#beenox
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rjdrawsstuff · 8 months ago
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Crash Bandicoot but he's a Cow and Chicken character
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sambadeamigosgato · 4 days ago
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Wwwwwwwwhat do you mean evil dead regeneration was worked on by beenox. Beenox. The crash team racing nitro fueled beenox. Im sorry. What.
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they-have-the-same-va · 27 days ago
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Peter Parker / Spider-Man (Earth-760207) from Spider-Man: The New Animated Series shares a voice actor with Peter Parker / Spider-Man (Earth-TRN579) from Spider-Man: Shattered Dimensions.
Voiced by Neil Patrick Harris
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yankaze · 4 months ago
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Enzo Bandicoot
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mvfm-25 · 7 months ago
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" This time, there is nowhere you can't go! "
Hyper Magazine n130 - August, 2004.
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shinigami-striker · 1 year ago
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3 Years Ago, We Got Crash 4 | Monday, 10/02/2023
Exactly 3 years ago, Activision and Toys For Bob (with additional development support from Beenox) released Crash Bandicoot 4: It's About Time, the first all-new mainline entry to the iconic series since the 1998 release of Crash Bandicoot: Warped (or since the 2008 release of Crash: Mind Over Mutant in almost 12 years).
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blazehedgehog · 4 months ago
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Thoughts on Tony Hawk's Pro Skater games? Specifically 1-4 and Underground. Do you feel like Activision fucked up not letting Vicarious Visions do THPS 3+4 after the 1+2 remake was so successful?
Tony Hawk was something I only played in demo discs up until, like, 2006 or 2007 when my cousin let me borrow his copy of Project 8 for the Xbox 360.
Project 8 was the first time I'd ever encountered a particular game design problem, which is that the game was very clearly designed for series veterans and nobody else. From what I remember that game was full of mission objectives where they ask you to pull off specific tricks (or specific chains of tricks) but then do not tell you how to do those tricks. And there's a lot of things in there like that, where something that's probably institutional knowledge is never explained for newbies.
It made for an extremely steep learning curve, a lot of looking at Gamefaqs, and even some googling. And it's like, no wonder that series eventually died out, if that's how they were treating it.
I kind of ended up playing a lot of the games backwards after that. I'd nabbed the PC version of Tony Hawk 3 at some point around 2013, which I found a lot more friendly.
After that was playing Tony Hawk 2 on the Dreamcast, and you'd be hard pressed to say there's a better Tony Hawk game than that, I think. It's a shame they don't make them like that anymore, but there isn't really much of a business model for those types of games these days, I suppose. Nowadays that would be one mode of many in something like Rider's Republic.
I do think something like the Tony Hawk Collection was another good shot to make it work. Make it so there's just tons and tons of stuff to play.
I don't know if they could have done Tony Hawk 3 + 4 as DLC. The first two Tony Hawk games kind of follow a similar formula, but 3 and especially 4 really start changing things up a lot. I mean, 4 is basically open world, and Tony Hawk 3 is definitely scratching the surface of some of those ideas. You'd have to draw much harder lines between games at that point, whereas the THPS1+2 collection kind of blurs the two games together a bit.
I can understand why it would be nice to have all four of those games in one place but I can understand why they wouldn't do it that way. Ideally, 3+4 would be a separate game, but even then, 4 doesn't really mix well with 3. It's tough.
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shipperoffanonships · 5 months ago
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I saved Park on my MI6 account (Brit agents gotta stick together)
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mangocoal · 1 year ago
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Props to this guy on Deviantart (https://www.deviantart.com/stupidfaceaaron) for porting these Spider-Man models from the games into Blender. I've been having fun using these. Source:
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jihef03 · 1 year ago
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Wishing for a Spider-Man : Shattered Dimensions sequel
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stellato-17 · 2 years ago
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Tómala, Oxide!
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choppedcowboydinosaur · 1 year ago
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It’s sad to see how mid-size video game studios like High moon and Beenox got swallowed by the Activision Call of Duty machine.
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doomed-jester · 2 years ago
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Alright so I just finished Spider-Man Shattered Dimensions (for like the 8th time, definition of a comfort game)
For anyone curious, it runs nearly flawlessly on the steam deck. I ran into two or three crashes and got nearly 100% completion which is pretty good for PS3 emulation imo. Some minor audio issues but only in the pre-rendered cutscenes, and could probably be fixed by tweaking the settings on the emulator a little but I never touched that. Anything actually running in the engine worked fine, no glitches or bugs I hadn't experienced playing it on actual hardware.
Anyway, I love love love this game. It was what introduced me to Spider-Man Noir and 2099 and I have very fond memories of reading and rereading the Wikipedia page, falling down a rabbit hole and learning all the stuff about the comics I (at the time) couldn't access. Playing the game again as an adult with a more developed, critical eye, I can see a lot of flaws with the game, but also really get to the meat of what made me love it so much.
Wayyy too much to say but I'll drop some thoughts under the cut
Noir's sections would have been better if there was more variety and different ways to deal with the situations (Spider-Man PS4 has very similar stealth mechanics but they're much better refined, usually give you the option to just go in guns blazing outside of specific challenges and story moments, and give you ways of distracting enemies so you have more control over the situation and room for strategy. That's what this game needed.)
2099 was probably my favorite, Miguel is probably my favorite Spider-Man outside of 616 Peter and maybe Noir depending on how he's written. It's interesting that they chose such a mature voice for Miguel but reused a lot of stuff from the Timestorm storyline, which implies a way younger version of 2099. This probably had the best bosses, Hobgoblin 2099, Scorpion 2099 and Doc Ock 2099. 2/3 are original characters created for this game specifically. I wouldn't mind seeing this version of Hobgoblin come back in some capacity, maybe in the comics. I do wish they brought in more 2099 classic stuff though.
Ultimate is probably the most satisfying in terms of moment to moment gameplay, and I love that the cell shaded art style makes it feel like a graphically enhanced version of Ultimate Spider-Man (PS2). Almost makes me wish that game got a remake, but this was a very satisfying alternative. A lot of continuity nods to the comics, it can seem a lot like Ultimate Peter and Amazing are so similar that they didn't need both, but I really think the worlds they exist in are different enough to be worthwhile.
Amazing is where the game falls flat for me, unfortunately. The art style isn't as fun or unique as the others, the choices of bosses aren't as interesting (aside from Sandman, that level is perfect). He's really the all-rounder, no real gimmick to make him stand out. I think this version could've benefitted from some retooling. Maybe if his combat had been based more on speed and chaining hits rather than just being Ultimate without the crowd control capabilities. I also think they could've gone with a better choice than Juggernaut, and I'd maybe shift the order so Sandman was the first boss and make Kraven a little more difficult. I think I'd swap Juggy for The Lizard and make the level focus on chasing him through the sewers while the tablet lets him turn other people into lizards. Something like that
Overall, I love this game. I think it's a big part of why Mysterio is one of my favorite villains, and it was a big contributor to my love of multiverse stories.
I'll play Edge of Time next when I get a minute and probably have a more detailed post about my thoughts on both games then.
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they-have-the-same-va · 8 months ago
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Pinstripe Potoroo in CTR: Crash Team Racing Nitro-Fueled shares a voice actor with Goro Akechi from Persona 5.
Voiced by Robbie Daymond
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(requested by @werewolf-cuddles)
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dynamos-games · 1 year ago
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back on the time trial grind!
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this might just be an excuse for me to show off my kart customizations but we don't talk about that-
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mvfm-25 · 9 months ago
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" Spider-Man : Shattered Dimensions post-mortem! "
Game Developer Magazine (GDM) - November, 2010.
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