#beautiful skeleton structure anatomy
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*whistles* Gosh, I always admire your in-depth skeletal structures. That back pose is amazing. I’m always so intimidated to do full skeletal bodies, so you have A LOT of respect from me.
magma doodles with frens! with @didderd 's tac sans!
#monomori3#digital art#doodles#siren AU#beautiful skeleton structure anatomy#I can't stop staring at the back pose
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hi! sorry this is a weird ask— but i love the way you draw sighthounds and i was wondering if you have any pointers, because mine have been looking very wonky.
Hey there, no worries at all. I haven't spent a ton of like...in depth studying of them, mostly just using photo references. I will say they are INCREDBILY beautiful and elegant or INCREDIBLY goofy silly looking depending on angle, so collecting a good set of references is helpful.
I think it's good to luck the breeds skeleton/bone structure to reference for figuring out posing and anatomy
Besides that, I would practice the method in this tutorial. I truly think it's incredibly helpful for breaking down something you're new to drawing.
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Anatomy, Bones 'n' Sentimentality
I been sketching some Molluck stuff but haven't posted them because been too busy or depressed for such since well, I just didn't know if these are worth posting but here they are. I'm also feeling better now, so better time for posting in this sense too.
These are from newest to oldest, so yeah, the first one, above, was just me trying to figure out Molluck's anatomy, yet again. There ain't just enough reference material for me to see his anatomy clearly... My sculpt isn't detailed enough to help me with some stuff, so gotta sculpt a more detailed model/sculpt, in 3D or from some clay.
And yeah, speaking of anatomy, I wanted to try to draw Molluck's skull but since I ended up drawing it in the middle of paper, I drew some more bones to him. Yes, not everything here is his bones but I just felt like adding his brain and the structure holding it in place but also his ears. I'm not an anatomy specialist but I believe that his 'brain cage' consists of muscles and flexible tissue, and other stuff like that. I have wanted to draw his skull for a long time, like maybe even for two years, and now I did it! I also had an idea of drawing his facial muscles but frankly, I feel like I need to learn more about anatomy before doing that...
Oh, and yeah, his skeleton somehow reminded me of that cartoony electric shock effect, so I ended up drawing him getting hit by lightning... I don't know if it would have looked more brutal if they did such an effect in AO/NnT... At least we could have seen his actual skeleton! Maybe I draw his full skeleton one day. I'm not sure of how his teeth actually go, just cannot see them clearly enough, like how many molar teeth he got but about 4 pairs of them, both up and down. I personally love his teeth and enjoy drawing them!
I have also said that I love Molluck's hands, so yeah, wanted to figure out his hand anatomy better. Looking at that reaching hand of his just makes me wanna grab his hand and hold it... Yeah, he got big hands compared to mine, though I'm not completely sure about the size difference but I bet that they are somewhat this big. His hands kinda look like feet too but hey, he walks on them! I took some reference/help/inspiration from some primate hands to figure out his palm since cannot see it well from the material I got...
I don't know if you find Molluck intimidating/scary, at least my mother has said that Molluck looks scary, and some other people... But I just somehow cannot get that vibe from him... Maybe if he was next to me since he is a head taller than me and his head is, well, big... But I don't know, he is so adorable and beautiful! Well, this is just how I see him... I have seen some people seeing him smiling being scary... But I only love to see him smiling!
Oh, and I have been reading some comments on Molluck stuff recently and found out that yeah, there do are people who would find me crazy because of my Molluck love, since one person's friends told them that they are crazy for thinking that Molluck is sexy... Actually, I must be insane in their opinion! Well, I don't care, just having fun. And I just cannot help that this Gluk has 'stolen' my heart... Locked tight to his vault! Just joking, I 'stole' his too.
But yeah, like I said, I'm starting to feel better now. If I just keep telling myself that I'll be nothing, well, I'll be nothing since I won't even try in that case... So, now I do see reasons to fight again or at least something pushes me to keep going. I still feel like I got a long road to get my stuff looking something 'professional' but I wanna keep going, try to achieve that level. Still don't know when I feel like I have achieved it since well, I don't personally see me having any special 'artistic talent', even I have heard since a childhood much compliments about my art and been even rewarded for my art; my art teacher in junior high school and high school (same person) really liked my stuff too and she rewarded me in both places when I was graduating. But still, I don't know why it's so difficult to see what the others see in my art... I don't even really like to call my stuff 'art' but creations but I guess that it relates my self-hatred since I don't really feel like my stuff is art... Well, I guess that this is something common among artists, not able to see own skills etc. Sometimes, I just feel like I cannot draw, like when I was drawing that first sketch, but I still just keep drawing until it looks alright. Man, art requires understanding a lot of things...
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Elektrisch tinteviathan.
(Blackout squid)
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Stats
Length: 76 - 82 ft.
Weight: 725 - 850 lbs.
Speed: 20 mph.
Lifespan: About 9 years.
Conservation status: LC.
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Description: Concealed beneath the icy sheath of arctic-113 is a rich ecosystem, booming with a slew of unique yet bizarre marine life. A dark, unforgiving world awaits as one falls deeper into the gelid abyss — a realm of which monolithic organisms hail from. Where sunlight is forbidden, and food is scarce; the sodden world is vast yet barren, akin to an oceanic void. Even then, something beautiful lies hidden beneath the veil of darkness. A world coruscating with bioluminescence, illuminating sunken architectures from long ago. Arctic-113‘s most bizarre and perplexing lifeforms reside in this ethereal biome, typically feeding off of organic particles that careen from above. Predators harness bioluminescence to draw in prey from miles away, attracting the unsuspecting animals to the false promise of food. Bioluminescence is essential to the way of life, whether it be used for hunting or display behavior. Elektrisch tinteviathan, also dubbed "blackout squid" is a recently discovered cephalopod-like organism.
Blackout squids are remarkable in a multitude of ways. For starters, these animals are monolithic in size: measuring an estimated 76 feet in length. The largest blackout squid on record measured roughly 82 feet long, and weighed 850 lbs. This specimen was found deceased and hauled to a research facility for examination. The carcass was kept in a high pressure preservation chamber where its anatomy was thoroughly explored. The blackout squid possesses a robust mantle fitted with a broad fin used for steering. The mantles collar splits into a plethora of long frilly extensions. Blackout squids are, for the most part, soft animals with a small internal skeletal structure. The skeleton is made entirely of chitin that protects vital organs in the animal; this chitin skeletal structure is also present in one peculiar set of arms. These thin, ribbon-like limbs are armed with multiple sharp protrusions that are laced with a potent neurotoxin. Blackout squids are ambush predators who use the allure of their bioluminescence to attract prey. Once within range, the squid will flex its protrusions to effectively prick its prey. Shortly after the immune system has been compromised, the blackout squid will wrap its muscular tentacles around the animal to pull it apart. Blackout squids typically hunt larger prey, and due to the small size of their beaks must break down said prey into tinier bits. The blackout squid will then use their arms to pull these pieces towards the beak, where a toothed radula awaits to render the flesh. Blackout squids possess two sets of tentacles and eight arms in total.
Tests concluded that the specimen retrieved had lived roughly 9 years, and died of natural causes. Scientists hypothesize that blackout squids may have a shorter lifespan, much like the colossal squid. Additionally, the specimen which was studied possessed female genitalia — as evident by two robust pouches found located within the mantle. Contained within these pouches were a slew of eggs; a majority of which were not fertilized. Studying the behaviorisms of this animal in the wild is difficult, solely due to a unique adaptation that has previously disrupted remote abyssal vessels in multiple instances. When the blackout squid was initially discovered, it had released a powerful electrical pulse that almost immediately shut down all technology within a 20 mile radius, resulting in a temporary blackout of the nearby research facility. The nature of this adaptation, as it stands, is unclear. Some scientists hypothesize that the animal generates electrical pulses to communicate with others of its kind. Other scientists had suggested that this could be a defense mechanism against predators.
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When I was like 16? I developed an obsession with anatomy like I made skeleton paper dolls to get movement right because my mannequin wasn't proportioned right, I studied how hair and skin and fat moves, I had a "sketchbook" that was just random papers shoved in the back of one of my school books where I drew studies of parts of people's bodies that I found ethereal and gorgeous, and so much of it was stuff like armpit folds and dimply thighs and hairy chests and knobby hands and feet of people in sports or manual labor careers, with scars and calluses and hyperpigmentation.
I lost all of those studies sometime in the last 9 years but to this day flawed human bodies remain the most beautiful thing in the world to me, and if I see one I want to draw it. Believe me when I tell you that you develop such a wonderful appreciation for all the shapes, textures and colors a human body can take when you zoom in on individual features that you appreciate. Take a moment to go "oh wrists move so interestingly the bones underneath twist all these weird ways I wanna draw that and how muscles and tendons and skin moves and wrinkles and bulges around it" and then draw it. And also do not forget about disabled bodies either. I did when I was 16, now I'm disabled too and I love exploring drawing physical disabilities with deformities and scarring and amputations and people interacting with mobility aids. Not because it's a weird fetish thing just because that's part of the human experience, it's one of the millions of ways a human body can look like and I want to draw them all.
Unfortunately due to how my life is structured right now I don't get to draw them all that often, and when I do it's a quick pen scribble on a sticky note that later goes in the trash. I've never been very good about preserving my art, I get manic and get rid of everything I feel doesn't represent me as I am in that moment or doesn't serve me anymore, which means I'll look at old art with an eye on how much better I am now and think "I'm not this bad anymore this can go in the trash" and I regret it when I'm not manic, but it is just how my art experience has always been and I've made peace with it.
The best thing you can do for your art is to study everything you see. Draw it all, draw it all a hundred times, even if you trash 90% of your art like I frequently end up doing because you're unhappy with it, draw it anyway. You'll learn a lot about how things actually look, improve your own technical skill and also learn a lot more about yourself as a person.
I just wanna personally thank you for pulling me out of my "only draws skinny young women/twinks" phase, I understand the appeal of drawing fat old men now 🫡
YIPPEE
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Anon doing the splits, whoever you are, tumblr ate your ask 💔
For everyone else anon asked about tips on drawing robots so I’m gonna give ya some tips and cool stuff to look at
To make fleshy squishy into cool robo bits it’s all about SIMPLICITY. Trust me. Every robot (or creature!) design can be broken up into basic human(oid) anatomy. Here’s a method that I use for just about everything with a similar structure
I use the second figures shapes all the time. And break down the shapes of other parts of human anatomy so they fit together on a mechanical body
The biggest concerns with making fleshy bits (like an arm where skin can squish, stretch and fold) is making it rigid with parts that can still move smoothly. Which is why I love having organic shapes! I could probably go into a lot more detail but I wanna keep this short (for now).
The biggest refs/insp I get are mostly from movies (especially movies since you can see how a lot of those parts move!!), comics, and most importantly enough toys.
I’ll probably come back to add more onto this post since I’ve hit the pic limit BUT here’s some choice examples of the stuff I reference. Most tend to be either robots, armor, or armor suits.
Terminator is an obvious choice since the robots are literally modeled after human skeleton and muscle structure
Bungie has both Halo and Destiny (I lean more into Destiny of course, my beloveds💕) with both all sorts of different designs for armor and robotic characters (exos from destiny are especially my favorite). Warframe is also great since it’s way more heavy on organic shape design with their characters.
Pacific Rim!! Oh my beloved Pacific Rim has wonderful designs in suits, robots, and kaiju 💕
Also I’m obsessed with Alex Milne’s work in Transformers like. Oh my god.oh my god.
And speaking of Transformers...
Toys!
Not only are they great for posing yourself, but if you don’t have the money to buy (like me rip) there’s always plenty of pictures of the toys doing cool and dynamic poses! Take the absolutely drool worthy masterpiece Tarn
Like look at him. He’s gorgeous, beautiful, stunning, amazing, perfection
I’ll add more onto this post later but I hope this helps! It went more into a show n tell about my favorite designs but I’ll be sure to actually provide some better demos onto this
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Buitreraptor gonzalezorum
By Scott Reid
Etymology: Vulture Thief
First Described By: Makovicky et al., 2005
Classification: Dinosauromorpha, Dinosauriformes, Dracohors, Dinosauria, Saurischia, Eusaurischia, Theropoda, Neotheropoda, Averostra, Tetanurae, Orionides, Avetheropoda, Coelurosauria, Tyrannoraptora, Maniraptoromorpha, Maniraptoriformes, Maniraptora, Pennaraptora, Paraves, Eumaniraptora, Dromaeosauridae
Status: Extinct
Time and Place: Between 100 and 97 million years ago, in the Cenomanian of the Late Cretaceous
Buitreraptor is known from the Candeleros Formation of Neuquén, Argentina
Physical Description: Buitreraptor was a small dromaeosaur, and of the kinds adapted extensively for aquatic life. It had a very long, flat snout, with numerous small curved teeth. It had long, thin forearms, and similar legs. It was extremely long in general, except for the fact that it had small fingers and toes. It had a thin ribcage and a long, skinny tail that was stiffened into a straight shape, and it wouldn’t have been very flexible. As a Dromaeosaur, Buitreraptor would have been covered in feathers, which would have been fluffy all over its body. It probably would have had a long tail fan, and it definitely had wings - which most likely fully feathered and with long, bird-like feathers, though that’s up to some debate due to Buitreraptor’s different arm structure.
Buitreraptor is extremely unique in general, with its long thin snout being distinctive amongst other raptors. Its small claws on its wings and feet contrast greatly with the general elongate nature of its head, body, limbs, and tail. In other ways, it is an intermediate between the earliest Paravians - birds and their closest “classical dinosaur” relatives - and more derived dromaeosaurs like Velociraptor. It was about 1.5 meters long.
By Conty, CC BY 3.0
Diet: The diet of Buitreraptor is under some debate, but it seems likely that it was at least partially piscivorous.
Behavior: Buitreraptor would have probably spent much of its days around sources of water, reaching in with its long jaws to catch fish in the water. When fish wasn’t an option, it would have opted for other small animals, such as tiny lizards and mammals. It probably wouldn’t have engaged largely in the hunting of large prey, given the lack of serrations on its teeth; instead, Buitreraptor would have just jutted forward, striking quickly to avoid utilizing its claws in the hunt. It probably wouldn’t have engaged in raptor-prey-restraint or wing-assisted-incline-running, since its arms were differently structured than living birds and other Dromaeosaurs, and it’s unlikely that it would have had as extensive of a wing surface.
Buitreraptor is known from multiple skeletons found together, indicating that it probably would have lived in family groups if nothing else, though they didn’t need to pack hunt since they mainly ate small animals and fish. These family groups would probably have communicated largely through display, with the wings and tail fan of Buitreraptor used to express interest in mating, discovery of food, and aggression. As in other dinosaurs, Buitreraptor most likely took care of its young, though fossil evidence for that is not known at this time. More individuals have been found of Buitreraptor over the years, indicating it was quite a common fixture in its environment.
By José Carlos Cortés
Ecosystem: Buitreraptor lived in the Cretaceous of South America, a time of many environments transitioning from one to another in a beautiful succession of a specific type of environment compared to the surrounding areas. Whereas North America had Dromeaosaurs fulfilling the mid-sized predator role, South America had Megaraptors instead, whereas the Dromaeosaurs of South America were fishermen! Here there were many types of Titanosaurs, sometimes living together in the same environment; and large Carnosaurs and Abelisaurids present to hunt them. Instead of Hadrosaurs, there were the weird Elasmarians; and Ceratopsians were nowhere to be seen. The Candeleros Formation in particular occurred in the middle of the Cretaceous, and it is the earliest of the very well known of these environments (the one just underneath it shows a transition from the time of the last Diplodocoids (whip-tailed) sauropods to the time of the Titanosaur Uprising). Here, there was the titanosaur Andesaurus and some of the last Diplodocoids Limaysaurus, Nopcsaspondylus, and Rayososaurus; an Alvarezsaurid Alnashetri, a mysterious Coelurosaur Bicentenaria, an abelisaurid Ekrixinatosaurus, and unnamed probable Elasmarian, and one of the largest carnivorous dinosaurs, Giganotosaurus, which would have been a real and present danger for Buitreraptor. Interestingly enough, the next formation in the series doesn’t have this behemoth, but it does have the impossibly large Argentinosaurus.
By Ripley Cook
This formation was a braided river system, with a variety of swamps and rich soil, and extensive sand deposits surrounding the swamps. Buitreraptor especially would have taken extensive advantage of the swamps, fishing in this wet habitat rather in the more semi-arid land around it. There were plenty of fish, frogs, tuatara relatives, turtles, and even a primitive snake for Buitreraptor to eat; in addition to some early mammals.
Other: Buitreraptor is a member of the Unenalgiines, which are a unique group of raptors in a variety of ways: they are some of the earliest to branch off from the rest; they are the only ones known from South America; and they are probably at least partially adapted for a water-based lifestyle rather than the hypercarnivorous lifestyle of their northern relatives. This makes Buitreraptor and its relatives of vital importance for understanding the evolution of raptors; it seems that these dinosaurs migrated down to the southern continent early in the Cretaceous period, and given one of the most basal raptors is known to be aquatic, simply adapted even more thoroughly for a water-based lifestyle.
~ By Meig Dickson
Sources under the Cut
Gianechini, F.A.; Apesteguía, S.; Makovicky, P.J (2009). "The unusual dentiton of Buitreraptor gonzalezorum (Theropoda: Dromaeosauridae), from Patagonia, Argentina: new insights on the unenlagine teeth". Ameghiniana. 46 (4): 29R.
Gianechini, F. A., P. J. Makovicky, and S. Apesteguía. 2011. The teeth of the unenlagiine theropod Buitreraptor from the Cretaceous of Patagonia, Argentina, and the unusual dentition of the Gondwanan dromaeosaurids. Acta Palaeontologica Polonica 56(2):279-290
Gianechini, F. A., P. J. Makovicky, and S. Apesteguía. 2017. The cranial osteology of Buitreraptor gonzalezorum Makovicky, ApesteguÍa, and AgnolÍn, 2005 (Theropoda, Dromaeosauridae), from the Late Cretaceous of Patagonia, Argentina. Journal of Vertebrate Paleontology 27(1):e1255639:1-19
Gianechini, F. A., P. J. Makovicky, S. Apesteguía. 2018. Postcranial skeletal anatomy of the holotype and referred specimens of Buitreraptor gonzalezorum Makovicky, Apesteguía, and Angolín 2005 (Theropoda, Dromaeosauridae), from the Late Cretaceous of Patagonia. PeerJ 6: e4558.
Leanza, H.A.; S. Apesteguia; F.E. Novas, and M.S. De la Fuente. 2004. Cretaceous terrestrial beds from the Neuquén Basin (Argentina) and their tetrapod assemblages. Cretaceous Research 25. 61–87.
Makovicky, P. J., S. Apesteguía, and F. L. Agnolín. 2005. The earliest dromaeosaurid theropod from South America. Nature 437:1007-1011
Motta, M. J., F. Brissón Egli, F. E. Novas. 2018. Tail anatomy of Buitreraptor gonzalezorum (Theropoda, Unenlagiidae) and comparisons with other basal paravians. Cretaceous Research 83: 168 - 181.
Novas, F. E., F. Brissón Egli, F. L. Angolín, I. Cerda. 2018. Postcranial osteology of a new specimen of Buitreraptor gonzalezorum (theropoda, Unenlagiidae). Cretaceous Research 83: 127 - 167.
Sánchez, María Lidia; Susana Heredia, and Jorge O. Calvo. 2006. Paleoambientes sedimentarios del Cretácico Superior de la Formación Plottier (Grupo Neuquén), Departamento Confluencia, Neuquén (Sedimentary paleoenvironments in the Upper Cretaceous Plottier Formation (Neuquen Group), Confluencia, Neuquén). Revista de la Asociación Geológica Argentina 61. 3–18.
Wichmann, R. 1929. Los Estratos con Dinosaurios y su techo en el este del Territorio del Neuquén ("The dinosaur-bearing strata and their upper limit in eastern Neuquén Territory"). Dirección General de Geología, Minería e Hidrogeología Publicación 32. 1–9.
#Buitreraptor#Buitreraptor gonzalezorum#Dinosaur#Raptor#Bird#Birds#Feathered Dinosaurs#Dinosaurs#Dromaeosaur#Water Wednesday#Piscivore#South America#Cretaceous#palaeoblr#paleontology#prehistory#prehistoric life#biology#a dinosaur a day#a-dinosaur-a-day#dinosaur of the day#dinosaur-of-the-day#science#nature#factfile#Birblr
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Why Science Needs Art
https://sciencespies.com/nature/why-science-needs-art/
Why Science Needs Art
Smithsonian Voices National Museum of Natural History
Why Science Needs Art
April 15th, 2020, 6:00AM / BY
Raven Capone Benko
Karen Osborn, invertebrate zoologist and curator at the Smithsonian’s National Museum of Natural History, uses photography to help people connect with the hard-to-see marine animals she studies, like this deep-sea jellyfish (Voragonema pedunculata). (Karen Osborn, Smithsonian)
Art is a powerful tool for telling a scientific story. With many scientific fields dealing with the strangest of the animal kingdom—like creatures with a handful of eyes and bodies so different from our own—art can help us experience these hard-to-imagine parts of the natural world and shed light on new scientific discoveries.
The National Museum of Natural History’s Invertebrate Zoology department relies heavily on artistic imagination to show its often microscopic, sometimes deep ocean-dwelling and always bizarre creatures. From teaching curious museumgoers to adding creativity to the scientific process, art is an essential component of the science in the department and across the museum.
Art Makes Science Education Fun
Artists work alongside scientists on all sorts of projects in the Invertebrate Zoology department.
Alia Payne, an Interactive Arts major at the Maryland Institute College of Art, came to the museum to work with the live jellyfish collections. While taking care of the jellies in the lab, Payne also brought her spineless friends out into the museum and taught visitors about jellyfish biology.
She always got the same question from visitors, “how do jellyfish stings work?” She had the scientific answer for them but found it difficult to explain the microscopic stinging cells that fire like harpoons out of jelly tentacles without a clear visual.
That’s when a lightbulb went off in Payne’s mind. She could show visitors how jellyfish sting using art. Payne immediately got to work in the sculpture shop at her school, excited to bring the microscopic stinging cells into full view.
Payne built a 3D model of one of the stinging cells that line jelly tentacles—called a nematocyst—that visitors could touch and interact with. The model showed visitors a jelly’s stinging power and helped Payne explain how to take care of a jellyfish sting.
Payne’s clay model of a jellyfish’s stinging cell, called a nematocyst. (Allen Collins, Smithsonian)
“I’ve always loved art for education,” said Payne. “We learn more easily when we have something to play and interact with.”
Building her 3D model wasn’t the only time Payne used her artistic talents to share science. For World Octopus Day, she drew a cartoon of an octopus escaping from a jar—a task octopuses have been witnessed achieving thanks to their agile, boneless bodies—to teach the museum’s Instagram fans about the creature’s unique biology.
Alia Payne, an intern at the Smithsonian’s National Museum of Natural History, drew this cartoon of an octopus escaping a jar to teach the museum’s Instagram fans about the animal’s hydrostatic skeleton. (Alia Payne)
“It’s about bringing an element of play to science,” said Payne. “And creating a space where people of all ages can learn together.”
Art Creates a Window into the Natural World
While art helps society experience science, it also helps scientists understand the natural world.
Dr. Karen Osborn, a curator and invertebrate zoologist at the museum, specializes in the striking creatures of the ocean’s largest habitat—the midwater. Osborn explores this great expanse of open water between the seafloor and the surface to investigate how animals have adapted to this dark, resource-scarce environment. Midwater creatures are equipped with all sorts of unique features to get them through life in their extreme habitat, like the family of tiny crustaceans that have 11 different types of eyes, and Osborn’s research helps us understand how these animals came to be.
The animals Osborn studies are charismatic when seen in the wild. Yet, few people have access to the deep-sea equipment needed to see them firsthand.
“When you want people to value animals that you care about, you’ve got to give them something to go on,” said Osborn. “I wanted to be able to show people what I see in the animals.”
Osborn turned to her artistic talents to show people the elusive, beautiful and bizarre midwater animals.
“So I started learning photography,” Osborn explained. “It was really important because these animals don’t look so great when they’re preserved in a jar in the museum’s collections.”
Osborn’s photograph of a deep-sea octopus (cirrothauma murrayi) she collected from the midwater. (Karen Osborn, Smithsonian)
Osborn has also used her artistic mind to help design exhibits for the museum, like the “Life in One Cubic Foot” display which brought the microscopic ocean world to life. Using 3D model plankton and a lot of incredible photography, Osborn recreated the assortment of life found in the midwater to help museum visitors experience this hard to reach area of the ocean.
Art Improves the Scientific Process
Art even influences how scientists do science.
Osborn’s research looks at animal forms—or morphology—to better understand how bodies are structured, how they move and what different body plans can tell us about animal evolution.
Her discoveries apply to fields beyond science, like technology. Right now, Osborn’s team is looking at how a spineless, free-swimming bristle worm called a Tomopteris moves to help the tech industry make better, lighter and more maneuverable robots.
A free-swimming marine worm called a Tomopteris, that undulates its “arms” (muscular parapodia) in a specific pattern allowing it to move quickly without disrupting the water around it, making it a stealthy predator. (Karen Osborn, Smithsonian)
But studying these and other midwater creatures takes a highly trained eye for discerning shapes. “I do illustrations, sketch and photograph the animal to understand its structure,” Osborn explained.
This ability to pay careful attention to patterns, shapes and spatial relationships helps scientists properly observe and discover—key pillars of the scientific process. It also helps them create clear visuals of the collected data. Graphs, figures and scientific illustrations are all more powerful when they have a touch of artistry.
Art Has its Own Field in Science
Many science-minded artists find their way to the field of science illustration, where they help document new scientific discoveries and make the abstract parts of science more explainable.
Late last year, Dr. Allen Collins—a curator and invertebrate zoologist at the museum—and science illustrator, Nick Bezio, worked with a team to describe globs of slime they found leaking from the upside-down jelly, Cassiopea. The balls of slime, the researchers playfully referred to as “mucous grenades,” had a strange ability. They produced the same kind of sting as a jellyfish tentacle.
The slime, the team termed a cassiosome, is thought to be responsible for the stings people experience when swimming by upside-down jellies in the ocean. By diving into the anatomy of the mucous grenade, the researchers were able to see how it could sting without a body of its own.
Typically, the researchers would have used photos to document the new structure, but they weren’t able to get the full picture of the cassiosome after trying a variety of microscopic photography methods. That’s when Bezio’s role as an illustrator became crucial.
“I was able to create a central image that shows what you’re looking at – this weird tumor-like blob with hair,” joked Bezio.
Bezio’s illustration shows the internal and external structure of the “mucous grenades” emitted by the upside-down jellies. The illustration was first sketched using ink on a special kind of clear plastic, called duralene, and then digitized in Photoshop. (Nick Bezio)
He went through several iterations of the drawing with the team, eventually landing on the depiction which shows the inner and outer layers of the cassiosome. Bezio was inspired by other science illustrators who made similar images to depict the different layers of the Earth’s crust.
Telling a Scientific Story
Without art, the unique ocean invertebrates studied at the museum would be hidden in the collections. Artistic creativity provides an opportunity to show off the bright colors, captivating body plans and cool adaptations of these creatures to the museum’s scientists, visitors and the world.
In turn, art connects scientists to their own creativity and aids in their scientific process and the communication of their discoveries. By weaving together science with imagination and storytelling, art helps highlight the beauty of the ocean’s invertebrates—even those fit for horror movies—and connects people to their innate curiosity for the strangeness of the animal kingdom.
Related stories: Digitization Allows Public Access to Smithsonian’s Hidden Collections How Elaborate Cakes Make Science Sweet Check out the Winning Photos From the 2018 Nature’s Best Photography Awards Can Technology Bring the Deep-sea to You?
Raven Capone Benko is a science communication intern at the National Museum of Natural History’s Invertebrate Zoology department. She holds a B.S. in Biology and a B.A. in Environmental Policy from Western Washington University where she conducted research in harbor seal ecology. She has also conducted research on the responses of larval fish to environmental stressors with NOAA. Raven is a passionate advocate for science-based policy and science communication and aims to streamline engagement between scientists, policymakers and the public.
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Parts of the human head
6 mm) on a healthy individual, with volumetric 3D imaging using T1 weighting without injection of gadolinium in the three normally used views, with a matrix of 320/320 pixels, using an MRI machine of 1. It is only able to do its job through the complicated interaction of several different parts. face 8. Try dragging an image to the search box. 1 and 11. Find out how to translate the parts of the human head, known as la cabeza, in Spanish. Skull is the skeleton or the bony frame of the head of human beings and other animals with backbones. smallest unit of things. The remains of Keane Mulrea… Mar 25, 2017 · The head and face parts are the top part of the human body. Obtaining Full list: Category:Items that disassemble into Head parts Calculator: Calculator:Disassembly by material/Head Mauls (Cost analysis calculator) Pickaxes (Cost analysis calculator) Cannonballs (Cost analysis calculator) Bolts and bolt tips The human head is home to all the body's major sensory organs, and the most important of these is the brain. Advanced exercises. chest Oct 15, 2018 · The study of the macroscopic morphology and function of the human body is called gross anatomy. The term "skull" collectively denotes the mandible (lower jaw bone) and the cranium (upper portion of the skull that houses the brain). A finger of Fudge is just enough to give your kids a treat ( Cadbury's advertising slogan ). (Left) Lateral and Find human head anatomy stock images in HD and millions of other royalty-free stock photos, illustrations and Part of human face model with organ system. The Human Body. Download premium images you can't human head silhouette · thinking · human body part. We provide shrunken heads to museums, medical professionals and collectors alike. This video is specially designed for kids learning Spanish as a second language. It is semisolid, which aids in the movement of the cell organs to other places. head 2. Content is limited in breadth, but goes into good depth on multicultural An Arizona body donation facility is being sued after the FBI reportedly found buckets full of body parts, male genitalia in a cooler, and heads and bodies of different people sewn together. A head for business and a body for sin. 6 (59 votes) Parts of the body. study of the parts of the body. The hair bulb forms Label and color the parts of the head This is a free, printable activity worksheet on labelling and coloring objects for preschools, kindergartens and first graders. In this quiz, see how well you can name different body parts. The five vital organs essential for human survival are the brain, heart, kidneys, liver and lungs. Find high-quality Human Head stock illustrations from Getty Images. 26 words related to human head: human, human being, homo, man, head, caput, bullethead, bonce by the Editors of Publications International, Ltd. Can you describe someone that you know? Average: 3. The human brain is the central organ of the nervous system, located in the head of the human being and protected by the skull. Through interviews and public records The warmest parts of the human body are the head, chest and armpits, according to the Journal Gazette of Fort Wayne, Ind. Are you searching for a list of human body parts? Then, you have clicked on the right page. 0 lb). The main organ The human head is an anatomical unit that consists of the skull, hyoid bone and cervical vertebrae. At 2% of our body weight, humans have the largest brain of all vertebrates relative to body size. The Channel (Also Illustrated by the red lines) This is the scoop of the lacrosse head where you attach the top of the mesh by utilizing a top string. Examples of organs include the eyes, heart, lungs, liver, and stomach. ankle back belly bottom breast calf elbow finger foot forearm hand head knee lower leg neck shoulder thigh thumb toe upper arm wrist. Example: She cut her hair Hair is simple in structure, but has important functions in social functioning. . Wait a few seconds for questions to load. i think it is gruesome and totally immoral, some of the bread looked like rotten human legs and for anybody to want to eat something like that is insane. But how much do you actually know about your own body? We've got 16 tidbits that may surprise you. Our large collection of science worksheets are a great study tool for all ages. 602– Superficial lymph glands and lymphatic vessels of head and neck. Giving the body its shape is the skeleton, which is composed of cartilage and bone. Shoulder, elbow, wrist and hand. Apr 29, 2005 · Scientists create animals that are part-human What if a human mind somehow got trapped inside a sheep’s head? The “idea that human neuronal cells might participate in 'higher order' brain Jan 19, 2014 · The human form looks complicated at first glance, but if you reduce it to basic shapes it’s actually fairly straightforward in terms of construction. Following picture contains all 26 Dec 2019 We explain the different parts of the brain, their structures, and how they nervous system—the main part of two that make up the human nervous system. My hair has grown out and most of the feeling has come back to my head, although they severed the nerve there. (Grades 3-7) Download royalty-free Girl body parts. Forehead Mar 17, 2017 · To draw the human head accurately and to develop a lifelike representation, first become familiar with the basic proportions. Start the Countdown. In general, the human body can be divided into 3 main anatomical areas: head, torso, and limbs. 23000+ Vectors, Stock Photos & PSD files. Face – She had a beautiful face. Human head . It mainly focuses on the 5 most important exterior aspects of Naming parts of the human head in Spanish. A hair follicle anchors each hair into the skin. Cerebral edema: Swelling of the brain tissue in response to injury or electrolyte imbalances. Download and print Turtle Diary's Parts of Human Face worksheet. The pelvis can be represented either as an oval (oriented horizontally) or a squat cylinder. Your The human body is made up of a head, neck, torso, two arms and two legs. Vector illustration. The human head is an anatomical unit that consists of the skull, hyoid bone and cervical vertebrae. Human hand. The brain has three main parts: the cerebrum, cerebellum and brainstem. 27 Jul 2019 Buckets full of body parts. A vast array of aspects concerning the human body have been comprehended; however, there are facets that await a treatment for thorough analysis. Let’s explore the human body parts located outside the body! head [hed] 1. A foot in both camps. Jan 08, 2018 · So enjoy more than a dozen tips on drawing the human head from one of our favorite artists Paul Leveille and then see about further embarking on a portraiture voyage with the sketches and insights from Everett Raymond Kinstler, a seasoned expert whose book, Impressions and Observations, is a must-have for learning artists. 1. Two arms and a leg were reportedly found in the bag in 17 Nov 2017 'A full head swap between brain dead organ donors is the next stage. Body parts - exercises Lower intermediate Intermediate - exercises Advanced - exercises Home. We’ll use a succession of golden ratios to create a golden ruler to understand design in the face: The head forms a golden rectangle with the […] Human Body Diagram Human Body Parts Anatomy Organs Human Anatomy And Physiology Intestines Anatomy Human Anatomy Female Abdominal Aorta Cardio Medical Terminology The abdomen is an essential area of the body and has been divided into 9 regions. 26 Jul 2019 'Like Frankenstein': Woman's head attached to man's body found lying next to bucket of human parts in lab. Heads, bodies, and genitalia of different people sewn together and hung up on a wall. The average human heart beats around 100,000 times every day. These anatomical bits and pieces include a decapitated head, brains, pigtails and hair clippings, teeth, a hand, a finger, a thumb, a leg, entire skeletons, and even a penis. Axial slices through the human head, showing brain anatomy - SS234508 Axial slices through a man's head. Photo courtesy of Shutterstock. Angiography (brain angiogram Mar 08, 2018 · Human Body Parts List. How to use head in a sentence. Find human body parts stock images in HD and millions of other royalty-free stock photos, illustrations and vectors in the Shutterstock collection. Italian neurosurgeon Sergio Canavero is set to perform a two-part human head transplant procedure he dubs HEAVEN (“head anastomosis venture”) and Gemini (the subsequent spinal cord fusion). The human body is made up of around 37 trillion cells. back 4. Picture of Internal Organs. 6
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Musclematics vs imuscle 2
To help keep your tongue healthy remember to give it a good brush while brushing your teeth ?, drink green tea ?, hydrate with plenty of water?, and monitor the color (healthy=pink). Palatoglossus: arises from the palatine aponeurosis and inserts across the tongue. It elevates the posterior portion of the tongue. It is the only muscle innervated by the vagus nerve (CN X).Over 650 high-quality 3D animated exercises and stretches for both gym and home users. Slick new interface with easy to find workout and exercise areas featuring animated exercise icons. Styloglossus: originates at styloid process and temporal bone and inserts into side of tongue. It retracts and elevates the tongue. iMUSCLE 2'S TOP FEATURES ARE: Rotate and zoom-in to our real 3D model with the musculature exposed to reveal superficial and many deep muscles.Hyoglossus: arises from the hyoid and inserts into side of tongue. It depresses and retracts the tongue.Genioglossus: arises from mandibular symphysis and inserts into the body of the hyoid/full length of tongue.��It protrudes, depresses, and draws the tip of the tongue back and down. At MuscleMatics, our goal is to provide simple and beautiful visual representations of the human anatomy when performing various forms of exercise, with emphasis on technique and muscles utilized.The extrinsic muscles of the tongue Extrinsic muscles of the tongue Motor innervation from the hypoglossal nerve (CNXII) allows them to carry out these functions. They play a role in guiding our speech, eating, and swallowing ?. These muscles affect the shape and size of the tongue. There are 4 paired muscles, they are named based on the direction they travel. Anatomy by Muscle & Motion (10 Similar Apps & 1930 Reviews) vs iMuscle 2 (8 Similar Apps & 4007. Sir meri age 21 h me 2 month se continue gym kar raha hain creatine le saka hoon ya nhi. These muscles only attach to other structures in the tongue. Guruji creatine or amino x kis time lena chaiye. The tongue is composed of 2 main muscle groups these include: The intrinsic muscles of the tongue Transverse and Vertical muscles Sitejabber’s sole mission is to increase online transparency for consumers and businesses. Imuscle UK ranks 123rd among Vitamins & Supplements sites. It is made up of 8 different muscles that combine to form a flexible matrix similar to an elephant’s trunk ?. The tongue is known as a muscular hydrostat, as it is one of the few organs in the body which is composed entirely of muscle and works independently of the skeleton. Imuscle UK has a consumer rating of 3 stars from 2 reviews indicating that most customers are generally dissatisfied with their purchases. The tongue is all muscle, but not just one muscle. Did that title get you tongue-tied? You may have heard the common myth that the tongue is the strongest muscle in your body ?.
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Can you recommend some sources for animal anatomy I can reference? I have a hard time finding decent muscle and skeleton diagrams a lot of the time.
Animal Anatomy for Artists: Elements of Form is my first and most important recommendation. the majority of the book explains some of the general ‘rules’ for how vertebrate bodies are constructed, how different skeletal/muscular systems are structured and interact, how these systems translate to external anatomy/silhouettes, and broad similarities across mammalian anatomy. it’s also a nice intro into animal anatomy research, as it explains some of the descriptive terminology (such as dorsal vs. ventral, various axis, general bone terms, etc.) often used to describe the forms of a body. the last bit of the book is a quick overview of dozens of different species (horses, oxes, giraffes, bats, dolphins, cats, dogs, tapirs, humans, etc. etc.) w/ skeletal/muscular/photo guides for each. my one little gripe is that the book speaks broadly abt animals, when it’s clearly specifically focusing on mammals. yeah, a lot of the general rules still apply to other vertebrates (like, how bones work), but other chordates like reptiles, birds, and fish are constructed fundamentally differently than mammals. and that’s to not even MENTION invertebrates… tho to be fair, this book does have a short section at the very back dedicated to birds, but I still feel like birds are different enough from mammals and diverse enough to warrant their own guide, or at least acknowledgement of such diversity
An Atlas of Animal Anatomy for Artists is another excellent resource w/ beautiful illustrations drawn in a manner that truly convey the form/function of the anatomy at hand. while the first book I mentioned provides more textual info to understand general anatomy, this book has far more variety in body views. yeah, there are fewer animals featured here, but those featured essentially get a full 360 rotation, dorsal/ventral views (even w/ legs spread for a good view of the belly and various limb connections), and specific attention to limbs, paws/hooves, heads, and more. and these views are all repeated for skeletal, muscular, AND outer construction, mind you. though this book is also specifically focused on mammals, and while I would prefer they rename the book to reflect this, I’m more willing to forgive it here b/c they’re not trying to make broad assumptions on all animal bodies here, they’re just providing useful art references for the species present
Jun’s Anatomy is a blog run by one talented-ass dude who makes muscular refs– specifically 3d models– for various mammals. since these models are so detailed/involved, he’s only got a handful of refs so far (big cats, great apes, rhinos, elephants, and hippos), but they’re damn excellent
The Unfeathered Bird is a rly unique resource that surprisingly few ppl know abt. in fact, I only know abt it thru my art teacher, who once showed me her copy. anyways, this book approaches bird anatomy from a more artistic perspective, providing references from different views than would normally be provided by typical scientific illustration (thus, making it all the more valuable to artists who needs refs from weird positions). the first half of this book provides a general overview on bird anatomy, with both skeletal/muscular references for different parts and details. the second half focuses on distinctive species/groups of similar species, and even delves into some of the evolutionary pressures that would cause these various forms
not to toot my own horn, but I like to think my guide to vertebrate wings is a p good starting spot for ppl struggling w/ wings. I get into basic anatomy, membranes and feather anatomy/arrangement, flight theory, and full-body integration, gathering information from countless sources to zap directly into ur brains in a slightly more concise manner
+ a resource highlight from the above guide: A Portrayal of Biomechanics in Avian Flight, a video which explains how bird bodies are adapted for flight, visualized w/ an excellent 3d model
that’s what I’ve got so far. personally, I’ve accidentally found excellent resources by trekking thru various biology blogs. us biologists often like to infodump abt extremely specific topics, w/ only the best scientific illustrations and/or photos we can find to back up our claims. try the regular google results before u completely give up on the images section ;)
-Mod Spiral
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Why Sidon wouldn’t have two dicks.
Disclaimer: I’m not bashing on anyone’s work here, just putting forward a scientific approach, and a reason why some people might find the “two-penis” thing jarring and odd. Not “odd” in a “this is creepy and weird”, “odd” as in “this doesn’t scientifically make sense”. I am also not a marine biologist or a shark biologist, I am a Masters of Science student in Anatomy- why this is important will be touched on later.
From my brief time within the Breath of the Wild fandom (long time LoZ fan though), I have found reading stories and viewing fanfiction kind of… odd. Sidon is often given two penises, due to his shark-like features. To me, it seems impossible that Sidon would have two dicks, not even a fish-like penis at all.
First off, Sidon isn’t a shark, he’s a Zora. Zora are not fish, they must at least be amphibious. In BoTW the Zora are depicted with gills, but they can also spend extended periods on land (in fact I have yet to find more than one Zora, and the children not on land, I know they do need water at some point). So they can obviously breathe underwater and on land- hence amphibious. (Old Zora had no gills, but that’s a different story). Sidon looks like a shark from a character-design POV, the rest of the Zora don’t look particularly shark-like, this was probably to make Sidon stand out even more. His Father also appears to be like a whale (which is a mammal, not even a fish); sharks also have cartilaginous skeletons, so Sidon would collapse under his own weight like jelly.
But what about the shark-dick(s)? From my research and understanding, a shark penis isn’t so much a “penis” and more of a “sperm-dumping receptacle”, and is referred to as a clasper. A shark has two claspers because they’re simply an extension of its pelvic fins, of which sharks have two, so two claspers. This is all well and good for a fish that swims in the ocean, and can’t get out, even after selling their voice for legs. Sidon doesn’t have pelvic fins, so there can be no extension of his fins for claspers. So it’s pretty much no two-dicks for Sidon, he only needs the one. But there’s more, and how fish-like would his peen be?
Zora have legs, and they’re bipedal (my time to shine). The Zora are not human, but for the sake of everything(?) the Hylians are considered to have largely the same human biology, even how they reproduce. Zora have also been confirmed to lay eggs, but does this affect sex? Meh, not really. Lots of fish inseminate outside of the body, but lots of animals (including some fish, even the shark!) inseminate internally before laying eggs, so it’s possible for Zora to have sex. But back to the legs, this means that sexual intercourse can happen both in the water and on land (like people, water isn’t recommended as it’s a horrible lubricant). Some amphibians mate on land, some mate in water, but none are humanoid (like Zora). The legs are important, as they give a pretty big indication on how a Zora penis probably looks. Remember how I mentioned his Father looked a whale? Which is a mammal? (We are not getting into whale penises, they are actually frightening, and this is a whale with legs) Quadrupedal and pseudo-bipedal mammals have a baculum, or a penis-bone (they have a true boner). This helps with penetration more than anything, as navigating that while walking on all-fours is probably pretty hard to do. The Zora are bipedal, as they are “Humanoid” and so won’t have a baculum, so we can also rule out a penis-bone. So it’s most likely they have a floppy penis that becomes erect when aroused.
The bipedalism is another reason for the lack of two-dicks. As Zora stand upright with no issues, and continuously while on land, they must have a more human shaped pelvis. The human pelvis is structured in a way to accommodate axial loading (they can cope with us standing up-right). Claspers and baculums would get bashed about, and that would be PAINFUL. If Sidon had claspers, they would be permanently bruised and he would never be able to walk on land on two legs, making mating basically impossible. It’s why humans with a penis do not have a baculum, they would probably die. From what I’ve read, claspers don’t retract, they’re just sort of…. There. Sidon would need somewhere to put them when he walks, and it would still be very uncomfortable. Or he would have to walk very carefully, and bow-legged.
So in short, Sidon can’t have two dicks. All the Zora would need to have two dicks (Sidon is still the same species). Claspers are a no-go, otherwise he would be stuck in water all the time, he also has no pelvic fins, and that’s the main reason sharks have two claspers. Likely, due to the Zora being humanoid he would have a humanoid penis, or at least he would need one penis that’s flaccid until needed, otherwise he’s not walking on two legs. (Have you seen some with a boner trying to walk? Imagine that ALL THE DAMN TIME.)
Sidon has no penis in the character design because Nintendo. It would be weird to put it in a game that’s rated 12.
Sorry if it offends anyone, I just can’t get around him having two penises, it really doesn’t make sense. He’s still beautiful though.
#Sidon#prince sidon#the legend of zelda#the legend of zelda breath of the wild#breath of the wild#botw#zora#fish prince
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How Scorn Turned the Art of H.R. Giger into a Nightmarish Horror Game World
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Ebb Software’s long-awaited horror shooter Scorn is designed to make you squirm in your seat from the second you lay eyes on it. Set in a gruesome world of bone, flesh, and sharp steel, the game is meant to be repulsive, but it’s also absolutely entrancing. The imagery is visceral and gory — from tendrils of meat hanging down from big, grotesque statues to the bloody creatures crawling all over the walls to the webby, diseased-looking membrane covering the skinless protagonist’s head — but you also can’t look away.
According to game director Ljubomir Peklar, the game’s visual style is meant to challenge what we generally consider to be beautiful.
“Human beings are conditioned to like the external beauty of their bodies and see the internal organs, bones, and tissue as something repulsive. It’s a reflex,” Peklar said of the game’s art direction in an interview with Rock.Paper.Shotgun in 2016. “Our existence as a living organism is at the core of the game and human anatomy is the primary subject. Therefore we referenced many different parts of it as a starting point, then we morph, combine, and exaggerate them, change the shapes until we get something visually appealing. It’s not always about functionality but interesting forms that make sense for what we are trying to express.”
It’s clear the team at Ebb is trying to express a deep fascination with the organic while also making sometimes literal connections between living things and machines. Take the game’s main weapons, the pistol and shotgun, which are living organisms with mouths where you’re meant to insert the bullets. There are ribbed cables that run through structures resembling organs, while leaking phallic-shaped mouths protrude from the metal walls.
Scorn‘s challenging and disorienting art style could make it a defining work of horror gaming, but even if it’s not, it’ll certainly be one of the most visually interesting games on the Xbox Series X when it launches later this year. You can see what I mean in this trailer of the game running on the next-gen console:
It’s no secret that this Gothic hell is heavily inspired by the work of two of the greatest surrealists to ever touch a canvas, the Swedish artist H.R. Giger, who you may know best for his designs for the sci-fi horror movie Alien, and the Polish painter Zdzisław Beksiński, whose grim creations are particularly responsible for all of the gore in the game’s environments. This isn’t the first time their work has shown up in some form in a video game, but Scorn could very well be the most faithful of the bunch.
Giger most famously collaborated with developer Cyberdreams in the early ’90s, providing access to his artwork for the psychological horror point-and-click adventure game Dark Seed and its sequel Dark Seed II. But the use of Giger’s work in that game can only be described as “quaint” when compared to what Scorn is doing. After all, the technological limitations of the time prevented Cyberdreams from truly building something out of Giger’s art, forcing the team to instead use his airbrushed paintings as backgrounds in the game to set the mood of the somewhat peculiar plot.
“Actually I think no one really did it the right way,” Peklar says of past adaptations of Giger’s work in an email to Den of Geek. “I don’t remember too much of Dark Seed, I played it a very long time ago. I do know that the artwork was just H.R Giger’s already established work collaged into the background. It was not designed from the ground up to be a setting in a game.”
Peklar asserts that no one has done what Scorn has set out to do. Peklar is not only interested in capturing the look and feel of Giger’s twisted work but also the meaning behind the pieces.
“Giger’s visual influence can be seen in many forms, from movies to games, but only superficially, to represent aliens, monsters maybe some strange planet, etc. Nobody truly dealt and realized Giger’s work thematically,” Peklar says. “His work is the most fascinating part but always sidelined, never the focus.”
Director Ridley Scott might take issue with Peklar’s comments, especially since so much of Alien‘s world is based on Giger’s unique vision, but even those movies don’t quite delve into the full breadth of the artist’s work, which often portrayed human beings in a physical, often erotic, relationship with machines, a style the artist called the “biomechanical.”
Indeed, you can see Giger’s “biomechanical” style in the way Scorn‘s protagonist “plugs into” an exoskeleton made of bone in the XSX trailer or how he sticks his arm inside of a terminal, veins like spaghetti running through the “computer’s” circuits to activate a machine in gameplay footage from 2017.
“It’s not about alien worlds, no matter how many people think that’s what his art is about,” Peklar explains. “There is a much more important subtext to it. It’s about the interweaving of human beings and technology. The organism as a structure that defined our existence up to this point, fused with our own mechanical creations in a ridiculous dance of libido and death. Freudian concepts that both move and terrify us.”
If Giger’s work emphasized the symbiosis between the living and the mechanical, the less well-known Beksiński was more interested in man’s connection to death. Many of his pieces, which often depicted dystopian settings riddled with skeletons and corpses presided over by red, bleeding skies, seem to have a singular focus: the apocalypse and what comes after.
Beksiński loved to paint decaying bodies and skeletal figures stripped of the features that once made them human, like faces and skin. One particularly haunting painting depicts a man’s eyeballs spilling — or perhaps growing out like roots — from their sockets in messy ropes of red. Beksiński’s work is likely the most responsible for Scorn‘s faceless protagonist, whose body is mostly made up of skinless muscle tissue and nerves, with the bones of a naked ribcage protruding from his chest.
Peklar tapped concept designer Filip Acovic to create the look of Scorn, from the levels to the protagonist to the weapons, but the goal wasn’t to just produce a “mere homage to Giger” or Beksiński, as the director told Shacknews in May.
“[Giger and Beksinski] are certainly the two main visual influences but their work was not chosen because it looks cool but because different aspects of their work relate to various themes and ideas in Scorn. We also tried to create our own style,” Peklar told Rock.Paper.Shotgun.
Peklar tells Den of Geek that he believes “the art style should always be in service of the themes and the ideas of the game.” But what is Scorn actually about? Peklar is more secretive about the game’s plot, which will unfold through environmental storytelling as opposed to cinematics. In fact, the director wishes he could have kept the game’s whole existence a secret for much longer than he did.
Since Scorn was announced in 2014 for PC, it has gone through two Kickstarter crowd funding campaigns and was initially set to be released as a two-part experience before announcing a full release on Xbox Series X and Xbox Game Pass in May.
“The reason you heard about the game in 2014, 2016, and 2017 was because we were running out of resources so we had to show it and gather interest so we could convince people to invest in the studio. I said it quite a few times, if I had the all the resources needed to develop the game without public knowing about it I most certainly would. You would be probably hearing about the game for the first time now and thinking it’s a new game.”
Yet, six years of cryptic trailers haven’t betrayed the secrets of a game that was “designed around the idea of being thrown into the world.” Like the Giger and Beksiński pieces that inspired him, Scorn‘s macabre dreamscapes may defy explanation, according to Peklar.
“Like the best of nightmares, that surreal imagery will start playing with your psyche the more you play the game,” Peklar told Shacknews. “When you wake up from a nightmare it’s really hard to define what you dreamt, only snippets remain, and the feeling of anxiety. That is something we are trying to recreate.”
In the Shacknews interview, Peklar compared the feeling of traversing through Scorn‘s work to the hectic opening Dario Argento’s horror masterpiece Suspiria: “It’s a montage of sights and sounds that creates the uneasy feeling. Nothing is set up story-wise and nothing truly graphic is happening. It just is.”
While Peklar looked to horror classics like Resident Evil and Silent Hill for the environmental storytelling that ties Scorn together, Peklar told PC Gamer in 2017 that he wasn’t interested in a scripted story for the game:
“We are not trying to push traditional plot-driven narrative. That is where these games fail for me. Writing an interesting story requires a good writer, and game developers or writers that specialize in games writing are not very good. If they were, they would write a book or a screenplay. That’s the right medium for the job. Games for me are about interactivity and telling you a story through it.”
Ultimately, what Scorn‘s story is about may not be as important as what players take away from it. Peklar says that he’s ultimately happy to let “players to give their interpretation of the game.”
Giger and Beksiński aren’t the only influences on Scorn, according to the director, who says filmmakers like Alejandro Jodorowsky, David Cronenberg, David Lynch, Dario Argento, and John Carpenter are also major inspirations.
“Cronenberg’s main concept that puts our organism at the center of human existence and Giger’s bio structures intersect in many ways,” Peklar says. “Lynch’s surrealness captures the strangeness of the world we inhabit and an oneiric sense of our own being.”
Peklar also cites surrealist writers Franz Kafka and Jorge Luis Borges, whom he says “mostly dealt with the absurdity and weirdness of human existence in this mysterious universe.” Then there’s horror writer Thomas Ligotti, “who deals with all the horrors that come with it,” and the dystopian J.G. Ballard, who “bounds it all together in technological nightmares of sex, violence, and decay.”
What we’ve seen and heard of Scorn so far points to this year’s most twisted game, perhaps even the most uncomfortable visual experience ever released on a console. As I rewatched the footage of the game in preparation for this article, I wondered whether Peklar was worried that gamers would find the finished product too revolting to complete or even play at all. Then I was hit with an even darker thought: was there anything in Scorn that was too fucked up for even Peklar?
When I ask Peklar whether there’s been anything he decided to cut from the game because it went too far, the director simply answers, “I’m hoping for that day to come. Either my imagination is too limited or I have become too numb.”
Scorn is out later this year for Xbox Series X and PC.
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The post How Scorn Turned the Art of H.R. Giger into a Nightmarish Horror Game World appeared first on Den of Geek.
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~Dragonfication Wings and Symbolism~
Every Sunday due to the symbolism of his holy light and the dragonfication process in effect, Sting’s white large beautiful wings resembling that of an angel warrior and his father’s Weisslogia will reveal themselves.
Anatomy changes :
Sting’s wings are on his dorsom, (back) but between his shoulder blades to allow free arm movement. The connecting area between the wing and the back are from his shoulder-height down to three-quarter ways down
His wing span can reach anywhere from 15 feet to 20 feet from wingtip to wingtip for his height being a little over 6 feet. When his wings are folded, he will have to stretch them out every two hours so not to feel any cramps unless he is sleeping which will be on his left or right side.
His bone structure for his wings are like that of a bird able to open or close freely. During this process his holy light magic courses through his body at a much rapid rate and flows into his muscles and bones making them feel like they are hollow, so slightly lighter, but still able to hold his body structure yet the surface of the bones are still very durable.
His pectoral girdle, consisting of the clavicle and the scapula (shoulder bone) attaches each upper limb to the axial skeleton. The clavicle is an anterior bone whose sternal end articulates with the manubrium of the sternum at the sternoclavicular joint. To establish flight he has a second set of pectoral and trapezius-like muscles that are hidden and contain the rib cage as well as a second set of scapula(wing bones) and collarbones, but are invisible to the naked eye from the hidden light that radiates off his body and distorts the sight.
Appearance:
Sting’s wings are actually made of a white dragon’s leather skin underneath like that of a bat only lined with white course yet smooth dragon scales nearly impenetrable that are adorned with many rows of numerous white feathers lined in a specific way. They are a weapon among themselves and will slice and or burn those not worthy to touch them especially those sinful in nature unless he allows it.
Due to the purity of his magic he does not need to worry about them getting dirty, gummed up, wet, messed up, or ruined in anyway for they will instantly dry and clean themselves.
His mannerisms:
His wings will show up at exactly 12am and disappear in 24 hours when Monday comes or the holy days are over. For that time period, he does his best to hide them by covering them either with his aura of light or an invisibility spell that he specifically learned from one of Rufus’s books without his knowledge
Sting will try to refrain from acts of sinful nature especially for his light being as intense on that day(s) could end up seriously hurting someone. The only one who is considered an exception and would not be effected would be Rogue due to the incredibly close bond the two share as the twin dragons and their powers complimenting each other.
Sting’s mood on Sundays and any holy days is either solemn, or resentful when around others that are partaking in lewd acts because his power will punish him by having him feel tinges of pain in different areas of his body so he will try to stay away or ignore/distract himself the best he can.
The white dragon slayer has strong will power and is really disciplined, but If his hormones are driving him nuts or he enters his monthly heat cycle from the draconic changes and he can’t hold back his needs, he will find means to in the privacy of his bedroom or bathroom. If he does this though, his wings will turn black and remain so until he purifies himself once more or they disappear after Sunday/holy days are over.
#white dragon head canon#do not steal or claim as your own#do not reblog#tw: religion#light queue post
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Photo by Paolo Woods and Gabriele Galimberti @gabrielegalimbertiphoto and @paolowoods / Michael Grimaldi Director, Department of Drawing & Faculty Chair at the New York Academy of Art is photographed at the Department of Neurobiology & Anatomy of the Drexel University College of Medicine in Philadelphia, with a group of his art students while demonstrating the dissection of a cadaver. This is the only art course in the US where students get to see a real dissection and draw live from it. It is not uncommon for Drexel students of medicine, as well as their professors to be present and interact with the art students as it is seen here where the medicine students wear colored scrubs and the art ones wear white ones. Leonardo da Vinci was a pioneer in the study of the human body. Intent on exploring and explaining every aspect of anatomy and physiology, he performed over thirty dissections of human cadavers and many more of animals. He is also among the greatest draftsmen ever to have lived, and his studies of skeletons, musculature, and other visible structures remain to this day largely unsurpassed in their beauty. #leonardo #davinci #leonardodavinci #art #drawing http://bit.ly/2GZlmKB
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Murder, Magic, Madness: A Changed America
THE DEVIL IN THE WHITE CITY According to a New York Times review written by Janet Maslin, as part of his research for "The Devil in the White City" Erik Larson visited the part of Graceland cemetery where members of Chicago's turn-of-the-century elite are enshrined. As Larson puts it, "On a crystalline fall day you can almost hear the tinkle of fine crystal, the rustle of silk and wool, almost smell the expensive cigars." By fusing history and entertainment he gives this nonfiction book the dramatic effect of a novel, complete with numerous twists and foreshadowing. Ordinarily these might be alarming tactics, but in the case of this material they do the trick. Larson has written a dynamic, enveloping book filled with haunting, closely annotated information. And it doesn't hurt that this truth really is stranger than fiction. "The Devil in the White City" has the inspiration to combine two distantly related late-19th-century stories into a narrative that is anything but quaint. One describes planning and preparation for the 1893 Chicago World's Fair. Larson is careful enough to have collected data on the distinguished architects who collaborated on this vision, giving the historic entourage a depth like no other. The book's other path follows a prototypical American serial killer whose fictional counterparts are by now ubiquitous. He built and operated a conveniently located World's Fair Hotel, complete with walk-in vault, greased wooden chute and human-sized basement kiln. As for where this would lead? Well...only Poe could have dreamed the rest. As the book illustrates, this historical moment was ideal for the man calling himself H. H. Holmes (after Sherlock, of course). It was a time when young women were newly ready for travel, adventure and employment, with 1890s Chicago a place to find all three. "Holmes adored Chicago," the book eagerly points out, "adored in particular how the smoke and din could envelop a woman and leave no hint that she had ever existed, save perhaps a blade-thin track of perfume amid the stench of dung, anthracite and putrefaction." Holmes was charming, and a complete psychopath. As a child he had been terrified of skeletons; as an adult, he was mysteriously able to supply them for anatomy classes. When one of his lady friends disappeared and no witnesses recalled having seen her after Christmas Eve 1891, Larson writes that this was not precisely accurate. "Others did see Julia again, although by then no one, not even her own family back in Davenport, Iowa, could have been expected to recognize her." Holmes would further prove himself the Devil of the title by publishing a sappy, lie-filled memoir and insisting that he wanted the real killer brought to justice. He sounds strangely prescient, but so do the book's other major figures. It's worth noting that Larson insisted on doing research by himself, only with firsthand sources which is one of the many reasons why this book is in my top 10 all time. When Larson discovers one of the threatening notes from Mr. Prendergast at the Chicago Historical Society, he says, ''I saw how deeply the pencil dug into the paper.'' The book is no less vivid about its more solid citizens, the ones responsible for bringing the World's Columbian Exposition Company into being. Over the kind of menu that featured green turtle consommé and woodcock on toast, they laid glorious plans. Central to the book is architect and urban designer Daniel Hudson Burnham, a galvanizing force in shaping the huge, ornate white buildings that made the fair such a wonder. One vast structure had a floor that alone required five train cars' worth of nails. The author has found many more odd and amazing details where that came from. The book describes the perilous birth of the Ferris Wheel (although a rival plan to outdo the Eiffel Tower called for a huge tower with a log cabin on top); the arrival of novelties like zippers and Cracker Jack; and Chicago's first glimpse of a belly dancer. Assorted ostriches, mummies, sphinxes and alleged cannibals also contributed to the atmosphere surrounding the fair, which is evoked with much color. While cataloging this exotica, Larson also keeps track of certain timeless human conditions. Workaholic organizers of the fair promise to spend more time with their families when this is over. Frederick Law Olmsted, the celebrated designer responsible for the fair's landscape, frets over the impossibility of achieving perfection and sinks into depression; eventually he will be hospitalized at an asylum he designed. Though it risks turning into a random collection of data and information, "The Devil in the White City" is given shape and energy by the author's dramatic inclinations. He succeeds in affirming the historical and cultural importance of the 1893 exhibition, which, he says, may have helped to spawn such other wonders as Disneyland and Oz. And he unearths a crime story of enduring interest, if only because Holmes, in the words of The Chicago Times-Herald, was "so unthinkable that no novelist would dare to invent such a character." Erik Larson did it instead. Larson is a talented writer with a gift for surprising language, and an admirable impulse to show and not tell. The book whips back and forth from character to character, building plenty of momentum in the process. From awe to pity and terror, leavened by the amusement of watching our ancestors capering about in their funny hats and coats discovering any number of things we now take for granted, the book mixes all types of feeling and emotion into our minds. Larson has balanced beauty and terror, the genius and flaw of the modern city. The book is a parable, a kind of one-liner—is there always a devil in the white city? 8.5/10
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