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#best flintlock fantasy
legendofzoodles · 9 months
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What guns do you think the Chain would have? This has been bouncing in my head endlessly for the past day and I can't pick a solid answer for any of the chain. At most I've gotten that Wind has 10 flintlocks strapped to him at all times.
Why was I asked this? Why did I research for this? This is probably the closest I'll ever get to the other side of the Atlantic without physically going transatlantic. Anyway I've played a few horror games, lemme take a crack at this:
The Chain's choice of Firearm
Time, making sure most of the targets are taken out before any of his boys needs to pull the trigger, suites a grenade launcher.
Imagine some kind of archaic medieval fantasy assault rifle for Warriors. I was thinking maybe a simple more elegant gun but then I remembered this guy wields a broadsword not a rapier for a reason. He duels yes, but more so clears huge waves of enemies in fights. This gun has a high firing rate for just that, allowing him to lead the charge.
Twilight gets the shot gun. Simple as. It's been used by farmers anywhere and everywhere to protect their crops and animals. As a excellent marksman he has the skill to use its large spread with precision.
The simple pistol for Sky. He'd carry it on him but would only draw it as a last resort. He doesn't strike me as the type to shoot...in any context really.
Legend wouldn't have a gun. I mean, he'd have maybe a PDW for emergencies, but I see him as the ammo guy who also have all the extra parts needed for repair or customisation.
Sniper Wild gets a sniper rifle. Stays out of the way, backing up the rest up with his perfect shots, in both timing and placement. He's also able to quickly change his location when he may have been found out or when he needs a better lineup.
Four best suits the revolver. He's very good with this weapon; keeping track of how many bullets he's working with and the slow reload requires him to think ahead and not shoot blindly.
Not sure if such a thing exists but Hyrule would have a kind of gun that's able to be customised on the dime. A scavenger used to variety wouldn't have the patience for just one type of weapon.
Apparently flamethrowers are classed as a firearm? Wind gets one of these; sorry anon kid isn't getting a gun...but, hey if he's able to steal a flintlock from Legend's stash um sure.
~~~
Thanks for reading. I hope I don't get put on a watchlist...
Masterlist
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cibeeorsomeshit · 4 months
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Trigger Warning 🔞
: gun sex (ao3)
Blitzø thought he heard it wrong. Stolas’ fancy talk and/or horny talk was unintelligible at the best of times, but those were all simple words Blitzø understood but couldn’t comprehend. 
“Shit, you got some suicidal tendencies you haven’t told me?” Blitzø forced himself to stay put and not be backed into a literal corner. “Because then you need a therapist and not a fuck buddy. Shit. Fuck.” Blitzø was still reeling. 
Stolas’ slender talons played with Blitzø’s flintlock pistol, stroking and caressing in the way Blitzø was so familiar with, though usually it was directed at something benign: a pen, the rim of a wine glass, Blitzø’s back. The closest thing to a weapon those hands stroked was Blitzø’ dick and no matter how good he thought he was, his dick wasn’t powerful enough to blow a hole in Stolas’ stomach. 
“How is this different from the bear trap?” Stolas asked, not at all ashamed or embarrassed. Not at all like the times Blitzø sussed out some sort of buried kink Stolas had, usually by doing something unexpected during sex and felt Stolas’ wet hole or mouth clenched tight around him. Like when Blitzø slapped Stolas in the face with his tail for being a brat and Stolas’ whole inside convulsed around his dick and soaked it until Blitzø thought his dick was going to be puffy and wrinkled like he was in the shower for too long (later Stolas told him what was not how dick skin worked so whatever.)
“Because a bear trap is just a glorified bite, you asshole.” A bite that broke his fucking arm, but Stolas, the freak that he was, hadn’t allowed Blitzø to stop and pleaded to keep being fucked while his blood soaked through the mattress. 
“You know it won’t kill me, right, Blitzy?” 
So what? Blitzø wanted to scream at him. With where Stolas was planning on shoving the pistol, if it did go off Stolas wouldn’t be able to walk it off like he did after most of their session. 
Stolas brought the pistol up to his face, pressed his mouth to it, kissed up the length and swirled his tongue around the opening, gunpowder residue sticking to the pink flesh. “I know you like this weapon, darling, and anything you like I cannot help find interesting.”
“You’re gonna shove a horse up your hole next?” 
Stolas smiled, cheek pressed against the wet metal of the gun. “Well, you do have lots of horses to put inside of me.”
“Your pussy will probably break them.”
“Awww…” Stolas cooed like Blitzø just paid him a compliment (which, okay, it kind of was.) “One idea at a time, darling. Are you amenable to mine?”
“Why now?” Blitzø snatched the pistol back, and Stolas let him easily enough. “You could have found someone to shove all sorts of stuff  into you, including firearms.”
Stolas looked genuinely surprised at Blitzø’s inquiry. “Why would I ask anyone else?” he replied. “I trust you.” 
Blitzø put the pistol down. 
“What?”
“Of course I would not force you to participate if you do not wish to.” Stolas sunk back into the numerous plush pillows on his bed, waist so small it drove Blitzø fucking crazy when its all stretched out like this. “But I would not go look for someone else for this particular fantasy.”
“Because,” because Blitzø just had to confirm. “You trust me?” 
“...yes?” Stolas was looking more confused by the second. “Are…you alright, Blitzø? We really don’t have to —”
The golden pistol, already half-cocked, pressed against Stolas’ chin, forcing a surprised exhale out of him. 
“You’ll only let me do this, huh, Stolas?” Blitzø whispered, low enough that it would have been inaudible to anyone else, but Stolas’ hearing picked it up perfectly. 
“Yes,” Stolas said, holding Blitzø’s gaze. He was hyper aware of the muzzle, first firmly at his jaw, then slowly moving down to his neck, his chest, paused there, right over his heart. 
Sex between them was usually loud enough to drive away most of Stolas’ staff in the entire wing. Stolas loved to scream and Blitzø loved making him scream. Even when they were not actively fucking, they were loud —  laughing or swearing or talking. Quiet was not part of their conscious routine.
Everything was quiet now. Even their breathing. Even — “Your heartbeat,” Blitzø said. 
“Hm?” Stolas spread his legs and caged Blitzø between them.
“It’s slow.” Blitzø clarified.
“Nothing to be nervous about.”
The pistol moved further down, teasing Stolas’ opening, playing with the folds there. Stolas widened his legs and sighed. 
“Fuck,” Blitzø said. 
“Preferably,” Stolas replied. 
Blitzø dipped the tip of the pistol inside of Stolas, glancing up to check on him. But Stolas had his eyes closed, mouth opened slightly, finally breathing a little harder. Blitzø’s free hand pressed against Stolas’ chest, feeling the rhythm there. Still frighteningly calm. 
“Is the gun fully cocked?” Stolas asked.
“Fuck,” Blitzø repeated, and did as he was told. He moved slowly, all the way until it could no longer fit, with the frizzen blocking the way. 
He fucked Stolas slowly. The pistol glistened with slick and cum and Blitzø was pretty sure the gunpowder was now all wet and useless anyway. Stolas hummed happily, like this was a half-asleep lovemaking where being close was more important than pleasure. Blitzø trembled from how hard he was controlling the weapon he normally paid no mind to where the bullet would end up. He carefully moved his finger. Stolas must have felt it.
“Is your finger on the trigger?” 
“Yeah,” Blitzø said roughly.
“Yesssss…” Stolas hissed, yet all of him unfurled, melting into a puddle. His orgasm was as quiet as everything else, leaking onto Blitzø’s gun, his hand, his thighs. 
Still laying flat on the bed, Stolas curled around Blitzø so they were a snug little ball in the middle of the mattress. “Sorry for ruining your gun,” Stolas said. 
“Yeah.” Blitzø was so speechless. He didn’t even cum, but there was fire licking every part of him, so different from arousal, and nothing like the surge of power from taking a life. Blitzø was boneless from it, and couldn’t tell Stolas that this had just become his favorite gun. 
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kckramer · 1 year
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Writeblr Introduction
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Hello! It's time to properly introduce myself to the writeblr community. You can call me KC if you want. I am a full time specialist as my local library system and I have a Master of Letters in Fantasy Literature from the University of Glasgow. For now, this is my writing website, until an agent/editor tells me to build a WordPress or something. (I honestly hate traditional blogs. Weird quirk, don't know why. Also, links are underlined). If I get tagged in things, I will do my best to respond to them and share it forward.
Published Works- This includes my self-published 5e adventure and the two anthologies that include my stories. It will be updated and kept current as this develops.
Works in Progress- The main projects that I've been bouncing back and forth between. Most are world-oriented, meaning they have numerous interconnected stories within a single world.
Where to Find Me: Some of my other internet homes, including World Anvil, Pinterest, Twitter, and Facebook.
More Details Below...
Here are some more details on the different things I linked above:
Published Works
"Sofia Serrento's Flying Circus and the Sky Pirates of Shanghai" is published in the anthology Hell Hath No Fury: New Pulp Heroines. It's a New Pulp story set in 1930s Shanghai, featuring Sofia Serrento and her all-women aero-circus/spy ring.
"The God-Kings' Tomb" is published in the anthology Futures That Never Were, an anthology of original sword & planet short stories. This one is in the same universe as Sofia Serrento, so the two stories are... technically connected. This one involves an SOE advisor specializing in the occult and arcane who finds herself transported to a different planet in the solar system.
Siege at Oasis Butte is a standalone 5e adventure published through the DM's Guild featuring a desert town under siege by mercenaries with mysterious motivations.
Works In Progress
Iron Horizons/The Pilgrim's War: This was a NaNoWriMo novel from a few years ago that has since... grown. I've been calling it a Dieselpunk space opera, but alternate history/retrofuturism is also apt. Basically, humanity rapidly developed space flight in the 1920s based on some MacGuffin physics nonsense leading to the second world war happening on a solar system level using extensions of 30s aesthetics. Pilgrim's War is set roughly 400 years after that war ended, with the extensive resources from space maintaining the colonialist expansion into the stars and focuses primarily on a sort of... War of 1812 situation between a well-established independent government and their recently independent colonies.
The Centurion Club: My published short stories are set in this universe. Ironically, this is also an alternate history. It's the primary setting for my "New Pulp" fiction. It's mostly short fiction, with some longer projects in the brainstorming phase, and it focuses on the fictionalized city of Weymouth in New England and the members of the illustrious Centurion Club, a scientific society for explorers, scientists, freedom fighters, reformers, and others who push the boundaries of human society. Beyond that, a sword and sorcery setting in Mesolithic Doggerland, some privateers/mercenaries in the 17th/18th centuries, and a contemporary CGIS special agent in a Clive Cussler vein, plus a great many vigilantes and adventurers in the 1930s.
Sigil of the Sea King: A heroic fantasy which, also a NaNoWriMo project, is self-indulgence, where I throw together everything I've really enjoyed but could never fit in elsewhere. So there's an island kingdom ruled by merchant sea princes, flying air whales, nomads whose wagons are pulled by sails, cozy Forest Folk, a lone surviving heir to a crumbled kingdom, and lots of influence from Georgian/Armenian/Caucasian culture, mythology, and history.
Flintlock Fantasy: This is just the earliest stages of development, mostly just simmering, but somewhat Napoleonic secondary fantasy world. The main character is an elf named Lark, and I think she's sort of a janissary-type sent to work covertly in a border region between two empires. Random, Personal Information
You may have once known me as NovelistSpaceRanger, but that was like 8 years ago.
I'm a certified open-water diver and I'm working on my advanced open-water diver later this summer.
Also a whitewater rafter, backpacker, mediocre yogi, and rock climber.
I've been to 14 countries and spent a year and a half living in Europe.
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polls-showdowns · 1 year
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Here’s the list of all the submitted characters for best pirate:
(I’m working on putting them in a bracket but thought I’d share)
Anne Bonnie (Black Sails)
Anne Bonnie (The Ballad of Anne and Mary)
Avantika (Critical Role)
Belle (Sea of Thieves)
Bill Seacaster (Dimension 20 Fantasy High)
Blackbeard/Edward Teach (Our Flag Means Death)
Brook (One Piece)
Buggy (One piece)
Buttons (Our Flag Means Death)
Calico Jack (Octonauts)
Captain Barbossa (Pirates of the Caribbean)
Captain Flameheart (Sea of Thieves)
Captain Hook (Peter Pan)
Lizzie Lafayette (Just Roll With It: Riptide)
Captain Soto (Ninjago)
Catarina Devon (One Piece)
Chip (Just Roll With It: Riptide)
Clancee (Ninjago)
Cursed Captain (Sea of Thieves)
Davy Jones (Pirates of the Caribbean)
Demarco (Sea of Thieves)
Donquixote Doflamingo (One Piece)
Dracule Mihawk (One Piece)
Westley/Dread Pirate Roberts(The Princess Bride)
Drey Ferin (Just Roll With It: Riptide)
Elizabeth Swann (Pirates of the Caribbean)
Eridan Ampora (Homestuck)
Eustass Kid (One Piece)
Finn Tidestrider (Just Roll With It: Riptide)
Flintlocke (Ninjago)
Franky (One piece)
Gil (Descendants)
Gillion Tidestrider (Just Roll With It: Riptide)
Glitterbeard (Sea of Thieves)
Gold D. Roger (One Piece)
Gorian Shard (Star Wars)
Gryphon (Just Roll With It: Riptide)
Han Solo (Star Wars)
Harry Hook (Descendants)
Hondo Ohnaka (Star Wars)
Izzy (Jack and the Neverland Pirates)
Izzy Hands (Our Flag Means Death)
Jack Rackham (Black Sails)
Jack Sparrow (Pirates of the Caribbean)
Jake (Jake and the Neverland Pirates)
James Flint (Black Sails)
Jay Ferin (Just Roll With It: Riptide)
Jiang (Avatar: The Last Airbender)
Jim (Our Flag Means Death)
Jinbe (One Piece)
John Silver (Black Sails)
Kingsley Tealeaf (Critical Role)
Kwazii (Octonauts)
Larinna (Sea of Thieves)
Lars Barriga (Steven Universe)
Long John Silver (Treasure Planet)
Mark Watney (The Martian)
Marquise Spinneret Mindfan (Homestuck)
Monkey D. Luffy (One piece)
Nadakhan (Ninjago)
Nami (One piece)
Nico Robin (One piece)
Nikolai Lantsov (Shadow and Bone)
No Eyed Pete (Ninjago)
Oliver ‘Ollie’ Teach (Just Roll With It: Riptide)
Padme the Pirate Fairy (Rainbow Magic)
Portgas D. Ace (One Piece)
Pretzel (Just Roll With It: Riptide)
Puzzle (One piece)
Queen (Just Roll With It: Riptide)
Roronoa Zoro (One piece)
Sanji (One piece)
Sea Hawk (She Ra)
Shanks (One piece)
Sinbad (Sinbad: Legend of the Seven Seas)
Sir Francis Drake (Real Life)
Spanish Jackie (Our Flag Means Death)
The Gold Hoarder (Sea of Thieves)
The Pirate Lord (Sea of Thieves)
The Pirates Who Don’t Do Anything (Veggie Tales)
Tony Tony Chopper (One piece)
Trafalgar D Water Law (One Piece)
Uma (Descendents)
Usopp (One piece)
Vriska Serket (Homestuck)
Will Turner (Pirates of the Caribbean)
Xandis (Critical Role)
Zarina (Tinker Bell)
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cbairdash · 3 months
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Author’s note: Hoist the Colors may eventually inspire fiction. Most likely will and I’ll gladly write it. But right now, it’s a role-playing game setting with what I hope is an interesting take and look at an “Alternate History” of Earth. It isn’t really “steampunk”, though I can see how someone would get that impression. For me, it’s more a “flintlock fantasy” set on Earth of 1722 in all it’s historical mess… that I’ve stirred up even more!
So, with that said, lets get into another Creature Feature! A type of wraith called a Soot Wraith!
Soot Wraith
They’re forgefire, rage, and brimstone with a sword…
- Lysander Riverwind, Navigator and cartographer for the Royal Institute of Otherworld Studies
Where a salt wraith comes from rage and waves, the soot wraith is born screaming out of an inferno. A hot alloy of vengeful spirit melted into a primal elemental of fire that burst to unlife like a murderous, undead phoenix. 
These wraiths are the most devious and daring of all. Similar to the sand wraith, they are most likely to have a hidden lair in a city or town. Soot wraiths often take on the disguise of a duelist, minor noble from another country, or well-off trade merchant. Often, the fashion they adopt is inspired by the culture of their past life. 
A soot wraith’s love of finer things only equals their drive for murder and mayhem. A balance complicated by their hot temper. But older soot wraiths learn to stoke that fire of revenge, lashing out only when the time and place are right. Especially when there are no witnesses.
Soot wraiths will form some alliances with the living, but not as extensive as happens with a sand wraith. This acts like an extra layer to their disguise when their tempers get the better of them. Often these associates are a gang of thieves, pirates, or a small mercenary company known for their fighting skills.
But no matter their style, or what false life they wrap around themselves, they are bound to their nature. Their predatory ways and wraith’s chill hover around them and in their wake, like their trail of victims. Which is often their ultimate undoing.
Of Fire and Fury
A soot wraith’s natural form is a burning nightmare. Their eyes hold a blue-white flame that burns searing hot, while their body is a bronze-gray soot that conceals a semi-soft, molten core. When cut, they bleed, but it’s a molten liquid that will try to burn through anything but metal or stone. 
Soot wraiths will heal from any wound given time. But the best bandage for them is touching warm soot, absorbing hot steam, or being caught in an open flame, even enchanted ones. That is one of, if not the most important, reasons many soot wraiths have a hidden lair near a blacksmith’s shop.
Appearance aside, soot wraiths have all the same abilities as other wraiths. Including, to the surprise of many, a wraith’s undead cold aura despite a soot wraith’s boiling blood. But there is one searing ability soot wraiths have that other wraith’s lack. For a few quick minutes, a soot wraith can make themselves temporarily insubstantial, magically turning themselves and anything they touch into boiling hot steam.
They pass around and over their attackers or any obstacle, scalding anything in their wake. It’s a fast way to avoid being attacked or even escape, while leaving their attacker blistered and battered behind them. This boiling ability is what many believe contributes to the legend that all wraiths are nothing more than violent ghosts. 
For the rest about wraiths in Hoist the Colors, see the link above!
Taglist: @thelaughingstag
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purely-puck · 1 year
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Five Lords of Dusk
Shye is one of them. A Stormborn, Dusk Blooded, Strange . . . an enemy of the Empire, and the Empire’s best bounty hunter wants him as a coronation gift for the crown prince.  Shye wants to stop hiding, to learn the secrets of the Blooded, and discover what being a Stormborn truly means. The answers to the fading of the Blooded and all Shye’s other questions must lay in Mistral, the capital of the Empire, and Shye knows that the bounty hunter dispatched to capture him can take him there. Dorian just wants freedom. But such a goal is constantly threatened by the demands of their noble father. It is only their reputation that saves them from his reach. If they fail to capture the Stormborn, they will be disgraced and their father will win. But if they succeed, they will be indispensable to the crown and beyond their father’s control forever. The hunt has begun. They will find him. And when they do, he will bring down the Empire from within.
Five Lords of Dusk is the debut queer fantasy novel by indie author F. Malbeck. Featuring a genderqueer lead and a flintlock fantasy setting, this novel takes place in a world partly inspired by the author's home country of Australia. Available in print and ebook formats!
Advance Reader Copies/Copies for Review are available on LibraryThing from October 3!
Ebook will be on sale in November and December for $0.99!
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smokeys-house · 9 months
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🎹
🎹 - Do they have any hobbies?
Puukko's biggest hobby is telling stories! She'll talk your ear off for hours. Aside from that, she likes to keep her sword skills sharp. She used to do target shooting with her old flintlock, but after the events in the episodes "things that go bang in the night" & "the secret fireworks" She decided it best to take up archery instead. Less noise echoing off the lonely mountains. She's a huge fantasy nerd, and it's about all she reads. She also does a bit of embroidery now and again. She's sort of a "try anything" kind of person since she's got a lot of free alone time, gets up to a lot of weird hobbies and all kinds of things!
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Since some time ago I've talked about a random idea for a dungeon that I'd had for a while but don't think I'll be able to do right now, I'll do it again today.
But first, I need to talk about Eternal Darkness.
I first discovered TTRPG when a random guy in my school came up to me and asked me if I wanted to play. We weren't even friends. I don't even know what system it was - looking back, it feels more like one of those Lone Wolf style CYOA books, especially because it was one-on-one. I took that idea to my friends and we created new systems based on that one game, vague ideas from digital RPGs like Final Fantasy and Pokémon, and out of our buttholes.
Since we had no idea for what could be a setting for a RPG, we made them up, usually inspired on videogames. That was how I started playing a one-on-one game with a friend that was basically a TTRPG remake of Eternal Darkness.
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Eternal Darkness is a 2002 survival horror videogame for the GameCube. It's mostly known for its sanity mechanic that often messed with the game in a meta way, like pretending to lower the volume or erase the saved files. But my favourite thing about it is that it took place over a very long time. It had four locations that were visited centuries apart by people in different moments of history. A buried temple in the Middle East is visited by an invading Roman soldier, then two millenia later by a Canadian firefighter putting out post-Gulf War fires. This meant that as you progressed the game you'd switch from swords to crossbows to flintlock pistols to assault rifles.
My idea from this is what I call a Time Funnel. A group of adventurers go down a terrible dungeon to destroy an undying evil. They fail. The next group takes a few centuries to show up, but at least they have better technology now.
I'll now proceed to vomit up some of the things I've thought up about this cenario...
I have some ideas about the setting. It would obviously need to be a forgotten island... close enough to shore that even ancient folks might feasibly end up there, but in a remote enough location that it would never become something well-known.
The concept for the evil that needs to be defeated could be:
the last holdout of an an Assassin's Creed-style precursor race
the seed for a very long term alien invasion force
why stray from the source? a temple to an ancient chtulhulesque may be perfectly fine
The rooms that are closer to the surface might become time-damaged once adventurers break into them, so the more you explore the dungeon, the easier time later adventurers will have. But this inverts as the heroes approach the core, as its evil actually becomes stronger when it's released and possibly starts infecting rooms that were previously safe and making defeated challenges come back more dangerous.
I've thought of the time periods as something like this:
Literal cavemen (sticks, stones)
Almost prehistoric (crappy swords, spears)
Ancient era (less crappy swords, bows)
Medieval (good swords, longbows, crossbows)
Age of piracy (fancy swords, flintlock pistols, muskets)
Victorian age (revolvers, shotguns)
Modern age (automatic guns, grenades)
Cyberpunk age (laserguns, drones)
Space opera age (nuke it from orbit)
Oh yeah, an idea I've had is that if the party dies enough times the last party is from a distant future in which the threatening entity has almost awaken, and you are humanity's last hope. So you've got the best technology a perfect future civilization can muster, but the enemies have also become equally powerful. I'm not sure if that kind of shift would work; might be a cool capstone if a campaign lasted that long.
Problems I foresee, however:
This definitively requires a OSR/NSR like system, and I'm not sure how to mechanically differenciate a crappy Bronze Age sword from a less crappy Iron age sword, for instance. Simply adding damage would create a power creep that makes modern weapons too powerful, while tactical advantadges might make the whole thing too complex too quickly.
In a regular funnel, when a character dies, a new one immediately replaces it. But this setting absolutely requires that a character is not replaced until a new expedition centuries down the line. What do the players of downed characters do?
Fine-tuning the difficutly would be paramount, and I'm not good at all at it. Although I imagine erring in the side of too difficult would still result in an interesting name, albeit maybe not a satisfying one.
The setting essentially required that everything happens in the dungeon, with no encounters with friendly NPCs whatsoever to break the tension. I fear that this might quickly become tiresome. Would exploring rooms without breaks still be fun just because now you have a rifle instead of a crossbow? (I do have a related idea in which there is an entire island with factions and stuff, but that's so much more complicated that it's basically a different idea.)
So... a cool idea, not one that I'm confident I could pull of now, or even in the foreseeable future. So instead I post it on Tumblr to throw it out across the winds.
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desertleviathan · 1 year
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Ok. So regarding the Dawntrail trailer and hints dropped during Fan Fest so far, here are my best guesses about the two new Jobs and my train of logic leading to them.
Spoilers Ahoy under the cut!
1.) We've been told the two new jobs are Melee DPS and Ranged Caster DPS.
2.) That was a pretty Pirate-lookin' fit ol' Meteor had on.
3.) Corsair was a job in FFXI. It was a Ranged DPS/Support job that used a special gun and buffed allies using Dice and Card minigames.
4.) Astrologian kind of swiped the Card Game mechanic already. And honestly FFXIV's combat pacing wouldn't play comfortably with the FFXI Corsair blackjack minigame at all. If this job is Corsair, I'd imagine it's a radically different interpretation without the Gambler elements, or with those elements manifest in some new way.
5.) He was fighting using some kind of long knife or short sword, and I will bet my life that when his burlap hoodie got set on fire that was setting him up to fling it off dramatically and reveal some kind of something crazy with the other hand. Another weapon or a spell or something, who knows.
6.) I don't think this is the Caster DPS job. That would be way too similar to Red Mage. (However, he could still be preparing an ability that's defined as a Spell without actually being a Caster DPS - see Dark Knight and Reaper.) And the only time Meteor Survivor hasn't been a Melee job was in 1.0 when he was an Archer. I don't think that's a status quo that they're necessarily consciously trying to preserve, but melee fighting styles are much more common for the primary protagonists in a lot of heroic fantasy media, and I'm sure they have marketing people telling them what kinds of heroes get more eyes on the trailer.
7.) My bet is that he'll draw a gun. I'm gonna bet the Melee DPS job fights with a blade in one hand and a gun in the other. Maybe it uses the gun more heavily for AoEs, which often have longer range. Especially if it has a lot of Line AoEs like Dragoon, rather than the Radial or Radial/Cone mix AoEs other melee DPS have. Maybe it's a weird gun that does some kind of special trick shots... or maybe it's a very conventional flintlock pistol kind of deal, given that Gunblades, Machinist Guns, and Nouliths are all pretty out there in comparison.
8.) Of the three Melee DPS armor types, Scouting Armor is the only one that's currently exclusive to only a single class. And if I were to make a Pirate class, having it share armor with the Ninja class would scratch a 20 year old itch in my internet-poisoned brain. Also that knife looked light enough that using Dexterity for damage seems appropriate.
9.) Yoshi P was wearing a Ninja Turtles shirt. Which could be a reference to the combat styles of a specific turtle, but I doubt it. That seems too obvious for him. I think it's a two-part reference. Part 1 being to the Scouting Gear/Ninja connection I made above, and Part 2 being to the Turtles being named after Renaissance Artists.
10.) In the Heroes' Gauntlet dungeon, the bosses are all classes that aren't in the game but seem like likely candidates for branching classes that could have been planned at one point (before the balance headache of Scholar/Summoner sharing an Arcanist chassis talked them out of doing more of that), but the regular enemies are all classes that are present in FFXIV. Except for the Ink Mages.
11.) I think the Caster DPS class, referenced by the Ninja Turtles being named after Renaissance painters, will be some kind of Painter/Artist/Ink Mage, with AF gear inspired by Relm from FFVI.
So those are my guesses: Corsair and Ink Mage.
If I were a betting man I'd put this interpretation at around 75% odds. I'd put 20% odds on the Ninja Turtles shirt being a double-fakeout and the new Melee DPS uses a bo staff or nunchaku or something, and this time Meteor gets to be a Caster DPS for once, and actually they go whole hog on the Gambler stuff for Corsair but have them use knives this time to distinguish them from Machinists. I'd put 4% odds on something completely unrelated to any of these predictions, and I'd put 1% odds on Meteor's job in the trailer actually turning out to BE Ninja, and the big surprise is when he draws another dagger and reverses the grip on the one he's already holding, like Thancred in 2.4.
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bamdadcontrol · 9 months
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Best Souls-Like Games to Play in 2024
Elden Ring: Shadow of the Erdtree: FromSoftware returns to the Lands Between with a hefty expansion to their 2022 masterpiece. Expect new areas, bosses, weapons, and lore secrets to unravel. Prepare for a fresh challenge worthy of even the most grizzled Tarnished.
Black Myth: Wukong: This Chinese epic reimagines the classic Journey to the West tale as a Souls-like. Monkey King Sun Wukong wields his legendary Ruyi Jingu Bang staff against mythical demons and celestials in a visually stunning open world. Prepare for acrobatic combat and mind-blowing boss battles.
Flintlock: The Siege of Dawn: This gunslinging Souls-like blends gritty fantasy with steampunk aesthetics. Wield powerful firearms and alchemical concoctions to survive a post-apocalyptic world overrun by monstrous machines and corrupted magic. Prepare for a unique blend of ranged and melee combat.
https://blogs.brighton.ac.uk/thenarratives2014/the-bonfire-beckons/
For the Curious Newbie:
Nazralath: The Fallen World: This Lovecraftian-inspired adventure throws you into a world consumed by cosmic horror. Utilize sanity-draining magic and eldritch weaponry to battle grotesque abominations and navigate a labyrinthine city consumed by madness. Prepare for a truly unsettling Souls-like experience.
Banishers: Ghosts of New Eden: This co-op Souls-like tasks you with cleansing a haunted island of vengeful spirits. Team up with friends to explore atmospheric ruins, solve environmental puzzles, and lay troubled souls to rest. Prepare for a spooky Souls-like adventure with a strong emphasis on teamwork.
Lies of P: Pinocchio takes a dark turn in this grotesque Souls-like set in a twisted Belle Époque world. Craft puppet limbs and grotesque weapons to survive against monstrous automata and unravel the mysteries of a decaying city. Prepare for a hauntingly beautiful and disturbing Souls-like experience.
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aavega · 1 year
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Sneak-Peek For The Best Upcoming PC Games Of 2023
Gear up for the boundless fun! 
For those who love playing games online, its time to cheer, as this year is fully loaded with so many fun and exciting games that you can play on your PC. So, without elevating your zest let's have a quick look at some of the best upcoming PC games of 2023 that are mentioned below. 
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Have a sight on the popular upcoming PC games 
It's well known that online gaming has now become a part of life for almost every 2nd person globally due to the advancement in the gaming industry that comes up with something innovative creations every time, hiking up the mania of game lovers. And this time, as well, many exhilarating PC games are on the way to make you delighted and give you the enjoyment of top-notch. A few of the best upcoming PC games are as follows; 
Ark 2: Ark 2 is developed by Studio Wildcard after the success of Ark: Survival Evolved. The game will reflect a larger play space immersive world event along with dinosaur AI. Experience this adventurous-filled game made up of Unreal Engine.  
Flintlock: Siege of Dawn: The game is developed by A44 Games will steal our attention with its combat actions and adventures of magical weapons along with a fantasy world. It is an adventure RPG game-based genre. 
Revenant Hill: In the Revenant Hill game, there are many hard times with challenges on the way. It is a story-rich and adventurous game developed by The Glory Society and published by Finji.  
Ultros: Here comes another game filled with excitement and amusement and that is Ultros. The game is a "psychedelic sci-fi sidescroller" and developed by Hadoque. The genre of the game is action-adventure based and full of storyline.  
These games seem pretty exciting and innovative that will quickly grasp gamers attention and compel them to play for a long time.  
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Image credit: https://store.steampowered.com/app/2050420/ARK_2/;https://store.steampowered.com/app/1832040/Flintlock_The_Siege_of_Dawn/;https://store.steampowered.com/app/2434740/Revenant_Hill/;https://store.steampowered.com/app/2386310/Ultros/ 
Conclusion 
Wrapping up with the final thoughts that online gaming has now become so prominent that the maximum crowd has been inclined towards it across the world due to the integration of new technologies in the gaming industry that give great amusement and enjoyment to gamers.  
Moreover, people find it feasible playing games that can be played on PC where they do not have to invest on expensive consoles, and they get fun of same kind. This blog will help you with some selective games available on Steam and are going to be released in the upcoming months. So, grab the chance to attain the next level fun! 
Aavega Interactive is a leading gaming studio with peculiar gaming services such as game development, gameart, and game QA.  
Stay tuned with our experts for more gaming info! 
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bookwraiths · 8 years
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FUNDAY MONDAY, OR THE BOOKS THAT WILL HELP ME SURVIVE THE WEEK AHEAD (FEBRUARY 27, 2017)
FUNDAY MONDAY, OR THE BOOKS THAT WILL HELP ME SURVIVE THE WEEK AHEAD (FEBRUARY 27, 2017)
It might be 2016 instead of 2017, but the same old routine continues.  And so I quickly slip into my business suit and head back into the office to save a few innocent people. But while I try to fool myself into being excited about the promise of a new year and the continuation of the regular grind, deep down, I’m not, so I’m going to escape dreary reality by reading some great books.
Continuing…
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eternalgirlscout · 3 years
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shadow and bone from the crows’ perspective is a grimy low-fantasy heist movie where they’re a canny sort of dangerous due to being cunning and competent with knives and flintlock pistols and simply beating the shit out of people with a dense metal object. then they leave ketterdam and suddenly people are shooting goddamn energy beams out of their hands. the evil shadow king is giving a monologue about eating the world with darkness and they’re just like 🙄 ok tumblr sadboy. and that’s why they’re the best characters.
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shutupeiffel · 2 years
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Ranking RPG Podcast By Their Theme Tunes
As written by someone who knows almost nothing about music but has listened to an ungodly amount of podcasts. This is by no means a comprehensive list, and if anyone has any recommendations based off these, hit me up!
6. Rusty Quill Gaming
Steampunk! Jaunty! Toe-tapping! Definitely feels weirdly out of place after the intense emotional cliffhangers of late-game RQG! That being said, this song fits into the semi-Victorian ‘industrial but with magic’ feeling of the RQG setting, setting the mood perfectly - if luring you into a false sense of security.
5. Oxventure (The Podcast)
This has such a great Fantasy Vibe, it’s exactly the kind of song you’d expect to hear playing in a tavern or played over a swooping shot of forests in a fantasy film. Honourable mentions to the pieces of music also used in the podcast for ad breaks/the end of the adventure before the outro chat, which are also excellent. 
4. Join The Party
Although there have been three different variations, the fact that Brandon Grugle has kept the same melody throughout is Very cool, and each different campaign (and CAMP-aign) has a theme song that fits perfectly - shout out to Campaign 2′s song which, when I first heard it, made me feel like a protagonist in a cool teen movie while walking round the city. 
3. Flintlocks & Fireballs
What’s better than an instrumental theme tune? Writing your own shanty! Shores of Calcinea does an amazing job of a)introducing the Napoleonic-Wars-inspired setting, b) setting the tone and context for the story, c) getting stuck in your head forever - much to the annoyance of anyone who lived with me while I was binging the show to catch up. If anything will make you want to “Gather your muskets and gather your spears”, it’s this song. (Also the time we all got to sing along to it at a live show was the best)
2. Dungeons & Daddies (Not a BDSM Podcast)
Listen. ‘Alright’ from the Odyssey campaign? Great song, works well playing under the intro/outro as a good theme should. ‘On My Way’? Nigh on PERFECT. The lyrics are such teen angst “the world sucks and the only person I can rely on to fix it is me”, the chorus absolutely SLAPS, and I for one cannot wait for the bittersweet acoustic cover in the final episode.
1. No Small Rolls
This is what I want from an RPG show’s theme! Opening with intense drums, Lyrics about playing D&D, the whole cast singing, “Prepare your party of players and polyhedral dice”, “Your haggard character swaggers with daggers in each hand”! There’s even a hurdy-gurdy version!!! You cannot listen to this without immediately wanting to go out with a group of rag-tag adventurers on an epic fantasy quest. 10/10, everyone else step your game up
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karatam · 2 years
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Read this month (early 2022)
The Thousand Names by Django Wexler. It's "flintlock fantasy" aka set in a fantasy world with magic with technology/politics similar to the early 1700's, particularly French society. Mainly follows two characters in a colonial army, who think they're just following orders to help a (corrupt) prince retake his throne, but really the colonel in charge has a very different goal (which involves lost magic). One of the main characters is a lesbian who cross-dressed as a man to join the army and escape her former life, which was a fun surprise. Definitely a setup novel for the rest of the series (it's #1 of 5) bc there's a LOT of unanswered questions right now.
The Shadow Throne by Django Wexler (sequel to above). It got gay! Also added in my new fave character in Raesinia, whom I adore. Moved the centre of action away from the "frontier" to basically fantasy Paris, where we get a lot more politics and rebellions. Definitely looking forward to the rest of the series.
Elantris by Brandon Sanderson (reread). Still the best way to get into Sanderson's work, which I do sincerely think is some of the best fantasy written in the last 20 years. This is a stand-alone set in a world where the magical city at the pinnacle of the world collapsed about 20 years ago. And instead of people suddenly being imbued with magic and heading to that city, they're struck by a plague and thrown in against their will. Full or political manoeuvring, incredibly inventive magic, an invading nation, and enemies-to-lovers. Love this book.
Mistborn by Brandon Sanderson (reread). First of the Mistborn trilogy and one of my fave books ever. Set in a world ruled by an immortal, magical, powerful God King, we meet Vin, a street urchin who has the ability to 'burn' metal to access magic. She gets swept up in a rebellion and attempts to both understand her magic and stay alive. Super inventive magic, heist hijinks, found family, and yet another super inventive magic system.
Iron Widow by Xiran Jay Zhao. What if Pacific Rim jaegers required a boy-girl pair, and the boy pilot killed every girl he piloted with, absorbing her soul's energy to pilot his giant robot? And then what if one day, one of those girls killed the boy instead? Set in an alternate world where an bug-like alien species has nearly taken over the world, these giant robots are the last defense, and Zetian has no patience for the bureaucracy that wants to put her back in her place. (tw for sexual assault, ptsd) As advertised, it includes an f/m/m thruple :)
A Memory Called Empire by Arkady Martine. Holy shit this book is amazing. This is a book meant to be slowly and deliberately read, focused on and analyzed as you go. An new ambassador from a small space station arrives at the planetary capital of the Teixcalaanli Empire, only to discover that her predecessor has died and there are multiple factions all gunning for the throne. This is a world that venerates poets and language, and that comes through in the prose of the book. It's beautiful. I'm eagerly waiting for my copy of the sequel to arrive from the library.
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cbairdash · 4 months
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Author’s note: Hoist the Colors may eventually inspire fiction. Most likely will and I’ll gladly write it. But right now, it’s a role-playing game setting with what I hope is an interesting take and look at an “Alternate History” of Earth. It isn’t really “steampunk”, though I can see how someone would get that impression. For me, it’s more a “flintlock fantasy” set on Earth of 1722 in all it’s historical mess… that I’ve stirred up even more!
So, with that said, lets get into another Creature Feature! A type of wraith called a Sand Wraith!
Sand Wraith
Never bargain with a sand wraith. If you play their game, you’re betting with your life…
Lysander Riverwind, Navigator and cartographer for the Royal Institute of Otherworld Studies
The sinister sand wraith is another type of wraith that plagues the world. Sand wraiths are an uncommon undead, encountered far less than their soot or salt kin. Of all the wraiths, these are far more insidious, intelligent, and diabolical than their brutal cousins. A quality that has attracted more than one Engineer or Wavebinder to track down a sand wraith just to strike a deadly deal.
Sand wraiths are born from tortured souls that died in arid places like desolate islands or the deep deserts of the world. On the brink of death, the merciless sand claims those poor, unfortunate souls. Swallowed whole, the victims are mummified and molded with corrupted earth. After a full day and night, they rise a scheming creature of rage and unliving sand. No one knows why this happens, only that it does and the shifting sands refuse to say anything on the matter.
Death Dealers
They’re motivated by revenge and even pain, but aren’t controlled by either. Instead, sand wraiths follow a different path. Methodical, consummate planners, sand wraiths avoid the violent, often unpredictable, outbursts of their deadly cousins. Not that sand wraiths aren’t bound to their vengeance like any other wraith. In fact, they are.
This type of wraith follows close to the saying that revenge is a dish best served cold, or in their case, it would be ‘cold and dry’. Sand wraiths are patient predators, willing to make any bargain that helps them reach their goals. Bargains that are often more deadly for anyone other than the wraith.
Even though they are solitary spirits of revenge, their lairs are often in or near towns. They use their natural instincts for planning and scheming to their advantage, posing as local merchants or advisers. They go to great lengths to conceal themselves, using their aura and disguise, they wear loose-fitting, comfortable clothing that is shades of earth tones. Nothing that would stand out too quickly in a person’s memory. In addition, sand wraiths often build alliances through bargains, building up a protective ‘disguise’ of living associates that helps hide the wraith’s true nature.
For the rest about wraiths in Hoist the Colors, see the link above!
Taglist: @thelaughingstag
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