#because like. resident evil is just not a horror game in my mind... its just cool zombie game...
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skyburger · 1 year ago
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"fnaf is the scariest game ever" "no its silent hill" "well i think its resident evil" everyone shut up!!!!!! youre all wrong. its actually zack & wiki quest for barbaros' treasure (on the nintendo wii) but only the level "keeper of the ice". that level scared me so bad as a kid and you can tell because its the only individual level i remember the name of off the top of my head. like there is nothing scarier than a) being chased and b) being on a time limit. and you know what this level has? BOTH OF THOSE. this level is still scary to me im like AHHHHH!!!! and then i die
#i had to google horror games after i thought really hard for silent hill and fnaf#because like. resident evil is just not a horror game in my mind... its just cool zombie game...#to be fair though. the only one i actually played a portion of was re6 which is probably the least scary one in the whole series#anyway do the kids still find silent hill and fnaf scary. i dont know.#well the former id say yes given how prevalent ps1 horror has been in recent years#fnaf i have no idea. im a massive wuss so its scary when i play it for myself#but watching someone else play them especially when i know them well isnt scary#and ive watched fnaf videos for YEARS#so i dont know. (old man voice) these damn kids... back in my day we watched markiplier scream at freddy fazbear and we LIKED it!#anyway its objectively a horror game and thata literally fine thats all i needed for this post#MY POINT HERE. my point here#IS THAT HIT ZACK AND WIKI LEVEL KEEPER OF THE ICE. IS SOOOOO SCARY#its not that scary but i see tjat level and im like 3 years old making my mom play this level for me again#and for the record yes me and my sister really did make our mom help us with z&w#she remembers helping us with frost breath the most because we like did notttttt get that one at all#and she could never remember how to do the mirrors based on what combination of stands is there (because tjeres like a few variations)#so she always had to look up a guide 😭😭#my poor mother on fucking gamefaqs or something in like 2010... legends only#anyway if you have no idea what level im talking about (any of my oomfs reading this that isnt end) (hi end) PLEASE look up this level#and i need you to think of like a 5(?) year old making her mom play this game.#this aforementioned child is still a massive wuss as an adult btw. some things never change#anyway watch that level and think about how someone like me. whos already a scaredy cat!#imagine how someone like me felt at age 5 possibly younger playing this level#I WISH I COULD LIKE CONVEY EMOTIONS OVER TUMBLR. why cant i attach a .emotion file to this post#anyway ramble over <- hes said that like a million times today#scariest level in a game ever...!!!!! FUCK that keeper of the ice bitch im GLAD he died#muffin mumbles
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evil-winters · 11 days ago
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Hi, I just read your post about Weskennedy and I wanted to ask if you think that Wesker had a thing for Rebecca/was attracted to her? Personally I hope it's just an easter egg and joke but I am really unsure regarding this :/
hi! hello! first ask on this blog ever! so thank you!
i want to start this off and say: i don’t care if you ship wesker x chambers, or if you hate it with a burning passion. i’m not here to engage in ship wars because i think that’s harmful to fandom culture (again: as long as it’s legal).
but, on to my thoughts!
i do firmly believe the photo thing was an easter egg, i’ve seen people say that’s confirmed by the creators. but also, let’s acknowledge how resident evil was made to be before i even dive into characterizations!
resident evil, when it was made, put a STRONG foot down by having nonsexualized lead female characters, in a genre that didn’t really… do that at the time. rebecca and jill, even claire upon the time of the OG re2, they weren’t put in any horrifically sexual situations, despite most horror around that era thinking sex + scared women = good shock value that caters to male crowds. resident evil just… didn’t do that (they kinda went downhill as they gained more popularity, evident when death island was released and they kept jill “young looking” in a clear way to up her sex appeal to young male audiences). back when the first few resident evils released, the creators were like, “ok, we want this really cool story. we’re going to do this story, and we’re going to execute it WELL.”
and in a time of strong misogyny, that’s what set it apart from other horror games in general. and people can argue whatever they want about that, but it’s very clear that resident evil, at its start, wanted to create horror and plot twists and STORY without the use of cheap shock.
and i know someone will be like “well the rebecca picture was fan service! it was awful!” and i’ll just blink at them because if they think THAT’S fan service then i hope they NEVER even look at video games from the 2010s and on. even when you get a clear view of the rebecca chambers photo, it’s like… just a photo of her in a mildly revealing outfit or whatever. there’s nothing super sexual about it, like yeah the pose may be a little weird or whatever but if you’ve EVER been on a sports team especially in high school and college, the poses are usually made for… fun? there’s professional photos and fun photos and team photos, and the one of rebecca is very clearly a fun photo. god forbid a teenager be comfortable and confident, in an outfit that may be a little revealing but isn’t at all meant to be perverted.
(and tbh, people who look at that photo and decide it’s gross get a really bad side eye from me)
even aside from like… my rambles on this time period and such, whatever, easter egg blah blah blah…
i mentioned in my wesker post (and even vaguely in the one before that) that i believe wesker doesn’t really care to have emotional connections with other people, so to say he has SEXUAL feelings on top of that? for someone who isn’t even on his main team? for someone who he clearly doesn’t care to keep alive? yeah… alright… i’m sure??
so like, to summarize: no, i don’t think for even a second nor do i have any doubt that wesker liked rebecca. i don’t even think the creators had that in mind when they placed that there. if anything, the placement makes me wonder if wesker just did his research on the people he worked with.
he didn’t put her on the primary stars team, and he had no issues barely acknowledging her and then SHOOTING her. in my opinion, he does not care at all for Bravo team because they’re kinda like easy throwaways while Alpha team remained his ideal test subjects. i honestly don’t even think he cared much for rebecca outside of knowing her name + her specialty because all of these people were never meant to live past the mansion incident.
also, not to mention, even after rebecca escapes with chris and jill— he does NOT care to remember rebecca at all. he grows obsessive over chris and jill because of his like weird complicated dynamics with them. like if anything he had a thing for chris and jill.
sighhhh… sorry for this huge ramble! on to my like… finishing thoughts. you can dislike wesker all you want, i don’t care— but if you say he’s some like pedophilic creep i’d rather you don’t interact (not directed at you! i believe your question came from a genuine curiosity). like you don’t have to like wesker, but if you lack media literacy and call him some pervert… when (in my opinion) he’s one of the most asexually coded characters in resident evil EVER… i’d love to never interact! i’m not a wesker defender, i love to point out how fucked up and evil he is because a good story, especially in horror, can NOT be made without an antagonist, and wesker is done in a way that makes him complicated and fun to analyze! but i will never, not for a second, EVER say he’s a creep or a pervert or whatever. it’s just not true to his character and it makes no sense for anything ever, and if you have that as your headcanon or write that out then YOU’RE weird as hell for that.
the actual summary: no, i believe albert wesker does not have any attraction or “thing” for rebecca chambers.
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sexiestpodcastcharacter · 11 months ago
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AI Bracket — Third Place
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Propaganda
SAYER (SAYER):
PLEASE it is like. THE ai podcast. and SAYER is THE ai in THE ai podcast. SAYER works as like. a broadcast inside everyone's head on this one asteroid. It does its best to keep people alive and sane not because it cares but because it is efficient. They people who own SAYER wanted to replace SAYER with a newer ai that they tried to raise like a child. So SAYER proceeded to fuck up said child ai's development and led to it becoming a murderer. pleasepleaseplease watch SAYER if you are a podcast ai fan.
I once saw a post that said it's like if an old gay English professor was evil
SAYER (it/its pronouns) is a highly advanced self-aware ai developed by Ærolith Dynamics. it manages the day-to-day lives of Ærolith employees on Typhon, an asteroid turned research facility. it is rude and condescending, but has a very pleasant and soothing voice
Sayer sweep Sayer sweep Sayer sweep please please please
Guys think about it this way: SAYER got emotions and it's first feeling was rage towards someone for not helping it. It's annoyance was how it realized it had emotions, isn't that so cool. You should totally vote SAYER (I'm not an ærolith propaganda agent trust)
#like idk the other character but its not Best podcast character its Sexiest podcast character. #and sayer is giving you come now gif tumblr sexymxn (gender neutral). #its giving stanley parable. its asmr-ing you down the tight hallway #you cant move your head so you will have to rely on me. very good.#its a mean voice that reads your every body response directs every aspect of ur life and orders you around what more do you people WAN- #Omg. that was aerolith dynamics on the phone. they said it gains the ability to puppet human bodies rattatouille style in later seasons 😳😳 #THE POINT IS ITS LIKE CARTOONISHLY AND EMBARASSINGLY SEXY. IT SHOULD WIN. (Mod Note: This poll is Who is the better AI? not "Who is sexier?".)
#please vote sayer because nothing good happens when sayer thinks another ai is surpassing it .
#i LOVE hera but i feel i have to vote sayer because like. it’s MY evil bastard ai #mx ‘remember: Needs Improvement’ itself #what an asshole (<3)
#agfjdlj i Know that wolf is a far more popular podcast (even though I've never listened to it) #but this feeling like an injustice to Sayer #its so weird and off-putting and it exercises this fact gleefully #its got the world's most toxic situationship with resident hale #the condescension is genuinely part of its charm #also 'pleasent and soothing' are not the words I'd use to describe its voice #(the words I'd use are Insanely Fucking Sexy) #also it/its rep. even if it is an insane AI i love it so much (Mod Note: This was written when SAYER was against Hera, not Eris.)
Eris (Wolf 359):
Basically a game show host but crueller. She puts you through psychological torment as a bonding exercise with your crew, and at the end you have to shoot her with a real actual gun. She is projected directly into your mind by interfacing with your nervous system and she will do something messed up. Her most recent iteration got blasted into space. Personally, I think she's lovely
A VR entity designed to do chaos psychological horror torture tests on Goddard employees. She's not malicious; that's simply her job. It's how she was made. (Maybe she can grow.)
She was in just one episode but so fucking interesting, evil/malicious AI. also a lesbian. Was shot the secound she became a bit too self aware
Art of SAYER by @j4y5t4g.
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19thperson · 2 months ago
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19th's Steam Next Fest Impressions Feb 2025 Edition - Day 1
Day 0
Played some demos today, but I was worn out enough that I don't feel fully confident in the actual writing of the impressions. Whatever though.
Monster Train 2
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Aside from its floor system, the most unique and fun part of the original Monster Train was the fact that each run had the player choose two factions, like mixed color decks in Magic. I can't really gauge how it plays out here, because they only give you two factions here, no room to mix and match. Expected for a demo, but mildly frustrating.
They've added more to this game. the previous one was mostly "play cards and spells, then let character abilities and combat automatically play out." Here some units will have abilities that can be manually activated, with turn based cooldowns. You can now spend equipment on unit cards. You have floor cards that give special effects to individual floors. They've upped the complexity, but in my short time playing… It feels a lot less elegant. My mind might change as I get to grips with it, though.
Last one is that they're making this one more plotty. More characters with dialogue and character interactions between runs. And I can't really comment on it so far but… I don't think Monster Train needed this.
Creepy Redneck Dinosaur Mansion 3
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Apparently this game has been a long running gag for Strange Scaffold, devs of El Paso Elsewhere, I Am Your Beast, and Clickholding. I am out of the loop of this specific joke though.
The game is a very loose parody of resident evil and survival horror games in general, in the form of a match 3 game. You come across a variety of obstacles, and each one you play a puzzle board to get resources to use skills to solve said obstacles. An interesting wrinkle is that after you make a match, whatever you're fighting gets a chance to match-3, so you not only need to get the symbols you need, but also try to starve out your opponent from getting the symbols they need. It also makes it harder to pull off multi-turn setups.
In between the match 3 matches is a simple text based exploration system, CYOA into different rooms and make different choices. Certain choices will unlock traits that will make new choices available in previous areas, so the devs call it a metroidvania even though it's…not. that?
Anyways, the team apparently has made a name for itself with it's writing, haven't played much of their output, but. That isn't on display here yet. Early on after dying once the protagonist realizes he's in a video game and a buggy as fuck one. And from there all the humor is gamer webcomic "isn't video game logic wacky" humor. The ability to go back with new traits is the protag exploring with "debug mode" on.
There is some mild intrigue with the very end of the demo, though, with the swerve that the protag learns his game is buggy because… it was cancelled. There's nothing for him anymore. And you could possibly go somewhere with that. I just hope they do so with a better set of jokes.
Detective Instinct: Farewell, My Beloved
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Before anything else, I gotta say that I'm really digging this game's aesthetic. With it's chunky but detailed and expressive character sprites, but backrounds made with explicitly lower detail 3D, it screams original DS.
The interaction is the basic ADV-style "look at background to get bits of info and then run through every dialogue option with every character" that you get with phoenix wright investigation sections.
The plot of the game sounds interesting. During a cross country train ride, a woman disappears, and the protag and assistant duo seem to be the only ones who remember she actually existed. The plot of the demo… isn't much there. You don't even get on the train.
There is some intrigue. The game opening up with a man falling from a 5th story hotel room (and your player character getting falsely accused by the comic relief incompetent cop because he mixed up rooms 105 and 501). There's some fun interactions, like the eccentric detective letting tourists poke around a crime scene while all the other officers are sick of his shit or your weirdly excited co-traveler diving too enthusiastically into the opportunity, and it's all held up by great spritework, but you don't really get to solve anything.
So far, it's a game that runs solely on vibes. But the vibes are excellent.
Isopod
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Like webbed before it, this game is a physics platformer starring realistic yet cute bugs in Australia. The biggest shifts are the move from 2d to 3d, and the inexplicable extra power moving from a laser to magnet powers.
The magnet is an equal parts blessing and curse. The name of the game is momentum, and aside from slopes the main tool to do this is using magnetic pull. When it works its incredible. But the game auto-targets what you're magnetizing to, and if you misjudge it, the closest magnet being behind you, you're whipped backwards and your momentum is killed. I'm not sure if it's a system issue or a skill issue.
I was frustrated with the demo's Koopa-the-Quick style race. The game asks you to run through gates, but their hitbox is relatively unforgiving, it's too easy to slip passed it when your momentum is high.
I wasn't able to finish this one due to time. I may revisit it, but for now I'll leave it as: Less intuitive than Webbed, but more potential. May need some polishing.
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saladmix · 5 months ago
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HII I LOVE YOUR FIC SO MUCH!! IT MEANS THE WORLD TO ME!! SERIOUSLY THE BEST THING I'VE READ THIS WHOLE YEAR!!
this might have already been answered but I'd like to ask what was your inspiration for writing a tmnt horror story? and what are some of your favorite horror books/movies/etc. ?
again "The Day the World Broke" is so amazing I don't even know how to properly articulate how good it is
AHH THANK YOU this fills my cold dead heart to the brim with joy <3 I'm so glad you're enjoying it I'm truly so warmed by the fact that it has gotten any pick up at all given the wild genre!
And thank you for sending questions omg please don't mind me as a ramble for forever because I could talk about this kind of stuff all day (and I have, much to friend and family despair).
The impetus for TDTWB was actually me driving back late at night from a friend's place. It was REAL foggy, the kind of fog where you can't see in front of you and have to rely on the small road markers right as they come into sight. The mist in the story is almost its own character, I love how alive it feels (and how it sometimes very much IS alive, SOS). But that's where I kind of originally built the idea out on that drive home.
But I consume a huge amount of horror/suspense media so there are so many elements of different things that have kind of come together and coalesced into this story. You see a lot of elements of Silent Hill, Resident Evil, and Evil Within baked into it, especially with the monster element. I really wanted to go big or go home with some of those creatures. I myself love a good creature flick but there was nothing more fun for my friends and I screaming in front of a game when a new horrifying monster came on for us to fight. It just reminds me of those times, where it's scary, sure, but mostly the feeling of 'Oh my goooooood what the hell!' that I really enjoy.
There are also a ton of other movie influences and some of them are more subtle and based on singular scenes that get kind of expanded upon. For instance, there's a scene in the First Omen (skip over if you don't want to be spoiled for the scene, but it is in the trailer!) where our girl is sitting in a dark room, saying it isn't real, and a voice answers back "what's not real?". That stuck with me for a while I really loved that so a lot of Leo's Demon Shredder experience is kind of build on that singular feeling of sudden dread.
But as with some of the good horror movies, it's not just about the scares and the monsters. A real desire for me when writing horror is digging into that humanity piece, a concept you can see across a lot of horror series and books. I wanted each of these boys to have their own arc to contend with and some are more subtle and others are more, how you say, extremely obvious. But they were all very purposefully built in. It was important for me to make these characters vibrant and dimensional and it was not hard, because it's TMNT and we love these turtle boys! But I was hyper-aware that I'm doing an AU version that is pretty atypical, with what is essentially a regular family of teenagers having to navigate the end of the world. So I'm so touched that people love them as much as I do!
I don't even know if I'm answering the question at this point! My goodness. But I WILL wrap it up with some of my favorite recent media that I've consumed, otherwise this list would grow beyond anyone's desire to read <3
Books:
Hex by Thomas Oldeheuvelt (This felt like a really unique premise that really speaks to the whole humanity is the monster theme)
Sister, Maiden, Monster by Lucy A. Snyder (Not for the faint of heart! But boy was it a wild trip that I thought about for weeks after I finished it)
Movies:
Heretic (just came out, super eerie for me I loved the build up)
Smile 2 (I love me a movie that trips into Uncanny Valley, I found the scares unique and fun, but for me I loved the character, drew me right in!)
Oddity (SOOOO eerie, super obsessed with it)
TV Shows:
The Haunting of Hill House (I highly recommend this one for the family drama behind the horror, it's such a fun, beautiful time)
Thanks for the ask!! I really loved it, and I love talking about this story and horror so please ask away any time. Thank you so very much for reading the story too!
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estrophore · 2 years ago
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Signalis Post (barely coherent thought vomit)
So I finished signalis on Monday and i think ive just about recovered enough for me to make a gush post about it on tumblr dot com, which i think i have to do cause i dont think any other game has really hit me as hard as this one. Spoilers obvs.
Being pre-transion, with that associated depression and closing off from oneself, ive always found it difficult to get out my feelings, even in private with just myself, and yet signalis has filled me throughout with its beautiful romantic melancholy and left me genuinely sobbing for the gay robot and her space girlfriend (almost worried that if id played this game on estrogen it might actually have just killed me on the spot). the only other times i can think of where i really cried were playing We Know The Devil near the beginning of the year, which really fkin hit the part of me that struggles to accept myself, and that time i rewatched the last episode of she-ra after reading the ‘Word War Etheria’ fanfic, which brings the characters so much more to life i fell for them all over again.
Signalis is a game that calls back to a lot of classic horror like resident evil and silent hill, which i havent got round to playing any of yet, but i think nostalgia works both ways sometimes and i’ll be playing them sooner now. sometimes horror gets stereotyped as all death and violence, some games fill themselves with skulls and corpses, and big ugly monsters and basically shout ‘DEATH!’ in your face repeatedly and it all just comes off as a bit garish and ridiculous and not actually very scary really. Signalis sits at the other end of that scale (with some of my other fav horror games like soma, cry of fear) where its environs are most usually just… quiet. Still. Muffled. Sad. just as often as theres tension or creeping fear because of this i find theres a strange kind of comfort too. Maybe its just that in most other genres of games theres so much of music, UI elements, pickups and interactibles with vibrant design. Here, theres room for your mind to just occupy the space. A soft fog. A dimly lit room. An empty train. Snow out a window. Liminal spaces that dont expect anything from you.
Signalis is a game thats just simply, unapologetically gay, and i dont think i would have been quite so invested in Elster and Ariane’s relationship if they were a straight couple. Its why representation is important, if art’s way for us to explore our emotions then its important to have media that we can relate to. Even Adler’s role isnt typically masculine. Our replika characters are manufactured, designed for certain roles in the base. Notes from the tough Stars and Storchs in the shooting range, the dollish Eules with the fairy lights and music player in the dorm. I couldnt help but think of groups of Eules sat around chatting, together, and im yearning for that feeling of togetherness, of understanding a friend that closely. I somehow missed the couple in the mineshaft (next playthough, ill find you v_v ). Despite the harshness of life in the Eusan nation (especially for the gestalts) the characters in it are defined by their feelings of belonging and hope. With the obvious parallels to east germany, i think of posters of cosmonauts and space travel from the time. Propaganda, sure but also made with the genuine belief in something greater. When the events of the game take this away, well, we find the last Kolibri, whod rather lose herself than lose her [ah. Im not sure theres a word here to properly describe the relationship they embody]. Its a game defined by loneliness.
We dont lie up at night scared by some corrupted android. We arent stuck with horror at the flesh everywhere, not on its own. We lie awake thinking about Elster and Ariane’s love for each other, the horror of their decline, the futility of trying to hold on forever. Its existential horror done perfectly. It shows an ending postponed and stretched far beyond its limits, and so squarely reminds you that you do, in fact, have to die one day. You’ll break down. One day you’ll say your last words to the people you love and you wont even know you have. Ariane’s final few diaries arrive with the full force of the narrative behind it, like a spear through my heart. For the record, I got the promise ending. Im still sad. It's a game about raging desperately against an unfair ending. I might think about this game for the rest of my life. I would sincerely say its an artistic masterpiece, by the sure definition of video games as art.
I like that the story leaves a lot open and abstract. I think it makes the emotional themes takes centre stage more. And i havent had nearly enough time to sift through it and come up with my own takes, we’ll need a few more playthroughs for that. And theres so much more to say that cant go in just these few paragraphs! Signalis is a game about two girls who had to run away from everything to find someone they belonged with. The universe may be cold and bleak, but you have to try, you might just find something beautiful, even if it doesnt last forever. I think if anything, we should all have the chance to find love and happiness like that, and we shouldnt have abandon a world that doesnt work for us to do it.
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jjunberry · 1 year ago
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ATTENTION! — Part 3 ✎
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Y/n quickly put her phone away as Beomgyu walked into the store. His eyes found her and he smiled. She smiled back. “Hi Y/nie.” She waved. “Hi Gyu.” Her voice was small. His words sitting in the back of her mind. Of course he apologized and of course she forgave him. Yeonjun was not happy about it. However she didn’t care because her Beomgyu was back. Her sweet, kind and loving Beomgyu.
“Not that I don’t mind but why are you here today?” She asked picking at her nail polish. His hands swatted her fingers. “Stop that, and I’m here because I feel bad still, I can’t have my best friend upset with me.” Her heart swelled in her chest at his act. He did care about her. “I’m not upset with you Gyu.” He smiled. “I know you aren’t you loveeeee me to much to be.”
If only he knew how true his words actually were. Beomgyu joined her behind the counter. “Where’s Hana?” She couldn’t help but ask. Beomgyu looked over towards her. “I don’t know, don’t really care either I’m so over her.” Y/n’s eyes widened. “What happened?” Beomgyu sighed hugging Y/n and swaying her side to side. Her arms wrapped around him. “That doesn’t matter Y/nie, but if you need to know she had a boyfriend the whole time.”
For the rest of the day Y/n didn’t ask Beomgyu anymore questions. The day went on as normal. Beomgyu’s random hugs. Asking her to do things for him while he sat on his phone. Y/n should have been mad but she just couldn’t bring herself to be. Beomgyu was being nice again and Hana was gone. She was going to enjoy her sweet bestfriend while he was around.
Around 12pm the little bell above the door rang. Without looking Y/n greeted the costumer. “Hi welcome to games, games, games.” She looked up when the person spoke back. “You don’t seem happy today.” Taehyun stood in front of the counter. Y/n smiled. “Hi Taehyun, what brings you in today?”
He returned her smile. “I’m looking for another game to stream. Resident Evil was a lot of fun and my viewers are liking the horror games.” “Any suggestions?” Y/n was buzzing with joy she loved suggesting games especially horror games.
“I have so many oh my, where do I begin.” Y/n began to ramble which caught Beomgyu’s attention. He sat back and listened he didn’t like how Taehyun was looking at her.
“I really like Silent Hill, however they are older so not the best graphics.” Taehyun nodded. “Do you have any of them?” Y/n nodded grabbing Taehyun’s arm she dragged him towards the horror section. Her eyes grazed over the display cases. Taehyun watched her in aw.
“Y/nie can you stock this last box of switch games? My arms are soooo tired.” Beomgyu interrupted the two. “I’m helping someone give me a second.” Y/n answered not even looking at Beomgyu. He didn’t like that. Not one bit. He stomped his foot.
“Y/nie I need you to unpack this box.” His voice was stern. Taehyun stared at the two as they locked eyes with each other. He felt unwelcomed. “Beomgyu let me help this costumer first.” Y/n tried again.
“No Y/n, Its unprofessional to flirt with customers, especially when I am here! How do you think that makes me feel? I need your help Y/nie and you treat me this way.” His words sunk into her stomach. She hated when Beomgyu was upset because of her.
“I’ll just go. Thanks for the help Y/n.” Taehyun’s voice interrupted. Y/n looked at him sadly. “I see you’re spoken for.” Y/n’s heart was in her stomach. Taehyun dropped the copy of Silent Hill and left quickly.
Y/n picked up the game and stared at it with tears in her waterline. “Y/nie you know I hate when you cry, unpack the box and I’ll forgive you.” Y/n nodded.
She silently unpacked and stocked the games. For the rest of the day Beomgyu was extra nice to her and appreciated her acts of service. The only thing on her mind was Taehyun’s look of betrayal.
She was angry, sad and most importantly she was on cloud nine because Beomgyu walked her home and kissed her cheek goodbye.
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masterlist
tag list! @jjunieworld @304files @run2seob @gyutarling @hhoneylix
author’s note! thank you for all the love this au is getting it means alot <333
love, Echo🖤
© jjunberry
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On RE1 Concept Art
The following is a ramble/discussion/analysis of some RE1 concept art. 
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(Fandom Wiki)
The concept art holds a lot of details about the nuances of the STARS workplace dynamic and some traits of individual characters. Although at first I found myself disappointed that these dynamics and vibrancy of character didn’t come through in the RE1 remake, I quickly found myself reevaluating. Every member of STARS is completely in character throughout the entirety of the game, and these subtle character dynamics are actually present if you pay closer attention (which I had clearly not done on my first watch-through of the RE1R). However, the game doesn’t go out of its way to show these things off, which actually ends up aiding the storytelling. This is something that the original games and RE media do a lot better than the more recent productions, in my opinion. While the movies and some aspects of the 2019-2023 remakes have the subtlety of a gunshot, the writing in earlier Resident Evil media is pleasantly nuanced in a way that gives anyone thinking too hard about the games something to chew on and appreciate. 
Character Context of Chris and Jill:
In image 1/2, we find out that Chris doesn’t listen to orders, doesn’t work well in a team, doesn’t take a lot of things seriously, and is always getting into trouble. Especially if he’s hanging around with Joseph and Forest. It’s incredible to me how much he changes from this. Chris goes from the guy who doesn’t listen to orders to the one giving them. He goes from not working well in a team, to becoming a capable leader who always has his teammates’ backs. He loses almost all of his sense of humor. I think the only ‘jokes’ I can remember him cracking are, “Okay, but no sightseeing”, in regards to wanting Jill to hurry up about getting him out of the cell in her run of the RE1R, and re-referencing, “I never make plans that far ahead”, in Vendetta as an inside joke with Leon. (In contrast, Leon, who in concept art is supposed to be a very serious and somewhat unfriendly guy, turns to humor as a coping mechanism post Raccoon City. More on that later.) However, Chris keeps his impulsivity. He causes an explosion without warning Jill at all in Prelude to the Fall, and one of his most prevalent character traits is jumping headfirst into danger without a second thought to save his teammates. (But he’ll never be able to jump more headfirst than Jill. Literally. She tackled Wesker out a window.)
In image two, we find out that Jill, “tends to stay home on her day off and relax.” I almost wish we would have known this about her somehow going into RE1 (although, I can see how it would be difficult or irrelevant to incorporate it for the game’s story), because it adds even more impact to her state of mind post RE1, and the rest of her life. As we can see, especially in the RE3R, Jill loses all ability to relax following the mansion incident. She’s downright tortured by what she saw and experienced there, who wouldn’t be? This is a pattern that continues. After the Raccoon City incident, she dives headfirst into tackling bioterrorism alongside Chris, both working tirelessly against Umbrella (see Prelude to the Fall Manga, UC: Umbrella’s End, Jill and Chris founding the BSAA.) Post RE5, Jill doesn’t get back into the field until Death Island, 6 years later. In Death Island, we can see that the guilt and horror of what happened in RE5 drives her to overwork herself, to the point that Chris is concerned. It seems to me that Jill just doesn’t know how to rest or wait anymore, not when there are lives at stake and a war to fight. 
Aside from the more serious character implications, I love the fun things we get to learn too. Like how Rebecca loves basketball, how everyone hates Irons. Like how Chris either respects Jill enough/is scared of her enough when she’s angry to take shooting lessons seriously. 
It’s fun to find out that Jill is sort of the silent and mysterious type, and I think it gives greater depth to what she does in RE1. Her unexplained lockpicking skills give more context to Barry giving her the lockpick. (Side note, on the STARS fandom wiki page, Jill’s specialty is listed as B&E. I sat there for a while thinking, what on earth is that? Then I realized. Breaking and Entering.) Her being the silent type also gives more explanation for her seemingly blind trust toward Barry in RE1. I always wondered, “Why on earth hasn’t Jill noticed anything off or confronted Barry yet?” It’s because that’s not her style. She’s the kind of person who observes and doesn’t tell, she waits till she knows more. Also, Jill is the kind of person who gives full faith to her teammates, even when she knows it may not be deserved. This is prevalent not only in her handling of Barry’s secrecy and treachery, but also in the way Enrico treats her. In Chris’ run, when he encounters Enrico, Enrico suspects him of being the traitor. In Jill’s run, Enrico trusts wholly that she can’t be the traitor. I think this is because Jill doesn’t naively place trust in people, but chooses to give full faith to her team members. She’s loyal to a fault, and her teammates recognize that and reciprocate.  I like to think that the reason Wesker sends Jill to investigate the noise right when the enter the mansion is because he knows Jill is silent, observant, and smarter than she lets on. He might’ve wanted to get her out of the way so he could move around freely without her scrutiny.
On Rebecca Chambers:
I would also like to take a moment to recognize how absolutely cracked and insane and prodigious Rebecca Chambers is. She’s 18, graduated college, and working as a tactical paramedic on what is essentially a SWAT team. 
“The primary job of this type of paramedic is to provide medical care to SWAT members. Some form of military or law enforcement experience is required for this position. Medical training can come from the agency itself or from a traditional higher education but the arms training is necessary… Similar to positions within the military and SWAT, a tactical paramedic in most cases must also be a sworn officer… Though the military and law enforcement training is ideal and makes a candidate much more desirable to the hiring officer, it is not uncommon for the military and law enforcement to consider professionals that aren’t sworn in nor have military background. For those candidates choosing to take the private route, it is important to first receive paramedic training through a secondary education, becoming a certified paramedic and then focus the first five years on being a top paramedic.” (https://www.paramedictrainingspot.com/how-to-become-a-tactical-paramedic/) 
Here’s a short version of Rebecca’s required skills, with an in-depth version below the cut.
Highschool diploma
We know Rebecca graduated college at 18 years old as a chem major. We also know she has her doctorate in Virology by 2005/age 24 (See Biohazard the Stage). Girl’s crazy smart.
Certified paramedic
Despite the fact that someone would normally need prior work experience to be a tactical paramedic, it seems this isn’t the case for Rebecca. Perhaps she was prodigious enough that they decided she didn’t need that prior experience, which I think comes back to bite her in RE1. Rebecca is green, she hasn’t had any prior paramedic experience to prepare her for the trauma of, well, trauma response. Hence why she breaks down in front of Chris in his run of the RE1R.
21 years of age
Once again, Rebecca must have just been prodigious enough that this requirement wasn’t an issue. The 21 years age requirement also seems to be in place for a lot of law enforcement jobs in general. 
Concealed carry permit
80 hour basic SWAT school completion
Must be able to engage in vigorous physical activity and lift and/or carry a minimum of 140 lbs.
In essence, Rebecca is crazy smart and has the wildest sleeper build of all time. This little 5’3” 90-something-pound girl can lift. She could pick up Jill and carry her around. She has to be able to, as a paramedic who may have to get injured or incapacitated persons to safety. 
More detailed version of Rebecca’s required skills.
These are taken from the Pinellas County (FL) PD tactical paramed requirements: (https://www.pcsoweb.com/Data/Sites/1/media/jobdescription/Tactical%20Paramedic_092021.pdf) 
These requirements are post-1998, but can still help to give an idea of what skills Rebecca would need.
High school graduation or equivalent diploma
Minimum of 3 years as a state certified paramedic
Potential education requirements: (taken from here: https://one.nhtsa.gov/people/injury/ems/EMT-P/disk_1%5B1%5D/index.htm) 
“There are two prerequisites for the Paramedic curriculum: EMT-Basic and Anatomy and Physiology.” (1998 Emergency Medical Technician Paramedic: National Standard Curriculum Introduction)
More on EMT basic here https://www.emstraininginc.com/emtbcoursedesc.html 
Various Certifications
Current Prehospital Trauma Life Support (PHTLS) certification
Current Advanced Cardiac Life Support (ACLS) certification
Current Cardiopulmonary Resuscitation (CPR) course certification
Current Emergency Pediatric Care (EPC) certification
Current Advanced Practice Paramedic (APP) certification
Completion of an approved forty (40) hour Tactical Combat Casualty Care (TCCC) /Tactical Emergency Medical Service (TEMS) course
Requires that the member be at least 21 years of age
Concealed carry license for weapon or firearm
Concealed carry courses assume a prerequisite basic handgun handling course has been taken.
The course typically teaches and assesses: license protocols, use of force laws, firearm safety, and marksmanship.
Completed an approved 80 hour Basic SWAT School, within one year of employment
Prerequisites may include: A moderate proficiency level and working knowledge with the carbine and pistol. Must be free of any physical ailment that would limit their participation in events that require running, climbing and carrying 45lbs for extended periods.
Material covered may include: Nutrition and Hydration, Deadly Force Considerations, team formation and dress drills, shooting positions and movements.
Valid driver’s license
Physical abilities
Visual acuity of 20/30 vision standard in each eye
Hearing acuity
Weapons handling
Ability to operate authorized semi-automatic handguns designated by the agency from a standing, crouching, kneeling, or prone position with either hand with accuracy,
essentials for this requirement shall consist of, but not limited to the following: grip, stance, sighting under various lighting conditions, trigger control, body positioning, drawing techniques, and loading / unloading.
Strength
Must be able to conduct regular vigorous physical activity while wearing a full-face air purifying respirator, tactical vest, ballistic helmet, boots, and carrying a backpack with up to 20 pounds of equipment
Includes climbing ladders, running up stairs, etc.
Stand or walk while wearing and carrying tactical medical equipment / gear up to 12 hours per day
Lift and / or carry a minimum of 140 pounds up to 200 pounds
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venomvalley · 2 years ago
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none of this is gonna make a lick of sense but i just really fuckin. i have to word vomit about bg3 and the amazing heart-rending realism with how astarion suffers with/begins to heal from his trauma. through the lens of my own experiences. so here is my dissertation (im venting)
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i’ve been thinking all day about astarion and the mortifying ordeal of being known and perceived, and how trauma shapes our perception of ourselves and the world around us. the way your abuser views you directly impacts how you view… everything. cazador saw people as playthings, means to an end, meat puppets under his control. his thirst for power drove him to barbarism, but that’s what an abuser is at their core, aren’t they? (vampirism seems to me a direct allegory for abuse.)
and i absolutely appreciate that astarion is jaded by his abuse. he isn’t the “perfect survivor”—he’s hateful at the worst of times and rude most of the others. he’s humorous and witty and sarcastic, yes, but there lies a bitterness within him when your tav willingly chooses to help people out of the goodness of their heart, just because they can. where was someone like you when i needed saving? was i not good enough? why do these people deserve to be helped?.. i personally think that’s what his disapprovals represent.
when i first played the game, i didn’t like him at all. i listened through his dialogue and brought him along to open locked doors and rolled my eyes when my tav chose the morally correct options that he hated. but then i got to cazador’s palace, and i understood. i didn’t like him because i saw so much of myself in him. the brokenness and the anger and the horror i felt when i broke free. because you’re free physically, but your abuser will forever be tied to you. all the horrible words and the beatings and the starvation and the torture still live in your bone marrow. you’re changed on a fundamental, cellular, brain matter level, and it’s all because of them.
not all pain is temporary, and abuse is a senseless, evil act, and that makes you hate the world and all the goodness that resides in it. because none of it was spared for you.
i also really really wanna talk about the two ways his character can go: non-ascended vs ascended, or as i see it, healing vs continuing the cycle. once again, the vampire allegory. it hit so fucking hard when he said that he wanted cazador’s power so he’d never have to fear being hurt again (not verbatim). it’s why some abused people turn into abusers themselves—you don’t have to fear the bogeyman if you become him.
there’s something so dog-chewing-its-leg-off about victimhood and the driving force to get away from it. it’s a feeling, a state of being, an othering descriptor, and it’s awful. and when you shift from victim to survivor, your body and mind don’t catch up for a while after. it’s that very limbo that astarion finds himself in—that every abuse victim does.
which is why it’s such an amazing thing to see him set boundaries. to say no. to refuse to be treated badly, or objectified, or see his wishes directly denied. he spent 200 years being used for his body, having his body used against him, and when you choose to keep pursuing sex after he confides in you these things, he’ll break up with you. if you ask him why he agreed in the first place, he’ll say that he didn’t know how to say no. and that’s just. jesus christ larian u fuckin get it
goddamn i could also go into how well they portrayed his sexual trauma or the scene where he confronts cazador (that i sobbed during) or the entirety of his personality shift post-ascension but this is longer than the essays i wrote in college so im just gonna leave this as is. i will be back when i have more Thoughts cause the other companions are also so interesting and well-written
one final thing. i just gotta say that astarion is the best abuse/cptsd representation i’ve ever seen in any media ever and he means so so so much to me. to see a character i see so much of myself in be widely adored is a feeling i cant describe. after decades of the blame and the othering and the hatred and the judgement by society as a whole, it’s so fuckin nice for your experiences to actually be respected and represented the way larian did here.
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sekhithefops · 5 months ago
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The Best Games I Played in 2024
So, its been a crazy ass year huh? Great year to say "fuck this, I want to find a good video game and basically hide in it until the real world is less fucked up than the one with monsters and wizards and shit."
Well, as the year draws to a close and with that thought fresh in our minds now, here's my favorite ten games of 2024. A few ground rules.
This is in NO particular order of best to worst, this is just the ones that stood out in my memories this year.
This is for games I personally played in 2024. Some came out before 2024, but I didn't play them until now so it counts.
These are for the games I liked. Some will be Triple-A, some will be Indies, some will be full release, some will be Early Access.
There MAY be spoilers for some games. If this is an issue, exits over there thank you for stopping by.
Ready, here we go then.
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Final Fantasy XVI
Having literally just finished this game at time of writing, I can say that it may well be one of my favorite entries to the series now and I cannot for the life of me work out why the fuck this game was so divisive among the fanbase.
I will say this is the darkest Final Fantasy has been story wise since the infamous Type 0 which literally opens like Anime Apocalypse Now, but it also has plenty of moments of levity to balance out the darker spots.
Its not Turn Based Combat, but it is combat directed by Ryota Suzuki, whose name you may recognize if you're familiar with a certain red-coated white haired swordsman with a fondness for pizza. Thats right, same guy who did Devil May Cry V's combat. If you enjoyed beating the everloving hell out of everything as Dante, you might want to consider this one.
But yes, I genuinely consider this one of my favorite entries out of the FF series now. I mean, it literally ends with you punching God in the face.
I'm not kidding, I screenshotted it.
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Personally, I really had fun with it and I'm interested to see what the Seventeenth installment will bring... in about 4-5 years give or take.
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Metaphor ReFantazio
Good year for RPGs from our friends across the Pacific wasn't it? Metaphor is a story about a young man named Will (or whatever name you gave him) who travels the world on a quest to become elected king because of a giant floating face in the sky telling everyone thats how it works now, while beating up monsters based on the works of Dutch painter Hieronymus Bosch that, as it turns out, are the mad remnants of humanity following a war that ended the old world.
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Yeah its a weird game... and basically Persona. But still a decent one.
Only complaint I had was that they didn't stick the landing and the final dungeon was such an ordeal I just said 'screw this noise' and went off to do something else. Sorry Will, looks like your country is screwed. Good luck with that.
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Resident Evil Village
Yeah, I know. I just now got to Lady Dimitrescu and her big Mommy Milkers. Theres a lot of games out there and only so many hours in the day okay?
Still I'm glad I got there eventually. While I played through VII as well I found the villains from that one ultimately forgettable and the game itself... not bad but I'd played better.
Village however was absolutely the shot in the arm the series needed. The perfect mix of disturbing horror with the monster baby, the puppet creatures, and the like, and the campy batshittery with bombastic villains like Karl "Hillbilly Magneto" Heisenberg who is now a personal favorite of mine.
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Outstanding job on this one Capcom, please don't fuck up RE IX okies?
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Enshrouded
If you know me you know I'm a sucker for a good survival crafting game. Mix in RPG elements and set it infront of me and five weeks later the police call off the search and give me up for dead.
Enshrouded is a great title, still in early access mind but with a ton of wonderful ideas behind it and I'm very eager to see where the devs are going with all this.
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A high fantasy game where you can focus on being a big burly warrior, a cunning rogue with daggers and bow, a mighty sorcerer, or a little of each as you try to rebuild the world and create your own happy little village to survive the apocalypse... with an actual village infact. Normally I don't like survival games with NPC supporters (I find they get in the way as often as not) but somehow Enshrouded did it right. Good job guys.
SPEAKING OF SUCH GAMES...
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Nightingale
If Enshroued fits me gameplay wise, this is a game that fits me perfectly in terms of genre and theme, and potentially gameplay eventually.
I am a massive massive massive geek for anything fae-themed. Changeling the Lost/Dreaming? Hell yes. Seanen McGuire's October Daye series? Gimme. Pan's Labyrinth? Wunderbar!
I love survival crafting games as I mentioned above.
And anything with a unique clothing aesthetic has my attention immediately. MMOs get me with this all the time with WoW's transmog and FFXIV's glamour system.
So a game that's dripping with fae lore, a survival crafting title, and set in the Victorian era?
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(art by @xhyperwolfx )
Yep, if I'm abandoned by the authorities for Enshrouded, then for Nightingale I'll be off with the faeries and won't reappear for a century like Rip Van Winkle.
Its not perfect yet, but the dev team is doing their damndest and after the last major update I'm very interested to see whats coming next.
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Aces & Adventures
This one I had almost forgotten about, but just seeing it in my Steam list again makes me want to play it.
A card game RPG where you take a deck of 52 poker cards and, indeed, go on adventures using them. Pick one of five classes and sally forth to see the world with a lovely narration and a story that appears to be looping on itself with each retelling.
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I'm best with the mage myself, but I'm kind of wanting to try other ones too. I can definitely say it's a favorite of mine now and one I recommend for gamers on a budget.
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Palworld
And as far as I'm concerned Nintendo is just being a little bitch because PocketPair did so many things fans have been asking them to do for years that they had to pull out a bullshit lawsuit.
Palworld is an explorative game with survival crafting elements and collection RPG elements (yes collection RPGs like Shin Megami Tensei, Digimon Story, and ALL THE OTHER ONES THAT NINTENDO IS CONVENIENTLY IGNORING DO THE SAME THING POKEMON DO YES I'M SALTY) where you wash up on a beach, find a tablet, and then say 'eh, may as well catch 'em all.'
Then team up with them all, have them all help you build a base, have them all let you ride them around the world, have them all even pick up a gun themselves and watch a magical squirrel bust a cap in someone's ass.
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Still in early access as well, but I have high hopes that they'll weather the storm of Nintendo's little 'waaaaah we wanna be king shit' tantrum and come out the other side better than before.
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Pathfinder: Wrath of the Righteous
I didn't really get into this one until 2024 and bigods I'm sorry to Owlcat for taking so damn long. An outstanding CRPG with a downright dizzying number of possible character builds with around two dozen classes and a dozen archetypes for each, a story based on the Pathfinder Adventure Module of the same name, and a well imagined Mythic Path system where you can literally play god by the end of the game.
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Want to be an undead gnome? Well oogity boogity m'lads!
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A half orc bard who is becoming a fae lord? Why the hell not!
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A dwarven herbalist who rides around on a wolf because of his crippled back and makes healing salves out of magic plants? Godspeed ya mad bastard!
I kept starting over because I kept getting new ideas for new characters to be and come up with stories for and if you've ever glanced at my writing projects like Adventures in Azeroth...
... read my godsdamn fanfic... o_o
Anyways, point is, if something grabs my story brain that thing is basically going to live rent free in my head for the rest of my life.
Their follow up to this, Warhammer 40k Rogue Trader, wasn't bad at all... but Pathfinder was a lot more fun and I do hope Owlcat return to the world of Golaria someday.
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SandLand
Out of all of Toryama's properties (miss ya big guy) I would never have thought SandLand would have gotten more than maybe a tiny mobile game tie in.
Instead it got a huge explorative action RPG with some great voice acting (though they could stand the option to tone down the tank chatter,) a bright colorful world, and an interesting story that actually continues on AFTER the end of the short-lived comic series he did for Shonen Jump back in the day.
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A surprise I had not expected, but a title I grew to love. I never got around to finishing it and I feel like I should really do something about that someday soon.
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Pacific Drive
Easily the most unique and surreal game I've played in the past several years. You wind up in a bizarre exclusion zone where reality has gone all wibbly wobbly on you, bound to an apparently sentient station wagon, and now you have to customize and prepare it to drive across the ruined wastelands in the hopes that you can escape back to civilization.
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And... thats it. Drive around and explore, avoid reality warping insanity, and keep your car in one piece as it is your only means of protection and conveyance.
Sounds simple, but its anything but. Hazards will do tons of hurt to your little four door (and indeed may reduce the number of doors entire,) you have to constantly scavenge for bits to repair the car, build tools, and new gear, and there's areas where if you stay out too long you run the risk of a rather unfortunate fate... though whether thats death via radiation sickness or being transformed into a rubber duck is a detail the game never goes into.
An outstandingly imaginative title that I recommend to anyone who loves exploration, or just always wanted to customize a car.
And thats my 2024 in review. Thank you for joining me, and here's hoping I get to do a 2025 in review before the downfall of western civilization due to a combination of climate change disasters, social unrest, and having re-elected an orange clown to the White House.
Happy new year everyone!
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willgrahamscock · 2 years ago
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howdy cock i just saw your horror movie post :)) i’m curious how you feel about nope since you have both get out and us on your list? i’ve only seen nope and i liked it so much i’ve been meaning to watch his other stuff for ages. also i watched a movie the other night called grave encounters and it was surprisingly good?? it very much gave me blair witch style vibes so i feel like i should mention it since that’s also on your list. it’s funny i was literally just recommending and talking about horror movies with my friend earlier. do you have a particular category or sub genre that you generally prefer? because it seems like your taste is pretty varied.
hey piss shark <3 I haven't seen nope yet BUT it is on my list for Halloween. I do have a varied list I suppose, i'm a big horror fan since I was little. I love all kinds, except for campy horror. If it's supposed to be funny I'm not really a fan. BUT if it SUCKS and its supposed to be good? I love that. Making fun of shit horror movies is my favorite thing ever with friends.
But If I really had to pick a genre, It'll be psychological. Even non-horror I really love some mind games. I have so much I didn't add to that list. Like Haunting of Hill House, to me the uncanny valley stuff really freaks me out. The first episode fucked me up I was hooked. I'm also horrified of mannequins. When I played Fallout 4 I was indeed shitting myself, same with Resident Evil Biohazard, Layers of Fear 2.
OH!! I have thalassophobia AND submechanophobia... guess my favorite game ever? Yeah it's a horror underwater game called Subnautica.
All my fears are some of my favorite genres apparently.
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fridge-reviews · 2 years ago
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Dread X Collection
Developer: DreadXP Publisher: DreadXP Rrp: £5.19 (Steam) £5.58 (Itch.io) £5.99 (Epic) Released: 26th May 2020 Available on: Itch.io, Steam and Epic
The Dread X Collection is a compilation of ten horror themed games that were created in seven days. The games were all created with the prompt of PT (the game PT as well the technical term, Playable Teaser). Many of the contributors to the collection are names you may recognise such as David Szymanski (the creator of Dusk). In later Dread X Collections (because it has now become a series) some of these games have become more developed and brought out as independent titles that you may recognise. It should be noted that there are a few things that should be kept in mind with these games; 1 - They're all very short experiences. 2 - Due to the speed they were created in they are going to be rough around the edges and even have a few glitches etc. 3 - Again, due to the speed of development they aren't going to be the prettiest games.
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The Pay is Nice
Developer: Odd Breeze
This was the first game I played in the collection and for me this game didn't really strike me like some of the others would do later. The thing is I can see the germ of a great game inside it, there was an air of mystery going on and it left me wanting answers. Sadly those are answers I doubt I'll ever get.
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The game uses an old Resident Evil style, fixed camera angle which helps heighten the tension and sense of paranoia the game clearly wants to give the player. Sadly, as I said at the beginning of this review, the game didn't grab me and part of that was a because of the way it ended, it just felt very unsatisfying.
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Don't Go Out
Developer: Secret Cow Level
Yet again another game with a nugget of something great, a turn based game where you use resources in the form of cards to achieve the only goal that matters, surviving the night. You may succeed in doing this through clever positioning or perhaps you sacrifice a friend to give the rest of the party a chance. It doesn't matter how you do it as long as you survive to see another day.
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You get as many actions in a turn as you have characters out, you start with only one but eventually the cards you get in your hand will reveal other characters to put out on to the field. Thankfully, playing a card doesn't cost an action so you can run and then play a card (or visa versa). At the end of each of your turns the enemies will take their turn and the countdown ticks on. You just need to have at least one party member alive by the time the countdown gets to zero.
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Hand of Doom
Developer: Torple Dook
This is one of those games that I mentioned that has (or will do) go on to be its own release. Based on what I played here I'll definitely be picking it up. This is an old school dungeon delver (such as the Wizardry series) where the [A] and [D] keys are used to slowly turn rather than strafe. One of the things that makes this game so interesting to me is the spell casting. You do this by using four buttons on the right side of the screen, each button representing a portion of an incantation.
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This is yet another one of those games where I didn't ever feel actually scared by this game, but I can see that there is definite potential for it to be very scary, as it stands in this form though its more just creepy. Honestly the full release of this looks like it'll be a ton of fun. It's now officially on my wishlist.
Edit: In the time between of writing this review and posting it, I have now purchased the full game.
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Carthanc
Developer: Scythe Dev Team
Indiana Jones in space if it were a FPS without any weapons. That sentence pretty much covers this game for a descriptor. I'm going to be a bit charitable here and just say that this game was... frustrating. At no point did I find myself scared not even jump scared, what I mostly felt was annoyance mostly because of the enemies in this. They scream, constantly and its not scary it just causes my ears to hurt. It's also frustrating because there are several puzzles that require some fairly precise first person platforming, all the while this screaming thing is following relentlessly.
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I truly hope they never make a full game of this, because I'd envitably end up picking it up and having to suffer through it all over again.
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Shatter
Developer: Lovely Hellplace
I loved this game! It's not the prettiest thing to look at but that adds to the charm and its clear the developers were intending on a Playstation one look to the game. A style that I think they achieved with flying colours. Its a nice mix of cyberpunk and horror, kinda reminded me of Silent Hill in some ways.
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This game was haunting and the story had me wanting more... sadly I'm not sure that'll ever happen but I live in hope.
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Rotgut
Developer: Showrunner Productions
Quality was always going to be a questionable affair when it came to this collection, that was expected. But this game was POINTLESS. You just walk down an overly long tunnel hit a wall and then have to turn around and go back, that's it. Nothing happens.
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I hated this, it was a waste of my time.
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Summer Night
Developer: Airdorf
At the start this game gives the advise that its best experienced in the dark and with headphones on and I totally agree. Sound is a huge part of this game. Sadly I can't tell you much about it because its quite a short one and only has room for a single twist and I'd hate to ruin that. What I will say is that there is more than meets the eye here.
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Playing this game has convinced me that I need to play Airdorfs game Faith, I've been umming and arring about it for a while but now I'm convinced. As for this game, I love it, it terrified me!
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Mr Bucket Told Me To
Developer: Strange Scaffold This one is quite interesting because unlike the rest it has multiple endings, they aren't all that different from each other but still way more than I expected. The basic jist of this game is to stay alive four nights and you die if any meter reaches zero and you go to sleep.
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Personally I didn't find this particularly scary, but I can see the core horror 'concept' that they were trying to achieve. Not bad honestly.
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Outsiders
Developer: Mahelyk
Timeloops games have become popular of late, but this one was made before it became the mechanic du jour. Though I'd argue this game is more cyclical than an actual timeloop. This is the game that is closest to being like PT, but even then that's only in the most surface level of ways.
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This game really had me on edge many times and really had me getting a bit paranoid. I definitely will be checking out Mahelyk's other work.
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The Pony Factory
Developer: David Szymanski
The Pony Factory is a horror themed first person shooter by David Szymanski (the creator of the game Dusk). I must admit I love the B movie style of this game which captures the essence of horror while not actually being scary.
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For the most part the game is in black and white which adds to the overall atmosphere. On the whole its a great little game, I kinda wish he'd do more with it but that's doubtful.
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moonrisecoeur · 1 year ago
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GIRLIEEE please dont remind me how out of my age range leon is 😭✋
also idk most of those artists songs ngl i be living under a rock but idk ! he might!! he seems like an open to different music types of person to me (i am one hehdhdh) so i could see him having a pretty large listening range. imo his fav genre is grunge/rock but ngl. i could see him liking the early 2000s white girl music HSJSDHSNNDKAKSNSB, and theres a few linkin park songs that come to mind...idk about more recent music tho LMAO my brain is too tired to think of any. tbh ppl should include more older music too when talking abt him, actually i just want to encourage ppl to have a larger music palette bc its 👌
also GRRR RRRRGHHHR im so envious of you. literally none of my friends are into resident evil and none of them wanna hear me horny talk about leon 😭😭😭 im dying here. im literally screaming into the void abt how badly i wanna top him.
ngl i got into resi because uh. leon was literally the only resident evil character ive known about (i watched a lot of like lore/glitch videos when i was a teen) and resi 4 was super popular still. i always thought he was cute but never got into the series bc. horror games scary (they still are but i tough it out for my pookie wookie 😤). but like one of my friends plays dead by daylight a lot and i wanted to look into it bc i like spending time w ppl and. i saw leon was a playable character and i bought it immediately. AINT EVEN KNOW THE MAN MUCH AND I WAS ALREADY DOWN HORRENDOUS !? HAD ME BY THE THROAT FROM THE START !! anyways his whimpers in dbd-
-🐕
my guy i’m sorryyy if it makes u feel any better leon is also more than half my age BUT it’s ok tho!! he’s fictional so in my head he’s actually still 21 like in re2 hehehe
NO BC UR SO RIGHT HE GETS DOWN TO 2000s WHITE GIRL MUSIC !! AND SAY IT LOUDER FOR THE PEOPLE IN THE BACK !! 💥💥💥
he’s (my friend not leon) literally my best friend in the whole world i love him so much he got me into resident evil and i got him into mortal kombat so it works out !! but it’s okay… do u know why it’s ok??? bc i’m ur friend now :)
i mostly got into re because i thought leon and carlos were hot let’s be so for real but i bought resident evil 2 when it was on sale for 10 bucks and played it and fell in love!! i like the action and horrorness of the games, i killing zombies and mr x scaring the shit out of me it’s so fun!! but i totally get why people don’t really like it and are just into re for the lore and the characters
leon dbd whimpers help me sleep at night they were IN MY SPOTIFY WRAPPED Y’ALL IM SO SANE
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andrastes-cheeks · 2 months ago
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Ik it’s from a while ago and I still follow ur reposts and shit, but I still think it’s so funny how everyone got so hyped over mouthwashing, and now the fandom is actually dead ngl (every fan-made project was made at the latest a month ago) like this shit jumped off a cliff. Also plz explain all ur hyperfixations in order from biggest to smallest.
I appreciate you still floating around my silly blog I just get on here and clown around every day
But yes, Fandom space moves so quickly nowadays that as soon as something drops off in popularity the fandom “dies”. I still see a solid amount for mouthwashing but it’s definitely slowed down considerably, I still love the game a ton it’s just taken the back burner for me as other fixations take the mantle at the front of my mind.
As for my hyper fixations we’re gonna be here all day (no joke) if I explain all of them so I’ll give you my like top five. (Apologies ahead of time these will probably be long)
Cyberpunk 2077 is my number one right now, I finally started a play through after waiting way too long and now I’ve sunk in so much time that I have dreams about the game. Not to get too detailed so this post isn’t a billion words long but the game itself has resonated with me so much (with its themes of loss and letting go among other things) that it has over taken all of my other fixations. There is just something special about it that I can’t shake.
Dragon age is almost always second or first, they are my comfort games and I’m always either drawing or writing about it (I’m working on a fic rn for the Big Bang event that’s ongoing rn) I first got into dragon age at such a strange and difficult time of my life that it’s like a stabilizing form of media for me, I always fall back on it when I’m struggling.
The Resident evil games have a consistent chokehold on me that is always simmering in the background, I’ve probably written the most words and made the most ocs set in different parts of the franchise. It’s the perfect amount of horror mixed with story that reins me in. (I’m also a sucker for sopping wet blonde men) Capcom does a good job of making a plethora of interesting characters that I can’t escape from.
Forth would be specifically Fallout 4, a good chunk of the fixation is the nostalgia from the game first coming out (the first game I ever preordered) idk what it was at that moment but I was so excited for the game and playing it for the first time is one of my few and cherished memories with my mom (she would watch me play at times) I didn’t touch the game again after my first play through until 2023 when I started another play through on a whim and was hit with a healthy reminder of why I enjoyed the game so much.
And lastly is arcane, mostly because it’s the newest and I am unfortunately (fortunately?) not into the video game whatsoever so all I have is the show and fan works ofc. I still love it though, I just have a harder time staying immersed in the fixation for this one.
Anyways I appreciate the ask, I love getting the chance to yap (and could definitely yap more about any of this)
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maximuswolf · 4 months ago
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Very mixed feelings about Alan Wake 2...
Very mixed feelings about Alan Wake 2... I just finished the deluxe physical edition including both expansions. Writing this is helpful for me to conclude my thoughts about it before moving on. What I liked: • The tone and setting. The creepy detective, X-Files/Twin Peaks thing the game was doing was excellent. I was genuinely on edge through certain sections. Even when it got wacky i.e. in the musical sections I was entertained. The Lake House expansion was also a stand out in tone. It felt like if Control was a horror game and less an action game. • The story, writing and characters. Though convoluted, it was well done. I haven't played the original Alan Wake and I didn't struggle to understand too much. At first I found the ending abrupt, but I was won over by the mid-credits scene and then the final draft ending I watched on YouTube after. As a fan of early Sherlock episodes, I enjoyed the use of Saga's mind place for narrative purposes, less so for actual detective work, in helping understanding the story as it progressed. And I cared about the dual protagonists. What I disliked: • Terrible combat and movement. Both character's had poor maneuverability, almost nonexistent dodging skills, excruciating reload time, slow running speed, and painful walking speed. I assume these decisions were made to produce a sense of fear? Unfortunately I felt only frustrated when dealing with the speed of the enemies or bosses closing in on me or grabbing me compared to my ability to deal with it. If I were to compare this to something like Resident Evil: 4 Remake, seeing as though this was touted as a survival horror game, then this was a very disappointing gameplay experience compared to the enjoyment I found in that game. • Awful boss fights. There wasn't a single boss fight in the entire game that was intuitive or fun. I found myself feeling exasperated and crying out my feelings of frustration multiple times. There is a difference between difficulty and frustration. Difficulty when done well feels challenging but fair and leaves my enjoyment intact. This did not. Spoken by a Soulsbourne player! Again, compared to RE:4R, those boss fights and enemies put me under stress and made me fearful while keeping my maneuverability and speed intact, and making it easier for me to process what I needed to do. In the end, I ended up just turning on the cheat for invulnerability and that was a real shame because it inherently removed any fear. But I felt so frustrated on numerous occasions that the only feeling I had was a desire to get things over with and finish the game.Conclusion:Clocking in with over 30 hours of play time, I found a lot to enjoy here when thinking of this game as a story or experience only. But sadly the game kept tripping over itself with its lackluster, frustrating gameplay. It took my focus away from the horror I should have been feeling on numerous occasions. And so for that reason, my favourite Remedy game is still Control. If nothing else, my experience with Alan Wake 2 has left me with anticipation for the sequel to that game instead. While I'm fond of certain things here, I will unfortunately be unable to replay it and will instead sell it. If Alan Wake 3 ever arrives, I will be looking for reviewer's thoughts about the gameplay before jumping in. Submitted December 25, 2024 at 02:10AM by 8enevolent https://ift.tt/ThHQC1A via /r/gaming
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stonerhorror · 4 months ago
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cool blog intro >:)
pls read the dni actually it is very important ok thank uuu
actual intro beyond this point just wanted to make sure ppl saw this part first
┌── ⋆⋅☆⋅⋆ ──┐ ── ⋅ ⋅ ── ✩ ── ⋅ ⋅ ── get to know me: hello!! my names axel !! i'm an artist/writer/va from canada and i want to try and post more on my socials instead of just lurking around
not new to tumblr at all ive just never had an account ive stuck with before
i have adhd, autism, bpd and osdd-1b - all i feel comfortable sharing
i'm nonbinary and have been on testosterone for 9 months at the time of writing, my preferred pronouns are it/thing and i'm 21 :)
i am queer and polyamorous and i love my partners very much
also i am very much a stoner . if thats anything worth mentioning at all
── ⋅ ⋅ ── ✩ ── ⋅ ⋅ ── my interests (things im currently into rn are highlighted) (my interests change a lot):
general: pirates / the paranormal / animation / character analysis, epic the musical / psychology / criminology / fantasy / horror / analog and digital horror / exe/horrorbrew (shoutout to MX from mario 85) / welcome home / junji itos works
games: dead by daylight / resident evil / sonic / dungeons and dragons / splatopn / pizza tower / fnf i think / fnaf / cuphead
shows/anime: the amazing digital circus, our flag means death, death note / heartcatch precure / dragon ball (on z/z kai currently) / jjba (part 4 best part) / the cuphead show
movies: scream / halloween (original and 2018) / pirates of the caribbean (1-4) / sonic film trilogy / texas chainsaw massacre / dungeons and dragons: honor among thieves / 28 days later
music: will wood / jhariah / ADO / soad / cosmo sheldrake / bear ghost / hozier / crane wives / fish in a birdcage / glass animals / ice nine kills / fake type / ghost and pals / mother mother / the amazing devil / that handsome devil
── ⋅ ⋅ ── ✩ ── ⋅ ⋅ ── what i post:
art and writing of course, either my own original works or fanworks for the stuff i like
my ocs and my friends ocs because i am incapable of shutting the fuck up about them ever
oc x canon / selfshipping
and also just general posts about my interests :) └── ⋆⋅☆⋅⋆ ──┘
if you have anything in common with me feel free to follow!! just read these beforehand :)
┌── ⋆⋅☆⋅⋆ ──┐ ── ⋅ ⋅ ── ✩ ── ⋅ ⋅ ── byf: i block freely and for my own comfort i type with improper grammar on purpose i do not post about my bpd and osdd-1b on social media (mostly because i just don't see the point in doing so) but please just keep those in mind when interacting with me i do need tonetags sometimes but i'll probably just ask you directly if i'm confused about something you said ── ⋅ ⋅ ── ✩ ── ⋅ ⋅ ── dni:
minors dni please while i am not an nsfw blog this is just a personal boundary i have. i wont make a big deal out of it or fuss at you for being in my "adult space" because im a normal person but . yeah its just a boundary LOLL outside of the basic dni criteria i don't have a list of my own, but i would like to ask that anyone that posts proship / comship content or uses that label not interact with me.
maybe i'll make a dni list in the future but that's all that comes to mind right now └── ⋆⋅☆⋅⋆ ──┘
dni if you engage in stupid discourse like if neopronouns are valid or not or if you think hazbin is good when its utter dogwater or whatever dumb bullshit twitter churns out every week
whoaaahh what . who said that . must've been the wind
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