#bad feeling about it considering its like exact same world of botw you know
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also another thing
why is totk being priced at 70$ i think thats extremely bad and stupid considering that it's like at least 60% reused assets from botw .. i get that these games are like better quality than most switch games but auaugh..
#i jsut feel like.. idk..#bad feeling about it considering its like exact same world of botw you know#i get its a different story different mechanics probably lots of different stuff but#70$ is like.. idk.. and theres orobably going to be dlc too because botw had dlc >__<#i hate the future
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SIGH so i’m done playing breath of the wild. i beat it about two weeks ago but i just now completed all shrines and sidequests. i thought about hating myself even more by trying to collect all 900 korok seeds but it’s not worth it just to have that 100% in the map screen (plus korok seeds stopped being useful a long time ago). i have 100%d all zelda games i own (except OoX) but i just can’t be bothered for this one.
having replayed all zelda games at least twice, i can’t say i will be doing the same for botw. here are my [long] thoughts about it (spoiler-free):
i can’t say i loved it. i think i was just playing just for the sake of playing it because....duh, it’s a zelda game (plus i sort of spent a crapload of money on the game+console). as a long-time zelda fan, it just...didn’t feel like a zelda game to me. i’m not opposed to change, in fact i was extremely excited to finally play this game, but the overall product just didn’t satisfy me at all. it just felt like a very dull and unfulfilling experience.
- the overworld. i kept saying it over and over in my head while playing this game: it’s just too damn fucking huge for its own good. and it’s boring as hell to traverse. there aren’t really that many interesting things to do other than look for shrines. oh cool you can climb that mountain way over there? for what? oh haha a korok seed. most of the time, nothing. good job. it just felt tiring and bothersome to explore huge empty spaces of nothing. horses aren’t very useful since most of the time i was warping to try to not bore myself from wandering around empty spaces. i replayed the original loz at least like 5 or 6 times and i absolutely adored exploring every corner of the overworld. botw’s? yawn snore zzzz.
- weapon durability. i mentioned it in an earlier post but i hope this is something that never comes back to a zelda game. it’s especially shitty when you beat a shrine and your reward is a weapon. oh, a weapon that will break after 20 hits or less. so your reward disappears instead of it being something useful that you can actually keep for the rest of the game. this might just be a personal preference but i just hated the weapon system, especially when you find out that the master sword and the hylian shield can actually also break instead of being able to use them infinite number of times (and don’t tell me “oh it’s because otherwise you would never have used any other weapon!” bc idgaf, frost weapons and spears are cool and i would have used them either way)
- the story. oh my god. i know this is supposed to be a throwback to the original zelda, where you can go straight and kill ganon, but my goodness....it’s 2017. how is it that we got such a barebones story?? when i finally got to zora’s domain i was excited. i was finally getting to the story. boy i was wrong. the game gave me zero reason to care about saving the world and its inhabitants (except the gorons, which i think were the greatest in this game). i fucking hate that the story is mostly told through memories. the worst part is, the story told through the memories is more exciting than the one you play through the game. i hate that we are told from the start “you have to save hyrule and the princess because um....you’re a hero, you just don’t remember haha! so GO!!!!” instead of showing me actual, emotional reasons to want to save these people. through the memories we just become spectators, instead of the story actually making us bond and feel something for the people we are saving (except, again, yunobo, who i will save 1000 times if i have to). not even princess zelda’s incredible character growth (which, once again, HAPPENS IN THE MEMORIES and NOT in the present) can save the story from being lackluster. i would talk more about this but then it’d take up the whole post.
- the music. i’ve also complained about it before, but it’s a fucking joke, especially since it’s a zelda game, which are mostly known from having really good soundtracks. for me, there are zero memorable soundtracks. i think i only liked two, the one where you are near a Tower and when you are near a shrine. even minecraft, a freaking indie game, had better ambient music than botw. exploring the overworld becomes 3600% more BORING because as you’re walking, all you hear is link’s footsteps and clanky armor. so the overworld becomes twice as empty because 90% of the time, there is no music. except the five random ass piano keys you hear from time to time. it’s just bad and it makes me sad. people seemed to have hated SS’s OST, but at least it gave us Fi’s Theme and the magnificence that is the Lanayru Sand Sea theme. now THAT’S music that truly takes you into the game and gives it the proper ambiance that the overworld tries to portray. botw? a sad, sad attempt. i’m honestly wondering what they will play during botw’s section at the symphony of the goddess’s tour.
- the sidequests. 90% of the sidequests are boring fetch quests and “kill this type of enemy plz”. it’s just boring and tedious and the rewards are a joke (mostly, rupees, materials which you can easily find ANYWHERE, or food). it’s time for zelda to step up in the sidequests department and give me good, engaging, emotional-investing sidequests that tell me more about a certain character, or which tell me more about the world, or overall just make me CARE about its inhabitans that i’m trying to save. MM is the king of sidequests and botw once again pales in comparison.
- the dungeons. the first one (Vah Ruta) was cool. then it got boring and repetitive, really fast. all the dungeons look identical. the dungeons are for the most part short. there are no enemies inside the dungeons except these flying skeletons that die with one hit. oh yeah and maybe a robot here and there. so there’s some enemies but nothing tough. the premise revolves around manipulating the dungeon by rotating it to discover new areas. so it’s like playing four Stone Towers from MM. Except i guess the Gerudo dungeon, which added an element of electricity (that was cool). but other than that, all of the dungeons are pretty much the same and after you’ve played one, you’ve pretty much played them all, which is sad because it takes away the element of surprise and “oh man i wonder what the theme of the next dungeon will be?”
- the enemies. the lack of variety is a joke. there’s like 4 or 5 types of bokoblins, which just differ in their color and strength. oh and that’s the same for octoroks, moblins, lizalfos, chuchus, lynels, and wizzrobes (which are a fucking joke in this game. remember when wizzrobes were actually tough in the original game?). oh crap, i’ve actually mentioned 90% of the enemies you will face in the game... i think in total there might be 10 or 11, which is PATHETIC when you consider how fucking huge the overworld is. sad sad sad.
- stamina is stupid and so is climbing. stamina was tolerable in SS because of those silent realms you had to beat: you had to be careful of running and climbing and wearing out your stamina because of those crazy-ass guardians. so it made sense because it adds a challenge to the silent realms. in botw, for a game that focuses so much on exploring and climbing, stamina becomes a hindrance that actually makes it annoying to explore the world. you better not run out of stamina while trying to climb that mountain over there lest you run out and have to start all over!!! joy.
- the graphics. can nintendo please try something else with zelda graphics now. don’t get me wrong, i loved TWW and SS, but....these cel-shading graphics (or whatever they’re called) are getting tiresome. i didn’t like how most of the time the game looks bloom-y and blurry af (it’s especially bad when it’s raining or snowing). people complained about TP’s bloom effects but i feel like botw’s light effect (or whatever the hell that causes it to look like someone just put 200% of brightness on an image using photoshop) really takes away from trying to enjoy the scenery and view that the game tries to offer. for the next game can we try something like hyrule warriors or tp or hell even mm 3d? thx.
- the rain. it. rains. so. fucking. much.
haha oh man i never realized how many things i didn’t like about this game. i think i’ll stop here and talk about the things i did like:
- the shrines. although i didn’t like how all of them had the exact same design, the puzzles in them were cool and very zelda-ish.
- the warping system. thank god there are so many warp points to traverse the overworld because otherwise i would have never finished this game.
- the clothes system. i really liked all of the costume options the game gives you, and the fact that you can change the color of the clothes. it takes me back to the OoT days except with more variety. very nice.
- the runes. i loved not having to worry about running out of bombs and the ice rune was very cool and useful: it’s like having infinite ice arrows from MM to make platforms on the water! also the puzzles that involved stopping time with the statis rune were awesome. oh and grabbing treasure from underwater with magnesis never gets old.
- yunobo. yunobo is pure and great and needs to be protected at all costs.
- lynels. for once, a deadly enemy you actually have to be careful with and prepare yourself with good strategy to beat. i remember when i saw my first lynel i was so scared to approach it. they gave lynels such a great treatment and it’s the same one that wizzrobes should have gotten.
- the variety of the weapons.
- revali’s gale. saved me from having to climb so many mountains with its gust that elevates you so high. also after 3 it re-generates in 5 minutes. a blessing.
- the towns. i loved how lively they look. it’s like clock town from mm and it’s great.
- princess zelda. great character development and she has become my second favorite zelda (behind ST Zelda which will always be the best [while oot zelda continues to be the worst])
summary: while i enjoyed some aspects of the game, overall it just was very tiresome and unfulfilling. for a game that boasted about being open world, the world itself was just so barren of interesting things to do and explore. exploring the world of Xenoblade Chronicles, a fucking Wii game, was way more exciting because the environment, story, and music had more to offer. if there’s one thing i can thank botw for, is that it re-awoke my love for zelda games such as TWW, TP, and SS, which i will probably re-play next. i’m all for evolving the zelda series, and i thank botw for trying, but i honestly hope this game will not be the new zelda formula to follow. PEACE OUT!!!!!!!!!!!!!!!
#zelda#botw#junk#wow i didn't expect this to be so long#but it just had to be done#this was very therapeutic :y#sigh#botw criticism
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