#because like. resident evil is just not a horror game in my mind... its just cool zombie game...
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"fnaf is the scariest game ever" "no its silent hill" "well i think its resident evil" everyone shut up!!!!!! youre all wrong. its actually zack & wiki quest for barbaros' treasure (on the nintendo wii) but only the level "keeper of the ice". that level scared me so bad as a kid and you can tell because its the only individual level i remember the name of off the top of my head. like there is nothing scarier than a) being chased and b) being on a time limit. and you know what this level has? BOTH OF THOSE. this level is still scary to me im like AHHHHH!!!! and then i die
#i had to google horror games after i thought really hard for silent hill and fnaf#because like. resident evil is just not a horror game in my mind... its just cool zombie game...#to be fair though. the only one i actually played a portion of was re6 which is probably the least scary one in the whole series#anyway do the kids still find silent hill and fnaf scary. i dont know.#well the former id say yes given how prevalent ps1 horror has been in recent years#fnaf i have no idea. im a massive wuss so its scary when i play it for myself#but watching someone else play them especially when i know them well isnt scary#and ive watched fnaf videos for YEARS#so i dont know. (old man voice) these damn kids... back in my day we watched markiplier scream at freddy fazbear and we LIKED it!#anyway its objectively a horror game and thata literally fine thats all i needed for this post#MY POINT HERE. my point here#IS THAT HIT ZACK AND WIKI LEVEL KEEPER OF THE ICE. IS SOOOOO SCARY#its not that scary but i see tjat level and im like 3 years old making my mom play this level for me again#and for the record yes me and my sister really did make our mom help us with z&w#she remembers helping us with frost breath the most because we like did notttttt get that one at all#and she could never remember how to do the mirrors based on what combination of stands is there (because tjeres like a few variations)#so she always had to look up a guide 😭😭#my poor mother on fucking gamefaqs or something in like 2010... legends only#anyway if you have no idea what level im talking about (any of my oomfs reading this that isnt end) (hi end) PLEASE look up this level#and i need you to think of like a 5(?) year old making her mom play this game.#this aforementioned child is still a massive wuss as an adult btw. some things never change#anyway watch that level and think about how someone like me. whos already a scaredy cat!#imagine how someone like me felt at age 5 possibly younger playing this level#I WISH I COULD LIKE CONVEY EMOTIONS OVER TUMBLR. why cant i attach a .emotion file to this post#anyway ramble over <- hes said that like a million times today#scariest level in a game ever...!!!!! FUCK that keeper of the ice bitch im GLAD he died#muffin mumbles
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AI Bracket — Third Place
Propaganda
SAYER (SAYER):
PLEASE it is like. THE ai podcast. and SAYER is THE ai in THE ai podcast. SAYER works as like. a broadcast inside everyone's head on this one asteroid. It does its best to keep people alive and sane not because it cares but because it is efficient. They people who own SAYER wanted to replace SAYER with a newer ai that they tried to raise like a child. So SAYER proceeded to fuck up said child ai's development and led to it becoming a murderer. pleasepleaseplease watch SAYER if you are a podcast ai fan.
I once saw a post that said it's like if an old gay English professor was evil
SAYER (it/its pronouns) is a highly advanced self-aware ai developed by Ærolith Dynamics. it manages the day-to-day lives of Ærolith employees on Typhon, an asteroid turned research facility. it is rude and condescending, but has a very pleasant and soothing voice
Sayer sweep Sayer sweep Sayer sweep please please please
Guys think about it this way: SAYER got emotions and it's first feeling was rage towards someone for not helping it. It's annoyance was how it realized it had emotions, isn't that so cool. You should totally vote SAYER (I'm not an ærolith propaganda agent trust)
#like idk the other character but its not Best podcast character its Sexiest podcast character. #and sayer is giving you come now gif tumblr sexymxn (gender neutral). #its giving stanley parable. its asmr-ing you down the tight hallway #you cant move your head so you will have to rely on me. very good.#its a mean voice that reads your every body response directs every aspect of ur life and orders you around what more do you people WAN- #Omg. that was aerolith dynamics on the phone. they said it gains the ability to puppet human bodies rattatouille style in later seasons 😳😳 #THE POINT IS ITS LIKE CARTOONISHLY AND EMBARASSINGLY SEXY. IT SHOULD WIN. (Mod Note: This poll is Who is the better AI? not "Who is sexier?".)
#please vote sayer because nothing good happens when sayer thinks another ai is surpassing it .
#i LOVE hera but i feel i have to vote sayer because like. it’s MY evil bastard ai #mx ‘remember: Needs Improvement’ itself #what an asshole (<3)
#agfjdlj i Know that wolf is a far more popular podcast (even though I've never listened to it) #but this feeling like an injustice to Sayer #its so weird and off-putting and it exercises this fact gleefully #its got the world's most toxic situationship with resident hale #the condescension is genuinely part of its charm #also 'pleasent and soothing' are not the words I'd use to describe its voice #(the words I'd use are Insanely Fucking Sexy) #also it/its rep. even if it is an insane AI i love it so much (Mod Note: This was written when SAYER was against Hera, not Eris.)
Eris (Wolf 359):
Basically a game show host but crueller. She puts you through psychological torment as a bonding exercise with your crew, and at the end you have to shoot her with a real actual gun. She is projected directly into your mind by interfacing with your nervous system and she will do something messed up. Her most recent iteration got blasted into space. Personally, I think she's lovely
A VR entity designed to do chaos psychological horror torture tests on Goddard employees. She's not malicious; that's simply her job. It's how she was made. (Maybe she can grow.)
She was in just one episode but so fucking interesting, evil/malicious AI. also a lesbian. Was shot the secound she became a bit too self aware
Art of SAYER by @j4y5t4g.
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Signalis Post (barely coherent thought vomit)
So I finished signalis on Monday and i think ive just about recovered enough for me to make a gush post about it on tumblr dot com, which i think i have to do cause i dont think any other game has really hit me as hard as this one. Spoilers obvs.
Being pre-transion, with that associated depression and closing off from oneself, ive always found it difficult to get out my feelings, even in private with just myself, and yet signalis has filled me throughout with its beautiful romantic melancholy and left me genuinely sobbing for the gay robot and her space girlfriend (almost worried that if id played this game on estrogen it might actually have just killed me on the spot). the only other times i can think of where i really cried were playing We Know The Devil near the beginning of the year, which really fkin hit the part of me that struggles to accept myself, and that time i rewatched the last episode of she-ra after reading the ‘Word War Etheria’ fanfic, which brings the characters so much more to life i fell for them all over again.
Signalis is a game that calls back to a lot of classic horror like resident evil and silent hill, which i havent got round to playing any of yet, but i think nostalgia works both ways sometimes and i’ll be playing them sooner now. sometimes horror gets stereotyped as all death and violence, some games fill themselves with skulls and corpses, and big ugly monsters and basically shout ‘DEATH!’ in your face repeatedly and it all just comes off as a bit garish and ridiculous and not actually very scary really. Signalis sits at the other end of that scale (with some of my other fav horror games like soma, cry of fear) where its environs are most usually just… quiet. Still. Muffled. Sad. just as often as theres tension or creeping fear because of this i find theres a strange kind of comfort too. Maybe its just that in most other genres of games theres so much of music, UI elements, pickups and interactibles with vibrant design. Here, theres room for your mind to just occupy the space. A soft fog. A dimly lit room. An empty train. Snow out a window. Liminal spaces that dont expect anything from you.
Signalis is a game thats just simply, unapologetically gay, and i dont think i would have been quite so invested in Elster and Ariane’s relationship if they were a straight couple. Its why representation is important, if art’s way for us to explore our emotions then its important to have media that we can relate to. Even Adler’s role isnt typically masculine. Our replika characters are manufactured, designed for certain roles in the base. Notes from the tough Stars and Storchs in the shooting range, the dollish Eules with the fairy lights and music player in the dorm. I couldnt help but think of groups of Eules sat around chatting, together, and im yearning for that feeling of togetherness, of understanding a friend that closely. I somehow missed the couple in the mineshaft (next playthough, ill find you v_v ). Despite the harshness of life in the Eusan nation (especially for the gestalts) the characters in it are defined by their feelings of belonging and hope. With the obvious parallels to east germany, i think of posters of cosmonauts and space travel from the time. Propaganda, sure but also made with the genuine belief in something greater. When the events of the game take this away, well, we find the last Kolibri, whod rather lose herself than lose her [ah. Im not sure theres a word here to properly describe the relationship they embody]. Its a game defined by loneliness.
We dont lie up at night scared by some corrupted android. We arent stuck with horror at the flesh everywhere, not on its own. We lie awake thinking about Elster and Ariane’s love for each other, the horror of their decline, the futility of trying to hold on forever. Its existential horror done perfectly. It shows an ending postponed and stretched far beyond its limits, and so squarely reminds you that you do, in fact, have to die one day. You’ll break down. One day you’ll say your last words to the people you love and you wont even know you have. Ariane’s final few diaries arrive with the full force of the narrative behind it, like a spear through my heart. For the record, I got the promise ending. Im still sad. It's a game about raging desperately against an unfair ending. I might think about this game for the rest of my life. I would sincerely say its an artistic masterpiece, by the sure definition of video games as art.
I like that the story leaves a lot open and abstract. I think it makes the emotional themes takes centre stage more. And i havent had nearly enough time to sift through it and come up with my own takes, we’ll need a few more playthroughs for that. And theres so much more to say that cant go in just these few paragraphs! Signalis is a game about two girls who had to run away from everything to find someone they belonged with. The universe may be cold and bleak, but you have to try, you might just find something beautiful, even if it doesnt last forever. I think if anything, we should all have the chance to find love and happiness like that, and we shouldnt have abandon a world that doesnt work for us to do it.
#signalis#lgbt#lesbian#long ass emotional ramble post#fuck im nearly crying again#horror#liminal#signalis spoilers#elster#ariane yeong
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📌🌈🐶☀️
★ SOLAR - 23 YEARS OLD - QUEER - POLYAM - CLOSED - AUTISTIC - GNC TRANS GUY - ALTERHUMAN - WHITE - BRITISH - HE / IT ★
Hey there! My name's Cody, but I generally tend to go by Solar, Ray or Sunny online. That said, you can call me pretty much whatever you want. I'm not too picky. I'm a hobbyist artist, occasional writer and professional dog who's had the misfortune of being on this miserable hellsite (do people still call Tumblr that?) since 2014. I was around before then, but I didn't make an account until that point. My blog isn't strictly NSFW, but I do reblog posts with dirty humour and references to sex. So if you're a minor or someone who doesn't want to see that kind of thing? I wouldn't recommend following me. Want to know more about me or about this blog? You can find more info under the cut! ✌️
The dividers in this post were made by @chocoperrito and you can find them here! ❤
》 WHAT'S THIS BLOG ABOUT, DOG MAN?
I'm glad you asked! This is my main blog so it's generally just a mish mash of all sorts. Anything and everything pertaining to my interests goes here, it's a total free-for-all. That said, you can mostly expect reblogs about queer topics, political and social issues, different media that I like, shitposts and furry art. Lots and lots of furry art. I may occasionally post my own art here and possibly my own writing in the future if I feel confident enough.
》 WHAT ARE YOU INTERESTED IN?
I am, in fact, a human person with nuance so you can argue that no matter how many things I tell you that I like? None of this will even come close to conveying the full spectrum of who I am, so please keep that in mind. I'm more than my interests. That said, it doesn't mean I can't at least give you an idea of the things I enjoy so to name a few things offhandedly: I really enjoy art, writing, reading, poetry, photography, filmmaking, animation, cartoons, video games, RPGs, 3D platformers, visual novels, folk punk music, ska music, 80 and 90s visual aesthetics, bright colours, primary colours, breakfast foods, thrifting, kitsch, antiques, tacky button-ups, animatronics, toy restoration, early 2000s internet, xenofiction, medieval fantasy, lost media, queer history, TV history, film history, furry history (namely the funny animal era and 2000s era), cooking, horror movies, folklore, cryptids, musicals, storytelling, worldbuilding, history, psychology, archaeology, zoology, etymology and space!
》 WHAT MEDIA DO YOU LIKE?
I like a lot of different media and the ones I actively choose to engage with fluctuates pretty frequently, but currently the ones of note are... Pokémon, Warriors, Watership Down, Animal Crossing, The Lion King, Ginga Nagareboshi Gin, Beastars, The Legend of Zelda, Bugsnax, Banjo Kazooie, Viva Pinata, Spyro, Crash Bandicoot, Sonic The Hedgehog, Zero Escape, Ace Attorney, Another Code, Welcome To Nightvale, Little Shop Of Horrors, Ride The Cyclone, Starkid, Be More Chill, Heathers, Cats, Waitress, In The Heights, Silent Hill, Resident Evil, A Nightmare On Elm Street, Child's Play, The Gregory Horror Show, The Owl House, Steven Universe, Portal, Half Life, TF2, HLVRAI, What We Do In The Shadows, Our Flag Means Death, Interview With The Vampire, Doctor Who, Red Dwarf, Scott Pilgrim, Sam And Max, The Good Place, Gravity Falls, My Little Pony, Night In The Woods, Slay The Princess, Dragon Age, Fable and Good Omens! Hyperfixations are bolded, because like it or not I am autistic and that does affect which of these wretched things will get a stranglehold on my attention at any given time 👍
》 YOU'RE QUEER? WHAT ARE YOUR LABELS?
I'm a gender non-conforming trans man. I go by he/him and it/its pronouns and I mostly use masculine terms (man, dude, guy, etc.) or non-gendered ambiguous terms (thing, mutt, dog, etc.) to refer to myself. That said, all this does vary whenever I feel like it and I've got no intentions of trying to mirror cis men. I see myself as a man in the same way Bugs Bunny is a man, masculine in theory but pretty malleable in practice. A man but tilted a bit too much to the left so it doesn't quite fit on the "pallatable for cis people" gender shelf.
My gender is pretty intertwined with my non-human identity; All genders feel like a costume but ambiguously fruity man is the most comfortable one for me personally. I'm a vaguely man-shaped dog thing that's just trying to resemble a person above all else, if we're being entirely honest here.
I use the labels pansexual and queer pretty interchangeably. Gender doesn't really play a part in who I'm attracted to, it's pretty irrelevant and just kind of a neat bonus more than anything. That said? Overall I'm predominantly attracted to other queer people! I do class myself as acchillean because of my attraction to other men but in a non-committal handwave kind of way, considering how weird my relationship with my own gender currently is.
I consider myself as polyamorous. I can comfortably exist in both monogamous and polyamorous relationships but between the two? Up to now I've found the latter is my preference.
Also, I know I don't owe anyone an explanation about my identity. I'm talking about this because I'd like to (queer expression is fun to talk about yippeeee) and not because I feel obligated to. People aren't owed your life story, especially people on the internet ✌️
》 DO YOU HAVE A BYF / DNI?
No, I don't have a DNI. I've come to realise that the culture surrounding DNI lists in online spaces isn't healthy and I'd far rather just curate my own spaces however I feel like it! Not that I wasn't doing that before now but given that? A DNI feels like an unnecessary step that just serves to perpetuate that culture which I don't want to do. The block button exists to be used, I block people wherever I need to for the sake of my own comfort and I recommend you do the same 🤷 That said: I'm a queer neurodivergent leftist. So I have the exact kind of opinions you'd probably expect with those descriptors in mind. All good faith identities are valid, any kind of queer exclusion is bad, bigotry towards any marginalised group is bad. Fascism and capitalism are both poison, cringe culture is dead, do what you want forever so long as it's not hurting anything or anyone and everyone deserves kindness unless they themselves don't show it. Truly some never before heard takes here on Tumblr dot com.
》 WHAT ABOUT A TAGLIST?
Not yet, but I'm slowly working on it. In the meantime? Here's what you mainly need to know. You can find my talking and general shitposts under solar talks, or my art under dog draws. I do have content warning tags! I try to be conscientious and tag anything that I know is a common trigger for people (blood, gore, bones, bright colours, insects, etc) as and where I can. I format all of my content warning tags as "cw //" and then whatever the content of the post is that needs tagged. So for example, if you don't want to see insects? You can blacklist them on my blog using cw // insects and that should stop you from seeing anything with a number of legs you aren't comfortable with. This same format applies to all of my content warning tags. If there's anything more specific you need tagged? Don't be afraid to let me know. I'm happy to accommodate you wherever you need so long as it doesn't infringe upon my right to exist; If it's something that triggers you? Then it warrants being taken seriously.
》 WHO'S THE GUY IN YOUR ICON?
That would be my fursona, Circuit! He is me, I am him, I love showing him off to people so although the art may change? He's usually the face of my online pressence. Here's his current (slightly outdated, whoops) reference sheet that I made for him:
If you're curious, the art of him I have as my Tumblr icon currently (as of February 4th 2024) was a commission I got and is drawn by Pawtastic!
》 WOW, YOU TALK A LOT.
Sure do bud. Thank you for noticing! Want to hear me talk more? Then I have some sideblogs you can check out if you feel like it. fuzzypath is my Warriors sideblog (active) funky-fella is my Bugsnax sideblog (semi-active) canid-canon is my writing sideblog (WIP, inactive) I also have a NSFW sideblog dedicated to outright hornyposting, but respectfully I'm not sharing that here. If for whatever reason you'd like to see that? PM me privately to ask for it and if you're both 18+ (have your age clearly stated somewhere on your blog) and someone I trust to see it then I'll most likely give it to you!
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ATTENTION! — Part 3 ✎
Y/n quickly put her phone away as Beomgyu walked into the store. His eyes found her and he smiled. She smiled back. “Hi Y/nie.” She waved. “Hi Gyu.” Her voice was small. His words sitting in the back of her mind. Of course he apologized and of course she forgave him. Yeonjun was not happy about it. However she didn’t care because her Beomgyu was back. Her sweet, kind and loving Beomgyu.
“Not that I don’t mind but why are you here today?” She asked picking at her nail polish. His hands swatted her fingers. “Stop that, and I’m here because I feel bad still, I can’t have my best friend upset with me.” Her heart swelled in her chest at his act. He did care about her. “I’m not upset with you Gyu.” He smiled. “I know you aren’t you loveeeee me to much to be.”
If only he knew how true his words actually were. Beomgyu joined her behind the counter. “Where’s Hana?” She couldn’t help but ask. Beomgyu looked over towards her. “I don’t know, don’t really care either I’m so over her.” Y/n’s eyes widened. “What happened?” Beomgyu sighed hugging Y/n and swaying her side to side. Her arms wrapped around him. “That doesn’t matter Y/nie, but if you need to know she had a boyfriend the whole time.”
For the rest of the day Y/n didn’t ask Beomgyu anymore questions. The day went on as normal. Beomgyu’s random hugs. Asking her to do things for him while he sat on his phone. Y/n should have been mad but she just couldn’t bring herself to be. Beomgyu was being nice again and Hana was gone. She was going to enjoy her sweet bestfriend while he was around.
Around 12pm the little bell above the door rang. Without looking Y/n greeted the costumer. “Hi welcome to games, games, games.” She looked up when the person spoke back. “You don’t seem happy today.” Taehyun stood in front of the counter. Y/n smiled. “Hi Taehyun, what brings you in today?”
He returned her smile. “I’m looking for another game to stream. Resident Evil was a lot of fun and my viewers are liking the horror games.” “Any suggestions?” Y/n was buzzing with joy she loved suggesting games especially horror games.
“I have so many oh my, where do I begin.” Y/n began to ramble which caught Beomgyu’s attention. He sat back and listened he didn’t like how Taehyun was looking at her.
“I really like Silent Hill, however they are older so not the best graphics.” Taehyun nodded. “Do you have any of them?” Y/n nodded grabbing Taehyun’s arm she dragged him towards the horror section. Her eyes grazed over the display cases. Taehyun watched her in aw.
“Y/nie can you stock this last box of switch games? My arms are soooo tired.” Beomgyu interrupted the two. “I’m helping someone give me a second.” Y/n answered not even looking at Beomgyu. He didn’t like that. Not one bit. He stomped his foot.
“Y/nie I need you to unpack this box.” His voice was stern. Taehyun stared at the two as they locked eyes with each other. He felt unwelcomed. “Beomgyu let me help this costumer first.” Y/n tried again.
“No Y/n, Its unprofessional to flirt with customers, especially when I am here! How do you think that makes me feel? I need your help Y/nie and you treat me this way.” His words sunk into her stomach. She hated when Beomgyu was upset because of her.
“I’ll just go. Thanks for the help Y/n.” Taehyun’s voice interrupted. Y/n looked at him sadly. “I see you’re spoken for.” Y/n’s heart was in her stomach. Taehyun dropped the copy of Silent Hill and left quickly.
Y/n picked up the game and stared at it with tears in her waterline. “Y/nie you know I hate when you cry, unpack the box and I’ll forgive you.” Y/n nodded.
She silently unpacked and stocked the games. For the rest of the day Beomgyu was extra nice to her and appreciated her acts of service. The only thing on her mind was Taehyun’s look of betrayal.
She was angry, sad and most importantly she was on cloud nine because Beomgyu walked her home and kissed her cheek goodbye.
masterlist
tag list! @jjunieworld @304files @run2seob @gyutarling @hhoneylix
author’s note! thank you for all the love this au is getting it means alot <333
love, Echo🖤
© jjunberry
#txt social media au#txt#txt x reader#txt imagines#choi beomgyu#choi beomgyu x reader#choi beomgyu imagines#kang taehyun#kang taehyun x reader#kang taehyun imagines#kpop social media au#kpop writers#imagineyour-kpopboy
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howdy cock i just saw your horror movie post :)) i’m curious how you feel about nope since you have both get out and us on your list? i’ve only seen nope and i liked it so much i’ve been meaning to watch his other stuff for ages. also i watched a movie the other night called grave encounters and it was surprisingly good?? it very much gave me blair witch style vibes so i feel like i should mention it since that’s also on your list. it’s funny i was literally just recommending and talking about horror movies with my friend earlier. do you have a particular category or sub genre that you generally prefer? because it seems like your taste is pretty varied.
hey piss shark <3 I haven't seen nope yet BUT it is on my list for Halloween. I do have a varied list I suppose, i'm a big horror fan since I was little. I love all kinds, except for campy horror. If it's supposed to be funny I'm not really a fan. BUT if it SUCKS and its supposed to be good? I love that. Making fun of shit horror movies is my favorite thing ever with friends.
But If I really had to pick a genre, It'll be psychological. Even non-horror I really love some mind games. I have so much I didn't add to that list. Like Haunting of Hill House, to me the uncanny valley stuff really freaks me out. The first episode fucked me up I was hooked. I'm also horrified of mannequins. When I played Fallout 4 I was indeed shitting myself, same with Resident Evil Biohazard, Layers of Fear 2.
OH!! I have thalassophobia AND submechanophobia... guess my favorite game ever? Yeah it's a horror underwater game called Subnautica.
All my fears are some of my favorite genres apparently.
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HII I LOVE YOUR FIC SO MUCH!! IT MEANS THE WORLD TO ME!! SERIOUSLY THE BEST THING I'VE READ THIS WHOLE YEAR!!
this might have already been answered but I'd like to ask what was your inspiration for writing a tmnt horror story? and what are some of your favorite horror books/movies/etc. ?
again "The Day the World Broke" is so amazing I don't even know how to properly articulate how good it is
AHH THANK YOU this fills my cold dead heart to the brim with joy <3 I'm so glad you're enjoying it I'm truly so warmed by the fact that it has gotten any pick up at all given the wild genre!
And thank you for sending questions omg please don't mind me as a ramble for forever because I could talk about this kind of stuff all day (and I have, much to friend and family despair).
The impetus for TDTWB was actually me driving back late at night from a friend's place. It was REAL foggy, the kind of fog where you can't see in front of you and have to rely on the small road markers right as they come into sight. The mist in the story is almost its own character, I love how alive it feels (and how it sometimes very much IS alive, SOS). But that's where I kind of originally built the idea out on that drive home.
But I consume a huge amount of horror/suspense media so there are so many elements of different things that have kind of come together and coalesced into this story. You see a lot of elements of Silent Hill, Resident Evil, and Evil Within baked into it, especially with the monster element. I really wanted to go big or go home with some of those creatures. I myself love a good creature flick but there was nothing more fun for my friends and I screaming in front of a game when a new horrifying monster came on for us to fight. It just reminds me of those times, where it's scary, sure, but mostly the feeling of 'Oh my goooooood what the hell!' that I really enjoy.
There are also a ton of other movie influences and some of them are more subtle and based on singular scenes that get kind of expanded upon. For instance, there's a scene in the First Omen (skip over if you don't want to be spoiled for the scene, but it is in the trailer!) where our girl is sitting in a dark room, saying it isn't real, and a voice answers back "what's not real?". That stuck with me for a while I really loved that so a lot of Leo's Demon Shredder experience is kind of build on that singular feeling of sudden dread.
But as with some of the good horror movies, it's not just about the scares and the monsters. A real desire for me when writing horror is digging into that humanity piece, a concept you can see across a lot of horror series and books. I wanted each of these boys to have their own arc to contend with and some are more subtle and others are more, how you say, extremely obvious. But they were all very purposefully built in. It was important for me to make these characters vibrant and dimensional and it was not hard, because it's TMNT and we love these turtle boys! But I was hyper-aware that I'm doing an AU version that is pretty atypical, with what is essentially a regular family of teenagers having to navigate the end of the world. So I'm so touched that people love them as much as I do!
I don't even know if I'm answering the question at this point! My goodness. But I WILL wrap it up with some of my favorite recent media that I've consumed, otherwise this list would grow beyond anyone's desire to read <3
Books:
Hex by Thomas Oldeheuvelt (This felt like a really unique premise that really speaks to the whole humanity is the monster theme)
Sister, Maiden, Monster by Lucy A. Snyder (Not for the faint of heart! But boy was it a wild trip that I thought about for weeks after I finished it)
Movies:
Heretic (just came out, super eerie for me I loved the build up)
Smile 2 (I love me a movie that trips into Uncanny Valley, I found the scares unique and fun, but for me I loved the character, drew me right in!)
Oddity (SOOOO eerie, super obsessed with it)
TV Shows:
The Haunting of Hill House (I highly recommend this one for the family drama behind the horror, it's such a fun, beautiful time)
Thanks for the ask!! I really loved it, and I love talking about this story and horror so please ask away any time. Thank you so very much for reading the story too!
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good morning i'm going to nerd out about my location choices in my silly henrydeclan fic because I know a lot of you aren't into games BUT i think the references are fun. note that none of these pictures are mine cause i dont have my game on me atm.
heclan land in a snowed-in backyard. that's a reference to the jacksonville, wyoming sections of the last of us (part 2). there's a snowstorm, too, so the environment is very dreary and foreboding. the interiors are about as decomposed as you'd expect.
(declan's mobile phone battery is at 7%, and goes to 6 as he uses it. that's a giggle to the FNAF style of "survive a week" gameplay)
once they come out on the other side, the weather is markedly different. it's still a/the same suburban area, but now things are looking a lot like the Hillcrest section in TLOU 2, overgrown and humid.
henry mentions that they keep looping back to the other side when they try to take a route that isnt directly down the street. that's because there IS nowhere to go: it's the classic video game thing of inaccessible areas being blocked by a stack of boxes that really SHOULD be jumpable. good old disguised invisible walls.
there's also a mess of cars blocking the path up the street, up to where henry has to specifically aim for inFecTeD breaking through the barriers of cars at the end of the chapter ^
now for the Ominous Looming Structure. henry misidentifies it at first, before amending himself as they get closer. the 'wall', so to speak, "pops in". that's a term referring to when assets just appear/load in out of nowhere as you're looking at them. a well-optimised game will try to avoid this, since it shows a lack of polish + breaks the immersion. if there's a lot of pop-in, it shows either the device running the game or the game itself is flawed severely.
the structure itself takes from silent hill (2 i think, but mostly the vibe of all the games). it's gross brick that's distinctly fleshy and grimy.
the "creepy hallway" is such a cemented trope in horror media that i could say anything from resident evil, to P.T., to the shining and still get the point across. specifically, though, i was referencing the evil within 2 (the right image is from a dark pictures game, you get what i mean when i say its a distinct trope)
they reach what seems to be a regular wall, before declan presses the pattern in a specific way that causes it to swing into another hall. henry does not notice this because he's trying not to have a panic attack. however this puzzle situation is a nod to the OG resident evil, which also has similar décor.
i didn't have a specific reference in mind for the locked door, but i was definitely thinking of some outlast vibes, like so
carrying on from that we are just fully in silent hill territory. just, bona fide nasty. places which look like they'll give you 4 never before seen strains of tetanus.
and we've about caught up to what's written out now! i didn't go too deep into the monsters/lore here, but a specific i want clear is that the whole place is a leyline-induced amalgamation of horror games, with a distinct fondness for the medium. things don't work cohesively, but that's kind of the point: it's a bunch of different properties stitched together.
of the two, henry canonically "watches video game walkthroughs," and declan is declan; so only one of them really has the background to even be able to recognise the patterns in what's going on. also, henry watches these games but he doesn't PLAY these games. he doesn't have that adrenaline/fear frame of reference either.
below i mention some thoughts about the arms used too. thank you for coming on this fun little journey with me! xx
obligatory mention that i barely know anything about g*ns ive never seen a pistol up close unless while getting mugged. BUT since we're going with a shooter game feel, i'll mention my choices for both of them.
i wanted henry to be a stealth/range build to declan's melee/close-range build.
henry uses a revolver with a long barrel and a very shiny finish. Declan uses a double action pistol, smaller for better concealed carry, and matte. probably a glock because i think GLOCK is the funniest word to say since it reminds me of chickens. his is a 9mm i THINK (i did the research but i forgot it so i WANT to say smth with 35, but i dont think that's right), so he's able to acquire ammo easier.
if i was held at gunpoint (lol) to pick a gun for henry, i'd go with a Korth because he would love to spend an obscene amount of money on things. accuracy over speed is the contrast between them: given declan's greywaren insanity i do NOT believe that man is a careful shooter.
if i DIDN'T have to be bound to like, relative realism, I would say Henry has a Mauser c96. it's a very funky looking ww2 era pistol that was very popular in China for a while and the base for Leon Kennedy's Red9 from the resident evil game. EYE think henry is exactly the type of person to have played re4 age 7 and decide to base his personality off of leon. side by sides of both below:
#trcposting#:P i know its niche but i think of anyone in the trc verse these two would be the calmest and best equipped in an apocalypse scenario#just another day at the market with mom/dad! vibes#viddy games
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Here is a compiled list of games I think Natsu and Lucy would play/love because I love to combine my interests :D
bare in mind these are games that I've either played, watched or i know to a certain to extent to put them on the list so if there is a game not on here that might fit I most likely haven’t seen it or know enough about it to add it !
there are probably many games that could be on this list but these are mostly games that i really enjoy playing or I know a lot abt or I just think its funny to think of them playing it lol
My reasoning for their games;
Natsu - doesn’t mind story games as long as there is some sort of action or fast-paced events happening otherwise he will not pay attention because he’s not a very avid reader. I think he would enjoy some depending on the content and if it interests him enough to pay attention. I do think he would enjoy a lot of fantasy action games the most (honestly it just fits due to fairy tail’s fantasy setting). I think he wouldn’t mind playing some slower-paced more chill/cozy games if he’s playing with Lucy because they would just talk and play and that's enough for him and he can also just mess around with her in-game to keep him entertained.
Lucy - I believe she would heavily LOVE cozy/atmospheric games and I think that honestly something most people would likely agree on. I think she would really love story games because she loves stories in general and I think she would get very easily attached to characters (meaning she would definitely cry to them) and the plot. She would be dragged into playing horror games by Natsu because he thinks its funny when she gets scared but she LOVESSS the puzzle solving parts of them and she low-key loves the atmosphere of horror games so she will end up agreeing not only for that but because they end up having fun no matter what they play.
Long list below be warned lol
Natsu:
-Most definitely a fortnite kid who just messes with his teammates or whoever he's playing with
-Probably would play most FPS games
- a lot of random horror games (and rope anyone into playing them but mostly lucy)
-Resident evil
-Final fantasy
-The last of us
-ARK: survival evolved
-God of War
-Dark souls
-Assassin's creed
-Halo
-Borderlands
-Beat saber
-Stray
-Zelda
-Terraria
-Silent hill
-Skyrim
Lucy:
-Stardew valley
-Sims
-Minecraft
-Animal crossing
-Life is strange
-Stray
-Little Nightmares
-The walking dead
-The last of us
-Undertale/Deltarune
-Slime Rancher
-Just Dance
-Night in the woods
-Honestly a lot of cozy visual novels and cozy games in general
-Terraria
-Hollow Knight
-Maple story
-Zelda
-Tomodachi Life
Natsu+Lucy playing together:
-Terraria
-Phasmophobia
-Minecraft
-Left 4 Dead
-Dying light
-The Forest
-Wii/Switch sports
-Wii party/Mario party (Most likely with the rest of team natsu aswell)
-Portal
-A lot of multiplayer games really lol
#this is so self-indulgent ehe#combining my interests is so fun#u can tell im a big horror game fan#fairy tail#nalu#natsu dragneel#lucy heartfilia#fairy tail 100 years quest
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Dread X Collection
Developer: DreadXP Publisher: DreadXP Rrp: £5.19 (Steam) £5.58 (Itch.io) £5.99 (Epic) Released: 26th May 2020 Available on: Itch.io, Steam and Epic
The Dread X Collection is a compilation of ten horror themed games that were created in seven days. The games were all created with the prompt of PT (the game PT as well the technical term, Playable Teaser). Many of the contributors to the collection are names you may recognise such as David Szymanski (the creator of Dusk). In later Dread X Collections (because it has now become a series) some of these games have become more developed and brought out as independent titles that you may recognise. It should be noted that there are a few things that should be kept in mind with these games; 1 - They're all very short experiences. 2 - Due to the speed they were created in they are going to be rough around the edges and even have a few glitches etc. 3 - Again, due to the speed of development they aren't going to be the prettiest games.
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The Pay is Nice
Developer: Odd Breeze
This was the first game I played in the collection and for me this game didn't really strike me like some of the others would do later. The thing is I can see the germ of a great game inside it, there was an air of mystery going on and it left me wanting answers. Sadly those are answers I doubt I'll ever get.
The game uses an old Resident Evil style, fixed camera angle which helps heighten the tension and sense of paranoia the game clearly wants to give the player. Sadly, as I said at the beginning of this review, the game didn't grab me and part of that was a because of the way it ended, it just felt very unsatisfying.
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Don't Go Out
Developer: Secret Cow Level
Yet again another game with a nugget of something great, a turn based game where you use resources in the form of cards to achieve the only goal that matters, surviving the night. You may succeed in doing this through clever positioning or perhaps you sacrifice a friend to give the rest of the party a chance. It doesn't matter how you do it as long as you survive to see another day.
You get as many actions in a turn as you have characters out, you start with only one but eventually the cards you get in your hand will reveal other characters to put out on to the field. Thankfully, playing a card doesn't cost an action so you can run and then play a card (or visa versa). At the end of each of your turns the enemies will take their turn and the countdown ticks on. You just need to have at least one party member alive by the time the countdown gets to zero.
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Hand of Doom
Developer: Torple Dook
This is one of those games that I mentioned that has (or will do) go on to be its own release. Based on what I played here I'll definitely be picking it up. This is an old school dungeon delver (such as the Wizardry series) where the [A] and [D] keys are used to slowly turn rather than strafe. One of the things that makes this game so interesting to me is the spell casting. You do this by using four buttons on the right side of the screen, each button representing a portion of an incantation.
This is yet another one of those games where I didn't ever feel actually scared by this game, but I can see that there is definite potential for it to be very scary, as it stands in this form though its more just creepy. Honestly the full release of this looks like it'll be a ton of fun. It's now officially on my wishlist.
Edit: In the time between of writing this review and posting it, I have now purchased the full game.
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Carthanc
Developer: Scythe Dev Team
Indiana Jones in space if it were a FPS without any weapons. That sentence pretty much covers this game for a descriptor. I'm going to be a bit charitable here and just say that this game was... frustrating. At no point did I find myself scared not even jump scared, what I mostly felt was annoyance mostly because of the enemies in this. They scream, constantly and its not scary it just causes my ears to hurt. It's also frustrating because there are several puzzles that require some fairly precise first person platforming, all the while this screaming thing is following relentlessly.
I truly hope they never make a full game of this, because I'd envitably end up picking it up and having to suffer through it all over again.
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Shatter
Developer: Lovely Hellplace
I loved this game! It's not the prettiest thing to look at but that adds to the charm and its clear the developers were intending on a Playstation one look to the game. A style that I think they achieved with flying colours. Its a nice mix of cyberpunk and horror, kinda reminded me of Silent Hill in some ways.
This game was haunting and the story had me wanting more... sadly I'm not sure that'll ever happen but I live in hope.
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Rotgut
Developer: Showrunner Productions
Quality was always going to be a questionable affair when it came to this collection, that was expected. But this game was POINTLESS. You just walk down an overly long tunnel hit a wall and then have to turn around and go back, that's it. Nothing happens.
I hated this, it was a waste of my time.
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Summer Night
Developer: Airdorf
At the start this game gives the advise that its best experienced in the dark and with headphones on and I totally agree. Sound is a huge part of this game. Sadly I can't tell you much about it because its quite a short one and only has room for a single twist and I'd hate to ruin that. What I will say is that there is more than meets the eye here.
Playing this game has convinced me that I need to play Airdorfs game Faith, I've been umming and arring about it for a while but now I'm convinced. As for this game, I love it, it terrified me!
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Mr Bucket Told Me To
Developer: Strange Scaffold This one is quite interesting because unlike the rest it has multiple endings, they aren't all that different from each other but still way more than I expected. The basic jist of this game is to stay alive four nights and you die if any meter reaches zero and you go to sleep.
Personally I didn't find this particularly scary, but I can see the core horror 'concept' that they were trying to achieve. Not bad honestly.
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Outsiders
Developer: Mahelyk
Timeloops games have become popular of late, but this one was made before it became the mechanic du jour. Though I'd argue this game is more cyclical than an actual timeloop. This is the game that is closest to being like PT, but even then that's only in the most surface level of ways.
This game really had me on edge many times and really had me getting a bit paranoid. I definitely will be checking out Mahelyk's other work.
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The Pony Factory
Developer: David Szymanski
The Pony Factory is a horror themed first person shooter by David Szymanski (the creator of the game Dusk). I must admit I love the B movie style of this game which captures the essence of horror while not actually being scary.
For the most part the game is in black and white which adds to the overall atmosphere. On the whole its a great little game, I kinda wish he'd do more with it but that's doubtful.
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#game review#game reviews#games review#games reviews#video game#video games#video gaming#indie#indie games#indie game#halloween#halloween games#horror games#indie horror game#indie horror#Dread X Collection#Dread X#DreadXP#Odd Breeze#The Pay is Nice#Don't Go Out#Secret Cow Level#Hand of Doom#Torple Dook#Carthanc#Scythe Dev Team#Shatter#Lovely Hellspace#Rotgut#Showrunner Productions
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Reader has a strong passion for everything is creepy and dark and she likes to visit old castles and mansions. In one one her trips, she goes in a real beautiful gothic castle but she find the owner: Kim Bora (also SuA is a vampire and they fall in love)
Dude, vampire SuA can on GOD ruin me I am not kidding I don’t even really care for vampires as much as other mythical beings but this is an exception fr and I think I like vampires a little more now that Bora is one SHEESH 🥵 as always, thank you so much for requesting btw!! So sorry if this is late or bad💜💜🫶🫶🥹 ily though but goodnight lol
Pairing: Vampire! SuA x GN Reader
Word count: 1.8k
Genre/contents: Maybe a mixture of angst and fluff? Vampire AU
TW: talks of blood & blood sucking, missing people, implied m u r d e r, cannibal mention but no cannibals involved, I know veins are triggers for some people, these are all just mentions though I’m not detailed about these things but to be safe I will include them here anyway
Note: y’all already know I have to overexplain myself lmao I’m bad at fluff relating to falling in love so please excuse my attempt at it, I also love horror/creepy/dark things so… Yeah. I loved this request sm!! :,) Also also, I lowkey (like 5%) based Bora’s castle off of Castle Dimitrescu from Resident Evil Village because it was a pretty cool & beautiful fcking castle in the game if I gotta say :,) except the window entrance ofc I improvised that shit lol but I hope you enjoy it and that it’s up to your standards, otherwise please please let me know! I’m always open for constructive criticism. 🥹 Adios, until next time
Fck it we’re using this gif again.
On the way out of town, you’ll feel bittersweet, and all the more refreshing, the feeling of leaving the city in your rearview.
Where the roads get narrowly winding and more flora is evident around you and the further the road takes you, you see why you left the city.
And why you may never return.
-
It was beautiful.
The way certain things unsettled most, how with just the right amount of shade you could turn something completely mundane and make it dark.
From the webs of spiders to coffins, to the macabre style contained in the form of artwork, stories, the horror, even.
The eerie allure of the darkness had to it.
The century-old castles, mansions, and even regular townhomes- All untouched and deprived of signs of life, and at the same time they looked lived in.
The haunting beauty of it all.
You were in the chokehold of all things creepy, all things dark, and a deep-set curiosity.
You didn’t mind the way it all made you feel. Some would say you’re just braver than the rest, others would say you’re weird or that you’ve simply just embraced the darkness.
Maybe you were brave.
Maybe they were weird for not seeing the way you saw things.
Maybe you have embraced the darkness.
You were never afraid of the dark.
You loved it. Growing up, you imagined yourself living in a dark castle or mansion that gave everyone in town eerie chills that would unnerve them to look at, and yet they were still very beautiful to look at.
The other kids back then would debate which urban legend they believed Castle Bora held more.
The one where a vampire was living there in that unexplored, untouched, and far from society-castle- where it was meant to be. That Bora was the name of the vampire living there.
Or the one where Bora was a cannibalistic witch that would lure young people into her Castle to feed on their blood to keep her youth.
You argued that that was still a vampire, not a witch at all, and there was a vastly large difference between vampires, cannibals, and witches.
No one ever listened to your explanations.
But you at least knew the difference between the three.
Castle Bora.
Its grand walls encompassed the area, the pointed arches, the vaulted ceilings that were located on the inside, and the grey tint to the exterior topped off the beauty of the castle altogether.
You knew since you were a kid that you would explore the castle.
You’ve explored Castle Handong, Castle Yoohyeon, and even Castle Yubin before it had closed off to the public for reasons unknown.
Castle Bora has been your goal exploration and the day had finally come.
You had enough money for the transportation, you knew the route thereafter that too had been kept hidden from the public after someone had gone missing when going that same route.
An explorer of old castles and mansions, they said.
That only made you anticipate the trip more. The fascination of what was out there with you and this beautiful castle.
You weren’t crazy, and you didn’t have a death wish.
But you were going to explore this castle.
If that meant sharing the same fate? Well, death was never one of your fears anyway.
The long, winding road stretched on as you drove, excitement building up inside of you as you were finally going to live out your childhood dream.
The paved roads turned into dirt, the trees became more close-knit, and civilization was far beyond you.
And there it was, Castle Bora. Home to the late Kim Bora.
You pulled over to a stop just before the road had been cut off before the gates.
The centuries-old castle looked to be well taken care of, to your surprise. You stopped your car and grabbed a camera and a notepad to transfer to your journal later on before heading for the front gates.
To further your surprise, the gates opened with ease, the loud creak it made was the only sound accompanying you in the isolated area.
The main door was locked, to your dismay, but you’ve never been one to give up. Not when you were this close to getting in.
One thing you learned from the other castles was; there is always at least one window unlocked.
Luckily, you found that one window and it let you into a room that exited into something reminiscent of a main hall located on the other side of the main entrance.
You marveled at the sight.
The beautiful exterior, the chandelier that hung in the middle of the main hall with stairs spiraling upwards, and the wallpaper that had been maintained for centuries.
You took as many photos as you could as well as notes to help keep the memory fresh in your mind for later.
You began to ascend the stairs but were immediately greeted by a rough shove back down the stairs.
Luckily you were only two steps up and didn’t fall as hard as it felt.
Your camera was still intact, but it had slid across the slippery linoleum tiles of the main hall along with your notepad.
“Breaking into my castle, taking photos, notes… Who are you and why shouldn’t I kill you right here?”
You were in a trance seeing the woman descending the stairs and hovering over you. Her beauty was mesmerizing in ways you couldn���t begin to describe,
“I didn’t know someone lived here.”
The woman pulled you up to your feet, harshly by the collar of your shirt.
“No one warned you about me?” She bore a hole into your eyes and for a minute, you felt her peering into your soul.
“Bora?” The corners of your mouth curled upwards. “It’s so cool to meet you.”
Bora blinked, taken aback as she let go of your shirt. “Why aren’t you screaming?”
“That would be rude, wouldn’t it?” You fixed your shirt and retrieved your camera and notepad.
“Everyone screams when they see me.”
You checked your camera to see if it was still functioning. “Why?”
You met her eyes right as she snarled, showing you her fangs and running her tongue under the sharp tip.
“You should fear me.”
And you smiled, even more captivated by her.
“I should,” you took a step closer to her. “But I don’t. You are my role model.”
Bora glared at you, but only for a second and out of disbelief.
You were the first human that hadn’t screamed or tried running away from her. The first human she didn’t immediately lunge at and suck the blood right out of your veins.
The first time she had ever been called a role model.
“If you aren’t going to kick me out, might I request a tour of this beautiful castle?” You mentally prepared yourself for the rejection, seeing as you did break in thinking no one lived here.
But Bora accepted.
She showed you around the entire castle and even let you take more photos and notes. She watched the excited gleam in your eyes the further in she took you.
Everything about her castle she thought was average, you treated it as gold. She appreciated that you were careful as to not make any messes and asked her before you took any other pictures.
It was when you had tilted your head to view a sculpture she had on display for centuries, that she saw the crook of your beck exposed and the veins lying under the layers of skin that could be easily broken by her fangs.
And for the first time in centuries, she fought the urge. The craving or need to taste your blood.
The hunger she felt within.
She wanted you.
But she fought it. She fought it because she was your role model.
She fought it because of how appreciative you were during the tour of her castle.
She fought it because you were the first person in centuries that didn’t treat her as a monster.
Bora wasn’t a witch or a cannibal.
But she was a vampire and vampires have needs too.
“Are your fangs real?” You asked.
Bora snapped out of her craving for sinking her teeth into your neck with a nod.
“So you’re a vampire?” Saying that out loud, you felt silly. Who would ask something like that in someone else’s home?
“Yes.” Bora uttered. You smiled, fascinated.
“Cool.”
“It’s cool until you have to watch every mortal you love die before you.”
Your smile faded a little, and a hint of guilt surfaced.
“Do you want to turn me?”
“Absolutely not.” Bora immediately shook her head. She would never wish her condition on anyone else.
The pain and isolation she’s faced.
Even now, meeting you, she wouldn’t consider it. She was beginning to like your company too.
But she would never simply turn anyone.
“Shame. I wouldn’t mind living here forever.” You spoke, closing your notepad as the tour ended.
“Guess it’s time for me to go?” You looked at her expectantly, hoping she would lead you back to the main entrance.
Hearing you say that, Bora felt the isolation over the centuries kicking in again.
You were invested in her castle, you even broke in to see it. That kind of dedication was admirable to her. And now you were talking about leaving.
Possibly never seeing her again.
“Would you like to stay for dinner?” Bora blurted, immediately trying to remain cool.
“I promise, it’s not human meat or blood.”
“I would love to.” You smiled, accepting her offer without a moment's hesitation.
She wondered if you’d still have said yes if it were human meat and blood she’d be serving.
You were someone Bora liked having around, despite you breaking in and her almost pouncing on you first thing.
You were someone Bora yearned for in her period of isolation.
Maybe not you specifically, but someone who didn’t run away screaming in terror. Someone who didn’t seem to care that she was a monster.
It scared her to have met you.
Seeing your face, hearing your voice, the faint scent of your blood as you stood beside her, walking beside her, and how she might lunge at you at any given moment if the urge got too strong.
No.
Bora wasn’t afraid because you were a human vessel full of fresh blood.
She was afraid for the first time in centuries, she felt a beat in her chest where her heart should be.
She was afraid of how alive you made her feel by meeting you.
She was afraid you, too, would leave.
“Right this way.”
Bora hoped you would visit her again.
And with a smile, you would vow to.
-
Back in the city, you’ll smell the pollution of car exhaust and hear cars honking, people chattering, and school or church bells ringing.
And you’ll wish you had never returned.
#dreamcatcher x reader#dreamcatcher imagines#dreamcatcher#dreamcatcher au#dreamcatcher sua#dreamcatcher sua x reader#dreamcatcher bora
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Some personal musings on horror and fear. tws in the tags.
I wasn't always a fan of horror. In fact, growing up, I was a dyed-in-the-wool coward. I'd flinch from from scary noises, cover my eyes during commercials for scary movies, leave the room during the tense parts of evening television, and outright refuse to touch anything that had horror marked as one of its genres. I remember there was this Rugrats game for the PlayStation--a Rugrats game! that had a mini-golf level with a pyramid inside it, and inside the pyramid was that robot clown from one of the more frightening episodes of the cartoon. It would chase you down like a monster from a resident evil game. I was terrified of this thing.
Mind you, I was born in the end of the 80s, and by the time I got this game the PlayStation was already nearing the end of its life, so I was probably about eleven or twelve? Eleven or twelve years old and scared to death of a monster in a Rugrats game.
Yeah, a bold and confident child I was not.
Now, though, I love horror. Not gory horror, mind you--that sort of thing doesn't frighten me so much as turns my stomach, and I'm here for a fright, not to be disgusted. If it's a part of the story, certainly, I don't mind it, but I'd rather it not be the main focus--I'm a fan of the cerebral type, or the slow, creeping dread, or the way horror and tragedy intertwined toward one's inevitable fate, of eldritch monstrosities beyond mankind's comprehension that simply don't care about humans and their tiny little problems. Slighted ghosts and horrors brought about by unjust treatment are also delightful, or things that should not be who have their attention drawn by someone's unwise actions... all of those give me a great deal of pleasure when I read them.
And yet, let me tell you a secret:
They don't scare me one bit.
Horror, as much as I love it these days, simply doesn't frighten me any longer. In truth, maybe it never really did.
You see, when I was a child and even into my early adulthood, I was so easily frightened because I was always on alert: always looking, listening, waiting for the monsters that I knew were out there, the danger I could sense lurking just out of my sight that kept me frightened from the moment I woke up in the morning to the moment I went to bed at night.
I thought those monsters were in the media that scared me so thoroughly, or in the news stories I couldn't comprehend, or the vast world outside my home that was surely full of terrors I was better off not exploring.
I looked everywhere, except where the monsters really were.
The monsters were my family. They were my mother's domination. My father's passivity. My older brother's disdain and rivalry in the same breath. My grandfather's temper. My grandmother's remoteness. My mother's neglect, her refusal of responsibility, her casual cruelty and objectification.
My mother.
My mother.
My mother.
After that realization, the monsters of fiction stopped looking so frightening. Now I even look at them as... not friends, one could never consider an unknowable evil a friend, but there's something comforting in the certainty that something is an unknowable evil because that's what it's meant to be.
There is nothing that I personally find more terrifying than realizing that someone that was supposed to love you never did--never could, not in the way that you needed them to.
#; abuse tw#tw: abuse#tw: neglect#;neglect tw#; horror tw#personal thoughts#nothing important here just sharing some musings#fear and i have a complicated relationship
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GIRLIEEE please dont remind me how out of my age range leon is 😭✋
also idk most of those artists songs ngl i be living under a rock but idk ! he might!! he seems like an open to different music types of person to me (i am one hehdhdh) so i could see him having a pretty large listening range. imo his fav genre is grunge/rock but ngl. i could see him liking the early 2000s white girl music HSJSDHSNNDKAKSNSB, and theres a few linkin park songs that come to mind...idk about more recent music tho LMAO my brain is too tired to think of any. tbh ppl should include more older music too when talking abt him, actually i just want to encourage ppl to have a larger music palette bc its 👌
also GRRR RRRRGHHHR im so envious of you. literally none of my friends are into resident evil and none of them wanna hear me horny talk about leon 😭😭😭 im dying here. im literally screaming into the void abt how badly i wanna top him.
ngl i got into resi because uh. leon was literally the only resident evil character ive known about (i watched a lot of like lore/glitch videos when i was a teen) and resi 4 was super popular still. i always thought he was cute but never got into the series bc. horror games scary (they still are but i tough it out for my pookie wookie 😤). but like one of my friends plays dead by daylight a lot and i wanted to look into it bc i like spending time w ppl and. i saw leon was a playable character and i bought it immediately. AINT EVEN KNOW THE MAN MUCH AND I WAS ALREADY DOWN HORRENDOUS !? HAD ME BY THE THROAT FROM THE START !! anyways his whimpers in dbd-
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my guy i’m sorryyy if it makes u feel any better leon is also more than half my age BUT it’s ok tho!! he’s fictional so in my head he’s actually still 21 like in re2 hehehe
NO BC UR SO RIGHT HE GETS DOWN TO 2000s WHITE GIRL MUSIC !! AND SAY IT LOUDER FOR THE PEOPLE IN THE BACK !! 💥💥💥
he’s (my friend not leon) literally my best friend in the whole world i love him so much he got me into resident evil and i got him into mortal kombat so it works out !! but it’s okay… do u know why it’s ok??? bc i’m ur friend now :)
i mostly got into re because i thought leon and carlos were hot let’s be so for real but i bought resident evil 2 when it was on sale for 10 bucks and played it and fell in love!! i like the action and horrorness of the games, i killing zombies and mr x scaring the shit out of me it’s so fun!! but i totally get why people don’t really like it and are just into re for the lore and the characters
leon dbd whimpers help me sleep at night they were IN MY SPOTIFY WRAPPED Y’ALL IM SO SANE
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Whatttt the parlor gives you the jewelry for free ?!? All the places I’ve been to make you pay for the jewelry and it’s all like- insanely priced ! But I hope you’re able to get your piercings done sometime soon, thats so exciting ! A Little ghostface wrist tattoo would be so cute though, lil guy can just be there for emotional support.
I love puzzle games so much, and I also grew up on Left for Dead and Resident Evil because of my older brother !! As well as other games like Fallout, COD and Halo. I also fucking lovedddd Animal Jam, I have no clue if you know that game, but I loved scamming people. Anyway- yeah college is a pain, at least this specific class I’m in right now is, which is…English. And see I usually enjoy English but this teacher has been dragging out this one assignment for over 3 weeks now and I’m losing my mind ! But it’s okay cause here in maybe 5 months or so I’m going to actually be taking classes I find interesting. I’m getting an Associates in IT, concentrating on Game Development. :D
My sincere apologies for talking so much, I’m a very lonely person so any opportunity I get I will gush about anything and everything 😭
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yeah!!! piercings are 25 and jewelry is included (its super ugly tho but its good for the healing months ig)
older brothers attempting to traumatize us but ending up just making us like horror games 🤝 mine introduced me to saints row, gta, and sims. my main online games tho were fantage and build a bearville, i got scammed on build a bear 🧍🏻♀️buttt me and a friend made a small series on fantage and its still up! we arent friends anymore but i still watch sometimes to remember her, i hope shes doing well out there :)
also thats so cool?!??? im stuck between deciding to be a paralegal in an entertainment firm (mr loomis era?) or a highschool teacher for literature. idk what i want to do with my life so 🤷🏻♀️
also also no worries!!!! you could send a dm if you ever want but if youd like to stay anon thats fine!! i enjoy chatting to anyone so its fine. my friends are tired of hearing me simp for skeet or about the latest horror movie i watched 😭
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Steam summer sale was something else, I got a few games for cheap, but only played and beat one of them so far. A classic survival horror game titled "Tormented Souls". Despite having souls in the title it isn't a souls game, but more like classic Resident Evil. You got tank controls, fixed camera angles, a creepy mansion and a ton of puzzles.
Tormented Souls is a pretty fun game and an especially fun survival horror game. I feel like it is lacking in some departments, but overall the experience was great. The Wildberger hospital was an absolutely amazing setting. Each room and each corridor was dripping with dark and creepy atmosphere that really lured me in. The sound of scraping metal and dimly lit rooms made me feel genuine anxiety, and with minimal jump scares! Although there are a couple cheap shots in the game. I have nothing but praise for the environmental design, it is gorgeous.
There aren't that many enemies, but I love their designs. Take the first enemy for example: a legless patient strapped to a wheelchair who has giant knives for fingers. Knowing these were real people who were experimented upon is disturbing. I do wish the game had more traditional bosses, but sadly the final boss is the only unique thing you fight. What I thought was a boss in the operating room was just a big enemy that would start showing up later on. But the way you initiate that fight is top tier.
I really enjoyed the puzzles and how they make you think outside the box. But I felt some of the puzzles were maybe a bit too cryptic? I don't know, maybe I'm just stupid. I had to look up some puzzles because my pea-brain couldn't make the right connections. But some puzzles are genuinely just "what" inducing, like the monkey thief puzzle that connects to eastern mythology with the phrasing "see no evil, hear no evil, speak no evil" and you're kinda supposed to figure this out from an unrelated story. And then the grandfather clock puzzle where you have to carefully look at the paintings in the room and apparently the sword position in the painting is a clue? I dunno. The game made me feel smart at times, and then most of the times really dumb.
Resource management was pretty tight in the game as well, towards the start of the game everything feels tense and you feel like you're out of resources quick. Then later on you start getting more than enough ammo and healing items and of course, save items. Yes this game has RE style limited save system, but I was able to save the game 20 times and I still had left over save items in the end, so it's no big deal. Weirdly enough there was no limited inventory space in this one. You can just carry everything you find, and to be honest I didn't mind it.
So. Great survival horror, great enemies and impeccable atmosphere. Where does the game lack though? For one the character models, the voice acting and the story. The character models look fine in gameplay, but when they zoom in in the cut-scenes they just look god awful compared to the beautiful environments. Voice acting is also just bad, not RE1 so bad that funny, but just bad. You know they're trying, but the performances are a bit wooden. The story was also silly. You got a cult worshipping some "god" to whom they sacrifice twins. You figure out the fate of the twins and just who you are, but most things feel a bit obvious. I just find the god worshipping cult to be a bit on the silly side. Why couldn't it just be some mad doctor doing experiments or maybe a virus like in RE?
Another thing I found a bit disappointing is that there's no unlockables! No special guns or outfits based on how you perform, and the game even grades you at the end. There's no harder difficulty either. The game is plenty replayable for achievements, but I wish the game had its own magnum style weapon. There are only three "guns" and they're not really guns, just makeshift weapons our main character somehow puts together. Seriously, how did she make a shotgun out of a bunch of pipes and tape?
I heard there is a sequel in the works. I think they were pretty spot on with this one, so a sequel with more weapons/monsters/bosses and a similar style is going to make a banger of a game I bet. Despite my complaints Tormented Souls is a really good survival horror, so if you enjoy ol' Resident Evil or Silent Hill I feel like you'll like this one.
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End of the Year 2023! The Games I thought were kind of bleh.
The Mehs of 2023
I decided to start things off with a relatively inoffensive idea. Once again for your personal enjoyment and perusal I offer you the Top Ten Meh Games I played in 2023.
10:BlazBlue: Entropy Effect
It's a side-scrolling hack n' slash roguelite affair. It's pretty decent, and I check it every couple months to see what changes they make, and it's been pretty good with the most recent updates. Admittedly I played this for very shallow reasons. It's got Blazblue characters in the game, and that was enough for me to give it a shot. If it didn't have them I probably wouldn't have given it the time of day, but it's got Ragna, Noel, and Hakumen in it, so I was interested. Sure, I apparently am not "a real Blazblue fan," (my favorite Blazblue game is Crosstag, and the only other one I played was Continuum Shift way back on the Xbox360, I think I played one on the 3DS as well?) but I enjoy this game pretty decently.
09: The Callisto Protocol
I played this one at the very end of 2022, and I actually had some small consideration to putting this on my top ten. In the end I decided against it, because I played it a little bit more at the start of 2023 and I felt myself getting more and more fed up with the game as I played it. It's fine. There are some rather amusing combos you can execute over the course of the game, but overall I just recall feeling basically nothing as Callisto went through its story. I don't know if there's any real intention to make a franchise of The Callisto Protocol, but if they do I feel pretty confident in saying there's nowhere to go for the series but up. The game has a very solid foundation it can build off of, and I would be interested in seeing where a potential sequel would go from the first game. Not every horror needs to be a psychological horror thing, sometimes it can be just as effective to have gross goopy monsters try to violently and bloodily murder you.
08: Diablo IV
I admit that I went into this one expecting it to not be particularly great. I haven't been a particularly big fan of the Diablo games for the past decade and a bit if I'm being perfectly honest. Around the time of Diablo IV's release I distinctly remember being particularly let-down by Diablo III, and being absolutely flummoxed by Diablo Immortal. So morale wasn't particularly high for IV upon its release. Despite knowing full well I probably wasn't going to have a wonderful time with it I bought Diablo IV regardless. My problem with the gameplay of Diablo IV is it's just kind of dull. In the thirteen years since the release of Diablo III there has been a lot of improvements that other Action RPGs have made to the genre. Diablo IV plays its own game it seems and largely just plays a lot like D3 while ignoring advancements that other games in the genre have implemented. I admit that maybe my issues largely stem from the fact Diablo IV decided to go entirely open-world and try to lean on an MMO style of gameplay. Although there was one thing the game did that I found genuinely neat. If you have an RGB keyboard the game actually takes advantage of that to dim and illuminate keys when your abilities are either on cooldown of available for use. This is another one of those "I'll probably go back and finish it next year," games.
07: Atomic Heart
More like Atomic Fart! I then proceeded to spend the next eleven hours patting myself on the back for this masterful display of wit that has never before been seen on the internet. Really though I tried playing this game for over two hours, and every time I played it I was just overcome with an intense desire to be doing literally anything else. What didn't help was that every time I played the game the thought of "man, I wish I was playing a game that didn't have bullshit gun leveling in it" also entered my mind. Yet every time I wound up playing Resident Evil 4 instead, shrug. Who the hell knows, maybe I'm doing myself and the game a disservice by stopping at two hours and fourteen minutes, and the game will be an absolute masterclass of wonder and design. But given how every single thing I've ever heard about the game is simply the horny fridge I don't think I'm losing anything by cutting our time short.
06: Hololive Error
Perhaps it's because I'm getting older but I don't really have a lot of patience for the walking sim variety of horror that crops a lot these days. At least it's not a jumpscare marathon where every time you get caught by the ghost vtuber the game screams at you. I just don't jive with these types of horror games I think, I just don't find them particularly scary. They lack that certain energy that really lends a game a sense of dread. There's also the fact the game glitched out and broke a few times across my playthrough that I think affected the spooky ambience it was trying for.
05: Fairune
It's fine. Kind of boring if I'm being perfectly honest and I absolutely hated the final boss because it changes to a completely different type of game than it had been up until that point. I bought it as part of a collection with the other Fairune games, but if I'm honest I probably won't play those. It's a retro style RPG sort of in the visual style of one of the oldest Zelda games. Instead of having to actually press a button to do combat, or getting into a battle system you simply instead run into your enemies. If you can't hurt them, you bounce off, if you can hurt them, but you're underleveled you take some damage, and if you're stronger than them you just plow through them with nary a pause in your stride. Since it styles itself like a retro game the game is cryptic and vague about what to do, and where to go. Even with this lack of handholding however you can and probably will finish the game in less than five hours. The problem is I just found it pretty dull, and felt it wore out its welcome by the final boss. I briefly entertained this for the bad games list, but honestly it's not really, I just wouldn't recommend it for anything above a sales price of five dollars.
04: Starfield
I kind of feel like this one is cheating because I admit I really didn't put too much time into it. Perhaps the game really picks itself up after the opening five hours, I don't know, and I really have no intention of finding out. After the first time you find yourself in a space dogfight I was hit with a sudden and intense feeling of dear god I would rather be playing literally anything else. Because I know that the game is not going to be just this, it's going to be the usual boring Bethesda first person shooter combat they've been putting out for their last three games. I don't want boring ground combat I want thrilling space combat, and I know I won't get that here either. So after another couple of hours of trying to find the fun in this game I decided simply to move on. I wonder if my feelings would've been stronger in either direction if I'd been anticipating the game at all. Nothing about any of what they had shown prior to release made me excited, it just made me give it a dismissive "okay," before moving on to something else. Usually the next announcement or teaser trailer for whatever game was coming up next, because I never searched out Starfield information I only ever saw anything during the various video game presentations.
03: Ghostwire: Tokyo
I feel bad relegating this to the list of the mehs. For the first few hours I was having a grand old time with it. The combat was smooth, the graphics were nice, the atmosphere was lovely. Problem is that eventually I just hit a point where I decided I was done with it. Some of the monster designs are neat, but really that's all that stands out as particularly good here. The gameplay is fine, I remember the movement feeling really nice as you make your way around Tokyo. But it's a bit thin, and I don't think it was very fun.
02: Superhot
A controversial statement to be sure. Superhot, in the meh games list?! Why with its unique gameplay how could I dare? Because I didn't like the story constantly interrupting the gameplay that's why. If there were less story and more shooting I think I would have liked it a lot more.
01: Tron: Identity
It really breaks my heart that the game is simply… fine. It truly does. It has so much going for it! A wonderful art style, a good premise, a nice ambient electronic soundtrack, but unfortunately it doesn't save this game. The story is a moderately interesting one, but the game really doesn't use it to any great effect. It just sort of meanders around until you stumble your way into one of several very unsatisfactory endings. I don't know what it was specifically that hampered down the story, because the writer for the game, Mike Bithell, has written some amazing video game plots in the past. Perhaps the game would have been better if the puzzle mini games were more interesting and varied, I can't say. As it stands this is just a crushing disappointment. The seeds of something great are there, it just didn't do anything to actually make it good, and that's incredibly disappointing.
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