all. No one is prepared to have a hand wrap around their face and snap their neck in an instant. It's utterly shocking and will leave you gasping in surprise to first time you experience it.
Certain weather patterns make levels harder, some even nearly impossible (looking at you eclipse), and sometimes your options are avoiding deadly lightning or not being able to see due to fog. High level moons have excessively valuable loot but also feature the worst foes and cost a fee to access, forcing a compromise between greed, ability, and resources.
Dying, likewise incurs a penalties. Your team is fined for dying and not bringing the bodies back but if you all die, all your collected loot goes poof. Gone. A team wipe can and will effectively end the run in an instant if you do something stupid like stick around when you hear "pop goes the weasel" or try to pick up that funny looking roomba. You can almost feel the pressure weighing down on your shoulders when you realize you're the last one left and you need to get back to the ship or miss the quota.
The monsters likewise, are engines of terror that are comically effective killing machines with no cohesive theme to help anticipate them. The already mentioned bracken is one of the scariest things I've seen in a game, and those technically aren't even that bad. They're completely manageable if you keep your head on a swivel and pay attention to your surroundings. Coilheads are these mannequins with bobble heads that will path to and kill you in a microsecond the moment you aren't looking at them, weeping angel style. There's a thing called the ghost girl that I have yet to see but is apparently one of the most terrifying critters in the menagerie. Forest giants. If you know, you know.
All these little mechanics, these choices that are made by and for the player, create a maelstrom of unpredictable chaos that, like a buxom blond transforming into an orgasming pooltoy, turns what would be strictly serious horror into a unique form of dark comedy that layers over it like jelly on peanut butter. You are scared, you are on edge, and it only gets worse when you know what these things are capable of, but the sheer hopelessness is something you all have in common. It's funny how little hope you have. You will die. A monster will wipe your team. There will eventually come a quota you can't beat. You were doomed from the start.
So why not get silly with it? Why not try to fight that bracken with shovel? Fuck him. Why not just run past a turret and try to nab that fat jar of pickles? Why not wander off from the group? You're just as likely to come back with arms loaded and the quota met as you are likely to not come back at all. You're already dead, so take the gamble, do stupid shit, repeat this hell until you can meet its horrors with grim determination and put in the effort to afford that goddamn boombox. Dance. Just press 1 and dance the fear away.
You are all united in your mortality and duty, fragile sacks of flesh working to break even at the behest of perhaps the greatest horror of all: The company you work for. You are so preposterously fucked beyond all belief from every angle there really isn't enough adjectives to describe it. And that's comedy baby, when things are so bad all you can do is laugh.
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classichorrorblog · 1 year ago
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10 Home Invasion Movies To Consider For October/Halloween
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beneathsilverstars · 2 days ago
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anyway related to my "gullible" post i do think bonnie didn't really have a lot of friends / any good friends. i'm taking a watsonian approach to "some of the things bonnie does seem more like age 5-8 than 10-12", and a doylist approach to "everyone in this party grew up kinda lonely and feels disconnected from their peer group"
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redead-red · 9 months ago
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Every time people talk about ending sequences for games my mind always and immediately goes to Portal 2.
Because throughout the game you learn that the white panels you can create portals on are made of moon rock. But it's kinda played off as more a joke of Cave's bad spending.
And man. I cannot overstate how fucking clever, how smart, how victorious and satisfied I felt when I saw the moon and knew exactly what I had to do.
And I have never experienced that same high since.
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korogie · 7 months ago
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Haley my Haley
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peachsukii · 1 month ago
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My Hero movie fit & spoils. 💕
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anintroverteddarling · 1 month ago
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Creepypasta Dating Sim? In 2024??? And it's from the official creator??? EXCUSE ME--?
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twosides--samecoin · 2 months ago
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"Some people reflect light, some people deflect it; you by some miracle seem to collect it" Mark Z. Danielewski. House of Leaves, 2000.
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wisteriagoesvroom · 8 months ago
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Top 5 Oscar Piastri expressions please! (He has so many and whoever says he doesn't, I will personally fight them)
1. mouth scrunch (sardonic, mild)
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2. the weird woobified-despite-himself heart eyes but specifically at lando because lando is his teenage crush and i’m not fighting ppl about it cus it’s factually true
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3. the challenging face when he’s being asked whether he’s truly the best driver on the grid and he’s like. is that even a question
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4. the one in the winter break picture with lily at the restaurant like good lord, that’s the face of a romance protagonist who got the happy ending
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5. whatever is going on here
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yioh · 8 months ago
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why’d she go so in detail😭😭
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