#beneath the sea
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laceriseenvelours · 1 year ago
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I invite you to check the result of a beautiful musical collaboration I did over the last months.
Beneath the Sea, by Rui Gaio, featuring me and my violin. I hope you enjoy it and feel free to send me your feedback!
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djhenryhall · 11 months ago
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Beneath the Sea - Dive, Travel & Oceans Exposition Show
Amidst the gloomy chill of a March weekend, raindrops rhythmically tapped against the windows of the Meadowland Exposition Center. Undeterred by the dreary weather, I made my way into the bustling venue, eager to immerse myself in the annual Beneath The Sea – Dive, Travel, and Ocean Exploration show. Events like these excite me, as they present an invaluable opportunity to connect with dive…
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honourablejester · 7 months ago
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I’m realising as I browse around that I really love lore when it comes to ttrpgs, games and game worlds. And by that I don’t mean I like to obsessively learn lists of dates and wars, and the names of leaders of factions, I mean …
I like learning weird, juicy details about the worlds of games. I like finding little nuggets that say things about the set-up and culture and assumptions of the world. I like finding fragments of ideas to hang whole story and character concepts off.
I love that in D&D 5e’s Spelljammer, the Astral Sea is full of the corpses of dead gods that you can fully sail up to in your ship. Just. Floating out there. Waiting for you to rock up to them.
I love that in Sunless Sea, the king of the drowned is the way he is because he fell in love with an eldritch sea urchin from space, and successfully married it. His niece is an angry sentient floating mountain whose mother is a goddess-mountain and whose father is a face-stealing humanoid abomination. This is fine and normal.
I love that in Starfinder, there are mysterious bubble cities in the surface of the sun that the church of the sun goddess discovered and cheerfully occupied despite having no idea who the hell built them or for what purpose.
I love that in Dishonored, the entire industrial revolution that has built the empire we’re in the midst of saving or destroying was built on the properties of whale oil harvested from eldritch tentacled whales that live half in the oceans and half in an eldritch void personified in the form of a weird-ass black-eyed shit-stirrer of a deity who was formed from a murdered and sacrificed child. And this is largely a background detail.
I love in the Elder Scrolls that the dwarves up and fucking vanished, as a race, at some point in history and absolutely nobody has any clue what happened to them or where they went, but their technology is so insane that ideas like ‘they time-travelled’ or ‘they erased themselves from existence’ are absolutely on the table.
I love that in Numenera, so many incredibly advanced civilisations have risen and fallen on this world that it’s absolutely littered with bonkers science fiction artefacts that have caused the current medieval-esque society built over top of them to develop in bizarre ways, and also you can find a mysterious artefact that absolutely baffles and delights your character, but that you the player will fully recognise as a slightly-more-advanced thermos flask.
I love that in Fallout, an irradiated post-nuclear apolocalypic hellscape, there’s a cult that worships the god of radiation as they have come to understand it, and they are mysteriously immune to radiation with absolutely no explanation whatsoever. They’re not ghouls, the usual result of fatally irradiated humans with some resistance, they’re perfectly normal humans who can somehow just tank rads all damn day. It could be a mutation, but Lovecraftian gods apparently do also fully exist in this setting, so it’s also possible that maybe they were on to something with this Atom thing.
I love that in Heart The City Beneath, there’s a mass transit train system that they tried to hook up to the eldritch beating god-thing buried under the city so that they could metaphysically chain the stations together more easily, which went horrifically and metaphysically wrong in entirely predictable fashion, and now there’s a whole order of train-knights who have to keep people safe from the extradimensional weirdness magnet the network has become.
That, and all the fantastic little details you can stumble across. There’s a biotech augmentation in Starfinder called an angler’s light that gives you a little angler-fish bioluminescent antenna on your forehead, and it was developed by asteroid miners who needed light but also both hands free for work. In Dishonored there’s a festival that everyone pretends is outside of time so nothing you do during it can be held against you. There’s a god of snuffed candles mentioned in a single line from Heart The City Beneath who has pacifist cannibal priests, and that is literally all the information you get on him.
While things like the history and geography and timeline of a world do also fascinate me, I’m not really here to memorise stuff like that. I’m here to find weird little nuggets of information and worldbuilding and delight in them. Give me funerary customs and weird myths and oddly specific circumstances and baffling little objects and absolutely bonkers cosmological implications. Give me the corpses of dead gods, and aesthetic movements with highly specific backstories, and bureaucratic fuck-ups of titanic scale, and mysterious things that seem to break all other rules of your setting with absolutely no explanation because people in-universe have no fucking clue how they work either. Why are the Children of Atom immune to radiation without ghoulifying? Not a clue, but Confessor Cromwell has been cheerfully standing in that irradiated pond that kills the player character with about 10 minutes of exposure for the last year and he’s still absolutely fine.
I just. I really love lore. I like my settings to have some meat in them, some juicy details to dig into, some inexplicable elements to have fun trying to explain. Particularly that last bit. I feel like a lot of people when building worlds feel like the rules have to be absolute and everything has to have an explanation, but nah. Putting some weird shit in makes everything immediately feel bigger, more real, because we don’t have even half an idea of how our world truly works, there’s always something we just don’t fully understand yet, and you can put that in a fictional world too. Some mysteries, some contradictions, some randomness, some weirdness. There’s a line, obviously, this depends on execution, but a little bit of mystery really does help.
Lore is awesome. And weird lore is even more so. Heh.
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fluffylord · 3 months ago
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Malcolm Tucker + comfy outfits THE THICK OF IT | S03 EP08
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atomic-chronoscaph · 9 months ago
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It Came from Beneath the Sea (1955)
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luminouslumity · 10 months ago
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shebsart · 1 month ago
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sciencefictiongallery · 13 days ago
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City Beneath the Sea, 1971.
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onceuponed · 11 months ago
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˖⁺‧₊˚✦ 9 books like a fairytale
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smokefalls · 11 months ago
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You claim the gods should love and care for humans. I disagree. I don’t think love can be bought or earned or even prayed for. It must be freely given.
Axie Oh, The Girl Who Fell Beneath the Sea
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fluffyyutyrannus · 3 months ago
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-GIANT DEVIL OCTOPUS-
Originally from Skull island, This kaiju first attacked San Francisco in 1955 and has since then been the most common kaiju on earth.
Today they are mostly known for their attacks on ships, some even playing Godzilla roars to scare the kaiju away, this has predictable results.
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teartra · 10 months ago
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Queer characters on Asian fantasy book are often the best characters
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fateoffireandwater · 5 months ago
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I’m so happy that I know how to let the creators of these characters see thanks to castawayclan for telling me you should check there blog it is one of my favourite and the designs are great.
anyways the first cat is trout and the second cat is hake they both belong to @whatlurksbean and I did these ages ago but didn’t know how to post them lmao. Know I can.
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amasdoodles · 21 days ago
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baby gwynnever getting her school photo taken
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triumph-of-adaptation · 4 months ago
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Rachel Byler
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madcat-world · 1 year ago
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Beneath the Waves: Underwater Forest (1 of 2) - Paweł Latkowski
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