#battlemage armor
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druizard · 4 months ago
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Buy your grumpy wizard boyfriend some battle ready armor! Keep him protected from Shadow Fiends and Cultists!
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aeiou-agent-dreid · 5 months ago
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Something I've been thinking about ever since the living armor episode of Dungeon Meshi. Imagine if you would, a community that also figured out the truth behind living armors and decided to begin raising them. Training them to let someone wear them, forming a sort of symbiotic relationship. I feel like they would especially pair well with mages. Since mages typically aren't versed in physical combat so the living armor could defend the mage. While at the same time the mage is able to defend the living armor colony with their spells. As well as providing the living armor colony with mana to feed on, since monsters need a mana source outside of dungeons. Mana sickness would definitely be a concern, but I imagine like training a muscle that eventually the mage's body would be able to adjust, that or need to eat more food to keep up their energy. I also think that the best method of giving commands to the living armors would be whistling. Since if the living armor gets spooked and locks up or begins disobeying, the person wearing them can't rely on other means of commands like gestures or tapping or snapping.
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dndtreasury · 1 year ago
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Battlemage's Wristguard by Timmi's Treasure Vault
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maxiepkmn-moved · 2 years ago
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no i can't talk about inquisition it makes me so angry I could spit. I'm normal
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thorinoakenbutt · 1 year ago
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Look at him
I killed so many people in pvp today to get him the current malmstone set, and look how cute he is
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heroineimages · 2 years ago
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Woo! Drow spell-assassin for the win!
@wewererogue​, @drow-ocs​
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Have had this idea for a while, so felt nice to get it out of my head.
Full video process with accompanying text walkthrough, plus PSD, JPEGs, wallpapers etc will be part of the November rewards on Patreon.
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imsobadatnicknames2 · 2 months ago
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Been working on this for a bit: Ensam Själ. It's a set of tools and procedures for Mörk Själ, my soulslike hack of Mörk Borg.
In it you will find a 2d10-based Yes/No oracle with a chance for random events, a variety of dark fantasy-themed spark tables, and a set of specific procedures for exploration using these tools.
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It takes inspiration from a lot of different solo and GM-less rules, such as Mythic GM Emulator, Conjectural Roleplaying GM Emulator, Game Master’s Apprentice, Solitary Defilement, FORGE, and my very own Pocket Delver (If you've played Pocket Delver, the last set of random tables should look pretty familiar)
As always, licensed CC-BY-SA 4.0, so feel free to poach and steal any bits and pieces you like from it.
It costs $5 USD, but there are 10 community copies available, and I will be adding a new community copy for each sale made. Also, for the next two months it will be available at a discounted price for everyone who already owns the full version of Mörk Själ.
Plus. If community copies run out and you still want a free copy because you can't or just don't feel like paying for it... you can just message me about it, and I'll be more than happy to give you a download code.
Anyway hope y'all enjoy it :)
As a little demonstration of how it works, I will copy the full example of play I included at the end of the document under the cut.
Example of Play
Here is a demonstration of solo play applying the procedures contained in this document.
After randomizing character creation, our chosen undead is Abigeal of Kingfisher Thicket, a Battlemage with a missing foot and vague memories of being betrayed by an old ally.
Abilities: Strength +2, Agility 0, Toughness -1, Presence +2
HP: 5
Inventory: Shortsword, Fur Armor, Lantern, 3 Flasks of oil.
Inventory slots: 4/13
Stamina: 9
Spells: The Fortress, Merciful Sunlight
Her main goal is to track down and punish the old ally who betrayed her, who is...
Roll on NPC spark table: 64 – Arrogant, 16 – Thief
... an arrogant thief by the name of Ciannán the Grinning.
Rolling on the Area spark table (22, 26) we find out that she begins her quest in a flooded prison. I’ve decided that the enemies for this area are: Nuisance: Sewer Rat – Normal: Ghost – Tough: Wraith – Miniboss: Amphibian Shaman – Boss: Giant Sewer Rat.
Let’s generate a room:
Roll for number of exits: 6 - three exits. Roll for cardinal directions: 2 – NE, 4 – SE, 8 – NW. I chose not to roll for exit type for the time being and assume the three of them are horizontal
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Roll on room content tables: Encounter: 11 – Nothing. Loot: 8 – Weapon (Roll on weapons table to determine weapon: Femur) . Room feature: 9 – Nothing.
Standing on top of a small ledge, Abigeal looks upon the rest of the flooded room, an abandoned guard post in an ancient, now flooded prison.
Is there a light source in the room? (2d6 on Soul Oracle: 6 – Yes) Luckily, the light that filters from the cracks on the ceiling above is enough to see clearly.
Is the water shallow enough to walk across it? (2d10 on Soul Oracle: 4 – “Yes, and...”) The water is shallow enough to reach all of the doors walking, and barely deep enough to get your feet wet. Due to the Yes, and Response, Doom is increased by 1.
Abigeal ignores the femur floating in the water, instead going to check the coffer beside the old guard table.
Is there anything of value in the coffer? (2d10+1 on Soul Oracle: 12 – No, but...)
There is nothing in the coffer, but when she crouched down to check it she managed to spot something in the water under the table.
Is it a key? (2d10+1 on Soul Oracle: 8 - Yes)
Abigeal grabs the key she spotted under the table, and then finally decides to check the door to the Northeast.
Room generation:
Roll for number of exits: 2 – None, the room has no doors other than the one she came in through.
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Roll on room content tables:
Encounter: 16 – 1d3 tough enemies. Loot: 11 – Nothing. Room feature: 12 – Nothing.
Upon entering the flooded guard barracks, Abigeal suddenly finds herself facing a Wraith. As she wasn’t making any particular effort to conceal herself, she’s spotted almost immediately.
Roll for Wraith HP (4d8): 21
Initiative: Test Agility DR12. 19 - Success, Abigeal acts first.
Knowing she can’t defeat the Wraith head-on, Abigeal tries to use her Merciful Sunlight spell to blind it.
Spellcasting: Test Presence DR12. 18 – Success.
Casting Merciful Sunlight and aiming the bright light directly at the wraith’s eyes, Abigeal manages to blind it for 8 combat rounds (There is no set effect for blinding, but I’ve decided the DR to avoid the wraith’s attacks has been reduced to 6)
The wraith tries to hit Abigeal, but she easily avoids its touch and counterattacks with her shortsword, just barely managing to hit its almost incorporeal form. She decides to spend one Stamina to add one damage die to her attack, hitting with 2d4 for 7 damage.
I will omit the full play-by-play narration of the encounter, but Abigeal manages to defeat the wraith after seven rounds of combat, with her HP reduced to 4 and her Stamina Reduced to 3, and earns 250 souls. She rolls her weapon’s Usage Die, but luckily it comes up 3, so her weapon isn’t damaged. However, when rolling her armor’s UD it comes up 1, so her armor receives one level of wear and its UD is reduced from d8 to d6.
After stopping to catch her breath, she recovers 2 Stamina, and decides to examine the room.
Is there any container for guards’ belongings still intact?
(2d10+1 on Soul Oracle: 3 – Yes, And...)
There is not only one, but several barrels and coffers containing the former guards’ belongings. Among them, she finds 2 bombs, a net, 20 ft of rope, and a spear. Due to the Yes, and Response, Doom is increased by 1.
Abigeal takes the spear and the two bombs and adds them to her inventory.
She then heads back to the guard post, now taking the door to the southeast.
Roll for number of exits: 3 – One exit. Roll for cardinal directions: 3 – East. Roll for exit type: 3 – Horizontal.
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Roll on room content tables:
Encounter: 11 – Nothing. Loot: 16 – Random scroll. Room feature: 14 – Major obstacle.
Rolling on a spark table to determine what the obstacle is, I decided to roll Verb + Subject
31 – Increase. 16 - Adversity
Towards the center of this room, the water level is much higher respective to the floor, making it impossible to traverse to the other side walking.
Is the scroll on the side of the room Abigeal can reach on foot? (2d10+2 on Soul Oracle: 11 – Random Event)
A random event occurs. Before determining what it is, I resolve the yes/no question by looking at the result of the higher of the two dice. As it’s an even number (8), the answer is yes, the scroll is floating on the side of the room Abigeal can reach on foot.
Roll for event type: 12 – Reveal
Something is revealed to not be what it initially seemed. I decided to roll Adjective + Subject and...
21 – Ancient. 12 – Ally.
Rather serendipitous.
I decided to interpret this as... she suddenly remembers this was an important place for her and Ciannán, back in the old times before the undead curse.
Is this where he betrayed her? (2d10+2 on Soul Oracle: 21 – No, and...)
This doesn’t seem to be the case, quite the opposite, in fact. Due to the No, and Response, Doom is reduced by 1.
Is this where they met? (2d10+1 on Soul Oracle: 10 – Yes, but...)
She recognizes this as the place they met, but she can barely remember anything from that encounter other than the place itself.
I’m going to stop playing here for the time being, closing this example of play on what I think is the most interesting note so far.
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foxtatodreams · 4 months ago
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This would have been Dark Gale™️, if he wasn't redeeming my Durge.
Mod: Battlemage Armor on Nexus
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anreed-bg3 · 4 months ago
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Wonderful Cerberry made another wonderful mod for all mages, wizards and sorcerers.
Mods: Battlemage Armor; Gale's Wizardly Updo
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galedekarios · 8 months ago
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post/744500659658866688 can I ask what armor it is you're using for gale in this post? it looks so good on him.
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of course you can ask! i used a few mods for the full look:
the rings & boots are from basket full of equipment by antemaxx
the armour are from delfinition's battlemage armour by delfinition
the hair is gale's wizardly updo by matrinyx
an anon asked me for my favourite mods and i'll definitely make a list with screenshots and/or gifs soon!
i hope that was helpful for now.
🖤
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dyemelikeasunset · 7 months ago
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during my daily dommor brainrot i was wondering what mor and dom would be in ocean of cycles. i guessed a myr artist for mor and a dryad/nomad mage for dom?
(edit: idk why tumblr messed up my formatting and won't fix it on desktop no matter how many times i try. Anyway sorry this ended up being a longer post than I wanted 😓)
I haven't touched Ocean of Cycles in a minute cause I'm admittedly stuck on a lot of things, but I did reimagine Dom and Mor as denizens of the Four Realms recently and you were close!
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Mor would be a Kobold cleric/bard, and Domi would be a Dryad battlemage (Whisper would be Mor's familiar, an animal I'm designing for the Southern Realm called a Bast Jackal!)
world building things under the readmore
Mor uses Lunar Air magic to summon rain clouds, and probably has quite a few healing and support spells
Dangling off Mor's hip is a family heirloom, unique to Kobolds, that is made of bones. These heirlooms are passed down from generation to generation, extracted from dead elders who have essentially willed their bones to specific descendants. They give Kobolds a very unusual ability to be roused from death. Each resurrection will dissolve a bone
Dom uses Solar Air magic to make her body immaterial, like a shadowy mist. She can use it to evade attacks, or sneak through spaces.
Following her around is an Air Sprite, a being of pure mana that is more commonly found in the East realm. Dryads are known to tame sprites of their same element, but with a different subelement, and the magic synergy between Sprite and mortal gives the dryad access to new spells. Dom's sprite uses lightning magic, and helps her attack her enemies and also give Dom the ability to enchant her weapon and armor
The very loose story revolves around them having a chance meeting, and Dom realizing that Morgan's magic is perfectly tuned to hers to make what's known as an Elemental Celestial-- a form that combines two people's elemental magic together for unfathomable power. Mor gets swept up in the world of the occult, as Dom tries to protect her from dark mages who seek to abuse their joint power
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howyouducan · 21 days ago
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I put Solas in the Masterwork Battlemage Armor and I think I like this outfit even more than the one with the wolf pelt. It comes with a backpack and a cape! He looks like he's from Baldur's Gate.
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thepleasuregoblin · 1 year ago
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I love you gishes I love you spellblades I love you battlemages I love you red mages I love you eldritch knights and arcane tricksters and wizards in armor I love when magic and other disciplines are blended together or compliment one another good night
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saveuswhitegirl · 3 months ago
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07.09.2024 | Gale
Battlemage Armor by Cerberry. Basket Full of Equipment. SFW version dyes by AnteMaxx. Gothic Wardrobe WIP (Male Body 2) by badwitch69 Camera by Frans Bouma. Captured using ReShade.
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liaragaming · 1 month ago
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Something fun
Images for obscure armor names:
Battlemage Armor
Battlemage Mail
Apprentice Coat
Antaam-Saar
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goodberrygay · 4 months ago
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Shadowheart sayin' what we're all thinking
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I find it funny that Astarion just stares at her like hes the only one that noticed what she said
Current Gear being used:
Gale- Battlemage’s Resolve (from Delfinition's Armor), Bracers of Defence [Both dyed with Purple Dye]
Shadowheart- Sharran Plate Armor (alt), Sharran Plate Gauntlets
Astarion- Wide Shoulder Drapes, Harper Armor, Gloves of Power [all dyed Black and Gold from Basket Full of Equipment mod]
Wyll- Rich Cloak, Adventurer’s Gear (Low Cut, Bandit Belts), Gloves of Missile Snaring [gloves dyed Black and Gold from Basket Full of Equipment mod ] Most of the Gear seen is from a mod called Extra Gear
Bracers of Defence, Gloves of Power, and Gloves of Missile Snaring are all Vanilla.
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