#because I do think the cover art is ... impactful?
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thejasontoddarchives · 10 months ago
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Brothers in Blood will trick you into thinking it’s just a silly crack scenario brought to life and Jason just concocted this plan for shits and giggles. Then you get a single page like this:
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Nightwing (1996-) #121
that reveals he wanted/desperately needed shreds of acceptance even if it was coated in layers of resentment irritation and doubt after going through this:
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Batman (1940-) #650
And it had to be from someone who isn’t Bruce
#jason todd#dick grayson#dc#brothers in blood#look sometimes people need to find the least vulnerable way to be vulnerable and this was that#because the fact is he is vulnerable but the last time he revealed that without undercutting the moment with jokes and giggles#it turned out fabulously wrong for him#if he distracts Dick as much as possible so he'll never find out how much of a mess he is right now or what he actually wants#he can still get that confirmation that Dick cares about him without risking something happening that would be his second final straw#even the telegram where he finally sort of reveals what this was about by thanking Dick for still having his back he has to make it wacky#the ww3 comic that preludes this is even more fascinating#because I do think the cover art is ... impactful?#Jason's holding the Nightwing suit in one hand and the red hood helmet in the other and looking solemnly at his Robin suit glass case#granted it is the pill helmet but still. anyway#he’s doing this not long after Bruce slit his throat and prior to that told Alfred to keep the glass case as in the cave in uth#because meeting Jason again changed nothing and he might as well still be dead to him so that uber-tombstone stays#ofc Jason never heard that convo but it's clear he put the pieces together by himself now while looking at the case#and he’s stranded as to what he should do + silently devastated#because he knows now that he doesn’t matter (in the only way that does matter) to the one person who was the most important in his life#after his parents were gone#so then he decides to come to Dick with this because he really is the only other person who was in his life if only very briefly#anyway that was just my interpretation of that cover but how Jason is actually written in the story is just … off in many ways#but yea#this page and that ww3 cover did kinda solidify what his motivation was for the brothers in blood arc#it was good#if only the execution of everything else was better … The premise/foundation was there
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koipalm · 1 year ago
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cyno my love
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sagau-my-beloved · 2 years ago
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So this took me way too long...
I didn’t add the wings/hood thing because I actually do value my own sanity, and also his shoulders, but I might add it in later once some of that has replenished
Anyway enjoy Archon outfit Venti
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the-cimmerians · 10 months ago
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It's 2024. I have been participating in fandom for 40 years. This is a ramble commemorating some history I've experienced along the way.
In 1984, I attended my first convention, and made a beeline for the one long row of covered tables in the Dealer's Room that was, according to the whispered lore of my friends, 'the one'. "um", I said, very suavely and coherently, except for how it was totally the opposite of those things, "I'm here for the... for the, uh. For-"
"Come around here," the man behind the table said with exhausted ennui, so I went around, and he lifted up the table skirt next to him and pointed to rows and rows of boxes underneath the line of tables. "It's all under here."
It was all under there. Along with about five older ladies with glasses, graying hair, cardigans. Flipping through slash zines and chatting in whispered voices like old friends (which of course they were). I noticed one of them had the good sense to be wearing kneepads. I was still too young and ablebodied to need kneepads when crawling on a carpeted floor, but I immediately found her preparedness skills to be both impressive and hot. "You're new," one of the ladies whispered to me--a bit warily, which made sense. "Are you sure you're in the right place?"
In the faint light (the kneepads lady had also come prepared with a flashlight, additional practicality hotness points for her) I grabbed a comb-bound book with a heavy line art piece on the cover, featuring a musclebound Captain Kirk getting righteously and enthusiastically plowed by a stern-yet-ebullient Spock. "This," I said, pointing helpfully at the cover, like I was trying to make myself understood in a language I had only the vaguest knowledge of. "I'm here for this."
Outside at the convention, most of the attendees were wearing large homemade circular pins that shrieked 'K/S is BS!!!'1. But underneath the table, we reveled in the forbidden.
***
In 1985, I fell very hard for Starsky & Hutch fandom. Which was simply referred to at the time as 'the other fandom', because there were only two. We were upstarts. Many fannish elders predicted that it was just a phase.
***
The 'circulating library' was a massive stack of barely-legible pages that smelled strongly of mimeograph ink. When you were on the list, you would write stories while you waited for your turn, and when the big box was mailed to you, you would read everything (new finds, old favorites), add your own sloppily-typed or hastily-mimeographed stories, and then mail the whole thing to the next person. For me, at the time, it was an extremely expensive indulgence--but my favorite one.
***
By 1990, slash fandom had grown enough that I no longer knew everyone in it, which was both thrilling and a bit daunting. A young woman at a convention waited for me after a panel I was part of (I think it was 'writing impactful smut' or something like that), and said she had a question she didn't want to ask in a group setting. I'd heard that before. I said that's fine, go ahead and ask; and she came out with: "Why do you have to be gay?"
I blinked. "Is... that a problem?"
She looked annoyed. "Yes, because your stories are on all the recommendation lists and in all the top zines, but if you're gay and I read something you wrote and I get hot from it that makes me gay, and I'm not gay."
"Wow." I grinned, I couldn't help it. It probably made me look very predatory-dyke-about-to-score-a-toaster. Whatever, it was enough to make her back away from me fast.
When I thought about it later that night, I wondered what it would be like not to be the only queer person in slash fandom.
***
By 1997, slash started appearing on the internet. Many fannish elders claimed it was the death knell of slash fandom, or dismissed it as 'just a phase'.
***
Anyway, I wrote all this for myself as a commemoration of sorts, but if you took the time to read it--thank you. Love you, fandom. I always will.
1 In those days, m/m fandom was known as 'slash', which grew from the fannish shorthand where 'K&S' meant a story of Kirk and Spock having adventures or tribulations or what have you, and 'K/S' meant a story of Kirk and Spock getting it on (Kirk divided by Spock or Spock into Kirk--it was mathy fannish humor and I was into it then and I still am now). Slash was decidedly unpopular in the fannish world in 1984, and there was a concerted effort to force slash authors, artists, and fans out of 'mainstream' fannish public life. Hence, under the table.
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maximumzombiecreator · 3 months ago
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While it's far from the worst cultural shift in TTRPGs, it really is a shame how much the mainstream standard for prewritten adventures has shifted from short adventure modules to massive hardcover campaigns.
Short modules are just so much better for the types of adventures that most mainstream TTRPGs are good at: you arrive at a place, it's Weird, you meet some cool people, it turns out there's a fucked up little situation going on, you get involved and blow up the situation in whatever way best suits your characters, and then The Adventure Continues. Depending on what happened in the adventure, the GM might decide to bring elements of it back in the future: NPCs you vibed with (or hated), places that you made a connection with, elements of the situation you left unresolved, whatever. Or not! No pressure, because the next adventure is going to be a new weird place with a new fucked up little situation.
Long campaigns, by contrast, constantly need to constrain the players so that they can keep the campaign relatively coherent. Even the ones that work hard not to railroad the players have to limit their ability to impact things so that the players don't somehow avert chapter 10 by doing something way back in chapter 3. And often, this results in very weak connective tissue throughout the adventure, with the character mainly doing what they are told by NPCs who are the ones with the real stake in things. After all, how can the PCs be the main characters when the adventure must be written with no idea of who they are?
And then this in turn feeds this culture where, actually, the Good GM homebrews their own campaign. That way they can actually center the PCs, and not railroad them, and throw out everything they prepped when the PCs refuse to engage with plot hooks and do completely unrelated stuff, because that is the opposite of running the big boxed adventure.
But actually, incorporating the creativity of other writers into your game is great. You can get so much mileage from taking someone else's fucked up little situation and tweaking one or two things to put it in your campaign. You can center the PCs so much when you don't need to protect future story arcs, you can just throw them in the mix and let them do main character shit. It's great.
Most importantly, though, I think more people should be able to have the brain chemistry-altering experience of not knowing what you're going to run next week, and being in the local game shop browsing shelves of dozens of fucked up little situations with some Brom-ass art on the covers and mostly terrible writing peppered with ideas that will stay in your brain forever.
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eddieandbird · 6 months ago
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Puppy—
Art calls you out after you give him the silent treatment.
A/N: sorry this is not eddie/st related!! I am OBSESSED with challengers and unfortunately im an Art Donaldson apologist so yeah. completely AU! no movie spoilers at all, just nasty girl shit. -bird
tags/warnings: 3k words | smut | f!reader | sub!art | toxic relationship | name calling | spit | c*nnulingus | pinv
———
You were sitting on his bed, repeatedly scrolling on your phone. It was as if Art was invisible to you while he stared at you, twisting his racket into the carpet as he sat across from you.
You could feel his stare and your eyes finally rose just above the phone, still covering a majority of your face.
“What do you want?” You sneered.
“Are you going to tell me why you’re mad or are you going to keep ignoring me like a bitch?” He asked unenthusiastically, his eyes threatening to roll back as he gave a wry smile.
“Art, I already told you, I’m not mad,” You said bitterly as your eyes flicked back to your phone.
“And I am going to tell you again that it’s obvious that you are, and you won’t even explain to me why.” He replied before moving to sit down on the bed right next to you.
He leaned over, attempting to peer over the top of the phone screen to look at your face. Art then gently grabbed hold of the top of your phone, tilting it upwards to try and view your face. He grinned mischievously as he attempted to pry the device out of your hands.
“Give it back, Art. I’m not playing with you,” You warned, your eyes dark and confusing. He could never read your expression, but that’s probably one of the reasons he was so in love with you.
“Oh?” He teased as he snatched the device out of your hands, holding it above his head as he held it out of your reach.
Art grinned as he saw your frustrated expression as he taunted you for a brief moment, until he looked at the phone screen to see what had you so riled up.
It was an online article about the last tournament. He immediately handed the phone back with a look of disbelief.
“Babe. You’ve been mad at me about the game?”
“I told you not to look,” You grunted as you elbowed him in the ribs and snatched your phone back. He groaned softly as he flinched from the impact of it.
“I’m not mad about your fucking tournament,” You scoffed, plopping back into bed. You sprawled out on your stomach, going back to scrolling on your phone again, going silent once more.
“You’re absolutely infuriating.” He huffed, uncomfortably shifting back in the chair beside your bed.
He paused for a moment, staring down at your face from above. He studied your expression intently, trying to figure out what had you so frustrated.
“And you’re getting lazy. You don’t think I know why you keep losing your matches, but I see right through you, Art,” Your brows furrowed as you sat up to finally look at him. You draped yourself over your knees, your head propped up on your arms.
“You just know everything don’t you?” He muttered under his breath, his eyes studying your facial expressions.
He raised an eyebrow at your comment, his expression growing more serious.
He suddenly grabbed a hold of your chin, tilting your face upwards as he leaned in close. He stared deep into your eyes as a tense silence filled the room.
“If you think you know everything, smartass, then tell me why do I keep losing my matches?”
You roughly shook out of his grip then grabbed him back by the chin and pinched his cheeks inward.
“Because you’re mad at me. You’re mad that I fucking told you I don’t need all that romantic shit, I don’t want you to call me your girlfriend. But you decided to fall in love with me anyway,” You growled. “Now you’re so stuck on me, you can’t win any of your games,”
“You’re such a jerk” He hissed with his cheeks squished in between your fingers.
Art was completely and utterly dumbfounded by your response, blinking a few times in bewilderment.
He then let out a bitter laugh.
“That’s bullshit and you know it, you’re just making up shit because you’re just as obsessed with me as I am with you.” He snapped back, pulling back from your grip on him, stumbling back on his feet.
“And what if I am?” You scoffed in disbelief.
You knew you felt something for him, but you refused to let him know. You liked what you had with Art, you didn’t need to define it, but he tested your patience everyday.
“That doesn’t mean you’re my boyfriend, Art,” You stood up with him, your arms folded tight as your intimidating gaze reached him.
Art stared at you for a moment, his expression a mixture of shock and frustration.
“So what am I then? Just a meaningless fling? Is all this completely one-sided to you?”
Art snapped back, his fists balled tight and his jaw clenched. He couldn’t seem to comprehend your lack of emotions, his gaze fixated on you, searching for any hint of affection in your eyes.
You inhaled deeply through your nostrils and exhaled through your mouth, trying to regulate your heart.
You grabbed his collar, pulling his forehead to yours.
“You are here to adore me… to chase me… to fuck me…” Your tone was raspy and gruff.
You tugged down on his shoulders, forcing him on his knees. You now hovered over him. You raked a hand through his hair, lifting his head and bringing his gaze back to you.
“You are my puppy,” Your thumb grazed his face, affectionately.
You loved the dumb look he gave you when you did this. His clear blue eyes looked so much better when he was eager to submit to you.
Art’s eyes widened as his knees hit the floor, staring up at your form above him. Even from the floor, he was tall enough to reach your collar if he was on his knees. Art’s face flushed red as his cheeks heated under your touch. He looked up at you as his eyes flickered between your gaze and your pink lips.
When he felt your thumb gently graze against his cheek, he let out a soft whine and nuzzled into your hand.
A malicious smirk grew as your thumb dragged down his lips, parting them slightly.
“You are adorable and utterly pathetic,” You pouted at him. “And you’re mine,”
This isn’t just what he wanted, he craved it. Art was never happier than underneath your thumb. He whimpered softly.
His eyes widened once more as he heard your demeaning words, a shiver running down his spine. His heart raced as you claimed him as yours. His pupils dilated as he gave in to your teasing, rubbing his face into your hand, silently begging for affection.
“See that wasn’t that hard, was it?” you laughed.
“Now stop having a fucking attitude with me and tell me what you really want, hm?” you dragged your finger up his neck and rested it under his chin.
Art’s face flushed even more as you asked him what he wanted. He stared up at you with an expectant expression and a pleading look in his eyes.
“Can I have a kiss?” He muttered shyly as he glanced away, feeling too embarrassed to make eye contact with you.
“That’s it. You’re so much better when you’re well behaved,” You lifted his chin with your fingertips. As he looked at you, you laughed softly as he gave you his dumb, desperate look.
“You can have a kiss, Puppy. Open your mouth,” You demanded, sticking out your own tongue to demonstrate what you wanted.
Art slowly parted his lips, his tongue sticking out slightly, imitating you. His face was burning red at this point, staring up at you. Art’s grip on your hips seemed to tighten as he became extremely flustered and eager for your affection.
You spat into his mouth, your saliva trailed down your tongue onto his. You were pleased to watch him keep his mouth open and accept you. You slowly lowered your mouth down giving him a sloppy kiss, your tongue exploring his before encasing his lips in yours. You then tugged his hair back to get a glimpse of him falling apart.
“Was that what you wanted, Puppy?” Your voice hoarse with desire as you continued to toy with his hair.
Art then whimpered even more when you tugged him back. He was completely at your mercy as he panted softly. When you spoke in a huskier tone, his knees would have buckled if he wasn’t kneeling already, making him shiver with excitement.
“Mhm. More please..”
You found him so adorable when he begged like this. You leaned down to kiss him some more, distracting him as you pulled down your shorts and panties. You led him with just your lips to the edge of the bed where you sat, your legs propped up on the wooden frame of it.
Art was absolutely lost in the sensations, practically in a trance. He willingly let you guide him, moving wherever you directed him to go without any protest.
Once you led him to the edge of the bed, he knelt down on the floor in between your legs and began to nuzzle his face against your inner thigh.
Art was panting softly, staring up at you with a needy expression.
“Babe, are you..” Art muttered, his thoughts completely broken and scattered as he stared at you with an expression of excitement and eagerness.
“Hm? What was that, Puppy. You gotta speak up,” You cooed as you watched him crawl toward you.
You laced your fingers in his hair once more as you quietly exhaled. His soft lips gently nibbling on your sensitive skin made you loudly exhale in response. Art let out a soft moan as he heard your teasing. When he heard your gasp, a shiver ran down his spine as he looked up at you, a look of satisfaction growing on his face.
“Can I taste you?” Art mumbled against your thigh, his grip on your legs getting a bit tighter.
“Yeah. Make me come,” You laid back, propped up on your elbows.
You spread your legs, allowing him to feast his eyes on your glistening pussy. You craved having his mouth on you. You wanted to use it.
Art’s lips parted with a soft gasp as he stared at your beautiful body for a moment. His eyes flicked back up to your face, looking at you for a bit before he slowly began planting kisses down your inner thighs, his warm breath brushing against your skin. He left a trail of gentle nibbles on you, drawing closer to your eager center which he knew he couldn’t wait to taste.
As Art started greedily lapping at your center, you threw your head back in pleasure. Your quiet whimpers were addicting to him. Your grip on his hair got even rougher as he continued. You loved the wet noises that came from his tongue.
“Such a good fucking boy,” You exhaled loudly.
Art felt his face burn as he heard your moans and your tight grip in his hair. He loved pleasing you, so much that he was willing to do anything for you.
He eagerly lapped at your center, his eyes meeting yours. He was incredibly flustered to know that you were loving what he was doing, the desire to please you even more increasing as he continued. As your thigh squeezed against him, his eyes flickered shut as he began to focus more on your sounds and your reactions.
Your body pressing against his face made him feel a bit lightheaded but he was too eager to care, wanting to continue to please you. He began to lick even faster, his gaze still fixed on your face as his tongue twisted against your sensitive skin. Art’s hands gripped your thighs, desperate to hold on to you while he worshiped you.
“Art!” You hissed, almost forgetting to keep your voice down.
You shuddered against him as you reached your high. Your hand finally released your grip on his hair as you lazily dragged yourself on his tongue. You smiled with satisfaction as you wiped the sweat and your essence off his bottom lip.
“God, baby, you’re amazing,” You mused.
Art gasped softly as your hand left his hair, feeling incredibly proud in making you reach your high.
Once you got a good look at him, he was an absolute mess, his hair sticking up in different directions, and his bottom lip completely wet and glistening. He exhaled heavily as you wiped his face off, a look of bliss on his face as he stared up at you with a dopey expression.
“Yeah?” He muttered quietly, still lost in a daze of pleasure.
“Mhm,” You replied, half paying attention to him.
Your focus was elsewhere. You lunged forward, dipping to pull down his shorts and boxers in one swipe. You readjusted yourself back to the edge of the bed as you grabbed his waist and pulled you toward him. You knew you wouldn’t be satisfied unless you felt him inside you.
Art gasped as you pulled him towards you, his eyes widening as he stumbled forward, catching himself with one hand against the bed.
He stared at you with a slightly bewildered expression at your eagerness. He shuddered as he felt your warm body against his.
“Babe-” Art wanted to protest, but it was a half-hearted attempt.
“C’mon, Puppy. I want you. Don’t you want me?”
You were taking what you wanted from him, as you always did. You made sure he looked in your eyes as reached down and touched him. His length was already achingly hard for you. You stroked him for a bit before angling him against your entrance, sliding the tip of his cock along your folds. Art’s heartbeat quickened as you continued to touch him, his breathing coming out in short gasps. He stared at you with a pleading look in his eyes, desperate to please you.
“I want you so bad,” He stammered, his hips twitching in your grasp.
You gave him a darkened look before encircling his body with your limbs. Your hands at his neck and hair, your legs around his hips. You jerked forward, causing him to enter you, your center eagerly enveloping every inch of him. A gasp of relief left you, followed by mumbled dirty nothings as you felt his length plunge inside you.
A guttural moan escaped Art’s lips as he felt you pull him closer, his body completely enveloped by yours. He gripped onto your thighs, his head tipping back as he felt you tighten around him.
His mind was in a daze, your body completely wrapped around him making him shiver with pleasure.
He then leaned forward, resting his head in the crook of your neck, his voice coming out as a soft gasp.
“Oh God, babe-” His voice strained with pleasure, unable to think straight as he began to feel completely enveloped by you.
The size of him was enough to make you come undone, but in combination with his helpless blue eyes looking back at you, made you crazy.
“I know, baby. It feels good, doesn’t it?” You teased in between your panting.
You then parted your lips and captured his. The kiss was sloppy and rushed, matching the desperation of your limbs squeezing around him as he rutted himself into you. Art let out a shuddering moan as you continued to tease him, his eyes fixated on yours. Every thrust of his hips was messy and uncoordinated, desperate to have more of you, to be completely enveloped by you.
“M-more..” He begged against your lips.
“God, you are so needy,” Your words came out like an insult, but you adored his loss of control when he had you.
Your hands traveled down to his hips, finally giving some direction to the rhythm of his thrusts. Once you set the pace, you were off, quickly climbing to your peak.
“Fuck… just like that,” You breathlessly demanded as your nails left red streaks across his waist.
Art’s back arched at the feeling of your nails clawing against his skin. He gasped softly as he thrusted into you in a more steady rhythm, your words of directions going straight to his head as his thoughts continuously deteriorated. Art could feel himself getting closer to the edge as he listened to your soft moans and gasps, the feeling of your body was overwhelming.
“Babe… I’m not gonna last long-” He panted heavily.
“Just wait, I’m almost there,” You instructed, pulling his hips tighter as you writhed against him.
You could hear his thighs slapping against the wood of your bed as he continued to pound you into it, the speed was increasing and there was no stopping him. You had to find your release now, so there was time for him to pull out. Art let out a shaky gasp as he listened to you and nodded, willing himself to hold on just a bit longer for you.
“There it is. Fuck! I’m coming,” You quietly yelped as you climaxed, your vision fuzzy as you sighed heavily into his shoulder. You tried to compose yourself as quickly as possible as you anticipated his release not too long after yours. He continued to thrust into you, desperate to please you, his grip on you getting a bit tighter as he got closer to his own edge, teetering on the precipice.
“Oh God-” He groaned, unable to form words. His eyes were fixated on you, watching you fall apart, and it was almost enough to send him over the edge himself.
Before he could finish inside you, you shifted your hips, slipping him right out and onto your stomach. Thick, white ropes escaped him and fell onto your waist. Your eyes sparkled a bit to see the amount you were able to draw from him.
“Such a good boy,” You purred.
Art’s body went stiff as he felt his release all over your stomach. His legs were shaking as he leaned forward, resting his weight on his forearms against the bed frame.
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comicaurora · 6 months ago
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hi red!! i'm doing an analysis of sun wukong's (and journey to the west in general's) impact on modern culture for my world mythology final, and for some reason i'm having a hard time finding sources. is there anything you can recommend?
The fact that Journey to the West has contributed an enormous number of tropes to modern media is very clear when the media in question is examined, but I don't know of a specific secondary source that's already done that analysis for you. However, this IS a very good excuse for you to plow through a metric buttload of shonen manga, since the lineage is basically Sun Wukong -> Son Goku -> like a solid third of all shonen action heroes written in the last forty years.
Dragon Ball kicks things off:
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Started in 1984 and almost unquestionably the most influential manga ever made. Its first arc features the weird super-strong monkey-kid Son Goku - which is just the japanese pronunciation of the characters of Sun Wukong's name - meeting up with a wacky crew of thinly-veiled expys of the Journey to the West crew, with teen inventor Bulma filling the role of Tripitaka, Oolong the pig-man filling Zhu Bajie's role and Yamcha the desert-based bandit as Sha Wujing.
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Hijinks ensue, and while the story drifts pretty far from Journey to the West's original plot, it actually stays pretty solidly referential in weirdly unexpected ways. Several the villains of the week are JttW references, and even the later appearance of three more Saiyans lines up with the surprise reveal of three more Wukong-like mystical apes in the original story.
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The connection between Dragon Ball and JttW is very unsubtle and a frequent reference in the chapter covers and supplemental art.
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Not every subsequent JttW reference is the result of Dragon Ball popularizing it or anything, since it was already enormously popular, but I think it's pretty hard to extricate Dragon Ball's influence on anime and manga from the original influence of Journey to the West itself.
One way that a distinction can be drawn is in the differences in characterization between Goku and Sun Wukong himself. A lot of the next generation of shonen protagonists were kind of Goku-alikes - pure-hearted dumbasses who only care for the three Fs: Food, Fighting and Friendship.
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But the original characterization of Sun Wukong is not really all that similar. He's a trickster, sure, but he's far from a young, friendship-motivated goober. He's profoundly intelligent, pretty much the most well-educated entity on the planet, and routinely brings up that he's centuries older than most of his peers. The Goku-alikes from the later decades of shonen anime are tellingly far-removed from that original characterization. So you get characters based on Goku's cheerful idiocy, but it's just a small subset of the broader influence of Journey to the West on the space of literature.
In general, Journey to the West frequently shows up in very small, bite-sized tropes in other stories. It's less "this is wholly based on Journey to the West" and more "oh, I know where they maybe got this idea/aesthetic/power/weapon/villain of the week from." There are way too many to list, but some of the ones that tend to jump out at me are-
Sneaky characters with monkey motifs:
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Tricksy, highly mobile characters who fight with a staff:
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Characters afflicted with a magical restraint artifact that allows a much weaker character to stop them from misbehaving:
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Specific esoteric weapons, eg. magical fans, rakes, gourds, namedropping The Sword of Seven Stars, etc.
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Villains with prominent ox or pig design motifs:
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Characters whose primary combat strat is just making Shitloads Of Disposable Copies Of Themselves:
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Honestly it just keeps going like this. It's kinda everywhere. Finding the JttW in things is my favorite conspiracy theory rabbit hole because it's 100% harmless and more often than not completely correct.
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schtrawberry · 8 months ago
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[3] personal astrology observations
[!] this is mostly an introspective view into my chart; in no way, shape, or form am i saying that any of this is fact or set in stone, nor am i saying that i am a professional astrologer. these are just presences that exist within my chart that i've felt manifest themselves in real life. simply put, take what resonates and leave what doesn't :)
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— the observation that venus in the 9th house and sagittarius mars natives are far more likely to be attracted to foreigners and/or meet their future partner/s in a foreign country is true!
[nothing, just felt like confirming, esp as someone w both these placements 🤭 like, i honestly am more likely to be approached (in a romantic setting) by a foreigner both in-person and online!]
═ sun square neptune is the aspect of daydreamers. they're always thinking about an idealized version of the future or dwelling on the past. rarely do they ever think in the present. it is often easier for them to drift off into a daze either thinking about what could have been or everything that could be.
☰ chiron in fifth house indicates pain associated with creative passions and self-expression. one may have had negative experiences that have led them to feel insecure about these aspects of life; thus leading them to distance themselves from openly expressing themselves creatively. they may take great care to keep their works of art private, tone down certain parts of their personality, and may even feel ashamed to explain themselves when others ask them about certain aspects of their creative and self-expression because of negative feedback they could have gotten in the past.
but with such pain comes empathy and understanding. once developed, these natives are the first to take notice and are the fastest to lend a sensitive ear as well as a supportive hand as soon as they see others going through the same struggle.
☱ sun-lilith in harsh aspects might have been told to cover up more by both peers and grown-ups, even when wearing "acceptable" clothing when they were kids. this placement can indicate an individual that was more sexualized from a young age, which can lead to them either being hypersexual or overly-reserved sexually in adulthood.
☲ lilith in the seventh house can indicate an individual that struggles to commit and open up about who they are to their partner/s. people with lilith in this house may have had bad experiences with marriage (perhaps witnessing bad divorces or tumultuous long-term relationships between their parents) and therefore might be turned off by the thought of marriage and/or long-term partnerships.
and though this doesn't mean that the native will be a lone soul forever, it does make one more likely to have these sort of relationships at a significantly older age in comparison to other signs.
[tw: mention of domestic violence in my personal experience, i have witnessed my parents go through an incredibly bad separation (tons of emotional abuse, infidelity, and a situation actually involving domestic violence) which has honestly made me quite hesitant to get married, even as i approach my mid-20s.]
☴ the cancer rising urge to cry when someone you care about is crying or in distress in general.
☳ a few asteroid notes:
note: asteroids are less impactful to one's personality, physicality, etc. compared to personal planets. they tend to only be relevant to one's chart if they are either in a tight orb (0-1°) or have major aspects to personal planets, preferably conjunctions or oppositions.
✢ messalina (545) known as the most promiscuous woman in rome, empress messalina is still recognized today as a symbol of uncontrolled, violent, irrational, and impulsive behavior. this asteroid reminds me very much of lilith in that it is representative of dark feminine energy and having this prominent in one's chart can be indicative of an individual that is not afraid to use their sexuality to their advantage or to create harm unto others in different aspects of their lives, but especially in terms of romantic and sexual relationships.
✢ anagolay (3757) is an potentially hazardous asteroid named after anagolay, the tagalog goddess of lost things and the daughter of the hermaphroditic goddess of seasons, lakapati. she is culturally-recognized for her ability to find not only physical objects but also abstract possessions like lost opportunities and faded memories. having this prominent in one's chart can suggest an individual that is very in-tune with cycle of nature and the subsequent passage of time. they may be more sensitive to bouts of nostalgia where they dwell on things that could have been and the way that things were. may also just indicate a person that is hypersensitive to losing physical things, though.
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[`] film: go (2001) dir. isao yukisada
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boxbug · 1 year ago
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A Canary’s Final Flight
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My piece for @trafficzine 4th edition! Get it for free here! 200 pages of excellent art and fics, incredible work from all participants and from the mods especially!! huge shoutout to the mods for real
Process notes under the cut! (I struggled a lot so it's a bit of a novel)
So the entire process was a Ride. I knew when I picked this prompt that I was going to have a hard time, because Jimmy’s final death had been illustrated a billion times over by extremely talented artists. But I had a Vision of the snapshot of the second before the impact, when everything is still but you know what’s about happen. It was very much inspired by the clip of Fog by Jabberwocky, bu the thing is, they have the advantage of all the build up of the fall, and that’s when the trouble started.
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This was my first version, and obviously it wasn't working. And I was trying so hard, with so many iterations! Small wings, big wings, no wings, different poses, less backgrounds elements. I'd done compositions were everything seemed peaceful but something is Wrong, but it wasn't working this time.
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So instead I focused on what rendering I'd like to do - I tried a painterly approach, for that visceral feeling, but it wasn't working either (but hey, I did keep the red sky, so, progress)
At this point I'd been doing back and forths for weeks and I was just as lost as at the start. Now that's my tip for people who make art of any kind, in situations like that, stop thinking about how you can make the best piece possible, and think about you can have fun with it (because when you aren't it's visible). And for that was, 1 - going back to using ink and pen nibs and doing way too detailed inking, and 2- looking at Dave McKean's covers for Sandman (which, funnily enough, was also a reference for my previous trafficzine piece)
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And from there I was actually going somewhere! Between the jagged rocks, the red sky, and the increased verticality with the borders, I had hit the vibes I wanted.
I did some experimentation with the border, and even though I really liked the bad boys I drew they were taking too much away from the lonely desolation, so I actually used Red (Unecessary Redstone)'s idea of all of Jimmy's worldy's possessions scattered on the ground post impact, with the idea to make it looks like the central image is his grave being dug.
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(and yes for a short amount of time the were supposed to be clock markings on the sun, but there was already enough going with the wings so I scrapped that) (also fun fact the reason why the wings aren't fully material but more ghostly is because my toddler cousin was watching me draw the very first draft and asked why he didn't just use his wings and i went :( so the wings are a metaphor now)
So from there I found a bunch of picture and took some myself, cut and assembled everything together, added shadows in all the appropriate places, and repainted some elements so that everything would look better intergrated (some of the wheats are basically 100% handpainted, the cardboard as well). This took a suprisingly long amount of time, but I was done!
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Well I wasn't expecting to have that much to say, but I hope if you're still reading, it was at least interesting!
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hockeyassforposterity · 24 days ago
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A beginner’s guide to goalie equipment
//
I’m taking a class dedicated to zine making and self-publishing this semester - and I made this for my first assignment. It’s twenty eight pages, printed on cream coloured paper, and saddlestitch bound with blue linen thread.
You guys seem to love goalies so I thought you might like this. I also love goalies, but in a sort of narcissistic way.
//
Full transcript with page numbers below the cut
(3) Under normal circumstances, there are six players on the ice from each team. One of these players is a goalie.
Hockey has a lot of rules, but to understand goaltending, you actually don’t need to understand most of them. All you need to know is that your team’s objective is to put a vulcanized rubber disk into your opponent’s net. This is called a goal. If you’re a goalie, then all you need to do is to stop your opponent from doing that to you. Most goals wins. Simple.
If items in pairs are treated as a single piece, then my goalie equipment consists of eleven pieces. They are as follows:
//
(4) It’s called a jock or a jill depending on your personal plumbing. This is the one that keeps you from getting hit directly in the junk.
They make ones specifically designed for goalies, but I don’t have one. After thirteen years as a full time goalie, this is the only piece of equipment designed for players that I still own.
“Jock and Jill went up the hill…”
//
(5) They look like shorts but they call them pants.
Goalie pants have extra padding to protect the front of your legs and very little padding on the back. If you fall on your ass, it’s gonna hurt. Ask me how I know.
//
(6/7) In comparison to the skates worn by players, goalie skates are shorter. The boot sits in this hard plastic dish called a cowling that keeps your feet from getting broken. New goalie skates have these built in.
Skating technique for goalies is based on pushing laterally rather than gliding forward, so the blades are straight instead of curved.
I’ve had my skates for almost ten years.
//
(8/9) Big, box-shaped pads made of synthetic leather that attach to your legs with straps, designed to take up as much space as possible. Hard enough that pucks bounce off, but soft enough to move in. Smooth on the sides so they can slide across the ice.
//
(10/11) If I needed a visual metaphor for goalie pads, I would represent them as wings.
//
(12/13) A piece of cut resistant fabric and padding that wraps around the neck and is secured with velcro, protecting it from cuts and from the impact of getting hit.
There’s an additional piece of hard plastic that hangs off the goalie mask by strings so you won’t get hit in the neck at all. These are known colloquially as danglers.
Neck guards are not mandatory in the NHL or PWHL. Some players wear them, but most players don’t. It’s your life, but I think you should wear one.
It is mandatory to wear a neck guard in minor hockey.
//
(14) One big piece of equipment that covers your entire upper body. A lot of little plates all connected to each other.
There is a lot of padding on the front.
And no padding on the back.
Goalie equipment is like a turtle shell, but in front of you instead of on your back. You have to learn not to be afraid. You won’t get hurt if you let yourself get hit head on.
//
(15) Why do they wear jerseys in any sport? So everyone looks the same, but with numbers to still be identifiable, I guess. In hockey, the number 1, but also the number 30 and 31 and other numbers in the 30s are widely considered to be numbers specially for goalies.
//
(16/17) A lot of goalie masks have custom paint jobs. My dream is to someday paint my own. If you know someone who could help me with that, please give them this zine.
I want to cover it in hands, because I love drawing them - but I’m worried that would make me look like a freak. Maybe that’s the point, everyone always says that goalies are weird.
Goalies wear pads and goalies wear art and goalies have special numbers just for them. Goalies do not have to look the same.
//
(18/19) It’s loud when you get hit in the head. If you get hit hard enough, the material of the mask will flex to mitigate the force of the impact and the straps keeping it attached to your head will pop off. So you don’t get hurt, your mask is designed to fail.
I once heard someone say they could never be a goalie because they aren’t mentally strong enough.
I don’t think this is true. Every kid cries at first when they get scored on and then sooner or later they stop. You will learn how to fail.
//
(20) Called a catcher or a trapper, but sometimes just referred to casually as the glove, it has a pocket to catch the puck. You have to break it in like a baseball glove. My dad and I spent years playing catch to break in my first glove.
My parents have two daughters and no sons. After we were born, people would ask my dad if he was disappointed to have no sons.
I don’t know why. You can play catch with your daughters.
//
(21) The blocker goes on your dominant hand and is the one you use to hold the stick. It’s a glove with a literal block of padding attached to it. If you position it properly, pucks will bounce off.
Like your pants, like your chest protector, like your mask, you have to face the puck head on. If you’re afraid, then you’ll get hurt. Do not be afraid.
//
(22/23) Hockey sticks are made out of molded carbon fibre and are hollow on the inside. Goalie sticks have a wider section at the base referred to as a paddle. The ideal paddle length varies depending on your height. You wrap the blade and end of the stick in tape for increased grip.
When I was fourteen I subbed as a goalie for another team at a tournament. My first crush on a girl was on a player on that team. She was blonde and wore glasses. I don’t remember her name. I haven’t seen her since.
There is a company that makes hockey tape with a rainbow pattern explicitly as a symbol of inclusion.
Last year the NHL banned its teams from wearing specialty jerseys in support of causes, any cause, on the ice. Later, they banned players from using pride tape on their sticks. When Travis Dermott used it anyway, the ban was overturned.
Marie-Philip Poulin is the captain of the Canadian national women's team. She plays on the same team as her wife, Laura Stacey.
We’ll get through this, please don’t be afraid.
//
(24/25) Goaltending works by covering as much of the net as you can. Obviously, the taller you are, the easier this is, but the way it’s actually achieved is with angles.
The closer you are to the puck, the less net there is to see. The better you face the puck, the less net there is to see. And of course, the faster you get to the puck, the better.
I am not tall, but I can get to the puck anyway.
If I needed a visual metaphor for goalie pads, I would represent them as wings. Why else would they call it the butterfly?
//
(26) How to be a goalie, in four simple steps:
Learn how to put on your equipment.
Learn to fail.
Learn to fly.
Do not be afraid.
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dailyrothko · 9 months ago
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So here's the deal:
I just want to be transparent with my tumblr Rothko lovers. I applied and got fiscal sponsorship as a non-profit through Fractured Atlas.
Sadly, "Fiscal Sponsorship" is not what it sounds like, I pay them, they don't pay me. What it allows me to do is take donations and make them tax deductible and secure. I hope it's worth it.
I don't expect my poor pals on tumblr to donate, I don't think most of us have any money or we probably wouldn't be here, however, I am letting you know this because there's now a donate button on the blog.
I'm very poor and needed to do this to realize certain projects Rothko related projects. This is just a voluntary thing, i'm not going behind a paywall. Nothing is changing.
I mention this because their tacky donate button makes it look like I made a deal with the devil, but in actuality it's just for everyone's security.
I hate doing this at all but I am spread very thin. I spend a lot of time and money on this project and that's fine when i can do it, it's a labor of love. But some of it is just becoming impossible for me to maintain and so it goes.
Future projects include-
-I am writing a series of (three) articles I would like to publish about Rothko's impact in the modern world. Scholarly material on Rothko from art historians is good and I don't wish to retread old ground. However, there are some sides of the Rothko legacy I would like to cover based on my experiences, including interviews I have done with people on how they have come to the work (some of you guys), coverage of fakes and misattributions, and biographical impressions based on numerous interviews I have read with his family and friends.
-A bigger and ongoing project would be to create a website and central database that art enthusiasts can use to locate travelling Rothko exhibits and find which paintings are in which museums. Many people ask me these questions personally but if there was a place where all this information lived and someone to update it, people could look up available Rothko works in different cities they are travelling to.
We are living in a troubled world with many humanitarian concerns that should rightly take precedence over my little project, but I am trying to survive myself and lately it's pretty hard.
Thanks to all for 9 years of Rothko love.
(I realized no one can donate on the mobile app, so if you wish to, use this link below.)
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felassan · 4 months ago
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John Epler in the BioWare Discord (August 7th, again) -
User: "Since the dialogue wheel is coming back, will our choices set our Rook as diplomatic/humorous/aggressive with varying tone and voice lines similar to Hawke being able to be blue/purple/red?" John: "Not to the same degree - we want to give you the freedom to play your Rook differently depending on who they're talking to (you might be kinder to your companions and brusque with authority figures, for example), but your tone choices will have an impact within a conversation and, sometimes, with specific characters across multiple conversations." --- User: "I have to ask: how muscular can we make the elves?" John: "Reasonably so. You won't be making any massive bodybuilders but like... Timothy Olyphant?" User: "As a follow up what about humans and qunari? Quite muscular a la arnold or big viking type? Or not so much that lvl?" John: "Larger lineages (Qunari, esp) are bigger by default so the upper bounds are going to be bigger, but for modeling and animation we did want to put some limits on it. But your Rook can look pretty reasonably muscled, regardless of lineage choice." --- User: "Are there any time-sensitive quests (in terms of gameplay time, that will fail automatically if not addressed in a timely manner), and if there are please tell me they're at least indicated as such in some way?" John: "There are quests that can go away and technically 'fail' if you don't address them - but, to be VERY clear, this is not an in-game timer, but rather as you progress the game's story forward. That said, we do try to sign post them as much as possible." --- User: "Does Rook ever get the choice to cuss?" John: "Yes. You'll know when you're doing it, and we leave it up to you to make the choice, but sometimes, cursing is exactly what the situation demands."
[character limit text break!]
User: "Does the bioware team read the other channels and if so do they think we're unhinged or endearing?" John: "Little of column A, little of column B. But I mean, I've been online for 27 years, the internet has ruined me as much as anyone." --- User: "all the Rooks we've seen so far are wearing purple, please tell me we dont have to wear purple" John: "Everyone else can wear whatever colour they want but you, specifically, must always wear purple." --- User: "All the games have had unique faction symbols for our protagonist (Warden, Champion of Kirkwall, Inquisition) I assume there will be one for the Veilguard Will the symbol for it get released before the game or is this something that will be revealed in-game/after it’s launched?" John: "Every faction has their own symbol - including the Veilguard themselves! You may have noticed it in some of the art out there." --- John: "As a general comment - one thing I want to be super clear on - even as creative director there are things I can say, and things we're not ready to talk about. I'd rather spend my time answering what I can instead of a dozen 'sorry I can't talk about that yet' - especially since this channel is on slow mode." --- User: "There are blood effects in combat after Rook hits an enemy. And I think a developer shared images of the blood effects on hit after the reveal. Will characters be covered in blood or other environmental effects? Like getting wet from walking in puddles or muddy from running on dirt?" John: "There are environmental effects that persist on characters, depending on the environment you're traversing. They're subtle, but they're there!" --- User: "how many tattoos can we choose from? are there also full bodied ones too?" John: "I don't know the exact number, but there are quite a few. Some are full body as well, though you have control over colours and opacity on a more granular basis."
[character limit text break!]
User: "Of the zones/areas revealed what was the most challenging to design?" John: "Each has its own unique challenges. Arlathan seems simple because - well, it's a forest, right? But what about Arlathan makes it different than places you've been before? How does it fit into the established lore? Minrathous is a different kettle of fish because we've talked about it extensively and in a way that meant it HAD to be grander and more impressive than anything we've built before, which can be a tall order. The team did a fantastic job on all the areas, though." --- User: "which faction has the best fashion, in your opinion?" John: "Crows. Largely because 'black leather and feathers' isn't a look I could pull off in the real world but I am glad my Rook can." --- John: "Alright folks. I've gotta head back to work, but please keep asking questions and I'll answer what I can as soon as I can!"
[source: the official BioWare Discord]
There was also this question and answer:
User: "Can we name our saves like in Origins?" John: "I had to double check because I was about 95% sure on the answer, but also, I've been on this project for its entirety and sometimes I remember features that we had to cut (or never actually built) - yes. You can name your saves to reduce confusion."
but the answer may have now been deleted.
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dazais-guardian-angel · 5 months ago
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Dazai Osamu and the Dark Era: the visual novel (a fan project)
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On a whim, I've decided to finally just publicly release this project that I've had laying around for two years at this point, for Dazai's birthday today. It was originally made for my very dear friend @letmereachforthestars , when I first introduced her to the series and wanted her to be able to read my favorite BSD light novel in an easier-to-read format. You need a computer to be able to play. The details and links are under the cut:
If you've never played a visual novel before, it's basically a novel in the form of a video game. Text will appear line by line, one a time on the screen, and it will be accompanied by relevant background visuals, music, and sound effects, to make the reading experience more immersive, and more stimulating than just reading from a book. Some visual novels have actual gameplay elements to them, and some are just books and nothing else (oftentimes dating sims/choose-your-own-adventure novels), the latter of which this is. If you've played the mobile game Bungou Tales/Mayoi, the story sections of that game are basically mini visual novels.
This game was made with screenshots and music from the anime, sound effects from the anime and Bungou Tales and free sound effect online sources, as well as graphics and fonts and other assets from Bungou Tales and other official BSD art (particularly the official anime soundtrack cd covers). The script is taken entirely from the official Yen Press translation of Dark Era, with the exception of about two or three iconic lines that I used different translations of because I felt like they had more impact. Additionally, at the very, very end, I added on the original ending scene from the Dark Era stage play and wrote a few fanfic lines of my own to accompany it you can tell because they are very cringe and don't match Asagiri's writing style.
Before playing the game, there are a few very important things to keep in mind; PLEASE read all this:
I am not a professional in the slightest. I took some coding classes in high school, and have some photoshop skills (when it comes to the design elements of the menus), but for the most part the former wasn't much help here; this was my very first time ever using the Renpy engine, and I made this entirely from scratch. I used my knowledge of playing other visual novels to emulate the kinds of effects and timing that is typical for these games, and I think it turned out pretty well all things considered, but it's still very amateur. This is most evident in the sound effects. The sound effects have no volume consistency between them, and some of them, particularly the gun/battle sfx, can come on very suddenly and be loud. I highly, HIGHLY encourage going into the settings and turning down the sound effects volume (the music should be fine), so that you're not startled by certain sounds when they happen, and for a lengthy time. I wouldn't blame you if you decide to turn the sfx off entirely if's too distracting, honestly 🫠 I am no expert in sound files equalizing and making sound files loop seamlessly, so this was by far the most tedious and frustrating part of the process of making this for me. Hopefully it doesn't ruin the game or break immersion too much if you decide to leave them on (I hope you do, for the rain and clock sounds at least, but again I wouldn't blame you if you can't).
Dark Era is the most faithful light novel adaptation in the anime, but there are still a handful of scenes, mostly fight scenes, that got shaved down significantly. Because of this, there are numerous occasions where I had to simply linger on a black screen or the same screenshot for a long period of time, while tons and tons of narration happens, because there's simply nothing I can show to accompany said narration. This is not ideal, but unfortunately I didn't have much else of a choice in those instances, so I hope it's not too distracting. There are also a few instances of straight-up inconsistencies between the novel and the anime (ex. the fight between Oda and Akutagawa happens in the woods in the novel, but in the anime it's still right outside the art museum), so sometimes what you're reading won't quite match the screenshots I use. Fortunately it's never anything major, but it does happen.
There will sometimes be long, unchanging black screens. Don't worry, the game isn't broken; just wait long enough and it will continue.
Sometimes, a character will get cut off when speaking, and when that happens the dialogue will auto-force to the next line. If you didn't get a chance to see what was said before, check the text backlog/history (in the menu or the H key).
Last but not least, this game was made with the default text speed in mind. Meaning, that when it comes to certain specific scenes, the mood/tone of them, made up of the timing of music, transitions, sound effects, etc, all of it was arranged around the speed at which things progress when using the default text speed. I completely understand if you can't, but if at all possible, please try not to change the text to go too much faster or slower, especially faster, because certain scenes will lose a lot of impact otherwise. If you already know Dark Era, you probably have an idea of some of the scenes I'm referring to. At the very least, during the more high-stakes/intense scenes, please try to play through those all at once without stopping, for the greatest impact based on how I designed the game, and only pause/quit during the slower scenes. There are specific moments that I'm really proud of how they came out, and I'd like for them to have the maximum impact that I intended :') (also note that if you make the text appear instantly, the cut-off dialogue mentioned above simply will not appear at all, and you won't even know to look back for them, so please refrain from making the text instant at the very least)
Ignore the cringe sappy final message
...I think that's everything. With all that out of the way, here are the links for both PC and Mac:
Download the PC version
Download the Mac version
This was a passion project for me for a good many months back in 2022. It started out just as a gift for my friend, but in the end I was really satisfied with how it turned out, despite how tedious and frustrating it was to work on. I've been hesitant to share it with the fandom for all this time because I kinda doubt anyone would really be interested in something like this especially since it's not stormbringer or beast, but someone on discord who tried it told me that I should share it, so here it is. I'm sharing it not just because I'm proud of my work, but because Dark Era is a truly amazing light novel — underrated, in my opinion (yes, I said what I said) — and far better than the anime adaptation, as good as that is, and I want more people to read it. If reading the books is hard for you and you've never read Dark Era before, if I can help just one more person to read it with this, I'll be happy, and consider my job done. 💖
I so desperately want to make more of these visual novels for the other light novels, but sadly, some of them simply aren't possible thanks to how many scenes are missing from the anime, like with Entrance Exam in particular. I've also been waiting with vain, thin hope that Bungou Tales will eventually reach seasons 3 and 4, so I can use their Fifteen and Untold Origins title screens like I did here, if those ever exist. However, I'm also held back thinking about certain scenes that would require some redrawing/drawing additional details to match what's written in the novels. If anyone has any ideas on things I could do to possibly get around these issues, or just thoughts in general about how the other light novels might be tackled, or if you're an artist who can recreate the anime's style and takes commissions/knows someone who does, I'd absolutely love to hear from you! As well as any advice/help on how I can smooth out/improve this project here!
Anyway, sorry for the long wall of text. Thank you for reading all this, if you did, and if you do try the game, please let me know your thoughts; I crave any and all feedback. 💙✨
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catskets · 4 months ago
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From Desires to Demo: How to Write a Good Demo for your Visual Novel
I'm deciding I want to expand on some topics in longer, fuller-length posts based on points I made in this general VN development post.
There is a problem that players have expressed to me about visual novel demos, especially in horror/romance/yandere circles these days: they are not demos at all. Rather, they feel like introductions to the characters and the setting, and nothing happens at all. No one wants to have to go find out everything good about your game by going to your Tumblr and going through 10+ months of asks to get themselves hyped up for your game. Most people are not going to do that. They will instead play your demo and go "this isn't enough for me to come back to" and never think about it again.
How, then, do you get people playing your demo and being excited for the full game? This is my personal guide on how to make a compelling visual novel demo.
In case you've never heard of me, I'm Kat, also known as catsket. I have a Bachelor of Fine Arts in Game Design. I've been making games for nearly 5 years, and I've been doing visual novels more "professionally" for 2. You may know me for Art Without Blood, 10:16, God is in the Radio, or Fatal Focus. I'm here to help you make your first visual novel, or, perhaps, improve on what you've already made.
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What is the purpose of a demo?
A demo is short or a demonstration. Your job is to demonstrate a portion of your game to players. In more "traditional" games, a demo typically takes place in a very tightly-constricted space that is meant to show off how the game feels. Maybe this is the first few levels of a platformer that showcases the general atmosphere and gameplay of the game.
We aren't making action and adventure games in explorable spaces. We are making visual novels. Most visual novel demos just showcase a small portion of the game, maybe the first few scenes.
What your demo should have is this:
A general vibe for your game. You're writing a psychological horror game. Give me a taste of that! Show me a bit of the gore, a bit of the horror.
A sense of urgency. A lot of demos I've played and discarded have been discarded because the game itself does not give me a motivation
An established plot. What is going to happen in the future? Why am I in this world?
In general, think of your game as the back cover of a book. That's where the hook that draws you in to read it. Just give me a proper taste of your game!
There are cases in traditional games where things are hidden from the player in demos (let's all remember MGS2) and where things are changed in from the demo to the final product. That's perfectly okay! You are not obligated to update your demo unless you find gamebreaking bugs and other issues. If things change from the demo to the final product, let your players be surprised and intrigued by these changes!
I can make this a list of do's and don'ts:
Before writing your demo...
Do: Outline, plan, and everything else.
Unless you're blessed by Mnemosyne herself, you need to outline where your story is going to go.
When starting a project, I write a 1-2 page document that has this information:
Name of the game
The target audience
The genre and moods
A paragraph summary of the game
1-2 sentences describing main characters and their roles
Write a short scene that captures the essence of the game
Write a basic outline. You don't need to fit everything in and outline it all, but give yourself an idea. A beginning, a middle, a climax, and an end. Some people just write the start and the finish, and then the middle gets all muddled and convoluted.
While writing your demo....
Do: Make it clear how the choices will impact the game
Visual novels are a medium where player choices affect the game. Make sure those choices actually matter. They don't all have to, of course. They might matter later in the game, but you should at least try to write an example of how a choice may matter.
For example, in Art Without Blood's new demo, certain choices mean you meet the characters in a different order and experience different sides of them.
Having a certain amount of a sanity stat will cause characters to give you some flavor text.
Here's a very simple idea: if you're running your game on a "love points" or other points system, you can make it so if player gets 10 points with love interest, get a different scene. It shows that your choices are impactful. Just let players have a taste of the consequences of their actions.
Don't: Character dump.
Many demos I have played were just character dumps. This means using the demo just to introduce to us the characters but not giving them room to truly show their personalities or their attachments to the problem.
For example, I played a game recently that had the player complaining about their living situation, showing us the characters in the same living complex, showed off the yandere, and then had the player deal with an annoying, evil boss. That sounds like lots of games, right? And that doesn't sound very fun, does it?
Do: Ground the player in the world
Try to immerse your player character in your world. I want to read like I'm part of it. What is our purpose? If we are a stranger, how can you immerse us in a world so far removed from ours?
Do it slowly, and do it with necessity. You don't necessarily want an exposition dump either.
Establish the world, establish the conflict, establish why they got into this conflict, and leave us off with a reason to come back.
Don't: Make your players have to visit other sites to get important information
Your ask blogs or other social medias should contain supplemental material that keeps players engaged, but it should not be a place where you should go "well, actually, in the demo, x y and z should have happened but it didn't."
Try not to spoil your game on your socials. What's the point of playing if I can just read it all on your blog?
I should learn about the plot and the characters from the game itself. I should not have to get a sense from your blog about a character because they were so dry in the demo.
Obviously, this isn't to say you need to include everything about a character in your demo. But we need to get a sense of personality. I shouldn't have to go to Tumblr to find that personality.
Do: Ask for help
Making a game on your own, especially for the first time, is scary. It's okay to ask for help. It's okay to get people to help you out with parts you aren't so familiar with. It doesn't make you any less of a developer. A lot of people need some degree of help. There is nothing wrong with that.
Don't: Start your marketing until you know you can finish the demo
I've seen lots of demos that have been in the works for years. It can be disappointing for fans and demotivating for the developer to have an idea, tell the world, and then not see a demo for a long time. This is especially the case when money is involved, but it's still irresponsible to promise a product and never deliver it. Be honest about the status of projects and your life.
Do: Outline content warnings properly
It is up to the player to decide if they think they're capable and ready to play your game. Make sure to outline your content warnings. Cover the basics, and feel free to leave an extended warnings list in your game or on your game page for specifics.
Content warnings are usually things like blood/violence, profanity, sexual content, etc. Trigger warnings typically get into specific things, like suicide, dentists, or religious trauma. Think of content warnings like the ERSB.
Put a splash screen before the game starts that showcase the content warnings and a place to find trigger warnings.
Don't: Pull back punches with what your characters are capable of
It's fiction. It doesn't necessarily mean you support your characters being crazy stalkers. Know the audience you want to write for, and don't feel a need to cower. Let them be filthy. Let them get their hands deep into someone's chest cavity and rip a body apart.
What I'm trying to say is you really shouldn't tone down what you think your characters are capable of because you're afraid of making fans sad or upset because pookie isn't acting the way they thought pookie acted in their head. It's your character. You're commanding the story. You are choosing where it goes, not fans. Just because you have an audience doesn't mean you need to tone it down to be more palpable to others.
Once your demo is released...
Do: Keep a balance
Making games is very, very hard. And the world is very, very harsh. It is okay to let your fans know about delays or potential cancellations, such as through the devlogs on itch.io for your game, in your community spaces, or on your blog. Please be honest. If you do not think that, after a demo's release, you can continue on the project, make it clear that it has been cancelled or on hiatus.
People will be understanding. The world sucks, and it sucks the life out of us. People are more forgiving if you are honest with the status of your game, rather than leaving it in a perpetual limbo.
Don't: Think that the popularity of your demo constitutes how "good" your game is.
Your demo may not do well. That could be a number of factors. Maybe your marketing didn't hit where you think it should have. Maybe you posted it at the same time as another game. Not your fault. The full release may do better. Don't let the numbers be the reason you give up.
Do: Network!
Get to know fellow developers in the space so you can learn from one another and get more ideas for improving your own games.
Don't: Use developers.
Use a developer's resources. You should not be making friends with other devs if your desire is to try and become friends with big people. That's a parasocial relationship, buddy!
Do: Tell your fans the course of action
Do you have a development timeline set up? Writing multiple days? Give fans a general outline that you planned before writing your demo. It's okay to miss things as long as you're honest. But a timeline will help you hold accountability for yourself.
Don't: Charge for it.
I've seen at least 3 games take the "I'm going to charge for a demo" route in an effort to sway children from playing the game. This is going to sway everyone. Especially if players have not seen a complete + finished product from you, they will not be buying an unfinished game. There are other ways to hide your games from children, such as using itch.io's adult content filters and applying them to your projects.
Main takeaway: Be honest.
I say this a lot throughout this post, but it's because it pushes on a particular trend I see in beginner visual novel developers. There's this desire to create, but there is also the desire for fandom centered around what characters and world spawn from your creations. To maintain that fandom, you need to create. You need to be consistent. It may be harsh, but it's the reality.
Life is hard, and a large majority of us are NOT doing this for a living. Life will get in the way. It always has, it always will.
That's why it's good to practice integrity. Know yourself and your limits. Take steps back and be willing to be open + honest.
Fans won't be happy if you keep saying a game is delayed and show little to no work. Posting unrelated artwork and spending months answering Tumblr asks instead of making a game will eventually run you in the mud without anyone to enjoy what you have the potential to create.
Live up to your promises, and if you can't, be honest. Your community will support you as long as you're open.
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runninriot · 2 months ago
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Only Me
written for @steddiesmuttyseptember
week 3 prompts: rough, aftercare | rated: E | wc: 2.737 | tags: sub Eddie Munson, mean dom Steve Harrington, restraints, nipple clamps, impact play, mild degradation kink, established relationship | also on ao3
  “Please! You promised!”
Eddie’s eyes are wet with unshed tears, wide and pleading and so goddamn pretty. He always is when he’s like that. When he’s all tied up and helpless, squirming and writhing. Uselessly tugging at the restraints keeping his arms above his head, beautifully exposed, defenceless and at Steve's mercy.
It’s a sight Steve will never get sick of, will never not feast on – especially when his eyes catch all the signs of love he left on pale skin, all the marks, the claims, the trails of colour painting his boyfriend’s body.
Lust reflecting back at him from Eddie’s strained neck that’s covered in bruises, angry red lines revealing where Steve dragged his nails a little too rough over sensitive skin, remains of a greedy mouth baring its teeth – Steve’s art scattered all over this bare perfection in front of him.
Eddie is everything he never thought he could have, submissively offering himself to be used in every way he knows they both enjoy when they indulge in this dissolute act of love.
It’s his favourite game.
   “Don’t think you’ve earned it, yet,” Steve answers his boyfriend’s feeble attempt to make him relent, to give what he’s so desperate for.
Later, not now. Steve isn’t done playing his wicked games and he knows Eddie can take some more; it would be such a waste to skip this part just because Eddie is a little cock slut, needy for Steve’s dick to stuff him and fill him up.
Eddie jerks when Steve pulls at the clamps biting into his nipples, giving each side a rough tug that must send painful ripples of electric shocks through his body.
   “Ow! Oh fuck, Steve! Please, I can’t-“
His voice cracks, words dissolving into an unintelligible sequence of pitiful sounds when Steve grants himself permission to pull again, harder this time.
   “Did you say something? Couldn’t hear you over your pathetic whining.”
It’s his second favourite part of the game, to provoke and be mean, to remind Eddie who’s in charge and who isn’t, let the little Devil inside him take the lead.
   “Keep complaining and I won’t give you anything,” Steve warns and Eddie tries to comply but seems unable to swallow the needy whimpers that break through his parted lips.
   “I’ll give you what you need. I always take care of you, don’t I?”
Eddie nods weakly.
   “Use your words, baby.”
Steve’s thumbs and fingers linger on either side of the clamps, not pinching, not pulling, just resting there as a silent threat Eddie understands wordlessly.
   “A-always. You always take care of me,” he stammers, voice weak but with certainty in his words because he knows Steve will never not give him what he needs.
It’s wonderful, bad for his already too big ego but a treat nonetheless. To hold such power over someone else makes him feel superior, godlike almost, with the way Eddie bows to him. Perfectly obedient, unless he’s being a brat but even then, Steve never loses the upper hand, knows exactly what to say and do, how to create a scene that fulfills both their needs.
   “Exactly. And that’s why you’re going to stop begging like a needy little whore and let me take my time with you.”
Careful, almost gentle compared to his earlier actions, Steve relieves Eddie from the torment, giving the overstimulated nerves in his nipples a moment to relax, letting him shiver through the lingering pain just long enough for him to catch his breath before he continues the teasing torture.
It’s too inviting, the sight of reddened skin and swollen flesh, so he gives into his sadistic nature and lets his thumbs rub in pretend-soothing circles around the sensitive area.
Eddie cries out for Steve to stop but he doesn’t mean it, not really – he knows what to say when he needs Steve to slow down. So, Steve keeps going unfazed, closing his mouth around one of the hardened buds to suck at it, greedy and rough, until Eddie’s moans turn to soft, defeated little whimpers.
   “Sorry, baby,” Steve says, not feeling sorry at all.
His lips curl into a wicked grin when he notices the tear streaks on Eddie’s face and it fills him with a twisted sense of pride that he’s the one responsible for making his boyfriend cry.
It’s paradox. Steve loves Eddie with all his heart, would never hurt him, wants nothing more than to see him smile. But this right here is different, those tears are good tears, this is the good kind of pain, the one that makes Eddie beg for more.
And beg he does, insistent and impatient, needs something inside to fill the emptiness, his loose hole clenching around nothing now that the plug they’ve used to open him up lies abandoned on the side of the bed. Steve crawls further up between his thighs, can’t bite down a mean laugh when he sees Eddie’s eyes widen, probably thinking he’s finally getting what he’s been asking for. He doesn’t, is the thing, all he gets is Steve’s hardness brushing his skin, leaving a trail of slickness on its way when he leans over him, untying the rope around his wrists.
Slowly, he brings Eddie’s arms down, thumbs rubbing over the faint redness he caused by pulling too hard, fighting against the restraints he specifically had asked for. Steve kisses each wrist before he drops them on either side of Eddie’s body.
   “Kiss me,” he demands, and Eddie complies instantly, lifts his head to capture Steve’s lips with his own.
The kiss is deep but slow, some calm before a storm only Steve knows is coming.
   “Turn around,” Steve commands when they part, voice stern and eyes not leaving Eddie’s, who looks at him with a mix of confused frustration and thrilling excitement.
On his hands and knees, Eddie offers a sight that makes Steve’s cock throb, makes it hard to resist the urge to push inside. To take without warning and finally give in to Eddie’s pleas.
Not yet, though. Eddie’s going to have to earn it. And so does Steve.
The thing about playing with Eddie like this, about taunting him by making him wait and beg and then wait some more, is that Steve, too, had to learn patience and how to maintain control over his own body’s reactions. Not wanting to lose himself too early, not wanting to miss out on the reward of falling together.
Steve places both hands on Eddie’s hips, feeling just a little bit bad for making it seem as if he’s aligning himself with his boyfriend’s ass, hole gaping and ready to take him.
   “Will you fuck me, please?”
Eddie opens his legs some more, hips swaying in Steve’s hold – he’s getting impatient, desperate to be filled.
   “No.” It’s such a small word, two letters that hold so much power because it’s all Steve has to say to make Eddie lose his mind.
Before he can complain, Steve’s hands slide down, grabbing his ass with both hands, fingernails digging into tender flesh and burning skin, digging deep enough to leave marks before letting go completely
Eddie cries out a weak little ‘Oh, fuck!’, voice trembling with anticipation. He knows what’s coming, knows how Steve will make him earn his right to be fucked.
   “Are you gonna be my good little whore?” Steve asks and Eddie answers with a nod and a whimper as he braces himself for what’s to come, no doubt already starting to become headless, always getting a little dumb when Steve degrades him with words.
When he calls him a slut. A toy. A stupid, cock-drunk mess.
Baby or whore, it doesn’t really matter what he calls him; Eddie can be both and Steve can say either with love – they’re interchangeable, mean the same thing in the language they share like a secret code.
The first contact of Steve’s palm with Eddie’s ass is barely more than a hard tap, nothing to really cause pain, only to slightly warm up his cheek. So does the second and third, but before Eddie can ask for more, Steve’s hand sinks down again with a loud smack, making rosy colour bloom on pale skin.
   “Ah! Yes, yes fuck, more please!”
One, two, three, four, five more slaps, each one harder than the one before, Steve’s hand striking down in the rhythm to Eddie’s cries, every hit drawing out another beautiful sound that goes straight to his own dick.
Steve loses count but the angry red colour in the shape of his hands is spurring him on to keep going until Eddie’s moans turn into sobbing.
   “What’s wrong, baby? D’you need me to stop? Or do you want me to go harder? Your choice.” Steve grins, tongue licking over his teeth like a hungry hyena, excitement pulsing in his lower half because he already knows what Eddie’s answer will be.
   “H-harder. Please, Steve. Need it.”
Always so polite, his perfect boy.
How could Steve resist when he’s asking so nicely?
Only when Eddie’s arms give up and he falls face-first into the mattress, does Steve stop. He marvels at the art he created on his boyfriend’s skin, red and hot, burning under his fingertips as he lets them trail over soon-to-be bruises he’ll have to tend to later.
He lifts Eddie’s weakened body up, holds him by his hips and then, finally, pushes the swollen, purple tip of his cock into the waiting heat that’s been yearning to be filled for so long.
Eddie’s back arches beautifully when Steve thrusts deeper, doesn’t need to hold back, not when Eddie is so open and willing to let him in.
And then he fucks him. Hips snapping hard against Eddie’s sore ass, pulling cry after moan after pathetic little whimper out of the other man’s throat. They’re both too deep, too far gone already, won’t last long, not after building up all this tension and pressure and overwhelming neediness. Ready to fall and come and burst at the seams, lose themselves to each other.
   “You should see yourself. Fuck, baby!” Steve’s eyes are transfixed on the place between his thighs where he watches himself sink deeper, watches Eddie’s body welcome him, swallow him, stretch around him so perfectly. “Taking me so well, so good for me. Ah! So tight! Shit.”
Eddie comes first, cock neglected and untouched, spurts all over himself and the sheets, and the noises he makes are what tips Steve over the edge, spilling his release into the depths of Eddie’s body, shaking apart as he rides out his own orgasm.
He watches the mess he made when he pulls out slowly, watches the trail of his own cum trickling out of Eddie’s sloppy hole, can’t help but to push it back where it belongs, pumping two fingers inside with no resistance where he’d just been buried balls-deep.
Beneath him, Eddie bucks his hips, moaning and panting – Steve knows he’s had enough, knows he would still let him play with him for hours more if Steve insisted.
It’s tempting, his greedy inner Devil already rubbing his hands at the thought. He could plug him, make him keep Steve’s cum inside, could make him suck his spent cock until they’re both hard again.
But there’s always time for that later, tomorrow, the day after – Steve’s not going anywhere and neither is Eddie. They’ve got their whole lives ahead of them, enough years still left to be young and reckless.
Eddie deserves a break, deserves to be loved in a gentler way after being so good, so obedient, so perfect.
Groaning, obviously wrung out and exhausted, sore in all kinds of places, Eddie turns to lie on his back, hissing when his ass hits the sheets.
Steve’s beside him, eyes roaming over his boyfriend’s body, taking in the state of him. Come stains on his belly, a sheen of sweat glistening on his skin, his legs still slightly trembling, and his mind probably floating somewhere far away – Eddie is a mess in every sense of the word and Steve is about to make it worse. Just a little. Just as a treat for himself before he’s actually going to take care of his sweet boy.
He leans down, parted lips hovering over stained skin, hot breath tickling his boyfriend’s abdomen.
   “Ste-heeve! Stevie, whatcha doing?” Eddie giggles, sounds high or maybe drunk; drunk on Steve, maybe, wouldn’t that be something?
   “Just wanna give back what belongs to you,” he answers vaguely before darting his tongue out.
Eddie squirms, shaking with laughter that turns into a loud moan when Steve’s tongue trails from his pelvis up to his navel, lapping up Eddie’s cum on its way. When he comes back up so he’s face-to-face with the other man, Eddie is already looking at him with wide, curious eyes.
He nods frantically to answer a question Steve didn’t ask and opens his mouth. Steve pushes two fingers over the waiting tongue spilling over his bottom lip, forcing his jaw to open wider before he lets a string of saliva drip from his mouth to Eddie’s, sharing the taste of his own cum with him. It's filthy and beautiful, makes him feel hot all over, regretting the fact that he can't give him more.
   “Good boy,” he teases, tapping Eddie’s cheek with his spit-coated fingers as he watches his Adam’s apple bob when he swallows Steve’s gift obediently.
Eddie’s eyelids flutter shut, expression soft, and Steve seals his lips with a kiss.
   “God, I can’t believe how perfect you are,” Steve’s heart flips when Eddie opens his eyes again, sparkling, dark, and full of adoration and love.
   “So perfect. All for me, only me.”
   “Only you,” Eddie agrees, says it like it’s a promise and Steve feels overcome with selfish satisfaction at the thought of being the only one who’ll ever get to see him like this. The only one to touch him like that. To love him this way.
   “How are you feeling?”
   “Hmm, perfect. Thank you.”
Eddie sounds sleepy, eyelids heavy and hardly staying open. Steve proudly thinks to himself that he must’ve done a real good job tiring him out. But he can’t have Eddie fall asleep like that.
   “Let’s get you in the shower, baby.”
-----
The water is warm and comforting, easing the strain in Eddie’s aching body. Steve doesn’t stop kissing him while he gently scrubs him clean, careful not to hurt him where his skin has already started to change colour.
Steve loves this part, the after, when he gets to worship Eddie’s body with care, soft and slow, different than before but just as wonderful.
Intimacy comes in many forms and although Steve really, really enjoys the rougher side of it, loves to give in to the raw and brute kind of his own desires, he can’t deny that this, here, is even better. To hold an exhausted Eddie in his arms like this, close to his own heart, gently caressing the skin he blemished before, taking care of the bruises and scratch marks, the shapes, and colours Steve left on every part of him, fills him with a different kind of satisfaction.
To be the one allowed to put Eddie back together after tearing him to pieces, is an honour, something Steve cherishes a lot.
When they fall into bed together, naked, and soft, and tired, Steve pulls Eddie close to his chest, whispering love confessions into his hair until Eddie’s breathing calms and he can feel his body sink deeper into the embrace, slowly drifting as sleep takes a hold of him.
His own heart matches the rhythm of Eddie’s, a slow but strong beat that sounds like a love song written only for them. Because they belong together. There could never be anyone else for Steve; his heart and soul belong to Eddie and Eddie alone. And for as long as he'll let him, Steve will give Eddie everything he needs, everything he wants, and sometimes even more than that.
Eddie is his to hold. To fuck and tease. To hurt in all the good ways and to love. No one else but Steve is allowed to touch him like that.
   “Only me,” he whispers once more, a little selfish and a lot possessive but he knows that’s okay because it’s true. And it makes him smile, content and satisfied, before exhaustion finally pulls him under.
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kingcrow01 · 4 months ago
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DC/Marvel Pool Noodle Party 2024
Week 5 | Mercs & Murder Husbands
Marc Spector & Harley Quinn, 0 fics!
@dc-marvel-crossovers
Here’s the outline of the event for those interested. TLDR, This event celebrates relationship tags that have less than 30 works on ao3, both platonic and romantic. The rarest of rarepairs!
Inspired by Harley harassing interacting with Marc and Damian in chapter 20 of in labyrinths of reflections by @blackkatmagic, specifically these lines:
“Fuck the hell off,” he growls, and gets a hand on her face as she tries to kiss his mask. She’s wearing a lot of lipstick, and he'd rather not run around the rest of the night with a black lip-print on his face. 
and
Harley blinks at him, big eyes and blond pigtails and smeared makeup that makes her look like a raccoon with a hangover, and then laughs. 
Ho-ly-shit, I cannot begin to express how happy I am with this piece! Initially I was having a hard time with MK’s suit, to the point that I was contemplating just dropping the whole project. (I hate drawing superhero suits, why do I keep on doing this to myself) Like always, all it came down to was retaking my ref and utilizing that handy-dandy line of action, and I finished it pretty easily after that.
Damian was a last minute add-on, and I wanted to draw him on Marc’s right side and a head taller (kids are bigger than you think!) but I ran out of room on the page. I ran into the same problem with Harley’s mallet; I wanted it to be bigger, but with the angle it had to sit at to rest against her thigh, I kept it on the smaller side. 
This piece has made it very clear how limiting my sketchbooks’ size is. For example, I have an idea for another week in this event, but it literally wouldn't fit in this sketchbook so I’m not going to make it. Digital art 1: traditional, 0.
I tried out a new lining style as well, and I’m never going back. Before, I was making every line the same width, but it’s SO much more impactful with alternating line thickness! I attached the lined final sketch below. Do you see how much of a difference it makes?? (Written early May, so I've been using this style since.)
Details:
I think it’s silly that Harley’s boots are covered in blood, but not her actual weapon lol
Harley is as tall as she is because she’s standing on her toes in platform boots
The tattoo on Harley’s midsection is of ivy leaves (though, it’s not poison ivy) as a sort of homage to Ivy. Not that she’s dead or anything. They’re just. Lovers. So, tattoo.
I got to put NO WORK into shading the black parts of MK’s suit, and that was FABULOUS
I wanted to give her colored shoe laces, because I love small details like that. I would love to give characters any color of laces, but some of them seem to have negative meanings, especially on Doc Martens, so I went the safe route and gave her purple laces, which represents gay pride. Yes, I know she’s bisexual, but I felt like I didn’t have many options.
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