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#bc two can play at that game
puppyeared · 1 month
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good morning sifloop nation
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mobius-m-mobius · 1 year
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#Sir Derek Jacobi is just gonna keep getting away with it huh 😔 (insp)
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yore-donatsu · 2 years
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Training sketches to know to draw the Omnic “Moses” and... I had fun giving it more human expressions (the ironyyyyyyyyyyyyyyyyyyyy !🤣)
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lunaetis · 16 days
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hellu hellu ! could you kindly LIKE and/or REBLOG this post if you’d be willing to interact with an independent MULTIMUSE BLOG featuring CANON CHARACTERS from various medias such as honkai: star rail, wuthering waves, fate series, final fantasy, tales of, pokemon & more ! run by a floof, awkward pupper named hina ? if you could help pass this around it’d be much appreciated, thank you !
[ RULES. | SELECTION. | REQUEST ONLY MUSES. ]
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gayness-and-mayhem · 27 days
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Father Mulcahy being a spin the bottle champion is something that's so important to me actually.
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thespectral-wolf · 2 years
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Hello PLA fandom, I'm probably late by a year and also never played a single Pokemon game in my life, but I decided that that won't stop me from drawing stuff
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kenobihater · 7 months
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of all the star wars movies, which of them do y'all 1) enjoy the most 2) consider the best quality and 3) think you've rewatched the most. add your answers in the reblogs or replies, i'm genuinely curious how much of an overlap there is within everyone's three answers. mine don't overlap at all! they're revenge of the sith, empire strikes back, and the force awakens :^)
#len speaks#star wars#revenge of the sith#empire strikes back#the force awakens#not tagging more films than that bc i cant b bothered. incoming tag ramble ahead bc i have sw brainrot rn and im making it everyones prob❤️#i rlly struggled 2 remember if id watched tfa or aotc more. i went w/ tfa bc it was formative to me as a teen and ive seen it probably 6ish#times? whereas aotc was the first sw movie i remember (specifically the scene of obiwan serving c*nt in the bar lmao) but i've only seen it#for sure 4.5 and maybe 5.5 times. the .5 is from when i got bored after obi-wan's scene ended and ran off to go play in the mud or smthn ���#i'm sure tfa will eventually get surpassed in number of rewatches by aotc and rots bc i don't fw the direction of the ST but that's my#current ballpark estimate of my total number of rewatches#as an adult tho if i just wanna watch a star war i'll go with aotc bc it's fun and ends semihappily and i can turn my brain off for the#spinny lightsabers. it's great background noise or for if you're sick or whatever. rots on the other hand? i won't talk through that unless#i'm quoting it with my brother and i am LOCKED IN 100% entirely entranced by it all#i almost picked rogue one for the best quality answer but i think the character writing is weaker and the facial cgi is creepy. esb beats#it by a hair imho bc of that. the vader hallway scene goes hard tho!!!#also i'm not covering shows or games or books or anything else in this post - simply the films. might ask abt shows later but that might#also give me hives bc so many of the shows suck ass and i don't rlly want ppl extolling the virtues of t.bb in my notes 💀#and yes i do think one's enjoyment and one's opinion of quality are two things that often overlap. but sometimes you just like something#bad and that's awesome. like rots is the best of the prequels by a large margin and i adore the opening and characters and many of the#scenes but that doesn't mean it's the best star wars has to offer ykwim? it's my specialest most favoritest sw movie but that doesn't blind#me to the dialogue lmfaooo
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moeblob · 4 months
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Look, I just think it's VERY funny and on brand that I thought of an entire premise of colorful characters for half the cast and immediately drew the only one void of color.
#my characters#i will not bore you all too much in the main post but now its story time in the tags so yeefuckinghaw#noll is a fae and is distinctly the only one that just lacks colors#at first he was like well surely i can wear colorful stuff to make up for my dark hair and eyes !#and then he overhears some of the fae talking about how hes a blemish to the fae and hes like well fuck#guess its time to go all in baby! and decks himself out in all black and jagged clothing#and he tries to play it off as hes an idiot and a lot of the fae actually believe its not ALL an act#like they can tell he thinks about stuff but he normally does it staring into space so they dont care to ask#cause surely it isnt important enough to brood about hes just thinking about stuff#and he really REALLY has a lot of confidence issues and worries that more fae are disturbed by his darkness than let on#but then the other fae that like to hang out with him are like#YOOOOOO THATS OUR LIL VOID! THATS OUR LIL GUY! our lil black spot look at him hes so edgy and cute!#and treat him like a pet cat at times giving him head pats even if he bats their hands away#and the plot premise is that some of the fae are bored and decide they should go play with some humans! give THEM enrichment too!#and noll gets roped into it and The Game is basically go find a human partner and convince them to be an ally#then the fae give the humans cool lil toys (weapons) and are like GO FORTH MY CHAMPION!#so noll keeps like ... not picking anyone to participate because its not just A Game to him#if he can prove victorious in A Game with outside factors such as humans then he can prove hes not#an absolute disappointment to the fae like he has a lot riding on this in his mind#and his friends are just like buddy you cant even play if you dont pick a human you gotta#anyway here is noll and then i have ideas for two other fae and also a veeeery vague idea for two of the humans though not as sure yet#rae if you read all this you should know the cobalt is a fae thanks bye#i am so stressed posting ocs every single time and i am incredibly depressed and anxious#so good lord please let me not just delete all the tags in an hour bc im ashamed
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ahalliance · 10 months
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qsmp francophone cubitos and their dynamic drive me wild, they all know they’re mutually lying and obscuring the truth to one another, they all know they’re keeping each other at arm’s distance, they all know they’re not as open as they once were when it was just them and the aftermath of a plane crash, but the love is still there. the worry and the concern. they pry information out of one another in supposedly subtle ways that really just convey how much they still care about each other. what’s your stance on the federation. how’s your code arm doing. even if in the end you don’t turn to me, please call out to someone. maybe looking out for yourself is looking out for others as well. i don’t know you anymore but i will protect the unknown anyway
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mamawasatesttube · 5 months
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i wish it wasn't so normal for people to complain about unfinished wips or fics that take a long time to update. because sometimes i think i have a really fun idea for a fic but it'd take a while for me to write, and i like talking about my work as i do it and i don't like writing entire fics over like 20k without sharing, because i lose steam. so if i were to write and post that cool fic idea, it'd be as a wip. and then i think about all the people who just refuse to engage with wips, or all the other people who would just go "update pls" all the time, and of how people only really comment in the first 24 hours something is posted and then it's lost to obscurity, and then i just go "actually whats the point in going through the effort writing this out? i'll just daydream about it now and then and be done with it." and then i don't write it. alas!
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Here’s a sort of…. Prompt? Headcanon? Idea?? For Danny Phantom.
Let’s go with the,, semi-fanon idea of cores. We see the Far Frozen with ice powers, with their whole little civilization. They are ALSO the only ghosts we see that have any medical knowledge.
So what if ghosts with ice cores had healing powers? Danny is very durable, but he also (probably) has advanced healing.
Idk, it’d be a fun possibility to explore Danny ‘plays as a tank in irl superheroics 4 times out of 5’ Phantom finding out he can heal people while doing a school-mandated cpr class.
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northern-passage · 10 months
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i've shared some of Alex Freed's narrative writing advice before and i recently read another article on his website that i really liked. particularly in branching/choice-based games, a lot of people often bring up the idea of the author "punishing" the player for certain choices. i agree that this is a thing that happens, but i disagree that it's always a bad thing. i think Freed makes a good case for it here.
...acting as the player’s judge (and jury, and executioner) is in some respects the primary job of a game’s developers. Moreover, surely all art emerges from the artist’s own experiences and worldview to convey a particular set of ideas. How does all that square with avoiding being judgmental?
[...]
Let’s first dispel–briefly–the idea that any game can avoid espousing a particular worldview or moral philosophy. Say we’re developing an open world action-adventure game set in a modern-day city. The player is able to engage any non-player character in combat at any time, and now we’re forced to determine what should occur if the player kills a civilian somewhere isolated and out of sight.
Most games either:
allow this heinous act and let the player character depart without further consequence, relying on the player’s own conscience to determine the morality of the situation.
immediately send police officers after the player character, despite the lack of any in-world way for the police to be aware of the crime.
But of course neither of these results is in any way realistic. The problems in the latter example are obvious, but no less substantial than in the former case where one must wonder:
Why don’t the police investigate the murder at a later date and track down the player then?
Why doesn’t the neighborhood change, knowing there’s a vicious murderer around who’s never been caught? Why aren’t there candlelight vigils and impromptu memorials?
Why doesn’t the victim’s son grow up to become Batman?
We construct our game worlds in a way that suits the genre and moral dimensions of the story we want to tell. There’s no right answer here, but the consequences we build into a game are inherently a judgment on the player’s actions. Attempting to simulate “reality” will always fail–we must instead build a caricature of truth that suggests a broader, more realized world. Declaring “in a modern city, murderous predators can escape any and all consequences” is as bold a statement on civilization and humanity as deciding “in the long run, vengeance and justice will always be served up by the victims of crime (metaphorically by means of a bat-costumed hero).”
Knowing that, what’s the world we want to build? What are the themes and moral compass points we use to align our game?
This is a relatively easy task when working with a licensed intellectual property. In Star Trek, we know that creativity, diplomacy, and compassion are privileged above all else, and that greed and prejudice always lead to a bad end. A Star Trek story in which the protagonist freely lies, cheats, and steals without any comeuppance probably stopped being a Star Trek story somewhere along the line. Game of Thrones, on the other hand, takes a more laissez-faire approach to personal morality while emphasizing the large-scale harm done by men and women who strive for power. (No one comes away from watching Game of Thrones believing that the titular “game” is a reasonable way to run a country.)
These core ideals should affect more than your game’s storytelling–they should dovetail with your gameplay loops and systems, as well. A Star Trek farming simulator might be a fun game, but using the franchise’s key ideals to guide narrative and mechanical choices probably won’t be useful. (“Maybe we reward the player for reaching an accord with the corn?”)
Know what principles drive your game world. You’re going to need that knowledge for everything that’s coming.
[...]
Teaching the player the thematic basics of your world shouldn’t be overly difficult–low-stakes choices, examples of your world and character arcs in a microcosm, gentle words of wisdom, obviously bad advice, and so forth can all help guide the player’s expectations. You can introduce theme in a game the way you would in any medium, so we won’t dwell on that here.
You can, of course, spend a great deal of time exploring the nuances of the moral philosophy of your game world across the course of the whole game. You’ll probably want to. So why is it so important to give the player the right idea from the start?
Because you need the player to buy into the kind of story that you’re telling. To some degree, this is true even in traditional, linear narratives: if I walk into a theater expecting the romcom stylings of The Taming of the Shrew and get Romeo and Juliet instead, I’m not going to be delighted by having my expectations subverted; I’m just going to be irritated.
When you give a player a measure of control over the narrative, the player’s expectations for a certain type of story become even stronger. We’ll discuss this more in the next two points, but don’t allow your player to shoot first and ask questions later in the aforementioned Star Trek game while naively expecting the story to applaud her rogue-ish cowboy ways. Interactive narrative is a collaborative process, and the player needs to be able to make an informed decision when she chooses to drive the story in a given direction. This is the pact between player and developer: “You show me how your world works, and I’ll invest myself in it to the best of my understanding.”
[...]
In order to determine the results of any given choice, you (that is, the game you’ve designed) must judge the actor according to the dictates (intended or implicit) of the game world and story. If you’re building a game inspired by 1940s comic book Crime Does Not Pay, then in your game world, crime should probably not pay.
But if you’ve set the player’s expectations correctly and made all paths narratively satisfying, then there can be no bad choices on the part of the player–only bad choices on the part of the player character which the player has decided to explore. The player is no more complicit in the (nonexistent) crimes of the player character than an author is complicit in the crimes of her characters. Therefore, there is no reason to attempt to punish or shame the player for “bad” decisions–the player made those decisions to explore the consequences with you, the designer. (Punishing the player character is just dandy, so long as it’s an engaging experience.)
[...]
It’s okay to explore difficult themes without offering up a “correct” answer. It’s okay to let players try out deeds and consequences and decide for themselves what it all means. But don’t forget that the game is rigged. [...]
Intentionally or not, a game judges and a game teaches. It shows, through a multiplicity of possibilities, what might happen if the player does X or Y, and the player learns the unseen rules that underlie your world. Embracing the didactic elements of your work doesn’t mean slapping the player’s wrist every time she’s wrong–it means building a game where the player can play and learn and experiment within the boundaries of the lesson.
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oceandiagonale · 2 months
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Actually, Guzman is his spanish name.
OH YEAH some other folks pointed that out too, makes sense since it's an irl Spanish name (probably why I see it around a lot!) 😳
(normally it's a surname, I've only seen it used as a first name once in a blue moon -- but also in the pokemon world it's pretty clear that naming conventions aren't the same lol)
#oceandi answers#radicalldreamer#still harder for me to connect it to him since I played all the games in english -- it's only one letter away but it still feels just a#smidge closer than 'bromley'#frankly I hope someone out there calls him 'bromley guzmán' as his full name. and he just GOES by 'guzma' bc it sounds cool#that'd be neat#tag rambling#rambling ahead ->#speaking of guzma I spent a long time talking about aus with some friends and well. I think his dad's from johto skdjfksjdfskjd#iirc that was a HC back in the day amongst a small group of guz enjoyers.... but I think it makes SO much sense for gene's guz specifical#ly bc listen . hear me out okay he somehow knew about the bug trainers' convention and he wanted to go and usu'ally they#hold it in JOHTO. he's never won a gold medal for BATTLE but got the dawn stone as his first ever victory -- guess what region you can#get a dawn stone from in a competition that's based on more than just battling? YEAH -- JOHTO BUG CATCHING CONTEST BABEYYY#(hgss edition)#TWO of his main team are johto pokemon#he moved from melemele island to ula'ula where malie city/garden are -- inspired by johto and even including a johto-style gym#(I mean yeah he STAYED bc po town had a sudden amount of free real estate but why did he GO THERE in the FIRST place to join the#proto-Team Skull.)#though ig if he hates his dad maybe his dad's Not from johto and is from paldea instead ('rents could've been inspired by the name guzmán#and just wanted to make it sound more unique lol)#but either way he totally used to go to johto with his dad which is where he won a bug catching contest with his pinsir.#and then started winning battles there but always getting second/third place in actual like. /competition/ competitions. so not#getting the grand prizes/money/stuff/fame that his dad wanted him to earn for the family#ANYWAYS.
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chirpsythismorning · 2 years
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Vecna’s plan requiring Mike to leave for California means nothing. The number 1 following Mike cryptically at the airport means nothing. Them barely giving us Mike’s perspective the last two seasons (despite him being the original protagonist) means nothing and it isn’t setting up his POV to be revealed in s5 bc the entire audience is completely comfortable with where Mike stands as a character in regards to his deeper feelings/motives. No confusion there so no need to address that. Mike saying How will I survive a whole week without you guys at the start of s4 wasn't foreshadowing his fate at the end of said week. Mike standing in front of exit signs 3+ times in s4 is probably just a coincidence. Mike being associated with gaping mouths in multiple moments spanning the entire series, even going back to his very first line on the show, means nothing at all. Nancy’s vision about her family (Mike) dying was mentioned at the end of s4, but it didn’t happen so probably won’t ever happen, even though there’s still another season left set directly after the events of s4. Will calling Mike the heart and how without heart they’d all fall apart, was not in any shape form foreshadowing something happening to Mike and them all falling apart, bc Mike is definitely just a prop and everything in relation to his story only holds meaning on the surface or for other characters arcs and couldn’t possibly be hinting at something deeper that’s being saved as one of the many surprises for the last season.
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#byler#stranger things#im sorry but ppl getting mad over speculation about mike and vecna is weird… especially when there's series long evidence…#like we know for a fact Will and vecna are facing off in s5 it's a given with the most basic ga being ready for it#it’s probably going to really come to a head in that final battle in the last two episodes#so early s5 and everything leading up to Will being confronted by vecna cant just be Will and vecna confronting each other over and over…#that would make their final confrontation anticlimactic#there’s a reason we keep seeing a chess board/dnd in relation to the events to come#bc EVERYONE is a piece in vecna’s game#EVERYONE plays a role in him reaching his main goal#back in 2019 if ppl heard max was a target or Nancy was a target in s4 they would’ve been confused#bc there’s little to no ties between the mindflayer and those characters#for a fact Will has more ties to vecna than them#HOWEVER them having no connection to vecna is not entirely true#vecna is connected to Max and Nancy’s trauma related to the person they lost because of him..#and he used that against them to be 10 steps ahead so that he can lead up to reaching his final goal AKA WILL#he could have just got will 10 times already but he doesn't do it that way#we could’ve not had any of the events in s3-4 happen with random ass characters#BUT THE REALITY IS VECNA WANTS/NEEDS CANNON FODDER#he needs ppl that are just players in his game to overcome to eventually follow through with his plan#Mike arguably has fucked over vecna more than anyone#he’s also someone that both Will and El care for dearly#there’s a reason vecna's plan required the great big love triangle mishap in s4#his plan literally depended on that miscommunication so that they would have a false win#like y’all just seem to want the most anticlimactic season with Will and vecna facing off only…#yes that Will happen and it will be some of the biggest moments of the season#but there's other stuff that's gotta happen...#and tbh will is going to be swamped with venca/lab revelations next season#them pounding us on the head with will is gay in s5 is going to feel repetitive as we've seen that four seasons in a row...#mike on the other hand...
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samarecharm · 6 months
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geniunely not trying to put words in ur mouth im geniunely asking: what do you actually like about persona 5? from all ur rants im just wondering why you didnt drop the game bc it seems (again, im not trying to put words in ur mouth) that it simply not for you? i geniunely have not felt any of the issues you bring up outside of the writing ones and i cannot tell if i'm just easily pleased and not good at discerning what a good game is or we simply have dif things we enjoy in a video game. i hate getting tone across text but im asking out of geniune curiosity im not trying to attack your opinion (;-;)
Nah, i dont feel like ur attacking me, and I hope u dont feel the same when u see my complaints! Lmao. In my defense, I am replaying the game for the first time after completing my first file back in 2020, so alot of the faults i kinda shrugged off in my first playthrough are now glaringly in my face now that I no longer have the confusion and interest in learning the main story to keep me occupied. The game is clunky all the way through, and at some times, even frustratingly so.
But despite that, i do like this game. Alot! Its probably one of my top games ever if im being honest!
This ended up way longer than I intended, so im putting it under a readmore to keep the post short on dashboards
If i had to describe what I liked about the game in the simplest way imaginable…I think I would say, I like how the game makes me feel :) I like the music. I like the vibe. I like the immersion from city to city, and I like the premise! I like the characters and I like the connections you make with these characters! As im replaying this game, i am most excited to see Akira and his comments about the world :) i like hearing everyones voices, I like their little interactions in Mementos, and I like seeing them fight!
P5 is the first game I played in the series; its the game that introduced me to SMT in the first place! And it (smt) is a series that my longtime best friend LOVES and never thought hed be able to share with me! It is a game i keep very near to my heart; it has influenced me in ways i did not think would happen in the short couple of years since i first finished it. It genuinely keeps me awake some nights thinking about the world this game has created, and I think that is a testament to the impact its had, be it good or bad.
The joke about wishing theyd make a persona game that was Good is that despite all of its numerous flaws, the games manage to snatch your attention and pull you in anyway. Imagine if they made a game that had all of those things that i mentioned I loved, but done Right and executed Properly?? Where I got to have a story that made sense and didnt need to be spoonfed to me (in like an HOUR of dialogue and scenes; an HOUR!), and characters that talked and bonded beyond the tiny snippets of interaction theyre allowed to have in mementos? Combat that let me use PERSONAS i liked instead of BUILDS that stop me from getting instakilled throughout the entirety of the endgame, and a Persona building mechanic that didnt feel like I was shooting in the dark looking for possible fusions that end up not even being useful in the endgame.
Ive mentioned it before, but I complain so much bc I have seen what a good p5 game looks like, and its Strikers almost to a T. Combat is still your typical warriors-esque style combat, but it is at least different from the turn based strategy of the main game. Characters talk to each other freely, they hang out and comfort each other in a way that feels more connected that the base game. Strikers implements the ability to see ALL possible fusions with ALL registered personas, not just the ones in your Stock, so you can fuse easily without having yo consult a guide. The story feels like it makes SENSE with antagonists that feel morally grey and sympathetic. Genuinely, alot of the complaints for p5 I had were almost immediately rectified in this game.
But please also know that the praises I sing for this game is only bc of the groundwork laid by p5 and the world it created. Thats what I like about this game, that it had such a captivating premise and cast of characters, that a DIFFERENT company was able to hit the ground running with them. P5 had alot happening in that game, but i think what it had most was potential. The effort put into this game is astronomical, and the possible connections you can outright MISS if u arent paying attention was worth the money and time to implement; even if it meant that it could be considered a waste of resources to higher ups.
Books and games and part time jobs???!! Silly little cutscenes that add nothing to the game PLOTwise, but define and flesh out the personality of your protagonist. There was alot of love put into this game, and its evident by the fact that we have NOT seen a new persona game released; they bank on existing titles bc they are unwilling to make a game like this from scratch again. They dont want to ‘waste’ resources on good voice acting and a complex, overarching story; they dont want to waste money on scenes a player may never see, on routes a player may never get to experience. Making a game that gives u even the slightest bit of freedom means more money in programming and detailing that freedom. This has been an issue for a WHILE, and its a miracle that the gaming landscape had space for a colossal title like p5!
I complain bc I want better, and I do not think that is inherently at odds with my love of this game. In b4 im told to get good; ive played on hard and tested out merciless (its NOT fun, im making godbuilds again and its boring 😞). Its not the most accessible turnbased rpg; theres no colorblind modes, and the affinity system is convoluted and overwhelming. Combo moves are hard to keep track of and it can be incredibly frustrating to see your turns being skipped or seeing characters take extreme technical damage without understanding WHY it happened. The fact that they KNEW the game was desperate for qol improvements by the time royal came out, and instead of updating the base game to have those improvements too, they just pushed the royal edition out for people to play instead. It sucks! Customers and fans deserve better than being forced to shell out money for a game they already played !
As the gaming climate gets more and more hostile and unbearable, I think it is good to look at your games critically, and understand why products come out subpar. Persona 5 is a fun game that has a nice cast and an interesting premise, but it is ultimately tied down by its refusal to build on existing building blocks regarding its combat, and it insists on having insulting and downright out of character dialogue and scenes to appease the audience its designed to be targeted to. It is easy to forget sometimes that queer ppl are infact NOT the prime target of these games, its cishet gamer bros from aged 16 to 40 who will laugh at homophobic comments, who drool over a 16 yr old girl with a 16 yr old mindset and a grown womans body, who need to be placated with constant sexual comments to deal with a convoluted story that will inevitably make zero sense until its laid out for you before the literal end of the game.
Its bad. Its good. Its so shallow and its unbelievable that they thought having the plot twist make ZERO sense until they showed CUTSCENES of YOUR character discussing Goro and his connections to the metaverse for endgame SHOCK VALUE was more important than just having your team be smart and piece it together over time. Its shit. Its literally amazing. It let you FUCK your teacher ??????????????what the FUCK. They also let me shoot a god in the face w the best looking ult persona in the world so i can ignore that shit. And ultimately that is how i got through the game. Lol.
#chattin#answered#i have mentioned it before but i did NOT romance anyone#u know why? bc i literally didnt know it existed#i maxed out ann and the game was like ‘hey. this next decision is important’#and i was like. huh. u know what. i have not looked up a guide until now. thats scary. i dont want to lose a confidant…#and learned that.#so uh. i really DID go through the game bot realizing i could date anyone. even the adults.#anyway. this was alot. and i tried to keep out alot of my other complaints#bc i have so many. but they are like. either nitpicky things or things that are issues in lots of games too#like the models suck in this game but i can look past that. graphics are always bottom on the list of complaints#and i do like the little animations!! i like akiras little tics#and i like seeing personas do their casting animations; shiki ouji and nekomata are my faves#i distinctly remember that being a thing i wished to see more of.#bc i liked thinking of what joker would look like fighting for Real#and then i remembered him being in smash so i was like COOL. ill look at those#and then i got STRIKERS and it was exactly what I wanted#i think#the game is like.#its bad. but in ways that i wouldnt call another game bad#like back 4 blood is BAD bad. its awful. the gameplay is bad. the story was shit. and the servers shut down within a year or two of launch#risk of rain 2 is bad in the way that it continuously obscures and withholds information to the player. its tedious and frustrating#but unlike b4b i LIKE ror2 and will continue to enjoy it.#bc the gameplay loop FEELS satisfying#and ultimately thats how i feel about p5#for all of its faults; its fun. it has a gameplay loop that is consistent and fun when u get the hang of it#im playing on hard again since merciless is just me making the right instakill builds while i pick up my team over and over again#and theres still a challenge in having the endgame weapons and armor#its satisfying! and i think its satisfying bc I was given the luck of having this be my introduction into the series#maybe i would have a better opinion on the game if i came from p4. or maybe not! who knows !
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fereldanwench · 1 year
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sooo today is my 16th anniversary with the husbando ♡
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