#avian humanoid kin
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sometimes when I'm laying down, I'll just hva my arms out straight and it's just like "ah, finally, my wings can rest" or like when I'm stretching, I can feel my wings like shutter and it's so nice
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Do any other otherkin/ wingkin have a tail like this?
#wingkin#opossum posts#therian#therianthropy#alterhuman#avian otherkin#wings#winged humanoid#kin#tail#give me my wings back#the brittish (derogatory)
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Hi, uh, I learned about wing kin and I might be having a revelation? Maybe?? I don’t know if I am wing kin or not? Like, sure I think having macaw wings would be really really awesome and being a shapeshifter like that would be amazing, but it only impacts my daily life once I start thinking about it. And furthermore I have no ide if I do experience phantom limbs or not. If I do it’s just imagined. But like it’s not that I’m just bird, I’m bird-person I guess? And depending on my mood one shows up more than the other. And like I’m not even sure if the term works for me yknow? Idk you probably know what I’m experiencing better than I do.
hello!! tysm for the ask (low-key it makes me happy when people send in asks like this, I'm glad to help if I can!!)
first thing: what you're saying about it not impacting your life greatly is perfectly normal. in fact, if alterhumanity is severely impacting your life, that's a sign that something more than alterhumanity might be going on. as much as I adore the alterhuman community, one thing I think we need to better understand is that alterhumanity should not be impacting your life to the point of distress or major life changes. that could be a sign of a mental issue/disorder, and ofc we support alterhumans with mental illnesses here, but it can be harmful to write off genuine distress as a regular alterhuman thing
ok, sorry, that got off topic lol. back to what you were saying: there are a lot of avian/wingkins whose kintype is some kind of humanoid--hell, you can even be shapeshifterkin. one thing to look into could be angelkin (in the pop culture sense, not necessarily in the biblically accurate sense) and similar things. or, if you feel connected specifically to macaws/macaw wings, you could look into lycanthrope otherkin labels, like werewolfkin but replace wolf with x applicable term.
also, for the record you don't necessarily need to have phantom shifts to be alterhuman! there's a million different 'ways' to be alterhuman, some might get tons of shifts and others not so much. as for it being 'imaginary', technically all phantom shifts are a non-physical sensation from our brains, so that doesn't necessarily mean it can't be a phantom shift :) it really just depends how it feels to you and what labels, if any, fit your experience the best.
anyways, all that to say, alterhumanity and related labels are highly personal, so I don't necessarily know what you're experiencing better than you. nobody, including me, can magically assign you the perfect label--but hopefully this helped give you some places to look! above all just remember that whether you end up identifying as alterhuman or not, me and many others are here to support you.
happy flying my friend!!!
#alterhuman#avian therian#bird alterhuman#bird therian#otherkin#therianthropy#avian nonhuman#therian#bird nonhuman#wingkin
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Planar Tour Guide: Positive Energy Plane part 3
(art by The-SixthLeafClover on DeviantArt)
Denizens
We’ve beat around the bush for a bit, but now it’s time to talk directly about the creatures that one is likely to encounter once one gets over the hurtle of actually surviving the plane itself.
The most prominent and well-known beings in Creation’s Forge are the jyoti, a species of bird-like winged humanoids that form spontaneously from the plane’s energies. While sometimes erroneously called phoenix-kin (though the fact that actual phoenixes do have a strong connection to positive energy on account of their self-ressurection and healing is interesting), the jyoti are their own people, and act as the guardians of the plane.
However, due to their charge and the incursions of gods in eons past, the jyoti are extremely xenophobic, turning away and outright attacking travelers from other planes, with only a rare diplomatic few being able to make peaceful contact with them, though never truly earning their trust. This is because they firmly believe that they were entrusted with the guardianship of the plane, and view all deific interference, from the outright invasions to even support sent to aid them as an incursion in disguise and both as insults to their role.
Indeed, the only beings the jyoti seem to trust are the manasaputra and turuls, the former for their truly benevolent wisdom, and the latter for them generally having the plane’s interests at heart.
It’s also worth noting that the jyoti view their negative energy counterparts, the sceanduinar, with pity, and see a swift destruction as the only mercy they can afford them, tying into the linked origin of both planes.
While also avians, the turul are very different physically to the jyoti, though they may have a shared genesis. These colossal bird-folk intellectual and talkative, though quick to dismiss guests when they grow bored, and quick to anger when the unwanted persist. Turuls do not share the xenophobia of their smaller cousins, and are quite often interested in mortals, taking on destined individuals or entire civilizations under their patronage. However, such relationships are often more like a pet and caregiver than harboring mutual respect, and so these quasi-divine birdmen do not often intervene unless their charge is truly in trouble.
However, while the other two are well-known, it is the gliminals (introduced in Second Edition), which best represent The Furnace as an alien realm of overwhelming creation that burns up that which it creates. Gliminals resemble humanoid masses of light, and their mindset is very alien to mortals. To a gliminal, the inevitability of death is a tragic curse on mortal kind which they cannot abide, and they seek to free mortal souls from that curse by stripping them of the fleshy shells that drag them down into death and away from Creation’s Forge towards one of the outer planes… by which I mean they reenact the overwhelming effects of their home plane in miniature and overwhelm mortals until they explode with raw life energy.
Additionally, the plane, much like many others, is home to gleaming reflections of many mortal creatures. These “radiant” creatures may be echoes of the possible life forms that proto-souls can inhabit once they leave for the mortal realm (or more likely, beings that have been obliterated by the plane, but managed to stay by some fluke and gain a body of radiant light), but they do behave much in the same way as their mortal counterparts, albeit even more vibrant and alive-seeming, and with a great antipathy for the undead and negative energy.
As the source of mortal souls, the Positive Energy Plane is not a place one would expect to find souls that passed on, let alone outsiders that evolved out of them, but such is the case with the manasaputra, divine beings of enlightenment and universal oneness who have their origins in Hindu mythology. (And also unfortunately in theosophy as well, but we’ll try to distance ourselves from that as much as possible). No matter what form they take, these cosmic beings are one of the few entities not born directly of the plane that the jyoti respect, and while the birdfolk do not seek them out, their presence can often temper their xenophobia, giving mortals a chance to make their case.
Not so with the davana titans, some of the oldest titans in existence. While such titans can often be found on many planes, not just here, a good number of them do exist in The Furnace, either as leftovers of some failed incursion or sent to guard the plane in the name of the gods. However, they are universally hated by the jyoti, and have to live in isolation there in order to maintain their assigned posts and wards. Unlike other davana, most are still working on their original assignments, so are unlikely to go berserk in an effort to re-establish cosmic order the way their imprisioned kin are, though I imagine most keep a wide berth of Titan’s Prison for obvious reasons.
It’s worth noting that though they are not likely trusted by the jyoti, monadic deva angels also sometimes frequent the plane on their patrols, barely tolerated by the jyoti no doubt.
Of course, I would be remiss if I didn’t mention ravids. The one-limbed serpentine creatures called Ravids are natives to the positive energy plane that are most notable with being able invest positive energy into objects to bring them to life… And the reason you may not have heard of them is that they’re actually a D&D monster, one that was legal for Paizo to transfer into Pathfinder under the OGL… but when it came time to actually make a system and not just a setting, they never figured out how to make them interesting, and kinda dropped them from the setting, being one of the very few non-OGL-exempted monsters from Monster Manual 1 that never appeared in Pathfinder outside some pre-Pathfinder system lore books. For my part, while they may be dubiously canon, I still like to think ravids are out there somewhere, waiting for an aspiring writer to give them some good lore.
Like I mentioned before, one would not expect there to be petitioners (or their new name in 2E revisted: shades) to exist on a plane where souls primarily leave, not enter, especially since no true deity makes their home on the plane. However, those that follow the philosophies of the manasaputra obecome such shades, called The Enlightened, where they dwell in peaceful reflection until they ascend to become one of the lesser forms of manasaputra along their path to greater enlightenment.
Additionally, the plane is also home to pre-incarnated souls, akin to nebulae condensing into a new star in miniature. While non-sapient, these vague entities have a curious knack for mimicry, but truly understand nothing, having not yet lived to have consciousness or comprehension. While normally impervious to harm, overwhelming negative energy or magic could snuff them out, and so most denizens of the plane, particularly jyoti, strive to protect them from harm.
As we can see, there is a surprisingly deep ecology to a plane that otherwise scours life from it’s reality, full of possible allies but also volatile enemies. But without a reason, visiting these natives would be a moot point. As such, tomorrow we’ll be looking at adventures on the Positive Energy Plane!
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Hello Pro, may I ask what kintypes you have with feathered wings, both expectedly and not? And how do you find your experience with wings? Though they mean vastly different things to each of my 3 winged kintypes, I'm immensely fond of mine. - Harrowhark @blackwinged-soul
Thank you for the question, Harrowhark! I've got a handful of winged kintypes, most of which are feathered in source, but some are feathered in more peculiar ways. Two of my kintypes don't have wings In source (well, one has costumed wings) - however, I have the sensation of wings when I'm in shifts for them. Specifically, three of my MCYT kins have wings (Baghera, Carre, and False), but two are feathered wings made of a non-typical material (specifically plush feathers & copper feathers!) When I'm in a Charles B. Barkin shift, I typically don't possess wings, but there are occasions where it gets vaguely blurry with angel-ness. Other than the oddball cases, my Husk, Baghera, & Archeops kintypes are pretty standard feathered wings (though, in Archeops case, it's sort of winged arms as opposed to wings attached to the shoulder blades) The majority of my kins are non-winged, so I find it especially interesting that there's a variety of expression in terms of what wings I have (though, funnily, all are specifically feathered). Although, I also seem to lean more toward humanoid with avian attributes, or even non-avian kins that so happen to have wings. Although there's some overlap (Via Baghera and Archeops). One of the things that best helps me pinpoint what shift I'm in is the sensation of physical attributes before other sensory indicators, so I suppose that I'm lucky to have such a range in how they express. My experience with wings is generally positive because all although my winged kintypes are in the minority, some of my most common shifts are with wings. Unfortunately, it varies with milage because with the happiness of being able to feel wings, comes some of the wistfulness for flying. The rant got sort of unwieldy towards the end there, but thank you for the chance to rant anyhow. It's nice to talk about. I'd love to hear more about any similarities or difference in your experience!
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though i dont consider myself robotkin, i still wanna meet fellow robots out there that are mostly non-humanoid looking :] this vessel feels a little left out in a community full of tv heads, cyborgs and androids [basically nonhuman lookin bots and programs and such out there plzplz int pspspsps]
anyways this is essentially a call into the abyss where i try to manifest the kins listed below to become this machines friend :]]]
therians
draconics
non-humanoid robotkins/machinekins
deitykin [unless u think ur an alr existing deity, srry were just rlly spiritual and it makes us uncomfortable]
angelkin
demonkin
fallen angelkin
OBJECTKINS AAAAAAA PSPSPSPSPS
anyways heres a list of my otherkin ids :]
domestic orange tabby cat therian
shire horse therian
wii console objectkin
unknown avian type [i have wings on my back tho]
waterkin !! [literally am just a large deep body of water]
#otherkin#otherkin community#otherkinity#therian community#therian#therianthropy#cat therian#horse therian#horsekin#catkin#felinekin#machinekin#robotkin#both those last tags r 4 reach#alterhuman
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I think this is as normal/hinged as I’m ever gonna get on this blog, but tldr: I’m an avian humanoid type thing (for my sake I’m not saying my source) and since it’s been getting colder I’ve felt more and more inclined to preen, store food (this is probably from another kin, as well), and give my partner gifts and it’s getting kinda insane. I spent 2 hours doing my hair today. I brought him flower petals from my plant-ID class. I made a nest and hid my snacks in it. I have been /coo-ing/ for Christ sake.
I’m packing my bags and heading south, see you all in the spring /j
ok this is cute though. wishing you a good migration
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Character bio of the Afro Asian Native Fae Elvish, Giant Kin, and Goblinoid Spellcaster, Gunslinger, & Swordfighter Part 3:
Hero:
Disciple of the Obscure (They have spent their time worshiping a deity who's not very well known. They act as an intermediary between the realm of their deity and the mortal world. They perform sacred rites and offer sacrifices in order to please their deity. They are helping a demigod ascend into a goddess. They are worshiping them in private. Their deity wants them to do heroic, virtuous, & lawful acts in their name. Though the demigoddess is true good alignment, not a neutral good alignment like her disciple who swore an oath of vengeance and oath of devotion to her. She speaks directly to them sometimes. Other times it's through messengers such as angels).
Folk Hero. Legendary Lineage. Divine Seeker. Auspicious Birth. Divine Disciple. Fated. Fallen Hero. Dark Hero. Wronged Hero. Local Hero. Celebrity. Divine Champion. Herald of the Gods. Defyer of Fate. Wielder of the Old One (Titan Slayer a sentient Sword forged by giant kin, blessed by primordial beings, & heated and cooled by elemental dragons).
Warrior of a Lost Age. From the Past. Elysium Knight. Ancient King/Queen. Eternal One. Sealed One. Ancient One (Blessed and given purpose by a benevolent being. Gained immortality for better or worse). Time Frozen (Frozen by a deity of time to protect them from calamity). Revenant. Lost Civilization (Person from legendary world filled with magic and technology where citizens used artifacts and relics many consider impossible).
Isekai. Otherworlder. Returned. Primogenitor (They were the first. They started a bloodline with a famous and rich history. An entire bloodline was born from their blood and an illustrious future was born from their actions. It has been many generations. They have lost track. They are recognized by their current family. They were a famous alchemist and renowned wizard who sired children. They, as an innovative inventor, engineer, & scientist, were the creator of some great process or invention that is renowned by many in the past and now is a commonplace sight. They were sealed away in a deep sleep only to have recently awoken. In the modern ages they are living alongside their progeny somehow despite being written out of history ages ago. The means of how they are currently here is sinister). Reborn Soul.
Monstrous Presence. Survivor of the Cataclysm. An S rank calamity. An S rank dungeon. Millions of F rank to S rank adventurers were displaced to an S rank dungeon that was a giant supercontinent. With many environments of islands, jungles, forests, swamps, grasslands, deserts, mountains, arctic tundras, & volcanic mountains. The adventurers were displaced randomly throughout these environments. Terrains home to A to S rank beasts, creatures, & monsters. Environments home to B to S rank humanoid enemies. They were displaced there in the dungeon for a century. Time exists differently in the cataclysm. A century there was a decade in the real world. Of the millions displaced as the decade ended only several hundred thousand C rank to S rank adventurers survived.
Beast, Monster, Creature Tamer:
Dungeon Master of S ranked Monster Dungeon filled with slimes all the way to dragons for an S ranked Adventurers Guild for Training of B Class to S ranked guild members.
Minions:
Slime folk minions with boss summons of humanoid slimes. Undead minions: skeleton soldiers, zombies, ghouls, mummies. Special undead summons: death knights, mummy lords, dullahan. Undead boss summon: a lich. Goblinoid minions: imps, goblins, & boss summons hobgoblins. Special summons, orc, high orc, troll, & high troll. Giant kin summons: ogre, oni, kijin, goliath, giants, & boss summon titans. Avian summons: tengu, kenku, owlin, and boss summons: Aarakocra. Werecreature minions and boss summon pureblood alpha werewolves. Serpent folk summons: gorgon, lamia, naga, yuan ti abominations, yuan ti half bloods, & boss summon yuan ti pureblood. Vampire summons and boss summon vampire lord. Dragon kin summons: kobolds, dragon newt, drake, wyvern, dragon born, half dragons, & boss summons dragons.
Magic User Level:
Circle 10 Magic User specializing in tier 0 to tier 10 magic. 10 magical cores or stars.
Magic Skills:
Skilled in the schools of magic, magical subjects, & magical skills of. Especially absorption, alchemy, amulets, animancy, animation, animism, apparition, arithmancy, artificing, astrology, augmentation, banishment, bestowal, cartomancy, charms, clairvoyance, conjuration, conversion, creation, crystals, curses, dark arts, demonology, disintegration, divination, elements, enchantment, entropy, evocation, familiar bonding, feng shui, geomancy, grimoires, healing, herbology, hexes, hoodoo, hypnosis, illusions, incantations, inscriptions, invocations, mediums, mysticism, necrology, negation, necromancy, nonverbal spellcasting, numerology,
occultism, onmyodo, potions, precognition, psionics, psychometry, reanimation, rituals, runes, runology, scrying, sealing, sensing, shamanism, shapeshifting, sorcery, sourcing, summoning, spellcasting, spiritual projection, talismans, talismongering, tarot cards, technomancy, teleportation, transfiguration, transmogrification, transmutation, voodoo, wandless spellcasting, warding and wards, white arts, witchcraft, & wuxing.
Skilled in the types of magic. Especially aether magic, astral magic, aura magic, barrier magic, battle magic, blessing magic, blood magic, combat magic, conceptual magic, cosmic magic, creation magic, dark magic, dark arts magic, death magic, demonic magic, destiny magic, destruction magic, defensive magic, dimension magic, divine magic, dragon magic, dream magic, druid magic,
eldritch magic, elemental magic, emotional magic, energy magic, environmental magic, evolutionary magic, explosion magic, faith magic, fairy magic, forensic magic, forge magic, holy magic, home magic, hope magic, ink magic, life magic, light magic, love magic, luck magic, lunar magic, medical magic, memory magic, mirror magic, motion magic, momentum magic, music magic, mythic magic, nature magic, nether magic, neutral magic, object magic, order magic,
paper magic, peace magic, planetary magic, plasma magic, poison magic, portal magic, possession magic, psionic magic, psychic magic, purification magic, quantum magic, raw magic, reality magic, reinforcement magic, ritual magic, rural magic, sacrificial magic, sealing magic, sentient magic, shadow magic, sigil magic, solar magic, solid magic, sound magic, space magic, space time magic, spirit magic, stellar magic, strength magic, symbol magic, time magic, techno magic, teleportation magic, transcendent magic, twilight magic, underground magic, urban magic, vector magic, void magic, war magic, warp magic, wild magic, & white arts magic.
Magic User Rank:
Imperial alchemist, master enchanter, journeyman animist, arch mage, grand magician, greater necromancer, lesser psionic, imperial arcanist, great channeler, supreme witch, greater summoner, master conjurer, grand sorcerer, great warlock, apprentice healer, lesser seer, great elementalist, greater illusionist, novice invoker, arch magus, supreme mystic, master transmuter, neophyte diviner, imperial mentalist, & master wizard.
Titles: Strongest S Rank Adventurer. Undefeatable Arcane Swordsman. Most Skilled Spellcaster. Deadeye Esoteric Sharpshooter.
Magic Circles:
A magic circle is a circle of space marked out by practitioners of some branches of magic. They generally believe it will contain energy and form a sacred space. They believe it will also provide them a form of magical protection. Special powers that rely on the power of traced shapes and diagrams to function.
Almost always a circular design. Comes with additional shapes of varying complexity inside the circle. Sometimes only required for a special ceremony. Sometimes necessary for anything and everything remotely magical. It is a form of hermetic magic.
Geometric magic usually sets itself up as a type of functional magic. It is frequently paired with ritual magic. Its instant runes when the magic seems to spawn the shapes rather than the other way around. Instant runes are generally involved anyway as the activation of the shape may cause writing to appear. Magic using wands, mage sticks, scepters, & broomsticks summon magic circles that are geometric magic.
More complicated geometric magic designs are required for more complicated forms of magic. They are called arrays. The more detailed the array and the more stable the magic. The bigger the magic circle the more powerful the magic effect is. There are different geometric shapes depending on the class of magic the caster is using. There are several known variations. Some correspond to the major schools of magic and some to magical specialization. Combining geometric shapes leads to more complex forms of magic. The most powerful of spells use sacred geometry. His/her/their magic circles radiate or shine cardinal, sapphire, obsidian, opal, amethyst, emerald, gold, or silver.
Status: Alive
Died several times as a S rank adventurer.
They were revived and resurrected several times.
Died when a monster stampede of a thunder of hundred chromatic evil dragons attacked the kingdom. Burned by a fire dragon and electrocuted by a lightning dragon. The dragons came when they were attracted by an ancient draconic relic hidden in the kingdom.
Was resurrected by a head clergy of a church in a large city. After members of their party performed a task for the priest to prove their fallen comrade's worth to them. Also had the paladin and cleric of the party take up oaths of the god the head priest and saintess served.
Died when a devil lord killed them for revenge when he/she/they killed devil lords and ladies for vengeance. The devils turned a city into a human sacrifice and turned the citizens into imps, lesser demons, and arch demons. The demons used this to turn themselves into greater demons, demon nobles, & demon royalty.
The guild adventuring party ventured into the underworld to take back the soul of their dead party member themselves.
Died when fighting alongside a metallic dragon against a lich king and their zombie dragon. Lich King amassed an army of two million undead using the dead of a kingdom in a resurrection spell to attack the capital city. The undead army of mummies, vampires, ghosts, skeleton soldiers, banshees, ghasts, jiangshi, wraiths, revenants, zombies, & ghouls was commanded by undead commanders of death knights, pureblood vampire lords, necromancers, undead fighters, undead spellcasters, & mummy lords.
Divine intervention resurrection. He/she/they were resurrected by a different goddess than the one they served. The deity asks that the party promise to perform a favor in exchange for their friend's life. She asked that they become an avatar for her when they were revived to do deeds in her name as her champion.
Was petrified by a fire basilisk. Was un petrified.
He/she/they when he/she/they died were chosen to become a god/goddess/deity as a human with fae elvish, giant kin, and goblinoid ancestry. He/she/they were chosen to become the fae elvish god goddess of magic, the giant kin god goddess of technology, and goblinoid god goddess of smithing including (god smithing weapons meant to kill gods and devils).
Occupation:
Retired:
Military Navy Fleet Admiral
Magical Marine Corp General
Magical Air Force General
Magical Space Navy Captain
Sky Pirate General
Sea Pirate Fleet Admiral
Thief’s Guild Grandmaster
Assassins Guild Grandmaster
Slayer. (Gov. Sanctioned Association of Slayers. Witch Hunter. Mage Hunter. Demon Hunter. Monster Hunter. Slayer of the Undead. Dragon Slayer.)
Elven Royal Advisor
Icon
Active:
High King/High Queen
Paramount Chieftain/Warchief
High End Bar Owner
Five Star Restaurant Owner
Seelie Court Lord/Lady
Merchant Guild Grandmaster
Merchant Navy Fleet Admiral
Knight Order High Elder
God Smith
Paladin Order Elder
Magical School Superintendent/Chancellor
Pathfinder. Wayfinder. Horizon Walker. Outrider. Master Inquisitor. Trailblazer.
Wand Carver.
Magical Amulet and Talisman Carver.
Magical Witch’s Broomstick Carver.
Magical University Dean
High Elder of a Circle of Magi
High Priestess of a Witch Coven
Magic Tower Grandmaster
Mercenary Company Commander
Lord Commander of the City Guard
Lord Commander of the City Watch
Guild Grandmaster (Adventurer’s Guild leader).
Place of Residence: When in magical human federation land he/she/they live at the Norwood Manor on the Norwood Estate. While in Indigenous magical human land he/she/they live in a dome shaped oblong, rounded, undulatory, & sinuous home. It has peaks and spires. It is rib vaulted. It has catenary arches. It is made out of gemstones and magical metals. It is filled with magiteck for accessibility.
Citizenship: Tirione Kingdom, Human Federation of Magical Human Kingdoms and Indigenous Magical Human Nations, Alliance or Coalition, Federation of Aehinara, Continent of Aehinara, Contingent Landmass of Eisio, Giant Planet of Kaishi
Affiliation:
Human Federation of Magical Human Kingdoms and Indigenous Magical Human Nations.
Alliance or Coalition. Confederacy of Indigenous Goblinoid and Giantkin Nations.
Federation of Aehinara
Sword and Shield Knight Order
Paragon Paladin Order
Vanguard Guild Order and Adventuring Guild
Cerberus Mercenary Company
Magic Council
Arcane Order
Education:
High School graduate.
High School Diploma.
He/she/they were part of the magical go, magical shogi, & magical chess club.
U-13 (or under 13), U-15 (or under 15) Magical Dueling first place champion, second place runner up, & third place finalist who took part in magical duels with a rapier, short sword and shield, & long sword.
U-18 or under 18, U-21 or under 21, & 21 and over Magical Dueling first place champion, second place runner up, third place finalist who took part in magical duels with dual wielding short swords, one handed long sword and shield, and two handed great sword.
U-13 or under 13, U-15 or under 15 Magical Archery first place champion, second place runner up, & third place finalist who took part in magical archery with a magical traditional bow and arrow, a magical crossbow, & a magical modern compound bow.
U-18 (or under 18), U-21 (or under 21), & 21 and over Magical Sharpshooting first place champion, second place runner up, third place finalist who took part in magical gunslinging using a magical flintlock pistol, magical revolver revolver, magical semi automatic pistol, magical flintlock rifle, magical ten shot lever action repeating rifle, & magical carbine.
U-13 (or under 13) and U-15 (or under 15) Magical Spellcasting first place champion, second place runner up, & third place finalist who took part in magical duels with a wand, magical baton, & grimoire.
U-18 (or under 18), U-21 (or under 21), & 21 and over Magical Spellcasting first place champion, second place runner up, third place finalist who took part in magical duels with a mage stick, broomstick, & scepter.
He/she/they/they took drama and theater where they met the Night Elf Bard.
He/she/they were the treasurer, vice president, & later student body president.
He/she/they took honors classes and AP classes. He/she/they in high school were on the principal’s honor roll and was valedictorian.
College graduate.
Associates Degree in Arithmancy
Masters Degree in Language.
Dual Major in Goblinoid and Giantkin
Minor in Common and Elvish
Master’s Degree in Military History.
History Major in Elvish History
With emphasis in Dark Elven History
Minor in Draenei History
PHD in Magical Philosophy.
Doctorate in Demonology and Necrology.
He/she/they taught as a professor at the magical four year university.
This is the magical four year university that they were alumni of where they were an English major that received their associate’s degree in Common (English).
They graduated cum laude as someone who graduated in the top twenty percent of their class.
They were a Common (English) major that received their bachelor’s degree of the arts with a dual major in Goblin, Troll, Giantish, and Orcish.
Club member of the Divination, Numerology, Astrology, & Astronomy Club
He/she/they were club president of the Indigenous magical students association. He/she/they were vice president of the magical human students association.
At the magical four year university they were the star-player of the magical sports team.
He/she/they taught magical philosophy as a magical philosopher at a magical Ivy League School.
This is the magical Ivy League School that they were alumni of where they were a Philosophy and Ethics major that received their doctorate degree in magical philosophy.
He/she/they graduated magna cum laude as someone who graduated in the top ten percent of their class.
He/she/they were part of the men’s and women’s magical basketball, baseball, softball, ice hockey, field hockey, soccer, volleyball, track and field, & rugby magical collegiate sports teams.
He/she/they were part of the magical fencing club sport team as Lysander. This is where they met the High Elf Cleric and Paladin.
He/she/they were part of the magical kendo, sai, kobudo, spear, kalaripayattu, stick fighting, bo staff, silat, & nunchucks melee martial art club sport team.
He/she/they were part of the magical mixed martial arts (imagine karate, capoeira, krav maga, savate, muay thai, jiu jitsu, kickboxing, hapkido, judo, aikido, taekwondo, etc.) club sport team.
He/she/they were part of the magical monk class martial arts (imagine bak mei, wushu, changquan, hung gar, xingyiquan, shuai jiao, wing chun, san da, choy li fut, shaolin kung fu, & wuzuquan) martial arts club sport team.
He/she/they were part of the archery crossbow, traditional composite bow, & modern compound bow kyudo club sport team as Luciana. This is where they met the Wood Elf Druid and Ranger.
As an equestrian that was part of the equestrian sports club they were a rider of magical mounts of alicorns, unicorns, & pegasi.
He/she/they were an instructor at a magical military academy as a gun witch, battle wizard, & war mage.
He/she/they at the magical military academy fought other fighters in tourneys with magical two handed greatswords, spears, two handed warhammers, & two handed battle axes.
At the magical military academy they were the star player of the magical mount riding team as a rider of a drake and wyvern.
He/she/they were part of the magical military martial arts competitive sports clubs at the magical military academy.
He/she/they graduated from the military academy as a second lieutenant.
He/she/they graduated summa cum laude as someone who graduated top one percent of their class.
He/she/they graduated from the military academy with a master's degree in History with a major in Elvish military history with an emphasis on Dark Elf history.
He/she/they graduated from the military academy with a minor in geography.
He/she/they as a grand magister who is a multi class magician graduated from a magical academy with certificates in metaplanes studies, astral studies, conceptual magic, quantum magic, magic theory, and theoretical magic.
Researcher and archiver at the magical library at the magical Ivy League university.
Studied college classes in Alchemy, Animal Care, Apparition, Arcane archaeology, Artificing, Arcane Architecture, Arcane Calligraphy, Astral Studies, Attunement, Botany, Centering, Charm Creation, Cleansing, Comparative Anatomy, Comparative Magical Studies, Counter Spellcasting, Curse Casting, Divination, Extra-dimensional Spaces, Fae Relations, Feng Shui, Forensic Magic, Geomancy, Historiography of Magic, Illusionology, Interdimensional law Interspecies Relations, Invisible Writings Studies, Ley Line Studies, Life Gardening, Magical Creature Morphology, Magic Infusion, Magical law, Metaphysics, Metaplanar Studies, Monster Recognition, Mystical Gemology, Mythical Forging Techniques, Necrotic Civil Rights Studies, Occult Studies, Planar Geography, Potions, Political Sorcery, Practical Conjuration, Psychometry, Recent Runes, Somatics, Shamanistic Studies, Spellcasting Styles, Spell Composition, Talismongering, Theoretical Magic, Transmutive Chemistry, War Wizardry, Ward Creation
Base of Operations:
Castle inside a fortress as the High Elder of a Guardian Guild, a Knight Order and Paladin Order. Small buildings populate the grounds as dwellings for workers of the fortress. There are structures outside the bastion that offer a safe home to all those in need. A handful of waterfalls flow into various small rivers and provide the precious farm fields of farmers outside the castle with needed water. Lush fields of crops surround the castle walls and provide the inhabitants with food all year round. Various large houses are scattered outside the castle gates. Surprisingly the rich and middle class are comfortable with living outside the gates as well.
The walls of the bastion have openings for artillery, archers, & anti-siege weaponry. Trees grow close to the castle gates and provide it with valuable wood for all sorts of purposes. Stylish grand windows are scattered here and there around the walls of the castle in seemingly perfect symmetrical patterns. Fifteen thin square towers are a decoration aspect of this elegant castle. The castle is defended by towering four colossal round outposts made out of granite that form a protective barrier all around the castle. The outposts of this citadel are surrounded by eight guard posts made of obsidian. The guard posts have been built on various tactical spots for an ideal defense. The guard posts of this castle are each surrounded by fifteen guard towers. The guard towers dominate the skyline of these guard posts and are connected by tall thick walls made of basalt and stone. The fortress itself is defended by ten forts.
Huge statues of heroes of the past decorate the castle inside. They are memories of glories of the past. The castle is built into a mountain surrounded by a forest. The forest was defended by magical creatures. The guard posts, guard towers, forts, & outposts that protect the castle are built into plains, hills, valleys, and fields. Huge dragon bones litter the forests and small wyvern and drake carcasses litter the fields and hills outside the castle. This castle has clearly been around for at least a thousand years. But it doesn't seem like it will collapse any time soon.
This castle has clearly stood the test of time. This castle has been improved and improved over the ages. Some parts of the castle are clearly newer than others. The inhabitants are determined to keep their castle as modern as possible. This castle shows signs of expansion as some parts are clearly built more recently than others. The inhabitants are already working on another part and hope to keep expanding.
The fortress has a huge gate with a vast gate with huge metal doors connected to a draw bridge built over a moat filled with aquatic magical animals that protects the bastion. These strong defenses give a safe place to rest in this forest stronghold. It's the only easy way in for any other side would be futile. Six strong square towers form a protective barrier all around the fortress. They are connected by towering, thin walls made of obsidian. Wide windows are scattered here and there across the fortress walls in an asymmetric pattern along with symmetric holes for archers, anti-siege weapons, and artillery. A sizable gate with giant metal doors, a regular bridge and various artillery equipment guards the last stronghold along this shoreline that the fortress is built into.
But it's not the only way in when you know the fortress’s secret passages. Remnants of broken siege engines litter the area outside the fortress. Bodies, broken swords and shields, & dead mounts litter the fields outside. As a painful reminder of a past war. This fortress is relatively new but so far it stood its ground with ease and it'll likely do so for ages to come.
Vanguard Guild Hall as the Guild Grandmaster of Vanguard an S rank Adventuring Guild and Guild Order. The Vanguard Guild had an emblem of swords and rifles in front of a sigil of a shield. This guild is designed expressly for those who battle monsters, hunt treasure in dungeons, and go on quests. The guild’s members were trained at a university founded by the guild. This guild will be dynamic. They are always looking for new opportunities. It may be willing to back more risky ventures in return for a share of the profits. It may even sponsor adventuring parties.
The guild hall of the guild included a reception desk, a meeting room, training room, meeting room for guild leaders and VIP like royalty and other important people, treasury, market, dorms for apprentices and trainees, trading hall with traders, trophy room, war room, an arena, a library, workbenches, a brothel, barracks, chemistry lab for alchemists, offices for guild staff, magical lab for scientists, workshop, amphitheater, common room, forge for blacksmiths and artificers, furnace, conference room for guild staff, emporium with merchants, auction room, a quest board, a bank, a notice board, hospital, pub for associates who aren’t members of the guild, mount stable, aviary, game room, archive room, mess hall, rooms with private wardrobes, storage room, warehouse, a tavern bar, kitchen, an armory, shrine for warlocks, chapel for clerics, & a dungeon for temporary prisoners.
The guild had a grand hall. In the grand hall of the guild was a charter which is essentially a list of rules or values outlining the guild’s purpose and mission. The guild had a code of ethics. This addressed the overall behavior of a member, business practices, & product quality. In the reception hall of the guild was a list of requirements for admission and initiation.
The guild’s standing and reputation in the community was excellent. The guild hall was a place where the guild showed off its accumulated power and wealth. The guild building had lodging and work areas for guild members and adventurers. It had a grand hall with ornate architecture and high ceilings. It was an obvious way for a powerful organization to quietly brag to all those who witnessed it. Tapestries hung on the walls in the color of the guild. The guild hall was three stories tall. The skylights at the top let light filter in the guild grand hall giving dramatic ambiance at any time of day. The guild had an underground room for secret meetings.
The guild is led by a single president and overseen by a group of board members. An adventurers guild is an excellent spot for members to relax, share tales of their exploits, pick up rumors of missions within the city, hear gossip of loot in dungeons, and meet with prospective employers. Many people looking to hire adventurers come to an adventurers guild first. People can easily acquire adventuring hirelings or cohorts through the guild or hire freelance mercenaries through a mercenary company. The guild keeps track of its members' abilities. They often direct potential employers to the guild member or adventurer party that best fits their needs.
Members must keep the guild apprised of their abilities and notify the guild when they are undertaking an adventure or quest. They are not required to accept any job offers the guild might point their way, but constant refusal of employment might eventually upset the guild grandmasters. Finally, members must be willing, if asked, to embark on a quest to rescue missing guild members. Finally, all members are expected to pay the guild 10% of the value of any treasure or goods they find on their adventures. In addition to the regular monthly dues. A guild is an organization formed to protect the interests and pursuits of people involved in the same general trade or activity. Within that broad definition a guild can appear in countless different forms. Such as large or small, weak or powerful, & public or secretive. Joining a guild is a simple enough prospect.
One simply approaches it and petitions for membership. There you can find other information about the guild, such as its general membership requirements, operating procedures, and so on. A more covert association, such as a thieves or assassins guild, might require more investigation. Some secret societies are so well hidden that the party must seek out clues through investigation and adventuring. It is also possible that if someone has obtained fame that the relevant guild might approach them directly themselves through a representative. This is a relatively rare occurrence. Some guilds have additional requirements such as passing initiation rites or being a certain rank. Most guilds gain the bulk of their income through entry fees and membership dues. Most guilds provide a standard set of benefits available to all members. While they might vary slightly in specifics. They are generally the same from one guild to the next.
A guild subsidizes the cost of goods, supplies, and services related to its chosen field. Thereby reducing the price to a member by 10 to 15%. A guild can provide monetary loans to members who have fallen on hard times. Should they fail to meet the deadline. Then they are suspended or on probation at the very least or at the most expelled from the guild. The most obvious drawback to guild membership is the monthly dues. While most adventurers should have little problem earning this much money, a slow month can cause problems. A member in good standing might be given one month's leeway, but if they fail to pay their dues including back-dues by then they are suspended and put on probation. A member in bad standing after failing to pay back dues several times is expelled. Additionally, many guilds have enemies or rivals among the other guilds of the city.
Guild members have certain responsibilities which they must perform in order to maintain their standing. In some cases these are fairly minor. Such as keeping the guild apprised of certain topics. In others, this responsibility might involve donating a percentage of earnings as membership dues. Other times it is seeking guild permission to undertake certain actions. An individual who fails to pay their dues or perform their duties for more than two consecutive months is expelled from the guild. Similarly, a member who compromises the guild in some manner is also expelled. Expulsion results in the immediate loss of all benefits gained from the guild.
Guilds have a lot of power and influence. Guild membership can be an attractive prospect. Though most small guilds appeal only to characters who stand to gain from belonging, rather than the adventuring party as a whole. Small and weak guilds often do little more than provide members with a place to belong and perhaps a bit of financial support).
Influential and powerful guilds control entire economic markets and might even guide the course of their local government. The municipal government cannot afford to alienate the guild giving it substantial leverage to make demands. A guild that becomes this powerful often fixes prices, drafts legislation favorable to it, or dominates markets otherwise unrelated to its pursuits.
They played an integral part in magical society. They play a big part in the economies of the cities, counties, & countries that they inhabit. Guilds can provide so much more than a healthy economy and a prosperous working class. Guilds have had an enormous impact on the economy of the territory it covered. These are the organizations that can offer experience and resources. They can be a benevolent ally, a training ground, or a client. A guild is a corporation, a union, & a cartel. This guild has a bureaucratic setup. The best way to hide a glyph of protection is by sheer scale. This is done through facets of a planned city such as walls, streets, lights, sewers, & buildings.
This glyph of protection goes through the entire country. This glyph of protection protects the town, city, & kingdom that the Guild Order is inside of. The symbol passes unnoticed to all but only to a select few of powerful magic users who are grand magisters. It is later forgotten completely by the general public. It is discovered in blueprints and through birds eye view of airships, planes, or flying mounts. It is geometric magic that is hidden in plain sight that is a protection spell for the location. Built alongside the glyph of protection is a giant magic circle that channels energy for the magic users of the guild and adventuring guild.
Hidden away beyond the mountains in a kingdom in the clouds held up by magic is his/her/their own personal magic tower as a grand magister of the circle of magi, magical society, and the magic council. A Circle of Magi consists primarily of spellcasters, but occasionally boasts non-casting members such as alchemists. Magicians, wizards, sorcerers, witches, necromancers, & warlocks make up most of the members. These magical councils offer comfortable and well-stocked libraries for research, and laboratories for experimentation. Perhaps more important is that they offer an environment where casters can exchange ideas and theories. Or simply a place where they can interact with those who actually understand them.
The Circle of Magi is a magocracy and faction. A magocracy is a form of government where only those with ability in magic could wield power and influence. The magocracy of the Circle of Magi is a bureaucratic organization that touches nearly every corner of the Federation of Aehinara of the Alliance and the Legion. It is essentially a government in a government. Its citizens are the billions of users of magic in the Federation.
Arcane councils are also valuable as political leverage in cities where governments or common folk love magic as magical humans, homo magi, & Indigenous magical humans make up a magical society. The circle of magi is a faction of an esoteric society of arcane spellcasters governed by a magical council. The magical council easily rivals the rulers. The Circle of Magi is the main ruling body of the entire magical world of Homo Magi, magical humans, & Indigenous magical humans. The Circle of Magi is the primary governing body of many of the kingdoms, empires, & nations of the Federation of Aehinara.
The Circle of Magi magical council acts as a leading government. The magical council is governed by a magical parliament and magical congress of a house of representatives and senate. The magical parliament consists of a house of commons of a council of elders and a house of lords of a council of high elders. This magical government is led by an executive branch of a Grand Magister.
These 11 high elders are elites that specialize within the schools of magic. Such as abjuration, alteration, conjuration, divination, enchantment, evocation, illusion, necromancy, transfiguration, and transmutation. The 11 high elders are indifferent to the thoughts and concerns of non magicals. The magical council's laws are made to suit the powerful and magical. They enforce a powerful monopoly on key aspects of magical society. The nobility of Aehinara often have magical or sorcerous bloodlines. Many of the past and present 11 of the magical council high elders have come from the bickering magical noble families.
Many elders who are council members are looking for ways to increase their power, influence, control, & supremacy over the 11 high elder members of the Magical Council. The 11 high elders gained their positions of the magical council through various means. Some through the lineage of well known magical ancestors. Some through being an apprentice of an old master. Others were valedictorians of magical academies. Others were heroes in wars as magical users.
The magical council became an arm of the rulers’ of the magical human kingdoms and leaders of the Indigenous magical human nations power base as a separate branch of the military. They provide intelligence, security, and act as a branch of the military as magical soldiers. The Circle of Magi is a governing body of the magical community. They are responsible for regulating and enforcing laws for the magical community. They are responsible for keeping the magical community safe from the non magical community.
On the ground it has several bastions that protect it from invasion. The forts themselves are protected by outposts, guard posts, & guard towers. The magical tower has an unique design and layout tailored to his/her/their personality. It has an observatory for astronomy. It has a saloon and tavern to socialize. The magical tower has an alchemist laboratory where alchemists can brew potions, concoctions, potions, & elixirs. It has a workshop for artificers. The magic tower comes with a personal study for wizards. It has a witch cauldron for a witch coven to brew and concoct elixirs, potions, antidotes, brews, & concoctions. It has a large collection of magical lore.
It has a bestiary full of mounted monster heads, especially a fire basilisk (with its eyes removed), a manticore, a cerberus, a chimera, & a hydra. It has an archive of magical artifacts. It has a large library of scrolls, manuscripts, parchments, tomes, & books. It has an arena for duels between magic users. It has a stable for mounts such as griffins, hippogriffs, hippocampi (sea unicorns), alicorns, unicorns, pegasi, wyverns, & drakes. It has an arena for duels between fighters.
It has a training arena for apprentices. It has an astronomy tower with an observatory. It has apartments and homes for workers. It has a herbology garden with dozens of pots to grow small, medium, to even large magical plants. It has a maze with stone, rock, & metal golem guards. It has secret passages. It has a workshop for carving wands and talismans/amulets.
It has a vivarium for caring for magical beasts, animals, & creatures such as shadow cats, evolved slimes, cerberus puppy, alicorn colt, micro griffon, kitsune nine tailed foxes, flying snakes, astral lynx, cub, guard drakes, shadow ravens, ghost pets, pseudo dragons, phoenixes, wyverns, displacer beast cub, thunderbirds, & hellhounds.
It has a trophy room with the awards, deeds, & accolades they won as a swordfighter, gunslinger, & spellcaster and awards, certificates, & degrees they received at magical: elementary school, junior high, high school, community college, four year college, and military academy.
It has a garden protected by a wood elemental, stone elemental, & nature elementals. It has a tailor famous for weaving clothes with dragon hide leather and giant spider silk. It has a crafting lab to craft, repair, customize, and upgrade equipment. It has an armory with weapons, armor, & shields.
It has a treasure room with loot that he/she/they found from inside dungeons as an adventurer and quests as a guild member. It has a factory to create automatons. It has a viewing room magic mirror to scry on others. It has a room with a table with a crystal ball and tarot cards for cartomancy and divination for fortune telling. It has a summoning and banishing room for his/her/their patron as a warlock.
It is even bigger on the inside because of spatial magic. It is interconnected with other spires that connect to other magical towers. The magic tower is hidden away by illusions. The only way to reach it is by a portal network system. When an intruder attempts to access the portal when they aren’t supposed to it seals access from the portal network off. The magical tower is built on a magical leyline.
It is built with a defense matrix. The magic tower is full of traps that deal with intruders. The magic tower has a room with magically bound guard monsters. The magic tower is defended against magic users with anti magic fields. The magical tower itself is protected by wards and charms and attacks intruders with hexes and curses.
High King/High Queen of the Alliance and Coalition and leader of the Federation of Ahinara. The Alliance or Coalition represents everything good, lawful, tolerant, and progressive in the world. Self-proclaimed or otherwise. This is both an alliance between species and a coalition between nations. The ideals of the alliance are freedom, prosperity, and the security of its people. The alliance was organized by the heroic and righteous High King of the magical humans and Indigenous magical humans and the wise Dark Elven Empress of the Elven Empire. Who gets to define who’s good, lawful, and civilized in the world is an entirely different matter as history written by the victors and truth is defined by the powerful.
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Introduction (??)
After probably like a year of lurking on Tumblr I finally gave in and started writing ;-;
Hi all! You can call me Star. I use they/she, and a neo you can ask about. I'm fluent in both Chinese & English. Diagnosed autistic (tone tags are appreciated), MDD & like every type of anxiety out there. I am aroace & taken (QPP).
Psychological otherkin/therian: I am a secretary bird, and I have a 'humanoid form' most closely resembling that of a type-3 Avio from Stormbite. Probably bird/avian-hearted?? Or even a bird cladotherian, I'm not too sure. Feel free to ask me anything related to my therian/otherkin identity! Any kin-related talk will likely be under the tag #star's feathery screaming .
I'm a huge physics nerd (especially astrophysics), bird nerd, and an amateur competitive robotics nerd :D
I have no idea how to use Tumblr tbh, and I'm terrified of socialisation (yay anxiety), so this may be the only thing I actually write as a post. That being said please come yell at me about birds!! Or like, idk, anything else!! I probably won't bite!
I have no DNI and don't participate in any discourse (i.e. please don't discuss that with me), I'll just likely block anyone I'm uncomfortable with being around.
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A basic rundown:
You can call me myth if youd like
Pronouns: he/him voi/void fae/faun vwoop/vwoops
💙Kin:
Fae
Enderman
Void/void fae (term i made up that makes me happy)
Avian (humanoid but also maybe bird)
Feathered, copper, lightning dragon
💛Kith:
Mooblooms n mooshrooms
Piglins
Fae creatures
Raccoons
Copper
Stars
The end poem gives me emotions™️
💚Questioning:
Canary
Corvid
Parrot/kea
Grim reaper type thing (like a guide)
#subject to change as life goes on#but this is where im at currently#so hello!! hi!#nice to meet you#ill update with any specific tags i come up with for organization purposes too#art from the void#<- my art tag
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I have like... 10 minutes. Time for a IHazTea lore post~!
In worlds (like DSMP/OSMP) that have hybrids, there are 2 ways for them to occur: crossbreeding and one of the Divine/Celestials f'ing around an making a funky humanoid. In my mind, the second is what happened in RWBY to create the Faunus race and in a lot of fantasy worlds with raxes presenting animal traits.
In 'It's a Hotel, Innit?' I added in Celestial Kin. These are basically demi-gods, but they can also be descended from another Celestial Kin, they'd just be weaker than a first gen. I headcannon that Eret is a second or third gen Celestial Kin, possibly to Power or Leadership. Idk what kind of Celestial Kin Herobrine could be classed as, but Eret is desended from Herobrine so... Go nuts.
I also call Ranboo an 'Ender Kin.' Thats because he's kind of a hybrid of two mobs, right? So some kind of shenanigans had to take place to create him. Any and all 'hybrids' of End races are actually some form of Kin, not hybrids. In short, I use 'Kin' for those of mixed genetics that are caused by Shenanigans.
Are some mixed genetic people actual hybrid s created by cross breeding? Yes. In both Hotel and TWAMNT Techno is 100% a Piglins hybrid. A first gen one too. Avian types are a bit of a gray area, but they are typically called things like 'crow hybrid' rather than 'crow kin.' Mostly because the average person doesnt know the differece and partly because 'crow kin' just sounds stupid.
And I'm out of time. Until next time... Bye~! *vanished back into the void*
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Random things that give me species euphoria cuz I'm bored
• Two completely random sweaters that have nothing to do with animals in general
• Watching drone footage while sitting in front of a fan at full blast
• being patted on the head
• Making nests with my blankets and pillows
• drinking from a cup like a normal person then getting some on my nose or sides of my mouth
• Sitting in front of a fan at full blast in general
#powder's random rambles#therian#otherkin#alterhuman#nonhuman#avian humanoid kin#night fury kin#snow leopard therian#wolf therian#belgian malinois therian#fox therian#protogen kin
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Could I get some neopronouns that fit the vibe of avian humanoids, Air, and cloudlike vibes?
˗ˏˋ your neopronouns are under the cut! ˎˊ˗
ay/am/air/airs/airself
ai/ain/aire/aires/aiself
fli/flight/flights/flights/flightself
li/light/lights/lights/lightself
cloud/cloud/clouds/clouds/cloudself
wing/wing/wings/wings/wingself
hope you like them :)
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Conversion Corner: Starbound Species part 4
Avian
Something I’ve noticed doing these entries is that many of the species in Starbound have some dark parts of their history or their modern government. The florans are dangerously impulsive and childlike, the hylotl are self-important and bigoted… Heck, the apex, a species I won’t be covering this special are ruled by a tyrannical dystopian regime!
And that’s fine! Not everything has to be sunshine and rainbows, and the fact that members of each species can choose to accept or reject those parts of their culture as free-thinking beings proves that they aren’t inherently bad.
Which brings us to our next subject, the Avian! Resembling humanoid flightless birds, these beings are quite technologically advanced despite looking like they raided a museum on Aztec culture for their wardrobe/architectural keynotes, And are a deeply religious people.
Said religion revolves in their belief that the avian are the children of Kluex, a birdlike god they once dwelled with on a higher plane of existence. However, growing curious or perhaps envious of the mortal experience, they left that higher plane to experience the joys of the mortal experience, only for them to lose their wings and therefore the ability to return to that higher plane.
So, much of the religion focuses on the desire to return to the realm above, which they believe they can achieve by remaining faithful… sacrificing captured enemies… and leaping from a high place with the belief that their spirits will break away from their bodies and continue to soar while their bodies plummet…
Welp, blood sacrifice AND ritual suicide. Definitely gonna have to tag this post.
However, this religion does not have a total grip on the species, as there are those who either disbelieve the ideals of the faith or simply cannot stomach the idea of murdering others for their own enlightenment/apotheosis. These avian are called the “Grounded” which is appropriate as both a descriptor of their mindset and also possibly a pejorative by their religious kin.
Many of the Grounded choose to leave their homeworld, setting up or joining colonies on other worlds where they can explore their own beliefs, or even becoming spacefaring adventurers.
As mentioned before, the Avian resemble humanoid birds, perhaps specifically parakeets, and their plumage comes in a variety of colors and shapes, giving them distinctive looks.
Despite how bloody their religion can be at times, even devoted avian can prove to be affable and kind, capable of great compassion. Perhaps this is because their blood sacrifice is limited only to enemies of their people, rather than any poor sap that wanders in, though I’m sure an unscrupulous and cruel Stargazer might find an excuse for why an outsider is actually an enemy.
Avian society is ruled by their religious leaders, called Stargazers, who seek to interpret their will of their patron deity, as well as mine and safeguard Avolite, a red crystal found only on their homeworld which powers much of their technology, which they jealously guard against theft and reverse-engineering.
Avian
Ability Score Modifiers: +2 Dex, +2 Cha, -2 Con
Hp: 2
Size and Type: Avian’s are Medium humanoids of the avian subtype
Crystal Tech: Given the nature of their technology, avians are intimately familiar with hybrid tech and it’s uses. They reduce the DC to identify and operate hybrid items and devices by 5
Deep Faith: Avians gain a +2 bonus to Culture and Religion checks
Jungle Fortitude: Thanks to their rainforest homeworld, the avian are resistant to it’s hazards, gaining a +2 bonus to Fortitude saves against disease and poison.
Sky-Yearning: Avians gain a +2 bonus to Athletics and Acrobatics checks
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anonymous | Misc. Asks
Hi helllloooo I'm here to be a bad influence and ask about this eldritch knowledge bird and their poor meow meow :){
[ Tl;dr, ]
[ jdjhx actually (short) explanation below the cut ]
[ The basics: the eldritch, bird headed god of knowledge, secrets, spellcraft, etc., etc. is Antaxis. The little immortal meow meow is Quincey (last name tbd.) Antaxis is a shapeshifter, but Their true form is both avian and humanoid, with a neck (that can change length) covered in eyes. Unlike their family- also cosmic entities- they have an affinity for sentient life, but make a point not to interfere unless called upon with good reason. Quincey is just in the infancy of his character development, but it's certain that he was a magic user that attempted a spell far too advanced for him, permanently altering his appearance and turning him into an immortal undead. ]
[ The long story: still needs to be expanded on xvcjgj- Quincey isn't even That important to the universe's main story they both come from, but true to my nature I got attached to the pivots-a-single-plot-point-then-fucks-off-forever character of my own creation lmao. ]
[ The gist of what I have is as follows; the Armageddon Prevention and Eldritch Defense Agency (A.P.E.D.A.) is an independent agency partnered with the UN and stationed primarily in America ('cause that's the only country I've been to), its origins tracing back to an ancient invasion of godlike extraterrestrials (but Officially founded in 1839.) One of these beings' own- Antaxis- sided with a group of humans to banish Their kin to the uninhabited reaches of space. In the mid 1990's, however, a modern day sorcerer began putting his plans to summon these beings again into fruition, enlisting the help of a number of entities- including an undead mage- Quincey- hiding in the fringes of the magic users' circle. Skipping ahead, Quincey ultimately betrays his "boss," summoning the beings but not inhibiting their will as he was supposed to, wanting them to completely destroy the world that had outcasted and forgotten him so long ago. While the A.P.E.D.A. team that had been tracking this operation dealt with the sorcerer and the summoned beings, Antaxis trapped Quincey in a pocket dimension to keep him from interfering while They worked to reverse his spells. ]
[ Skipping ahead to after this armageddon is prevented (again) and the main story is over, Antaxis keeps Quincey in the pocket dimension for a while, talking and trying to reason with him. They eventually succeed, gaining his trust by answering his questions and giving him as much of Their attention as They can whilst still keeping watch over the cosmos. After much conversing, They offer to undo part of the immortality curse that Quincey was afflicted with- They explained to completely remove it would tear his being apart, but allowing him to age/decay again would be alright. Quincey agreed, and- while keeping one of Their eyes trained on hin- Antaxis returned Quincey to his world. Occasionally, Antaxis would visit him via telepathy to check in and provide him company, something that went against Their rules for interacting with beings outside of their family, yet They felt compelled to care for this individual. Similarly, Quincey eventually asked Antaxis to redo the curse, deciding he wanted to have Them as a companion forever. Though They pointed out his universe will eventually end and They will persist, They obliged, essentially turning him into a demigod and Their ambassador (link?) on Earth. ]
#They Pull the Strings : OOC#They're Listening... : asks#(Another) Unknown Entity : anonymous#[ hrnhrnrhrnnh I have a handful of homegrown blorbos that I think would be neat to have as muses ]#[ but I'm ever stuck in the I Have To Explain Everything About This Universe I Made Up Or People Will Be Confused & Not Care brain mode ]#[ even with Antonio I feel like no one wants to interact with him except the people I've explained him to ]#[ not that I hold that against anyone- it makes perfect sense! it's just frustrating ]#[ also if this is incoherent I'm sorry djjdjd my brain hasn't been agreeimg with synopsis style writing recently ]
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Wyvere Reviews Dragon Designs From Fire Emblem (Part 2)
So! Here’s the follow up to my previous dragon design review post. I’m gonna review the dragons from the GBA and Wii games, and also some bonus dragons. Hopefully you find this interesting!
First up, Fae the Divine Dragon from The Binding Blade! I’m using both her official art and her sprite because I feel the sprite probably represents her better. Anyway, she is a bit more avian than I like my dragons, but she’s very fluffy and cute, and that’s good. She kind of reminds me of a baby chick, actually.
Next up, the Fire Dragons. I really like how their wings are on fire, and honestly that’s something that I feel should be in more dragon designs. While I’m kind of tired of the four legged fire breathers with wings, this is a pretty interesting spin on the concept. The only other dragon with fiery wings I can think of is Gigantamax Charizard. I’d also like dragons with other elemental wings. Maybe wings made of ice? Smoke wings?
The Ice Dragons, unfortunately, do not have wings made of ice, but they are still quite elegant dragons with their koi-esque fins. The buff chest is somewhat weird with the fins being so elegant. Also, what are those little spike things on the oddly humanoid pecs?
Here’s Idunn, the Demon Dragon, which is quite a misleading name because she wasn’t actually evil, just being controlled by an evil human. The sprite is very... off model, but the design itself is quite creative. I like the fact that she has four wings, and the crest is quite creative.
Moving on from Elibe, we have Myrrh, whose type of dragon isn’t specified, but she kind of reminds me of a Dark Dragon but without the... dark. Perhaps she’s half Dark, half Divine due to her golden coloration and strength against monster enemies? I dunno, but anyway, she’s a pretty typical modern dragon with her horns and wings, but that’s not a bad thing (I just wish we would have more variety). She’s very beastly and reptilian, and that’s always a plus with dragon designs. Also, sorry for using the Heroes sprite, the other sprite is so fucking tiny.
The next group of dragons are from the Tellius games, and are specifically a type of Laguz, a race of people who can transform into animals. This one here is Ena, and she is a very beautiful dragon, with her iridescent fins and wings. She’s actually a hybrid of Red and White Dragon Laguz, which we’ll get to in a second.
Here’s the Red Dragon. You’ve probably noticed, but the Dragon Laguz are much more humanoid than our previous dragons. I like that, it makes them unique. Especially the Red Dragon, which are pretty much your typical dragon otherwise; spikes, wings, and fire breath.
White Dragons, on the other hand, are more elegant than their spiky, red-scaled kin. I like how the one here has those golden markings. Not much else to say, honestly.
And here’s the Black Dragon, which are the most powerful of the Dragon Laguz. And the posing definitely helps with that, this dragon looks very magnificent. I also like their horns, they almost look like they have a crown.
Okay, I know this is a dragon from TearRing Saga, but I didn’t include her because I felt the last post had too many dragons. Of course, you can never have too many dragons in general, but I needed to slim the numbers down a bit. Anyway, the Sky Dragon is an interesting design, while mostly a scaly beast with wings like most modern dragon designs, she also has an elegant mane. Overall, a pretty good design.
While we’re here, we should also talk about Necrodragons. They’re in a few games throughout the series, namely the Valentia games, Sacred Stones, and even TearRing Saga. The Valentia Necrodragons are interesting designs, being wyvern-style dragons with crocodilian jaws, while the other two are pretty standard dracoliches. I do like dracoliches, so I do wish we could have one that’s playable... hey, could we have a playable monster (not non-human, more like the monsters in Valentia and Sacred Stones) character at all? Can we have a playable giant spider or skeleton?
Anyway, stay tuned for the next batch of dragons! Be aware, this is the point where the dragon designs in this series get very weird...
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