#battle for baldur's gate
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geekynerfherder · 23 days ago
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'Tasha, the Witch Queen' by Gerald Brom.
Card art for the 'Dungeons & Dragons: Battle for Baldur's Gate - Commander Legends' expansion set, published June 2022 by Magic: The Gathering.
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spookydingus · 6 months ago
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dnd themed shopping haul (plus two Ravnica packs for muh spouse)
not pictured: the two sourcebooks I got because they were half off
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1mtgcreatureaday · 1 year ago
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Carefree Swinemaster
Illustrated by Michal Ivan
“C'mon, Boodigan, let’s go see what kind of treasure this place has!”
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muddiestpath · 1 year ago
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Bought some d&d MtG packs bc I used to play casually & BG3 is BG3. Very happy with the selection I recognised so far. (esp double Halsin & Lae'zel!)
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niuttuc · 2 years ago
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Today’s recent commander sleeper is from this year’s commander legends set, and is another adventure (told you I had a soft spot for these) and it’s Recurring Nightmare at home! Ok, fine, it’s a very terrible version of recurring nightmare, but Recurring Nightmare is banned in commander, so that’s probably fine.
Altar of Bhaal is a cheap black artifact you can activate for 3 every turn to reanimate any creature from your graveyard. While it will cost you one of your existing creatures, and with an exile to avoid being able to loop a couple creatures easily across turns, it will gladly accept being fed a token every turn for constant reanimation.
The closest thing legal in Commander is probably something like Whisper (that needs two creatures) or Hell’s Caretaker, but both are fragile creatures that need to wait a turn to do their thing. This can function immediately if you have five mana and is a bit harder to remove, while still providing a lot of value.
The sorcery half is also there, a 4/1 Menace for 3 isn’t the worst deal ever, it’ll definitely get some damage in if you need it.
Overall, if your deck wants reanimation and has disposable token or nontoken bodies to spare, give this card a try for just a quarter!
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camelpimp · 1 year ago
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yeah i don't know what i was expecting here
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gvalesdraws · 11 months ago
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House of Hope experience
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cherriesandsulphur · 1 month ago
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Post-battle.
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arainaizevran · 1 year ago
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Avatar Karlach: You got it. Next stop, Zariel's forge. Final stop, Faerûn.
Wyll: Fuck yeah, that's my girl! Oh shit - I'm starting to pick up your bad habits. Well, fuck it. In for a coin, in for a coffer.
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devnote: Oopsy - he's been picking up some bad language habits from Karlach!
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skizzim · 7 months ago
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get divine SMOTE!
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moghedien · 7 months ago
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it’s so funny if you keep the gith egg in Lae’zel’s inventory the whole time because you eventually get the chance to ask her about it and she’s like all attached and whatnot, and up until this point you can be like “well we can just pretend she’s leaving the egg in camp every day and not literally carrying it around” but then you get dialogue options to suggest to her that she leave it in camp and she’s like “Camp!?!? The place where people get kidnapped and try to fight each other and devils won’t stop showing up? I don’t think so.”
So like there is no way to headcanon your way out of the fact that Lae’zel is literally carrying this egg around every where she goes because she explicitly refuses to leave it alone in camp
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pinacoladamatata · 10 months ago
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Tav is convinced she found a cat :)
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indimiart · 9 months ago
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shhhhh they’re sleeping
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ilikedetectives · 1 year ago
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a2zillustration · 5 months ago
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(It's ok Yurgir will respawn in Avernus)
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niuttuc · 2 years ago
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Today’s recent commander sleeper comes from the Commander Legends: the D&Ding set, an early preview from that set that’s easy to overlook, and an adventure card, I have a soft spot for those.
The most interesting half here is the creature half, that can act as a pseudo-board wipe, picking off annoying creatures and turning them into 2/2s. It bypasses indestructible, and you get a 4/4 to make attacking with those 2/2s unappealing. If used on commanders, the opponent will have to find a way to get rid of them if they ever want to use their abilities again, though it’ll likely happen relatively easily through an attack.
The Sorcery half is mostly useful to set up for the creature halves, albeit having the Harvester hanging around in the Adventure Zone can also be at some tables a great rattlesnake: do people really want to attack when they know on your turn you can blank their board if they do?
Ixidron has always been a neat blue board wipe option, this requires a bit more maneuvering, but also leaves your own board alone. Blue’s board wipes tend to be restricted to mass bounce, so having alternate options like this or curse of the swine is good, but where this one really shines is in any deck that can reuse its effects. Decks that can bounce or blink the Harvester will suddenly find themselves with opponents that are very careful with their attacks, while keeping their own pieces intact.
It is rather slow, rather mana-intensive, and specific, it won’t do anything to token decks and I wouldn’t recommend it if you have a prominent Morph deck in your playgroup, for a less than a quarter at time of writing, I would encourage you to give it a shot in decks where it can shine.
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