#being a nonhuman alter sucks ass. most of the time.
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softstuffs · 5 months ago
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Tip for nonhuman alters (or anyone else), if you have dysphoria involving claws, these "claw rings", sometimes similarly sold as "finger armor" are fantastic.
I know it's not halloween time right now, but some stores like Spirit sell them as well.
- Signed lovingly by your local void creatures (Wurm and Rot <3)
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toomanyskeletons · 8 years ago
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magic in spectraverse - infodump
so iv e been meaning to make a post abt this for a while so why not now, when im not even sure how my words are right and if i can think of the right things to say
in spectraverse - well, kind of, there are several spectraverse timelines and none have particular names so i cant really specify which one, we’ll just call it 2 - there are several different kinda of magic, along with subtypes
There are three different casters a being - typically a human, it is unusual for any nonhuman to call themselves a caster - can be, ‘caster’ being the name for the way someone casts a spell. Its a shit name, i’ll pick a better one some other time. Anyway. So, you can cast spells. Some make their own spells, others use books or loose paper or they remember it or whatever. Think of it like baking. You can stick it all in together, and it will always make something. Whether that thing is edible, that varies. Casting is like that, you can put in four whatever the fucks and three bees and you might get a puff of smoke or you might blow up your house. You might have been trying to dye your hair magically. Anyway.
A witch is a caster who draw the power of their spells from the environment - heat, light, feelings. A caster can do basically any spell depending on whatever the fuck they are but often, they are spells that give back. So. If you draw power from say, the sun’s heat, it might be a spell to replenish some part of the environment. I really havent thought this through but i just want to talk soo Witches can cast any spell, but drawing power from the environment can be time consuming and troublesome, so their spells tend to be weaker and- i dont know how to say this properly. I have this nice image all ready but i dont know what its words are. I’d say witches spells tend to be longer lasting? Yeah. Like. You cant draw energy from the environment quickly, but a long term spell being very constantly, slowly replenshed is the sort of things witches excel at. Like, making a plant grow faster, or a love spell, or a happiness spell, or maybe something to increase income - i dont know. Witches arent particularly important at the moment in my story so i havent given them much thought.
At this stage i should probably point out that these are all considered gender neutral. U dont have to be a lady to be a witch, and u dont have to be a dude to be a wizard, and you dont have to be nonbinary to be a mage.
So next up is wizards, who use their own energy. This is the thing that is good for fast acting spells, or things that work in bursts. Setting fires, i cant think of anything else, teleportation, yeah i really have not thought much about this either. Wizards replenish their energy just as any human generally does, sleeping, eating, spending an absurdly long amount of time gambling away your money in Pokemon - okay maybe thats just me but you get the idea.
Wizards are more useful in battle than witches, though armor, cloaks, staffs, etc. Can all have a boost in power by a witch.
Mages are people either born with the natural ability for elemental manipulation, OR people who perform a combination of both witchery and wizardry. Maybe just the latter. I’ll have to think of a name for the former.
There are eight major elements, and beyond those are several subtypes/skills that can only be learnt with particular elements. I havent thought of many of these but i’ll work them out.
So- Water Air Earth Fire Lightning Steel/Metal (i wanted to call it metal but my pokemon loving ass kept calling it steel) Light Dark/ness
Everyone has an element 'assigned’ to them in their genetics, but most people dont have the natural ability to manipulate it. Instead, they may have a few personality traits associated with the element, they might excel in a field of study related to that element, they could just really like that element OR nothing in particular. Like. It affects them in no way whatsoever, which is probably the most common. Also people can kinda teach themselves manipulation but it is Hard.
When you’re a 'natural’ (pretty sure i stole that term from somewhere else but w/e) you will have had the ability to control the element from birth. Natural elemental manipulators tend to have good visualisation skills and decent motor skills, though sometimes they have neither of these things and it ends really fucking badly, because if you cant picture something right you cant control it, and if you cant point your hand where u need to point it, thats bad. Elemental manipulation is largely controlled with visualisation, picturing what you want to do in your mind, but it also has to do with how good you are at controlling your energy. Most people wont be able to say, evaporate all the water from a pool in an instant, actually thats a terrible example for reasons i have not yet explained, give me a moment- Most people wont be able to cause an earthquake the moment they start using magic consciously, and that is because they havent learnt how to control their energy. Some people MIGHT be able to do it, but its more of an “accidental spontaneous energy release’ thing than a 'five year old good at controlli their energy’ thing.
So then you have subtypes. I havent thought of many of these yet, actually im P sure i only have one but lets talk about it anyway.
Temperature manipulation is a subskill of the metal and water elements, largely linked to the control of emotions. Actually, any of the elements that have the states of matter which i am forgetting, will be able to learn this subtype. It means, you guessed it, you cn control temperature. So a water user would then get a sort of sub element of ice, and they can also boil water. Metal users would be able to melt and solidify the metal. It takes time to learn, and oh shit mind blank. Uh.oh right. Speed. So like you might be able to boil water with the ability but u wont be able to do it really fast unless youve practised a lot. Poor emotional regulation + temperature manipulatio can mean Bad because it would lead to the accidental alteration of environemtnt. That was too fancy. Basically u might get road rage and then ur whole fucken car would melt.
Uh also healing? Pretty self explanatory, i havent though abt it much yet, much like everything else in this post.
Humans can also learn magic through objects. Some help to channel energy, some boost it, you can get orbs to give you an extra element, etc.
So then NONHUMANS are so much luckier because magic is like. Their first language. Most nonhumans, or even half humans with ANY nonhuman in them, will find it MUCH easier to learn a second element. Nonhumans have a body built for magic, so like their body can channel energy into multiple elements simulaneously, which is a thing humans find difficult, as they are not particularly made for magic. They still do it though. Nonhumans tend to be manipulators rather than casters, and like i said before, if they are they dont typically use the term caster.
Also, here are some things i forgot to mention/magic which i couldnt work out where to fit in:
- TELEKINESIS: good ole telekinesis. magical story woukdnt be complete without it. Pretty easy for most magical (nonhuman) beings to learn, at a basic level (closing doors, picking up the tv remote bc youre too lazy). You can go further into it and learn how to fuckin slam a dude against a wall like in supernatural. Harder for humans to learn (look i know humans get all this shit but theyre the majority).
-SUMMONING: SUMMON SATAN OR SOME SHIT. first of all, if you summon satan, you will get one of five people who will all tell you that satan is the incorrect term.also, summoning satan isnt particularly powerful summoning magic, it doesnt rely on the user’ s power much, but you gotta give a little blood. Anyway. Summoning is usually assisted by tokens of some sort that depict what you are summonging. Sometimes. To be a summoner u have to make friendship with thingd that CAN be summoned, like angels demons nine tailed fox etc. if it cant talk and make friends then u can generally find their tokens in shops, particualrly when there are a lot of the species existing and they dont exist lhysically outside of the void or something. But sentient beings like demons u goota find, befirend, and then they giv e you their token like some sorta business card. They also can turn down a summon, because they are sentient and if youre sentient it is possible you may be busy.
-TIME POWERS: HAVENT thogubt about this at all but worth a mention. Involves freezing time, travelling time and I FORGOT ABOUT DIMENSIONAL TRAVEL
-dimensional travel: you can travel dimensions, kinda. Ther e is one character who can do this currrently, she uses an unnamed object to help her draw her own power and she can juml timelines and travel different world s without the use of gates, which are often used otherwise.
Anyway thats all i can think of but i am definitely forgetting something
Questions? Comments? Have i made a spelling error? (If thats the case suck it ul u pansy) (there are five hundrrdd spelings here fcukc you) suggestions for another infodump? Want me to stop infodumping? Want to send me hate? I have an ask box and an anonymous button, they are there so you can use them
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